https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&user=64.53.212.65&feedformat=atomFlexible Survival - User contributions [en]2024-03-29T15:27:22ZUser contributionsMediaWiki 1.29.0https://wiki.flexiblesurvival.com/index.php?title=Grey_Goo_scenario&diff=1986Grey Goo scenario2011-07-12T01:39:12Z<p>64.53.212.65: Editing for mispellings and extra accuracy</p>
<hr />
<div>== Basic Information ==<br />
<br />
The Grey Goo Scenario is one of many terrifying possible doomsday events that have been 'predicted' by science fiction authors over the years. It concerns the mistaken unleashing of badly-programmed or damaged self-replicating nanites which then run amok, turning everything into more of themselves. Thus, eventually everything on Earth will be a uniform grey goo.<br />
<br />
Unfortunately... It stopped being science fiction when a version happened in [[Las Vegas]], Nevada when the [[Promethean Nanites]] were released. Vegas is dead, and few survived to tell the tale.<br />
<br />
[[Category:Theme]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Nanite_Adept_(dedication)&diff=1863Nanite Adept (dedication)2011-07-09T04:15:08Z<p>64.53.212.65: Added Reconstruct</p>
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<div>Zephyr Labs will accept your loyalty and offers SCIENCE! in return.<br><br />
<br />
Costs 50 Mako to dedicate yourself in the lab one step north and one west of Triage. Grants the power to shift into any form you have the Total badge for (note there is no readily-available Total Human badge). Also grants access to the Recall command which allows you to teleport to your dedication point and then back to where you last recalled from. Finally you gain the [[Reconstruct]] power for combat use as you force your nanites to return to a non-bleeding pattern.<br><br />
<br />
'shift' by itself lists the forms you have available. 'shift blue gryphon' changes all your body parts and gender settings to the Blue Gryphon default and costs 40 energy.<br />
<br />
[[Category:Dedications]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Readiness&diff=1487Readiness2011-06-16T23:47:39Z<p>64.53.212.65: Update with power changes</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Readiness ] Type [ Combat Skill]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| Always be Prepared. It was the motto of those guys that hung out in |<br />
| the wild. Well it doesn't get wilder than it is right now, man. |<br />
| +10/20/30 loadout capacity. Upkeep of items you equip is also reduced |<br />
| by 5/10/15%. |<br />
|________________________________________________________________________|<br />
|______________________[ Available In ]______________________|<br />
| Buzzard [Readiness,Avoidance,Scavenger ]|<br />
| Combat Engineer [Readiness,Support,Scavenger ]|<br />
| Drill Sergeant [Mastermind,Durability,Readiness ]|<br />
| Infantry [Health,Readiness,Fast Loading ]|<br />
| Militia [Accuracy,Warded,Readiness ]|<br />
| Pirate [Penetration,Scavenger,Readiness ]|<br />
| Spotter [Accuracy,Support,Readiness ]|<br />
| Squad Leader [Enduring Minions,Readiness,Durability ]|<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Stacks with [[Always Be Prepared]], as well as [[Rsx Operative (dedication)]], for the loadout value. No other effects decrease upkeep.<br />
<br />
[[Category:Combat Skills]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Survivalist_Leader_(dedication)&diff=1250Survivalist Leader (dedication)2011-05-27T15:38:42Z<p>64.53.212.65: Added information</p>
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<div>Not supernatural at all. The survivalists offer human solutions to human problems. Readiness, teamwork, discipline. Those who follow this course of living will be trained in leadership techniques, able to bolster themselves and allies. The more survivalists are together, the more impressive the effect.<br><br />
<br />
After gaining their trust through quests at the Chandler Hospital, you may dedicate for 20 mako. They will train you in the inherent toggle powers [[Tactics - Accuracy]] and [[Tactics - Defense]] and provide a 'cure' to let you shift human. Also may provide access to the 'recall' command to let you zoom instantly to the hotel, pending verification.<br />
<br />
[[Category:Dedications]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Wild_Swing&diff=1243Wild Swing2011-05-27T04:39:41Z<p>64.53.212.65: Update with monster parts</p>
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<div><pre><br />
.________________________________________________________________________.<br />
| Item [Wild Swing ] Type [ Mutant Power]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| A flailing strike that uses every ounce of momentum in the body. |<br />
|________________________________________________________________________|<br />
|______________________[ Additional Information ]______________________|<br />
| Power [Ground Strike-Phy ] |<br />
|______________________[ Base Power Stats ]______________________|<br />
| Type [Attack, AoE, Physical, Direct Damage, Melee ] |<br />
| Target [Medium AoE Enemy ] |<br />
| Energy [10 ] |<br />
| Charge [150 ] |<br />
| Cooldown[2400 ] |<br />
| Accuracy[40% ] |<br />
| Damage [20(42 damage at level 10) ] |<br />
| Damage [Physical ] |<br />
| Statuses |<br />
| \_KnockDown [80% chance at 1 power for 999 rounds. ] |<br />
|______________________[Variations from Base Power]______________________|<br />
|______________________[ Upgrades ]______________________|<br />
| \_Accuracy [5 ] |<br />
| \_AoE [1 ] |<br />
| \_Cooldown [-250 ] |<br />
| \_Damage [3.5 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Available on the [[Busty Cow]], [[Chocolate Cow]], [[Ancient Tortoise]], [[Giant]] and [[Muscle Hulk]] arms infections.<br />
<br />
[[Category:Mutant powers]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Nanite_Power_Brick&diff=1242Nanite Power Brick2011-05-27T04:36:35Z<p>64.53.212.65: Created Nanite Power Brick recipe</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Nanite Power Brick ] Type [ Recipe]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| A small plastic shell filled with nanites programmed to produce |<br />
| intense bursts of energy. |<br />
|________________________________________________________________________|<br />
|______________________[ Recipe Info ]______________________|<br />
| Cred Cost [3000 ] |<br />
| Quantity [2 ] |<br />
| Salvage Amount [Uncommon Energy/1 ] |<br />
| Salvage Level [4 ] |<br />
| Skills [Energy/15 ] |<br />
| XP Cost [50 ] |<br />
|________________________________________________________________________|<br />
|______________________[ Item Info ]______________________|<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Used in the [[Heavy Beam]] recipe. Note that you get two bricks per one uncommon salvage.<br />
<br />
[[Category:Recipe]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Heavy_Beam&diff=1241Heavy Beam2011-05-27T04:36:05Z<p>64.53.212.65: Created Heavy Beam recipe</p>
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<div><pre><br />
.________________________________________________________________________.<br />
| Item [Heavy Beam ] Type [ Recipe]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| An energy weapon that exploits nanites to generate intense amounts of |<br />
| energy. The technology is far from perfected, and the accuracy leaves |<br />
| to be desired, but what a kick! |<br />
|________________________________________________________________________|<br />
|______________________[ Recipe Info ]______________________|<br />
| Cred Cost [6000 ] |<br />
| Ingredients [Nanite Power Brick/1 ] |<br />
| Salvage Amount [Common Electronic/3:Common Energy/1:Common Mechanical] |<br />
| Salvage Level [5 ] |<br />
| Skills [Electronic/15:Energy/15 ] |<br />
| XP Cost [150 ] |<br />
|________________________________________________________________________|<br />
|______________________[ Item Info ]______________________|<br />
| Accuracy [55.00% ] |<br />
| Charge [1000 ] |<br />
| Cooldown [5000 ] |<br />
| Damage [20 ] |<br />
| Damage Type [Energy ] |<br />
| Energy [25 ] |<br />
| Loadout [30 ] |<br />
| Status Mag [+25% ] |<br />
| Target [Single Enemy ] |<br />
| Type [Single Target ] |<br />
| Upgrade Cost [50 ] |<br />
| Upkeep [10 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
[[Category:Recipe]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Hugely_Hung_Happy_Hyper_Herm_Horse&diff=1229Hugely Hung Happy Hyper Herm Horse2011-05-26T14:25:19Z<p>64.53.212.65: Created Hugely Hung Happy Hyper Herm Horse monster</p>
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<div>{{Monster<br />
|head=[[Headbutt]]<br />
|torso=[[Juggernaut]], [[Solid Frame]]<br />
|arms=<br />
|legs=[[Foot Stomp]]<br />
|tail=<br />
|skin=[[Furry Hide]]<br />
|groin=[[Cock Slap]]<br />
}}<br />
They have so much cock, and want to share it with you!</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Hamster&diff=1228Hamster2011-05-26T14:21:47Z<p>64.53.212.65: Created Hamster monster</p>
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<div>{{Monster<br />
|head=[[Crippling Bite]]<br />
|torso=[[Awww]], [[Vitality]]<br />
|arms=[[Small Claws]]<br />
|legs=[[Snap Kick]]<br />
|tail=<br />
|skin=[[Furry Hide]]<br />
|groin=<br />
}}<br />
Wit to be added later. (Monster found only in the Private Garden, see Babymaker for access.)</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Statuses&diff=1225Statuses2011-05-26T06:50:01Z<p>64.53.212.65: AreaProtect added</p>
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<div>This is a page wherein all coded statuses are listed for reference. <br />
<br />
Remember that just about every status can be reversed with 'Debuff' added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.<br> <br />
<br />
{| cellspacing="1" cellpadding="1" border="1" align="left" width="100%" class="wikitable"<br />
|-<br />
! align="left" scope="col" | Status Name <br />
! align="left" scope="col" | Status Effect<br />
|-<br />
! align="left" scope="row" | Knockdown <br />
! align="left" | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist<br />
|-<br />
! align="left" scope="row" | Charge <br />
! align="left" | Increases the rate at which powers charge by Magnitude percent.<br />
|-<br />
! align="left" scope="row" | HPBuffer <br />
! align="left" | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&nbsp; damage, or damage over time.<br />
|-<br />
! align="left" scope="row" | WaterAdaption <br />
! align="left" | Helps resist penalties of water areas.<br />
|-<br />
! align="left" scope="row" | Haste <br />
! align="left" | Increases ATB speed by Magnitude percent. Does not increase recharge(See recharge status)<br />
|-<br />
! align="left" scope="row" | RepeatAttack <br />
! align="left" | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!<br />
|-<br />
! align="left" scope="row" | DamageBuff <br />
! align="left" | Increases damage by Magnitude percent when attacking.<br />
|-<br />
! align="left" scope="row" | Aggro <br />
! align="left" | Increases automated NPC hate by Magnitude percentage.<br />
|-<br />
! align="left" scope="row" | Menace <br />
! align="left" | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)<br />
|-<br />
! align="left" scope="row" | (&nbsp;Aggro Note) <br />
! align="left" | <br />
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away.<br> <br />
<br />
|-<br />
! align="left" scope="row" | AreaProtect<br />
! align="left" | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.<br />
|-<br />
! align="left" scope="row" | PhysicalDamageReturn<br> <br />
! align="left" | Returns Magnitude percent of damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.<br><br />
|-<br />
! align="left" scope="row" | EnergyDamageReturn<br> <br />
! align="left" | Returns Magnitude percent of damage taken, as above, but as energy damage.<br><br />
|-<br />
! align="left" scope="row" | Accuracy <br />
! align="left" | Increases accuracy by Magnitude<br />
|-<br />
! align="left" scope="row" | ShieldRegen <br />
! align="left" | Increases shield regeneration rate by Magnitude percent.<br />
|-<br />
! align="left" scope="row" | Armor <br />
! align="left" | Increases armor efficiency by Magnitude percent. <br />
! <br><br />
|-<br />
! align="left" scope="row" | AoEMod <br />
! align="left" | Increases the number of targets hit by all powers by Magnitude. Very powerful <br />
! <br><br />
|-<br />
! align="left" scope="row" | Regen <br />
! align="left" | Cure 1/5th its magnitude every 1/5th round, obeys HealResist at 1/5th value each tick.<br />
|-<br />
! align="left" scope="row" | FleeRate <br />
! align="left" | Increases chance to flee by magnitude.<br />
|-<br />
! align="left" scope="row" | Attack <br />
! align="left" | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.<br />
|-<br />
! align="left" scope="row" | HealResist <br />
! align="left" | Causes healing effects to be diminished by magnitude, to a minimum of 1.<br />
|-<br />
! align="left" scope="row" | DamageResist <br />
! align="left" | Cause all damage received to be reduced by magnitude, to a minimum of 1.<br />
|-<br />
! align="left" scope="row" | (X)DamageResist <br />
! align="left" | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, to a minimum of 1.<br />
|-<br />
! align="left" scope="row" | (X)Salvage<br />
! align="left" | Increases your odds of salvaging (X) type salvage.<br />
|-<br />
! align="left" scope="row" | Recharge <br />
! align="left" | Increases the speed at which all powers recharge by Magnitude percent.<br><br />
|-<br />
! align="left" scope="row" | (X)Damage <br />
! align="left" | Causes damage over time. Inflicts magnitude/2 damage of (x) element every 1/2th a round, minimum 2 damage per round.<br />
|-<br />
! align="left" scope="row" | KnockdownResist <br />
! align="left" | Lowers the magnitude of Knockdown by its own magnitude.<br />
|-<br />
! align="left" scope="row" | EnergyMod <br />
! align="left" | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round. Resisted with HealEnergyResist at 1/5th value per tick.<br />
|-<br />
! align="left" scope="row" | EnergyDebuffResist <br />
! align="left" | Resist energy draining attacks directly, as per HealEnergyResist.<br />
|-<br />
! align="left" scope="row" | HealEnergyResist <br />
! align="left" | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.<br />
|-<br />
! align="left" scope="row" | DebuffResist <br />
! align="left" | Reduces incoming debuffs(Anything with 'debuff' at the end, DoT, Repeatattacks, etc) by Magnitude percent.<br />
|-<br />
! align="left" scope="row" | DebuffClear <br />
! align="left" | Destroys negative statuses, magnitude against magnitude. If it can't destroy, it will weaken. Does not persist, has immediate effect then fades.<br />
|}<br />
<br />
[[Category:Guides]] [[Category:Code]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Front_Row&diff=1224Front Row2011-05-26T06:48:01Z<p>64.53.212.65: Update with power changes</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Front Row ] Type [ Combat Skill]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| You stand at the front, drawing attention. Increase aggro generation |<br />
| by 10/20/40% and multiply the result by the same.(You do something |<br />
| worth 10 aggro, it becomes 11 aggro, when the critter checks how |<br />
| threatening you are, it becomes 12 aggro.) Also gives an effective 5 |<br />
| AreaProtect status per point, protecting allies from AoEs that target |<br />
| you directly, though causing you to take more damage from them. |<br />
|________________________________________________________________________|<br />
|______________________[ Available In ]______________________|<br />
| Boxer [Health,Front Row,Damage ]|<br />
| Guardian [Front Row,Durability,Health ]|<br />
| Martial Artist [Front Row,Outnumbered,Reactive ]|<br />
| Samurai [Accuracy,Front Row,Outnumbered ]|<br />
| Skirmisher [Penetration,Avoidance,Front Row ]|<br />
| Turnback Fighter [Front Row,Reactive,Health ]|<br />
| Wrestler [Warded,Front Row,Health ]|<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
[[Statuses|AreaProtect]] status reduces the AOE damage your allies take by its magnitude percent, and increases your damage by the same percent. No effect if the monster isn't specifically targeting you with the AOE.<br />
<br />
[[Category:Combat Skills]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Solar_Dragon_(dedication)&diff=1179Solar Dragon (dedication)2011-05-25T19:50:46Z<p>64.53.212.65: Added cost</p>
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<div>Acolytes of the Radiant One, the personification of all light that struggles against the darkness. His commandments are few: strive always to oppose the forces that would quash hope, never yield to despair, and protect those who lack the strength to protect themselves.<br><br />
<br />
Grants the inherent powers of [[Mirror Wave]] and [[Nova Meteor]].<br><br />
Has something to do with the Mountain Path area. It will cost 50 mako to dedicate yourself to the Sun Lord, once you prove yourself worthy.<br />
<br />
[[Category:Dedications]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Looks_Human&diff=1154Looks Human2011-05-24T05:01:43Z<p>64.53.212.65: Created Looks Human merit</p>
<hr />
<div>You look human. No matter what odd internal changes are going on, you remain human in appearance. You will NOT have a mutant description at all. You will still gain/lose mutations, and gain/lose sexual stature, barring other merits. <br><br />
<br />
Cost in chargen: 5 Perk Points<br><br />
Cost after chargen: 50 XP <br />
<br />
[[Category:Merits]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Graceful_In_Defeat&diff=1153Graceful In Defeat2011-05-24T05:00:24Z<p>64.53.212.65: Created Graceful In Defeat merit</p>
<hr />
<div>You do not get 'defeat' messages when beaten up, avoiding them, and their consequences. <br><br />
<br />
Cost at chargen: 1 Perk Point<br><br />
Cost after chargen: 10 xp<br />
<br />
[[Category:Merits]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Self_Control&diff=1152Self Control2011-05-24T04:59:15Z<p>64.53.212.65: </p>
<hr />
<div>You do not give into feral impulses. You will not trigger 'victory' messages on winning, even while infected.<br />
<br />
Cost in chargen: 2 Perk Points<br><br />
Cost after chargen: 20 XP <br />
<br />
[[Category:Merits]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Self_Control&diff=1151Self Control2011-05-24T04:58:30Z<p>64.53.212.65: Created Self Control merit</p>
<hr />
<div>You do not give into feral impulses. You will not trigger 'victory' messages on winning, even while infected.<br />
<br />
Cost in chargen: 2 Perk Points<br />
Cost after chargen: 20 XP <br />
<br />
[[Category:Merits]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Category:Merits&diff=1150Category:Merits2011-05-24T04:56:07Z<p>64.53.212.65: Added Graceful in Defeat and Looks Human</p>
<hr />
<div>'''Merits''' are special characteristics you select during character generation (or "chargen" for short), which further differentiate your character from others. See [[:Category:Perks|Perks]] for the ones you can buy after chargen; note that there is a lot of overlap between the two types.<br />
<br />
Add <nowiki>[[Category:Merits]]</nowiki> to the end of any page to add it to this category, and therefore this listing!<br />
<br />
{| class="wikitable sortable" border="1"<br />
|+ Merits<br />
|-<br />
! scope="col" | Merit<br />
! scope="col" | Description<br />
! scope="col" | Perk Points<br />
! scope="col" | XP Cost after chargen<br />
|-<br />
| [[All Natural]] || You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30(stacks with Always Be Prepared), you may NOT use any mutant power(including passives). Your items are more effective than others. || 10 || 100<br />
|-<br />
| [[Always Be Prepared]] || You believe in always being prepared. Increase loadout capacity by 20(normally 100). Does not stack with itself. || 6 || 60<br />
|-<br />
| [[Always Female]] || You can't cease to be female. You will always have at least one vagina of four inches depth. || 2 || 20<br />
|-<br />
| [[Baby Machine]] || You know how women have been trying really hard to not be labeled like this? Well, yea, here's your badge. You become fertile in half the time after pregnancy. || 5 || 50<br />
|-<br />
| [[Born Female]] || You are, at least to start, equipped as a woman. || 0 || n/a<br />
|-<br />
| [[Born Male]] || You are, at least to start, equipped as a man. || 0 || n/a<br />
|-<br />
| [[Breadth Of Experience]] || Most people settle into one, maybe two jobs in their life and call it a day. Not you! You can buy one additional profession(Usually 6, now 7). Does not stack. || 5 || 50<br />
|-<br />
| [[Cold Immune]] || You require no heat to sustain your function. Arctic regions are a snap. Cold attacks still harm you. || 2 || 20<br />
|-<br />
| [[Connected]] || You are especially connected with the little people. When buying from specialty shops (NPC shops where you list and view and buy), you get a 10% discount. || 8 || 80<br />
|-<br />
| [[Custom Work]] || You do things your way. When buying things, you can increase its wealth rating by 1 and give the item a custom name and description, making it special from others of the same function. This doesn't change its actual function. || 5 || 50<br />
|-<br />
| [[Depths Of Love]] || With all these horses running around, someone has to be able to take on the job. That someone is you! With this, your female bits can stretch onwards past eighteen inches of depth, allowing you to be a true dragon's bride. || 2 || 20<br />
|-<br />
|| [[Doesn't Breathe]] || You don't require air to live. This also grants pressure immunity to deep sea or deep space conditions. It does not provide locomotion, however. || 2 || 20<br />
|-<br />
|| [[Easily Medicated]] || Healing effects strike you more readily, how handy! You are healed for more by regen and curing powers/effects. || 5 || 50<br />
|-<br />
|| [[Efficient Tinkering]] || You spend 20% less Freecred while improving parts. Make a little go a long way. || 5 || 50<br />
|-<br />
|| [[Energetic]] || You have 5 more points of energy. || 4 || 40<br />
|-<br />
|| [[Fell Off The Truck]] || You're good at getting discounts, at least when it comes to Zephyr Corp and similar big boys. When buying things from the global shops (list items), you get 10% off! || 5 || 50<br />
|-<br />
|| [[Female Preferred]] || You resist Male mutations. || 3 || 30<br />
|-<br />
|| [[Fertile]] || When you breed, you mean it, and the chance of child is raised by 20%. || 3 || 30<br />
|-<br />
|| [[Flat Chest]] || You don't grow breasts. Well, nipples, maybe, but never more than that. You are doomed to never feel the joy(?) of a bra. || 2 || 20<br />
|-<br />
|| [[Flight]] || You possess some internal ability to move through air and space. It could be magic, it could be a build in rocket pack, whatever it is, you can get around. Does not grant immunity to vacuum || 4 || 40<br />
|-<br />
|| [[Graceful In Defeat]] || You do not get 'defeat' messages when beaten up, avoiding them, and their consequences. || 1 || 10<br />
|-<br />
| [[Graphic Finale]] || You tend to run into the fully described victories and defeats more often than other of people. || 4 || 40<br />
|-<br />
|| [[Hard Skin]] || You're a real man, a manly man! What's a kick in the face mean to you? Pfft, you've had worse. You resist physical damage better than others. || 5 || 50<br />
|-<br />
|| [[Heat Immune]] || Heat does not bother you. While fire based attacks will still harm you, environmental heat will not. Jungle planets, volcanic planets, no sweat for you. Passive fires(not being wielded as a weapon) also deal no damage to you.<br/><br/>Warning: The sun can still melt you. Don't push it. || 2 || 20<br />
|-<br />
|| [[Heavy Breasted]] || Your mammary flesh knows no bounds! This allows you to have breasts above H cup, and you don't even have back pain! || 2 ||20<br />
|-<br />
|| [[Herm Preferred]] || You can never lose your last cock or cunt. || 2 || 20<br />
|-<br />
|| [[Heroic Strength]] || You may use a hero point to perform a feat of outstanding strength. Tearing a metal door off the frames or hurling a car aside. This does not increase, or generally cause, damage, beside collateral. || 4 || 40<br />
|-<br />
|| [[Hot Blooded]] || You have the blood of heroes in your veins. You have an extra hero point to spend. || 4 || 40<br />
|-<br />
|| [[Hung Like A]] || We're not sure what you're hung like, but it's damned impressive, good sir. You can have a cock over 18 inches long. || 2 || 20<br />
|-<br />
| [[Just One]] || You will not grow extra cocks or vaginas. || 1 || 10<br />
|-<br />
|| [[Longevity]] || Most beings only have a century of life in them, two with quality medical care, you count your lifetime in thousands instead.(AI and Golems do need this, electronics break down quite well). || 4 || 40<br />
|-<br />
|| [[Looks Human]] || You look human. You will never have a mutant description, though you will still get mutant powers and gender changes. || 5 || 50<br />
|-<br />
|| [[Major Infection Resistance]] || When you should be infected, there's a 70% chance you will resist it. || 10 || 100<br />
|-<br />
|| [[Make Love Not War]] || You just don't want to fight! Submitting causes you to lose 50 energy and 50(level modified) hit points, but doesn't send you back to home. The monsters will be dismissed as per successful flee. || 5 || 50<br />
|-<br />
|| [[Male Preferred]] || You resist Female mutations. || 2 || 20<br />
|-<br />
|| [[Many Breasted]] || More is better. Simple math! You can have more than four breasts, why not six? eight? Maybe ten? If they love staring at two, you'll knock em dead with a dozen! || 2 || 20<br />
|-<br />
|| [[Maximum Depth]] || Your vagina resists reduction infections.(Consider one way if you want your cock to resist as well) || 2 || 20<br />
|-<br />
|| [[Maximum Length]] || Your Cock resists reduction infections.(Consider one way if you want your vagina to do so as well) || 2 || 20<br />
|-<br />
|| [[Minor Infection Resistance]] || When you should be infected, there's a 30% chance you will resist it. || 3 || 30<br />
|-<br />
|| [[Modest Cock]] || Your cock will only become 12 inches at most.(Consider modest organs if you want to limit your vagina too.) || 1 || 10<br />
|-<br />
|| [[Modest Organs]] || You won't expand beyond 12 inches, in or out, or grow extra innies or outties. || 2 || 20<br />
|-<br />
|| [[Modest Vagina]] || Your vagina will only become 12 inches at most.(Consider modest organs if you want to limit your cock too.) || 1 || 10<br />
|-<br />
|| [[Nanite Controller]] || Your ability to keep nanites under control allow you to use slightly overpowered nanites during crafting/upgrading. || 5 || 50<br />
|-<br />
|| [[Never Cover a Hole]] || You will never lose a vagina. || 1 || 10<br />
|-<br />
|| [[Never Drop a Sausage]] || You will never lose a cock. || 1 || 10<br />
|-<br />
|| [[Never Surrender a Breast]] || You can't lose breasts from infection. Aren't you a talented thing? || 2 || 20<br />
|-<br />
|| [[No Balls]] || As advertised. You do not have and never will have balls. || 1 || 10<br />
|-<br />
|| [[No Female Sex]] || You will not trigger victory messages when defeating or being defeated by female enemies. This is purely a preference merit, to make our players more comfortable. It is free. || 0 || n/a<br />
|-<br />
|| [[No Male Sex]] || You will not trigger victory messages when defeating or being defeated by male enemies. This is purely a preference merit, to make our players more comfortable. It is free. || 0 || n/a<br />
|-<br />
|| [[One Pair]] || You will never have more than two breasts. || 2 || 20<br />
|-<br />
|| [[One Way]] || Your genitals only grow, and resist diminishing infections. || 3 || 30<br />
|-<br />
|| [[Passing Grade Chest]] || Your breasts will never fail the class! You cannot grow breasts to F size or larger. || 2 || 20<br />
|-<br />
|| [[Prized Jewels]] || Some men dream of having golf balls between their legs, forget that. You're aiming for celestial bodies to hold your seed. This allows your balls to swell as large as they please. || 2 || 20<br />
|-<br />
|| [[Rapid Infections]] || Sometimes, your immune system succumbs to the promethean virus multiple times when it fails, resulting in very rapid transformations. || 4 || 40<br />
|-<br />
|| [[Reflective Skin]] || Getting shocked is nothing new to you. It happened so often you barely notice it anymore. +EnergyResist || 5 || 50<br />
|-<br />
|| [[Self Control]] || You do not give into feral impulses. You will not trigger 'victory' messages on winning, even while infected. || 2 || 20<br />
|-<br />
|| [[Sexually Stable]] || You simply do not change, sexually. You might become a gerbil, but at least you won't have to deal with gender flipping, or exploding out of your underwear. || 5 || 50<br />
|-<br />
|| [[Sterile]] || Instead of fixing you up, the nanites went horribly wrong. You cannot bear children. You could still sire them though. Stud. || 4 || 40<br />
|-<br />
|| [[Tough]] || You have 5% extra hit points. || 7 || 70<br />
|-<br />
|| [[Ultimate Infection Resistance]] || You simply cannot be infected. WARNING: This makes getting mutant powers IMPOSSIBLE. The game will be MUCH MORE DIFFICULT for you! Do not take this lightly! Note: This does not stop sexual changes, see [[Sexually Stable]]. || 10 || 100<br />
|-<br />
|| [[Weak Immune System]] || Your weak immune system results in more infections, causing more changes to you when struck. || 4 || 40<br />
|-<br />
|| [[Wealthy]] || Your economics skill is considered 2 higher (even over 3!) for sake of Freecred earned from battle rewards. Does NOT affect shop prices, quest rewards, mission rewards, or how much your mother loves you. || 6 || 60<br />
|}</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Practiced_Haste&diff=1149Practiced Haste2011-05-24T04:25:54Z<p>64.53.212.65: Created Practiced Haste power</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Practiced Haste ] Type [ special]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| A sudden burst of speed allows an Rsx Operative to overwhelm the |<br />
| opposition and secure victory. |<br />
|________________________________________________________________________|<br />
|______________________[ Additional Information ]______________________|<br />
| Cost [99999 ] |<br />
| Type [Haste, Buff, Self ] |<br />
| Target [Self ] |<br />
| Energy [15 ] |<br />
| Charge [-500 ] |<br />
| Cooldown[25000 ] |<br />
| Accuracy[75% ] |<br />
| Damage [1(10 damage at level 33) ] |<br />
| Damage [Healing ] |<br />
| Statuses |<br />
| \_Haste [100% chance at 30 power for 2 rounds. ] |<br />
| \_Charge [100% chance at 100 power for 2 rounds.] |<br />
| Upgrades |<br />
| \_ChargeMag [25 ] |<br />
| \_Cooldown [-5000 ] |<br />
| \_Energy [-5 ] |<br />
| \_HasteMag [7.5 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Granted by the [[Rsx Operative (dedication)|Rsx Operative]]. <br />
<br />
[[Category:Inherent Powers]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Measured_Breath&diff=1148Measured Breath2011-05-24T04:24:11Z<p>64.53.212.65: Created Measured Breath power</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Measured Breath ] Type [ special]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| Rsx Operatives are trained to keep cool under constant stress. A brief |<br />
| moment of respite gives them enough fuel to keep on going. |<br />
|________________________________________________________________________|<br />
|______________________[ Additional Information ]______________________|<br />
| Cost [99999 ] |<br />
| Type [Energy Recovery, Self ] |<br />
| Target [Self ] |<br />
| Energy [1 ] |<br />
| Charge [0 ] |<br />
| Cooldown[40000 ] |<br />
| Accuracy[75% ] |<br />
| Damage [1(10 damage at level 33) ] |<br />
| Damage [Healing ] |<br />
| Statuses |<br />
| \_EnergyMod [100% chance at 50 power for 1 rounds. ] |<br />
| Upgrades |<br />
| \_Cooldown [-5000 ] |<br />
| \_EnergyModDuration [0.25 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Granted by the [[Rsx Operative (dedication)|Rsx Operative]]. <br />
<br />
[[Category:Inherent Powers]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Nova_Meteor&diff=1147Nova Meteor2011-05-24T04:22:05Z<p>64.53.212.65: Created Nova Meteor power</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Nova Meteor ] Type [ special]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| By the pure energy of your inextinguishable passion, you channel the |<br />
| will of your patron into the fury of a sun's heart. |<br />
|________________________________________________________________________|<br />
|______________________[ Additional Information ]______________________|<br />
| Cost [99999 ] |<br />
| Type [Attack, Direct Damage, AoE, DoT ] |<br />
| Target [Large AoE ] |<br />
| Energy [50 ] |<br />
| Charge [3000 ] |<br />
| Cooldown[8000 ] |<br />
| Accuracy[85% ] |<br />
| Damage [35(349 damage at level 33) ] |<br />
| Damage [Energy ] |<br />
| Statuses |<br />
| \_EnergyDamage [100% chance at 5 power for 3 rounds. ] |<br />
| Upgrades |<br />
| \_Accuracy [5 ] |<br />
| \_Charge [-750 ] |<br />
| \_Cooldown [-2000 ] |<br />
| \_Damage [5 ] |<br />
| \_Energy [-12.5 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Granted by the [[Solar Dragon (dedication)|Solar Dragon]].<br />
<br />
[[Category:Inherent Powers]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Mirror_Wave&diff=1146Mirror Wave2011-05-24T04:20:18Z<p>64.53.212.65: Created Mirror Wave power</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Mirror Wave ] Type [ special]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| You send a shockwave through space itself that distorts and reflects |<br />
| an incoming attack. |<br />
|________________________________________________________________________|<br />
|______________________[ Additional Information ]______________________|<br />
| Cost [99999 ] |<br />
| Type [AoE, Buff ] |<br />
| Target [AoE Ally ] |<br />
| Energy [25 ] |<br />
| Charge [-500 ] |<br />
| Cooldown[8000 ] |<br />
| Accuracy[75% ] |<br />
| Damage [0(0 damage at level 33) ] |<br />
| Damage [Healing ] |<br />
| Statuses |<br />
| \_HPBuffer [100% chance at 50 power for 1 rounds. ] |<br />
| \_EnergyDamageReturn [100% chance at 50 power for 1 rounds. ] |<br />
| Upgrades |<br />
| \_Charge [-125 ] |<br />
| \_Cooldown [-2000 ] |<br />
| \_Energy [-7 ] |<br />
| \_EnergyDamageReturnMag [12.5 ] |<br />
| \_HPBufferMag [12.5 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
Granted by the [[Solar Dragon (dedication)|Solar Dragon]].<br />
<br />
[[Category:Inherent Powers]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Rsx_Operative_(dedication)&diff=1145Rsx Operative (dedication)2011-05-24T04:15:43Z<p>64.53.212.65: Created Rsx Operative dedication</p>
<hr />
<div>Not supernatural. Rsx Operatives are trained for quick, decisive, action. They know how to move swiftly with everything they need (+30 loadout capacity), get the action done, and get out of there fast. <br />
<br />
Grants the innate powers of [[Measured Breath]] and [[Practiced Haste]].<br><br />
Dedication cost and location are unclear, but certainly somewhere in Rsx Solutions.<br />
<br />
[[Category:Dedications]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Solar_Dragon_(dedication)&diff=1144Solar Dragon (dedication)2011-05-24T04:10:32Z<p>64.53.212.65: Created Solar Dragon dedication</p>
<hr />
<div>Acolytes of the Radiant One, the personification of all light that struggles against the darkness. His commandments are few: strive always to oppose the forces that would quash hope, never yield to despair, and protect those who lack the strength to protect themselves.<br><br />
<br />
Grants the inherent powers of [[Mirror Wave]] and [[Nova Meteor]].<br><br />
Has something to do with the Mountain Path area.<br />
<br />
[[Category:Dedications]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Everliving&diff=855Everliving2011-05-13T06:04:29Z<p>64.53.212.65: Created Everliving power</p>
<hr />
<div><pre><br />
.________________________________________________________________________.<br />
| Item [Everliving ] Type [ special]|<br />
|________________________________________________________________________|<br />
|______________________[ Description ]______________________|<br />
| One of the few powers usable while defeated, gets you back on your |<br />
| feet with the blessings of your patron. |<br />
|________________________________________________________________________|<br />
|______________________[ Additional Information ]______________________|<br />
| Cost [99999 ] |<br />
| Type [Healing, Posthumous, Instant ] |<br />
| Target [Dead Self ] |<br />
| Energy [40 ] |<br />
| Charge [0 ] |<br />
| Cooldown[100000 ] |<br />
| Accuracy[75% ] |<br />
| Damage [40(349 damage at level 31) ] |<br />
| Damage [Healing ] |<br />
| Statuses |<br />
| \_EnergyMod [100% chance at 20 power for 1 rounds. ] |<br />
| Upgrades |<br />
| \_Cooldown [-25000 ] |<br />
| \_Damage [10 ] |<br />
| \_Energy [-10 ] |<br />
| \_EnergyModDuration [1 ] |<br />
| \_EnergyModMag [5 ] |<br />
|________________________________________________________________________|<br />
</pre><br />
<br />
An inherent power granted to those who follow [[Anubis Servant (dedication)|Anubis]], Lord of the Dead.</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Anubis_Servant_(dedication)&diff=854Anubis Servant (dedication)2011-05-13T06:02:25Z<p>64.53.212.65: Created Anubis Servant dedication</p>
<hr />
<div>Servants of the dark god Anubis, jackals imbued with divine might. Anubis Servants can [[Everliving|defy death itself]] at their master's command, but must keep him in good humor through sacrifice, gaining extra cred for items they trash in his honor. They may also proclaim [[Judgement]] upon the souls of their enemies.<br><br />
It will cost 50 mako to forge the Dedication link to this being.<br><br><br />
<br />
Dedication/Recall point is at the bottom of the Living Museum's burial mound.<br />
<br />
[[Category:Dedications]]</div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Category:Salvage&diff=804Category:Salvage2011-05-07T04:07:31Z<p>64.53.212.65: Created Salvage category with placeholders</p>
<hr />
<div>[[Chemical Salvage]]<br><br />
[[Edible Salvage]]<br><br />
[[Electronic Salvage]]<br><br />
[[Energy Salvage]]<br><br />
[[Mechanical Salvage]]<br></div>64.53.212.65https://wiki.flexiblesurvival.com/index.php?title=Main_Page&diff=803Main Page2011-05-07T03:59:31Z<p>64.53.212.65: Added Salvage category</p>
<hr />
<div>'''Welcome to the Flexible Survival Wiki.'''<br />
[[File:Main.jpg|right|300px|Flexible Survival MUD]]<br />
Flexible Survival is a supporting Wiki for the text-based Flexible Survival MUD created by Nuku Valente.<br /><br />
It's storyline is based in a not too distant past of 2008, containing scifi elements about a nanite-based virus outbreak and it's mutation-inducing consequences. The game is based on roleplay and classic hack'n'slash combat.<br />
<br />
== Sites of Interest ==<br />
* [http://web.flexiblesurvival.com Flexible Survival Forum]<br />
* [http://nukuv.blogspot.com Nuku's Blog]<br />
<br />
== Getting Started ==<br />
<br />
How to connect to Flexible Survival MUD: <br />
<br />
1. Download a MUSH/MUD/MUX client. A list of clients can be found here: [http://www.mudconnect.com/resources/Mud_Resources:Mud_Clients.html Clients]<br> 2. Use your client to connect to flexiblesurvival.com port 2000<br> 3. Type 'create yourcharactername yourpassword' and join the moshpit of mutates and survivors! <br />
<br />
<br> <br />
<br />
Don't want to download a client? Click&nbsp; [http://web.flexiblesurvival.com/play web.flexiblesurvival.com/play]<br />
<br />
== This Wiki ==<br />
<br />
The wiki is supposed to become an informative source for new and old Flexible Survival MUD players alike. As such it needs more of the following:<br />
<br />
{|class="wikitable" cellspacing="1" border="1" cellpadding="1" width="40%"<br />
|[[:Category:Theme|Theme]]<br />
|[[:Category:Guides|Guides]]<br />
|[[:Category:Code|Code]]<br />
|- style="background-color:#eeeeee;"<br />
|[[:Category:Merits|Merits/Perks]]<br />
|[[:Category:Skills|Skills]]<br />
|[[:Category:Professions|Professions]]<br />
|[[Missions]]<br />
|- style="background-color:#eeeeee;"<br />
|[[:Category:Weapons|Weapons]]<br />
|[[:Category:Items|Items]]<br />
|[[:Category:Mutant_powers|Mutant Powers]]<br />
|[[:Category:Monsters|Monsters]]<br />
|- <br />
|[[:Category:Group_upgrades|Group Upgrades]]<br />
|[[:Category:Dedications|Dedications]]<br />
|[[:Category:Roles|Roles]]<br />
|[[:Category:Salvage|Salvage]]<br />
|- style="background-color:#eeeeee;"<br />
|[[Special:ListUsers|Players]]<br />
|[[:Category:FanArt|Fan Art]]<br />
|[[:Category:FanFiction|Fan Fiction]]<br />
|[[:Category:RPLogs|RP Logs]]<br />
|}</div>64.53.212.65