Difference between revisions of "Stay with Me"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Stay with Me|desc=|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=50|damagetype=Healing|Status=100% chance of Energymod at magnitude 15 for 2 rounds.<br>100% chance of Wound at magnitude 2 for 1 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]]
+
{{Basepower|name=Stay with Me|desc=|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=50|damagetype=Healing|Status=100% chance of Energymod at magnitude 15 for 2 rounds.<br>100% chance of Wound at magnitude 2 for 1 rounds.<br>100% chance of DamageResist at magnitude 2 for 5 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:14, 26 July 2024

Stay with Me stats
Type Resurrection, Healing Target Dead Ally NoAoE
Description
Cooldown 30000 Charge time 0
Energy 25 Accuracy 75%
Damage 50 Healing at level 0
Statuses
100% chance of Energymod at magnitude 15 for 2 rounds.
100% chance of Wound at magnitude 2 for 1 rounds.
100% chance of DamageResist at magnitude 2 for 5 rounds.
100% chance of DamageImmunity at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Stay with Me/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)