Difference between revisions of "Weak Spot"
From Flexible Survival
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− | {{Mutantpower|name=Weak Spot|desc=Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy= | + | {{Mutantpower|name=Weak Spot|desc=Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but...|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Damageresist at magnitude 1.5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 1.2 for 10 rounds.<br>100% chance of Maxhp at magnitude 5 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 1.3 for 10 rounds.<br>100% chance of Radiationdamageimmunity at magnitude -10 for 10 rounds.<br>100% chance of Sonicdamageimmunity at magnitude -10 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Radiationdamageimmunity inflicting powers]][[Category:Sonicdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:17, 17 September 2024
Type | Auto Passive Self NaniteImmune | Target | Self NoAoE |
---|---|---|---|
Description | Your defenses are... awesome, but there's just one little problem. You have to hope your enemies don't find it, but... | ||
Based on Passive | Slot: Defensive Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Damageimmunity at magnitude 5 for 10 rounds. 100% chance of Damageresist at magnitude 1.5 for 10 rounds. 100% chance of Energydamageresist at magnitude 1.2 for 10 rounds. 100% chance of Maxhp at magnitude 5 for 10 rounds. 100% chance of Physicaldamageresist at magnitude 1.3 for 10 rounds. 100% chance of Radiationdamageimmunity at magnitude -10 for 10 rounds. 100% chance of Sonicdamageimmunity at magnitude -10 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Found On:
M
Categories:
- Mutant powers
- Defensive Adaption Slotted Powers
- Slotted powers
- Defensive Adaption slot powers
- Damageimmunity inflicting powers
- Damageresist inflicting powers
- Energydamageresist inflicting powers
- Maxhp inflicting powers
- Physicaldamageresist inflicting powers
- Radiationdamageimmunity inflicting powers
- Sonicdamageimmunity inflicting powers
- Passive
- Friendly powers