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	<title>Flexible Survival - User contributions [en]</title>
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	<updated>2026-04-08T20:48:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=1717278</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=1717278"/>
		<updated>2022-09-11T12:28:10Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Just made sure Graffito  and the BioChem nanomagic mentioned with wall crawl at bottom of page properly linked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:right;border:1px solid black&amp;quot;&amp;gt;&lt;br /&gt;
| [[Image:Nanomagic Ladder New.png|1600px]]&lt;br /&gt;
| &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
**** [[Repair Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
** [[Engraving Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
** [[Graffito nanomagic]]&lt;br /&gt;
** [[Purification Nanomagic]]&lt;br /&gt;
** [[Water Propulsion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Reproduction Nanomagic]]&lt;br /&gt;
*** [Dampening nanomagic]]&lt;br /&gt;
** [[Suggestive Illusion Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
*** [[Disguise Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strength Nanomagic]]&lt;br /&gt;
** [[Danger Sense Nanomagic]]&lt;br /&gt;
** [[Super Jump Nanomagic]]&lt;br /&gt;
** [[Endurance Nanomagic]]&lt;br /&gt;
** [[Scaling Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
**** [[Advanced Integration Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.&lt;br /&gt;
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].&lt;br /&gt;
* [[Engraving Nanomagic]] requires both [[BioChemistry Nanomagic]] AND [[Electric Nanomagic]]&lt;br /&gt;
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;br /&gt;
** [[Wall Crawl Nanomagic]] requires both [[Scaling Nanomagic]] AND [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Waking Dream Nanomagic]] requires both [[Dream Nanomagic]] AND [[Illusion Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=1717277</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=1717277"/>
		<updated>2022-09-11T12:24:12Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Had to fix the page so the image would not ruin it. Feel free to fix it better than my hack job.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;float:right;border:1px solid black&amp;quot;&amp;gt;&lt;br /&gt;
| [[Image:Nanomagic Ladder New.png|1600px]]&lt;br /&gt;
| &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
**** [[Repair Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
** [[Engraving Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
** [[Graffito Nanomagic]]&lt;br /&gt;
** [[Purification Nanomagic]]&lt;br /&gt;
** [[Water Propulsion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Reproduction Nanomagic]]&lt;br /&gt;
*** [Dampening nanomagic]]&lt;br /&gt;
** [[Suggestive Illusion Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
*** [[Disguise Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strength Nanomagic]]&lt;br /&gt;
** [[Danger Sense Nanomagic]]&lt;br /&gt;
** [[Super Jump Nanomagic]]&lt;br /&gt;
** [[Endurance Nanomagic]]&lt;br /&gt;
** [[Scaling Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
**** [[Advanced Integration Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.&lt;br /&gt;
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].&lt;br /&gt;
* [[Engraving Nanomagic]] requires both [[BioChemistry Nanomagic]] AND [[Electric Nanomagic]]&lt;br /&gt;
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;br /&gt;
** [[Wall Crawl Nanomagic]] requires both [[Scaling Nanomagic]] AND [[Biochemistry Nanomagic]]&lt;br /&gt;
** [[Waking Dream Nanomagic]] requires both [[Dream Nanomagic]] AND [[Illusion Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=1717276</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=1717276"/>
		<updated>2022-09-11T12:07:50Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Uploaded an updated image of the Nanomagic  Discipline Ladder, 3 Strength nanomagics, and Waking Dream Nanomagic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;border:1px solid black&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Nanomagic Ladder New.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter NanoMagic]]&lt;br /&gt;
*** [[Nanite Sealing Nanomagic]]&lt;br /&gt;
** [[Focused Disturbance Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
** [[Edible Nanomagic]]&lt;br /&gt;
*** [[Cellulose Nanomagic]]&lt;br /&gt;
*** [[Culinary Nanomagic]]&lt;br /&gt;
**** [[Secretion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
*** [[Basic Construction Nanomagic]]&lt;br /&gt;
*** [[Clothing Nanomagic]]&lt;br /&gt;
**** [[Concealing Nanomagic]]&lt;br /&gt;
**** [[Covering Nanomagic]]&lt;br /&gt;
*** [[Item Conjuration Nanomagic]]&lt;br /&gt;
**** [[Repair Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
** [[Electrical Assault Nanomagic]]&lt;br /&gt;
** [[Electromagnetic Shielding Nanomagic]]&lt;br /&gt;
** [[Engraving Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[SUCK Nanomagic]]&lt;br /&gt;
** [[Targeted Emotions Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
**** [[Shared Dream Nanomagic]]&lt;br /&gt;
*** [[Mental Fortitude Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic nanomagic]]&lt;br /&gt;
**** [[Nanite Scanning Nanomagic]]&lt;br /&gt;
**** [[Sensory Download Nanomagic]]&lt;br /&gt;
***** [[Sensory Upload Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrodynamic Nanomagic]]&lt;br /&gt;
** [[Graffito Nanomagic]]&lt;br /&gt;
** [[Purification Nanomagic]]&lt;br /&gt;
** [[Water Propulsion Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
** [[Illusionary Equilibrioception Nanomagic]]&lt;br /&gt;
** [[Reproduction Nanomagic]]&lt;br /&gt;
*** [Dampening nanomagic]]&lt;br /&gt;
** [[Suggestive Illusion Nanomagic]]&lt;br /&gt;
** [[Vanishing Nanomagic]]&lt;br /&gt;
*** [[Disguise Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
** [[Biomonitoring Nanomagic]]&lt;br /&gt;
*** [[BioDetection Nanomagic]]&lt;br /&gt;
*** [[BioMonitoring Sight Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
*** [[Distributed Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strength Nanomagic]]&lt;br /&gt;
** [[Danger Sense Nanomagic]]&lt;br /&gt;
** [[Super Jump Nanomagic]]&lt;br /&gt;
** [[Endurance Nanomagic]]&lt;br /&gt;
** [[Scaling Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
*** [[Awareness Nanomagic]]&lt;br /&gt;
*** [[Interfacing Nanomagic]]&lt;br /&gt;
**** [[Advanced Integration Nanomagic]]&lt;br /&gt;
*** [[Translation Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Cryo Nanomagic]]&lt;br /&gt;
** [[Fire Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
*** [[Light Nanomagic]]&lt;br /&gt;
**** [[Sparkle Nanomagic]]&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Cases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Detachable Nanomagic]] requires [[Medical Nanomagic]] OR [[Hydrodynamic Nanomagic]], both for full effect.&lt;br /&gt;
** [[Disguise Nanomagic]] requires both [[Clothing Nanomagic]] AND [[Vanishing Nanomagic]].&lt;br /&gt;
* [[Engraving Nanomagic]] requires both [[BioChemistry Nanomagic]] AND [[Electric Nanomagic]]&lt;br /&gt;
* [[Freeze Drying Nanomagic]] requires [[Cryo Nanomagic]] OR [[Hydrodynamic Nanomagic]]&lt;br /&gt;
* [[Pharmaceutical Nanomagic]] requires either [[Medical Nanomagic]] OR [[BioChemistry Nanomagic]], both for full effect.&lt;br /&gt;
* [[Reproduction Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Data Nanomagic]].&lt;br /&gt;
** [[Dampening Nanomagic]] requires [[Reproduction Nanomagic]].&lt;br /&gt;
* [[Suggestive Illusion Nanomagic]] requires both [[Illusion Nanomagic]] AND [[Dream Nanomagic]].&lt;br /&gt;
* [[Tentacle Nanomagic]] requires either [[Medical Nanomagic]] OR [[Edible Nanomagic]], both for full effect.&lt;br /&gt;
** [[Autonomous Anatomy Nanomagic]] requires [[Tentacle Nanomagic]].&lt;br /&gt;
** [[Wall Crawl Nanomagic]] requires both [[Scaling Nanomagic]] AND [[Biochemistry Nanomagic]]&lt;br /&gt;
** [[Waking Dream Nanomagic]] requires both [[Dream Nanomagic]] AND [[Illusion Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Nanomagic_Ladder_New.png&amp;diff=1717275</id>
		<title>File:Nanomagic Ladder New.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Nanomagic_Ladder_New.png&amp;diff=1717275"/>
		<updated>2022-09-11T12:06:12Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Yaprap uploaded a new version of File:Nanomagic Ladder New.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated Nanomagic Ladder&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Nanomagic_Ladder_New.png&amp;diff=1717274</id>
		<title>File:Nanomagic Ladder New.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Nanomagic_Ladder_New.png&amp;diff=1717274"/>
		<updated>2022-09-11T10:55:42Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Updated Nanomagic Ladder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated Nanomagic Ladder&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Yaprap&amp;diff=1133428</id>
		<title>Yaprap</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Yaprap&amp;diff=1133428"/>
		<updated>2019-03-20T10:36:52Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Not my profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fishing&amp;diff=1006050</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fishing&amp;diff=1006050"/>
		<updated>2018-12-11T11:28:27Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* How to fish */  Telling it like it is edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishing is a minigame that allows you to catch different kinds of fish at various locations throughout Woodfield and Fairhaven.&lt;br /&gt;
&lt;br /&gt;
===How to fish===&lt;br /&gt;
In order to fish, you will need to make or buy a [[Fishing Rod]] and some bait. The magnitude of the FishingRod effect on the Fishing Rod determines the weight of the fish you can catch using it. The weight you will be using is 2 to 6x the fishing mag of the rod. Too low and you won&#039;t be able to feel the nibbles of a smaller fish, too high and you&#039;ll snap your line. The weight of the fish listed in +fish/info is only the average size so sometimes the fish weighs a little more or a little less. You will come across fish with odd weights more often when not using patrol. Some fish require a particular type of bait which may even be other fish that you will have to catch.&lt;br /&gt;
&lt;br /&gt;
Once you have the proper equipment, you&#039;ll need to equip the fishing rod and find a fishing location (see [[Fishing#Fishing locations|Fishing Locations]]). Typing &amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; will bring up the following menu:&lt;br /&gt;
&amp;lt;pre&amp;gt;Fish V 1.4.7 by Nuku Valente.&lt;br /&gt;
+fish -- This help screen!&lt;br /&gt;
+fish/bait (Bait or Lure name) -- Declare the bait/lure you&#039;ll use.&lt;br /&gt;
                                  You CAN use fish.&lt;br /&gt;
                                  Lures are reusable but attract less fish.&lt;br /&gt;
+fish/info (Fish name) -- Get the description on a fish.&lt;br /&gt;
+fish/butcher (Fish name)=(amount) -- Slice up fish to produce edible salvage.&lt;br /&gt;
+fish/cast -- Fish!&lt;br /&gt;
+fish/patrol -- Fish! You also spend a patrol point, if you catch a fish, you will catch multiple.&lt;br /&gt;
Also bypasses minute cooldown, avoids random encounters, and increases the odds of a properly &lt;br /&gt;
weighted fish appearing.&lt;br /&gt;
You are in fishing region: 5&lt;br /&gt;
Your fishing pole rating: 0.6&lt;br /&gt;
Your bait is: hare lure&lt;br /&gt;
Your fishing skill is: 10&lt;br /&gt;
Your butchering skill is: 6.5&amp;lt;/pre&amp;gt;&lt;br /&gt;
Currently, only the +fish/bait, +fish/info, and +fish/cast options have any effect.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/bait&amp;lt;/code&amp;gt; allows you to select your bait. So far, only [[Mashed Bait]] and [[Hare Lure]] are available to craft.  All other baits must be caught or purchased from other players.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/info&amp;lt;/code&amp;gt; will show you what fish are available in your current area, or if followed by a fish name, describe it.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/cast&amp;lt;/code&amp;gt; will start the fishing minigame with a 60 second cooldown between casts.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/patrol&amp;lt;/code&amp;gt; will start the fishing minigame with a 5 second cooldown, no random encounters, better odds for a fish of correct weight for the rod, and a chance to catch multiple fish.&lt;br /&gt;
&lt;br /&gt;
Before you begin, you&#039;ll want to check &amp;lt;code&amp;gt;+fish/info&amp;lt;/code&amp;gt; and make sure you have the right rod and bait equipped. Once you&#039;re ready, enter &amp;lt;code&amp;gt;+fish/cast&amp;lt;/code&amp;gt; and prepare to reel in your catch, if any. You&#039;ll see something similar to the following:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FishingBegin.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;ll need to enter &amp;lt;code&amp;gt;fi #&amp;lt;/code&amp;gt; where # is the number of the box that matches the color of the symbol on the line above the boxes. Each color has a different symbol, if you&#039;re having trouble distinguishing them. Choosing correctly will increase your progress, choosing incorrectly will decrease it. Your progress also steadily decreases over time. If it reaches zero, the fish gets away, while reaching a high enough value will successfully reel in your catch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s how it&#039;s done!&lt;br /&gt;
&lt;br /&gt;
Fishing is a minigame that takes bait, multiple poles, time, patience, and the staying power to keep going even after failing when you pick the correct color/symbol and the fish still gets away. To get the biggest fish you will need multiple poles and you will need to fish up other fish to use as bait. This will suck when a smaller fish eats the fish you caught for bait and will be even worse when one gets away because it is the wrong weight for your pole. However fishing will give you a fair amount of badges, can be free, can be a slow source of additional income for active players when out of patrol, and is the only source for certain crafting materials.&lt;br /&gt;
&lt;br /&gt;
===Fishing locations===&lt;br /&gt;
Currently known fishing locations include:&lt;br /&gt;
*The short pier in northeast Woodfield. Travel to the intersection of Main and Short Street, then head north.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;&#039;Jelly fish&#039;&#039;&#039;          |1  /2  /10  |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Salmon&#039;&#039;&#039;              |2  /4  /5   |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Beach in Fairhaven. Travel to Fairhaven chemical, then go west, north, north, west and talk to the Beach Bum.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   Seaweed             |0  /5  /10  |Any                                       |&lt;br /&gt;
   &#039;&#039;Shrimp&#039;&#039;              |1  /5  /10  |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Mako Shark&#039;&#039;&#039;          |3  /25 /50  |&#039;&#039;Dolphin&#039;&#039;                                   |&lt;br /&gt;
   Tuna                |2  /35 /20  |&#039;&#039;Shrimp&#039;&#039;                                    |&lt;br /&gt;
   Dolphin             |3  /40 /70  |&#039;&#039;Shrimp&#039;&#039;                                    |&lt;br /&gt;
&lt;br /&gt;
*The Mountain Village, located on the mountain path near East Forest and the Military Base.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;Smelt&#039;&#039;&#039;&#039;&#039;               |8  /2  /40  |Mashed Bait,Hare Lure                     |&lt;br /&gt;
   Goldfish            |4  /5  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Sacramento Sucker&#039;&#039;&#039;   |9  /20 /60  |&#039;&#039;&#039;&#039;&#039;Smelt&#039;&#039;&#039;&#039;&#039;                                     |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
*The River&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   Frog                |5  /4  /10  |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Trout&#039;&#039;               |4  /10 /50  |&#039;&#039;Old Boot&#039;&#039;                                  |&lt;br /&gt;
   &#039;&#039;&#039;Three Eyed Fish&#039;&#039;&#039;     |6  /12 /30  |&#039;&#039;Trout&#039;&#039;                                     |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
*(Glenstock: 8th Street Dock) OR (Xanadu Gardens: Grand Fountain) OR (Cat Town: Lazy Lake Shore)&lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;Crawfish&#039;&#039;            |1  /4  /15  |Mashed Bait                               |&lt;br /&gt;
   Small Pond Scum     |0  /5  /10  |Any                                       |&lt;br /&gt;
   Old Boot            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Small Goldfish&#039;&#039;      |3  /18 /60  |&#039;&#039;Crawfish&#039;&#039;                                  |&lt;br /&gt;
   Large Pond Scum     |0  /20 /10  |Any                                       |&lt;br /&gt;
   Common Carp         |2  /25 /25  |&#039;&#039;Crawfish&#039;&#039;                                  |&lt;br /&gt;
   &#039;&#039;&#039;Huge Mackinaw&#039;&#039;&#039;       |5  /28 /40  |&#039;&#039;Small Goldfish&#039;&#039;                            |&lt;br /&gt;
   Large Blue Gill     |3  /30 /45  |&#039;&#039;Small Goldfish&#039;&#039;                            |&lt;br /&gt;
&lt;br /&gt;
Bold items are used in recipes or schematics.&amp;lt;br&amp;gt;&lt;br /&gt;
Italic items are used as a bait for another fish.&lt;br /&gt;
&lt;br /&gt;
==Fish Uses==&lt;br /&gt;
   Tuna               Monique at the Library entrance might be interested.&amp;lt;br&amp;gt;&lt;br /&gt;
   Smelt              [[Repairing]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Sacramento Sucker  [[Sucking]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Three Eyed Fish    [[Laser Emitting]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Jelly Fish         [[Caustic]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Salmon             [[Purifying Tablet]] item, [[Buffering Armor]] item&amp;lt;br&amp;gt;&lt;br /&gt;
   Huge Mackinaw      [[Berserkers Fillet]] item&amp;lt;br&amp;gt;&lt;br /&gt;
   Mako Shark         [[Aggressive Soup]] item&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fishing&amp;diff=1006049</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fishing&amp;diff=1006049"/>
		<updated>2018-12-11T11:23:31Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* How to fish */  Telling it how it is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishing is a minigame that allows you to catch different kinds of fish at various locations throughout Woodfield and Fairhaven.&lt;br /&gt;
&lt;br /&gt;
===How to fish===&lt;br /&gt;
In order to fish, you will need to make or buy a [[Fishing Rod]] and some bait. The magnitude of the FishingRod effect on the Fishing Rod determines the weight of the fish you can catch using it. The weight you will be using is 2 to 6x the fishing mag of the rod. Too low and you won&#039;t be able to feel the nibbles of a smaller fish, too high and you&#039;ll snap your line. The weight of the fish listed in +fish/info is only the average size so sometimes the fish weighs a little more or a little less. You will come across fish with odd weights more often when not using patrol. Some fish require a particular type of bait which may even be other fish that you will have to catch.&lt;br /&gt;
&lt;br /&gt;
Once you have the proper equipment, you&#039;ll need to equip the fishing rod and find a fishing location (see [[Fishing#Fishing locations|Fishing Locations]]). Typing &amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; will bring up the following menu:&lt;br /&gt;
&amp;lt;pre&amp;gt;Fish V 1.4.7 by Nuku Valente.&lt;br /&gt;
+fish -- This help screen!&lt;br /&gt;
+fish/bait (Bait or Lure name) -- Declare the bait/lure you&#039;ll use.&lt;br /&gt;
                                  You CAN use fish.&lt;br /&gt;
                                  Lures are reusable but attract less fish.&lt;br /&gt;
+fish/info (Fish name) -- Get the description on a fish.&lt;br /&gt;
+fish/butcher (Fish name)=(amount) -- Slice up fish to produce edible salvage.&lt;br /&gt;
+fish/cast -- Fish!&lt;br /&gt;
+fish/patrol -- Fish! You also spend a patrol point, if you catch a fish, you will catch multiple.&lt;br /&gt;
Also bypasses minute cooldown, avoids random encounters, and increases the odds of a properly &lt;br /&gt;
weighted fish appearing.&lt;br /&gt;
You are in fishing region: 5&lt;br /&gt;
Your fishing pole rating: 0.6&lt;br /&gt;
Your bait is: hare lure&lt;br /&gt;
Your fishing skill is: 10&lt;br /&gt;
Your butchering skill is: 6.5&amp;lt;/pre&amp;gt;&lt;br /&gt;
Currently, only the +fish/bait, +fish/info, and +fish/cast options have any effect.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/bait&amp;lt;/code&amp;gt; allows you to select your bait. So far, only [[Mashed Bait]] and [[Hare Lure]] are available to craft.  All other baits must be caught or purchased from other players.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/info&amp;lt;/code&amp;gt; will show you what fish are available in your current area, or if followed by a fish name, describe it.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/cast&amp;lt;/code&amp;gt; will start the fishing minigame with a 60 second cooldown between casts.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/patrol&amp;lt;/code&amp;gt; will start the fishing minigame with a 5 second cooldown, no random encounters, better odds for a fish of correct weight for the rod, and a chance to catch multiple fish.&lt;br /&gt;
&lt;br /&gt;
Before you begin, you&#039;ll want to check &amp;lt;code&amp;gt;+fish/info&amp;lt;/code&amp;gt; and make sure you have the right rod and bait equipped. Once you&#039;re ready, enter &amp;lt;code&amp;gt;+fish/cast&amp;lt;/code&amp;gt; and prepare to reel in your catch, if any. You&#039;ll see something similar to the following:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FishingBegin.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;ll need to enter &amp;lt;code&amp;gt;fi #&amp;lt;/code&amp;gt; where # is the number of the box that matches the color of the symbol on the line above the boxes. Each color has a different symbol, if you&#039;re having trouble distinguishing them. Choosing correctly will increase your progress, choosing incorrectly will decrease it. Your progress also steadily decreases over time. If it reaches zero, the fish gets away, while reaching a high enough value will successfully reel in your catch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s how it&#039;s done!&lt;br /&gt;
&lt;br /&gt;
Fishing is a minigame that takes bait, multiple poles, time, patience, and the staying power to keep going even after failing when you pick the correct color/symbol and the fish still gets away. To get the biggest fish you will need multiple poles and you will need to fish up other fish to use as bait. This will suck when a smaller fish eats the fish you caught for bait and will be even worse when it gets away because it is the wrong weight for your pole. Fish will be the wrong weight for your pole and will escape. However fishing will give you a fair amount of badges, can be free, can be a slow source of additional income for active players when out of patrol, and is the only source for certain crafting materials.&lt;br /&gt;
&lt;br /&gt;
===Fishing locations===&lt;br /&gt;
Currently known fishing locations include:&lt;br /&gt;
*The short pier in northeast Woodfield. Travel to the intersection of Main and Short Street, then head north.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;&#039;Jelly fish&#039;&#039;&#039;          |1  /2  /10  |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Salmon&#039;&#039;&#039;              |2  /4  /5   |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Beach in Fairhaven. Travel to Fairhaven chemical, then go west, north, north, west and talk to the Beach Bum.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   Seaweed             |0  /5  /10  |Any                                       |&lt;br /&gt;
   &#039;&#039;Shrimp&#039;&#039;              |1  /5  /10  |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Mako Shark&#039;&#039;&#039;          |3  /25 /50  |&#039;&#039;Dolphin&#039;&#039;                                   |&lt;br /&gt;
   Tuna                |2  /35 /20  |&#039;&#039;Shrimp&#039;&#039;                                    |&lt;br /&gt;
   Dolphin             |3  /40 /70  |&#039;&#039;Shrimp&#039;&#039;                                    |&lt;br /&gt;
&lt;br /&gt;
*The Mountain Village, located on the mountain path near East Forest and the Military Base.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;Smelt&#039;&#039;&#039;&#039;&#039;               |8  /2  /40  |Mashed Bait,Hare Lure                     |&lt;br /&gt;
   Goldfish            |4  /5  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Sacramento Sucker&#039;&#039;&#039;   |9  /20 /60  |&#039;&#039;&#039;&#039;&#039;Smelt&#039;&#039;&#039;&#039;&#039;                                     |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
*The River&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   Frog                |5  /4  /10  |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Trout&#039;&#039;               |4  /10 /50  |&#039;&#039;Old Boot&#039;&#039;                                  |&lt;br /&gt;
   &#039;&#039;&#039;Three Eyed Fish&#039;&#039;&#039;     |6  /12 /30  |&#039;&#039;Trout&#039;&#039;                                     |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
*(Glenstock: 8th Street Dock) OR (Xanadu Gardens: Grand Fountain) OR (Cat Town: Lazy Lake Shore)&lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;Crawfish&#039;&#039;            |1  /4  /15  |Mashed Bait                               |&lt;br /&gt;
   Small Pond Scum     |0  /5  /10  |Any                                       |&lt;br /&gt;
   Old Boot            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Small Goldfish&#039;&#039;      |3  /18 /60  |&#039;&#039;Crawfish&#039;&#039;                                  |&lt;br /&gt;
   Large Pond Scum     |0  /20 /10  |Any                                       |&lt;br /&gt;
   Common Carp         |2  /25 /25  |&#039;&#039;Crawfish&#039;&#039;                                  |&lt;br /&gt;
   &#039;&#039;&#039;Huge Mackinaw&#039;&#039;&#039;       |5  /28 /40  |&#039;&#039;Small Goldfish&#039;&#039;                            |&lt;br /&gt;
   Large Blue Gill     |3  /30 /45  |&#039;&#039;Small Goldfish&#039;&#039;                            |&lt;br /&gt;
&lt;br /&gt;
Bold items are used in recipes or schematics.&amp;lt;br&amp;gt;&lt;br /&gt;
Italic items are used as a bait for another fish.&lt;br /&gt;
&lt;br /&gt;
==Fish Uses==&lt;br /&gt;
   Tuna               Monique at the Library entrance might be interested.&amp;lt;br&amp;gt;&lt;br /&gt;
   Smelt              [[Repairing]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Sacramento Sucker  [[Sucking]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Three Eyed Fish    [[Laser Emitting]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Jelly Fish         [[Caustic]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Salmon             [[Purifying Tablet]] item, [[Buffering Armor]] item&amp;lt;br&amp;gt;&lt;br /&gt;
   Huge Mackinaw      [[Berserkers Fillet]] item&amp;lt;br&amp;gt;&lt;br /&gt;
   Mako Shark         [[Aggressive Soup]] item&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fishing&amp;diff=1006048</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fishing&amp;diff=1006048"/>
		<updated>2018-12-11T09:19:01Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* How to fish */  Changed the &amp;quot;How to fish&amp;quot; first paragraph to inform players that fish are not always the weight listed and made the last sentence of that paragraph easier to understand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishing is a minigame that allows you to catch different kinds of fish at various locations throughout Woodfield and Fairhaven.&lt;br /&gt;
&lt;br /&gt;
===How to fish===&lt;br /&gt;
In order to fish, you will need to make or buy a [[Fishing Rod]] and some bait. The magnitude of the FishingRod effect on the Fishing Rod determines the weight of the fish you can catch using it. The weight you will be using is 2 to 6x the fishing mag of the rod. Too low and you won&#039;t be able to feel the nibbles of a smaller fish, too high and you&#039;ll snap your line. The weight of the fish listed in +fish/info is only the average size so sometimes the fish weighs a little more or a little less. You will come across fish with odd weights more often when not using patrol. Some fish require a particular type of bait which may even be other fish that you will have to catch.&lt;br /&gt;
&lt;br /&gt;
Once you have the proper equipment, you&#039;ll need to equip the fishing rod and find a fishing location (see [[Fishing#Fishing locations|Fishing Locations]]). Typing &amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; will bring up the following menu:&lt;br /&gt;
&amp;lt;pre&amp;gt;Fish V 1.4.7 by Nuku Valente.&lt;br /&gt;
+fish -- This help screen!&lt;br /&gt;
+fish/bait (Bait or Lure name) -- Declare the bait/lure you&#039;ll use.&lt;br /&gt;
                                  You CAN use fish.&lt;br /&gt;
                                  Lures are reusable but attract less fish.&lt;br /&gt;
+fish/info (Fish name) -- Get the description on a fish.&lt;br /&gt;
+fish/butcher (Fish name)=(amount) -- Slice up fish to produce edible salvage.&lt;br /&gt;
+fish/cast -- Fish!&lt;br /&gt;
+fish/patrol -- Fish! You also spend a patrol point, if you catch a fish, you will catch multiple.&lt;br /&gt;
Also bypasses minute cooldown, avoids random encounters, and increases the odds of a properly &lt;br /&gt;
weighted fish appearing.&lt;br /&gt;
You are in fishing region: 5&lt;br /&gt;
Your fishing pole rating: 0.6&lt;br /&gt;
Your bait is: hare lure&lt;br /&gt;
Your fishing skill is: 10&lt;br /&gt;
Your butchering skill is: 6.5&amp;lt;/pre&amp;gt;&lt;br /&gt;
Currently, only the +fish/bait, +fish/info, and +fish/cast options have any effect.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/bait&amp;lt;/code&amp;gt; allows you to select your bait. So far, only [[Mashed Bait]] and [[Hare Lure]] are available to craft.  All other baits must be caught or purchased from other players.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/info&amp;lt;/code&amp;gt; will show you what fish are available in your current area, or if followed by a fish name, describe it.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/cast&amp;lt;/code&amp;gt; will start the fishing minigame with a 60 second cooldown between casts.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish/patrol&amp;lt;/code&amp;gt; will start the fishing minigame with a 5 second cooldown, no random encounters, better odds for a fish of correct weight for the rod, and a chance to catch multiple fish.&lt;br /&gt;
&lt;br /&gt;
Before you begin, you&#039;ll want to check &amp;lt;code&amp;gt;+fish/info&amp;lt;/code&amp;gt; and make sure you have the right rod and bait equipped. Once you&#039;re ready, enter &amp;lt;code&amp;gt;+fish/cast&amp;lt;/code&amp;gt; and prepare to reel in your catch, if any. You&#039;ll see something similar to the following:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FishingBegin.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
You&#039;ll need to enter &amp;lt;code&amp;gt;fi #&amp;lt;/code&amp;gt; where # is the number of the box that matches the color of the symbol on the line above the boxes. Each color has a different symbol, if you&#039;re having trouble distinguishing them. Choosing correctly will increase your progress, choosing incorrectly will decrease it. Your progress also steadily decreases over time. If it reaches zero, the fish gets away, while reaching a high enough value will successfully reel in your catch.&lt;br /&gt;
&lt;br /&gt;
That&#039;s all there is to it!&lt;br /&gt;
&lt;br /&gt;
===Fishing locations===&lt;br /&gt;
Currently known fishing locations include:&lt;br /&gt;
*The short pier in northeast Woodfield. Travel to the intersection of Main and Short Street, then head north.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;&#039;Jelly fish&#039;&#039;&#039;          |1  /2  /10  |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Salmon&#039;&#039;&#039;              |2  /4  /5   |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Beach in Fairhaven. Travel to Fairhaven chemical, then go west, north, north, west and talk to the Beach Bum.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   Seaweed             |0  /5  /10  |Any                                       |&lt;br /&gt;
   &#039;&#039;Shrimp&#039;&#039;              |1  /5  /10  |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Mako Shark&#039;&#039;&#039;          |3  /25 /50  |&#039;&#039;Dolphin&#039;&#039;                                   |&lt;br /&gt;
   Tuna                |2  /35 /20  |&#039;&#039;Shrimp&#039;&#039;                                    |&lt;br /&gt;
   Dolphin             |3  /40 /70  |&#039;&#039;Shrimp&#039;&#039;                                    |&lt;br /&gt;
&lt;br /&gt;
*The Mountain Village, located on the mountain path near East Forest and the Military Base.&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;Smelt&#039;&#039;&#039;&#039;&#039;               |8  /2  /40  |Mashed Bait,Hare Lure                     |&lt;br /&gt;
   Goldfish            |4  /5  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;&#039;Sacramento Sucker&#039;&#039;&#039;   |9  /20 /60  |&#039;&#039;&#039;&#039;&#039;Smelt&#039;&#039;&#039;&#039;&#039;                                     |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
*The River&lt;br /&gt;
   What you will find in this region: &lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   Frog                |5  /4  /10  |Mashed Bait                               |&lt;br /&gt;
   &#039;&#039;Old Boot&#039;&#039;            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Trout&#039;&#039;               |4  /10 /50  |&#039;&#039;Old Boot&#039;&#039;                                  |&lt;br /&gt;
   &#039;&#039;&#039;Three Eyed Fish&#039;&#039;&#039;     |6  /12 /30  |&#039;&#039;Trout&#039;&#039;                                     |&lt;br /&gt;
   Random Encounter    |1  /20 /100 |Any                                       |&lt;br /&gt;
&lt;br /&gt;
*(Glenstock: 8th Street Dock) OR (Xanadu Gardens: Grand Fountain) OR (Cat Town: Lazy Lake Shore)&lt;br /&gt;
   Name                |Skl/Wgt|Rare|                   Bait                   |&lt;br /&gt;
   &#039;&#039;Crawfish&#039;&#039;            |1  /4  /15  |Mashed Bait                               |&lt;br /&gt;
   Small Pond Scum     |0  /5  /10  |Any                                       |&lt;br /&gt;
   Old Boot            |1  /6  /20  |Any                                       |&lt;br /&gt;
   &#039;&#039;Small Goldfish&#039;&#039;      |3  /18 /60  |&#039;&#039;Crawfish&#039;&#039;                                  |&lt;br /&gt;
   Large Pond Scum     |0  /20 /10  |Any                                       |&lt;br /&gt;
   Common Carp         |2  /25 /25  |&#039;&#039;Crawfish&#039;&#039;                                  |&lt;br /&gt;
   &#039;&#039;&#039;Huge Mackinaw&#039;&#039;&#039;       |5  /28 /40  |&#039;&#039;Small Goldfish&#039;&#039;                            |&lt;br /&gt;
   Large Blue Gill     |3  /30 /45  |&#039;&#039;Small Goldfish&#039;&#039;                            |&lt;br /&gt;
&lt;br /&gt;
Bold items are used in recipes or schematics.&amp;lt;br&amp;gt;&lt;br /&gt;
Italic items are used as a bait for another fish.&lt;br /&gt;
&lt;br /&gt;
==Fish Uses==&lt;br /&gt;
   Tuna               Monique at the Library entrance might be interested.&amp;lt;br&amp;gt;&lt;br /&gt;
   Smelt              [[Repairing]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Sacramento Sucker  [[Sucking]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Three Eyed Fish    [[Laser Emitting]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Jelly Fish         [[Caustic]] modifier&amp;lt;br&amp;gt;&lt;br /&gt;
   Salmon             [[Purifying Tablet]] item, [[Buffering Armor]] item&amp;lt;br&amp;gt;&lt;br /&gt;
   Huge Mackinaw      [[Berserkers Fillet]] item&amp;lt;br&amp;gt;&lt;br /&gt;
   Mako Shark         [[Aggressive Soup]] item&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=580020</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=580020"/>
		<updated>2017-06-09T12:21:06Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Added 4 locations to the SW Quadrant safe zones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*Important Locations&lt;br /&gt;
**Old Truck: Questline connects to the Nuku Farm. I need to fill this out more later.&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
**The Mall: The mall rats withstood the changes of the Promethean Nanite Virus better than most mutants and because of that even though there are many malls, there is only one The Mall and they run it! They have set up the mall with some electricity and a decent supply of water and are slowly working on clearing all the debris, though they could use some help with a few quests. Within the mall shops abound, there is a [[Mall Rat]] dedication point, the [[Mall Rats (Crafting Alliance)]], and access to both the Mall&#039;s Maintenance and the Sewers, both of which have a bit of a mutant problem.&lt;br /&gt;
***Mall Maintenance: Beneath The Mall are the Sewers and Mall Maintenance which both have a bit of a feral infestation. If you can get past the infestation in Mall Maintenance, the Embers have nested down here and obey their governing Matriarch. Its a bit marshy down here but the embers are nice and if you complete a few quests for them you might even be invited back to their nest!&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: [[Narwen/Skunk Beast Technologies]] is a small spin-off from Zephyr with three employees, a skunk beast by the name of Narwen, Angus the coyote, and a poodle named Manny Lebowski, funded by the lab on the condition that it be spun off as far away as possible. The building features a shop full of dangerous weaponry, rooms for rent, a sterile sample analysis room with a cock milker, and a private area for the owners.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
**Mechanists Guild: The Mechanists Guild&#039;s entrance is open to the public, but the rest of the building is for their eyes only. In the entrance there is a counter to sell the wares that rest on racks on every wall and in the display cases that create aisles down the length of the shop. Long blades, handheld firearms, reinforced clothing, sensory gear, and more are sold here, all with a craftsmanship and attention to detail that clearly denote a mastery of creation, but please bring cash as they don&#039;t extend credit!&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
**Department Store: A pack has taken over this department store, but they are a little cagey about giving information as to who runs the pack and what the name of the pack is, but on the plus side they seem friendly and they keep the place well defended from ferals. Many Goo Salamanders, a Parasitic Plant nurse, and a Feral Wolfess or two can be seen running about the place though most appear to be female. There is a lot to explore about the place if you look closely, for instance they somehow seem to have a wet bar with Pre-Pday sodas!&lt;br /&gt;
**Old School: Somewhere on the west side of Fairhaven is the Old School, territory of the Matriarchs, complete with a gymnasium, classrooms, cafeteria, market district, a lab, and training areas. These are lovely and detailed locations worthy of a closer look and perhaps a scene! There are rumors of a breeding chamber, a goo girl farm, and a harem, but as interesting as those rooms sound they are only rumors, and if they weren&#039;t do you really think people in the know would blab about it?&lt;br /&gt;
**Citadel: The Citadel appears to be a massive work in progress, but who knows if it will ever finish as they don&#039;t let just anyone in. Massive fence and gates already seem complete, but they are currently building foundations for their walls. Inside these defenses the base looks a bit like a M.A.S.H Unit with all the tents, but without the surgical bits.&lt;br /&gt;
**Norse Temple: It costs 1000 Freecred to enter the Norse Temple, but inside you can dedicate to Odin and with a bit of quick thinking to Loki as well! Peter Smith a Clockwork Fox keeps the place an the artifacts stored here clean.&lt;br /&gt;
**Empty Lot: You may or not see something special.&lt;br /&gt;
**Beach Bum: So the beach bum isn&#039;t really a location, but he does hang out in the same place all the time. His old beat up VW Bus is parked behind him and ready to go to the beach for any reason. Really just talk to him he doesn&#039;t care why you want to go, you are just his latest excuse to head to the beach!&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**AWOL Bar and Grill: The AWOl Bar and Grill is as close to a bar from Pre-Pday as you can get these days, albeit with a smaller clientele. Besides the booze, a 70-inch flatscreen TV is suspended from the left corner of the room for playing DVDs, a few refurbished pin ball machines, and their delicious steak are reasons to hang out in this joint. There are rumors of a Hidden Laboratory around here with a [[Death Sworn (dedication)]] point.&lt;br /&gt;
**Latex Toy Factory: The Latex Toy Factory makes a ton of sexually themed toys of all types and sizes, though judging from its latest experimental products it has started leaning towards living toys? Their latest products eagerly await your test run and eventual approval and if you look around you may find a pair of Dildodos that will try to entertain you even further! Something about this place isn&#039;t quite right though... Delving deeper might be dangerous it sounds like there might be ferals back there!&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;br /&gt;
**Cat Cabal: The Cat Cabal group is long defunct, but their old hangout still exists. At first glance their common room looks like an old junkies crib and the kitchen is barely functional albeit with a milking machine, but the attic is spotless. Despite the group&#039;s inactivity it seems others still come here to conduct business with each other.&lt;br /&gt;
**Public Library: The Public Library is still a source of knowledge, despite the nanite&#039;s desire to nibble away at everything for resources to make more nanites, and most of the written works here are intact thanks to the research into paper preservation and others being digitized in time, but the library is still far different than it was before P-day. Skunk girls have banded together for self preservation, taking up residence here and though they maintain the library they have added a medical wing and also research [[Skunks (Crafting Alliance)]] technology and ways to handle/defend against skunk beasts despite their inherent detrimental attraction to one another. In addition to all this the Library is a quest hub and also offers Recursion (dedication) for those who want to ease into becoming Nanite Adepts!&lt;br /&gt;
**Westlies Exotic Species and Consorts: The entrance to this love den is safe, but if you have no desire to fight then enjoy this room and stay away from the stairs leading to the cave below. To those who visit it regularly it is called the Kangaroo&#039;s court, here ferals that have been seduced by the owner hang out in bliss, drinking, and smoking tobacco. The ferals seem to enjoy having an alpha or someone to tell them what to do and the girl at the counter suggests that the owner is willing to part with them for a price.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=578199</id>
		<title>NE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=578199"/>
		<updated>2017-06-05T03:56:56Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Description of the quadrant&amp;#039;s feral activity approved.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairhaven is full of mutants and outside the safe zone, more often than not, they are quite feral. Most city streets are dominated by eight different forms, but here in NE The City a whole different variety of forms have taken control. Up above in the skies, on the rooftops, and soaring out of holes in the upper stories of buildings are the [[Shadow Dragon]]s. Powerful enough to not need gangs they often live on their own and dive down to grab their prey so you can&#039;t walk these streets without keeping an eye trained upwards, though it is safer during the day as they prefer to hunt at night. Gangs of [[Male Alley Cat]]s rule here whenever the Shadow Dragons aren&#039;t about and since their female counterparts are often hanging out at the nightclub on the other side of the city they are often looking for a piece of tail to pleasure themselves whether that tail can handle their barbed feline cocks or not! The street corners here often have [[Bunny Girl]]s on them turning tricks for carrots and freecred. Not all Bunny Girls are like that though. Most tend to be more timid and hide from the predators unless they spot a lone male which they will meekly beckon back to their den for a randy night with the rest of the warren. After all rabbits have a compulsion to propogate and multiply! Afterwards if they did not succumb to the Bunny Girl infection they are left weak and worn out on the street too confused and dazed by the night&#039;s events to remember clearly where their den was exactly. Perfect for the [[Vixen Nurse]]s to prey upon, though anyone weak or sick will also fit the bill. The feral Vixen Nurses aren&#039;t allowed in the functional hospitals around here, but that doesn&#039;t stop them from hanging around, looking to pounce upon those in need who are headed to a hospital. Once they have their &amp;quot;patient&amp;quot; they drag them away and nurse them to health in their own personal way, often with an injection of jizz. The latex infection has spread to this corner of the city as well, but mostly in the form of [[Latex Snow Leopard]]s perhaps they are better adapted to the cold temperatures here and being feline helps whenever they have to interact with the gangs of cats that dominate this corner of the city. Regardless they are all too eager to spread their latex infection to anyone not strong enough to resist! Someone has to feed these mutants though and the [[Pink Panda]]s have taken up that role, walking down the street with their jiggling bountiful breasts full of pink milk they alone are least afraid of the streets which is quite surprising as being of a color that bright they have practically no way to hide. The Pink Pandas are left alone because they offer their milk freely to anyone in need and tend to run the majority of food locations in the area. Working out of wrecked food trucks and shattered diners they don&#039;t have the most pleasant of places to eat, but for a feral you take what you can get!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Old Factory: This place used to be for constructing cars apparently but has fallen into disuse... Or at least thats what the appearance from outside would suggest. There is a small safe zone inside and a barred door that if you pass through it you may find ferals that do not appear on the terminal.&lt;br /&gt;
*Snowed in road: The cold here bites you to the bone and mutants lurk in the snow, but if you go far enough you may dedicate yourself to [[Fenrir]]!&lt;br /&gt;
*Techno Safari: What must have once been a roller coaster park is now something of a mix between a Daff Punk music video and a jungle rave! The plants are all dark colors with glowing luminescence weaving through them in bright neon colors and quite a few of them weirdly enough, have speakers blaring their music across the zone. Not only do the plants glow, but the shimmering river does as well, probably because of the stones beneath the surface. The mutants here sure know how to party!&lt;br /&gt;
*Fairhaven Park: A sprawling patchwork of lawns, gardens, meadows, lakes, and paths that go in every direction but straight, a place that was designed for leisure. But now, slowly, lakes have become swamps and lawns have become jungles made of lianas, filling the air with the smell of decay. Mutant plants, Honey Bears, giant bees, If you explore the park deeply enough you may discover Tiashat who is looking to find help to bring to her [[Hidden Camp]].&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, some insane overgrowth has walled off this section keeping the infectious mutants of fungal and drug-plant persuasions in the gardens. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish! But perhaps one should take precautions to not breathe, eat, or linger too long here as you may suffer halucinations, mood swings, and a lack of judgement with prolonged exposure.&lt;br /&gt;
*[[Zoo]]: The zoo was once a place to watch exotic creatures from far away in a safe environment, but ever since P-day exotic creatures roam the grounds that you could only wish were far away, luckily if you need a breather the main entrance and the performance area seem to be safe for now. The zoo offers the [[Kangaroo]] dedication if you can prove to the [[Kangaroo God]] that you are worthy and several zones filled with exotic mutants to experience if you can&#039;t avoid them.&lt;br /&gt;
*Prroud Girl Gang Street: Barricaded off in the northeast section of the city is Prroud Girl Gang territory, a gang of feral felines comprised of 3 types of feline mutants own this turf and mark their territory proudly. The romantic vista where teens would go for a romantic view of the city is just up the hill if you can make it that far. If you travel through the former rich residential area you could find the Prroud Girl&#039;s den, a decadent nest of felines, filled with their thick scents and intense purring.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577767</id>
		<title>NE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577767"/>
		<updated>2017-06-04T03:14:22Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This description still needs to be approved. Should be settled within a week I think.&lt;br /&gt;
&lt;br /&gt;
Fairhaven is full of mutants and outside the safe zone, more often than not, they are quite feral. Most city streets are dominated by eight different forms, but here in NE The City a whole different variety of forms have taken control. Up above in the skies, on the rooftops, and soaring out of holes in the upper stories of buildings are the [[Shadow Dragon]]s. Powerful enough to not need gangs they often live on their own and dive down to grab their prey so you can&#039;t walk these streets without keeping an eye trained upwards, though it is safer during the day as they prefer to hunt at night. Gangs of [[Male Alley Cat]]s rule here whenever the Shadow Dragons aren&#039;t about and since their female counterparts are often hanging out at the nightclub on the other side of the city they are often looking for a piece of tail to pleasure themselves whether that tail can handle their barbed feline cocks or not! The street corners here often have [[Bunny Girl]]s on them turning tricks for carrots and freecred. Not all Bunny Girls are like that though. Most tend to be more timid and hide from the predators unless they spot a lone male which they will meekly beckon back to their den for a randy night with the rest of the warren. After all rabbits have a compulsion to propogate and multiply! Afterwards if they did not succumb to the Bunny Girl infection they are left weak and worn out on the street too confused and dazed by the night&#039;s events to remember clearly where their den was exactly. Perfect for the [[Vixen Nurse]]s to prey upon, though anyone weak or sick will also fit the bill. The feral Vixen Nurses aren&#039;t allowed in the functional hospitals around here, but that doesn&#039;t stop them from hanging around, looking to pounce upon those in need who are headed to a hospital. Once they have their &amp;quot;patient&amp;quot; they drag them away and nurse them to health in their own personal way, often with an injection of jizz. The latex infection has spread to this corner of the city as well, but mostly in the form of [[Latex Snow Leopard]]s perhaps they are better adapted to the cold temperatures here and being feline helps whenever they have to interact with the gangs of cats that dominate this corner of the city. Regardless they are all too eager to spread their latex infection to anyone not strong enough to resist! Someone has to feed these mutants though and the [[Pink Panda]]s have taken up that role, walking down the street with their jiggling bountiful breasts full of pink milk they alone are least afraid of the streets which is quite surprising as being of a color that bright they have practically no way to hide. The Pink Pandas are left alone because they offer their milk freely to anyone in need and tend to run the majority of food locations in the area. Working out of wrecked food trucks and shattered diners they don&#039;t have the most pleasant of places to eat, but for a feral you take what you can get!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Old Factory: This place used to be for constructing cars apparently but has fallen into disuse... Or at least thats what the appearance from outside would suggest. There is a small safe zone inside and a barred door that if you pass through it you may find ferals that do not appear on the terminal.&lt;br /&gt;
*Snowed in road: The cold here bites you to the bone and mutants lurk in the snow, but if you go far enough you may dedicate yourself to [[Fenrir]]!&lt;br /&gt;
*Techno Safari: What must have once been a roller coaster park is now something of a mix between a Daff Punk music video and a jungle rave! The plants are all dark colors with glowing luminescence weaving through them in bright neon colors and quite a few of them weirdly enough, have speakers blaring their music across the zone. Not only do the plants glow, but the shimmering river does as well, probably because of the stones beneath the surface. The mutants here sure know how to party!&lt;br /&gt;
*Fairhaven Park: A sprawling patchwork of lawns, gardens, meadows, lakes, and paths that go in every direction but straight, a place that was designed for leisure. But now, slowly, lakes have become swamps and lawns have become jungles made of lianas, filling the air with the smell of decay. Mutant plants, Honey Bears, giant bees, If you explore the park deeply enough you may discover Tiashat who is looking to find help to bring to her [[Hidden Camp]].&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, some insane overgrowth has walled off this section keeping the infectious mutants of fungal and drug-plant persuasions in the gardens. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish! But perhaps one should take precautions to not breathe, eat, or linger too long here as you may suffer halucinations, mood swings, and a lack of judgement with prolonged exposure.&lt;br /&gt;
*[[Zoo]]: The zoo was once a place to watch exotic creatures from far away in a safe environment, but ever since P-day exotic creatures roam the grounds that you could only wish were far away, luckily if you need a breather the main entrance and the performance area seem to be safe for now. The zoo offers the [[Kangaroo]] dedication if you can prove to the [[Kangaroo God]] that you are worthy and several zones filled with exotic mutants to experience if you can&#039;t avoid them.&lt;br /&gt;
*Prroud Girl Gang Street: Barricaded off in the northeast section of the city is Prroud Girl Gang territory, a gang of feral felines comprised of 3 types of feline mutants own this turf and mark their territory proudly. The romantic vista where teens would go for a romantic view of the city is just up the hill if you can make it that far. If you travel through the former rich residential area you could find the Prroud Girl&#039;s den, a decadent nest of felines, filled with their thick scents and intense purring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577766</id>
		<title>NE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577766"/>
		<updated>2017-06-04T03:06:16Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Made a note of it needing to be approved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This description still needs to be approved. Should be settled within a week I think.&lt;br /&gt;
&lt;br /&gt;
Fairhaven is full of mutants and outside the safe zone, more often than not, they are quite feral. Most city streets are dominated by eight different forms, but here in NE The City a whole different variety of forms have taken control. Up above in the skies, on the rooftops, and soaring out of holes in the upper stories of buildings are the [[Shadow Dragon]]s. Powerful enough to not need gangs they often live on their own and dive down to grab their prey so you can&#039;t walk these streets without keeping an eye trained upwards, though it is safer during the day as they prefer to hunt at night. Gangs of [[Male Alley Cat]]s rule here whenever the Shadow Dragons aren&#039;t about and since their female counterparts are often hanging out at the nightclub on the other side of the city they are often looking for a piece of tail to pleasure themselves whether that tail can handle their barbed feline cocks or not! The street corners here often have [[Bunny Girl]]s on them turning tricks for carrots and freecred. Not all Bunny Girls are like that though. Most tend to be more timid and hide from the predators unless they spot a lone male which they will meekly beckon back to their den for a randy night with the rest of the warren. After all rabbits have a compulsion to propogate and multiply! Afterwards if they did not succumb to the Bunny Girl infection they are left weak and worn out on the street too confused and dazed by the night&#039;s events to remember clearly where their den was exactly. Perfect for the [[Vixen Nurse]]s to prey upon, though anyone weak or sick will also fit the bill. The feral Vixen Nurses aren&#039;t allowed in the functional hospitals around here, but that doesn&#039;t stop them from hanging around, looking to pounce upon those in need who are headed to a hospital. Once they have their &amp;quot;patient&amp;quot; they drag them away and nurse them to health in their own personal way, often with an injection of jizz. The latex infection has spread to this corner of the city as well, but mostly in the form of [[Latex Snow Leopard]]s perhaps they are better adapted to the cold temperatures here and being feline helps whenever they have to interact with the gangs of cats that dominate this corner of the city. Regardless they are all too eager to spread their latex infection to anyone not strong enough to resist! Someone has to feed these mutants though and the [[Pink Panda]]s have taken up that role, walking down the street with their jiggling bountiful breasts full of pink milk they alone are least afraid of the streets which is quite surprising as being of a color that bright they have practically no way to hide. The Pink Pandas are left alone because they offer their milk freely to anyone in need and tend to run the majority of food locations in the area. Working out of wrecked food trucks and shattered diners they don&#039;t have the most pleasant of places to eat, but for a feral you take what you an get!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Old Factory: This place used to be for constructing cars apparently but has fallen into disuse... Or at least thats what the appearance from outside would suggest. There is a small safe zone inside and a barred door that if you pass through it you may find ferals that do not appear on the terminal.&lt;br /&gt;
*Snowed in road: The cold here bites you to the bone and mutants lurk in the snow, but if you go far enough you may dedicate yourself to [[Fenrir]]!&lt;br /&gt;
*Techno Safari: What must have once been a roller coaster park is now something of a mix between a Daff Punk music video and a jungle rave! The plants are all dark colors with glowing luminescence weaving through them in bright neon colors and quite a few of them weirdly enough, have speakers blaring their music across the zone. Not only do the plants glow, but the shimmering river does as well, probably because of the stones beneath the surface. The mutants here sure know how to party!&lt;br /&gt;
*Fairhaven Park: A sprawling patchwork of lawns, gardens, meadows, lakes, and paths that go in every direction but straight, a place that was designed for leisure. But now, slowly, lakes have become swamps and lawns have become jungles made of lianas, filling the air with the smell of decay. Mutant plants, Honey Bears, giant bees, If you explore the park deeply enough you may discover Tiashat who is looking to find help to bring to her [[Hidden Camp]].&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, some insane overgrowth has walled off this section keeping the infectious mutants of fungal and drug-plant persuasions in the gardens. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish! But perhaps one should take precautions to not breathe, eat, or linger too long here as you may suffer halucinations, mood swings, and a lack of judgement with prolonged exposure.&lt;br /&gt;
*[[Zoo]]: The zoo was once a place to watch exotic creatures from far away in a safe environment, but ever since P-day exotic creatures roam the grounds that you could only wish were far away, luckily if you need a breather the main entrance and the performance area seem to be safe for now. The zoo offers the [[Kangaroo]] dedication if you can prove to the [[Kangaroo God]] that you are worthy and several zones filled with exotic mutants to experience if you can&#039;t avoid them.&lt;br /&gt;
*Prroud Girl Gang Street: Barricaded off in the northeast section of the city is Prroud Girl Gang territory, a gang of feral felines comprised of 3 types of feline mutants own this turf and mark their territory proudly. The romantic vista where teens would go for a romantic view of the city is just up the hill if you can make it that far. If you travel through the former rich residential area you could find the Prroud Girl&#039;s den, a decadent nest of felines, filled with their thick scents and intense purring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577765</id>
		<title>NE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577765"/>
		<updated>2017-06-04T03:01:12Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairhaven is full of mutants and outside the safe zone, more often than not, they are quite feral. Most city streets are dominated by eight different forms, but here in NE The City a whole different variety of forms have taken control. Up above in the skies, on the rooftops, and soaring out of holes in the upper stories of buildings are the [[Shadow Dragon]]s. Powerful enough to not need gangs they often live on their own and dive down to grab their prey so you can&#039;t walk these streets without keeping an eye trained upwards, though it is safer during the day as they prefer to hunt at night. Gangs of [[Male Alley Cat]]s rule here whenever the Shadow Dragons aren&#039;t about and since their female counterparts are often hanging out at the nightclub on the other side of the city they are often looking for a piece of tail to pleasure themselves whether that tail can handle their barbed feline cocks or not! The street corners here often have [[Bunny Girl]]s on them turning tricks for carrots and freecred. Not all Bunny Girls are like that though. Most tend to be more timid and hide from the predators unless they spot a lone male which they will meekly beckon back to their den for a randy night with the rest of the warren. After all rabbits have a compulsion to propogate and multiply! Afterwards if they did not succumb to the Bunny Girl infection they are left weak and worn out on the street too confused and dazed by the night&#039;s events to remember clearly where their den was exactly. Perfect for the [[Vixen Nurse]]s to prey upon, though anyone weak or sick will also fit the bill. The feral Vixen Nurses aren&#039;t allowed in the functional hospitals around here, but that doesn&#039;t stop them from hanging around, looking to pounce upon those in need who are headed to a hospital. Once they have their &amp;quot;patient&amp;quot; they drag them away and nurse them to health in their own personal way, often with an injection of jizz. The latex infection has spread to this corner of the city as well, but mostly in the form of [[Latex Snow Leopard]]s perhaps they are better adapted to the cold temperatures here and being feline helps whenever they have to interact with the gangs of cats that dominate this corner of the city. Regardless they are all too eager to spread their latex infection to anyone not strong enough to resist! Someone has to feed these mutants though and the [[Pink Panda]]s have taken up that role, walking down the street with their jiggling bountiful breasts full of pink milk they alone are least afraid of the streets which is quite surprising as being of a color that bright they have practically no way to hide. The Pink Pandas are left alone because they offer their milk freely to anyone in need and tend to run the majority of food locations in the area. Working out of wrecked food trucks and shattered diners they don&#039;t have the most pleasant of places to eat, but for a feral you take what you an get!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Old Factory: This place used to be for constructing cars apparently but has fallen into disuse... Or at least thats what the appearance from outside would suggest. There is a small safe zone inside and a barred door that if you pass through it you may find ferals that do not appear on the terminal.&lt;br /&gt;
*Snowed in road: The cold here bites you to the bone and mutants lurk in the snow, but if you go far enough you may dedicate yourself to [[Fenrir]]!&lt;br /&gt;
*Techno Safari: What must have once been a roller coaster park is now something of a mix between a Daff Punk music video and a jungle rave! The plants are all dark colors with glowing luminescence weaving through them in bright neon colors and quite a few of them weirdly enough, have speakers blaring their music across the zone. Not only do the plants glow, but the shimmering river does as well, probably because of the stones beneath the surface. The mutants here sure know how to party!&lt;br /&gt;
*Fairhaven Park: A sprawling patchwork of lawns, gardens, meadows, lakes, and paths that go in every direction but straight, a place that was designed for leisure. But now, slowly, lakes have become swamps and lawns have become jungles made of lianas, filling the air with the smell of decay. Mutant plants, Honey Bears, giant bees, If you explore the park deeply enough you may discover Tiashat who is looking to find help to bring to her [[Hidden Camp]].&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, some insane overgrowth has walled off this section keeping the infectious mutants of fungal and drug-plant persuasions in the gardens. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish! But perhaps one should take precautions to not breathe, eat, or linger too long here as you may suffer halucinations, mood swings, and a lack of judgement with prolonged exposure.&lt;br /&gt;
*[[Zoo]]: The zoo was once a place to watch exotic creatures from far away in a safe environment, but ever since P-day exotic creatures roam the grounds that you could only wish were far away, luckily if you need a breather the main entrance and the performance area seem to be safe for now. The zoo offers the [[Kangaroo]] dedication if you can prove to the [[Kangaroo God]] that you are worthy and several zones filled with exotic mutants to experience if you can&#039;t avoid them.&lt;br /&gt;
*Prroud Girl Gang Street: Barricaded off in the northeast section of the city is Prroud Girl Gang territory, a gang of feral felines comprised of 3 types of feline mutants own this turf and mark their territory proudly. The romantic vista where teens would go for a romantic view of the city is just up the hill if you can make it that far. If you travel through the former rich residential area you could find the Prroud Girl&#039;s den, a decadent nest of felines, filled with their thick scents and intense purring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577764</id>
		<title>NE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=NE_Quadrant_of_The_City&amp;diff=577764"/>
		<updated>2017-06-04T03:00:37Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Finally gave a good description of the quadrant. Awaiting approval.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fairhaven is full of mutants and outside the safe zone, more often than not, they are quite feral. Most city streets are dominated by eight different forms, but here in NE The City a whole different variety of forms have taken control. Up above in the skies, on the rooftops, and soaring out of holes in the upper stories of buildings are the [[Shadow Dragon]]s. Powerful enough to not need gangs they often live on their own and dive down to grab their prey so you can&#039;t walk these streets without keeping an eye trained upwards, though it is safer during the day as they prefer to hunt at night. Gangs of [[Male alley Cat]]s rule here whenever the Shadow Dragons aren&#039;t about and since their female counterparts are often hanging out at the nightclub on the other side of the city they are often looking for a piece of tail to pleasure themselves whether that tail can handle their barbed feline cocks or not! The street corners here often have [[Bunny Girl]]s on them turning tricks for carrots and freecred. Not all Bunny Girls are like that though. Most tend to be more timid and hide from the predators unless they spot a lone male which they will meekly beckon back to their den for a randy night with the rest of the warren. After all rabbits have a compulsion to propogate and multiply! Afterwards if they did not succumb to the Bunny Girl infection they are left weak and worn out on the street too confused and dazed by the night&#039;s events to remember clearly where their den was exactly. Perfect for the [[Vixen Nurse]]s to prey upon, though anyone weak or sick will also fit the bill. The feral Vixen Nurses aren&#039;t allowed in the functional hospitals around here, but that doesn&#039;t stop them from hanging around, looking to pounce upon those in need who are headed to a hospital. Once they have their &amp;quot;patient&amp;quot; they drag them away and nurse them to health in their own personal way, often with an injection of jizz. The latex infection has spread to this corner of the city as well, but mostly in the form of [[Latex Snow Leopard]]s perhaps they are better adapted to the cold temperatures here and being feline helps whenever they have to interact with the gangs of cats that dominate this corner of the city. Regardless they are all too eager to spread their latex infection to anyone not strong enough to resist! Someone has to feed these mutants though and the [[Pink Panda]]s have taken up that role, walking down the street with their jiggling bountiful breasts full of pink milk they alone are least afraid of the streets which is quite surprising as being of a color that bright they have practically no way to hide. The Pink Pandas are left alone because they offer their milk freely to anyone in need and tend to run the majority of food locations in the area. Working out of wrecked food trucks and shattered diners they don&#039;t have the most pleasant of places to eat, but for a feral you take what you an get!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Old Factory: This place used to be for constructing cars apparently but has fallen into disuse... Or at least thats what the appearance from outside would suggest. There is a small safe zone inside and a barred door that if you pass through it you may find ferals that do not appear on the terminal.&lt;br /&gt;
*Snowed in road: The cold here bites you to the bone and mutants lurk in the snow, but if you go far enough you may dedicate yourself to [[Fenrir]]!&lt;br /&gt;
*Techno Safari: What must have once been a roller coaster park is now something of a mix between a Daff Punk music video and a jungle rave! The plants are all dark colors with glowing luminescence weaving through them in bright neon colors and quite a few of them weirdly enough, have speakers blaring their music across the zone. Not only do the plants glow, but the shimmering river does as well, probably because of the stones beneath the surface. The mutants here sure know how to party!&lt;br /&gt;
*Fairhaven Park: A sprawling patchwork of lawns, gardens, meadows, lakes, and paths that go in every direction but straight, a place that was designed for leisure. But now, slowly, lakes have become swamps and lawns have become jungles made of lianas, filling the air with the smell of decay. Mutant plants, Honey Bears, giant bees, If you explore the park deeply enough you may discover Tiashat who is looking to find help to bring to her [[Hidden Camp]].&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, some insane overgrowth has walled off this section keeping the infectious mutants of fungal and drug-plant persuasions in the gardens. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish! But perhaps one should take precautions to not breathe, eat, or linger too long here as you may suffer halucinations, mood swings, and a lack of judgement with prolonged exposure.&lt;br /&gt;
*[[Zoo]]: The zoo was once a place to watch exotic creatures from far away in a safe environment, but ever since P-day exotic creatures roam the grounds that you could only wish were far away, luckily if you need a breather the main entrance and the performance area seem to be safe for now. The zoo offers the [[Kangaroo]] dedication if you can prove to the [[Kangaroo God]] that you are worthy and several zones filled with exotic mutants to experience if you can&#039;t avoid them.&lt;br /&gt;
*Prroud Girl Gang Street: Barricaded off in the northeast section of the city is Prroud Girl Gang territory, a gang of feral felines comprised of 3 types of feline mutants own this turf and mark their territory proudly. The romantic vista where teens would go for a romantic view of the city is just up the hill if you can make it that far. If you travel through the former rich residential area you could find the Prroud Girl&#039;s den, a decadent nest of felines, filled with their thick scents and intense purring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=577763</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=577763"/>
		<updated>2017-06-04T01:04:20Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */ Fixed up Skunk Beast Technologies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*Important Locations&lt;br /&gt;
**Old Truck: Questline connects to the Nuku Farm. I need to fill this out more later.&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
**The Mall: The mall rats withstood the changes of the Promethean Nanite Virus better than most mutants and because of that even though there are many malls, there is only one The Mall and they run it! They have set up the mall with some electricity and a decent supply of water and are slowly working on clearing all the debris, though they could use some help with a few quests. Within the mall shops abound, there is a [[Mall Rat]] dedication point, the [[Mall Rats (Crafting Alliance)]], and access to both the Mall&#039;s Maintenance and the Sewers, both of which have a bit of a mutant problem.&lt;br /&gt;
***Mall Maintenance: Beneath The Mall are the Sewers and Mall Maintenance which both have a bit of a feral infestation. If you can get past the infestation in Mall Maintenance, the Embers have nested down here and obey their governing Matriarch. Its a bit marshy down here but the embers are nice and if you complete a few quests for them you might even be invited back to their nest!&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: [[Narwen/Skunk Beast Technologies]] is a small spin-off from Zephyr with three employees, a skunk beast by the name of Narwen, Angus the coyote, and a poodle named Manny Lebowski, funded by the lab on the condition that it be spun off as far away as possible. The building features a shop full of dangerous weaponry, rooms for rent, a sterile sample analysis room with a cock milker, and a private area for the owners.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
**Mechanists Guild: The Mechanists Guild&#039;s entrance is open to the public, but the rest of the building is for their eyes only. In the entrance there is a counter to sell the wares that rest on racks on every wall and in the display cases that create aisles down the length of the shop. Long blades, handheld firearms, reinforced clothing, sensory gear, and more are sold here, all with a craftsmanship and attention to detail that clearly denote a mastery of creation, but please bring cash as they don&#039;t extend credit!&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
**Department Store: A pack has taken over this department store, but they are a little cagey about giving information as to who runs the pack and what the name of the pack is, but on the plus side they seem friendly and they keep the place well defended from ferals. Many Goo Salamanders, a Parasitic Plant nurse, and a Feral Wolfess or two can be seen running about the place though most appear to be female. There is a lot to explore about the place if you look closely, for instance they somehow seem to have a wet bar with Pre-Pday sodas!&lt;br /&gt;
**Beach Bum: So the beach bum isn&#039;t really a location, but he does hang out in the same place all the time. His old beat up VW Bus is parked behind him and ready to go to the beach for any reason. Really just talk to him he doesn&#039;t care why you want to go, you are just his latest excuse to head to the beach!&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**AWOL Bar and Grill: The AWOl Bar and Grill is as close to a bar from Pre-Pday as you can get these days, albeit with a smaller clientele. Besides the booze, a 70-inch flatscreen TV is suspended from the left corner of the room for playing DVDs, a few refurbished pin ball machines, and their delicious steak are reasons to hang out in this joint. There are rumors of a Hidden Laboratory around here with a [[Death Sworn (dedication)]] point.&lt;br /&gt;
**Latex Toy Factory: The Latex Toy Factory makes a ton of sexually themed toys of all types and sizes, though judging from its latest experimental products it has started leaning towards living toys? Their latest products eagerly await your test run and eventual approval and if you look around you may find a pair of Dildodos that will try to entertain you even further! Something about this place isn&#039;t quite right though... Delving deeper might be dangerous it sounds like there might be ferals back there!&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;br /&gt;
**Cat Cabal: The Cat Cabal group is long defunct, but their old hangout still exists. At first glance their common room looks like an old junkies crib and the kitchen is barely functional albeit with a milking machine, but the attic is spotless. Despite the group&#039;s inactivity it seems others still come here to conduct business with each other.&lt;br /&gt;
**Public Library: The Public Library is still a source of knowledge, despite the nanite&#039;s desire to nibble away at everything for resources to make more nanites, and most of the written works here are intact thanks to the research into paper preservation and others being digitized in time, but the library is still far different than it was before P-day. Skunk girls have banded together for self preservation, taking up residence here and though they maintain the library they have added a medical wing and also research [[Skunks (Crafting Alliance)]] technology and ways to handle/defend against skunk beasts despite their inherent detrimental attraction to one another. In addition to all this the Library is a quest hub and also offers Recursion (dedication) for those who want to ease into becoming Nanite Adepts!&lt;br /&gt;
**Westlies Exotic Species and Consorts: The entrance to this love den is safe, but if you have no desire to fight then enjoy this room and stay away from the stairs leading to the cave below. To those who visit it regularly it is called the Kangaroo&#039;s court, here ferals that have been seduced by the owner hang out in bliss, drinking, and smoking tobacco. The ferals seem to enjoy having an alpha or someone to tell them what to do and the girl at the counter suggests that the owner is willing to part with them for a price.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=SE_Quadrant_of_The_City&amp;diff=577299</id>
		<title>SE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=SE_Quadrant_of_The_City&amp;diff=577299"/>
		<updated>2017-06-03T12:45:25Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Added Secret Lair and the start of the Latex Toy Factory&lt;/p&gt;
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==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Curvy Gym: Curvy Gym was originally intended by Zephyr as a way for its agents to work out and get more in shape, but someone gave up on that rather quickly. A large hole in the wall leads directly to Sloppy Seconds another Zephyr run facility focused on feeding its agents, possibly feeding them more than their own good! Two things should be noted here, first Zephyr allows their agents to fight here so technically there are no ferals here and secondly the food was all created using cum and milk using the chef&#039;s nanomagic.&lt;br /&gt;
*Living Museum External:  Before P-day far the Living Museum was famous for its animatronic attractions for the children and thus gained its name for their almost living appearance. Now what is left of it lies to the southeast of Zephyr filled with mutants. It was a place for the animatronics inside to bring life to the the bones of the past, but now the life inside has turned the anaimatronics into the bones of the past.&lt;br /&gt;
**Living Museum Internal: The interior of the museum is remarkably intact considering the awfully large prehistoric ferals that roam around here. Perhaps a few of them worked here back in the day when the museum gave tours, brought understanding to adults, and amazement to children. That must be it as things are just too tidy, you haven&#039;t seen one puddle of sperm since you left the street!&lt;br /&gt;
**Living Museum Burial Mound: Its surprising that burial mounds were discovered here in the city on such a scale, right beside the museum no less, but here they are. Venturing inside will lead you to face feral mutants you may wish were dead and buried, but they are quite alive and there is something chilling about this place. At the bottom the reason becomes clear when you discover the [[Anubis Servant]] dedication point.&lt;br /&gt;
*Parking Garage Two: Parking Garage Two is one of those places in Fairhaven that the sight of it gives you a fair idea of how things happened on P-day. So many cars here parked in such a way that its clear they were trying to escape, others strewn about or crushed by some of the larger ferals that lurk in the garage.&lt;br /&gt;
*Secret Lair: Hidden beneath Westlies Exotic Species and Consorts is a secret lair where the ferals are quicker to defend their territory than the ones up above. Down here they grow tobacco in an unorthodox way, have a little fun on the side, enjoy their hot spring, and take care of their children. If you go past the trapdoor with fourteen seperate locks you may find the most dangerous mutant in Fairhaven, Emilie the Abyss Lioness, a boss in her own right!&lt;br /&gt;
*Latex Toy Factory:Delving deeper into the factory is dangerous as the workers all of a latex nature capture intruders and use them for their latest experiments, turning them into toys! Though the fact that the latex is sentient and mass producing itself to turn everyone it can into a sex toy is creepy, the largest threat may be the Boss of a Polyethylene Dragon at the end of the conveyor belt!&lt;br /&gt;
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[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=SW_Quadrant_of_The_City&amp;diff=577298</id>
		<title>SW Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=SW_Quadrant_of_The_City&amp;diff=577298"/>
		<updated>2017-06-03T12:44:16Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Created the start of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Private Garden: Nearby Zephyr in the safe zone is a private garden, but it is open to the public for a small fee. Inside there is a small pond with a waterfall, a giant bird feeder, flowers as far as the eye can see, a garden, and some stables. This private garden seems to have qualities that attract ferals that can&#039;t be found anywhere else and since its private they probably aren&#039;t listed on the terminal!&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=577297</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=577297"/>
		<updated>2017-06-03T12:43:22Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Added 3 or 4 locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*Important Locations&lt;br /&gt;
**Old Truck: Questline connects to the Nuku Farm. I need to fill this out more later.&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
**The Mall: The mall rats withstood the changes of the Promethean Nanite Virus better than most mutants and because of that even though there are many malls, there is only one The Mall and they run it! They have set up the mall with some electricity and a decent supply of water and are slowly working on clearing all the debris, though they could use some help with a few quests. Within the mall shops abound, there is a [[Mall Rat]] dedication point, the [[Mall Rats (Crafting Alliance)]], and access to both the Mall&#039;s Maintenance and the Sewers, both of which have a bit of a mutant problem.&lt;br /&gt;
***Mall Maintenance: Beneath The Mall are the Sewers and Mall Maintenance which both have a bit of a feral infestation. If you can get past the infestation in Mall Maintenance, the Embers have nested down here and obey their governing Matriarch. Its a bit marshy down here but the embers are nice and if you complete a few quests for them you might even be invited back to their nest!&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
**Mechanists Guild: The Mechanists Guild&#039;s entrance is open to the public, but the rest of the building is for their eyes only. In the entrance there is a counter to sell the wares that rest on racks on every wall and in the display cases that create aisles down the length of the shop. Long blades, handheld firearms, reinforced clothing, sensory gear, and more are sold here, all with a craftsmanship and attention to detail that clearly denote a mastery of creation, but please bring cash as they don&#039;t extend credit!&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
**Department Store: A pack has taken over this department store, but they are a little cagey about giving information as to who runs the pack and what the name of the pack is, but on the plus side they seem friendly and they keep the place well defended from ferals. Many Goo Salamanders, a Parasitic Plant nurse, and a Feral Wolfess or two can be seen running about the place though most appear to be female. There is a lot to explore about the place if you look closely, for instance they somehow seem to have a wet bar with Pre-Pday sodas!&lt;br /&gt;
**Beach Bum: So the beach bum isn&#039;t really a location, but he does hang out in the same place all the time. His old beat up VW Bus is parked behind him and ready to go to the beach for any reason. Really just talk to him he doesn&#039;t care why you want to go, you are just his latest excuse to head to the beach!&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**AWOL Bar and Grill: The AWOl Bar and Grill is as close to a bar from Pre-Pday as you can get these days, albeit with a smaller clientele. Besides the booze, a 70-inch flatscreen TV is suspended from the left corner of the room for playing DVDs, a few refurbished pin ball machines, and their delicious steak are reasons to hang out in this joint. There are rumors of a Hidden Laboratory around here with a [[Death Sworn (dedication)]] point.&lt;br /&gt;
**Latex Toy Factory: The Latex Toy Factory makes a ton of sexually themed toys of all types and sizes, though judging from its latest experimental products it has started leaning towards living toys? Their latest products eagerly await your test run and eventual approval and if you look around you may find a pair of Dildodos that will try to entertain you even further! Something about this place isn&#039;t quite right though... Delving deeper might be dangerous it sounds like there might be ferals back there!&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;br /&gt;
**Cat Cabal: The Cat Cabal group is long defunct, but their old hangout still exists. At first glance their common room looks like an old junkies crib and the kitchen is barely functional albeit with a milking machine, but the attic is spotless. Despite the group&#039;s inactivity it seems others still come here to conduct business with each other.&lt;br /&gt;
**Public Library: The Public Library is still a source of knowledge, despite the nanite&#039;s desire to nibble away at everything for resources to make more nanites, and most of the written works here are intact thanks to the research into paper preservation and others being digitized in time, but the library is still far different than it was before P-day. Skunk girls have banded together for self preservation, taking up residence here and though they maintain the library they have added a medical wing and also research [[Skunks (Crafting Alliance)]] technology and ways to handle/defend against skunk beasts despite their inherent detrimental attraction to one another. In addition to all this the Library is a quest hub and also offers Recursion (dedication) for those who want to ease into becoming Nanite Adepts!&lt;br /&gt;
**Westlies Exotic Species and Consorts: The entrance to this love den is safe, but if you have no desire to fight then enjoy this room and stay away from the stairs leading to the cave below. To those who visit it regularly it is called the Kangaroo&#039;s court, here ferals that have been seduced by the owner hang out in bliss, drinking, and smoking tobacco. The ferals seem to enjoy having an alpha or someone to tell them what to do and the girl at the counter suggests that the owner is willing to part with them for a price.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=576373</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=576373"/>
		<updated>2017-06-01T12:02:30Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Added a few more locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*Important Locations&lt;br /&gt;
**Old Truck: Questline connects to the Nuku Farm. I need to fill this out more later.&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
**Department Store: A pack has taken over this department store, but they are a little cagey about giving information as to who runs the pack and what the name of the pack is, but on the plus side they seem friendly and they keep the place well defended from ferals. Many Goo Salamanders, a Parasitic Plant nurse, and a Feral Wolfess or two can be seen running about the place though most appear to be female. There is a lot to explore about the place if you look closely, for instance they somehow seem to have a wet bar with Pre-Pday sodas!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;br /&gt;
**Cat Cabal: The Cat Cabal group is long defunct, but their old hangout still exists. At first glance their common room looks like an old junkies crib and the kitchen is barely functional albeit with a milking machine, but the attic is spotless. Despite the group&#039;s inactivity it seems others still come here to conduct business with each other.&lt;br /&gt;
**Public Library: The Public Library is still a source of knowledge, despite the nanite&#039;s desire to nibble away at everything for resources to make more nanites, and most of the written works here are intact thanks to the research into paper preservation and others being digitized in time, but the library is still far different than it was before P-day. Skunk girls have banded together for self preservation, taking up residence here and though they maintain the library they have added a medical wing and also research [[Skunks (Crafting Alliance)]] technology and ways to handle/defend against skunk beasts despite their inherent detrimental attraction to one another. In addition to all this the Library is a quest hub and also offers Recursion (dedication) for those who want to ease into becoming Nanite Adepts!&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=576372</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=576372"/>
		<updated>2017-06-01T07:30:39Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Added the library.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
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&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
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&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;br /&gt;
**Cat Cabal: The Cat Cabal group is long defunct, but their old hangout still exists. At first glance their common room looks like an old junkies crib and the kitchen is barely functional albeit with a milking machine, but the attic is spotless. Despite the group&#039;s inactivity it seems others still come here to conduct business with each other.&lt;br /&gt;
**Public Library: The Public Library is still a source of knowledge, despite the nanite&#039;s desire to nibble away at everything for resources to make more nanites, and most of the written works here are intact thanks to the research into paper preservation and others being digitized in time, but the library is still far different than it was before P-day. Skunk girls have banded together for self preservation, taking up residence here and though they maintain the library they have added a medical wing and also research [[Skunks (Crafting Alliance)]] technology and ways to handle/defend against skunk beasts despite their inherent detrimental attraction to one another. In addition to all this the Library is a quest hub and also offers Recursion (dedication) for those who want to ease into becoming Nanite Adepts!&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=575911</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=575911"/>
		<updated>2017-05-31T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */ Added the Cat Cabal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
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[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
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==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
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==Non-Combat Zones==&lt;br /&gt;
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*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
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[[Category:Locations]]&lt;br /&gt;
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==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
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*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
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*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
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&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
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*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;br /&gt;
**Cat Cabal: The Cat Cabal group is long defunct, but their old hangout still exists. At first glance their common room looks like an old junkies crib and the kitchen is barely functional albeit with a milking machine, but the attic is spotless. Despite the group&#039;s inactivity it seems others still come here to conduct business with each other.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=575910</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=575910"/>
		<updated>2017-05-31T20:03:19Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Gave a much better description for the SB Ruins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters were once located here, but now all that remains of the HQ is rubble and shattered glass. Sadly a crew consisting of a malicious wolf armed with laser weaponry, a small army of drones, and a dragon capable of assuming a titanic size were decidedly too overwhelming for the brotherhood to handle, forcing them to flee as their HQ was toppled to the ground behind them. The group has successfully moved on to become a core part of the city of Glenstock, while the attackers are still at large somewhere around Fairhaven.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=575449</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=575449"/>
		<updated>2017-05-30T09:25:06Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Added Surrogate Brotherhood Ruins. Spent some time trying to find the reason for the destruction. Going to have to contact Mira.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
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&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
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&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;br /&gt;
**Athapaskian Community Hall: Word of mouth with the few sane locals around here points to an old corner store being the Athapaskian community Hall. Looking around just reveals a scavenged and empty garage and store front, a rooftop, and what seems to be someone&#039;s room. Apparently there was an attempt to form a new government at this site, but as the leader has not been seen in years who knows what might have happened to this group.&lt;br /&gt;
**Surrogate Brotherhood ruins: The Surrogate Brotherhood&#039;s main headquarters was once located here, but now all that remains of the HQ is rubble and shattered glass. The group has moved on to Glenstock and is doing quite well there.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=SE_Quadrant_of_The_City&amp;diff=574521</id>
		<title>SE Quadrant of The City</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=SE_Quadrant_of_The_City&amp;diff=574521"/>
		<updated>2017-05-28T13:15:29Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Major Areas */ Parking garage two added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This is currently an older map of all Fairhaven and needs to be updated.&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
*Curvy Gym: Curvy Gym was originally intended by Zephyr as a way for its agents to work out and get more in shape, but someone gave up on that rather quickly. A large hole in the wall leads directly to Sloppy Seconds another Zephyr run facility focused on feeding its agents, possibly feeding them more than their own good! Two things should be noted here, first Zephyr allows their agents to fight here so technically there are no ferals here and secondly the food was all created using cum and milk using the chef&#039;s nanomagic.&lt;br /&gt;
*Living Museum External:  Before P-day far the Living Museum was famous for its animatronic attractions for the children and thus gained its name for their almost living appearance. Now what is left of it lies to the southeast of Zephyr filled with mutants. It was a place for the animatronics inside to bring life to the the bones of the past, but now the life inside has turned the anaimatronics into the bones of the past.&lt;br /&gt;
**Living Museum Internal: The interior of the museum is remarkably intact considering the awfully large prehistoric ferals that roam around here. Perhaps a few of them worked here back in the day when the museum gave tours, brought understanding to adults, and amazement to children. That must be it as things are just too tidy, you haven&#039;t seen one puddle of sperm since you left the street!&lt;br /&gt;
**Living Museum Burial Mound: Its surprising that burial mounds were discovered here in the city on such a scale, right beside the museum no less, but here they are. Venturing inside will lead you to face feral mutants you may wish were dead and buried, but they are quite alive and there is something chilling about this place. At the bottom the reason becomes clear when you discover the [[Anubis Servant]] dedication point.&lt;br /&gt;
*Parking Garage Two: Parking Garage Two is one of those places in Fairhaven that the sight of it gives you a fair idea of how things happened on P-day. So many cars here parked in such a way that its clear they were trying to escape, others strewn about or crushed by some of the larger ferals that lurk in the garage.&lt;br /&gt;
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[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=574520</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=574520"/>
		<updated>2017-05-28T11:30:00Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Chandler Hospital and Old Bunker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**[[Secluded Home]]: Here lies [[Obsidian]]&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**[[Gryphon Nest]]: Only Obsidian can find [[Violet]]&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: Chandler&#039;s Hospital once a place for saving lives constantly day in and day out is now more of a bastion for human survival hosting a refuge camp as the need for hospitals has dwindled since the nanites heal everything short of outright murder or near total decimation of the body nowadays. If you assist the people working here enough they may give you access to their [[Survivalist_Leader]] dedication point, but there is also a shop hidden away for those who creep in the shadows to access [[Survivalists_(Crafting_Alliance)]]. This location is ideal for a scene involving a hospital as the rooms and the beds seem to be kept in good condition, but if you prefer theres that refugee camp on the front lawn too.&lt;br /&gt;
**Old Bunker: In the remnants of an old suburban housing development&#039;s bushes and rubble lies a set of stairs lies a bunker locked tight with a large steel door and a keypad. Not much else gives a clue of what goes on here, but this is probably private property.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=570927</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=570927"/>
		<updated>2017-05-20T02:03:23Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Making sure Conservative Miner is pointed out to work for RP sources too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain rooms have the ability to be mined, using the &amp;lt;code&amp;gt;mine&amp;lt;/code&amp;gt; command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.  &lt;br /&gt;
&lt;br /&gt;
Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.  &lt;br /&gt;
&lt;br /&gt;
Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.&lt;br /&gt;
&lt;br /&gt;
Mining attempts made with patrol points scale with builder costs, from 2 points to well over 10 per attempt.&lt;br /&gt;
&lt;br /&gt;
There are several perks related to mining, and some relating specifically to salvage;&lt;br /&gt;
 Prospector increases chances for higher rarity salvage while role playing and from combat results&lt;br /&gt;
 Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal&lt;br /&gt;
        This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.&lt;br /&gt;
        This also works for RP Sources. Draining them by only 2/3rds of the resources gained from the source&lt;br /&gt;
&lt;br /&gt;
; Chemical&lt;br /&gt;
: Fairhaven Chemical&lt;br /&gt;
: Latex Toy Factory&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Edible&lt;br /&gt;
: Corn Maze&lt;br /&gt;
: Deeper in the East Forest&lt;br /&gt;
: East Forest&lt;br /&gt;
: New Dawn - Farms&lt;br /&gt;
&lt;br /&gt;
; Electronic&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Mechanical&lt;br /&gt;
: Abandoned Toy Factory&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: The Wasteland&lt;br /&gt;
: Neogames Lab&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=568336</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=568336"/>
		<updated>2017-05-14T06:42:30Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Military Base as it was a duplicate location under a different name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain rooms have the ability to be mined, using the &amp;lt;code&amp;gt;mine&amp;lt;/code&amp;gt; command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.  &lt;br /&gt;
&lt;br /&gt;
Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.  &lt;br /&gt;
&lt;br /&gt;
Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.&lt;br /&gt;
&lt;br /&gt;
Mining attempts made with patrol points scale with builder costs, from 2 points to well over 10 per attempt.&lt;br /&gt;
&lt;br /&gt;
There are several perks related to mining, and some relating specifically to salvage;&lt;br /&gt;
 Prospector increases chances for higher rarity salvage while role playing and from combat results&lt;br /&gt;
 Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal&lt;br /&gt;
        This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.&lt;br /&gt;
&lt;br /&gt;
; Chemical&lt;br /&gt;
: Fairhaven Chemical&lt;br /&gt;
: Latex Toy Factory&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Edible&lt;br /&gt;
: Corn Maze&lt;br /&gt;
: Deeper in the East Forest&lt;br /&gt;
: East Forest&lt;br /&gt;
: New Dawn - Farms&lt;br /&gt;
&lt;br /&gt;
; Electronic&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Mechanical&lt;br /&gt;
: Abandoned Toy Factory&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: The Wasteland&lt;br /&gt;
: Neogames Lab&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=568335</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=568335"/>
		<updated>2017-05-14T02:58:36Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Temporary addition to Military Base location. I think Military Base and Abandoned Installation are the same place. Looking for confirmation before removal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain rooms have the ability to be mined, using the &amp;lt;code&amp;gt;mine&amp;lt;/code&amp;gt; command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.  &lt;br /&gt;
&lt;br /&gt;
Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.  &lt;br /&gt;
&lt;br /&gt;
Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.&lt;br /&gt;
&lt;br /&gt;
Mining attempts made with patrol points scale with builder costs, from 2 points to well over 10 per attempt.&lt;br /&gt;
&lt;br /&gt;
There are several perks related to mining, and some relating specifically to salvage;&lt;br /&gt;
 Prospector increases chances for higher rarity salvage while role playing and from combat results&lt;br /&gt;
 Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal&lt;br /&gt;
        This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.&lt;br /&gt;
&lt;br /&gt;
; Chemical&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: [http://wiki.flexiblesurvival.com/w/Fairhaven_Chemical Fairhaven Chemical]&lt;br /&gt;
: Latex Toy Factory&lt;br /&gt;
: Military base (Not the one Mike in Zephyr flies you to. Might also just be the Abandoned Installation as well.)&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Edible&lt;br /&gt;
: Corn Maze&lt;br /&gt;
: Deeper in the East Forest&lt;br /&gt;
: East Forest&lt;br /&gt;
: New Dawn - Farms&lt;br /&gt;
&lt;br /&gt;
; Electronic&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Military base (Not the one Mike in Zephyr flies you to. Might also just be the Abandoned Installation as well.)&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Mechanical&lt;br /&gt;
: Abandoned Toy Factory&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Military base (Not the one Mike in Zephyr flies you to. Might also just be the Abandoned Installation as well.)&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: The Wasteland&lt;br /&gt;
: Neogames Lab&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Glenstock&amp;diff=559463</id>
		<title>Glenstock</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Glenstock&amp;diff=559463"/>
		<updated>2017-04-24T06:30:08Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Added the Tavern.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glenstock&#039;&#039;&#039;, central in the state of [[Oregon]], originally belonged to the Fox packmind. The Fox packmind was not content with its situation though and through contact and negotiations with [[RSX]], The Surrogate Brotherhood,  and other agents, the city slowly started to form. Now it is home to The Surrogate Brotherhood and many other mutants and humans that have come to trust the Fox packmind and live in peace with them. All is not well though despite the progress that has been made. Glenstock is the foremost city in the defense against the Wolf and Bear packminds. The Fox packmind alone defends against their encroachment till a cure or inoculation is found for non packmind mutants as if anyone is even touched by one of the enemy packminds they quickly get taken over and become yet another enemy for the Fox packmind to face. The fighting has pretty much come to a standstill for now though with neither side attacking. Still the city is for the most part peaceful, full of hope, and growing with lots of space for groups of people to move in and make a name for themselves. The Glenstock Bubble is at 50% strength, leading to less degradation of nanite edible materials, however eating, drinking, etc... are more important.  Public indecency is cause for a fine, public sex and acts of a sexual nature will be prohibited in public view, any and all items usable to induce heat, rut, or to coorce sexual natures out of a fellow resident are illegal contraband and not allowed in the city. It is also illegal to use powers for the same purposes within the city. More laws are being discussed, but it was made clear that the public would need time to adjust to the laws already given before handling anything else that is new.&lt;br /&gt;
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&#039;&#039;&#039;Important NPC Officials&#039;&#039;&#039;&lt;br /&gt;
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----&lt;br /&gt;
As more and more visitors come to Glenstock, as well as the baby boom of late, the residents of the city had been working toward some method of governing themselves. More jobs becoming avalible, work outside of the walls and bubble, as well as some... unfortunate incidents had created cause for concern. What had started as just a small settlement of RSX and The Surrogate Brotherhood had grown quite a bit, almost into its own outside entity. Seven people had managed to come out as major aspects in this development, each with their own specialties and capabilities to create The First Council of Seven to govern Glenstock:&lt;br /&gt;
&lt;br /&gt;
-A bull with a fairly imposing figure, named Jarone Hatchwuth. Chose to not maintain his familial name so that he may excel in politics without seeming to favor his family over anyone else. Glenstock&#039;s Mayor and the tiebreaker for The First Council of Seven.&lt;br /&gt;
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-A vixentaur&lt;br /&gt;
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-A husky&lt;br /&gt;
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-A kangaroo&lt;br /&gt;
&lt;br /&gt;
Besides The First Council of Seven there are several other Officials in the city:&lt;br /&gt;
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-Officer Penasci a rather tall Talakai, trained up by Sasha, Glenstock Maniculpe Police&lt;br /&gt;
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&#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
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(Still needed.)&lt;br /&gt;
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&#039;&#039;&#039;Major Locations:&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Landing Zone:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Flightpath to Crater Lake&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courthouse:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Directly north of the Landing Pad is the city&#039;s Courthouse. A ramshackle fortress used by the Fox packmind and [[RSX]] Agents. &#039;&#039;&#039;&#039;&#039;This building can be traveled to instantly from almost anywhere in Glenstock by typing in tch. It also has job listings which can send players directly to almost all the major locations in the city.&#039;&#039;&#039;&#039;&#039; Traveling by tch and/or the job listings is free for now, but the government of Glenstock is planning to charge a small fee for the transport in the future. The Fox pack mind that governs and protects this city, though it has many &amp;quot;fingers&amp;quot; lacks certain abilities and skills. They apreciate donations of children and eggs here to add to the city&#039;s population/workforce and in return give salvage. Beneath it though...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Fox&#039;s Sanctuary:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Located in a cavern below the Courthouse is the [[Fox]] dedication point. &lt;br /&gt;
(Is the dedication different than the fox packmind? Dedication says nothing of joiining the packmind.)&lt;br /&gt;
Fox, the Great Trickster&#039;s brother, often overshadowed and overlooked when his brother is around. Has brought [[Coyote]] back from the dead, and done many things in his own right, but the glory is almost always stolen by Coyote. Fox dedicants realize there is no greatness without balance, and are given the miraculous power to bring nearly anyone back from the dead, even a god, and have the uncanny power to awaken the wild spirit inside people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Robin&#039;s Drink and Stink Tavern:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Asking at the listings in the courthouse lobby about a place to hang out will bring you to this local tavern and inn which is a true watering hole and melting pot for this small city. The seating accommodations leave a little something to be desired, but with a little effort it isn&#039;t that big a deal, besides that the tavern is better smelling than most of the city despite its name, and there is such a diversity of forms here that there is always something cute or sexy in sight looking to get your number. The RSX agents drinking here can be measured by their demeanor as to how long they have been stationed here, stiff and rigid for freshly arrived, to reasonably comfortable amongst the mutant clientele. The rooms available for rent are much more accommodating for forms of varying sizes and are available for a reasonable price, the true draw for this place is the readily available electricity, and the fact that if a number in the bar isn&#039;t enough, there&#039;s always a bed free in the back for rent.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Barn and Farmhouse:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Asking at the listings in the courthouse lobby about working as a Cowgirl or a Farmer is a quick way to be sent here.&lt;br /&gt;
Cowgirl Job is available here&lt;br /&gt;
Farmer jobs are available in the rooms/fields surrounding the Barn and Farmhouse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Michelle&#039;s Rest&#039;Taur&#039;Aunt:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Asking at the listings in the courthouse lobby about bartender or storyteller jobs will bring you straight to Michelle&#039;s place.&lt;br /&gt;
Bartender job is available here.&lt;br /&gt;
Storyteller job is available here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hydro-dynamo #4:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Asking at the listings in the courthouse lobby about being a job as a worker will get you sent directly here.&lt;br /&gt;
Worker job is available here.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Glenstock City Gates:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Asking at the listings in the courthouse lobby about outside patrols will get you sent directly to the City Gates. Talking to the Fox Mind Guard here will allow you to access the Great Red Forest, the only combat zone in or near Glenstock.&lt;br /&gt;
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&#039;&#039;&#039;Group Headquarters&#039;&#039;&#039;&lt;br /&gt;
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The Surrogate Brotherhood&lt;br /&gt;
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&#039;&#039;&#039;Combat Areas&#039;&#039;&#039;&lt;br /&gt;
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Great Red Forest&lt;br /&gt;
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&#039;&#039;&#039;Important Moments In Glenstock History &#039;&#039;&#039;&lt;br /&gt;
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[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Skills&amp;diff=559454</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Skills&amp;diff=559454"/>
		<updated>2017-04-24T02:17:02Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: ((del))&lt;/p&gt;
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&lt;div&gt;((del))&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Roles&amp;diff=559453</id>
		<title>Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Roles&amp;diff=559453"/>
		<updated>2017-04-24T02:15:51Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: ((del))&lt;/p&gt;
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		<author><name>Yaprap</name></author>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=558087</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=558087"/>
		<updated>2017-04-21T10:17:48Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  Added a link to chandler hospital to work on in future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
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&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
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[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**Secluded Home: Here lies Obsidian&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**Gryphon Nest: Only Obsidian can find Violet&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
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*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital: [[Survivalists_(Crafting_Alliance)]]&lt;br /&gt;
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&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=558084</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=558084"/>
		<updated>2017-04-20T06:05:09Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: /* Work In Progress */  DrakkanGuard added and the Chandler Hospital Zone mentioned, needs more work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
Clicking on the small maps will lead to a larger version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Seelie Sweets: Located just southwest of Zephyr, this is the outlet store of Seelie Sweets Candy run by Cassy(!) It seems to have a few delicious forms hidden behind it&#039;s counter! If you find something suspicious about the back alley then maybe you should look around the store for a quest of sorts. If you can&#039;t find anything try coming back at a higher level. Possibly 12?&lt;br /&gt;
[[image:Candy-Store.png|100px]]&lt;br /&gt;
*Old Truck: Straight south of Zephyr lies an old truck in disarray. There are rumors of a Mall Rat that is looking to get the old thing working again. Say that might just open up a route to the old [[Farm + Nuku Barn]] and maybe even this Kings Stables people are talking about. They say theres a boss there going by the name of . This map needs to be updated as it doesn&#039;t have the Kings Stables attached yet.&lt;br /&gt;
[[File:Farm.png|100px]]&lt;br /&gt;
*[[Highway]] Once the busiest travel route of the entire city; now little more than a wasteland of asphalt. Still traveling down this long road leads to many places perfect for exploration and adventure.&lt;br /&gt;
*Mall: Located north of Zephyr, the mall used to be where you could find everything you needed, and watch the mall rats wander around. Actually, not much has changed about that since the virus came out.&lt;br /&gt;
As well, the sewers located underneath the mall haven&#039;t changed much, what with the &#039;gators swimming around in there. This location is a dedication point for [[Mall Rat]] and the [[Mall Rats (Crafting Alliance)]] Careful as you only get to pick one crafting alliance out of the three. Rod(!) lounges at the entrance of the Mall, welcoming all who wish to, you know, chill. If you ask for his &#039;list&#039;, he will show you his wares. You might also want to occasionally check with him for a few quests! Part of the map for this area is on the Sewers map it needs to be updated.&lt;br /&gt;
*Museum: Located far to the southeast of Zephyr, the Living Museum was named because there were many animatronic interactions for the children. While in the research wing, archaeologists study the remains of the past.&lt;br /&gt;
Now, however, the animatronics are the remains of the past and the bones have walked into life. Located deep within the Burial Mound is the [[Anubis Servant]] dedication point.&lt;br /&gt;
&lt;br /&gt;
[[image:Museum.png|100px]]&lt;br /&gt;
*Night Club: A dance club that popped up once things had settled down from the initial outbreak of the virus. There seems to be a dominant lizard girl who doesn&#039;t like it when people take the stage on their own, she likes beating people down before doing the nasty with them. If you aren&#039;t careful you may end up like her, or maybe you want to be like her?&lt;br /&gt;
[[File:Night-Club.png|100px]]&lt;br /&gt;
*Beach Bum: So the Beach Bum isn&#039;t really a location, ya got me! Course he could give you a ride to the [[Ocean|Ocean Shore]]! He is located to the west of Zephyr.&lt;br /&gt;
*Parking Garage: Parking in the city was hard, so many garages were built to house the cars! Once the virus hit, this one collapsed and pretty much became a haunt for the Skunk Beasts. Located on the east side of 2500 Eastwood Street, between 2nd and 3rd avenues.&lt;br /&gt;
 [[File:Parking-Garage.png|100px]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[Wet Bitch]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
*Fairhaven Park: Now merely the western part of the park, this once relaxing area with a stage and lily pond has become overgrown with Parasitic Plants. Honey Bears chase after giant Honey Bees for their honey and its even possible to find a unicorn here now if you are lucky. Tiashat seems to be looking for people to help out with a problem over at the Hidden Camp. Something sems to be going on over at Bozeman...&lt;br /&gt;
*Xanadu Gardens: Originally the eastern part of Fairhaven Park with it&#039;s own forest and creek, this place has for some reason been walled off and has changed drastically. The forest and creek are still there once you get past its fountain, but the rest of the place is now filled with drug producing plants and fungi that are barely related to their counterparts from preP-day. The mutants that roam this area seem to have grown plantlike and drug related or even fungal. The mutants and the gardens themselves are both dangerous and intoxicating. The fountain happens to be a fishing hole if you ever feel like fishing up pond scum, goldfish, or crawfish.&lt;br /&gt;
*State Highway 50: The State Highway runs from the southwest of Fairhaven all the way to the Highway entrance on the East side of Fairhaven where it becomes The Highway. for now it is just another way for mutants to get across town. Maybe more will be added to it in the future?&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==Work In Progress==&lt;br /&gt;
&#039;&#039;&#039;This page is currently being reworked so that the city will be divided up into 5 pages. This being the page for safe zones and links to the four additional unsafe quadrants or pages of the city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[NW Quadrant of The City]]&lt;br /&gt;
*[[NE Quadrant of The City]]&lt;br /&gt;
*[[SW Quadrant of The City]]&lt;br /&gt;
*[[SE Quadrant of The City]]&lt;br /&gt;
&lt;br /&gt;
*NW Quadrant Safe Zones:&lt;br /&gt;
**Secluded Home: Here lies Obsidian&#039;s abode. This female Shadow Dragon needs very little conversation before she is ready to get down and dirty with you. Of course if that&#039;s not enough she may take you to go see Violet!&lt;br /&gt;
**Gryphon Nest: Only Obsidian can find Violet&#039;s nest up here, but be prepared! If you venture forth to this spot odds are you are going to enjoy a threesome! Violet is a hermaphrodite Blue Gryphon and obsidian&#039;s main lover!&lt;br /&gt;
**New Dawn: HQ for the Promethean faction. &#039;&#039;&#039;(Needs more info still)&#039;&#039;&#039;&lt;br /&gt;
**K/S Solutions Complex: K/S Solutions Complex: The modus operandi of K/S Solutions is to take contracts that the big 3 don&#039;t see fit to help with, at the discretion of Kilsa or Shirai. The building itself is in the style of a pre-P-day professional institute, and the code of conduct is expected to be upheld as such - so no sex on the premises.&lt;br /&gt;
**The Red Court: The Red Court is an exceptionally well described zone, privately owned by a group created in 2010, yet open to the public. Please take a look at anything in yellow text for even more detail. Though the place rents out rooms they have all been rented out already.&lt;br /&gt;
**Daughter Dealership/Renovated Dealership: Formerly a car dealership, Balina has changed it to keep up with the times and now contracts her daughters out as bodyguards with various specialties. Nephthys can be found in the back keeping an eye on the place, parthenogenesis enablers can be bought here, and a Huge Vat rests on the side unused and useless since the latest advances in technology.&lt;br /&gt;
**Harem Hive Club: This club looks to have a members only private section, but what is open to the public is quite enough. The club has a strong gold and black theme, strobe lights on the ceiling, a thick fog covering the floor, and a stage with four chromed dance poles, they also quite notably have beds instead of the booths normally found at clubs. Each with their own side table and a beehive table lamp. The only rule seems to be &amp;quot;An ye harm none, do what ye will&amp;quot; and there are a pair of bouncers in dashing tuxedos who will enforce that rule.&lt;br /&gt;
**Ela&#039;s Book Store: Ela&#039;s book store is still under renovation. Still its a single room full of books leaning towards the occult in the back. The radio doesn&#039;t seem to work too well though.&lt;br /&gt;
**UnderGround Heroes HQ: An underground base with only the lobby accessible to the public. Its quite reminiscent of a hospital lobby except for the shelf full of plushies that a sign suggests are the approved members of the group. On the walls are a few rules that it would be kind of you to follow.&lt;br /&gt;
**Wet Bitch: The Wet Bitch is a popular motel for those in need of a room. It may not be much to look at, but it is quite popular and you never know you might find someone who interests you as you head on over to your room! Check +re #status if you want to rent a room yourself.&lt;br /&gt;
**Fifth Street Station is a historic building in Fairhaven, once the main railroad terminal for city. The grandiose stone monument-of-a-structure is now under ownership of the group The Eye of the Storm, and has become their main headquarters as they work to renovate it. It is hoped to once more become a place that sees all walks of life and offer services to a rebuilding city.&lt;br /&gt;
**Kori&#039;s Residence: The door is locked. Best to keep going unless you can get Kori&#039;s attention.&lt;br /&gt;
**Lyli&#039;s Emporium: A former car park turned into a bustling center of trade here in Fairhaven. Players can sell their stuff here, a private room is available for 60% battery charge, and there is a VIP room only available to the owners.&lt;br /&gt;
**Lifted Tail Studios: Though this place has seen better days the theatre has been worked on to fit the needs of the current day. Some of the chairs have been removed to add pillows and comforters for lounging, a wall or two have been removed, and the ticket booth now also sells costumes and... &amp;quot;props&amp;quot; that can be used on stage.&lt;br /&gt;
**Sports Store: A sports store turned into someone&#039;s private lair, possibly a lizard girl by the smell of it. It seems that someone by the name of Alli left a message for someone named Taggart here. The only other interesting thing here is a trampoline that looks like it was being used as a bed.&lt;br /&gt;
**The Trick or Treat Motel: Abandoned during most of the year, this place comes alive around Halloween as some of the holiday loving ferals or agents, who can really say, decorate the place for their favorite time of year! Buckets of candy are given out and you are implored to pick a door. Behind each door are sexual fiends waiting to trick you or treat you, depending on where you put your candy.&lt;br /&gt;
**Dea&#039;s Domain: Upon entering this house your senses are overwhelmed as clouds of darkness roll in, showing you only what the owner wishes you to see. Telveran, a butler of the feminine persuasion urges you to stay and enjoy dinner and perhaps the night. Further exploration reveals a milking machine and a locked bedroom upstairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*NE Quadrant Safe Zones:&lt;br /&gt;
**Old Bunker: This bunker is locked up tight. Odds are someone owns it and wants it kept private.&lt;br /&gt;
**McKinley Manor: The McKinley Manor is a fully restored Georgian style mansion, current residence of Joannah and her friends and family. It&#039;s a little bit away from the rest of Fairhaven, located to the north of the city. A large and well kept mansion, considering the times and circumstances, and held in good condition by the occupants.&lt;br /&gt;
**Skunk Beast Technologies: A poodle named Manny Lebowski mans the entrance.&lt;br /&gt;
**Children of the Darkness: This is someone&#039;s main base, but it seems rather empty except for a few computers and a cryptic message.&lt;br /&gt;
**[[Hidden Camp]]: Hidden in Fairhaven Park is a way to get to the Hidden Camp, Bozeman University, and Bozeman South Park, but only the hidden camp itself is safe and you have to get through the mutants in the park before you can obtain passage there.&lt;br /&gt;
**Mother&#039;s Milk Saloon: This is far more than a saloon as it features a restaurant/bar with a large stage, it has rooms for rent, a spa that is more for massages and breeding, a pretty kinky shower area, and a breeding basement with stocks, shackles, and other nefarious toys!&lt;br /&gt;
**Police Station: Run by Vari and Razz, the Fairhaven Police Station does its best to keep the city streets clean of mutants despite the ever growing number of them. With interrogation rooms, cells, and a shooting range this is the best police station still standing in this ruined city.&lt;br /&gt;
**Dr. Arak&#039;Thans Office and Surgery: Dr. Arak seems to have kept his business running despite the hardships in keeping supplies stocked in this day and age. This might be because of his choice to allow upcoming doctors or others with interests in medicine to view his opertaions. Since he also lives in his office its enough to make you wonder if he may even sacrifice to keep his business running to help people.&lt;br /&gt;
**The Sliced Loaf: The Sliced Loaf is a lovely bakery capitalizing on its fresh from the oven products with a cafe. The aroma, pleasant setting, and seating designed for most forms create an atmosphere ideal for a date. On the second floor is a much more private room with a large net hammock and an outside patio overlooking the garden below among other things.&lt;br /&gt;
**Office Building: A commercial office space restored to house a labratory, testing room, dormitories, and a helipad. The testing room houses a king-sized four-post bed, sex toys, is ready for bondage, and cameras sending their footage directly to the labratory. The Office Building also has a shop for players to sell their various goods and there are rooms for rent in the dormitories.&lt;br /&gt;
**The Scarlet Rose: The Sisterhood of the Scarlet Rose is run by a group known as The Claw and their establishment resembles something out of a 1970&#039;s cabaret club, housing a great hall with a stage and a bar, a milk bar, a spa, and a lot of private rooms belonging to the owners. Tramontane the Stormbringer offers a quest which unlocks a shrine hidden inside the Scarlet Rose where you can dedicate yourself to [[Tormunga]], The bartender James Akins mixes drinks that give mutations, and Basium runs the ticket booth. Also located inside is a shop, a milker, and a place to rent rooms.&lt;br /&gt;
**La Maison d&#039;Etre: A former college dormitory currently being renovated by Selyra into a safe place to live in these troubled times, the name itself La Maison d&#039;Etre is a play on the words of &#039;raison d&#039;etre&#039; and &#039;maison&#039;, which mean &#039;reason to be&#039; and &#039;home&#039;. Inside there are rooms to rent, an indoor pool,a meditation room, a maternity ward, a black room, a yard you can train in, and a counseling center where you can go boxing! Please read the rules on the Placard when you enter.&lt;br /&gt;
**Chandler Hospital:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SW Quadrant Safe Zones:&lt;br /&gt;
**Haven: An office building that now covers a bunch of needs from a class room, to an employee lounge, to an exam room, and of course a private room with a bed. If the exam room wasn&#039;t furnished beyond the needs for a school one might wonder if this was a very creepy school...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*SE Quadrant Safe Zones:&lt;br /&gt;
**N.U.T.S.: A small outpost set up just beside the entrance to the highway reinforced with sandbags, barbed wire, and human sized squirrels with automated weaponry that seem eager to open fire on anything suspicious moving around. The lobby inside has a locked first aid cabinet, a terminal, is furnished with couches, and some stiff looking folding chairs. The group that runs this place probably has a section in the back just for their members.&lt;br /&gt;
**Silver Fang Radio Station: Its a small place, but quite active with a security guard sleeping on duty and a pair of human twins dishing out coffee from their small coffee shop. Further inside is a Rec room with four minirooms walled off with glass to keep the nanites outside. It might have prevented nanites from getting in if someone wanted to live in these glass rooms without a kitchen, or food storage area, or food even...&lt;br /&gt;
**Living Museum Research Wing: Deep inside of the Living Museum is the research wing and strangely the ferals in the area seem to avoid it. This is the staff only area and inside of it can be found the computers, artifacts, and the loading dock. Someone set up camp here and seems to be doing quite well, though its a wonder where they went.&lt;br /&gt;
**Carnal Pleasures Casino: If theres one thing you can guarantee since P-day, its the fact that depravity thrives in harsh times and casinos are one of the most depraved places around. This casino oddly enough doesn&#039;t have any slot machine or game tables, but the room upstairs hints that they have other ways to place bets.&lt;br /&gt;
**Apophis Research Center: Most of the research center is closed off and private, but there is one room available for the public. Inside one would find a round room with walls appearing to be obsidian broken only by  4 additional doorways marked with ancient designs, yet a pool of water lies in the center of the room just beneath the surface, illuminating the room. Surrounding the pool are three large sofas, it kind of makes you wonder what scene might have been happening in the pool.&lt;br /&gt;
**Cozy Cottage: Judging by the photos around this cozy little home, this place belongs to Sascha the Collie and Lovey the Cow. Judging by the look of the place its been years since anyone was last here though, its&#039;s really too bad as this home was made with so much detail, a beauty long forgotten. There is a scarecrow in the garden that can take a real beating, perfect for boxing, and in the attic there is a chest for storing one&#039;s stuff, but as anyone can access it, there&#039;s no telling if it will still be there when you need it again, perhaps its best to use it as a charity box for those in need who might stumble upon it?&lt;br /&gt;
**Arogya Clinic: This clinic closed when the outbreak started, but eventually was reopened to help those in need. Most of the work done here seems to be focused on the shop in front. This shop sells many items such as Mojo which surpasses viagra in its sexual properties, Compatibility Charms to help partners so far different in size that assistance is needed, and Darwin&#039;s Pass which allows people of the same gender a chance to breed.&lt;br /&gt;
**Nu-Theta Site 0017:&lt;br /&gt;
**DrakkanGuard: Inside an office building to the south east are the ruins of Drakkanguard, only accessible by a tunnel subtly hidden in the collapse of the front of the building. The doorways surrounding this former front lobby are all filled with rubble to prevent entry and the stairwell is in the process of being reconstructed. In the corner is a campsite with a matress, a wok over the firepit, a homemade grill, padlocked boxes and atop them is a series of photographs.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Skills&amp;diff=557267</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Skills&amp;diff=557267"/>
		<updated>2017-04-18T10:29:54Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: ((del))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;((del))&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Theology&amp;diff=557266</id>
		<title>Theology</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Theology&amp;diff=557266"/>
		<updated>2017-04-18T10:27:31Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Theology                      ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Knowledge of supernatural and mystical forces, as well as their        |&lt;br /&gt;
| artifacts. Useful for identifying which dedication or supernatural has |&lt;br /&gt;
| which effects and powers, or what a particular item is and what it     |&lt;br /&gt;
| represents. This skill also increases the quality of trinkets you find |&lt;br /&gt;
| after a battle.                                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Arcane Historian, Arcane Researcher, Cultist, Fortune Teller,          |&lt;br /&gt;
| Inquisitioner, Shaman and Storyteller                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Underworld&amp;diff=557265</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Underworld&amp;diff=557265"/>
		<updated>2017-04-18T10:27:10Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Underworld                    ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Who&#039;s selling, who&#039;s buying, and who&#039;s a rotten snitch? The Underworld |&lt;br /&gt;
| helps when dealing with unsavory characters and avoiding ending up the |&lt;br /&gt;
| fall man for someone else&#039;s grand desires.                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Anonymous Member, Biotech Engineer, Blood Pit Contender, Cultist,      |&lt;br /&gt;
| Distillery Expert, Fence, Lawyer, Magnificent Bastard, Smuggler and    |&lt;br /&gt;
|                                   Thug                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Willpower&amp;diff=557264</id>
		<title>Willpower</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Willpower&amp;diff=557264"/>
		<updated>2017-04-18T10:26:53Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Willpower                     ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your mental fortitude to avoid compulsion, trickery, or other attempts |&lt;br /&gt;
| to manipulate you, mind and body.                                      |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Boxing Champ, Chaplain, Cultist, Doomsday Prepper, Law Enforcer,       |&lt;br /&gt;
| Magnificent Bastard, Minuteman, Mutant Therapist, Nanomagic Designer,  |&lt;br /&gt;
| Roleplayer, Teacher and Trained Nurse                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Xeno&amp;diff=557263</id>
		<title>Xeno</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Xeno&amp;diff=557263"/>
		<updated>2017-04-18T10:26:22Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Xeno                          ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| The study of alien beings. One might have called it Anthropology, back |&lt;br /&gt;
| in the day when man was the only sentient being. Does that thing       |&lt;br /&gt;
| breath fire? Do those people kill on sight or deliver cookie baskets?  |&lt;br /&gt;
| Only properly trained Xeno Scholars know the easy way. Xeno 10 allows  |&lt;br /&gt;
| numeric hp view in +health. Xeno 20 allows you to see what mutations a |&lt;br /&gt;
| creature should have by dint of its mutations. Xeno 30 allows you to   |&lt;br /&gt;
| also see what mutations it ACTUALLY has. Note, works just fine on      |&lt;br /&gt;
| players too.                                                           |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Big Damn Hero, Geneticist, Roboticist, Roleplayer, Scientist, Scout,   |&lt;br /&gt;
| Xeno Biologist and Xeno Psychologist                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Survival&amp;diff=557262</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Survival&amp;diff=557262"/>
		<updated>2017-04-18T10:25:56Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Survival                      ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Where do you pitch a tent? How do we find water? It&#039;s getting really   |&lt;br /&gt;
| cold up here! Survival experts know what to do when the environment    |&lt;br /&gt;
| turns deadly. Increases your successful flee rate and increases rate   |&lt;br /&gt;
| of Edible salvage.                                                     |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Artist, Big Damn Hero, Castaway, Cultist, Doomsday Prepper, Field      |&lt;br /&gt;
| Doctor, Scout, Soldier, Tomb Raider, Treasure Hunter                   |&lt;br /&gt;
| Wild Beast and Wilderness Ranger                                       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also also reduces damage from hot and cold regions by 10% per point.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Strength&amp;diff=557261</id>
		<title>Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Strength&amp;diff=557261"/>
		<updated>2017-04-18T10:25:34Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Strength                      ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your ability to lift, push, or otherwise move heavy objects. This      |&lt;br /&gt;
| proficiency is heavily modified by your mass. Note: This proficiency   |&lt;br /&gt;
| does not reflect on your damage in any way.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Agent, Athlete, Blood Pit Contender, Bouncer, Castaway, Engineer,      |&lt;br /&gt;
| Field Archaeologist, Field Doctor, Military Officer, Quarterback,      |&lt;br /&gt;
| Scout, Service Stud, Soldier and Thug                                  |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stealth&amp;diff=557260</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stealth&amp;diff=557260"/>
		<updated>2017-04-18T10:25:15Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Stealth                       ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your ability to hide, sneak, or otherwise avoid detection.             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Detective, Manipulator                                                 |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sexual&amp;diff=557259</id>
		<title>Sexual</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sexual&amp;diff=557259"/>
		<updated>2017-04-18T10:24:46Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Sexual                        ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Knowledge of sex, be it on the giving or receiving end. Besides making |&lt;br /&gt;
| friends happy, it can be used to make new friends or change minds in   |&lt;br /&gt;
| the bizarre nanite world we live in. Some mutant strains won&#039;t listen  |&lt;br /&gt;
| to any other form of diplomacy.                                        |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|______________________[    COMBAT PROFICIENCY    ]______________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Mutant Therapist, Porn Star, Prostitute, Service Stud and Sexual       |&lt;br /&gt;
| Therapist                                                              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Security&amp;diff=557258</id>
		<title>Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Security&amp;diff=557258"/>
		<updated>2017-04-18T10:24:32Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Security                      ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Traps, Mechanical Locks? Not a problem for you! You&#039;re quite good at   |&lt;br /&gt;
| spotting cameras and traps, and working out how to bypass all those    |&lt;br /&gt;
| things designed to keep people LIKE YOU out. NOTE: In the web patrol   |&lt;br /&gt;
| puzzle game, security helps to avoid setting off traps, giving you     |&lt;br /&gt;
| more chances to find the right space.                                  |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Big Damn Hero, Campus Security, Doomsday Prepper, Internet Hacker,     |&lt;br /&gt;
| Locksmith, Magnificent Bastard, Manipulator, Technician and Tomb Raider|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Running&amp;diff=557257</id>
		<title>Running</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Running&amp;diff=557257"/>
		<updated>2017-04-18T10:24:12Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Running                       ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your ability to move quickly. Acceleration and top speed are both      |&lt;br /&gt;
| affected by your skill here. This proficiency assists you when         |&lt;br /&gt;
| attempting to flee combat.                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Agent, Athlete, Baseball Player, Field Archaeologist, Field Doctor,    |&lt;br /&gt;
| Military Officer, Operative, Scout, Soldier and Sports Coach           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Research&amp;diff=557256</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Research&amp;diff=557256"/>
		<updated>2017-04-18T10:23:48Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Research                      ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What you don&#039;t know, is probably written down somewhere. Knowing how   |&lt;br /&gt;
| to scour the information nets and read books quickly can uncover the   |&lt;br /&gt;
| next part of the plot. Also increases odds of finding Chemical         |&lt;br /&gt;
| Salvage. Also increases drop rates of infection nanites(with a proper  |&lt;br /&gt;
| collector)                                                             |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Arcane Researcher, Distillery Expert, Doctor, Engineer, Field          |&lt;br /&gt;
| Archaeologist, Geneticist, Internet Hacker, Nanomagic Designer,        |&lt;br /&gt;
| Nanosurgeon, Scientist, Teacher, Technician and Xeno Biologist         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This skill also improves the odds of harvesting infection vials with the [[Nanite Collector]].&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Perception&amp;diff=557255</id>
		<title>Perception</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Perception&amp;diff=557255"/>
		<updated>2017-04-18T10:23:11Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Perception                    ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your ability to detect the movements and actions of others in the      |&lt;br /&gt;
| environment around you.                                                |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|______________________[    COMBAT PROFICIENCY    ]______________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Detective, Minuteman, Swashbuckler and Wilderness Ranger               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Negotiation&amp;diff=557254</id>
		<title>Negotiation</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Negotiation&amp;diff=557254"/>
		<updated>2017-04-18T10:22:42Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Negotiation                   ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your ability at fast talk and persuasion. With this, you find it       |&lt;br /&gt;
| easier to get others to see your side of things, and eventually        |&lt;br /&gt;
| joining you on the side. Also, you can talk down prices in shops that  |&lt;br /&gt;
| allow for haggling.                                                    |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Blackmailer, Contractor, Cultist, Diplomat, Executive, Inquisitioner,  |&lt;br /&gt;
| Law Enforcer, Magnificent Bastard, Media Marketer, Military Officer,   |&lt;br /&gt;
| Patent Clerk, Prostitute, Shaman, Sports Coach and Teacher             |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Melee&amp;diff=557253</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Melee&amp;diff=557253"/>
		<updated>2017-04-18T10:22:22Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Melee                         ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your skill with fighting with handheld, close range, weapons. Examples |&lt;br /&gt;
| include daggers, swords, axes and maces.                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|______________________[    COMBAT PROFICIENCY    ]______________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Baseball Player, Modern Day Warrior, SCA Member and Swashbuckler                                       |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Medicine&amp;diff=557252</id>
		<title>Medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Medicine&amp;diff=557252"/>
		<updated>2017-04-18T10:21:54Z</updated>

		<summary type="html">&lt;p&gt;Yaprap: Removed Skills page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Medicine                      ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| What a terrible case of Valvonian Flu you have there... When plot      |&lt;br /&gt;
| related maladies befall you or your fellow adventurers, you&#039;re there   |&lt;br /&gt;
| to figure out the cure. You might not always have the cure on hand,    |&lt;br /&gt;
| but you at least know where to find it. When using healing abilities   |&lt;br /&gt;
| outside of combat, they are more effective.                            |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Professions Offered By  ]______________________|&lt;br /&gt;
| Biotech Engineer, Chaplain, Doctor, Field Doctor, Geneticist,          |&lt;br /&gt;
| Nanosurgeon, Shaman, Trained Nurse, Xeno Biologist and Xeno            |&lt;br /&gt;
| Psychologist                                                           |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increases the regeneration magnitude on [[Medkit]]s.&lt;/div&gt;</summary>
		<author><name>Yaprap</name></author>
	</entry>
</feed>