Dreadnaut

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Dreadnaut stats
Type Self Buff Target Self NoAoE
Description When push comes to shove, you'll imbue yourself with the tenacity of beasts from... 'other' places. It is uncertain what sort of foul influence affects you when this is activated, but with an increase in stature and nightmarish aura you are also imbued with the resilience of those eternally regenerating netherfiends from the realms best left unmentioned. Beware, however... it is very difficult to heal such an alien body, and your alterations certainly aren't helping this matter.

Barring the preventative effects of any perks or other mechanics that prevent stature growth, your appearance while this is active much resembles your base, albeit "graced" with a multitude of minor physical traits more befitting a mutant aberration. Perhaps you grow horns? Long sickly-tinted fangs? Maybe your eyes start glowing or your hands grow some vicious looking claws? You might even sprout extra eyes, ears, horns, or other such small bits of anatomy in places where they usually wouldn't be found! Go crazy, just not /too/ crazy.
Cooldown 20000 Charge time 250
Energy 5 Accuracy 75%
Damage 20 Psychic at level 0
Statuses
100% chance of Healgain at magnitude -20 for 6 rounds.
100% chance of Recharge at magnitude -6 for 6 rounds.
100% chance of Statusboost at magnitude -3 for 3 rounds.
100% chance of MaxHP at magnitude 20 for 6 rounds.
100% chance of Regen at magnitude 6 for 6 rounds.
100% chance of DamageResist at magnitude 3 for 6 rounds.
100% chance of Height at magnitude 3 for 6 rounds.
100% chance of Exposed at magnitude 1 for 6 rounds.
100% chance of Growing at magnitude 1 for 6 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Dreadnaut/Extra Notes Edit notes

Mutant powers Based on this power: