Difference between revisions of "Illusionary Equilibrioception Nanomagic"
From Flexible Survival
(Auto update) |
(No difference)
|
Revision as of 00:17, 1 October 2016
Type | Single Target, Debuff, Nanomagic | Target | AoE Enemy |
---|---|---|---|
Description | Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally. - As this is an expantion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targetting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.) | ||
Cooldown | 25000 | Charge time | 600 |
Energy | 25 | Accuracy | 75% |
Damage | 0 Mental at level 0 | ||
Statuses | |||
100% chance of Hastedebuff at magnitude 10 for 5 rounds. 100% chance of Delaydebuff at magnitude 5 for 5 rounds. 100% chance of Knockdown at magnitude 4 for 2 rounds. | |||
Training Upgrades | |||
Cooldown by -2500 DelayDebuffMag by 2 HasteDebuffMag by 5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Illusionary Equilibrioception Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|