Difference between revisions of "Automated Multiplayer Updates/2018 May"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;with any luck, pending party joins will no longer cause the  party go over the maximum membership&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;with any luck, pending party joins will no longer cause the  party go over the maximum membership&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;So... Party target=&lt;thing&gt; works like you might have hoped when you made that typo.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;And, now, <span style="color:#FFFF00">ptarget </span><span style="color:#FF00FF">&lt;target&gt;</span> is also an option.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;ptarget added to party&#39;s in-command help.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;The portrait command and it&#39;s offsite tool are now better able to handle larger pixel art. Also it now actually draws the picture without adding a bunch of nonsense off to the left and bottom sides. And the offsite tool is mentioned in the in-program help command&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;To help newer players just a bit, you can use <span style="color:#FFFF00">ooc pose</span><span style="color:#FF00FF"> &lt;emote action&gt;</span> with &#39;pose&#39; being specifically lowercase to do an emote in OOC.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Class training will now report the correct amount of XP, which is lower than it was before, it will also be consistent with the levelling behavior more broadly, not that anyone&#39;s mentioned it being different :I&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Size shifting reenabled without actually fixing it.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;New Token item available in the Token store. The Charge Sharer allows you to share a bit of your battery to restore a point of PP to an ally at your location. This is, however, not as efficient as using it on yourself, so, it&#39;s 15% charge per point.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;You can now use Charge Sharer on Mercenary&#39;s owners. Just use the player name in the <span style="color:#FFFF00">renew patrol </span><span style="color:#FF00FF">&lt;player&gt;</span><span style="color:#FFFF00">=</span><span style="color:#FF00FF">&lt;#&gt;</span> command, and not &lt;player&gt;&#39;s mercenary.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;+xp now shows value of freecred necessary to level accounting for Training Tokens dwindling the amount. <span style="color:#00FF00">(</span>Will reduce the amount necessary by 375000 minimum per training token<span style="color:#FF0000">)</span> for easier reading.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Fixed an issue in combat that sometimes made it not use AI.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Players rping with people inside their womb-rooms should get RP ticks, assuming they are using pose and spoof.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;<span style="color:#FFFF00">Nisd #search </span><span style="color:#00FF00">masterable</span> will show you vials you both haven&#39;t mastered, and which you have at least 8 of.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;<span style="color:#FFFF00">nisd #search masterable </span>should now take account of the singular perk&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;<span style="color:#FFFF00">NISD/consume </span><span style="color:#00FF00">(</span>infection<span style="color:#FF0000">)</span>=<span style="color:#00FF00">(</span>quantity<span style="color:#FF0000">)</span> will consume a number of infection vials without removing them from the NISD. This makes mastering all those masterable forms ever so slightly easier.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;+nisd/consume now checks that you should be able to use the vial at the level stored within it.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Before I forget, levelling via webpage should work more consistently now, it should consume vials when appropriate, and use training tokens when possible if you&#39;re set to use either, of course.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;It is very rough indeed, but you can now use basic tile support for the overmap in Beipmu. The tileset isn&#39;t perfect, and it&#39;s a bit blockheaded right now, but it seems to be correct at the moment, for what&#39;s there, <span style="color:#00FF00">(</span>minus the fact that our mountains and impassible buildings look the same<span style="color:#FF0000">)</span>, though, you&#39;ll need to get the newest version at http://www.beipmu.com/BeipMU.exe Once you have that, tilemap #on, and you&#39;ll see something like this https://cdn.discordapp.com/attachments/443984484958994432/447665790410293248/unknown.png&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;The garment bag<span style="color:#00FF00">(</span>The portable wardrobe pool item<span style="color:#FF0000">)</span>, has been coded, put in the shop, handed out, and generally finished. Each of these little wonders lets you store 10 items of clothing from your inventory outside of it, these items stack, cost a reasonable 25 mako each, and generally can be counted on to allow yourself to express your style.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;Color Chooser support added to Fluffy Kitten Girl and Rabid Squirrel. Leg Splitter support added to Green Hydra.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;Change made to hopefully prevent mercs from poofing when the Leader of the party is defeated.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Have you ever felt constrained by the four cardinal directions on the overmap? Surely there are more ways to move than north, south, east, and west, now you can combine them! Now you get such novel directions as northeast, southwest, northwest, and northeast while on the overmap. Doesn&#39;t it feel great to navigate an area by the eight true directions, rather than the four cardinal ones?&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF6600">&quot;Master&quot; Of Science</span> Fauna wantonly purrs, &quot;Fast-Filling edge renamed to Fast Filling <span style="color:#00FF00">(</span>because the code looks for that<span style="color:#FF0000">)</span>, and given a 5 remort cost. Anyone who had the former <span style="color:#00FF00">(</span>for free<span style="color:#FF0000">)</span> has had it removed from their person, to avoid confusion.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Fast filling is now properly released, those who&#39;d obtained it prior have had it removed, since, hopefully, it didn&#39;t cost them anything. Otherwise, it now costs 2 edge points, and counts as a vanity edge, so you can use mako to buy it, if you&#39;re fond of all your characters filling up with their own fluids. <span style="color:#00FF00">(</span>It does work with obelisk ooze, but let me update the desc<span style="color:#FF0000">)</span>&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;<span style="color:#FFFF00">+help Status Effects</span> has been updated an a list put in-game <span style="color:#FFFF00">+help status effects/full list</span>.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;I&#39;m tackling the Great ATB Project! There will be hiccups along the way. I&#39;ll try to nibble small bits at a time to keep disruptions minimal.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Alright, first tweak that needs testing. DoTs now process EVERY pulse of tick, aka, 5 times a round, but should hit for 1/5th the intensity each of those times. Give it a prod and check if it seems to be working right.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Energymods, positive and negative, should tick every atb pulse instead of once a round. They should be 1/5th as strong to match and are now able to match whatever length the pulse is. Do check please!&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Major shuffle, statuses are now, in theory, ready for variable pulse lengths. Let&#39;s make sure I didn&#39;t break all the things with that.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Next major atb revision, working towards those variable pulses. Please ensure combat is working as it should. No functional difference.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Fixed an error occassionally emitted from the websocket code, you might notice, but in all likelihood, it wasn&#39;t something that had a visible effect.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Another internal adjustment. Everything working alright? Should be, I hope. Minor performance perk. <span style="color:#00FF00">(</span>very minor<span style="color:#FF0000">)</span>&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Terrifying internal adjustments performed, keep an eye out for lurking horrors.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Oh, before I forget, class training gives a very slight boost over the cost of remorting now.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Minor update done, please make sure repeat attack reports are firing once per 2 rounds as they should.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Regeneration should now scale to the length of the tick pulse, be sure it&#39;s still regenning right.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Hacked out a portion of outdated code that shouldn&#39;t have been doing anything in the first place. ATB work continues.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Charge times for actions now look at the pulse length <span style="color:#00FF00">(</span>Still stuck at 200<span style="color:#FF0000">)</span>, let&#39;s make sure that works.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Power cooldown given the same treatment, so things can chill faster or slower based on how fast combat is actually going. <span style="color:#00FF00">(</span>Combat is still stuck at the base rate of 200 per tick<span style="color:#FF0000">)</span>&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Added the hook that will begin to determine the tick length <span style="color:#00FF00">(</span>currently set to always return 200<span style="color:#FF0000">)</span>&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Major tweak. If everyone in combat appears to be charging their powers, it will engage in the first variable tick length. This will be announced. Let&#39;s see if things break!&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;ATB is, in theory, doing variable pulses now... Is... it working?&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Minimum variable length set to 30 atb <span style="color:#00FF00">(</span>It acted oddly when it was allowed to try to skip ahead too tiny of amounts<span style="color:#FF0000">)</span>.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Default tick length shortened to 100, just to see how that holds up. Feedback desired.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku sinuates, &quot;Combat now, in theory, ignores ticks, which could result in horror? Let&#39;s find out.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku sinuates, &quot;Fixed setting short descs on children.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku sinuates, &quot;Fixed setting short descs on kids, take 2.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku sinuates, &quot;In theory, we are now playing with Nintendo Power. It will skip ahead to the next person to get an action, on top of any charging that may be being done.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Reset to only time skipping when all charging.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;A new command for you NISD owners, <span style="color:#00FF00">nisd/transfer</span>. Send you vials to a new home, in bulk.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;The nisd will now show the value of a vial in the inventory display.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Giving birth now, instead of +100 lactation status that lasts for a day, gives a bevvy of time statuses, meaning it will be 100% for a day, then drop to 70% for 2 more days, then drop to 40% for 4 more days, and linger at +10% for another week after that, meaning it will taper off instead of just BAM ALL OF IT and then gone.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;The Dropmod Database <span style="color:#00FF00">(</span>or ddb<span style="color:#FF0000">)</span> is out, with it, you can store all those terribly bulky dropmods much like you can with vials if you have a nisd.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">:</span><span style="color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;So, nisd #search here will now tell you only about the vials you have from your current location. Hopefully someone else thought it might be useful besides myself.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#66FF99">(</span><span style="color:#FFFFFF">defun </span><span style="color:#3300CC">main</span><span style="color:#003333">()</span><span style="color:#FFFFFF">)</span> Hexaferrum smoothly says, &quot;Athletic swimmers should now improve the chance of conception, as it seems to imply it ought to.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF">Master</span><span style="color:#5C5CFF"> Master</span><span style="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;<span style="color:#FFFF00">Equipview</span> <span style="color:#00FF00">(</span>or <span style="color:#FFFF00">ev</span> for short<span style="color:#FF0000">)</span>, is now usable to view the custom descriptions of items on someone local to you.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#66FF99">(</span><span style="color:#FFFFFF">defun </span><span style="color:#3300CC">main</span><span style="color:#003333">()</span><span style="color:#FFFFFF">)</span> Hexaferrum smoothly says, &quot;Mining salvage has been buffed a bit. I&#39;ll see what I can do about finding where those mining locations are anyway.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Social Actions now reward 15 times the cred!&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Social actions now check for salvage once per energy spent if there is salvage to be had.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Experience for social actions also multiplied by 15! Enjoy.&quot;

Latest revision as of 00:00, 1 June 2018


[Update] : Subsidiary Hexaferrum smoothly says, "Due to the web description editor being incomprehensibly, (and even worse) irritatingly broken, I've taken it offline so you don't mess up your hard won stringparsing in it. A reminder that the editplayer command or @lsedit me=redesc are suitable alternatives for the moment."

[Update] : Subsidiary Hexaferrum smoothly says, "The slot machine should now be fixed again."

[Update] : Subsidiary Hexaferrum smoothly says, "The description editor is back courtesy of Chinthliss. It should no longer mangle descriptions with '%' in them."

[Update] Nuku softly churrs, "New duty available."

[Update] Nuku softly churrs, "Duty removed, pending reconsiderations and what not. Apologies."

[Update] : Subsidiary Hexaferrum smoothly says, "The RP-logger should work again be working."

[Update] : Subsidiary Hexaferrum smoothly says, "Vibrant strikes should no longer report that you're healing people that you aren't in the room with. If it does... Well, the problem was at least different than I had expected."

[Update] : Subsidiary Hexaferrum smoothly says, "You may now set yourself to not broadcast badges from the second page of editplayer, option 17."

[Update] : Subsidiary Hexaferrum smoothly says, "Vibrant strikes should now report only people in the room. Also it should be reporting again."

[Update] Master Master Master Glitch churrs adorably, "You can now renew patrol <#> to renew multiple patrol points at once, reducing potential spam and rapid entry of commands."

[Update] Master Master Master Glitch churrs adorably, "Erroneously-gainted vials of Thylacine Troubadour have been snagged, but those who got it from +reward have been compensated with a new change at +reward"

[Update] Master Master Master Glitch churrs adorably, "In-Game Monster Maker is functionally done. Feel free to try it out! +mmaker for the list of commands."

[Update] "Master" Of Science Fauna wantonly purrs, "Accessing the in-game stores via the web-interface has been temporarily locked due to an exploit. In-game stores will continue to function. I apologize for the inconvenience."

[Update] Master Master Master Glitch churrs adorably, "Web Shop price issue fixed and updated. You can now web-shop again."

[Update] Master Master Master Glitch churrs adorably, "Buying multiple of an item in-game will now have proper pricing for it."

[Update] Master Master Master Glitch churrs adorably, "A party leader can use pkick <player name> to dismiss that player's merc from the party. For example, pkick Bob would kick Bob's Mercenary, or, if Bob were in the party, would kick Bob."

[Update] : Subsidiary Hexaferrum smoothly says, "Dismissing a merc should now dismiss their pets."

[Update] : Subsidiary Hexaferrum smoothly says, "Mercs should now be able to be dismissed by the party leader, regardless of whether or not they were the person to summon them."

[Update] : Subsidiary Hexaferrum smoothly says, "The party command will update your patrol point count when you look at it."

[Update] : Subsidiary Hexaferrum smoothly says, "Sprofile will now save your size into it's profile, finally fulfilling it's name."

[Update] : Subsidiary Hexaferrum smoothly says, "Size shifting is disabled for the moment until someone can take a more indepth look a the problem."

[Update] Master Master Master Glitch churrs adorably, "Token Store buying bug squashed.3"

[Update] : Subsidiary Hexaferrum smoothly says, "Each class you have level 10 in will now give you a 5% bonus to XP earned, additively. The broad of mind only become broader in mind."

[Update] : Subsidiary Hexaferrum smoothly says, "Class/train now lists the XP bonus you're getting from your classes"

[Update] : Subsidiary Hexaferrum smoothly says, "Portrait #see will now tell you how to use it right when you don't give it an argument."

[Update] : Subsidiary Hexaferrum smoothly says, "Portrait's companion tool, found here http://h-ala-ser-leu-asp-lys-phe-leu-ala-ser-val-ser-thr-val-leu-oh.net/Tools/PortraitTool/portrait.html and portrait itself have been updated to make importing more efficient. (Also, yes, that is the best domain name you've ever experienced)"

[Update] : Subsidiary Hexaferrum smoothly says, "Skunk girl cosplayer should now respect advanced inoculation or ultimate infection resistance when you beat them."

[Update] : Subsidiary Hexaferrum smoothly says, "with any luck, pending party joins will no longer cause the party go over the maximum membership"

[Update] : Subsidiary Hexaferrum smoothly says, "So... Party target=<thing> works like you might have hoped when you made that typo."

[Update] Master Master Master Glitch churrs adorably, "And, now, ptarget <target> is also an option."

[Update] Master Master Master Glitch churrs adorably, "ptarget added to party's in-command help."

[Update] : Subsidiary Hexaferrum smoothly says, "The portrait command and it's offsite tool are now better able to handle larger pixel art. Also it now actually draws the picture without adding a bunch of nonsense off to the left and bottom sides. And the offsite tool is mentioned in the in-program help command"

[Update] Master Master Master Glitch churrs adorably, "To help newer players just a bit, you can use ooc pose <emote action> with 'pose' being specifically lowercase to do an emote in OOC."

[Update] : Subsidiary Hexaferrum smoothly says, "Class training will now report the correct amount of XP, which is lower than it was before, it will also be consistent with the levelling behavior more broadly, not that anyone's mentioned it being different :I"

[Update] : Subsidiary Hexaferrum smoothly says, "Size shifting reenabled without actually fixing it."

[Update] Master Master Master Glitch churrs adorably, "New Token item available in the Token store. The Charge Sharer allows you to share a bit of your battery to restore a point of PP to an ally at your location. This is, however, not as efficient as using it on yourself, so, it's 15% charge per point."

[Update] Master Master Master Glitch churrs adorably, "You can now use Charge Sharer on Mercenary's owners. Just use the player name in the renew patrol <player>=<#> command, and not <player>'s mercenary."

[Update] Master Master Master Glitch churrs adorably, "+xp now shows value of freecred necessary to level accounting for Training Tokens dwindling the amount. (Will reduce the amount necessary by 375000 minimum per training token) for easier reading."

[Update] : Subsidiary Hexaferrum smoothly says, "Fixed an issue in combat that sometimes made it not use AI."

[Update] : Subsidiary Hexaferrum smoothly says, "Players rping with people inside their womb-rooms should get RP ticks, assuming they are using pose and spoof."

[Update] : Subsidiary Hexaferrum smoothly says, "Nisd #search masterable will show you vials you both haven't mastered, and which you have at least 8 of."

[Update] : Subsidiary Hexaferrum smoothly says, "nisd #search masterable should now take account of the singular perk"

[Update] : Subsidiary Hexaferrum smoothly says, "NISD/consume (infection)=(quantity) will consume a number of infection vials without removing them from the NISD. This makes mastering all those masterable forms ever so slightly easier."

[Update] : Subsidiary Hexaferrum smoothly says, "+nisd/consume now checks that you should be able to use the vial at the level stored within it."

[Update] : Subsidiary Hexaferrum smoothly says, "Before I forget, levelling via webpage should work more consistently now, it should consume vials when appropriate, and use training tokens when possible if you're set to use either, of course."

[Update] : Subsidiary Hexaferrum smoothly says, "It is very rough indeed, but you can now use basic tile support for the overmap in Beipmu. The tileset isn't perfect, and it's a bit blockheaded right now, but it seems to be correct at the moment, for what's there, (minus the fact that our mountains and impassible buildings look the same), though, you'll need to get the newest version at http://www.beipmu.com/BeipMU.exe Once you have that, tilemap #on, and you'll see something like this https://cdn.discordapp.com/attachments/443984484958994432/447665790410293248/unknown.png%22

[Update] : Subsidiary Hexaferrum smoothly says, "The garment bag(The portable wardrobe pool item), has been coded, put in the shop, handed out, and generally finished. Each of these little wonders lets you store 10 items of clothing from your inventory outside of it, these items stack, cost a reasonable 25 mako each, and generally can be counted on to allow yourself to express your style."

[Update] Master Master Master Glitch churrs adorably, "Color Chooser support added to Fluffy Kitten Girl and Rabid Squirrel. Leg Splitter support added to Green Hydra."

[Update] Master Master Master Glitch churrs adorably, "Change made to hopefully prevent mercs from poofing when the Leader of the party is defeated."

[Update] : Subsidiary Hexaferrum smoothly says, "Have you ever felt constrained by the four cardinal directions on the overmap? Surely there are more ways to move than north, south, east, and west, now you can combine them! Now you get such novel directions as northeast, southwest, northwest, and northeast while on the overmap. Doesn't it feel great to navigate an area by the eight true directions, rather than the four cardinal ones?"

[Update] "Master" Of Science Fauna wantonly purrs, "Fast-Filling edge renamed to Fast Filling (because the code looks for that), and given a 5 remort cost. Anyone who had the former (for free) has had it removed from their person, to avoid confusion."

[Update] : Subsidiary Hexaferrum smoothly says, "Fast filling is now properly released, those who'd obtained it prior have had it removed, since, hopefully, it didn't cost them anything. Otherwise, it now costs 2 edge points, and counts as a vanity edge, so you can use mako to buy it, if you're fond of all your characters filling up with their own fluids. (It does work with obelisk ooze, but let me update the desc)"

[Update] Master Master Master Glitch churrs adorably, "+help Status Effects has been updated an a list put in-game +help status effects/full list."

[Update] Nuku softly churrs, "I'm tackling the Great ATB Project! There will be hiccups along the way. I'll try to nibble small bits at a time to keep disruptions minimal."

[Update] Nuku softly churrs, "Alright, first tweak that needs testing. DoTs now process EVERY pulse of tick, aka, 5 times a round, but should hit for 1/5th the intensity each of those times. Give it a prod and check if it seems to be working right."

[Update] Nuku softly churrs, "Energymods, positive and negative, should tick every atb pulse instead of once a round. They should be 1/5th as strong to match and are now able to match whatever length the pulse is. Do check please!"

[Update] Nuku softly churrs, "Major shuffle, statuses are now, in theory, ready for variable pulse lengths. Let's make sure I didn't break all the things with that."

[Update] Nuku softly churrs, "Next major atb revision, working towards those variable pulses. Please ensure combat is working as it should. No functional difference."

[Update] : Subsidiary Hexaferrum smoothly says, "Fixed an error occassionally emitted from the websocket code, you might notice, but in all likelihood, it wasn't something that had a visible effect."

[Update] Nuku softly churrs, "Another internal adjustment. Everything working alright? Should be, I hope. Minor performance perk. (very minor)"

[Update] Nuku softly churrs, "Terrifying internal adjustments performed, keep an eye out for lurking horrors."

[Update] : Subsidiary Hexaferrum smoothly says, "Oh, before I forget, class training gives a very slight boost over the cost of remorting now."

[Update] Nuku softly churrs, "Minor update done, please make sure repeat attack reports are firing once per 2 rounds as they should."

[Update] Nuku softly churrs, "Regeneration should now scale to the length of the tick pulse, be sure it's still regenning right."

[Update] Nuku softly churrs, "Hacked out a portion of outdated code that shouldn't have been doing anything in the first place. ATB work continues."

[Update] Nuku softly churrs, "Charge times for actions now look at the pulse length (Still stuck at 200), let's make sure that works."

[Update] Nuku softly churrs, "Power cooldown given the same treatment, so things can chill faster or slower based on how fast combat is actually going. (Combat is still stuck at the base rate of 200 per tick)"

[Update] Nuku softly churrs, "Added the hook that will begin to determine the tick length (currently set to always return 200)"

[Update] Nuku softly churrs, "Major tweak. If everyone in combat appears to be charging their powers, it will engage in the first variable tick length. This will be announced. Let's see if things break!"

[Update] Nuku softly churrs, "ATB is, in theory, doing variable pulses now... Is... it working?"

[Update] Nuku softly churrs, "Minimum variable length set to 30 atb (It acted oddly when it was allowed to try to skip ahead too tiny of amounts)."

[Update] Nuku softly churrs, "Default tick length shortened to 100, just to see how that holds up. Feedback desired."

[Update] Nuku sinuates, "Combat now, in theory, ignores ticks, which could result in horror? Let's find out."

[Update] Nuku sinuates, "Fixed setting short descs on children."

[Update] Nuku sinuates, "Fixed setting short descs on kids, take 2."

[Update] Nuku sinuates, "In theory, we are now playing with Nintendo Power. It will skip ahead to the next person to get an action, on top of any charging that may be being done."

[Update] Nuku softly churrs, "Reset to only time skipping when all charging."

[Update] : Subsidiary Hexaferrum smoothly says, "A new command for you NISD owners, nisd/transfer. Send you vials to a new home, in bulk."

[Update] : Subsidiary Hexaferrum smoothly says, "The nisd will now show the value of a vial in the inventory display."

[Update] Nuku softly churrs, "Giving birth now, instead of +100 lactation status that lasts for a day, gives a bevvy of time statuses, meaning it will be 100% for a day, then drop to 70% for 2 more days, then drop to 40% for 4 more days, and linger at +10% for another week after that, meaning it will taper off instead of just BAM ALL OF IT and then gone."

[Update] : Subsidiary Hexaferrum smoothly says, "The Dropmod Database (or ddb) is out, with it, you can store all those terribly bulky dropmods much like you can with vials if you have a nisd."

[Update] : Subsidiary Hexaferrum smoothly says, "So, nisd #search here will now tell you only about the vials you have from your current location. Hopefully someone else thought it might be useful besides myself."

[Update] (defun main()) Hexaferrum smoothly says, "Athletic swimmers should now improve the chance of conception, as it seems to imply it ought to."

[Update] Master Master Master Glitch churrs adorably, "Equipview (or ev for short), is now usable to view the custom descriptions of items on someone local to you."

[Update] (defun main()) Hexaferrum smoothly says, "Mining salvage has been buffed a bit. I'll see what I can do about finding where those mining locations are anyway."

[Update] Nuku softly churrs, "Social Actions now reward 15 times the cred!"

[Update] Nuku softly churrs, "Social actions now check for salvage once per energy spent if there is salvage to be had."

[Update] Nuku softly churrs, "Experience for social actions also multiplied by 15! Enjoy."