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From Flexible Survival
- |statuses=100% chance of inflicting EnergyDamage at magnitude of 4.0 for 3.0 rounds<br />50% chance of inflicting CriticalDa798 bytes (110 words) - 08:19, 6 September 2013
- ...tegory:Cold powers]][[Category:Defensedebuff inflicting powers]][[Category:Energydamage inflicting powers]][[Category:Hostile powers]]631 bytes (80 words) - 01:23, 31 August 2020
- | EnergyDamage | EnergyDamage5 KB (442 words) - 12:51, 6 August 2011
- ...base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Energydamage inflicting base powers]][[Category:Energymod inflicting base powers]][[Cate1 KB (132 words) - 05:04, 8 April 2012
- ...ng base powers]][[Category:Damageresist inflicting base powers]][[Category:Energydamage inflicting base powers]][[Category:Energymod inflicting base powers]][[Cate1 KB (158 words) - 00:05, 27 September 2024
- |statuses=100% chance of inflicting EnergyDamage at a magnitude of 4.0 for 3.0 rounds<br />50% chance of inflicting Critical490 bytes (65 words) - 08:26, 6 September 2013
- *Crafting: [[Poisoned]] modifier was changed to deal "Poisoned Energydamage". Rumor is poisoned pierces some DR, but not clarified.7 KB (1,204 words) - 01:38, 26 September 2011
- ...rgy<br>Energy of 15<br>Loadout of 20<br>Penetration of 1<br>100% chance of EnergyDamage at magnitude 5 for 1 rounds.<br>Target of Single enemy<br>Type of Attack, S610 bytes (94 words) - 00:04, 13 December 2013
- ...g by 1.5}}[[Category:Energydamageresist inflicting base powers]][[Category:Energydamage|10|20|1hostileproc inflicting base powers]][[Category:Passive base power]][711 bytes (89 words) - 19:07, 29 September 2013
- * Misplaced upgrade for energydamage on Costume Slip removed.12 KB (1,873 words) - 00:36, 1 November 2013
- * Misplaced upgrade for energydamage on Costume Slip removed.35 KB (5,707 words) - 00:31, 1 November 2013
- ...of EnergyBreak at magnitude 5 for 10 rounds.<br>100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.<br>Target of Self, NoAoE<br>Type of Betraying676 bytes (107 words) - 00:02, 27 September 2024
- * [[Skunk Can]] fires off a nice amount of accuracydebuff and energydamage in an AoE format. Get hit without being hit! ...kdown bonus to play with. [[Skunk Blast]] is faster and also comes with an energydamage DoT just for fun.139 KB (24,343 words) - 05:28, 9 July 2023
- * Added the EnergyDamage status permenently to [[Probo-Bot 9001]]. * Nerfed the [[Lunge]] power to no longer have EnergyDamage.21 KB (3,249 words) - 00:45, 5 June 2014
- ...econdary effects]][[Category:Damagebuff inflicting base powers]][[Category:Energydamage inflicting base powers]][[Category:Toggle base power]][[Category:AoE base p1 KB (138 words) - 00:14, 13 February 2016
- *100% chance of EnergyDamage at magnitude 1 for 8 rounds. *100% chance of EnergyDamage at magnitude 1 for 6 rounds.333 KB (19,239 words) - 13:33, 8 November 2021
- ...uld be corrected. If there are any misdisplays that show PhysicalDamage or EnergyDamage <span style="color:#00FF00">(</span>NOT Resist or Return, those are fine<sp72 KB (11,327 words) - 00:22, 1 March 2017
- ...; 5 Active enemy DOT. Magnitude 1 -> 1.5 Passive enemy DOT. Active Ally EnergyDamage Return raised significantly (to 6) and passive Ally EnergyDamageReturn rais43 KB (6,921 words) - 22:31, 28 September 2020
- | \_Has a 100% chance of inflicting Running Hot EnergyDamage at a | | magnitude of 5.0 for 10.0 rounds(Running Hot EnergyDamage) |549 KB (21,675 words) - 13:20, 8 November 2021