<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Combat_%28Single_Player%29</id>
	<title>Combat (Single Player) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Combat_%28Single_Player%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;action=history"/>
	<updated>2026-04-29T08:19:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=25132&amp;oldid=prev</id>
		<title>Stripes: Added some links</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=25132&amp;oldid=prev"/>
		<updated>2013-01-03T13:51:45Z</updated>

		<summary type="html">&lt;p&gt;Added some links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:51, 3 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the [[Category:Monsters_(Single_Player)|monster]] attempting to retaliate.  The basic choices in combat for a player are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;Category:Monsters_(Single_Player)|monster]] attempting to retaliate.  The basic choices in combat for a player are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Attack&#039;&#039;&#039; - You will attempt to strike the creature with your equipped [[Weapons|weapon]].  Your chance to hit are determined by your Dexterity and your Level.  If you reduce the opponent to 0 hp, you win the fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Attack&#039;&#039;&#039; - You will attempt to strike the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[:Category:Monsters_(Single_Player)|&lt;/ins&gt;creature&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;with your equipped [[Weapons|weapon]].  Your chance to hit are determined by your Dexterity and your Level.  If you reduce the opponent to 0 hp, you win the fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; - The player chooses to use an item in combat.  Only [[Items_(Single_Player)#Combat_Items|combat items]] can be chosen and this is how healing can be done during a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; - The player chooses to use an item in combat.  Only [[Items_(Single_Player)#Combat_Items|combat items]] can be chosen and this is how healing can be done during a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Pass&#039;&#039;&#039; - The player chooses to do nothing for his turn, letting the monster retaliate as normal.  Some monsters have different victory scenes based on whether or not the player lost the fight or surrendered.  As such, this can be used to let a monster win or to see their various attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Pass&#039;&#039;&#039; - The player chooses to do nothing for his turn, letting the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[:Category:Monsters_(Single_Player)|&lt;/ins&gt;monster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;retaliate as normal.  Some monsters have different victory scenes based on whether or not the player lost the fight or surrendered.  As such, this can be used to let a monster win or to see their various attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Flee&#039;&#039;&#039; - The player attempts to run away.  If you fail, the monster will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Flee&#039;&#039;&#039; - The player attempts to run away.  If you fail, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[:Category:Monsters_(Single_Player)|&lt;/ins&gt;monster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Throw the Fight&amp;#039;&amp;#039;&amp;#039; - You allow yourself to lose the fight, dropping your hp to 0.  This allows you to lose even if the monster&amp;#039;s too weak to effectively fight you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Throw the Fight&amp;#039;&amp;#039;&amp;#039; - You allow yourself to lose the fight, dropping your hp to 0.  This allows you to lose even if the monster&amp;#039;s too weak to effectively fight you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Retaliation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Retaliation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the player&#039;s action is taken, if combat is still ongoing, the monster will make an attempt to retaliate.  The monster similarly will do damage at a rate of 80% to 120% of its damage rating.  Players using the bo staff or the Black Belt or Dazzle feats may be able to avoid a creature&#039;s attack entirely for a round.  While rare, some creatures can perform a special effect on a successful attack which may influence combat in a special manner.  If a player&#039;s hp are reduced to 0 or less, the player has lost the fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the player&#039;s action is taken, if combat is still ongoing, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[:Category:Monsters_(Single_Player)|&lt;/ins&gt;monster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;will make an attempt to retaliate.  The monster similarly will do damage at a rate of 80% to 120% of its damage rating.  Players using the bo staff or the Black Belt or Dazzle feats may be able to avoid a creature&#039;s attack entirely for a round.  While rare, some creatures can perform a special effect on a successful attack which may influence combat in a special manner.  If a player&#039;s hp are reduced to 0 or less, the player has lost the fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Player Victory==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Player Victory==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=25131&amp;oldid=prev</id>
		<title>Stripes: Added some links</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=25131&amp;oldid=prev"/>
		<updated>2013-01-03T13:49:27Z</updated>

		<summary type="html">&lt;p&gt;Added some links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:49, 3 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the monster attempting to retaliate.  The basic choices in combat for a player are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Monsters_(Single_Player)|&lt;/ins&gt;monster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;attempting to retaliate.  The basic choices in combat for a player are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Attack&#039;&#039;&#039; - You will attempt to strike the creature with your equipped weapon.  Your chance to hit are determined by your Dexterity and your Level.  If you reduce the opponent to 0 hp, you win the fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Attack&#039;&#039;&#039; - You will attempt to strike the creature with your equipped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Weapons|&lt;/ins&gt;weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.  Your chance to hit are determined by your Dexterity and your Level.  If you reduce the opponent to 0 hp, you win the fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Item&#039;&#039;&#039; - The player chooses to use an item in combat.  Only combat items can be chosen and this is how healing can be done during a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Item&#039;&#039;&#039; - The player chooses to use an item in combat.  Only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Items_(Single_Player)#Combat_Items|&lt;/ins&gt;combat items&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;can be chosen and this is how healing can be done during a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Pass&#039;&#039;&#039; - The player chooses to do nothing for his turn, letting the monster retaliate as normal.  Some monsters have different victory scenes based on whether or not the player lost the fight or surrendered.  As such, this can be used to let a monster win.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Pass&#039;&#039;&#039; - The player chooses to do nothing for his turn, letting the monster retaliate as normal.  Some monsters have different victory scenes based on whether or not the player lost the fight or surrendered.  As such, this can be used to let a monster win &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or to see their various attacks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Flee&amp;#039;&amp;#039;&amp;#039; - The player attempts to run away.  If you fail, the monster will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Flee&amp;#039;&amp;#039;&amp;#039; - The player attempts to run away.  If you fail, the monster will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Attacking==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Attacking==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage you inflict while attack is determined by your equipped weapon&#039;s attack rating.  Unarmed combat has a damage rating of 4.  Combat damage is then calculated to deal 80% to 120% of this value (as a base).  It can further be modified by a large number of feats.  Some are specific to unarmed combat, Weaponsmaster boosts armed combat, while others can boost either form of combat.  The player also may receive aid in combat (on a successful random roll) from his children (if possible) and/or a pet.  For help from offspring, the player must have the Spirited Youth or Youthful Tides feat.  All damage is totalled and removed from the monster&#039;s total.  If the monster&#039;s hp drop to 0, the player is victorious.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The damage you inflict while attack is determined by your equipped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Weapons|&lt;/ins&gt;weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;s attack rating.  Unarmed combat has a damage rating of 4.  Combat damage is then calculated to deal 80% to 120% of this value (as a base).  It can further be modified by a large number of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;feats&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.  Some are specific to unarmed combat, Weaponsmaster boosts armed combat, while others can boost either form of combat.  The player also may receive aid in combat (on a successful random roll) from his children (if possible) and/or a pet.  For help from offspring, the player must have the Spirited Youth or Youthful Tides feat.  All damage is totalled and removed from the monster&#039;s total.  If the monster&#039;s hp drop to 0, the player is victorious.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Retaliation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Retaliation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=20593&amp;oldid=prev</id>
		<title>Stripes: &#039;Throw the fight&#039; option added</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=20593&amp;oldid=prev"/>
		<updated>2012-09-14T18:17:13Z</updated>

		<summary type="html">&lt;p&gt;&amp;#039;Throw the fight&amp;#039; option added&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:17, 14 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Flee&amp;#039;&amp;#039;&amp;#039; - The player attempts to run away.  If you fail, the monster will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Flee&amp;#039;&amp;#039;&amp;#039; - The player attempts to run away.  If you fail, the monster will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Throw the Fight&#039;&#039;&#039; - You allow yourself to lose the fight, dropping your hp to 0.  This allows you to lose even if the monster&#039;s too weak to effectively fight you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Attacking==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Attacking==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=4155&amp;oldid=prev</id>
		<title>Venator at 02:12, 30 November 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=4155&amp;oldid=prev"/>
		<updated>2011-11-30T02:12:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:12, 30 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster Victory==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster Victory==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a monster is victorious, the player gains experience equal to half the enemy&amp;#039;s level and their score will drop by 1 and their morale will drop by 3.  The scene for the creature&amp;#039;s victory is shown at this time as well.  In most cases, the creature seeks to sate its lusts upon the losing party.  Some creatures will only have sex with players of a certain gender or if they match their species.  Loss to a monster almost always results in infection by that creature&amp;#039;s strain.  Some creatures are potently infectious and will cause faster infection of a player or may change a player during the course of the victory scene.  Monster victory scenes can be optionally blocked through the use of the &amp;#039;Control Freak&amp;#039; feat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a monster is victorious, the player gains experience equal to half the enemy&amp;#039;s level and their score will drop by 1 and their morale will drop by 3.  The scene for the creature&amp;#039;s victory is shown at this time as well.  In most cases, the creature seeks to sate its lusts upon the losing party.  Some creatures will only have sex with players of a certain gender or if they match their species.  Loss to a monster almost always results in infection by that creature&amp;#039;s strain.  Some creatures are potently infectious and will cause faster infection of a player or may change a player during the course of the victory scene.  Monster victory scenes can be optionally blocked through the use of the &amp;#039;Control Freak&amp;#039; feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Single Player]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=4147&amp;oldid=prev</id>
		<title>Venator: moved Combat to Combat (Single Player): Moved to avoid confusion with MP.</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=4147&amp;oldid=prev"/>
		<updated>2011-11-30T02:07:30Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/w/Combat&quot; title=&quot;Combat&quot;&gt;Combat&lt;/a&gt; to &lt;a href=&quot;/w/Combat_(Single_Player)&quot; title=&quot;Combat (Single Player)&quot;&gt;Combat (Single Player)&lt;/a&gt;: Moved to avoid confusion with MP.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:07, 30 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=4126&amp;oldid=prev</id>
		<title>Stripes: Created page with &quot;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the monster attempting to retaliate.  The basic choices in combat for a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Single_Player)&amp;diff=4126&amp;oldid=prev"/>
		<updated>2011-11-29T22:18:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the monster attempting to retaliate.  The basic choices in combat for a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Combat in Flexible Survival is done on a turn-by-turn basis, with the player performing an action and then the monster attempting to retaliate.  The basic choices in combat for a player are:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; - You will attempt to strike the creature with your equipped weapon.  Your chance to hit are determined by your Dexterity and your Level.  If you reduce the opponent to 0 hp, you win the fight.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; - The player chooses to use an item in combat.  Only combat items can be chosen and this is how healing can be done during a fight.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pass&amp;#039;&amp;#039;&amp;#039; - The player chooses to do nothing for his turn, letting the monster retaliate as normal.  Some monsters have different victory scenes based on whether or not the player lost the fight or surrendered.  As such, this can be used to let a monster win.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flee&amp;#039;&amp;#039;&amp;#039; - The player attempts to run away.  If you fail, the monster will be free to retaliate.  Affected by Dexterity, Intelligence and Level.  The Gas Cloud feat or the use of pepperspray increases the odds of success.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Submit&amp;#039;&amp;#039;&amp;#039; - You give yourself to the monster and face its victory scene.  Surrendering sometimes generates different text/results from losing.&lt;br /&gt;
&lt;br /&gt;
==Attacking==&lt;br /&gt;
The damage you inflict while attack is determined by your equipped weapon&amp;#039;s attack rating.  Unarmed combat has a damage rating of 4.  Combat damage is then calculated to deal 80% to 120% of this value (as a base).  It can further be modified by a large number of feats.  Some are specific to unarmed combat, Weaponsmaster boosts armed combat, while others can boost either form of combat.  The player also may receive aid in combat (on a successful random roll) from his children (if possible) and/or a pet.  For help from offspring, the player must have the Spirited Youth or Youthful Tides feat.  All damage is totalled and removed from the monster&amp;#039;s total.  If the monster&amp;#039;s hp drop to 0, the player is victorious.&lt;br /&gt;
&lt;br /&gt;
==Retaliation==&lt;br /&gt;
After the player&amp;#039;s action is taken, if combat is still ongoing, the monster will make an attempt to retaliate.  The monster similarly will do damage at a rate of 80% to 120% of its damage rating.  Players using the bo staff or the Black Belt or Dazzle feats may be able to avoid a creature&amp;#039;s attack entirely for a round.  While rare, some creatures can perform a special effect on a successful attack which may influence combat in a special manner.  If a player&amp;#039;s hp are reduced to 0 or less, the player has lost the fight.&lt;br /&gt;
&lt;br /&gt;
==Player Victory==&lt;br /&gt;
After a player is victorious, the player gains experience equal to twice the enemy&amp;#039;s level and their morale goes up by 1.  The scene for the creature&amp;#039;s defeat is shown at this time as well.  Often, a victorious player can take pleasure from the creature&amp;#039;s body if they are the winner.  This is sometimes not an option for the player, as they are too excited by the fight to hold back their infected instincts.  A player&amp;#039;s libido will often play a role in such situations.  In other cases, the player is granted a choice or has options in what form of sex will be done.  Choosing to have sex with a defeated monster will sometimes induce infection in the player, but this is uncommon.&lt;br /&gt;
&lt;br /&gt;
==Monster Victory==&lt;br /&gt;
After a monster is victorious, the player gains experience equal to half the enemy&amp;#039;s level and their score will drop by 1 and their morale will drop by 3.  The scene for the creature&amp;#039;s victory is shown at this time as well.  In most cases, the creature seeks to sate its lusts upon the losing party.  Some creatures will only have sex with players of a certain gender or if they match their species.  Loss to a monster almost always results in infection by that creature&amp;#039;s strain.  Some creatures are potently infectious and will cause faster infection of a player or may change a player during the course of the victory scene.  Monster victory scenes can be optionally blocked through the use of the &amp;#039;Control Freak&amp;#039; feat.&lt;/div&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
</feed>