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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Medical_Nanomagic</id>
	<title>Medical Nanomagic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Medical_Nanomagic"/>
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	<updated>2026-04-11T14:34:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2355248&amp;oldid=prev</id>
		<title>FlexBot at 01:12, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2355248&amp;oldid=prev"/>
		<updated>2025-05-15T01:12:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2354124&amp;oldid=prev</id>
		<title>FlexBot at 00:08, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2354124&amp;oldid=prev"/>
		<updated>2025-05-13T00:08:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2348528&amp;oldid=prev</id>
		<title>FlexBot at 00:14, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2348528&amp;oldid=prev"/>
		<updated>2025-05-05T00:14:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2347762&amp;oldid=prev</id>
		<title>FlexBot at 00:10, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2347762&amp;oldid=prev"/>
		<updated>2025-05-05T00:10:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2345042&amp;oldid=prev</id>
		<title>FlexBot at 00:38, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2345042&amp;oldid=prev"/>
		<updated>2025-05-03T00:38:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2340672&amp;oldid=prev</id>
		<title>FlexBot at 00:16, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2340672&amp;oldid=prev"/>
		<updated>2025-04-27T00:16:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:16, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2338883&amp;oldid=prev</id>
		<title>FlexBot at 00:56, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2338883&amp;oldid=prev"/>
		<updated>2025-04-26T00:56:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:56, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2333864&amp;oldid=prev</id>
		<title>FlexBot at 00:15, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2333864&amp;oldid=prev"/>
		<updated>2025-04-19T00:15:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2328034&amp;oldid=prev</id>
		<title>FlexBot at 00:18, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2328034&amp;oldid=prev"/>
		<updated>2025-04-11T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2327318&amp;oldid=prev</id>
		<title>FlexBot at 00:15, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medical_Nanomagic&amp;diff=2327318&amp;oldid=prev"/>
		<updated>2025-04-11T00:15:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered (includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10 (even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Medical Nanomagic|desc=While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;If you are anything other than a pile of ash or a fine smear, there&#039;s a chance someone with this skill can revive you if you are given attention within 5 minutes of &#039;death&#039;. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you&#039;ve been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;You also must have a rating in medicine equal to the amount of hero points required times 10 (So 10 Medicine for a feat that requires 1 hero point). If you do not, you must spend an extra hero point per 10 points of medicine missing, two maximum(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;in you need medicine 10 to fake the medicine 30 result).&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Medical nanomagic also increases your medicine score by 10(even above 60) for helping with wound recovery during roleplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Healing, Resurrection|target=Dead Ally|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of Wound at magnitude 1 for 1 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -4000&amp;lt;br&amp;gt;Energy by -6.25&amp;lt;br&amp;gt;EnergyModMag by 10}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>