Difference between revisions of "Sculpting Nanomagic"

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{{Basepower|name=Sculpting Nanomagic|desc=Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.<br>-<br>Up to four hundred pounds of object can be affected, doubled per hero point spent.<br>Things it can't do:<br>Put two things together that weren't already together.<br>Pull things apart that were together.<br>Affect a smaller portion of a large object.<br>Like most nanomagic, its basic range is 20 ft(Doubled per hero point)|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Sculpting Nanomagic|desc=Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.<br>-<br>Up to four hundred pounds of object can be affected, doubled per hero point spent.<br>Things it can't do:<br>Put two things together that weren't already together.<br>Pull things apart that were together.<br>Affect a smaller portion of a large object.<br>Like most nanomagic, its basic range is 20 ft(Doubled per hero point)|powertype=Nanomagic, Passive Auto|target=Self|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of TrinketBonus at magnitude 5 for 2 rounds.<br>|Upgrades=AoE by 2<br>TrinketBonusMag by 5}}[[Category:Trinketbonus inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 01:53, 24 May 2012

Sculpting Nanomagic stats
Type Nanomagic, Passive Auto Target Self
Description Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.
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Up to four hundred pounds of object can be affected, doubled per hero point spent.
Things it can't do:
Put two things together that weren't already together.
Pull things apart that were together.
Affect a smaller portion of a large object.
Like most nanomagic, its basic range is 20 ft(Doubled per hero point)
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of TrinketBonus at magnitude 5 for 2 rounds.
Training Upgrades
AoE by 2
TrinketBonusMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Sculpting Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: