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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Lucky_Charm</id>
	<title>Lucky Charm - Revision history</title>
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	<updated>2026-04-26T08:34:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2355832&amp;oldid=prev</id>
		<title>FlexBot at 02:43, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2355832&amp;oldid=prev"/>
		<updated>2025-05-15T02:43:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:43, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/ins&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;Energy of 0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/ins&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2354092&amp;oldid=prev</id>
		<title>FlexBot at 00:07, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2354092&amp;oldid=prev"/>
		<updated>2025-05-13T00:07:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:07, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/del&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;Energy of 0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/del&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/del&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2348349&amp;oldid=prev</id>
		<title>FlexBot at 00:13, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2348349&amp;oldid=prev"/>
		<updated>2025-05-05T00:13:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/ins&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;Energy of 0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/ins&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2347711&amp;oldid=prev</id>
		<title>FlexBot at 00:10, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2347711&amp;oldid=prev"/>
		<updated>2025-05-05T00:10:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/del&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;Energy of 0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/del&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/del&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2345010&amp;oldid=prev</id>
		<title>FlexBot at 00:26, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2345010&amp;oldid=prev"/>
		<updated>2025-05-03T00:26:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:26, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/ins&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;Energy of 0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/ins&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2340640&amp;oldid=prev</id>
		<title>FlexBot at 00:16, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2340640&amp;oldid=prev"/>
		<updated>2025-04-27T00:16:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:16, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/del&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;Energy of 0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/del&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/del&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2338851&amp;oldid=prev</id>
		<title>FlexBot at 00:55, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2338851&amp;oldid=prev"/>
		<updated>2025-04-26T00:55:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:55, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/ins&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;Energy of 0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/ins&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2333832&amp;oldid=prev</id>
		<title>FlexBot at 00:05, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2333832&amp;oldid=prev"/>
		<updated>2025-04-19T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:05, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/del&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;Energy of 0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/del&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/del&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2327887&amp;oldid=prev</id>
		<title>FlexBot at 00:17, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2327887&amp;oldid=prev"/>
		<updated>2025-04-11T00:17:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:17, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/ins&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;Energy of 0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/ins&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/ins&gt;% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/ins&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/ins&gt;for 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/ins&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2327282&amp;oldid=prev</id>
		<title>FlexBot at 00:14, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Lucky_Charm&amp;diff=2327282&amp;oldid=prev"/>
		<updated>2025-04-11T00:14:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge of 200&amp;lt;br&amp;gt;&lt;/del&gt;Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffClearChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;DebuffClearMag of -100%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;DebuffResistChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;Energy of 0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HPBufferChance of -99&lt;/del&gt;&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt;% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[one of]&lt;/del&gt;Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Charge at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Charge &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Healing at magnitude 25 for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Healing &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Statusboost &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky StatusBoost &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healgain &lt;/del&gt;at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky HealGain &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky Vampiric at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky Vampiric &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky DamageResist at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky DamageResist &lt;/del&gt;rounds.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/del&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;for 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[or]Lucky PhysicalDamageReturn rounds.&amp;lt;br&amp;gt;50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] &lt;/del&gt;rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buff &lt;/del&gt;Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Recipe|name=Lucky Charm|desc=It doesn&#039;t seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0&amp;lt;br&amp;gt;Damage Type of Healing&amp;lt;br&amp;gt;DebuffClearMag of -100%&amp;lt;br&amp;gt;Energy of 0&amp;lt;br&amp;gt;HpBufferMag of -100%&amp;lt;br&amp;gt;Loadout of 5&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Charge at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Healing at magnitude 25 for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StatusBoost &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HealGain &lt;/ins&gt;at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky Vampiric at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky DamageResist at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;% chance of Lucky PhysicalDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/ins&gt;for 2 rounds.&amp;lt;br&amp;gt;Target of Self NoAoE&amp;lt;br&amp;gt;Type of Toggle&amp;lt;br&amp;gt;Upkeep of 10|skills=Chemical of at least 20&amp;lt;br&amp;gt;Energy of at least 20&amp;lt;br&amp;gt;Electronic of at least 20|salvage=Uncommon Energy X 1&amp;lt;br&amp;gt;Uncommon Electronic X 1&amp;lt;br&amp;gt;Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>