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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Thermal_Nanomagic</id>
	<title>Thermal Nanomagic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Thermal_Nanomagic"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;action=history"/>
	<updated>2026-05-09T10:00:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2355927&amp;oldid=prev</id>
		<title>FlexBot at 02:59, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2355927&amp;oldid=prev"/>
		<updated>2025-05-15T02:59:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:59, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/del&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/del&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/del&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2354594&amp;oldid=prev</id>
		<title>FlexBot at 00:50, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2354594&amp;oldid=prev"/>
		<updated>2025-05-13T00:50:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:50, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/ins&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/ins&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/ins&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2349091&amp;oldid=prev</id>
		<title>FlexBot at 00:20, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2349091&amp;oldid=prev"/>
		<updated>2025-05-05T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/del&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/del&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/del&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2348521&amp;oldid=prev</id>
		<title>FlexBot at 00:14, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2348521&amp;oldid=prev"/>
		<updated>2025-05-05T00:14:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/ins&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/ins&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/ins&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2345512&amp;oldid=prev</id>
		<title>FlexBot at 00:45, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2345512&amp;oldid=prev"/>
		<updated>2025-05-03T00:45:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/del&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/del&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/del&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2341142&amp;oldid=prev</id>
		<title>FlexBot at 00:20, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2341142&amp;oldid=prev"/>
		<updated>2025-04-27T00:20:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/ins&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/ins&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/ins&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2339353&amp;oldid=prev</id>
		<title>FlexBot at 01:02, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2339353&amp;oldid=prev"/>
		<updated>2025-04-26T01:02:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:02, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/del&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/del&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/del&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2334334&amp;oldid=prev</id>
		<title>FlexBot at 00:29, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2334334&amp;oldid=prev"/>
		<updated>2025-04-19T00:29:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:29, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/ins&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/ins&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/ins&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2328643&amp;oldid=prev</id>
		<title>FlexBot at 00:24, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2328643&amp;oldid=prev"/>
		<updated>2025-04-11T00:24:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:24, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/del&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/del&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/del&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2328089&amp;oldid=prev</id>
		<title>FlexBot at 00:18, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Thermal_Nanomagic&amp;diff=2328089&amp;oldid=prev"/>
		<updated>2025-04-11T00:18:38Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area (defaulting to 20 ft, double per hero point spent), or individual object (with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this (aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Thermal Nanomagic|desc=Using your nanites to transfer heat around, you can cause an object to gain or lose heat. This can be done in an area(defaulting to 20 ft, double per hero point spent), or individual object(with the mass of a motorcycle, doubling per hero point). The rate of cooling or heating is about a degree every ten seconds over an area, every second on an object. Living objects cannot directly be harmed with this(aside from using this power as a mutant ability). Objects will start to return to their normal temperature if you leave the area.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;The maximum difference of temperature, plus or minus, is fifty degrees further away from room temperature from where you started. If you were in a furnace, you could cool it to room temperature (a large swing), but could not heat it much more than it already is, reverse for a freezer. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Auto Passive|target=Large Ally AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdAdaption at magnitude 1 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatAdaption at magnitude 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 10 rounds.&amp;lt;br&amp;gt;100% chance of HeatDamageImmunity at magnitude 5 &lt;/ins&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ColdAdaptionMag by 1&amp;lt;br&amp;gt;HeatAdaptionMag by 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HeatDamageImmunityResistMag by 2&lt;/ins&gt;}}[[Category:Coldadaption inflicting base powers]][[Category:Heatadaption &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting base powers]][[Category:Heatdamageimmunity &lt;/ins&gt;inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>