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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Medicated</id>
	<title>Medicated - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Medicated"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;action=history"/>
	<updated>2026-06-10T14:11:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=596898&amp;oldid=prev</id>
		<title>FlexBot at 00:57, 19 July 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=596898&amp;oldid=prev"/>
		<updated>2017-07-19T00:57:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:57, 19 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=+150%|xp=+50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=+150%|xp=+50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=596738&amp;oldid=prev</id>
		<title>FlexBot at 23:55, 18 July 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=596738&amp;oldid=prev"/>
		<updated>2017-07-18T23:55:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:55, 18 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/ins&gt;150%|xp=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/ins&gt;50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=582484&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=582484&amp;oldid=prev"/>
		<updated>2017-06-14T16:50:48Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 14 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Charge]][[Category:Energy]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]][[Category:Status Chance]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}[[Category:Active Ally Status &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Active Enemy Status &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Charge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Energy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Loadout &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Passive Ally Status &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Passive Enemy Status &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]][[Category:Status Chance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modifier&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=582347&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=582347&amp;oldid=prev"/>
		<updated>2017-06-14T16:47:39Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:47, 14 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for 6 rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Charge]][[Category:Energy]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]][[Category:Status Chance]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=21960&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=21960&amp;oldid=prev"/>
		<updated>2012-09-29T15:54:00Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:54, 29 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 for 6 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 3 for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Status Chance of +20%|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=15287&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=15287&amp;oldid=prev"/>
		<updated>2012-07-01T21:48:08Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:48, 1 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;100% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealingDebuff &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Energy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-20%&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loadout &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 for 10 rounds&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 8 &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Charge of +10%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Energy of -30%&amp;lt;br&amp;gt;Loadout of 5&lt;/ins&gt;&amp;lt;br&amp;gt;100% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healing &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.5 &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100% chance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealingDebuff at magnitude 3 for 2 rounds.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Status Chance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+20%&lt;/ins&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=13817&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=13817&amp;oldid=prev"/>
		<updated>2012-05-01T18:46:47Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:46, 1 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;None&lt;/del&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100% chance of Healing at magnitude 2.5 for 10 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 6 for 5 rounds.&amp;lt;br&amp;gt;Energy of -20%&amp;lt;br&amp;gt;Loadout of 5&lt;/ins&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=13215&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=13215&amp;oldid=prev"/>
		<updated>2012-04-10T21:10:16Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:10, 10 April 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100% chance of Healing at magnitude 2.5 for 5 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 6 for 5 rounds.&amp;lt;br&amp;gt;Energy of -20%&amp;lt;br&amp;gt;Loadout of 5&lt;/del&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;None&lt;/ins&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=12117&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=12117&amp;oldid=prev"/>
		<updated>2012-03-11T16:40:27Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:40, 11 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 6 for 5 rounds.&amp;lt;br&amp;gt;Energy of -20%&amp;lt;br&amp;gt;Loadout of 5|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|salvage=Uncommon Chemical X 1&lt;/ins&gt;|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.&amp;lt;br&amp;gt;Charge of +10%&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 6 for 5 rounds.&amp;lt;br&amp;gt;Energy of -20%&amp;lt;br&amp;gt;Loadout of 5|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=9471&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicated&amp;diff=9471&amp;oldid=prev"/>
		<updated>2012-01-28T21:04:51Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:04, 28 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.&amp;lt;br&amp;gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of +10%&amp;lt;br&amp;gt;100% chance of HealingDebuff at magnitude 6 for 5 rounds.&amp;lt;br&amp;gt;Energy of -20%&amp;lt;br&amp;gt;Loadout of 5&lt;/ins&gt;|skills=None}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>