Difference between revisions of "Sculpting Nanomagic"

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{{Basepower|name=Sculpting Nanomagic|desc=Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.<br>-<br>Up to four hundred pounds of object can be affected, doubled per hero point spent.<br>Things it can't do:<br>Put two things together that weren't already together.<br>Pull things apart that were together.<br>Affect a smaller portion of a large object.<br>Like most nanomagic, its basic range is 20 ft(Doubled per hero point)|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]]
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{{Basepower|name=Sculpting Nanomagic|desc=Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.<br>-<br>Up to four hundred pounds of object can be affected, doubled per hero point spent.<br>Things it can't do:<br>Put two things together that weren't already together.<br>Pull things apart that were together.<br>Affect a smaller portion of a large object.<br>Like most nanomagic, its basic range is 20 ft(Doubled per hero point)|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]

Revision as of 16:03, 6 May 2012

Sculpting Nanomagic stats
Type Target
Description Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.
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Up to four hundred pounds of object can be affected, doubled per hero point spent.
Things it can't do:
Put two things together that weren't already together.
Pull things apart that were together.
Affect a smaller portion of a large object.
Like most nanomagic, its basic range is 20 ft(Doubled per hero point)
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Sculpting Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: