Difference between revisions of "Plated Hide"

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{{Mutantpower|name=Plated Hide|desc=Hard plates covering your body increase the chances that attacks will just bounce off entirely.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Charge inflicting powers]][[Category:Damageimmunity inflicting powers]][[Category:Defense inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Plated Hide|desc=Hard plates covering your body increase the chances that attacks will just bounce off entirely.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude 10 for 10 rounds.<br>100% chance of Charge at magnitude 1 for 10 rounds.<br>100% chance of Damageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Defense at magnitude 4 for 10 rounds.<br>100% chance of Piercedamageimmunity at magnitude 10 for 10 rounds.<br>100% chance of Slashdamageimmunity at magnitude 10 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Charge inflicting powers]][[Category:Damageimmunity inflicting powers]][[Category:Defense inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Latest revision as of 00:06, 27 November 2024


Plated Hide stats
Type Auto Passive Self Target Self NoAoE
Description Hard plates covering your body increase the chances that attacks will just bounce off entirely.
Based on Passive Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 100%
Damage 0 Healing at level 0
Statuses
100% chance of Bluntdamageimmunity at magnitude 10 for 10 rounds.
100% chance of Charge at magnitude 1 for 10 rounds.
100% chance of Damageimmunity at magnitude -5 for 10 rounds.
100% chance of Defense at magnitude 4 for 10 rounds.
100% chance of Piercedamageimmunity at magnitude 10 for 10 rounds.
100% chance of Slashdamageimmunity at magnitude 10 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

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E

F

H

J

M

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