https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&user=Sheela&feedformat=atomFlexible Survival - User contributions [en]2024-03-28T09:53:17ZUser contributionsMediaWiki 1.29.0https://wiki.flexiblesurvival.com/index.php?title=Cat_Girl&diff=1803334Cat Girl2023-06-01T10:13:05Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=[[Disarming Smile]], [[Purr]]<br />
|torso=[[Breast Smash]], [[Costume Slip]]<br />
|arms=[[Gouging Claws]]<br />
|legs=[[Feline Agility]]<br />
|tail=-<br />
|skin=-<br />
|groin=-<br />
|cocks=-<br />
|cock length=-<br />
|cunts=1<br />
|cunt length=6<br />
|clits=1<br />
|clit length=4<br />
|balls=-<br />
|ball size=-<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=4<br />
|gender=Female<br />
|sayverb=nya, nyas<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Humanoid Humanoid][[Category:Humanoid]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports_Color_Chooser]], [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Somnium Arbors], [//wiki.flexiblesurvival.com/w/Category:Convention Center Main Hall]<br />
|description=The {{FULLPAGENAME}}'s bodyis covered in peach human skin. Her head is very human looking. Its major features are strictly human except for a pair of furred triangular feline ears and slitted feline pupils in her eyes. Her body is a human torso of average build. It hardly looks special. Her chest has two hefty breasts. Her arms are human arms with average muscle tone. Both arms end in human hands with fingers tipped with very sharp but small claws. Her legs are human legs with human feet. Her toes also happen to sport small claws, but these are retractable. She has a very human ass, except for the ankle-length feline tail growing out of her spine right above her hip.<br />
<br><br />
==Notes==<br />
These cosplayers got lucky, in a sense - they're part cat, as they so desired.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Centitaur&diff=1800844Centitaur2023-05-27T06:50:19Z<p>Sheela: Created page with "{{Monster Profile |arms=- |tail=Crushing Coils, Fontanelle |groin= - |head=- |legs=Skitter |skin=- |torso=- |height=- |mass=- |breasts=- |breast size=- |clits=- |c..."</p>
<hr />
<div>{{Monster Profile<br />
|arms=-<br />
|tail=[[Crushing Coils]], [[Fontanelle]]<br />
|groin= -<br />
|head=-<br />
|legs=[[Skitter]]<br />
|skin=-<br />
|torso=-<br />
|height=-<br />
|mass=-<br />
|breasts=-<br />
|breast size=-<br />
|clits=-<br />
|clit length=-<br />
|cocks=-<br />
|cock length=-<br />
|balls=-<br />
|ball size=-<br />
|cunts=-<br />
|cunt length=-<br />
|gender=-<br />
|sayverb=-<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Aberrant Aberrant][[Category:Aberrant]], [//wiki.flexiblesurvival.com/w/Category:Insect Insect][[Category:Insect]], [//wiki.flexiblesurvival.com/w/Category:Taur Taur][[Category:Taur]], [//wiki.flexiblesurvival.com/w/Category:Unreleased_Infection Unreleased Infection][[Category:Unreleased Infection]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Leg_Splitter Supports Leg Splitter][[Category:Supports_Leg_Splitter]], <br />
|location=-<br />
|description=The {{FULLPAGENAME}}'s<br />
<br><br />
==Notes==<br />
Seems to be unfinished and not on grid yet<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Centaur_Stallion&diff=1800843Centaur Stallion2023-05-27T06:39:34Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=-<br />
|torso=[[Muscle Mass]], [[Solid Frame]]<br />
|arms=[[Snap]]<br />
|legs=[[Foot Stomp]]<br />
|tail=[[Charge]], [[Quadrupedal Stance]]<br />
|skin=[[Thick Hide]]<br />
|groin=-<br />
|cocks=1<br />
|cock length=28<br />
|cunts=0<br />
|cunt length=0<br />
|clits=0<br />
|clit length=0<br />
|balls=2<br />
|ball size=20<br />
|height=7<br />
|mass=105%<br />
|breasts=0<br />
|breast size=0<br />
|gender=Male<br />
|sayverb=boldly proclaim, boldly proclaims<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Equine Equine][[Category:Equine]], [//wiki.flexiblesurvival.com/w/Category:Humanoid Humanoid][[Category:Humanoid]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]], [//wiki.flexiblesurvival.com/w/Category:Mythical Mythical][[Category:Mythical]], [//wiki.flexiblesurvival.com/w/Category:Taur Taur][[Category:Taur]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports Color Chooser]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:The_King_Stable_-_Outside The King Stable - Outside][[Category:The King Stable - Outside]]<br />
|description=The {{FULLPAGENAME}}'s body is covered in tanned human flesh from the waist up, with a liberal coating of curly brown body hair on the chest and arms. From the waist down everything is covered in the short brown hairs of horse fur. His head is mostly human at first glance, but with a broad flaring nose and pointed ears. It has a male cast to it. His body is packed with a bodybuilder's chiseled, well-defined muscles. His arms are human in appearance, thick muscles bulging under the flesh. From the waist down his body is replaced in its entirety by the body of a horse and supported by four legs, which are the slender legs of a horse, leading to a set of shiny black hooves. A long flowing tail trails behind.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Centaur_Mare&diff=1800842Centaur Mare2023-05-27T06:31:56Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=-<br />
|torso=[[Muscle Mass]], [[Solid Frame]]<br />
|arms=-<br />
|legs=[[Charge]], [[Foot Stomp]]<br />
|tail=[[Quadrupedal Stance]]<br />
|skin=[[Thick Hide]]<br />
|groin=-<br />
|cocks=0<br />
|cock length=0<br />
|cunts=1<br />
|cunt length=30<br />
|clits=1<br />
|clit length=4<br />
|balls=0<br />
|ball size=0<br />
|height=7<br />
|mass=100%<br />
|breasts=2<br />
|breast size=6<br />
|gender=Female<br />
|sayverb=quietly proclaim, quietly proclaims<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Equine Equine][[Category:Equine]], [//wiki.flexiblesurvival.com/w/Category:Humanoid Humanoid][[Category:Humanoid]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]], [//wiki.flexiblesurvival.com/w/Category:Mythical Mythical][[Category:Mythical]], [//wiki.flexiblesurvival.com/w/Category:Taur Taur][[Category:Taur]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports Color Chooser]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:The_King_Stable_-_Outside The King Stable - Outside][[Category:The King Stable - Outside]]<br />
|description=The {{FULLPAGENAME}}'s body is covered in tanned human flesh from the waist up. From the waist down everything is covered in the short brown hairs of horse fur. Her head is mostly human at first glance, but with a broad flaring nose and pointed ears. It has a female cast to it. Her body is lean and athletic. Slender and tapered at the waist, it sensually evokes the female form. Her chest has two large breasts. Her arms are slender but muscular, and very human in appearance. From the waist down her body is replaced in its entirety by the body of a horse and supported by four legs, which are the slender legs of a horse, leading to a set of shiny black hooves. A long flowing tail trails behind.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Celestial_Attendant&diff=1800841Celestial Attendant2023-05-27T06:22:01Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=[[Defiance]], [[Solar Ray]]<br />
|torso=[[Howl]], [[Vitality]]<br />
|arms=[[Gouging Claws]]<br />
|legs=[[Spur Slash]]<br />
|tail=-<br />
|skin=[[Furry Hide]]<br />
|groin=-<br />
|cocks=-<br />
|cock length=-<br />
|cunts=-<br />
|cunt length=-<br />
|clits=-<br />
|clit length=-<br />
|balls=-<br />
|ball size=-<br />
|height=5<br />
|mass=100%<br />
|breasts=-<br />
|breast size=-<br />
|gender=Neuter<br />
|sayverb=warmly intone, warmly intones<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Canid Canid][[Category:Canid]], [//wiki.flexiblesurvival.com/w/Category:Dragon Dragon][[Category:Dragon]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]], [//wiki.flexiblesurvival.com/w/Category:Vulpine Vulpine][[Category:Vulpine]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports_Color_Chooser]], [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]],<br />
[//wiki.flexiblesurvival.com/w/Category:Supports_Tail_Divider Supports Tail Divider][[Category:Supports_Tail_Divider]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Celestial_Pool Celestial Pool][[Category:Celestial Pool]]<br />
|description=The {{FULLPAGENAME}}'s body is covered in sky blue, lightly furred flesh with an underpattern of fine, cobalt scales beneath. Her head is a blend of draconic, feline, and vulpine features with a tapered muzzle and faintly golden-glowing eyes. A pair of cobalt horns sweep back from behind her long, pointed ears, and a luxuriant golden mane flows down the back of her head and around her shoulders as a furry mantle. Her body is slim, with well-defined muscles. A ruff of soft, pale golden fur covers her upper chest. Her chest has two hefty breasts. Her arms are slender but toned, tipped with tiny pointed claws, and soft tufts of fur sprout from the outer edge of her forearms. Her legs are lean and strong, with curved metallic blades protruding from her heels. A slender, fluffy tail, plumed in sky blue fur and tipped in golden hues, trails behind her, swaying softly as if from an unseen breeze.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Celedon&diff=1800840Celedon2023-05-27T06:12:16Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=[[Evening Song]], [[Morning Song]]<br />
|torso=[[Breast Waggle]], [[Juggernaut]]<br />
|arms=?<br />
|legs=[[Gouging Claws]]<br />
|tail=?<br />
|skin=[[Metal Hide]]<br />
|groin=?<br />
|cocks=?<br />
|cock length=?<br />
|cunts=?<br />
|cunt length=?<br />
|clits=?<br />
|clit length=?<br />
|balls=?<br />
|ball size=?<br />
|height=?<br />
|mass=?<br />
|breasts=?<br />
|breast size=?<br />
|gender=Female<br />
|sayverb=?<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Mythical Mythical][[Category:Mythical]], [//wiki.flexiblesurvival.com/w/Category:Humanoid Humanoid][[Category:Humanoid]], [//wiki.flexiblesurvival.com/w/Category:Unreleased_Infection Unreleased Infection][[Category:Unreleased Infection]]<br />
|supports=-<br />
|location=<br />
|description=The {{FULLPAGENAME}}'s<br />
<br><br />
==Note==<br />
Seems to be shy and not on grid yet<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Cauven&diff=1800839Cauven2023-05-27T06:08:21Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Gouging Claws]]<br />
|tail=[[Sting]]<br />
|groin=-<br />
|head=[[Bleeding Bite]], [[Long Ears]]<br />
|legs=[[Feline Agility]], [[Pounce]]<br />
|skin=[[Furry Hide]]<br />
|torso=-<br />
|cocks=0<br />
|cock length=0<br />
|cunts=0<br />
|cunt length=0<br />
|clits=0<br />
|clit length=0<br />
|balls=0<br />
|ball size=0<br />
|height=5<br />
|mass=100%<br />
|breasts=0<br />
|breast size=0<br />
|gender=Neuter<br />
|sayverb=grunt, grunts<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Unreleased_Infection Unreleased Infection][[Category:Unreleased Infection]]<br />
|supports= -<br />
|location= -<br />
|description=The {{FULLPAGENAME}}'s body is covered in soft, amethyst-colored fur. Her head is a medium-length muzzle that is filled with many sharp teeth, most prominent of which are three deadly fangs in the place of more traditional canines. Her eyes have big, slitted pupils, and large triangular ears flicker to and fro atop her scalp. Her body is agile and quite slender, showing great flexibility as she moves. Her chest has two large breasts. Her arms are long and slightly muscular, with joints capable of bending in either side. Her hands have agile fingers ending in bladed claws. Her legs are long, muscular, and digitigrade, seemingly always ready to pounce. They end in large paws with knife-like claws. She has regular-sized hips with a muscular ass, further accented by a long and thick tail. At its tip, hidden in a sheath, there is a very sharp and narrow stinger.<br />
<br><br />
==Note==<br />
Not yet on the grid. Appears to... actually, I have no idea what the hell a Cauven is.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Cauven&diff=1800838Cauven2023-05-27T06:08:04Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Gouging Claws]]<br />
|tail=[[Sting]]<br />
|groin=-<br />
|head=[[Bleeding Bite]], [[Long Ears]]<br />
|legs=[[Feline Agility]], [[Pounce]]<br />
|skin=[[Furry Hide]]<br />
|torso=-<br />
|cocks=0<br />
|cock length=0<br />
|cunts=0<br />
|cunt length=0<br />
|clits=0<br />
|clit length=0<br />
|balls=0<br />
|ball size=0<br />
|height=5<br />
|mass=100%<br />
|breasts=0<br />
|breast size=0<br />
|gender=Neuter<br />
|sayverb=grunt, grunts<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Unreleased_Infection Unreleased Infection][[Category:Unreleased Infection]]<br />
|supports= -<br />
|location= -<br />
|description=The {{FULLPAGENAME}}'s body is covered in soft, amethyst-colored fur. Her head is a medium-length muzzle that is filled with many sharp teeth, most prominent of which are three deadly fangs in the place of more traditional <br />
canines. Her eyes have big, slitted pupils, and large triangular ears flicker to and fro atop her scalp. Her body is agile and quite slender, showing great flexibility as she moves. Her chest has two large breasts. Her arms are long and slightly muscular, with joints capable of bending in either side. Her hands have agile fingers ending in bladed claws. Her legs are long, muscular, and digitigrade, seemingly always ready to pounce. They end in large paws with knife-like claws. She has regular-sized hips with a muscular ass, further accented by a long and thick tail. At its tip, hidden in a sheath, there is a very sharp and narrow stinger.<br />
<br><br />
==Note==<br />
Not yet on the grid. Appears to... actually, I have no idea what the hell a Cauven is.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Cativa&diff=1798591Cativa2023-05-25T12:10:12Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=- <br />
|torso= -<br />
|arms=[[Small Claws]]<br />
|legs=[[Rending Claws]]<br />
|tail=[[Chlorophyll]]<br />
|skin=[[Furry Hide]]<br />
|groin=[[Pollen Haze]]<br />
|cocks=6<br />
|cock length=6<br />
|cunts=0<br />
|cunt length=0<br />
|clits=0<br />
|clit length=0<br />
|balls=6<br />
|ball size=6<br />
|height=3<br />
|mass=100%<br />
|breasts=0<br />
|breast size=0<br />
|gender=Male<br />
|sayverb=rustle-meow, rustle-meows<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Bestial Bestial][[Category:Bestial]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]], [//wiki.flexiblesurvival.com/w/Category:Plant Plant][[Category:Plant]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Tail_Divider Supports Tail Divider][[Category:Supports Tail Divider]], [//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports_Color_Chooser]], [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Xanadu Gardens]<br />
|description=The {{FULLPAGENAME}}'s body is covered in silky, luxurious fur similar to an Angora cat's. The fur is a dark pine green with yellow-green highlights and minty streaks. In many areas the hairs are frosted with white at the tips, making his appear densely sprinkled with sugar or snowflakes. His head is largely that of a tomcat, almost completely animal but for a large cranium. The small-jawed, huge-eyed face has a fey aspect, but is also proudly masculine with its strong cheekbones and rakish good looks. When … feels strong emotions, the huge eyes come alight with a solar radiance. Atop the head are a pair of small but perfectly formed golden antlers, rather like those of a whitetail deer, except curled around like ram's horns. His body is lean and catlike, thoroughly that of an animal with no human traits at all. Although reminiscent of a housecat in form, He is lean and muscular, not soft and small like a pampered pet. A bristling ridge of leaves grows on the beast's back like some sort of bizarre mane, starting between the shoulder blades and continuing down the spine to the tail. The individual leaves resemble those of the Cannabis sativa plant. His chest has two above average breasts. His arms are not arms at all, but forelegs, purely animal and identical to those of a domestic cat. He is probably more comfortable on all fours, but may still walk bipedally at times for fun. Oddly, they still terminate in very human-shaped hands. His hands are also padded underneath, and each finger bears a retractable talon. His legs are heavily muscled, but very bestial, with no recognizable human traits to his form or structure. The hind paws are digitigrade but very unfeline, resembling nothing so much as bird's feet, only made of twisting, coiled-up roots rather than flesh. The woody toes are very sharp and pointed at the ends, forming very functional claws. A long, reptilian tail sprouts from his animalistic, catlike rear. Instead of sharing the covering of the rest of the body, however, its surface is greenish-gray, with the texture of cannabis bark. A fringe of Cannabis sativa leaves grows along the upper surface of the tail like some sort of bizarre mane.<br />
<br><br />
==Notes==<br />
The Cativa is the male counterpart to the Indicat.<br />
TLDR? It's a tomcat made out of marijuana.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Catfish&diff=1798590Catfish2023-05-25T11:57:40Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=[[Gills]]<br />
|torso=[[Water Adaptation]]<br />
|arms=[[Flutter]]<br />
|legs=[[Feline Agility]]<br />
|tail=[[Tail Slap]]<br />
|skin=[[Furry Hide]]<br />
|groin=[[Love Box]]<br />
|cocks=-<br />
|cock length=-<br />
|cunts=1<br />
|cunt length=15<br />
|clits=1<br />
|clit length=4<br />
|balls=-<br />
|ball size=-<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=25<br />
|gender=Female<br />
|sayverb=weirdly purr, weirdly purrs<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Aquatic Aquatic][[Category:Aquatic]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Fish Fish][[Category:Fish]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports_Color_Chooser]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Marshy Swamp]<br />
|description=The {{FULLPAGENAME}}'s body is covered in a light pink flesh, over which gray fur creates intricate scale-like patterns over her body. Her 'scales' are small and completely cover her skin. Her head is mostly feline with a short muzzle, and a small cat nose, but with some fish traits as well, such as her whiskers, which look more like those of a true catfish. Her eyes are a combination of fish and cat alike, which are located where one might expect to see eyes on normal felines. She also has a pair of cute kitty ears, with a tiny red ribbon between them. Her body is thin and curvy, with just the right amount of fat to make her look pleasing and desirable for men, and to leave some women jealous. She also has a small, cute dorsal fin. Her chest has two above average breasts. Her arms are a mix of fins and feline arms, thinner and flatter than usual. Her fish traits allow her to move her arms in ways most cannot. Her hands look like those of a human, but her fingers are connected with a thin layer of skin, but she also has sharp claws. Her legs are mostly feline, allowing for great speeds on land, but on the back of her lower leg there are two long fish fins, which help her swim in water. A thin skin connects her toes together. Above her sweet, round ass, which has a tendency to jiggle while she walks, she has a tail that combines both fish and feline characteristics. It starts as a normal cat tail, but from its middle it starts looking more like a tail fin.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Cat_Girl&diff=1798589Cat Girl2023-05-25T11:48:51Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|head=[[Disarming Smile]], [[Purr]]<br />
|torso=[[Breast Smash]], [[Costume Slip]]<br />
|arms=[[Gouging Claws]]<br />
|legs=[[Feline Agility]]<br />
|tail=-<br />
|skin=-<br />
|groin=-<br />
|cocks=-<br />
|cock length=-<br />
|cunts=-<br />
|cunt length=-<br />
|clits=-<br />
|clit length=-<br />
|balls=-<br />
|ball size=-<br />
|height=5<br />
|mass=100%<br />
|breasts=-<br />
|breast size=-<br />
|gender=Female<br />
|sayverb=nya, nyas<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]], [//wiki.flexiblesurvival.com/w/Category:Humanoid Humanoid][[Category:Humanoid]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports_Color_Chooser]], [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Somnium Arbors], [//wiki.flexiblesurvival.com/w/Category:Convention Center Main Hall]<br />
|description=The {{FULLPAGENAME}}'s bodyis covered in peach human skin. Her head is very human looking. Its major features are strictly human except for a pair of furred triangular feline ears and slitted feline pupils in her eyes. Her body is a human torso of average build. It hardly looks special. Her chest has two hefty breasts. Her arms are human arms with average muscle tone. Both arms end in human hands with fingers tipped with very sharp but small claws. Her legs are human legs with human feet. Her toes also happen to sport small claws, but these are retractable. She has a very human ass, except for the ankle-length feline tail growing out of her spine right above her hip.<br />
<br><br />
==Notes==<br />
These cosplayers got lucky, in a sense - they're part cat, as they so desired.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Canadian_Moose&diff=1798588Canadian Moose2023-05-25T08:47:19Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms= -<br />
|tail= -<br />
|groin= -<br />
|head=[[Gore]]<br />
|legs= -<br />
|skin= -<br />
|torso= -<br />
|height=10<br />
|mass=100%<br />
|breasts=0<br />
|breast size=0<br />
|clits=1<br />
|clit length=4<br />
|cocks=1<br />
|cock length=7<br />
|balls=2<br />
|ball size=7<br />
|cunts=0<br />
|cunt length=0<br />
|gender=Male<br />
|sayverb=grunt, grunts<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Cervine Cervine][[Category:Cervine]], [//wiki.flexiblesurvival.com/w/Category:Unreleased_Infection Unreleased Infection][[Category:Unreleased Infection]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports_Kemonomimi]], [//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports Color Chooser]]<br />
|location= -<br />
|description=The {{FULLPAGENAME}}'s<br />
==Notes==<br />
Seems to be a private form<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Cat_Fox&diff=1798587Cat Fox2023-05-25T08:44:55Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms=-<br />
|tail=[[Awww]]<br />
|groin=[[Delicious Treat]]<br />
|head=[[Purr]]<br />
|legs=[[Feline Agility]]<br />
|skin=[[Furry Hide]]<br />
|torso=[[Breast Waggle]], [[Erotic Dance]]<br />
|cocks=0<br />
|cock length=0<br />
|cunts=1<br />
|cunt length=10<br />
|clits=1<br />
|clit length=4<br />
|balls=0<br />
|ball size=0<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=8<br />
|gender=Female<br />
|sayverb=softly purr, softly purrs<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Canid Canid][[Category:Canid]], [//wiki.flexiblesurvival.com/w/Category:Feline Feline][[Category:Feline]],[//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]],[//wiki.flexiblesurvival.com/w/Category:Vulpine Vulpine][[Category:Vulpine]],[//wiki.flexiblesurvival.com/w/Category:Unreleased_Infection Unreleased Infection][[Category:Unreleased Infection]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Color_Chooser Supports Color Chooser][[Category:Supports_Color_Chooser]], <br />
|forms=<br />
|location_not_allowed=<br />
|description=The {{FULLPAGENAME}}'s<br />
<br><br />
==Note==<br />
Private form. Appears to be freaking *adorable*.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Card_Shark&diff=1798586Card Shark2023-05-25T08:37:01Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms= -<br />
|tail=[[Tail Smash]], [[Water Adaptation]]<br />
|groin=[[Overpenetrate]]<br />
|head=[[Bleeding Bite]], [[Frenzy]]<br />
|legs= -<br />
|skin=[[Thick Hide]]<br />
|torso=[[Engulf]], [[Solid Frame]]<br />
|cocks=0<br />
|cock length=0<br />
|cunts=0<br />
|cunt length=0<br />
|clits=0<br />
|clit length=0<br />
|balls=0<br />
|ball size=0<br />
|height=6<br />
|mass=100 %<br />
|breasts=0<br />
|breast size=0<br />
|gender=Neuter<br />
|sayverb=shuffle, shuffles<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Aquatic Aquatic][[Category:Aquatic]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Fish Fish][[Category:Fish]], [//wiki.flexiblesurvival.com/w/Category:Shark Shark][[Category:Shark]]<br />
|supports=-<br />
|location_not_allowed=[//wiki.flexiblesurvival.com/w/Category:Fairhaven Circus]<br />
|description=The {{FULLPAGENAME}}'s body is covered in cards, cards of all suits and values. The cards sit on top of each other forming a thick layer. Her head is dominated by a massive mouth. All of her teeth are cards of the diamond suit. Above and behind her snout are two aces of spades, forming some pretty wild-looking eyes. Her body is large and fish-like, and it sports a large dorsal fin. Her chest has two standard breasts. Her arms are two large shark-fins that look surprisingly dexterous. Behind her is a tail seemingly flowing with power. Its length is astounding.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Candy_Dragon&diff=1798585Candy Dragon2023-05-25T08:30:01Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Rending Claws]]<br />
|tail=[[Tail Smash]]<br />
|groin= -<br />
|head=[[Transfixing Gaze]]<br />
|legs= -<br />
|skin=[[Delicious Treat]], [[Sugar Rush]]<br />
|torso=[[Muscle Mass]], [[Solid Frame]]<br />
|cocks=2<br />
|cock length=5<br />
|cunts=2<br />
|cunt length=10<br />
|clits=1<br />
|clit length=4<br />
|balls=2<br />
|ball size=6<br />
|height=12<br />
|mass=135%<br />
|breasts=4<br />
|breast size=17<br />
|gender=Herm<br />
|sayverb=crackle, crackles<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Bestial Bestial][[Category:Bestial]], [//wiki.flexiblesurvival.com/w/Category:Dragon Dragon][[Category:Dragon]], [//wiki.flexiblesurvival.com/w/Category:Food Food][[Category:Food]], [//wiki.flexiblesurvival.com/w/Category:Holiday Holiday][[Category:Holiday]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Arm_Divider Supports Arm Divider][[Category:Supports_Arm_Divider]] [//wiki.flexiblesurvival.com/w/Category:Supports_Tail_Divider Supports Tail Divider][[Category:Supports_Tail_Divider]]<br />
|location=-<br />
|description=The {{FULLPAGENAME}}'s body is covered in caramel-coated scales that taste of minty sugar when peeled off. There is an occasional spike made of chocolate biscuit jutting out from some places. Her head is just about the most ordinary part of her unusual shape, the distinct draconic curves and ridges along the muzzle and forehead elegant and majestic. Two large, black liquorice ears poke out from either side of her head, twitching and flicking constantly. Her eyes glow faintly, almost like a Jack'o'Lantern. It is as though the spirit of Halloween was behind her current shape. Crystal lattices made of hardened brown sugar top her head in the form of spikes arranged in a symmetrical fashion. They grow back even if they're broken off. A malleable neck, designed so she is able to lick her own body, supports it. Her body is thick, the underside of her belly a creamy white while the back is an odd mix of burnt-sugar brown over natural green scales. Muscles ripple through her with each powerful breath, hard candy crackling and mending to allow her chest to rise and fall. The perky nipples on her breasts constantly trickle with chocolate milk, regardless of her fertility. Her arms are as long as her legs, talons made of hard candy skittering on the floor. Pads made of flame browned apple slices and ridges of sticky toffee protect the elbows and knuckles. Her legs are digitigrade ones, with knees bent backwards to support the weight. Her knees are coated with pads of rock candy that crackle a little when she moves, ending at giant paws with sugar crystal claws. A thick-scaled tail studded with large bits of candy corn all the way up to her spine swishes about with heavy swings behind her.<br />
<br><br />
==Notes==<br />
So delicious, yet so useless. Keep your bananacocks safe!<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Candy_Canid&diff=1798584Candy Canid2023-05-25T08:27:26Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Gouging Claws]]<br />
|tail=[[Tail Slap]]<br />
|groin=[[Royal Delight]]<br />
|head=[[Slurp]]<br />
|legs=-<br />
|skin=[[Furry Hide]]<br />
|torso=[[Festive Spirit]], [[Solid Frame]]<br />
|cocks=1<br />
|cock length=14<br />
|cunts=1<br />
|cunt length=7<br />
|clits=1<br />
|clit length=7<br />
|balls=2<br />
|ball size=7<br />
|height=4<br />
|mass=100<br />
|breasts=2<br />
|breast size=30<br />
|gender=Herm<br />
|sayverb=pepper, peppers<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Bestial Bestial][[Category:Bestial]], [//wiki.flexiblesurvival.com/w/Category:Dog Dog][[Category:Dog]], [//wiki.flexiblesurvival.com/w/Category:Canid Canid][[Category:Canid]], [//wiki.flexiblesurvival.com/w/Category:Food Food][[Category:Food]], [//wiki.flexiblesurvival.com/w/Category:Holiday Holiday][[Category:Holiday]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Arm_Divider Supports Arm Divider][[Category:Supports_Arm_Divider]], [//wiki.flexiblesurvival.com/w/Category:Supports_Leg_Splitter Supports Leg Splitter][[Category:Supports Leg Splitter]], [//wiki.flexiblesurvival.com/w/Category:Supports_Kemonomimi Supports Kemonomimi][[Category:Supports Kemonomimi]]<br />
|location=-<br />
|description=The {{FULLPAGENAME}}'s body is covered in long, thick fur that smells strongly of peppermint hard candy. Her lustrous white coat has red candy striping patterned through it. Her head is canine with a short, tapered muzzle like that found on a pomsky. Her cheek fur tufts out downily, and her eyes gleam bright and clear. Cute, peaked husky ears cap her scalp, and the endmost tab of her tongue peeks from between her lips. Her body is short and lightly chubby. With the ribs and build of a compact dog, her proportions lie within the realm of adorable. Her chest has two standard breasts. Her arms are small with broad, paw-like hands and puffy pads. Petite claws cap the tips of her digits. Her legs are short and digitigrade with broad paws and a waddlesome gait. She has a plump booty with a long, lushly-furred tail that curls upwards like a husky's.<br />
<br><br />
==Notes==<br />
A seasonal infection. Only available near Christmas from the [[Mako Shop]] as a boss vial for 5 [[Mako]].<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Canarvian&diff=1798583Canarvian2023-05-25T08:21:25Z<p>Sheela: </p>
<hr />
<div>{{Monster Profile<br />
|arms=[[Tooth And Nail]]<br />
|tail= -<br />
|groin=[[Love Box]]<br />
|head=[[Bleeding Bite]], [[Peck]]<br />
|legs=[[Feline Agility]]<br />
|skin=[[Feathery Hide]], [[Furry Hide]]<br />
|torso=[[Flutter]]<br />
|height=5<br />
|mass=100%<br />
|breasts=2<br />
|breast size=19<br />
|clits=1<br />
|clit length=5<br />
|cocks=0<br />
|cock length=0<br />
|balls=-<br />
|ball size=-<br />
|cunts=1<br />
|cunt length=10<br />
|gender=Female<br />
|sayverb=duet, duets<br />
|flags=[//wiki.flexiblesurvival.com/w/Category:Anthro Anthro][[Category:Anthro]], [//wiki.flexiblesurvival.com/w/Category:Avian Avian][[Category:Avian]], [//wiki.flexiblesurvival.com/w/Category:Biped Biped][[Category:Biped]], [//wiki.flexiblesurvival.com/w/Category:Canid Canid][[Category:Canid]], [//wiki.flexiblesurvival.com/w/Category:Hybrid Hybrid][[Category:Hybrid]], [//wiki.flexiblesurvival.com/w/Category:Lupine Lupine][[Category:Lupine]]<br />
|supports=[//wiki.flexiblesurvival.com/w/Category:Supports_Arm_Divider Supports Arm Divider][[Category:Supports Arm Divider]], [//wiki.flexiblesurvival.com/w/Category:Supports_Leg_Splitter Supports Leg Splitter][[Category:Supports Leg Splitter]], [//wiki.flexiblesurvival.com/w/Category:Supports_Chubby Supports Chubby][[Category:Supports Chubby]]<br />
|location=[//wiki.flexiblesurvival.com/w/Category:Sheephole Valley]<br />
|description=The {{FULLPAGENAME}}'s body is covered in feathers along the back, shoulder, and the top of the head with broad golden brown plumage, similar to an eagle's, while soft, steel gray fur covers everywhere else. Her head is an odd pair! One head is avian in appearance, its long beak angling to a point. The other takes on a more lupine aspect, topped with a pair of expressive triangular ears, and has a broad, rounded muzzle with a wet and velvety black tip. Both heads have two sets of eyes, one behind the other on a slope that allows all four to see forward, as well as pairs of horns that sweep back from each skull. They rest on slightly longer necks to allow each head more freedom of movement. Her body is broad chested toward the top, but slopes inward near the abdomen. Although she may look malnourished, there are still hints of athletic prowess and a curvy shape to the waist and ass. On her back rests a pair of large feathered wings. When spread out, they stretch beyond arm's length. Her chest has two large breasts. Her arms are slender with a hint of muscle ending in padded paw-like hands whose fingers extend into short, sharp claws. Her legs are wider around the thigh, taking on a curvy look as they slip toward large, digitigrade, three-toed paws. Each digit is thick, long, and well padded, covered with hard scaled plates that come together at the top of the paw and flow up the front of the leg to the knee. From each toe grow dulled talons meant for gripping the ground beneath her. Her ass is toned but bubbly and blends in smoothly with a thick and sinuous tail that tapers to a point where it ends in a fan of rigid feathers.<br />
}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798283Feral Mode/Extra Notes2023-05-18T21:40:55Z<p>Sheela: /* Roles and Classes */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the [[Dual Soul Pendant|Dual Soul Pendant]] to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
Damage, damage, damage! This is of course due to the wild and unbridled power of a feral character and so we benefit from a small but nice DamageBuff to support us.<br />
<br />
Also it is only natural that we produce a little less [[Statuses|Hate or Aggro]], because we are not so conspicuous to like-minded mutants. Be it that they find a feral character more attractive or simply overlook you, because you yourself are in the simple life of a feral.<br />
<br />
Does this mean that if you choose Feral Mode you can't play a tank class? No, because you actually produce enough aggro and honestly who doesn't love a feral tank that is beautifully fluffy or armored like a tank!<br />
<br />
'''+DamageBuff'''<br><br />
'''+reduced Hate/Aggro'''</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798282Feral Mode/Extra Notes2023-05-18T21:40:10Z<p>Sheela: /* Roles and Classes */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the [[Dual Soul Pendant|Dual Soul Pendant] to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
Damage, damage, damage! This is of course due to the wild and unbridled power of a feral character and so we benefit from a small but nice DamageBuff to support us.<br />
<br />
Also it is only natural that we produce a little less [[Statuses|Hate or Aggro]], because we are not so conspicuous to like-minded mutants. Be it that they find a feral character more attractive or simply overlook you, because you yourself are in the simple life of a feral.<br />
<br />
Does this mean that if you choose Feral Mode you can't play a tank class? No, because you actually produce enough aggro and honestly who doesn't love a feral tank that is beautifully fluffy or armored like a tank!<br />
<br />
'''+DamageBuff'''<br><br />
'''+reduced Hate/Aggro'''</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Dual_Soul_Pendant&diff=1798281Dual Soul Pendant2023-05-18T21:38:59Z<p>Sheela: Created page with "{{Token Item|name=Dual Soul Pendant|desc=What a curious looking device. It has the Puzzler engraved on both ends, and a space for two crystals, but no crystals are provided. H..."</p>
<hr />
<div>{{Token Item|name=Dual Soul Pendant|desc=What a curious looking device. It has the Puzzler engraved on both ends, and a space for two crystals, but no crystals are provided. How do you even use it? How does it work?! The provided instructions say to just wear it around your neck and it'll let you keep a second class close to your heart while focusing elsewhere. I have no idea how it works, but it does enable dual classing. This means that you will have all the benefits from your primary class and the first two class skills form your secondary class (not to be confused with combat skills).|type=Soul Enhancer|token=100|mako=10}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798280Feral Mode/Extra Notes2023-05-18T21:29:44Z<p>Sheela: /* Mutation Powers */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
Damage, damage, damage! This is of course due to the wild and unbridled power of a feral character and so we benefit from a small but nice DamageBuff to support us.<br />
<br />
Also it is only natural that we produce a little less [[Statuses|Hate or Aggro]], because we are not so conspicuous to like-minded mutants. Be it that they find a feral character more attractive or simply overlook you, because you yourself are in the simple life of a feral.<br />
<br />
Does this mean that if you choose Feral Mode you can't play a tank class? No, because you actually produce enough aggro and honestly who doesn't love a feral tank that is beautifully fluffy or armored like a tank!<br />
<br />
'''+DamageBuff'''<br><br />
'''+reduced Hate/Aggro'''</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798279Feral Mode/Extra Notes2023-05-18T18:51:14Z<p>Sheela: /* Bonus and Penalty */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
Damage, damage, damage! This is of course due to the wild and unbridled power of a feral character and so we benefit from a small but nice DamageBuff to support us.<br />
<br />
Also it is only natural that we produce a little less [[Statuses|Hate or Aggro]], because we are not so conspicuous to like-minded mutants. Be it that they find a feral character more attractive or simply overlook you, because you yourself are in the simple life of a feral.<br />
<br />
Does this mean that if you choose Feral Mode you can't play a tank class? No, because you actually produce enough aggro and honestly who doesn't love a feral tank that is beautifully fluffy or armored like a tank!<br />
<br />
'''+DamageBuff'''<br><br />
'''+reduced Hate/Aggro'''</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798278Feral Mode/Extra Notes2023-05-18T18:46:02Z<p>Sheela: </p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
Damage, damage, damage! This is of course due to the wild and unbridled power of a feral character and so we benefit from a small but nice DamageBuff to support us.<br />
<br />
Also it is only natural that we produce a little less Hate or Aggro, because we are not so conspicuous to like-minded people. Be it that they find a feral character more attractive or simply overlook you, because you yourself are in the simple life of a feral.<br />
<br />
Does this mean that if you choose Feral Mode you can't play a tank class? No, because you actually produce enough aggro and honestly who doesn't love a feral tank that is beautifully fluffy or armored like a tank!<br />
<br />
'''+DamageBuff'''<br><br />
'''+reduced Hate/Aggro'''</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798277Feral Mode/Extra Notes2023-05-18T18:45:31Z<p>Sheela: /* Bonus and Penalty */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
Damage, damage, damage! This is of course due to the wild and unbridled power of a feral character and so we benefit from a small but nice DamageBuff to support us.<br />
<br />
Also it is only natural that we produce a little less Hate or Aggro, because we are not so conspicuous to like-minded people. Be it that they find a feral character more attractive or simply overlook you, because you yourself are in the simple life of a feral.<br />
<br />
Does this mean that if you choose Feral Mode you can't play a tank class? No, because you actually produce enough aggro and honestly who doesn't love a feral tank that is beautifully fluffy or armored like a tank!<br />
<br />
'''+DamageBuff'''<br><br />
'''+reduced Hate/Aggro'''<br />
<br />
==outdated==<br />
<br />
<br />
<br />
7) Combat Bonuses:<br />
<br />
Feral Moders get a slight bonus to their powers as if they were native users of these powers.<br />
<br />
8) Aggro Penalty:<br />
<br />
Feral Mode characters have a significant reduction to Aggro compared to non-Feral characters. In group combat, Normal Mode and All Natural Mode characters will be preferred targets over Feral Mode characters. Perhaps the Ferals you face in combat feel a bit of kinship towards you?</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798276Feral Mode/Extra Notes2023-05-18T16:09:41Z<p>Sheela: /* Roles and Classes */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
<br />
<br />
<br />
<br />
<br />
==outdated==<br />
<br />
<br />
<br />
7) Combat Bonuses:<br />
<br />
Feral Moders get a slight bonus to their powers as if they were native users of these powers.<br />
<br />
8) Aggro Penalty:<br />
<br />
Feral Mode characters have a significant reduction to Aggro compared to non-Feral characters. In group combat, Normal Mode and All Natural Mode characters will be preferred targets over Feral Mode characters. Perhaps the Ferals you face in combat feel a bit of kinship towards you?</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798275Feral Mode/Extra Notes2023-05-18T16:09:30Z<p>Sheela: /* Roles and Classes */</p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done. <br><br />
<br />
Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
<br />
<br />
<br />
<br />
<br />
==outdated==<br />
<br />
<br />
<br />
7) Combat Bonuses:<br />
<br />
Feral Moders get a slight bonus to their powers as if they were native users of these powers.<br />
<br />
8) Aggro Penalty:<br />
<br />
Feral Mode characters have a significant reduction to Aggro compared to non-Feral characters. In group combat, Normal Mode and All Natural Mode characters will be preferred targets over Feral Mode characters. Perhaps the Ferals you face in combat feel a bit of kinship towards you?</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&diff=1798274Feral Mode/Extra Notes2023-05-18T16:01:53Z<p>Sheela: </p>
<hr />
<div>=The Way of the wildness=<br />
<br />
As a feral player, it is entirely up to you how advanced your feral side is and how much it affects your thoughts. There are many possibilities, from the bestial feral who can neither speak nor think clearly, to a feral who may have already relearned to use the communal language. It is really up to you, how you want to play your wild side.<br />
<br />
Of course, this path comes with some limitations, but also with positive effects that have a little influence in other areas, but more about that below.<br />
<br />
First and foremost, enjoy the wild side of you and experience Flexible Survival on your four paws!<br />
<br />
==Experience, Boss Vials and Salvage==<br />
As a feral mode character, it's a little easier for you to gain experience than for those who have chosen normal mode. However, this does not mean that you will be able to climb up the levels faster if you do not meet the other requirements that apply after you reach level 30. Exactly at this point you need '''Boss Vials''' to be able to climb further in the rank and with four paws it is not so easy to collect them. Just like with the Boss Vials or Vials in general, the feral mode characters unfortunately also have a small penalty when '''farming Salvage''', but it's acceptable and over time you'll have accumulated enough of it as well.<br />
<br />
'''+higher XP gain'''<br><br />
'''-Vials & Boss vials farming''' <br><br />
'''-Salvage farming'''<br />
<br />
==Equipment==<br />
In feral mode you have of course one of the biggest limitations when it comes to equipping various things. Most of the time it's just a nice collar or a harness that gives you a personal touch! No, seriously, your loadout and the corresponding upkeep are greatly reduced compared to a normal mode character, but that doesn't mean you should ever underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication.<br />
<br />
The base value of a feral character after creation is a mere '''56 loadout''' and an '''upkeep of 15''', so you really won't be able to equip many items. But when you reach level 60, you should notice that your loadout has remained the same and after successful training your upkeep has risen to '''94'''.<br />
<br />
Small tip if you want to carry a little more, then you should strongly consider taking 50 mako in hand and get the item [[Nano Space Enfolder|Nano Space Enfolder]]. Furthermore I can only recommend that every item has the modification [[Miniaturized|Miniaturized]], because this lowers the loadout significantly.<br />
<br />
'''-Loadout only 56'''<br><br />
'''-Upkeep max 94'''<br />
<br />
=Feral in rage=<br />
==Mutation Powers==<br />
Whenever you master a power, you will be given every upgrade, divided evenly among all upgrades. As an example, if a power has four upgrades, Damage +2, Charge -200, energy -4, and Cooldown -400. If you master this power, then you will be given (PowerUpgrade/Number of Upgrades)*2, in this case, you'd get Damage +1, Charge -100, Energy -2, and Cooldown -200. If a power has only two upgrades, then you will get the full amount of both as if you took them both one time.<br />
<br />
Since you have some disadvantages, we finally come to something positive that gives a feral mode character some spice. A normal character can master 10 mutation powers in the normal case and a feral mode character is rewarded with two more and thus comes to '''12 mutation powers''' that can be mastered. If you now add [[Mutant Powered]], you could come to a total of 14 mutation powers that can be mastered, but you should also pay attention to the deficits of [[Mutant Powered]], whether this agrees with you. But that's not all, because of these 12 mutation powers we can make a total of 6 epic with the normal chunk of boss vials. From the 6 epic ones we now have the option to go even further and make 2 of them to our ultimate power.<br />
<br />
'''+two more mutation powers'''<br />
<br />
==Roles and Classes==<br />
The class system is freely available to us, though we don't really need to distribute points or anything like that here. We simply choose the [[Souls|class]] we want to play and can even choose a second class with the Dual Soul Pendant (available in the Token Redemption for 100 reward token) to gain a few more abilities. Now pick the appropriate role and poof, the basic framework is done.<br />
<br />
Specific things should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!<br />
<br />
==Bonus and Penalty==<br />
<br />
<br />
<br />
<br />
<br />
==outdated==<br />
<br />
<br />
<br />
7) Combat Bonuses:<br />
<br />
Feral Moders get a slight bonus to their powers as if they were native users of these powers.<br />
<br />
8) Aggro Penalty:<br />
<br />
Feral Mode characters have a significant reduction to Aggro compared to non-Feral characters. In group combat, Normal Mode and All Natural Mode characters will be preferred targets over Feral Mode characters. Perhaps the Ferals you face in combat feel a bit of kinship towards you?</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&diff=1726329Nanomagic Disciplines2022-10-12T05:37:25Z<p>Sheela: </p>
<hr />
<div>Nanomagic studies is separated into discrete 'disciplines'. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.<br />
<br />
{| class="wikitable"<br />
|-<br />
| <div style="float:right;border:1px solid black"><br />
| [[Image:Nanomagic Ladder New.png|1600px]]<br />
| </div><br />
|}<br />
<br />
=Current Discipline Trees=<br />
* [[Anti Nanomagic]]<br />
** [[Counter NanoMagic]]<br />
*** [[Nanite Sealing Nanomagic]]<br />
** [[Focused Disturbance Nanomagic]]<br />
<br> <br><br />
* [[BioChemistry Nanomagic]]<br />
** [[Edible Nanomagic]]<br />
*** [[Cellulose Nanomagic]]<br />
*** [[Culinary Nanomagic]]<br />
**** [[Secretion Nanomagic]]<br />
<br> <br><br />
* [[Earth Nanomagic]]<br />
** [[Sculpting Nanomagic]]<br />
*** [[Basic Construction Nanomagic]]<br />
*** [[Clothing Nanomagic]]<br />
**** [[Concealing Nanomagic]]<br />
**** [[Covering Nanomagic]]<br />
*** [[Item Conjuration Nanomagic]]<br />
**** [[Repair Nanomagic]]<br />
<br> <br><br />
* [[Electric Nanomagic]]<br />
** [[Electrical Assault Nanomagic]]<br />
** [[Electromagnetic Shielding Nanomagic]]<br />
** [[Engraving Nanomagic]]<br />
<br> <br><br />
* [[Emotional Aura Nanomagic]]<br />
** [[SUCK Nanomagic]]<br />
** [[Targeted Emotions Nanomagic]]<br />
** [[Telepathic Nanomagic]]<br />
*** [[Dream Nanomagic]]<br />
**** [[Shared Dream Nanomagic]]<br />
*** [[Mental Fortitude Nanomagic]]<br />
*** [[Radiotelepathic nanomagic]]<br />
**** [[Nanite Scanning Nanomagic]]<br />
**** [[Sensory Download Nanomagic]]<br />
***** [[Sensory Upload Nanomagic]]<br />
<br> <br><br />
* [[Hydrodynamic Nanomagic]]<br />
** [[Graffito nanomagic]]<br />
** [[Purification Nanomagic]]<br />
** [[Water Propulsion Nanomagic]]<br />
<br> <br><br />
* [[Illusion Nanomagic]]<br />
** [[Illusionary Equilibrioception Nanomagic]]<br />
** [[Reproduction Nanomagic]]<br />
*** [[Dampening nanomagic]]<br />
** [[Suggestive Illusion Nanomagic]]<br />
** [[Vanishing Nanomagic]]<br />
*** [[Disguise Nanomagic]]<br />
<br> <br><br />
* [[Medical Nanomagic]]<br />
** [[Biomonitoring Nanomagic]]<br />
*** [[BioDetection Nanomagic]]<br />
*** [[BioMonitoring Sight Nanomagic]]<br />
<br> <br><br />
* [[Nanite Manufacturing Nanomagic]]<br />
** [[Regulation Nanomagic]]<br />
*** [[Distributed Nanomagic]]<br />
<br> <br><br />
* [[Strength Nanomagic]]<br />
** [[Danger Sense Nanomagic]]<br />
** [[Super Jump Nanomagic]]<br />
** [[Endurance Nanomagic]]<br />
** [[Scaling Nanomagic]]<br />
<br />
<br> <br><br />
* [[Techno Nanomagic]]<br />
** [[Data Nanomagic]]<br />
*** [[Awareness Nanomagic]]<br />
*** [[Interfacing Nanomagic]]<br />
**** [[Advanced Integration Nanomagic]]<br />
*** [[Translation Nanomagic]]<br />
<br> <br><br />
* [[Thermal Nanomagic]]<br />
** [[Cryo Nanomagic]]<br />
** [[Fire Nanomagic]]<br />
** [[Pyrotechnic Nanomagic]]<br />
*** [[Light Nanomagic]]<br />
**** [[Sparkle Nanomagic]]<br />
<br> <br><br />
'''Special Cases:'''<br />
<br> <br><br />
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.<br />
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].<br />
* [[Engraving Nanomagic]] requires both [[BioChemistry Nanomagic]] AND [[Electric Nanomagic]]<br />
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]<br />
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.<br />
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].<br />
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].<br />
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].<br />
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.<br />
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].<br />
** [[Wall Crawl Nanomagic]] requires both [[Scaling Nanomagic]] AND [[BioChemistry Nanomagic]]<br />
** [[Waking Dream Nanomagic]] requires both [[Dream Nanomagic]] AND [[Illusion Nanomagic]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725029Setting Up Land2022-10-06T11:25:22Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Get Started My Own Land==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
*Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
*Area Name: The Blue Building<br />
*Room Name: Entry Room<br />
*Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
* Minimum level critters should spawn at<br />
* Maximum level critters should spawn at (difference of 10 levels only)<br />
* % of the time critters should spawn each time a player enters a new room in the area<br />
* The four critters you will be selecting to spawn in the area<br />
* Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]] need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]] that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]].<br />
<br />
===Lock your Room===<br />
<br />
Coming Soon<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725028Setting Up Land2022-10-06T11:21:56Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Get Started My Own Land==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
*Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
*Area Name: The Blue Building<br />
*Room Name: Entry Room<br />
*Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
* Minimum level critters should spawn at<br />
* Maximum level critters should spawn at (difference of 10 levels only)<br />
* % of the time critters should spawn each time a player enters a new room in the area<br />
* The four critters you will be selecting to spawn in the area<br />
* Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]] need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]] that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]].<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725027Setting Up Land2022-10-06T11:21:17Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
*Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
*Area Name: The Blue Building<br />
*Room Name: Entry Room<br />
*Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
* Minimum level critters should spawn at<br />
* Maximum level critters should spawn at (difference of 10 levels only)<br />
* % of the time critters should spawn each time a player enters a new room in the area<br />
* The four critters you will be selecting to spawn in the area<br />
* Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]] need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]] that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the [[//wiki.flexiblesurvival.com/w/Category:Mako_Items Mako Items]].<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725026Setting Up Land2022-10-06T11:20:26Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
*Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
*Area Name: The Blue Building<br />
*Room Name: Entry Room<br />
*Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
* Minimum level critters should spawn at<br />
* Maximum level critters should spawn at (difference of 10 levels only)<br />
* % of the time critters should spawn each time a player enters a new room in the area<br />
* The four critters you will be selecting to spawn in the area<br />
* Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the [[//wiki.flexiblesurvival.com/w/Category:Mako Items Mako Items]] need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few [[//wiki.flexiblesurvival.com/w/Category:Mako Items Mako Items]] that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the [[//wiki.flexiblesurvival.com/w/Category:Mako Items Mako Items]].<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725025Setting Up Land2022-10-06T11:17:59Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
*Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
*Area Name: The Blue Building<br />
*Room Name: Entry Room<br />
*Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
* Minimum level critters should spawn at<br />
* Maximum level critters should spawn at (difference of 10 levels only)<br />
* % of the time critters should spawn each time a player enters a new room in the area<br />
* The four critters you will be selecting to spawn in the area<br />
* Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the [[Mako Items]] need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few [[Mako Items]] that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the [[Mako Items]].<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725024Setting Up Land2022-10-06T11:15:51Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the [[Mako Items]] need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few [[Mako Items]] that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the [[Mako Items]].<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725023Setting Up Land2022-10-06T11:13:18Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
===[[Land Deed]]===<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
===[[Hunting Territory]]===<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the Mako Items need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few Mako items that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the Mako item.<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725022Setting Up Land2022-10-06T11:12:44Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
*[[Land Deed]]<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
*[[Hunting Territory]]<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
<br />
You always wanted to have your own shelf where you can place your plushie toys or you prefer to be the landlord of numerous apartments? Flexible Survival offers many possibilities to equip your own land or rented apartment.<br />
<br />
The question is how can I equip my land or rented apartment with some Mako Items?<br />
<br />
Some of the Mako Items need the help of a staff member who will contact you according to your request and install the corresponding equipment as soon as everything is discussed. However, there are a few Mako items that you can install yourself with the help of a few commands.<br />
<br />
===Room Equipment===<br />
<br />
With the command '''+roomequipment''' or '''+rq''' you get a good help which also reveals which items you can install yourself without the help of a staff.<br />
<br />
After executing the corresponding command you only have to follow the instructions and you can equip your rooms as you like. However, you have to be careful, because not all items fit into the same room and therefore pay attention to what is written in the description of the Mako item.<br />
<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Land_Deed&diff=1725021Land Deed2022-10-06T06:06:50Z<p>Sheela: </p>
<hr />
<div>{{Mako Item|name=Land Deed|desc=This entitles you to the creation of one room. This room will remain on grid permanently. If you are gone for an extended period of times (year+), it may be detached from the grid.|cost=50}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Land_Deed&diff=1725020Land Deed2022-10-06T06:05:48Z<p>Sheela: </p>
<hr />
<div>{{Mako Item|name=Land Deed|desc=This entitles you to the creation of one room. This room will remain on grid permanently. If you are gone for an extended period of times (year+), it may be detached from the grid.|cost=50}}<br />
[[Category:Player Land]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Land_Deed/Extra_Notes&diff=1725019Land Deed/Extra Notes2022-10-06T06:04:38Z<p>Sheela: Created page with "<includeonly>Category:Player Land</includeonly>"</p>
<hr />
<div><includeonly>[[Category:Player Land]]</includeonly></div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Minor_Land_Deed&diff=1725018Minor Land Deed2022-10-06T06:01:37Z<p>Sheela: </p>
<hr />
<div>{{Mako Item|name=Minor Land Deed '''Outdated'''|desc=This item entitles you to a one room area all to yourself.|cost=75}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Minor_Land_Deed&diff=1725017Minor Land Deed2022-10-06T06:01:30Z<p>Sheela: </p>
<hr />
<div>{{Mako Item|name=Minor Land Deed'''Outdated'''|desc=This item entitles you to a one room area all to yourself.|cost=75}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Major_Land_Deed&diff=1725016Major Land Deed2022-10-06T06:00:41Z<p>Sheela: </p>
<hr />
<div>{{Mako Item|name=Major Land Deed '''Outdated'''|desc=This item entitles you to an area with up to six rooms, interconnected. You may also get one NPC, with assistance in programming it for basic talk functionality/interaction, OR, instead of the NPC, you can have a Small Stall store(10 space) installed in one room.. The staffer that builds the area for the player receives 50 of the mako spent on this item.|cost=300}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Major_Land_Deed&diff=1725015Major Land Deed2022-10-06T06:00:07Z<p>Sheela: </p>
<hr />
<div>'''Outdated'''<br />
{{Mako Item|name=Major Land Deed '''Outdated'''|desc=This item entitles you to an area with up to six rooms, interconnected. You may also get one NPC, with assistance in programming it for basic talk functionality/interaction, OR, instead of the NPC, you can have a Small Stall store(10 space) installed in one room.. The staffer that builds the area for the player receives 50 of the mako spent on this item.|cost=300}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Major_Land_Deed&diff=1725014Major Land Deed2022-10-06T05:59:37Z<p>Sheela: </p>
<hr />
<div>'''Outdated'''<br />
{{Mako Item|name=Major Land Deed|desc=This item entitles you to an area with up to six rooms, interconnected. You may also get one NPC, with assistance in programming it for basic talk functionality/interaction, OR, instead of the NPC, you can have a Small Stall store(10 space) installed in one room.. The staffer that builds the area for the player receives 50 of the mako spent on this item.|cost=300}}</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725013Setting Up Land2022-10-06T05:49:09Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
In order to finally get started we now need to create a request, for this we use the command '''+request/new''' and select the category '''Building''' and fill this request with the relevant information.<br />
<br />
*[[Land Deed]]<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
*[[Hunting Territory]]<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
Coming Soon<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725012Setting Up Land2022-10-06T05:42:59Z<p>Sheela: </p>
<hr />
<div>You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
*[[Land Deed]]<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
*[[Hunting Territory]]<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
Coming Soon<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725011Setting Up Land2022-10-06T05:40:32Z<p>Sheela: </p>
<hr />
<div>==General==<br />
<br />
You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
*[[Land Deed]]<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
*[[Hunting Territory]]<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent '''[smell here]''' or various special features like objects '''[look/use objects]''' that you can look at or hints '''[+view]''' that could give some information.<br />
<br />
==Outpost Equipment==<br />
Coming Soon<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725010Setting Up Land2022-10-06T05:37:16Z<p>Sheela: </p>
<hr />
<div>==General==<br />
<br />
You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land for you with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
==Land Deeds==<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
*[[Land Deed]]<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
*[[Hunting Territory]]<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent [smell here] or various special features like objects [look/use objects] that you can look at or hints [+view] that could give some information.<br />
<br />
==Outpost Equipment==<br />
Coming Soon<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Setting_Up_Land&diff=1725009Setting Up Land2022-10-06T05:35:47Z<p>Sheela: </p>
<hr />
<div>'''General'''<br />
<br />
You found your own place where you think you want to settle down and create your own little realm?<br />
<br />
Then you've come to the right place, because here you'll find some information on how to create your own little realm, either for you and your furry friend, or for your own group that needs a command center.<br />
<br />
First of all, you should know that it takes a little time to create such an area and that, unlike the [//wiki.flexiblesurvival.com/w/Renting Renting Room], it always requires a staff to create this land for you with all the necessary information you would like to have in your piece of land. So, the rule is, stay patient and support the staff as much as you can!<br />
<br />
'''Land Deeds'''<br />
<br />
There are two different ways to get started, and tied to that, it also changes whether the area can be inhabited by [[Ferals]] or if it is a safe area. On the one hand we have the Mako item [[Land Deed]] and on the other the [[Hunting Territory]], both can be used so that you create your own land and can be purchased in the [[Mako Shop]].<br />
<br />
*[[Land Deed]]<br />
**Location: Where you want your location to connect to, and the direction needed to get there. (E.G. South from 3500 3rd St, Down from Zoo Path South East, NE from the first Highway turn coming from Downtown.) Entrance can be hidden or visible. Doors (and locks) must be purchased separately for 20 mako each.<br />
**Area Name: The Blue Building<br />
**Room Name: Entry Room<br />
**Room Desc: Your description for the room. [[String Parsing]] can be used, but approval rests with the staffer. You can also choose to add a desc for any exits into, or within your area. If the area outside your new land is lacking in a description you are allowed to suggest a desc for that room, whether or not the staffer chooses to use it, is up to them. (Though blank rooms will more then likely be given the suggested description because they don't have anything else.)<br />
<br />
*[[Hunting Territory]]<br />
** Minimum level critters should spawn at<br />
** Maximum level critters should spawn at (difference of 10 levels only)<br />
** % of the time critters should spawn each time a player enters a new room in the area<br />
** The four critters you will be selecting to spawn in the area<br />
** Whether or not those critters exist/have been approved yet or not....<br />
<br />
*Special Things to make note of for [[Hunting Territory]]:<br />
**If you did not use a new creature registration to get the critter made, then it may be set to spawn in locations other than your Hunting Area, this is at the Staff's discretion as well, with final say on the matter going to Nuku. However if it would fit an area, and makes sense, it will more than likely be used in that area as well...<br />
**You may add a 5th critter to the area, but you will be required to use a new critter registration to do so...<br />
<br />
There are other possibilities that should be discussed with the responsible staff. For example, you can give the room its own scent [smell here] or various special features like objects [look/use objects] that you can look at or hints [+view] that could give some information.<br />
<br />
'''Outpost Equipment'''<br />
Coming Soon<br />
[[Category:Player Land]] [[Category:Guides]]</div>Sheelahttps://wiki.flexiblesurvival.com/index.php?title=Land_Deed&diff=1725008Land Deed2022-10-06T05:09:57Z<p>Sheela: Created page with "{{Mako Item|name=Land Deed|desc=This entitles you to the creation of one room. This room will remain on grid permanently. If you are gone for an extended period of times (year..."</p>
<hr />
<div>{{Mako Item|name=Land Deed|desc=This entitles you to the creation of one room. This room will remain on grid permanently. If you are gone for an extended period of times (year+), it may be detached from the grid.|cost=50}}</div>Sheela