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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Multiplayer_Updates%2FJune_2015</id>
	<title>Multiplayer Updates/June 2015 - Revision history</title>
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	<updated>2026-05-23T20:09:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/June_2015&amp;diff=308458&amp;oldid=prev</id>
		<title>Kori: Archiving.</title>
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		<updated>2015-08-19T05:58:27Z</updated>

		<summary type="html">&lt;p&gt;Archiving.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Time now shows wind speeds.&lt;br /&gt;
* Weather and +weather are now aliases for time.&lt;br /&gt;
** Fixed wind-speed calculations.&lt;br /&gt;
* Fixed a horrifyingly bad bit of code in help.&lt;br /&gt;
* Weather string parsing added.&lt;br /&gt;
** See help string parsing for details.&lt;br /&gt;
* Bot fights will have an extra, short delay added per turn based on how much load is on the game.&lt;br /&gt;
** This delay will ONLY be added if the game IS under load.&lt;br /&gt;
* There is now a library $lib/uuid that hands out and maintains the production of UUID.&lt;br /&gt;
* Licker can now clean any filled stat up.&lt;br /&gt;
** In other words, it no longer relies on a preset list of things to clean.&lt;br /&gt;
* Two new string parsings added.&lt;br /&gt;
** [comment=&amp;lt;text&amp;gt;] and [description=&amp;lt;text&amp;gt;] will both be removed from any string parsing completely.&lt;br /&gt;
* Fixed various copyright infringing names and descriptions in areas.&lt;br /&gt;
* Rearranged web combat clean up to fix a fringe clean up scenario with webrooms that hadn&amp;#039;t had their &amp;#039;finished&amp;#039; flag set properly.&lt;br /&gt;
* Belatedly, [[Siphospes]] given [[kemonomimi]] support.&lt;br /&gt;
* Lay Master and Ovulation Period are now mutually exclusive, and the code has been changed to avoid issues in the case that both are owned (Lay Master will supersede).&lt;br /&gt;
* [[Genetically Superior Human]] descs now show up for Kemonomimi characters.&lt;br /&gt;
* Overhaul to [[Personal Valve]] code.&lt;br /&gt;
** Persons inflated/deflated with pump/vacuum will slowly return to normal.&lt;br /&gt;
*** Also, personal vacuum now cancels out effects of [[personal pump]], instead of stacking with it.&lt;br /&gt;
* Added to #0 the define array_adj_item=2 dupn array_getitem 4 rotate + -3 rotate array_setitem.&lt;br /&gt;
* [[Colorizer]] will correctly clear the inventory color from an item.&lt;br /&gt;
* Lust damage now properly added as Energy=&amp;gt;Mental subtype.&lt;br /&gt;
* Fixed a small bug with how webcombat notifies the client that a finished fight has been resumed (via hero points).&lt;br /&gt;
* Made the way the webpage and the web command set difficulty level and difficulty quantity match that of the in-game way of doing it (Turns out there is a 4).&lt;br /&gt;
* New string parsing: [eggnancies of [player]].&lt;br /&gt;
** Tells you, numerically, how many clutches you are carrying.&lt;br /&gt;
*** Regular pregnancy counts as 0.&lt;br /&gt;
** Also works in [if ] form.&lt;br /&gt;
*** [if eggnancies of [player] &amp;gt; #] and so on.&lt;br /&gt;
** In your descs, these string parses will only work on yourself.&lt;br /&gt;
*** In form-descs, they can hit any target.&lt;br /&gt;
* Fixed a bug where children from ferals (mobs) would not be marked as such by the impreg code.&lt;br /&gt;
* Fixed a bug in impreg where someone pregnant with eggs could be impregged regularly.&lt;br /&gt;
** The inverse was already blocked.&lt;br /&gt;
* A cuddling scene has been added to Chenoa the [[Aassahke Female]], content courtesy of fellow player Jade.&lt;br /&gt;
* Added the taur flag to the [[Arachne]] form.&lt;br /&gt;
* Fixed an issue with desperate web mission fights.&lt;br /&gt;
* Implemented a _connect and _disconnect propqueue for web connections.&lt;br /&gt;
** Intended for later things but also makes the live Who&amp;#039;s Online page run smoother.&lt;br /&gt;
* Added Kemonomimi support to [[Bastet Disciple]].&lt;br /&gt;
** In addition, [[Shy Gecko]]&amp;#039;s slit has been changed from the normal cleft descriptor to a cloaca, as per the original writer&amp;#039;s request and for flavor, and its groin TF message has been expanded to accommodate for females, herms and neuters.&lt;br /&gt;
* Added the chitinous wi flag, abbreviated as ctn (chi was taken for Child Raising).&lt;br /&gt;
** Useful for bug-lovers who crave those exotic partners.&lt;br /&gt;
* Made ass labs much less ass-focused (much more random now).&lt;br /&gt;
* Nanite Solar Collection research bumped by 25 due to stretch goal.&lt;br /&gt;
* AI&amp;#039;s should now treat AI routines with apostrophes correctly, though you&amp;#039;ll have to set them up again for it to work correctly.&lt;br /&gt;
** If you don&amp;#039;t have any apostrophes in power names, you can ignore this message.&lt;br /&gt;
* Implemented much more random handling of &amp;quot;random&amp;quot; targeting and loot selection.&lt;br /&gt;
** If any bad items/targeting found, please make a request.&lt;br /&gt;
* Tweaked the April Fools update generator.&lt;br /&gt;
* Fixed an erratic crash in combat that might have been causing other parts of the program to fail to trigger.&lt;br /&gt;
* Fixed error that prevented purchase of things from the lunarmako store on the web.&lt;br /&gt;
* Huge bugfix, applying maxhp or maxphp debuff will IMMEDIATELY invalidate your cached max hp, allowing them to take effect.&lt;br /&gt;
* Fixed player-targeting-aoe powers that were not hitting more than one target.&lt;br /&gt;
* Some performance changes made to how stats of powers are collected.&lt;br /&gt;
* Gave web missions the ability to recognize a broken goto link and report it rather than restarting the mission.&lt;br /&gt;
** Also reworked the staff only &amp;#039;checkmissions&amp;#039; command to find such.&lt;br /&gt;
* [[Polar Bear]] given Kemonomimi support.&lt;br /&gt;
* Blindfold (item) removed from mako-store.&lt;br /&gt;
** Blindfold (recipe) added to mako-store.&lt;br /&gt;
** Price is the same as the old item.&lt;br /&gt;
** Blindfold, now being craftable, allowed into the crafting-bounties.&lt;br /&gt;
* Mako-store sorted.&lt;br /&gt;
** Be sure to refresh if you still have the page open.&lt;br /&gt;
* The &amp;#039; is now a valid character in the name of crafted items.&lt;br /&gt;
** The &amp;#039; can be put into the name of an item renamed by rename tag.&lt;br /&gt;
*** Same with +sexname-renaming.&lt;br /&gt;
* Setup some combat-level caching of power data, this should not affect players in any way.&lt;br /&gt;
* Web combat now ignores player&amp;#039;s Group Size/Pheromone level as well as extra &amp;quot;density&amp;quot; from the area.&lt;br /&gt;
* Splash.muf should no longer hard crash when connecting/disconnecting too fast when the game is under load.&lt;br /&gt;
* Caching (as previously mentioned) now much wider in scope.&lt;br /&gt;
** Players should not see any difference mechanics-wise.&lt;br /&gt;
* Reworked how web combat selects backup so that people already busy are considered later (Means the &amp;#039;web #assists&amp;#039; list is more about potential than &amp;#039;right now&amp;#039;) and to prevent backup that are alts of each other from being summoned (it already prevented alts of the player).&lt;br /&gt;
* New combat role, Mad Researcher.&lt;br /&gt;
** Contains [[Warded]], [[Technical]] and [[Enduring Malice]].&lt;br /&gt;
* Implemented a disable switch for web combat for times when the muck is stressed.&lt;br /&gt;
** Left room for load balancing causing longer pauses between fights.&lt;br /&gt;
* Updated some timing and priority steps for power processing.&lt;br /&gt;
** This should not affect anything from a player&amp;#039;s perspective.&lt;br /&gt;
* Added &amp;#039;webstatus&amp;#039; and &amp;#039;webeffects&amp;#039; to do the same as their regular counterparts (status and effects) but show the version of a person presently taking part in web combat.&lt;br /&gt;
* Sped up the way the request list is built for staff.&lt;br /&gt;
* Added a spooling queue to webcombat generation to ensure only one is being generated at a time.&lt;br /&gt;
** At present it has minimal feedback, left some room for it to provide queue place but seeing how it fares at peektime first.&lt;br /&gt;
* Implemented a manual turn timer in web combat; turns over 10m will switch to auto.&lt;br /&gt;
* By popular demand, udders given more descriptions with more even ranges.&lt;br /&gt;
* In light of the rebirth of the [[Nova Fairy|Nova Faeries]], the height and weight changing mods have been disabled.&lt;br /&gt;
** A rework or refund of them pending.&lt;/div&gt;</summary>
		<author><name>Kori</name></author>
	</entry>
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