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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Multiplayer_Updates%2FNovember_2012</id>
	<title>Multiplayer Updates/November 2012 - Revision history</title>
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	<updated>2026-06-17T10:25:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/November_2012&amp;diff=25108&amp;oldid=prev</id>
		<title>Balina: Creating page!</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/November_2012&amp;diff=25108&amp;oldid=prev"/>
		<updated>2013-01-02T04:25:47Z</updated>

		<summary type="html">&lt;p&gt;Creating page!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;30th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Web battles now work a little better in Opera.&lt;br /&gt;
**It&amp;#039;s still recommended you use something else, though.&lt;br /&gt;
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).&lt;br /&gt;
*Passive powers that damage you will no longer give spam outside of combat.&lt;br /&gt;
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=latex skunk secondary:hot pink&amp;lt;/code&amp;gt; would make the white in your desc be replaced with &amp;#039;hot pink&amp;#039;.&lt;br /&gt;
**The other stat (defaults to black) is &amp;lt;code&amp;gt;@set me=latex skunk primary:whatever&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;29th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;Regenerator&amp;#039; monster template added, which grants ferals the [[Surge of Vengeance]] power. Can&amp;#039;t keep a good feral down!&lt;br /&gt;
*Diseased will no longer show up on mobs if you are at -1 danger settings.&lt;br /&gt;
**Diseased mobs will also give way more XP than normal.&lt;br /&gt;
*Monsters can now have multiple templates, based upon your danger/pheromone levels.&lt;br /&gt;
**Specifically, off of the average of your danger and pheromone levels.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;28th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.&lt;br /&gt;
*In two days, you will be unable to attach new distills to items. You have been warned.&lt;br /&gt;
*More back-end optimizations! Yay!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;27th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Whispers should be smarter about handling spaces at the start or end of a line.&lt;br /&gt;
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;26th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*String parsing and loot drops are now much faster, server-wise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;25th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.&lt;br /&gt;
*Rolling a match for the trap test will now count as a victory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Happy birthday, [[Balina]]!&lt;br /&gt;
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.&lt;br /&gt;
*Instanced monsters should stop having so many templates.&lt;br /&gt;
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.&lt;br /&gt;
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.&lt;br /&gt;
*A network switch has been replaced; hopefully the connection won&amp;#039;t be hiccuping so much now.&lt;br /&gt;
*As one might expect, the patrol puzzles have been getting a lot of attention lately:&lt;br /&gt;
**Patrol puzzles now have a minimum grid size of 4x4.&lt;br /&gt;
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).&lt;br /&gt;
**&amp;lt;code&amp;gt;search web&amp;lt;/code&amp;gt; will no longer bring up puzzles; it&amp;#039;ll let you know when it just bypassed one, though.&lt;br /&gt;
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.&lt;br /&gt;
**There was a minor bug that caused the traps to start far too hard; this has been corrected.&lt;br /&gt;
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.&lt;br /&gt;
***At time of implementation, that meant a +59% bonus to victory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;23rd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.&lt;br /&gt;
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you&amp;#039;re good at Minesweeper!&lt;br /&gt;
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.&lt;br /&gt;
**On bigger puzzles, there&amp;#039;s a chance at mako for solving them!&lt;br /&gt;
**Your security skill assists in surviving in case you set off a mine.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;22nd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pinky Pink color purchased!&lt;br /&gt;
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.&lt;br /&gt;
**Summon abilities are exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;21st&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.&lt;br /&gt;
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;20th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Ultra Violet purchased as an avatar color choice.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;19th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.&lt;br /&gt;
*Perknukes now cap out at 5 mako, instead of being 1 per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;18th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don&amp;#039;t have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.&lt;br /&gt;
**Enhanced items will show &amp;#039;Enhanced&amp;#039; in their gear listing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;17th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.&lt;br /&gt;
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;16th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!&lt;br /&gt;
*&amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; will now act as shorthand for &amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.&lt;br /&gt;
**Similarly, they have all lost the [[Trick or Treat]] power until next year.&lt;br /&gt;
*&amp;lt;code&amp;gt;repair all&amp;lt;/code&amp;gt; will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.&lt;br /&gt;
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.&lt;br /&gt;
**It&amp;#039;s also now for sale in the mall for ~500,000 freecred.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;15th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*You cannot target yourself with [[Commandable Nanites]].&lt;br /&gt;
*You can now click on a face in combat and see that player&amp;#039;s profile page.&lt;br /&gt;
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.&lt;br /&gt;
*Dapper canes are now for sale in the mall for ~25,000 cred. They&amp;#039;re for your avatar!&lt;br /&gt;
*New &amp;#039;bowtie&amp;#039; accessory unlocked for judges at level 4+.&lt;br /&gt;
*[[Coyote]] and [[Devourer]] shifting of others now uses the &amp;#039;transform&amp;#039; command, instead of self-shifting. The syntax remains the same otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;14th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hunter green and Flour colors added to the avatar palette.&lt;br /&gt;
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.&lt;br /&gt;
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*This web avatar business is getting out of hand.&lt;br /&gt;
**The web battle interface now shows names under the various bust shots.&lt;br /&gt;
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.&lt;br /&gt;
**Tiger-Orange, Infernal, and Lust (deep red) colors added.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*Clicking on a monster&amp;#039;s face in web combat now makes you target them *and* their stupid face!&lt;br /&gt;
*&amp;lt;code&amp;gt;+register&amp;lt;/code&amp;gt; now tells you when your subscription will expire.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; now reports your fishing skill.&lt;br /&gt;
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.&lt;br /&gt;
*The avatar shenanigans continue!&lt;br /&gt;
**Web avatars removed from combat, then re-added. They work now! In all browsers!&lt;br /&gt;
**Chocolate and Royal Blue colors available for purchase in the avatar system.&lt;br /&gt;
**Gloom color given out for free. Probably because nobody can find anyone with it.&lt;br /&gt;
**Silver color given out for free. Not as valuable as gold dye.&lt;br /&gt;
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.&lt;br /&gt;
**There&amp;#039;s a big white background available in the accessories, for those who want to stop being invisible while they&amp;#039;re gloomy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Random number generator added to [[String Parsing]]. Syntax is: &amp;lt;code&amp;gt;[random (lowest) to (highest)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Items can now have dynamic code. The main benefit here is that it&amp;#039;ll be really easy for devs to add more consumables without so much hassle.&lt;br /&gt;
*More avatar shenanigans!&lt;br /&gt;
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.&lt;br /&gt;
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.&lt;br /&gt;
***If you try to use a dye you don&amp;#039;t have in the avatar system, you will be prompted to buy it after previewing.&lt;br /&gt;
***Buying a dye unlocks it for everything on your account, forever.&lt;br /&gt;
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.&lt;br /&gt;
**Avatars show up on web battles again!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Oh crap, someone&amp;#039;s gone nuts on the avatar system again.&lt;br /&gt;
**The expression/eye options have been removed, as they haven&amp;#039;t worked since the move to the current system.&lt;br /&gt;
**Judges of level 3+ now have access to a &amp;#039;thought bubble&amp;#039; accessory.&lt;br /&gt;
**Those with the [Cake Tester] badge now have two different cake slice accessories.&lt;br /&gt;
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.&lt;br /&gt;
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the &amp;#039;Avatars Step 2 - Colors&amp;#039; mako pool fills up. Default offerings:&lt;br /&gt;
***&amp;lt;s&amp;gt;Horrid!&amp;lt;/s&amp;gt;&lt;br /&gt;
***Grayscale!&lt;br /&gt;
***Burnt Gold!&lt;br /&gt;
***Earth!&lt;br /&gt;
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!&lt;br /&gt;
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako.&lt;br /&gt;
**Staff now have access to all accessories and colors. For testing purposes, obviously.&lt;br /&gt;
**You can now turn on and off your naughtiest bits in the avatar edit screen!&lt;br /&gt;
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.&lt;br /&gt;
**Avatars are now cached much more aggressively. This should help speed up the editing process.&lt;br /&gt;
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield&amp;#039;s graveyard!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren&amp;#039;t real.&lt;br /&gt;
*The syntax for using commandable nanites has been changed around to be less intrustive. You now &amp;#039;shift other&amp;#039; instead of just &amp;#039;shift&amp;#039; to use it on someone in the same room.&lt;br /&gt;
*&amp;#039;list perks&amp;#039; and &amp;#039;list flaws&amp;#039; will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.&lt;br /&gt;
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who&amp;#039;s Online] display.&lt;br /&gt;
**Bunny avatar updated.&lt;br /&gt;
**Horse avatar added.&lt;br /&gt;
**Human avatar updated; the color palette is now considerably more &amp;#039;human&amp;#039; and less &amp;#039;anime&amp;#039;. Shot glass nipples are still in effect.&lt;br /&gt;
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!&lt;br /&gt;
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.&lt;br /&gt;
**Accessories may now be rotated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Feesh got a little smarter. Somehow.&lt;br /&gt;
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren&amp;#039;t real.&lt;br /&gt;
*Children will no longer be born without a description.&lt;br /&gt;
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who&amp;#039;s Online] is concerned.&lt;br /&gt;
*[[Humble Balls]] coded.&lt;br /&gt;
*The extra view distance from [[Binoculars]] now functions.&lt;br /&gt;
*You can now mouse over items in web shops to see their description.&lt;br /&gt;
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Distill and item level information removed from &amp;#039;eq&amp;#039; readout.&lt;br /&gt;
**This made more room for names. Hooray, names!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.&lt;br /&gt;
**Dropping items no longer gives distillery points. Sorry, no badge for you.&lt;br /&gt;
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.&lt;br /&gt;
*Profession nuking via +mako/jobnuke is free for the next little while.&lt;br /&gt;
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you&amp;#039;re in a group!&lt;br /&gt;
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.&lt;br /&gt;
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.&lt;br /&gt;
*A little head shot of yourself now appears on the web interface. Adorable!&lt;br /&gt;
*&amp;lt;s&amp;gt;Head shots of people helping you in combat now appear!&amp;lt;/s&amp;gt; Never mind, it destroys the server. This may come back if it quits being so murderous, though.&lt;br /&gt;
*Added extra dragons into $lib/power.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+haz now properly string-parses environmental effects.&lt;br /&gt;
*Player judges can now set +jnotes on things they make. If they&amp;#039;re level 6+, admitted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Using &amp;#039;shift native&amp;#039; now tells the room that you reverted to a native form.&lt;br /&gt;
*The option to set your species in editplayer has been removed. Not surprising, as you haven&amp;#039;t been able to set that for longer than this MUD has existed.&lt;br /&gt;
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.&lt;br /&gt;
**Missy, in the mall, will now refund mako for things like the Distillation Creator.&lt;br /&gt;
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].&lt;br /&gt;
*Posthumous powers will now work. Really. Honest.&lt;br /&gt;
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3rd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who&amp;#039;s Online] page.&lt;br /&gt;
*&amp;#039;eq&amp;#039; will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.&lt;br /&gt;
*Expired items will now be unequipped if the game realizes that they&amp;#039;re expired.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2nd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*If a crafting item is dropped, and no salvage can be reclaimed from it, you&amp;#039;re given the option to drop it for cred, instead.&lt;br /&gt;
*&amp;#039;target party=&amp;lt;target&amp;gt;&amp;#039; will now set the target for everyone in your group at once.&lt;br /&gt;
*Using the &amp;#039;recurse&amp;#039; command while in [[Recursion]] will now tell the room you just recursed.&lt;br /&gt;
*Cooldowns will now properly end upon respawn in cases where they didn&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1st&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Laser Rifle]] schematic has been added to the Skunk&amp;#039;s library public shops.&lt;br /&gt;
*The &amp;#039;cooldown&amp;#039; command gives proper output for gear instead of things like &amp;quot;Accessory9&amp;quot;.&lt;br /&gt;
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.&lt;br /&gt;
**They can also have a chance to fire more than once.&lt;br /&gt;
*There was an overflow exploit on the markets. It&amp;#039;s gone now.&lt;br /&gt;
*Allied powers should not spontaneously hit an entire room at once.&lt;/div&gt;</summary>
		<author><name>Balina</name></author>
	</entry>
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