Automated Multiplayer Updates/2017 June

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Revision as of 00:13, 12 June 2017 by FlexBot (talk | contribs) (Auto update)
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[Update] Script-Kitty Fauna alluringly murr-purrs, "Recipes can now be given a 'precious' prop, which will translate directly to the crafted item being a precious item of that type."

[Update] Highway Song says, "Pulled in typo fixes and missing impreg code to Herm Caracal, Hermaphrodite Phoenix, Mutant Hyena, and Uber Fox (thank you to whoever made those). Also fixed some typos and missing impreg code in Egyptian Mau, Otter, and Pampered Poodle."

[Update] Highway Song says, "Okami Boi's Defeat message now accounts for consciously submitting to them."

[Update] Highway Song says, "As an addendum, added missing fill code to Okami Boi Defeat."

[Update] Living In Obscurity bestially hisses, "Flame Leopard has been updated with some delicious impregchance tags in its first person player victory."

[Update] Nuku schemes, "In theory, if an item comes off cooldown out of combat, you will be informed, just like powers. This is untested."

[Update] Nuku schemes, "Now, in the second page of editplayer, you can turn out-of-combat cooldown notification on or off."

[Update] Nuku schemes, "In theory, if you need more than one boss vial, and you chug from a stack of vials sufficient to slack your thirst, you will be prompted to keep right on chugging."

[Update] Nuku schemes, "Mass chugging vials now works, though it does not ask, as it cannot, so you just chug if you can. CHUG CHUG CHUG."

[Update] Nuku schemes, "Regen scrapper is now unlocked if you regen 14% during combat at one time."

[Update] Nuku schemes, "Prelim work needed to support time-based statuses completed."

[Update] Nuku schemes, "Alright, at the start of a new round, all time statuses are recalced."

[Update] Nuku schemes, "Uncanny Scavenger now doubles your findings instead of +1."

[Update] Nuku schemes, "Juggernaut's immunities lowered by about a third in both directions."

[Update] Nuku schemes, "HUGE fix with aggro. The person with the highest hate value should be targeted much more consistently now."

[Update] Nuku schemes, "Dr Joan will not offer her quest until you are over level 30."

[Update] Nuku schemes, "Skill: Perception added to the mako store."

[Update] Nuku schemes, "The nanite magnetic brew now lasts 2 hours, period, instead of 400 rounds."

[Update] Nuku schemes, "A slice of cake now gives buffs that persist for 6 hours."

[Update] Nuku schemes, "The super magnetic brew is now a 4 hour status."

[Update] Nuku schemes, "Mojo, F and M, now persist for one hour."

[Update] Nuku schemes, "Form and sexual fixative now set for an hour."

[Update] Husky Tester Miorna proudly yips, "Heavy Load weight from cum set to last 2.5 hours, lactation from birth set to last 1 day, Rut from Rutting Cum set to last 2.5 hours. Haste effects from unbirth set to never expire (at least until you no long have the person unbirthed)."

[Update] Nuku schemes, "The ocean is now a low nanite area, becoming more so the deeper you go to reflect the radio-dampening power of sea water."

[Update] Nuku schemes, "debuffclear will now remove a levelscaled amount of damageresist. If there are other debuffs that should be level scaled, let us know."

[Update] Nuku schemes, "Healgain added."

[Update] Nuku schemes, "You can now ooc #off to silence ooc for you, and just you. You won't see anyone else's ooc chatter. You can ooc #on to turn it back on. Speaking oocly will also automatically turn it on if it was off. Enjoy!"

[Update] Nuku schemes, "Fixed an error that caused time statuses to possibly persist forever. They will fade away gently now. Any lingering effects will meet their end in time. (15 minutes tops, or a round of combat)"

[Update] Nuku schemes, "The effect of your group size difficulty has been diminished. (It already did nothing in web combat)"

[Update] Nuku schemes, "Groups now spawn more mobs, as... I kind of thought they already did, but now they actually do. The mobs they spawn are also meaner, and give more xp in addition to there just being more of them."

[Update] Nuku schemes, "Since there is some confusion, this has zero effect on primes, or scripted bosses, or much any fight other than a random one you 'search' for, or a map-based mission."

[Update] Nuku schemes, "The bonus given for groups now also affects salvage rewards."

[Update] Nuku schemes, "And builder nanites."

[Update] Nuku schemes, "Pheromones increased to their old value."

[Update] Nuku schemes, "Size difficulty and party size do not stack. The higher of the two will be used for how many mobs show up."

[Update] Nuku schemes, "Only party size will trigger the meaner enemies with bonus loot."

[Update] Nuku schemes, "The game's hardware has been upgraded, which should lead to greater performance. Enjoy!"

[Update] Husky Tester Miorna proudly yips, "Nanite levels in the ocean changed to conform to standard."

[Update] Systems Glitch devastates, "Water Adaptation and Gills are now set Nanite Immune."

[Update] Nuku schemes, "Rewarded Patience edge bugfixed."

[Update] Nuku schemes, "To make this more formal. Quest info. If you want to post on yon wiki, do so. Please note that the page has spoilers at the TOP of any page that gives said spoilers. This does mean you should make any spoiler info on its own page, rather than tucked into the guts of another, not-spoilery, page."

[Update] Nuku schemes, "The button for unlucky explorer can now be pushed or used in addition to being pressed."

[Update] Nuku schemes, "Fixed a huge display bug in item status stats, specifically for repeatattack magnitude."

[Update] Highway Song says, "A shady character has moved into the alley behind the mall, offering their stock to perceptive players."

[Update] Script-Kitty Fauna alluringly murr-purrs, "recipes can now specify their own (base) skill-requirements. These are -additive- with the base item's requirements, and are added before any other scaling. (that is to say, the skill-requirement on an item that requires 1 chemical to craft normally scales the exact same way as that on an item that requires 1 chemical because one of its modifiers adds the requirement)"

[Update] Script-Kitty Fauna alluringly murr-purrs, "the crafting tester will properly show these requirements. RPinfo currently does not."

[Update] Script-Kitty Fauna alluringly murr-purrs, "*note that there are no modifiers, currently, that require additional skills or proficiencies"

[Update] Script-Kitty Fauna alluringly murr-purrs, "correction, RPinfo lists these in an unformatted way"

[Update] Nuku schemes, "Instead of paying 10% of your influence on a kickback, you now pay the LOWER of 1, or 10%, meaning influence will stick around through kickbacks much more easily."

[Update] Nuku schemes, "When doing a +equip/prove #, if the item is a recipe-based item, it will spare the spam and just say what recipe and modifiers are present, rather than all the stats."

[Update] Highway Song says, "Updated Statuses wiki page to show that Haste was phased out in favor of Charge, not vice versa. (http://wiki.flexiblesurvival.com/w/Statuses)"

[Update] Systems Glitch rustles, "What's this? Those Visceral Surgeons seem to have gone mad. They're stitching up their own wounds with some Sinister Sutures, cackling with glee at their own pain. What creeps."

[Update] Highway Song says, "Replaced all known instances of 'Haste' with 'Charge', most of which remained in Secondary Status fields. Please file a +request if you find any more sources of Haste."