<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Fire_Nanomagic</id>
	<title>Fire Nanomagic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Fire_Nanomagic"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;action=history"/>
	<updated>2026-04-26T08:43:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2355018&amp;oldid=prev</id>
		<title>FlexBot at 00:45, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2355018&amp;oldid=prev"/>
		<updated>2025-05-15T00:45:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2353715&amp;oldid=prev</id>
		<title>FlexBot at 00:06, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2353715&amp;oldid=prev"/>
		<updated>2025-05-13T00:06:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:06, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2347893&amp;oldid=prev</id>
		<title>FlexBot at 00:11, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2347893&amp;oldid=prev"/>
		<updated>2025-05-05T00:11:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:11, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2347206&amp;oldid=prev</id>
		<title>FlexBot at 00:08, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2347206&amp;oldid=prev"/>
		<updated>2025-05-05T00:08:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2344794&amp;oldid=prev</id>
		<title>FlexBot at 00:13, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2344794&amp;oldid=prev"/>
		<updated>2025-05-03T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2340424&amp;oldid=prev</id>
		<title>FlexBot at 00:14, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2340424&amp;oldid=prev"/>
		<updated>2025-04-27T00:14:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2338635&amp;oldid=prev</id>
		<title>FlexBot at 00:52, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2338635&amp;oldid=prev"/>
		<updated>2025-04-26T00:52:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:52, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2333526&amp;oldid=prev</id>
		<title>FlexBot at 00:03, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2333526&amp;oldid=prev"/>
		<updated>2025-04-19T00:03:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2327414&amp;oldid=prev</id>
		<title>FlexBot at 00:15, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2327414&amp;oldid=prev"/>
		<updated>2025-04-11T00:15:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2326954&amp;oldid=prev</id>
		<title>FlexBot at 00:13, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Nanomagic&amp;diff=2326954&amp;oldid=prev"/>
		<updated>2025-04-11T00:13:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressing &lt;/del&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material (or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Fire Nanomagic|desc=Building on, and requiring, Thermal Nanomagic, this nanomagic allows you to manipulate heat in a much more fine control for the express purpose of starting or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supressing &lt;/ins&gt;fires. The very air itself can be combusted, though that tends to result in very short duration gushes of flames. You can control starting colors of the flame, but it will tend to settle into whatever natural color the burning material would be. Built in safety functions prevent setting living targets directly on fire, though catching them in the blast of something beside or under them igniting can be painful enough. You can ignite 1 cubic feet of normally flammable material instantly or 1 cubic inch of flame retardant material(or air). Spent hero points double or redouble this amount. If you continue concentrating, you can repeat this trick to spread or suppress flames every 6 seconds, but hero point expenditures only apply on that one time. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=DoT, Damage|target=Single enemy|energy=10|charge=1000|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>