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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Venator</id>
	<title>Flexible Survival - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Venator"/>
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	<updated>2026-04-07T09:57:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Shield_Drone/Extra_Notes&amp;diff=12824</id>
		<title>Shield Drone/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Shield_Drone/Extra_Notes&amp;diff=12824"/>
		<updated>2012-03-25T07:56:42Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powers and upgrades noted by Nuku at time of coding: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Skills: &lt;br /&gt;
*Front Row:3&lt;br /&gt;
*Endurance:1&lt;br /&gt;
*Taunting Strikes:3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
*Juggernaut:4 &lt;br /&gt;
**DamageResistMag:1.0&lt;br /&gt;
**Energy:-0.3)&lt;br /&gt;
*Abrasive Hide:1&lt;br /&gt;
*Solid Frame:1&lt;br /&gt;
*Stonewall:2&lt;br /&gt;
**PhysicalDamageResistDuration:2&lt;br /&gt;
*Strike:1&lt;br /&gt;
*Cure:1&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12806</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12806"/>
		<updated>2012-03-24T06:34:38Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12804</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12804"/>
		<updated>2012-03-23T20:08:01Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=12803</id>
		<title>Namidian (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=12803"/>
		<updated>2012-03-23T18:53:46Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Adrenaline Boost]], [[Defiance]]&lt;br /&gt;
|torso=&lt;br /&gt;
|arms=[[Solar Ray]]&lt;br /&gt;
|legs=&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Vitality]]&lt;br /&gt;
|groin=&lt;br /&gt;
|location1=Aassahke Encampment: Namidian Shrine&lt;br /&gt;
|level1=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Namidian, the word to describe a new growing sect of the People&#039;s warriors, inspired by the Great Trickster himself, using powers found within and tapping into their animal totem spirit.  Each must make a great journey to find themselves before they are able to wield the spear of the People, and the healing light of the Star Dancer.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* [[Totemic Spear]]&lt;br /&gt;
* [[Light of the Guardian]]&lt;br /&gt;
* Spirit guide: Your choices in the vision quest determine your animal totem, which will faithfully remain by your side even if you change dedications.&lt;br /&gt;
**Totemic Bear: [[Bear Hug]], [[Gouging Claws]], [[Guarding Stance]], [[Juggernaut]], [[Slurp]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]].  Combat skills are [[Durability]] 2, [[Health]] 3, [[Rage]] 2, and [[Warded]] 2.&lt;br /&gt;
**Totemic Hawk: [[Infuse Blood]], [[Morning Song]], [[Evening Song]], [[Peck]], [[Sonic Screech]], [[Feathery Hide]], [[Gouging Claws]]. Combat Skills are [[Speed]] 2, [[Bewitched]] 2, [[Controlled Burst]] 1, [[Support]] 3.&lt;br /&gt;
**Totemic Snake: PREVIOUSLY [[Cold Blooded]], [[Enervating Poison]], [[Lunge]], [[Paralytic Venom]], [[Poison Bite]], [[Scaled Hide]], [[Vitality]]. Also has [[Tactician]] 2.&lt;br /&gt;
**Totemic Deer: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Combat Skills are [[Lingering Kindness]] 3, [[Healing]] 2, [[Avoidance]] 1, [[Warded]] 1.&lt;br /&gt;
**Totemic Wolf: PREVIOUSLY [[Bleeding Bite]], [[Furry Hide]], [[Adrenaline Boost]], [[Sharp Bite]], [[Sharpening]], [[Pack Loyalty]], [[Howl]]. Also has [[Penetration]] 2&lt;br /&gt;
**All spirit animals also have [[Muscle Mass]] with a significant MaxHP effect (45) added, in order to boost their survivability.&lt;br /&gt;
&lt;br /&gt;
Note that the dedication form is a template form, and is applied on top of your existing form rather than replacing it. It consists only of the three parts shown.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Seek out the Aassahke to the east of Fairhaven.&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=12802</id>
		<title>Namidian (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=12802"/>
		<updated>2012-03-23T18:48:00Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Adrenaline Boost]], [[Defiance]]&lt;br /&gt;
|torso=&lt;br /&gt;
|arms=[[Solar Ray]]&lt;br /&gt;
|legs=&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Vitality]]&lt;br /&gt;
|groin=&lt;br /&gt;
|location1=Aassahke Encampment: Namidian Shrine&lt;br /&gt;
|level1=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Namidian, the word to describe a new growing sect of the People&#039;s warriors, inspired by the Great Trickster himself, using powers found within and tapping into their animal totem spirit.  Each must make a great journey to find themselves before they are able to wield the spear of the People, and the healing light of the Star Dancer.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* [[Totemic Spear]]&lt;br /&gt;
* [[Light of the Guardian]]&lt;br /&gt;
* Spirit guide: Your choices in the vision quest determine your animal totem, which will faithfully remain by your side even if you change dedications.&lt;br /&gt;
**Totemic Bear: [[Bear Hug]], [[Gouging Claws]], [[Guarding Stance]], [[Juggernaut]], [[Slurp]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]].  Combat skills are [[Durability]] 2, [[Health]] 3, [[Rage]] 2, and [[Warded]] 2.&lt;br /&gt;
**Totemic Hawk: [[Infuse Blood]], [[Morning Song]], [[Evening Song]], [[Peck]], [[Sonic Screech]], [[Feathery Hide]], [[Gouging Claws]]. Combat Skills are [[Speed]] 2, [[Bewitched]] 2, [[Controlled Burst]] 1, [[Support]] 3.&lt;br /&gt;
**Totemic Snake: PREVIOUSLY [[Cold Blooded]], [[Enervating Poison]], [[Lunge]], [[Paralytic Venom]], [[Poison Bite]], [[Scaled Hide]], [[Vitality]]. Also has [[Tactician]] 2.&lt;br /&gt;
**Totemic Deer: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Combat Skills are [[Lingering Kindness]] 3, [[Healing]] 2, [[Avoidance]] 1, [[Warded]] 1.&lt;br /&gt;
**Totemic Wolf: PREVIOUSLY [[Bleeding Bite]], [[Furry Hide]], [[Adrenaline Boost]], [[Sharp Bite]], [[Sharpening]], [[Pack Loyalty]], [[Howl]]. Also has [[Penetration]] 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the dedication form is a template form, and is applied on top of your existing form rather than replacing it. It consists only of the three parts shown.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Seek out the Aassahke to the east of Fairhaven.&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12799</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12799"/>
		<updated>2012-03-23T04:47:36Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Web_Mission_Maker&amp;diff=12647</id>
		<title>Web Mission Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Web_Mission_Maker&amp;diff=12647"/>
		<updated>2012-03-19T10:36:02Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* The Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://flexiblesurvival.com/index?missionedit web mission maker] is used to create [[Missions#Web_Missions|web missions]]. Anyone can create and submit a web mission, and if it&#039;s approved, earn mako for contributing to the game.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
When you first enter the mission maker, you&#039;ll see a box with four labels and dropdowns. This is where you access any missions you have started writing or that are waiting on staff approval. Below that is an empty text box for creating a new mission. Enter a name in the box to create a new mission, or choose an existing one from the dropdowns, and you&#039;ll be taken to the main mission editor screen.&lt;br /&gt;
&lt;br /&gt;
== The Editor ==&lt;br /&gt;
Now that you&#039;re in the editor itself, you can start creating your mission. A web mission is like an interactive story or choose your own adventure, and can be as simple or complex as you want.&lt;br /&gt;
&lt;br /&gt;
In the green title bar, you can edit the location of your mission, and the requirements for the mission to appear. The most typical requirements are level and other missions, but others may be considered. This is also where you set the description for your mission.&lt;br /&gt;
&lt;br /&gt;
There are six main blocks that make up a mission: Message, Fight, Reward, Label, GoTo, and Prompt. You&#039;ve already got one of the first type as a message from Damaged. Mission flow will go from top to bottom, unless told to do otherwise through use of the last three blocks. Create a new block by using the dropdown at the bottom that says NEW. You can rearrange blocks by clicking on the arrows along the right side, and edit each block by clicking the button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Message&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is your basic building block, and will make up the majority of your mission. It displays whatever you enter, and supports string parsing. Go wild!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block sets up a battle. Checking the &#039;Ally&#039; box makes a critter fight on the side of the player, while &#039;Alias&#039; is the name that is displayed. The dropdown boxes set the rank, or difficulty, and species of the critter. You can also mark the fight &#039;Desperate&#039; to have the mission continue even if the battle is lost. Keep in mind that players attempting your mission may vary widely in their power level, especially if your mission&#039;s level requirement is low.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block is used to give a reward to the player. You can give freecred, XP, or badges. You can ask staff to award a crafting schematic or other item as well. Try to make the reward fit the difficulty of the mission!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Label&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the first of the control blocks. It simply sets up a label, or target, for the Prompt and GoTo blocks. Enter the name, carry on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GoTo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block does exactly what it says, it goes to. Enter the name of the label you want mission flow to jump to, and this block will send players to that point when encountered. Be careful not to create a loop that can&#039;t be escaped from though, and about rewards inside loops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prompt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This acts like a GoTo, except it gives the player multiple options to choose from. Alias is the name of the option, Label is the name of the target label that choosing the option goes to. These also support string parsing, so you can have options that adjust to the circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it! Once you&#039;re satisfied, click the Submit for Approval button and await the judgement of staff. If they decide it passes muster, congratulations! Otherwise, they may bounce it back to you for a round of revisions, with suggested changes or any problems they find. Don&#039;t despair, and don&#039;t be afraid to ask for help!&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Proofread! Check your spelling and your grammar.&lt;br /&gt;
*Read through the mission as if you were playing it, to make sure it makes sense when it&#039;s all put together.&lt;br /&gt;
*Give players options. Don&#039;t force them to take actions that may be against their character&#039;s nature. Not everyone is going to take advantage of that horny husky, or execute the captured spy.&lt;br /&gt;
*If you have branching paths, make use of GoTo and Labels to ensure the proper mission flow. Make sure players can&#039;t accidentally jump between branches, and make sure the mission ends when it&#039;s supposed to. For example, at the end of each terminal branch, set a GoTo that leads to an End label placed at the very bottom of the list.&lt;br /&gt;
*Learn and make use of string parsing. What sex is the player? Can they fly? Are they fuzzy, feathered, fluid? String parsing has the answer, and it makes for a much better experience.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Web_Mission_Maker&amp;diff=12611</id>
		<title>Web Mission Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Web_Mission_Maker&amp;diff=12611"/>
		<updated>2012-03-17T00:32:58Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* The Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://flexiblesurvival.com/index?missionedit web mission maker] is used to create [[Missions#Web_Missions|web missions]]. Anyone can create and submit a web mission, and if it&#039;s approved, earn mako for contributing to the game.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
When you first enter the mission maker, you&#039;ll see a box with four labels and dropdowns. This is where you access any missions you have started writing or that are waiting on staff approval. Below that is an empty text box for creating a new mission. Enter a name in the box to create a new mission, or choose an existing one from the dropdowns, and you&#039;ll be taken to the main mission editor screen.&lt;br /&gt;
&lt;br /&gt;
== The Editor ==&lt;br /&gt;
Now that you&#039;re in the editor itself, you can start creating your mission. A web mission is like an interactive story or choose your own adventure, and can be as simple or complex as you want.&lt;br /&gt;
&lt;br /&gt;
In the green title bar, you can edit the location of your mission, and the requirements for the mission to appear. The most typical requirements are level and other missions, but others may be considered. This is also where you set the description for your mission.&lt;br /&gt;
&lt;br /&gt;
There are six main blocks that make up a mission: Message, Fight, Reward, Label, GoTo, and Prompt. You&#039;ve already got one of the first type as a message from Damaged. Mission flow will go from top to bottom, unless told to do otherwise through use of the last three blocks. Create a new block by using the dropdown at the bottom that says NEW. You can rearrange blocks by clicking on the arrows along the right side, and edit each block by clicking the button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Message&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is your basic building block, and will make up the majority of your mission. It displays whatever you enter, and supports string parsing. Go wild!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block sets up a battle. Checking the &#039;Ally&#039; box makes a critter fight on the side of the player, while &#039;Alias&#039; is the name that is displayed. The dropdown boxes set the rank, or difficulty, and species of the critter. You can also mark the fight &#039;Desperate&#039; to have the mission continue even if the battle is lost. Keep in mind that players attempting your mission may vary widely in their power level, especially if your mission&#039;s level requirement is low.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block is used to give a reward to the player. You can give freecred, XP, or badges. You can ask staff to award a crafting schematic or other item as well. Try to make the reward fit the difficulty of the mission!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Label&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the first of the control blocks. It simply sets up a label, or target, for the Prompt and GoTo blocks. Enter the name, carry on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GoTo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block does exactly what it says, it goes to. Enter the name of the label you want mission flow to jump to, and this block will send players to that point when encountered. Be careful not to create a loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prompt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This acts like a GoTo, except it gives the player multiple options to choose from. Alias is the name of the option, Label is the name of the target label that choosing the option goes to. These also support string parsing, so you can have options that adjust to the circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it! Once you&#039;re satisfied, click the Submit for Approval button and await the judgement of staff. If they decide it passes muster, congratulations! Otherwise, they may bounce it back to you for a round of revisions, with suggested changes or any problems they find. Don&#039;t despair, and don&#039;t be afraid to ask for help!&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Proofread! Check your spelling and your grammar.&lt;br /&gt;
*Read through the mission as if you were playing it, to make sure it makes sense when it&#039;s all put together.&lt;br /&gt;
*Give players options. Don&#039;t force them to take actions that may be against their character&#039;s nature. Not everyone is going to take advantage of that horny husky, or execute the captured spy.&lt;br /&gt;
*If you have branching paths, make use of GoTo and Labels to ensure the proper mission flow. Make sure players can&#039;t accidentally jump between branches, and make sure the mission ends when it&#039;s supposed to. For example, at the end of each terminal branch, set a GoTo that leads to an End label placed at the very bottom of the list.&lt;br /&gt;
*Learn and make use of string parsing. What sex is the player? Can they fly? Are they fuzzy, feathered, fluid? String parsing has the answer, and it makes for a much better experience.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Web_Mission_Maker&amp;diff=12610</id>
		<title>Web Mission Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Web_Mission_Maker&amp;diff=12610"/>
		<updated>2012-03-17T00:32:18Z</updated>

		<summary type="html">&lt;p&gt;Venator: First draft of web mission maker tutorial!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [http://flexiblesurvival.com/index?missionedit web mission maker] is used to create [[Missions#Web_Missions|web missions]]. Anyone can create and submit a web mission, and if it&#039;s approved, earn mako for contributing to the game.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
When you first enter the mission maker, you&#039;ll see a box with four labels and dropdowns. This is where you access any missions you have started writing or that are waiting on staff approval. Below that is an empty text box for creating a new mission. Enter a name in the box to create a new mission, or choose an existing one from the dropdowns, and you&#039;ll be taken to the main mission editor screen.&lt;br /&gt;
&lt;br /&gt;
== The Editor ==&lt;br /&gt;
Now that you&#039;re in the editor itself, you can start creating your mission. A web mission is like an interactive story or choose your own adventure, and can be as simple or complex as you want.&lt;br /&gt;
&lt;br /&gt;
In the green title bar, you can edit the location of your mission, and the requirements for the mission to appear. The most typical requirements are level and other missions, but others may be considered. This is also where you set the description for your mission.&lt;br /&gt;
&lt;br /&gt;
There are six main blocks that make up a mission: Message, Fight, Reward, Label, GoTo, and Prompt. You&#039;ve already got one of the first type as a message from Damaged. Mission flow will go from top to bottom, unless told to do otherwise through use of the last three blocks. Create a new block by using the dropdown at the bottom that says NEW. You can rearrange blocks by clicking on the arrows along the right side, and edit each block by clicking the button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Message&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is your basic building block, and will make up the majority of your mission. It displays whatever you enter, and supports string parsing. Go wild!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block sets up a battle. Checking the &#039;Ally&#039; box makes a critter fight on the side of the player, while &#039;Alias&#039; is the name that is displayed. The dropdown boxes set the rank, or difficulty, and species of the critter. You can also mark the fight &#039;Desperate&#039; to have the mission continue even if the battle is lost. Keep in mind that players attempting your mission may vary widely in their power level, especially if your mission&#039;s level requirement is low.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block is used to give a reward to the player. You can give freecred, XP, or badges. You can ask staff to award a crafting schematic or other item as well. Try to make the reward fit the difficulty of the mission!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Label&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the first of the control blocks. It simply sets up a label, or target, for the Prompt and GoTo blocks. Enter the name, carry on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GoTo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This block does exactly what it says, it goes to. Enter the name of the label you want mission flow to jump to, and this block will send players to that point when encountered. Be careful not to create a loop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prompt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*This acts like a GoTo, except it gives the player multiple options to choose from. Alias is the name of the option, Label is the name of the target label that choosing the option goes to. These also support string parsing, so you can have options that adjust to the circumstances.&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it! Once you&#039;re satisfied, click the Submit for Approval button and await the judgement of staff. If they decide it passes muster, congratulations! Otherwise, they may bounce it back to you for a round of revisions, with suggested changes or any problems they find. Don&#039;t despair, and don&#039;t be afraid to ask for help!&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Proofread! Check your spelling and your grammar.&lt;br /&gt;
*Read through the mission as if you were playing it, to make sure it makes sense when it&#039;s all put together.&lt;br /&gt;
*Give players options. Don&#039;t force them to take actions that may be against their character&#039;s nature. Not everyone is going to take advantage of that horny husky, or execute the captured spy.&lt;br /&gt;
*If you have branching paths, make use of GoTo and Labels to ensure the proper mission flow. Make sure players can&#039;t accidentally jump between branches, and make sure the mission ends when it&#039;s supposed to. For example, at the end of each terminal branch, set a GoTo that leads to an End label placed at the very bottom of the list.&lt;br /&gt;
*Learn and make use of string parsing. What sex is the player? Can they fly? Are they fuzzy, feathered, fluid? String parsing has the answer, and it makes for a much better experience.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12440</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12440"/>
		<updated>2012-03-14T17:27:49Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tear]]s added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12076</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12076"/>
		<updated>2012-03-10T09:05:33Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Universal Antidote]] is no longer usable in combat.&lt;br /&gt;
*&amp;quot;Confused&amp;quot; status coded. Causes you to have a chance (modified by magnitude) to use the wrong target for powers -- healing enemies, harming allies, etcetera.&lt;br /&gt;
**Coincidentally, [[Perplexing]] coded!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Partying]] AI program added to Rsx&#039;s mart.  Good for notuser buff type powers.&lt;br /&gt;
*Negative Debuffresistdebuff has a soft cap of undisclosed nature.&lt;br /&gt;
*[[Hyper Hypo]]s work on kangaroo pets again.  Still only for cosmetic effect.&lt;br /&gt;
*Wikibot is smarter: powers like [[Breast Smash]] display the bodypart modifiers.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Web crafting: You can now set a &#039;tax&#039; on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this way WILL HAVE A LIMITED LIFETIME, appx 1 week at 1% tax, 1 month at 25% and 3 months at 100%. Only builder mass, freecred and salvage are taxed. At the moment, crafters have a 1 day cooldown after making something, but you can play around, see what COULD be made by them regardless.&amp;quot;&lt;br /&gt;
*[[Scaled Hide]] and [[Cold Blooded]] HPBuffers got larger.&lt;br /&gt;
*[[Maximum Length]], [[Maximum Depth]] and [[Breast Pump]] now prevent you from losing the last cock, cunt and pair of breasts respectively.&lt;br /&gt;
*[[Nasty Insult]] improved in light of other taunt-type abilities.&lt;br /&gt;
*[[Nanite Sponge]] made more sponge-y, can hold more distill points.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;With a defeaning bang and a hissing static of a veritable tsunami of unleashed nanites, Rsx becomes point zero to some sort of tremendous energy burst. Only minutes later, the stunt is repeated over at Zephyr. What was that? What does it mean?!(Level cap increased to 50)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*New command: droprange. Type &#039;droprange 5-29&#039; to drop all items in slots 5 through 29 (inclusive) in your inventory at once. Nobody gets spammed, and you get big piles of freecred!&lt;br /&gt;
*&amp;lt;del&amp;gt;An awesome, crazy new mechanic to preparation powers, like [[Pounce]] has been added!&amp;lt;/del&amp;gt; Never mind. Carry on.&lt;br /&gt;
*When clicking to use items in the web interface, you no longer have to scroll down and click them again to confirm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*When creating new racers, there&#039;s now less chance of an equine, and now actual chances at uber-fox or feline. The odds of getting a human are up a bit, too.&lt;br /&gt;
**Feline racers now have a chance to gain speed when they hit a hazard.&lt;br /&gt;
*Marp the marp to the marp! New mini-game added. marp-off! Type &#039;marp-help&#039; for information!&lt;br /&gt;
*Damagebuff adjusted, now soft caps at 50, 100, and 150. DamageDebuff held to same caps going down. DamageDebuff can not REDUCE your damage below 25%.&lt;br /&gt;
*Racer-buck limit is now HARD capped at 50, meaning you cannot go above it (e.g, 49 daily, but race again for 20 racerbucks and getting 69 in that day)&lt;br /&gt;
*Fishing logic changed; you are now more likely to catch the good stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Fishing skill twice as effective at keeping you from hooking things you cannot reel in.&lt;br /&gt;
*Various tweaks to web crafting; the proper salvage amounts should show now.&lt;br /&gt;
*You can no longer die from damaged caused by Cover. You might die a moment after, however.&lt;br /&gt;
**Real effects: you only cover up to two people per round. No more randomly appearing in front of the entire party simultaneously.&lt;br /&gt;
*[[Scent Blocker]] added to the elite store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*There&#039;s another badge added to the nanite presence. Give more freecreds!&lt;br /&gt;
*Link to the forums added to the web interface.&lt;br /&gt;
*+gear/condition allows you to set all your infection vials to &#039;finder: 1&#039;. This helps to sort infection vials together, even if they came from multiple sources.&lt;br /&gt;
**To do so requires getting the Vial Conditioner from the mall.&lt;br /&gt;
*Passives are now less likely to trigger abilities than active powers.&lt;br /&gt;
*[[Rage]] has been revised. You now gain +7 DamageBuff when hit in combat, stacking up to 3/6/9 times.&lt;br /&gt;
**[[Rage]], [[Outnumbered]], and DamageReturn mechanics now only kick in if someone ELSE hits you. No using [[Fire Dance]] to get yourself all pissed off!&lt;br /&gt;
*Whispers updated: You can now &amp;quot;+whisper name=message&amp;quot;. You can also use it to target multiple people, such as in &amp;quot;+whisper nuku damaged=Where&#039;s my money?&amp;quot;&lt;br /&gt;
**This has been aliased to wh, @whisper, @wh, and mumble.&lt;br /&gt;
*[[Bewitched]] buffed: it now gives an extra 2/4/6% resistance to enemy statuses applied to you, like a tiny version of [[Warded]].&lt;br /&gt;
*[[Scavenger]] buffed: Any debuff you lay on an enemy gives you a slight positive, opposite version applied to yourself, at 5/10/15% magnitude. So if you lay a 10-magnitude DamageDebuff to an enemy, you will get a .5/1/1.5 DamageBuff in return.&lt;br /&gt;
*[[Health Snack]] and [[Energy Snack]] have had their charge dropped all the way to -100.&lt;br /&gt;
*[[Medical Hypo]] (and by extension, [[Milk]]) has been significantly buffed.&lt;br /&gt;
*Damagereturn effects cannot throw back more damage than the foe dealt originally.  &lt;br /&gt;
**If you have separate physicaldamagereturn and energydamagereturn statuses, the game figures physical first.  Then energy does a maximum of (80% minus physical&#039;s percent returned).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*New status: you can apply a status that gives all attacks a chance to apply a second status.  For example, [[Laser Emitting]] modifier, which is available via +reward.&lt;br /&gt;
*[[Infuse Blood]]&#039;s upgrades set back to sane and rational numbers.&lt;br /&gt;
*Wastelands area unlocked for web battling.&lt;br /&gt;
*Web salvage missions advance per fight, not per enemy defeated.&lt;br /&gt;
*[[Tactics - Accuracy]] and [[Tactics - Defense]] given proc effects.  Survivalist Leaders lead better now--sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Only players in IC status can use powers.  If you are IDL, OOC or JDG you can&#039;t affect combats in any way.&lt;br /&gt;
*PREPARE YOUR WALLET FOR IMMEDIATE IMPLOSION!  Nanite Presence in Rsx lobby for the level 50 cap.&lt;br /&gt;
*Vote links have been added to the web interface, down at the bottom. Click them to help attract more people to the game!&lt;br /&gt;
*+energyuse command added! It tells you your energy use per round, along with how much you have coming in. Budget yourself better, with science!&lt;br /&gt;
*[[Chastity Belt]] added to the elite stores.&lt;br /&gt;
*In unrelated news, you can now lose your virginity as a male in web-based combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*[[Enveloping Pain]] will no longer heal the enemies it attacks.  [[Kitsune (dedication)|Kitsune]] forest wisps are no longer bipolar.&lt;br /&gt;
*[[Namidian (dedication)|Namidian]] spirit companion health increased.&lt;br /&gt;
*Spam removal: starting an instance won&#039;t show all the powers every mutant inside uses all at once, and [[Crown of Fire]] won&#039;t constantly complain when there are no secondary targets.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Debuffclear made smarter in a subtle way. It will try to terminate debuffs with a duration over 2 -first-, then go for anything else.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Update on that, now checks for -original duration- over 2 and -current- duration over 1.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Since most toggles/passives strike at duration 1 or 2, it means it will prioritize them lower.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;And also low priority things that are about to fade anyway.&amp;quot;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Monster approval now has 3 ranks of approval. Basic, Average and Advanced, awarding 3, 5 and 10 mako respectively. This is so that staffers can give an extra award to really special monsters, while also allowing them to approve more basic designs without cheapening other&#039;s work.&amp;quot;&lt;br /&gt;
*Cooldown on expendable items, like [[Smoke Bomb]], now actually prevent you from using them again.&lt;br /&gt;
*New fishing spot: entrance to the river east of Fairhaven.&lt;br /&gt;
*New fighting spot: solo-friendly area with no new species to collect.&lt;br /&gt;
*Alas, poor [[Zombie]]s!  No ass, and now no cock as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Nuku softly churrls, &amp;quot;TESTING REQUIRED: Any status that ends in &#039;debuff&#039;(which are generally debuffs) will now &#039;loop&#039; at the end of their duration, losing magnitude but regaining their duration. Enduring Malice causes the magnitude to decay slower.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;When they run out of duration, they lose 4 mag, then 25% of whatever&#039;s left.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Enduring Malice reduces that 4 by 1 per point.&amp;quot;&lt;br /&gt;
*Genesis yips, &amp;quot;Customized Consumables now use the proper cooldowns when used.&amp;quot;&lt;br /&gt;
*AI for all minions, whether they be children, Roo pets, crafted drones, or dedication powers, now may have their AI set.  Each minion gets half the AI slots you do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The wiki should load a little faster now.&lt;br /&gt;
*[[Rest]] now clears debuffs, along with giving energy and lowering your defenses.&lt;br /&gt;
*Recipe modifiers that add statuses, like [[Fast]], had their crafting skill modifiers reduced or removed.&lt;br /&gt;
*Large bug fixed in crafting skill requirements.  It&#039;s now harder, apparently.&lt;br /&gt;
*[[Kitsune (dedication)]] traded sharp claws for the ability to make illusions.&lt;br /&gt;
*[[Female Husky]] gained [[Scratch]].  Female Husky, I choose you!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New string parsing, [if size of [player] = 3] Works with &amp;gt; &amp;lt; = !=&amp;quot;&lt;br /&gt;
*Pets can have their AI set.  While equipped, visit the [http://flexiblesurvival.com/index?ai] AI page and scroll to the bottom.  Only works for pets that are equipped, mind you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Feesh upgraded. Tremble in terror, you are finished!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*[[Male Preferred|Male]] and [[Female Preferred]] now make you slide toward a perfect heterosexual match for a mutant who mutates you.  That means a [[Walking Vagina]] could make you collect twelve penises to match.&lt;br /&gt;
*Minions and [[Mastermind]] combat skill significantly changed.&lt;br /&gt;
**Levels in Mastermind no longer boost the rank of summoned minions. The level stated on the power is now what they are summoned as; all minions have had their ranks adjusted accordingly.&lt;br /&gt;
**The bonus from reflected buffs is now +20/40/60%, double its previous values.&lt;br /&gt;
***You must have at least one rank of Mastermind for buffs to reflect at all.&lt;br /&gt;
**Buffs no longer get spread out amongst all minions; each minion gets the full buff.&lt;br /&gt;
**Reflected buffs now stack with unreflected versions. This means they can get more than twice the effect of a well-used Banner, for instance.&lt;br /&gt;
*Kangaroo pets summoned by anyone who is not either an active Kangaroo or a lapsed Kangaroo with the Fake Pouch will not be able to use upgrades in their powers.&lt;br /&gt;
**Kangaroo pet powers are capped at one upgrade per power, regardless of the number shown when examined.&lt;br /&gt;
*The instance maker is ready to go! Head [http://flexiblesurvival.com/index?instancemaker here] to give it a try!&lt;br /&gt;
*Namidian and Kitsune pets have been massively overhauled to be more awesome!&lt;br /&gt;
*Reward tokens now show up on the web interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Magatama]] now available in the Elite Shop.  25 mako, offer it at the Kitsune shrine for the ability to summon a smaller version of the forest wisp when not actively dedicated.  Also, deposit credits for random blessings.&lt;br /&gt;
*Converting salvage down is now less wasteful.  Uncommon yields 95/100, rare yields 22/25, and Elite yields 9/10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Damage-over-time effects should now benefit from the 40% cap on resistances.&lt;br /&gt;
*Modifiers that increase damage, like [[Extra Lethal]], now increase secondary damage, like on [[Rocket Launcher]].&lt;br /&gt;
*Percentage-based modifiers, like [[Cool]], now calculated after numerical ones, like [[Fast]].  Previously it was alphabetical.&lt;br /&gt;
*Bugfixes for web battling:&lt;br /&gt;
**Web battles will inform you if your inventory is full when you receive an item such as an infection vial.&lt;br /&gt;
**Monsters in web battles no longer linger after the fight is over.  For example, friendly NPCs won&#039;t invade other battles.&lt;br /&gt;
**Web battles should use your buffs before entry more reliably.&lt;br /&gt;
*Racing minigame is expanding!&lt;br /&gt;
**[[Racer Examination]] allows you to peek at a racer to see what species it will grow into.&lt;br /&gt;
**[[Racer Metabolism Spiker]] allows a second try after a failed feeding.&lt;br /&gt;
**[[Animal Husband]] merit makes every feeding successful.&lt;br /&gt;
**[[Racer Cap]] gives some defense but more importantly raises your racer&#039;s obedience.&lt;br /&gt;
*[[Salvage Booster]]&#039;s chance of generating rares increased.  Nuku softly churrls, &amp;quot;Your chances are / 10 instead of / 100.  So 120% becomes 12%.&amp;quot; &lt;br /&gt;
*HPBuffer effects, like [[Protein Shield]], now protect you from damage collected via Cover.&lt;br /&gt;
*[[Tanuki]]&#039;s dedication form picked up [[Protein Armor]] and [[Clever Paws]].&lt;br /&gt;
*Rank limitations on charming pets removed. You still can&#039;t tame the Ragnarok Beast, but you can tame, for example, a Golden Tousky.&lt;br /&gt;
**However, the charmed monster will not have dedication powers on it.&lt;br /&gt;
**Power upgrades now capped at one per power.&lt;br /&gt;
*Reward tokens for web salvage missions toned down, just a hair. 30+ tokens for one mission was a bit much. Sorry!&lt;br /&gt;
*There is now an option in &#039;editplayer&#039; to specify that you have a screen reader. For those of you who are blind, or wish to be blind, this makes the overworld map simply be displayed as a list of exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Race!  You can now breed and race mutants for fun and profit.  Start with &#039;help racers&#039;.&lt;br /&gt;
*Assistants in web battles now less likely to sneak away and leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*There was a bug that made fishing way harder. It&#039;s been squashed.&lt;br /&gt;
*You can now gift the Survival Pack to other people! Details at http://flexiblesurvival.com/buymako&lt;br /&gt;
*[[Scathing Diatribe]] is actually a useful power now! It&#039;s all... taunty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*+pregtime is now a lot more readable.&lt;br /&gt;
*Some zones are now marked as &amp;quot;High Danger&amp;quot;. This causes you to *always* pull in backup when in web combat, and allows +1 people to show up. This does stack with any perks that bump up your maximum assistants.&lt;br /&gt;
*The Survivalist camp now opens its doors to everyone, in the name of better commerce!&lt;br /&gt;
**You can still do the questline if you want. Good idea, if you want to experience their unique take on the apocalypse.&lt;br /&gt;
**They&#039;ve also started selling the [[Duct Tape Backpack]]! 20 more slots in your inventory, stacks with other bags, drains 1000 freecred a day.&lt;br /&gt;
*The final wave (for now) of recipes for the mini-factions has been released!&lt;br /&gt;
**Survivalists can now construct [[Rocket Launcher|Rocket Launchairs]]!&lt;br /&gt;
**Mall Rats unlocked the secrets of the [[Automated Response Kit]]!&lt;br /&gt;
**Not that they need them, but the Skunks will teach you how to make [[Muscular Enhancers]]!&lt;br /&gt;
*Now that things have stabilized, you can read up on all three factions at [[:Category:Crafting Alliances]]&lt;br /&gt;
*King&#039;s Stable has been located near the Farm, bringing back old favorites [[Centaur Mare]] and [[Centaur Stallion]], along with introducing [[Friesian Stallion]] to the grid!&lt;br /&gt;
**Oh, and there&#039;s a boss fight. He&#039;s got some new toys for you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Children and other pets should no longer be crushed to 14% health out of combat randomly.&lt;br /&gt;
*Roo pets change: Damaged softly churrs, &amp;quot;Very slight nerf to roo pets. In future, no single stat bonus on them will be able to go over 2x any upgrade for them. So no more, for instance, a priapan orca with +30 damage mag.&amp;quot;  Damaged softly churrs, &amp;quot;In that example, it would cap at +22&amp;quot;&lt;br /&gt;
*More mods for the ever-growing war between factions!&lt;br /&gt;
**Skunks got more [[Potent]].&lt;br /&gt;
**Rats have begun dabbling in [[Temporal]] distortion.&lt;br /&gt;
**The Survivalists are, for the first time ever, properly [[Directed]].&lt;br /&gt;
*Looking forward to beating up Surviving Human Jerks?  Donate to the newest mako pool!&lt;br /&gt;
*Now that it works, we can announce salvage missions! In the web interface, look on the right hand side. Kill stuff, win valuable tokens!&lt;br /&gt;
*Equipment sets have been created. Type &#039;eqset/help&#039; to learn how to set up your own gear.&lt;br /&gt;
*Repeat attacks now do 60% damage on each tick, up from 50%.&lt;br /&gt;
*General Hospital is now a level 44-55 zone.&lt;br /&gt;
*Mako pools now vanish from +poollist after completion. The list no longer goes ever on and on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Recipe Modifiers with active and passive statuses will allow both halves to be applied to a subject.  For example, a [[Fast]] [[Banner]] and a fast [[Module]] would work together.&lt;br /&gt;
*Call HQ button on the web interface allows scavenging missions much like those Robert distributes in direct control.&lt;br /&gt;
*The mini factions has once again added to their unique recipes. [[PickMeUps]], [[Throwing Knives]], and [[Smoke Bomb]], were added to The Rats, The Skunks and The Survivalists, respectively.&lt;br /&gt;
*New commands: voteidle and notidle.  Allows you to attempt to push someone into IDL status if they are clogging up a combat or AFK when a judge will reward active RP.&lt;br /&gt;
*You no longer need to upgrade child/egg objects~! Battle XP is all they need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Each of the three mini-factions have slightly expanded their inventory, adding 1 new recipe each!&lt;br /&gt;
**The Rats have added [[Cool]]!&lt;br /&gt;
**The Survivalists have added [[Amplifying]] to their shelves.&lt;br /&gt;
**The Skunks now sell [[Protective]].&lt;br /&gt;
*[[Hooked]] deals its stated damage now, instead of three times as much.&lt;br /&gt;
*[[Zealously Conserved]] only reduces skill required by 5, but no longer counts as a mod in terms of skill inflation.&lt;br /&gt;
*Pregnancy progresses slowly while you are offline.  If it reaches zero, you will give birth when you next log in.&lt;br /&gt;
*[[Slurp]] power added to [[Female Husky]].&lt;br /&gt;
*Bug fixed that was causing people to be spontaneously pregnant with no baby.&lt;br /&gt;
*Repeats got some tweaks, with [[Forced Milking]], [[Jelly Whip]], [[Prism Storm]], and [[Quad Punch]] all uptuned a little. &lt;br /&gt;
*Repeatattacks now apply statuses only on the first hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Size King]] merit, bundling all the break-size-cap merits into one, now exists!&lt;br /&gt;
*[[Ultimate Fishing Rod]], which is so famous people give you a stipend for holding it, coded but not yet placed.&lt;br /&gt;
*A bug was fixed that made Hard Boss- and Final Boss-rank monsters much easier.  They were then made to hit harder and apply statuses harder.  Please report on this ongoing fix.&lt;br /&gt;
*Two new merits for the new child system: [[Matron]] and [[Instructor]].&lt;br /&gt;
*Skunk faction shop now available, making all three mutually exclusive recipe shops in-game.  Contains [[Liquid Bandage]] and [[Attention Deficit Remedy]].&lt;br /&gt;
*Six Fingers Inn will now rent their private rooms for 1000 credits a day, down from 10k.&lt;br /&gt;
*String parsing updated: [if (item) possessed by (person name) = (number)] and [if (item) equipped by (person name) = (number)] now work! You can also use &amp;lt;, &amp;gt;, and !=, if you feel like it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Top Tier Crafts]] merit added.&lt;br /&gt;
*When gaining salvage, a message is now sent to the receiver, even if they&#039;re in a different room.&lt;br /&gt;
*You can now &#039;list forms&#039; to see what forms you have unlocked, even if you&#039;re not an adept.&lt;br /&gt;
*[[Basic Spread]] now applies spread rating to items.&lt;br /&gt;
*New store!  Mall Rats offer some no-trade recipes that will be mutually exclusive with the upcoming Skunk and Survivalist shops.&lt;br /&gt;
*The mall rats have started their own mini-faction, granting access to a unique store with a couple of unique recipes. There will be two other factions (Skunks and Survivalists), and all three will be mutually exclusive; each character can only join ONE of the three. Caution is advised until the other two are put in.&lt;br /&gt;
*Survivalists mini-faction added, and we&#039;ve discovered what the two released factions offer for schematics so far.&lt;br /&gt;
**The Rats come with [[Superconducting Magnet]] and [[Cybernetic Reflex Booster]]&lt;br /&gt;
**The Survivalists offer [[Portable Dialysis]] and [[Uniform]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Prometheans no longer elitist jerks: Anyone can go through their gates to visit.  Overworld point now goes to the center of New Dawn.&lt;br /&gt;
*[[Mutant Companion]] recipe coded, sold at New Dawn&#039;s Crossroads.  Powers and roles reported as follows:&lt;br /&gt;
**&amp;quot;Nuku softly churrls, &amp;quot;Back row 2, Bewitched 2, Cure 3, Small Claws 4, Purr, Snap kick 1, and furry hide 1.&amp;quot;&amp;quot;&lt;br /&gt;
*[[Shield Drone]] recipe coded, to be added to a future web mission.&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Front Row:3, Endurance:1, Taunting Strikes:3, Juggernaut:4 (DamageResistMag:1.0, Energy:-0.3), Abrasive Hide:1, Solid Frame:1, Stonewall:2 (PhysicalDamageResistDuration:2), Guarding Stance:3 (CoverChance:50), Strike:1&amp;quot;&lt;br /&gt;
*Trashing items via web interface now gives as much freecred as you would get in direct control.&lt;br /&gt;
*As part of the ongoing child changes, they (and other minions) no longer lose levels when you have more than one summoned.&lt;br /&gt;
*+census can now use the &#039;form&#039; command to check for mastered forms.&lt;br /&gt;
*Children and pets that use NotUser powers (like [[Evening Song]], or [[Delicious Treat]]) can now use them on their parents!&lt;br /&gt;
**The magnitude is reduced by 25%, however, when used on you. Full power on other people, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*DamageReturn now has soft caps at 50% and 75%, and a hard cap at 100%.&lt;br /&gt;
**Presuming this works like other mechanics, after 50% each point is worth half, halved again after 75%. You&#039;d need 200 DamageReturn to return 100% of damage dealt, which would be the hard cap.&lt;br /&gt;
*Your &#039;total&#039; badges (Total Skunk Girl, Total Blue Gryphon, Total Whatever) have vanished! This is not a drill. They&#039;re still there, just not clogging your badge list. This post will be updated once there&#039;s a good way to view them again. &lt;br /&gt;
**Please do not panic.&lt;br /&gt;
***No, really. Quit that.&lt;br /&gt;
****Sit down and be calm. Please. Don&#039;t make us get the hose.&lt;br /&gt;
*Children are changing.  This is an ongoing process.&lt;br /&gt;
**You can @force your children to do commands starting in :, ; and &amp;quot;.  This means they can act during RP.&lt;br /&gt;
**You may have ONE child or kangaroo pet out. Only one.&lt;br /&gt;
**Having out a child reduces your base action (that is, how much ATB you get per tick) by 30%&lt;br /&gt;
***Having [[Born Leader]] cuts this penalty by half, to a 15% penalty.&lt;br /&gt;
***Having [[Backseat Driver]] cuts this penalty by a third, to a 20% penalty.&lt;br /&gt;
****Having both means you&#039;re only suffering a 10% ATB penalty.&lt;br /&gt;
**New Kangaroo pets must be equipped like normal children. Old ones can be converted, but will function as they have for now.&lt;br /&gt;
**Children can now be trained! Type &#039;train&#039; in front of Sandra in Zephyr&#039;s basement.&lt;br /&gt;
***Fresh outta the womb, children have 1 power: strike. They must use slots for anything else.&lt;br /&gt;
***New children only have 1 slot, but as they gain battle XP in combat they will work up to a maximum of 8 at &amp;lt;del&amp;gt;2757.68881863023&amp;lt;/del&amp;gt; 2758 XP.&lt;br /&gt;
****After combat, all children equipped (not just the active one) gain battle xp, spread out among themselves. This does NOT suck xp away from the player - testing has shown an equipped child gains the same amount (100%) of the XP the player does.&lt;br /&gt;
****Resetting their training sets them back to square one; be careful!&lt;br /&gt;
***Slots can be used either to master a power they have in their mutations, upgrade one of those powers (one upgrade per power), master a role, just like a player would have, or raise the cap on the distills they can use (with no levels spent in distills, they can only use level 1s; one level lets you use 2, then another for 3, then one more for 4).&lt;br /&gt;
****If they have a stronger distill, it acts at the strength they are trained for.&lt;br /&gt;
****Kangaroo pets can only have 3 roles, but children can use all 8 slots for roles, if you so desire.&lt;br /&gt;
*****Please don&#039;t give a child 8 roles.&lt;br /&gt;
**Now you can panic.&lt;br /&gt;
*Mako pool success stories:&lt;br /&gt;
**Tanuki can now buy a cock count leaf at the usual place.&lt;br /&gt;
**Quarterback role created! Reactive, Mastermind, Fast Loading.&lt;br /&gt;
*[[Liquid Bandage]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Web interface tweaks:&lt;br /&gt;
**The web shop interface will now let you know if you do or do not have an AI program.&lt;br /&gt;
**The web crafting interface should now be much smarter about loadout and upkeep.&lt;br /&gt;
**You cannot challenge people more than one level below you in PvP. You can challenge your betters all you want, though.&lt;br /&gt;
*Completing web missions from the MUD should stop spitting out a bunch of HTML, and you&#039;ll get the proper command to continue.&lt;br /&gt;
*There are occasional reminders about commending an infection when shifting. By the way, COMMEND MORE CREATURES.&lt;br /&gt;
*The Medicine professional skill now grants +10/20/30% more healing when out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Liberated children now do +5% damage and status magnitudes on powers they have locked. It&#039;s like they were born to use these attacks!&lt;br /&gt;
*[[Targeting]] mod coded.&lt;br /&gt;
*[[Siphon]] and [[Soldering Iron]] added to token stores. Robert now stocks all five salvage-boosting schematics!&lt;br /&gt;
*You can now vote for polls through the web interface over [[http://flexiblesurvival.com/index?polling here]]!&lt;br /&gt;
*[[Portable Dialysis]], [[Superconducting Magnet]] and [[Attention Deficit Remedy]] coded.&lt;br /&gt;
*[[Nanite Adaption Assimilator]] for sale with the mall rats. Allows non-liberated mutants to &#039;fix&#039; a nativized part&#039;s power to themselves, gaining that same +5% bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The [[Abundant Supply]] power has been added to [[Rabid Squirrel]]s, bringing it to the grid!&lt;br /&gt;
*[[Nanite Sexual Stabilizer]] and [[Nanite Gender Assigner]] added to elite stores.&lt;br /&gt;
*[[Chemical Extractor]] , [[Overclocker]], [[Metal Detector]] and [[Cybernetic Reflex Booster]] recipes coded&lt;br /&gt;
**Chemical Extractor and [[Cooler]] both uptuned to make them far better for their own salvage, but provide a small penalty to other types.&lt;br /&gt;
**Cooler, Metal Detector, and Chemical Extractor are all on grid, in the token shops.&lt;br /&gt;
*[[Flexible]], [[Jagged]], and [[Invisible]] mods coded.&lt;br /&gt;
*Flexible, Hooked, and Overclocker added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Staff characters can travel without restraint of river or water on the overworld map.&lt;br /&gt;
*You can no longer taunt friendly targets. Phew!&lt;br /&gt;
*notuser abilities ([[Tears of Life]], [[Delicious Treat]], etc) are now smarter about not firing when there are no valid targets.&lt;br /&gt;
*Rooms you have set as your respawn point now say so, instead of asking you to bond there.&lt;br /&gt;
*Training no longer shows crafting options until at least level 15.&lt;br /&gt;
*[[Energy Snack]]s have been massively buffed.  Also cost more to make.&lt;br /&gt;
**Harder to use in combat, too; longer charge and now has an 8-round cooldown.&lt;br /&gt;
*A mako pool for the [[Olfactory Sensor]] was created, then finished like an hour later. Hooray!&lt;br /&gt;
**[[Nanite Gender Assigner]] and [[Sexual Stabilizer]] followed less than an hour after that!&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
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&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
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&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
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==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
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==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=12036</id>
		<title>Newbie Command List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=12036"/>
		<updated>2012-03-08T18:01:04Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player&#039;s commands.&lt;br /&gt;
&lt;br /&gt;
==north/south/east/west/up/down==&lt;br /&gt;
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.&lt;br /&gt;
&lt;br /&gt;
==depart==&lt;br /&gt;
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.&lt;br /&gt;
&lt;br /&gt;
==look ==&lt;br /&gt;
Lets you look at things - the room you&#039;re in, other players, objects, even enemy monsters. Typing &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; by itself merely looks at the room, while typing &amp;lt;code&amp;gt;look me&amp;lt;/code&amp;gt; looks at yourself. If you want to look at a monster during combat, typing &amp;lt;code&amp;gt;look 1&amp;lt;/code&amp;gt; (or whatever number they are) tends to work better than typing their name.&lt;br /&gt;
(short l)&lt;br /&gt;
&lt;br /&gt;
==talk/check==&lt;br /&gt;
These two have the same effect. They&#039;re used to interact with NPCs or objects in the same room as you, with the format &amp;lt;code&amp;gt;talk &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;check &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==use==&lt;br /&gt;
Lets you use a power or object. Powers work best by using the format of &amp;lt;code&amp;gt;use &amp;amp;lt;Power Name&amp;amp;gt; on &amp;amp;lt;Target&amp;amp;gt;&amp;lt;/code&amp;gt;. Targets that are hostile are best selected by using just the number next to their name in the combat display. &lt;br /&gt;
 &lt;br /&gt;
==+rpinfo &amp;amp;lt;topic&amp;amp;gt;== &lt;br /&gt;
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.&lt;br /&gt;
&lt;br /&gt;
==public &amp;amp;lt;Message&amp;amp;gt; ==&lt;br /&gt;
(can be shortened to pub &amp;amp;lt;Message&amp;amp;gt;) &lt;br /&gt;
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format &amp;lt;code&amp;gt;pub :&amp;lt;/code&amp;gt; you can type in emotes that just say your name, rather than your current head&#039;s chatter type. Mostly considered out-of-character and used to pass information or ask questions.&lt;br /&gt;
&lt;br /&gt;
==say &amp;amp;lt;Message&amp;amp;gt; == &lt;br /&gt;
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or &amp;quot;In Character&amp;quot; for [[roleplay]]ing. For example:&lt;br /&gt;
You type &amp;lt;code&amp;gt;say &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;You chirr, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
What everyone else in the room sees: &amp;lt;code&amp;gt;Playername chirrs, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==emote &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Similar to say, but instead the message displayed to all players starts with just your name, useful for RP. Only displays for the room you are currently in. For example:&lt;br /&gt;
You type &amp;lt;code&amp;gt;emote is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
What everyone else sees: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Can be used in two formats, much like &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;. Typing &amp;lt;code&amp;gt;ooc&amp;lt;/code&amp;gt; results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format &amp;quot;&amp;lt;code&amp;gt;ooc :&amp;lt;/code&amp;gt;&amp;quot; results in an output that acts much like an emote from above. &lt;br /&gt;
&lt;br /&gt;
==editplayer==&lt;br /&gt;
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn&#039;t do much during character creation to jazz up your character&#039;s appearance to others.&lt;br /&gt;
&lt;br /&gt;
==inventory ==&lt;br /&gt;
Lists all the current items you are carrying. You can type &amp;lt;code&amp;gt;inventory #&amp;lt;/code&amp;gt; to get more information about an item in your inventory.&lt;br /&gt;
(interchangeable with +gear, can be shortened to i)&lt;br /&gt;
&lt;br /&gt;
==equip== &lt;br /&gt;
Typed by itself, it lists off everything you have equipped, and in which slots. Typing &amp;lt;code&amp;gt;equip #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, tries to equip that item from your inventory. If it&#039;s equippable, and you have enough spare [[loadout]], then it&#039;ll be equipped.&lt;br /&gt;
&lt;br /&gt;
==+gear== &lt;br /&gt;
An important command that serves as the root for several commands. By itself, &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; lists all the items you are carrying. Typing &amp;lt;code&amp;gt;+gear #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, displays more information on that item. Typing &amp;lt;code&amp;gt;+gear #help&amp;lt;/code&amp;gt; shows a help screen about further commands.&lt;br /&gt;
&lt;br /&gt;
==+acc &amp;amp;lt;Number&amp;amp;gt;==&lt;br /&gt;
Equips that item number from your inventory. You can use &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;inventory&amp;lt;/code&amp;gt; to determine the item number of what you want to equip.&lt;br /&gt;
&lt;br /&gt;
==remove== &lt;br /&gt;
Removes a piece of equipment. You&#039;ll need to tell the game which piece of equipment, by typing &amp;lt;code&amp;gt;equip&amp;lt;/code&amp;gt;, finding the slot number of the gear, and typing &amp;lt;code&amp;gt;remove #&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==ws==&lt;br /&gt;
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.&lt;br /&gt;
&lt;br /&gt;
==wi==&lt;br /&gt;
Type in a room to get some roleplaying information about your fellow players. This will show a list of &#039;flags&#039; for each player, displaying what they are interested in. The same command is also used to set your own flags. Type &amp;lt;code&amp;gt;wi #help&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
&lt;br /&gt;
==smell== &lt;br /&gt;
Similar to &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. &amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt; effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone&#039;s crotch will be visible to them.&lt;br /&gt;
&lt;br /&gt;
==stats== &lt;br /&gt;
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.&lt;br /&gt;
&lt;br /&gt;
==+hazards==&lt;br /&gt;
Shows a display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level.&lt;br /&gt;
(can be shortened to +haz)&lt;br /&gt;
&lt;br /&gt;
==+mut==&lt;br /&gt;
Shows the species mutations you currently have.&lt;br /&gt;
&lt;br /&gt;
==+prove &amp;amp;lt;a player stat&amp;amp;gt;==&lt;br /&gt;
Proves if the player has a statistic with that name. The result will be shown to the room with an message like &amp;quot;Playername proves that they possess a stat named StatName with a value of StatValue&amp;quot;. Can be altered by &amp;lt;code&amp;gt;/silent&amp;lt;/code&amp;gt; so it will not show the result to the room; for example, &amp;lt;code&amp;gt;+prove/silent Pregnant&amp;lt;/code&amp;gt; will prove if the player is [[Pregnancy|Pregnant]] and give the actual value for it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=11382</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=11382"/>
		<updated>2012-03-05T05:35:33Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (no really, that is what the power is called)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Universal Antidote]] is no longer usable in combat.&lt;br /&gt;
*&amp;quot;Confused&amp;quot; status coded. Causes you to have a chance (modified by magnitude) to use the wrong target for powers -- healing enemies, harming allies, etcetera.&lt;br /&gt;
**Coincidentally, [[Perplexing]] coded!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Partying]] AI program added to Rsx&#039;s mart.  Good for notuser buff type powers.&lt;br /&gt;
*Negative Debuffresistdebuff has a soft cap of undisclosed nature.&lt;br /&gt;
*[[Hyper Hypo]]s work on kangaroo pets again.  Still only for cosmetic effect.&lt;br /&gt;
*Wikibot is smarter: powers like [[Breast Smash]] display the bodypart modifiers.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Web crafting: You can now set a &#039;tax&#039; on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this way WILL HAVE A LIMITED LIFETIME, appx 1 week at 1% tax, 1 month at 25% and 3 months at 100%. Only builder mass, freecred and salvage are taxed. At the moment, crafters have a 1 day cooldown after making something, but you can play around, see what COULD be made by them regardless.&amp;quot;&lt;br /&gt;
*[[Scaled Hide]] and [[Cold Blooded]] HPBuffers got larger.&lt;br /&gt;
*[[Maximum Length]], [[Maximum Depth]] and [[Breast Pump]] now prevent you from losing the last cock, cunt and pair of breasts respectively.&lt;br /&gt;
*[[Nasty Insult]] improved in light of other taunt-type abilities.&lt;br /&gt;
*[[Nanite Sponge]] made more sponge-y, can hold more distill points.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;With a defeaning bang and a hissing static of a veritable tsunami of unleashed nanites, Rsx becomes point zero to some sort of tremendous energy burst. Only minutes later, the stunt is repeated over at Zephyr. What was that? What does it mean?!(Level cap increased to 50)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*New command: droprange. Type &#039;droprange 5-29&#039; to drop all items in slots 5 through 29 (inclusive) in your inventory at once. Nobody gets spammed, and you get big piles of freecred!&lt;br /&gt;
*&amp;lt;del&amp;gt;An awesome, crazy new mechanic to preparation powers, like [[Pounce]] has been added!&amp;lt;/del&amp;gt; Never mind. Carry on.&lt;br /&gt;
*When clicking to use items in the web interface, you no longer have to scroll down and click them again to confirm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*When creating new racers, there&#039;s now less chance of an equine, and now actual chances at uber-fox or feline. The odds of getting a human are up a bit, too.&lt;br /&gt;
**Feline racers now have a chance to gain speed when they hit a hazard.&lt;br /&gt;
*Marp the marp to the marp! New mini-game added. marp-off! Type &#039;marp-help&#039; for information!&lt;br /&gt;
*Damagebuff adjusted, now soft caps at 50, 100, and 150. DamageDebuff held to same caps going down. DamageDebuff can not REDUCE your damage below 25%.&lt;br /&gt;
*Racer-buck limit is now HARD capped at 50, meaning you cannot go above it (e.g, 49 daily, but race again for 20 racerbucks and getting 69 in that day)&lt;br /&gt;
*Fishing logic changed; you are now more likely to catch the good stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Fishing skill twice as effective at keeping you from hooking things you cannot reel in.&lt;br /&gt;
*Various tweaks to web crafting; the proper salvage amounts should show now.&lt;br /&gt;
*You can no longer die from damaged caused by Cover. You might die a moment after, however.&lt;br /&gt;
**Real effects: you only cover up to two people per round. No more randomly appearing in front of the entire party simultaneously.&lt;br /&gt;
*[[Scent Blocker]] added to the elite store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*There&#039;s another badge added to the nanite presence. Give more freecreds!&lt;br /&gt;
*Link to the forums added to the web interface.&lt;br /&gt;
*+gear/condition allows you to set all your infection vials to &#039;finder: 1&#039;. This helps to sort infection vials together, even if they came from multiple sources.&lt;br /&gt;
**To do so requires getting the Vial Conditioner from the mall.&lt;br /&gt;
*Passives are now less likely to trigger abilities than active powers.&lt;br /&gt;
*[[Rage]] has been revised. You now gain +7 DamageBuff when hit in combat, stacking up to 3/6/9 times.&lt;br /&gt;
**[[Rage]], [[Outnumbered]], and DamageReturn mechanics now only kick in if someone ELSE hits you. No using [[Fire Dance]] to get yourself all pissed off!&lt;br /&gt;
*Whispers updated: You can now &amp;quot;+whisper name=message&amp;quot;. You can also use it to target multiple people, such as in &amp;quot;+whisper nuku damaged=Where&#039;s my money?&amp;quot;&lt;br /&gt;
**This has been aliased to wh, @whisper, @wh, and mumble.&lt;br /&gt;
*[[Bewitched]] buffed: it now gives an extra 2/4/6% resistance to enemy statuses applied to you, like a tiny version of [[Warded]].&lt;br /&gt;
*[[Scavenger]] buffed: Any debuff you lay on an enemy gives you a slight positive, opposite version applied to yourself, at 5/10/15% magnitude. So if you lay a 10-magnitude DamageDebuff to an enemy, you will get a .5/1/1.5 DamageBuff in return.&lt;br /&gt;
*[[Health Snack]] and [[Energy Snack]] have had their charge dropped all the way to -100.&lt;br /&gt;
*[[Medical Hypo]] (and by extension, [[Milk]]) has been significantly buffed.&lt;br /&gt;
*Damagereturn effects cannot throw back more damage than the foe dealt originally.  &lt;br /&gt;
**If you have separate physicaldamagereturn and energydamagereturn statuses, the game figures physical first.  Then energy does a maximum of (80% minus physical&#039;s percent returned).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*New status: you can apply a status that gives all attacks a chance to apply a second status.  For example, [[Laser Emitting]] modifier, which is available via +reward.&lt;br /&gt;
*[[Infuse Blood]]&#039;s upgrades set back to sane and rational numbers.&lt;br /&gt;
*Wastelands area unlocked for web battling.&lt;br /&gt;
*Web salvage missions advance per fight, not per enemy defeated.&lt;br /&gt;
*[[Tactics - Accuracy]] and [[Tactics - Defense]] given proc effects.  Survivalist Leaders lead better now--sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Only players in IC status can use powers.  If you are IDL, OOC or JDG you can&#039;t affect combats in any way.&lt;br /&gt;
*PREPARE YOUR WALLET FOR IMMEDIATE IMPLOSION!  Nanite Presence in Rsx lobby for the level 50 cap.&lt;br /&gt;
*Vote links have been added to the web interface, down at the bottom. Click them to help attract more people to the game!&lt;br /&gt;
*+energyuse command added! It tells you your energy use per round, along with how much you have coming in. Budget yourself better, with science!&lt;br /&gt;
*[[Chastity Belt]] added to the elite stores.&lt;br /&gt;
*In unrelated news, you can now lose your virginity as a male in web-based combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*[[Enveloping Pain]] will no longer heal the enemies it attacks.  [[Kitsune (dedication)|Kitsune]] forest wisps are no longer bipolar.&lt;br /&gt;
*[[Namidian (dedication)|Namidian]] spirit companion health increased.&lt;br /&gt;
*Spam removal: starting an instance won&#039;t show all the powers every mutant inside uses all at once, and [[Crown of Fire]] won&#039;t constantly complain when there are no secondary targets.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Debuffclear made smarter in a subtle way. It will try to terminate debuffs with a duration over 2 -first-, then go for anything else.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Update on that, now checks for -original duration- over 2 and -current- duration over 1.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Since most toggles/passives strike at duration 1 or 2, it means it will prioritize them lower.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;And also low priority things that are about to fade anyway.&amp;quot;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Monster approval now has 3 ranks of approval. Basic, Average and Advanced, awarding 3, 5 and 10 mako respectively. This is so that staffers can give an extra award to really special monsters, while also allowing them to approve more basic designs without cheapening other&#039;s work.&amp;quot;&lt;br /&gt;
*Cooldown on expendable items, like [[Smoke Bomb]], now actually prevent you from using them again.&lt;br /&gt;
*New fishing spot: entrance to the river east of Fairhaven.&lt;br /&gt;
*New fighting spot: solo-friendly area with no new species to collect.&lt;br /&gt;
*Alas, poor [[Zombie]]s!  No ass, and now no cock as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Nuku softly churrls, &amp;quot;TESTING REQUIRED: Any status that ends in &#039;debuff&#039;(which are generally debuffs) will now &#039;loop&#039; at the end of their duration, losing magnitude but regaining their duration. Enduring Malice causes the magnitude to decay slower.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;When they run out of duration, they lose 4 mag, then 25% of whatever&#039;s left.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Enduring Malice reduces that 4 by 1 per point.&amp;quot;&lt;br /&gt;
*Genesis yips, &amp;quot;Customized Consumables now use the proper cooldowns when used.&amp;quot;&lt;br /&gt;
*AI for all minions, whether they be children, Roo pets, crafted drones, or dedication powers, now may have their AI set.  Each minion gets half the AI slots you do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The wiki should load a little faster now.&lt;br /&gt;
*[[Rest]] now clears debuffs, along with giving energy and lowering your defenses.&lt;br /&gt;
*Recipe modifiers that add statuses, like [[Fast]], had their crafting skill modifiers reduced or removed.&lt;br /&gt;
*Large bug fixed in crafting skill requirements.  It&#039;s now harder, apparently.&lt;br /&gt;
*[[Kitsune (dedication)]] traded sharp claws for the ability to make illusions.&lt;br /&gt;
*[[Female Husky]] gained [[Scratch]].  Female Husky, I choose you!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New string parsing, [if size of [player] = 3] Works with &amp;gt; &amp;lt; = !=&amp;quot;&lt;br /&gt;
*Pets can have their AI set.  While equipped, visit the [http://flexiblesurvival.com/index?ai] AI page and scroll to the bottom.  Only works for pets that are equipped, mind you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Feesh upgraded. Tremble in terror, you are finished!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*[[Male Preferred|Male]] and [[Female Preferred]] now make you slide toward a perfect heterosexual match for a mutant who mutates you.  That means a [[Walking Vagina]] could make you collect twelve penises to match.&lt;br /&gt;
*Minions and [[Mastermind]] combat skill significantly changed.&lt;br /&gt;
**Levels in Mastermind no longer boost the rank of summoned minions. The level stated on the power is now what they are summoned as; all minions have had their ranks adjusted accordingly.&lt;br /&gt;
**The bonus from reflected buffs is now +20/40/60%, double its previous values.&lt;br /&gt;
***You must have at least one rank of Mastermind for buffs to reflect at all.&lt;br /&gt;
**Buffs no longer get spread out amongst all minions; each minion gets the full buff.&lt;br /&gt;
**Reflected buffs now stack with unreflected versions. This means they can get more than twice the effect of a well-used Banner, for instance.&lt;br /&gt;
*Kangaroo pets summoned by anyone who is not either an active Kangaroo or a lapsed Kangaroo with the Fake Pouch will not be able to use upgrades in their powers.&lt;br /&gt;
**Kangaroo pet powers are capped at one upgrade per power, regardless of the number shown when examined.&lt;br /&gt;
*The instance maker is ready to go! Head [http://flexiblesurvival.com/index?instancemaker here] to give it a try!&lt;br /&gt;
*Namidian and Kitsune pets have been massively overhauled to be more awesome!&lt;br /&gt;
*Reward tokens now show up on the web interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Magatama]] now available in the Elite Shop.  25 mako, offer it at the Kitsune shrine for the ability to summon a smaller version of the forest wisp when not actively dedicated.  Also, deposit credits for random blessings.&lt;br /&gt;
*Converting salvage down is now less wasteful.  Uncommon yields 95/100, rare yields 22/25, and Elite yields 9/10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Damage-over-time effects should now benefit from the 40% cap on resistances.&lt;br /&gt;
*Modifiers that increase damage, like [[Extra Lethal]], now increase secondary damage, like on [[Rocket Launcher]].&lt;br /&gt;
*Percentage-based modifiers, like [[Cool]], now calculated after numerical ones, like [[Fast]].  Previously it was alphabetical.&lt;br /&gt;
*Bugfixes for web battling:&lt;br /&gt;
**Web battles will inform you if your inventory is full when you receive an item such as an infection vial.&lt;br /&gt;
**Monsters in web battles no longer linger after the fight is over.  For example, friendly NPCs won&#039;t invade other battles.&lt;br /&gt;
**Web battles should use your buffs before entry more reliably.&lt;br /&gt;
*Racing minigame is expanding!&lt;br /&gt;
**[[Racer Examination]] allows you to peek at a racer to see what species it will grow into.&lt;br /&gt;
**[[Racer Metabolism Spiker]] allows a second try after a failed feeding.&lt;br /&gt;
**[[Animal Husband]] merit makes every feeding successful.&lt;br /&gt;
**[[Racer Cap]] gives some defense but more importantly raises your racer&#039;s obedience.&lt;br /&gt;
*[[Salvage Booster]]&#039;s chance of generating rares increased.  Nuku softly churrls, &amp;quot;Your chances are / 10 instead of / 100.  So 120% becomes 12%.&amp;quot; &lt;br /&gt;
*HPBuffer effects, like [[Protein Shield]], now protect you from damage collected via Cover.&lt;br /&gt;
*[[Tanuki]]&#039;s dedication form picked up [[Protein Armor]] and [[Clever Paws]].&lt;br /&gt;
*Rank limitations on charming pets removed. You still can&#039;t tame the Ragnarok Beast, but you can tame, for example, a Golden Tousky.&lt;br /&gt;
**However, the charmed monster will not have dedication powers on it.&lt;br /&gt;
**Power upgrades now capped at one per power.&lt;br /&gt;
*Reward tokens for web salvage missions toned down, just a hair. 30+ tokens for one mission was a bit much. Sorry!&lt;br /&gt;
*There is now an option in &#039;editplayer&#039; to specify that you have a screen reader. For those of you who are blind, or wish to be blind, this makes the overworld map simply be displayed as a list of exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Race!  You can now breed and race mutants for fun and profit.  Start with &#039;help racers&#039;.&lt;br /&gt;
*Assistants in web battles now less likely to sneak away and leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*There was a bug that made fishing way harder. It&#039;s been squashed.&lt;br /&gt;
*You can now gift the Survival Pack to other people! Details at http://flexiblesurvival.com/buymako&lt;br /&gt;
*[[Scathing Diatribe]] is actually a useful power now! It&#039;s all... taunty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*+pregtime is now a lot more readable.&lt;br /&gt;
*Some zones are now marked as &amp;quot;High Danger&amp;quot;. This causes you to *always* pull in backup when in web combat, and allows +1 people to show up. This does stack with any perks that bump up your maximum assistants.&lt;br /&gt;
*The Survivalist camp now opens its doors to everyone, in the name of better commerce!&lt;br /&gt;
**You can still do the questline if you want. Good idea, if you want to experience their unique take on the apocalypse.&lt;br /&gt;
**They&#039;ve also started selling the [[Duct Tape Backpack]]! 20 more slots in your inventory, stacks with other bags, drains 1000 freecred a day.&lt;br /&gt;
*The final wave (for now) of recipes for the mini-factions has been released!&lt;br /&gt;
**Survivalists can now construct [[Rocket Launcher|Rocket Launchairs]]!&lt;br /&gt;
**Mall Rats unlocked the secrets of the [[Automated Response Kit]]!&lt;br /&gt;
**Not that they need them, but the Skunks will teach you how to make [[Muscular Enhancers]]!&lt;br /&gt;
*Now that things have stabilized, you can read up on all three factions at [[:Category:Crafting Alliances]]&lt;br /&gt;
*King&#039;s Stable has been located near the Farm, bringing back old favorites [[Centaur Mare]] and [[Centaur Stallion]], along with introducing [[Friesian Stallion]] to the grid!&lt;br /&gt;
**Oh, and there&#039;s a boss fight. He&#039;s got some new toys for you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Children and other pets should no longer be crushed to 14% health out of combat randomly.&lt;br /&gt;
*Roo pets change: Damaged softly churrs, &amp;quot;Very slight nerf to roo pets. In future, no single stat bonus on them will be able to go over 2x any upgrade for them. So no more, for instance, a priapan orca with +30 damage mag.&amp;quot;  Damaged softly churrs, &amp;quot;In that example, it would cap at +22&amp;quot;&lt;br /&gt;
*More mods for the ever-growing war between factions!&lt;br /&gt;
**Skunks got more [[Potent]].&lt;br /&gt;
**Rats have begun dabbling in [[Temporal]] distortion.&lt;br /&gt;
**The Survivalists are, for the first time ever, properly [[Directed]].&lt;br /&gt;
*Looking forward to beating up Surviving Human Jerks?  Donate to the newest mako pool!&lt;br /&gt;
*Now that it works, we can announce salvage missions! In the web interface, look on the right hand side. Kill stuff, win valuable tokens!&lt;br /&gt;
*Equipment sets have been created. Type &#039;eqset/help&#039; to learn how to set up your own gear.&lt;br /&gt;
*Repeat attacks now do 60% damage on each tick, up from 50%.&lt;br /&gt;
*General Hospital is now a level 44-55 zone.&lt;br /&gt;
*Mako pools now vanish from +poollist after completion. The list no longer goes ever on and on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Recipe Modifiers with active and passive statuses will allow both halves to be applied to a subject.  For example, a [[Fast]] [[Banner]] and a fast [[Module]] would work together.&lt;br /&gt;
*Call HQ button on the web interface allows scavenging missions much like those Robert distributes in direct control.&lt;br /&gt;
*The mini factions has once again added to their unique recipes. [[PickMeUps]], [[Throwing Knives]], and [[Smoke Bomb]], were added to The Rats, The Skunks and The Survivalists, respectively.&lt;br /&gt;
*New commands: voteidle and notidle.  Allows you to attempt to push someone into IDL status if they are clogging up a combat or AFK when a judge will reward active RP.&lt;br /&gt;
*You no longer need to upgrade child/egg objects~! Battle XP is all they need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Each of the three mini-factions have slightly expanded their inventory, adding 1 new recipe each!&lt;br /&gt;
**The Rats have added [[Cool]]!&lt;br /&gt;
**The Survivalists have added [[Amplifying]] to their shelves.&lt;br /&gt;
**The Skunks now sell [[Protective]].&lt;br /&gt;
*[[Hooked]] deals its stated damage now, instead of three times as much.&lt;br /&gt;
*[[Zealously Conserved]] only reduces skill required by 5, but no longer counts as a mod in terms of skill inflation.&lt;br /&gt;
*Pregnancy progresses slowly while you are offline.  If it reaches zero, you will give birth when you next log in.&lt;br /&gt;
*[[Slurp]] power added to [[Female Husky]].&lt;br /&gt;
*Bug fixed that was causing people to be spontaneously pregnant with no baby.&lt;br /&gt;
*Repeats got some tweaks, with [[Forced Milking]], [[Jelly Whip]], [[Prism Storm]], and [[Quad Punch]] all uptuned a little. &lt;br /&gt;
*Repeatattacks now apply statuses only on the first hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Size King]] merit, bundling all the break-size-cap merits into one, now exists!&lt;br /&gt;
*[[Ultimate Fishing Rod]], which is so famous people give you a stipend for holding it, coded but not yet placed.&lt;br /&gt;
*A bug was fixed that made Hard Boss- and Final Boss-rank monsters much easier.  They were then made to hit harder and apply statuses harder.  Please report on this ongoing fix.&lt;br /&gt;
*Two new merits for the new child system: [[Matron]] and [[Instructor]].&lt;br /&gt;
*Skunk faction shop now available, making all three mutually exclusive recipe shops in-game.  Contains [[Liquid Bandage]] and [[Attention Deficit Remedy]].&lt;br /&gt;
*Six Fingers Inn will now rent their private rooms for 1000 credits a day, down from 10k.&lt;br /&gt;
*String parsing updated: [if (item) possessed by (person name) = (number)] and [if (item) equipped by (person name) = (number)] now work! You can also use &amp;lt;, &amp;gt;, and !=, if you feel like it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Top Tier Crafts]] merit added.&lt;br /&gt;
*When gaining salvage, a message is now sent to the receiver, even if they&#039;re in a different room.&lt;br /&gt;
*You can now &#039;list forms&#039; to see what forms you have unlocked, even if you&#039;re not an adept.&lt;br /&gt;
*[[Basic Spread]] now applies spread rating to items.&lt;br /&gt;
*New store!  Mall Rats offer some no-trade recipes that will be mutually exclusive with the upcoming Skunk and Survivalist shops.&lt;br /&gt;
*The mall rats have started their own mini-faction, granting access to a unique store with a couple of unique recipes. There will be two other factions (Skunks and Survivalists), and all three will be mutually exclusive; each character can only join ONE of the three. Caution is advised until the other two are put in.&lt;br /&gt;
*Survivalists mini-faction added, and we&#039;ve discovered what the two released factions offer for schematics so far.&lt;br /&gt;
**The Rats come with [[Superconducting Magnet]] and [[Cybernetic Reflex Booster]]&lt;br /&gt;
**The Survivalists offer [[Portable Dialysis]] and [[Uniform]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Prometheans no longer elitist jerks: Anyone can go through their gates to visit.  Overworld point now goes to the center of New Dawn.&lt;br /&gt;
*[[Mutant Companion]] recipe coded, sold at New Dawn&#039;s Crossroads.  Powers and roles reported as follows:&lt;br /&gt;
**&amp;quot;Nuku softly churrls, &amp;quot;Back row 2, Bewitched 2, Cure 3, Small Claws 4, Purr, Snap kick 1, and furry hide 1.&amp;quot;&amp;quot;&lt;br /&gt;
*[[Shield Drone]] recipe coded, to be added to a future web mission.&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Front Row:3, Endurance:1, Taunting Strikes:3, Juggernaut:4 (DamageResistMag:1.0, Energy:-0.3), Abrasive Hide:1, Solid Frame:1, Stonewall:2 (PhysicalDamageResistDuration:2), Guarding Stance:3 (CoverChance:50), Strike:1&amp;quot;&lt;br /&gt;
*Trashing items via web interface now gives as much freecred as you would get in direct control.&lt;br /&gt;
*As part of the ongoing child changes, they (and other minions) no longer lose levels when you have more than one summoned.&lt;br /&gt;
*+census can now use the &#039;form&#039; command to check for mastered forms.&lt;br /&gt;
*Children and pets that use NotUser powers (like [[Evening Song]], or [[Delicious Treat]]) can now use them on their parents!&lt;br /&gt;
**The magnitude is reduced by 25%, however, when used on you. Full power on other people, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*DamageReturn now has soft caps at 50% and 75%, and a hard cap at 100%.&lt;br /&gt;
**Presuming this works like other mechanics, after 50% each point is worth half, halved again after 75%. You&#039;d need 200 DamageReturn to return 100% of damage dealt, which would be the hard cap.&lt;br /&gt;
*Your &#039;total&#039; badges (Total Skunk Girl, Total Blue Gryphon, Total Whatever) have vanished! This is not a drill. They&#039;re still there, just not clogging your badge list. This post will be updated once there&#039;s a good way to view them again. &lt;br /&gt;
**Please do not panic.&lt;br /&gt;
***No, really. Quit that.&lt;br /&gt;
****Sit down and be calm. Please. Don&#039;t make us get the hose.&lt;br /&gt;
*Children are changing.  This is an ongoing process.&lt;br /&gt;
**You can @force your children to do commands starting in :, ; and &amp;quot;.  This means they can act during RP.&lt;br /&gt;
**You may have ONE child or kangaroo pet out. Only one.&lt;br /&gt;
**Having out a child reduces your base action (that is, how much ATB you get per tick) by 30%&lt;br /&gt;
***Having [[Born Leader]] cuts this penalty by half, to a 15% penalty.&lt;br /&gt;
***Having [[Backseat Driver]] cuts this penalty by a third, to a 20% penalty.&lt;br /&gt;
****Having both means you&#039;re only suffering a 10% ATB penalty.&lt;br /&gt;
**New Kangaroo pets must be equipped like normal children. Old ones can be converted, but will function as they have for now.&lt;br /&gt;
**Children can now be trained! Type &#039;train&#039; in front of Sandra in Zephyr&#039;s basement.&lt;br /&gt;
***Fresh outta the womb, children have 1 power: strike. They must use slots for anything else.&lt;br /&gt;
***New children only have 1 slot, but as they gain battle XP in combat they will work up to a maximum of 8 at &amp;lt;del&amp;gt;2757.68881863023&amp;lt;/del&amp;gt; 2758 XP.&lt;br /&gt;
****After combat, all children equipped (not just the active one) gain battle xp, spread out among themselves. This does NOT suck xp away from the player - testing has shown an equipped child gains the same amount (100%) of the XP the player does.&lt;br /&gt;
****Resetting their training sets them back to square one; be careful!&lt;br /&gt;
***Slots can be used either to master a power they have in their mutations, upgrade one of those powers (one upgrade per power), master a role, just like a player would have, or raise the cap on the distills they can use (with no levels spent in distills, they can only use level 1s; one level lets you use 2, then another for 3, then one more for 4).&lt;br /&gt;
****If they have a stronger distill, it acts at the strength they are trained for.&lt;br /&gt;
****Kangaroo pets can only have 3 roles, but children can use all 8 slots for roles, if you so desire.&lt;br /&gt;
*****Please don&#039;t give a child 8 roles.&lt;br /&gt;
**Now you can panic.&lt;br /&gt;
*Mako pool success stories:&lt;br /&gt;
**Tanuki can now buy a cock count leaf at the usual place.&lt;br /&gt;
**Quarterback role created! Reactive, Mastermind, Fast Loading.&lt;br /&gt;
*[[Liquid Bandage]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Web interface tweaks:&lt;br /&gt;
**The web shop interface will now let you know if you do or do not have an AI program.&lt;br /&gt;
**The web crafting interface should now be much smarter about loadout and upkeep.&lt;br /&gt;
**You cannot challenge people more than one level below you in PvP. You can challenge your betters all you want, though.&lt;br /&gt;
*Completing web missions from the MUD should stop spitting out a bunch of HTML, and you&#039;ll get the proper command to continue.&lt;br /&gt;
*There are occasional reminders about commending an infection when shifting. By the way, COMMEND MORE CREATURES.&lt;br /&gt;
*The Medicine professional skill now grants +10/20/30% more healing when out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Liberated children now do +5% damage and status magnitudes on powers they have locked. It&#039;s like they were born to use these attacks!&lt;br /&gt;
*[[Targeting]] mod coded.&lt;br /&gt;
*[[Siphon]] and [[Soldering Iron]] added to token stores. Robert now stocks all five salvage-boosting schematics!&lt;br /&gt;
*You can now vote for polls through the web interface over [[http://flexiblesurvival.com/index?polling here]]!&lt;br /&gt;
*[[Portable Dialysis]], [[Superconducting Magnet]] and [[Attention Deficit Remedy]] coded.&lt;br /&gt;
*[[Nanite Adaption Assimilator]] for sale with the mall rats. Allows non-liberated mutants to &#039;fix&#039; a nativized part&#039;s power to themselves, gaining that same +5% bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The [[Abundant Supply]] power has been added to [[Rabid Squirrel]]s, bringing it to the grid!&lt;br /&gt;
*[[Nanite Sexual Stabilizer]] and [[Nanite Gender Assigner]] added to elite stores.&lt;br /&gt;
*[[Chemical Extractor]] , [[Overclocker]], [[Metal Detector]] and [[Cybernetic Reflex Booster]] recipes coded&lt;br /&gt;
**Chemical Extractor and [[Cooler]] both uptuned to make them far better for their own salvage, but provide a small penalty to other types.&lt;br /&gt;
**Cooler, Metal Detector, and Chemical Extractor are all on grid, in the token shops.&lt;br /&gt;
*[[Flexible]], [[Jagged]], and [[Invisible]] mods coded.&lt;br /&gt;
*Flexible, Hooked, and Overclocker added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Staff characters can travel without restraint of river or water on the overworld map.&lt;br /&gt;
*You can no longer taunt friendly targets. Phew!&lt;br /&gt;
*notuser abilities ([[Tears of Life]], [[Delicious Treat]], etc) are now smarter about not firing when there are no valid targets.&lt;br /&gt;
*Rooms you have set as your respawn point now say so, instead of asking you to bond there.&lt;br /&gt;
*Training no longer shows crafting options until at least level 15.&lt;br /&gt;
*[[Energy Snack]]s have been massively buffed.  Also cost more to make.&lt;br /&gt;
**Harder to use in combat, too; longer charge and now has an 8-round cooldown.&lt;br /&gt;
*A mako pool for the [[Olfactory Sensor]] was created, then finished like an hour later. Hooray!&lt;br /&gt;
**[[Nanite Gender Assigner]] and [[Sexual Stabilizer]] followed less than an hour after that!&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Pretty_Pony&amp;diff=11373</id>
		<title>Pretty Pony</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Pretty_Pony&amp;diff=11373"/>
		<updated>2012-03-04T09:47:37Z</updated>

		<summary type="html">&lt;p&gt;Venator: Created page with &amp;quot;{{Monster |arms=Group Hug |tail= |groin= |head=Awww, Giggle |legs=Foot Stomp |skin=Furry Hide |torso=Quadrupedal Stance, Vitality |location1=Toy Fa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|arms=[[Group Hug]]&lt;br /&gt;
|tail=&lt;br /&gt;
|groin=&lt;br /&gt;
|head=[[Awww]], [[Giggle]]&lt;br /&gt;
|legs=[[Foot Stomp]]&lt;br /&gt;
|skin=[[Furry Hide]]&lt;br /&gt;
|torso=[[Quadrupedal Stance]], [[Vitality]]&lt;br /&gt;
|location1=Toy Factory&lt;br /&gt;
|level1=10-15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Don&#039;t look a gift Pony in the mouth.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=11372</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=11372"/>
		<updated>2012-03-04T09:14:59Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
== February ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Universal Antidote]] is no longer usable in combat.&lt;br /&gt;
*&amp;quot;Confused&amp;quot; status coded. Causes you to have a chance (modified by magnitude) to use the wrong target for powers -- healing enemies, harming allies, etcetera.&lt;br /&gt;
**Coincidentally, [[Perplexing]] coded!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Partying]] AI program added to Rsx&#039;s mart.  Good for notuser buff type powers.&lt;br /&gt;
*Negative Debuffresistdebuff has a soft cap of undisclosed nature.&lt;br /&gt;
*[[Hyper Hypo]]s work on kangaroo pets again.  Still only for cosmetic effect.&lt;br /&gt;
*Wikibot is smarter: powers like [[Breast Smash]] display the bodypart modifiers.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Web crafting: You can now set a &#039;tax&#039; on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this way WILL HAVE A LIMITED LIFETIME, appx 1 week at 1% tax, 1 month at 25% and 3 months at 100%. Only builder mass, freecred and salvage are taxed. At the moment, crafters have a 1 day cooldown after making something, but you can play around, see what COULD be made by them regardless.&amp;quot;&lt;br /&gt;
*[[Scaled Hide]] and [[Cold Blooded]] HPBuffers got larger.&lt;br /&gt;
*[[Maximum Length]], [[Maximum Depth]] and [[Breast Pump]] now prevent you from losing the last cock, cunt and pair of breasts respectively.&lt;br /&gt;
*[[Nasty Insult]] improved in light of other taunt-type abilities.&lt;br /&gt;
*[[Nanite Sponge]] made more sponge-y, can hold more distill points.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;With a defeaning bang and a hissing static of a veritable tsunami of unleashed nanites, Rsx becomes point zero to some sort of tremendous energy burst. Only minutes later, the stunt is repeated over at Zephyr. What was that? What does it mean?!(Level cap increased to 50)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*New command: droprange. Type &#039;droprange 5-29&#039; to drop all items in slots 5 through 29 (inclusive) in your inventory at once. Nobody gets spammed, and you get big piles of freecred!&lt;br /&gt;
*&amp;lt;del&amp;gt;An awesome, crazy new mechanic to preparation powers, like [[Pounce]] has been added!&amp;lt;/del&amp;gt; Never mind. Carry on.&lt;br /&gt;
*When clicking to use items in the web interface, you no longer have to scroll down and click them again to confirm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*When creating new racers, there&#039;s now less chance of an equine, and now actual chances at uber-fox or feline. The odds of getting a human are up a bit, too.&lt;br /&gt;
**Feline racers now have a chance to gain speed when they hit a hazard.&lt;br /&gt;
*Marp the marp to the marp! New mini-game added. marp-off! Type &#039;marp-help&#039; for information!&lt;br /&gt;
*Damagebuff adjusted, now soft caps at 50, 100, and 150. DamageDebuff held to same caps going down. DamageDebuff can not REDUCE your damage below 25%.&lt;br /&gt;
*Racer-buck limit is now HARD capped at 50, meaning you cannot go above it (e.g, 49 daily, but race again for 20 racerbucks and getting 69 in that day)&lt;br /&gt;
*Fishing logic changed; you are now more likely to catch the good stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Fishing skill twice as effective at keeping you from hooking things you cannot reel in.&lt;br /&gt;
*Various tweaks to web crafting; the proper salvage amounts should show now.&lt;br /&gt;
*You can no longer die from damaged caused by Cover. You might die a moment after, however.&lt;br /&gt;
**Real effects: you only cover up to two people per round. No more randomly appearing in front of the entire party simultaneously.&lt;br /&gt;
*[[Scent Blocker]] added to the elite store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*There&#039;s another badge added to the nanite presence. Give more freecreds!&lt;br /&gt;
*Link to the forums added to the web interface.&lt;br /&gt;
*+gear/condition allows you to set all your infection vials to &#039;finder: 1&#039;. This helps to sort infection vials together, even if they came from multiple sources.&lt;br /&gt;
**To do so requires getting the Vial Conditioner from the mall.&lt;br /&gt;
*Passives are now less likely to trigger abilities than active powers.&lt;br /&gt;
*[[Rage]] has been revised. You now gain +7 DamageBuff when hit in combat, stacking up to 3/6/9 times.&lt;br /&gt;
**[[Rage]], [[Outnumbered]], and DamageReturn mechanics now only kick in if someone ELSE hits you. No using [[Fire Dance]] to get yourself all pissed off!&lt;br /&gt;
*Whispers updated: You can now &amp;quot;+whisper name=message&amp;quot;. You can also use it to target multiple people, such as in &amp;quot;+whisper nuku damaged=Where&#039;s my money?&amp;quot;&lt;br /&gt;
**This has been aliased to wh, @whisper, @wh, and mumble.&lt;br /&gt;
*[[Bewitched]] buffed: it now gives an extra 2/4/6% resistance to enemy statuses applied to you, like a tiny version of [[Warded]].&lt;br /&gt;
*[[Scavenger]] buffed: Any debuff you lay on an enemy gives you a slight positive, opposite version applied to yourself, at 5/10/15% magnitude. So if you lay a 10-magnitude DamageDebuff to an enemy, you will get a .5/1/1.5 DamageBuff in return.&lt;br /&gt;
*[[Health Snack]] and [[Energy Snack]] have had their charge dropped all the way to -100.&lt;br /&gt;
*[[Medical Hypo]] (and by extension, [[Milk]]) has been significantly buffed.&lt;br /&gt;
*Damagereturn effects cannot throw back more damage than the foe dealt originally.  &lt;br /&gt;
**If you have separate physicaldamagereturn and energydamagereturn statuses, the game figures physical first.  Then energy does a maximum of (80% minus physical&#039;s percent returned).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*New status: you can apply a status that gives all attacks a chance to apply a second status.  For example, [[Laser Emitting]] modifier, which is available via +reward.&lt;br /&gt;
*[[Infuse Blood]]&#039;s upgrades set back to sane and rational numbers.&lt;br /&gt;
*Wastelands area unlocked for web battling.&lt;br /&gt;
*Web salvage missions advance per fight, not per enemy defeated.&lt;br /&gt;
*[[Tactics - Accuracy]] and [[Tactics - Defense]] given proc effects.  Survivalist Leaders lead better now--sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Only players in IC status can use powers.  If you are IDL, OOC or JDG you can&#039;t affect combats in any way.&lt;br /&gt;
*PREPARE YOUR WALLET FOR IMMEDIATE IMPLOSION!  Nanite Presence in Rsx lobby for the level 50 cap.&lt;br /&gt;
*Vote links have been added to the web interface, down at the bottom. Click them to help attract more people to the game!&lt;br /&gt;
*+energyuse command added! It tells you your energy use per round, along with how much you have coming in. Budget yourself better, with science!&lt;br /&gt;
*[[Chastity Belt]] added to the elite stores.&lt;br /&gt;
*In unrelated news, you can now lose your virginity as a male in web-based combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*[[Enveloping Pain]] will no longer heal the enemies it attacks.  [[Kitsune (dedication)|Kitsune]] forest wisps are no longer bipolar.&lt;br /&gt;
*[[Namidian (dedication)|Namidian]] spirit companion health increased.&lt;br /&gt;
*Spam removal: starting an instance won&#039;t show all the powers every mutant inside uses all at once, and [[Crown of Fire]] won&#039;t constantly complain when there are no secondary targets.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Debuffclear made smarter in a subtle way. It will try to terminate debuffs with a duration over 2 -first-, then go for anything else.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Update on that, now checks for -original duration- over 2 and -current- duration over 1.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Since most toggles/passives strike at duration 1 or 2, it means it will prioritize them lower.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;And also low priority things that are about to fade anyway.&amp;quot;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Monster approval now has 3 ranks of approval. Basic, Average and Advanced, awarding 3, 5 and 10 mako respectively. This is so that staffers can give an extra award to really special monsters, while also allowing them to approve more basic designs without cheapening other&#039;s work.&amp;quot;&lt;br /&gt;
*Cooldown on expendable items, like [[Smoke Bomb]], now actually prevent you from using them again.&lt;br /&gt;
*New fishing spot: entrance to the river east of Fairhaven.&lt;br /&gt;
*New fighting spot: solo-friendly area with no new species to collect.&lt;br /&gt;
*Alas, poor [[Zombie]]s!  No ass, and now no cock as well!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Nuku softly churrls, &amp;quot;TESTING REQUIRED: Any status that ends in &#039;debuff&#039;(which are generally debuffs) will now &#039;loop&#039; at the end of their duration, losing magnitude but regaining their duration. Enduring Malice causes the magnitude to decay slower.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;When they run out of duration, they lose 4 mag, then 25% of whatever&#039;s left.&amp;quot;&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Enduring Malice reduces that 4 by 1 per point.&amp;quot;&lt;br /&gt;
*Genesis yips, &amp;quot;Customized Consumables now use the proper cooldowns when used.&amp;quot;&lt;br /&gt;
*AI for all minions, whether they be children, Roo pets, crafted drones, or dedication powers, now may have their AI set.  Each minion gets half the AI slots you do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The wiki should load a little faster now.&lt;br /&gt;
*[[Rest]] now clears debuffs, along with giving energy and lowering your defenses.&lt;br /&gt;
*Recipe modifiers that add statuses, like [[Fast]], had their crafting skill modifiers reduced or removed.&lt;br /&gt;
*Large bug fixed in crafting skill requirements.  It&#039;s now harder, apparently.&lt;br /&gt;
*[[Kitsune (dedication)]] traded sharp claws for the ability to make illusions.&lt;br /&gt;
*[[Female Husky]] gained [[Scratch]].  Female Husky, I choose you!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New string parsing, [if size of [player] = 3] Works with &amp;gt; &amp;lt; = !=&amp;quot;&lt;br /&gt;
*Pets can have their AI set.  While equipped, visit the [http://flexiblesurvival.com/index?ai] AI page and scroll to the bottom.  Only works for pets that are equipped, mind you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Feesh upgraded. Tremble in terror, you are finished!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*[[Male Preferred|Male]] and [[Female Preferred]] now make you slide toward a perfect heterosexual match for a mutant who mutates you.  That means a [[Walking Vagina]] could make you collect twelve penises to match.&lt;br /&gt;
*Minions and [[Mastermind]] combat skill significantly changed.&lt;br /&gt;
**Levels in Mastermind no longer boost the rank of summoned minions. The level stated on the power is now what they are summoned as; all minions have had their ranks adjusted accordingly.&lt;br /&gt;
**The bonus from reflected buffs is now +20/40/60%, double its previous values.&lt;br /&gt;
***You must have at least one rank of Mastermind for buffs to reflect at all.&lt;br /&gt;
**Buffs no longer get spread out amongst all minions; each minion gets the full buff.&lt;br /&gt;
**Reflected buffs now stack with unreflected versions. This means they can get more than twice the effect of a well-used Banner, for instance.&lt;br /&gt;
*Kangaroo pets summoned by anyone who is not either an active Kangaroo or a lapsed Kangaroo with the Fake Pouch will not be able to use upgrades in their powers.&lt;br /&gt;
**Kangaroo pet powers are capped at one upgrade per power, regardless of the number shown when examined.&lt;br /&gt;
*The instance maker is ready to go! Head [http://flexiblesurvival.com/index?instancemaker here] to give it a try!&lt;br /&gt;
*Namidian and Kitsune pets have been massively overhauled to be more awesome!&lt;br /&gt;
*Reward tokens now show up on the web interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Magatama]] now available in the Elite Shop.  25 mako, offer it at the Kitsune shrine for the ability to summon a smaller version of the forest wisp when not actively dedicated.  Also, deposit credits for random blessings.&lt;br /&gt;
*Converting salvage down is now less wasteful.  Uncommon yields 95/100, rare yields 22/25, and Elite yields 9/10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Damage-over-time effects should now benefit from the 40% cap on resistances.&lt;br /&gt;
*Modifiers that increase damage, like [[Extra Lethal]], now increase secondary damage, like on [[Rocket Launcher]].&lt;br /&gt;
*Percentage-based modifiers, like [[Cool]], now calculated after numerical ones, like [[Fast]].  Previously it was alphabetical.&lt;br /&gt;
*Bugfixes for web battling:&lt;br /&gt;
**Web battles will inform you if your inventory is full when you receive an item such as an infection vial.&lt;br /&gt;
**Monsters in web battles no longer linger after the fight is over.  For example, friendly NPCs won&#039;t invade other battles.&lt;br /&gt;
**Web battles should use your buffs before entry more reliably.&lt;br /&gt;
*Racing minigame is expanding!&lt;br /&gt;
**[[Racer Examination]] allows you to peek at a racer to see what species it will grow into.&lt;br /&gt;
**[[Racer Metabolism Spiker]] allows a second try after a failed feeding.&lt;br /&gt;
**[[Animal Husband]] merit makes every feeding successful.&lt;br /&gt;
**[[Racer Cap]] gives some defense but more importantly raises your racer&#039;s obedience.&lt;br /&gt;
*[[Salvage Booster]]&#039;s chance of generating rares increased.  Nuku softly churrls, &amp;quot;Your chances are / 10 instead of / 100.  So 120% becomes 12%.&amp;quot; &lt;br /&gt;
*HPBuffer effects, like [[Protein Shield]], now protect you from damage collected via Cover.&lt;br /&gt;
*[[Tanuki]]&#039;s dedication form picked up [[Protein Armor]] and [[Clever Paws]].&lt;br /&gt;
*Rank limitations on charming pets removed. You still can&#039;t tame the Ragnarok Beast, but you can tame, for example, a Golden Tousky.&lt;br /&gt;
**However, the charmed monster will not have dedication powers on it.&lt;br /&gt;
**Power upgrades now capped at one per power.&lt;br /&gt;
*Reward tokens for web salvage missions toned down, just a hair. 30+ tokens for one mission was a bit much. Sorry!&lt;br /&gt;
*There is now an option in &#039;editplayer&#039; to specify that you have a screen reader. For those of you who are blind, or wish to be blind, this makes the overworld map simply be displayed as a list of exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Race!  You can now breed and race mutants for fun and profit.  Start with &#039;help racers&#039;.&lt;br /&gt;
*Assistants in web battles now less likely to sneak away and leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*There was a bug that made fishing way harder. It&#039;s been squashed.&lt;br /&gt;
*You can now gift the Survival Pack to other people! Details at http://flexiblesurvival.com/buymako&lt;br /&gt;
*[[Scathing Diatribe]] is actually a useful power now! It&#039;s all... taunty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*+pregtime is now a lot more readable.&lt;br /&gt;
*Some zones are now marked as &amp;quot;High Danger&amp;quot;. This causes you to *always* pull in backup when in web combat, and allows +1 people to show up. This does stack with any perks that bump up your maximum assistants.&lt;br /&gt;
*The Survivalist camp now opens its doors to everyone, in the name of better commerce!&lt;br /&gt;
**You can still do the questline if you want. Good idea, if you want to experience their unique take on the apocalypse.&lt;br /&gt;
**They&#039;ve also started selling the [[Duct Tape Backpack]]! 20 more slots in your inventory, stacks with other bags, drains 1000 freecred a day.&lt;br /&gt;
*The final wave (for now) of recipes for the mini-factions has been released!&lt;br /&gt;
**Survivalists can now construct [[Rocket Launcher|Rocket Launchairs]]!&lt;br /&gt;
**Mall Rats unlocked the secrets of the [[Automated Response Kit]]!&lt;br /&gt;
**Not that they need them, but the Skunks will teach you how to make [[Muscular Enhancers]]!&lt;br /&gt;
*Now that things have stabilized, you can read up on all three factions at [[:Category:Crafting Alliances]]&lt;br /&gt;
*King&#039;s Stable has been located near the Farm, bringing back old favorites [[Centaur Mare]] and [[Centaur Stallion]], along with introducing [[Friesian Stallion]] to the grid!&lt;br /&gt;
**Oh, and there&#039;s a boss fight. He&#039;s got some new toys for you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Children and other pets should no longer be crushed to 14% health out of combat randomly.&lt;br /&gt;
*Roo pets change: Damaged softly churrs, &amp;quot;Very slight nerf to roo pets. In future, no single stat bonus on them will be able to go over 2x any upgrade for them. So no more, for instance, a priapan orca with +30 damage mag.&amp;quot;  Damaged softly churrs, &amp;quot;In that example, it would cap at +22&amp;quot;&lt;br /&gt;
*More mods for the ever-growing war between factions!&lt;br /&gt;
**Skunks got more [[Potent]].&lt;br /&gt;
**Rats have begun dabbling in [[Temporal]] distortion.&lt;br /&gt;
**The Survivalists are, for the first time ever, properly [[Directed]].&lt;br /&gt;
*Looking forward to beating up Surviving Human Jerks?  Donate to the newest mako pool!&lt;br /&gt;
*Now that it works, we can announce salvage missions! In the web interface, look on the right hand side. Kill stuff, win valuable tokens!&lt;br /&gt;
*Equipment sets have been created. Type &#039;eqset/help&#039; to learn how to set up your own gear.&lt;br /&gt;
*Repeat attacks now do 60% damage on each tick, up from 50%.&lt;br /&gt;
*General Hospital is now a level 44-55 zone.&lt;br /&gt;
*Mako pools now vanish from +poollist after completion. The list no longer goes ever on and on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Recipe Modifiers with active and passive statuses will allow both halves to be applied to a subject.  For example, a [[Fast]] [[Banner]] and a fast [[Module]] would work together.&lt;br /&gt;
*Call HQ button on the web interface allows scavenging missions much like those Robert distributes in direct control.&lt;br /&gt;
*The mini factions has once again added to their unique recipes. [[PickMeUps]], [[Throwing Knives]], and [[Smoke Bomb]], were added to The Rats, The Skunks and The Survivalists, respectively.&lt;br /&gt;
*New commands: voteidle and notidle.  Allows you to attempt to push someone into IDL status if they are clogging up a combat or AFK when a judge will reward active RP.&lt;br /&gt;
*You no longer need to upgrade child/egg objects~! Battle XP is all they need.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Each of the three mini-factions have slightly expanded their inventory, adding 1 new recipe each!&lt;br /&gt;
**The Rats have added [[Cool]]!&lt;br /&gt;
**The Survivalists have added [[Amplifying]] to their shelves.&lt;br /&gt;
**The Skunks now sell [[Protective]].&lt;br /&gt;
*[[Hooked]] deals its stated damage now, instead of three times as much.&lt;br /&gt;
*[[Zealously Conserved]] only reduces skill required by 5, but no longer counts as a mod in terms of skill inflation.&lt;br /&gt;
*Pregnancy progresses slowly while you are offline.  If it reaches zero, you will give birth when you next log in.&lt;br /&gt;
*[[Slurp]] power added to [[Female Husky]].&lt;br /&gt;
*Bug fixed that was causing people to be spontaneously pregnant with no baby.&lt;br /&gt;
*Repeats got some tweaks, with [[Forced Milking]], [[Jelly Whip]], [[Prism Storm]], and [[Quad Punch]] all uptuned a little. &lt;br /&gt;
*Repeatattacks now apply statuses only on the first hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Size King]] merit, bundling all the break-size-cap merits into one, now exists!&lt;br /&gt;
*[[Ultimate Fishing Rod]], which is so famous people give you a stipend for holding it, coded but not yet placed.&lt;br /&gt;
*A bug was fixed that made Hard Boss- and Final Boss-rank monsters much easier.  They were then made to hit harder and apply statuses harder.  Please report on this ongoing fix.&lt;br /&gt;
*Two new merits for the new child system: [[Matron]] and [[Instructor]].&lt;br /&gt;
*Skunk faction shop now available, making all three mutually exclusive recipe shops in-game.  Contains [[Liquid Bandage]] and [[Attention Deficit Remedy]].&lt;br /&gt;
*Six Fingers Inn will now rent their private rooms for 1000 credits a day, down from 10k.&lt;br /&gt;
*String parsing updated: [if (item) possessed by (person name) = (number)] and [if (item) equipped by (person name) = (number)] now work! You can also use &amp;lt;, &amp;gt;, and !=, if you feel like it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Top Tier Crafts]] merit added.&lt;br /&gt;
*When gaining salvage, a message is now sent to the receiver, even if they&#039;re in a different room.&lt;br /&gt;
*You can now &#039;list forms&#039; to see what forms you have unlocked, even if you&#039;re not an adept.&lt;br /&gt;
*[[Basic Spread]] now applies spread rating to items.&lt;br /&gt;
*New store!  Mall Rats offer some no-trade recipes that will be mutually exclusive with the upcoming Skunk and Survivalist shops.&lt;br /&gt;
*The mall rats have started their own mini-faction, granting access to a unique store with a couple of unique recipes. There will be two other factions (Skunks and Survivalists), and all three will be mutually exclusive; each character can only join ONE of the three. Caution is advised until the other two are put in.&lt;br /&gt;
*Survivalists mini-faction added, and we&#039;ve discovered what the two released factions offer for schematics so far.&lt;br /&gt;
**The Rats come with [[Superconducting Magnet]] and [[Cybernetic Reflex Booster]]&lt;br /&gt;
**The Survivalists offer [[Portable Dialysis]] and [[Uniform]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Prometheans no longer elitist jerks: Anyone can go through their gates to visit.  Overworld point now goes to the center of New Dawn.&lt;br /&gt;
*[[Mutant Companion]] recipe coded, sold at New Dawn&#039;s Crossroads.  Powers and roles reported as follows:&lt;br /&gt;
**&amp;quot;Nuku softly churrls, &amp;quot;Back row 2, Bewitched 2, Cure 3, Small Claws 4, Purr, Snap kick 1, and furry hide 1.&amp;quot;&amp;quot;&lt;br /&gt;
*[[Shield Drone]] recipe coded, to be added to a future web mission.&lt;br /&gt;
**Nuku softly churrls, &amp;quot;Front Row:3, Endurance:1, Taunting Strikes:3, Juggernaut:4 (DamageResistMag:1.0, Energy:-0.3), Abrasive Hide:1, Solid Frame:1, Stonewall:2 (PhysicalDamageResistDuration:2), Guarding Stance:3 (CoverChance:50), Strike:1&amp;quot;&lt;br /&gt;
*Trashing items via web interface now gives as much freecred as you would get in direct control.&lt;br /&gt;
*As part of the ongoing child changes, they (and other minions) no longer lose levels when you have more than one summoned.&lt;br /&gt;
*+census can now use the &#039;form&#039; command to check for mastered forms.&lt;br /&gt;
*Children and pets that use NotUser powers (like [[Evening Song]], or [[Delicious Treat]]) can now use them on their parents!&lt;br /&gt;
**The magnitude is reduced by 25%, however, when used on you. Full power on other people, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*DamageReturn now has soft caps at 50% and 75%, and a hard cap at 100%.&lt;br /&gt;
**Presuming this works like other mechanics, after 50% each point is worth half, halved again after 75%. You&#039;d need 200 DamageReturn to return 100% of damage dealt, which would be the hard cap.&lt;br /&gt;
*Your &#039;total&#039; badges (Total Skunk Girl, Total Blue Gryphon, Total Whatever) have vanished! This is not a drill. They&#039;re still there, just not clogging your badge list. This post will be updated once there&#039;s a good way to view them again. &lt;br /&gt;
**Please do not panic.&lt;br /&gt;
***No, really. Quit that.&lt;br /&gt;
****Sit down and be calm. Please. Don&#039;t make us get the hose.&lt;br /&gt;
*Children are changing.  This is an ongoing process.&lt;br /&gt;
**You can @force your children to do commands starting in :, ; and &amp;quot;.  This means they can act during RP.&lt;br /&gt;
**You may have ONE child or kangaroo pet out. Only one.&lt;br /&gt;
**Having out a child reduces your base action (that is, how much ATB you get per tick) by 30%&lt;br /&gt;
***Having [[Born Leader]] cuts this penalty by half, to a 15% penalty.&lt;br /&gt;
***Having [[Backseat Driver]] cuts this penalty by a third, to a 20% penalty.&lt;br /&gt;
****Having both means you&#039;re only suffering a 10% ATB penalty.&lt;br /&gt;
**New Kangaroo pets must be equipped like normal children. Old ones can be converted, but will function as they have for now.&lt;br /&gt;
**Children can now be trained! Type &#039;train&#039; in front of Sandra in Zephyr&#039;s basement.&lt;br /&gt;
***Fresh outta the womb, children have 1 power: strike. They must use slots for anything else.&lt;br /&gt;
***New children only have 1 slot, but as they gain battle XP in combat they will work up to a maximum of 8 at &amp;lt;del&amp;gt;2757.68881863023&amp;lt;/del&amp;gt; 2758 XP.&lt;br /&gt;
****After combat, all children equipped (not just the active one) gain battle xp, spread out among themselves. This does NOT suck xp away from the player - testing has shown an equipped child gains the same amount (100%) of the XP the player does.&lt;br /&gt;
****Resetting their training sets them back to square one; be careful!&lt;br /&gt;
***Slots can be used either to master a power they have in their mutations, upgrade one of those powers (one upgrade per power), master a role, just like a player would have, or raise the cap on the distills they can use (with no levels spent in distills, they can only use level 1s; one level lets you use 2, then another for 3, then one more for 4).&lt;br /&gt;
****If they have a stronger distill, it acts at the strength they are trained for.&lt;br /&gt;
****Kangaroo pets can only have 3 roles, but children can use all 8 slots for roles, if you so desire.&lt;br /&gt;
*****Please don&#039;t give a child 8 roles.&lt;br /&gt;
**Now you can panic.&lt;br /&gt;
*Mako pool success stories:&lt;br /&gt;
**Tanuki can now buy a cock count leaf at the usual place.&lt;br /&gt;
**Quarterback role created! Reactive, Mastermind, Fast Loading.&lt;br /&gt;
*[[Liquid Bandage]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Web interface tweaks:&lt;br /&gt;
**The web shop interface will now let you know if you do or do not have an AI program.&lt;br /&gt;
**The web crafting interface should now be much smarter about loadout and upkeep.&lt;br /&gt;
**You cannot challenge people more than one level below you in PvP. You can challenge your betters all you want, though.&lt;br /&gt;
*Completing web missions from the MUD should stop spitting out a bunch of HTML, and you&#039;ll get the proper command to continue.&lt;br /&gt;
*There are occasional reminders about commending an infection when shifting. By the way, COMMEND MORE CREATURES.&lt;br /&gt;
*The Medicine professional skill now grants +10/20/30% more healing when out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Liberated children now do +5% damage and status magnitudes on powers they have locked. It&#039;s like they were born to use these attacks!&lt;br /&gt;
*[[Targeting]] mod coded.&lt;br /&gt;
*[[Siphon]] and [[Soldering Iron]] added to token stores. Robert now stocks all five salvage-boosting schematics!&lt;br /&gt;
*You can now vote for polls through the web interface over [[http://flexiblesurvival.com/index?polling here]]!&lt;br /&gt;
*[[Portable Dialysis]], [[Superconducting Magnet]] and [[Attention Deficit Remedy]] coded.&lt;br /&gt;
*[[Nanite Adaption Assimilator]] for sale with the mall rats. Allows non-liberated mutants to &#039;fix&#039; a nativized part&#039;s power to themselves, gaining that same +5% bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The [[Abundant Supply]] power has been added to [[Rabid Squirrel]]s, bringing it to the grid!&lt;br /&gt;
*[[Nanite Sexual Stabilizer]] and [[Nanite Gender Assigner]] added to elite stores.&lt;br /&gt;
*[[Chemical Extractor]] , [[Overclocker]], [[Metal Detector]] and [[Cybernetic Reflex Booster]] recipes coded&lt;br /&gt;
**Chemical Extractor and [[Cooler]] both uptuned to make them far better for their own salvage, but provide a small penalty to other types.&lt;br /&gt;
**Cooler, Metal Detector, and Chemical Extractor are all on grid, in the token shops.&lt;br /&gt;
*[[Flexible]], [[Jagged]], and [[Invisible]] mods coded.&lt;br /&gt;
*Flexible, Hooked, and Overclocker added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Staff characters can travel without restraint of river or water on the overworld map.&lt;br /&gt;
*You can no longer taunt friendly targets. Phew!&lt;br /&gt;
*notuser abilities ([[Tears of Life]], [[Delicious Treat]], etc) are now smarter about not firing when there are no valid targets.&lt;br /&gt;
*Rooms you have set as your respawn point now say so, instead of asking you to bond there.&lt;br /&gt;
*Training no longer shows crafting options until at least level 15.&lt;br /&gt;
*[[Energy Snack]]s have been massively buffed.  Also cost more to make.&lt;br /&gt;
**Harder to use in combat, too; longer charge and now has an 8-round cooldown.&lt;br /&gt;
*A mako pool for the [[Olfactory Sensor]] was created, then finished like an hour later. Hooray!&lt;br /&gt;
**[[Nanite Gender Assigner]] and [[Sexual Stabilizer]] followed less than an hour after that!&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=10157</id>
		<title>Namidian (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=10157"/>
		<updated>2012-02-20T05:28:10Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Adrenaline Boost]], [[Defiance]]&lt;br /&gt;
|torso=&lt;br /&gt;
|arms=[[Solar Ray]]&lt;br /&gt;
|legs=&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Vitality]]&lt;br /&gt;
|groin=&lt;br /&gt;
|location1=Aassahke Encampment: Namidian Shrine&lt;br /&gt;
|level1=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Namidian, the word to describe a new growing sect of the People&#039;s warriors, inspired by the Great Trickster himself, using powers found within and tapping into their animal totem spirit.  Each must make a great journey to find themselves before they are able to wield the spear of the People, and the healing light of the Star Dancer.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* [[Totemic Spear]]&lt;br /&gt;
* [[Light of the Guardian]]&lt;br /&gt;
* Spirit guide: Your choices in the vision quest determine your animal totem, which will faithfully remain by your side even if you change dedications.&lt;br /&gt;
**Totemic Bear: [[Bear Hug]], [[Gouging Claws]], [[Guarding Stance]], [[Juggernaut]], [[Slurp]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]].  Combat skills are [[Durability]] 2, [[Health]] 3, [[Rage]] 2, and [[Warded]] 2.&lt;br /&gt;
**Totemic Hawk: PREVIOUSLY [[Morning Song]], [[Evening Song]], [[Feathery Hide]], [[Gouging Claws]], [[Infuse Blood]], [[Peck]], [[Sonic Screech]]. Also has [[Support]] 2.&lt;br /&gt;
**Totemic Snake: PREVIOUSLY [[Cold Blooded]], [[Enervating Poison]], [[Lunge]], [[Paralytic Venom]], [[Poison Bite]], [[Scaled Hide]], [[Vitality]]. Also has [[Tactician]] 2.&lt;br /&gt;
**Totemic Deer: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Combat Skills are [[Lingering Kindness]] 3, [[Healing]] 2, [[Avoidance]] 1, [[Warded]] 1.&lt;br /&gt;
**Totemic Wolf: PREVIOUSLY [[Bleeding Bite]], [[Furry Hide]], [[Adrenaline Boost]], [[Sharp Bite]], [[Sharpening]], [[Pack Loyalty]], [[Howl]]. Also has [[Penetration]] 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the dedication form is a template form, and is applied on top of your existing form rather than replacing it. It consists only of the three parts shown.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Seek out the Aassahke to the east of Fairhaven.&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Chiller&amp;diff=9015</id>
		<title>Chiller</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Chiller&amp;diff=9015"/>
		<updated>2012-01-11T09:31:50Z</updated>

		<summary type="html">&lt;p&gt;Venator: Creating page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Drain Vitae]]&lt;br /&gt;
|torso=[[Prism Storm]]&lt;br /&gt;
|arms=[[Superior Fist]]&lt;br /&gt;
|legs=[[Erotic Dance]]&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Icy Hide]], [[Metal Hide]]&lt;br /&gt;
|groin=&lt;br /&gt;
|location1=Junkyard Mountain Sector A&lt;br /&gt;
|level1=13-18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Currently unavailable, but could be fought via web combat for a time.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=9014</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=9014"/>
		<updated>2012-01-11T02:18:31Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */ Cleanup, a few corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*AI now smarter: if you don&#039;t have enough energy to use a power, it will not attempt to.&lt;br /&gt;
*Damage modifying distillations applied to items with DoT effects now boost the DoT as well.&lt;br /&gt;
*[[Controlled Burst]] 3&#039;s effect was apparently never coded and nobody noticed. This has now been rectified.&lt;br /&gt;
*Monsters with combat skills should get appropriate powers granted and used automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Continued improvements in the new combat skills.  [[Vampiric]] drains even more health if a monster is defeated by your DOT effect.&lt;br /&gt;
*Equipment upkeep is now rounded down to the next whole number, but [[Readiness]] is now applied to your upkeep as a whole rather than individually to each item.&lt;br /&gt;
**Check your equipment, your upkeep total has probably gone up!&lt;br /&gt;
*Self-damaging powers bypass cover, HPBuffer and vampiric effects.  If you&#039;re bleeding yourself, no one can stop you.  Your damagereturn won&#039;t trigger on it either, so at least you won&#039;t light yourself on fire.&lt;br /&gt;
*[[Warded]] protects you from DOT effects now.&lt;br /&gt;
*Roles for EVERYONE!  Now you can fight Skunk Girl Cheerleaders, Math Teacher Determinators, and Behemoth Ninjas.&lt;br /&gt;
**Monsters created with Mastermind gain a pet power.&lt;br /&gt;
**Monsters created with Healing get a heal.&lt;br /&gt;
**Monsters set with pre-existing combat skills won&#039;t get any roles.  Mantis with Flurry 3, for example.&lt;br /&gt;
*[[Modular]] added to [[Survivalist (dedication)|Survivalist]] shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
*Inputting a command while on auto combat will no longer get overridden by your AI settings.&lt;br /&gt;
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], [[Santa Little Helper]], or [[Spin the Dreidel]] until possibly next year!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=9012</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=9012"/>
		<updated>2012-01-10T16:54:44Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*AI now smarter: if you don&#039;t have enough energy to use a power, it will not attempt to.&lt;br /&gt;
*Damage modifying distillations applied to items with DoT effects now boost the DoT as well.&lt;br /&gt;
*[[Controlled Burst]] 3&#039;s effect was apparently never coded and nobody noticed. This has now been rectified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Continued improvements in the new combat skills.  [[Vampiric]] drains even more health if a monster is defeated by your DOT effect.&lt;br /&gt;
*&amp;lt;s&amp;gt;Equipment upkeep now rounds to two decimal places, instead of down to the next whole number.&amp;lt;/s&amp;gt; Check your gear, you might need to remove something.&lt;br /&gt;
**&amp;lt;s&amp;gt;This has the effect of making [[Readiness]] much less effective at reducing upkeep.&amp;lt;/s&amp;gt;&lt;br /&gt;
**Upkeep is once again rounded down to the next whole number, but [[Readiness]] is now applied to your upkeep as a whole rather than individually to each item.&lt;br /&gt;
*Self-damaging powers bypass cover, HPBuffer and vampiric effects.  If you&#039;re bleeding yourself, no one can stop you.  Your damagereturn won&#039;t trigger on it either, so at least you won&#039;t light yourself on fire.&lt;br /&gt;
*[[Warded]] protects you from DOT effects now.&lt;br /&gt;
*Roles for EVERYONE!  Now you can fight Skunk Girl Cheerleaders, Math Teacher Determinators, and Behemoth Ninjas.&lt;br /&gt;
**Monsters created with Mastermind gain a pet power.&lt;br /&gt;
***This currently does not appear to be working.&lt;br /&gt;
**Monsters created with Healing get a heal.&lt;br /&gt;
**Monsters set with pre-existing combat skills won&#039;t get any roles.  Mantis with Flurry 3, for example.&lt;br /&gt;
*[[Modular]] added to [[Survivalist (dedication)|Survivalist]] shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
*Inputting a command while on auto combat will no longer get overridden by your AI settings.&lt;br /&gt;
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], or [[Santa Little Helper]] until possibly next year!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Inflatable_Turtle_Raft&amp;diff=9010</id>
		<title>Inflatable Turtle Raft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Inflatable_Turtle_Raft&amp;diff=9010"/>
		<updated>2012-01-10T15:25:41Z</updated>

		<summary type="html">&lt;p&gt;Venator: Powers have been shuffled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Headbutt]]&lt;br /&gt;
|torso=[[Thick Shell]], [[Water Adaptation]]&lt;br /&gt;
|arms=&lt;br /&gt;
|legs=&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Rubbery Hide]], [[Conductive]]&lt;br /&gt;
|groin=[[Blowhard]]&lt;br /&gt;
|location1=Ocean Surface&lt;br /&gt;
|level1=10-15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Some monsters are terrifying and powerful, dominant over all they lay eyes on.  Others are friendly and cuddling, if a bit stifling and demanding.  Some few are just plain funny - like this one.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=9007</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=9007"/>
		<updated>2012-01-10T05:28:00Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Continued improvements in the new combat skills.  [[Vampiric]] drains even more health if a monster is defeated by your DOT effect.&lt;br /&gt;
*&amp;lt;s&amp;gt;Equipment upkeep now rounds to two decimal places, instead of down to the next whole number.&amp;lt;/s&amp;gt; Check your gear, you might need to remove something.&lt;br /&gt;
**&amp;lt;s&amp;gt;This has the effect of making [[Readiness]] much less effective at reducing upkeep.&amp;lt;/s&amp;gt;&lt;br /&gt;
**Upkeep is once again rounded down to the next whole number, but [[Readiness]] is now applied to your upkeep as a whole rather than individually to each item.&lt;br /&gt;
*Self-damaging powers bypass cover, HPBuffer and vampiric effects.  If you&#039;re bleeding yourself, no one can stop you.  Your damagereturn won&#039;t trigger on it either, so at least you won&#039;t light yourself on fire.&lt;br /&gt;
*[[Warded]] protects you from DOT effects now.&lt;br /&gt;
*Roles for EVERYONE!  Now you can fight Skunk Girl Cheerleaders, Math Teacher Determinators, and Behemoth Ninjas.&lt;br /&gt;
**Monsters created with Mastermind gain a pet power.&lt;br /&gt;
**Monsters created with Healing get a heal.&lt;br /&gt;
**Monsters set with pre-existing combat skills won&#039;t get any roles.  Mantis with Flurry 3, for example.&lt;br /&gt;
*[[Modular]] added to [[Survivalist (dedication)|Survivalist]] shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
*Inputting a command while on auto combat will no longer get overridden by your AI settings.&lt;br /&gt;
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], or [[Santa Little Helper]] until possibly next year!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8989</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8989"/>
		<updated>2012-01-10T00:04:15Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Continued improvements in the new combat skills.  [[Vampiric]] drains even more health if a monster is defeated by your DOT effect.&lt;br /&gt;
*Equipment upkeep now rounds to two decimal places, instead of down to the next whole number. Check your gear, you might need to remove something.&lt;br /&gt;
**This has the effect of making [[Readiness]] much less effective at reducing upkeep.&lt;br /&gt;
*Self-damaging powers bypass cover, HPBuffer and vampiric effects.  If you&#039;re bleeding yourself, no one can stop you.  Your damagereturn won&#039;t trigger on it either, so at least you won&#039;t light yourself on fire.&lt;br /&gt;
*[[Warded]] protects you from DOT effects now.&lt;br /&gt;
*Roles for EVERYONE!  Now you can fight Skunk Girl Cheerleaders, Math Teacher Determinators, and Behemoth Ninjas.&lt;br /&gt;
**Monsters created with Mastermind gain a pet power.&lt;br /&gt;
**Monsters created with Healing get a heal.&lt;br /&gt;
**Monsters set with pre-existing combat skills won&#039;t get any roles.  Mantis with Flurry 3, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
*Inputting a command while on auto combat will no longer get overridden by your AI settings.&lt;br /&gt;
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], or [[Santa Little Helper]] until possibly next year!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8986</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8986"/>
		<updated>2012-01-09T21:51:18Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Continued improvements in the new combat skills.  [[Vampiric]] drains even more health if a monster is defeated by your DOT effect.&lt;br /&gt;
*[[Readiness]] rounds upkeep to the first decimal place.  Check your gear, you might need to remove something.&lt;br /&gt;
**This doesn&#039;t seem to actually be the case just yet.&lt;br /&gt;
*Self-damaging powers bypass cover, HPBuffer and vampiric effects.  If you&#039;re bleeding yourself, no one can stop you.  Your damagereturn won&#039;t trigger on it either, so at least you won&#039;t light yourself on fire.&lt;br /&gt;
*[[Warded]] protects you from DOT effects now.&lt;br /&gt;
*Roles for EVERYONE!  Now you can fight Skunk Girl Cheerleaders, Math Teacher Determinators, and Behemoth Ninjas.&lt;br /&gt;
**Monsters created with Mastermind gain a pet power.&lt;br /&gt;
**Monsters created with Healing get a heal.&lt;br /&gt;
**Monsters set with pre-existing combat skills won&#039;t get any roles.  Mantis with Flurry 3, for example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
*Inputting a command while on auto combat will no longer get overridden by your AI settings.&lt;br /&gt;
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], or [[Santa Little Helper]] until possibly next year!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=8985</id>
		<title>Namidian (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=8985"/>
		<updated>2012-01-09T21:48:37Z</updated>

		<summary type="html">&lt;p&gt;Venator: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Adrenaline Boost]], [[Defiance]]&lt;br /&gt;
|torso=&lt;br /&gt;
|arms=[[Solar Ray]]&lt;br /&gt;
|legs=&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Vitality]]&lt;br /&gt;
|groin=&lt;br /&gt;
|location1=Aassahke Encampment: Namidian Shrine&lt;br /&gt;
|level1=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Namidian, the word to describe a new growing sect of the People&#039;s warriors, inspired by the Great Trickster himself, using powers found within and tapping into their animal totem spirit.  Each must make a great journey to find themselves before they are able to wield the spear of the People, and the healing light of the Star Dancer.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* [[Totemic Spear]]&lt;br /&gt;
* [[Light of the Guardian]]&lt;br /&gt;
* Spirit guide: Your choices in the vision quest determine your animal totem, which will faithfully remain by your side even if you change dedications.&lt;br /&gt;
**Totemic Bear: [[Bear Hug]], [[Gouging Claws]], [[Juggernaut]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]].  Combat skills include [[Durability]] 2 and [[Health]] 1.&lt;br /&gt;
**Totemic Hawk: [[Morning Song]], [[Evening Song]], [[Feathery Hide]], [[Gouging Claws]], [[Infuse Blood]], [[Peck]], [[Sonic Screech]]. Also has [[Support]] 2.&lt;br /&gt;
**Totemic Snake: [[Cold Blooded]], [[Enervating Poison]], [[Lunge]], [[Paralytic Venom]], [[Poison Bite]], [[Scaled Hide]], [[Vitality]]. Also has [[Tactician]] 2.&lt;br /&gt;
**Totemic Deer: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Also has [[Lingering Kindness]] 2.&lt;br /&gt;
**Totemic Wolf: [[Bleeding Bite]], [[Furry Hide]], [[Adrenaline Boost]], [[Sharp Bite]], [[Sharpening]], [[Pack Loyalty]], [[Howl]]. Also has [[Penetration]] 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the dedication form is a template form, and is applied on top of your existing form rather than replacing it. It consists only of the three parts shown.&lt;br /&gt;
==Location==&lt;br /&gt;
Seek out the Aassahke to the east of Fairhaven.&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=8984</id>
		<title>Namidian (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Namidian_(dedication)&amp;diff=8984"/>
		<updated>2012-01-09T21:11:02Z</updated>

		<summary type="html">&lt;p&gt;Venator: Added spirit deer stats, removed (1) from everything.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Namidian                      ]  Type [             Supernatural]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Namidian, the word to describe a new growing sect of the People&#039;s      |&lt;br /&gt;
| warriors, inspired by the Great Trickster himself, using powers found  |&lt;br /&gt;
| within and tapping into their animal totem spirit.  Each must make a   |&lt;br /&gt;
| great journey to find themselves before they are able to wield the     |&lt;br /&gt;
| spear of the People, and the healing light of the Star Dancer.         |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Additional Information  ]______________________|&lt;br /&gt;
| Cost    [60                                                          ] |&lt;br /&gt;
| Location[[Aassahke Encampment]: Namidian Shrine                      ] |&lt;br /&gt;
|______________________[      Granted Powers      ]______________________|&lt;br /&gt;
| [Trained Power] Light of the Guardian                                  |&lt;br /&gt;
| [Trained Power] Totemic Spear                                          |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still secret, but they do learn [[Light of the Guardian]], and [[Totemic Spear]], plus a summon ability that is seeeeecreeeeeet. Hold tight, it&#039;ll be here soon.&lt;br /&gt;
&lt;br /&gt;
Totemic Bear summon: [[Bear Hug]], [[Gouging Claws]], [[Juggernaut]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]].  Combat skills allegedly include Durability 2 and Health 1.&lt;br /&gt;
&lt;br /&gt;
Totemic Hawk summon: [[Morning Song]], [[Evening Song]], [[Feathery Hide]], [[Gouging Claws]], [[Infuse Blood]], [[Peck]], [[Sonic Screech]].  Combat skills unknown.&lt;br /&gt;
&lt;br /&gt;
Totemic Snake summon:&lt;br /&gt;
&lt;br /&gt;
Totemic Deer summon: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Also comes with [[Lingering Kindness]] 2.&lt;br /&gt;
&lt;br /&gt;
Totemic Wolf summon: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8977</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8977"/>
		<updated>2012-01-09T09:49:51Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
*Inputting a command while on auto combat will no longer get overridden by your AI settings.&lt;br /&gt;
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], or [[Santa Little Helper]] until possibly next year!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8972</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8972"/>
		<updated>2012-01-09T03:29:21Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.&lt;br /&gt;
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.&lt;br /&gt;
**A *lot* of [[Role]]s were added to make use of these new skills.&lt;br /&gt;
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.&lt;br /&gt;
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.&lt;br /&gt;
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8946</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8946"/>
		<updated>2012-01-08T14:59:08Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8945</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8945"/>
		<updated>2012-01-08T14:21:32Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Subscribers now get access to all roles, as though every role has been learned.&lt;br /&gt;
*Web shop interface now displays whether or not you have the total badge for an infection vial.&lt;br /&gt;
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
*[[Totemic Spear]] tweaked to account for spread stat mod.&lt;br /&gt;
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.&lt;br /&gt;
*[[Field of Dread]] Mutant power added.&lt;br /&gt;
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!&lt;br /&gt;
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Venator-Sevens.jpg&amp;diff=8941</id>
		<title>File:Venator-Sevens.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Venator-Sevens.jpg&amp;diff=8941"/>
		<updated>2012-01-08T07:46:15Z</updated>

		<summary type="html">&lt;p&gt;Venator: Yes, this is pointless and pure chance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes, this is pointless and pure chance.&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8620</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8620"/>
		<updated>2012-01-07T17:50:05Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */ Fixing typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Health bars should now auto-detect how wide your client window is.  To reject change, type &#039;healthwidth 30&#039;.&lt;br /&gt;
*Spread powers have a minimum spread of &amp;lt;del&amp;gt;1.5&amp;lt;/del&amp;gt; 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.&lt;br /&gt;
*[[Delaying]] distillation coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8228</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8228"/>
		<updated>2012-01-07T05:04:03Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
*The ability to use the Auction channel to host auctions has been fixed.&lt;br /&gt;
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits&lt;br /&gt;
*[[Uncanny Salvager]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.&lt;br /&gt;
**The obsolete Custom Work perk removed, as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8224</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8224"/>
		<updated>2012-01-07T00:27:07Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
*Salvage purchases have been moved from the auction channel to the market channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8223</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8223"/>
		<updated>2012-01-06T22:44:07Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8222</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8222"/>
		<updated>2012-01-06T22:19:41Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
*+haz can now be targeted on any exit of a room, to look before you leap!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp. This editor has no idea where it&#039;s physically located, but it&#039;s accessible via the web shop interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8221</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8221"/>
		<updated>2012-01-06T22:13:30Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!&lt;br /&gt;
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
**[skin of target]&lt;br /&gt;
**[breast size of target]&lt;br /&gt;
*You will no longer accidentally cover for more damage that is being done.&lt;br /&gt;
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!&lt;br /&gt;
*Stacked damage introduced! For sake of example, &amp;quot;stacked5energydamage&amp;quot; with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.&lt;br /&gt;
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.&lt;br /&gt;
*TiredFriend status reports the ally with the least energy (even if it&#039;s yourself).&lt;br /&gt;
*Due to an error, &#039;&#039;&#039;your AI targeting preferences have been reset&#039;&#039;&#039;! Go back to the AI section of the web interface and re-fix those at earliest convenience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp. This editor has no idea where it&#039;s physically located, but it&#039;s accessible via the web shop interface.&lt;br /&gt;
**And if you&#039;ve missed any recipes, the web store now displays if you know them or not.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.&lt;br /&gt;
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.&lt;br /&gt;
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury&#039;s still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.&lt;br /&gt;
*[[Enveloping Pain]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
*[[Recursor]] added to the elite shops.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Missions&amp;diff=8220</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Missions&amp;diff=8220"/>
		<updated>2012-01-06T20:37:59Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Web Missions =&lt;br /&gt;
&lt;br /&gt;
* Web missions are accessed by clicking [http://flexiblesurvival.com/index?Mission missions] on the web interface.&lt;br /&gt;
* Missions are often location dependent. You can see how many are in any given location from the [http://flexiblesurvival.com/index?warp Travel] menu.&lt;br /&gt;
* Some also require you have done other missions, gained a particular level, and other restrictions.&lt;br /&gt;
** Missions you do not qualify for do not appear on either list.&lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
&lt;br /&gt;
* Completing web missions will net you XP, Freecreds, and, often, badges. Some missions even give out crafting recipes.&lt;br /&gt;
** Some missions also unlock more missions.&lt;br /&gt;
 &lt;br /&gt;
== Costs ==&lt;br /&gt;
&lt;br /&gt;
* The only cost, for most missions, is the expenditure of patrol points. &lt;br /&gt;
** It costs 7 patrol points whenever you attempt a mission related battle, win or lose.&lt;br /&gt;
&lt;br /&gt;
= Direct Control Missions =&lt;br /&gt;
Missions are quests that give Reward Tokens for use in the [[Reward Shop]]. They take place in instances, private areas that only the mission runner and their party can enter. A new mission can be obtained 18 hours after turning in your previous one.&lt;br /&gt;
*Note that all three faction mission givers are on the same cooldown timer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mission Givers  ====&lt;br /&gt;
&lt;br /&gt;
Robert - Up, East from the lobby of [[Zephyr|Zephyr, Inc]]. Typing &#039;list&#039; here will access the reward shop.&lt;br /&gt;
&lt;br /&gt;
Venice - Up, East from the lobby of [[RSX]]. There&#039;s a reward shop here as well. &lt;br /&gt;
&lt;br /&gt;
Nicole - Taskmaster Quarters, North, East from the South gate of [[Promethean Lands#Location|New Dawn]]. There&#039;s also a Reward Shop located here, though it lacks some of the options of the Zephyr one.&lt;br /&gt;
&lt;br /&gt;
Sandra - 1 Down from Zephyr lobby, not repeatable.&lt;br /&gt;
&lt;br /&gt;
==== Mission Commands  ====&lt;br /&gt;
&lt;br /&gt;
To see your current mission and its status, type &amp;lt;code&amp;gt;mission&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once you have found your mission area and would like to start the mission and enter the instance, type &amp;lt;code&amp;gt;mission start&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once inside the mission instance, you&#039;ll see a small ASCII map of the immediate surroundings. Your range of vision is dependent on your [[Survival]] skill. # signs indicate walls, while most other characters represent different passable terrain. Pink indicates the instance exit, red indicates hostile ferals, white indicates explored and safe, and gray indicates unexplored and safe.&lt;br /&gt;
&lt;br /&gt;
If you are defeated in an instance and respawn, or otherwise leave the instance, you can return without losing your progress. Simply repeat the step above and follow the prompts. Also, instance battles are unlike ordinary ones in that they can be fled at any time by simply moving away from the spot.&lt;br /&gt;
&lt;br /&gt;
==== Mission Rewards ====&lt;br /&gt;
&lt;br /&gt;
Upon clearing the instance by defeating 95% of the ferals inside, you and everyone helping you (provided they helped defeat over 50% of the ferals) will receive a chance at an [[:Category:Salvage|uncommon salvage]].&lt;br /&gt;
&lt;br /&gt;
When you return to the mission giver, you&#039;ll be rewarded with 5 reward tokens. Completing a Looted Strip Mall mission will get an additional 4 tokens.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8146</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8146"/>
		<updated>2012-01-04T14:08:42Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.&lt;br /&gt;
*[[Enduring Effect]] recipe modifier added to the Hidden Camp. This editor has no idea where it&#039;s physically located, but it&#039;s accessible via the web shop interface.&lt;br /&gt;
*All instances of negative HealResist have been renamed HealGain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.&lt;br /&gt;
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].&lt;br /&gt;
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=8124</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=8124"/>
		<updated>2012-01-03T18:45:17Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the number of targets hit by all powers by Magnitude. Very powerful, and generally not seen outside of bosses.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Currently does the same as Haste, and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude/2 damage of (x) element every 1/2th a round, minimum 2 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage, or damage over time.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=8123</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=8123"/>
		<updated>2012-01-03T18:36:05Z</updated>

		<summary type="html">&lt;p&gt;Venator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the number of targets hit by all powers by Magnitude. Very powerful, and generally not seen outside of bosses.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Currently does the same as Haste, and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude/2 damage of (x) element every 1/2th a round, minimum 2 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected. Opposes attacker&#039;s Accuracy roll. Deflection percentage can be 0%, 25%, 50%, or 75%, depending on the outcome of the three Accuracy versus Defense rolls.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off).&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage, or damage over time.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8117</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8117"/>
		<updated>2012-01-03T13:40:37Z</updated>

		<summary type="html">&lt;p&gt;Venator: Archiving December updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/December_2011&amp;diff=8116</id>
		<title>Multiplayer Updates/December 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates/December_2011&amp;diff=8116"/>
		<updated>2012-01-03T13:40:08Z</updated>

		<summary type="html">&lt;p&gt;Venator: Archiving December updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*Minor re-wording: &amp;quot;Hand-filling&amp;quot; sized breasts are now &amp;quot;large&amp;quot;! &lt;br /&gt;
*[Public] Somewhat, Damaged softly churrs, &amp;quot;Mary in the library has had her talk script updated (some of my first code I ever wrote) she now gives all low level people who have helped her friends not just a hp buffer but also a LONG duration health regen :D&amp;quot;&lt;br /&gt;
*Due to technical issues, pets no longer get the Mastermind bonus from their own self-buffs.&lt;br /&gt;
*Typing &#039;slots&#039; will give a summary as to what slots you&#039;re using, and help you find any overlap.&lt;br /&gt;
*Badges are now visible in your web profile.&lt;br /&gt;
*[[Endocrine Overdrive]] coded. It&#039;s another Special Adaption!&lt;br /&gt;
*[[Abundant Supply]] coded. It&#039;s another Offensive Adaption!&lt;br /&gt;
**[[Quadrupedal Stance]] coded, set as an Offensive Adaption, then set to not be in a slot.&lt;br /&gt;
*[[Camouflage|Nothing else]] was coded.&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;It begins: http://flexiblesurvival.com/index?craft&amp;quot;&lt;br /&gt;
*People who trust you can now be picked up whenever you want. (If someone has you on their trust list, they&#039;ll hop on as soon as you use the &#039;handup&#039; command.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*A mysterious bar has appeared under your mako battery in the web interface. Expect it to do cool things in the near future!&lt;br /&gt;
**Bar demystified! The new bar compares your freecred income to that of the 90th percentile player, plus 20%. Plans are being made to adjust freecred income, possibly by boosting income for those below the threshold and reducing it for those above.&lt;br /&gt;
*&amp;quot;Defensive Adaption&amp;quot; slot created! Current powers: [[Feathery Hide]], [[Furry Hide]], [[Crystalline Hide]], [[Metal Hide]], [[Plated Hide]], [[Rubbery Hide]], [[Scaled Hide]], [[Jellied Hide]].&lt;br /&gt;
**Yes, this means a whole bunch more redesigns. Check your +rpinfo!&lt;br /&gt;
*[[Gills]] totally redesigned, and added to the &amp;quot;Special Adaption&amp;quot; category.&lt;br /&gt;
*[[Tumble]], [[Defiance]] and [[Stonewall]] have been touched up and added to the &amp;quot;Defensive Prep&amp;quot; slot.&lt;br /&gt;
*In non-slot news, Regen effects can now only provide 40% of your max HP per turn.  Not that anyone was doing that much beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Slime Toss]], [[Quill Wag]] and [[Biting Wit]] given Slot: Hostile Aura.  Only one Hostile Aura power may be mastered at a time.  Other slots to come in the future.  Note: the powers may be improved once you cannot stack them.&lt;br /&gt;
**[[Ensnaring Webs]], [[Deadly Body Odor]], [[Magnetic Personality]] and [[Distracting Lure]] have been given the same slot, and have been significantly redesigned.&lt;br /&gt;
*Support for 256 colors added, if your client is capable of it.&lt;br /&gt;
*[[Keen Vision]], [[Vitality]], and [[Muscle Mass]] all now share the &amp;quot;Offensive Adaption&amp;quot; slot. They have been somewhat redesigned, and their upgrades are now considerably more powerful.&lt;br /&gt;
*[[Thick Shell]], [[Thick Hide]], [[Cold Blooded]], [[Abrasive Hide]], [[Icy Hide]], and [[Fiery Hide]] are now on the &amp;quot;Special Adaption&amp;quot; slot. The first three have been redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Venus Mantrap]] added to &amp;lt;s&amp;gt;Hotel Oblivion, Floor 3&amp;lt;/s&amp;gt; Woodfield Park.&lt;br /&gt;
**Coincidentally, [[Vine Torrent]] coded.&lt;br /&gt;
*Web inventory display now at least twice as useful.  Displays the inventory number, proper rpinfo on click, and has its own set of scroll bars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*You should no longer get messages stating that you gained or lost powers while web grinding. The mutations still occur, however.&lt;br /&gt;
**Messages that you are at the XP cap are also gagged.&lt;br /&gt;
*Auctions now display item level, as well as if the reserve has not yet been met.&lt;br /&gt;
*If you have [[Female Preferred]] or [[Male Preferred]], sexual mutations will bring you towards the &#039;ideal mate&#039; of that mutant now. That is, your vagina will head towards their cock length, or vice-versa.&lt;br /&gt;
*Pets now use their own passives instead of your own if theirs are stronger. Rejoice!&lt;br /&gt;
**They will still get the mastermind bonus on top of this. Rejoice harder!&lt;br /&gt;
*For those who would prefer a more black-on-white wiki design, log into your account, go to &amp;quot;My Preferences&amp;quot; and set the theme to Vector. Its tables are readable now. Please continue rejoicing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Lunge]], [[Frenzy]], and [[Ice Shards]] coded.&lt;br /&gt;
*+prove now obeys the trust system, so you can block someone from proving things at you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Needy]] and [[Team Player]] merits, adding to the multiplayer nature of web grinding.&lt;br /&gt;
*The &#039;who&#039; command now tracks location.  Two-letter country code at the start of the line.  To hide the IP address&#039; location, input &#039;@set me=_prefs/geoip:no&#039;&lt;br /&gt;
*A real auction system has been implemented! &#039;auction #help&#039; for details!&lt;br /&gt;
*Body part descriptions have gotten a lot more vague. On the plus side, the total size cap for most parts has gone way up! Take a look in the mirror, you may find a new surprise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*[[Keen Vision]] power coded. It has since been placed on [[Eagle Girl]].&lt;br /&gt;
*[[Honey Bear]] added to Hotel Oblivion, floor 4.&lt;br /&gt;
* The group level cost of any &amp;lt;salvagetype&amp;gt; Mastery group perks has been reduced. Instead of costing 8 group levels in total, the perks only cost 1 group level for perk level 2 and 3, making the total cost 6 group levels instead.&lt;br /&gt;
*[[Cyclic Heat]] merit added.&lt;br /&gt;
*The wiki should now automatically fill in merits. Hooray!&lt;br /&gt;
*[[Nanite Absorbing]] distillation added.&lt;br /&gt;
*Merits/perks are now being indexed by the web interface. One step closer to the wiki evolving beyond the need for humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*Salvage just got simpler! All salvage is now the same level. Types (Edible, Mechanical, and so forth) and rarities (Common/Uncommon/Applejack) are still in place.&lt;br /&gt;
**The High-Quality modifier is being re-evaluated. Currently not available on new gear. Old gear with this tag is grandfathered in.&lt;br /&gt;
**The new &amp;quot;Elite&amp;quot; grade has been created for salvage. As with other ranks, it can be converted. 10 rares &amp;gt; 1 elite, or 1 elite &amp;gt; 8 rares.&lt;br /&gt;
**Yes, your salvage has been condensed. No giant vat this time.&lt;br /&gt;
*You are now notified of salvage found in web combat when assisting others.&lt;br /&gt;
*Web combat now obeys difficulty settings. Whoops!&lt;br /&gt;
*Critters summoned by powers (Forest Wisp, etc.) no longer have human descriptions.&lt;br /&gt;
*You can now craft beyond what your skill levels would normally allow, though there is a significant salvage penalty. Maximum possible skill requirement is 75.&lt;br /&gt;
**Penalty appears to be doubling the salvage cost of the same item created using group Craft Mastery perks. Thus, it&#039;s cheaper to have a member of a crafting group do the job.&lt;br /&gt;
*[[Fake Pouch]] added to the elite store. 25 mako, makes summoned kangaroo pets their full Boss rank, instead of the lowered Mid-Boss. This does not require you to ever possess the [[Kangaroo]] dedication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Salvage collection buffs now cap at +40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;Healresist is now harder to debuffclear&amp;quot;&lt;br /&gt;
*XP needed to gain a level is now displayed in the web interface, next to your current XP total.&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;Cooldowns -should- now be preserved through death.&amp;quot;&lt;br /&gt;
*[[Golden Tanuki Leaf]] added to elite shops.&lt;br /&gt;
*Oh my god, you guys, [[Namidian]] is totally live, oh my god oh my god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*[[Huge Nanopack]] added to Mako Store.  50 extra inventory slots?  Where do you carry all that?&lt;br /&gt;
*A dark alley has been opened up in northern Fairhaven. Among some old favorites, it brings [[German Shepherd]]s to the grid!&lt;br /&gt;
**Oh, and [[Nephilim]] added to NW Woodfield.&lt;br /&gt;
***Oh, and [[Anime Babe]]s added to Woodfield Park.&lt;br /&gt;
*[[Fire Dance]], [[Incite Riot]], and [[Endless Flow]] coded.&lt;br /&gt;
*[[Winged]] merit added and coded.&lt;br /&gt;
*HealResist is now capped at 40% in either direction.&lt;br /&gt;
*[[Zealously Conserved]] recipe modifier added (It&#039;s in the mall). Furthermore, modifiers with negative skill costs are exempt from the general rule of adding at least +15 to the skill required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Fishing]] added!&lt;br /&gt;
**[[Fishing Rod]] and [[Mashed Bait]] recipes added to Jack&#039;s Hardware.&lt;br /&gt;
**+fish to view fishing interface and instructions.&lt;br /&gt;
**Currently, the only available fishing location is at the Woodfield pier. More to come!&lt;br /&gt;
*Damage resistance now caps at blocking 40% for each source.&lt;br /&gt;
**General DamageResist, such as that from [[Juggernaut]] is one source; can only provide 40%&lt;br /&gt;
**Specific resistances, such as PhysicalDamageResist ([[Solid Frame]]), or EnergyDamageResist ([[Conductive]]) can block another 40%, stacking to 80% total resist.&lt;br /&gt;
**Please note that this is a PERCENTAGE cap, despite the fact that damage resistance is 1:1. You will need far more resistances against a boss than you will in normal combat.&lt;br /&gt;
*[[Camera]] added to Elite Store.&lt;br /&gt;
*[[Slip Beneath]] and [[Down Bitch]] coded.&lt;br /&gt;
*Very nearly all toggle and passive abilities have been stamped NoAoE. You have been warned.&lt;br /&gt;
*NoAoE abilities now pass through to children, though they are weakened by half. The mastermind combat skill improves this up to 65%. Normal splits still occur.&lt;br /&gt;
*&amp;quot;Quick Battle&amp;quot; option added to web interface. Starts a battle with auto already enabled.&lt;br /&gt;
*The General Hospital has been populated, bringing [[Mad Doctor]] and [[Evil Nurse]] to the grid!&lt;br /&gt;
*All mutant powers are now being updated by the very game itself. Skynet will be operational within the week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*[[Salvage Experts]] group perk added! Increased chances of finding common salvage!&lt;br /&gt;
*Your active effects now show up in web battles; look on the right hand side.&lt;br /&gt;
*New default skin applied to the wiki. To change away from this design, you&#039;ll need to log in and go to My Preferences &amp;gt; Appearance, and select a new theme.&lt;br /&gt;
*[[Helpful]] merit added.&lt;br /&gt;
*[[Rapid Cooling]] recipe modifier added; drops from the mountain path.&lt;br /&gt;
*[[Polearm]] recipe added; sold at Jack&#039;s.&lt;br /&gt;
*[[Heavy Beam]] buffed a little; it sets stuff on FIRE now!&lt;br /&gt;
*Web updates:&lt;br /&gt;
**Web combat assist notices now only give a short summary, instead of a huge pile of messages for every combat.&lt;br /&gt;
**Buying hero points in the web interface now uses 100% battery charge, instead of 1 mako. You also can&#039;t accidentally buy points twice.&lt;br /&gt;
**Web travel now indicates how many agents are in an area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A fistful of web battle bugs involving inflated damage were fixed.&lt;br /&gt;
*Web travel zones re-examined; some areas removed. Your comms no longer work inside the hotel. D:&lt;br /&gt;
*Duration on summoned children boosted to 76 rounds base, with a max of 144.&lt;br /&gt;
**Energy cost increased to 20.&lt;br /&gt;
**Cooldown increased to 7500.&lt;br /&gt;
*[[Terminal Download]] and [[Salvage Booster]]s added to the elite stores.&lt;br /&gt;
*[[Magnetic Personality]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
* [[Sharpening]], [[Bear Hug]] and [[Pummel]] made more awesome to compensate for their inability to help anyone except you, the user.&lt;br /&gt;
* [[Mechanical Drone]] and the as-yet-unreleased [[Repair Drone]] given useful powers and combat skills.  Should now have some reason to equip instead of children.&lt;br /&gt;
*[[Dreidel]] infection now for sale in the elite shops. No, really. We&#039;re almost out of holiday forms!&lt;br /&gt;
*Template infections, such as [[Automaton]] and [[Plushie]], now have standardized rules, and can properly use infection code, are impacted by heat, etcetera.&lt;br /&gt;
*Automaton parts on children will now turn into giant robot parts.&lt;br /&gt;
*Badges have been added for assisting in web combat!&lt;br /&gt;
*Cooldown and Charge times can now only be pushed to double duration. This should help in the face of heavy knockdown or -haste effects.&lt;br /&gt;
*Group Chat tab added to web interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Human]] infection added to the elite shops.&lt;br /&gt;
**The resulting badge does NOT get added to the list of free [[Recursion]] forms, like the other purchased (holiday) vials. It can be bought as such, but at the regular 5 mako rate.&lt;br /&gt;
*Clawed, Avian, Insect, and Animated [[Flags]] added.&lt;br /&gt;
*[legs] added to string parsing; spits out the full leg description.&lt;br /&gt;
*[[Kangaroo]]s have lost Roo Aura; being pouched now simply gives 50 rounds of change resistance.&lt;br /&gt;
*[[Fortifying]] distillation created.&lt;br /&gt;
*Shifting and recursing now ignore TotalChangeImmunity status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Snowman]] infection added to the elite shops. We&#039;re almost out of holiday infections! Really!&lt;br /&gt;
*Hard boss and final boss monster ranks are now much harder to knock down.&lt;br /&gt;
*Repeat attacks should now fire properly, instead of losing one or two attacks on the way.&lt;br /&gt;
*A whole bunch of cool extensions were added to this wiki, but nobody here knows how to use them quite yet.&lt;br /&gt;
*[[Scattershot 2000]] recipe added to the Elite shop for 20 mako.&lt;br /&gt;
**Many powers have had NoAOE added, as a result.&lt;br /&gt;
*Auxilium feels it is very important to share that they have put little flags on every &amp;quot;knotted&amp;quot; or &amp;quot;barbed&amp;quot; dick on the grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*[[Christmas Elf]] infection and [[Nanite Grenade]] added to the elite shops.&lt;br /&gt;
*[[Covering]] now drops from ferals Deeper in the East Forest.&lt;br /&gt;
*[[Self-Cooling]] and [[Self-Heating]] recipes added to the magazine rack in the mall.&lt;br /&gt;
*&amp;quot;Spread&amp;quot; can now be applied to powers, making them dilute less when spread over more enemies. [[Milk Squirt]] and [[Overpenetrate]] now both use this mechanic.&lt;br /&gt;
*Infection code overhauled. [[Ultimate Infection Resist]] now resists ALL attempts to change your shape, even dedication-based shifting powers. Abilities designed to bypass immunities (such as the Joey shift or the Christmas boss vials) now bypass form fixatives, EMP gear, and even native resistances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Boss vials now grant the Total badge upon being used&lt;br /&gt;
*[[Festive Reindeer]] and [[Santa]] infections added to the elite shops.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;[hp of [player]]&amp;lt;/nowiki&amp;gt; added to string parsing; returns the percentage health of a target, so you can check for a target being wounded or at full health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Terrible Pun]]&#039;s upgrades have been rebalanced.&lt;br /&gt;
*The Consignment store now sells [[Mako battery|Mako Batteries]] for 15 tokens, and [[Mako]] for 30 tokens.&lt;br /&gt;
*[[Mall Rat (dedication)|Mall Rat]] tails have been augmented.&lt;br /&gt;
*DoTs now degrade ten times faster out of combat.&lt;br /&gt;
*You will now be told when you can volunteer next if you try to volunteer too soon.&lt;br /&gt;
*New mission editor feature: &#039;Desperate&#039; fights, which do not end just because you lost.&lt;br /&gt;
*Death now turns off auto-battle.&lt;br /&gt;
*Losing a fight in a web battle no longer inflicts the &#039;injured&#039; status.&lt;br /&gt;
*[[Litter Inducer]] added to the mako shop.&lt;br /&gt;
*HUGE target button added to web combat screen.&lt;br /&gt;
*[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
**[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
***[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
****[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
*Mako batteries and Mako can now be purchased using Reward Tokens, for 15 and 30 tokens each, respectively.&lt;br /&gt;
*Battles in the web interface now have a chance of summoning an online player in the same area as you to assist in combat. The summoned helper fights automatically using their own AI settings, and will receive experience, freecred, and any other loot as if they&#039;re actually there.&lt;br /&gt;
**New group perk, [[Ready Backup]], added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Mall Rat (dedication)|Mall Rats]] just got cooler, gaining the [[Luck of the Rat]] and [[Too Cool]] powers. These are built into the form, and cannot be mastered. You must be cool to have these abilities.&lt;br /&gt;
*[[Terminal]] now able to be checked remotely at the cost of 5% mako battery.&lt;br /&gt;
*[[Circus Clown]] added to Woodfield Park.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Repair costs now are calculated for the level of the user in cases where the level of the item is higher than that. This should reduce costs of repairs a lot, especially for people who always max their item level to 50 while being dozens of levels lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Resistance against damage returns was halved.&lt;br /&gt;
*[[Targeted Nativizer]] added to the New Ireland store.&lt;br /&gt;
*New options added to &#039;morph&#039; command. You can now associate a morph to your current infection. Every game tick updates your morph if it finds a match for your current infection.&lt;br /&gt;
**This can be to a specific mix of parts, not just a pure infection.&lt;br /&gt;
**Shifting in any capacity forces your morph to be checked immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Covering 0 damage no longer produces any output in combat, cutting down on cover spam, especially at low levels.&lt;br /&gt;
*Infusing gear with builder and boss vials revamped:&lt;br /&gt;
**You can now fill an item up to 50% of the red band using normal builder vials&lt;br /&gt;
**Boss vials can go all the way to 100%&lt;br /&gt;
*Room exits are now color-coded. Yellow exits are safe, gray are easy monsters, white are normal monsters, and purple monsters will kill you.&lt;br /&gt;
*[[Self-Heating]] and [[Self-Cooling]] modifiers coded.&lt;br /&gt;
*The Ragnarok Beast on top of the Hotel has had its spawn method altered; to summon, go to the room and type &#039;fight rag&#039;.&lt;br /&gt;
**After a few embarrassing incidents involving three beasts at once, the Beast was nerfed, then less nerfed after he got beaten by a bunch of kids. Twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Fleeing mechanics changed significantly. Instead of removing all the monsters from your location, it now leaves them there while moving you to a randomly chosen adjoining room with no chance of ambush. Supposedly, party members are able to flee from a battle individually and at any time now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
* [[Mall Rat (dedication)|Mall Rat]] dedication was added to the main room of the Fairhaven Mall.&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
* Leveling up past level 30 via the web no longer allows you to skip the boss vial requirement.  In progress, you now drink a boss vial before attempting to level instead of consuming it in the scary, scary menu there.&lt;br /&gt;
* [[Pure Breeding]] merit added.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Two new possibilities added to +reward: A free equipment upgrade, and 2 reward tokens.&lt;br /&gt;
*[[Kangaroo (dedication)|Kangaroo God]] dedication massively upgraded. [[Roo Aura]] added as a third power, as well as the Pouch command: turns players into Joeys (permissions apply), giving them both the [[Maternal Love]] and the [[Protective Pouch]] powers.&lt;br /&gt;
* Long-standing bug removed: Powers with secondary effects now activate them even if the primary attack killed the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
* A long-standing bug with passive effects falling off has finally been squashed! You will no longer forget you have Muscle Mass for a few brief moments, etc.&lt;br /&gt;
* A bug of resists capping too hard was fixed. This should result in properly decreased damage for players and monsters, depending on resist and defense.&lt;br /&gt;
* Resist amount is now displayed during combat for each hit.&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;Water penalties suck like the old days.&amp;quot;  Should be Charge, Recharge and energy drain if you don&#039;t measure up.&lt;br /&gt;
* Negative EnergyBreak statuses applied to NPCs now act like Knockdown instead.  No change on players.&lt;br /&gt;
* Hot and cold environments added to the game!  Heat causes a small energy DOT and negative EnergyBreak.  Cold causes a small energy DOT and negative Recharge.&lt;br /&gt;
** HeatAdaptation and ColdAdaptation statuses added.  [[Water Flask]] supplies a small HeatAdaptation.  [[Icy Hide]] and [[Fiery Hide]] implemented.  [[Furry Hide]] can be upgraded with either.  Assorted armor equipment give negative HeatAdaptation.&lt;br /&gt;
** [[Heat Immune]] and [[Cold Immune]] merits let you ignore the respective environments.&lt;br /&gt;
* Damage toggles [[Slime Toss]], [[Quill Wag]], [[Biting Wit]] and [[Electric Field]] energy cost reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
* [[Treasure Hunter]] profession created&lt;br /&gt;
* Negative statuses no longer increase in magnitude from High Quality or StatusMag modifiers when crafting.&lt;br /&gt;
* Use of the +reward #gift command to give out a +reward to the whole MUD only costs 40 mako for the duration of December!&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8100</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=8100"/>
		<updated>2012-01-03T13:00:07Z</updated>

		<summary type="html">&lt;p&gt;Venator: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
== January ==&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft&lt;br /&gt;
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.&lt;br /&gt;
**Expendable items now display quantity created.&lt;br /&gt;
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.&lt;br /&gt;
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Freecred throttling is now in effect! A freecred percentage of &amp;lt;30% gives 50% bonus cred, &amp;lt;150% has no bonus or penalty, and &amp;gt;150% divides your earnings by your percentage.&lt;br /&gt;
**This applies to trinket values as well.&lt;br /&gt;
*Damagereturn changed in good and bad ways:&lt;br /&gt;
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].&lt;br /&gt;
**Ignores 66% of damage resistance instead of 50%.&lt;br /&gt;
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.&lt;br /&gt;
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!&lt;br /&gt;
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Happy New Year! There&#039;s a badge for sale in the Mako shop! Today only!&lt;br /&gt;
*Happy New Year! You just got a lot more options in your AI list on the web client!&lt;br /&gt;
**Also in AI: Children now count as &#039;on cooldown&#039; if they are present. You can safely set the AI to always summon them.&lt;br /&gt;
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto&lt;br /&gt;
**AI now understands Equipment for free.  Other AI programs added to Rsx&#039;s shop.&lt;br /&gt;
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!&lt;br /&gt;
**And [[Thunderous]].&lt;br /&gt;
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.&lt;br /&gt;
&lt;br /&gt;
== December ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*Minor re-wording: &amp;quot;Hand-filling&amp;quot; sized breasts are now &amp;quot;large&amp;quot;! &lt;br /&gt;
*[Public] Somewhat, Damaged softly churrs, &amp;quot;Mary in the library has had her talk script updated (some of my first code I ever wrote) she now gives all low level people who have helped her friends not just a hp buffer but also a LONG duration health regen :D&amp;quot;&lt;br /&gt;
*Due to technical issues, pets no longer get the Mastermind bonus from their own self-buffs.&lt;br /&gt;
*Typing &#039;slots&#039; will give a summary as to what slots you&#039;re using, and help you find any overlap.&lt;br /&gt;
*Badges are now visible in your web profile.&lt;br /&gt;
*[[Endocrine Overdrive]] coded. It&#039;s another Special Adaption!&lt;br /&gt;
*[[Abundant Supply]] coded. It&#039;s another Offensive Adaption!&lt;br /&gt;
**[[Quadrupedal Stance]] coded, set as an Offensive Adaption, then set to not be in a slot.&lt;br /&gt;
*[[Camouflage|Nothing else]] was coded.&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;It begins: http://flexiblesurvival.com/index?craft&amp;quot;&lt;br /&gt;
*People who trust you can now be picked up whenever you want. (If someone has you on their trust list, they&#039;ll hop on as soon as you use the &#039;handup&#039; command.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*A mysterious bar has appeared under your mako battery in the web interface. Expect it to do cool things in the near future!&lt;br /&gt;
**Bar demystified! The new bar compares your freecred income to that of the 90th percentile player, plus 20%. Plans are being made to adjust freecred income, possibly by boosting income for those below the threshold and reducing it for those above.&lt;br /&gt;
*&amp;quot;Defensive Adaption&amp;quot; slot created! Current powers: [[Feathery Hide]], [[Furry Hide]], [[Crystalline Hide]], [[Metal Hide]], [[Plated Hide]], [[Rubbery Hide]], [[Scaled Hide]], [[Jellied Hide]].&lt;br /&gt;
**Yes, this means a whole bunch more redesigns. Check your +rpinfo!&lt;br /&gt;
*[[Gills]] totally redesigned, and added to the &amp;quot;Special Adaption&amp;quot; category.&lt;br /&gt;
*[[Tumble]], [[Defiance]] and [[Stonewall]] have been touched up and added to the &amp;quot;Defensive Prep&amp;quot; slot.&lt;br /&gt;
*In non-slot news, Regen effects can now only provide 40% of your max HP per turn.  Not that anyone was doing that much beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Slime Toss]], [[Quill Wag]] and [[Biting Wit]] given Slot: Hostile Aura.  Only one Hostile Aura power may be mastered at a time.  Other slots to come in the future.  Note: the powers may be improved once you cannot stack them.&lt;br /&gt;
**[[Ensnaring Webs]], [[Deadly Body Odor]], [[Magnetic Personality]] and [[Distracting Lure]] have been given the same slot, and have been significantly redesigned.&lt;br /&gt;
*Support for 256 colors added, if your client is capable of it.&lt;br /&gt;
*[[Keen Vision]], [[Vitality]], and [[Muscle Mass]] all now share the &amp;quot;Offensive Adaption&amp;quot; slot. They have been somewhat redesigned, and their upgrades are now considerably more powerful.&lt;br /&gt;
*[[Thick Shell]], [[Thick Hide]], [[Cold Blooded]], [[Abrasive Hide]], [[Icy Hide]], and [[Fiery Hide]] are now on the &amp;quot;Special Adaption&amp;quot; slot. The first three have been redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Venus Mantrap]] added to &amp;lt;s&amp;gt;Hotel Oblivion, Floor 3&amp;lt;/s&amp;gt; Woodfield Park.&lt;br /&gt;
**Coincidentally, [[Vine Torrent]] coded.&lt;br /&gt;
*Web inventory display now at least twice as useful.  Displays the inventory number, proper rpinfo on click, and has its own set of scroll bars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*You should no longer get messages stating that you gained or lost powers while web grinding. The mutations still occur, however.&lt;br /&gt;
**Messages that you are at the XP cap are also gagged.&lt;br /&gt;
*Auctions now display item level, as well as if the reserve has not yet been met.&lt;br /&gt;
*If you have [[Female Preferred]] or [[Male Preferred]], sexual mutations will bring you towards the &#039;ideal mate&#039; of that mutant now. That is, your vagina will head towards their cock length, or vice-versa.&lt;br /&gt;
*Pets now use their own passives instead of your own if theirs are stronger. Rejoice!&lt;br /&gt;
**They will still get the mastermind bonus on top of this. Rejoice harder!&lt;br /&gt;
*For those who would prefer a more black-on-white wiki design, log into your account, go to &amp;quot;My Preferences&amp;quot; and set the theme to Vector. Its tables are readable now. Please continue rejoicing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Lunge]], [[Frenzy]], and [[Ice Shards]] coded.&lt;br /&gt;
*+prove now obeys the trust system, so you can block someone from proving things at you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Needy]] and [[Team Player]] merits, adding to the multiplayer nature of web grinding.&lt;br /&gt;
*The &#039;who&#039; command now tracks location.  Two-letter country code at the start of the line.  To hide the IP address&#039; location, input &#039;@set me=_prefs/geoip:no&#039;&lt;br /&gt;
*A real auction system has been implemented! &#039;auction #help&#039; for details!&lt;br /&gt;
*Body part descriptions have gotten a lot more vague. On the plus side, the total size cap for most parts has gone way up! Take a look in the mirror, you may find a new surprise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*[[Keen Vision]] power coded. It has since been placed on [[Eagle Girl]].&lt;br /&gt;
*[[Honey Bear]] added to Hotel Oblivion, floor 4.&lt;br /&gt;
* The group level cost of any &amp;lt;salvagetype&amp;gt; Mastery group perks has been reduced. Instead of costing 8 group levels in total, the perks only cost 1 group level for perk level 2 and 3, making the total cost 6 group levels instead.&lt;br /&gt;
*[[Cyclic Heat]] merit added.&lt;br /&gt;
*The wiki should now automatically fill in merits. Hooray!&lt;br /&gt;
*[[Nanite Absorbing]] distillation added.&lt;br /&gt;
*Merits/perks are now being indexed by the web interface. One step closer to the wiki evolving beyond the need for humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*Salvage just got simpler! All salvage is now the same level. Types (Edible, Mechanical, and so forth) and rarities (Common/Uncommon/Applejack) are still in place.&lt;br /&gt;
**The High-Quality modifier is being re-evaluated. Currently not available on new gear. Old gear with this tag is grandfathered in.&lt;br /&gt;
**The new &amp;quot;Elite&amp;quot; grade has been created for salvage. As with other ranks, it can be converted. 10 rares &amp;gt; 1 elite, or 1 elite &amp;gt; 8 rares.&lt;br /&gt;
**Yes, your salvage has been condensed. No giant vat this time.&lt;br /&gt;
*You are now notified of salvage found in web combat when assisting others.&lt;br /&gt;
*Web combat now obeys difficulty settings. Whoops!&lt;br /&gt;
*Critters summoned by powers (Forest Wisp, etc.) no longer have human descriptions.&lt;br /&gt;
*You can now craft beyond what your skill levels would normally allow, though there is a significant salvage penalty. Maximum possible skill requirement is 75.&lt;br /&gt;
**Penalty appears to be doubling the salvage cost of the same item created using group Craft Mastery perks. Thus, it&#039;s cheaper to have a member of a crafting group do the job.&lt;br /&gt;
*[[Fake Pouch]] added to the elite store. 25 mako, makes summoned kangaroo pets their full Boss rank, instead of the lowered Mid-Boss. This does not require you to ever possess the [[Kangaroo]] dedication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Salvage collection buffs now cap at +40%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;Healresist is now harder to debuffclear&amp;quot;&lt;br /&gt;
*XP needed to gain a level is now displayed in the web interface, next to your current XP total.&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;Cooldowns -should- now be preserved through death.&amp;quot;&lt;br /&gt;
*[[Golden Tanuki Leaf]] added to elite shops.&lt;br /&gt;
*Oh my god, you guys, [[Namidian]] is totally live, oh my god oh my god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*[[Huge Nanopack]] added to Mako Store.  50 extra inventory slots?  Where do you carry all that?&lt;br /&gt;
*A dark alley has been opened up in northern Fairhaven. Among some old favorites, it brings [[German Shepherd]]s to the grid!&lt;br /&gt;
**Oh, and [[Nephilim]] added to NW Woodfield.&lt;br /&gt;
***Oh, and [[Anime Babe]]s added to Woodfield Park.&lt;br /&gt;
*[[Fire Dance]], [[Incite Riot]], and [[Endless Flow]] coded.&lt;br /&gt;
*[[Winged]] merit added and coded.&lt;br /&gt;
*HealResist is now capped at 40% in either direction.&lt;br /&gt;
*[[Zealously Conserved]] recipe modifier added (It&#039;s in the mall). Furthermore, modifiers with negative skill costs are exempt from the general rule of adding at least +15 to the skill required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Fishing]] added!&lt;br /&gt;
**[[Fishing Rod]] and [[Mashed Bait]] recipes added to Jack&#039;s Hardware.&lt;br /&gt;
**+fish to view fishing interface and instructions.&lt;br /&gt;
**Currently, the only available fishing location is at the Woodfield pier. More to come!&lt;br /&gt;
*Damage resistance now caps at blocking 40% for each source.&lt;br /&gt;
**General DamageResist, such as that from [[Juggernaut]] is one source; can only provide 40%&lt;br /&gt;
**Specific resistances, such as PhysicalDamageResist ([[Solid Frame]]), or EnergyDamageResist ([[Conductive]]) can block another 40%, stacking to 80% total resist.&lt;br /&gt;
**Please note that this is a PERCENTAGE cap, despite the fact that damage resistance is 1:1. You will need far more resistances against a boss than you will in normal combat.&lt;br /&gt;
*[[Camera]] added to Elite Store.&lt;br /&gt;
*[[Slip Beneath]] and [[Down Bitch]] coded.&lt;br /&gt;
*Very nearly all toggle and passive abilities have been stamped NoAoE. You have been warned.&lt;br /&gt;
*NoAoE abilities now pass through to children, though they are weakened by half. The mastermind combat skill improves this up to 65%. Normal splits still occur.&lt;br /&gt;
*&amp;quot;Quick Battle&amp;quot; option added to web interface. Starts a battle with auto already enabled.&lt;br /&gt;
*The General Hospital has been populated, bringing [[Mad Doctor]] and [[Evil Nurse]] to the grid!&lt;br /&gt;
*All mutant powers are now being updated by the very game itself. Skynet will be operational within the week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*[[Salvage Experts]] group perk added! Increased chances of finding common salvage!&lt;br /&gt;
*Your active effects now show up in web battles; look on the right hand side.&lt;br /&gt;
*New default skin applied to the wiki. To change away from this design, you&#039;ll need to log in and go to My Preferences &amp;gt; Appearance, and select a new theme.&lt;br /&gt;
*[[Helpful]] merit added.&lt;br /&gt;
*[[Rapid Cooling]] recipe modifier added; drops from the mountain path.&lt;br /&gt;
*[[Polearm]] recipe added; sold at Jack&#039;s.&lt;br /&gt;
*[[Heavy Beam]] buffed a little; it sets stuff on FIRE now!&lt;br /&gt;
*Web updates:&lt;br /&gt;
**Web combat assist notices now only give a short summary, instead of a huge pile of messages for every combat.&lt;br /&gt;
**Buying hero points in the web interface now uses 100% battery charge, instead of 1 mako. You also can&#039;t accidentally buy points twice.&lt;br /&gt;
**Web travel now indicates how many agents are in an area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A fistful of web battle bugs involving inflated damage were fixed.&lt;br /&gt;
*Web travel zones re-examined; some areas removed. Your comms no longer work inside the hotel. D:&lt;br /&gt;
*Duration on summoned children boosted to 76 rounds base, with a max of 144.&lt;br /&gt;
**Energy cost increased to 20.&lt;br /&gt;
**Cooldown increased to 7500.&lt;br /&gt;
*[[Terminal Download]] and [[Salvage Booster]]s added to the elite stores.&lt;br /&gt;
*[[Magnetic Personality]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
* [[Sharpening]], [[Bear Hug]] and [[Pummel]] made more awesome to compensate for their inability to help anyone except you, the user.&lt;br /&gt;
* [[Mechanical Drone]] and the as-yet-unreleased [[Repair Drone]] given useful powers and combat skills.  Should now have some reason to equip instead of children.&lt;br /&gt;
*[[Dreidel]] infection now for sale in the elite shops. No, really. We&#039;re almost out of holiday forms!&lt;br /&gt;
*Template infections, such as [[Automaton]] and [[Plushie]], now have standardized rules, and can properly use infection code, are impacted by heat, etcetera.&lt;br /&gt;
*Automaton parts on children will now turn into giant robot parts.&lt;br /&gt;
*Badges have been added for assisting in web combat!&lt;br /&gt;
*Cooldown and Charge times can now only be pushed to double duration. This should help in the face of heavy knockdown or -haste effects.&lt;br /&gt;
*Group Chat tab added to web interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Human]] infection added to the elite shops.&lt;br /&gt;
**The resulting badge does NOT get added to the list of free [[Recursion]] forms, like the other purchased (holiday) vials. It can be bought as such, but at the regular 5 mako rate.&lt;br /&gt;
*Clawed, Avian, Insect, and Animated [[Flags]] added.&lt;br /&gt;
*[legs] added to string parsing; spits out the full leg description.&lt;br /&gt;
*[[Kangaroo]]s have lost Roo Aura; being pouched now simply gives 50 rounds of change resistance.&lt;br /&gt;
*[[Fortifying]] distillation created.&lt;br /&gt;
*Shifting and recursing now ignore TotalChangeImmunity status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Snowman]] infection added to the elite shops. We&#039;re almost out of holiday infections! Really!&lt;br /&gt;
*Hard boss and final boss monster ranks are now much harder to knock down.&lt;br /&gt;
*Repeat attacks should now fire properly, instead of losing one or two attacks on the way.&lt;br /&gt;
*A whole bunch of cool extensions were added to this wiki, but nobody here knows how to use them quite yet.&lt;br /&gt;
*[[Scattershot 2000]] recipe added to the Elite shop for 20 mako.&lt;br /&gt;
**Many powers have had NoAOE added, as a result.&lt;br /&gt;
*Auxilium feels it is very important to share that they have put little flags on every &amp;quot;knotted&amp;quot; or &amp;quot;barbed&amp;quot; dick on the grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*[[Christmas Elf]] infection and [[Nanite Grenade]] added to the elite shops.&lt;br /&gt;
*[[Covering]] now drops from ferals Deeper in the East Forest.&lt;br /&gt;
*[[Self-Cooling]] and [[Self-Heating]] recipes added to the magazine rack in the mall.&lt;br /&gt;
*&amp;quot;Spread&amp;quot; can now be applied to powers, making them dilute less when spread over more enemies. [[Milk Squirt]] and [[Overpenetrate]] now both use this mechanic.&lt;br /&gt;
*Infection code overhauled. [[Ultimate Infection Resist]] now resists ALL attempts to change your shape, even dedication-based shifting powers. Abilities designed to bypass immunities (such as the Joey shift or the Christmas boss vials) now bypass form fixatives, EMP gear, and even native resistances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Boss vials now grant the Total badge upon being used&lt;br /&gt;
*[[Festive Reindeer]] and [[Santa]] infections added to the elite shops.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;[hp of [player]]&amp;lt;/nowiki&amp;gt; added to string parsing; returns the percentage health of a target, so you can check for a target being wounded or at full health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Terrible Pun]]&#039;s upgrades have been rebalanced.&lt;br /&gt;
*The Consignment store now sells [[Mako battery|Mako Batteries]] for 15 tokens, and [[Mako]] for 30 tokens.&lt;br /&gt;
*[[Mall Rat (dedication)|Mall Rat]] tails have been augmented.&lt;br /&gt;
*DoTs now degrade ten times faster out of combat.&lt;br /&gt;
*You will now be told when you can volunteer next if you try to volunteer too soon.&lt;br /&gt;
*New mission editor feature: &#039;Desperate&#039; fights, which do not end just because you lost.&lt;br /&gt;
*Death now turns off auto-battle.&lt;br /&gt;
*Losing a fight in a web battle no longer inflicts the &#039;injured&#039; status.&lt;br /&gt;
*[[Litter Inducer]] added to the mako shop.&lt;br /&gt;
*HUGE target button added to web combat screen.&lt;br /&gt;
*[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
**[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
***[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
****[[Recursion (dedication)|Recursion]] dedication added.&lt;br /&gt;
*Mako batteries and Mako can now be purchased using Reward Tokens, for 15 and 30 tokens each, respectively.&lt;br /&gt;
*Battles in the web interface now have a chance of summoning an online player in the same area as you to assist in combat. The summoned helper fights automatically using their own AI settings, and will receive experience, freecred, and any other loot as if they&#039;re actually there.&lt;br /&gt;
**New group perk, [[Ready Backup]], added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Mall Rat (dedication)|Mall Rats]] just got cooler, gaining the [[Luck of the Rat]] and [[Too Cool]] powers. These are built into the form, and cannot be mastered. You must be cool to have these abilities.&lt;br /&gt;
*[[Terminal]] now able to be checked remotely at the cost of 5% mako battery.&lt;br /&gt;
*[[Circus Clown]] added to Woodfield Park.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Repair costs now are calculated for the level of the user in cases where the level of the item is higher than that. This should reduce costs of repairs a lot, especially for people who always max their item level to 50 while being dozens of levels lower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Resistance against damage returns was halved.&lt;br /&gt;
*[[Targeted Nativizer]] added to the New Ireland store.&lt;br /&gt;
*New options added to &#039;morph&#039; command. You can now associate a morph to your current infection. Every game tick updates your morph if it finds a match for your current infection.&lt;br /&gt;
**This can be to a specific mix of parts, not just a pure infection.&lt;br /&gt;
**Shifting in any capacity forces your morph to be checked immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Covering 0 damage no longer produces any output in combat, cutting down on cover spam, especially at low levels.&lt;br /&gt;
*Infusing gear with builder and boss vials revamped:&lt;br /&gt;
**You can now fill an item up to 50% of the red band using normal builder vials&lt;br /&gt;
**Boss vials can go all the way to 100%&lt;br /&gt;
*Room exits are now color-coded. Yellow exits are safe, gray are easy monsters, white are normal monsters, and purple monsters will kill you.&lt;br /&gt;
*[[Self-Heating]] and [[Self-Cooling]] modifiers coded.&lt;br /&gt;
*The Ragnarok Beast on top of the Hotel has had its spawn method altered; to summon, go to the room and type &#039;fight rag&#039;.&lt;br /&gt;
**After a few embarrassing incidents involving three beasts at once, the Beast was nerfed, then less nerfed after he got beaten by a bunch of kids. Twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Fleeing mechanics changed significantly. Instead of removing all the monsters from your location, it now leaves them there while moving you to a randomly chosen adjoining room with no chance of ambush. Supposedly, party members are able to flee from a battle individually and at any time now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
* [[Mall Rat (dedication)|Mall Rat]] dedication was added to the main room of the Fairhaven Mall.&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
* Leveling up past level 30 via the web no longer allows you to skip the boss vial requirement.  In progress, you now drink a boss vial before attempting to level instead of consuming it in the scary, scary menu there.&lt;br /&gt;
* [[Pure Breeding]] merit added.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Two new possibilities added to +reward: A free equipment upgrade, and 2 reward tokens.&lt;br /&gt;
*[[Kangaroo (dedication)|Kangaroo God]] dedication massively upgraded. [[Roo Aura]] added as a third power, as well as the Pouch command: turns players into Joeys (permissions apply), giving them both the [[Maternal Love]] and the [[Protective Pouch]] powers.&lt;br /&gt;
* Long-standing bug removed: Powers with secondary effects now activate them even if the primary attack killed the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
* A long-standing bug with passive effects falling off has finally been squashed! You will no longer forget you have Muscle Mass for a few brief moments, etc.&lt;br /&gt;
* A bug of resists capping too hard was fixed. This should result in properly decreased damage for players and monsters, depending on resist and defense.&lt;br /&gt;
* Resist amount is now displayed during combat for each hit.&lt;br /&gt;
*[Public] Nuku softly churrls, &amp;quot;Water penalties suck like the old days.&amp;quot;  Should be Charge, Recharge and energy drain if you don&#039;t measure up.&lt;br /&gt;
* Negative EnergyBreak statuses applied to NPCs now act like Knockdown instead.  No change on players.&lt;br /&gt;
* Hot and cold environments added to the game!  Heat causes a small energy DOT and negative EnergyBreak.  Cold causes a small energy DOT and negative Recharge.&lt;br /&gt;
** HeatAdaptation and ColdAdaptation statuses added.  [[Water Flask]] supplies a small HeatAdaptation.  [[Icy Hide]] and [[Fiery Hide]] implemented.  [[Furry Hide]] can be upgraded with either.  Assorted armor equipment give negative HeatAdaptation.&lt;br /&gt;
** [[Heat Immune]] and [[Cold Immune]] merits let you ignore the respective environments.&lt;br /&gt;
* Damage toggles [[Slime Toss]], [[Quill Wag]], [[Biting Wit]] and [[Electric Field]] energy cost reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
* [[Treasure Hunter]] profession created&lt;br /&gt;
* Negative statuses no longer increase in magnitude from High Quality or StatusMag modifiers when crafting.&lt;br /&gt;
* Use of the +reward #gift command to give out a +reward to the whole MUD only costs 40 mako for the duration of December!&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Talk:Alley_Cat&amp;diff=8099</id>
		<title>Talk:Alley Cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Talk:Alley_Cat&amp;diff=8099"/>
		<updated>2012-01-03T10:55:39Z</updated>

		<summary type="html">&lt;p&gt;Venator: moved Talk:Alley Cat to Talk:Male Alley Cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Male Alley Cat]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Talk:Male_Alley_Cat&amp;diff=8098</id>
		<title>Talk:Male Alley Cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Talk:Male_Alley_Cat&amp;diff=8098"/>
		<updated>2012-01-03T10:55:39Z</updated>

		<summary type="html">&lt;p&gt;Venator: moved Talk:Alley Cat to Talk:Male Alley Cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is being used as a test for monster template modification.  If it goes wonky I apologize. --[[User:Razor|Razor]] 03:08, 8 June 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Alley_Cat&amp;diff=8097</id>
		<title>Alley Cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Alley_Cat&amp;diff=8097"/>
		<updated>2012-01-03T10:55:38Z</updated>

		<summary type="html">&lt;p&gt;Venator: moved Alley Cat to Male Alley Cat over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Male Alley Cat]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Male_Alley_Cat&amp;diff=8096</id>
		<title>Male Alley Cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Male_Alley_Cat&amp;diff=8096"/>
		<updated>2012-01-03T10:55:38Z</updated>

		<summary type="html">&lt;p&gt;Venator: moved Alley Cat to Male Alley Cat over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Purr]]&lt;br /&gt;
|torso=[[Vitality]]&lt;br /&gt;
|arms=[[Raking Claws]]&lt;br /&gt;
|legs=[[Feline Agility]]&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Furry Hide]]&lt;br /&gt;
|groin=&lt;br /&gt;
|location1=NE Fairhaven&lt;br /&gt;
|level1=3-8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wild &#039;&#039;&#039;Alley Cats&#039;&#039;&#039; also happen to have [[Small Claws]].  Both player and feral Alley Cats also tend to hump anything they can, even more so than other mutants.&lt;br /&gt;
&lt;br /&gt;
[[Category:NE Fairhaven]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Healing_powers&amp;diff=8091</id>
		<title>Category:Healing powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Healing_powers&amp;diff=8091"/>
		<updated>2012-01-03T04:41:18Z</updated>

		<summary type="html">&lt;p&gt;Venator: Added to main powers category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mutant powers]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Defensive_Prep_slot_powers&amp;diff=8081</id>
		<title>Category:Defensive Prep slot powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Defensive_Prep_slot_powers&amp;diff=8081"/>
		<updated>2012-01-02T16:45:40Z</updated>

		<summary type="html">&lt;p&gt;Venator: Created page with &amp;quot;Category:Slotted powers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Slotted powers]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Offensive_Prep_slot_powers&amp;diff=8080</id>
		<title>Category:Offensive Prep slot powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Offensive_Prep_slot_powers&amp;diff=8080"/>
		<updated>2012-01-02T16:45:05Z</updated>

		<summary type="html">&lt;p&gt;Venator: Created page with &amp;quot;Category:Slotted powers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Slotted powers]]&lt;/div&gt;</summary>
		<author><name>Venator</name></author>
	</entry>
</feed>