Difference between revisions of "Cure Ally"

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{{Basepower|name=Cure Ally|desc=You cure your allies, and prepare them for more should they need it.|powertype=|target=|energy=16|charge=600|cooldown=4000|accuracy=100%|damageamount=34|damagetype=Healing|Status=100% chance of HealResist at magnitude -3 for 3 rounds.<br>|Upgrades=Charge by -275<br>Cooldown by -675<br>Damage by 11<br>Energy by -4<br>HealResistMag by -2}}[[Category:Healresist base powers]]Ally Only, Heal, HealResist[[Category:Friendly base powers]]
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{{Basepower|name=Cure Ally|desc=You cure your allies, and prepare them for more should they need it.|powertype=|target=|energy=16|charge=600|cooldown=4000|accuracy=100%|damageamount=34|damagetype=Healing|Status=100% chance of HealResist at magnitude -3 for 3 rounds.<br>|Upgrades=Charge by -275<br>Cooldown by -675<br>Damage by 11<br>Energy by -4<br>HealResistMag by -2}}[[Category:Healresist base powers]][[Category:Friendly base powers]]

Revision as of 11:47, 20 December 2011

Cure Ally stats
Type Target
Description You cure your allies, and prepare them for more should they need it.
Cooldown 4000 Charge time 600
Energy 16 Accuracy 100%
Damage 34 Healing at level 0
Statuses
100% chance of HealResist at magnitude -3 for 3 rounds.
Training Upgrades
Charge by -275
Cooldown by -675
Damage by 11
Energy by -4
HealResistMag by -2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cure Ally/Extra Notes Edit notes

Mutant powers Based on this power: