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	<id>https://wiki.flexiblesurvival.com/index.php?action=history&amp;feed=atom&amp;title=Category%3AItemsSP</id>
	<title>Category:ItemsSP - Revision history</title>
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	<updated>2026-06-10T20:51:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:ItemsSP&amp;diff=4125&amp;oldid=prev</id>
		<title>Stripes: Blanked the page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:ItemsSP&amp;diff=4125&amp;oldid=prev"/>
		<updated>2011-11-29T21:20:59Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 29 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a wide array of items scattered throughout the game.  While many are &#039;useful&#039;, most are only sources of infection.  Items fall into several categories, though many can belong to more than one.  The most important categories are: Food/Water, Weapons, Infectious, Combat and quest items.  Infectious items are often dropped by monsters and are usually infected with their strain.  Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Food and Water Items==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This category holds items which are either edible or potable to reduce hunger/thirst.  The main of these are: Food, water bottle, chips and soda.  There are also infectious forms of food and drink, such as dirty water or various milks.  Dirty water may randomly infect the drinker when imbibed.  Eating or drinking will also help restore a player&#039;s morale if it is negative, moving it to a maximum of zero.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Food&#039;&#039;&#039; - Reduces hunger by 12 (by 9 if Junk Food Junky feat is taken).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Water bottle&#039;&#039;&#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Chips&#039;&#039;&#039; - Reduce hunger by 6 (by 15 if Junk Food Junky feat is taken).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Soda&#039;&#039;&#039; - Reduce hunger by 12 (by 30 if Junk Food Junky feat is taken).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Dirty water&#039;&#039;&#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).  Random infection.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Other food/drink items not listed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Weapons==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To be able to better defend themselves in combat, the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Combat Items==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some items can be used in combat by selecting the &#039;Item&#039; option from the menu.  There are only a few items which can be used in this way currently.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Medkit&#039;&#039;&#039; - Heals a player, based on level and Intelligence.  Increased by various feats.  Random number of uses.  Usable outside of combat.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Healing Booster&#039;&#039;&#039; - Heals a player for 20 health.  Increased by various feats.  One time use and also usable outside of combat.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Pepperspray&#039;&#039;&#039; - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness &#039;&#039;&#039;or&#039;&#039;&#039; greatly increasing the chance to flee.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Quest Items==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With so many people scattered around the city, it&#039;s understandable that many of them want something from the player.  When talking to NPCs, some will ask the player to obtain items for them or accomplish certain tasks.  Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city.  In some cases, the quest items are just tokens that don&#039;t show in a player&#039;s inventory at all.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:ItemsSP&amp;diff=4119&amp;oldid=prev</id>
		<title>Stripes: Created page with &quot;There are a wide array of items scattered throughout the game.  While many are &#039;useful&#039;, most are only sources of infection.  Items fall into several categories, though many can ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:ItemsSP&amp;diff=4119&amp;oldid=prev"/>
		<updated>2011-11-29T21:13:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;There are a wide array of items scattered throughout the game.  While many are &amp;#039;useful&amp;#039;, most are only sources of infection.  Items fall into several categories, though many can ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There are a wide array of items scattered throughout the game.  While many are &amp;#039;useful&amp;#039;, most are only sources of infection.  Items fall into several categories, though many can belong to more than one.  The most important categories are: Food/Water, Weapons, Infectious, Combat and quest items.  Infectious items are often dropped by monsters and are usually infected with their strain.  Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation.&lt;br /&gt;
&lt;br /&gt;
==Food and Water Items==&lt;br /&gt;
This category holds items which are either edible or potable to reduce hunger/thirst.  The main of these are: Food, water bottle, chips and soda.  There are also infectious forms of food and drink, such as dirty water or various milks.  Dirty water may randomly infect the drinker when imbibed.  Eating or drinking will also help restore a player&amp;#039;s morale if it is negative, moving it to a maximum of zero.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Food&amp;#039;&amp;#039;&amp;#039; - Reduces hunger by 12 (by 9 if Junk Food Junky feat is taken).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water bottle&amp;#039;&amp;#039;&amp;#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chips&amp;#039;&amp;#039;&amp;#039; - Reduce hunger by 6 (by 15 if Junk Food Junky feat is taken).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Soda&amp;#039;&amp;#039;&amp;#039; - Reduce hunger by 12 (by 30 if Junk Food Junky feat is taken).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dirty water&amp;#039;&amp;#039;&amp;#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).  Random infection.&lt;br /&gt;
* Other food/drink items not listed.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
To be able to better defend themselves in combat, the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;br /&gt;
&lt;br /&gt;
==Combat Items==&lt;br /&gt;
Some items can be used in combat by selecting the &amp;#039;Item&amp;#039; option from the menu.  There are only a few items which can be used in this way currently.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medkit&amp;#039;&amp;#039;&amp;#039; - Heals a player, based on level and Intelligence.  Increased by various feats.  Random number of uses.  Usable outside of combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing Booster&amp;#039;&amp;#039;&amp;#039; - Heals a player for 20 health.  Increased by various feats.  One time use and also usable outside of combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pepperspray&amp;#039;&amp;#039;&amp;#039; - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; greatly increasing the chance to flee.&lt;br /&gt;
&lt;br /&gt;
==Quest Items==&lt;br /&gt;
With so many people scattered around the city, it&amp;#039;s understandable that many of them want something from the player.  When talking to NPCs, some will ask the player to obtain items for them or accomplish certain tasks.  Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city.  In some cases, the quest items are just tokens that don&amp;#039;t show in a player&amp;#039;s inventory at all.&lt;/div&gt;</summary>
		<author><name>Stripes</name></author>
	</entry>
</feed>