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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57626</id>
		<title>Cure for Wereraptor Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57626"/>
		<updated>2013-12-08T00:07:57Z</updated>

		<summary type="html">&lt;p&gt;Troodon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a work in progress and is not entirely complete yet.)&lt;br /&gt;
&lt;br /&gt;
Wereraptor Curse Cure Quest&lt;br /&gt;
&lt;br /&gt;
If you come across the Paleontology office at the College Campus (hunt paleontology) you will see the door is nailed shut and someone inside is asking you to let them out.  If this happens in the daytime and you let her out, you will meet the (apparently) human Dr. Utah.  If this happens at night, you will meet a wereraptor (presumably Dr. Utah), who will immediately attack you.  If you lose or submit to this wereraptor, you will gain the wereraptor curse.  After letting her out, wereraptors are a random encounter that can occur on the college campus at night.  Losing or submitting to wereraptors you encounter this way will also gain you the wereraptor curse.&lt;br /&gt;
&lt;br /&gt;
If you are cursed, you will become a wereraptor after 12 turns (36 game hours). From this point forward every night you will have an option to give in or resist the wereraptor curse.  If you give in, you will become a wereraptor and will revert to your &amp;quot;normal&amp;quot; form (or as normal as you were just before your most recent wereraptor transformation) in the day.  This curse is permanent, until you either cure it, or gain a more powerful permanent transformation (such as jackalboy, jackalman, hellhound, or nightmare).  During the night in your wereraptor form any mutations you receive (not counting gender shifts) will be immediately reverted back to your wereraptor form and will not translate to your &amp;quot;day&amp;quot; form (unless you receive them just before the night ends).  It appears that you can lose control of yourself in this transformation if you have low sanity and/or humanity; if this is the case you can not resist the transformation when night comes, and you will not regain control of your character until you revert to your default form the next day.&lt;br /&gt;
&lt;br /&gt;
One option to be rid of this curse is to gain a more powerful permanent transformation; becoming a jackalboy, jackalman, hellhound, or nightmare will cure you (if you don&#039;t consider those cures worse than the disease).  Another option is to do a quest for Nermine in the mall that will remove the curse but leave you unchanged (well, at least as unchanged as you were before).&lt;br /&gt;
&lt;br /&gt;
Step 1 - Getting Monkshood/Wolfsbane&lt;br /&gt;
&lt;br /&gt;
    Locate Nermine&#039;s shop, either via the Smith Haven Mall or the &#039;Strangeshop&#039; situation.&lt;br /&gt;
    Talk to Nermine; she will mention needing to do research (and also offer you an alternative, that being the jackalboy quest).&lt;br /&gt;
    Come back to Nermine at least one day later; she will mention needing monkshood (aka wolfsbane) and that you can find them at the Greenhouse at the college.&lt;br /&gt;
    Go to the college and look for the greenhouse (hunt greenhouse); if you find it at night, it will be locked and you&#039;ll encounter a wereraptor you have to fight.&lt;br /&gt;
    If you find it during the day, you will go through the biology department and be able to get the monkshood; you will encounter Dr. Utah who will object to you taking&lt;br /&gt;
    it but not take any action to stop you.&lt;br /&gt;
    Return to Nermine and give her the monkshood. &lt;br /&gt;
&lt;br /&gt;
Step 2 - Silver Knife&lt;br /&gt;
&lt;br /&gt;
    Go to the werehouse district at look for the knife (hunt getting the knife).  You&#039;ll find it but a doberman cop (Alexandra) will try to stop you from taking it.  If you&lt;br /&gt;
    lose or submit, you will receive a fine and a time penalty.  If you win you can take the knife.&lt;br /&gt;
&lt;br /&gt;
(Still working on gathering info on the rest of this quest to complete this article.)&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57625</id>
		<title>Cure for Wereraptor Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57625"/>
		<updated>2013-12-08T00:07:21Z</updated>

		<summary type="html">&lt;p&gt;Troodon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a work in progress and is not entirely complete yet.)&lt;br /&gt;
&lt;br /&gt;
Wereraptor Curse Cure Quest&lt;br /&gt;
&lt;br /&gt;
If you come across the Paleontology office at the College Campus (hunt paleontology) you will see the door is nailed shut and someone inside is asking you to let them out.  If this happens in the daytime and you let her out, you will meet the (apparently) human Dr. Utah.  If this happens at night, you will meet a wereraptor (presumably Dr. Utah), who will immediately attack you.  If you lose or submit to this wereraptor, you will gain the wereraptor curse.  After letting her out, wereraptors are a random encounter that can occur on the college campus at night.  Losing or submitting to wereraptors you encounter this way will also gain you the wereraptor curse.&lt;br /&gt;
&lt;br /&gt;
If you are cursed, you will become a wereraptor after 12 turns (36 game hours). From this point forward every night you will have an option to give in or resist the wereraptor curse.  If you give in, you will become a wereraptor every night and will revert to your &amp;quot;normal&amp;quot; form (or as normal as you were just before your most recent wereraptor transformation) in the day.  This curse is permanent, until you either cure it, or gain a more powerful permanent transformation (such as jackalboy, jackalman, hellhound, or nightmare).  During the night in your wereraptor form any mutations you receive (not counting gender shifts) will be immediately reverted back to your wereraptor form and will not translate to your &amp;quot;day&amp;quot; form (unless you receive them just before the night ends).  It appears that you can lose control of yourself in this transformation if you have low sanity and/or humanity; if this is the case you can not resist the transformation when night comes, and you will not regain control of your character until you revert to your default form the next day.&lt;br /&gt;
&lt;br /&gt;
One option to be rid of this curse is to gain a more powerful permanent transformation; becoming a jackalboy, jackalman, hellhound, or nightmare will cure you (if you don&#039;t consider those cures worse than the disease).  Another option is to do a quest for Nermine in the mall that will remove the curse but leave you unchanged (well, at least as unchanged as you were before).&lt;br /&gt;
&lt;br /&gt;
Step 1 - Getting Monkshood/Wolfsbane&lt;br /&gt;
&lt;br /&gt;
    Locate Nermine&#039;s shop, either via the Smith Haven Mall or the &#039;Strangeshop&#039; situation.&lt;br /&gt;
    Talk to Nermine; she will mention needing to do research (and also offer you an alternative, that being the jackalboy quest).&lt;br /&gt;
    Come back to Nermine at least one day later; she will mention needing monkshood (aka wolfsbane) and that you can find them at the Greenhouse at the college.&lt;br /&gt;
    Go to the college and look for the greenhouse (hunt greenhouse); if you find it at night, it will be locked and you&#039;ll encounter a wereraptor you have to fight.&lt;br /&gt;
    If you find it during the day, you will go through the biology department and be able to get the monkshood; you will encounter Dr. Utah who will object to you taking&lt;br /&gt;
    it but not take any action to stop you.&lt;br /&gt;
    Return to Nermine and give her the monkshood. &lt;br /&gt;
&lt;br /&gt;
Step 2 - Silver Knife&lt;br /&gt;
&lt;br /&gt;
    Go to the werehouse district at look for the knife (hunt getting the knife).  You&#039;ll find it but a doberman cop (Alexandra) will try to stop you from taking it.  If you&lt;br /&gt;
    lose or submit, you will receive a fine and a time penalty.  If you win you can take the knife.&lt;br /&gt;
&lt;br /&gt;
(Still working on gathering info on the rest of this quest to complete this article.)&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57546</id>
		<title>Cure for Wereraptor Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57546"/>
		<updated>2013-12-08T00:04:08Z</updated>

		<summary type="html">&lt;p&gt;Troodon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a work in progress and is not entirely complete yet.)&lt;br /&gt;
&lt;br /&gt;
Wereraptor Curse Cure Quest&lt;br /&gt;
&lt;br /&gt;
If you come across the Paleontology office at the College Campus (hunt paleontology) you will see the door is nailed shut and someone inside is asking you to let them out.  If this happens in the daytime and you let her out, you will meet the (apparently) human Dr. Utah.  If this happens at night, you will meet a wereraptor (presumably Dr. Utah), who will immediately attack you.  If you lose or submit to this wereraptor, you will gain the wereraptor curse.  After letting her out, wereraptors are a random encounter that can occur on the college campus at night.  Losing or submitting to wereraptors you encounter this way will also gain you the wereraptor curse.&lt;br /&gt;
&lt;br /&gt;
If you are cursed, you will become a wereraptor after 12 turns (36 game hours); from this point forward you will become a wereraptor every night and will revert to your &amp;quot;normal&amp;quot; form (or as normal as you were just before your most recent wereraptor transformation) in the day.  This curse is permanent, until you either cure it, or gain a more powerful permanent transformation (such as jackalboy, jackalman, hellhound, or nightmare).  During the night in your wereraptor form any mutations you receive (not counting gender shifts) will be immediately reverted back to your wereraptor form and will not translate to your &amp;quot;day&amp;quot; form (unless you receive them just before the night ends).  It appears that you can lose control of yourself in this transformation if you have low sanity and/or humanity (in which case you will not regain control of your character&#039;s actions until you revert to normal in the daytime).&lt;br /&gt;
&lt;br /&gt;
One option to be rid of this curse is to gain a more powerful permanent transformation; becoming a jackalboy, jackalman, hellhound, or nightmare will cure you (if you don&#039;t consider those cures worse than the disease).  Another option is to do a quest for Nermine in the mall that will remove the curse but leave you unchanged (well, at least as unchanged as you were before).&lt;br /&gt;
&lt;br /&gt;
Step 1 - Getting Monkshood/Wolfsbane&lt;br /&gt;
&lt;br /&gt;
    Locate Nermine&#039;s shop, either via the Smith Haven Mall or the &#039;Strangeshop&#039; situation.&lt;br /&gt;
    Talk to Nermine; she will mention needing to do research (and also offer you an alternative, that being the jackalboy quest).&lt;br /&gt;
    Come back to Nermine at least one day later; she will mention needing monkshood (aka wolfsbane) and that you can find them at the Greenhouse at the college.&lt;br /&gt;
    Go to the college and look for the greenhouse (hunt greenhouse); if you find it at night, it will be locked and you&#039;ll encounter a wereraptor you have to fight.&lt;br /&gt;
    If you find it during the day, you will go through the biology department and be able to get the monkshood; you will encounter Dr. Utah who will object to you taking&lt;br /&gt;
    it but not take any action to stop you.&lt;br /&gt;
    Return to Nermine and give her the monkshood. &lt;br /&gt;
&lt;br /&gt;
Step 2 - Silver Knife&lt;br /&gt;
&lt;br /&gt;
    Go to the werehouse district at look for the knife (hunt getting the knife).  You&#039;ll find it but a doberman cop (Alexandra) will try to stop you from taking it.  If you&lt;br /&gt;
    lose or submit, you will receive a fine and a time penalty.  If you win you can take the knife.&lt;br /&gt;
&lt;br /&gt;
(Still working on gathering info on the rest of this quest to complete this article.)&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57284</id>
		<title>Cure for Wereraptor Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57284"/>
		<updated>2013-12-07T23:51:22Z</updated>

		<summary type="html">&lt;p&gt;Troodon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a work in progress and is not entirely complete yet.)&lt;br /&gt;
&lt;br /&gt;
Wereraptor Curse Cure Quest&lt;br /&gt;
&lt;br /&gt;
If you come across the Paleontology office at the College Campus (hunt paleontology) you will see the door is nailed shut and someone inside is asking you to let them out.  If this happens in the daytime and you let her out, you will meet the (apparently) human Dr. Utah.  If this happens at night, you will meet a wereraptor (presumably Dr. Utah), who will immediately attack you.  If you lose or submit to this wereraptor, you will gain the wereraptor curse.  After letting her out, wereraptors are a random encounter that can occur on the college campus at night.  Losing or submitting to wereraptors you encounter this way will also gain you the wereraptor curse.&lt;br /&gt;
&lt;br /&gt;
If you are cursed, you will become a wereraptor after 12 turns (36 game hours); from this point forward you will become a wereraptor every night and will revert to your &amp;quot;normal&amp;quot; form (or as normal as you were just before your most recent wereraptor transformation) in the day.  This curse is permanent, until you either cure it, or gain a more powerful permanent transformation (such as jackalboy, jackalman, hellhound, or nightmare).  During the night in your wereraptor form any mutations you receive (not counting gender shifts) will be immediately reverted back to your wereraptor form and will not translate to your &amp;quot;day&amp;quot; form (unless you receive them just before the night ends).&lt;br /&gt;
&lt;br /&gt;
One option to be rid of this curse is to gain a more powerful permanent transformation; becoming a jackalboy, jackalman, hellhound, or nightmare will cure you (if you don&#039;t consider those cures worse than the disease).  Another option is to do a quest for Nermine in the mall that will remove the curse but leave you unchanged (well, at least as unchanged as you were before).&lt;br /&gt;
&lt;br /&gt;
Step 1 - Getting Monkshood/Wolfsbane&lt;br /&gt;
&lt;br /&gt;
    Locate Nermine&#039;s shop, either via the Smith Haven Mall or the &#039;Strangeshop&#039; situation.&lt;br /&gt;
    Talk to Nermine; she will mention needing to do research (and also offer you an alternative, that being the jackalboy quest).&lt;br /&gt;
    Come back to Nermine at least one day later; she will mention needing monkshood (aka wolfsbane) and that you can find them at the Greenhouse at the college.&lt;br /&gt;
    Go to the college and look for the greenhouse (hunt greenhouse); if you find it at night, it will be locked and you&#039;ll encounter a wereraptor you have to fight.&lt;br /&gt;
    If you find it during the day, you will go through the biology department and be able to get the monkshood; you will encounter Dr. Utah who will object to you taking&lt;br /&gt;
    it but not take any action to stop you.&lt;br /&gt;
    Return to Nermine and give her the monkshood. &lt;br /&gt;
&lt;br /&gt;
Step 2 - Silver Knife&lt;br /&gt;
&lt;br /&gt;
    Go to the werehouse district at look for the knife (hunt getting the knife).  You&#039;ll find it but a doberman cop (Alexandra) will try to stop you from taking it.  If you&lt;br /&gt;
    lose or submit, you will receive a fine and a time penalty.  If you win you can take the knife.&lt;br /&gt;
&lt;br /&gt;
(Still working on gathering info on the rest of this quest to complete this article.)&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57283</id>
		<title>Cure for Wereraptor Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Cure_for_Wereraptor_Quest&amp;diff=57283"/>
		<updated>2013-12-07T23:49:15Z</updated>

		<summary type="html">&lt;p&gt;Troodon: Created page with &amp;quot;(This is a work in progress and is not entirely complete yet.)  Wereraptor Curse Cure Quest  If you come across the Paleontology office at the College Campus (hunt paleontolog...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a work in progress and is not entirely complete yet.)&lt;br /&gt;
&lt;br /&gt;
Wereraptor Curse Cure Quest&lt;br /&gt;
&lt;br /&gt;
If you come across the Paleontology office at the College Campus (hunt paleontology) you will see the door is nailed shut and someone inside is asking you to let them out.  If this happens in the daytime and you let her out, you will meet the (apparently) human Dr. Utah.  If this happens at night, you will meet a wereraptor, who will immediately attack you.  If you lose or submit to this wereraptor, you will gain the wereraptor curse.  After letting her out, wereraptors are a random encounter that can occur on the college campus at night.  Losing or submitting to wereraptors you encounter this way will also gain you the wereraptor curse.&lt;br /&gt;
&lt;br /&gt;
If you are cursed, you will become a wereraptor after 12 turns (36 game hours); from this point forward you will become a wereraptor every night and will revert to your &amp;quot;normal&amp;quot; form (or as normal as you were just before your most recent wereraptor transformation) in the day.  This curse is permanent, until you either cure it, or gain a more powerful permanent transformation (such as jackalboy, jackalman, hellhound, or nightmare).  During the night in your wereraptor form any mutations you receive (not counting gender shifts) will be immediately reverted back to your wereraptor form and will not translate to your &amp;quot;day&amp;quot; form (unless you receive them just before the night ends).&lt;br /&gt;
&lt;br /&gt;
One option to be rid of this curse is to gain a more powerful permanent transformation; becoming a jackalboy, jackalman, hellhound, or nightmare will cure you (if you don&#039;t consider those cures worse than the disease).  Another option is to do a quest for Nermine in the mall that will remove the curse but leave you unchanged (well, at least as unchanged as you were before).&lt;br /&gt;
&lt;br /&gt;
Step 1 - Getting Monkshood/Wolfsbane&lt;br /&gt;
&lt;br /&gt;
    Locate Nermine&#039;s shop, either via the Smith Haven Mall or the &#039;Strangeshop&#039; situation.&lt;br /&gt;
    Talk to Nermine; she will mention needing to do research (and also offer you an alternative, that being the jackalboy quest).&lt;br /&gt;
    Come back to Nermine at least one day later; she will mention needing monkshood (aka wolfsbane) and that you can find them at the Greenhouse at the college.&lt;br /&gt;
    Go to the college and look for the greenhouse (hunt greenhouse); if you find it at night, it will be locked and you&#039;ll encounter a wereraptor you have to fight.&lt;br /&gt;
    If you find it during the day, you will go through the biology department and be able to get the monkshood; you will encounter Dr. Utah who will object to you taking&lt;br /&gt;
    it but not take any action to stop you.&lt;br /&gt;
    Return to Nermine and give her the monkshood. &lt;br /&gt;
&lt;br /&gt;
Step 2 - Silver Knife&lt;br /&gt;
&lt;br /&gt;
    Go to the werehouse district at look for the knife (hunt getting the knife).  You&#039;ll find it but a doberman cop (Alexandra) will try to stop you from taking it.  If you&lt;br /&gt;
    lose or submit, you will receive a fine and a time penalty.  If you win you can take the knife.&lt;br /&gt;
&lt;br /&gt;
(Still working on gathering info on the rest of this quest to complete this article.)&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wereraptor&amp;diff=57282</id>
		<title>Wereraptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wereraptor&amp;diff=57282"/>
		<updated>2013-12-07T23:22:22Z</updated>

		<summary type="html">&lt;p&gt;Troodon: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MonsterSP&lt;br /&gt;
|location=[[College Campus]]*&lt;br /&gt;
|level=8&lt;br /&gt;
|HP=45&lt;br /&gt;
|dmg=14&lt;br /&gt;
|loot=&lt;br /&gt;
|targetgender=no change&lt;br /&gt;
|tailstrike=[[:Category:Tail Weapon|Yes]][[Category:Tail Weapon]]&lt;br /&gt;
|altcombat=&lt;br /&gt;
|flags=Guy, Furry&lt;br /&gt;
}}&lt;br /&gt;
Danger Level: 8, Typical Environment: Campus&lt;br /&gt;
&lt;br /&gt;
===Appearance: Male===&lt;br /&gt;
You find yourself faced with a lizard-human hybrid which you quickly realize is some kind of velociraptor creature.  Its torso and arms are much like that of a human, but with the muscled legs, tail and head of a velociraptor.  And a male one at that.  Leaning over in a stance typical for raptors, his dripping maleness can clearly be seen between his muscular legs.  While his hands have smaller claws on them, those on his feet seem quite large, especially the long sickle-like one.  His scales are a deep blue over most of his body, shifting to a dark green across his head, back and the top of his tail.  He stares at you with a feral wildness to his yellow eyes and takes a step forward.  He hisses at you before charging forward in a rush.&lt;br /&gt;
&lt;br /&gt;
===Appearance: Female===&lt;br /&gt;
You find yourself faced with a lizard-human hybrid which you quickly realize is some kind of velociraptor creature.  Its torso and arms are much like that of a human, but with the muscled legs, tail and head of a velociraptor.  And a female one at that.  Leaning over in a stance typical for raptors, her breasts can clearly be seen at her chest.  While her hands have smaller claws on them, those on her feet seem quite large, especially the long sickle-like one.  Both have only three digits on them.  Her scales are a deep blue over most of her body, shifting almost to black over her head, back and the top of her tail.  She stares at you with a feral wildness to her yellow eyes and takes a step forward.  She hisses at you before charging forward in a rush.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Gender Adaptive: If a player is blocking either the Guy or Girl flags, then that form will be removed.  If both are blocked, they will auto-remove themselves from the game after the first sighting.  Players warding against one or the other will only encounter that gender only while hunting and only 1/3rd of the time.&lt;br /&gt;
&lt;br /&gt;
The Wereraptors are unleashed into the game by encountering the &#039;Paleontology Professor&#039; event and opening the door.&lt;br /&gt;
&lt;br /&gt;
Defeat by a Wereraptor results in gaining the Wereraptor curse, a form of lycanthropy that starts 12 turns later and turns you into a Wereraptor each night.  To seek a [[Cure for Wereraptor Quest|cure]] for this, you will need to speak with Nermine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters (Single Player)]]&lt;br /&gt;
[[Category:Monsters (SP-Campus)]]&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wereraptor&amp;diff=57281</id>
		<title>Wereraptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wereraptor&amp;diff=57281"/>
		<updated>2013-12-07T23:21:45Z</updated>

		<summary type="html">&lt;p&gt;Troodon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MonsterSP&lt;br /&gt;
|location=[[College Campus]]*&lt;br /&gt;
|level=8&lt;br /&gt;
|HP=45&lt;br /&gt;
|dmg=14&lt;br /&gt;
|loot=&lt;br /&gt;
|targetgender=no change&lt;br /&gt;
|tailstrike=[[:Category:Tail Weapon|Yes]][[Category:Tail Weapon]]&lt;br /&gt;
|altcombat=&lt;br /&gt;
|flags=Guy, Furry&lt;br /&gt;
}}&lt;br /&gt;
Danger Level: 8, Typical Environment: Campus&lt;br /&gt;
&lt;br /&gt;
===Appearance: Male===&lt;br /&gt;
You find yourself faced with a lizard-human hybrid which you quickly realize is some kind of velociraptor creature.  Its torso and arms are much like that of a human, but with the muscled legs, tail and head of a velociraptor.  And a male one at that.  Leaning over in a stance typical for raptors, his dripping maleness can clearly be seen between his muscular legs.  While his hands have smaller claws on them, those on his feet seem quite large, especially the long sickle-like one.  His scales are a deep blue over most of his body, shifting to a dark green across his head, back and the top of his tail.  He stares at you with a feral wildness to his yellow eyes and takes a step forward.  He hisses at you before charging forward in a rush.&lt;br /&gt;
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===Appearance: Female===&lt;br /&gt;
You find yourself faced with a lizard-human hybrid which you quickly realize is some kind of velociraptor creature.  Its torso and arms are much like that of a human, but with the muscled legs, tail and head of a velociraptor.  And a female one at that.  Leaning over in a stance typical for raptors, her breasts can clearly be seen at her chest.  While her hands have smaller claws on them, those on her feet seem quite large, especially the long sickle-like one.  Both have only three digits on them.  Her scales are a deep blue over most of her body, shifting almost to black over her head, back and the top of her tail.  She stares at you with a feral wildness to her yellow eyes and takes a step forward.  She hisses at you before charging forward in a rush.&lt;br /&gt;
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== Notes ==&lt;br /&gt;
Gender Adaptive: If a player is blocking either the Guy or Girl flags, then that form will be removed.  If both are blocked, they will auto-remove themselves from the game after the first sighting.  Players warding against one or the other will only encounter that gender only while hunting and only 1/3rd of the time.&lt;br /&gt;
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The Wereraptors are unleashed into the game by encountering the &#039;Paleontology Professor&#039; event and opening the door.&lt;br /&gt;
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Defeat by a Wereraptor results in gaining the Wereraptor curse, a form of lycanthropy that starts 12 turns later and turns you into a Wereraptor each night.  To seek a [[cure|Cure for Wereraptor Curse Quest]] for this, you will need to speak with Nermine.&lt;br /&gt;
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[[Category:Monsters (Single Player)]]&lt;br /&gt;
[[Category:Monsters (SP-Campus)]]&lt;/div&gt;</summary>
		<author><name>Troodon</name></author>
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