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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Electric_Nanomagic</id>
	<title>Electric Nanomagic - Revision history</title>
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	<updated>2026-04-10T18:16:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=567432&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
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		<updated>2017-05-12T00:15:37Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 12 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 1&amp;lt;br&amp;gt;Functioning small device without battery: 3&amp;lt;br&amp;gt;Recharge car battery: 5&amp;lt;br&amp;gt;Powering a large object without batteries: 7&amp;lt;br&amp;gt;Lights in a single story of building: 9 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 11 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 12 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: 15 (and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Electric|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 1&amp;lt;br&amp;gt;Functioning small device without battery: 3&amp;lt;br&amp;gt;Recharge car battery: 5&amp;lt;br&amp;gt;Powering a large object without batteries: 7&amp;lt;br&amp;gt;Lights in a single story of building: 9 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 11 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 12 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: 15 (and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use. This is an Active nanomagic, and it cannot be used while another nanomagic is Active and in &lt;/ins&gt;use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Electric|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=510497&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
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		<updated>2017-01-04T00:19:14Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:19, 4 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 1&amp;lt;br&amp;gt;Functioning small device without battery: 3&amp;lt;br&amp;gt;Recharge car battery: 5&amp;lt;br&amp;gt;Powering a large object without batteries: 7&amp;lt;br&amp;gt;Lights in a single story of building: 9 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 11 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 12 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: 15 (and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical&lt;/del&gt;|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 1&amp;lt;br&amp;gt;Functioning small device without battery: 3&amp;lt;br&amp;gt;Recharge car battery: 5&amp;lt;br&amp;gt;Powering a large object without batteries: 7&amp;lt;br&amp;gt;Lights in a single story of building: 9 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 11 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 12 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: 15 (and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electric&lt;/ins&gt;|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=455670&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
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		<updated>2016-08-11T00:15:30Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 11 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-5&lt;/del&gt;. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;&amp;lt;br&amp;gt;Functioning small device without battery: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/del&gt;&amp;lt;br&amp;gt;Recharge car battery: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;&amp;lt;br&amp;gt;Powering a large object without batteries: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/del&gt;&amp;lt;br&amp;gt;Lights in a single story of building: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/del&gt;(And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;(and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;(and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;(and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;&amp;lt;br&amp;gt;Functioning small device without battery: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;&amp;lt;br&amp;gt;Recharge car battery: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;&amp;lt;br&amp;gt;Powering a large object without batteries: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7&lt;/ins&gt;&amp;lt;br&amp;gt;Lights in a single story of building: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/ins&gt;(And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11 &lt;/ins&gt;(and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/ins&gt;(and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 &lt;/ins&gt;(and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=136633&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
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		<updated>2014-06-18T00:08:23Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 18 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation-5. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 20 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: 30 (and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation-5. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 20 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: 30 (and 750 mg of nanites, 2 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical&lt;/ins&gt;|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=48096&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=48096&amp;oldid=prev"/>
		<updated>2013-11-11T03:08:06Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:08, 11 November 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation-5. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 20 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (and 150 mg of nanites&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, hero point&lt;/del&gt;)&amp;lt;br&amp;gt;A city block: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35 &lt;/del&gt;(and 750 mg of nanites, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, Roll Computer+Installation-5. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 20 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (and 150 mg of nanites)&amp;lt;br&amp;gt;A city block: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/ins&gt;(and 750 mg of nanites, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=45390&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=45390&amp;oldid=prev"/>
		<updated>2013-11-05T00:34:49Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:34, 5 November 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dice 1d20, add twice your installation score. Add 10 if a hero point is spent&lt;/del&gt;. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 20 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (and 150 mg of nanites, hero point)&amp;lt;br&amp;gt;A city block: 35 (and 750 mg of nanites, 4 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roll Computer&lt;/ins&gt;+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Installation-5&lt;/ins&gt;. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And 50 mg of nanites)&amp;lt;br&amp;gt;Lighting a small building: 20 (and 100 mg of nanites, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (and 150 mg of nanites, hero point)&amp;lt;br&amp;gt;A city block: 35 (and 750 mg of nanites, 4 hero points, and don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=32391&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=32391&amp;oldid=prev"/>
		<updated>2013-08-04T04:42:37Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:42, 4 August 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a builder vial&lt;/del&gt;)&amp;lt;br&amp;gt;Lighting a small building: 20(and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two vials&lt;/del&gt;, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 vials&lt;/del&gt;, hero point)&amp;lt;br&amp;gt;A city block: 35(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 vials&lt;/del&gt;, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15 (And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50 mg of nanites&lt;/ins&gt;)&amp;lt;br&amp;gt;Lighting a small building: 20 (and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 mg of nanites&lt;/ins&gt;, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25 (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and 150 mg of nanites&lt;/ins&gt;, hero point)&amp;lt;br&amp;gt;A city block: 35 (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and 750 mg of nanites&lt;/ins&gt;, 4 hero points, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude 5 for 10 rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 2.5}}[[Category:Electronicsalvage inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=14864&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=14864&amp;oldid=prev"/>
		<updated>2012-06-12T16:18:16Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:18, 12 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And a builder vial)&amp;lt;br&amp;gt;Lighting a small building: 20(and two vials, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(3 vials, hero point)&amp;lt;br&amp;gt;A city block: 35(15 vials, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 &lt;/del&gt;for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 5}}[[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And a builder vial)&amp;lt;br&amp;gt;Lighting a small building: 20(and two vials, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(3 vials, hero point)&amp;lt;br&amp;gt;A city block: 35(15 vials, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=Nanomagic|target=Self NoAoE|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=|Status=100% chance of EnergyDamageReturn at magnitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;for 10 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rounds.&amp;lt;br&amp;gt;100% chance of ElectronicSalvage at magnitude 0 for 5 &lt;/ins&gt;rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;ElectronicSalvageMag by 2.5&lt;/ins&gt;&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.&lt;/ins&gt;5}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Electronicsalvage inflicting base powers]]&lt;/ins&gt;[[Category:Energydamagereturn inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=14354&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=14354&amp;oldid=prev"/>
		<updated>2012-05-24T01:44:56Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:44, 24 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And a builder vial)&amp;lt;br&amp;gt;Lighting a small building: 20(and two vials, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(3 vials, hero point)&amp;lt;br&amp;gt;A city block: 35(15 vials, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=|target=|energy=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/del&gt;|charge=0|cooldown=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/del&gt;|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hostile &lt;/del&gt;base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And a builder vial)&amp;lt;br&amp;gt;Lighting a small building: 20(and two vials, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(3 vials, hero point)&amp;lt;br&amp;gt;A city block: 35(15 vials, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nanomagic&lt;/ins&gt;|target=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Self NoAoE&lt;/ins&gt;|energy=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;|charge=0|cooldown=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20000&lt;/ins&gt;|accuracy=75%|damageamount=0|damagetype=|Status=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100% chance of EnergyDamageReturn at magnitude 30 for 10 rounds.&amp;lt;br&amp;gt;&lt;/ins&gt;|Upgrades=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge by -275&amp;lt;br&amp;gt;Cooldown by -3350&amp;lt;br&amp;gt;Energy by -5&amp;lt;br&amp;gt;EnergyDamageReturnMag by 5&lt;/ins&gt;}}[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Energydamagereturn inflicting base powers]][[Category:Friendly &lt;/ins&gt;base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=14100&amp;oldid=prev</id>
		<title>FlexBot: Auto update</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Electric_Nanomagic&amp;diff=14100&amp;oldid=prev"/>
		<updated>2012-05-06T15:55:08Z</updated>

		<summary type="html">&lt;p&gt;Auto update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:55, 6 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And a builder vial)&amp;lt;br&amp;gt;Lighting a small building: 20(and two vials, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(3 vials, hero point)&amp;lt;br&amp;gt;A city block: 35(15 vials, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Electric Nanomagic|desc=Nanites can produce great amounts of energy in a small space. Directing them carefully, you can power devices, or simply direct a great burst of power at things you don&#039;t like. To power things with functioning batteries is easiest, while things that need constant, regulated, power are the most difficult. To determine if it is done safely, +dice 1d20, add twice your installation score. Add 10 if a hero point is spent. The target is as follows:&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Functioning small device with battery: 5&amp;lt;br&amp;gt;Functioning small device without battery: 7&amp;lt;br&amp;gt;Recharge car battery: 10&amp;lt;br&amp;gt;Powering a large object without batteries: 15&amp;lt;br&amp;gt;Lights in a single story of building: 15(And a builder vial)&amp;lt;br&amp;gt;Lighting a small building: 20(and two vials, and a hero point),&amp;lt;br&amp;gt;Lighting a large building: 25(3 vials, hero point)&amp;lt;br&amp;gt;A city block: 35(15 vials, 4 hero points, don&#039;t mess it up)&amp;lt;br&amp;gt;-&amp;lt;br&amp;gt;Powered objects remain powered for up to an hour per use.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]][[Category:Nanomagic&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
</feed>