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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Counter_Nanomagic</id>
	<title>Counter Nanomagic - Revision history</title>
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	<updated>2026-05-26T00:14:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_Nanomagic&amp;diff=2354879&amp;oldid=prev</id>
		<title>FlexBot: Created page with &quot;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both sides a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an ho...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_Nanomagic&amp;diff=2354879&amp;oldid=prev"/>
		<updated>2025-05-15T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both sides a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an ho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both sides a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &amp;#039;out of bubble&amp;#039; for the duration. Note that it isn&amp;#039;t a fire and forget ability. It does require some concentration to maintain the interruption signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>FlexBot</name></author>
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