Difference between revisions of "Items (Single Player)"

From Flexible Survival
Jump to: navigation, search
(Items Found In-Game)
m
 
(25 intermediate revisions by 5 users not shown)
Line 1: Line 1:
There are a wide array of items scattered throughout the game.  While most are 'useful', most are only sources of [[Infection (Single Player)|infection]].  Items fall into several categories, though many can belong to more than one.  The most important categories are: Food/Water, Weapons, Infectious, Combat and Quest items.  Infectious items are often dropped by [[:Category:Monsters (Single Player)|monsters]] and are usually infected with their strain.  Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation, but may come with additional benefits/penalties.
+
There are a wide array of items scattered throughout the game.  While most are 'useful', most are only sources of [[Overall Gameplay#Infection|Infection]].  Items fall into several categories, though many can belong to more than one.  The most important categories are: Food/Water, Weapons, Equipment, Infectious, Combat and Quest items.  Infectious items are often dropped by [[:Category:Monsters (Single Player)|monsters]] and are usually infected with their strain.  Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation, but may come with additional benefits/penalties.
  
 
==Food and Water Items==
 
==Food and Water Items==
Line 9: Line 9:
 
* '''Dirty water''' - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).  Random infection.
 
* '''Dirty water''' - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).  Random infection.
 
* Other food/drink items not listed.
 
* Other food/drink items not listed.
 
==Weapons==
 
To be able to better defend themselves in [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.
 
 
Here's a damage chart that TigerStripes posted on the forum.  Note: Some of these don't really exist and are only present as examples for designers.
 
 
DMG.Rating..................Example
 
 
1.....Useless.................Teddy bear, boffer sword
 
 
2.....Poor....................Belt, plastic mug
 
 
3.....Weak...................Branch (1 inch thick), heavy book
 
 
4.....Standard...............Fists, riding crop
 
 
5.....Improvised weapon...Knife, chair, golf club
 
 
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club, horse whip
 
 
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat
 
 
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe
 
 
9.....Enhanced weapon.....Magic Viking spear
 
 
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)
 
  
 
==Combat Items==
 
==Combat Items==
Some items can be used in [[Combat (Single Player)|combat]] by selecting the 'Item' option from the menu.  There are only a few items which can be used in this way currently.
+
Some items can be used in [[Combat (Single Player)|combat]] by selecting the 'Item' option from the menu.  There are only a few items which can be used in this way currently. A list of items can be found [[Item List|here.]]
 
* '''Medkit''' - Heals a player, based on level and Intelligence.  Increased by various feats.  Random number of uses.  Usable outside of combat.
 
* '''Medkit''' - Heals a player, based on level and Intelligence.  Increased by various feats.  Random number of uses.  Usable outside of combat.
 
* '''Healing Booster''' - Heals a player for 20 health.  Increased by various feats.  One time use and also usable outside of combat.
 
* '''Healing Booster''' - Heals a player for 20 health.  Increased by various feats.  One time use and also usable outside of combat.
* '''Pepperspray''' - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness '''or''' greatly increasing the chance to flee.
+
* '''Libido Suppressant''' - Reduces a player's libido by 20 points, but these become less effective with each use to a minimum of 12 points.  One time use and also usable outside of combat.
 +
* '''Pepperspray''' - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness '''or''' greatly increasing the chance to flee.  Contains a random number of uses.
  
==Quest Items==
+
==Weapons==
With so many people scattered around the city, it's understandable that many of them want something from the player.  When talking to [[NPCs (Single Player)|NPCs]], some will ask the player to obtain items for them or accomplish certain tasksSome of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the cityIn some cases, the [[:Category:Quests (Single Player)|quest]] items are just tokens that don't show in a player's inventory at all.
+
To be able to better fight back during [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the gameAll weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the gameA few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.
  
[[Category:Single Player]]
+
SPOILERS: More specific data on the weapons in the game can be found on the [[Weapons]] page.
  
 +
==Equipment==
 +
Equipment is a category of items that are worn by the player as additional gear.  Only one piece of equipment can be placed on a given slot of the player's body.  These generally accessorize the character's appearance, though some may grant other effects, benefits or penalties.  The main benefit these may give comes if the item can act as armour.  There are three armour types in the game: body armour, helmets and shields.  Armour has two defensive values: AC (the amount of protection it can provide) and effectiveness (the likelihood it will be able to block a blow).  If the block roll succeeds, the damage taken is reduced by a percentage based on the armour's AC value.
  
==Items Found In-Game==
+
SPOILERS: More specific data on the clothing and armour in the game can be found on the [[Equipment]] page.
Just some items you will come across and be able to use.
 
  
Items to be found in the Single Player game of Flexible Survival.  
+
==Quest Items==
 +
With so many people scattered around the city, it's understandable that many of them want something from the player.  When talking to [[NPCs (Single Player)|NPCs]], some will ask the player to obtain items for them or accomplish certain tasks.  Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city.  In some cases, the [[:Category:Quests (Single Player)|quest]] items are just tokens that don't show in a player's inventory at all.
  
Demon Seed: Found off of Demon Brute.
+
* '''Cat Key''' - Used in the [[Power Plant]]'s Control Room to gain access to the Catwalk. *meow* ;)
Infests PC with Demon Brute strain of infection. Give to rats in the Mall to begin Slut Rat event.
 
  
Wolf Cum: Found off of Feral Wolf.
+
==Utility Items==
Infests PC with Feral Wolf strain of infection. Increase Libido of player to 75, or lowers it to 75.
+
These items are not worn, nor do they serve combat oriented functions, but do provide some utility benefit.
 +
*'''Zephyr Personal Computer/ZPC''' - Using this produces a mini-map that follows the player from room to room and appears in the form of a google maps parody.
 +
 +
==Other Items==
 +
A list of the other items in the game and details about them can be found in the [[Item List]].
  
Skunk Goo: Found off of Skunk.
+
==Storage Locker==
Infects PC with Skunk strain of infection.
+
There is a storage locker located in the bunker, into which the can stash any number of items.  Looking at the storage locker activates its menu, which includes an option to view its basic commands.  The menu options and the links in the associated player and locker inventory selections also allow access to all of these functions.  The commands are as follows:
 +
*'''stash <object>''' - Place one of the named object in the locker.
 +
*'''stashall <object>''' - Place all copies of the named object in the locker.
 +
*'''massstash''' - Place everything you have (except journal and equipped gear) in the storage locker.
 +
*'''retrieve <object>''' - Take one of the named object from the locker.
 +
*'''retrieveall <object>''' - Take all copies of the named object from the locker.
 +
*'''massretrieve''' - Take everything from the locker.
  
Lucky Horseshoe: Found off of Stallion boi and Black Equinoid.
+
[[Category:Single Player]]
Rarely yields a random drop item.
 
 
 
Peacock Feather: Found off of Peacock.
 
Infects PC with Peacock strain of infection.
 
 
 
Wyvern Goop: Found off of Wyvern.
 
Infects PC with wyvern strain of infection. Lowers humanity.
 
 
 
Birth Control Pill: Found in Hospital.
 
Prevents conception for a limited amount of time for 3 days?
 
 
 
Fertile Pill: Found in Hospital.
 
Causes PC to become fertile (temp. gives Fertile perk and temp. removes Sterile perk.)
 
 
 
Fish: Found off of Sea Otter.
 
Infects PC with Sea Otter strain of infection. Decrease hunger.
 
 
 
Spotted Fur: Found off of Leopardman.
 
Infects PC with Leopardman strain of infection.
 
 
 
Pirate Bandana: Found off of Pirate Shark.
 
Infects PC with Pirate Shark strain of infection.
 
 
 
Chipped Tooth: Found off of Sabertooth.
 
Infects PC with Sabertooth strain of infection.
 
 
 
Satyr Wine: Found off of Satyr.
 
Infects PC with Satyr strain of infection. Decrease thirst.
 
 
 
Gryphon Milk: Found off of Hermaphrodite Gryphon. Infects PC with Hermaphrodite Gryphon strain of infection. Decreases thirst.
 
       
 
Tiger Patch: Found off of Rubber Tigress.
 
Infects PC with Rubber Tigress strain of infection.
 
 
 
Tainted Wool: Found off of Ram.
 
Infects PC with Ram strain of infection.
 
 
 
Ash Dragon Heart: Found off of Ash Dragator.
 
Infects PC with Ash Dragator Strain of infection.
 
 
 
Spider Webbing: Found off of Spidergirl.
 
Infects PC with Spirdergirl strain of infection.
 
 
 
Chocolate Milk: Found off of Chocolate Lab.
 
Infects PC with Chocolate Lab strain of infection.
 
 
 
Blood Pill: Found in Hospital.
 
Increases both strength and dexterity of player for a limited time. Side effects include a drop in both strength and dexterity as effects of pill wane. Side effects end after a certain amount of time.
 
 
 
Cock Pill: Found in Hospital. Found off of Hermaphrodite Latex Vixen.
 
Adds a cock to a player who has no or increases the number of cocks a player has by 1.
 
 
 
Testosterone Pill: Found in Hospital. Found off of Butterfly.
 
Removes cunt from player. Adds a cock and balls, if player has none. Removes pregnancy if pregnant.
 
 
 
Musky Cock Flower: Found off of Parasitic Plant.
 
Infects PC with Parasitic Plant strain of infection.
 
 
 
Awesomest Fruit: Found off Awesome Tree.
 
Infects PC with Awesome Tree strain of infection. PC becomes a herm. Increase breast size.
 
 
 
Awesomer Fruit: Found off of Awesome Tree.
 
Infects PC with Awesome Tree strain of infection. PC becomes a female. Increase breast size.
 
 
 
Awesome Fruit: Found off of Awesome Tree.
 
Infects PC with Awesome Tree strain of infection. PC becomes a male. Decrease breast size?
 
 
 
Psionic Egg: Found odd of Anthro Shaft Beast.
 
Infects PC with Anthro Shaft Beast strain of infection.
 
 
 
Psionic Larva: Found off of a Feral Shaft Beast.
 
Infects PC with Feral Shaft Beast strain of infection.
 
 
 
Cow Milk: Found off of Bovine.
 
Infects PC with Bovine strain of infection. Decrease both hunger and thirst. Increase Mooing?
 
 
 
Dolphin Milk: Found off of Dolphin.
 
Infects PC with Dolphin strain of infection.
 
 
 
Egg Nog: Found off of Reindeer.
 
Infects PC with Reindeer strain of infection. Decrease hunger and thirst. Heal hp. Decrease humanity, increase morale.
 
 
 
Goo Girl Goop: Found off of Goo Girl.
 
Infects PC with Goo Girl strain of infection.
 
 
 
Dog Milk: Found off of Shemale Smooth Collie.
 
Infects PC with Shemale Smooth Collie strain of infection.
 
 
 
Honeycomb: Found off of Bear.
 
Decrease hunger. Increase thirst.
 
 
 
Slut Tag: Found off of Strange Slut.
 
Infects PC with Strange Slut strain of infection. (currently inactive)
 
 
 
Fresh Apple: Found off of Centaur.
 
Infects PC with Mutant Centaur strain of infection.
 

Latest revision as of 13:45, 2 August 2021

There are a wide array of items scattered throughout the game. While most are 'useful', most are only sources of Infection. Items fall into several categories, though many can belong to more than one. The most important categories are: Food/Water, Weapons, Equipment, Infectious, Combat and Quest items. Infectious items are often dropped by monsters and are usually infected with their strain. Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation, but may come with additional benefits/penalties.

Food and Water Items

This category holds items which are either edible or potable to reduce hunger/thirst. The main of these are: Food, water bottle, chips and soda. There are also infectious forms of food and drink, such as dirty water or various milks. Dirty water may randomly infect the drinker when imbibed. Eating or drinking will also help restore a player's morale if it is negative, moving it to a maximum of zero.

  • Food - Reduces hunger by 12 (by 9 if Junk Food Junky feat is taken).
  • Water bottle - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).
  • Chips - Reduce hunger by 6 (by 15 if Junk Food Junky feat is taken).
  • Soda - Reduce hunger by 12 (by 30 if Junk Food Junky feat is taken).
  • Dirty water - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken). Random infection.
  • Other food/drink items not listed.

Combat Items

Some items can be used in combat by selecting the 'Item' option from the menu. There are only a few items which can be used in this way currently. A list of items can be found here.

  • Medkit - Heals a player, based on level and Intelligence. Increased by various feats. Random number of uses. Usable outside of combat.
  • Healing Booster - Heals a player for 20 health. Increased by various feats. One time use and also usable outside of combat.
  • Libido Suppressant - Reduces a player's libido by 20 points, but these become less effective with each use to a minimum of 12 points. One time use and also usable outside of combat.
  • Pepperspray - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness or greatly increasing the chance to flee. Contains a random number of uses.

Weapons

To be able to better fight back during combat, the player character can equip one of a variety of weapons they can find in the game. All weapons have a base damage value (starting weapons have a damage rating of 5). Unarmed combat starts at 4 damage. In most play modes, there is a pocketknife in the Bunker at the start of the game. A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.

SPOILERS: More specific data on the weapons in the game can be found on the Weapons page.

Equipment

Equipment is a category of items that are worn by the player as additional gear. Only one piece of equipment can be placed on a given slot of the player's body. These generally accessorize the character's appearance, though some may grant other effects, benefits or penalties. The main benefit these may give comes if the item can act as armour. There are three armour types in the game: body armour, helmets and shields. Armour has two defensive values: AC (the amount of protection it can provide) and effectiveness (the likelihood it will be able to block a blow). If the block roll succeeds, the damage taken is reduced by a percentage based on the armour's AC value.

SPOILERS: More specific data on the clothing and armour in the game can be found on the Equipment page.

Quest Items

With so many people scattered around the city, it's understandable that many of them want something from the player. When talking to NPCs, some will ask the player to obtain items for them or accomplish certain tasks. Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city. In some cases, the quest items are just tokens that don't show in a player's inventory at all.

  • Cat Key - Used in the Power Plant's Control Room to gain access to the Catwalk. *meow* ;)

Utility Items

These items are not worn, nor do they serve combat oriented functions, but do provide some utility benefit.

  • Zephyr Personal Computer/ZPC - Using this produces a mini-map that follows the player from room to room and appears in the form of a google maps parody.

Other Items

A list of the other items in the game and details about them can be found in the Item List.

Storage Locker

There is a storage locker located in the bunker, into which the can stash any number of items. Looking at the storage locker activates its menu, which includes an option to view its basic commands. The menu options and the links in the associated player and locker inventory selections also allow access to all of these functions. The commands are as follows:

  • stash <object> - Place one of the named object in the locker.
  • stashall <object> - Place all copies of the named object in the locker.
  • massstash - Place everything you have (except journal and equipped gear) in the storage locker.
  • retrieve <object> - Take one of the named object from the locker.
  • retrieveall <object> - Take all copies of the named object from the locker.
  • massretrieve - Take everything from the locker.