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	<title>Illusionary Equilibrioception Nanomagic - Revision history</title>
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	<updated>2026-08-05T04:11:08Z</updated>
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		<updated>2017-05-12T00:16:38Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:16, 12 May 2017&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of Chargedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffMag by 5&amp;lt;br&amp;gt;Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2}}[[Category:Chargedebuff inflicting base powers]][[Category:Delaydebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.&lt;/ins&gt;|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of Chargedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffMag by 5&amp;lt;br&amp;gt;Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2}}[[Category:Chargedebuff inflicting base powers]][[Category:Delaydebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
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		<updated>2017-05-10T00:27:23Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:27, 10 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hastedebuff &lt;/del&gt;at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;HasteDebuffMag by 5&lt;/del&gt;}}[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delaydebuff &lt;/del&gt;inflicting base powers]][[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hastedebuff &lt;/del&gt;inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chargedebuff &lt;/ins&gt;at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ChargeDebuffMag by 5&amp;lt;br&amp;gt;&lt;/ins&gt;Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2}}[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chargedebuff &lt;/ins&gt;inflicting base powers]][[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delaydebuff &lt;/ins&gt;inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
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		<updated>2017-01-04T00:20:39Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 4 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mental&lt;/del&gt;|Status=100% chance of Hastedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2&amp;lt;br&amp;gt;HasteDebuffMag by 5}}[[Category:Delaydebuff inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic&lt;/ins&gt;|Status=100% chance of Hastedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2&amp;lt;br&amp;gt;HasteDebuffMag by 5}}[[Category:Delaydebuff inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
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		<updated>2016-10-03T00:14:59Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 3 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expantion &lt;/del&gt;upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targetting &lt;/del&gt;and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Single Target&lt;/del&gt;, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Mental|Status=100% chance of Hastedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2&amp;lt;br&amp;gt;HasteDebuffMag by 5}}[[Category:Delaydebuff inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion &lt;/ins&gt;upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targeting &lt;/ins&gt;and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE&lt;/ins&gt;, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Mental|Status=100% chance of Hastedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2&amp;lt;br&amp;gt;HasteDebuffMag by 5}}[[Category:Delaydebuff inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
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		<updated>2016-10-01T00:17:23Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target&amp;#039;s sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt; As this is an expantion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targetting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=Single Target, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Mental|Status=100% chance of Hastedebuff at magnitude 10 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Delaydebuff at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;100% chance of Knockdown at magnitude 4 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=Cooldown by -2500&amp;lt;br&amp;gt;DelayDebuffMag by 2&amp;lt;br&amp;gt;HasteDebuffMag by 5}}[[Category:Delaydebuff inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>FlexBot</name></author>
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