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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Techno_Nanomagic</id>
	<title>Techno Nanomagic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Techno_Nanomagic"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;action=history"/>
	<updated>2026-04-29T08:21:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2355617&amp;oldid=prev</id>
		<title>FlexBot at 02:08, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2355617&amp;oldid=prev"/>
		<updated>2025-05-15T02:08:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:08, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;car&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note&lt;/del&gt;, would still need fuel): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;car, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2354556&amp;oldid=prev</id>
		<title>FlexBot at 00:50, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2354556&amp;oldid=prev"/>
		<updated>2025-05-13T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:50, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/del&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, car&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/ins&gt;, would still need fuel): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2349053&amp;oldid=prev</id>
		<title>FlexBot at 00:20, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2349053&amp;oldid=prev"/>
		<updated>2025-05-05T00:20:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;car&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note&lt;/del&gt;, would still need fuel): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;car, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2348478&amp;oldid=prev</id>
		<title>FlexBot at 00:13, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2348478&amp;oldid=prev"/>
		<updated>2025-05-05T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/del&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, car&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/ins&gt;, would still need fuel): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2345474&amp;oldid=prev</id>
		<title>FlexBot at 00:44, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2345474&amp;oldid=prev"/>
		<updated>2025-05-03T00:44:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:44, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;car&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note&lt;/del&gt;, would still need fuel): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;car, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2341104&amp;oldid=prev</id>
		<title>FlexBot at 00:20, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2341104&amp;oldid=prev"/>
		<updated>2025-04-27T00:20:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/del&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, car&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/ins&gt;, would still need fuel): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2339315&amp;oldid=prev</id>
		<title>FlexBot at 01:02, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2339315&amp;oldid=prev"/>
		<updated>2025-04-26T01:02:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:02, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;car&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note&lt;/del&gt;, would still need fuel): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;car, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2334296&amp;oldid=prev</id>
		<title>FlexBot at 00:29, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2334296&amp;oldid=prev"/>
		<updated>2025-04-19T00:29:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:29, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/del&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, car&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/ins&gt;, would still need fuel): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2328605&amp;oldid=prev</id>
		<title>FlexBot at 00:24, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2328605&amp;oldid=prev"/>
		<updated>2025-04-11T00:24:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:24, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;car&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note&lt;/del&gt;, would still need fuel): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;car, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2328038&amp;oldid=prev</id>
		<title>FlexBot at 00:18, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Techno_Nanomagic&amp;diff=2328038&amp;oldid=prev"/>
		<updated>2025-04-11T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Design (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academics&lt;/del&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/del&gt;would still need fuel): 12 (1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Techno Nanomagic|desc=Using nanites to fake magic of being a technical god? Ha! Machines seem to operate faster, break down less and in general work above and beyond their original design specs. Whether it&#039;s a thump on a display, a patting of a modem, technology just seems to suddenly work again. Note: You cannot supply power with this, although this would synergize well with Electric Nanomagic. All rolls for this are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Design (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comprehension&lt;/ins&gt;+Computer if you are dealing with a computer system, the average of the two if you are working with a system that uses computer and non-computer parts, eg. cars) skill to the roll. You can spend a single Hero Point to halve the Target. The target is as follows.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Repairing a device (permanently) that needs no spare parts: 4&amp;lt;br&amp;gt;Repairing (permanently) broken parts that would normally not be repairable (capacitors, etc): 6&amp;lt;br&amp;gt;Operate a small device (temporary) that has some parts missing: 8 (and 100 ng of builder nanites)&amp;lt;br&amp;gt;Operate a large device (temporary) that is missing key components: 10 (200 ng builder nanites and a hero point)&amp;lt;br&amp;gt;Run a major device (temporary) that requires multiple systems, with missing/broken components (eg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, car&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/ins&gt;, would still need fuel): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;12(1000 ng builder nanites and four hero points)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Devices with parts missing will cease to operate if you leave the vicinity/area (and will break down again, possibly causing damage to themselves or other things).|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.25|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of MechanicalSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 3 for 100 rounds.&amp;lt;br&amp;gt;|Upgrades=ElectronicSalvageMag by 2&amp;lt;br&amp;gt;MechanicalSalvageMag by 2}}[[Category:Electronicsalvage inflicting base powers]][[Category:Mechanicalsalvage inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
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