Automated Multiplayer Updates/2018 July

From Flexible Survival
Revision as of 00:00, 4 July 2018 by FlexBot (talk | contribs)
Jump to: navigation, search


[Update] Nuku softly churrs, "Every point of regenerating lowers the threshold of mortal blows by 5%(40% to 35% at regenerating 1, for instance)"

[Update] Nuku softly churrs, "When taking mortal DoT damage, regenerating nips 10% off per point."

[Update] Nuku softly churrs, "Explosive Drone bopped with a foam mallet (damage 4->3, Sac Fury 3->2)"

[Update] Master Master Master Glitch churrs adorably, "Your current character level (and mentored level) are now displayed in +xp on the second line, before Freecred and above class level."

[Update] Nuku softly churrs, "Mechanical Drone no longer has the rest power (why did it have it, dunno?), Accuracy combat skill added (2)."

[Update] Nuku softly churrs, "Mechanical Drone given tactician 1 so it can inflict shaken with its bullet spray and whatever damageresistdebuff does in the future."

[Update] Nuku softly churrs, "For purposes of the maximum hp of an npc, their rank can only increase it. If it is below boss rank, they have standard amounts (for a boss). So a mook would hit weakly, but still have the hp of a boss. This affects pets."

[Update] Nuku softly churrs, "The electric surge of mechanical drones upgraded (Damage +5, Chargdebuff(100/5/3)"

[Update] Nuku softly churrs, "Flurry! HPBuffers once again work together to defray blows (testing needed to see if this is a horrible idea). HPBuffers gained from flurry have 'flurry' in the name, so they don't collide with a power that also has hpbuffer. Magnitude of hpbuffer gained from flurry increased by 100 X."

[Update] Nuku softly churrs, "Rather than stack all the hpbuffers, it will instead go through them starting from the SMALLEST hpbuffer and if that's not 20% of the remaining damage, it will then go to the next smallest, and so on, until it runs out of damage or hits a buffer at least 20% of the remaining damage."

[Update] Nuku softly churrs, "HPBuffer's cut off for searching raised to 30% from 20%."

[Update] Nuku softly churrs, "Mortal blows should now be much more informative."

[Update] Nuku softly churrs, "Hpbuffer by flurry reduced (from 100x yesteday's value to 50x)"

[Update] Nuku softly churrs, "Rooms can no longer join parties, despite their wish to boogy."

[Update] Nuku softly churrs, "Flurry tweaked to 3 mag hpbuffer per point."

[Update] Nuku softly churrs, "Party is now more robust and will drag people from across the game if it has to to keep people together. This happens any time the leader moves."

[Update] Nuku softly churrs, "Opportunity is now reduced by half your rank mod. This has no effect on players, it does on pets/enemies."

[Update] Nuku softly churrs, "Opportunity temporarily jammed in the on position, for everything."

[Update] Nuku softly churrs, "Beware, this is for testing."

[Update] Master Master Master Glitch churrs adorably, "In glance and glanceat, the listing given for #% <infection name> will now append " Amalgam" to the end if it's a case of 14% or 28% where another species equals that amount to help try and aleviate confusion by newer players."

[Update] Master Master Master Glitch churrs adorably, "By popular demand, Amalgam shifted to Hybrid!"

[Update] Stuffer fox Hexaferrum smoothly says, "Movement shouldn't print the room stuff twice now."

[Update] Stuffer fox Hexaferrum smoothly says, "Before I forget, removed the 100% opportunity proc-rate, it was working very, very well. Do note that toggles and passives should not trigger its effects."

[Update] Nuku softly churrs, "Step 1 of reactive tweak, the bonus return that reactive gives is _after_ all soft caps (but not before the hardcap of 100% returned)"

[Update] Nuku softly churrs, "Step 2 of reactive adjustment. It is rankmodded! Twist, it's rankmodded by the person being reacted against. If a prime smashes you, more force to smash it back with."

[Update] Nuku softly churrs, "Prickly primes reduced in physdamagereturn from 25 to 10"

[Update] Nuku softly churrs, "Reactive Phase 3, if you have front row and reactive, the aggro generated by your counter-attacks is multiplied by the lesser of the two plus one. So if you had reactive 3 and front row 2, the lower of those is 2, +1 results in aggro being * 3."

[Update] Nuku softly churrs, "Reactive rpinfo updated."

[Update] Nuku softly churrs, "You can now use x of y to use x copies of y."

[Update] Stuffer fox Hexaferrum smoothly says, "Since it seemed that this was something that made the game a lot easier for new players, especially those who understandably take their eyes off the battle, the ANISD may now be bought from the token store as well as the elite store for the baseline exchange rate of 10 tokens to a mako."

[Update] Nuku speaks confidently, "Newest binary status couple is here for healgain, Healthy or Sick. While healthy, you gain +25% from direct heals. While sick, -20%. As usual, having both results in nothing special happening. (more code to come)"

[Update] Nuku speaks confidently, "Healing, combat skill, does not place statuses on people anymore, rpinfo updated."

[Update] Nuku speaks confidently, "When throwing a direct heal at someone who is healthy/sick, it should now let you know in an unobtrusive fashion."

[Update] Nuku speaks confidently, "Turn skipping debug removed."

[Update] Stuffer fox Hexaferrum smoothly says, "Tramontane will now tell you a more ambigious, but more technically correct area name for the rain totem."

[Update] Stuffer fox Hexaferrum smoothly says, "If you have neither peen nor teste, you won't rut."

[Update] Nuku speaks confidently, "Uzi retuned (more accuracy, less repeats). Hank apologizes, but the rapid motion was wearing out his little wonders too dang fast."

[Update] Nuku speaks confidently, "All rooms that thought they could go on exciting adventures have been told that they not only are not, but never will. Depression may be an issue, therapists called in."

[Update] Nuku speaks confidently, "Front Row no longer gives areablock (as if anyone knows how that works anyway)"

[Update] Nuku speaks confidently, "Front Row now causes you to take 5% less damage when covering per point."

[Update] Nuku speaks confidently, "Areablock, as a status, is removed. Feel free to prod about getting it yanked off of any powers/things that have it."

[Update] Nuku speaks confidently, "Crown of Fire now does a mild area heal and can be upgraded for that."

[Update] Nuku speaks confidently, "Defender Stance now emits cover over your team, feel the protection."

[Update] Nuku speaks confidently, "0 charge powers properly fire _immediately_."

[Update] Nuku speaks confidently, "Powers properly fire instantly AND end your turn when they should."

[Update] Nuku speaks confidently, "Healing combat skill now reduces the charge of anything with 'healing' in its type by 5% per. This 5% includes a +1000, so, say, you have healing 1 and a 0 charge power, it will be reduced to -50 charge, while a 500 charge power would be reduced to 425."

[Update] Nuku speaks confidently, "New upgrade: rpinfo stabilized"

[Update] Nuku speaks confidently, "Applied knockdown now has a few softcaps to limit how badly someone can be knocked flat."

[Update] Nuku speaks confidently, "Knockdown should be much more intuitive in its messages."