Difference between revisions of "Dreadnaut"

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{{Basepower|name=Dreadnaut|desc=You're no longer peering into it, or communing with it, oh no... You've taken the plunge into the depths of the abyss. You become nigh indistinguishable from the ilk of the depths. With the right adaptations you may not look the part, but you certainly feel it... and you hear it... you hear them calling to you. The nightmares seem to be permiting the air around you, casting a horrid hold on all within your presence.|powertype=Toggle Buff|target=Self NoAoE|energy=12|charge=200|cooldown=2500|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 2 rounds.<br>100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 3 for 2 rounds.<br>100% chance of Height at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude -9 for 2 rounds.<br>100% chance of Exposed at magnitude 1 for 2 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Exposed inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Height inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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{{Basepower|name=Dreadnaut|desc=It's hard to imagine what sort of twisted affliction has taken hold of you, but you feel stronger for it. Tougher, at the very least... channeling this is quite draining, and worse yet this form doesn't agree with how your normal inner machinations are supposed to work. Taking the hits becomes much easier, but the opposite is true for recovering from them if something does end up knocking you around.|powertype=Toggle Buff|target=Self NoAoE|energy=12|charge=200|cooldown=2500|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 3 for 2 rounds.<br>100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 3 for 2 rounds.<br>100% chance of Height at magnitude 3 for 2 rounds.<br>100% chance of Healgain at magnitude -9 for 2 rounds.<br>100% chance of Exposed at magnitude 1 for 2 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Exposed inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Height inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Revision as of 00:07, 9 January 2021

Dreadnaut stats
Type Toggle Buff Target Self NoAoE
Description It's hard to imagine what sort of twisted affliction has taken hold of you, but you feel stronger for it. Tougher, at the very least... channeling this is quite draining, and worse yet this form doesn't agree with how your normal inner machinations are supposed to work. Taking the hits becomes much easier, but the opposite is true for recovering from them if something does end up knocking you around.
Cooldown 2500 Charge time 200
Energy 12 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 3 for 2 rounds.
100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds.
100% chance of EnergyDamageResist at magnitude 3 for 2 rounds.
100% chance of Height at magnitude 3 for 2 rounds.
100% chance of Healgain at magnitude -9 for 2 rounds.
100% chance of Exposed at magnitude 1 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Dreadnaut/Extra Notes Edit notes

Mutant powers Based on this power: