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	<title>Void Realm - Revision history</title>
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	<updated>2026-06-13T18:34:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1487528&amp;oldid=prev</id>
		<title>Stealthi zamorison444 at 09:59, 5 January 2021</title>
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		<updated>2021-01-05T09:59:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:59, 5 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Author: Gherod&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Author: Gherod&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(This page is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/del&gt;rough work in progress right now&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, please assist with formatting&lt;/del&gt;. [Text in these brackets means non-verbatim i.e. not how it is named in game, or should be re-worded.] Some information is consolidated here for the time being, but the monsters in particular should have their own pages on the wiki with relevant information moved there.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(This page is a rough work in progress right now. [Text in these brackets means non-verbatim i.e. not how it is named in game, or should be re-worded.] Some information is consolidated here for the time being, but the monsters in particular should have their own pages on the wiki with relevant information moved there.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Void Realm is a very dangerous location accessed (prior to November 2020 update) via finding the event &amp;quot;To The Unknown&amp;quot; in the [[Red Light District]], or through the [[Hellfire Club]] (as of November 2020 version) in the Red Light District. With the newest version of the game, hunt for the event &amp;quot;burns like hell&amp;quot; in the Red Light District twice and go along with the demons to reach the club. Ask the bartender, Toron, about the realm, then proceed West and North to the entrance.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Void Realm is a very dangerous location accessed (prior to November 2020 update) via finding the event &amp;quot;To The Unknown&amp;quot; in the [[Red Light District]], or through the [[Hellfire Club]] (as of November 2020 version) in the Red Light District. With the newest version of the game, hunt for the event &amp;quot;burns like hell&amp;quot; in the Red Light District twice and go along with the demons to reach the club. Ask the bartender, Toron, about the realm, then proceed West and North to the entrance.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters encountered in the Void are some of the toughest opponents in the game, and should combat initiate, any option be it flee; submit; or loss beyond failing to secure a victory will result in a bad end. Despite this, combat can be reliably avoided. Most fights will give 2 null essences if victorious.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters encountered in the Void are some of the toughest opponents in the game, and should combat initiate, any option be it flee; submit; or loss beyond failing to secure a victory will result in a bad end. Despite this, combat can be reliably avoided. Most fights will give 2 null essences if victorious.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Void Serpent - Level [?] Core line encounter. Two different flavor texts on encounter: &quot;There is a long shape wiggling by your side, visible beyond the veil.&quot; Or &quot;An ominous hissing disturbs you for a moment, and it is coming from further ahead.&quot; Either can be avoided by holding position (see bugs). Attempting to go beyond the veil while it is present will result in a dialogue; (1) a Dexterity check, (2) a Strength check, (3) &#039;trick&#039; option (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must have &lt;/del&gt;defeated &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one previously and &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carrying its remains for this to work&lt;/del&gt;) and (4) initiate combat. Failing the dexterity or strength check currently results in being ejected from the void [vore content warded flag could possibly be checked here; it says &quot;...the only thing you manage to do is effortlessly allowing the creature to catch you in its maw&quot; and placed back at the void entrance.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Void Serpent - Level [?] Core line encounter. Two different flavor texts on encounter: &quot;There is a long shape wiggling by your side, visible beyond the veil.&quot; Or &quot;An ominous hissing disturbs you for a moment, and it is coming from further ahead.&quot; Either can be avoided by holding position (see bugs). Attempting to go beyond the veil while it is present will result in a dialogue; (1) a Dexterity check, (2) a Strength check, (3) &#039;trick&#039; option (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requires either a husk from a previously &lt;/ins&gt;defeated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serpent or the abyssal edge; showing it the abyssal edge results in a fight, however it will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly weakened with a halved health pool&lt;/ins&gt;) and (4) initiate combat. Failing the dexterity or strength check currently results in being ejected from the void [vore content warded flag could possibly be checked here; it says &quot;...the only thing you manage to do is effortlessly allowing the creature to catch you in its maw&quot; and placed back at the void entrance.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Peculiar Summoner - Level [?] Core line encounter. &quot;You feel like you are being observed by someone of great power...&quot; Will approach the player after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[1-2?] turns have passed since &lt;/del&gt;its presence announced without trying to go beyond the veil. Initial encounter leads to either combat, or a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;CHR &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or INT?] &lt;/del&gt;roll tricking it to go elsewhere. Avoid by going beyond the veil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Peculiar Summoner - Level [?] Core line encounter. &quot;You feel like you are being observed by someone of great power...&quot; Will approach the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the next turn &lt;/ins&gt;after its presence announced without trying to go beyond the veil. Initial encounter leads to either combat, or a CHR roll tricking it to go elsewhere. Avoid by going beyond the veil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tentacle Abomination Level [?] Core line encounter. &quot;There is an ominous presence hovering above you, with a sort of sluggish and slimey sounds echoing through.&quot; Avoid by moving North or South.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tentacle Abomination Level [?] Core line encounter. &quot;There is an ominous presence hovering above you, with a sort of sluggish and slimey sounds echoing through.&quot; Avoid by moving North or South&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Beyond the Veil and then &#039;N&#039; also works&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Dark Tyrant]] - Level 50. Core line encounter; must be released first. &quot;&#039;&#039;The air freezes around you...&#039;&#039;&quot; Avoid by moving North/South, need to do so multiple times. If you hold position or go beyond the veil, he catches up to you. You can &#039;give&#039; him 5 null essences to leave you alone (see bugs), doing this may not be wise... [exact mechanics on what happens when feeding him unclear]. The Dark Tyrant is the strongest single enemy in the game in terms of level and health (~900). He hits moderately hard but does not have any special mechanics. Despite several warnings stating the impossibility of doing so, he can be fought and permanently defeated in simple combat, Abyssal Edge not required. After being defeated, he drops 50 Null Essence and will no longer be encountered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Dark Tyrant]] - Level 50. Core line encounter; must be released first. &quot;&#039;&#039;The air freezes around you...&#039;&#039;&quot; Avoid by moving North/South, need to do so multiple times. If you hold position or go beyond the veil, he catches up to you. You can &#039;give&#039; him 5 null essences to leave you alone (see bugs), doing this may not be wise... [exact mechanics on what happens when feeding him unclear]. The Dark Tyrant is the strongest single enemy in the game in terms of level and health (~900). He hits moderately hard but does not have any special mechanics. Despite several warnings stating the impossibility of doing so, he can be fought and permanently defeated in simple combat, Abyssal Edge not required&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Wielding the repaired Abyssal Edge will weaken him, roughly halving his HP pool&lt;/ins&gt;. After being defeated, he drops 50 Null Essence and will no longer be encountered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Elk Head Reaper]] - Level Forward path in the &amp;#039;Odd Treasure&amp;#039; event. To encounter him, turn around when prompted, cannot be fought in first encounter. [He can be avoided and never encountered by ignoring the sounds behind you; on subsequent returns after a first encounter, you will fight him every time(?)]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Elk Head Reaper]] - Level Forward path in the &amp;#039;Odd Treasure&amp;#039; event. To encounter him, turn around when prompted, cannot be fought in first encounter. [He can be avoided and never encountered by ignoring the sounds behind you; on subsequent returns after a first encounter, you will fight him every time(?)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beyond the Veil:===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Beyond the Veil:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;King &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the void] &lt;/del&gt;Background.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Realm &lt;/ins&gt;King&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;Background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[Mirrors room] A looping hallway of mirrors on either side of a room leading to another leading to another... Can easily lead to a bad end. Xaedihr does not warn you about this room and it is not obvious there is any real danger. To beat, when first prompted, glance at the mirror at least twice then proceed to the next room and break it, obtaining a Large Key. Subsequent encounters of this room will give a Null Essence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[Mirrors room] A looping hallway of mirrors on either side of a room leading to another leading to another... Can easily lead to a bad end. Xaedihr does not warn you about this room and it is not obvious there is any real danger. To beat, when first prompted, glance at the mirror at least twice then proceed to the next room and break it, obtaining a Large Key. Subsequent encounters of this room will give a Null Essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[Room with the Abyssal Edge and sealed door]&amp;quot;Something unique is happening.&amp;quot; &amp;#039;&amp;#039;&amp;#039;The Abyssal Edge&amp;#039;&amp;#039;&amp;#039; can be taken, which will then degrade into the Abyssal Remnant and unseal the [[Dark Tyrant]] to be encountered. The Remnant can be repaired by the bartender of the Hellfire club with 25 Null Essence, and further enhanced multiple times [indefinitely?] by giving [[Xaedihr]] 10 Null Essence. Base damage is 18 and increases by 1 each time enhanced. It may have additional bonuses or effects against Void enemies [difficult to test with very high strength]. With some repairs, &amp;#039;&amp;#039;&amp;#039;it is the most powerful weapon in the game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[Room with the Abyssal Edge and sealed door]&amp;quot;Something unique is happening.&amp;quot; &amp;#039;&amp;#039;&amp;#039;The Abyssal Edge&amp;#039;&amp;#039;&amp;#039; can be taken, which will then degrade into the Abyssal Remnant and unseal the [[Dark Tyrant]] to be encountered. The Remnant can be repaired by the bartender of the Hellfire club with 25 Null Essence, and further enhanced multiple times [indefinitely?] by giving [[Xaedihr]] 10 Null Essence. Base damage is 18 and increases by 1 each time enhanced. It may have additional bonuses or effects against Void enemies [difficult to test with very high strength]. With some repairs, &amp;#039;&amp;#039;&amp;#039;it is the most powerful weapon in the game.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[Fireflies] Room with wisp-like fireflies. Attempting to communicate repeatedly over several encounters restores sanity and slowly opens up sex scene with wisps. If trying to catch them instead, gives several null essences and increases the likelihood of core line encounters. When communicating, First encounter restores 20 sanity, decreasing in increments of 5 until no sanity is restored anymore.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[Fireflies] Room with wisp-like fireflies. Attempting to communicate repeatedly over several encounters restores sanity and slowly opens up sex scene with wisps. If trying to catch them instead, gives several null essences and increases the likelihood of core line encounters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(may be bugged with current version, core line encounters are so frequent as to be nearly guaranteed regardless)&lt;/ins&gt;. When communicating, First encounter restores 20 sanity, decreasing in increments of 5 until no sanity is restored anymore.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;Odd Treasure&amp;#039;: Room with three exits; left, right, forward. Left (see bugs) requires a large key obtained from success in the Mirror room. Forward proceeds to a pitch-black hallway where the Elk Head Reaper may be encountered by turning around when prompted, as well as an altar with an unknown void relic [purpose of the relic not known]. Right takes the player back into the core line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;Odd Treasure&amp;#039;: Room with three exits; left, right, forward. Left (see bugs) requires a large key obtained from success in the Mirror room. Forward proceeds to a pitch-black hallway where the Elk Head Reaper may be encountered by turning around when prompted, as well as an altar with an unknown void relic [purpose of the relic not known]. Right takes the player back into the core line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Essence Swarm: Find a room with a swarm of Null Essence. Automatically gather 1 - [3?] essences.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Essence Swarm: Find a room with a swarm of Null Essence. Automatically gather 1 - [3?] essences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Gateway to Freedom: A shortcut to exit the void. &#039;No&#039; option &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leads &lt;/del&gt;one to incorrectly believe it may lead to a bad end, even with Xaedihr in the party telling you it is obviously safe&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Results in exiting the void and restoring 100 sanity, unlike navigating to the North or South and exiting that way which does not restore any sanity&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Gateway to Freedom: A shortcut to exit the void&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Restores 100 sanity, unlike navigating to an exit which restores none&lt;/ins&gt;. &#039;No&#039; option &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may lead &lt;/ins&gt;one to incorrectly believe it may lead to a bad end, even with Xaedihr in the party telling you it is obviously safe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Shifting fissures&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;Randomizes your location in the core line, sometimes placing you on top of the exit and immediately prompting if you want to do so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shifting fissures&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;Randomizes your location in the core line, sometimes placing you on top of the exit and immediately prompting if you want to do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[?] Encounter a strangely normal-appearing city, albeit with the sounds of the dark void still present. Forced to squeeze down an increasingly narrow alleyway due to invisible walls blocking off other exits. Hit &amp;quot;No&amp;quot; when prompted to avoid a bad end. Can be encountered multiple times and proceeds identically each time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[?] Encounter a strangely normal-appearing city, albeit with the sounds of the dark void still present. Forced to squeeze down an increasingly narrow alleyway due to invisible walls blocking off other exits. Hit &amp;quot;No&amp;quot; when prompted to avoid a bad end. Can be encountered multiple times and proceeds identically each time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tendril Plants: Background. If Kinky feat is owned, option to breath in fumes. Assumedly bad end if you do.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tendril Plants: Background. If Kinky feat is owned, option to breath in fumes. Assumedly bad end if you do.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*No encounters currently have victory sex scenes, though appears to be planned for the Elk Head Reaper.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*No encounters currently have victory sex scenes, though appears to be planned for the Elk Head Reaper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*With high enough [how high?] Strength or Dexterity to guarantee a successful roll when required (when a Void Serpent is nearby), selecting the option to go beyond the veil will never result in unavoidable combat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[what about with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark tyrant while he is in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field?]&lt;/del&gt;. See bugs; this tactic is effectively required.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The Elk Head Reaper appears to have a planned redemption path to save him, currently, partially able to progress through a submissive route. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The Dark Tyrant both appears and acts as a near-mindless monster, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;displays some hesitation and ambivalence&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. He seems to realize &lt;/del&gt;the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential asset, owing to the player freeing him and giving him essence to increase his power. He will even manage to ask, simply, &quot;Essence?&quot; on subsequent encounters after giving him essence once&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*With high enough [how high?] Strength or Dexterity to guarantee a successful roll when required (when a Void Serpent is nearby), selecting the option to go beyond the veil will never result in unavoidable combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, barring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presence of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Tyrant&lt;/ins&gt;. See bugs; this tactic is effectively required &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as of the November 2020 version of Flexible Survival&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The Dark Tyrant both appears and acts as a near-mindless monster, but displays some hesitation and ambivalence&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/ins&gt;the player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notes that its gaze has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disturbing familiarity&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*On Hard Mode, when evenly matched with him at level 50, the Dark Tyrant is somewhat easier to defeat (w/o the Abyssal Edge) than a scaled Peculiar Summoner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*On Hard Mode, when evenly matched with him at level 50, the Dark Tyrant is somewhat easier to defeat (w/o the Abyssal Edge) than a scaled Peculiar Summoner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*There is no dialogue change with the bartender if you defeat the Dark Tyrant before even showing him the abyssal remnant.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*There is no dialogue change with the bartender if you defeat the Dark Tyrant before even showing him the abyssal remnant.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bugs:===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bugs:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Asking Toron about the Void Realm tells you to go East and North from the lounge, however the entrance is instead to the West and North.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Asking Toron about the Void Realm tells you to go East and North from the lounge, however the entrance is instead to the West and North.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Oftentimes one will simply be ejected from the void and placed back at the entrance in an unintended way. The Left door in the &#039;Odd Treasure&#039; event is bugged with the current version of the game and, after being unlocked with the key found in the mirror room, cannot be explored due to this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Oftentimes one will simply be ejected from the void and placed back at the entrance in an unintended way. The Left door in the &#039;Odd Treasure&#039; event is bugged with the current &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(November 2020) &lt;/ins&gt;version of the game and, after being unlocked with the key found in the mirror room, cannot be explored due to this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If both a Void Serpent &amp;#039;or&amp;#039; Tentacle Abomination and a Peculiar Summoner are nearby, holding position will cause both to stall and do nothing indefinitely while moving North or South will result in being ejected from the void (on re-entering the void, circumstances persist). In both cases, the only option to make progress is to go beyond the veil, requiring a successful STR/DEX check or combat victory with the void serpent scenario.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If both a Void Serpent &amp;#039;or&amp;#039; Tentacle Abomination and a Peculiar Summoner are nearby, holding position will cause both to stall and do nothing indefinitely while moving North or South will result in being ejected from the void (on re-entering the void, circumstances persist). In both cases, the only option to make progress is to go beyond the veil, requiring a successful STR/DEX check or combat victory with the void serpent scenario.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If the Dark Tyrant is loose and catches up to the player in the core line, and the player gives him 5 essences, the essences remain in the inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If the Dark Tyrant is loose and catches up to the player in the core line, and the player gives him 5 essences, the essences remain in the inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1484528&amp;oldid=prev</id>
		<title>Stealthi zamorison444: cleaning up a bit, added bugs with current version (November build) of the game</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1484528&amp;oldid=prev"/>
		<updated>2020-12-23T07:06:58Z</updated>

		<summary type="html">&lt;p&gt;cleaning up a bit, added bugs with current version (November build) of the game&lt;/p&gt;
&lt;a href=&quot;https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;amp;diff=1484528&amp;amp;oldid=1483548&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1483548&amp;oldid=prev</id>
		<title>Stealthi zamorison444: Working on getting back here on new playthrough with the new version of the game to make more detailed edits, going off memory here in a version pre-November 2020. I am not very familiar with editing wikis, page may need some formatting help.</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1483548&amp;oldid=prev"/>
		<updated>2020-12-18T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;Working on getting back here on new playthrough with the new version of the game to make more detailed edits, going off memory here in a version pre-November 2020. I am not very familiar with editing wikis, page may need some formatting help.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Author: Gherod&lt;br /&gt;
&lt;br /&gt;
(This page is a very rough work in progress right now, please assist with formatting. [Text in these brackets means non-verbatim i.e. not how it is named in game, or should be re-worded.] Some information is consolidated here for the time being, but the monsters in particular should have their own pages on the wiki with relevant information moved there.)&lt;br /&gt;
&lt;br /&gt;
The Void Realm is a very dangerous location accessed (prior to November 2020 update) via finding the event &amp;quot;To The Unknown&amp;quot; in the [[Red Light District]], or through the [[Hellfire Club]] (as of November 2020 version) in the Red Light District. Navigating the Void Realm acts as a mental gauntlet for the player character, as well as a physical one when not avoiding combat encounters.&lt;br /&gt;
&lt;br /&gt;
By avoiding bad ends, avoiding enemies when possible, and a supply of medkits and high (25+) combat stats when not, it is possible to prolong a trip almost indefinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Many spoilers below.&amp;#039;&amp;#039;&amp;#039; For those who want to simply experience the content for themselves on their own, it is highly advisable to recruit and bring the Demonologist companion, [[Xaedihr]], and have high (25+) combat stats. [There are possible bad ends around every corner, as well as some encounters including boss fights that are also seemingly presented as bad ends but really aren&amp;#039;t. It will likely require trial-and-error to figure out which is which.] Some events and experiences will be different with the Kinky [[Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
===Navigation===&lt;br /&gt;
&lt;br /&gt;
Movements in the Void Realm typically drain humanity (reduced by Strong Psyche [[Feats|feat]]; and when doing nothing but using the &amp;quot;go beyond the veil&amp;quot; option, there is a net positive trend in humanity overall) but do not take time from the Evac countdown. When stepping into the realm, the player will find themselves in a hallway-like &amp;#039;core line&amp;#039; flanked on either side with a veil impenetrable to light. They may Hold Position, go North, go South, or Beyond the Veil. Going Beyond the Veil functions as the &amp;quot;explore&amp;quot; option. Moving North or South will simply bring the player closer to an exit, or may be used to tactically maneuver into or away from a potential combat encounter [which ones?]. Holding position will allow a turn to pass, useful to tactically avoid or trigger some [which?] combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Monsters:===&lt;br /&gt;
&lt;br /&gt;
The monsters encountered in the Void are some of the toughest opponents in the game, but can be reliably avoided. Most will give 2 null essences if defeated in combat, but after combat is initiated, a loss or attempting to flee [or submit?] will [always?] result in a bad end.&lt;br /&gt;
&lt;br /&gt;
*[void serpent] - Level [?] Core line encounter. [&amp;quot;Flavor text announcing its presence: &amp;quot;] [avoid by moving towards it(?), can be &amp;#039;avoided&amp;#039; by showing it the remains of a previously defeated serpent (black tooth) but will linger in the area.]&lt;br /&gt;
*[[Peculiar Summoner]] - Level [?] Core line encounter. [&amp;quot;Flavor text announcing its presence: &amp;quot;] [Will approach the player after (1-2?) turns have passed since its presence announced without trying to go beyond the veil. Initial encounter leads to either combat, or a [CHR or INT?] roll tricking it to go elsewhere. Avoid completely by going beyond the veil.]&lt;br /&gt;
*[[Dark Tyrant]] - Level 50. Core line encounter; must be released first. [released from pulling out the Abyssal Edge sealing him during the event named...] [&amp;quot;Flavor text announcing its presence: &amp;quot;] [avoid by moving North or South when you see big bold text telling you to run.] The Dark Tyrant is the strongest single enemy in the game in terms of level and health. Despite numerous warnings stating the impossibility of doing so, he can be fought and permanently defeated in simple combat, Abyssal Edge not required. He has a large health pool (~900) and hits moderately hard but does not have any special mechanics. [Dialogue with the bartender implies he &amp;#039;steals&amp;#039; essence from the player to grow in power; no bad end on loss/submit? Needs testing] [Likely oversight due to enemy scaling on Hard Mode, at level 50 he is somewhat easier to defeat than scaled-to-50 Peculiar Summoners.] [No dialogue change if defeated before first conversation about the sword with the bartender]&lt;br /&gt;
*[Tentacle Beast] Level [?] [&amp;quot;Flavor text announcing its presence: &amp;quot;] [avoid by: choosing to avoid]&lt;br /&gt;
*[Demon encounters?] [Not with hellspawn content warded]&lt;br /&gt;
*[[Elk Head Reaper]] - Level [?] found through the North path of the [?] event. To encounter him, turn around when prompted, cannot be fought in first encounter. [He can be avoided and never encountered by ignoring the sounds behind you; on subsequent returns after a first encounter, you will fight him every time(?)]&lt;br /&gt;
&lt;br /&gt;
===Beyond the Veil:===&lt;br /&gt;
*[King of the void] Background.&lt;br /&gt;
*[Mirrors room] A looping hallway of mirrors on either side of a room leading to another leading to another... Can easily lead to a bad end. Xaedihr does not warn you about this room and it is not obvious there is any real danger. To beat, when first prompted, glance at the mirror at least twice before then proceeding to the next room and break it, obtaining a Large Key. Subsequent encounters of this room will give a Null Essence.&lt;br /&gt;
*[Room with the Abyssal Edge and sealed door] &amp;#039;&amp;#039;&amp;#039;The Abyssal Edge&amp;#039;&amp;#039;&amp;#039; can be taken, which will then degrade into the Abyssal Remnant and unseal the [[Dark Tyrant]] to be encountered. The Remnant can be repaired by the bartender of the Hellfire club with 25 Null Essence, and further enhanced multiple times [indefinitely?] by giving [[Xaedihr]] 10 Null Essence. Base damage is 18 and increases by 1 each time enhanced. It may have additional bonuses or effects against Void enemies [difficult to test with very high strength]. With some repairs, &amp;#039;&amp;#039;&amp;#039;it is the most powerful weapon in the game.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[Fireflies] Room with wisp-like fireflies. Attempting to communicate repeatedly over several encounters restores sanity and slowly opens up sex scene with wisps. [What happens when you try to catch them instead?] First encounter restores 20 sanity, second 15, etc. No sanity restored after multiple encounters.&lt;br /&gt;
*Room with 3 exits; west, east, north. West requires a large key obtained from success in the Mirror room [pre-November 2020, unlocking the west is bugged and simply ejects the player from the void]. North proceeds to a pitch-black hallway where the Elk Head Reaper may be encountered by turning around when prompted, as well as an altar with an unknown void relic [purpose of the relic not known]. East takes the player back into the core line.&lt;br /&gt;
*Essence Swarm: Find a room with a swarm of Null Essence. Automatically gather 1 - [3?] essences.&lt;br /&gt;
*[light; void exit] A shortcut to exit the void. &amp;#039;No&amp;#039; option leads one to incorrectly believe it may lead to a bad end, even with Xaedihr in the party telling you it is obviously safe. Restores 100 sanity and exits the void, unlike navigating to the North or South and exiting that way which does not restore any sanity.&lt;br /&gt;
*[Shifting fissures] Randomizes your location in the core line, sometimes placing you on top of the exit and immediately prompting if you want to do so.&lt;br /&gt;
*[?] Encounter a strangely normal-appearing city, albeit with the sounds of the dark void still present. Forced to squeeze down an increasingly narrow alleyway due to invisible walls blocking off other exits. Hit &amp;quot;No&amp;quot; when prompted to avoid a bad end. Can be encountered multiple times and proceeds identically each time.&lt;br /&gt;
*[aromatic plants] Don&amp;#039;t breath that. [Assumedly bad end if you do.]&lt;br /&gt;
*[unspeakable terror] Encounter a particularly dark area of the void. Your companion is nowhere to be seen. Simply turn back within the first two moves in this room, there does not appear to be anything here except a bad end.&lt;br /&gt;
*[Others]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes on encounters:===&lt;br /&gt;
*[Banned/warded vore flag does not seem to be taken into consideration for several encounters [pre-Nov 2020]] &lt;br /&gt;
*Attempting to Flee an active combat encounter [always?] results in a bad end of some type. With a Void Serpent, it results in getting vored, even if vore content is warded.&lt;br /&gt;
*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void.&lt;br /&gt;
*No encounters currently have victory sex scenes, though appears to be planned for the Elk Head Reaper.&lt;br /&gt;
*With high enough [how high?] Strength or Dexterity to guarantee a successful roll when required (when a Void Serpent is nearby), selecting the option to go beyond the veil will never result in unavoidable combat [what about with the dark tyrant while he is in the field?].&lt;br /&gt;
*Sometimes, both a Void Serpent and a Peculiar Summoner can be nearby, effectively requiring to pass either a INT/CHR(?) check with the Summoner or the STR/DEX check with the snake and go beyond the veil to avoid.&lt;br /&gt;
*No activities related to the Void Realm are mentioned on the evacuation game-end screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Note for editing: After gathering all the info, this page could be spiced up to present the Void Realm closer to how it is &amp;#039;felt&amp;#039; in the game, with its literal air of mysticism and foreboding.]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
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