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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Counter_NanoMagic</id>
	<title>Counter NanoMagic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Counter_NanoMagic"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;action=history"/>
	<updated>2026-04-25T10:58:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2353379&amp;oldid=prev</id>
		<title>FlexBot at 00:05, 13 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2353379&amp;oldid=prev"/>
		<updated>2025-05-13T00:05:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:05, 13 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2347296&amp;oldid=prev</id>
		<title>FlexBot at 00:08, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2347296&amp;oldid=prev"/>
		<updated>2025-05-05T00:08:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2346794&amp;oldid=prev</id>
		<title>FlexBot at 00:07, 5 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2346794&amp;oldid=prev"/>
		<updated>2025-05-05T00:07:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:07, 5 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2344507&amp;oldid=prev</id>
		<title>FlexBot at 00:11, 3 May 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2344507&amp;oldid=prev"/>
		<updated>2025-05-03T00:11:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:11, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2339849&amp;oldid=prev</id>
		<title>FlexBot at 00:02, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2339849&amp;oldid=prev"/>
		<updated>2025-04-27T00:02:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:02, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2338327&amp;oldid=prev</id>
		<title>FlexBot at 00:29, 26 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2338327&amp;oldid=prev"/>
		<updated>2025-04-26T00:29:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:29, 26 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2333207&amp;oldid=prev</id>
		<title>FlexBot at 00:02, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2333207&amp;oldid=prev"/>
		<updated>2025-04-19T00:02:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:02, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2326971&amp;oldid=prev</id>
		<title>FlexBot at 00:13, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2326971&amp;oldid=prev"/>
		<updated>2025-04-11T00:13:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2326703&amp;oldid=prev</id>
		<title>FlexBot at 00:12, 11 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2326703&amp;oldid=prev"/>
		<updated>2025-04-11T00:12:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2324838&amp;oldid=prev</id>
		<title>FlexBot at 00:15, 9 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Counter_NanoMagic&amp;diff=2324838&amp;oldid=prev"/>
		<updated>2025-04-09T00:15:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:15, 9 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side &lt;/del&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute(if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interuption &lt;/del&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Basepower|name=Counter Nanomagic|desc=Of the same discipline, and requiring, anti nanomagic, this program allows the user to employ greater finesse, specifically affecting out a single person or nanomagic effect. No roll is required unless the victim spends a hero point, which then gives both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sides &lt;/ins&gt;a nano magic +dice of 1d20. Hero points may be spent for +5 to this roll. A failed attempt to counter cannot be repeated for a minute. A successful counter remains for an hour, or at least a minute (if the victim spends a hero point for a new roll). A nanomagic effect is canceled immediately, a person is treated as &#039;out of bubble&#039; for the duration. Note that it isn&#039;t a fire and forget ability. It does require some concentration to maintain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interruption &lt;/ins&gt;signal, just like Anti Nanomagic. This is an Active nanomagic and cannot be used when another nanomagic is Active and in use except where explicitly stated.|powertype=Debuff, Nanomagic|target=Single Enemy NoAoE|energy=15|charge=500|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Electricity|Status=100% chance of NaniteDebuff at magnitude 3 for 10 rounds.&amp;lt;br&amp;gt;|Upgrades=Charge by -250&amp;lt;br&amp;gt;Cooldown by -1700&amp;lt;br&amp;gt;Energy by -3.75&amp;lt;br&amp;gt;NaniteDebuffDuration by 3&amp;lt;br&amp;gt;NaniteDebuffMag by 2}}[[Category:Nanitedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlexBot</name></author>
	</entry>
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