Difference between revisions of "Dreadnaut"

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{{Basepower|name=Dreadnaut|desc=When push comes to shove, you'll imbue yourself with the tenacity of beasts from... 'other' places. It is uncertain what sort of foul influence affects you when this is channeled, but with an increase in stature and nightmarish aura you are also imbued with the resilience of those eternally regenerating netherfiends from the realms best left unmentioned. Beware, however... it is very difficult to heal such an alien body, and your alterations certainly aren't helping this matter.|powertype=Toggle Buff|target=Self NoAoE|energy=12|charge=200|cooldown=2500|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healgain at magnitude -9 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 6 for 2 rounds.<br>100% chance of NegativeDamageImmunity at magnitude 6 for 2 rounds.<br>100% chance of Knockdownresist at magnitude 6 for 2 rounds.<br>100% chance of Growing at magnitude 1 for 2 rounds.<br>100% chance of Exposed at magnitude 1 for 2 rounds.<br>100% chance of Height at magnitude 2 for 2 rounds.<br>|Upgrades=}}[[Category:Exposed inflicting base powers]][[Category:Growing inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Height inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Negativedamageimmunity inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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{{Basepower|name=Dreadnaut|desc=When push comes to shove, you'll imbue yourself with the tenacity of beasts from... 'other' places. It is uncertain what sort of foul influence affects you when this is activated, but with an increase in stature and nightmarish aura you are also imbued with the resilience of those eternally regenerating netherfiends from the realms best left unmentioned. Beware, however... it is very difficult to heal such an alien body, and your alterations certainly aren't helping this matter. <br> <br> Barring the preventative effects of any perks or other mechanics that prevent stature growth, your appearance while this is active much resembles your base, albeit "graced" with a multitude of minor physical traits more befitting a mutant aberration. Perhaps you grow horns? Long sickly-tinted fangs? Maybe your eyes start glowing or your hands grow some vicious looking claws? You might even sprout extra eyes, ears, horns, or other such small bits of anatomy in places where they usually wouldn't be found! Go crazy, just not /too/ crazy.|powertype=Self Buff|target=Self NoAoE|energy=5|charge=250|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Psychic|Status=100% chance of Healgain at magnitude -30 for 10 rounds.<br>100% chance of Recharge at magnitude -12 for 10 rounds.<br>100% chance of EnergyBreak at magnitude -20 for 10 rounds.<br>100% chance of MaxHP at magnitude 30 for 10 rounds.<br>100% chance of Height at magnitude 4 for 10 rounds.<br>100% chance of DamageResist at magnitude 2 for 10 rounds.<br>100% chance of Growing at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Psychic base powers]][[Category:Damageresist inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Growing inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Height inflicting base powers]][[Category:Maxhp inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:05, 31 May 2022

Dreadnaut stats
Type Self Buff Target Self NoAoE
Description When push comes to shove, you'll imbue yourself with the tenacity of beasts from... 'other' places. It is uncertain what sort of foul influence affects you when this is activated, but with an increase in stature and nightmarish aura you are also imbued with the resilience of those eternally regenerating netherfiends from the realms best left unmentioned. Beware, however... it is very difficult to heal such an alien body, and your alterations certainly aren't helping this matter.

Barring the preventative effects of any perks or other mechanics that prevent stature growth, your appearance while this is active much resembles your base, albeit "graced" with a multitude of minor physical traits more befitting a mutant aberration. Perhaps you grow horns? Long sickly-tinted fangs? Maybe your eyes start glowing or your hands grow some vicious looking claws? You might even sprout extra eyes, ears, horns, or other such small bits of anatomy in places where they usually wouldn't be found! Go crazy, just not /too/ crazy.
Cooldown 30000 Charge time 250
Energy 5 Accuracy 75%
Damage 20 Psychic at level 0
Statuses
100% chance of Healgain at magnitude -30 for 10 rounds.
100% chance of Recharge at magnitude -12 for 10 rounds.
100% chance of EnergyBreak at magnitude -20 for 10 rounds.
100% chance of MaxHP at magnitude 30 for 10 rounds.
100% chance of Height at magnitude 4 for 10 rounds.
100% chance of DamageResist at magnitude 2 for 10 rounds.
100% chance of Growing at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Dreadnaut/Extra Notes Edit notes

Mutant powers Based on this power: