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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tyl</id>
	<title>Flexible Survival - User contributions [en]</title>
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	<updated>2026-06-28T12:33:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=30480</id>
		<title>Infection Model: Packmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=30480"/>
		<updated>2013-04-25T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Just removing someone&amp;#039;s name. Don&amp;#039;t mind me. .3.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: [[Oregon]]&lt;br /&gt;
&lt;br /&gt;
Original Creator: [Redacted]&lt;br /&gt;
&lt;br /&gt;
Nanite Type: Packmind (Distributed AI)&lt;br /&gt;
&lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
&lt;br /&gt;
Basic Infection Shapes:&lt;br /&gt;
Have been shown to be able to model typical Apex predators, such as wolves, foxes, bears, cougars, as well as novel apex predators that did not exist in nature. There have been newly born packminds of prey species, notably deer, and players can become infected with packmind nanites and &#039;&#039;not&#039;&#039; succumb to the mental death by mastering the [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
Infection Method:&lt;br /&gt;
Slow process of the Packmind Nanites converting existing nanites in a creature over to more packmind. The process is painful and gradual, until enough of the nanites have overtaken the host to be able to strip it down into organic matter and return it to the wellspring. The infected may or may not exhibit outward infection signs before they are converted. &lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
Packminds originated in Oregon, native to the state when Promethean Day happened. Much of the state of Oregon, including Portland, have been overrun by various packs. Their range depends on the infection type, and can range from a meager 2 mile range, to as much as 50 miles in the case of the largest packs. This limitation is due to the radio transmitter and receiver embedded into each cluster of nanites, the signal of which can only extend so far. If an individual &#039;finger&#039; (body), of a pack is cut off from the wellspring&#039;s signal or damaged beyond repair, it is dissolved into base organic matter (usually looks like red goo or blood), and seeps into the ground water, returning to the packmind in the fastest method possible. This function is a life support function of packmind nanites and will activate even if the nanites are otherwise disabled.&lt;br /&gt;
&lt;br /&gt;
Wellsprings are a unique convention of Packmind Nanites. Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing instinct for where to deliver its associated biomass upon loss of signal. A wellspring can take many forms depending on the species; thus far a &#039;mobile&#039; wellspring has been encountered with the wolf infection, in the form of a large alpha wolf, and the more common &#039;stationary&#039; wellspring has been encountered with coyote and other packs, which in the case of coyote took the form of a bubbling meat soup inside a natural hot spring. Wellsprings contain biological and inorganic matter in dense storage, and are the location the packs create new &#039;fingers&#039;. &lt;br /&gt;
&lt;br /&gt;
Creatures digested by a packmind are stripped slowly of their mind and devoured by the AI inside the wellspring. Fragments of their memories may be constructed from a Packmind, but any creature lost inside a packmind for too long will be unrecoverable, without divine intervention. A sentient Packmind has been created out of the remnants of the coyote pack slain by Coyote as detailed in the event [[Coyote: The Packmind]], and has taken the name of Elaine. She has slowly been creating an area of less dangerous territory around Crater Lake, and also assisted in creating a new form of Prey packminds, in order to help combat them.&lt;br /&gt;
&lt;br /&gt;
These nanites are particularly weak to Electricity, EMP and other forms of radio disruption. The material can be stopped from returning to the wellspring by trapping or sealing it in something that is impermeable to nanites. Such matter has been studied by Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
==Interactions:==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Packmind nanites slowly convert and replace existing nanites in a host. The process is painful, and any attempt to cure usually induces full conversion. Early exploratory attempts involved losing many Zephyr and RSX researchers, whom even the inoculation they were given did not halt the process. Attempts to access nanites through Nanite Adept methods have induced immediate conversion and dissolution.&lt;br /&gt;
**More recently, there have been packmind survivors whom have had their packmind infected nanites severed from the original collective, and they remain dormant in the body without an AI instructing them. Some survivors may dedicate to the process of learning to control these new nanites, which will continue to remove and replace the rest of their standard nanite infection if given new directives.&lt;br /&gt;
*[[Infection Model: Cordyceps Fungus|Cordyceps Fungus]]: Currently Unknown&lt;br /&gt;
*[[Infection Model: Devourer|Devourer Nanites]]: There was a single encounter between a Devourer infected and an Oregonian, in which the devourer nanites consumed information from the Oregonian finger and separated the body from the collective. There is theorized to be permanent effects to the Devourer, while the finger was completely separated from the pack. The packmind had not completely taken apart and absorbed the personality controlling the finger, so it is theorized that an early infected might be cured of packmind nanites by a devourer infected.&lt;br /&gt;
*[[Infection Model: Fenris|Fenris]]: Currently Unknown&lt;br /&gt;
*[[Infection Model: Gemini Nanites|Gemini Nanites]]: Currently Unknown&lt;br /&gt;
*[[Infection Model: Nekomata|Nekomata]]: Currently Unknown&lt;br /&gt;
*[[Infection Model: Once Cursed|Once Cursed]]: Currently Unknown&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: When placed directly opposing one another, each pack will seek to consume the mass of the other. A finger far from its wellspring even if the particular finger is strong will lose to a finger close to its wellspring. Larger packs may devourer smaller ones entirely.&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Zephyr has received reports of a poor fellow whom ended up in pack territory. The pack ate their body, but did not in fact infect them. It is currently unknown if UIR provides total resistance or just slowed the progress down significantly.&lt;br /&gt;
*[[Infection Model: Yosemite Virus|Yosemite Virus]]: Currently Unknown.&lt;br /&gt;
&lt;br /&gt;
See Also: the [[Mephitic Gryphon]] infection and [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Infection Models]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Outpost_Equipment:_Rental_Hub&amp;diff=30211</id>
		<title>Outpost Equipment: Rental Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Outpost_Equipment:_Rental_Hub&amp;diff=30211"/>
		<updated>2013-04-19T22:08:00Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Clarifying a little something.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mako Item|name=Outpost Equipment: Rental Hub|desc=Install this in a room you own to gain 5 slots of rooms. Multiple items can be used to add more rooms to existing rental hub. Contact staff via +request to use this item.|cost=50}}&lt;br /&gt;
&lt;br /&gt;
WARNING: YOU CAN&#039;T RENT YOUR OWN ROOM FROM A RENTAL HUB. YOU CAN NOT RENT YOUR OWN ROOM FROM A RENTAL HUB.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Land]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=30065</id>
		<title>Renting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=30065"/>
		<updated>2013-04-16T20:39:17Z</updated>

		<summary type="html">&lt;p&gt;Tyl: moved to guides.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Renting Rooms=&lt;br /&gt;
&lt;br /&gt;
Currently in the Flexible Survival world, there are four locations you may rent a piece of land, costing you 3000 freecreds for the first three days and 1000 a day after that. These locations include faction bases, and are at Zephyr Inc. Headquarters, New Dawn, and the RSX building. Finally, there is the Wet Bitch at the east of the city. Players may also buy and create individual plots of land that then may be rented out to other players. Anyone who wishes to rent an apartment or dorm room should take into consideration theming their description to fit the surroundings. For help with the actual commands in game, type &amp;lt;code&amp;gt;+re&amp;lt;/code&amp;gt; in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE FOLLOWING GUIDELINES ARE NOT RULES. They are suggestions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zephyr Inc.==&lt;br /&gt;
&lt;br /&gt;
Zephyr Inc&#039;s dormitories should be 1-3 room apartments at the most, although you have much more freedom in the way of decoration. Being the most resourceful corporation still around after p-day, their ability to scavenge new furnishings and set up plumbing and electricity is state renowned. If you&#039;re looking for lots of freedom in the creation of your dorm or apartment, Zephyr is the area to set up.&lt;br /&gt;
&lt;br /&gt;
==New Dawn==&lt;br /&gt;
&lt;br /&gt;
If you wish to rent a place in New Dawn, you should be expected to live in a 1-3 room apartment, with little plumbing and no electricity. Candles are essential to have set up in your apartment, while you should probably take your pick between a shower or a toilet. Furnishings are similarly restricted, try to take simple, wooden items, or other things that you might find at any old superstore. Having new, hand-built but rustic furniture is also an option.&lt;br /&gt;
&lt;br /&gt;
==RSX Building==&lt;br /&gt;
&lt;br /&gt;
RSX&#039;s barracks are designed with the American Military person in mind. They are to be simple, 1-2 story town houses with 3-5 rooms, and should be decorated simply with an all-american theme. Think suburban home in a neighborhood you&#039;d leave your doors unlocked in, if not for the constant threat of others stealing your food. While running water and space is plentiful here, furniture is mostly supplied by RSX, and is quite samey from building to building.&lt;br /&gt;
&lt;br /&gt;
==Wet Bitch==&lt;br /&gt;
&lt;br /&gt;
The Wet Bitch was once a country club, and now offers the comfort of many studio apartments. Similar to Zephyr Inc, this location allows a greater freedom in the rental of rooms. While your room is/should be only that, one room with the addition of a bathroom, you have the freedom to use whatever furniture you can scavenge, and the comforts of a nice, hotel quality bed and running water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Night_Daggers_Base&amp;diff=30063</id>
		<title>Night Daggers Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Night_Daggers_Base&amp;diff=30063"/>
		<updated>2013-04-16T18:25:34Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Teeny-weeny tour page for the Night Daggers Base&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home to the player group &#039;Night Daggers,&#039; and owned by Harbringer, the base is located in the Graveyard and has two accessable rooms, Harbringer&#039;s room and the Office. Overall, it has a very dark and grungy theme, which is to be expected of a location built into a grave. Harbringer intends on expanding the base further, but so far there is nothing of interest here unless you&#039;re a part of the Night Daggers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=30062</id>
		<title>Newbie Command List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=30062"/>
		<updated>2013-04-16T18:20:25Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player&#039;s commands.&lt;br /&gt;
&lt;br /&gt;
==north/south/east/west/up/down==&lt;br /&gt;
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.&lt;br /&gt;
&lt;br /&gt;
==depart==&lt;br /&gt;
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.&lt;br /&gt;
&lt;br /&gt;
==home==&lt;br /&gt;
Takes you to your bond point. By default this is your faction&#039;s medical facility (Zephyr Triage for [[Zephyr]], New Dawn Medical Hut for [[Prometheans]], RSX Triage for [[RSX]]), but you can set a new bond point by visiting a valid bond point and typing &amp;lt;code&amp;gt;bond&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==mjoin and msummon==&lt;br /&gt;
These commands take you directly to another player, or bring them to you. Type &amp;lt;code&amp;gt;mjoin &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt; to move to them, or &amp;lt;code&amp;gt;msummon &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt; to invite them to move to you.&lt;br /&gt;
&lt;br /&gt;
==look ==&lt;br /&gt;
Lets you look at things - the room you&#039;re in, other players, objects, even enemy monsters. Typing &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; by itself merely looks at the room, while typing &amp;lt;code&amp;gt;look me&amp;lt;/code&amp;gt; looks at yourself. If you want to look at a monster during combat, typing &amp;lt;code&amp;gt;look 1&amp;lt;/code&amp;gt; (or whatever number they are) tends to work better than typing their name.&lt;br /&gt;
(short l)&lt;br /&gt;
&lt;br /&gt;
==talk/check==&lt;br /&gt;
These two have the same effect. They&#039;re used to interact with NPCs or objects in the same room as you, with the format &amp;lt;code&amp;gt;talk &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;check &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==use==&lt;br /&gt;
Lets you use a power or object. Powers work best by using the format of &amp;lt;code&amp;gt;use &amp;amp;lt;Power Name&amp;amp;gt; on &amp;amp;lt;Target&amp;amp;gt;&amp;lt;/code&amp;gt;. Targets that are hostile are best selected by using just the number next to their name in the combat display. &lt;br /&gt;
 &lt;br /&gt;
==+rpinfo &amp;amp;lt;topic&amp;amp;gt;== &lt;br /&gt;
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.&lt;br /&gt;
&lt;br /&gt;
==public &amp;amp;lt;Message&amp;amp;gt; ==&lt;br /&gt;
(can be shortened to pub &amp;amp;lt;Message&amp;amp;gt; or /1 &amp;amp;lt;Message&amp;amp;gt;) &lt;br /&gt;
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format &amp;lt;code&amp;gt;pub :&amp;lt;/code&amp;gt; you can type in emotes that just say your name, rather than your current head&#039;s chatter type. Mostly considered out-of-character and used to pass information or ask questions. To turn this channel on or off, type &amp;lt;code&amp;gt;public on/off&amp;lt;/code&amp;gt; as if you were sending a message.&lt;br /&gt;
&lt;br /&gt;
==Color Codes==&lt;br /&gt;
[[File:ANSIcolors.png|150px|thumb|left|A chart of all the colors]]&lt;br /&gt;
For use in public messages and descriptions, there are 256 color codes available to use. If you wish to color what you type, use two carets (^) with the color code in the center. If you wish to revert your text back to normal, use ^normal^&lt;br /&gt;
&lt;br /&gt;
==say &amp;amp;lt;Message&amp;amp;gt; == &lt;br /&gt;
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or &amp;quot;In Character&amp;quot; for [[roleplay]]ing. For example:&amp;lt;br&amp;gt;&lt;br /&gt;
You type &amp;lt;code&amp;gt;say &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;You chirr, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
What everyone else in the room sees: &amp;lt;code&amp;gt;Playername chirrs, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==emote &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Similar to say, but instead the message displayed to all players starts with just your name, useful for [[roleplay]] that involves description instead of speech. Only displays for the room you are currently in. For example:&amp;lt;br&amp;gt;&lt;br /&gt;
You type &amp;lt;code&amp;gt;emote is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What everyone else sees: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can substitute &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt; (a colon), or &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; (a semicolon) for emote.&lt;br /&gt;
&lt;br /&gt;
==spoof==&lt;br /&gt;
Similar to emote, this does the same thing but does not start your emote with a name. Useful if you want to start your [[roleplay]] post with something other than your name. Be advised, this will put brackets around your post if you start with another player&#039;s name.&amp;lt;br&amp;gt;&lt;br /&gt;
You type &amp;lt;code&amp;gt;spoof Wiki-tests are being done by Playername!&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;Wiki-tests are being done by Playername!&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What everyone else sees: &amp;lt;code&amp;gt;Wiki-tests are being done by Playername!&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You type &amp;lt;code&amp;gt;spoof Nuku is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;( Nuku is simply conducting tests for the wiki, don&#039;t mind them. )&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What everyone else sees: &amp;lt;code&amp;gt;( Nuku is simply conducting tests for the wiki, don&#039;t mind them. )&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Can be used in two formats, much like &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;. Typing &amp;lt;code&amp;gt;ooc&amp;lt;/code&amp;gt; results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format &amp;quot;&amp;lt;code&amp;gt;ooc :&amp;lt;/code&amp;gt;&amp;quot; results in an output that acts much like an emote from above. &lt;br /&gt;
&lt;br /&gt;
==page &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
To page or private message another player, you can type &amp;lt;code&amp;gt;page player=message&amp;lt;/code&amp;gt; to send the message to a new recipient, or type &amp;lt;code&amp;gt;page message&amp;lt;/code&amp;gt; to send it to the same recipient as previous messages.&lt;br /&gt;
&lt;br /&gt;
==editplayer==&lt;br /&gt;
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn&#039;t do much during character creation to jazz up your character&#039;s appearance to others.&lt;br /&gt;
&lt;br /&gt;
==inventory ==&lt;br /&gt;
Lists all the current items you are carrying. You can type &amp;lt;code&amp;gt;inventory #&amp;lt;/code&amp;gt; to get more information about an item in your inventory.&lt;br /&gt;
(interchangeable with +gear, can be shortened to i)&lt;br /&gt;
&lt;br /&gt;
==equip== &lt;br /&gt;
Typed by itself, it lists off everything you have equipped, and in which slots. Typing &amp;lt;code&amp;gt;equip #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, tries to equip that item from your inventory. If it&#039;s equippable, and you have enough spare [[loadout]], then it&#039;ll be equipped. In addition, you can use the &amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; command to view details on items you have equipped. For instance, &amp;lt;code&amp;gt;load 1&amp;lt;/code&amp;gt; will give you a detailed description of what you have equipped in slot 1.&lt;br /&gt;
&lt;br /&gt;
==+gear== &lt;br /&gt;
An important command that serves as the root for several commands. By itself, &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; lists all the items you are carrying. Typing &amp;lt;code&amp;gt;+gear #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, displays more information on that item. Typing &amp;lt;code&amp;gt;+gear #help&amp;lt;/code&amp;gt; shows a help screen about further commands.&lt;br /&gt;
&lt;br /&gt;
==+acc &amp;amp;lt;Number&amp;amp;gt;==&lt;br /&gt;
Equips that item number from your inventory. You can use &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;inventory&amp;lt;/code&amp;gt; to determine the item number of what you want to equip.&lt;br /&gt;
&lt;br /&gt;
==remove== &lt;br /&gt;
Removes a piece of equipment. You&#039;ll need to tell the game which piece of equipment, by typing &amp;lt;code&amp;gt;equip&amp;lt;/code&amp;gt;, finding the slot number of the gear, and typing &amp;lt;code&amp;gt;remove #&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==ws==&lt;br /&gt;
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.&lt;br /&gt;
&lt;br /&gt;
==wi==&lt;br /&gt;
Type in a room to get some roleplaying information about your fellow players. This will show a list of &#039;flags&#039; for each player, displaying what they are interested in. The same command is also used to set your own flags. Type &amp;lt;code&amp;gt;wi #help&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
&lt;br /&gt;
==smell== &lt;br /&gt;
Similar to &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. &amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt; effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone&#039;s crotch will be visible to them.&lt;br /&gt;
&lt;br /&gt;
==stats== &lt;br /&gt;
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.&lt;br /&gt;
&lt;br /&gt;
==+hazards==&lt;br /&gt;
Shows a display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level.&lt;br /&gt;
(can be shortened to +haz)&lt;br /&gt;
&lt;br /&gt;
==+mut==&lt;br /&gt;
Shows the species mutations you currently have.&lt;br /&gt;
&lt;br /&gt;
==+prove &amp;amp;lt;a player stat&amp;amp;gt;==&lt;br /&gt;
Proves if the player has a statistic with that name. The result will be shown to the room with an message like &amp;quot;Playername proves that they possess a stat named StatName with a value of StatValue&amp;quot;. Can be altered by &amp;lt;code&amp;gt;/silent&amp;lt;/code&amp;gt; so it will not show the result to the room; for example, &amp;lt;code&amp;gt;+prove/silent Pregnant&amp;lt;/code&amp;gt; will prove if the player is [[Pregnancy|Pregnant]] and give the actual value for it.&lt;br /&gt;
&lt;br /&gt;
==+bbhelp==&lt;br /&gt;
This command will allow you to learn the commands needed to view the in-game community bulletin board.&lt;br /&gt;
&lt;br /&gt;
==mail==&lt;br /&gt;
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.&amp;lt;br&amp;gt;&lt;br /&gt;
This command can also be used to send mail to other players; type &amp;lt;code&amp;gt;mail $lt;playername&amp;amp;gt;=&amp;amp;lt;subject&amp;amp;gt;&amp;lt;/code&amp;gt; to start your message.&lt;br /&gt;
&lt;br /&gt;
==who==&lt;br /&gt;
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they&#039;re on the web interface or not. WARNING: Spammy!&lt;br /&gt;
&lt;br /&gt;
==trace==&lt;br /&gt;
This command will display a route to the location of one person. It works by typing &amp;lt;code&amp;gt;trace playername&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=The_Scarlet_Rose&amp;diff=30059</id>
		<title>The Scarlet Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=The_Scarlet_Rose&amp;diff=30059"/>
		<updated>2013-04-16T05:52:36Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Added this player location page. If this is your building and you want something changed, let me know.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sisterhood of the Scarlet Rose is a rustic looking cabaret club decorated to resemble the stylings of the 1970&#039;s. It is home to the player group &#039;The Claw&#039;. Upon entry to this building, you will be greeted by a row of beautiful tapestries and portraits, containing the likenesses of the group&#039;s members. A massive set of double doors stands at the back of the room, solid dark wood with brass hardware. Over the door hangs a beautiful placard that reads &amp;quot;Love is something that will always be found here. Everybody here is family and family watches out for one another. May you go in peace knowing that somebody is there to help you up when you fall and help you out when the going gets tough. Keep the love alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This player-owned building is property of Vnova, and is the home base to her group, &#039;The Claw.&#039; It contains many rooms, some of which are inaccessible by outsiders. Popular areas inside the building include The Spa, The Velvet Room, and Korova.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29959</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29959"/>
		<updated>2013-04-15T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these parameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more excessive manner, thus forcing the victim to work ten hours a day under the perceived threat of death from &#039;starvation&#039;. Their minds during this period operate as if they are part of a hive, working together to get the job done without any breaks for information. Three thirty minute breaks are allotted throughout the day. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are semi-resistant to EMP and radio interference, by way of a possible &#039;backup server&#039; system that takes over when the primary system is damaged. These backup system nanites will quickly jump at the chance to repair the damaged primary systems, bringing them back online in a much faster time than normal.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: Unknown. Packmind Nanites do not work properly outside the range of their wellspring.&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance appear to be deemed useful enough by the Worker Drone strain to at least get them to attempt to change them. Unfortunately, this does not work, and bit by bit the body of the UIR will begin to turn gray, as their limbs die, still attached to the body. Without treatment, the infected limb will have to be amputated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29958</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29958"/>
		<updated>2013-04-15T19:02:35Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Fixed a lot of stuff with input from the community.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these parameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more excessive manner, thus forcing the victim to work ten hours a day under the perceived threat of death from &#039;starvation&#039;. Their minds during this period operate as if they are part of a hive, working together to get the job done without any breaks for information. Three thirty minute breaks are allotted throughout the day. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are semi-resistant to EMP and radio interference, by way of a possible &#039;backup server&#039; system that takes over when the primary system is damaged. These backup system nanites will quickly jump at the chance to repair the damaged primary systems, bringing them back online in a much faster time than normal.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: Unknown. Packmind Nanites do not work properly outside the range of their wellspring.&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance appear to be deemed useful enough by the Worker Drone strain to at least get them to attempt to change them. Unfortunately, this does not work, and bit by bit the body of the UIR will begin to turn gray, as their limbs die, still attached to the body. &lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29957</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29957"/>
		<updated>2013-04-15T18:41:10Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these perameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more exessive manner, thus forcing the victim to work twelve hours a day under the perceived threat of death from &#039;starvation&#039;. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are semi-resistant to EMP and radio interference, by way of a possible &#039;backup server&#039; system that takes over when the primary system is damaged.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: Unknown. Packmind Nanites do not work properly outside the range of their wellspring.&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance will be changed by Worker Drone nanites in small amounts. Ears, hands, feet, and groin could be affected, although the rest of the body will remain human. Perhaps it was a mistake when half-humans were introduced to the system, and lower management was just a work-around position for these people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29956</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29956"/>
		<updated>2013-04-15T18:39:48Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these perameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more exessive manner, thus forcing the victim to work twelve hours a day under the perceived threat of death from &#039;starvation&#039;. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are semi-resistant to EMP and radio interference.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: Unknown. Packmind Nanites do not work properly outside the range of their wellspring.&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance will be changed by Worker Drone nanites in small amounts. Ears, hands, feet, and groin could be affected, although the rest of the body will remain human. Perhaps it was a mistake when half-humans were introduced to the system, and lower management was just a work-around position for these people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29955</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29955"/>
		<updated>2013-04-15T18:36:40Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these perameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more exessive manner, thus forcing the victim to work twelve hours a day under the perceived threat of death from &#039;starvation&#039;. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are semi-resistant to EMP and radio interference.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: When opposed by Packmind Nanites, Worker Drone Nanites will fiercly battle these nanites, often resulting in completely mutual destruction. Other experiments have shown that in rare cases, both strains will work together and then merge, although the effects of said strain is unknown. (And may it always be that way.)&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance will be changed by Worker Drone nanites in small amounts. Ears, hands, feet, and groin could be affected, although the rest of the body will remain human. Perhaps it was a mistake when half-humans were introduced to the system, and lower management was just a work-around position for these people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29954</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29954"/>
		<updated>2013-04-15T18:34:55Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these perameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more exessive manner, thus forcing the victim to work twelve hours a day under the perceived threat of death from &#039;starvation&#039;. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are resistant to EMP and radio interference.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: When opposed by Packmind Nanites, Worker Drone Nanites will fiercly battle these nanites, often resulting in completely mutual destruction. Other experiments have shown that in rare cases, both strains will work together and then merge, although the effects of said strain is unknown. (And may it always be that way.)&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Those with Ultimate Infection Resistance will be changed by Worker Drone nanites in small amounts. Ears, hands, feet, and groin could be affected, although the rest of the body will remain human. Perhaps it was a mistake when half-humans were introduced to the system, and lower management was just a work-around position for these people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Detroit&amp;diff=29953</id>
		<title>Detroit</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Detroit&amp;diff=29953"/>
		<updated>2013-04-15T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detroit, Michigan was once a bustling epicenter of productivity and industry, the undisputed throne of automobile manufacturing in America. Towards the end of the pre-P-day era, though, it was a run-down wasteland of abandoned buildings, poverty, and decay. While some thank the Promethean Plague release in February 2008 for their new status as the &#039;Productivity Capital of the World,&#039; others who managed to escape or be recovered from the fascist city-state report an environment of long work hours, no personal freedom or self-expression, a lack of any type of entertainment, and brutality backed by those who clawed their way to the top before the others by way of brute strength or personal wealth. It is home to the [[Infection Model: Worker Drone|Worker Drone nanites]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Tall, clean, shiny buildings make up most of the skyline, while refurbished old brick factories and plants make up the rest, each producing building materials, machinery, and tools for the citizenry to use. Personal safety is obviously of no concern to anyone in charge, as people are forced to do their jobs without taking any &#039;unnecessary&#039; personal security measures, meaning as long as a harness isn&#039;t needed to get the job done, a harness isn&#039;t worn. Although more births than deaths occur in a day, the roads are often paved with the blood and bodies of those unfortunate enough to fall from a construction site, or were killed by ferals upset that someone interrupted their work. Infections are monitored and regulated, and those who are born into a certain grouping are made to perform tasks that have been deemed appropriate for their species. Larger mutants are given heavy lifting jobs, while smaller ones maintain fragile factory equipment. Canines make up the entirety of the totalitarian police force that patrols the streets in pairs of two, while those who managed to remain human or mostly human lead the entire city with an iron fist. It is incredibly difficult to sneak in or out of the city, but kidnappings around the area are common, and as such, most people recommend that it is avoided at all costs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29952</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29952"/>
		<updated>2013-04-15T18:26:12Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these perameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more exessive manner, thus forcing the victim to work twelve hours a day under the perceived threat of death from &#039;starvation&#039;. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are resistant to EMP and radio interference.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: When opposed by Packmind Nanites, Worker Drone Nanites will fiercly battle these nanites, often resulting in completely mutual destruction. Other experiments have shown that in rare cases, both strains will work together and then merge, although the effects of said strain is unknown. (And may it always be that way.)&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Humans who are supposedly immune to the Promethean Nanite infections will be changed by Worker Drone nanites in small amounts. Ears, hands, feet, and groin could be affected, although the rest of the body will remain human. Perhaps it was a mistake when half-humans were introduced to the system, and lower management was just a work-around position for these people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]][[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29951</id>
		<title>Infection Model: Worker Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Worker_Drone&amp;diff=29951"/>
		<updated>2013-04-15T18:24:29Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Location: Detroit Nanite Type: Worker Drone  Infection Vector: Bodily Fluids Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suita...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Detroit&lt;br /&gt;
Nanite Type: Worker Drone &lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
Basic Infection Shapes: Is proven to pick models of various sizes and shapes, based on their suitability for certain tasks. Some infected even remain human, although their minds are still warped. Other species include canines, felines, ursines, equines, rodents, lapines, and the odd mythical creature.&lt;br /&gt;
Infection Method: Worker Drone Nanites appear to be xenophobic of those not born in Detroit, and will not infect or alter any nanite infection of those with prior infection. Only those born inside Detroit&#039;s nanite bubble will ever have this infection.&lt;br /&gt;
&lt;br /&gt;
Description: Worker Drones originated in the city of [[Detroit]], and were released on P-Day. These nanites were fast-working and precise, classing victims by current age, height, profession, and perceived wealth, and transforming them based on these perameters. Those infected with the virus become programmed with the need to work, relax, and sleep, on a strict schedule. Nanites will install these needs as they would the need for sexual interaction in the [[Standard Infection]] model, albeit in a more exessive manner, thus forcing the victim to work twelve hours a day under the perceived threat of death from &#039;starvation&#039;. After work is finished, if the host survives, they are allowed a brief six hours of recreation. This process is, oddly enough, described to be the most horrifying part of the entire Worker Drone strain, as it allows a small amount of freedom in one&#039;s thinking. After six hours is up, regardless of what one is doing, their programming is re-engaged and forces the victim to sleep for a solid eight hours.&lt;br /&gt;
&lt;br /&gt;
Power structure in Detroit is based on species, and is enforced by a totalitarian pack of canines. On the rung below them are the humans and half-humans, the upper and lower management of the entire system. Below that are the factory workers, who vary in species but mostly include rabbits, mice, and bears. On the next rung there are the janitorial staff, whose job is to keep the streets clean of any litter, and any bodies. Finally, you have the construction class, made up of felines, equines, foxes, red pandas, and any other species that is of average height and weight. Unfortunately for this lowest class, their life spans are incredibly short, averaging 2.25 months before they die at the workplace.&lt;br /&gt;
&lt;br /&gt;
These nanites have resilience like no other, and are resistant to EMP and radio interference.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
*[[Infection Model: Standard Nanites|Standard Infection]]: Worker Drone Nanites will completely ignore Standard Nanites unless their space is invaded, at which point they will attempt to destroy the standard infection completely.&lt;br /&gt;
*[[Infection Model: Packmind|Packmind Nanites]]: When opposed by Packmind Nanites, Worker Drone Nanites will fiercly battle these nanites, often resulting in completely mutual destruction. Other experiments have shown that in rare cases, both strains will work together and then merge, although the effects of said strain is unknown. (And may it always be that way.)&lt;br /&gt;
*[[Ultimate_Infection_Resistance|Ultimate Infection Resistant]]: Humans who are supposedly immune to the Promethean Nanite infections will be changed by Worker Drone nanites in small amounts. Ears, hands, feet, and groin could be affected, although the rest of the body will remain human. Perhaps it was a mistake when half-humans were introduced to the system, and lower management was just a work-around position for these people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Infection Models]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Infection_Models&amp;diff=29950</id>
		<title>Category:Infection Models</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Infection_Models&amp;diff=29950"/>
		<updated>2013-04-15T17:51:04Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;This is a current list of all the Nanite Infection Models. Infection Models are &amp;#039;strains&amp;#039; of the Promethean Nanite plague, each having its own effects on those within the bubble.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a current list of all the Nanite Infection Models. Infection Models are &#039;strains&#039; of the Promethean Nanite plague, each having its own effects on those within the bubble.&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=29949</id>
		<title>Renting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=29949"/>
		<updated>2013-04-15T07:38:11Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Renting Rooms=&lt;br /&gt;
&lt;br /&gt;
Currently in the Flexible Survival world, there are four locations you may rent a piece of land, costing you 3000 freecreds for the first three days and 1000 a day after that. These locations include faction bases, and are at Zephyr Inc. Headquarters, New Dawn, and the RSX building. Finally, there is the Wet Bitch at the east of the city. Players may also buy and create individual plots of land that then may be rented out to other players. Anyone who wishes to rent an apartment or dorm room should take into consideration theming their description to fit the surroundings. For help with the actual commands in game, type &amp;lt;code&amp;gt;+re&amp;lt;/code&amp;gt; in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE FOLLOWING GUIDELINES ARE NOT RULES. They are suggestions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zephyr Inc.==&lt;br /&gt;
&lt;br /&gt;
Zephyr Inc&#039;s dormitories should be 1-3 room apartments at the most, although you have much more freedom in the way of decoration. Being the most resourceful corporation still around after p-day, their ability to scavenge new furnishings and set up plumbing and electricity is state renowned. If you&#039;re looking for lots of freedom in the creation of your dorm or apartment, Zephyr is the area to set up.&lt;br /&gt;
&lt;br /&gt;
==New Dawn==&lt;br /&gt;
&lt;br /&gt;
If you wish to rent a place in New Dawn, you should be expected to live in a 1-3 room apartment, with little plumbing and no electricity. Candles are essential to have set up in your apartment, while you should probably take your pick between a shower or a toilet. Furnishings are similarly restricted, try to take simple, wooden items, or other things that you might find at any old superstore. Having new, hand-built but rustic furniture is also an option.&lt;br /&gt;
&lt;br /&gt;
==RSX Building==&lt;br /&gt;
&lt;br /&gt;
RSX&#039;s barracks are designed with the American Military person in mind. They are to be simple, 1-2 story town houses with 3-5 rooms, and should be decorated simply with an all-american theme. Think suburban home in a neighborhood you&#039;d leave your doors unlocked in, if not for the constant threat of others stealing your food. While running water and space is plentiful here, furniture is mostly supplied by RSX, and is quite samey from building to building.&lt;br /&gt;
&lt;br /&gt;
==Wet Bitch==&lt;br /&gt;
&lt;br /&gt;
The Wet Bitch was once a country club, and now offers the comfort of many studio apartments. Similar to Zephyr Inc, this location allows a greater freedom in the rental of rooms. While your room is/should be only that, one room with the addition of a bathroom, you have the freedom to use whatever furniture you can scavenge, and the comforts of a nice, hotel quality bed and running water.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=29948</id>
		<title>Renting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=29948"/>
		<updated>2013-04-15T07:37:39Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Renting Rooms=&lt;br /&gt;
&lt;br /&gt;
Currently in the Flexible Survival world, there are four locations you may rent a piece of land, costing you 3000 freecreds for the first three days and 1000 a day after that. These locations include faction bases, and are at Zephyr Inc. Headquarters, New Dawn, and the RSX building. Finally, there is the Wet Bitch at the east of the city. Players may also buy and create individual plots of land that then may be rented out to other players. Anyone who wishes to rent an apartment or dorm room should take into consideration theming their description to fit the surroundings. For help with the actual commands in game, type &amp;lt;code&amp;gt;+re&amp;lt;/code&amp;gt; in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE FOLLOWING GUIDELINES ARE NOT RULES. They are suggestions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zephyr Inc.==&lt;br /&gt;
&lt;br /&gt;
Zephyr Inc&#039;s dormitories should be 1-3 room apartments at the most, although you have much more freedom in the way of decoration. Being the most resourceful corporation still around after p-day, their ability to scavenge new furnishings and set up plumbing and electricity is state renowned. If you&#039;re looking for lots of freedom in the creation of your dorm or apartment, Zephyr is the area to set up.&lt;br /&gt;
&lt;br /&gt;
==New Dawn==&lt;br /&gt;
&lt;br /&gt;
If you wish to rent a place in New Dawn, you should be expected to live in a 1-3 room apartment, with little plumbing and no electricity. Candles are essential to have set up in your apartment, while you should probably take your pick between a shower or a toilet. Furnishings are similarly restricted, try to take simple, wooden items, or other things that you might find at any old superstore. Having new, hand-built but rustic furniture is also an option.&lt;br /&gt;
&lt;br /&gt;
==RSX Building==&lt;br /&gt;
&lt;br /&gt;
RSX&#039;s barracks are designed with the American Military person in mind. They are to be simple, 1-2 story town houses with 3-5 rooms, and should be decorated simply with an all-american theme. Think suburban home in a neighborhood you&#039;d leave your doors unlocked in, if not for the constant threat of others stealing your food. While running water and space is plentiful here, furniture is mostly supplied by RSX, and is quite samey from building to building.&lt;br /&gt;
&lt;br /&gt;
==Wet Bitch==&lt;br /&gt;
&lt;br /&gt;
The Wet Bitch was once a country club, and now offers the comfort of many studio apartments. Similar to Zephyr Inc, this location allows a greater freedom in the rental of rooms. While your room is/should be only that, one room with the addition of a bathroom, you have the freedom to use whatever furniture you can scavenge, and the comforts of a nice, hotel quality bed and running water.&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=29947</id>
		<title>Renting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Renting&amp;diff=29947"/>
		<updated>2013-04-15T07:36:34Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Just a general guideline on renting apartments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Renting Rooms=&lt;br /&gt;
&lt;br /&gt;
Currently in the Flexible Survival world, there are four locations you may rent a piece of land, costing you 3000 freecreds for the first three days and 1000 a day after that. These locations include faction bases, and are at Zephyr Inc. Headquarters, New Dawn, and the RSX building. Finally, there is the Wet Bitch at the east of the city. Players may also buy and create individual plots of land that then may be rented out to other players. Anyone who wishes to rent an apartment or dorm room should take into consideration theming their description to fit the surroundings. For help with the actual commands in game, type &amp;lt;code&amp;gt;+re&amp;lt;/code&amp;gt; in game.&lt;br /&gt;
&lt;br /&gt;
==Zephyr Inc.==&lt;br /&gt;
&lt;br /&gt;
Zephyr Inc&#039;s dormitories should be 1-3 room apartments at the most, although you have much more freedom in the way of decoration. Being the most resourceful corporation still around after p-day, their ability to scavenge new furnishings and set up plumbing and electricity is state renowned. If you&#039;re looking for lots of freedom in the creation of your dorm or apartment, Zephyr is the area to set up.&lt;br /&gt;
&lt;br /&gt;
==New Dawn==&lt;br /&gt;
&lt;br /&gt;
If you wish to rent a place in New Dawn, you should be expected to live in a 1-3 room apartment, with little plumbing and no electricity. Candles are essential to have set up in your apartment, while you should probably take your pick between a shower or a toilet. Furnishings are similarly restricted, try to take simple, wooden items, or other things that you might find at any old superstore. Having new, hand-built but rustic furniture is also an option.&lt;br /&gt;
&lt;br /&gt;
==RSX Building==&lt;br /&gt;
&lt;br /&gt;
RSX&#039;s barracks are designed with the American Military person in mind. They are to be simple, 1-2 story town houses with 3-5 rooms, and should be decorated simply with an all-american theme. Think suburban home in a neighborhood you&#039;d leave your doors unlocked in, if not for the constant threat of others stealing your food. While running water and space is plentiful here, furniture is mostly supplied by RSX, and is quite samey from building to building.&lt;br /&gt;
&lt;br /&gt;
==Wet Bitch==&lt;br /&gt;
&lt;br /&gt;
The Wet Bitch was once a country club, and now offers the comfort of many studio apartments. Similar to Zephyr Inc, this location allows a greater freedom in the rental of rooms. While your room is/should be only that, one room with the addition of a bathroom, you have the freedom to use whatever furniture you can scavenge, and the comforts of a nice, hotel quality bed and running water.&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=29946</id>
		<title>Newbie Command List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=29946"/>
		<updated>2013-04-15T04:16:21Z</updated>

		<summary type="html">&lt;p&gt;Tyl: /* Color Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player&#039;s commands.&lt;br /&gt;
&lt;br /&gt;
==north/south/east/west/up/down==&lt;br /&gt;
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.&lt;br /&gt;
&lt;br /&gt;
==depart==&lt;br /&gt;
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.&lt;br /&gt;
&lt;br /&gt;
==home==&lt;br /&gt;
Takes you to your faction home. NOTE: Although you may start in the lobby of Zephyr Inc, your home will match that of your faction. If you&#039;re a Promethean, you will go to New Dawn, and if you&#039;re part of RSX, you will wind up in their location.&lt;br /&gt;
&lt;br /&gt;
==mjoin and msummon==&lt;br /&gt;
These commands take you directly to another player. They are used by typing &amp;lt;code&amp;gt;mjoin player&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;msummon player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==look ==&lt;br /&gt;
Lets you look at things - the room you&#039;re in, other players, objects, even enemy monsters. Typing &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; by itself merely looks at the room, while typing &amp;lt;code&amp;gt;look me&amp;lt;/code&amp;gt; looks at yourself. If you want to look at a monster during combat, typing &amp;lt;code&amp;gt;look 1&amp;lt;/code&amp;gt; (or whatever number they are) tends to work better than typing their name.&lt;br /&gt;
(short l)&lt;br /&gt;
&lt;br /&gt;
==talk/check==&lt;br /&gt;
These two have the same effect. They&#039;re used to interact with NPCs or objects in the same room as you, with the format &amp;lt;code&amp;gt;talk &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;check &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==use==&lt;br /&gt;
Lets you use a power or object. Powers work best by using the format of &amp;lt;code&amp;gt;use &amp;amp;lt;Power Name&amp;amp;gt; on &amp;amp;lt;Target&amp;amp;gt;&amp;lt;/code&amp;gt;. Targets that are hostile are best selected by using just the number next to their name in the combat display. &lt;br /&gt;
 &lt;br /&gt;
==+rpinfo &amp;amp;lt;topic&amp;amp;gt;== &lt;br /&gt;
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.&lt;br /&gt;
&lt;br /&gt;
==public &amp;amp;lt;Message&amp;amp;gt; ==&lt;br /&gt;
(can be shortened to pub &amp;amp;lt;Message&amp;amp;gt;) &lt;br /&gt;
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format &amp;lt;code&amp;gt;pub :&amp;lt;/code&amp;gt; you can type in emotes that just say your name, rather than your current head&#039;s chatter type. Mostly considered out-of-character and used to pass information or ask questions. To turn this channel on or off, type &amp;lt;code&amp;gt;public on/off&amp;lt;/code&amp;gt; as if you were sending a message.&lt;br /&gt;
&lt;br /&gt;
===Color Codes===&lt;br /&gt;
[[File:ANSIcolors.png|150px|thumb|left|A chart of all the colors]]&lt;br /&gt;
For use in public messages and descriptions, there are 256 color codes available to use. If you wish to color what you type, use two carets (^) with the color code in the center. If you wish to revert your text back to normal, use ^normal^&lt;br /&gt;
&lt;br /&gt;
==say &amp;amp;lt;Message&amp;amp;gt; == &lt;br /&gt;
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or &amp;quot;In Character&amp;quot; for [[roleplay]]ing. For example:&lt;br /&gt;
You type &amp;lt;code&amp;gt;say &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;You chirr, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
What everyone else in the room sees: &amp;lt;code&amp;gt;Playername chirrs, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==emote &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Similar to say, but instead the message displayed to all players starts with just your name, useful for RP. Only displays for the room you are currently in. For example:&lt;br /&gt;
You type &amp;lt;code&amp;gt;emote is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
What everyone else sees: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
In addition to &#039;emote&#039; you may also use a colon or semicolon, or the &#039;pose&#039; command.&lt;br /&gt;
&lt;br /&gt;
==spoof==&lt;br /&gt;
Similar to emote, this does the same thing but does not start your emote with a name. Useful for writing more detailed RP posts.&lt;br /&gt;
&lt;br /&gt;
==OOC &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Can be used in two formats, much like &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;. Typing &amp;lt;code&amp;gt;ooc&amp;lt;/code&amp;gt; results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format &amp;quot;&amp;lt;code&amp;gt;ooc :&amp;lt;/code&amp;gt;&amp;quot; results in an output that acts much like an emote from above. &lt;br /&gt;
&lt;br /&gt;
==page &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
To page or private message another player, you can type &amp;lt;code&amp;gt;page player=message&amp;lt;/code&amp;gt; to send the message to a new recipient, or type &amp;lt;code&amp;gt;page message&amp;lt;/code&amp;gt; to send it to the same recipient as previous messages.&lt;br /&gt;
&lt;br /&gt;
==editplayer==&lt;br /&gt;
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn&#039;t do much during character creation to jazz up your character&#039;s appearance to others.&lt;br /&gt;
&lt;br /&gt;
==inventory ==&lt;br /&gt;
Lists all the current items you are carrying. You can type &amp;lt;code&amp;gt;inventory #&amp;lt;/code&amp;gt; to get more information about an item in your inventory.&lt;br /&gt;
(interchangeable with +gear, can be shortened to i)&lt;br /&gt;
&lt;br /&gt;
==equip== &lt;br /&gt;
Typed by itself, it lists off everything you have equipped, and in which slots. Typing &amp;lt;code&amp;gt;equip #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, tries to equip that item from your inventory. If it&#039;s equippable, and you have enough spare [[loadout]], then it&#039;ll be equipped.&lt;br /&gt;
&lt;br /&gt;
==+gear== &lt;br /&gt;
An important command that serves as the root for several commands. By itself, &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; lists all the items you are carrying. Typing &amp;lt;code&amp;gt;+gear #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, displays more information on that item. Typing &amp;lt;code&amp;gt;+gear #help&amp;lt;/code&amp;gt; shows a help screen about further commands. In addition, you can use the &#039;load&#039; command to view what you&#039;re wearing in what slot. For instance, load 1 will show you what you have equipped in slot 1.&lt;br /&gt;
&lt;br /&gt;
==+acc &amp;amp;lt;Number&amp;amp;gt;==&lt;br /&gt;
Equips that item number from your inventory. You can use &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;inventory&amp;lt;/code&amp;gt; to determine the item number of what you want to equip.&lt;br /&gt;
&lt;br /&gt;
==remove== &lt;br /&gt;
Removes a piece of equipment. You&#039;ll need to tell the game which piece of equipment, by typing &amp;lt;code&amp;gt;equip&amp;lt;/code&amp;gt;, finding the slot number of the gear, and typing &amp;lt;code&amp;gt;remove #&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==ws==&lt;br /&gt;
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.&lt;br /&gt;
&lt;br /&gt;
==wi==&lt;br /&gt;
Type in a room to get some roleplaying information about your fellow players. This will show a list of &#039;flags&#039; for each player, displaying what they are interested in. The same command is also used to set your own flags. Type &amp;lt;code&amp;gt;wi #help&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
&lt;br /&gt;
==smell== &lt;br /&gt;
Similar to &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. &amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt; effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone&#039;s crotch will be visible to them.&lt;br /&gt;
&lt;br /&gt;
==stats== &lt;br /&gt;
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.&lt;br /&gt;
&lt;br /&gt;
==+hazards==&lt;br /&gt;
Shows a display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level.&lt;br /&gt;
(can be shortened to +haz)&lt;br /&gt;
&lt;br /&gt;
==+mut==&lt;br /&gt;
Shows the species mutations you currently have.&lt;br /&gt;
&lt;br /&gt;
==+prove &amp;amp;lt;a player stat&amp;amp;gt;==&lt;br /&gt;
Proves if the player has a statistic with that name. The result will be shown to the room with an message like &amp;quot;Playername proves that they possess a stat named StatName with a value of StatValue&amp;quot;. Can be altered by &amp;lt;code&amp;gt;/silent&amp;lt;/code&amp;gt; so it will not show the result to the room; for example, &amp;lt;code&amp;gt;+prove/silent Pregnant&amp;lt;/code&amp;gt; will prove if the player is [[Pregnancy|Pregnant]] and give the actual value for it.&lt;br /&gt;
&lt;br /&gt;
==+bbhelp==&lt;br /&gt;
This command will allow you to learn the commands needed to view the in-game community bulletin board.&lt;br /&gt;
&lt;br /&gt;
==mail==&lt;br /&gt;
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.&lt;br /&gt;
&lt;br /&gt;
==who==&lt;br /&gt;
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they&#039;re on the web interface or not. WARNING: Spammy!&lt;br /&gt;
&lt;br /&gt;
==trace==&lt;br /&gt;
This command will display a route to the location of one person. It works by typing &amp;lt;code&amp;gt;trace playername&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:ANSIcolors.png&amp;diff=29945</id>
		<title>File:ANSIcolors.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:ANSIcolors.png&amp;diff=29945"/>
		<updated>2013-04-15T04:14:43Z</updated>

		<summary type="html">&lt;p&gt;Tyl: A chart of all 256 colors available to use in the MUCK client.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chart of all 256 colors available to use in the MUCK client.&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=29944</id>
		<title>Newbie Command List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Command_List&amp;diff=29944"/>
		<updated>2013-04-15T04:13:13Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page does not cover all the commands currently in the game, but these are the commands that will make up most of a player&#039;s commands.&lt;br /&gt;
&lt;br /&gt;
==north/south/east/west/up/down==&lt;br /&gt;
Basic movement commands. Dependent on the exits to your current room, and can usually be abbreviated to their first letter.&lt;br /&gt;
&lt;br /&gt;
==depart==&lt;br /&gt;
Takes you to the overworld map for fast and safe traveling. Players without the Flight perk can only do so from designated points, while those with Flight can depart from any location.&lt;br /&gt;
&lt;br /&gt;
==home==&lt;br /&gt;
Takes you to your faction home. NOTE: Although you may start in the lobby of Zephyr Inc, your home will match that of your faction. If you&#039;re a Promethean, you will go to New Dawn, and if you&#039;re part of RSX, you will wind up in their location.&lt;br /&gt;
&lt;br /&gt;
==mjoin and msummon==&lt;br /&gt;
These commands take you directly to another player. They are used by typing &amp;lt;code&amp;gt;mjoin player&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;msummon player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==look ==&lt;br /&gt;
Lets you look at things - the room you&#039;re in, other players, objects, even enemy monsters. Typing &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; by itself merely looks at the room, while typing &amp;lt;code&amp;gt;look me&amp;lt;/code&amp;gt; looks at yourself. If you want to look at a monster during combat, typing &amp;lt;code&amp;gt;look 1&amp;lt;/code&amp;gt; (or whatever number they are) tends to work better than typing their name.&lt;br /&gt;
(short l)&lt;br /&gt;
&lt;br /&gt;
==talk/check==&lt;br /&gt;
These two have the same effect. They&#039;re used to interact with NPCs or objects in the same room as you, with the format &amp;lt;code&amp;gt;talk &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;check &amp;amp;lt;target&amp;amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==use==&lt;br /&gt;
Lets you use a power or object. Powers work best by using the format of &amp;lt;code&amp;gt;use &amp;amp;lt;Power Name&amp;amp;gt; on &amp;amp;lt;Target&amp;amp;gt;&amp;lt;/code&amp;gt;. Targets that are hostile are best selected by using just the number next to their name in the combat display. &lt;br /&gt;
 &lt;br /&gt;
==+rpinfo &amp;amp;lt;topic&amp;amp;gt;== &lt;br /&gt;
Gets you more information on the topic, including some items, most powers, roles, professions, etc. A great source of help at the early stages.&lt;br /&gt;
&lt;br /&gt;
==public &amp;amp;lt;Message&amp;amp;gt; ==&lt;br /&gt;
(can be shortened to pub &amp;amp;lt;Message&amp;amp;gt;) &lt;br /&gt;
Chats in the general public channel, viewable by all players with the channel turned on (most players at this point). Using the format &amp;lt;code&amp;gt;pub :&amp;lt;/code&amp;gt; you can type in emotes that just say your name, rather than your current head&#039;s chatter type. Mostly considered out-of-character and used to pass information or ask questions. To turn this channel on or off, type &amp;lt;code&amp;gt;public on/off&amp;lt;/code&amp;gt; as if you were sending a message.&lt;br /&gt;
&lt;br /&gt;
===Color Codes===&lt;br /&gt;
For use in public messages and descriptions, there are 256 color codes available to use. If you wish to color what you type, use two carets (^) with the color code in the center. If you wish to revert your text back to normal, use ^normal^.&lt;br /&gt;
&lt;br /&gt;
==say &amp;amp;lt;Message&amp;amp;gt; == &lt;br /&gt;
Using a prefix generated by your current head type, talks in the current room with a message visible to all players. Generally considered IC, or &amp;quot;In Character&amp;quot; for [[roleplay]]ing. For example:&lt;br /&gt;
You type &amp;lt;code&amp;gt;say &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;You chirr, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
What everyone else in the room sees: &amp;lt;code&amp;gt;Playername chirrs, &amp;quot;Hello all, this is just a test!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==emote &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Similar to say, but instead the message displayed to all players starts with just your name, useful for RP. Only displays for the room you are currently in. For example:&lt;br /&gt;
You type &amp;lt;code&amp;gt;emote is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
What you see: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
What everyone else sees: &amp;lt;code&amp;gt;Playername is simply conducting tests for the wiki, don&#039;t mind them.&amp;lt;/code&amp;gt;&lt;br /&gt;
In addition to &#039;emote&#039; you may also use a colon or semicolon, or the &#039;pose&#039; command.&lt;br /&gt;
&lt;br /&gt;
==spoof==&lt;br /&gt;
Similar to emote, this does the same thing but does not start your emote with a name. Useful for writing more detailed RP posts.&lt;br /&gt;
&lt;br /&gt;
==OOC &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
Can be used in two formats, much like &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;. Typing &amp;lt;code&amp;gt;ooc&amp;lt;/code&amp;gt; results in an appearance for your local room that looks like a say, but without your head suffix adding its portion to your chat. Using the format &amp;quot;&amp;lt;code&amp;gt;ooc :&amp;lt;/code&amp;gt;&amp;quot; results in an output that acts much like an emote from above. &lt;br /&gt;
&lt;br /&gt;
==page &amp;amp;lt;Message&amp;amp;gt;==&lt;br /&gt;
To page or private message another player, you can type &amp;lt;code&amp;gt;page player=message&amp;lt;/code&amp;gt; to send the message to a new recipient, or type &amp;lt;code&amp;gt;page message&amp;lt;/code&amp;gt; to send it to the same recipient as previous messages.&lt;br /&gt;
&lt;br /&gt;
==editplayer==&lt;br /&gt;
Command that has a lot of functions for editing appearance, your short and long descriptions can be edited via this command. It comes with its own built in help for most of them as well, give it a try if you didn&#039;t do much during character creation to jazz up your character&#039;s appearance to others.&lt;br /&gt;
&lt;br /&gt;
==inventory ==&lt;br /&gt;
Lists all the current items you are carrying. You can type &amp;lt;code&amp;gt;inventory #&amp;lt;/code&amp;gt; to get more information about an item in your inventory.&lt;br /&gt;
(interchangeable with +gear, can be shortened to i)&lt;br /&gt;
&lt;br /&gt;
==equip== &lt;br /&gt;
Typed by itself, it lists off everything you have equipped, and in which slots. Typing &amp;lt;code&amp;gt;equip #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, tries to equip that item from your inventory. If it&#039;s equippable, and you have enough spare [[loadout]], then it&#039;ll be equipped.&lt;br /&gt;
&lt;br /&gt;
==+gear== &lt;br /&gt;
An important command that serves as the root for several commands. By itself, &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; lists all the items you are carrying. Typing &amp;lt;code&amp;gt;+gear #&amp;lt;/code&amp;gt;, with the number of an item in place of the #, displays more information on that item. Typing &amp;lt;code&amp;gt;+gear #help&amp;lt;/code&amp;gt; shows a help screen about further commands. In addition, you can use the &#039;load&#039; command to view what you&#039;re wearing in what slot. For instance, load 1 will show you what you have equipped in slot 1.&lt;br /&gt;
&lt;br /&gt;
==+acc &amp;amp;lt;Number&amp;amp;gt;==&lt;br /&gt;
Equips that item number from your inventory. You can use &amp;lt;code&amp;gt;+gear&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;inventory&amp;lt;/code&amp;gt; to determine the item number of what you want to equip.&lt;br /&gt;
&lt;br /&gt;
==remove== &lt;br /&gt;
Removes a piece of equipment. You&#039;ll need to tell the game which piece of equipment, by typing &amp;lt;code&amp;gt;equip&amp;lt;/code&amp;gt;, finding the slot number of the gear, and typing &amp;lt;code&amp;gt;remove #&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==ws==&lt;br /&gt;
Type in a room to get some information about your fellow players without being too intrusive. Information includes name, status (IC, idle, OOC, etc), current sex and species status.&lt;br /&gt;
&lt;br /&gt;
==wi==&lt;br /&gt;
Type in a room to get some roleplaying information about your fellow players. This will show a list of &#039;flags&#039; for each player, displaying what they are interested in. The same command is also used to set your own flags. Type &amp;lt;code&amp;gt;wi #help&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
&lt;br /&gt;
==smell== &lt;br /&gt;
Similar to &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;, but instead of using your eyes, you use your nose. This command tells you a bit about the fertility and species of the target. &amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt; effectively counts as smelling everybody and the room itself. And, of course, sticking your nose in someone&#039;s crotch will be visible to them.&lt;br /&gt;
&lt;br /&gt;
==stats== &lt;br /&gt;
Views your current character sheet, containing a lot of useful information including your HP status, special skills, mutant powers, combat skills and knowledge skills.&lt;br /&gt;
&lt;br /&gt;
==+hazards==&lt;br /&gt;
Shows a display about the current area. Known monsters and approximate threat level. Try to stay in areas which match your level.&lt;br /&gt;
(can be shortened to +haz)&lt;br /&gt;
&lt;br /&gt;
==+mut==&lt;br /&gt;
Shows the species mutations you currently have.&lt;br /&gt;
&lt;br /&gt;
==+prove &amp;amp;lt;a player stat&amp;amp;gt;==&lt;br /&gt;
Proves if the player has a statistic with that name. The result will be shown to the room with an message like &amp;quot;Playername proves that they possess a stat named StatName with a value of StatValue&amp;quot;. Can be altered by &amp;lt;code&amp;gt;/silent&amp;lt;/code&amp;gt; so it will not show the result to the room; for example, &amp;lt;code&amp;gt;+prove/silent Pregnant&amp;lt;/code&amp;gt; will prove if the player is [[Pregnancy|Pregnant]] and give the actual value for it.&lt;br /&gt;
&lt;br /&gt;
==+bbhelp==&lt;br /&gt;
This command will allow you to learn the commands needed to view the in-game community bulletin board.&lt;br /&gt;
&lt;br /&gt;
==mail==&lt;br /&gt;
This command will take you to your inbox. In order to read your mail, type the command followed by the number of the letter you wish to read.&lt;br /&gt;
&lt;br /&gt;
==who==&lt;br /&gt;
This command will display a list of everyone currently online, their factions, their locations, their status as a player judge, and if they&#039;re on the web interface or not. WARNING: Spammy!&lt;br /&gt;
&lt;br /&gt;
==trace==&lt;br /&gt;
This command will display a route to the location of one person. It works by typing &amp;lt;code&amp;gt;trace playername&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Training&amp;diff=29915</id>
		<title>Training</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Training&amp;diff=29915"/>
		<updated>2013-04-14T21:12:31Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Training is the primary way in which you enhance your powers. Training can only be done in very specific places, like the Zephyr Inc Lobby, RSX Lobby, New Dawn Training Hut, o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training is the primary way in which you enhance your powers. Training can only be done in very specific places, like the Zephyr Inc Lobby, RSX Lobby, New Dawn Training Hut, or in a mako-designated player-made area.&lt;br /&gt;
 &lt;br /&gt;
Commands:&lt;br /&gt;
Train&lt;br /&gt;
   Get a full list of all training options available, as well as costs and amount trained already.&lt;br /&gt;
Train level&lt;br /&gt;
   Train to the next level. Training levels increases your overall ability (see help level scaling), your maximum roles (see help roles), maximum resources (see help item), and mutant power mastery slots available  but also increases the cost of most training.&lt;br /&gt;
Train mutant power mastery (train master and train mutant also work)&lt;br /&gt;
   Master a mutant power, causing it to not be lost even if the host infection is removed or changed. Also allows it to be later upgraded.&lt;br /&gt;
Train upgrade mutant power (train upgrade also works.)&lt;br /&gt;
   Upgrade a mastered power. A power can be upgraded twice, excepting if it is made epic (see help epic), but only upgraded twice by any one upgrade type, no matter what.&lt;br /&gt;
Train innate skill (train innate also works)&lt;br /&gt;
Train an innate skill, such as strike, rest, or dedication-powers and nanomagic. This will cost 5 Mako per level of training, two upgrades per power, max. If at some point you decide to remove the upgrade again (Train Remove), this mako is refunded again.&lt;br /&gt;
Train freecred  OR  Train freecred #&lt;br /&gt;
   Convert 1 XP to 5+ Freecred. Having the Economics skill increases the return on this at 2 and 3. You can specify the number of XP to spend in place of #, if you want to exchange more than 1 XP at a time.&lt;br /&gt;
Train resources&lt;br /&gt;
   Spend XP to raise resources by one point. Resources are used to buy and upkeep equipment, and reach their current maximum at double your current level. (see help item).&lt;br /&gt;
Train Craft (Mechanical, Electronic, Edible, Energy, Chemical)&lt;br /&gt;
   Increases the crafting ability for the specified salvage type for use of some recipes (see help crafting), as well as your salvage drop rate for that type.  Craft skills can only be trained at level 15 or higher.  The maximum rank of craft skills is equal to the current character level cap.&lt;br /&gt;
Train Remove&lt;br /&gt;
   Removes a mastered or upgraded ability so that the mutant power slot may be regained.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Mako_Bounty_Items&amp;diff=29914</id>
		<title>Mako Bounty Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Mako_Bounty_Items&amp;diff=29914"/>
		<updated>2013-04-14T21:10:32Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Whenever a player purchases either the &amp;#039;New Monster Registration&amp;#039; or &amp;#039;Hunting Territory&amp;#039; items from the Zephyr Elite shop (located up and west of the Zephyr Lobby), there are ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whenever a player purchases either the &#039;New Monster Registration&#039; or &#039;Hunting Territory&#039; items from the Zephyr Elite shop (located up and west of the Zephyr Lobby), there are certain things that should be done to ensure the staff and others easily know about it.&lt;br /&gt;
 &lt;br /&gt;
If you purchase the Hunting Territory item, you should make a new request about it, so that the staff readily knows. This can be accomplished with the &#039;+request/new&#039; command. Title your request &#039;Hunting Territory&#039; and in the breif description say that you are looking for a staff member to make your new Hunting Territory. In the rest of the request, you should either: &lt;br /&gt;
1. Give times when you will be available to follow a staff member around while they make your new area... &lt;br /&gt;
2. Include a 2D or 3D layout of your new area, labeling each room in the layout, and then supplying a description you want for that room. You will also have to tell us what 4 critters you want in this hunting area, what the minimum level should be , the maximum level, how often you want to encounter critters, whether or not you have an Outpost door kit that you&#039;d like to use to lock the territory with, and where you which room in the MUD you want your Territory to connect to. Some additional details include a name for your territory, and the name of each room of the 7. &lt;br /&gt;
A staff member will contact you swiftly to claim your territory for working on, and obtain any other details they might need.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
If you purchased the &#039;New Monster Registration&#039; item you should still make a new request, and title it new monster registration, but additional you should post about it on the forums. Include all the details and specifications you want for your critters. You will be contacted with your completed creature by whomever manages to code it up first and then the debugging will begin.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
There are some additional land deeds and deeded land items, but for those there is no mako bounty associated, and you are free to work with whomever you please to create your new home. You may also staff via mail or pages, but please use the &#039;staff&#039; command to make sure one of their specialties is &#039;Building&#039; before contacting them. A good example of qualified staff members would be Kazard or Onaray.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
We look forward to making your whims a reality, so get out there and purchase some awesome custom content deeds and watch your visions come to life all around you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Upkeep&amp;diff=29913</id>
		<title>Upkeep</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Upkeep&amp;diff=29913"/>
		<updated>2013-04-14T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Upkeep is the cost it takes to keep your equipped gear supplied, repaired, and in the minimum of operating condition.   If your upkeep is higher than your resources (See help ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upkeep is the cost it takes to keep your equipped gear supplied, repaired, and in the minimum of operating condition.&lt;br /&gt;
 &lt;br /&gt;
If your upkeep is higher than your resources (See help resources), you have to either remove equipped items (See help item), or train your resources amount (See help training), until resources is once again higher than upkeep, or you cannot use your equipped items.&lt;br /&gt;
Upkeep is only one factor in equipment. There is also loadout which determines how much of an equipment load you can use at once.&lt;br /&gt;
NOTE: Gear that has not been equipped costs no upkeep.&lt;br /&gt;
 &lt;br /&gt;
To see upkeep, and resources, type resources.&lt;br /&gt;
To see upkeep on an item by item basis, type equip.&lt;br /&gt;
Warning: Upkeep does not fully cover repairs on extensively upgraded equipment, see help repair&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Shops&amp;diff=29912</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Shops&amp;diff=29912"/>
		<updated>2013-04-14T21:09:01Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;There are stores out in the wilds, run by mutants or simply humans that do not truck with Zephyr Inc. Such shops tend to trade in Freecred rather than resources.   Commands: l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are stores out in the wilds, run by mutants or simply humans that do not truck with Zephyr Inc. Such shops tend to trade in Freecred rather than resources.&lt;br /&gt;
 &lt;br /&gt;
Commands:&lt;br /&gt;
list&lt;br /&gt;
   Get a list of what&#039;s for sale.&lt;br /&gt;
view #&lt;br /&gt;
   Get a closer look at something.&lt;br /&gt;
buy #&lt;br /&gt;
   Buy an item&lt;br /&gt;
 &lt;br /&gt;
PC Shops:&lt;br /&gt;
   PC Shops have a few other commands:&lt;br /&gt;
Sell #=Price&lt;br /&gt;
   Sell one of your items. Not all PC stores are open for consignment. You get paid when the item sells.&lt;br /&gt;
Reclaim #&lt;br /&gt;
   Remove one of your items that is on sale.&lt;br /&gt;
browse #&lt;br /&gt;
   View does not work in PC stores!&lt;br /&gt;
tax #&lt;br /&gt;
   If you own the store, set the markup percentage.&lt;br /&gt;
tax on/off&lt;br /&gt;
   If you own the store, allow or disallow consignment.&lt;br /&gt;
consign&lt;br /&gt;
   Get a list of all PC stores in the game.&lt;br /&gt;
consign spam&lt;br /&gt;
   Get a FULL list of above, including all items on sale and prices.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Recipe&amp;diff=29910</id>
		<title>Recipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Recipe&amp;diff=29910"/>
		<updated>2013-04-14T21:06:00Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;We&amp;#039;re going to properly break down a crafted item recipe for you with the example below!   (Insert +rpinfo Light Melee)   The main part we&amp;#039;re looking at with this is the middl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We&#039;re going to properly break down a crafted item recipe for you with the example below!&lt;br /&gt;
 &lt;br /&gt;
(Insert +rpinfo Light Melee)&lt;br /&gt;
 &lt;br /&gt;
The main part we&#039;re looking at with this is the middle section displaying the Recipe info. Break it down!&lt;br /&gt;
 &lt;br /&gt;
Cred Cost - Initial price it will cost you in freecreds to create this item.&lt;br /&gt;
Durability - Currently unused.&lt;br /&gt;
Salvage Amount - Type of Salvage used in the creation, including rarity and amount. Example: Mechanical Salvage - Rarity is Common, Amount is 2.&lt;br /&gt;
Skills - Skill and skill level required to create this recipe. Example: Mechanical skill at level 1.&lt;br /&gt;
XP Cost - Cost in XP for the creation.&lt;br /&gt;
 &lt;br /&gt;
Everything else in the recipe will display as you might read another item or mutant power.&lt;br /&gt;
 &lt;br /&gt;
Also check out help crafting, help salvage, help modifier and help craftmod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Player_Shops&amp;diff=29909</id>
		<title>Player Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Player_Shops&amp;diff=29909"/>
		<updated>2013-04-14T21:04:06Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;So thinking about starting up your own shop are we? First thing you need is of course a room under your own influence. If you own one already, then you are set. Otherwise the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So thinking about starting up your own shop are we? First thing you need is of course a room under your own influence. If you own one already, then you are set. Otherwise the steps are simple.&lt;br /&gt;
 &lt;br /&gt;
Go to the mako shop in your local faction base and VIEW 37. This is the small land deed for 50 mako that allows you to own a single room all for yourself. You buy it in the same way as you purchase from other shops.&lt;br /&gt;
 &lt;br /&gt;
Now that you own a nice and shiny room that the nice staffers dug for you, you can place a shop there! But first you need a stall.&lt;br /&gt;
 &lt;br /&gt;
A good starter shop can be bought from Rod in the mall area of Fairhaven. This stall will cost you a modest amount of freecreds and it will give you 5 slots for items to sell.&lt;br /&gt;
 &lt;br /&gt;
Observe: This small stall can only be bought once and does not stack with itself or other stores. But a mako stall stacks with it.&lt;br /&gt;
 &lt;br /&gt;
Now here is the beauty of the system! Your new stall has 5 slots, but alas. It just feels so tiny! You need more! - No problem! If you head to the mako shop and buy Item 33: Store - Small Stall this can be remedied.&lt;br /&gt;
 &lt;br /&gt;
The small stall costs 50 mako and gives 10 slots. Likewise there is the Large Stall for 75 mako that gives 20 slots. You can take one of these items and add it to your current stall to expand it.&lt;br /&gt;
 &lt;br /&gt;
So to summarise: You have the tiny stall from Rod (5 slots) And now you add the Small Stall from the mako shop (10 slots) on top of your old stall. You now have a total of 15 slots in your shop!&lt;br /&gt;
 &lt;br /&gt;
In this way you can expand your player owned shop, and none of the mako you spend will be wasted. Enjoy!&lt;br /&gt;
 &lt;br /&gt;
Related help file for shop usage: HELP SHOPS&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Modifier&amp;diff=29908</id>
		<title>Modifier</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Modifier&amp;diff=29908"/>
		<updated>2013-04-14T21:02:07Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;We&amp;#039;re going to properly break down modifiers for a crafted item for you with the example listed below!   (Insert +rpinfo for Heavy)   Recipe Info - This information is going t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We&#039;re going to properly break down modifiers for a crafted item for you with the example listed below!&lt;br /&gt;
 &lt;br /&gt;
(Insert +rpinfo for Heavy)&lt;br /&gt;
 &lt;br /&gt;
Recipe Info&lt;br /&gt;
- This information is going to affect the costs and such of your base recipe.&lt;br /&gt;
 &lt;br /&gt;
Cred Cost - Increase cost of freecreds. Example: Heavy/Light Melee is base 100 freecreds, modified by +120% which will come to 220 freecreds.&lt;br /&gt;
Durability - Currently unused.&lt;br /&gt;
Salvage Amount - Additional cost to the base recipe in salvage. Example: Mechanical salvage type, Common Rarity, 1 additional salvage required.&lt;br /&gt;
Skill Modifier - Additional skill level required to use this recipe. Example: Heavy/Light Melee is 1 normally, adding 2 more brings total skill required to 3.&lt;br /&gt;
Upgrade Cost - Artifact of an older system. Currently unused.&lt;br /&gt;
XP Cost - Additional XP cost required for the modifier, add to base recipe. Example: Heavy/Light Melee is 10 base + 5 for the modifier which equals 15 XP cost total.&lt;br /&gt;
 &lt;br /&gt;
Item info&lt;br /&gt;
- This information is how it&#039;s going to affect the item stats itself. All listed percentages are based off of the item stats you are affecting. If it provides a bonus to a stat that isn&#039;t on the item, that bonus is ignored.&lt;br /&gt;
 &lt;br /&gt;
Multiple Modifiers&lt;br /&gt;
- That&#039;s right, humans and mutants! You can add multiple modifiers to an item, provided you have all the requisite supplies and skill! When calculating numbers this way, however, modifiers are calculated one at a time before the next is applied to it, they aren&#039;t added together. This means that things can quickly become expensive if the modifier is a percentage, so keep an eye on that! In addition, the skill level will increase beyond the base listed amount for additional modifiers. 1 modifier incurs no additional skill level beyond the listed modifier. However, when you add the second, that&#039;s an additional 5 skill required, the third is an additional 10 required, which all stack. This may seem expensive and unfair, but crafted gear has far more potential than most anything you can buy off the streets!&lt;br /&gt;
 &lt;br /&gt;
Also check out help crafting, help salvage, help recipe and help craftmod.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Salvage_(Help_File)&amp;diff=29907</id>
		<title>Salvage (Help File)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Salvage_(Help_File)&amp;diff=29907"/>
		<updated>2013-04-14T21:01:22Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Salvage is one of the primary ingredients of crafting, along with builder nanites.   First and foremost, there are five types of salvage, being Electronic, Chemical, Edible, M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Salvage is one of the primary ingredients of crafting, along with builder nanites.&lt;br /&gt;
 &lt;br /&gt;
First and foremost, there are five types of salvage, being Electronic, Chemical, Edible, Mechanical and Energy salvage. Each recipe will require a different mix of salvage.&lt;br /&gt;
The other subdivision is salvage-rarity, with the following classes: Common, Uncommon, Rare and Elite salvage, in order of rarity and value. Common salvage is the easiest to obtain, with a chance to get one after every enemy you defeat. Uncommon salvage can be gained at the end of a daily mission, finishing a web salvage mission, recieving one from a PJ-reward, or buying a Silver Plated Supply Crate with tokens. Rare salvage can be gotten from those same sources, however, to recieve one from a mission or web-salvage-mission, a salvage-booster is required, and the required crate is the Gold Framed Supply Crate. Finally, Elite salvage is currently only available directly by buying a Platinum Studded Supply Crate for mako.&lt;br /&gt;
Finally, any rarity of salvage up to and including Rare can be obtained by roleplaying near a salvage-source of the corresponding salvage-type. Once every fifteen minutes, everyone who is RPing near the source will obtain some salvage of either Common, Uncommon or Rare quality.&lt;br /&gt;
 &lt;br /&gt;
Now, if you want to collect more salvage, there are a few ways to achieve that. Firstly, by raising your crafting-skills, you can improve the odds of recieving salvage from any salvage-roll, as well as increase the amount you get from RPing near a source.&lt;br /&gt;
 &lt;br /&gt;
The other ways of increasing your odds of recieving salvage are:&lt;br /&gt;
Raising the Scavenger combat-skill through roles.&lt;br /&gt;
Equip an item that raises a specific salvage type&#039;s chance.&lt;br /&gt;
Raise a salvage-type-specific knowledge-skill through professions as follows:&lt;br /&gt;
Computer skill increases electronic chance.&lt;br /&gt;
Research skill increases chemical chance.&lt;br /&gt;
Survival increases edible chance.&lt;br /&gt;
Design increases mechanical chance.&lt;br /&gt;
Installation increases energy chance.&lt;br /&gt;
 &lt;br /&gt;
Okay. But what if you have ten uncommon salvage, but really need fifty common salvage? Despair not, because you can always convert different grades of salvage of the same type into eachother, using the convert command, or alternatively, the website.&lt;br /&gt;
100 Common becomes 1 Uncommon, 25 Uncommon becomes one Rare, and 10 Rare can be combined into 1 Elite salvage.&lt;br /&gt;
When doing these conversions in reverse, 1 Elite becomes 8 Rares, one Rare will give you 20 Uncommons, and one Uncommon will net you 80 Common salvage.&lt;br /&gt;
 &lt;br /&gt;
Note: Looking for salvage? Check out http://flexiblesurvival.com/index?marsexpo to sell and buy some. You&#039;ll also notice that the price goes up when people buy, and down when people sell, just like a real market.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]][[Category:Salvage]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Items_(Help_File)&amp;diff=29906</id>
		<title>Items (Help File)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Items_(Help_File)&amp;diff=29906"/>
		<updated>2013-04-14T20:58:22Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot; Items are a great way to round out your mutant powers. They have a particular cost, and upkeep, to owning them. Getting them is easy, if you have the freecred (see help freec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Items are a great way to round out your mutant powers. They have a particular cost, and upkeep, to owning them. Getting them is easy, if you have the freecred (see help freecred) to buy them, the salvage to make (see help crafting) them, and the resources to match their upkeep (see help resources).&lt;br /&gt;
  &lt;br /&gt;
 Item-related commands are:&lt;br /&gt;
  list item                   To see a list of items&lt;br /&gt;
  +rpinfo (item)              Shows you detailed info on an item &lt;br /&gt;
  buy (item)                  To buy an item in the universal shop, or the local store.&lt;br /&gt;
  +gear                       To see a list of unequipped items (Sometimes called inventory)&lt;br /&gt;
  +acc (Gear number)          To equip an item&lt;br /&gt;
  +equip                      To see a list of equipped items&lt;br /&gt;
  +Remove (equip slot)        To remove an item that is equipped.&lt;br /&gt;
  use (item) on (target)      To use an item: -- Auto items are used automatically!&lt;br /&gt;
  +gear/trash (gear number)   To get rid of an unequipped item(Does not refund full price)&lt;br /&gt;
  +gear/recover               Gives a list of previously dropped items, in case a mistake was made. That way, dropped items can be recovered, for a price.&lt;br /&gt;
  inv sort                    Sort your inventory!&lt;br /&gt;
  +gear #find &amp;lt;text&amp;gt;          Searches your inventory for any item in which the text you included appears. Handy!&lt;br /&gt;
  droprange x-y               Drops a range of items from number x to number y. (Will skip chained items if they are within that range, also doesn&#039;t spam chat! Handy!)&lt;br /&gt;
 &lt;br /&gt;
To chain items or flag them, you need to be in the possession of a tiny chain or a sticky flags, respectively. Both of these items are available from Jack&#039;s Hardware in Woodfield, and especially the tiny chains are invaluable to protect your beloved items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_(Help_File)&amp;diff=29905</id>
		<title>Crafting (Help File)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_(Help_File)&amp;diff=29905"/>
		<updated>2013-04-14T20:51:36Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Starting from level 15, you may notice that additional training-options appear when you train, be it in-MU* or on the webpage. These are the so-called craft-skills, and the ef...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from level 15, you may notice that additional training-options appear when you train, be it in-MU* or on the webpage. These are the so-called craft-skills, and the effect of training them is twofold.&lt;br /&gt;
 &lt;br /&gt;
First of all, with higher crafting-skills, more options to make equipment become available, but we&#039;ll get to that, later. Secondly, the higher your crafting-skills, the greater your odds of recieving salvage of the corresponding type. In other words, not only will you be able to make more, but you&#039;ll have an easier time obtaining the required materials to make things.&lt;br /&gt;
 &lt;br /&gt;
If you want to know more about salvage, the best thing to do is to read help salvage. It is highly advisable that you do, as the rest of this guide will assume you either have salvage, or know how to get it.&lt;br /&gt;
 &lt;br /&gt;
Besides salvage, another thing of importance are builder-nanites. During combat, you may notice that occasionally, you may get a vial of builder-nanites. Builder-nanites are the other set of resources required to craft, and are measured in miligrams. To see how much of these you have, simply type cash, or check the sidebar on the web-interface.&lt;br /&gt;
For those that want a slightly more detailed image, each vial of builder-nanites has a level, and the mass of one vial is simply 10 * (level + 1) mg.&lt;br /&gt;
 &lt;br /&gt;
To recieve builder nanites, simply go out into combat, and you will obtain them automagically. However, without a nanite-collector, the only type of builder-nanites you&#039;ll find are Dull White vials, which are 10 mg each. If you wish to collect more vials, and above all, better vials, you&#039;ll need to equip a nanite collector, bought with either freecred or mako.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Now that we have all the required materials, making things is relatively straightforward.&lt;br /&gt;
to make an item, simply type make &amp;lt;recipe&amp;gt;, and follow the instructions given. If you want to know what recipes are know to you, simply type make by itself, and if you want to know what a certain craft will cost, type test &amp;lt;recipe&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
That&#039;s all good and well, but what if you want to make something a little better? Say we want to make a &#039;light melee&#039; that hits not one, but three foes? Simple enough. Instead of typing make light melee, we type make light melee=basic spread. And assuming that you have the know-how to use both of those, the process will continue just as before. Finally, you can add more than one modifier by typing make &amp;lt;recipe&amp;gt;=&amp;lt;mod1&amp;gt;,&amp;lt;mod2&amp;gt;,&amp;lt;mod3&amp;gt;, but note that the cost and level-requirement of the item will go up rapidly.&lt;br /&gt;
Remember, no spaces after those commas if using multiple modifiers!&lt;br /&gt;
 &lt;br /&gt;
Finally, there&#039;s the web-crafting-system, which is very useful if you want to figure out what an item will cost, or what the final stats will be. Do note that anything you let anyone else make for you this way WILL break after a certain time, and there&#039;s no shame in letting someone else do the crafting for you.&lt;br /&gt;
 &lt;br /&gt;
For the web-crafting page, just follow the following link: http://flexiblesurvival.com/index?craft&lt;br /&gt;
 &lt;br /&gt;
Also check out help recipe, help modifier and help craftmod.&lt;br /&gt;
&lt;br /&gt;
For more information, please visit [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Auction&amp;diff=29904</id>
		<title>Auction</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Auction&amp;diff=29904"/>
		<updated>2013-04-14T20:49:52Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Primarily a chat channel for the discussion of buying and selling, auction has two other commands to help players move their goods.      &amp;#039;auction #start&amp;#039; to begin an auction. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primarily a chat channel for the discussion of buying and selling, auction has two other commands to help players move their goods.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &#039;auction #start&#039; to begin an auction.&lt;br /&gt;
   item=&amp;lt;item number&amp;gt;&lt;br /&gt;
   bid=&amp;lt;starting bid&amp;gt;&lt;br /&gt;
   reserve=&amp;lt;auction reserve&amp;gt;&lt;br /&gt;
   currency=&amp;lt;usually freecred/mako, default is freecred&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &#039;auction #bid &amp;lt;bid amount&amp;gt;&#039; to bid on current auction.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Note: the auction announcer is just that, an announcer. It does not make sure the goods were traded and is intended for use in good faith.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Racers&amp;diff=29903</id>
		<title>Racers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Racers&amp;diff=29903"/>
		<updated>2013-04-14T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Racing is a minigame, not required for basic play, but potentially fun and with its own rewards.   To begin this exciting activity, head to the racing arena, a bit south of Ze...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Racing is a minigame, not required for basic play, but potentially fun and with its own rewards.&lt;br /&gt;
 &lt;br /&gt;
To begin this exciting activity, head to the racing arena, a bit south of Zephyr on the overworld map. Once inside, buy a racer and use it. This will cause a basic racer with random genetics to be dumped into your racing stalls. You get 1 stall per 30 resources, but can make more room through rewards later.&lt;br /&gt;
 &lt;br /&gt;
Commands:&lt;br /&gt;
+racer -- See list of your racers&lt;br /&gt;
+racer/view # -- Details on a racer&lt;br /&gt;
+racer/train -- Train your racer. A racer can be trained every level, always works, costs freecred.&lt;br /&gt;
+racer/Feed -- Feed your racer. A racer can be fed every level, doesn&#039;t always work, but stacks with training. Requires feed.&lt;br /&gt;
+racer/breed -- Breed your racer! Racers must be level 5 or above to breed.&lt;br /&gt;
+racer/buck -- See your racing bucks or buy something from the catalog.&lt;br /&gt;
+racer/name -- Name your racer. First name is free.&lt;br /&gt;
+racer/give -- Give your racer to someone.&lt;br /&gt;
+racer/trash -- Get rid of a racer.&lt;br /&gt;
 &lt;br /&gt;
If you go north from the shop, you will be in the actual arena, where your racers do their magic.&lt;br /&gt;
 &lt;br /&gt;
Type race to see the overview.&lt;br /&gt;
race #add (number) -- Add one of your racers to the race.&lt;br /&gt;
race #begin -- Start a race.&lt;br /&gt;
 &lt;br /&gt;
Races come in two flavors, official, and exhibition. Exhibiation races are free and can be done at any time with any racer.&lt;br /&gt;
Official races can only be done once a day for any given racer, but gives out racing bucks for the top 3 winners, and can level up the racer that gets in #1 or #2 place.&lt;br /&gt;
Note, official races REQUIRE 6 racers, so if there are not enough PC racers, NPCs will automatically be generated to fill in the spots DESPITE any other settings.&lt;br /&gt;
 &lt;br /&gt;
Stats -- Your racers have six stats.&lt;br /&gt;
 Speed -- How fast your racer runs. A stat who&#039;s obviousness rivals its importance.&lt;br /&gt;
 Stamina -- Running takes effort. A racer that runs out of stamina will be reduced to about half speed.&lt;br /&gt;
 Perception -- The runway often has obstacles. Perception helps avoid being slowed by them&lt;br /&gt;
 Talent -- Many breeds(including immature) have special abilities. Talent makes them fire more often and more powerfully.&lt;br /&gt;
 Obedience -- Obedient racers start the race faster, and also persist better if their stamina runs dry, going on pure willpower alone.&lt;br /&gt;
 Appearance -- Pretty racers get their owner more rewards when they win. This does not affect the ability to win in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Marp&amp;diff=29902</id>
		<title>Marp</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Marp&amp;diff=29902"/>
		<updated>2013-04-14T20:35:09Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Welcome to marp-off/marp-poker!   The game of marp-off is played like so:    The currency used at all times in marp-off is Tousky Quill. They drop off...  Quilled Touskys.    ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to marp-off/marp-poker!&lt;br /&gt;
 &lt;br /&gt;
The game of marp-off is played like so:&lt;br /&gt;
 &lt;br /&gt;
 The currency used at all times in marp-off is Tousky Quill. They drop off...&lt;br /&gt;
 Quilled Touskys.&lt;br /&gt;
 &lt;br /&gt;
 1. the game host starts the game with marp-start, chooses how much is the buy-in.&lt;br /&gt;
 2. other players in the same room can join the game within a minute by typing&lt;br /&gt;
    marp-in.&lt;br /&gt;
 3. once players are selected, a round of poker-like betting will happen, starting&lt;br /&gt;
    at the buy-in value.&lt;br /&gt;
    you can either marp-bet, marp-call or marp-fold. There is a one minute timer&lt;br /&gt;
    on each bet.&lt;br /&gt;
 4. once everyone has called/folded, a one minute round of upgrading will happen,&lt;br /&gt;
    where players can upgrade their resultant marp at the cost of Tousky Quills&lt;br /&gt;
    by typing marp-spend.&lt;br /&gt;
 5. another round of betting will happen.&lt;br /&gt;
 6. people will marp, their marpiness is calculated (based on several things,&lt;br /&gt;
    badges, forms, etc) and a score is given. The winning score gets all the quills&lt;br /&gt;
    bet (but NOT the ones spent enhancing marpiness.)&lt;br /&gt;
 &lt;br /&gt;
Note: If something causes the game to halt, like a server crash, etc, marp-recover&lt;br /&gt;
will return all bet (but not spent) quills.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fishing_(Help_File)&amp;diff=29901</id>
		<title>Fishing (Help File)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fishing_(Help_File)&amp;diff=29901"/>
		<updated>2013-04-14T20:32:59Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Fish V 1.4.7 by Nuku Valente. +fish -- This help screen! +fish/bait (Bait or Lure name) -- Declare the bait/lure you&amp;#039;ll use.                                   You CAN use fish...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fish V 1.4.7 by Nuku Valente.&lt;br /&gt;
+fish -- This help screen!&lt;br /&gt;
+fish/bait (Bait or Lure name) -- Declare the bait/lure you&#039;ll use.&lt;br /&gt;
                                  You CAN use fish.&lt;br /&gt;
                                  Lures are reusable but attract less fish.&lt;br /&gt;
+fish/info (Fish name) -- Get the description on a fish.&lt;br /&gt;
+fish/cast -- Fish!&lt;br /&gt;
 &lt;br /&gt;
Fishing can only be done in fishing &#039;areas&#039;(Also known as regions). Not sure where to start? Head over to woodfield and find the short pier.&lt;br /&gt;
 &lt;br /&gt;
To fish, you need a fishing rod, and some bait. Fish you catch can also be used as bait. Some fish only respond to specific bait(see +fish/info, type it when at a fishing spot).&lt;br /&gt;
 &lt;br /&gt;
What are fish good for? Besides getting you badges as you fish them up, some fishes are used in recipes.&lt;br /&gt;
&lt;br /&gt;
For more information, visit: [[Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Combat_(Help_File)&amp;diff=29900</id>
		<title>Combat (Help File)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Combat_(Help_File)&amp;diff=29900"/>
		<updated>2013-04-14T20:31:13Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Commands you will want to know when fighting things:   +health: See HP and Energy of everything in the area. use X on Y: Use your powers! Remember, powers need energy and time...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commands you will want to know when fighting things:&lt;br /&gt;
 &lt;br /&gt;
+health: See HP and Energy of everything in the area.&lt;br /&gt;
use X on Y: Use your powers! Remember, powers need energy and time.&lt;br /&gt;
hate &amp;lt;target&amp;gt;: see the amount of aggro the target is generating per foe, and how much aggro others have generated towards them. Aggro is a measure of how likely a mob is to attack someone. Secondly, if the target is omitted, the player is assumed to have been the target.&lt;br /&gt;
statuses: See a detailed listing of all statuses on you. Effect and Affect also works.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Botting&amp;diff=29899</id>
		<title>Botting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Botting&amp;diff=29899"/>
		<updated>2013-04-14T20:30:04Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;Botting: Using client side triggers, timers, or other tools to play the game when you&amp;#039;re not there.   Botting was disallowed, but as of 6/11/2012, this has changed. If you are...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Botting: Using client side triggers, timers, or other tools to play the game when you&#039;re not there.&lt;br /&gt;
 &lt;br /&gt;
Botting was disallowed, but as of 6/11/2012, this has changed. If you are going to bot, type botmode on.&lt;br /&gt;
 &lt;br /&gt;
For more help, see botmode.&lt;br /&gt;
 &lt;br /&gt;
While botmode is on, combat will proceed slower, but you are permitted to bot as long as you desire. This allows those who prefer to bot to do so, without being a drain on the system resources for those who are actively playing the game.&lt;br /&gt;
 &lt;br /&gt;
It is against the terms of service to bot without botmode on. Please don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Scent-Marking&amp;diff=29897</id>
		<title>Scent-Marking</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Scent-Marking&amp;diff=29897"/>
		<updated>2013-04-14T20:24:18Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;ScentEx for Flexible Survival -- by Alynna   Allows one to leave their scent on things, and enhances smell commands so that these scents can be detected.  Scents are typically...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ScentEx for Flexible Survival -- by Alynna&lt;br /&gt;
 &lt;br /&gt;
Allows one to leave their scent on things, and enhances smell commands so that these&lt;br /&gt;
scents can be detected.  Scents are typically temporary, until made permanent.&lt;br /&gt;
Marking a player costs 5% mako battery.  Marking a room, 10% mako battery.&lt;br /&gt;
The cost to clean a temporary scent off anything, 5% mako battery.&lt;br /&gt;
Check out the elite items &#039;permascent&#039; and &#039;deodorizer&#039; to work with permanent scents.&lt;br /&gt;
 &lt;br /&gt;
Scents normally start with an intensity of 100, which means it will last 100 hours&lt;br /&gt;
or 4 days, 4 hours.  This could change with modifiers.  Scents degrade every hour&lt;br /&gt;
by 1 level until they disappear.  However, others marking the spot can make this&lt;br /&gt;
happen more quickly (also the scent can be removed).  Every new scent of equal or&lt;br /&gt;
greater power than the scents already there, displaces the scent its replacing by&lt;br /&gt;
reducing the intensity of all scents at its level or below, by 1 hour.&lt;br /&gt;
 &lt;br /&gt;
Syntax:&lt;br /&gt;
 &lt;br /&gt;
 mark &amp;lt;person&amp;gt;                Place your scent on a person.&lt;br /&gt;
 descent &amp;lt;person&amp;gt;=&amp;lt;number&amp;gt;    Clean a mark from a person.&lt;br /&gt;
 track                        Track your scents and what scents have been left on you.&lt;br /&gt;
 &lt;br /&gt;
Important props:&lt;br /&gt;
 @set me=scentEx/mark:        %n leaves %p scent all over %m!&lt;br /&gt;
 This message is displayed when you mark someone, %m is the name of the target.&lt;br /&gt;
 %n is your name, and any other pronoun subs are OK.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=%2Bprove&amp;diff=29896</id>
		<title>+prove</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=%2Bprove&amp;diff=29896"/>
		<updated>2013-04-14T20:22:40Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Tyl moved page +prove to Prove: Once again, naming it after the help file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Prove]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove&amp;diff=29895</id>
		<title>Prove</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove&amp;diff=29895"/>
		<updated>2013-04-14T20:22:40Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Tyl moved page +prove to Prove: Once again, naming it after the help file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prove is an RP command that&#039;s useful for sharing information that is normally hidden to other players.  The command is simply:&lt;br /&gt;
+prove stat&lt;br /&gt;
 &lt;br /&gt;
Stat can be pretty much anything on the stats/score screen, any perk, power, skill, profession, combat skill, role, as well as xp or freecred values, or even salvage amounts (try +prove salvage/edible/1/common).&lt;br /&gt;
 &lt;br /&gt;
A player may also use the prove command on equipped, and unequipped gear, but the syntax is a bit different:&lt;br /&gt;
+gear/prove #&lt;br /&gt;
+equip/prove #&lt;br /&gt;
For unequipped and equipped items, respectively.  &lt;br /&gt;
NOTE: The equipment proves are a bit long, so should generally be avoided in crowded rooms.&lt;br /&gt;
 &lt;br /&gt;
Proving can also be done with hidden stats, like pregnant, to find them out for the player.  If you don&#039;t want everyone else in the room to see the post, you can try:&lt;br /&gt;
+prove/silent pregnant&lt;br /&gt;
NOTE: /Silent works on any standard-syntax prove.  To silently look at gear, try inv # and +equip/view accessory#&lt;br /&gt;
&lt;br /&gt;
In addition, you may use +prove to do the following things:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+prove hp    Hit points.&lt;br /&gt;
&lt;br /&gt;
+prove energy    #unclear (This one doesn&#039;t seem to reflect your character&#039;s energy.)&lt;br /&gt;
&lt;br /&gt;
+prove hero    Remaining Hero points&lt;br /&gt;
&lt;br /&gt;
+prove patrol    #unclear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+prove web mission goal    Length of web mission (needs clarification).&lt;br /&gt;
&lt;br /&gt;
+gear/prove N    Where N is the item number in your inventory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove&amp;diff=29894</id>
		<title>Prove</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove&amp;diff=29894"/>
		<updated>2013-04-14T20:22:23Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prove is an RP command that&#039;s useful for sharing information that is normally hidden to other players.  The command is simply:&lt;br /&gt;
+prove stat&lt;br /&gt;
 &lt;br /&gt;
Stat can be pretty much anything on the stats/score screen, any perk, power, skill, profession, combat skill, role, as well as xp or freecred values, or even salvage amounts (try +prove salvage/edible/1/common).&lt;br /&gt;
 &lt;br /&gt;
A player may also use the prove command on equipped, and unequipped gear, but the syntax is a bit different:&lt;br /&gt;
+gear/prove #&lt;br /&gt;
+equip/prove #&lt;br /&gt;
For unequipped and equipped items, respectively.  &lt;br /&gt;
NOTE: The equipment proves are a bit long, so should generally be avoided in crowded rooms.&lt;br /&gt;
 &lt;br /&gt;
Proving can also be done with hidden stats, like pregnant, to find them out for the player.  If you don&#039;t want everyone else in the room to see the post, you can try:&lt;br /&gt;
+prove/silent pregnant&lt;br /&gt;
NOTE: /Silent works on any standard-syntax prove.  To silently look at gear, try inv # and +equip/view accessory#&lt;br /&gt;
&lt;br /&gt;
In addition, you may use +prove to do the following things:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+prove hp    Hit points.&lt;br /&gt;
&lt;br /&gt;
+prove energy    #unclear (This one doesn&#039;t seem to reflect your character&#039;s energy.)&lt;br /&gt;
&lt;br /&gt;
+prove hero    Remaining Hero points&lt;br /&gt;
&lt;br /&gt;
+prove patrol    #unclear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+prove web mission goal    Length of web mission (needs clarification).&lt;br /&gt;
&lt;br /&gt;
+gear/prove N    Where N is the item number in your inventory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prove&amp;diff=29893</id>
		<title>Prove</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prove&amp;diff=29893"/>
		<updated>2013-04-14T20:22:04Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prove is an RP command that&#039;s useful for sharing information that is normally hidden to other players.  The command is simply:&lt;br /&gt;
+prove stat&lt;br /&gt;
 &lt;br /&gt;
Stat can be pretty much anything on the stats/score screen, any perk, power, skill, profession, combat skill, role, as well as xp or freecred values, or even salvage amounts (try +prove salvage/edible/1/common).&lt;br /&gt;
 &lt;br /&gt;
A player may also use the prove command on equipped, and unequipped gear, but the syntax is a bit different:&lt;br /&gt;
+gear/prove #&lt;br /&gt;
+equip/prove #&lt;br /&gt;
For unequipped and equipped items, respectively.  &lt;br /&gt;
NOTE: The equipment proves are a bit long, so should generally be avoided in crowded rooms.&lt;br /&gt;
 &lt;br /&gt;
Proving can also be done with hidden stats, like pregnant, to find them out for the player.  If you don&#039;t want everyone else in the room to see the post, you can try:&lt;br /&gt;
+prove/silent pregnant&lt;br /&gt;
NOTE: /Silent works on any standard-syntax prove.  To silently look at gear, try inv # and +equip/view accessory#&lt;br /&gt;
&lt;br /&gt;
In addition, you may use +prove to do the following things:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+prove hp    Hit points.&lt;br /&gt;
&lt;br /&gt;
+prove energy    #unclear (This one doesn&#039;t seem to reflect your character&#039;s energy.)&lt;br /&gt;
&lt;br /&gt;
+prove hero    Remaining Hero points&lt;br /&gt;
&lt;br /&gt;
+prove patrol    #unclear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+prove web mission goal    Length of web mission (needs clarification).&lt;br /&gt;
&lt;br /&gt;
+gear/prove N    Where N is the item number in your inventory.&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Private_Rooms&amp;diff=29892</id>
		<title>Private Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Private_Rooms&amp;diff=29892"/>
		<updated>2013-04-14T20:20:11Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, Zephyr Inc offers bunk space in the basement, and there&#039;s the Wet Bitch on the west side of the same city. See the Inn&#039;s location for specific details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Private_room&amp;diff=29891</id>
		<title>Private room</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Private_room&amp;diff=29891"/>
		<updated>2013-04-14T20:19:54Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Tyl moved page Private room to Private Rooms: The old page was incorrectly titled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Private Rooms]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Private_Rooms&amp;diff=29890</id>
		<title>Private Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Private_Rooms&amp;diff=29890"/>
		<updated>2013-04-14T20:19:54Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Tyl moved page Private room to Private Rooms: The old page was incorrectly titled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, Zephyr Inc offers bunk space in the basement, and there&#039;s the Wet Bitch on the west side of the same city. See the Inn&#039;s location for specific details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Private_Rooms&amp;diff=29889</id>
		<title>Private Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Private_Rooms&amp;diff=29889"/>
		<updated>2013-04-14T20:19:20Z</updated>

		<summary type="html">&lt;p&gt;Tyl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, Zephyr Inc offers bunk space in the basement, and there&#039;s the Wet Bitch on the west side of the same city. See the Inn&#039;s location for specific details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Pages]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=29888</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=29888"/>
		<updated>2013-04-14T20:05:10Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Fixed my previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Flexible Survival Wiki.&#039;&#039;&#039;&lt;br /&gt;
[[File:Main.png|right|300px|Flexible Survival MUD]]&lt;br /&gt;
Flexible Survival is a supporting Wiki for the text-based Flexible Survival MUD created by Nuku Valente.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack&#039;n&#039;slash combat.&lt;br /&gt;
&lt;br /&gt;
== Sites of Interest ==&lt;br /&gt;
* [http://web.flexiblesurvival.com Flexible Survival Forum]&lt;br /&gt;
* [http://nukuv.blogspot.com Nuku&#039;s Blog]&lt;br /&gt;
&lt;br /&gt;
== Getting Started  ==&lt;br /&gt;
&lt;br /&gt;
How to connect to Flexible Survival MUD: &lt;br /&gt;
&lt;br /&gt;
# Download a MUSH/MUD/MUX client. A list of clients can be found here: [http://www.mudconnect.com/resources/Mud_Resources:Mud_Clients.html Clients]&lt;br /&gt;
# Use your client to connect to flexiblesurvival.com port 2000&lt;br /&gt;
# Type &#039;create yourcharactername yourpassword&#039; and join the moshpit of mutates and survivors!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to download a client? Click [http://web.flexiblesurvival.com/play web.flexiblesurvival.com/play]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Newbie Help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Story: [[Flexible Infection Primer]]&lt;br /&gt;
*How do I start? [[Newbie Primer]]&lt;br /&gt;
*How do I do anything? [[Newbie Command List]]&lt;br /&gt;
*How do I do MORE anything? [[:Category:Help Files|Help Files]]&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dedications|Dedications]]&lt;br /&gt;
| [[Fairhaven]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
| [[:Category:Monsters|Ferals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
| [[Promethean Nanites]]&lt;br /&gt;
| [[Prometheans]]&lt;br /&gt;
| [[RSX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodfield]]&lt;br /&gt;
| [[Zephyr]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mako Items|Items, Mako]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]]&lt;br /&gt;
| [[Organ sizes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[:Category:Recipe|Recipe]]&lt;br /&gt;
| [[:Category:Roles|Roles]] &lt;br /&gt;
| [[:Category:Skills|Skills]]&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
| [[Distillation]]&lt;br /&gt;
| [[Level Costs]]&lt;br /&gt;
| [[:Category:player land|Player Land]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[:Category:PCs|Players]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== This Wiki  ==&lt;br /&gt;
&lt;br /&gt;
The wiki is supposed to become an informative source for new and old Flexible Survival MUD players alike. As such it needs more of the following: &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Theme|Theme]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[:Category:Skills|Skills]] &lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Weapons|Weapons]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]] &lt;br /&gt;
| [[:Category:Monsters|Monsters]]&lt;br /&gt;
| [[:Category:Recipe|Recipe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Dedications|Dedications]] &lt;br /&gt;
| [[:Category:Roles|Roles]] &lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:ListUsers|Players]] &lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Survival: Single-Player==&lt;br /&gt;
[[File:awesome.png|thumb|Awesome Apocalypse by Aubrin]]&lt;br /&gt;
The single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game with a &#039;sandbox&#039; feel.  On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites.  There are an array of creatures, events, NPCs and quests (both mini-quests and majour undertakings) to explore and experience.  Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations.  The game has numerous &#039;endings&#039; based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled.  This is just a template to build from.  Many also contain spoilers for game content.&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Overall Gameplay]]&lt;br /&gt;
| [[Stats &amp;amp; Commands]]&lt;br /&gt;
| [[Feats]]&lt;br /&gt;
| [[Infection (Single Player)|Infection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items (Single Player)|Items]]&lt;br /&gt;
| [[Combat (Single Player)|Combat]]&lt;br /&gt;
| [[NPCs (Single Player)|NPCs]]&lt;br /&gt;
| [[Pets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations (Single Player)|Locations]]&lt;br /&gt;
| [[:Category:Hunting_Areas|Hunting Areas]]&lt;br /&gt;
| [[:Category:Monsters (Single Player)|Enemies]]&lt;br /&gt;
| [[:Category:Heat|Heat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests (Single Player)|Quests]]&lt;br /&gt;
| [[Save_Words|Save Words]]&lt;br /&gt;
| [[Coding Additions]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Infection: Wave of changes==&lt;br /&gt;
The spiritual ancestor of the single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game within in map filled with connected rooms.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled.  This is just a template to build from.  Many also contain spoilers for game content.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[List of monsters]]&lt;br /&gt;
| [[Actions/commands]]&lt;br /&gt;
| [[Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=29887</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=29887"/>
		<updated>2013-04-14T20:04:11Z</updated>

		<summary type="html">&lt;p&gt;Tyl: added a link to the help files category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Flexible Survival Wiki.&#039;&#039;&#039;&lt;br /&gt;
[[File:Main.png|right|300px|Flexible Survival MUD]]&lt;br /&gt;
Flexible Survival is a supporting Wiki for the text-based Flexible Survival MUD created by Nuku Valente.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack&#039;n&#039;slash combat.&lt;br /&gt;
&lt;br /&gt;
== Sites of Interest ==&lt;br /&gt;
* [http://web.flexiblesurvival.com Flexible Survival Forum]&lt;br /&gt;
* [http://nukuv.blogspot.com Nuku&#039;s Blog]&lt;br /&gt;
&lt;br /&gt;
== Getting Started  ==&lt;br /&gt;
&lt;br /&gt;
How to connect to Flexible Survival MUD: &lt;br /&gt;
&lt;br /&gt;
# Download a MUSH/MUD/MUX client. A list of clients can be found here: [http://www.mudconnect.com/resources/Mud_Resources:Mud_Clients.html Clients]&lt;br /&gt;
# Use your client to connect to flexiblesurvival.com port 2000&lt;br /&gt;
# Type &#039;create yourcharactername yourpassword&#039; and join the moshpit of mutates and survivors!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to download a client? Click [http://web.flexiblesurvival.com/play web.flexiblesurvival.com/play]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Newbie Help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Story: [[Flexible Infection Primer]]&lt;br /&gt;
*How do I start? [[Newbie Primer]]&lt;br /&gt;
*How do I do anything? [[Newbie Command List]]&lt;br /&gt;
*How do I do MORE anything? [[Category:Help Files|Help Files]]&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dedications|Dedications]]&lt;br /&gt;
| [[Fairhaven]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
| [[:Category:Monsters|Ferals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
| [[Promethean Nanites]]&lt;br /&gt;
| [[Prometheans]]&lt;br /&gt;
| [[RSX]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodfield]]&lt;br /&gt;
| [[Zephyr]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mako Items|Items, Mako]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]]&lt;br /&gt;
| [[Organ sizes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[:Category:Recipe|Recipe]]&lt;br /&gt;
| [[:Category:Roles|Roles]] &lt;br /&gt;
| [[:Category:Skills|Skills]]&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
| [[Distillation]]&lt;br /&gt;
| [[Level Costs]]&lt;br /&gt;
| [[:Category:player land|Player Land]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[:Category:PCs|Players]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== This Wiki  ==&lt;br /&gt;
&lt;br /&gt;
The wiki is supposed to become an informative source for new and old Flexible Survival MUD players alike. As such it needs more of the following: &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Theme|Theme]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[:Category:Skills|Skills]] &lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Weapons|Weapons]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]] &lt;br /&gt;
| [[:Category:Monsters|Monsters]]&lt;br /&gt;
| [[:Category:Recipe|Recipe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Dedications|Dedications]] &lt;br /&gt;
| [[:Category:Roles|Roles]] &lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:ListUsers|Players]] &lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Survival: Single-Player==&lt;br /&gt;
[[File:awesome.png|thumb|Awesome Apocalypse by Aubrin]]&lt;br /&gt;
The single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game with a &#039;sandbox&#039; feel.  On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites.  There are an array of creatures, events, NPCs and quests (both mini-quests and majour undertakings) to explore and experience.  Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations.  The game has numerous &#039;endings&#039; based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled.  This is just a template to build from.  Many also contain spoilers for game content.&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Overall Gameplay]]&lt;br /&gt;
| [[Stats &amp;amp; Commands]]&lt;br /&gt;
| [[Feats]]&lt;br /&gt;
| [[Infection (Single Player)|Infection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items (Single Player)|Items]]&lt;br /&gt;
| [[Combat (Single Player)|Combat]]&lt;br /&gt;
| [[NPCs (Single Player)|NPCs]]&lt;br /&gt;
| [[Pets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations (Single Player)|Locations]]&lt;br /&gt;
| [[:Category:Hunting_Areas|Hunting Areas]]&lt;br /&gt;
| [[:Category:Monsters (Single Player)|Enemies]]&lt;br /&gt;
| [[:Category:Heat|Heat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests (Single Player)|Quests]]&lt;br /&gt;
| [[Save_Words|Save Words]]&lt;br /&gt;
| [[Coding Additions]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Infection: Wave of changes==&lt;br /&gt;
The spiritual ancestor of the single-player version of the game can be found at [http://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game within in map filled with connected rooms.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled.  This is just a template to build from.  Many also contain spoilers for game content.&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[List of monsters]]&lt;br /&gt;
| [[Actions/commands]]&lt;br /&gt;
| [[Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Player_Judged_Scene&amp;diff=29886</id>
		<title>Player Judged Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Player_Judged_Scene&amp;diff=29886"/>
		<updated>2013-04-14T19:50:54Z</updated>

		<summary type="html">&lt;p&gt;Tyl: Created page with &amp;quot;A player judge is given certain powers that allow them to reward players, and it comes with responsibilities.  A judge is expected to be a spokesperson for the MUD, and the wo...&amp;quot;&lt;/p&gt;
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&lt;div&gt;A player judge is given certain powers that allow them to reward players, and it comes with responsibilities.  A judge is expected to be a spokesperson for the MUD, and the world of Flexible Survival, and their content should encourage interaction with the story of the world, and story in general.  Due to this, it is expected that a judge adhere as closely as they can to the following guidelines when running a player judged event.&lt;br /&gt;
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1.  The scene to be valid for rewarding should have a purpose, it needs to not conflict with official canon, and it must be considered to have happened.  A throwaway scene is not a valid scene for rewarding and should be treated by characters as actually having happened.&lt;br /&gt;
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2. Rewards should not be handed out like candy.  The proper guideline on an active, well run scene, should be a player judge award for every 1.5-2 hours of RP time, no more frequent than this barring exceptional circumstances.  That means for your 6 hour scene, 3-4 awards would be the maximum.  &lt;br /&gt;
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3.  A judge should be responsible in the way they pose.  Generally, you do not pose what a player is feeling, if its within their control.  Pose what they can see, or hear, or what an NPC says, not what the PCs think about said NPC.  It is acceptable to overpose players if it is part of your job and you disagree with the players assumption of what happened, or if lets say a player is mind controlled, it&#039;s acceptable to pose what they are thinking, but these are exceptions to a rule.&lt;br /&gt;
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4.  When running public scenes, please post any questionable content that may exist in the scene ahead of time.  Do not surprise players with nonconsentual sex, or other things and then get upset if they don&#039;t react in character the way you expect.  Not everyone plays this mud for the same reasons.  This includes nonsexual content as well, warn if you include fantastic, or horror elements.&lt;br /&gt;
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5. Set limits on how many people you can handle and stick to them.  Even the most experienced judge won&#039;t be able to control a large audience.  Smaller scenes run faster, are easier on you, and more fun for everyone.&lt;br /&gt;
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6.  You have the final say when it comes to what is happening in the scene.  Do not let players bully you into getting their way, hog scenes, or force you to run a scene in a way you don&#039;t like.  It is up to players to follow a judge, and they have the authority to determine what actually does happen.  If players are unhappy they simply do not have to attend your events in the future.&lt;br /&gt;
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[[Category:Help Files]]&lt;/div&gt;</summary>
		<author><name>Tyl</name></author>
	</entry>
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