Multiplayer Updates

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Codeborker Inutt says, "Those of you with maternal (or paternal in the case of seahorses) duties that are carrying developing eggs inside you should now be able to see how many of them you have listed on the 'pregnancies' row of the +groin/+size command. Note that the volume of each egg is assumed to be the same, since their progress is not tracked individually. This also does not apply to standard pregnancies, as the number of offspring with those is not determined until birth."

Just a Tinkering Critter squees, "RSX have reported that they've managed to get the Rocket Launcher to stop firing globs of glitter and seminal fluids and have instead improved the design that it now fires actual, well... ROCKETS. The upside? Loads more up-front damage. 16 > 32 on the direct hit and 10 > 24 on the splash to be exact. The downsides? It now requires more energy to fire, 12 > 30 and it takes a lot longer to get that rocket in there properly so the cooldown's gone up from 6000 to 15000. Its Charge Time has also been raised from 1200 to 1350 and it is now nowhere near as good as it used to be at applying statuses. Regardless, it can and WILL give the Shotgun a run for its money considering it combines the benefit of a direct hit (Single Target Burst) with an AOE (Secondary AOE Attack independant of the initial strike). Enjoy."

Just a Tinkering Critter squees, "Somewhere out there someone realized that it would be better if we made our Polearms out of something other than osmium. As a result, the Charge time on the item has dropped drastically, from 1500 to 500. Its cooldown has also gone down a bit from 9000 to 6000, and its defense buff was lowered in duration from 8 rounds to 3 to give folks a reason to use it repeatedly rather than poke something once and then forget it exists. Get out there and do what folks on FS do best. Give other things a poke in the butt."

Just a Tinkering Critter squees, "Fixed a few capitalization and labeling issues for the Dildonic Gunlance. Rebalancing issues for the item pending."

Codeborker Inutt says, "A minor bug has been fixed, meaning that +groin/+size now correctly counts how many eggs you have."

Dog Song says, "You can now toggle whether to display gloves and boots in the Kemonomimi descriptions of the Latexy Loxodonta form. See lstats Latexy Loxodonta for details."

Just a Tinkering Critter squees, "The Cool Digs are slightly less cool and slightly more flighty. Base stats reduced across the board by 40%, Instantcooldown left untouched, Fleerate added at Mag 3. The item was deemed just a little too overpowered."

Just a Tinkering Critter squees, "Dildonic Gunlance ... yes, it's a thing. Now it's pointier and does more direct damage. 2 > 4 to be exact. The downside is it takes as long to fire as its repeating heal counterpart, the Automated Response Kit now, (5000 > 10000 Cooldown increase) making it a bunch harder to just have running 100% of the time. How it heals? I don't know. Coyote doesn't know. The Solar Dragon doesn't know, hell I don't think even the Eldritch Gods know! But it does... so uhh... go out there and... aggressively poke things in the butt, I guess?"

Just a Tinkering Critter squees, "The Assault Rifle went on a diet and slimmed down substantially, then got a job and stopped being such a high-maintainance bitch. (Loadout 35 > 20) (Upkeep 20 > 10) She also gives the big blow more often (Cooldown Reduced from 10000 to 6000) in the hopes that she gets more love in the future."

Just a Tinkering Critter squees, "Knife is now true instant. Never hurts having one around."

Just a Tinkering Critter squees, "Normal Claws of the Void has been nerfed by 33%. Look, this thing was a better Axe of Focus. To make it more interesting and still useable after the nerf however, it buffs the user with mag 1 Instantcooldown upon use, making it less an Axe of Focus and more a Damage Dealing Utility item. I don't encourage Pay to Win and I never will. Just because this thing is gated behind 100 mako doesn't mean it should be better than its contemporaries."

Just a Tinkering Critter squees, "The Cybernetic Reflex Booster has been updated, its loadout was raised and its upkeep was lowered from their comically low 5 to 13 and comically high 20 to 13. The comically low Defense status was raised from 2 to 6 and... well that's about it. I knew I was forgetting something, this was the thing. This item was always just so bad. Hopefully now it is better."

Nuku smoothly says, "Backend change made to better keep track of things that really only affects staffers but helps make sure they get what they deserve hizzah!"

Just a Tinkering Critter squees, "You, yes YOU! Are you paying attention? Yeah, you! Let me try a different way. BARK BARK BARK! There we go. The Nanite Reliant modifier now makes all that gear you wish you could maintain easier to upkeep! The modifier now lowers the upkeep cost of your items by 10% since, well... the nanites are handling a part of the upkeep now. How? Say it with me now. Nanites. Yeah... yeah... enjoy."

Just a Tinkering Critter squees, "On a note regarding the last update though... remember. It makes your gear Nanite Reliant. I.E. if your shotgun went BANG within the bubble's reach in nanite-rich environments, it will only go *pop* in nanite poor or out of bubble environments. Just a thing to keep in mind."

Full archive of updates can be found in the Multiplayer Updates Archive