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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Electrical_Assault_Nanomagic</id>
	<title>Electrical Assault Nanomagic - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;action=history"/>
	<updated>2026-06-09T22:25:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2354956&amp;oldid=prev</id>
		<title>FlexBot at 00:36, 15 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2354956&amp;oldid=prev"/>
		<updated>2025-05-15T00:36:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:36, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2353593&amp;oldid=prev</id>
		<title>FlexBot at 00:06, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2353593&amp;oldid=prev"/>
		<updated>2025-05-13T00:06:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:06, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2347714&amp;oldid=prev</id>
		<title>FlexBot at 00:10, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2347714&amp;oldid=prev"/>
		<updated>2025-05-05T00:10:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2347058&amp;oldid=prev</id>
		<title>FlexBot at 00:08, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2347058&amp;oldid=prev"/>
		<updated>2025-05-05T00:08:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2344734&amp;oldid=prev</id>
		<title>FlexBot at 00:13, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2344734&amp;oldid=prev"/>
		<updated>2025-05-03T00:13:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2340364&amp;oldid=prev</id>
		<title>FlexBot at 00:14, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2340364&amp;oldid=prev"/>
		<updated>2025-04-27T00:14:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2338564&amp;oldid=prev</id>
		<title>FlexBot at 00:51, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2338564&amp;oldid=prev"/>
		<updated>2025-04-26T00:51:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:51, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2333408&amp;oldid=prev</id>
		<title>FlexBot at 00:03, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2333408&amp;oldid=prev"/>
		<updated>2025-04-19T00:03:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2327226&amp;oldid=prev</id>
		<title>FlexBot at 00:14, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2327226&amp;oldid=prev"/>
		<updated>2025-04-11T00:14:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:14, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2326863&amp;oldid=prev</id>
		<title>FlexBot at 00:12, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electrical_Assault_Nanomagic&amp;diff=2326863&amp;oldid=prev"/>
		<updated>2025-04-11T00:12:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75&lt;/del&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;115&lt;/ins&gt;%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=ChargeDebuffChance by 15&amp;lt;br&amp;gt;ChargeDebuffDuration by 4&amp;lt;br&amp;gt;Damage by 5&amp;lt;br&amp;gt;Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>