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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Multiplayer_Updates%2FMay_2011</id>
	<title>Multiplayer Updates/May 2011 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Multiplayer_Updates%2FMay_2011"/>
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	<updated>2026-05-23T17:34:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/May_2011&amp;diff=2961&amp;oldid=prev</id>
		<title>Kori: moved Multiplayer Updates\May 2011 to Multiplayer Updates/May 2011: correct format for the page. I was doing it wrong.</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/May_2011&amp;diff=2961&amp;oldid=prev"/>
		<updated>2011-09-26T01:38:46Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/w/Multiplayer_Updates%5CMay_2011&quot; class=&quot;mw-redirect&quot; title=&quot;Multiplayer Updates\May 2011&quot;&gt;Multiplayer Updates\May 2011&lt;/a&gt; to &lt;a href=&quot;/w/Multiplayer_Updates/May_2011&quot; title=&quot;Multiplayer Updates/May 2011&quot;&gt;Multiplayer Updates/May 2011&lt;/a&gt;: correct format for the page. I was doing it wrong.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:38, 26 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Kori</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/May_2011&amp;diff=2951&amp;oldid=prev</id>
		<title>Kori: Archive Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/May_2011&amp;diff=2951&amp;oldid=prev"/>
		<updated>2011-09-25T23:21:40Z</updated>

		<summary type="html">&lt;p&gt;Archive Page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=262&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1st&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Boss Vials are now FREE FOR ALL! At least mako wise.&lt;br /&gt;
*Team battles now give better rewards!&lt;br /&gt;
*Monster previewer now displays balls properly.&lt;br /&gt;
*Fixed doubleposting&lt;br /&gt;
*Optimzed setting statuses, code side.&lt;br /&gt;
*Pets get damage resistance from upgrades properly now.&lt;br /&gt;
*Confirmed that EMP gear does block nanite adept shifting.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2nd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Some big bugs bit the dust today.&lt;br /&gt;
*Items with floating point AoE will now work way better.&lt;br /&gt;
*People in a room while a fight is going on will no longer impact XP or cause the enemy to waste rounds.&lt;br /&gt;
*ws/+glance/smell now omits the &amp;#039;gender&amp;#039; part of a species, making for much better messages.(You smell like a female Husky vs You smell like a female female husky, also allows you smell like a MALE husky.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3rd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*The combat stall bug is, at last, dead dead dead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*You can now leave +groups on your own(+group #control, 12).&lt;br /&gt;
*Monster editor edited for extra awesome, especially staff side.&lt;br /&gt;
*Started work on a new area(mysterious).&lt;br /&gt;
*Ocean is coming along, Kazard needs your water critters.&lt;br /&gt;
*Human monsters are being submitted, thanks guys! We do need more though, +5 mako bounty!&lt;br /&gt;
*Resource purchasing is now BLAZING FAST.&lt;br /&gt;
*&amp;#039;Bred&amp;#039; status removed, it&amp;#039;s handled more discretely by a timestamp instead of a confusing and gameable status.&lt;br /&gt;
*Males no longer can smell &amp;#039;virile&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Ok, Resources no longer BUYS anything.&lt;br /&gt;
*You can now buy global items at any level right up to level 50!&lt;br /&gt;
**Type list items&lt;br /&gt;
**Type list items (a level)&lt;br /&gt;
**buy item=(level you want)&lt;br /&gt;
*Upgrading prices for levels adjusted to be competitive(a little cheaper, 25% cheaper) than just buying an upgraded item, meaning upgrading is cheaper, meaning crafters have a job still.&lt;br /&gt;
**[[Efficient Tinkering]] helps of course.&lt;br /&gt;
*[[Connected]] now gives 10% discount in NPC stores.&lt;br /&gt;
*[[Fell Off The Truck]] now gives 10% discount in the global store.&lt;br /&gt;
*Newbies now get starting gear.&lt;br /&gt;
*Stepping out of water instantly &amp;#039;dries&amp;#039; you and removes the water penalties or bonuses related to water.&lt;br /&gt;
*The dying status removes itself properly.&lt;br /&gt;
*Inventory is now limited to 60, in part to combat lag. If you are at/over 60, you will find yourself unable to gain new items. Your collector will not collect, and you won&amp;#039;t be able to buy from shops.&lt;br /&gt;
*Drop &amp;amp; /+gear/trash now offers full stack deleting.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Wow, repeatattacks was a holy mess. I fixed several HUGE errors. Your repeatattack powers should now work way better. Try it out.&lt;br /&gt;
*Aura attacks (such as Slime Toss) no longer announce when they miss.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Happy Mother&amp;#039;s Day!&lt;br /&gt;
*As a gift to the game for the holiday, in game mothers can now look forward to a chance of twins or triplets. Most births will be single still, but there is a small chance of twins, and a small chance of triplets.&lt;br /&gt;
&lt;br /&gt;
CRAFTING:&lt;br /&gt;
*Go to your favorite training spot, type train, see those awesome new skills?! Those are crafting skills! Currently mechanical and electronics work(1 recipe each).&lt;br /&gt;
*You can modify what you make with awesome modifier recipes!&lt;br /&gt;
*We have two modifiers currently, poisoned, and basic spread.&lt;br /&gt;
*Combine with the weapon we have and you have options!&lt;br /&gt;
*But what do you use to make these? Not just creds! While you&amp;#039;re fighting, you will gain salvage to assemble new things out of. Scavenging battle skill helps, as does crafting skill.&lt;br /&gt;
*Want your two free recipes? Go talk to the friendly gent in the zephyr nanite workshop.&lt;br /&gt;
*Crafting is in at early alpha level. Talk to workshop guy at zephyr craft area.&lt;br /&gt;
**Command is make.&lt;br /&gt;
*More recipes at the mall!&lt;br /&gt;
*Two new recipes.&lt;br /&gt;
*You can now exchange salvage, give 3 level 2 common mechanic salvage to joe&lt;br /&gt;
*Expendable craft items work great!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Made it possible for base recipes and modifiers to adjust status strength/duration/chance AND expendable stat adjustmens.&lt;br /&gt;
*If you make a Heavy Energy Snack, it will restore more energy!&lt;br /&gt;
*If you make a Poisoned Light Melee, its poison won&amp;#039;t last that long, since the light weapon is made to be fast.&lt;br /&gt;
*If you make a Poisoned Aerosol, it will be a heavy poison that lasts longer!&lt;br /&gt;
*Oh yea, fixed Lamie poison bite to not be negative.&lt;br /&gt;
*Oops, one more thing. Out of combat speed/regen is now 50% faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage improvements now scale items that have regen or damage over time(+dam on a poisoned aerosol, yes please)&lt;br /&gt;
*More recipes!&lt;br /&gt;
*Children appear without strange sex change messages, and without machinegunners being mentioned.&lt;br /&gt;
*AI now understands custom made items and can use them properly.&lt;br /&gt;
*Custom made items appear in your active power list.&lt;br /&gt;
*Custom power modifiers now have seperate ally and enemy statuses. Poisoned is useful on stuff that affects allies!&lt;br /&gt;
*Expendable Custom items now obey targetting and can only affect enemies/allies properly.&lt;br /&gt;
*Expendable Custom items now have AoE code.&lt;br /&gt;
*Custom items properly take up Upkeep and Loadout.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Phew, ok, ATB given a serious optimization and now uses a lot less CPU time getting the same job done, yay!&lt;br /&gt;
*Fixed severe underlying bugs with repeatattacks.&lt;br /&gt;
*Uncommon loot is now possible at the end of instances.&lt;br /&gt;
*Added support for global procs that affect all your powers.&lt;br /&gt;
*Used support for item summons, so if you summon something with a modifier, the modifiers will apply to the powers the summon uses.&lt;br /&gt;
*Combat speed improved!&lt;br /&gt;
*Increased odds of uncommon loot from instance completion.&lt;br /&gt;
*Added awesome colors to instance maps so you know where you&amp;#039;ve been.&lt;br /&gt;
*Subscribed players now have +10 item allowance(70) while subscribed.&lt;br /&gt;
*Misc. bugfixes.&lt;br /&gt;
*AI should work better for custom items(use the name you picked).&lt;br /&gt;
*Also, you forgot to mention +pj #loot implemented!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;15th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Major debug on DoTs. DoTs were ignoring resistance, now they don&amp;#039;t. DoTs from dead/wierd things should also stop happening.&lt;br /&gt;
*More recipes!&lt;br /&gt;
*The survivalists have a recipe for you, for sale.&lt;br /&gt;
*You know all those parts you&amp;#039;ve been bringing to Rod? Well he figured out something to make with them all!&lt;br /&gt;
*You can now role (combat skill) to quickly swap out your roles to focus on the named skill.&lt;br /&gt;
*Players can be skipped with &amp;#039;pass&amp;#039; if over 2 minutes idle.&lt;br /&gt;
*String parsing now supports time of day.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;[if time is day]&amp;lt;/nowiki&amp;gt;Look at that sun!&amp;lt;nowiki&amp;gt;[end if]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;[if time is evening]&amp;lt;/nowiki&amp;gt;The sky is becoming soft swirls of red.&amp;lt;nowiki&amp;gt;[end if]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*Supports day, night, evening, morning, and afternoon&lt;br /&gt;
*You can also specify a not time:&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;[if time is not morning]&amp;lt;/nowiki&amp;gt;The cookies don&amp;#039;t look freshly baked, darn.&amp;lt;nowiki&amp;gt;[end if]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;16th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added several new recipes and scattered them over the grid.&lt;br /&gt;
*The library is now a recipe source with several for sale.&lt;br /&gt;
*Craft items should accept upgrades properly.&lt;br /&gt;
*Minor improvements on the battle assistant, more to come on that soon I think.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;19th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Your energy recovery now increases automatically with levels.&lt;br /&gt;
*Vitality revised, you can unmaster it for free(and will want to, to retrain it with valid improvements)&lt;br /&gt;
*You can now craft items with more than one modifier, make light melee=poisoned,heavy&lt;br /&gt;
*While mentored down in level, your lost xp will be turned into freecred.&lt;br /&gt;
More recipes!&lt;br /&gt;
*If your recharge falls below 0(due to debuffs), it will extend the recharge of fired powers by a percentage equal to the current negative amount at time of use.&lt;br /&gt;
*Before, -50 recharge meant double recharge time, -100 would be capped to -80, then cause FIVE TIMES the normal recharge time.&lt;br /&gt;
&lt;br /&gt;
*Now:&lt;br /&gt;
**-50 recharge means 50% more recharge time.&lt;br /&gt;
**-100 recharge means 100% more recharge time&lt;br /&gt;
**-200 recharge means 200% more recharge time.&lt;br /&gt;
&lt;br /&gt;
*If you idle mid combat, you will eventually go automatic on your own.&lt;br /&gt;
*Many optimizations, thank you Hinoserm for helping out!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;24th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Yes, we did get a whole new city, Woodfield, a human centric city with lots of fun humanesque transformations ranging from commando, amazon onwards towards elves and undead.&lt;br /&gt;
*We also got a new faction, Rsx Solutions&lt;br /&gt;
*We also got a new dedication, Rsx Operative.&lt;br /&gt;
*Wait, there&amp;#039;s more. You now choose your faction ties at the end of chargen.&lt;br /&gt;
*I&amp;#039;m not done, because now you can +rpinfo dedications!&lt;br /&gt;
*You know that kid object you have? You can turn those into players with the Youth Liberation Device now available at your local elite store!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;26th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*+haz will show you mutant info in your current area, and provide &amp;#039;audible&amp;#039; warnings when *Changing zones (which can be turned off with +haz mute).&lt;br /&gt;
*+mut will show you what mutations you or your pet (or anyone, with Xeno 2) has.&lt;br /&gt;
*+who now shows faction.&lt;br /&gt;
*Groups now have new perks available to increase the crafting abilities of their members.&lt;br /&gt;
*Implemented AreaBlock, which lets tanks reduce the AoE damage taken by team mates.&lt;br /&gt;
*Added AreaBlock status to Front Row Role, making it more awesome for tanks.&lt;br /&gt;
*Returndamage is now calculated BEFORE resists, making it much more effective.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;27th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*There is now a &amp;#039;target&amp;#039; command. While you have a target, it is used as a target for any power you use that doesn&amp;#039;t have a target specified, this includes AI chosen actions. Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;28th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*You can now customize your avatar on the web page with eyes and mouths!&lt;br /&gt;
*Recipes now show more intelligently in +rpinfo, no more cut off salvage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;30th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Significant changes to Knockdown! It can now delay powers that are already being charged, and only the largest knockdown applies if a target gets hit with it multiple times before its next turn.&lt;br /&gt;
*Colored group and faction chat, made to resemble public channels&lt;br /&gt;
*Group crafting masteries are now prompted for level to use&lt;br /&gt;
*Can&amp;#039;t talk or check while dead&lt;br /&gt;
*+pj uses cred instead of gil&lt;br /&gt;
*Scrubbers to clean up old effects should result in increased game speed&lt;br /&gt;
*Spoof #show to see who&amp;#039;s spoofing&lt;br /&gt;
*Fleeing now uses true level when mentored down&lt;br /&gt;
*Sticky modifier uses less loadout&lt;/div&gt;</summary>
		<author><name>Kori</name></author>
	</entry>
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