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	<updated>2026-06-10T09:12:51Z</updated>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Hell_Realm_Questline&amp;diff=1487530</id>
		<title>Hell Realm Questline</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Hell_Realm_Questline&amp;diff=1487530"/>
		<updated>2021-01-05T10:31:29Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=None&lt;br /&gt;
|Starting Location=[[Warehouse District]]&lt;br /&gt;
|Starting Event= Hellish Trashpile&lt;br /&gt;
|Event Area=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator= Gherod&lt;br /&gt;
|flags= Demon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This page is a walkthrough for going to the Hell Realm to get the demonologist companion, [[Xaedihr]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Hell Realm Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Hellish Trashpile ===&lt;br /&gt;
# Encounter the Hellish Trashpile event at the [[Warehouse District]]&lt;br /&gt;
# Either wait for the imp to finish away or draw him out for a fight with an [[Imp]].&lt;br /&gt;
# After completing the fight or waiting for the imp to finish you will acquire a Demonic Ritual Tape.&lt;br /&gt;
# Watch the Demonic Ritual Tape. You will need a video camera from the [[Outside Exploration]] event Lost Camera.&lt;br /&gt;
# If the player does not already have the [[Ancient Tome]], the player muses that the book is still at The [[Grey Abbey Library]] but will need the help of someone from the college to find it. (This is not actually necessary, simply go upstairs, southeast, and it should be picked up automatically).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;Notes&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Encountering the Hellish Transhpile event repeat times can reward you with either Demon Seed, Libido Pill, or nothing.&lt;br /&gt;
: The imp fight is optional each time the event is encountered. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hell Realm ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;The Demonic Ritual&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
# Move to the back of the library. Other cells aside from the entrance navpoint may also work. The next time the player uses the Ancient Tome after watching the tape they will be prompted to read the tome(y) or use the tome(n). Use the tome to start the demonic ritual.&lt;br /&gt;
# The player will need one Demon Seed and one Libido Pill to complete the ritual.&lt;br /&gt;
# A portal to the Hell Realm will appear. There are three options to get in:&lt;br /&gt;
::* Fight 3 [[Demon Brute|Demon Brutes]]&lt;br /&gt;
::* Submit to the Demon Brute and get a game over.&lt;br /&gt;
::* Free entry if the player is a Demon Brute or has the purified [[Brutus]] companion. If neither, fight 3 Demon Brutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The rest of this article includes mild spoilers.&#039;&#039;&#039; The rest of storyline is very straight-forward and should provide no issues.&lt;br /&gt;
;The Cell Grid&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: 1. Once the player is inside they will come across the option to investigate a device or continue. Investigating will lead to extra hell realm flavor text and additional possible fights/endings.&lt;br /&gt;
::* If the player chooses to investigate without backing out they will encounter the imp from the Hellish Trashpile event.&lt;br /&gt;
::* Attacking the imp injures the player, running away lets you knock him out.&lt;br /&gt;
::* If the player has the purified Brutus companion, they can let him knock out the imp or have his way with it.&lt;br /&gt;
: 2. The player comes across the power source for the cell grid.&lt;br /&gt;
::* Option 1 will impress the demonologist companion and increase his opinion of the player.&lt;br /&gt;
::* Option 2 will let the player skip the next fights, if the imp was knocked out.&lt;br /&gt;
::* Option 3 leads to a game over.&lt;br /&gt;
: 3. If the imp was not knocked out or the player sabotaged the machine, the player will fight one [[succubus]] and one [[incubus]]. Loosing leads to a game over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
;The Ritualist&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
# The ritualist, introducing himself as Xaedihr, will ask the player for help. Agreeing will increase his opinion of the player.&lt;br /&gt;
# Xaedihr will tell the player to stand still. Choosing to ignore him will result in a bad end.&lt;br /&gt;
# The player finally returns home, with the inkling that they might see Xaedihr again...&lt;br /&gt;
# The next time the player returns to the library Xaedihr will appear in the library. Talking to him will give the player the option to report destroying the machine if they did so.&lt;br /&gt;
# The player can then invite Xaedihr to stay at the bunker and he will join as a [[pets|companion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
: Trying to find out how to get this questline done was a pain, I hope someone appreciates this guide.&lt;br /&gt;
&lt;br /&gt;
Github: Link&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1487528</id>
		<title>Void Realm</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1487528"/>
		<updated>2021-01-05T09:59:16Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Gherod&lt;br /&gt;
&lt;br /&gt;
(This page is a rough work in progress right now. [Text in these brackets means non-verbatim i.e. not how it is named in game, or should be re-worded.] Some information is consolidated here for the time being, but the monsters in particular should have their own pages on the wiki with relevant information moved there.)&lt;br /&gt;
&lt;br /&gt;
The Void Realm is a very dangerous location accessed (prior to November 2020 update) via finding the event &amp;quot;To The Unknown&amp;quot; in the [[Red Light District]], or through the [[Hellfire Club]] (as of November 2020 version) in the Red Light District. With the newest version of the game, hunt for the event &amp;quot;burns like hell&amp;quot; in the Red Light District twice and go along with the demons to reach the club. Ask the bartender, Toron, about the realm, then proceed West and North to the entrance. &lt;br /&gt;
&lt;br /&gt;
By avoiding bad ends, avoiding enemies when possible, and a supply of medkits and high (25+) combat stats when not, it is possible to prolong a trip almost indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many spoilers below.&#039;&#039;&#039; For those who want to simply experience the content for themselves on their own, it is highly advisable to recruit and bring the Demonologist companion, [[Xaedihr]], and have high (25+) combat stats. [There are possible bad ends around every corner, as well as some encounters including boss fights that are also seemingly presented as bad ends but really aren&#039;t. It will likely require trial-and-error to figure out which is which.] Some events and experiences will be different with the Kinky [[Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
===Navigation===&lt;br /&gt;
&lt;br /&gt;
Movements in the Void Realm typically drain humanity (reduced by Strong Psyche [[Feats|feat]]; and when doing nothing but using the &amp;quot;go beyond the veil&amp;quot; option, there is a net positive trend in humanity overall) but do not take time from the Evac countdown. When stepping into the realm, the player will find themselves in a hallway-like &#039;core line&#039; flanked on either side with a veil impenetrable to light. They may Hold Position, go North, go South, or Beyond the Veil. Going Beyond the Veil functions as the &amp;quot;explore&amp;quot; option. Moving North or South will simply bring the player closer to an exit, or may be used to tactically maneuver into or away from a potential combat encounter [which ones?]. Holding position will allow a turn to pass, useful to tactically avoid or trigger some [which?] combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Monsters:===&lt;br /&gt;
&lt;br /&gt;
The monsters encountered in the Void are some of the toughest opponents in the game, and should combat initiate, any option be it flee; submit; or loss beyond failing to secure a victory will result in a bad end. Despite this, combat can be reliably avoided. Most fights will give 2 null essences if victorious.&lt;br /&gt;
&lt;br /&gt;
*Void Serpent - Level [?] Core line encounter. Two different flavor texts on encounter: &amp;quot;There is a long shape wiggling by your side, visible beyond the veil.&amp;quot; Or &amp;quot;An ominous hissing disturbs you for a moment, and it is coming from further ahead.&amp;quot; Either can be avoided by holding position (see bugs). Attempting to go beyond the veil while it is present will result in a dialogue; (1) a Dexterity check, (2) a Strength check, (3) &#039;trick&#039; option (requires either a husk from a previously defeated serpent or the abyssal edge; showing it the abyssal edge results in a fight, however it will be significantly weakened with a halved health pool) and (4) initiate combat. Failing the dexterity or strength check currently results in being ejected from the void [vore content warded flag could possibly be checked here; it says &amp;quot;...the only thing you manage to do is effortlessly allowing the creature to catch you in its maw&amp;quot; and placed back at the void entrance.]&lt;br /&gt;
*Peculiar Summoner - Level [?] Core line encounter. &amp;quot;You feel like you are being observed by someone of great power...&amp;quot; Will approach the player on the next turn after its presence announced without trying to go beyond the veil. Initial encounter leads to either combat, or a CHR roll tricking it to go elsewhere. Avoid by going beyond the veil.&lt;br /&gt;
*Tentacle Abomination Level [?] Core line encounter. &amp;quot;There is an ominous presence hovering above you, with a sort of sluggish and slimey sounds echoing through.&amp;quot; Avoid by moving North or South. Beyond the Veil and then &#039;N&#039; also works.&lt;br /&gt;
*[[Dark Tyrant]] - Level 50. Core line encounter; must be released first. &amp;quot;&#039;&#039;The air freezes around you...&#039;&#039;&amp;quot; Avoid by moving North/South, need to do so multiple times. If you hold position or go beyond the veil, he catches up to you. You can &#039;give&#039; him 5 null essences to leave you alone (see bugs), doing this may not be wise... [exact mechanics on what happens when feeding him unclear]. The Dark Tyrant is the strongest single enemy in the game in terms of level and health (~900). He hits moderately hard but does not have any special mechanics. Despite several warnings stating the impossibility of doing so, he can be fought and permanently defeated in simple combat, Abyssal Edge not required. Wielding the repaired Abyssal Edge will weaken him, roughly halving his HP pool. After being defeated, he drops 50 Null Essence and will no longer be encountered.&lt;br /&gt;
*[[Elk Head Reaper]] - Level Forward path in the &#039;Odd Treasure&#039; event. To encounter him, turn around when prompted, cannot be fought in first encounter. [He can be avoided and never encountered by ignoring the sounds behind you; on subsequent returns after a first encounter, you will fight him every time(?)]&lt;br /&gt;
&lt;br /&gt;
===Beyond the Veil:===&lt;br /&gt;
*The Realm King: Background.&lt;br /&gt;
*[Mirrors room] A looping hallway of mirrors on either side of a room leading to another leading to another... Can easily lead to a bad end. Xaedihr does not warn you about this room and it is not obvious there is any real danger. To beat, when first prompted, glance at the mirror at least twice then proceed to the next room and break it, obtaining a Large Key. Subsequent encounters of this room will give a Null Essence.&lt;br /&gt;
*[Room with the Abyssal Edge and sealed door]&amp;quot;Something unique is happening.&amp;quot; &#039;&#039;&#039;The Abyssal Edge&#039;&#039;&#039; can be taken, which will then degrade into the Abyssal Remnant and unseal the [[Dark Tyrant]] to be encountered. The Remnant can be repaired by the bartender of the Hellfire club with 25 Null Essence, and further enhanced multiple times [indefinitely?] by giving [[Xaedihr]] 10 Null Essence. Base damage is 18 and increases by 1 each time enhanced. It may have additional bonuses or effects against Void enemies [difficult to test with very high strength]. With some repairs, &#039;&#039;&#039;it is the most powerful weapon in the game.&#039;&#039;&#039;&lt;br /&gt;
*[Fireflies] Room with wisp-like fireflies. Attempting to communicate repeatedly over several encounters restores sanity and slowly opens up sex scene with wisps. If trying to catch them instead, gives several null essences and increases the likelihood of core line encounters (may be bugged with current version, core line encounters are so frequent as to be nearly guaranteed regardless). When communicating, First encounter restores 20 sanity, decreasing in increments of 5 until no sanity is restored anymore.&lt;br /&gt;
*&#039;Odd Treasure&#039;: Room with three exits; left, right, forward. Left (see bugs) requires a large key obtained from success in the Mirror room. Forward proceeds to a pitch-black hallway where the Elk Head Reaper may be encountered by turning around when prompted, as well as an altar with an unknown void relic [purpose of the relic not known]. Right takes the player back into the core line.&lt;br /&gt;
*Essence Swarm: Find a room with a swarm of Null Essence. Automatically gather 1 - [3?] essences.&lt;br /&gt;
*Gateway to Freedom: A shortcut to exit the void. Restores 100 sanity, unlike navigating to an exit which restores none. &#039;No&#039; option may lead one to incorrectly believe it may lead to a bad end, even with Xaedihr in the party telling you it is obviously safe.&lt;br /&gt;
*Shifting fissures: Randomizes your location in the core line, sometimes placing you on top of the exit and immediately prompting if you want to do so.&lt;br /&gt;
*[?] Encounter a strangely normal-appearing city, albeit with the sounds of the dark void still present. Forced to squeeze down an increasingly narrow alleyway due to invisible walls blocking off other exits. Hit &amp;quot;No&amp;quot; when prompted to avoid a bad end. Can be encountered multiple times and proceeds identically each time.&lt;br /&gt;
*Tendril Plants: Background. If Kinky feat is owned, option to breath in fumes. Assumedly bad end if you do. &lt;br /&gt;
*&amp;quot;...you find only darkness&amp;quot;: Encounter a particularly dark area of the void. There is nothing to see here except a bad end if you continue twice, implying this was some sort of trap by an extremely powerful demon to steal your soul. Simply turn back (N).&lt;br /&gt;
*A moment of Respite: Background. Restores 20 sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes on encounters:===&lt;br /&gt;
*Banned/warded vore flag does not seem to be taken into consideration for numerous encounters and bad ends; with the Void Serpent, Dark Tyrant, and Tentacle Abomination, engaging in combat with an outcome other than victory results in getting vored, even if vore content is warded.&lt;br /&gt;
*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void.&lt;br /&gt;
*No encounters currently have victory sex scenes, though appears to be planned for the Elk Head Reaper.&lt;br /&gt;
*The Elk Head Reaper appears to have a planned redemption path to save him, currently, partially able to progress through a submissive route. &lt;br /&gt;
*With high enough [how high?] Strength or Dexterity to guarantee a successful roll when required (when a Void Serpent is nearby), selecting the option to go beyond the veil will never result in unavoidable combat, barring the presence of the Dark Tyrant. See bugs; this tactic is effectively required as of the November 2020 version of Flexible Survival.&lt;br /&gt;
*The Dark Tyrant both appears and acts as a near-mindless monster, but displays some hesitation and ambivalence, and the player notes that its gaze has a disturbing familiarity.&lt;br /&gt;
*On Hard Mode, when evenly matched with him at level 50, the Dark Tyrant is somewhat easier to defeat (w/o the Abyssal Edge) than a scaled Peculiar Summoner.&lt;br /&gt;
*There is no dialogue change with the bartender if you defeat the Dark Tyrant before even showing him the abyssal remnant. &lt;br /&gt;
*No activities related to the Void Realm are mentioned on the evacuation game-end screen.&lt;br /&gt;
&lt;br /&gt;
===Bugs:===&lt;br /&gt;
*Asking Toron about the Void Realm tells you to go East and North from the lounge, however the entrance is instead to the West and North.&lt;br /&gt;
*Oftentimes one will simply be ejected from the void and placed back at the entrance in an unintended way. The Left door in the &#039;Odd Treasure&#039; event is bugged with the current (November 2020) version of the game and, after being unlocked with the key found in the mirror room, cannot be explored due to this.&lt;br /&gt;
*If both a Void Serpent &#039;or&#039; Tentacle Abomination and a Peculiar Summoner are nearby, holding position will cause both to stall and do nothing indefinitely while moving North or South will result in being ejected from the void (on re-entering the void, circumstances persist). In both cases, the only option to make progress is to go beyond the veil, requiring a successful STR/DEX check or combat victory with the void serpent scenario.&lt;br /&gt;
*If the Dark Tyrant is loose and catches up to the player in the core line, and the player gives him 5 essences, the essences remain in the inventory.&lt;br /&gt;
*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void, and Researchers can obtain infection vials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Note for editing: After gathering all the info, this page could be spiced up to present the Void Realm closer to how it is &#039;felt&#039; in the game, with its literal air of mysticism and foreboding.]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1484528</id>
		<title>Void Realm</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1484528"/>
		<updated>2020-12-23T07:06:58Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: cleaning up a bit, added bugs with current version (November build) of the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Gherod&lt;br /&gt;
&lt;br /&gt;
(This page is a very rough work in progress right now, please assist with formatting. [Text in these brackets means non-verbatim i.e. not how it is named in game, or should be re-worded.] Some information is consolidated here for the time being, but the monsters in particular should have their own pages on the wiki with relevant information moved there.)&lt;br /&gt;
&lt;br /&gt;
The Void Realm is a very dangerous location accessed (prior to November 2020 update) via finding the event &amp;quot;To The Unknown&amp;quot; in the [[Red Light District]], or through the [[Hellfire Club]] (as of November 2020 version) in the Red Light District. With the newest version of the game, hunt for the event &amp;quot;burns like hell&amp;quot; in the Red Light District twice and go along with the demons to reach the club. Ask the bartender, Toron, about the realm, then proceed West and North to the entrance. &lt;br /&gt;
&lt;br /&gt;
By avoiding bad ends, avoiding enemies when possible, and a supply of medkits and high (25+) combat stats when not, it is possible to prolong a trip almost indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many spoilers below.&#039;&#039;&#039; For those who want to simply experience the content for themselves on their own, it is highly advisable to recruit and bring the Demonologist companion, [[Xaedihr]], and have high (25+) combat stats. [There are possible bad ends around every corner, as well as some encounters including boss fights that are also seemingly presented as bad ends but really aren&#039;t. It will likely require trial-and-error to figure out which is which.] Some events and experiences will be different with the Kinky [[Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
===Navigation===&lt;br /&gt;
&lt;br /&gt;
Movements in the Void Realm typically drain humanity (reduced by Strong Psyche [[Feats|feat]]; and when doing nothing but using the &amp;quot;go beyond the veil&amp;quot; option, there is a net positive trend in humanity overall) but do not take time from the Evac countdown. When stepping into the realm, the player will find themselves in a hallway-like &#039;core line&#039; flanked on either side with a veil impenetrable to light. They may Hold Position, go North, go South, or Beyond the Veil. Going Beyond the Veil functions as the &amp;quot;explore&amp;quot; option. Moving North or South will simply bring the player closer to an exit, or may be used to tactically maneuver into or away from a potential combat encounter [which ones?]. Holding position will allow a turn to pass, useful to tactically avoid or trigger some [which?] combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Monsters:===&lt;br /&gt;
&lt;br /&gt;
The monsters encountered in the Void are some of the toughest opponents in the game, and should combat initiate, any option be it flee; submit; or loss beyond failing to secure a victory will result in a bad end. Despite this, combat can be reliably avoided. Most fights will give 2 null essences if victorious.&lt;br /&gt;
&lt;br /&gt;
*Void Serpent - Level [?] Core line encounter. Two different flavor texts on encounter: &amp;quot;There is a long shape wiggling by your side, visible beyond the veil.&amp;quot; Or &amp;quot;An ominous hissing disturbs you for a moment, and it is coming from further ahead.&amp;quot; Either can be avoided by holding position (see bugs). Attempting to go beyond the veil while it is present will result in a dialogue; (1) a Dexterity check, (2) a Strength check, (3) &#039;trick&#039; option (must have defeated one previously and be carrying its remains for this to work) and (4) initiate combat. Failing the dexterity or strength check currently results in being ejected from the void [vore content warded flag could possibly be checked here; it says &amp;quot;...the only thing you manage to do is effortlessly allowing the creature to catch you in its maw&amp;quot; and placed back at the void entrance.]&lt;br /&gt;
*Peculiar Summoner - Level [?] Core line encounter. &amp;quot;You feel like you are being observed by someone of great power...&amp;quot; Will approach the player after [1-2?] turns have passed since its presence announced without trying to go beyond the veil. Initial encounter leads to either combat, or a [CHR or INT?] roll tricking it to go elsewhere. Avoid by going beyond the veil.&lt;br /&gt;
*Tentacle Abomination Level [?] Core line encounter. &amp;quot;There is an ominous presence hovering above you, with a sort of sluggish and slimey sounds echoing through.&amp;quot; Avoid by moving North or South.&lt;br /&gt;
*[[Dark Tyrant]] - Level 50. Core line encounter; must be released first. &amp;quot;&#039;&#039;The air freezes around you...&#039;&#039;&amp;quot; Avoid by moving North/South, need to do so multiple times. If you hold position or go beyond the veil, he catches up to you. You can &#039;give&#039; him 5 null essences to leave you alone (see bugs), doing this may not be wise... [exact mechanics on what happens when feeding him unclear]. The Dark Tyrant is the strongest single enemy in the game in terms of level and health (~900). He hits moderately hard but does not have any special mechanics. Despite several warnings stating the impossibility of doing so, he can be fought and permanently defeated in simple combat, Abyssal Edge not required. After being defeated, he drops 50 Null Essence and will no longer be encountered.&lt;br /&gt;
*[[Elk Head Reaper]] - Level Forward path in the &#039;Odd Treasure&#039; event. To encounter him, turn around when prompted, cannot be fought in first encounter. [He can be avoided and never encountered by ignoring the sounds behind you; on subsequent returns after a first encounter, you will fight him every time(?)]&lt;br /&gt;
&lt;br /&gt;
===Beyond the Veil:===&lt;br /&gt;
*[King of the void] Background.&lt;br /&gt;
*[Mirrors room] A looping hallway of mirrors on either side of a room leading to another leading to another... Can easily lead to a bad end. Xaedihr does not warn you about this room and it is not obvious there is any real danger. To beat, when first prompted, glance at the mirror at least twice then proceed to the next room and break it, obtaining a Large Key. Subsequent encounters of this room will give a Null Essence.&lt;br /&gt;
*[Room with the Abyssal Edge and sealed door]&amp;quot;Something unique is happening.&amp;quot; &#039;&#039;&#039;The Abyssal Edge&#039;&#039;&#039; can be taken, which will then degrade into the Abyssal Remnant and unseal the [[Dark Tyrant]] to be encountered. The Remnant can be repaired by the bartender of the Hellfire club with 25 Null Essence, and further enhanced multiple times [indefinitely?] by giving [[Xaedihr]] 10 Null Essence. Base damage is 18 and increases by 1 each time enhanced. It may have additional bonuses or effects against Void enemies [difficult to test with very high strength]. With some repairs, &#039;&#039;&#039;it is the most powerful weapon in the game.&#039;&#039;&#039;&lt;br /&gt;
*[Fireflies] Room with wisp-like fireflies. Attempting to communicate repeatedly over several encounters restores sanity and slowly opens up sex scene with wisps. If trying to catch them instead, gives several null essences and increases the likelihood of core line encounters. When communicating, First encounter restores 20 sanity, decreasing in increments of 5 until no sanity is restored anymore.&lt;br /&gt;
*&#039;Odd Treasure&#039;: Room with three exits; left, right, forward. Left (see bugs) requires a large key obtained from success in the Mirror room. Forward proceeds to a pitch-black hallway where the Elk Head Reaper may be encountered by turning around when prompted, as well as an altar with an unknown void relic [purpose of the relic not known]. Right takes the player back into the core line.&lt;br /&gt;
*Essence Swarm: Find a room with a swarm of Null Essence. Automatically gather 1 - [3?] essences.&lt;br /&gt;
*Gateway to Freedom: A shortcut to exit the void. &#039;No&#039; option leads one to incorrectly believe it may lead to a bad end, even with Xaedihr in the party telling you it is obviously safe. Results in exiting the void and restoring 100 sanity, unlike navigating to the North or South and exiting that way which does not restore any sanity.&lt;br /&gt;
*[Shifting fissures] Randomizes your location in the core line, sometimes placing you on top of the exit and immediately prompting if you want to do so.&lt;br /&gt;
*[?] Encounter a strangely normal-appearing city, albeit with the sounds of the dark void still present. Forced to squeeze down an increasingly narrow alleyway due to invisible walls blocking off other exits. Hit &amp;quot;No&amp;quot; when prompted to avoid a bad end. Can be encountered multiple times and proceeds identically each time.&lt;br /&gt;
*Tendril Plants: Background. If Kinky feat is owned, option to breath in fumes. Assumedly bad end if you do. &lt;br /&gt;
*&amp;quot;...you find only darkness&amp;quot;: Encounter a particularly dark area of the void. There is nothing to see here except a bad end if you continue twice, implying this was some sort of trap by an extremely powerful demon to steal your soul. Simply turn back (N).&lt;br /&gt;
*A moment of Respite: Background. Restores 20 sanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes on encounters:===&lt;br /&gt;
*Banned/warded vore flag does not seem to be taken into consideration for numerous encounters and bad ends; with the Void Serpent, Dark Tyrant, and Tentacle Abomination, engaging in combat with an outcome other than victory results in getting vored, even if vore content is warded.&lt;br /&gt;
*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void.&lt;br /&gt;
*No encounters currently have victory sex scenes, though appears to be planned for the Elk Head Reaper.&lt;br /&gt;
*With high enough [how high?] Strength or Dexterity to guarantee a successful roll when required (when a Void Serpent is nearby), selecting the option to go beyond the veil will never result in unavoidable combat [what about with the dark tyrant while he is in the field?]. See bugs; this tactic is effectively required.&lt;br /&gt;
*The Dark Tyrant both appears and acts as a near-mindless monster, but he displays some hesitation and ambivalence. He seems to realize the player is a potential asset, owing to the player freeing him and giving him essence to increase his power. He will even manage to ask, simply, &amp;quot;Essence?&amp;quot; on subsequent encounters after giving him essence once.&lt;br /&gt;
*On Hard Mode, when evenly matched with him at level 50, the Dark Tyrant is somewhat easier to defeat (w/o the Abyssal Edge) than a scaled Peculiar Summoner.&lt;br /&gt;
*There is no dialogue change with the bartender if you defeat the Dark Tyrant before even showing him the abyssal remnant. &lt;br /&gt;
*No activities related to the Void Realm are mentioned on the evacuation game-end screen.&lt;br /&gt;
&lt;br /&gt;
===Bugs:===&lt;br /&gt;
*Asking Toron about the Void Realm tells you to go East and North from the lounge, however the entrance is instead to the West and North.&lt;br /&gt;
*Oftentimes one will simply be ejected from the void and placed back at the entrance in an unintended way. The Left door in the &#039;Odd Treasure&#039; event is bugged with the current version of the game and, after being unlocked with the key found in the mirror room, cannot be explored due to this.&lt;br /&gt;
*If both a Void Serpent &#039;or&#039; Tentacle Abomination and a Peculiar Summoner are nearby, holding position will cause both to stall and do nothing indefinitely while moving North or South will result in being ejected from the void (on re-entering the void, circumstances persist). In both cases, the only option to make progress is to go beyond the veil, requiring a successful STR/DEX check or combat victory with the void serpent scenario.&lt;br /&gt;
*If the Dark Tyrant is loose and catches up to the player in the core line, and the player gives him 5 essences, the essences remain in the inventory.&lt;br /&gt;
*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void, and Researchers can obtain infection vials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Note for editing: After gathering all the info, this page could be spiced up to present the Void Realm closer to how it is &#039;felt&#039; in the game, with its literal air of mysticism and foreboding.]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Commands&amp;diff=1483549</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Commands&amp;diff=1483549"/>
		<updated>2020-12-19T01:14:21Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: /* Other Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do note that these are commands regarding the &#039;&#039;&#039;Single Player&#039;&#039;&#039; version of the game. For the multiplayer version, [[Newbie Command List|check this page]].&lt;br /&gt;
== Navigation/Search Commands ==&lt;br /&gt;
Being a text-based game, the player&#039;s actions must be typed in as commands.  A player&#039;s basic movement and search options are listed in the command line.  Typically, movement is performed according to compass directions, up or down, or in or out.  Directional movement can be done using abbreviations (e.g. NW for northwest or D for down).  A player&#039;s search and navigation options will be listed as well (in parentheses).&lt;br /&gt;
&lt;br /&gt;
The search/travel commands are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Navigate&#039;&#039;&#039; (&#039;&#039;&#039;nav&#039;&#039;&#039;) - Nav &amp;lt;location&amp;gt; takes you to a [[:Category:Locations_(Single_Player)|location]] you have previously visited. If no location is given, it will give you a list of locations you can navigate to.&lt;br /&gt;
* &#039;&#039;&#039;Scavenge&#039;&#039;&#039; (&#039;&#039;&#039;scav&#039;&#039;&#039;) - Searching for food/water in the nearby city.&lt;br /&gt;
* &#039;&#039;&#039;Explore&#039;&#039;&#039; - Looks around your current location for any other areas of note.  This is how you open up new places to visit.  It is also possible to encounter events while exploring.  If an area has its own [[:Category:Hunting_Areas|Hunting Area]], it may have its own set of events unique to that zone rather than the general ones for the [[:Category:Monsters (SP-Outside)|Outside]] area.  While exploring, there is also a chance of encountering a random [[:Category:Monsters_(Single_Player)|monster]] specific to the hunting area.&lt;br /&gt;
* &#039;&#039;&#039;Hunt&#039;&#039;&#039; - Hunt &amp;lt;location/event/monster&amp;gt; will have to search the immediate area for your intended target.  Hunting a [[:Category:Monsters_(Single_Player)|monster]] increases your chance to find it, if its in the area, but you may come across a different monster before you are able to track down your prey, necessitating you fight it instead and try again on your next turn.&lt;br /&gt;
The odds of success while searching can be increased by various feats and is influenced by Perception.  Use of any of these commands comes with the risk of encountering a random monster in the area.&lt;br /&gt;
&lt;br /&gt;
== Item Commands ==&lt;br /&gt;
The [[Items (Single Player)|items]] found by players can be interacted with in various ways, including:&lt;br /&gt;
* &#039;&#039;&#039;Use&#039;&#039;&#039; - Eats edible items and drinks drinkable items. Equips items that are [[Items_(Single_Player)#Weapons|weapons]]/[[Items_(Single_Player)#Equipment|equipment]]. Otherwise &#039;uses&#039; general items, such as medkits.&lt;br /&gt;
* &#039;&#039;&#039;Eat&#039;&#039;&#039; and &#039;&#039;&#039;Drink&#039;&#039;&#039; - Consume edible/potable items.&lt;br /&gt;
* &#039;&#039;&#039;Get&#039;&#039;&#039; or &#039;&#039;&#039;Take&#039;&#039;&#039; - Attempts to pick up an item.&lt;br /&gt;
* &#039;&#039;&#039;Get All&#039;&#039;&#039; or &#039;&#039;&#039;Take All&#039;&#039;&#039; - Picks up everything you can grab in the room.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; (&#039;&#039;&#039;Inv&#039;&#039;&#039;) - Lists all items in your inventory. If the item is equipped, it has a (wielded) tag next to it. Other tags may appear in specific situations.&lt;br /&gt;
* &#039;&#039;&#039;Drop&#039;&#039;&#039; - Puts an item on the ground.&lt;br /&gt;
* &#039;&#039;&#039;Dropall&#039;&#039;&#039; - Drops all items from inventory.  Can be used to specify all items of one type.&lt;br /&gt;
* &#039;&#039;&#039;Junk/Trash&#039;&#039;&#039; - Trashes an item from your inventory.  Warning, this is permanent (except for undo).&lt;br /&gt;
* &#039;&#039;&#039;Junkall/Trashall&#039;&#039;&#039; - Trashes all of one item type from your inventory.  Warning, this is permanent (except for undo).&lt;br /&gt;
* &#039;&#039;&#039;Microwave&#039;&#039;&#039; - Microwaves an item when it&#039;s possible.&lt;br /&gt;
&lt;br /&gt;
== Item and NPC Commands ==&lt;br /&gt;
There are numerous other people ([[NPCs_(Single_Player)|NPCs]]) in the game that the player can meet and interact with.  Some of these commands are general and can be used on both objects and people, while others are obviously specific only to people.&lt;br /&gt;
* &#039;&#039;&#039;Look&#039;&#039;&#039; - Look at a given person/item/room.  This provides description and may also provide clues on what you can do with him/her/it.  &#039;&#039;&#039;Look watch&#039;&#039;&#039; allows to you see how much time remains in the game as well as what time of day it is.  &#039;&#039;&#039;Look me&#039;&#039;&#039; will let you look yourself over,  getting both your appearance and general status.&lt;br /&gt;
* &#039;&#039;&#039;Smell&#039;&#039;&#039; - Yes, you can smell stuff.  While this is mainly for game flavour, a few smells contain clues. Including NPCs, be sure to take a whiff .)&lt;br /&gt;
* &#039;&#039;&#039;Talk&#039;&#039;&#039; - Talk to a given NPC.  This is one of the two main ways to start interacting with NPCs.  Conversations may contain clues, quests, hints or false leads, or may just provide colourful background information.&lt;br /&gt;
* &#039;&#039;&#039;Fuck&#039;&#039;&#039; - Fuck &amp;lt;name&amp;gt; will have you offer to have sex with a given NPC.  This is the other main way to interact with NPCs.  Many of the characters out there are at least partially infected and are feeling the lustful effects just like the player is.  Many are quite willing to have some fun with a friendly fellow, though some may ask for a favour first or may infect the player in doing so.&lt;br /&gt;
* &#039;&#039;&#039;Give&#039;&#039;&#039; - Will give an item to a character, but only if that character wants it.  Example: &#039;Give food to Rod&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Commands ==&lt;br /&gt;
* &#039;&#039;&#039;Help&#039;&#039;&#039; - Brings up the in-game help.&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; - Lists the following: Strength/Dexterity/Stamina/Charisma/Perception/Intelligence/Humanity/Morale/HP/Libido/Hunger/Thirst/Level/XP/Feats.&lt;br /&gt;
* &#039;&#039;&#039;Look me&#039;&#039;&#039; - Look at yourself, seeing your stats as well as your appearance.&lt;br /&gt;
* &#039;&#039;&#039;View status&#039;&#039;&#039; - Prints the information visible in the status bar at the top of the screen including sanity, libido, amount of currency and time until rescue to make this information more readily accessible to those using screen reading software.&lt;br /&gt;
* &#039;&#039;&#039;Iwannacheat&#039;&#039;&#039; - Brings up the cheat menu from which a player can gain additional feats (including [[Feats#Basic_Feats|Automatic survival]]), control Vor/ub settings and perform several other tasks. Note that using many options in the cheat menu has a negative affect on the player&#039;s score.&lt;br /&gt;
* &#039;&#039;&#039;Undo&#039;&#039;&#039; - Undoes all effects of the last command entered.  All commands, including looking at yourself or failed commands are counted.  The undo history can go back about 8 steps at most.&lt;br /&gt;
* &#039;&#039;&#039;save&#039;&#039;&#039; - Saves the game to a save file, note that these save files are incompatible across different versions of the game, for saving across multiple versions use of Savewords is recommended. &lt;br /&gt;
* &#039;&#039;&#039;Restore&#039;&#039;&#039; - Loads a given save file.&lt;br /&gt;
* &#039;&#039;&#039;rest&#039;&#039;&#039; - Rests for one turn. Some hp is restored provided the player isn&#039;t playing in noheal mode where only healing items such as medkits restore hp. &lt;br /&gt;
* &#039;&#039;&#039;Givein&#039;&#039;&#039; - Give in to your infection and allow it to start taking over.  Lose 20 humanity/turn.  Can be aborted by using the &#039;givein&#039; command again.&lt;br /&gt;
* &#039;&#039;&#039;Play on&#039;&#039;&#039; - Turn off the rescue, essentially giving the game unlimited time.  Be warned, this cannot be undone, so survival endings will be impossible to obtain.&lt;br /&gt;
* &#039;&#039;&#039;End now&#039;&#039;&#039; - Cause the end of the game to occur early.  This does not work in unlimited time modes, such as when &#039;&#039;&#039;play on&#039;&#039;&#039; has been used.&lt;br /&gt;
* &#039;&#039;&#039;Wait off/on&#039;&#039;&#039; - Toggles whether the game will continue to provide text or use more requests for keyboard input to continue (&#039;&#039;&#039;more&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Clear off/on&#039;&#039;&#039; - Toggles whether the game will clear the screen periodically.  Some clears are required and won&#039;t be turned off.&lt;br /&gt;
* &#039;&#039;&#039;Auto Attack&#039;&#039;&#039; - Allows you  to adjust your auto attack preference if you have the [[Feats#Basic_Feats|Instinctive Combat]] feat.&lt;br /&gt;
* &#039;&#039;&#039;Shift &amp;lt;infection&amp;gt;&#039;&#039;&#039; - Unlocked through the [[Shifting]] quest. Allows for permanent stat boosts based on infection specified and powerful self-species reassignment.&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1483548</id>
		<title>Void Realm</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Void_Realm&amp;diff=1483548"/>
		<updated>2020-12-18T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: Working on getting back here on new playthrough with the new version of the game to make more detailed edits, going off memory here in a version pre-November 2020. I am not very familiar with editing wikis, page may need some formatting help.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Gherod&lt;br /&gt;
&lt;br /&gt;
(This page is a very rough work in progress right now, please assist with formatting. [Text in these brackets means non-verbatim i.e. not how it is named in game, or should be re-worded.] Some information is consolidated here for the time being, but the monsters in particular should have their own pages on the wiki with relevant information moved there.)&lt;br /&gt;
&lt;br /&gt;
The Void Realm is a very dangerous location accessed (prior to November 2020 update) via finding the event &amp;quot;To The Unknown&amp;quot; in the [[Red Light District]], or through the [[Hellfire Club]] (as of November 2020 version) in the Red Light District. Navigating the Void Realm acts as a mental gauntlet for the player character, as well as a physical one when not avoiding combat encounters.&lt;br /&gt;
&lt;br /&gt;
By avoiding bad ends, avoiding enemies when possible, and a supply of medkits and high (25+) combat stats when not, it is possible to prolong a trip almost indefinitely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many spoilers below.&#039;&#039;&#039; For those who want to simply experience the content for themselves on their own, it is highly advisable to recruit and bring the Demonologist companion, [[Xaedihr]], and have high (25+) combat stats. [There are possible bad ends around every corner, as well as some encounters including boss fights that are also seemingly presented as bad ends but really aren&#039;t. It will likely require trial-and-error to figure out which is which.] Some events and experiences will be different with the Kinky [[Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
===Navigation===&lt;br /&gt;
&lt;br /&gt;
Movements in the Void Realm typically drain humanity (reduced by Strong Psyche [[Feats|feat]]; and when doing nothing but using the &amp;quot;go beyond the veil&amp;quot; option, there is a net positive trend in humanity overall) but do not take time from the Evac countdown. When stepping into the realm, the player will find themselves in a hallway-like &#039;core line&#039; flanked on either side with a veil impenetrable to light. They may Hold Position, go North, go South, or Beyond the Veil. Going Beyond the Veil functions as the &amp;quot;explore&amp;quot; option. Moving North or South will simply bring the player closer to an exit, or may be used to tactically maneuver into or away from a potential combat encounter [which ones?]. Holding position will allow a turn to pass, useful to tactically avoid or trigger some [which?] combat encounters.&lt;br /&gt;
&lt;br /&gt;
===Monsters:===&lt;br /&gt;
&lt;br /&gt;
The monsters encountered in the Void are some of the toughest opponents in the game, but can be reliably avoided. Most will give 2 null essences if defeated in combat, but after combat is initiated, a loss or attempting to flee [or submit?] will [always?] result in a bad end.&lt;br /&gt;
&lt;br /&gt;
*[void serpent] - Level [?] Core line encounter. [&amp;quot;Flavor text announcing its presence: &amp;quot;] [avoid by moving towards it(?), can be &#039;avoided&#039; by showing it the remains of a previously defeated serpent (black tooth) but will linger in the area.]&lt;br /&gt;
*[[Peculiar Summoner]] - Level [?] Core line encounter. [&amp;quot;Flavor text announcing its presence: &amp;quot;] [Will approach the player after (1-2?) turns have passed since its presence announced without trying to go beyond the veil. Initial encounter leads to either combat, or a [CHR or INT?] roll tricking it to go elsewhere. Avoid completely by going beyond the veil.]&lt;br /&gt;
*[[Dark Tyrant]] - Level 50. Core line encounter; must be released first. [released from pulling out the Abyssal Edge sealing him during the event named...] [&amp;quot;Flavor text announcing its presence: &amp;quot;] [avoid by moving North or South when you see big bold text telling you to run.] The Dark Tyrant is the strongest single enemy in the game in terms of level and health. Despite numerous warnings stating the impossibility of doing so, he can be fought and permanently defeated in simple combat, Abyssal Edge not required. He has a large health pool (~900) and hits moderately hard but does not have any special mechanics. [Dialogue with the bartender implies he &#039;steals&#039; essence from the player to grow in power; no bad end on loss/submit? Needs testing] [Likely oversight due to enemy scaling on Hard Mode, at level 50 he is somewhat easier to defeat than scaled-to-50 Peculiar Summoners.] [No dialogue change if defeated before first conversation about the sword with the bartender]&lt;br /&gt;
*[Tentacle Beast] Level [?] [&amp;quot;Flavor text announcing its presence: &amp;quot;] [avoid by: choosing to avoid]&lt;br /&gt;
*[Demon encounters?] [Not with hellspawn content warded]&lt;br /&gt;
*[[Elk Head Reaper]] - Level [?] found through the North path of the [?] event. To encounter him, turn around when prompted, cannot be fought in first encounter. [He can be avoided and never encountered by ignoring the sounds behind you; on subsequent returns after a first encounter, you will fight him every time(?)]&lt;br /&gt;
&lt;br /&gt;
===Beyond the Veil:===&lt;br /&gt;
*[King of the void] Background.&lt;br /&gt;
*[Mirrors room] A looping hallway of mirrors on either side of a room leading to another leading to another... Can easily lead to a bad end. Xaedihr does not warn you about this room and it is not obvious there is any real danger. To beat, when first prompted, glance at the mirror at least twice before then proceeding to the next room and break it, obtaining a Large Key. Subsequent encounters of this room will give a Null Essence.&lt;br /&gt;
*[Room with the Abyssal Edge and sealed door] &#039;&#039;&#039;The Abyssal Edge&#039;&#039;&#039; can be taken, which will then degrade into the Abyssal Remnant and unseal the [[Dark Tyrant]] to be encountered. The Remnant can be repaired by the bartender of the Hellfire club with 25 Null Essence, and further enhanced multiple times [indefinitely?] by giving [[Xaedihr]] 10 Null Essence. Base damage is 18 and increases by 1 each time enhanced. It may have additional bonuses or effects against Void enemies [difficult to test with very high strength]. With some repairs, &#039;&#039;&#039;it is the most powerful weapon in the game.&#039;&#039;&#039;&lt;br /&gt;
*[Fireflies] Room with wisp-like fireflies. Attempting to communicate repeatedly over several encounters restores sanity and slowly opens up sex scene with wisps. [What happens when you try to catch them instead?] First encounter restores 20 sanity, second 15, etc. No sanity restored after multiple encounters.&lt;br /&gt;
*Room with 3 exits; west, east, north. West requires a large key obtained from success in the Mirror room [pre-November 2020, unlocking the west is bugged and simply ejects the player from the void]. North proceeds to a pitch-black hallway where the Elk Head Reaper may be encountered by turning around when prompted, as well as an altar with an unknown void relic [purpose of the relic not known]. East takes the player back into the core line.&lt;br /&gt;
*Essence Swarm: Find a room with a swarm of Null Essence. Automatically gather 1 - [3?] essences.&lt;br /&gt;
*[light; void exit] A shortcut to exit the void. &#039;No&#039; option leads one to incorrectly believe it may lead to a bad end, even with Xaedihr in the party telling you it is obviously safe. Restores 100 sanity and exits the void, unlike navigating to the North or South and exiting that way which does not restore any sanity.&lt;br /&gt;
*[Shifting fissures] Randomizes your location in the core line, sometimes placing you on top of the exit and immediately prompting if you want to do so.&lt;br /&gt;
*[?] Encounter a strangely normal-appearing city, albeit with the sounds of the dark void still present. Forced to squeeze down an increasingly narrow alleyway due to invisible walls blocking off other exits. Hit &amp;quot;No&amp;quot; when prompted to avoid a bad end. Can be encountered multiple times and proceeds identically each time.&lt;br /&gt;
*[aromatic plants] Don&#039;t breath that. [Assumedly bad end if you do.]&lt;br /&gt;
*[unspeakable terror] Encounter a particularly dark area of the void. Your companion is nowhere to be seen. Simply turn back within the first two moves in this room, there does not appear to be anything here except a bad end.&lt;br /&gt;
*[Others]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes on encounters:===&lt;br /&gt;
*[Banned/warded vore flag does not seem to be taken into consideration for several encounters [pre-Nov 2020]] &lt;br /&gt;
*Attempting to Flee an active combat encounter [always?] results in a bad end of some type. With a Void Serpent, it results in getting vored, even if vore content is warded.&lt;br /&gt;
*No encounters are infectious. Despite this, players who have unlocked [[Shifting]] can still shift into any of the monsters found in the void.&lt;br /&gt;
*No encounters currently have victory sex scenes, though appears to be planned for the Elk Head Reaper.&lt;br /&gt;
*With high enough [how high?] Strength or Dexterity to guarantee a successful roll when required (when a Void Serpent is nearby), selecting the option to go beyond the veil will never result in unavoidable combat [what about with the dark tyrant while he is in the field?].&lt;br /&gt;
*Sometimes, both a Void Serpent and a Peculiar Summoner can be nearby, effectively requiring to pass either a INT/CHR(?) check with the Summoner or the STR/DEX check with the snake and go beyond the veil to avoid.&lt;br /&gt;
*No activities related to the Void Realm are mentioned on the evacuation game-end screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Note for editing: After gathering all the info, this page could be spiced up to present the Void Realm closer to how it is &#039;felt&#039; in the game, with its literal air of mysticism and foreboding.]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Shifting&amp;diff=1483547</id>
		<title>Shifting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Shifting&amp;diff=1483547"/>
		<updated>2020-12-18T19:35:51Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=&lt;br /&gt;
|Starting Location=&lt;br /&gt;
|Starting Event=Guard Gryphon&lt;br /&gt;
|Event Area=Outside&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=Hellerhound&lt;br /&gt;
|flags=Hermaphrodite, Furry&lt;br /&gt;
}}&lt;br /&gt;
==Shifting Quest==&lt;br /&gt;
In a secure area in the city, someone&#039;s been doing research behind some intense security.  The defences are daunting, but the reward might be worth the risk... if you dare.  While short, this is a major quest due to its high difficulty and special reward: the Shifting ability.&lt;br /&gt;
&lt;br /&gt;
;Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
# Locate the &#039;Secure Area&#039; event in the [[Outside Exploration|Outside]] area.&lt;br /&gt;
# Pass several skill checks (Dexterity, then Strength) to get past the outer barriers.&lt;br /&gt;
# Face and defeat the two [[Ash Dragator|ash dragator]] guards.&lt;br /&gt;
# Pass a strength check to open the doors.&lt;br /&gt;
# Go to the City Plaza in [[Qytat a&#039;th Lundrues]], accessible via the [[Floating City of Qytat]] quest.&lt;br /&gt;
# Go north through the new exit to enter the Shifting Room.&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Gain the shifting ability.  You now have control of your infected form.&lt;br /&gt;
&lt;br /&gt;
==Shifting Ability==&lt;br /&gt;
Shifting is an extremely powerful ability allowing you to change your form into that of other infections and &#039;&#039;&#039;permanently boosting your stats for doing so.&#039;&#039;&#039; It is used by typing &#039;&#039;&#039;shift &amp;lt;infection&amp;gt;&#039;&#039;&#039;, with some latitude in providing only a partial creature name. The player will then shift their entire body to the targeted infection after one turn passes. The allowable infection types are those of any random critter in the game and many NPC-specific infections (see Doctor Matt&#039;s infection terminal in-game for a full list), including many of which are not themselves infectious. Shifting increases stats by 1 per usage up to the maximum, pre-determined values set by the target species, seemingly acting as if the Bestial Power/Mighty Mutation [[Feats]] are owned regardless of whether or not they are.&lt;br /&gt;
&lt;br /&gt;
===Exploiting stat gain from Shifting===&lt;br /&gt;
Some otherwise unobtainable infections can be obtained through shifting, few of which are extremely powerful. After some testing, the infections &amp;quot;Demon Fox,&amp;quot; &amp;quot;Dark Tyrant,&amp;quot; and &amp;quot;Peculiar Summoner&amp;quot; appear to have the highest stat caps (50+) in multiple stats, which do not seem to be shared with otherwise-obtainable infections.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;WARNING!!! USE OF THE SHIFTING ABILITY LOCKS OUT ALL PLAYER SUCCUMB/ENDURE ENDINGS!!!&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Feats&amp;diff=1483546</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Feats&amp;diff=1483546"/>
		<updated>2020-12-18T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: /* Quest Feats */ Shifting isn&amp;#039;t here for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feat Overview ==&lt;br /&gt;
Aside from the basic stats, players have the ability to earn &#039;feats&#039;, which are special skills or abilities.  These feats come in two general varieties, known as [[Feats#Basic_Feats|Basic Feats]] and [[Feats#Fun_Feats|Fun Feats]].  The basic feats are those which most directly affect gameplay and a player character&#039;s ability to survive in the game.  Fun feats are more geared towards affecting the player&#039;s experience while playing the game, often as restrictions in transformation (e.g. Male Preferred) or the character&#039;s mental state (e.g. Kinky).  As many ending scenarios are affected by the player&#039;s gender, these can unlock otherwise difficult or impossible to obtain endings to enrich the play experience, but often have little effect on the &#039;game&#039; itself.  The main exception to this last part are the &#039;gender preferred&#039; feats, which may locks players out from receiving some content, because of a gender requirement, or access content they&#039;d otherwise not be able to see (gender-specific variations).&lt;br /&gt;
&lt;br /&gt;
At the start of the game, a player is granted 1 basic feat and 1 fun feat with which to start.  Many feats have requirements to be met before they can be taken, so not all will be available at any given time.  Every three levels, the player is granted a slot for another basic feat, which can be obtained by &#039;&#039;&#039;volunteer&#039;&#039;&#039;ing with [[NPCs_(Single_Player)#Doctor Matt|Dr Matt]].  These can be gotten at any time by visiting him at his [[Trevor Labs|lab]], or can be saved until desired.  Fun feats are gained automatically every five levels.  To skip gaining one, press &#039;&#039;&#039;ESC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Basic Feats ==&lt;br /&gt;
* &#039;&#039;&#039;Automatic Survival&#039;&#039;&#039; - You forage a little here, a little there. This is a cheating feat only found through use of the &amp;quot;Iwannacheat&amp;quot; command, taking it will impact your score negatively, but will remove hunger and thirst as a concern.&lt;br /&gt;
* &#039;&#039;&#039;Ball Crush&#039;&#039;&#039; - Slam your heavy ballsac down onto your enemy to show them who&#039;s a real man.  Dmg affected by size.  Requires 12+ Dexterity and a 16+ ball size (cock width).&lt;br /&gt;
* &#039;&#039;&#039;Black Belt&#039;&#039;&#039; - Your martial artistry is amazing. Your damage increases further while unarmed, and you have a small (10%) chance of avoiding hits that would otherwise have landed.  Requires 15+ Dexterity and Martial Artist.&lt;br /&gt;
* &#039;&#039;&#039;Boob Smother&#039;&#039;&#039; - Smother your foes in your pillowy rack.  Dmg affected by size and number.  Requires 12+ Dexterity and a large rack (G+, more breasts w/lower size also good).&lt;br /&gt;
* &#039;&#039;&#039;Cock Slap&#039;&#039;&#039; - Smack around your foes with your oversized meat to show them who&#039;s boss.  Dmg affected by size and number.  Requires 12+ Dexterity and a 12+ inch cock.&lt;br /&gt;
* &#039;&#039;&#039;Experienced Scout&#039;&#039;&#039; - You have a chance of avoiding a random fight altogether if you so wish it.  Requires 15+ Dexterity &#039;&#039;&#039;and&#039;&#039;&#039; one of Stealthy, Wary Watcher or 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Expert Hunter&#039;&#039;&#039; - Your chances of hunting a specific critter with the hunt command increases.  Requires 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Expert Medic&#039;&#039;&#039; - You are especially good at using medkits, +25% hitpoints restored per use, and a 20% chance of saving a kit when it should be lost.  Requires 15+ Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Fast Learner&#039;&#039;&#039; - You assimilate new information rapidly. -20% xp needed to level.  Requires 15+ Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Fertile&#039;&#039;&#039; - You are especially good at producing children. Increase to chance of multiple.  Incompatible w/Sterile.&lt;br /&gt;
* &#039;&#039;&#039;Good Teacher&#039;&#039;&#039; - Your [[Pets|pets]] gain levels much more quickly than normal.  Requires 15+ Charisma and at least one pet.&lt;br /&gt;
* &#039;&#039;&#039;Haggler&#039;&#039;&#039; - You are an especially skilled haggler. Sometimes, you end up with two of what you are trading for!  Requires 15+ Charisma. Note that  is used when scavenging to obtain  from npcs rather than using the trade command.&lt;br /&gt;
* &#039;&#039;&#039;Hardy&#039;&#039;&#039; - Increase your max HP by 8.  Requires 12+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Iron Stomach&#039;&#039;&#039; - Your belly has nano resistance! Eating or drinking infectious items fails to change you.  Requires 15+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Know Thyself&#039;&#039;&#039; - By thinking like an enemy that has infected you, you know better how to deal with them and a +0 to +2 bonus to hit matching enemies each round.  Thinking with your other head gradually gets your infected loins more excited as well.  You gain more XP from these fights as well.  Requires 13+ Intelligence and a non-human head or body.&lt;br /&gt;
* &#039;&#039;&#039;Magpie Eyes&#039;&#039;&#039; - You love shining things. Especially shining things on the defeated bodies of your enemies. Increased odds of drops.  Requires 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Martial Artist&#039;&#039;&#039; - You have basic martial arts training, increasing the damage you cause when you have no weapon.  Requires 15+ Dexterity.&lt;br /&gt;
* &#039;&#039;&#039;Master Baiter&#039;&#039;&#039; - You are virtually assured victory when hunting a specific creature.  Requires Expert Hunter and 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Maternal&#039;&#039;&#039; - You love children.  Faster gestation and improves morale from childbirth.  Requires Fertile.&lt;br /&gt;
* &#039;&#039;&#039;More Time&#039;&#039;&#039; - You have some more precious time. Though who&#039;d want to stay around here longer? Wierdo!  Requires Lvl 2, addess an extra three days to evacuation. &lt;br /&gt;
* &#039;&#039;&#039;Mugger&#039;&#039;&#039; - You want it all! A flat drop rate increase based on perception you can (de)activate. Requires Magpie eyes.&lt;br /&gt;
* &#039;&#039;&#039;Natural Armaments&#039;&#039;&#039; - You gain additional power based on the mutation of your body, borrowing the natural weapons of your infection.  Requires 15+ Dexterity and Martial Artist, only effective with a non-human body in unarmed combat.&lt;br /&gt;
* &#039;&#039;&#039;Roughing It&#039;&#039;&#039; - You can take a quick nap w/o a cot anywhere... just sleep with one eye open.&lt;br /&gt;
* &#039;&#039;&#039;Safe Appetite&#039;&#039;&#039; - You will not gain infection from consuming your foes.  Requires Vore Predator and Iron Stomach.&lt;br /&gt;
* &#039;&#039;&#039;Spartan Diet&#039;&#039;&#039; - You don&#039;t need 2 liters of water and great feasts to keep you going! You become thirsty and hungry slower.  Requires 15+ Stamina, only obtainable through starting the game in &amp;quot;court outside&amp;quot; mode.&lt;br /&gt;
* &#039;&#039;&#039;Spirited Youth&#039;&#039;&#039; - Your child will lend their aid in combat, occasionally dealing damage to the enemy.  Requires at least one child.&lt;br /&gt;
* &#039;&#039;&#039;Stealthy&#039;&#039;&#039; - Your chance of running into a monster is decreased while you are scavenging or exploring.  Requires 15+ Dexterity.&lt;br /&gt;
* &#039;&#039;&#039;Sterile&#039;&#039;&#039; - You are incapable of mothering a child. Incompatible w/Fertile.&lt;br /&gt;
* &#039;&#039;&#039;Strong Back&#039;&#039;&#039; - You can carry impressive amounts of stuff. +50 lb tolerance.  Requires 15+ Strength.&lt;br /&gt;
* &#039;&#039;&#039;Survivalist&#039;&#039;&#039; - You are great at scavenging. When doing such, you get a +4 to finding things.&lt;br /&gt;
* &#039;&#039;&#039;Toughened&#039;&#039;&#039; - You take less damage than others (-20% damage).  Requires 15+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Wary Watcher&#039;&#039;&#039; - Always on guard, creatures won&#039;t gain first strike on you.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmaster&#039;&#039;&#039; - Your experience and knowledge allow you to assess a weapon&#039;s worth and wield it better.  Requires Lvl 6+ and 16+ Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Youthful Tides&#039;&#039;&#039; - Once in a while, all of your kids will swarm to your aid in battle.  Requires Spirited Youth and at least 3 children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlockable Basic Feats by helping [[NPCs_(Single_Player)#Doctor Matt|Dr Matt]]:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Microwaved&#039;&#039;&#039; - Thanks to the good advice, you have a great idea! If you can clean water, why not yourself? Genius. Gives you a very potent resistance to species reassignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlockable Basic Feats by successfully completing the [[Hospital Quest]] series:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bestial Power&#039;&#039;&#039; - Your body will no longer drop in stats from random mutation.  Requires Mighty Mutation.&lt;br /&gt;
* &#039;&#039;&#039;Dazzle&#039;&#039;&#039; - Your flash can now sometimes bedazzle your enemy, making them lose their chance to retaliate.  Requires 14+ Charisma and Flash.&lt;br /&gt;
* &#039;&#039;&#039;Flash&#039;&#039;&#039; - Your skin/fur/scales will occasionally flash bright light, reducing your foes chance to hit.  Requires 12+ Charisma.&lt;br /&gt;
* &#039;&#039;&#039;Gas Cloud&#039;&#039;&#039; - Create a dissipating cloud to help you flee.&lt;br /&gt;
* &#039;&#039;&#039;Mayhem&#039;&#039;&#039; - Random increase in damage based on level.  Random increase up to 2.5% per level of player.  Requires 17+ Dexterity and Powerful.&lt;br /&gt;
* &#039;&#039;&#039;Mighty Mutation&#039;&#039;&#039; - More resistant to decreasing stats from random mutation.&lt;br /&gt;
* &#039;&#039;&#039;Mutable&#039;&#039;&#039; - You are more prone to physical changes from mutation.  Incompatible with Resistant.&lt;br /&gt;
* &#039;&#039;&#039;Powerful&#039;&#039;&#039; - Boosts your potential damage by up to 25% (random value between 5-25% each hit).  Requires 15+ Strength.&lt;br /&gt;
* &#039;&#039;&#039;Regeneration&#039;&#039;&#039; - Further increased healing based on level and from healing items.  Requires 17+ Stamina and Rapid Healing.&lt;br /&gt;
* &#039;&#039;&#039;Resistant&#039;&#039;&#039; - You are more resistant to random physical changes from infection.  Incompatible with Mutable.&lt;br /&gt;
* &#039;&#039;&#039;Ringmaster&#039;&#039;&#039; - You will gain full xp while training your [[Pets|pets]].  Requires 15+ Charisma, 13+ Intelligence and Good Teacher.&lt;br /&gt;
* &#039;&#039;&#039;Tail Strike&#039;&#039;&#039; - If available, you may randomly score an additional hit with your monstrous tail.  Requires 15+ Dexterity and a [[:Category:Tail Weapon|tail usable as a weapon]] to be effective.&lt;br /&gt;
* &#039;&#039;&#039;The Horde&#039;&#039;&#039; - Your pets will sometimes organize a full-on counterstrike.  Required 17+ Charisma and 3+ tamed pets.&lt;br /&gt;
* &#039;&#039;&#039;Vampiric&#039;&#039;&#039; - You suck some blood from your defeated foe, recovering a little health, thirst and hunger.&lt;br /&gt;
* &#039;&#039;&#039;[[Vore Predator]]&#039;&#039;&#039; - Your hunger has gone out of control.  Let your foes beware!  Grants the special Vore ability as well as potential access to the UB ability.&lt;br /&gt;
&lt;br /&gt;
== Quest Feats ==&lt;br /&gt;
These feats are generally rewards for completing a special quest or goal for an NPC.&lt;br /&gt;
* &#039;&#039;&#039;Angie&#039;s Mate&#039;&#039;&#039; - Agree to be Angie&#039;s mate after unlocking Dominant Angie.  Gives a minor change to appearance (your back now has scars) and may offer a few changes to interactions with some NPCs in the future.&lt;br /&gt;
* &#039;&#039;&#039;Cuckold&#039;&#039;&#039; - Alexandra is more fertile.  Player gains +1 Perception.  Mutually exclusive with &#039;&#039;&#039;Top Dog&#039;&#039;&#039;.  Obtained from Bad [[NPCs_(Single_Player) #Alexandra|Alexandra]].&lt;br /&gt;
* &#039;&#039;&#039;Mental Booster&#039;&#039;&#039; - +2 to all three mental stats (Char/Per/Int).  Obtained from [[NPCs_(Single_Player)#Doctor Matt|Dr Matt]].&lt;br /&gt;
* &#039;&#039;&#039;Physical Booster&#039;&#039;&#039; - +2 to all three physical stats (Str/Dex/Stam).  Obtained from [[NPCs_(Single_Player)#Doctor Mouse|Dr Mouse]].&lt;br /&gt;
* &#039;&#039;&#039;Proud Parent&#039;&#039;&#039; - Sarah now more fertile.  Player gains a morale boost.  Obtained from [[NPCs_(Single_Player)#Sarah|Sarah]] the [[Female Husky (SP)|husky]].&lt;br /&gt;
* &#039;&#039;&#039;Dog Whisperer&#039;&#039;&#039; - You have helped Sarah manage her urges.  Player gains 2 extra charisma.  Obtained from [[NPCs_(Single_Player)#Sarah|Sarah]] the [[Female Husky (SP)|husky]].&lt;br /&gt;
* &#039;&#039;&#039;Rapid Healing&#039;&#039;&#039; - Increased healing during recovery time and minor increase to the effectiveness of healing items.  Obtained from [[NPCs_(Single_Player)#Doctor Mouse|Dr Mouse]].&lt;br /&gt;
* &#039;&#039;&#039;Three Bags Full&#039;&#039;&#039; - Gain a +1 to all scavenging rolls and checks.  Obtained from [[NPCs_(Single_Player)#Mary|Mary]] the [[ewe]].&lt;br /&gt;
* &#039;&#039;&#039;Top Dog&#039;&#039;&#039; - Alexandra is more fertile.  Player gains +1 Charisma.  Mutually exclusive with &#039;&#039;&#039;Cuckold&#039;&#039;&#039;.  Obtained from Bad [[NPCs_(Single_Player) #Alexandra|Alexandra]].&lt;br /&gt;
* &#039;&#039;&#039;Twisted Capacity&#039;&#039;&#039; - You&#039;ve been excessively stretched out by repeated fucking by the [[Yamato Dragon]], the [[Voodoo Gecko]] or [[NPCs_(Single_Player) #Zigor|Zigor]].&lt;br /&gt;
* &#039;&#039;&#039;[[Shifting]]&#039;&#039;&#039; - Obtained by completing the [[Shifting]] quest. Provides an extremely powerful method for permanently boosting stats and self-species reassignment. Used with the &#039;&#039;&#039;shift &amp;lt;infection&amp;gt;&#039;&#039;&#039; command and takes effect the next turn.&lt;br /&gt;
&lt;br /&gt;
== Fun Feats ==&lt;br /&gt;
* &#039;&#039;&#039;All The Things&#039;&#039;&#039; - Your groin seems to believe &#039;the more the merrier&#039;.  Outside of a gender change, you will keep any &#039;extras&#039; you pick up.  Incompatible w/Just One and overlapped by the effects of One Way.&lt;br /&gt;
* &#039;&#039;&#039;Always A Pussy&#039;&#039;&#039; - Outside of special circumstances, you will always keep a pussy.  Incompatible w/any Gender Preferred feat/Single Sexed/Always Cocky.&lt;br /&gt;
* &#039;&#039;&#039;Always Cocky&#039;&#039;&#039; - Outside of special circumstances, you will always keep a cock.  Incompatible w/any Gender Preferred feat/Single Sexed/Always A Pussy.&lt;br /&gt;
* &#039;&#039;&#039;Bad Luck&#039;&#039;&#039; - You may end up in back-to-back fights occassionally.&lt;br /&gt;
* &#039;&#039;&#039;Bouncy Bouncy&#039;&#039;&#039; - It seems that your body likes breasts a lot.  You won&#039;t be loosing any that you might gain.  Incompatible w/One Pair.&lt;br /&gt;
* &#039;&#039;&#039;Breeding True&#039;&#039;&#039; - You&#039;re children will be of the father species. &lt;br /&gt;
* &#039;&#039;&#039;City Map&#039;&#039;&#039; - You have better recall of the city layout and remember where most major landmarks are.&lt;br /&gt;
* &#039;&#039;&#039;Cold Fish&#039;&#039;&#039; - Your libido will decrease over time.  Incompatible with Horny Bastard.&lt;br /&gt;
* &#039;&#039;&#039;Control Freak&#039;&#039;&#039; - When you win a battle, you may choose if you wish to engage in the post battle activities or not.&lt;br /&gt;
* &#039;&#039;&#039;Curious&#039;&#039;&#039; - You enjoy poking around everywhere, increasing your chance of finding stuff while exploring or hunting... including trouble.&lt;br /&gt;
* &#039;&#039;&#039;Dominant&#039;&#039;&#039; - Gain extra libido/morale/xp for defeating monsters.  Also affects the appearance/likelihood of some scenes occurring.  Incompatible with Submissive.&lt;br /&gt;
* &#039;&#039;&#039;Female Preferred&#039;&#039;&#039; - You will reject male mutation.  Incompatible w/other Gender Preferred feats/Single Sexed/Always A Pussy/Always Cocky.&lt;br /&gt;
* &#039;&#039;&#039;Herm Preferred&#039;&#039;&#039; - You more easily stay in the wonderful world of dual gendership.  Incompatible w/other Gender Preferred feats/Single Sexed/Always A Pussy/Always Cocky.&lt;br /&gt;
* &#039;&#039;&#039;Horny Bastard&#039;&#039;&#039; - You just can&#039;t get enough. Every few hours your libido raises all on its own.  Incompatible with Cold Fish.&lt;br /&gt;
* &#039;&#039;&#039;Instinctive Combat&#039;&#039;&#039; -  With all the changes, you&#039;ve gained new instincts on how to fight. You may choose auto attack normal/berserk/pass/coward/submit.Typing &amp;quot;auto attack berserk&amp;quot; would make you attack every enemy you come across till one of you bites it. Typing &amp;quot;auto attack coward&amp;quot; you would always try to escape during battle. Typing &amp;quot;auto attack normal&amp;quot; get you back in control of you&#039;re actions. Works with all combat commands. Typing &amp;quot;auto attack pass&amp;quot; will make you pass your turns. Typing &amp;quot;auto attack submit&amp;quot; will make you submit to your enemy. &lt;br /&gt;
* &#039;&#039;&#039;Junk Food Junky&#039;&#039;&#039; - Junk food such as chips (15) and soda (30) is better for you than regular food (9) and water (15).&lt;br /&gt;
* &#039;&#039;&#039;Just One&#039;&#039;&#039; - You will only grow one cock, and only one cunt, never more. Possibly less.&lt;br /&gt;
* &#039;&#039;&#039;Kinky&#039;&#039;&#039; - Submitting to crazy beasts is right up your alley, and you gain morale when you do so. Being beat up still lowers it.  It can occasionally open new, kinkier sex scenes.&lt;br /&gt;
* &#039;&#039;&#039;Like Attracts Like&#039;&#039;&#039; - You will attract more monsters similar to yourself.&lt;br /&gt;
* &#039;&#039;&#039;Litter Bearer&#039;&#039;&#039; - Greatly increases the chance of multiple children in one birth - twins or more at over 50% chance.&lt;br /&gt;
* &#039;&#039;&#039;Male Preferred&#039;&#039;&#039; - You will reject female mutation.  Incompatible w/other Gender Preferred feats/Single Sexed/Always A Pussy/Always Cocky.&lt;br /&gt;
* &#039;&#039;&#039;Modest Organs&#039;&#039;&#039; - Your growth is restricted, preventing wildly overgrown bits.  *See below.&lt;br /&gt;
* &#039;&#039;&#039;MPreg&#039;&#039;&#039; - You can now be impregnated and give birth as a male/neuter (egg laying).  It can occasionally open/alter sex scenes.&lt;br /&gt;
* &#039;&#039;&#039;One Pair&#039;&#039;&#039; - You will not grow more than two breasts.&lt;br /&gt;
* &#039;&#039;&#039;One Way&#039;&#039;&#039; - You can only grow larger, not smaller, sexually - barring specific effects.  *See below.&lt;br /&gt;
* &#039;&#039;&#039;Passing Grade Chest&#039;&#039;&#039; - Your breasts will never fail a test, and will remain D cupped or smaller. If they do become too large, they will shrink rapidly back into line.  *See below.&lt;br /&gt;
* &#039;&#039;&#039;Perky&#039;&#039;&#039; - You are of positive spirits, regaining morale gradually and +20% max morale.  Unlockable by successfully completing the [[Hospital Quest]].&lt;br /&gt;
* &#039;&#039;&#039;Selective Mother&#039;&#039;&#039; - You can decide if you want to become pregnant.  Requires Fertile from Basic Feats.&lt;br /&gt;
* &#039;&#039;&#039;Single Sexed&#039;&#039;&#039; - You can be male or female, but not both.&lt;br /&gt;
* &#039;&#039;&#039;Singular&#039;&#039;&#039; - You are not one to go in half way. Whatever form your torso takes, the rest tends to follow.&lt;br /&gt;
* &#039;&#039;&#039;Strong Psyche&#039;&#039;&#039; - You have a stronger grip on your humanity.  Incompatible with Weak Psyche. [Recently replaced Pure feat]&lt;br /&gt;
* &#039;&#039;&#039;Submissive&#039;&#039;&#039; - Gain extra XP for submitting to monsters.  Also affects the appearance/likelihood of some scenes occurring.  Incompatible with Dominant.&lt;br /&gt;
* &#039;&#039;&#039;They Have Your Eyes&#039;&#039;&#039; - Any child you have will appear exactly as you at time of birth.&lt;br /&gt;
* &#039;&#039;&#039;Touched by Madness&#039;&#039;&#039; - You&#039;ve contracted some manner of strange aura which may cause some monsters to behave weirdly around you. Used to unlock more extreme content or alternate scene variations for certain creatures.  Requires the &#039;Strange Serpent&#039; event be resolved or the player is playing in Forgotten mode or Hard mode gameplay.&lt;br /&gt;
* &#039;&#039;&#039;Weak Psyche&#039;&#039;&#039; - You have a weaker grip on your humanity.  Incompatible with Strong Psyche. [Recently replaced Corrupt feat]&lt;br /&gt;
* &#039;&#039;&#039;Wild Womb&#039;&#039;&#039; - The infection is especially concentrated in your womb, causing your children to be born feral, this means they&#039;ll instantly wander off into the city after birth rather than following you around, making Spirited youth and Youthful tide feeds useless.&lt;br /&gt;
* &#039;&#039;&#039;Ultimatum&#039;&#039;&#039; - will stop you receiving any further Fun feats as you level, so taking this at the start of the game effectively negates all the fun Feats. Useful for when you have enough.&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; A player may only have two of: One Way, Modest Organs and Passing Grade Chest, with the two latter taking precedence over One Way for their feature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Shifting&amp;diff=1483545</id>
		<title>Shifting</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Shifting&amp;diff=1483545"/>
		<updated>2020-12-18T19:23:02Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: /* Shifting Ability */ More descriptive. Ability is far more powerful than this article lets on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=&lt;br /&gt;
|Starting Location=&lt;br /&gt;
|Starting Event=Guard Gryphon&lt;br /&gt;
|Event Area=Outside&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=Hellerhound&lt;br /&gt;
|flags=Hermaphrodite, Furry&lt;br /&gt;
}}&lt;br /&gt;
==Shifting Quest==&lt;br /&gt;
In a secure area in the city, someone&#039;s been doing research behind some intense security.  The defences are daunting, but the reward might be worth the risk... if you dare.  While short, this is a major quest due to its high difficulty and special reward: the Shifting ability.&lt;br /&gt;
&lt;br /&gt;
;Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
# Locate the &#039;Secure Area&#039; event in the [[Outside Exploration|Outside]] area.&lt;br /&gt;
# Pass several skill checks (Dexterity, then Strength) to get past the outer barriers.&lt;br /&gt;
# Face and defeat the two [[Ash Dragator|ash dragator]] guards.&lt;br /&gt;
# Pass a strength check to open the doors.&lt;br /&gt;
# Go to the City Plaza in [[Qytat a&#039;th Lundrues]], accessible via the [[Floating City of Qytat]] quest.&lt;br /&gt;
# Go north through the new exit to enter the Shifting Room.&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Gain the shifting ability.  You now have control of your infected form.&lt;br /&gt;
&lt;br /&gt;
==Shifting Ability==&lt;br /&gt;
Shifting is an extremely powerful ability allowing you to change your form into that of other infections and &#039;&#039;&#039;permanently boosting your stats for doing so.&#039;&#039;&#039; It is used by typing &#039;&#039;&#039;shift &amp;lt;infection&amp;gt;&#039;&#039;&#039;, with some latitude in providing only a partial creature name. The player will then shift their entire body to the targeted infection after one turn passes. The allowable infection types are those of any random critter in the game and many NPC-specific infections (see Doctor Matt&#039;s infection terminal in-game for a full list), including many of which are not themselves infectious. Shifting increases stats by 1 per usage up to the maximum, pre-determined values set by the target species, seemingly acting as if the Bestial Power/Mighty Mutation [[Feats]] are owned regardless of whether or not they are.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;WARNING!!! USE OF THE SHIFTING ABILITY LOCKS OUT ALL PLAYER SUCCUMB/ENDURE ENDINGS!!!&#039;&#039;&#039;==&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=1483544</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=1483544"/>
		<updated>2020-12-18T19:06:48Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: /* Weapon Catalog */ Added the abyssal edge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
To be able to better defend themselves in [[Combat (Single Player)|Combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.  Melee weapons have their damage increased based on the player&#039;s strength, while ranged weapons are increased by the player&#039;s perception.  This increase is at a rate of +1 / 2 stat points above 10.  Ranged weapons also grant a chance to gain first strike by firing before the creature fully closes into melee range.&lt;br /&gt;
&lt;br /&gt;
While most weapons are scaled to be best suited to human-sized characters (represented by a size value of 3), some may be larger or smaller.  Weapon size is compared against the scalevalue of the player (based on their current infection&#039;s size rating) and should the difference between the two be two or more, a penalty to hit is applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SPOILER WARNING:&#039;&#039;&#039; This page contains specific details on the weapons in the game, what they do and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
This chart provides a rough outline of how damage values translate into weapon effectiveness. Many of the weapons listed are provided only for example and do not exist in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Damage&lt;br /&gt;
!Effectiveness&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Useless&lt;br /&gt;
| Teddy bear, Boffer sword&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Poor&lt;br /&gt;
| Belt, Plastic mug&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Weak&lt;br /&gt;
| Branch (1&amp;quot; thick), Heavy book&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Basic&lt;br /&gt;
| Fists, Riding crop&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Improvised&lt;br /&gt;
| Pocketknife, Chair, Golf club&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Adequate&lt;br /&gt;
| Cleaver, Bonesaw, Nightstick, Hammer, Club, Horse whip&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Effective&lt;br /&gt;
| Short sword, Spear, Mace, Warhammer, Fire axe, Awesome bat&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Strong&lt;br /&gt;
| Longsword, Katana, Chainsaw, Battle axe&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Enhanced&lt;br /&gt;
| Magic Viking spear&lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| Special&lt;br /&gt;
| Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Catalog== &lt;br /&gt;
All weapon damages values can be identified by the Weaponmaster feat or by checking [https://github.com/Nuku/Flexible-Survival/commits/master GitHub].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Damage&lt;br /&gt;
! Weight&lt;br /&gt;
! Size&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal Edge&lt;br /&gt;
| 18&lt;br /&gt;
| 5?&lt;br /&gt;
| 3?&lt;br /&gt;
| Found in the [[Void Realm]]. Obtained as the degraded &amp;quot;Abyssal Remnant&amp;quot; and can be repaired by the bartender of the [[Hellfire Club]] with 25 [[Null Essence]]. Can be enhanced (indefinitely?) by [[Xaedihr]] with increments of 10 Null Essence, each time granting +1 base damage.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Sword&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
| 3?&lt;br /&gt;
| Found in the [[Egyptian Wing]] of the [[Museum]].  Must defeat two [[Jackal Guard]]s to acquire it.&lt;br /&gt;
|-&lt;br /&gt;
| Awesome Bat&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 10% chance of acquiring if hit by [[Awesome Tree]]&#039;s final attack. Has a &amp;quot;double rainbow&amp;quot; effect which may destroy awesome trees outright.&lt;br /&gt;
|-&lt;br /&gt;
| Bo Staff&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[Museum]] through the &#039;&#039;Fallen Kunoichi&#039;&#039; event. Damage and to-hit bonuses when used in conjunction with Martial Artist, and another if used with Black Belt. Defensive ability which is boosted by player strength, dexterity and stamina, the Martial Artist and Black Belt feats, as well as Weaponsmaster.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesaw&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Found in the [[City Hospital]] through the &#039;&#039;Operating Room&#039;&#039; event&lt;br /&gt;
|-&lt;br /&gt;
| Chair&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Found in the [[Smith Haven Mall]] Foodcourt. Has a +2 to hit the [[Wrestling Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| Claw Hammer&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Obtained from Good [[Alexandra]] for helping repair/fortify the [[Police Station]]&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[High Rise District]] through the &#039;&#039;Pigging Out&#039;&#039; event&lt;br /&gt;
|-&lt;br /&gt;
| Combat Knife&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Found during [[Outside Exploration]] through the &#039;&#039;Trickster&#039;&#039; event. Must win the fight.&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow&lt;br /&gt;
| 6&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| Found while performing a job for [[Orthas]]. Must win the fight. Ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Crowbar&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[Abandoned Lot]] through the &#039;&#039;unused tool&#039;&#039; event as one of three possible weapon rewards. Provides a +3 bonus to some scavenging events if owned.&lt;br /&gt;
|-&lt;br /&gt;
| Dirty Whip&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[Park]] through the &#039;&#039;Destroyed Bushes&#039;&#039; event. Can be cleaned into Horse Whip. Randomly infects PC while equipped.&lt;br /&gt;
|-&lt;br /&gt;
| Electric Prod&lt;br /&gt;
| 22&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[City Zoo]] through the &#039;&#039;Electric shockers&#039;&#039; event. Limited use weapon (its battery depletes).&lt;br /&gt;
|-&lt;br /&gt;
| Flotsam Club&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| Found in the [[Beach Plaza]] through the &#039;&#039;Flotsam bits&#039;&#039; event.&lt;br /&gt;
|-&lt;br /&gt;
| Golf Club&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[High Rise District]] through the &#039;&#039;Golf Store&#039;&#039; event.&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whip&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[Stables]] through the &#039;&#039;Stablestoreroom&#039;&#039; event. May also be obtained by cleaning the Dirty Whip.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Infected Sword&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| Found during [[Outside Exploration]] through the &#039;&#039;Sword Nest&#039;&#039; event. Randomly infects PC while equipped.&lt;br /&gt;
|-&lt;br /&gt;
| Iron Pipe&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[Abandoned Lot]] through the &#039;&#039;unused tool&#039;&#039; event as one of three possible weapon rewards.&lt;br /&gt;
|-&lt;br /&gt;
| Mallet&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Found in the [[Abandoned Lot]] through the &#039;&#039;unused tool&#039;&#039; event as one of three possible weapon rewards.&lt;br /&gt;
|-&lt;br /&gt;
| Medium Sledge&lt;br /&gt;
| 18&lt;br /&gt;
| 15&lt;br /&gt;
| 4&lt;br /&gt;
| Found during the [[Stables Quest]] event. &amp;quot;Finding Hardware&amp;quot;. Has a -2 to hit due to being difficult to wield as a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Nightstick&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| [[Sgt Marks]] will leave this for you at the [[Police Car]] if you choose not to accompany him. Random chance of drop from [[Tiger Cop]] enemy (will only drop once).&lt;br /&gt;
|-&lt;br /&gt;
| Organi Rod&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Obtained as a reward from [[Omio]] as part of the [[Pursuit of Science]] quest.&lt;br /&gt;
|-&lt;br /&gt;
| Pistol&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Bought from the [[Zephyr]] branch office for 550 creds. Possible free shot before enemy reaches you. Ranged weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Pocketknife&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Available as starting weapon in most play modes, but can otherwise be found during the second occurrence of the &#039;&#039;Lovers Bench&#039;&#039; event.&lt;br /&gt;
|-&lt;br /&gt;
| Riding Crop&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Found in the [[Red Light District]] through the &#039;&#039;Fetish Store&#039;&#039; event. The player gains +2 to hit if they are Latex Mistress bodied or have the &amp;quot;Dominant&amp;quot; feat.&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Club&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| Found in the [[Dry Plains]] through the &#039;&#039;Hardware Store Ruins&#039;&#039; event. As a makeshift weapon, it has -1 to hit.&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[Museum (SP)|Museum]] through the &#039;&#039;Viking Boat&#039;&#039; event while retrieving a jewel for [[Nermine]] as part of the [[Hospital Quest]]. Must pass a DC 20 Dex check.&lt;br /&gt;
|-&lt;br /&gt;
| Tire Iron&lt;br /&gt;
| 6&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Found in the [[High Rise District]] through the &#039;&#039;Hyena Bikers&#039;&#039; event. Must win fight.&lt;br /&gt;
|-&lt;br /&gt;
| Trident&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| Found in the [[Beach Plaza]] through the &#039;&#039;Triton&#039;&#039; event. Must defeat 4 Feral Sea Dragons.&lt;br /&gt;
|-&lt;br /&gt;
| Wukong&#039;s Staff&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| Obtained from [[Wukong]]&#039;s quest line, if you take the bad route and defeat him.&lt;br /&gt;
|-&lt;br /&gt;
| Viking Sword&lt;br /&gt;
| 8&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Obtained from [[Sonya]]&#039;s father, the Viking leader, after defeating him during a challenge for her hand in matrimony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Wiki_Posting_and_Editing_Guide&amp;diff=1483543</id>
		<title>Wiki Posting and Editing Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Wiki_Posting_and_Editing_Guide&amp;diff=1483543"/>
		<updated>2020-12-18T15:35:52Z</updated>

		<summary type="html">&lt;p&gt;Stealthi zamorison444: /* How to Contribute */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;css&amp;gt;&lt;br /&gt;
li li {list-style-type:lower-roman;}&lt;br /&gt;
li {list-style-type: decimal;}&lt;br /&gt;
&amp;lt;/css&amp;gt;&lt;br /&gt;
[[Category:Guides]]{{Template:Construction}}&lt;br /&gt;
&lt;br /&gt;
This guide is primarily for content related to the multiplayer game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DO&#039;s and DON&#039;T&#039;S=&lt;br /&gt;
* Don&#039;t&lt;br /&gt;
#Post transformation details verbatim from FEX.&lt;br /&gt;
##Goes doubly for victory/defeat scenes.&lt;br /&gt;
##Or the transformation text.&lt;br /&gt;
#Alter RPLogs except perhaps fixing very minor unambiguously unwanted typos.&lt;br /&gt;
#Post something to a page maintained by flexbot(check the history of the page), not that it&#039;s bad or unwanted, perhaps, but it is likely to get overwritten when flexbot carelessly stomps over it on its next edit cycle.&lt;br /&gt;
#Vandalize someone else&#039;s character page.&lt;br /&gt;
&lt;br /&gt;
* Do&lt;br /&gt;
#Create descriptions of areas in the game.&lt;br /&gt;
##Diagrams are nice when you can do them.&lt;br /&gt;
#Create summaries of items.&lt;br /&gt;
##Detail how the item might fit into a build.&lt;br /&gt;
#Use [[:Category:templates|templates]] when they exist for uniform look.&lt;br /&gt;
#Create a character page for your own characters.&lt;br /&gt;
#Describe Quests&lt;br /&gt;
#Describe a form&#039;s tags and flags, which dividers or other appearance modifiers(such as kemonomimi) that it supports.&lt;br /&gt;
&lt;br /&gt;
=How to Contribute=&lt;br /&gt;
Contributing or editing the wiki currently requires making an account due to issues with spam.&lt;br /&gt;
To make an account for the wiki, first create an account for the multiplayer game, then log in through direct connect, then type +wiki/create to make a login.&lt;/div&gt;</summary>
		<author><name>Stealthi zamorison444</name></author>
	</entry>
</feed>