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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sparhawk</id>
	<title>Flexible Survival - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sparhawk"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/w/Special:Contributions/Sparhawk"/>
	<updated>2026-04-18T09:23:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Big_Boned/Extra_Notes&amp;diff=134519</id>
		<title>Big Boned/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Big_Boned/Extra_Notes&amp;diff=134519"/>
		<updated>2014-06-13T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: Created page with &amp;quot;============================= OOC - Code Updates ============================= Message: 3/11                      Posted        Author                        Size Cap Code    ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;============================= OOC - Code Updates =============================&lt;br /&gt;
Message: 3/11                      Posted        Author                       &lt;br /&gt;
Size Cap Code                    06/13/14      Nuku                         &lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Here&#039;s the code that handles your size! You&#039;ll have to decode it, but here it is in all its naked glory:&lt;br /&gt;
        : size[ ref:target -- int:amount ]&lt;br /&gt;
        target @ &amp;quot;Size&amp;quot; getstatint ?dup if exit then&lt;br /&gt;
    $ifdef is_rp&lt;br /&gt;
        5&lt;br /&gt;
    $endif&lt;br /&gt;
    $ifdef is_fs&lt;br /&gt;
        rpsys { &amp;quot;Infection/&amp;quot; target @ &amp;quot;Mutation/Torso&amp;quot; getstatstr &amp;quot;/Torso/Size&amp;quot; }cat getpropstr toint&lt;br /&gt;
        rpsys { &amp;quot;Infection/&amp;quot; target @ &amp;quot;Mutation/Torso&amp;quot; getstatstr &amp;quot;/Torso/Template&amp;quot; }cat getprop if pop&lt;br /&gt;
           rpsys { &amp;quot;Infection/&amp;quot; target @ &amp;quot;template/torso&amp;quot; getstatstr &amp;quot;/Torso/Size&amp;quot; }cat getpropstr toint&lt;br /&gt;
        then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Human Sized&amp;quot; findboxitem if pop 5 then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Inverted&amp;quot; findboxitem if&lt;br /&gt;
           dup var! x&lt;br /&gt;
           case&lt;br /&gt;
              5 = when 5 end&lt;br /&gt;
              5 &amp;lt; when x @ 5 - -15 * end&lt;br /&gt;
              5 &amp;gt; when 5 x @ 5 - 10 / - 1 greater end&lt;br /&gt;
           endcase&lt;br /&gt;
        then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Overblown&amp;quot; findboxitem if&lt;br /&gt;
           dup var! x&lt;br /&gt;
           case&lt;br /&gt;
              6 &amp;lt; when x @ end&lt;br /&gt;
              5 &amp;gt; when x @ 5 - 2 * 5 + end&lt;br /&gt;
           endcase&lt;br /&gt;
        then&lt;br /&gt;
    $endif dup var! orig&lt;br /&gt;
        100&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Giant&amp;quot; findboxitem if 30 + then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Tall&amp;quot; findboxitem if 20 + then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Short&amp;quot; findboxitem if 20 - then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Chubby&amp;quot; findboxitem if 20 + then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Thin&amp;quot; findboxitem if 20 - then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Tiny&amp;quot; findboxitem if 50 - then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Midget&amp;quot; findboxitem if 50 - then&lt;br /&gt;
        dup var! mod * 100 /&lt;br /&gt;
        dup orig @ = if&lt;br /&gt;
           mod @ 100 &amp;gt; if 1 + then&lt;br /&gt;
           mod @ 100 &amp;lt; if 1 - then&lt;br /&gt;
        then&lt;br /&gt;
        target @ &amp;quot;Size&amp;quot; getstatus&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Small Clan Sized&amp;quot; findboxitem if&lt;br /&gt;
           target @ &amp;quot;Race&amp;quot; getstatstr &amp;quot;heavy folk&amp;quot; stringcmp not if 2 - then&lt;br /&gt;
           target @ &amp;quot;Race&amp;quot; getstatstr &amp;quot;small folk&amp;quot; stringcmp not if 2 + then&lt;br /&gt;
           2 -&lt;br /&gt;
        then&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;heavy Clan Sized&amp;quot; findboxitem if&lt;br /&gt;
           target @ &amp;quot;Race&amp;quot; getstatstr &amp;quot;small folk&amp;quot; stringcmp not if 2 + then&lt;br /&gt;
           target @ &amp;quot;Race&amp;quot; getstatstr &amp;quot;heavy folk&amp;quot; stringcmp not if 2 - then&lt;br /&gt;
           2 +&lt;br /&gt;
        then&lt;br /&gt;
        target @ &amp;quot;Weight&amp;quot; getstatus +&lt;br /&gt;
        target @ &amp;quot;Height&amp;quot; getstatus 3 / +&lt;br /&gt;
        var! siz&lt;br /&gt;
        siz @ 0 &amp;gt; if siz @ + then&lt;br /&gt;
        target @ isplayer? if&lt;br /&gt;
           target @ &amp;quot;Supernatural&amp;quot; getstatstr &amp;quot;{Kaiju|Quetzalcoatl}&amp;quot; smatch not&lt;br /&gt;
           target @ &amp;quot;Badge&amp;quot; &amp;quot;Kaiju&amp;quot; findboxitem target @ &amp;quot;Gear&amp;quot; &amp;quot;Big Heart&amp;quot; findboxitem and not and if&lt;br /&gt;
              dup 10 &amp;gt; if 10 - 2 / 10 + then&lt;br /&gt;
             target @ &amp;quot;Jnote&amp;quot; &amp;quot;Large Tendencies&amp;quot; findboxitem not if&lt;br /&gt;
              dup 15 &amp;gt; if 15 - 2 / 15 + then&lt;br /&gt;
             then&lt;br /&gt;
             target @ &amp;quot;Jnote&amp;quot; &amp;quot;Big Boned&amp;quot; findboxitem not if&lt;br /&gt;
              20 lesser&lt;br /&gt;
        &lt;br /&gt;
         then&lt;br /&gt;
           else&lt;br /&gt;
             target @ &amp;quot;Jnote&amp;quot; &amp;quot;Large Tendencies&amp;quot; findboxitem not if&lt;br /&gt;
              dup 15 &amp;gt; if 15 - 2 / 15 + then&lt;br /&gt;
             then&lt;br /&gt;
           then&lt;br /&gt;
        else 60 lesser then&lt;br /&gt;
        dup 90 &amp;gt; if 90 - sqrt 90 + then&lt;br /&gt;
        siz @ 0 &amp;lt; if siz @ + then&lt;br /&gt;
        1 greater toint&lt;br /&gt;
        target @ &amp;quot;Jnote&amp;quot; &amp;quot;Empty&amp;quot; findboxitem if 2 / then&lt;br /&gt;
        ; PUBLIC size&lt;br /&gt;
        $libdef size&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=The_Fox_Mind_pt_1_-_RPLOG&amp;diff=31221</id>
		<title>The Fox Mind pt 1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=The_Fox_Mind_pt_1_-_RPLOG&amp;diff=31221"/>
		<updated>2013-05-26T05:40:39Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Alkain]]&lt;br /&gt;
* [[Angus]]&lt;br /&gt;
* [[Dio]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Herma]]&lt;br /&gt;
* [[Miora]]&lt;br /&gt;
* [[Miorna]]&lt;br /&gt;
* [[Sara]]&lt;br /&gt;
* [[Selyra]]&lt;br /&gt;
=Date=&lt;br /&gt;
25/5/2013&lt;br /&gt;
=Announcement=&lt;br /&gt;
Those paying attention on the short wave ham radio in the Big Z would hear something that breaks the static, &amp;quot;Hello? Is there anyone out there? I don&#039;t know how we&#039;ve managed to survive so far, if anyone gets this can you send help to... hey, pass that map! Ahem, 44.0522 degrees North by 123.0856 degrees West, and please hurry!&amp;quot; After a few minutes the static returns... &lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zephyr was kind enough to lease out their chopper for this mission, beinging with it all the volunteer agents as well as a small team of others. Landing carefully on some unbroken blacktop, the blades wind down. The commander turns to look at everyone. &amp;quot;Ok, the 5 of us will secure this point!&amp;quot; The Small Lioness says as shoulders her pack, &amp;quot;You volunteers, I want you all to go out there and make contact with the person who sent that message. Lets move everyone! And remember, there is no bubble here, so be careful. Any nanite powers you usually use will be very weakened. Use your wits and your gear until we know more. Lets move people lets move!&amp;quot; Outside the chopper is a ruined city, layed to waste by something long ago, though it seems that minor efforts to help rebuild have been started. The mid day sun beats down, unusual for this time of year.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stepped out of the chopper with a frown across his muzzle, either way the situation wasn&#039;t good and the Coyote knew it as he nodded to the Feline. &amp;quot;You sure five is going to be enough?&amp;quot; He asked with all seriousness, already going through a mental checklist to make sure he had everything as he turned back to the ruined City.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma actually looked nervious, and... well sie was masturbating to deal with it apparently. The pegasus&#039;s knees quivered a bit and sie whimpered a bit as sie spoked, with a gurgling sound in hir loins &amp;quot;I-It&#039;s about the max I can cover with protein shield while outside the do-ooohhh-me, otherwise I&#039;d cover 8.&amp;quot; Herma nodded before sie stood off to the side, &amp;quot;Everyone line up for some protection&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would glance around at the area, never having been this far out before, feeling her abilities and nanomagic a bit weaker than before, taking a deep breath she would glance to Selyra who was still on the chopper behind her, feeling a bit nervous about hte new area, but not as nervous as some, a small part of her excited as she clenches her medkit a bit tighter, having followed Selyra here and not backing out now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The sight of Herma jacking off for half the ride puts at least one person off. Selyra steps out of the chopper behind Miora, edging herself away from the pegasus. &amp;quot;I... think I&#039;m fine withOUT a &#039;shield&#039;...&amp;quot; she says skeptically, ensuring she was likely outside of the lewd range. With the debriefing that they&#039;d be leaving a bubble, she was sure to shrink her assets down to a more manageable size. Rather than her six watermelons and head-sized udder, she now possesses four D&#039;s and no udder, while her torso holster carries her rifles crossed on her back. Now off the chopper, she listens to the commander&#039;s words carefully before a nod of affirmation.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel pulls her goggles down over her eyes as she drops out of the helicopter. If she&#039;s nervous, she doesn&#039;t show it. At least not with her facial expressions. The rest of her body tells another story, though, from the way her tail twitches to the way her left arm rests on the hilt of her sword. &amp;quot;I&#039;ll pass on that, too, thanks.&amp;quot; And with that, she shuffles slightly out of Herma&#039;s way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio unstraps the shotgun attached to his back and brings it to his two hands before jumping out of the helicopter, a large whisper of weakness as the reality of being out of bubble sinks in. &amp;quot;Perhaps having a smaller team of qualified individuals is better than an army in this case.&amp;quot; The semi-formally dressed silver lion draws his eyes upon the local coyote, wondering if Angus were to remember the &#039;mercy killing&#039; performed upon him upon the last Oregon expedition. &amp;quot;You won&#039;t be doing that to me I&#039;m afraid,&amp;quot; he commands, moving out of the way and raising the shotgun to his shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Gotcha, good luck out here.. Oregon ain&#039;t for the faint&#039;ve heart!&amp;quot; Sara calls over her shoulder to the pilots offering to stay behind as she steps out of the helicopter, and makes her way away from Herma, making sure she&#039;s far out of the &#039;protection&#039; sie had offered.  Once far enough the dragoness reaches both clawed hands into the trench coat covering her, pulling two handguns from within.  &amp;quot;So.. anyone know where this place is the radio mentioned? I unfortunately have no map on hand so.. well, I&#039;m kinda blind here.&amp;quot; as she speaks her hidden golden gaze watches the surroundings, making sure nothing can come out of hiding without her knowing about it.  &amp;quot;God damn, I hate this place..&amp;quot; she can be heard mumbling as she waits.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain shakes his head as he watches the ground pass below the helicopter and sighs, &amp;quot;I&#039;m beginning to hate Oregon...&amp;quot; he shrugs as he looks to the others as he makes sure his equipment is ready, &amp;quot;I&#039;ll... Pass...&amp;quot; as he looks at Herma with a blush, &amp;quot;Anyway... I&#039;m not sure either, I would need a map.&amp;quot; as he moves out of the way of Herma&#039;s Protein Shield, hopefully&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel scratches one of her ears and looks around, frowning. &amp;quot;I can&#039;t say I know where we&#039;re going, either. I&#039;ve  never been up this way before, myself.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The commander shakes her head and nods a few times &amp;quot;Good luck, less then half a click north should be your target. We will make sure to keep the chopper safe incase you need a quick exit. Again, be careful out there.&amp;quot; Then she and her men start working to secure the chopper. Weapons are drawn out and ready, food distributed to everyone, water, and ammunition as well.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Suit yourself everyone... But... you might not be far enough away...&amp;quot; Herma moaned as hir jizz coated herself for sure, and whoever was unlucky, with a protective layer of cum&lt;br /&gt;
&amp;quot;Sorry if you got any in the eyes&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus rolls his eyes at the commander and sighs. &amp;quot;Well...this should be intresting.&amp;quot; He frowned, drawing one of his revovlers as he cocked back the hammer and turned to the city. Like everyone else he felt the effects of not being in he bubble, but this time it was different for him.. There was no more pain associated with it, as the nanites the gave his body extra protection were gone. &amp;quot;Everyone ready?&amp;quot; The coyote asked, turning to face the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Less than half a click? Understood, thank you, sir!&amp;quot; Sara mentions as she looks over her shoulder to the commander and from there, towards the north her eyes squint and scan the horrizon for anything moving ahead,  &amp;quot;Well, I guess we should move then.  The less time I spend in this place, the better.&amp;quot; and with that the woman begins to move forward, her pistols already held at the ready.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would eep as she was unlucky, getting a good coating of cum on her, shuddering and trying to wipe off what she could. Eventually just giving up and falling in line behind everyone, not really eager to be the first into combat, having little more than her claws and teeth to attack with, although she made sure to bring plenty of bottled milk and medicine via Selyra&#039;s instructions.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio walks over to the various piles of supplies, searching for shotgun shells to strap to the side of his shotgun and a few in his pockets. &amp;quot;Can never be too careful,&amp;quot; the lion murmurs under his breath. The shotgun draws upwards to his eyes as they inspect and analyze, making sure everything is ship-shape. &amp;quot;I see some of you are veterans of the area.&amp;quot; The lion starts a stride towards Sara, and then looks towards Angus once more. &amp;quot;Some more than others it would seem... But yes!&amp;quot; Dio clicks the safety off on his shotgun and begins heading forward. &amp;quot;Back into the hell hole!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel flips a switch on her sword scabbard and presses a button. &amp;quot;As ready as I&#039;m going to be for this, I think.&amp;quot; She turns and begins trotting off after Dio. &amp;quot;Oh, some veterans will be lovely. I&#039;m trusting you not to lead us into anything too terrible, yeah?&amp;quot; She gives a soft laugh and a shrug. &amp;quot;I might hold it against you, if you do, you know!&amp;quot; she teases.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain nods to the commander and looks around, &amp;quot;Ok... North it is then...&amp;quot; he chuckles at Angus and nods, &amp;quot;As I&#039;ll ever be I guess...&amp;quot; then Herma blows and covers him in a layer of sticky cum, &amp;quot;GAH!&amp;quot; he shakes his head and wipes cum from his eyelids, &amp;quot;This isn&#039;t going to be my day is it?&amp;quot; he looks at Miora and shrugs a little, &amp;quot;Ah well...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To the north is one of the few standing buildings left, a large court house. It has been reinforced many many times over, and even then, it looks very much worse for wair. Those with keen eyes would be able to spot a couple of guards standing atop it, humans! Unmutated humans! They are moving around back and forth, though one keeps an eye on the chopper landing point and the people accumulated there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nodding once more to the commander, Selyra keeps a careful eye on Herma&#039;s projection. A wince shows on her face at the sight of it covering Miora, feeling sorry for the poor girl. Now that it&#039;s over, she inches her way back towards her husky mate, voicing a quick and pity-induced apology before her attention returns to the majority of the group. &amp;quot;I myself don&#039;t have a map... but we&#039;ll be fine, I think.&amp;quot; she says assuringly, reaching her paws back to draw her sniper rifle from her back and hold it close to herself for now. Looking at Dio and Edel, she hears them talk about experience with the location, of which she herself has never visited. &amp;quot;It&#039;s my first time, I...&amp;quot; she trails off, the humans occupying the courthouse in the distance catching her keen eyes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Hold up..&amp;quot; Sara mentions as she drops to a knee and sticks to the shadows, trying to remain unseen from the people ahead.  Once secure she pulls a pair of binoculars from a satchel at her side and looks through it towards the figures in the window, looking to see if they&#039;re moving of their own volition.  &amp;quot;We&#039;ve got a couple humans in the building, think they&#039;re friendly?&amp;quot; she asks over her shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nodded lightly To dio as he looked towards him. &amp;quot;North it is then...&amp;quot; He muttered to Alkain with a smile before he started to walk. &amp;quot;Don&#039;t worry, we know what we are doing...mostly.&amp;quot; He commented to Edel, stopping in his tracks as he hears Selyra trail off and Sara tells them to stop. &amp;quot;Could be friendly, but we should still be cautious.&amp;quot; He commented to Sara, keeping his gun drawn on the location of the guards as he stands there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain hmms at the building and nods, &amp;quot;I&#039;m guessing that&#039;s where we want to go.&amp;quot; he looks at Sely and smiles, &amp;quot;My second since P-Day really.&amp;quot; he sighs as he looks around, &amp;quot;Welcome home...&amp;quot; he mumbles to himself and shakes his head, he hmms? at Sara and blinks as he looks to the house again, &amp;quot;I hope they are...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;When it comes to this place ma&#039;am,&amp;quot; Dio chuckles despite the dark subject, turning towards Edel with a forced smile. &amp;quot;I&#039;m afraid that promise can&#039;t be kept. Teamwork and communication is key. Expect the worse. Hopefully we&#039;ll be able to return to your teahouse safe and sound!&amp;quot; The lion turns his attention towards the courthouse. &amp;quot;You see humans up there, do you?&amp;quot; He squints in an attempt to pick something out. &amp;quot;Awfully strange how they&#039;ve managed to survive this long. Have they even been attacked? It&#039;s strange but... Could this be a trap somehow?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the humans continue to make their rounds about the courthouse roof, one of them spots Sara watching them, they wave and quickly pick up an old voice amplifying mic and speaker, &amp;quot;Are you from another city? You don&#039;t look native to these parts! Have... have you come to help us? Please, hurry up and get behind the gates if you have! Who knows when they will be back!&amp;quot; Comes a very male voice out of the speaker box. The others turn quickly and start looking themselves.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora Miora would of stayed back behind Selyra, making sure to stick close to her but still not wanting to the first into a fight, having little to no capability in a fight beyond her own teeth and claws. Looking over Selyra&#039;s Shoulder she would give a small whimper, not really knowing what was to come and a small part of her nerves a bit scared to be without her more powerful healing abilities. Although at the loud voice her ears quickly flick back, soon taking a step foward, although it is hesitant soon another follows. &amp;quot;I dunno if it is or not, but they need help.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel smiles happily, ears perking. &amp;quot;I guess they might be friendly, then! Excellent!&amp;quot; The smile falters for a moment, and her eys narrow behind the goggles. &amp;quot;Unless it&#039;s a trap. But hopefully it won&#039;t be, eh?&amp;quot; She nods at Dio. &amp;quot;I know. I was just trying to lighten the mood.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus frowned and shakes his head, his revolver going back into its holster before he brings out his hammer. &amp;quot;Alright, trap or not lets what they want.&amp;quot; Something was off, it felt just a little to easy....where were all the ferals, this was a city after all...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;They could be friendly, but let&#039;s get some details before we put our lives on the line.&amp;quot; Dio turns around on his heels and begins a walk towards the supplies. &amp;quot;Let&#039;s see, let&#039;s see...&amp;quot; he continues to chant, shifting through various boxes until he pulls out a megaphone. &amp;quot;Ah, perfect! You there,&amp;quot; he points at one of the chopper personnel, &amp;quot;Prepare some supplies for transfer so we don&#039;t waste anytime if they are friendly.&amp;quot; Megaphone in hand, the lion takes a position next to the others and turns on the device, looking towards the courthouse. &amp;quot;Hello,&amp;quot; his amplified voice booms, &amp;quot;We&#039;re the rescue party. I assume your group was the one who sent the signal? We&#039;re coming to help. Do you have any infected? Am I to assume &#039;they&#039; are the packmind fingers?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Selyra spends a good bit of time simply attempting to squint and watch them from where she was standing. The sound of the voice gives her a bit of a start, and begins a move towards something for cover, anything. But as Miora takes a step towards them, she stops herself and places a paw on her shoulder. &amp;quot;Miora... please love, be careful. It could be a trap and you&#039;d be walking dead into a... I&#039;d rather not think about it...&amp;quot; she mumbles to the husky, motioning for the two of them to take refuge behind a fractured wall of a building nearest to them, if available. &amp;quot;They could be friendly, but everyone stay alert!&amp;quot; she calls out just to be sure, even if they already suspected the same thing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma nickers, &amp;quot;I don&#039;t see a reason for there to be a trap. We&#039;re not going to mutate their people and then kidnap them to be mares for our herd. No, we are civilized people that simply wish to romance the single, the polyamorous, and wouldn&#039;t dare bring anyone back unless they wanted a life of breast milk and sinful sexual orgies of their own free will.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain blinks at the humans and hmms, &amp;quot;It is a little suspscious... But what choice do we have?&amp;quot; he blinks at Dio and winces, &amp;quot;Well, what else would it be?&amp;quot; he looks at Selyra with a nod, &amp;quot;I&#039;ll be as alert as I can.&amp;quot; he eyes Herma a little and shakes his head, &amp;quot;If you say so.&amp;quot; he chuckles a little&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would look to Dio and think for a second. &amp;quot;Uhm, if you want I can do the talking I am pretty good at getting on others good sides.&amp;quot; she would say, usually being quite good at being sociable when not timid. It was only an offer but it was true, she was quite good when she didn&#039;t want to hide. &amp;quot;Just tell me what you want me to tell them and I can give it a shot.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Huh.. guess that&#039;ll give us an answer.&amp;quot; Sara says as she lowers the binoculars and returns them to the satchel on her person, &amp;quot;Alright, we&#039;re coming.&amp;quot; the dragoness calls out to the courthouse, hoping they had heard her over the distance.  With binoculars secured and the woman now on her feet she enters a brisk run towards the courthouse, and hopefully safety.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As Dio addresses them and then Sara starts to walk toward, an alarm sounds. &amp;quot;Oh no, quick close the gate! Get the guns ready! Their back, hurry up!&amp;quot; Before anyone can enter the gates are tightly sealed and barred up. That is when it can be heard. The sounds of many... many paws against the dusty ground. They come into view, many, many Feral Foxes, none of them hardly making a sound other their the sounds of their paws on the ground. They swarm about the build, and weapons begin firing! A large group of them break off and head toward the chopper as well as Dio&#039;s group!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the largest comes into view everyone would feel suddenly... stronger? More able and capable? Like they did back home... back in Fairhaven!?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Selyra sighs and shakes her head, coming out of cover as everyone seems to be trusting the humans. She, for one, was not going to let her guard down. However, as the siren goes off and the swarm surrounds the building, her eyes widen. Ducking back into cover, she motions Miora over. &amp;quot;Miora! Get behind me!&amp;quot; she calls out to the husky, readying her sniper rifle and taking aim at the only one she can really see: the largest one. As the surge of energy travels through ehr body, she gets ready to fire if it gets another fifty feet closer to the group.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miorna it up Dio, then another spoof.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio drops the megaphone to the ground, putting the shotgun to his shoulder and aiming at the large fox coming their way. &amp;quot;Hmm,&amp;quot; he murmurs, &amp;quot;I wonder what kind of effect this will have on &#039;em. Might have one of those nanomagics that make bubbles...&amp;quot; After a bit of concentration, Dio activates his counter nanomagic, directing it towards the large fox. &amp;quot;Hope that worked! Prepare yourselves!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the large mini-spring is removed from its own bubble, the whole lot of them turn into piles of goop, which quickly start to bleed into the ground disappering. All the benefits and dangers there of gone. The humans in the fortified court house all stare as their greatest foes are destoryed in no time. They give a cheer! The, they pick up the mic again. &amp;quot;I don&#039;t know what you did stranger, but get in here and lets make plans to destory the lot of them!&amp;quot; He says as the gates are opened once more.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain blinks at the siren and shakes his head, &amp;quot;Oh crap!&amp;quot; he gets his Mauser out to defend himself with as he aims for a fox, not firing until they get in range, at the feeling of the bubble he winces, &amp;quot;Great...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noticing the hoard of foxes baring down upon the group Sara&#039;s eyes go wide with terror, and her mouth drops into a gapeing expression, &amp;quot;Shit..&amp;quot; is all she mumbles a she grips her weapons tight.  Atleast until that feeling of power, and the lashing of the parasite within flows through her, the dragoness oddly enough.. laughs, atleast for a moment before the feeling ebbs away to nothingness once more and the creature within returns to its dormant state while her expression again drops, &amp;quot;Shit..&amp;quot; she repeats as she points the two weapons towards the foxes and falls back, her pistols joining in with the sentry turrets hail of bullets.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus growls as as the foxes charge ahd the familar feeling of a bubble appears. &amp;quot;Damnit, why did I  have to be right.&amp;quot; He grumbled, a field of electricity coming to life around him as he readies his hammer...before that current sputters and dies, and before his eyes the Foxes are gooed. &amp;quot;....Well...shit, not bad.&amp;quot; He...actually felt a little sympathy for the foxes as they were turned into streaks of goo on the ground, something that had happend to him once. &amp;quot;..Looks like you guys can handle this without me...I&#039;ll make sure you have a ride when you get back.&amp;quot; Waving to the group he shouldered his hammer once more and walked back to the chopper.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma whinneys as sie felt like sie just got kicked in the nuts, punched in the breasts, and had dumbells straped to hir dicks and shoved into hir womb. Sie curled up into a ball and whimpered &amp;quot;ow&amp;quot; again and again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noticing the hoard of foxes baring down upon the group Sara&#039;s eyes go wide with terror, and her mouth drops into a gapeing expression, &amp;quot;Shit..&amp;quot; is all she mumbles a she grips her weapons tight.  Atleast until that feeling of power, and the lashing of the parasite within flows through her, the dragoness oddly enough.. laughs, atleast for a moment before the feeling ebbs away to nothingness once more and the creature within returns to its dormant state while her expression again drops, &amp;quot;Shit..&amp;quot; she repeats as she points the two weapons towards the foxes and falls back, her pistols.. remain silent as she watches the creatures turn to goop, &amp;quot;Uh.. okay? Never seen &#039;em do that without a lil&#039; help..&amp;quot; she muses as she looks to the departing Angus.  &amp;quot;Uh.. stay safe over there!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel frowns and draws her sword, adopting a ready stance as the blade crackles to life. &amp;quot;That&#039;s... Quite a few!&amp;quot; Apart from that, she doesn&#039;t do much. She&#039;s conserving her ammo, even if the supplies seem to be plenty. Even once the threat seems to have passed, she keeps her weapon drawn, seeming a little on edge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would eep and quickly of dived behind Selyra as she was told to do, but as all the foxes turn ot mush she can&#039;t help but watch and grimace some, feeling her stomach churn some, one of her hands coming to her mouth to keep herself calm. Alhtough after a few breaths she manages to calm herself. &amp;quot;That was grusome...&amp;quot; seh would whimper a bit, her ears flicking back as she stays behind Selyra.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The alarm stops and the humans say again, &amp;quot;Get in here! Come on, though... I guess if you can just do that, there is no hurries.&amp;quot; The humans continue to cheer among themselves.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Inches away from firing into the face of the giant fox menace, she sees her target drop out of the sight of her scope, moving the gun out of the way to see what&#039;s going on. They&#039;ve all been turned into goo just like that. After a few blinks, and a glance at Miora, she still has no idea what just happened. She wraps an arm around Miora&#039;s disgusted self, helping her stay steady as she walks out from behind cover and furrows her brows. &amp;quot;What... what just happened? Who did that?&amp;quot; she asks, though the voice of the humans catches her attention and she begins to walk with Miora towards the building.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeing the immediate collapse of the foxes, Dio breathes a light impressed whistle. &amp;quot;Hmmm, I didn&#039;t think that would work. But I&#039;m glad we got out of it safe and uninfected.&amp;quot; The lion turns towards Angus, nodding in agreement. &amp;quot;I&#039;m going to rest in the chopper for a bit if you don&#039;t mind. Call me if any troubles arrive.&amp;quot; With a hop, Dio jumps on the helicopter, sits down, and lays the shotgun across his legs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma nickers, &amp;quot;Someone..... help me up... my sex parts got heavy all of the sudden... not like when it&#039;s gradual as you leave the bubble.&amp;quot;&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel slides her sword back into place and sighs as she turns to enter the compound. &amp;quot;Well, at least we didn&#039;t have to get hurt dealing with them, right? We still have work to do, and it&#039;d be no good to get all roughed up right off the bat.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the threat neutralized Sara returns the pistols to the hidden holsters underneath her coat before making her way to the courthouse, making sure to avoid what little dregs of melted fox remain, apparently wanting little to do with hiveminds, /or/ the wellspring they had sprung from.  &amp;quot;You called for help, what do you guys need? Looks like you&#039;ve got the place relatively secure!&amp;quot; she calls through cupped hands.  Though she shrugs it off and passes by the gate, willing to talk more on the subject inside the building, and face to face with those needing &#039;help&#039;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain blinks as the foxes goop and shakes his head, &amp;quot;Wow... Nice...&amp;quot; he feels pity for them but doesn&#039;t show it, he nods to Angus as he leaves and sighs, &amp;quot;Stay safe.&amp;quot; he blinks at Herma and tilts his head, &amp;quot;I&#039;ll help...&amp;quot; he walks over and lifts her easily before heading towards the gate with the others&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As members of the party filter into the compound they are greated warmly, &amp;quot;Hey? Where is the hero? THe one who did this? Get him in here too! We have big plans for someone like him.&amp;quot; All about the compound are various posters and other bits of information discribing how to effectively combat the foxes, all of the ones with pictures very very gruesome. &amp;quot;Hurry along, I&#039;ll show you to the Cardnial, he will definately be happy to see you all. As for the help we need, we want to take all of this from those horrible creatures, exterminate every last one of them, down to the man. Worthless beasts.&amp;quot; The human male goes on as he tries to hurry everyone into the court house proper.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain nods to Dio as he is led into the compound and sets down Herma before he chuckles, &amp;quot;I think he&#039;s the one who did it.&amp;quot; he eyes the posters curiously and winces with a shake of his head, &amp;quot;Well...&amp;quot; he doesn&#039;t elaborate further as the human speaks&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel rubs the back of her head and pushes her goggles up onto her head. &amp;quot;That&#039;s probably easier said than done... I&#039;m not really sure how to outright remove them from the city, but, by all means, take us to your Cardinal.&amp;quot; She reconsiders, for a moment, and pulls her eyeware back down and examines the posters.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Uh.. alright, guess that could happen.  Uh, both of &#039;em I mean, extermination as well as taking you away from here.  Figure the guys at RSX might be willing to take you guys in, considering your shape not to mention Washington is rather close.  Uh.. you don&#039;t mind zombies and other horror related shit, do you?&amp;quot; Sara mentions as she looks to the one speaking, occasionally peeking a glance at the pictures along the walls, &amp;quot;Question though, you got anything left from one of those foxes? Any.. goop in a vial or jar or something?&amp;quot; she asks as she pulls a pack of cigarettes from a coat pocket and a zippo from another.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma smiled as sie was helped up. &amp;quot;most popular acting stallion for my herd 2 months in a row, but the cause of that is a big henderence here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma sie was able to stand on hir two hooves now... and walked over to the city slowly, stoping to chat with the human &amp;quot;I&#039;ll say, those things are wilder than anything I&#039;ve seen back home. And I&#039;m a mother so I know what wild is like back home.&amp;quot; Herma chuckled&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Selyra slowly puts her sniper rifle away in her holster on her back, before she draws out the other rifle, one that shoots lasers rather than bullets. Cautiously, she continues into the building, glancing around at everything she can see. Looking for escape routes, or even questionable moves. &amp;quot;Stay close to me, hun...&amp;quot; she mumbles to Miora, always watching out for her husky. The sight of Sara&#039;s cigarettes and &#039;zippo&#039; bring a frown to her face, and she speaks up. &amp;quot;Um... miss, could you please not smoke just now?&amp;quot; she requests kindly, rather disliking the idea of second-hand smoking.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would stay close to Selyra, her hand resting on her medkit, glancing around at all the guns and it a bit unsettaling. &amp;quot;Uhm do you have any wounded that need help?&amp;quot; she would ask to their guide, giving a last glance back at gooified foxes remaining close behind Selyra seeming rather nervous now but keeping an ear out for aynthing that sounds interesting&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma nickers, &amp;quot;Also, Do you have anyone that is a mutant... like us kind of mutants. Sane mutants that are part of a minority I&#039;m guessing.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The human male laughs a moment, &amp;quot;Oh, we aren&#039;t going anywhere! Who said anything about leaving? We just need help being rid of those.. creatures once and for all.&amp;quot; As they walk the information on the posters and the weapons people are carrying only seem more and more overkill. Rocket launchers, chain guns, even some high powered laser weapons. &amp;quot;We are making this our home, and no flee bitten foxes are going to push us out of here. Relocate over all our dead bodies!&amp;quot; And the near humans cheer or grunt in reply. &amp;quot;Humm, no, no injured, each time they come they seem only intent on deturing us, but again, no god forsaken foxes are going to keep us from making this our home.&amp;quot; As everyone enters the master courtroom, he kneels before a woman, &amp;quot;Cardnial, these, mutants are here to help us.&amp;quot; She looks over everyone, in judge robes and an old fashioned wig, saying nothing for now as she sits in the chair as if it were a throne.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain looks at Edel and nods in agreement, &amp;quot;Easier said than done is right...&amp;quot; he looks to Sara and sighs, &amp;quot;Do you have to smoke?&amp;quot; seems he doesn&#039;t like it either, he hmms? as Herma stands and smiles, &amp;quot;Feeling better then?&amp;quot; he looks at Sely and hmms at her paranoia, but then... Maybe he&#039;s not paraniod enough. He smiles at Miorna and nods, &amp;quot;Good question, not that I can help much though.&amp;quot; at the humans comment of foxes he shakes his head and chuckles, &amp;quot;Hey, I take offense to that.&amp;quot; he jokes&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel folds her arms behind her head and bends backwards a little, stretching as she eyes the Cardinal over. She does her best to be polite and not make a comment on their choice of apparel. &amp;quot;Well, I&#039;ll do what I can to help you get rid of them. Either by offering to repair, or make, weaponry, or by using weaponry on the foxes, myself.&amp;quot; She raises a brow and adjusts her goggles. &amp;quot;Unless you had something specific in mind for dealing with them?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Huh? Oh, uh.. fine, fine.  Sorry.&amp;quot; Sara mentions as she looks to Selyra and towards the man as he speaks up, pocketing both items in the meantime.  &amp;quot;Ah, apologies for suggesting otherwise then.  But the earlier offer stays, I&#039;m all for getting rid of those damned things.  Not much good can come from &#039;em.&amp;quot; it&#039;s then that she steps through the doors into the main court room and comes face to face with the Cardinal.  Not wanting to seem rude the dragoness mentions &amp;quot;Good to meet you ma&#039;am, I figure it might be in my best interest to introduce myself, Sara, Corporal Sara Averith, Princess Patricia&#039;s Canadian Light Infantry, second battalion at your service.&amp;quot; looking towards the assembled group she asks, &amp;quot;Now then, on to business.. those foxes, we&#039;re going to need some details on what we&#039;re going up against.  Weaknesses, areas we should avoid, including a map, doesn&#039;t matter what as long as it&#039;s got roads.  Also most importantly.. those foxes, you got anything left from them, goop-wise? If not.. the location of an area with sparse amounts of the creatures.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma blinked and rubbed behind hir triangular ears as sie let what Sera said sink in &amp;quot;Huh, didn&#039;t know canada was a monarchy.&amp;quot; sie muttered softly. Sie then bowed to the Cardinal and spoke up &amp;quot;And I&#039;m Herma Phrodite, member of the Proethean faction, Mutants that retained sanity through force of will. I&#039;m here to see if there are any sane mutants in a minortity here that would like to relocate away from something that snuff out free will.&amp;quot;&lt;br /&gt;
Sie blushed before sie continued &amp;quot;Being a mutant does indeed mean that you think and feel differently than you did before. But many of those desires are benign, my herd for example has open marriages as the social norm.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Thank you.&amp;quot; the collie replies to Sara after she puts the smoking items away once more. Once they reach the room with the Cardinal, Selyra hangs back in the doorway, listening in but continuing to glance about and take in their surroundings. It seems Sara was taking the lead, which was fine by her. For now, she desires only to remain alert and quiet. However, she turns to Miora and leans in for an almost hug, taking a moment to whisper in her ear while the others converse with what appears to be the leader of these... decidedly biggotous humans. They&#039;d be right at home in RSX indeed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would give an od of thanks to Sara as she puts the cigerete away, giving a glance around, something feeling wrong, although she had never been to this area she ahd heard practical horror stories about this places terrors... yet not a single injured? Something just didn&#039;t feel right, these people were armed to the teeth as if they were ready to war, and yet they warring foxes never left a single injured. She would hug Selyra tightly and smiles although when she hears the whisper she frowns a bit and gives a nod. &amp;quot;If you&#039;ll pardon me I am a bit claustraphobic... I would like to stay out here by the gate if that&#039;s ok.&amp;quot; she would say softly, one of her hands holding on onto Selyra not wanting to be left alone here with all the people.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The human male looks back to everyone as the female stands &amp;quot;Silence! I will speek.&amp;quot; She says in an almost booming voice. &amp;quot;We do indeed have some of the creature&#039;s leftovers.&amp;quot; She reaches into her sleave and pulls out a vial, tossing it to Sara. &amp;quot; It points to the east, and you are likely to find the creatures &#039;den&#039; about 15 miles from here. Each time we go out there to exterminate them ourselves though, the blasted beasts managed to turn us back, even calling on these coyotes for help on occation.&amp;quot; She says and then sets back down, &amp;quot;You&#039;ll be doing us all a favor if you could eliminate them for good, and let us rebuild this city. Take whatever weapons you need, but my people will be staying back. We haven&#039;t had any injured so far, but we are not taking any risks out there. Good luck.&amp;quot; She says though she waves the man up toward her. He gets up and, leaning in close, she whispers, very careful something to him. He looks everyone over and smiles, giving a nod.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain looks to Edel and nods in agreement, he smiles at Sara and nods, &amp;quot;Thanks.&amp;quot; he blinks at that introduction and chuckles, &amp;quot;Interesting, I&#039;m Alkain by the way.&amp;quot; he hmms at Sely and Miora and shakes his head before he blinks at the Cardinal, &amp;quot;Wait... Coyote&#039;s too?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Thank you, ma&#039;am.&amp;quot; Sara responds, seeming unfazed by the booming voice, instead she listens intently up until the point where she notices the small vial flying through the air towards her.  Once close enough, she snags the small bauble from the air and holds it between her thumb and index finger.  After a short examination she pockets it and turns her back on the Cardinal repeating herself once more as she pads out the door, &amp;quot;Thank you.&amp;quot; once outside of the room she looks to the nearest human and asks, &amp;quot;You guys carry anything that carries an electric current? A weapon I mean.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel dips into a polite bow. &amp;quot;And I am Edel. I think I have all the weaponry I need for this, now, but I cannot speak for the others.&amp;quot; Her ears perk a little as coyotes are mentioned. &amp;quot;Well, this certainly does seem more unusual than what I&#039;m used to dealing with!&amp;quot; She glances towars Sara. &amp;quot;I do! My sword carries an electric current. What will one be needed for?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma sighs a bit. As what the woman said could mean a few possible things &lt;br /&gt;
First, they could be resorting to the genocide of ferels that could be possibly turned back to sanity. &lt;br /&gt;
Second, this is the asking for genocide of a sane group of people that wern&#039;t given a chance to speak... &lt;br /&gt;
Third, this was a sane group that DIDN&#039;T want to talk things over, like thugs out of a B-movie set in a post-apocylipse Australia. &lt;br /&gt;
&amp;quot;Assuming it&#039;s the third possiblity, complete genocide might actually not be a bad thing.&amp;quot; Herma blinked for a moment. &amp;quot;Did I start speaking out loud in mid thought? Sorry if that happend&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Selyra honestly can&#039;t help but return Miora&#039;s tight hug, worries erupting in her mind that make her hold the husky&#039;s hand tight and secure in her own. Her ears remain angled to hear the conversation however, that they were to be sent out miles away to kill off the packmind. She&#039;d heard of them enough from her father, but didn&#039;t much like these guys either. Catching Alkain&#039;s eye, she beckons him over towards her, intent on having a small word with him as well. The offer of weapons keeps the collie quiet for now however, wishing not to accept weapons from them. As Sara comes back out of the Cardinal&#039;s room, Selyra looks at her expectantly, accepting her as the leader for the time being.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would give Selyra a small pull closer at the booming voice, although when it cleared she would look to selyra and think a bit to herself. &amp;quot;I don&#039;t like this place but I don&#039;t want to leave them behind...&amp;quot; she would say with a small shudder running up her spine, showing she was nervous and a bit scared but not wanting to leave the others, it not in her spirit to do so. Although reguardless she does stay close to Selyra.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cardinal just looks over everyone, though the male follows along, &amp;quot;Hey, when you all get back, I&#039;ll be heading up a huge celebration! Who&#039;d have ever though that mutants would be the ones to get this job done. Once those foxes and coyotes are gone, we&#039;ll be able to work on getting everything built up again, maybe start dealing with the wolves too.&amp;quot; He seems a bit more then elated about this. However, things are braught to a bit of a stop as one of the men from Z come in, &amp;quot;Hey, commander says everyone back in the chopper, we are going to have to come back later, boss is calling this expedition back, something about risk reassessment, so, unless you are wanting to stay here till who knows when, get your arse back in&amp;quot; says the herm otter. &amp;quot;Oh great, well, just up and leave us then!&amp;quot; says the man, to which the otter responds, &amp;quot;We&#039;ll be back as soon as we are able, after we get our new work orders, till then, just stay holed up here.&amp;quot; The otter then quickly paces it back to the chopper.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Herma nickers, &amp;quot;I&#039;ll say here for a little bit and to ask a few questions... And hit on an Otter.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Huh? C-Commander?&amp;quot; Sara asks as she looks to the Zephyr agent, the dragoness falling silent as she listens to the herm speak, &amp;quot;Understood, sir.&amp;quot; is called as the order to fall back is issued, though she stays put for the moment and looks to the guard with a forced smile, &amp;quot;Hey, we will be back, and I expect that celibration to be loud alright.. just stay safe, and I&#039;ll make sure either Zephyr, or at the very least, New Ireland sends in supplies until we return.  Food, clothing, ammunition, and medicine.  Just stay safe until then, and make sure none of you are lost.  I expect to see every last one of you.  Got it?&amp;quot;  Her pep-talk over Sara turns her back on the guard and makes her way out of the courthouse and back to the helicopter.  While every ounce of her demanded she stay, she still had a family back home, and no way to get back there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Alkain hmms at Sara and shrugs, &amp;quot;Nothing electric here...&amp;quot; he looks at Edel and nods, &amp;quot;I think I can do with all I have.&amp;quot; he blinks at Herma and shrugs before looking at Sely, he walks over and nods, &amp;quot;Yes?&amp;quot; he looks at Miora curiously before the otter comes in, &amp;quot;Uh, alright... I&#039;ll go with you.&amp;quot; he shrugs a bit and hmms uin thought.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel turns and waves over her shoulder as she makes her own way back to the helicopter. &amp;quot;Yes, we&#039;ll be back! Perhaps with more! We might need it. Don&#039;t die on us, yet, please!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Say, if you could discribe what those foxes were like by comparing them to a movie, which movie would it be? The Blob? Max Max? 28 days later? Them? War of the Worlds? Attack of the Communist Penguins?&amp;quot; Herma could of hear the groans of people &amp;quot;I&#039;m serious, Are we facing something that has free will? Something that is organized? A bunch of raiders? A super pack of ferels? or something alienly supernatural?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Selyra wraps an arm around Alkain&#039;s back and whispers into his ear as well, keeping her voice down. The arrival of one of the Zephyr men causes some surprise in her, eye widening and ears perked. Nodding to him, she moves towards the door with Miora and Alkain alongside her, though she doesn&#039;t miss Herma&#039;s comments. Unable to help a chuckle, she rolls her eyes. &amp;quot;I&#039;m pretty sure we can rule out supernatural.&amp;quot; she calls over, somewhat eager to be out of the courthouse.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Miora would stand near by listening to the agent and not really having much else to say on the matter, glancing around every now and then while the others are busy, following along behind her collie lover out of the courthouse, not liking the feeling she got from being in there. All to eager to leave, although even when out she couldn&#039;t help but still feel like something was wrong with this.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Ferals&amp;diff=30866</id>
		<title>Ferals</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Ferals&amp;diff=30866"/>
		<updated>2013-05-16T01:19:02Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
The term &#039;Feral&#039; is widely used to describe any victim of the [[Promethean Nanites]] who has either been utterly subsumed by his or her animalistic nature, or who has embraced a pattern of behavior considered dangerous or unstable.  Many ferals are in this last category- they are capable of speech, but seem utterly dominated by their new behavioral patterns.  Whether or not either type of feral is recoverable is continually under debate, with [[Zephyr]] personnel being more likely than not to believe in the possible salvation of these unfortunates, and [[RSX]] agents being more likely to view them as lost and dangerous.  The [[Prometheans]] seem to prefer to &#039;live and let live&#039; save in positions of crisis.  See [[:Category:Monsters]] for a list of encountered creatures.&lt;br /&gt;
&lt;br /&gt;
== Degrees of Ferality ==&lt;br /&gt;
&lt;br /&gt;
Of course, being feral is not something that is simply on or off - there are different degrees and extents to which different people sink into their new instincts.  Technically, most [[Prometheans]] are actually feral and have not had the inoculation that [[Zephyr]] and [[RSX]] agents have had.  The Mall Rats are ferals as well, but as they are still peaceful and seem to have an aptitude for tinkering most agents do not call them feral either.  Basically, anyone who is infected but has not been inoculated with the mind-protecting drugs is a feral, but because each person has the potential to react to the instincts and the urges in a different way, it is hard to draw the line separating &#039;infected mutants&#039; from &#039;savage ferals.&#039;&lt;br /&gt;
&lt;br /&gt;
If a character&#039;s feralness/sanity were viewed on a 1 - 100 scale, &#039;&#039;most&#039;&#039; player characters and other trained agents would fit comfortably in the top 10% - they are entirely functional and cogent, able to use tools and fancy equipment to gain an advantage over the environment.  A character with All Natural, the RSX Agent dedication, and Self Control would be a good example of someone at the 100% mark, while Feral Mode characters could conceivably fall anywhere between 30% and 80%.  Some Mall Rats, Prometheans, and a good amount of the Library skunks are all at the high end of the feral spectrum, the Ember are in the middle/lower end, and then ferals like the husky girls, skunk girls/skunk beasts, and goo girls are down in the 1% - 10% zone.  &lt;br /&gt;
&lt;br /&gt;
The Ember, for example, have a social order, they can be bribed and reasoned with, and they comprehend the idea of interacting with other people in ways other than attacking and/or raping (even if they do really, really enjoy the raping part).  They aren&#039;t very keen on using tools, though, preferring the natural abilities of their mutated forms.  They also are not very inclined to book learning - reading is soooo slow!  You could have sex with at &#039;&#039;least&#039;&#039; a dozen people in the time it takes to read a chapter.&lt;br /&gt;
&lt;br /&gt;
== Types of Ferality ==&lt;br /&gt;
&lt;br /&gt;
Not all feral actions involve sex however. While a good amount of Mall Rats are not what one would think of as feral, they actually exhibit a great deal of their feral traits. The Mall Rats feral traits mostly have to do with hanging out, doing little that is productive, and saying &#039;Duuude&#039; a lot. Other ferals may be violent, like the behemoth or the ankylosaurian. Others may actually be kind, like the Kangaroo, or some of the wonderful cow girls. Still others might actually feed off of others due to their infection&#039;s general push and pull on their behaviors. It all depends on what form the feral is in.&lt;br /&gt;
&lt;br /&gt;
==Causes of Ferality and the Mental Inoculation==&lt;br /&gt;
The causes of Ferality are actually quite simple. The nanites that caused the mutation are speaking to the person&#039;s behavior more then their rational and logical thinking does, this usually only starts with a person&#039;s brain has been flooded with the nanites however (IE acquires or reacquires a head mutation for the first time). This can happen for a variety of reasons. The most common reason is sudden sensory overload. Becoming an new species, at least on the outside, along with all the new senses and urges of that species can overwhelm the typical human mind, which will then resort to &#039;listening to the nanites&#039; to compensate. Next, repeated performance, intentionally, of a feral act can cause one to gradually &#039;go native&#039;. Next, ferality can be forced on someone, by repeatedly assaulting their mind and body with generally feral actions, typically against the person&#039;s will, at least, against their will at first.&lt;br /&gt;
&lt;br /&gt;
The Mental Inoculation ties directly into this. It will help an agent&#039;s mind compensate for the usual overload of sensory data that comes in, and curb the urges for their new form. Basically, it helps keep your behaviors nudged toward the middle, not too feral, not too &#039;sane&#039;. However, this doesn&#039;t stop someone from engaging in various feral acts willing, which will still lead to increased feral behavior, and eventually going feral even with the inoculation, so do be careful. However, this process is longer for those with the inoculation, as they tend to &#039;level off&#039; at a new &#039;middle&#039; ground depending on their actions.&lt;br /&gt;
&lt;br /&gt;
==Curing Ferality==&lt;br /&gt;
Assuming the person was born human, and shows only moderate feral tenancies, returning their form to human should be more then enough to release them from their feral feelings. Those that are born feral or in a form other then human, or have gone completely off the deep end may require a bit more to help them stabilize. This typically is done through rigorous conditioning and training. The person would have to be trained or retrained to use their rational and logical thinking processes again versus just relying on their nanite based instincts to get them by. This process can vary, both in intensity needed and time required, but usually is not an easy feat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=30582</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=30582"/>
		<updated>2013-04-29T13:41:44Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
* Attempting to apply a modification with no modifiers will warn you about it instead of just crashing.&lt;br /&gt;
* Dropped craftmods will now list, in their name, what tier they are.&lt;br /&gt;
* When combat ends due to any reason apart from a code recompile, combat should report the fight complete properly.&lt;br /&gt;
* Feral Mode players should have Durability 4 and Health 4 at level 60.  No one knows if this works yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
* Soldier job adjusted with the other jobs&#039;s rewards.&lt;br /&gt;
* Psychologist Job fixed and upgraded a bit.&lt;br /&gt;
* Hunter Job (Surival) added to Eureka&#039;s Eastern Gate.&lt;br /&gt;
* PBRD&#039;s effect on offline pregnancy now calculated in +pregtime if you have one.&lt;br /&gt;
* PBRD is now calulcated in all fields of +pregtime.&lt;br /&gt;
* Pregnancy time accelerated while RPing, calcualting added to +pregtime.&lt;br /&gt;
* If Nuku did his math right, all future pregnancies will be capped at 9 months time, assuming a pregnant player falls offline and doesn&#039;t come back.&lt;br /&gt;
* You are no longer spammed about 0 quantity salvage results from RPing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
* Time birthday made more user friendly.&lt;br /&gt;
* New merit: [[Selective Reality]].&lt;br /&gt;
* You can now activate map view in editplayer, option 24.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
* When doing social actions in game, you are now informed of how many patrol points are regained while doing it.&lt;br /&gt;
* Children have lowered Loadout requirements(from 25 to 20)&lt;br /&gt;
* Upkeep for children lowered(from 5 to 4). Overall cost to equip lowered by 20%.&lt;br /&gt;
* Feral Mode characters now have 20 loadout, instead of 10. Twice the loadout to stretch into!&lt;br /&gt;
* Edible Nanomagic now has a power.&lt;br /&gt;
* Pregnancy time reduced significantly(from 216 to 144 days)&lt;br /&gt;
* [[Matriarch]] merit added and coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
* Combat tweaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.&lt;br /&gt;
* Fixed a bug where adding craftmods to salvage sources wasn&#039;t increasing the &#039;oomph&#039; of the resulting site&#039;s source.&lt;br /&gt;
* New global research: Power the Pregnancy Tower.&lt;br /&gt;
* Having a PBRD (Pregnancy Broadcast Research Device) will now have an ongoing passive effect based on the influence level of the power the tower research.&lt;br /&gt;
** This is in addition to the burst had when people use +mako/pregcast.&lt;br /&gt;
* MSPA infection removed from the database.&lt;br /&gt;
** It was retired by its creator.&lt;br /&gt;
*** Meaning you can&#039;t find vials for it nor find it in the wild.&lt;br /&gt;
**** &amp;lt;del&amp;gt;It is still available to those that already own the form.&amp;lt;/del&amp;gt; MSPA is now gone-gone.&lt;br /&gt;
* Ashen have chosen a new name for themselves, as they rise towards civility.&lt;br /&gt;
** They are now collectively called the Ember, and the Renders now call themselves Warriors.&lt;br /&gt;
*** Note that you will have to re-master the &amp;quot;new&amp;quot; Ember forms.&lt;br /&gt;
* All room descs with Ashen have been updated (read: fixed).&lt;br /&gt;
* Level 1 and 2 actions for Engineer added.&lt;br /&gt;
* Farmer job buffed and level 1 and 2 actions added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
* Fixed ask.flexiblesurvival.com link on web site to no longer have an errant /w&lt;br /&gt;
* Pets that have equipment (clone pets) now get all the benefits of such equipment and can use it according to the AI set.&lt;br /&gt;
* Social actions now prompt with the command to do an action with mako, instead of a yes/no prompt. (sa actionhere mako)&lt;br /&gt;
* +totalkills all now lists your total at the bottom.&lt;br /&gt;
* Click on game on the page, there&#039;s a new option waiting for you, story mode.&lt;br /&gt;
* The Ragnarok Beast has caught up with the masses and is upgraded to present a new challenge.&lt;br /&gt;
* Two new nanomagics, [[edible nanomagic]] and [[clothing nanomagic]]!&lt;br /&gt;
* New global research: Soldier Interrogation&lt;br /&gt;
* When doing the mastermind puzzle, spaces at the start or end are now ignored.&lt;br /&gt;
* Debug added to ATB that says when it&#039;s someone&#039;s turn in ATB tick time.&lt;br /&gt;
** Debug is now removed.&lt;br /&gt;
* New item, [[Outpost Equipment: Relocation]], allows you to get your existing realestate moved.&lt;br /&gt;
* Fixed bug that was causing some Invalid Turn Goers.&lt;br /&gt;
* Pregnancy timer temporarily set to 14 days until it can be troubleshooted (it was setting pregnancy timers to 216 days).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
* New player-crafted avatar accessory: the ceremonial black dagger.&lt;br /&gt;
**Costs 2 Mako to purchase. Account-wide purchase.&lt;br /&gt;
* &#039;inherent&#039; statuses will no longer get applied to powers/items that have &#039;dispersing&#039; in their target list.&lt;br /&gt;
* Automated Weapon recipe buffed significantly.&lt;br /&gt;
* The latex factory is now web accessible, which also means you can do dailies there.&lt;br /&gt;
* New merit: [[Resourceful]]&lt;br /&gt;
* If you have enough xp to level, you will not get an xp reward out of +reward.&lt;br /&gt;
* Don&#039;t want to RP? There&#039;s a new RP flag just for you!&lt;br /&gt;
* Big update! You can now RP in the wild for salvage.&lt;br /&gt;
** Any place that has mineral abundance(type mine) counts as a source!&lt;br /&gt;
*** What you get out of it depends on what the area has, and how abundant it is.&lt;br /&gt;
* Fixed a typo in the Shopkeeper job. Now the experience is set for the right job.&lt;br /&gt;
* Librarian job fixed and working with the History skill.&lt;br /&gt;
* Modified players can now see what craftmod Bonus is on them when typing eq.&lt;br /&gt;
* Players not involved with a fight (in a different party) will not get &#039;locked in&#039; to the currant combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
* Influence salvage should start to show up.&lt;br /&gt;
* The ocean is now a source of chemicals, getting richer as you go further down.&lt;br /&gt;
** The floor even has wrecks worth salvaging for mechanical resources.&lt;br /&gt;
* Influence salvage fixed to count in-game battles.&lt;br /&gt;
* Two badges added for influence related salvage gains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
* Repeat Attacks should fire their repeats just a tiny bit faster, resulting in more even spread of their firings.&lt;br /&gt;
* Haste/Charge status now makes repeat attacks tick faster&lt;br /&gt;
** Soft capped at 30% off, hard capped at 40% normal time to tick.&lt;br /&gt;
* Renew condition now works no matter if the target is self, ally or enemy.&lt;br /&gt;
* &#039;Renew Target&#039; AI added.&lt;br /&gt;
** This will select a random target for you that does NOT have an effect on them from your selected power/item.&lt;br /&gt;
* +account now also works as a synonym for +register for players.&lt;br /&gt;
* Level 1 and 2 actions for the Guard job added.&lt;br /&gt;
* Lawyer job added to Eureka&#039;s Town Hall.&lt;br /&gt;
* Mining has greatly expanded due to research. Type mine to find places that have abundant resources.&lt;br /&gt;
** You may then expend social favor to invest in the area, on top of mining the place.&lt;br /&gt;
*** See help influence.&lt;br /&gt;
* Social favor invested in a place with abundant materials will yield that material as other people adventure there.&lt;br /&gt;
* Result set on global research subject &amp;quot;Resource Location&amp;quot;.&lt;br /&gt;
* Social actions that cost money to perform will now correctly check to see you have enough money to do them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
* +prove judge will now return a 1 (meaning the player is a judge) or 0 (meaning the player isn&#039;t)&lt;br /&gt;
* help director/rewards updated.&lt;br /&gt;
** Judges are asked to check the adjustments made to the rules.&lt;br /&gt;
* The XP gained when exploring new rooms has increased dramatically.&lt;br /&gt;
** The XP will get higher as you explore more and more.&amp;quot;&lt;br /&gt;
* 2 new badges for exploring have been made.&lt;br /&gt;
* Room calculation changed.&lt;br /&gt;
**Exploration rate now runs based on a percentage of the total grid explored, rather than arbitary numbers.&lt;br /&gt;
*** When you explore a new room, you will be told how much of the game you&#039;ve explored.&lt;br /&gt;
* &amp;quot;List powers&amp;quot; is fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
* Only Prime Boss battles give token rewards now.&lt;br /&gt;
* Busty Labrador now uses the canine avatar.&lt;br /&gt;
* Loan Shark job (intimidation) added to Eureka&#039;s Back Alley.&lt;br /&gt;
* The line break code (%r) is now fixed and usable in logged scenes again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
* The duration on the spatial recalculator has been extended.&lt;br /&gt;
* Subscriptions from paypal now persist 6 hours longer&lt;br /&gt;
** This is to avoid subscription dead zones for subscribed people.&lt;br /&gt;
* XP gained by RPing has been increased.&lt;br /&gt;
* When mastering a power, its XP cost can now never be more than half the XP you need to level.&lt;br /&gt;
* When below level 30, you will automatically advance in a level if your XP is 1.5x (or greater) than the amount needed to level.&lt;br /&gt;
** If you do not have enough money, it will instead check if you have enough XP to convert to cash and adjust accordingly.&lt;br /&gt;
*** It will do this over continually until your XP is down below 1.5x OR you are lvl 30 OR you just can&#039;t afford it (with the xp-&amp;gt;cash conversion).&lt;br /&gt;
**** If you are still over cap, it will spend the remaining XP into cash until you are at 1.6x the XP needed to level.&lt;br /&gt;
* Street Lord and Thief jobs added to Eureka&#039;s Back Alley.&lt;br /&gt;
** Beware, these jobs are influenced by the local Security.&lt;br /&gt;
* +rooms are now accessible to to level 1 judges.&lt;br /&gt;
* For the near opening, Clairmont&#039;s hotel offers a renting room to the pioneers.&lt;br /&gt;
* [[Busty Labrador]], is available as a holiday form in the mako store.&lt;br /&gt;
* [[Monster Maker]] page added to the Wiki.&lt;br /&gt;
**Should provide some helpful insight into the process of monster creation and help those new to monster making in having their ideas brought to life.&lt;br /&gt;
* Only Prime Bosses give token rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
* Notice about things expiring when setting tax rate or crafting through commission removed.&lt;br /&gt;
* +census command has been re-enabled.&lt;br /&gt;
** However, &amp;quot;+census Forms&amp;quot; will take several hours to finish updating its cache.&lt;br /&gt;
* [[Converter|Converters]] have been added to the token store. 5 tokens each.&lt;br /&gt;
** As a result of them becoming more commonplace, the Mako shop has reduced their price to 1 Mako each.&lt;br /&gt;
* Doctor Browning has constructed an apparatus in RSX&#039;s Secure Lab that is rumored to be able to cleanse humans of their infections and make them pure once again. The only noted side effect is a loss of memory.&lt;br /&gt;
** Use of the machine makes you lose one level.&lt;br /&gt;
**Players with the [[Ultimate Infection Resistance|UIR]] perk cannot use the machine.&lt;br /&gt;
** Rage follows on Pubchat. This machine contradicts established lore and canon (&amp;quot;there&#039;s no such thing as a &amp;quot;pure&amp;quot; human.&amp;quot;)&lt;br /&gt;
* Level 2 action for the Cow Girl job added. Plus an extra one if you have a trained [[Chock Milk]] power.&lt;br /&gt;
* Worker Level 0 action adjusted. Added Level 1 and Level 2 actions added.&lt;br /&gt;
* Eureka&#039;s city stats are correctly capped at 100 now&lt;br /&gt;
** Raising the cap will be available as city upgrades.&lt;br /&gt;
* Trader Job added to Eureka&#039;s landing spot.&lt;br /&gt;
* Teacher and Librarian jobs (academics) added to Eureka&#039;s School.&lt;br /&gt;
* The price of the husky pill in the elite store lowered to 2 mako.&lt;br /&gt;
* When you defeat a monster, it should, in theory, use its original name in the defeat message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Help RP/RP-logging&amp;quot; created.&lt;br /&gt;
* [[Combat Energizer]] added to the mall for Botmode users.&lt;br /&gt;
* Research topic &amp;quot;Packmind Tactics&amp;quot; is available.&lt;br /&gt;
* [[Feral mode]] characters can no longer purchase professions from the web.&lt;br /&gt;
* New reward option: gain half your potential rested XP. Not considered high octane.&lt;br /&gt;
* The [[Nanite Hypo]] reward is retired.&lt;br /&gt;
* You no longer gain +rest xp if already at 75% or greater capacity.&lt;br /&gt;
* A huge error in floating point spending for premium currency was found and fixed.&lt;br /&gt;
* New Mako Pool: Upgraded Pets.&lt;br /&gt;
* MSPA Series 6 is retired as a monster.&lt;br /&gt;
* [[Self Powered]] recipe modifier added to token shop.&lt;br /&gt;
* In celebration of Mother&#039;s Day, a new form has been released: [[Siphospes]]. Whatever that is. Its in the Mako Store!&lt;br /&gt;
* [[Liberty Leopard]] available in the elite shop (popular demand).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
* New avatar accessory created: brown spiked collar.&lt;br /&gt;
* The northern domicile of New Dawn now allows players to rent rooms.&lt;br /&gt;
* The way players file +requests changed. Now they are shown a preview of their +request asked to confirm if they want to post it.&lt;br /&gt;
* Butthurt command added to find out how many times you have been picked on by fish.&lt;br /&gt;
* When staff use +account, if they have notes on their account it warns them in the listing&lt;br /&gt;
* Judge levels are now account based and have been totaled all of Nuku&#039;s games.&amp;quot;&lt;br /&gt;
* Players who have the judge accounts can now type either &amp;quot;+pj #on&amp;quot; to enable Judge mode or &amp;quot;+pj #off&amp;quot; to turn it off.&lt;br /&gt;
** This lets you keep your alts a bit more anonymous.&lt;br /&gt;
* [[Udderizer]] Mako item is created.&lt;br /&gt;
* Some social actions now require builder nanites. This comes on the heels of new code allowing social actions to use them.&lt;br /&gt;
* &amp;quot;+help alts&amp;quot; updated.&lt;br /&gt;
* Accessories are now sorted alphabetically.&lt;br /&gt;
* +help alts has been updated.&amp;quot;&lt;br /&gt;
* [[Social Paragon]] Merit is created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
* Social actions can no longer push the player into negative cash.&lt;br /&gt;
* Help files for birthdays, loadout, equipment, and upkeep all updated/created.&lt;br /&gt;
* Display bug in infectious womb fixed.&lt;br /&gt;
* You should no longer be able to transform UIR agents.&lt;br /&gt;
* +census has been disabled for now&lt;br /&gt;
* Fixed bug in tag editor (for hate/dislike tags)&lt;br /&gt;
* As project pools finish, a request is now auto-generated for them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
* Nanite Vaporizer added to the elite store, enjoy!&amp;quot;&lt;br /&gt;
* In game puzzles tell you, now, how much xp you have gained and in what jobs&lt;br /&gt;
* in game puzzles now use the rested xp system&lt;br /&gt;
* The display of xp gained from social actions edited to make rested xp&#039;s contribution more clear.&lt;br /&gt;
* +account shows the proper account level again.&lt;br /&gt;
* The &#039;Inorganic&#039; and &#039;Candy&#039; flags have been added to existing forms for their flag listings. If any forms that should be otherwise are not made so, please drop a request or page Glitch.&lt;br /&gt;
* Rested XP takes a 10 minute break from building up after you use it (since you are not resting).&lt;br /&gt;
* Social actions now employ rested XP.&lt;br /&gt;
* Low Ranked AI target should now be usable from web site.&lt;br /&gt;
* There is now a command, wound, that allows you to get rid of all your wounds for one half a mako.&lt;br /&gt;
* If you pay premium currency to do a social action, you are NOT charged patrol points in addition.&lt;br /&gt;
* [[Withering Kiss]] now functions.&lt;br /&gt;
* If you try to do a social action while out of patrol points, you are now offered a small mako fee to do it anyway.&lt;br /&gt;
* New command, jobs, admire your jobs, xp, and their levels.&lt;br /&gt;
* +birthdays more accurate.&lt;br /&gt;
* Several of the chandler hospital NPCs have chilled out over time. The gate guard remains a complete jerk.&lt;br /&gt;
* With the feline presence in the Mall Rat&#039;s mall, a new bar has opened, The Scratching Post.&lt;br /&gt;
* The defeated should no longer be wandering freely.&lt;br /&gt;
* research command no longer shows crazy precision in your available favor.&lt;br /&gt;
* When performing social actions, you are now informed of what job gets jobxp, and how much it got.&lt;br /&gt;
* Droprange should be less spammy.&lt;br /&gt;
* Rest XP now shows up in +xp.&lt;br /&gt;
* New research entered, but not yet available (requires another topic be completed).&lt;br /&gt;
* Project pools now work properly again.&lt;br /&gt;
* Added more caching to reduce SQL hits.&lt;br /&gt;
* Talakai males now use the same breeding timer as everyone else.&lt;br /&gt;
** However, they get 10 breedings which they can do all at once or space them out across the hour.&lt;br /&gt;
* Exploit in pools fixed&lt;br /&gt;
* Spending premium currency in pools now generates a log entry.&lt;br /&gt;
* Miner job tweaked a bit.&lt;br /&gt;
* RP XP is now boosted by Rest XP just like monster killin&#039;.&lt;br /&gt;
* The rate at which rested xp refreshes is now based on your sub level (higher subs refresh faster).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
* Rested XP can no longer be negative.&lt;br /&gt;
** Rested XP should no longer cause spam while web fighting either.&lt;br /&gt;
* Tremendous lag, fixed!&lt;br /&gt;
* Fixed the rested xp to not require that you be wounded(wha?) to get rested xp.&lt;br /&gt;
* Your Rested XP should now display on the page with the rest of your XP.&lt;br /&gt;
* If you have any subscription level at all above base, you now receive &#039;rested&#039; xp. Rested XP is expended as you earn xp in battle, doubling it and burning itself out. If you&#039;ve ever played any MMO that has a rested mechanic, you know how it works.&lt;br /&gt;
* AI: Low Ranked added to the game&lt;br /&gt;
* Fixed side-based targeting of offensive equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
* Doing in game puzzles for social actions will now actually award xp and cash as it should.&lt;br /&gt;
* Three new accessories, drawn by hand by a player, now available for avatar customization in the avatar editor for 2 apop.&lt;br /&gt;
* Fixed bug with daily mission completion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
* Talakai males now have a 5 minute cooldown(vs 60 minutes for default) rather than 0 cooldown, to prevent theories of cum hoses and infinite mass production.&lt;br /&gt;
* Offering mako royalties for accessory art! http://www.facebook.com/pages/Flexible-Survival/319282904771840 for details&lt;br /&gt;
* Judges of level 3+ can now +pj #boot name to send a player to their home location. Use responsibly please.&lt;br /&gt;
* Engineer first action added to the Eureka&#039;s factory&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
* Today is a breastacular day! A new, player copyrighted, item, the [[Breast Magnifier]]! For 5 mako, your breasts will all be the same perfect size.&lt;br /&gt;
* New mako item. For 5 mako, the [[Breast Consolidator]] will reduce all breasts past the first pair to nipples.&lt;br /&gt;
* If your breasts become small enough to be just nipples, the desc will be condensed more logically, instead of &#039;row 4 is nipples, row 5 is nipples, row 6...&#039;&lt;br /&gt;
* Blue Collar and Puzzler Hat are now added to the new, much improved, avatar accessory store, and removed from the generic store. Both are still only 1 mako.&lt;br /&gt;
* Staff Pet Fauna sultrily growls, In light of recent developments, help Craftmod, help mission and help prime specimen given a slight buff.&lt;br /&gt;
* [[Surge of Vengeance]] damage updated so monsters should properly regain full HP when using.&lt;br /&gt;
* New accessory, tactical vest, now available for only 2 mako on the avatar edit page.&lt;br /&gt;
** One good vest deserves another!&lt;br /&gt;
* The accessory list in the avatar editor is now much cleaner, showing the name of avatars instead of their file name.&lt;br /&gt;
* A nice black dress can be yours for all your characters for just 3 mako.&lt;br /&gt;
* New perk, [[Lay Master]]. Works kind of like a permanent [[monotreme activator]] but only lets you carry one egg (monotreme activator will unlock the full 10 eggs)&lt;br /&gt;
* +pjvote can now be given as often as you want, but only once to a given judge per 2 days. If two different judges run scenes for you within the same day or two, no problem, you can reward both!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
* Job training (sa train) should now attempt full matches before partial matches.&lt;br /&gt;
* You can now purchase avatar accessories directly from the page on the avatar edit. Preview, adjust, resize, admire, then grab for a few premium points. Accessories purchased are purchased by -account- so all of your characters gain access to any you obtain. Copyright holders rejoice, for the code is already in place to get you a cut of the action when others partake of your accessory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
* New template added, Rabbid&lt;br /&gt;
* The rate at which cred required scales past 50 has been lowered.&lt;br /&gt;
* New +pj option, #token, which gives out reward tokens! Enjoy.&lt;br /&gt;
* Training tokens now function when using ingame train command.&lt;br /&gt;
* Training tokens now function when levelling up via &#039;level up&#039; button on right sidebar of the page.&lt;br /&gt;
* All lost Job XP is now recovered, enjoy!&lt;br /&gt;
* Bug fixed that caused jobxp to not accrue.&lt;br /&gt;
* Front Row now grants 1/2 a point of Damage when entirely solo.&lt;br /&gt;
* There is now a minimum on the difficulty ratio in how it affects your xp bonus, preventing you from getting no, or even negative, xp for a daily.&lt;br /&gt;
* Modified players who use an Modification that has Bonus stat will gain that stat themselves.&lt;br /&gt;
* Pets spawned from items with a Bonus stat (from craftmods) will now gain that feature.&lt;br /&gt;
* Tier 6 builder vials should now drop as &#039;blinding&#039;&lt;br /&gt;
* Overflow bug with train cred fixed&lt;br /&gt;
* Research Petition for Truth -- Result is entered.&lt;br /&gt;
** Updated with a global effect for completion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cannot fetch updates earlier than April 6th.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The level cap is now 60! Have fun grinding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Goo Girls now come in many flavors, thanks to the Colorizer!&lt;br /&gt;
*Eureka accessible via Zephyr lobby pilot. Contains 2 areas so far, along with the initial implementation of its job system, accessible via &#039;sa list&#039; at locations advertising available jobs. More to come.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Experience no longer accumulates past its cap from various sources. All xp gained beyond (1.6x required for level) is automatically trained off for creds.&lt;br /&gt;
*Vampiric status/properties now affect DoTs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Toggles can now belong to exclusive slots for activation, rather than just mastery.&lt;br /&gt;
*Aggro change: being struck by an enemy reduces their hate for you by 1 point per damage inflicted (Cover excluded).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Badge announcements throttled on a per-account basis, meaning that an account-wide badge will not reveal your alts to your stalkers. Achieve in peace!&lt;br /&gt;
*Combats you&#039;re not involved in no longer prevent you from Departing from your room.&lt;br /&gt;
*Tormunga Dedication quest online, and its boss vial available in the mako shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Dusk Dragon dedication available via questline. Somewhere.&lt;br /&gt;
*Staff can &#039;bless&#039; player judges, increasing the value of +pjvotes they receive. Details available in +pj.&lt;br /&gt;
*Wound-inflicting powers active in web combats now, but not against web assistants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] has left the building.&lt;br /&gt;
**Update your own danged wiki.&lt;br /&gt;
*Just in time for future Milk pouches to not be NoAoE.&lt;br /&gt;
**High-pressure milk explosion!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The [http://flexiblesurvival.com/research?Pregnancy%20Broadcaster Pregnancy Broadcaster] research project has finished.&lt;br /&gt;
**[[PBRD]] (Pregnancy Broadcaster Receiving Device) added to token store for 100 tokens.&lt;br /&gt;
**When equipped, and when someone does a &amp;lt;code&amp;gt;+mako/pregcast&amp;lt;/code&amp;gt;, you get 1% of the current maximum pregnancy time taken off of your pregnancy, online or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Two new roles:&lt;br /&gt;
**Vulture: Scavenger, Back Row, Enduring Malice&lt;br /&gt;
**Vault Dweller: Scavenger, Opportunity, Roll With It&lt;br /&gt;
*&amp;lt;code&amp;gt;+mako/nanonuke (nanomagic name)&amp;lt;/code&amp;gt; added.&lt;br /&gt;
**Costs 5 mako to perform.&lt;br /&gt;
**If any upgrades were purchased, their mako is refunded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*By popular demand, when you finish a search web, you should get a full report of xp/cash earned.&lt;br /&gt;
*When you turn in a craft bounty, the entire area for it should vanish, preventing attempts to double turn in, or misleading folks into thinking you can.&lt;br /&gt;
*You can now check for wi preferences with &amp;lt;code&amp;gt;[if [player] likes (flag here)]...[end if]&amp;lt;/code&amp;gt; Use the short form of the flags.&lt;br /&gt;
*Having [[Masculine]] or [[Feminine]] will override pronoun replacements when looked at.&lt;br /&gt;
*[[Color Chooser]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 50 mako.&lt;br /&gt;
**Allows you to specify colors on supported forms.&lt;br /&gt;
**The code to do so: &amp;lt;code&amp;gt;[if color is present in [player]][local stat color of [player]][otherwise]green or whatever[end if]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Dead people should stop attracting &amp;lt;del&amp;gt;flies&amp;lt;/del&amp;gt; stray fights.&lt;br /&gt;
*The uncommon salvage gained from dailies is now more random.&lt;br /&gt;
*Judges now have a new reward option, &amp;lt;code&amp;gt;+pj #influence&amp;lt;/code&amp;gt;, which gives social influence to people. +pj has also been updated to show all the current options available to our helpful and awesome player judges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Tail Wrap]] removed from [[Overdrive Fox]], as it&#039;s a dedication-only power.&lt;br /&gt;
**It was replaced with [[Crash and Burn]].&lt;br /&gt;
*When putting mako into global research with &amp;lt;code&amp;gt;+gresearch #focus&amp;lt;/code&amp;gt;, you are now given .1 supporter points for each mako spent.&lt;br /&gt;
*Nekomata avatar installed to the [http://flexiblesurvival.com/index?Who avatar system].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*New global research: [http://flexiblesurvival.com/research?Petition%20for%20Truth Petition for Truth]! Please do not think about it too hard. Please.&lt;br /&gt;
*When using &amp;lt;code&amp;gt;research #focus&amp;lt;/code&amp;gt;, you will now prompted for how much mako to spend, in case you want to research the &amp;lt;i&amp;gt;fuck&amp;lt;/i&amp;gt; out of this silliness.&lt;br /&gt;
*A new NPC, the Tactics Soldier, has been added. Speaking to him enables &#039;classic mode&#039; fighting.&lt;br /&gt;
**The net effect is never encountering templated monsters, everything will always be +0/+0, but you will only have a &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;lt;u&amp;gt;25% chance&amp;lt;/u&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; of actually getting non-money/xp rewards. That is, things like vials, recipes, salvage, or craftmods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*XP and cred costs for level 51-60 are in the system. No, you can&#039;t go level up yet.&lt;br /&gt;
**&amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+xp&amp;lt;/code&amp;gt; have been updated to know these new values.&lt;br /&gt;
*There&#039;s now an extra digit of space on salvage values.&lt;br /&gt;
*Lots of fun new secret code entered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*The &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; function can now handle partial matching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer attach a craftmod to a whole stack of items at once.&lt;br /&gt;
*The dodge bonus applied to confused attacks now caps at 50%, not 75%.&lt;br /&gt;
*[[Noxious Aura]] slightly rebalanced, lowering ConfusedMag.&lt;br /&gt;
*[[Shrooms]] is now NoAoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer attempt to craft when your inventory is full.&lt;br /&gt;
*&amp;lt;code&amp;gt;scale&amp;lt;/code&amp;gt; command added. Tells you what a 1-magnitude effect would be, scaled to your level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can now disable the &amp;lt;code&amp;gt;wf&amp;lt;/code&amp;gt; output on login, through the magic of &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt;!&lt;br /&gt;
*The [http://flexiblesurvival.com/index?missionedit mission], [http://flexiblesurvival.com/index?talkedit talk], and [http://flexiblesurvival.com/index?sceneedit scene] editors on the web interface should stop garbling code that contains &amp;amp; or %.&lt;br /&gt;
*Twilight Caverns added onto the edge of the Scrublands. The area itself is level 44-49, and contains remixes of several other mutations.&lt;br /&gt;
**The real stuff is deeper down, in the Shadow Pit. Level 52-57, and contains [[Ash Drakenoid]], [[Mosquito Girl]], [[Pesky Gnat|Pesky Fly]], and the squicktacular [[Excremental]].&lt;br /&gt;
*Backup monsters in a [http://flexiblesurvival.com/index?help/prime%20specimens prime] fight no longer give rewards, nor do they count towards mission progress in an area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Craftmods dropped by enemies no longer adjust their level based upon the crafting skill of the finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[http://flexiblesurvival.com/index?help/craftmod help craftmod] has been updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*The information shown when you log in regarding who you are watching for is now the same code as &amp;lt;code&amp;gt;wf list&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The dedication blurbs for [[Nanite Adept]] have stopped talking about Total badges. Whatever those are.&lt;br /&gt;
*[[Visible Womb]] added to the mako store. Invisible wombs are now a collector&#039;s item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*There is now more room for HP in the &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; sheets.&lt;br /&gt;
*[http://flexiblesurvival.com/index?help/Echo help echo] is now a thing.&lt;br /&gt;
*[[Fast Recovery]] coded.&lt;br /&gt;
*Once a battle starts, all of your passives and toggles should &#039;tick&#039; before the actual fighty-parts begin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*People in IDL or OOC statuses will stop covering everything they see.&lt;br /&gt;
*You will now always be warned about cost when adding craftmods to things.&lt;br /&gt;
*Upmentored players will no longer have an impact on the drop chances for craftmods.&lt;br /&gt;
*&amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt;s made on the web will stop putting URL gibberish into their content.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&amp;diff=30581</id>
		<title>Feral Mode/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Feral_Mode/Extra_Notes&amp;diff=30581"/>
		<updated>2013-04-29T13:39:20Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notable Feral Mode Changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1)  Experience and Leveling up:&lt;br /&gt;
&lt;br /&gt;
Feral Mode characters gain experience as a faster rate than Normal Mode.  Additionally, Boss Vials are not required to level up to 31 and beyond in Feral Mode.  Feral Mode characters often reach level 50 significantly faster than Normal Mode characters (the first character to reach level 50 in Feral Mode did so in around 72 hours).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2)  Equipment:  &lt;br /&gt;
&lt;br /&gt;
You have 10 Loadout and &amp;quot;10&amp;quot; Upkeep.  These are hard caps which you cannot increase by any means.  Additionally, items you equip have their Upkeep multiplied by 5 (approximately).  You could equip a Water Flask (10 Loadout, 2 Upkeep), but not an item with 3 Upkeep or more.  You may still equip multiple items if you can somehow get them small enough.  While it is nice to be able to equip a Water Flask, the available Loadout and Upkeep are mostly there to allow you to equip items such as Sunglasses and Long Coat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3)  Powers:&lt;br /&gt;
&lt;br /&gt;
Whenever you master a power, you will be given 2 upgrades at random from those available to the power.  These upgrades are free, however.  Because of this, a great deal less experience is required to get a basic &amp;quot;power boost&amp;quot; to a skill that you want to keep by mastering it.  You can change the upgrades to a power by unmastering and then remastering it.  This will give you another roll of the dice to pick up two different upgrades.  Note, you could roll exactly the same upgrades the second time around as well.  &lt;br /&gt;
&lt;br /&gt;
Because Feral Mode has you rely on powers exclusively, you will be able to master up to 13 powers by level 50 (instead of 11 as in Normal Mode).  You can still Epic up to 5 powers just as you would in Normal Mode.  This required a boss vial of the appropriate type as normal.  Note:  When you epic a power, you *do* get to choose the third upgrade you pick up.  Epic upgrades are not random.  You can still pick up Dedication powers as normal.  As you progress in levels, Feral Mode grants 2 additional special powers:  Feral Regeneration and Feral Recovery.  These powers are received at Epic power level automatically.  They can be used to recover Health and Energy, respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4)  Vials:&lt;br /&gt;
&lt;br /&gt;
Feral Mode limits Loadout to a great degree.  As such, you will find it difficult to carry a Nanite Collector to collect builder nanites and infection vials.&lt;br /&gt;
&lt;br /&gt;
Additionally, Feral Mode characters do not collect Boss Vials from Prime fights.  To gain Epic powers, Boss Vials will have to be acquired from other PCs through auction, trade, or other means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5)  Crafting and Salvage:&lt;br /&gt;
&lt;br /&gt;
Feral Mode characters do not collect salvage, nor do they have craft skills.  Feral Mode characters can never craft items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6)  Roles and Combat Skills:&lt;br /&gt;
&lt;br /&gt;
Feral Mode characters do not train Roles as in Normal Mode.  Instead, as you progress in level you will be given automatic combat skills that match your feral talents.  &lt;br /&gt;
By level 50, your Combat Skills will be as follows:&lt;br /&gt;
&lt;br /&gt;
| Avoidance          [ 3] Damage             [ 3] Durability         [ 3]|&lt;br /&gt;
| Endurance          [ 3] Health             [ 3] Outnumbered        [ 2]|&lt;br /&gt;
| Rage               [ 2] Technical          [-2]                        |&lt;br /&gt;
&lt;br /&gt;
Checking the details of these skills can help you plan out your power selection.  Certain powers work better than others given these combat skills.&lt;br /&gt;
--at 60, ferals will have Durability 4 and Health 4.  Pending verification.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7)  Combat Bonuses:&lt;br /&gt;
&lt;br /&gt;
Feral Mode grants some unnamed bonuses to your combat prowess from level 1 onward.  You may notice that you do a bit more damage and can take a bit more damage than the average agent of your level.  This helps to compensate for the lack of equipment.&lt;br /&gt;
* Damage is increased by 1, then by 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8)  Aggro Penalty:&lt;br /&gt;
&lt;br /&gt;
Feral Mode characters have a significant reduction to Aggro compared to non-Feral characters.  In group combat, Normal Mode and All Natural Mode characters will be preferred targets over Feral Mode characters.  Perhaps the Ferals you face in combat feel a bit of kinship towards you?&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Spoilers&amp;diff=30163</id>
		<title>Spoilers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Spoilers&amp;diff=30163"/>
		<updated>2013-04-17T15:37:11Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tuesday, April 17, 1 AM:&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;SPOILERS INCOMING. Science off if you don&#039;t want huge spoilers on FS theme.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Alright, many years ago, before it all went to hell&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Zephyr and RSX had their hands on what would REVOLUTIONIZE the world, and were quite busy preparing a demonstration of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;There were people in both companies that feared that this technology would see use primarily by rich people&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;And the poor would be left to starve and die without the advantages of nanotech&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;They hatched a, mostly stupid, idea to distribute some of this around to poor but talented programmers, so that it couldn&#039;t be entirely withheld from the public.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;They would have been totally caught and arrested/fired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;While they were doing this, other agencies were learning of the amazing progress of the promethean nanites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Foreign agents stole the technology pretty damn fast. They wanted it, they wanted it soooo bad, so they took it, yoink. Once they realized just how incredibly awful this was....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;They had their agent pose as one of the &#039;for the poor&#039; employees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Everyone is with me so far I hope?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;With the agent there to provide large amounts of bribe money and influence, the &#039;for the poor&#039; employees were miraculously successful in deploying the nanite stations around the US to those talented, but poor, programmers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Such a pity that most went out with a wee tiny bit of code that made them report back to &#039;home&#039;, elsewhere, awaiting the command....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Then P day happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Can you see how this works? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;But, yea, the activation code came in across the internet, turned on all the &#039;bubbles&#039;, and everything went to hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Directed attacks took down the internet shortly after, with no one around at most sights to even try fighting back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;HOWEVER, they only, basically, turned them on. The local programmers did the actual programming, doing whatever they felt like doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;In some cases, that programming wasn&#039;t even done...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;See las vegas&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Spoilers&amp;diff=30162</id>
		<title>Spoilers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Spoilers&amp;diff=30162"/>
		<updated>2013-04-17T15:36:00Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: Spoilers!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tuesday, April 17, 1 AM:&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;SPOILERS INCOMING. Science off if you don&#039;t want huge spoilers on FS theme.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Alright, many years ago, before it all went to hell&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Zephyr and RSX had their hands on what would REVOLUTIONIZE the world, and were quite busy preparing a demonstration of it.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;There were people in both companies that feared that this technology would see use primarily by rich people&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;And the poor would be left to starve and die without the advantages of nanotech&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;They hatched a, mostly stupid, idea to distribute some of this around to poor but talented programmers, so that it couldn&#039;t be entirely withheld from the public.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;They would have been totally caught and arrested/fired.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;While they were doing this, other agencies were learning of the amazing progress of the promethean nanites.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Foreign agents stole the technology pretty damn fast. They wanted it, they wanted it soooo bad, so they took it, yoink. Once they realized just how incredibly awful this was....&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;They had their agent pose as one of the &#039;for the poor&#039; employees.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Everyone is with me so far I hope?&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;With the agent there to provide large amounts of bribe money and influence, the &#039;for the poor&#039; employees were miraculously successful in deploying the nanite stations around the US to those talented, but poor, programmers.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Such a pity that most went out with a wee tiny bit of code that made them report back to &#039;home&#039;, elsewhere, awaiting the command....&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Then P day happened.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Can you see how this works? :D&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;But, yea, the activation code came in across the internet, turned on all the &#039;bubbles&#039;, and everything went to hell.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;Directed attacks took down the internet shortly after, with no one around at most sights to even try fighting back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Science] Nuku barks, &amp;quot;HOWEVER, they only, basically, turned them on. The local programmers did the actual programming, doing whatever they felt like doing.&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;In some cases, that programming wasn&#039;t even done...&amp;quot;&lt;br /&gt;
[Science] Nuku barks, &amp;quot;See las vegas&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=29570</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=29570"/>
		<updated>2013-03-25T05:10:07Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==March==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] has left the building.&lt;br /&gt;
**Update your own danged wiki.&lt;br /&gt;
*Just in time for future Milk pouches to not be NoAoE.&lt;br /&gt;
**High-pressure milk explosion!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The [http://flexiblesurvival.com/research?Pregnancy%20Broadcaster Pregnancy Broadcaster] research project has finished.&lt;br /&gt;
**[[PBRD]] (Pregnancy Broadcaster Receiving Device) added to token store for 100 tokens.&lt;br /&gt;
**When equipped, and when someone does a &amp;lt;code&amp;gt;+mako/pregcast&amp;lt;/code&amp;gt;, you get 1% of the current maximum pregnancy time taken off of your pregnancy, online or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Two new roles:&lt;br /&gt;
**Vulture: Scavenger, Back Row, Enduring Malice&lt;br /&gt;
**Vault Dweller: Scavenger, Opportunity, Roll With It&lt;br /&gt;
*&amp;lt;code&amp;gt;+mako/nanonuke (nanomagic name)&amp;lt;/code&amp;gt; added.&lt;br /&gt;
**Costs 5 mako to perform.&lt;br /&gt;
**If any upgrades were purchased, their mako is refunded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*By popular demand, when you finish a search web, you should get a full report of xp/cash earned.&lt;br /&gt;
*When you turn in a craft bounty, the entire area for it should vanish, preventing attempts to double turn in, or misleading folks into thinking you can.&lt;br /&gt;
*You can now check for wi preferences with &amp;lt;code&amp;gt;[if [player] likes (flag here)]...[end if]&amp;lt;/code&amp;gt; Use the short form of the flags.&lt;br /&gt;
*Having [[Masculine]] or [[Feminine]] will override pronoun replacements when looked at.&lt;br /&gt;
*[[Color Chooser]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 50 mako.&lt;br /&gt;
**Allows you to specify colors on supported forms.&lt;br /&gt;
**The code to do so: &amp;lt;code&amp;gt;[if color is present in [player]][local stat color of [player]][otherwise]green or whatever[end if]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Dead people should stop attracting &amp;lt;del&amp;gt;flies&amp;lt;/del&amp;gt; stray fights.&lt;br /&gt;
*The uncommon salvage gained from dailies is now more random.&lt;br /&gt;
*Judges now have a new reward option, &amp;lt;code&amp;gt;+pj #influence&amp;lt;/code&amp;gt;, which gives social influence to people. +pj has also been updated to show all the current options available to our helpful and awesome player judges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Tail Wrap]] removed from [[Overdrive Fox]], as it&#039;s a dedication-only power.&lt;br /&gt;
**It was replaced with [[Crash and Burn]].&lt;br /&gt;
*When putting mako into global research with &amp;lt;code&amp;gt;+gresearch #focus&amp;lt;/code&amp;gt;, you are now given .1 supporter points for each mako spent.&lt;br /&gt;
*Nekomata avatar installed to the [http://flexiblesurvival.com/index?Who avatar system].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*New global research: [http://flexiblesurvival.com/research?Petition%20for%20Truth Petition for Truth]! Please do not think about it too hard. Please.&lt;br /&gt;
*When using &amp;lt;code&amp;gt;research #focus&amp;lt;/code&amp;gt;, you will now prompted for how much mako to spend, in case you want to research the &amp;lt;i&amp;gt;fuck&amp;lt;/i&amp;gt; out of this silliness.&lt;br /&gt;
*A new NPC, the Tactics Soldier, has been added. Speaking to him enables &#039;classic mode&#039; fighting.&lt;br /&gt;
**The net effect is never encountering templated monsters, everything will always be +0/+0, but you will only have a &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;lt;u&amp;gt;25% chance&amp;lt;/u&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; of actually getting non-money/xp rewards. That is, things like vials, recipes, salvage, or craftmods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*XP and cred costs for level 51-60 are in the system. No, you can&#039;t go level up yet.&lt;br /&gt;
**&amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+xp&amp;lt;/code&amp;gt; have been updated to know these new values.&lt;br /&gt;
*There&#039;s now an extra digit of space on salvage values.&lt;br /&gt;
*Lots of fun new secret code entered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*The &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; function can now handle partial matching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer attach a craftmod to a whole stack of items at once.&lt;br /&gt;
*The dodge bonus applied to confused attacks now caps at 50%, not 75%.&lt;br /&gt;
*[[Noxious Aura]] slightly rebalanced, lowering ConfusedMag.&lt;br /&gt;
*[[Shrooms]] is now NoAoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer attempt to craft when your inventory is full.&lt;br /&gt;
*&amp;lt;code&amp;gt;scale&amp;lt;/code&amp;gt; command added. Tells you what a 1-magnitude effect would be, scaled to your level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can now disable the &amp;lt;code&amp;gt;wf&amp;lt;/code&amp;gt; output on login, through the magic of &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt;!&lt;br /&gt;
*The [http://flexiblesurvival.com/index?missionedit mission], [http://flexiblesurvival.com/index?talkedit talk], and [http://flexiblesurvival.com/index?sceneedit scene] editors on the web interface should stop garbling code that contains &amp;amp; or %.&lt;br /&gt;
*Twilight Caverns added onto the edge of the Scrublands. The area itself is level 44-49, and contains remixes of several other mutations.&lt;br /&gt;
**The real stuff is deeper down, in the Shadow Pit. Level 52-57, and contains [[Ash Drakenoid]], [[Mosquito Girl]], [[Pesky Gnat|Pesky Fly]], and the squicktacular [[Excremental]].&lt;br /&gt;
*Backup monsters in a [http://flexiblesurvival.com/index?help/prime%20specimens prime] fight no longer give rewards, nor do they count towards mission progress in an area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Craftmods dropped by enemies no longer adjust their level based upon the crafting skill of the finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[http://flexiblesurvival.com/index?help/craftmod help craftmod] has been updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*The information shown when you log in regarding who you are watching for is now the same code as &amp;lt;code&amp;gt;wf list&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The dedication blurbs for [[Nanite Adept]] have stopped talking about Total badges. Whatever those are.&lt;br /&gt;
*[[Visible Womb]] added to the mako store. Invisible wombs are now a collector&#039;s item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*There is now more room for HP in the &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; sheets.&lt;br /&gt;
*[http://flexiblesurvival.com/index?help/Echo help echo] is now a thing.&lt;br /&gt;
*[[Fast Recovery]] coded.&lt;br /&gt;
*Once a battle starts, all of your passives and toggles should &#039;tick&#039; before the actual fighty-parts begin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*People in IDL or OOC statuses will stop covering everything they see.&lt;br /&gt;
*You will now always be warned about cost when adding craftmods to things.&lt;br /&gt;
*Upmentored players will no longer have an impact on the drop chances for craftmods.&lt;br /&gt;
*&amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt;s made on the web will stop putting URL gibberish into their content.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Passive statuses on crafted items are now a little longer-lasting, to help ensure that they never wear off (again).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;+fprompt&amp;lt;/code&amp;gt; can now be used to replace your standard HP/Energy bars in combat (the option is in &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt;). &lt;br /&gt;
**It&#039;s also had a reversed-energy bug fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Unpredictable]] is now balanced, and shares a slot with [[Improved]]/[[Overcharged]].&lt;br /&gt;
*Recipes that yield passive abilities should now actually remain on all the time, even with [[Light]] on them.&lt;br /&gt;
*Each status from an item now has its magnitudes calculated separately, rather than all at once.&lt;br /&gt;
*Viewing an item now shows the skills of the person who made it.&lt;br /&gt;
**Yes, this means that if someone makes an item or craftmod, then ups their skill, the item retroactively gets credit for the new value.&lt;br /&gt;
**There were like three updates about bugs regarding this being fixed. I think it works now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*DebuffClear effects should stop accidentally increasing the magnitudes of debuffs. Heh.&lt;br /&gt;
*Characters with the [http://flexiblesurvival.com/index?help/supporter destined flag] now get slightly better odds on finding craft mods.&lt;br /&gt;
*[[Prize Finder]] merit created, which more or less does the above.&lt;br /&gt;
*Staff list pruned for inactivity. :&amp;lt;&lt;br /&gt;
*[[Wedding Band]] now in the elite shop. 5 mako, finished item.&lt;br /&gt;
**By the way, recipes can now be made public by putting the finished item, instead of selling the recipe.&lt;br /&gt;
**[[Lucky Charm]] works that way now, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Did I say 20 mako yesterday? I meant 50. The various declassified recipes are 50 mako.&lt;br /&gt;
*Craft bounties will stop asking for things that get made in multiples, like [[Energy Snack]].&lt;br /&gt;
*&amp;lt;code&amp;gt;quest&amp;lt;/code&amp;gt;s now properly account for higher difficulties when reporting progress.&lt;br /&gt;
*[[Overcharged]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako. (Yes, actually 20 mako.)&lt;br /&gt;
**Please note that this mod cannot be used alongside [[Improved]]. Modifiers can have slots, too!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Scope]] got a little more laser-y.&lt;br /&gt;
*The salvage market is now zippier, and no longer has a delay before adjusting prices.&lt;br /&gt;
*You can now only turn in a specific crafting bounty once.&lt;br /&gt;
*Consumable item overhauls!&lt;br /&gt;
**[[Health Snack]], [[Energy Snack]], and [[Jelly Bean]] are now all NoAoE.&lt;br /&gt;
***[[Tough Food]] can still have AoE effects.&lt;br /&gt;
**[[Medical Hypo]] is now more healing-centric.&lt;br /&gt;
**[[Shock Treatment]] buffed, now focusing on removing negative statuses from a single ally.&lt;br /&gt;
**[[Purifying Tablet]] buffed and set to self-only.&lt;br /&gt;
*New [http://flexiblesurvival.com/index?crafttest Crafting Tester] added to the web interface, in the &#039;Game&#039; menu. Allows you to do a &#039;what if&#039; using any combination of items and mods.&lt;br /&gt;
*New help file for [http://flexiblesurvival.com/index?help/EULA/limitation%20of%20exclusivity what you can and cannot keep to yourself]. Yeah, go buy your stupid [[Rabbit Pill]] and [[Slutty]] mods from the elite store now.&lt;br /&gt;
**Oh yeah, both of those are now in the elite store for 20 mako apiece.&lt;br /&gt;
**So is [[Lucky Charm]], which was buffed to make it less of a joke item.&lt;br /&gt;
**Please note that this only applies to actual mechanical things. Private forms can stay private, so long as they do not keep any unique powers away from the playerbase at large.&lt;br /&gt;
*If you have a skill at level 3, and your group has the skill, you will no longer imply that you have 4 points when you +prove the skill.&lt;br /&gt;
*A bug that was keeping higher-end daily rewards from showing up has been squashed.&lt;br /&gt;
*The display on &amp;lt;code&amp;gt;g who&amp;lt;/code&amp;gt; has more room to show contributions now.&lt;br /&gt;
*Ferals will no longer have random dedications on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Craft bounties will stop asking for annoyingly hard-to-produce modifiers, like [[Sucking]].&lt;br /&gt;
*Craftmod objects will stop giving incorrect values when dropped, and now are just 0-1 freecred.&lt;br /&gt;
*[[Jelly Bean]] rebalanced to be more of a self-buffing item, as itended.&lt;br /&gt;
**[[Health Snack]] currently being rebalanced to be relevant again.&lt;br /&gt;
*[[Binoculars]] now do something, seeing as how instances are long gone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Posing or saying somethign while OOC or IDL will now mark you as IC automatically.&lt;br /&gt;
*The XP reward from &amp;lt;code&amp;gt;+reward&amp;lt;/code&amp;gt; has been buffed for those of levels 30-.&lt;br /&gt;
**No, I don&#039;t know if that was a typo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Crafting things in-game now remembers that it&#039;s supposed to use salvage. Whoops!&lt;br /&gt;
*Cred energy should stop suffering from crippling overflow errors. Also whoops!&lt;br /&gt;
*Infinite salvage bug fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;fprompt&amp;lt;/code&amp;gt; created. Works like &amp;lt;code&amp;gt;mprompt&amp;lt;/code&amp;gt;, but shows the HP/energy of all targets in the room.&lt;br /&gt;
**If you lack Xeno skill, then these stats are shown as percentages, as per normal.&lt;br /&gt;
*&amp;lt;code&amp;gt;@room&amp;lt;/code&amp;gt; now supports container locks. They work just like normal locks, only they work on containers in the room.&lt;br /&gt;
*Monsters can now drop crafting mods.&lt;br /&gt;
**These mods will always be at least (maximum level) + 20 skill, so they&#039;ll be neat enough to craft an extra mod onto what things can normally be created with.&lt;br /&gt;
**They&#039;re pretty hard to find.&lt;br /&gt;
**They will not drop if anyone in the party is mentored, or if you&#039;re fighting enemies at less than 90% of the level cap.&lt;br /&gt;
**Primes may drop them, too!&lt;br /&gt;
*New monster template: Front and Center. Only appears when Pheromones are set up to 3 or higher. They keep their buddies safe!&lt;br /&gt;
*Diseased template now actually works, only appearing on monsters level 41+, and only if Danger is set to 0 or higher.&lt;br /&gt;
*Token rewards are now slower to gather, but the token cap is now 20, instead of 12, for a single daily mission.&lt;br /&gt;
**&amp;lt;code&amp;gt;quest&amp;lt;/code&amp;gt; tracking has been updated to compensate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;test&amp;lt;/code&amp;gt; now gives the proper readout.&lt;br /&gt;
*The negative stats on items is no longer boosted by [[All Natural]].&lt;br /&gt;
*Perk exclusions updated, please open a &amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt; if any spots were missed.&lt;br /&gt;
*Billing code had another bug fixed; if your subscription lapsed in error please open a &amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt;.&lt;br /&gt;
*[[Fenrir]] is now more accepting of people with too many arms.&lt;br /&gt;
*Rolling code altered to behave differently when rolling just a number(which tends to be when rolling an NPC). NPCs are now assumed to have 1/2 their dice or their dice - 20, whichever is higher, in actual skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Help file written on [http://flexiblesurvival.com/index?help/clients MUD clients], for people tired of the web interface.&lt;br /&gt;
*Looking at a modifier in your inventory now tells you important information, such as what it is, what level it is, what skills were used to create it, and if it was dropped from a monster.&lt;br /&gt;
*People should no longer be set IDL, though the change requires you to go through one fight, first.&lt;br /&gt;
*Monsters with the &#039;Rugged&#039; template should now properly award +60% more xp and cash.&lt;br /&gt;
*Fixed an infinite mako bug.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Influence in research now degrades over time(a major hit was noticed as all degradation owed was smacked into). Rate is 1% of the invested pool per 12 RL hours.&amp;quot;&lt;br /&gt;
**If anyone knows what this means, please feel free to write your local wiki updater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Web crafting should now show accurate numbers. No, really. Stop laughing, you guys.&lt;br /&gt;
*The Puzzler is back on his meds, and should stop constantly giving out an order of magnitude too much loot for the tiny little puzzles.&lt;br /&gt;
**&amp;lt;del&amp;gt;Up next, the &#039;Puzzler&#039;s Meds&#039; avatar item, for when you steal those from him, too. You horrible person.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*The succubus option for [[Pack Leader]] is now properly implemented.&lt;br /&gt;
*Oh, crap. More crafting changes!&lt;br /&gt;
**You can no longer stack identical modifiers on crafted gear; you do not need a light light light light mechanical drone.&lt;br /&gt;
***You can also no longer make level 0 modifiers.&lt;br /&gt;
**You can no longer go over your energy cap through the use of crafted items.&lt;br /&gt;
**When applying a modifier to an item, the cost in adding the modifier is the cost between making the item and making the item with the modifier you&#039;re trying to add.&lt;br /&gt;
**Applying craftmods will now remember to use group crafting perks.&lt;br /&gt;
*Effects that alter your energy use now impact passives properly.&lt;br /&gt;
*[[Intense Training]] now functions as stated on the &amp;lt;code&amp;gt;+rpinfo&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The odds of getting two puzzles in a row are now drastically reduced.&lt;br /&gt;
*The Promethean Studies Labs (the guys who want gryphon ass all the time) will stop asking for things marked noreward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Charismatic]] merit coded.&lt;br /&gt;
*Oh crap, item overhauls in process.&lt;br /&gt;
**You can now remove unwanted modifiers from items by talking to an old soldier (he will be standing about somewhere) CAUTION: This process is unreversible.&lt;br /&gt;
**New command: &amp;lt;code&amp;gt;craftmod&amp;lt;/code&amp;gt;. Will let people craft &#039;modifiers&#039; that can then be useed and applied to existing items (the skill for &#039;crafting&#039; this will take the mean of the skills of the items crafter, or the modifiers crafter, or just use the player doing the work, if theirs is higher.)&lt;br /&gt;
**Items with distills on them cannot be modified.&lt;br /&gt;
**More stuff is coming!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*The Prroud Girl Gang Street opened up, near Fairhaven Park.&lt;br /&gt;
**Contains [[Plump Tigress]], [[Corporate Cougar]], and [[Stalking Tigress]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Udder Enhancement]]s can now be toggled on and off by using them from your inventory.&lt;br /&gt;
*Oh hey, remember the [[Arm Divider]]? Well, it actually works on more than one creature right now!&lt;br /&gt;
**Specificially, it&#039;s been added to [[Mouthless Stranger]], [[Mad Doctor]], [[Valkyrie]], [[Female Commando]], [[Genetically Superior Human]], [[Moth Girl]], [[Gladiator]], [[Goo Girl]], [[Slurry Girl]], [[Blue Sphinx]], [[Masked Angel]], [[Squid Girl]], [[Busty Succubus]], and [[M1A1H]].&lt;br /&gt;
*Breast Removers are now for sale in RSX&#039;s basement. For people who hate themselves and their lovely boobs.&lt;br /&gt;
*Item trashing has been standardized to use the same code on both the web and the MUD.&lt;br /&gt;
*Puzzler rewards no longer care if you&#039;re mentored or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Help file for [http://flexiblesurvival.com/index?help/rp/RP-etiquette RP etiquette] added.&lt;br /&gt;
*When confused, a heal now only has a (magnitude)/100% chance to turn into damage against your party.&lt;br /&gt;
*New commands, &amp;lt;code&amp;gt;sa train&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sa train list&amp;lt;/code&amp;gt; added FOR SEKRIT NEW STUFF!&lt;br /&gt;
**&amp;lt;code&amp;gt;sa&amp;lt;/code&amp;gt; is no longer an alias for &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Help file for [http://flexiblesurvival.com/index?help/rp/roleplay-commands roleplay-related commands] added.&lt;br /&gt;
*You can now pour as much mako into research as you want.&lt;br /&gt;
**Please keep in mind that you cannot proceed the research past either the money or materials percentage.&lt;br /&gt;
*Looks like we finally figured out what that [http://flexiblesurvival.com/research?Decipher%20Alaska%20Message Alaskan transmission] was all about. Commies! Enemies everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Illusion Nanomagic]] has been revised, making it a little harder to mimic detailed illusions.&lt;br /&gt;
*&amp;lt;code&amp;gt;wpot&amp;lt;/code&amp;gt; command added. Acts like the &amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt; command, only involves wombs. If you use it from the outside of one, and have a [[Womb for Rent]], it shows what&#039;s been going on inside. If you are inside of one, it lets you know what&#039;s been going on in the world outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Horny agents will no longer rub phantom dicks.&lt;br /&gt;
*Tomatoes are no longer counted when you &amp;lt;code&amp;gt;+finger&amp;lt;/code&amp;gt; a staffer. You can still thrown them if you really want, but it&#039;s now even more meaningless than it was. :D&lt;br /&gt;
*Help file updates for [http://flexiblesurvival.com/index?help/combat%20status combat status] and [http://flexiblesurvival.com/index?help/cookies cookies] (removing the references to tomatoes), while a new help file for [http://flexiblesurvival.com/index?help/combat%20status chat-titles] has been written.&lt;br /&gt;
*[[Metamorphosis]] has been set to NoAoE. It probably should have been set like that the whole time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*When contributing to a mako pool started on your own behalf, you will now receive fewer supporter points. This is to discourage people from opening pools just to fill them for free supporter points.&lt;br /&gt;
*Okay, NOW you will no longer be shunted to the idle room.&lt;br /&gt;
**You will, however, be set IDL if you fail to do anything for 60 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*You can no longer go to JDG (Judge) status when not actually a judge.&lt;br /&gt;
*Helpfiles added for [http://flexiblesurvival.com/index?help/Character-Status in-character status] and [http://flexiblesurvival.com/index?help/buffclear buffclearing].&lt;br /&gt;
*Incidentally, you can only use &amp;lt;code&amp;gt;buffclear&amp;lt;/code&amp;gt; on things that are listed as a buff in their &amp;lt;code&amp;gt;+rpinfo&amp;lt;/code&amp;gt;.&lt;br /&gt;
*[[Clydesdale Stud]] added to Were Equine patterns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*You can now, when using a boss vial, elect to have it compressed into a generic vial. This will strip it of its proper name and infection, round its level to the nearest 5, and allow you to stack it with others of its kind.&lt;br /&gt;
**Upside: Many more boss vials in far less space. Rounding may work in your favor for leveling purposes.&lt;br /&gt;
**Downside: With no actual infection, it cannot be used for upgrading a power to epic.&lt;br /&gt;
*You can now &amp;lt;code&amp;gt;daily restart (area)&amp;lt;/code&amp;gt; to restart your daily to match up with your teammates.&lt;br /&gt;
*&amp;lt;del&amp;gt;You are no longer shunted to the idle room when idle. Take that, grues!&amp;lt;/del&amp;gt; Not sure the update was misinterpreted. More later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*The skill requirement for the Pregnancy Broadcaster global research has been stealthily lowered from 3/3 Computers/Medicine to 2/2.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=29453</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=29453"/>
		<updated>2013-03-23T05:04:53Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==March==&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The [http://flexiblesurvival.com/research?Pregnancy%20Broadcaster Pregnancy Broadcaster] research project has finished.&lt;br /&gt;
**[[PBRD]] (Pregnancy Broadcaster Receiving Device) added to token store for 100 tokens.&lt;br /&gt;
**When equipped, and when someone does a &amp;lt;code&amp;gt;+mako/pregcast&amp;lt;/code&amp;gt;, you get 1% of the current maximum pregnancy time taken off of your pregnancy, online or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Two new roles:&lt;br /&gt;
**Vulture: Scavenger, Back Row, Enduring Malice&lt;br /&gt;
**Vault Dweller: Scavenger, Opportunity, Roll With It&lt;br /&gt;
*&amp;lt;code&amp;gt;+mako/nanonuke (nanomagic name)&amp;lt;/code&amp;gt; added.&lt;br /&gt;
**Costs 5 mako to perform.&lt;br /&gt;
**If any upgrades were purchased, their mako is refunded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*By popular demand, when you finish a search web, you should get a full report of xp/cash earned.&lt;br /&gt;
*When you turn in a craft bounty, the entire area for it should vanish, preventing attempts to double turn in, or misleading folks into thinking you can.&lt;br /&gt;
*You can now check for wi preferences with &amp;lt;code&amp;gt;[if [player] likes (flag here)]...[end if]&amp;lt;/code&amp;gt; Use the short form of the flags.&lt;br /&gt;
*Having [[Masculine]] or [[Feminine]] will override pronoun replacements when looked at.&lt;br /&gt;
*[[Color Chooser]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 50 mako.&lt;br /&gt;
**Allows you to specify colors on supported forms.&lt;br /&gt;
**The code to do so: &amp;lt;code&amp;gt;[if color is present in [player]][local stat color of [player]][otherwise]green or whatever[end if]&amp;lt;/code&amp;gt;&lt;br /&gt;
*Dead people should stop attracting &amp;lt;del&amp;gt;flies&amp;lt;/del&amp;gt; stray fights.&lt;br /&gt;
*The uncommon salvage gained from dailies is now more random.&lt;br /&gt;
*Judges now have a new reward option, &amp;lt;code&amp;gt;+pj #influence&amp;lt;/code&amp;gt;, which gives social influence to people. +pj has also been updated to show all the current options available to our helpful and awesome player judges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Tail Wrap]] removed from [[Overdrive Fox]], as it&#039;s a dedication-only power.&lt;br /&gt;
**It was replaced with [[Crash and Burn]].&lt;br /&gt;
*When putting mako into global research with &amp;lt;code&amp;gt;+gresearch #focus&amp;lt;/code&amp;gt;, you are now given .1 supporter points for each mako spent.&lt;br /&gt;
*Nekomata avatar installed to the [http://flexiblesurvival.com/index?Who avatar system].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*New global research: [http://flexiblesurvival.com/research?Petition%20for%20Truth Petition for Truth]! Please do not think about it too hard. Please.&lt;br /&gt;
*When using &amp;lt;code&amp;gt;research #focus&amp;lt;/code&amp;gt;, you will now prompted for how much mako to spend, in case you want to research the &amp;lt;i&amp;gt;fuck&amp;lt;/i&amp;gt; out of this silliness.&lt;br /&gt;
*A new NPC, the Tactics Soldier, has been added. Speaking to him enables &#039;classic mode&#039; fighting.&lt;br /&gt;
**The net effect is never encountering templated monsters, everything will always be +0/+0, but you will only have a &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&amp;lt;u&amp;gt;25% chance&amp;lt;/u&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; of actually getting non-money/xp rewards. That is, things like vials, recipes, salvage, or craftmods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*XP and cred costs for level 51-60 are in the system. No, you can&#039;t go level up yet.&lt;br /&gt;
**&amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;+xp&amp;lt;/code&amp;gt; have been updated to know these new values.&lt;br /&gt;
*There&#039;s now an extra digit of space on salvage values.&lt;br /&gt;
*Lots of fun new secret code entered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*The &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; function can now handle partial matching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer attach a craftmod to a whole stack of items at once.&lt;br /&gt;
*The dodge bonus applied to confused attacks now caps at 50%, not 75%.&lt;br /&gt;
*[[Noxious Aura]] slightly rebalanced, lowering ConfusedMag.&lt;br /&gt;
*[[Shrooms]] is now NoAoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer attempt to craft when your inventory is full.&lt;br /&gt;
*&amp;lt;code&amp;gt;scale&amp;lt;/code&amp;gt; command added. Tells you what a 1-magnitude effect would be, scaled to your level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can now disable the &amp;lt;code&amp;gt;wf&amp;lt;/code&amp;gt; output on login, through the magic of &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt;!&lt;br /&gt;
*The [http://flexiblesurvival.com/index?missionedit mission], [http://flexiblesurvival.com/index?talkedit talk], and [http://flexiblesurvival.com/index?sceneedit scene] editors on the web interface should stop garbling code that contains &amp;amp; or %.&lt;br /&gt;
*Twilight Caverns added onto the edge of the Scrublands. The area itself is level 44-49, and contains remixes of several other mutations.&lt;br /&gt;
**The real stuff is deeper down, in the Shadow Pit. Level 52-57, and contains [[Ash Drakenoid]], [[Mosquito Girl]], [[Pesky Gnat|Pesky Fly]], and the squicktacular [[Excremental]].&lt;br /&gt;
*Backup monsters in a [http://flexiblesurvival.com/index?help/prime%20specimens prime] fight no longer give rewards, nor do they count towards mission progress in an area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Craftmods dropped by enemies no longer adjust their level based upon the crafting skill of the finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[http://flexiblesurvival.com/index?help/craftmod help craftmod] has been updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*The information shown when you log in regarding who you are watching for is now the same code as &amp;lt;code&amp;gt;wf list&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The dedication blurbs for [[Nanite Adept]] have stopped talking about Total badges. Whatever those are.&lt;br /&gt;
*[[Visible Womb]] added to the mako store. Invisible wombs are now a collector&#039;s item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*There is now more room for HP in the &amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt; sheets.&lt;br /&gt;
*[http://flexiblesurvival.com/index?help/Echo help echo] is now a thing.&lt;br /&gt;
*[[Fast Recovery]] coded.&lt;br /&gt;
*Once a battle starts, all of your passives and toggles should &#039;tick&#039; before the actual fighty-parts begin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*People in IDL or OOC statuses will stop covering everything they see.&lt;br /&gt;
*You will now always be warned about cost when adding craftmods to things.&lt;br /&gt;
*Upmentored players will no longer have an impact on the drop chances for craftmods.&lt;br /&gt;
*&amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt;s made on the web will stop putting URL gibberish into their content.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Passive statuses on crafted items are now a little longer-lasting, to help ensure that they never wear off (again).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;+fprompt&amp;lt;/code&amp;gt; can now be used to replace your standard HP/Energy bars in combat (the option is in &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt;). &lt;br /&gt;
**It&#039;s also had a reversed-energy bug fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Unpredictable]] is now balanced, and shares a slot with [[Improved]]/[[Overcharged]].&lt;br /&gt;
*Recipes that yield passive abilities should now actually remain on all the time, even with [[Light]] on them.&lt;br /&gt;
*Each status from an item now has its magnitudes calculated separately, rather than all at once.&lt;br /&gt;
*Viewing an item now shows the skills of the person who made it.&lt;br /&gt;
**Yes, this means that if someone makes an item or craftmod, then ups their skill, the item retroactively gets credit for the new value.&lt;br /&gt;
**There were like three updates about bugs regarding this being fixed. I think it works now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*DebuffClear effects should stop accidentally increasing the magnitudes of debuffs. Heh.&lt;br /&gt;
*Characters with the [http://flexiblesurvival.com/index?help/supporter destined flag] now get slightly better odds on finding craft mods.&lt;br /&gt;
*[[Prize Finder]] merit created, which more or less does the above.&lt;br /&gt;
*Staff list pruned for inactivity. :&amp;lt;&lt;br /&gt;
*[[Wedding Band]] now in the elite shop. 5 mako, finished item.&lt;br /&gt;
**By the way, recipes can now be made public by putting the finished item, instead of selling the recipe.&lt;br /&gt;
**[[Lucky Charm]] works that way now, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Did I say 20 mako yesterday? I meant 50. The various declassified recipes are 50 mako.&lt;br /&gt;
*Craft bounties will stop asking for things that get made in multiples, like [[Energy Snack]].&lt;br /&gt;
*&amp;lt;code&amp;gt;quest&amp;lt;/code&amp;gt;s now properly account for higher difficulties when reporting progress.&lt;br /&gt;
*[[Overcharged]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako. (Yes, actually 20 mako.)&lt;br /&gt;
**Please note that this mod cannot be used alongside [[Improved]]. Modifiers can have slots, too!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Scope]] got a little more laser-y.&lt;br /&gt;
*The salvage market is now zippier, and no longer has a delay before adjusting prices.&lt;br /&gt;
*You can now only turn in a specific crafting bounty once.&lt;br /&gt;
*Consumable item overhauls!&lt;br /&gt;
**[[Health Snack]], [[Energy Snack]], and [[Jelly Bean]] are now all NoAoE.&lt;br /&gt;
***[[Tough Food]] can still have AoE effects.&lt;br /&gt;
**[[Medical Hypo]] is now more healing-centric.&lt;br /&gt;
**[[Shock Treatment]] buffed, now focusing on removing negative statuses from a single ally.&lt;br /&gt;
**[[Purifying Tablet]] buffed and set to self-only.&lt;br /&gt;
*New [http://flexiblesurvival.com/index?crafttest Crafting Tester] added to the web interface, in the &#039;Game&#039; menu. Allows you to do a &#039;what if&#039; using any combination of items and mods.&lt;br /&gt;
*New help file for [http://flexiblesurvival.com/index?help/EULA/limitation%20of%20exclusivity what you can and cannot keep to yourself]. Yeah, go buy your stupid [[Rabbit Pill]] and [[Slutty]] mods from the elite store now.&lt;br /&gt;
**Oh yeah, both of those are now in the elite store for 20 mako apiece.&lt;br /&gt;
**So is [[Lucky Charm]], which was buffed to make it less of a joke item.&lt;br /&gt;
**Please note that this only applies to actual mechanical things. Private forms can stay private, so long as they do not keep any unique powers away from the playerbase at large.&lt;br /&gt;
*If you have a skill at level 3, and your group has the skill, you will no longer imply that you have 4 points when you +prove the skill.&lt;br /&gt;
*A bug that was keeping higher-end daily rewards from showing up has been squashed.&lt;br /&gt;
*The display on &amp;lt;code&amp;gt;g who&amp;lt;/code&amp;gt; has more room to show contributions now.&lt;br /&gt;
*Ferals will no longer have random dedications on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Craft bounties will stop asking for annoyingly hard-to-produce modifiers, like [[Sucking]].&lt;br /&gt;
*Craftmod objects will stop giving incorrect values when dropped, and now are just 0-1 freecred.&lt;br /&gt;
*[[Jelly Bean]] rebalanced to be more of a self-buffing item, as itended.&lt;br /&gt;
**[[Health Snack]] currently being rebalanced to be relevant again.&lt;br /&gt;
*[[Binoculars]] now do something, seeing as how instances are long gone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Posing or saying somethign while OOC or IDL will now mark you as IC automatically.&lt;br /&gt;
*The XP reward from &amp;lt;code&amp;gt;+reward&amp;lt;/code&amp;gt; has been buffed for those of levels 30-.&lt;br /&gt;
**No, I don&#039;t know if that was a typo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Crafting things in-game now remembers that it&#039;s supposed to use salvage. Whoops!&lt;br /&gt;
*Cred energy should stop suffering from crippling overflow errors. Also whoops!&lt;br /&gt;
*Infinite salvage bug fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;fprompt&amp;lt;/code&amp;gt; created. Works like &amp;lt;code&amp;gt;mprompt&amp;lt;/code&amp;gt;, but shows the HP/energy of all targets in the room.&lt;br /&gt;
**If you lack Xeno skill, then these stats are shown as percentages, as per normal.&lt;br /&gt;
*&amp;lt;code&amp;gt;@room&amp;lt;/code&amp;gt; now supports container locks. They work just like normal locks, only they work on containers in the room.&lt;br /&gt;
*Monsters can now drop crafting mods.&lt;br /&gt;
**These mods will always be at least (maximum level) + 20 skill, so they&#039;ll be neat enough to craft an extra mod onto what things can normally be created with.&lt;br /&gt;
**They&#039;re pretty hard to find.&lt;br /&gt;
**They will not drop if anyone in the party is mentored, or if you&#039;re fighting enemies at less than 90% of the level cap.&lt;br /&gt;
**Primes may drop them, too!&lt;br /&gt;
*New monster template: Front and Center. Only appears when Pheromones are set up to 3 or higher. They keep their buddies safe!&lt;br /&gt;
*Diseased template now actually works, only appearing on monsters level 41+, and only if Danger is set to 0 or higher.&lt;br /&gt;
*Token rewards are now slower to gather, but the token cap is now 20, instead of 12, for a single daily mission.&lt;br /&gt;
**&amp;lt;code&amp;gt;quest&amp;lt;/code&amp;gt; tracking has been updated to compensate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;test&amp;lt;/code&amp;gt; now gives the proper readout.&lt;br /&gt;
*The negative stats on items is no longer boosted by [[All Natural]].&lt;br /&gt;
*Perk exclusions updated, please open a &amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt; if any spots were missed.&lt;br /&gt;
*Billing code had another bug fixed; if your subscription lapsed in error please open a &amp;lt;code&amp;gt;+request&amp;lt;/code&amp;gt;.&lt;br /&gt;
*[[Fenrir]] is now more accepting of people with too many arms.&lt;br /&gt;
*Rolling code altered to behave differently when rolling just a number(which tends to be when rolling an NPC). NPCs are now assumed to have 1/2 their dice or their dice - 20, whichever is higher, in actual skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Help file written on [http://flexiblesurvival.com/index?help/clients MUD clients], for people tired of the web interface.&lt;br /&gt;
*Looking at a modifier in your inventory now tells you important information, such as what it is, what level it is, what skills were used to create it, and if it was dropped from a monster.&lt;br /&gt;
*People should no longer be set IDL, though the change requires you to go through one fight, first.&lt;br /&gt;
*Monsters with the &#039;Rugged&#039; template should now properly award +60% more xp and cash.&lt;br /&gt;
*Fixed an infinite mako bug.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Influence in research now degrades over time(a major hit was noticed as all degradation owed was smacked into). Rate is 1% of the invested pool per 12 RL hours.&amp;quot;&lt;br /&gt;
**If anyone knows what this means, please feel free to write your local wiki updater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Web crafting should now show accurate numbers. No, really. Stop laughing, you guys.&lt;br /&gt;
*The Puzzler is back on his meds, and should stop constantly giving out an order of magnitude too much loot for the tiny little puzzles.&lt;br /&gt;
**&amp;lt;del&amp;gt;Up next, the &#039;Puzzler&#039;s Meds&#039; avatar item, for when you steal those from him, too. You horrible person.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*The succubus option for [[Pack Leader]] is now properly implemented.&lt;br /&gt;
*Oh, crap. More crafting changes!&lt;br /&gt;
**You can no longer stack identical modifiers on crafted gear; you do not need a light light light light mechanical drone.&lt;br /&gt;
***You can also no longer make level 0 modifiers.&lt;br /&gt;
**You can no longer go over your energy cap through the use of crafted items.&lt;br /&gt;
**When applying a modifier to an item, the cost in adding the modifier is the cost between making the item and making the item with the modifier you&#039;re trying to add.&lt;br /&gt;
**Applying craftmods will now remember to use group crafting perks.&lt;br /&gt;
*Effects that alter your energy use now impact passives properly.&lt;br /&gt;
*[[Intense Training]] now functions as stated on the &amp;lt;code&amp;gt;+rpinfo&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The odds of getting two puzzles in a row are now drastically reduced.&lt;br /&gt;
*The Promethean Studies Labs (the guys who want gryphon ass all the time) will stop asking for things marked noreward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Charismatic]] merit coded.&lt;br /&gt;
*Oh crap, item overhauls in process.&lt;br /&gt;
**You can now remove unwanted modifiers from items by talking to an old soldier (he will be standing about somewhere) CAUTION: This process is unreversible.&lt;br /&gt;
**New command: &amp;lt;code&amp;gt;craftmod&amp;lt;/code&amp;gt;. Will let people craft &#039;modifiers&#039; that can then be useed and applied to existing items (the skill for &#039;crafting&#039; this will take the mean of the skills of the items crafter, or the modifiers crafter, or just use the player doing the work, if theirs is higher.)&lt;br /&gt;
**Items with distills on them cannot be modified.&lt;br /&gt;
**More stuff is coming!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*The Prroud Girl Gang Street opened up, near Fairhaven Park.&lt;br /&gt;
**Contains [[Plump Tigress]], [[Corporate Cougar]], and [[Stalking Tigress]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Udder Enhancement]]s can now be toggled on and off by using them from your inventory.&lt;br /&gt;
*Oh hey, remember the [[Arm Divider]]? Well, it actually works on more than one creature right now!&lt;br /&gt;
**Specificially, it&#039;s been added to [[Mouthless Stranger]], [[Mad Doctor]], [[Valkyrie]], [[Female Commando]], [[Genetically Superior Human]], [[Moth Girl]], [[Gladiator]], [[Goo Girl]], [[Slurry Girl]], [[Blue Sphinx]], [[Masked Angel]], [[Squid Girl]], [[Busty Succubus]], and [[M1A1H]].&lt;br /&gt;
*Breast Removers are now for sale in RSX&#039;s basement. For people who hate themselves and their lovely boobs.&lt;br /&gt;
*Item trashing has been standardized to use the same code on both the web and the MUD.&lt;br /&gt;
*Puzzler rewards no longer care if you&#039;re mentored or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Help file for [http://flexiblesurvival.com/index?help/rp/RP-etiquette RP etiquette] added.&lt;br /&gt;
*When confused, a heal now only has a (magnitude)/100% chance to turn into damage against your party.&lt;br /&gt;
*New commands, &amp;lt;code&amp;gt;sa train&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sa train list&amp;lt;/code&amp;gt; added FOR SEKRIT NEW STUFF!&lt;br /&gt;
**&amp;lt;code&amp;gt;sa&amp;lt;/code&amp;gt; is no longer an alias for &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Help file for [http://flexiblesurvival.com/index?help/rp/roleplay-commands roleplay-related commands] added.&lt;br /&gt;
*You can now pour as much mako into research as you want.&lt;br /&gt;
**Please keep in mind that you cannot proceed the research past either the money or materials percentage.&lt;br /&gt;
*Looks like we finally figured out what that [http://flexiblesurvival.com/research?Decipher%20Alaska%20Message Alaskan transmission] was all about. Commies! Enemies everywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Illusion Nanomagic]] has been revised, making it a little harder to mimic detailed illusions.&lt;br /&gt;
*&amp;lt;code&amp;gt;wpot&amp;lt;/code&amp;gt; command added. Acts like the &amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt; command, only involves wombs. If you use it from the outside of one, and have a [[Womb for Rent]], it shows what&#039;s been going on inside. If you are inside of one, it lets you know what&#039;s been going on in the world outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Horny agents will no longer rub phantom dicks.&lt;br /&gt;
*Tomatoes are no longer counted when you &amp;lt;code&amp;gt;+finger&amp;lt;/code&amp;gt; a staffer. You can still thrown them if you really want, but it&#039;s now even more meaningless than it was. :D&lt;br /&gt;
*Help file updates for [http://flexiblesurvival.com/index?help/combat%20status combat status] and [http://flexiblesurvival.com/index?help/cookies cookies] (removing the references to tomatoes), while a new help file for [http://flexiblesurvival.com/index?help/combat%20status chat-titles] has been written.&lt;br /&gt;
*[[Metamorphosis]] has been set to NoAoE. It probably should have been set like that the whole time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*When contributing to a mako pool started on your own behalf, you will now receive fewer supporter points. This is to discourage people from opening pools just to fill them for free supporter points.&lt;br /&gt;
*Okay, NOW you will no longer be shunted to the idle room.&lt;br /&gt;
**You will, however, be set IDL if you fail to do anything for 60 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*You can no longer go to JDG (Judge) status when not actually a judge.&lt;br /&gt;
*Helpfiles added for [http://flexiblesurvival.com/index?help/Character-Status in-character status] and [http://flexiblesurvival.com/index?help/buffclear buffclearing].&lt;br /&gt;
*Incidentally, you can only use &amp;lt;code&amp;gt;buffclear&amp;lt;/code&amp;gt; on things that are listed as a buff in their &amp;lt;code&amp;gt;+rpinfo&amp;lt;/code&amp;gt;.&lt;br /&gt;
*[[Clydesdale Stud]] added to Were Equine patterns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*You can now, when using a boss vial, elect to have it compressed into a generic vial. This will strip it of its proper name and infection, round its level to the nearest 5, and allow you to stack it with others of its kind.&lt;br /&gt;
**Upside: Many more boss vials in far less space. Rounding may work in your favor for leveling purposes.&lt;br /&gt;
**Downside: With no actual infection, it cannot be used for upgrading a power to epic.&lt;br /&gt;
*You can now &amp;lt;code&amp;gt;daily restart (area)&amp;lt;/code&amp;gt; to restart your daily to match up with your teammates.&lt;br /&gt;
*&amp;lt;del&amp;gt;You are no longer shunted to the idle room when idle. Take that, grues!&amp;lt;/del&amp;gt; Not sure the update was misinterpreted. More later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*The skill requirement for the Pregnancy Broadcaster global research has been stealthily lowered from 3/3 Computers/Medicine to 2/2.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24817</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24817"/>
		<updated>2012-12-20T03:16:38Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==December==&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Nano Magician]] pool closed, merit added for 5 perk points.  Entertain nanites with card tricks!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Non-recipe based equippable items will now equip from your backpack if you use them&amp;quot;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Players with the Modified flaw will no longer get told they need to have roles when leveling at specific intervals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*+roll command added.  Useful for random numbers based on in-game stats.&lt;br /&gt;
**Type roll (stat)+(stat2)+(modifier) to make a roll. Example: roll cock size+cocks+2 Example: roll Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*When clicking on the red &#039;you do not have enogh salvage&#039; link, when making things in the web interface, you will now buy from the new, automated market.&lt;br /&gt;
*Lots of little tweaks to make the new instant salvage market far less swingy whenever people buy things, especially the rarer things.&lt;br /&gt;
*The &#039;you typed a command that makes no sense&#039; message has been updated to actually tell you that the newbie channel is a channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*The web salvage market has been drastically altered. You now buy and sell directly on the market instantly, with the going rate slowly changing to rise and fall with demand.&lt;br /&gt;
**If you have any pending orders, you might want to cancel them.&lt;br /&gt;
**You can still place a min/max price when selling on the market.&lt;br /&gt;
*[[Desperately Horny]] implemented. &lt;br /&gt;
*The [[Kitsune]] pool that changes your gender has been updated to keep up with the latest definitions of sexuality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Hero Recovery, when used in the web interface, now grants +2 energy recovery per round for 10 rounds.&lt;br /&gt;
*Automated Trapfinder added to the elite store at a price of 1 mako for 2 uses.&lt;br /&gt;
**Also added to the mall for freecred.&lt;br /&gt;
**When you are in a patrol puzzle, hit a trap, and fail all other methods of disarming (the roll, [[Luck of Fools]], etc), then one charge of the trapfinder will be used to save you from the trap and have a chance at blowing up the other nearby traps on the map.&lt;br /&gt;
***Oh, and there are badges related to its use available.&lt;br /&gt;
*[[Single Sexed]] now properly excludes [[One Way]], [[Never Drop a Sausage]], [[Never Cover a Hole]]], [[Maximum Length]], and [[Maximum Depth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] is on vacation out of state for the next week. If the game fails to update until the 22nd, you know what happened. &lt;br /&gt;
**In other news, cause is the same as effect. &lt;br /&gt;
*The holiday accessory pack now contains a snowball and a candy cane, making the pack 16% more festive!&lt;br /&gt;
*Promethean and infected agent ferals no longer have random parts from other mutations. Sorry. &lt;br /&gt;
**All high precision nanite scopes have been reclaimed, and the 50 mako has been refunded.&lt;br /&gt;
*The patrol puzzles now tend to keep the traps clustered together, rather than spread out through the map. &lt;br /&gt;
*Patrol puzzles shoudl also now consistently give more rewards on the bigger fields, and reward based on the general success ratio for *that size*. Expect a little less on the small fields, but much more on the large.&lt;br /&gt;
**Nuku smoothly says, &amp;quot;In order for a trap to be placed, it has to pass a 1d10+1 roll vs number of traps close by.&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;So, to start, it has to roll a 10 on the 10&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;Once one is placed, a 9 or 10 is good enough&amp;quot;&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb/mark&amp;lt;/code&amp;gt; added; allows you to mark those inside your womb with your scent.&lt;br /&gt;
*You should stop recovering 1.2938573 or whatever patrols at once. Whole numbers for everyone!&lt;br /&gt;
*+census has been updated to include demographics on peoples&#039; gender preferences. &amp;lt;code&amp;gt;+census orientation&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Getting beaten up in a web combat now gives 1 (level modded) point of Wound.&lt;br /&gt;
*Hero Durability, used in web combats, is now much stronger. Buff duration has been upped from 5 to 20 rounds, the 10 magnitude DamageResist is now a 5-magnitude buff for physical, energy, and generic resistance, and now you also get a 10-mag defense buff.&lt;br /&gt;
*Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Holiday Accessory Pack now available for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]! Gives you a bunch of new, festive accessories to play with on your avatar sheet.&lt;br /&gt;
*Wounds continue to fester:&lt;br /&gt;
**Wounds will no longer heal during battle.&lt;br /&gt;
***They will, however, properly heal faster while in triage.&lt;br /&gt;
**The game will now alert you every time 10 wounds have healed, akin to how you see your HP and energy slowly tick up outside of combat.&lt;br /&gt;
**&amp;lt;code&amp;gt;addwounds (number)=(reason)&amp;lt;/code&amp;gt; will now add wounds to you voluntarily, to facilitate their use in RP.&lt;br /&gt;
*[[Uber Fox]]es can now change their colors!&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/main:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/secondary:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/socks:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
*Typing &amp;lt;code&amp;gt;+mako/role&amp;lt;/code&amp;gt; no longer makes things explode.&lt;br /&gt;
*There is now some information in the [http://flexiblesurvival.com/index?help/String%20parsing/if help file] for string parsing/if that details how to handle some basic &#039;OR&#039; functionality.&lt;br /&gt;
*New NPC, Ansolon, is hanging out in the Woodfield Library, and he wants your dyes, and is willing to pay for them.&lt;br /&gt;
**There are badges based around selling him dyes.&lt;br /&gt;
*Feesh can now properly know to make fun of you if you used capital letters.&lt;br /&gt;
**That&#039;s right, he&#039;s actually &amp;lt;i&amp;gt;less&amp;lt;/i&amp;gt; sensitive now.&lt;br /&gt;
*Oh dear, the web interface appears to have frozen over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*When you are slaughtered in a fight, you will no longer receive the normal debuffs for having died.&lt;br /&gt;
**Instead, you are given the &#039;wound&#039; status, at a rate of 2 points, scaled for level.&lt;br /&gt;
***If you respawn, you suffer 5 points, again scaled for level.&lt;br /&gt;
***If you submitted, you suffer 2.5 points, scaled for level once more.&lt;br /&gt;
**Wounds reduce your max HP by their magnitude, where one point of magnitude means one less HP. They stack up, and fade at a rate of one per minute.&lt;br /&gt;
**Dying in web combat does not cause wounds.&lt;br /&gt;
**Powers will eventually be created to allow you (or enemies) to inflict wounds.&lt;br /&gt;
**That icon of a blood drop on the web interface is a wound display.&lt;br /&gt;
**There is a [http://flexiblesurvival.com/index?help/Wounds help file] for wounds.&lt;br /&gt;
*The Nano Tubes research topic has completed!&lt;br /&gt;
**&#039;Nanite Filament Kit&#039; added to the mall. While carried, the range on your nanomagic is doubled. You can also consume it for a one-time range boost of x5 to their nanomagical powers.&lt;br /&gt;
***Of course, this is assuming that range would actually apply. [[BioChemistry Nanomagic|Biochem]], for instance, doesn&#039;t care. [[Thermal Nanomagic|Thermal]], however, goes nuts with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Mint Frosting&#039; purchased as a color.&lt;br /&gt;
*Nine new badges added, (at the 50, 100, and 500 marks) for impregnations, siring children, and giving birth to children.&lt;br /&gt;
**These are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; retroactive. Sorry, previous baby factories.&lt;br /&gt;
*When using the rolling system and specifying a skill, you will receive a bonus of 10, 20, or 40 for 1, 2, or 3 points in that skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[if [looker] is herm] and [if [player] is player] string parsing now works properly in room descriptions.&lt;br /&gt;
*[set &amp;lt;status&amp;gt; status of &amp;lt;target&amp;gt; to &amp;lt;magnitude&amp;gt; mag for &amp;lt;duration&amp;gt; rounds] is now a valid piece of parsing in room descriptions and NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Extra logging has been added to patrol puzzles. Expect more tuning shortly.&lt;br /&gt;
**For starters, the first click will now always be safe. It also won&#039;t have the prize inside, but hey.&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb&amp;lt;/code&amp;gt; rooms no longer count when the game is considering what rooms to scrub.&lt;br /&gt;
*[[Tanuki]]s can now only have up to a dozen vaginas at once. Quit being so greedy; save some for the rest of us!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*New status, &amp;lt;code&amp;gt;QuestFinder&amp;lt;/code&amp;gt;. Assists in finding those items that web missions have you search for.&lt;br /&gt;
*Monster HP bars are now full-width again.&lt;br /&gt;
*There is now a very, very small chance that a templated monster will have a random dedication.&lt;br /&gt;
**Not your dedication, naturally. Us supernatural monsters need to stick together!&lt;br /&gt;
*Web mission &amp;quot;A Strange Happening&amp;quot; has been fixed. Please file a +request if you got cut off when doing it previously.&lt;br /&gt;
*&amp;lt;code&amp;gt;+sdesc &amp;lt;text&amp;gt;&amp;lt;/code&amp;gt; now sets a temporary short description (the thing you see if you &amp;lt;code&amp;gt;+glance&amp;lt;/code&amp;gt;), which is reverted the next time you change rooms.&lt;br /&gt;
*You can now edit your descriptions [http://flexiblesurvival.com/index?config in the web interface].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Talakai]] no longer raise the horniness of those around them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Female horniness now implemented; the chances of seeing heat messages go up as it increases.&lt;br /&gt;
*&amp;lt;code&amp;gt;+groin&amp;lt;/code&amp;gt; now shows your horniness.&lt;br /&gt;
*Being in a room with an [[Uber Fox]] or a [[Talakai]] (or at least someone with their [[Talakai Essence]] going) will make you get horny faster.&lt;br /&gt;
*[[Uber Fox]]es and [[Talakai]]s are now always at least a little horny.&lt;br /&gt;
*Your &#039;cumcount&#039; or &#039;heatcount&#039; stat now rise faster if you&#039;re hornier.&lt;br /&gt;
*Humans, people with [[Looks Human]], and species that don&#039;t suffer from heat will no longer put out horniness spam. They still suffer, and may see it on themselves, but they don&#039;t go telling it to everyone in the room.&lt;br /&gt;
*The [[Heat Blocker]] can now be toggled from within your inventory.&lt;br /&gt;
*[[Mental Focus]] and [[Constant Pleasure]] merits coded.&lt;br /&gt;
*Hey, remember how distills were supposed to stop being usable a few days/weeks ago? That finally happened.&lt;br /&gt;
*[[Kitsune]] now has a suitably busy butt on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Lots of changes to how horny all you weirdos are:&lt;br /&gt;
**Horny males now smell of musk.&lt;br /&gt;
**Masturbation now triggers your &#039;bred&#039; timer, as if you had emptied yourself into someone else.&lt;br /&gt;
**The [[Sexual Urge Control Kit]] now prevents you from getting horny.&lt;br /&gt;
**String parsing! &amp;lt;code&amp;gt;[horniness of [target]]&amp;lt;/code&amp;gt; reports overall horniness, [horniness cock of [target]] is for male horniness, and [horniness cunt of [target]] is for the female side.&lt;br /&gt;
**The [[Heat Blocker]] also now protects you from seeing male horniness.&lt;br /&gt;
**Idle players (at least, those more than an hour idle), as well as people who&#039;ve gone OOC will not spam the room with horny messages.&lt;br /&gt;
**You will only see one of a specific player&#039;s &amp;lt;Heat&amp;gt;, &amp;lt;Horny&amp;gt;, &amp;lt;Lust&amp;gt;, breeding, or filled message on a given tick.&lt;br /&gt;
*[[Stocking Cap]]s can now be used to get a little salvage. Hooray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Energybreak wasn&#039;t working. It does now. Sorry!&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Happy Holidays! To help celebrate, mako is on sale! You will get 10% more than usual for the whole month.&amp;quot;&lt;br /&gt;
**This stacks with the current 10% early-donate bonus.&lt;br /&gt;
**Trialpay is affected by this, as well, and will now offer more of whatever moon currency it has these days.&lt;br /&gt;
*Players with balls are now subject to getting horny. Over time their sexual need will rise and, just like heat, they will express themselves.&lt;br /&gt;
**Having sex (using the fuck command or breeding a female monster as a male in combat) will relieve this need, as will using the &amp;lt;code&amp;gt;masturbate&amp;lt;/code&amp;gt; command.&lt;br /&gt;
**&amp;lt;del&amp;gt;[Public] Nuku softly churrls, &amp;quot;If you totally stone cold ignore it, your lust will build up high enough that you&#039;ll just give up mid fight to relieve it.&amp;quot;&amp;lt;/del&amp;gt; That&#039;s going to be an upcoming flaw! Aw boy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*&#039;Snout&#039; flag coded. See something that has a muzzle or a long nose? Check its flags with &amp;lt;code&amp;gt;flags (monster)&amp;lt;/code&amp;gt;. Missing snout? File a +request!&lt;br /&gt;
*HP bars adjusted slightly, and can now work in really tiny windows.&lt;br /&gt;
*AoEGuard status coded. Causes you to reduce the effective accuracy of an area-of-effect attack that does not target you specifically. Like those plastic sheets at a Gallagher show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Maximum vaginal depth via [[Tanuki]] leaves is now 100, to match the maximum penile distance.&lt;br /&gt;
*[[Basic Construction Nanomagic]] and [[Techno Nanomagic]] got their powers!&lt;br /&gt;
**The former makes you better at finding salvage and trinkets, the latter improves your ability to find mechanical or electronic salvage.&lt;br /&gt;
*Paternity Test added to the child care section of Zephyr. Allows you to find out who your baby daddy is, without having to bother with daytime television.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Web battles now work a little better in Opera.&lt;br /&gt;
**It&#039;s still recommended you use something else, though.&lt;br /&gt;
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).&lt;br /&gt;
*Passive powers that damage you will no longer give spam outside of combat.&lt;br /&gt;
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=latex skunk secondary:hot pink&amp;lt;/code&amp;gt; would make the white in your desc be replaced with &#039;hot pink&#039;.&lt;br /&gt;
**The other stat (defaults to black) is &amp;lt;code&amp;gt;@set me=latex skunk primary:whatever&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Regenerator&#039; monster template added, which grants ferals the [[Surge of Vengeance]] power. Can&#039;t keep a good feral down!&lt;br /&gt;
*Diseased will no longer show up on mobs if you are at -1 danger settings.&lt;br /&gt;
**Diseased mobs will also give way more XP than normal.&lt;br /&gt;
*Monsters can now have multiple templates, based upon your danger/pheromone levels.&lt;br /&gt;
**Specifically, off of the average of your danger and pheromone levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.&lt;br /&gt;
*In two days, you will be unable to attach new distills to items. You have been warned.&lt;br /&gt;
*More back-end optimizations! Yay!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Whispers should be smarter about handling spaces at the start or end of a line.&lt;br /&gt;
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*String parsing and loot drops are now much faster, server-wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.&lt;br /&gt;
*Rolling a match for the trap test will now count as a victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Happy birthday, [[Balina]]!&lt;br /&gt;
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.&lt;br /&gt;
*Instanced monsters should stop having so many templates.&lt;br /&gt;
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.&lt;br /&gt;
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.&lt;br /&gt;
*A network switch has been replaced; hopefully the connection won&#039;t be hiccuping so much now.&lt;br /&gt;
*As one might expect, the patrol puzzles have been getting a lot of attention lately:&lt;br /&gt;
**Patrol puzzles now have a minimum grid size of 4x4.&lt;br /&gt;
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).&lt;br /&gt;
**&amp;lt;code&amp;gt;search web&amp;lt;/code&amp;gt; will no longer bring up puzzles; it&#039;ll let you know when it just bypassed one, though.&lt;br /&gt;
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.&lt;br /&gt;
**There was a minor bug that caused the traps to start far too hard; this has been corrected.&lt;br /&gt;
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.&lt;br /&gt;
***At time of implementation, that meant a +59% bonus to victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.&lt;br /&gt;
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you&#039;re good at Minesweeper!&lt;br /&gt;
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.&lt;br /&gt;
**On bigger puzzles, there&#039;s a chance at mako for solving them!&lt;br /&gt;
**Your security skill assists in surviving in case you set off a mine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Pinky Pink color purchased!&lt;br /&gt;
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.&lt;br /&gt;
**Summon abilities are exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.&lt;br /&gt;
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Ultra Violet purchased as an avatar color choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.&lt;br /&gt;
*Perknukes now cap out at 5 mako, instead of being 1 per point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don&#039;t have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.&lt;br /&gt;
**Enhanced items will show &#039;Enhanced&#039; in their gear listing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.&lt;br /&gt;
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!&lt;br /&gt;
*&amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; will now act as shorthand for &amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.&lt;br /&gt;
**Similarly, they have all lost the [[Trick or Treat]] power until next year.&lt;br /&gt;
*&amp;lt;code&amp;gt;repair all&amp;lt;/code&amp;gt; will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.&lt;br /&gt;
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.&lt;br /&gt;
**It&#039;s also now for sale in the mall for ~500,000 freecred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*You cannot target yourself with [[Commandable Nanites]].&lt;br /&gt;
*You can now click on a face in combat and see that player&#039;s profile page.&lt;br /&gt;
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.&lt;br /&gt;
*Dapper canes are now for sale in the mall for ~25,000 cred. They&#039;re for your avatar!&lt;br /&gt;
*New &#039;bowtie&#039; accessory unlocked for judges at level 4+.&lt;br /&gt;
*[[Coyote]] and [[Devourer]] shifting of others now uses the &#039;transform&#039; command, instead of self-shifting. The syntax remains the same otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Hunter green and Flour colors added to the avatar palette.&lt;br /&gt;
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.&lt;br /&gt;
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*This web avatar business is getting out of hand.&lt;br /&gt;
**The web battle interface now shows names under the various bust shots.&lt;br /&gt;
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.&lt;br /&gt;
**Tiger-Orange, Infernal, and Lust (deep red) colors added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*Clicking on a monster&#039;s face in web combat now makes you target them *and* their stupid face!&lt;br /&gt;
*&amp;lt;code&amp;gt;+register&amp;lt;/code&amp;gt; now tells you when your subscription will expire.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; now reports your fishing skill.&lt;br /&gt;
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.&lt;br /&gt;
*The avatar shenanigans continue!&lt;br /&gt;
**Web avatars removed from combat, then re-added. They work now! In all browsers!&lt;br /&gt;
**Chocolate and Royal Blue colors available for purchase in the avatar system.&lt;br /&gt;
**Gloom color given out for free. Probably because nobody can find anyone with it.&lt;br /&gt;
**Silver color given out for free. Not as valuable as gold dye.&lt;br /&gt;
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.&lt;br /&gt;
**There&#039;s a big white background available in the accessories, for those who want to stop being invisible while they&#039;re gloomy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Random number generator added to [[String Parsing]]. Syntax is: &amp;lt;code&amp;gt;[random (lowest) to (highest)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Items can now have dynamic code. The main benefit here is that it&#039;ll be really easy for devs to add more consumables without so much hassle.&lt;br /&gt;
*More avatar shenanigans!&lt;br /&gt;
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.&lt;br /&gt;
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.&lt;br /&gt;
***If you try to use a dye you don&#039;t have in the avatar system, you will be prompted to buy it after previewing.&lt;br /&gt;
***Buying a dye unlocks it for everything on your account, forever.&lt;br /&gt;
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.&lt;br /&gt;
**Avatars show up on web battles again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Oh crap, someone&#039;s gone nuts on the avatar system again.&lt;br /&gt;
**The expression/eye options have been removed, as they haven&#039;t worked since the move to the current system.&lt;br /&gt;
**Judges of level 3+ now have access to a &#039;thought bubble&#039; accessory.&lt;br /&gt;
**Those with the [Cake Tester] badge now have two different cake slice accessories.&lt;br /&gt;
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.&lt;br /&gt;
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the &#039;Avatars Step 2 - Colors&#039; mako pool fills up. Default offerings:&lt;br /&gt;
***&amp;lt;s&amp;gt;Horrid!&amp;lt;/s&amp;gt;&lt;br /&gt;
***Grayscale!&lt;br /&gt;
***Burnt Gold!&lt;br /&gt;
***Earth!&lt;br /&gt;
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!&lt;br /&gt;
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako.&lt;br /&gt;
**Staff now have access to all accessories and colors. For testing purposes, obviously.&lt;br /&gt;
**You can now turn on and off your naughtiest bits in the avatar edit screen!&lt;br /&gt;
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.&lt;br /&gt;
**Avatars are now cached much more aggressively. This should help speed up the editing process.&lt;br /&gt;
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield&#039;s graveyard!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*The syntax for using commandable nanites has been changed around to be less intrustive. You now &#039;shift other&#039; instead of just &#039;shift&#039; to use it on someone in the same room.&lt;br /&gt;
*&#039;list perks&#039; and &#039;list flaws&#039; will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.&lt;br /&gt;
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] display.&lt;br /&gt;
**Bunny avatar updated.&lt;br /&gt;
**Horse avatar added.&lt;br /&gt;
**Human avatar updated; the color palette is now considerably more &#039;human&#039; and less &#039;anime&#039;. Shot glass nipples are still in effect.&lt;br /&gt;
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!&lt;br /&gt;
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.&lt;br /&gt;
**Accessories may now be rotated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Feesh got a little smarter. Somehow.&lt;br /&gt;
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*Children will no longer be born without a description.&lt;br /&gt;
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who&#039;s Online] is concerned.&lt;br /&gt;
*[[Humble Balls]] coded.&lt;br /&gt;
*The extra view distance from [[Binoculars]] now functions.&lt;br /&gt;
*You can now mouse over items in web shops to see their description.&lt;br /&gt;
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Distill and item level information removed from &#039;eq&#039; readout.&lt;br /&gt;
**This made more room for names. Hooray, names!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.&lt;br /&gt;
**Dropping items no longer gives distillery points. Sorry, no badge for you.&lt;br /&gt;
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.&lt;br /&gt;
*Profession nuking via +mako/jobnuke is free for the next little while.&lt;br /&gt;
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you&#039;re in a group!&lt;br /&gt;
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.&lt;br /&gt;
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.&lt;br /&gt;
*A little head shot of yourself now appears on the web interface. Adorable!&lt;br /&gt;
*&amp;lt;s&amp;gt;Head shots of people helping you in combat now appear!&amp;lt;/s&amp;gt; Never mind, it destroys the server. This may come back if it quits being so murderous, though.&lt;br /&gt;
*Added extra dragons into $lib/power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz now properly string-parses environmental effects.&lt;br /&gt;
*Player judges can now set +jnotes on things they make. If they&#039;re level 6+, admitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Using &#039;shift native&#039; now tells the room that you reverted to a native form.&lt;br /&gt;
*The option to set your species in editplayer has been removed. Not surprising, as you haven&#039;t been able to set that for longer than this MUD has existed.&lt;br /&gt;
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.&lt;br /&gt;
**Missy, in the mall, will now refund mako for things like the Distillation Creator.&lt;br /&gt;
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].&lt;br /&gt;
*Posthumous powers will now work. Really. Honest.&lt;br /&gt;
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*&#039;eq&#039; will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.&lt;br /&gt;
*Expired items will now be unequipped if the game realizes that they&#039;re expired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*If a crafting item is dropped, and no salvage can be reclaimed from it, you&#039;re given the option to drop it for cred, instead.&lt;br /&gt;
*&#039;target party=&amp;lt;target&amp;gt;&#039; will now set the target for everyone in your group at once.&lt;br /&gt;
*Using the &#039;recurse&#039; command while in [[Recursion]] will now tell the room you just recursed.&lt;br /&gt;
*Cooldowns will now properly end upon respawn in cases where they didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Rifle]] schematic has been added to the Skunk&#039;s library public shops.&lt;br /&gt;
*The &#039;cooldown&#039; command gives proper output for gear instead of things like &amp;quot;Accessory9&amp;quot;.&lt;br /&gt;
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.&lt;br /&gt;
**They can also have a chance to fire more than once.&lt;br /&gt;
*There was an overflow exploit on the markets. It&#039;s gone now.&lt;br /&gt;
*Allied powers should not spontaneously hit an entire room at once.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.&lt;br /&gt;
*[[Basic Construction Nanomagic]] coded.&lt;br /&gt;
*[[Kitsune]] can now set their fur color to Yellow to get a yellow/gold color scheme.&lt;br /&gt;
*Searching while dead now returns an error that you are in no condition to fight, corpsey.&lt;br /&gt;
*The &#039;location&#039; readout on the web interface can now be clicked to go to the travel menu.&lt;br /&gt;
*[[Unpredictable]] and [[Toughened]] recipe mods coded.&lt;br /&gt;
*[[Deathly Cut]] commissioned for a private power. The public version will be [[Headshot]].&lt;br /&gt;
*[[Everliving]] and [[Rebirth]] each just got their cooldown cut by 35%. Woo!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*Instead of silly things like &#039;th^normal^ey&#039;, one can put [they] to escape the description auto-pronoun replacement system.&lt;br /&gt;
**For example, &#039;[they] look too long for their body&#039; will be returned as &#039;they look too long for his body&#039;.&lt;br /&gt;
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page!&lt;br /&gt;
*Items that have fully expired can now be repaired.&lt;br /&gt;
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.&lt;br /&gt;
**This should mean that after a while, distills and such will no longer fade when out of combat.&lt;br /&gt;
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.&lt;br /&gt;
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter&#039;s and shifted&#039;s nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.&lt;br /&gt;
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.&lt;br /&gt;
*Anyone who put points recently into a pool has received some retroactive supporter points.&lt;br /&gt;
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.&lt;br /&gt;
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.&lt;br /&gt;
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
**Unless, of course, there is a specific avatar for that template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.&lt;br /&gt;
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr&#039;s basement.&lt;br /&gt;
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who&#039;s Online].&lt;br /&gt;
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.&lt;br /&gt;
*[[Hardening]] added to the [[Polyethylene Dragon]]&#039;s loot table.&lt;br /&gt;
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Also gives 1 high octane reward point.&lt;br /&gt;
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].&lt;br /&gt;
*&#039;craft upgrade&#039; option finally removed from the game. It&#039;s been the appendix of the craft system since levels were removed from it.&lt;br /&gt;
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.&lt;br /&gt;
*&#039;search kill web&#039; will halt any and all web combats you have going at present.&lt;br /&gt;
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.&lt;br /&gt;
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.&lt;br /&gt;
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.&lt;br /&gt;
**Oh yeah, this means that [[Bastet Disciple]]&#039;s up on the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*[[Hardening]] and [[Sharp]] modifiers coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Modified players with no modifications currently installed can now equip items.&lt;br /&gt;
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.&lt;br /&gt;
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.&lt;br /&gt;
*There is now a confirmation message after you successfully repair something.&lt;br /&gt;
*Staff updates:&lt;br /&gt;
**+rp now works with strings, negating the need for +rps.&lt;br /&gt;
**+rp also now works with floats, negating the need for +rpf.&lt;br /&gt;
**+monster now allows you to spawn many different kinds of feral!&lt;br /&gt;
*The &#039;Dedication Sealer&#039; for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It&#039;s listed as the &#039;Permanent Dedication&#039;) has been implemented properly.&lt;br /&gt;
*[[Liquid Latex Breath]] coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Rapid Cooling]]&#039;s effect reduced from 50% to 40%.&lt;br /&gt;
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.&lt;br /&gt;
*&#039;+remove all&#039; now unequips everything at once.&lt;br /&gt;
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.&lt;br /&gt;
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.&lt;br /&gt;
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*&#039;Taurs&#039; wi flag created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The RP logger now informs the room when you stop logging.&lt;br /&gt;
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.&lt;br /&gt;
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.&lt;br /&gt;
*+request/view is a bit smarter about requests your alts opened now.&lt;br /&gt;
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.&lt;br /&gt;
*Having &#039;verbose&#039; mode enabled in editplayer means that when you start a web battle with the &#039;search web&#039; command, you&#039;ll get a summary akin to when you type +health at the start of the battle.&lt;br /&gt;
*Pets will now show up much more promptly in web combat.&lt;br /&gt;
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!&lt;br /&gt;
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you&#039;re currently on.&lt;br /&gt;
*Monsters in web missions will now have the right name if they are a templated monster.&lt;br /&gt;
*Clicking on the &#039;fight&#039; tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*New option (21) added to editplayer To receive &#039;verbose&#039; combat spam. At the moment this just makes the &#039;pre-defense&#039; damage from attacks be visible after the damage (in brackets).&lt;br /&gt;
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.&lt;br /&gt;
**Beep! ^_^&lt;br /&gt;
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it&#039;s on the butt.&lt;br /&gt;
**[[Mirage]] was moved to the arms to make room.&lt;br /&gt;
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.&lt;br /&gt;
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.&lt;br /&gt;
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.&lt;br /&gt;
*If you die in &amp;lt;s&amp;gt;Fairhaven, you die in the real world!&amp;lt;/s&amp;gt; combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.&lt;br /&gt;
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.&lt;br /&gt;
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].&lt;br /&gt;
*+reward should now be much, much, much faster when it awards schematics.&lt;br /&gt;
*Because computers are jerks, we&#039;re back to using CAPTCHAs on new registrations.&lt;br /&gt;
**On the plus side, the wiki software has been updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*The salvage cost of the [[Tail Divider]] has been cut in half.&lt;br /&gt;
*Mutations can now have a &#039;set bonus&#039;; an unmasterable power you get for having 100% (or at least all of the components of) an infection.&lt;br /&gt;
**Humans now get [[Technical Aptitude]] under these rules.&lt;br /&gt;
*[[Kitsune]] vials are now in the elite store.&lt;br /&gt;
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.&lt;br /&gt;
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:&lt;br /&gt;
**[[Water Hydra]]&lt;br /&gt;
**[[Werezompire]]&lt;br /&gt;
**[[White Siberian Tiger]]&lt;br /&gt;
**[[Zebra]]&lt;br /&gt;
**[[VTOL Lady]] (cheating; it&#039;s supported it, but it wasn&#039;t documented until now)&lt;br /&gt;
**[[Walking Vagina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.&lt;br /&gt;
**When you are low on nanites, the AI wills top trying to use them.&lt;br /&gt;
*The &#039;tt&#039; command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.&lt;br /&gt;
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.&lt;br /&gt;
*In theory, enemies should heal with less frequency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.&lt;br /&gt;
*The &#039;repair&#039; command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.&lt;br /&gt;
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.&lt;br /&gt;
**Please ignore any feels of deja vu. This is obviously and totally a new thing.&lt;br /&gt;
*&#039;info&#039; will now work as well as &#039;+rpinfo&#039; when you are trying to come to grips with the confusing things in this world.&lt;br /&gt;
*Nuku nyas, &amp;quot;New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion.&amp;quot;&lt;br /&gt;
**Nuku nyas, &amp;quot;Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Exact matches when trying to use &amp;lt;code&amp;gt;web move&amp;lt;/code&amp;gt; are now honored over partial matches.&lt;br /&gt;
*Badges added for [[Womb for Rent]] usage.&lt;br /&gt;
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.&lt;br /&gt;
*Pet arrival spam will now only be seen by the pet owner.&lt;br /&gt;
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.&lt;br /&gt;
*[[Acidic Backlash]]&#039;s secondary effect is now properly spread-type.&lt;br /&gt;
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can&#039;t be less than 10 loadout before distills. (prop name is &#039;Min Loadout&#039; and works just like regular loadout).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.&lt;br /&gt;
**[[Modification]] added to Zephyr&#039;s nanite workshop in a new store.&lt;br /&gt;
*[[Womb for Rent]] item added to the elite store for 25 mako.&lt;br /&gt;
**Enables access to the +womb command.&lt;br /&gt;
*+mlotto added; it&#039;s like +lotto with mako!&lt;br /&gt;
*[[Talakai]] boss vial added to the elite store for 10 mako.&lt;br /&gt;
**[[Talakai]] also has a new unique power: [[Density Shift]].&lt;br /&gt;
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who&#039;s Online]. A kitsune butt adaption is also in the works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Partymentor command now also affects the person typing it.&lt;br /&gt;
*Hot and cold environmental damage now scale with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Desperate mission battles should now proceed on loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.&lt;br /&gt;
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.&lt;br /&gt;
*Nuku nyas, &amp;quot;Rolling code that is unused and undocumented has received unspecified adjustments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Prime fights should now have reinforcements show up so long as 3+ players are present.&lt;br /&gt;
**Reinforcements will have the summoner&#039;s level / 2 chance of having a template.&lt;br /&gt;
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.&lt;br /&gt;
*New command: think (or echo); it just echos back what you type.&lt;br /&gt;
*The &#039;watchfor&#039; program will now announce if anyone on your list is logged in when YOU log in.&lt;br /&gt;
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*There is now a readout for your upkeep when you type &#039;eq&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Canine avatar created and assigned to most wolves, dogs, and foxes.&lt;br /&gt;
*Dying no longer clears all your cooldowns.&lt;br /&gt;
*The [[Infertility]] power is now NoAoE. Whoops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.&lt;br /&gt;
*The latex toy factory has been activated, located in eastern Fairhaven. &#039;rtrace latex toy&#039; to find it from your current location.&lt;br /&gt;
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].&lt;br /&gt;
**Oh, and a boss monster. [[Polyethylene Dragon]]!&lt;br /&gt;
**This is a level 51+ zone. It hurts.&lt;br /&gt;
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%&lt;br /&gt;
*&amp;quot;Rugged&amp;quot; monster template added.&lt;br /&gt;
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look due north of Zephyr, on Main Street.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24816</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24816"/>
		<updated>2012-12-20T00:48:00Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==December==&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Nano Magician]] pool closed, merit added for 5 perk points.  Entertain nanites with card tricks!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Non-recipe based equippable items will now equip from your backpack if you use them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*+roll command added.  Useful for random numbers based on in-game stats.&lt;br /&gt;
**Type roll (stat)+(stat2)+(modifier) to make a roll. Example: roll cock size+cocks+2 Example: roll Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*When clicking on the red &#039;you do not have enogh salvage&#039; link, when making things in the web interface, you will now buy from the new, automated market.&lt;br /&gt;
*Lots of little tweaks to make the new instant salvage market far less swingy whenever people buy things, especially the rarer things.&lt;br /&gt;
*The &#039;you typed a command that makes no sense&#039; message has been updated to actually tell you that the newbie channel is a channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*The web salvage market has been drastically altered. You now buy and sell directly on the market instantly, with the going rate slowly changing to rise and fall with demand.&lt;br /&gt;
**If you have any pending orders, you might want to cancel them.&lt;br /&gt;
**You can still place a min/max price when selling on the market.&lt;br /&gt;
*[[Desperately Horny]] implemented. &lt;br /&gt;
*The [[Kitsune]] pool that changes your gender has been updated to keep up with the latest definitions of sexuality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Hero Recovery, when used in the web interface, now grants +2 energy recovery per round for 10 rounds.&lt;br /&gt;
*Automated Trapfinder added to the elite store at a price of 1 mako for 2 uses.&lt;br /&gt;
**Also added to the mall for freecred.&lt;br /&gt;
**When you are in a patrol puzzle, hit a trap, and fail all other methods of disarming (the roll, [[Luck of Fools]], etc), then one charge of the trapfinder will be used to save you from the trap and have a chance at blowing up the other nearby traps on the map.&lt;br /&gt;
***Oh, and there are badges related to its use available.&lt;br /&gt;
*[[Single Sexed]] now properly excludes [[One Way]], [[Never Drop a Sausage]], [[Never Cover a Hole]]], [[Maximum Length]], and [[Maximum Depth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] is on vacation out of state for the next week. If the game fails to update until the 22nd, you know what happened. &lt;br /&gt;
**In other news, cause is the same as effect. &lt;br /&gt;
*The holiday accessory pack now contains a snowball and a candy cane, making the pack 16% more festive!&lt;br /&gt;
*Promethean and infected agent ferals no longer have random parts from other mutations. Sorry. &lt;br /&gt;
**All high precision nanite scopes have been reclaimed, and the 50 mako has been refunded.&lt;br /&gt;
*The patrol puzzles now tend to keep the traps clustered together, rather than spread out through the map. &lt;br /&gt;
*Patrol puzzles shoudl also now consistently give more rewards on the bigger fields, and reward based on the general success ratio for *that size*. Expect a little less on the small fields, but much more on the large.&lt;br /&gt;
**Nuku smoothly says, &amp;quot;In order for a trap to be placed, it has to pass a 1d10+1 roll vs number of traps close by.&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;So, to start, it has to roll a 10 on the 10&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;Once one is placed, a 9 or 10 is good enough&amp;quot;&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb/mark&amp;lt;/code&amp;gt; added; allows you to mark those inside your womb with your scent.&lt;br /&gt;
*You should stop recovering 1.2938573 or whatever patrols at once. Whole numbers for everyone!&lt;br /&gt;
*+census has been updated to include demographics on peoples&#039; gender preferences. &amp;lt;code&amp;gt;+census orientation&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Getting beaten up in a web combat now gives 1 (level modded) point of Wound.&lt;br /&gt;
*Hero Durability, used in web combats, is now much stronger. Buff duration has been upped from 5 to 20 rounds, the 10 magnitude DamageResist is now a 5-magnitude buff for physical, energy, and generic resistance, and now you also get a 10-mag defense buff.&lt;br /&gt;
*Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Holiday Accessory Pack now available for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]! Gives you a bunch of new, festive accessories to play with on your avatar sheet.&lt;br /&gt;
*Wounds continue to fester:&lt;br /&gt;
**Wounds will no longer heal during battle.&lt;br /&gt;
***They will, however, properly heal faster while in triage.&lt;br /&gt;
**The game will now alert you every time 10 wounds have healed, akin to how you see your HP and energy slowly tick up outside of combat.&lt;br /&gt;
**&amp;lt;code&amp;gt;addwounds (number)=(reason)&amp;lt;/code&amp;gt; will now add wounds to you voluntarily, to facilitate their use in RP.&lt;br /&gt;
*[[Uber Fox]]es can now change their colors!&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/main:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/secondary:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/socks:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
*Typing &amp;lt;code&amp;gt;+mako/role&amp;lt;/code&amp;gt; no longer makes things explode.&lt;br /&gt;
*There is now some information in the [http://flexiblesurvival.com/index?help/String%20parsing/if help file] for string parsing/if that details how to handle some basic &#039;OR&#039; functionality.&lt;br /&gt;
*New NPC, Ansolon, is hanging out in the Woodfield Library, and he wants your dyes, and is willing to pay for them.&lt;br /&gt;
**There are badges based around selling him dyes.&lt;br /&gt;
*Feesh can now properly know to make fun of you if you used capital letters.&lt;br /&gt;
**That&#039;s right, he&#039;s actually &amp;lt;i&amp;gt;less&amp;lt;/i&amp;gt; sensitive now.&lt;br /&gt;
*Oh dear, the web interface appears to have frozen over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*When you are slaughtered in a fight, you will no longer receive the normal debuffs for having died.&lt;br /&gt;
**Instead, you are given the &#039;wound&#039; status, at a rate of 2 points, scaled for level.&lt;br /&gt;
***If you respawn, you suffer 5 points, again scaled for level.&lt;br /&gt;
***If you submitted, you suffer 2.5 points, scaled for level once more.&lt;br /&gt;
**Wounds reduce your max HP by their magnitude, where one point of magnitude means one less HP. They stack up, and fade at a rate of one per minute.&lt;br /&gt;
**Dying in web combat does not cause wounds.&lt;br /&gt;
**Powers will eventually be created to allow you (or enemies) to inflict wounds.&lt;br /&gt;
**That icon of a blood drop on the web interface is a wound display.&lt;br /&gt;
**There is a [http://flexiblesurvival.com/index?help/Wounds help file] for wounds.&lt;br /&gt;
*The Nano Tubes research topic has completed!&lt;br /&gt;
**&#039;Nanite Filament Kit&#039; added to the mall. While carried, the range on your nanomagic is doubled. You can also consume it for a one-time range boost of x5 to their nanomagical powers.&lt;br /&gt;
***Of course, this is assuming that range would actually apply. [[BioChemistry Nanomagic|Biochem]], for instance, doesn&#039;t care. [[Thermal Nanomagic|Thermal]], however, goes nuts with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Mint Frosting&#039; purchased as a color.&lt;br /&gt;
*Nine new badges added, (at the 50, 100, and 500 marks) for impregnations, siring children, and giving birth to children.&lt;br /&gt;
**These are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; retroactive. Sorry, previous baby factories.&lt;br /&gt;
*When using the rolling system and specifying a skill, you will receive a bonus of 10, 20, or 40 for 1, 2, or 3 points in that skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[if [looker] is herm] and [if [player] is player] string parsing now works properly in room descriptions.&lt;br /&gt;
*[set &amp;lt;status&amp;gt; status of &amp;lt;target&amp;gt; to &amp;lt;magnitude&amp;gt; mag for &amp;lt;duration&amp;gt; rounds] is now a valid piece of parsing in room descriptions and NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Extra logging has been added to patrol puzzles. Expect more tuning shortly.&lt;br /&gt;
**For starters, the first click will now always be safe. It also won&#039;t have the prize inside, but hey.&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb&amp;lt;/code&amp;gt; rooms no longer count when the game is considering what rooms to scrub.&lt;br /&gt;
*[[Tanuki]]s can now only have up to a dozen vaginas at once. Quit being so greedy; save some for the rest of us!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*New status, &amp;lt;code&amp;gt;QuestFinder&amp;lt;/code&amp;gt;. Assists in finding those items that web missions have you search for.&lt;br /&gt;
*Monster HP bars are now full-width again.&lt;br /&gt;
*There is now a very, very small chance that a templated monster will have a random dedication.&lt;br /&gt;
**Not your dedication, naturally. Us supernatural monsters need to stick together!&lt;br /&gt;
*Web mission &amp;quot;A Strange Happening&amp;quot; has been fixed. Please file a +request if you got cut off when doing it previously.&lt;br /&gt;
*&amp;lt;code&amp;gt;+sdesc &amp;lt;text&amp;gt;&amp;lt;/code&amp;gt; now sets a temporary short description (the thing you see if you &amp;lt;code&amp;gt;+glance&amp;lt;/code&amp;gt;), which is reverted the next time you change rooms.&lt;br /&gt;
*You can now edit your descriptions [http://flexiblesurvival.com/index?config in the web interface].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Talakai]] no longer raise the horniness of those around them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Female horniness now implemented; the chances of seeing heat messages go up as it increases.&lt;br /&gt;
*&amp;lt;code&amp;gt;+groin&amp;lt;/code&amp;gt; now shows your horniness.&lt;br /&gt;
*Being in a room with an [[Uber Fox]] or a [[Talakai]] (or at least someone with their [[Talakai Essence]] going) will make you get horny faster.&lt;br /&gt;
*[[Uber Fox]]es and [[Talakai]]s are now always at least a little horny.&lt;br /&gt;
*Your &#039;cumcount&#039; or &#039;heatcount&#039; stat now rise faster if you&#039;re hornier.&lt;br /&gt;
*Humans, people with [[Looks Human]], and species that don&#039;t suffer from heat will no longer put out horniness spam. They still suffer, and may see it on themselves, but they don&#039;t go telling it to everyone in the room.&lt;br /&gt;
*The [[Heat Blocker]] can now be toggled from within your inventory.&lt;br /&gt;
*[[Mental Focus]] and [[Constant Pleasure]] merits coded.&lt;br /&gt;
*Hey, remember how distills were supposed to stop being usable a few days/weeks ago? That finally happened.&lt;br /&gt;
*[[Kitsune]] now has a suitably busy butt on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Lots of changes to how horny all you weirdos are:&lt;br /&gt;
**Horny males now smell of musk.&lt;br /&gt;
**Masturbation now triggers your &#039;bred&#039; timer, as if you had emptied yourself into someone else.&lt;br /&gt;
**The [[Sexual Urge Control Kit]] now prevents you from getting horny.&lt;br /&gt;
**String parsing! &amp;lt;code&amp;gt;[horniness of [target]]&amp;lt;/code&amp;gt; reports overall horniness, [horniness cock of [target]] is for male horniness, and [horniness cunt of [target]] is for the female side.&lt;br /&gt;
**The [[Heat Blocker]] also now protects you from seeing male horniness.&lt;br /&gt;
**Idle players (at least, those more than an hour idle), as well as people who&#039;ve gone OOC will not spam the room with horny messages.&lt;br /&gt;
**You will only see one of a specific player&#039;s &amp;lt;Heat&amp;gt;, &amp;lt;Horny&amp;gt;, &amp;lt;Lust&amp;gt;, breeding, or filled message on a given tick.&lt;br /&gt;
*[[Stocking Cap]]s can now be used to get a little salvage. Hooray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Energybreak wasn&#039;t working. It does now. Sorry!&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Happy Holidays! To help celebrate, mako is on sale! You will get 10% more than usual for the whole month.&amp;quot;&lt;br /&gt;
**This stacks with the current 10% early-donate bonus.&lt;br /&gt;
**Trialpay is affected by this, as well, and will now offer more of whatever moon currency it has these days.&lt;br /&gt;
*Players with balls are now subject to getting horny. Over time their sexual need will rise and, just like heat, they will express themselves.&lt;br /&gt;
**Having sex (using the fuck command or breeding a female monster as a male in combat) will relieve this need, as will using the &amp;lt;code&amp;gt;masturbate&amp;lt;/code&amp;gt; command.&lt;br /&gt;
**&amp;lt;del&amp;gt;[Public] Nuku softly churrls, &amp;quot;If you totally stone cold ignore it, your lust will build up high enough that you&#039;ll just give up mid fight to relieve it.&amp;quot;&amp;lt;/del&amp;gt; That&#039;s going to be an upcoming flaw! Aw boy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*&#039;Snout&#039; flag coded. See something that has a muzzle or a long nose? Check its flags with &amp;lt;code&amp;gt;flags (monster)&amp;lt;/code&amp;gt;. Missing snout? File a +request!&lt;br /&gt;
*HP bars adjusted slightly, and can now work in really tiny windows.&lt;br /&gt;
*AoEGuard status coded. Causes you to reduce the effective accuracy of an area-of-effect attack that does not target you specifically. Like those plastic sheets at a Gallagher show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Maximum vaginal depth via [[Tanuki]] leaves is now 100, to match the maximum penile distance.&lt;br /&gt;
*[[Basic Construction Nanomagic]] and [[Techno Nanomagic]] got their powers!&lt;br /&gt;
**The former makes you better at finding salvage and trinkets, the latter improves your ability to find mechanical or electronic salvage.&lt;br /&gt;
*Paternity Test added to the child care section of Zephyr. Allows you to find out who your baby daddy is, without having to bother with daytime television.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Web battles now work a little better in Opera.&lt;br /&gt;
**It&#039;s still recommended you use something else, though.&lt;br /&gt;
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).&lt;br /&gt;
*Passive powers that damage you will no longer give spam outside of combat.&lt;br /&gt;
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=latex skunk secondary:hot pink&amp;lt;/code&amp;gt; would make the white in your desc be replaced with &#039;hot pink&#039;.&lt;br /&gt;
**The other stat (defaults to black) is &amp;lt;code&amp;gt;@set me=latex skunk primary:whatever&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Regenerator&#039; monster template added, which grants ferals the [[Surge of Vengeance]] power. Can&#039;t keep a good feral down!&lt;br /&gt;
*Diseased will no longer show up on mobs if you are at -1 danger settings.&lt;br /&gt;
**Diseased mobs will also give way more XP than normal.&lt;br /&gt;
*Monsters can now have multiple templates, based upon your danger/pheromone levels.&lt;br /&gt;
**Specifically, off of the average of your danger and pheromone levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.&lt;br /&gt;
*In two days, you will be unable to attach new distills to items. You have been warned.&lt;br /&gt;
*More back-end optimizations! Yay!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Whispers should be smarter about handling spaces at the start or end of a line.&lt;br /&gt;
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*String parsing and loot drops are now much faster, server-wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.&lt;br /&gt;
*Rolling a match for the trap test will now count as a victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Happy birthday, [[Balina]]!&lt;br /&gt;
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.&lt;br /&gt;
*Instanced monsters should stop having so many templates.&lt;br /&gt;
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.&lt;br /&gt;
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.&lt;br /&gt;
*A network switch has been replaced; hopefully the connection won&#039;t be hiccuping so much now.&lt;br /&gt;
*As one might expect, the patrol puzzles have been getting a lot of attention lately:&lt;br /&gt;
**Patrol puzzles now have a minimum grid size of 4x4.&lt;br /&gt;
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).&lt;br /&gt;
**&amp;lt;code&amp;gt;search web&amp;lt;/code&amp;gt; will no longer bring up puzzles; it&#039;ll let you know when it just bypassed one, though.&lt;br /&gt;
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.&lt;br /&gt;
**There was a minor bug that caused the traps to start far too hard; this has been corrected.&lt;br /&gt;
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.&lt;br /&gt;
***At time of implementation, that meant a +59% bonus to victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.&lt;br /&gt;
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you&#039;re good at Minesweeper!&lt;br /&gt;
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.&lt;br /&gt;
**On bigger puzzles, there&#039;s a chance at mako for solving them!&lt;br /&gt;
**Your security skill assists in surviving in case you set off a mine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Pinky Pink color purchased!&lt;br /&gt;
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.&lt;br /&gt;
**Summon abilities are exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.&lt;br /&gt;
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Ultra Violet purchased as an avatar color choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.&lt;br /&gt;
*Perknukes now cap out at 5 mako, instead of being 1 per point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don&#039;t have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.&lt;br /&gt;
**Enhanced items will show &#039;Enhanced&#039; in their gear listing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.&lt;br /&gt;
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!&lt;br /&gt;
*&amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; will now act as shorthand for &amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.&lt;br /&gt;
**Similarly, they have all lost the [[Trick or Treat]] power until next year.&lt;br /&gt;
*&amp;lt;code&amp;gt;repair all&amp;lt;/code&amp;gt; will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.&lt;br /&gt;
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.&lt;br /&gt;
**It&#039;s also now for sale in the mall for ~500,000 freecred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*You cannot target yourself with [[Commandable Nanites]].&lt;br /&gt;
*You can now click on a face in combat and see that player&#039;s profile page.&lt;br /&gt;
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.&lt;br /&gt;
*Dapper canes are now for sale in the mall for ~25,000 cred. They&#039;re for your avatar!&lt;br /&gt;
*New &#039;bowtie&#039; accessory unlocked for judges at level 4+.&lt;br /&gt;
*[[Coyote]] and [[Devourer]] shifting of others now uses the &#039;transform&#039; command, instead of self-shifting. The syntax remains the same otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Hunter green and Flour colors added to the avatar palette.&lt;br /&gt;
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.&lt;br /&gt;
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*This web avatar business is getting out of hand.&lt;br /&gt;
**The web battle interface now shows names under the various bust shots.&lt;br /&gt;
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.&lt;br /&gt;
**Tiger-Orange, Infernal, and Lust (deep red) colors added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*Clicking on a monster&#039;s face in web combat now makes you target them *and* their stupid face!&lt;br /&gt;
*&amp;lt;code&amp;gt;+register&amp;lt;/code&amp;gt; now tells you when your subscription will expire.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; now reports your fishing skill.&lt;br /&gt;
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.&lt;br /&gt;
*The avatar shenanigans continue!&lt;br /&gt;
**Web avatars removed from combat, then re-added. They work now! In all browsers!&lt;br /&gt;
**Chocolate and Royal Blue colors available for purchase in the avatar system.&lt;br /&gt;
**Gloom color given out for free. Probably because nobody can find anyone with it.&lt;br /&gt;
**Silver color given out for free. Not as valuable as gold dye.&lt;br /&gt;
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.&lt;br /&gt;
**There&#039;s a big white background available in the accessories, for those who want to stop being invisible while they&#039;re gloomy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Random number generator added to [[String Parsing]]. Syntax is: &amp;lt;code&amp;gt;[random (lowest) to (highest)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Items can now have dynamic code. The main benefit here is that it&#039;ll be really easy for devs to add more consumables without so much hassle.&lt;br /&gt;
*More avatar shenanigans!&lt;br /&gt;
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.&lt;br /&gt;
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.&lt;br /&gt;
***If you try to use a dye you don&#039;t have in the avatar system, you will be prompted to buy it after previewing.&lt;br /&gt;
***Buying a dye unlocks it for everything on your account, forever.&lt;br /&gt;
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.&lt;br /&gt;
**Avatars show up on web battles again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Oh crap, someone&#039;s gone nuts on the avatar system again.&lt;br /&gt;
**The expression/eye options have been removed, as they haven&#039;t worked since the move to the current system.&lt;br /&gt;
**Judges of level 3+ now have access to a &#039;thought bubble&#039; accessory.&lt;br /&gt;
**Those with the [Cake Tester] badge now have two different cake slice accessories.&lt;br /&gt;
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.&lt;br /&gt;
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the &#039;Avatars Step 2 - Colors&#039; mako pool fills up. Default offerings:&lt;br /&gt;
***&amp;lt;s&amp;gt;Horrid!&amp;lt;/s&amp;gt;&lt;br /&gt;
***Grayscale!&lt;br /&gt;
***Burnt Gold!&lt;br /&gt;
***Earth!&lt;br /&gt;
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!&lt;br /&gt;
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako.&lt;br /&gt;
**Staff now have access to all accessories and colors. For testing purposes, obviously.&lt;br /&gt;
**You can now turn on and off your naughtiest bits in the avatar edit screen!&lt;br /&gt;
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.&lt;br /&gt;
**Avatars are now cached much more aggressively. This should help speed up the editing process.&lt;br /&gt;
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield&#039;s graveyard!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*The syntax for using commandable nanites has been changed around to be less intrustive. You now &#039;shift other&#039; instead of just &#039;shift&#039; to use it on someone in the same room.&lt;br /&gt;
*&#039;list perks&#039; and &#039;list flaws&#039; will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.&lt;br /&gt;
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] display.&lt;br /&gt;
**Bunny avatar updated.&lt;br /&gt;
**Horse avatar added.&lt;br /&gt;
**Human avatar updated; the color palette is now considerably more &#039;human&#039; and less &#039;anime&#039;. Shot glass nipples are still in effect.&lt;br /&gt;
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!&lt;br /&gt;
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.&lt;br /&gt;
**Accessories may now be rotated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Feesh got a little smarter. Somehow.&lt;br /&gt;
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*Children will no longer be born without a description.&lt;br /&gt;
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who&#039;s Online] is concerned.&lt;br /&gt;
*[[Humble Balls]] coded.&lt;br /&gt;
*The extra view distance from [[Binoculars]] now functions.&lt;br /&gt;
*You can now mouse over items in web shops to see their description.&lt;br /&gt;
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Distill and item level information removed from &#039;eq&#039; readout.&lt;br /&gt;
**This made more room for names. Hooray, names!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.&lt;br /&gt;
**Dropping items no longer gives distillery points. Sorry, no badge for you.&lt;br /&gt;
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.&lt;br /&gt;
*Profession nuking via +mako/jobnuke is free for the next little while.&lt;br /&gt;
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you&#039;re in a group!&lt;br /&gt;
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.&lt;br /&gt;
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.&lt;br /&gt;
*A little head shot of yourself now appears on the web interface. Adorable!&lt;br /&gt;
*&amp;lt;s&amp;gt;Head shots of people helping you in combat now appear!&amp;lt;/s&amp;gt; Never mind, it destroys the server. This may come back if it quits being so murderous, though.&lt;br /&gt;
*Added extra dragons into $lib/power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz now properly string-parses environmental effects.&lt;br /&gt;
*Player judges can now set +jnotes on things they make. If they&#039;re level 6+, admitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Using &#039;shift native&#039; now tells the room that you reverted to a native form.&lt;br /&gt;
*The option to set your species in editplayer has been removed. Not surprising, as you haven&#039;t been able to set that for longer than this MUD has existed.&lt;br /&gt;
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.&lt;br /&gt;
**Missy, in the mall, will now refund mako for things like the Distillation Creator.&lt;br /&gt;
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].&lt;br /&gt;
*Posthumous powers will now work. Really. Honest.&lt;br /&gt;
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*&#039;eq&#039; will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.&lt;br /&gt;
*Expired items will now be unequipped if the game realizes that they&#039;re expired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*If a crafting item is dropped, and no salvage can be reclaimed from it, you&#039;re given the option to drop it for cred, instead.&lt;br /&gt;
*&#039;target party=&amp;lt;target&amp;gt;&#039; will now set the target for everyone in your group at once.&lt;br /&gt;
*Using the &#039;recurse&#039; command while in [[Recursion]] will now tell the room you just recursed.&lt;br /&gt;
*Cooldowns will now properly end upon respawn in cases where they didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Rifle]] schematic has been added to the Skunk&#039;s library public shops.&lt;br /&gt;
*The &#039;cooldown&#039; command gives proper output for gear instead of things like &amp;quot;Accessory9&amp;quot;.&lt;br /&gt;
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.&lt;br /&gt;
**They can also have a chance to fire more than once.&lt;br /&gt;
*There was an overflow exploit on the markets. It&#039;s gone now.&lt;br /&gt;
*Allied powers should not spontaneously hit an entire room at once.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.&lt;br /&gt;
*[[Basic Construction Nanomagic]] coded.&lt;br /&gt;
*[[Kitsune]] can now set their fur color to Yellow to get a yellow/gold color scheme.&lt;br /&gt;
*Searching while dead now returns an error that you are in no condition to fight, corpsey.&lt;br /&gt;
*The &#039;location&#039; readout on the web interface can now be clicked to go to the travel menu.&lt;br /&gt;
*[[Unpredictable]] and [[Toughened]] recipe mods coded.&lt;br /&gt;
*[[Deathly Cut]] commissioned for a private power. The public version will be [[Headshot]].&lt;br /&gt;
*[[Everliving]] and [[Rebirth]] each just got their cooldown cut by 35%. Woo!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*Instead of silly things like &#039;th^normal^ey&#039;, one can put [they] to escape the description auto-pronoun replacement system.&lt;br /&gt;
**For example, &#039;[they] look too long for their body&#039; will be returned as &#039;they look too long for his body&#039;.&lt;br /&gt;
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page!&lt;br /&gt;
*Items that have fully expired can now be repaired.&lt;br /&gt;
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.&lt;br /&gt;
**This should mean that after a while, distills and such will no longer fade when out of combat.&lt;br /&gt;
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.&lt;br /&gt;
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter&#039;s and shifted&#039;s nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.&lt;br /&gt;
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.&lt;br /&gt;
*Anyone who put points recently into a pool has received some retroactive supporter points.&lt;br /&gt;
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.&lt;br /&gt;
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.&lt;br /&gt;
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
**Unless, of course, there is a specific avatar for that template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.&lt;br /&gt;
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr&#039;s basement.&lt;br /&gt;
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who&#039;s Online].&lt;br /&gt;
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.&lt;br /&gt;
*[[Hardening]] added to the [[Polyethylene Dragon]]&#039;s loot table.&lt;br /&gt;
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Also gives 1 high octane reward point.&lt;br /&gt;
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].&lt;br /&gt;
*&#039;craft upgrade&#039; option finally removed from the game. It&#039;s been the appendix of the craft system since levels were removed from it.&lt;br /&gt;
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.&lt;br /&gt;
*&#039;search kill web&#039; will halt any and all web combats you have going at present.&lt;br /&gt;
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.&lt;br /&gt;
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.&lt;br /&gt;
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.&lt;br /&gt;
**Oh yeah, this means that [[Bastet Disciple]]&#039;s up on the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*[[Hardening]] and [[Sharp]] modifiers coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Modified players with no modifications currently installed can now equip items.&lt;br /&gt;
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.&lt;br /&gt;
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.&lt;br /&gt;
*There is now a confirmation message after you successfully repair something.&lt;br /&gt;
*Staff updates:&lt;br /&gt;
**+rp now works with strings, negating the need for +rps.&lt;br /&gt;
**+rp also now works with floats, negating the need for +rpf.&lt;br /&gt;
**+monster now allows you to spawn many different kinds of feral!&lt;br /&gt;
*The &#039;Dedication Sealer&#039; for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It&#039;s listed as the &#039;Permanent Dedication&#039;) has been implemented properly.&lt;br /&gt;
*[[Liquid Latex Breath]] coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Rapid Cooling]]&#039;s effect reduced from 50% to 40%.&lt;br /&gt;
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.&lt;br /&gt;
*&#039;+remove all&#039; now unequips everything at once.&lt;br /&gt;
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.&lt;br /&gt;
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.&lt;br /&gt;
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*&#039;Taurs&#039; wi flag created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The RP logger now informs the room when you stop logging.&lt;br /&gt;
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.&lt;br /&gt;
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.&lt;br /&gt;
*+request/view is a bit smarter about requests your alts opened now.&lt;br /&gt;
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.&lt;br /&gt;
*Having &#039;verbose&#039; mode enabled in editplayer means that when you start a web battle with the &#039;search web&#039; command, you&#039;ll get a summary akin to when you type +health at the start of the battle.&lt;br /&gt;
*Pets will now show up much more promptly in web combat.&lt;br /&gt;
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!&lt;br /&gt;
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you&#039;re currently on.&lt;br /&gt;
*Monsters in web missions will now have the right name if they are a templated monster.&lt;br /&gt;
*Clicking on the &#039;fight&#039; tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*New option (21) added to editplayer To receive &#039;verbose&#039; combat spam. At the moment this just makes the &#039;pre-defense&#039; damage from attacks be visible after the damage (in brackets).&lt;br /&gt;
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.&lt;br /&gt;
**Beep! ^_^&lt;br /&gt;
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it&#039;s on the butt.&lt;br /&gt;
**[[Mirage]] was moved to the arms to make room.&lt;br /&gt;
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.&lt;br /&gt;
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.&lt;br /&gt;
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.&lt;br /&gt;
*If you die in &amp;lt;s&amp;gt;Fairhaven, you die in the real world!&amp;lt;/s&amp;gt; combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.&lt;br /&gt;
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.&lt;br /&gt;
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].&lt;br /&gt;
*+reward should now be much, much, much faster when it awards schematics.&lt;br /&gt;
*Because computers are jerks, we&#039;re back to using CAPTCHAs on new registrations.&lt;br /&gt;
**On the plus side, the wiki software has been updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*The salvage cost of the [[Tail Divider]] has been cut in half.&lt;br /&gt;
*Mutations can now have a &#039;set bonus&#039;; an unmasterable power you get for having 100% (or at least all of the components of) an infection.&lt;br /&gt;
**Humans now get [[Technical Aptitude]] under these rules.&lt;br /&gt;
*[[Kitsune]] vials are now in the elite store.&lt;br /&gt;
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.&lt;br /&gt;
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:&lt;br /&gt;
**[[Water Hydra]]&lt;br /&gt;
**[[Werezompire]]&lt;br /&gt;
**[[White Siberian Tiger]]&lt;br /&gt;
**[[Zebra]]&lt;br /&gt;
**[[VTOL Lady]] (cheating; it&#039;s supported it, but it wasn&#039;t documented until now)&lt;br /&gt;
**[[Walking Vagina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.&lt;br /&gt;
**When you are low on nanites, the AI wills top trying to use them.&lt;br /&gt;
*The &#039;tt&#039; command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.&lt;br /&gt;
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.&lt;br /&gt;
*In theory, enemies should heal with less frequency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.&lt;br /&gt;
*The &#039;repair&#039; command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.&lt;br /&gt;
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.&lt;br /&gt;
**Please ignore any feels of deja vu. This is obviously and totally a new thing.&lt;br /&gt;
*&#039;info&#039; will now work as well as &#039;+rpinfo&#039; when you are trying to come to grips with the confusing things in this world.&lt;br /&gt;
*Nuku nyas, &amp;quot;New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion.&amp;quot;&lt;br /&gt;
**Nuku nyas, &amp;quot;Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Exact matches when trying to use &amp;lt;code&amp;gt;web move&amp;lt;/code&amp;gt; are now honored over partial matches.&lt;br /&gt;
*Badges added for [[Womb for Rent]] usage.&lt;br /&gt;
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.&lt;br /&gt;
*Pet arrival spam will now only be seen by the pet owner.&lt;br /&gt;
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.&lt;br /&gt;
*[[Acidic Backlash]]&#039;s secondary effect is now properly spread-type.&lt;br /&gt;
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can&#039;t be less than 10 loadout before distills. (prop name is &#039;Min Loadout&#039; and works just like regular loadout).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.&lt;br /&gt;
**[[Modification]] added to Zephyr&#039;s nanite workshop in a new store.&lt;br /&gt;
*[[Womb for Rent]] item added to the elite store for 25 mako.&lt;br /&gt;
**Enables access to the +womb command.&lt;br /&gt;
*+mlotto added; it&#039;s like +lotto with mako!&lt;br /&gt;
*[[Talakai]] boss vial added to the elite store for 10 mako.&lt;br /&gt;
**[[Talakai]] also has a new unique power: [[Density Shift]].&lt;br /&gt;
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who&#039;s Online]. A kitsune butt adaption is also in the works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Partymentor command now also affects the person typing it.&lt;br /&gt;
*Hot and cold environmental damage now scale with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Desperate mission battles should now proceed on loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.&lt;br /&gt;
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.&lt;br /&gt;
*Nuku nyas, &amp;quot;Rolling code that is unused and undocumented has received unspecified adjustments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Prime fights should now have reinforcements show up so long as 3+ players are present.&lt;br /&gt;
**Reinforcements will have the summoner&#039;s level / 2 chance of having a template.&lt;br /&gt;
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.&lt;br /&gt;
*New command: think (or echo); it just echos back what you type.&lt;br /&gt;
*The &#039;watchfor&#039; program will now announce if anyone on your list is logged in when YOU log in.&lt;br /&gt;
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*There is now a readout for your upkeep when you type &#039;eq&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Canine avatar created and assigned to most wolves, dogs, and foxes.&lt;br /&gt;
*Dying no longer clears all your cooldowns.&lt;br /&gt;
*The [[Infertility]] power is now NoAoE. Whoops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.&lt;br /&gt;
*The latex toy factory has been activated, located in eastern Fairhaven. &#039;rtrace latex toy&#039; to find it from your current location.&lt;br /&gt;
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].&lt;br /&gt;
**Oh, and a boss monster. [[Polyethylene Dragon]]!&lt;br /&gt;
**This is a level 51+ zone. It hurts.&lt;br /&gt;
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%&lt;br /&gt;
*&amp;quot;Rugged&amp;quot; monster template added.&lt;br /&gt;
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look due north of Zephyr, on Main Street.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24815</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24815"/>
		<updated>2012-12-20T00:28:23Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==December==&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*[[Nano Magician]] pool closed, merit added for 5 perk points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*+roll command added.  Useful for random numbers based on in-game stats.&lt;br /&gt;
**Type roll (stat)+(stat2)+(modifier) to make a roll. Example: roll cock size+cocks+2 Example: roll Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*When clicking on the red &#039;you do not have enogh salvage&#039; link, when making things in the web interface, you will now buy from the new, automated market.&lt;br /&gt;
*Lots of little tweaks to make the new instant salvage market far less swingy whenever people buy things, especially the rarer things.&lt;br /&gt;
*The &#039;you typed a command that makes no sense&#039; message has been updated to actually tell you that the newbie channel is a channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*The web salvage market has been drastically altered. You now buy and sell directly on the market instantly, with the going rate slowly changing to rise and fall with demand.&lt;br /&gt;
**If you have any pending orders, you might want to cancel them.&lt;br /&gt;
**You can still place a min/max price when selling on the market.&lt;br /&gt;
*[[Desperately Horny]] implemented. &lt;br /&gt;
*The [[Kitsune]] pool that changes your gender has been updated to keep up with the latest definitions of sexuality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Hero Recovery, when used in the web interface, now grants +2 energy recovery per round for 10 rounds.&lt;br /&gt;
*Automated Trapfinder added to the elite store at a price of 1 mako for 2 uses.&lt;br /&gt;
**Also added to the mall for freecred.&lt;br /&gt;
**When you are in a patrol puzzle, hit a trap, and fail all other methods of disarming (the roll, [[Luck of Fools]], etc), then one charge of the trapfinder will be used to save you from the trap and have a chance at blowing up the other nearby traps on the map.&lt;br /&gt;
***Oh, and there are badges related to its use available.&lt;br /&gt;
*[[Single Sexed]] now properly excludes [[One Way]], [[Never Drop a Sausage]], [[Never Cover a Hole]]], [[Maximum Length]], and [[Maximum Depth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] is on vacation out of state for the next week. If the game fails to update until the 22nd, you know what happened. &lt;br /&gt;
**In other news, cause is the same as effect. &lt;br /&gt;
*The holiday accessory pack now contains a snowball and a candy cane, making the pack 16% more festive!&lt;br /&gt;
*Promethean and infected agent ferals no longer have random parts from other mutations. Sorry. &lt;br /&gt;
**All high precision nanite scopes have been reclaimed, and the 50 mako has been refunded.&lt;br /&gt;
*The patrol puzzles now tend to keep the traps clustered together, rather than spread out through the map. &lt;br /&gt;
*Patrol puzzles shoudl also now consistently give more rewards on the bigger fields, and reward based on the general success ratio for *that size*. Expect a little less on the small fields, but much more on the large.&lt;br /&gt;
**Nuku smoothly says, &amp;quot;In order for a trap to be placed, it has to pass a 1d10+1 roll vs number of traps close by.&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;So, to start, it has to roll a 10 on the 10&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;Once one is placed, a 9 or 10 is good enough&amp;quot;&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb/mark&amp;lt;/code&amp;gt; added; allows you to mark those inside your womb with your scent.&lt;br /&gt;
*You should stop recovering 1.2938573 or whatever patrols at once. Whole numbers for everyone!&lt;br /&gt;
*+census has been updated to include demographics on peoples&#039; gender preferences. &amp;lt;code&amp;gt;+census orientation&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Getting beaten up in a web combat now gives 1 (level modded) point of Wound.&lt;br /&gt;
*Hero Durability, used in web combats, is now much stronger. Buff duration has been upped from 5 to 20 rounds, the 10 magnitude DamageResist is now a 5-magnitude buff for physical, energy, and generic resistance, and now you also get a 10-mag defense buff.&lt;br /&gt;
*Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Holiday Accessory Pack now available for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]! Gives you a bunch of new, festive accessories to play with on your avatar sheet.&lt;br /&gt;
*Wounds continue to fester:&lt;br /&gt;
**Wounds will no longer heal during battle.&lt;br /&gt;
***They will, however, properly heal faster while in triage.&lt;br /&gt;
**The game will now alert you every time 10 wounds have healed, akin to how you see your HP and energy slowly tick up outside of combat.&lt;br /&gt;
**&amp;lt;code&amp;gt;addwounds (number)=(reason)&amp;lt;/code&amp;gt; will now add wounds to you voluntarily, to facilitate their use in RP.&lt;br /&gt;
*[[Uber Fox]]es can now change their colors!&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/main:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/secondary:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/socks:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
*Typing &amp;lt;code&amp;gt;+mako/role&amp;lt;/code&amp;gt; no longer makes things explode.&lt;br /&gt;
*There is now some information in the [http://flexiblesurvival.com/index?help/String%20parsing/if help file] for string parsing/if that details how to handle some basic &#039;OR&#039; functionality.&lt;br /&gt;
*New NPC, Ansolon, is hanging out in the Woodfield Library, and he wants your dyes, and is willing to pay for them.&lt;br /&gt;
**There are badges based around selling him dyes.&lt;br /&gt;
*Feesh can now properly know to make fun of you if you used capital letters.&lt;br /&gt;
**That&#039;s right, he&#039;s actually &amp;lt;i&amp;gt;less&amp;lt;/i&amp;gt; sensitive now.&lt;br /&gt;
*Oh dear, the web interface appears to have frozen over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*When you are slaughtered in a fight, you will no longer receive the normal debuffs for having died.&lt;br /&gt;
**Instead, you are given the &#039;wound&#039; status, at a rate of 2 points, scaled for level.&lt;br /&gt;
***If you respawn, you suffer 5 points, again scaled for level.&lt;br /&gt;
***If you submitted, you suffer 2.5 points, scaled for level once more.&lt;br /&gt;
**Wounds reduce your max HP by their magnitude, where one point of magnitude means one less HP. They stack up, and fade at a rate of one per minute.&lt;br /&gt;
**Dying in web combat does not cause wounds.&lt;br /&gt;
**Powers will eventually be created to allow you (or enemies) to inflict wounds.&lt;br /&gt;
**That icon of a blood drop on the web interface is a wound display.&lt;br /&gt;
**There is a [http://flexiblesurvival.com/index?help/Wounds help file] for wounds.&lt;br /&gt;
*The Nano Tubes research topic has completed!&lt;br /&gt;
**&#039;Nanite Filament Kit&#039; added to the mall. While carried, the range on your nanomagic is doubled. You can also consume it for a one-time range boost of x5 to their nanomagical powers.&lt;br /&gt;
***Of course, this is assuming that range would actually apply. [[BioChemistry Nanomagic|Biochem]], for instance, doesn&#039;t care. [[Thermal Nanomagic|Thermal]], however, goes nuts with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Mint Frosting&#039; purchased as a color.&lt;br /&gt;
*Nine new badges added, (at the 50, 100, and 500 marks) for impregnations, siring children, and giving birth to children.&lt;br /&gt;
**These are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; retroactive. Sorry, previous baby factories.&lt;br /&gt;
*When using the rolling system and specifying a skill, you will receive a bonus of 10, 20, or 40 for 1, 2, or 3 points in that skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[if [looker] is herm] and [if [player] is player] string parsing now works properly in room descriptions.&lt;br /&gt;
*[set &amp;lt;status&amp;gt; status of &amp;lt;target&amp;gt; to &amp;lt;magnitude&amp;gt; mag for &amp;lt;duration&amp;gt; rounds] is now a valid piece of parsing in room descriptions and NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Extra logging has been added to patrol puzzles. Expect more tuning shortly.&lt;br /&gt;
**For starters, the first click will now always be safe. It also won&#039;t have the prize inside, but hey.&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb&amp;lt;/code&amp;gt; rooms no longer count when the game is considering what rooms to scrub.&lt;br /&gt;
*[[Tanuki]]s can now only have up to a dozen vaginas at once. Quit being so greedy; save some for the rest of us!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*New status, &amp;lt;code&amp;gt;QuestFinder&amp;lt;/code&amp;gt;. Assists in finding those items that web missions have you search for.&lt;br /&gt;
*Monster HP bars are now full-width again.&lt;br /&gt;
*There is now a very, very small chance that a templated monster will have a random dedication.&lt;br /&gt;
**Not your dedication, naturally. Us supernatural monsters need to stick together!&lt;br /&gt;
*Web mission &amp;quot;A Strange Happening&amp;quot; has been fixed. Please file a +request if you got cut off when doing it previously.&lt;br /&gt;
*&amp;lt;code&amp;gt;+sdesc &amp;lt;text&amp;gt;&amp;lt;/code&amp;gt; now sets a temporary short description (the thing you see if you &amp;lt;code&amp;gt;+glance&amp;lt;/code&amp;gt;), which is reverted the next time you change rooms.&lt;br /&gt;
*You can now edit your descriptions [http://flexiblesurvival.com/index?config in the web interface].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Talakai]] no longer raise the horniness of those around them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Female horniness now implemented; the chances of seeing heat messages go up as it increases.&lt;br /&gt;
*&amp;lt;code&amp;gt;+groin&amp;lt;/code&amp;gt; now shows your horniness.&lt;br /&gt;
*Being in a room with an [[Uber Fox]] or a [[Talakai]] (or at least someone with their [[Talakai Essence]] going) will make you get horny faster.&lt;br /&gt;
*[[Uber Fox]]es and [[Talakai]]s are now always at least a little horny.&lt;br /&gt;
*Your &#039;cumcount&#039; or &#039;heatcount&#039; stat now rise faster if you&#039;re hornier.&lt;br /&gt;
*Humans, people with [[Looks Human]], and species that don&#039;t suffer from heat will no longer put out horniness spam. They still suffer, and may see it on themselves, but they don&#039;t go telling it to everyone in the room.&lt;br /&gt;
*The [[Heat Blocker]] can now be toggled from within your inventory.&lt;br /&gt;
*[[Mental Focus]] and [[Constant Pleasure]] merits coded.&lt;br /&gt;
*Hey, remember how distills were supposed to stop being usable a few days/weeks ago? That finally happened.&lt;br /&gt;
*[[Kitsune]] now has a suitably busy butt on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Lots of changes to how horny all you weirdos are:&lt;br /&gt;
**Horny males now smell of musk.&lt;br /&gt;
**Masturbation now triggers your &#039;bred&#039; timer, as if you had emptied yourself into someone else.&lt;br /&gt;
**The [[Sexual Urge Control Kit]] now prevents you from getting horny.&lt;br /&gt;
**String parsing! &amp;lt;code&amp;gt;[horniness of [target]]&amp;lt;/code&amp;gt; reports overall horniness, [horniness cock of [target]] is for male horniness, and [horniness cunt of [target]] is for the female side.&lt;br /&gt;
**The [[Heat Blocker]] also now protects you from seeing male horniness.&lt;br /&gt;
**Idle players (at least, those more than an hour idle), as well as people who&#039;ve gone OOC will not spam the room with horny messages.&lt;br /&gt;
**You will only see one of a specific player&#039;s &amp;lt;Heat&amp;gt;, &amp;lt;Horny&amp;gt;, &amp;lt;Lust&amp;gt;, breeding, or filled message on a given tick.&lt;br /&gt;
*[[Stocking Cap]]s can now be used to get a little salvage. Hooray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Energybreak wasn&#039;t working. It does now. Sorry!&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Happy Holidays! To help celebrate, mako is on sale! You will get 10% more than usual for the whole month.&amp;quot;&lt;br /&gt;
**This stacks with the current 10% early-donate bonus.&lt;br /&gt;
**Trialpay is affected by this, as well, and will now offer more of whatever moon currency it has these days.&lt;br /&gt;
*Players with balls are now subject to getting horny. Over time their sexual need will rise and, just like heat, they will express themselves.&lt;br /&gt;
**Having sex (using the fuck command or breeding a female monster as a male in combat) will relieve this need, as will using the &amp;lt;code&amp;gt;masturbate&amp;lt;/code&amp;gt; command.&lt;br /&gt;
**&amp;lt;del&amp;gt;[Public] Nuku softly churrls, &amp;quot;If you totally stone cold ignore it, your lust will build up high enough that you&#039;ll just give up mid fight to relieve it.&amp;quot;&amp;lt;/del&amp;gt; That&#039;s going to be an upcoming flaw! Aw boy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*&#039;Snout&#039; flag coded. See something that has a muzzle or a long nose? Check its flags with &amp;lt;code&amp;gt;flags (monster)&amp;lt;/code&amp;gt;. Missing snout? File a +request!&lt;br /&gt;
*HP bars adjusted slightly, and can now work in really tiny windows.&lt;br /&gt;
*AoEGuard status coded. Causes you to reduce the effective accuracy of an area-of-effect attack that does not target you specifically. Like those plastic sheets at a Gallagher show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Maximum vaginal depth via [[Tanuki]] leaves is now 100, to match the maximum penile distance.&lt;br /&gt;
*[[Basic Construction Nanomagic]] and [[Techno Nanomagic]] got their powers!&lt;br /&gt;
**The former makes you better at finding salvage and trinkets, the latter improves your ability to find mechanical or electronic salvage.&lt;br /&gt;
*Paternity Test added to the child care section of Zephyr. Allows you to find out who your baby daddy is, without having to bother with daytime television.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Web battles now work a little better in Opera.&lt;br /&gt;
**It&#039;s still recommended you use something else, though.&lt;br /&gt;
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).&lt;br /&gt;
*Passive powers that damage you will no longer give spam outside of combat.&lt;br /&gt;
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=latex skunk secondary:hot pink&amp;lt;/code&amp;gt; would make the white in your desc be replaced with &#039;hot pink&#039;.&lt;br /&gt;
**The other stat (defaults to black) is &amp;lt;code&amp;gt;@set me=latex skunk primary:whatever&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Regenerator&#039; monster template added, which grants ferals the [[Surge of Vengeance]] power. Can&#039;t keep a good feral down!&lt;br /&gt;
*Diseased will no longer show up on mobs if you are at -1 danger settings.&lt;br /&gt;
**Diseased mobs will also give way more XP than normal.&lt;br /&gt;
*Monsters can now have multiple templates, based upon your danger/pheromone levels.&lt;br /&gt;
**Specifically, off of the average of your danger and pheromone levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.&lt;br /&gt;
*In two days, you will be unable to attach new distills to items. You have been warned.&lt;br /&gt;
*More back-end optimizations! Yay!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Whispers should be smarter about handling spaces at the start or end of a line.&lt;br /&gt;
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*String parsing and loot drops are now much faster, server-wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.&lt;br /&gt;
*Rolling a match for the trap test will now count as a victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Happy birthday, [[Balina]]!&lt;br /&gt;
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.&lt;br /&gt;
*Instanced monsters should stop having so many templates.&lt;br /&gt;
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.&lt;br /&gt;
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.&lt;br /&gt;
*A network switch has been replaced; hopefully the connection won&#039;t be hiccuping so much now.&lt;br /&gt;
*As one might expect, the patrol puzzles have been getting a lot of attention lately:&lt;br /&gt;
**Patrol puzzles now have a minimum grid size of 4x4.&lt;br /&gt;
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).&lt;br /&gt;
**&amp;lt;code&amp;gt;search web&amp;lt;/code&amp;gt; will no longer bring up puzzles; it&#039;ll let you know when it just bypassed one, though.&lt;br /&gt;
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.&lt;br /&gt;
**There was a minor bug that caused the traps to start far too hard; this has been corrected.&lt;br /&gt;
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.&lt;br /&gt;
***At time of implementation, that meant a +59% bonus to victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.&lt;br /&gt;
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you&#039;re good at Minesweeper!&lt;br /&gt;
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.&lt;br /&gt;
**On bigger puzzles, there&#039;s a chance at mako for solving them!&lt;br /&gt;
**Your security skill assists in surviving in case you set off a mine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Pinky Pink color purchased!&lt;br /&gt;
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.&lt;br /&gt;
**Summon abilities are exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.&lt;br /&gt;
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Ultra Violet purchased as an avatar color choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.&lt;br /&gt;
*Perknukes now cap out at 5 mako, instead of being 1 per point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don&#039;t have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.&lt;br /&gt;
**Enhanced items will show &#039;Enhanced&#039; in their gear listing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.&lt;br /&gt;
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!&lt;br /&gt;
*&amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; will now act as shorthand for &amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.&lt;br /&gt;
**Similarly, they have all lost the [[Trick or Treat]] power until next year.&lt;br /&gt;
*&amp;lt;code&amp;gt;repair all&amp;lt;/code&amp;gt; will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.&lt;br /&gt;
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.&lt;br /&gt;
**It&#039;s also now for sale in the mall for ~500,000 freecred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*You cannot target yourself with [[Commandable Nanites]].&lt;br /&gt;
*You can now click on a face in combat and see that player&#039;s profile page.&lt;br /&gt;
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.&lt;br /&gt;
*Dapper canes are now for sale in the mall for ~25,000 cred. They&#039;re for your avatar!&lt;br /&gt;
*New &#039;bowtie&#039; accessory unlocked for judges at level 4+.&lt;br /&gt;
*[[Coyote]] and [[Devourer]] shifting of others now uses the &#039;transform&#039; command, instead of self-shifting. The syntax remains the same otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Hunter green and Flour colors added to the avatar palette.&lt;br /&gt;
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.&lt;br /&gt;
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*This web avatar business is getting out of hand.&lt;br /&gt;
**The web battle interface now shows names under the various bust shots.&lt;br /&gt;
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.&lt;br /&gt;
**Tiger-Orange, Infernal, and Lust (deep red) colors added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*Clicking on a monster&#039;s face in web combat now makes you target them *and* their stupid face!&lt;br /&gt;
*&amp;lt;code&amp;gt;+register&amp;lt;/code&amp;gt; now tells you when your subscription will expire.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; now reports your fishing skill.&lt;br /&gt;
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.&lt;br /&gt;
*The avatar shenanigans continue!&lt;br /&gt;
**Web avatars removed from combat, then re-added. They work now! In all browsers!&lt;br /&gt;
**Chocolate and Royal Blue colors available for purchase in the avatar system.&lt;br /&gt;
**Gloom color given out for free. Probably because nobody can find anyone with it.&lt;br /&gt;
**Silver color given out for free. Not as valuable as gold dye.&lt;br /&gt;
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.&lt;br /&gt;
**There&#039;s a big white background available in the accessories, for those who want to stop being invisible while they&#039;re gloomy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Random number generator added to [[String Parsing]]. Syntax is: &amp;lt;code&amp;gt;[random (lowest) to (highest)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Items can now have dynamic code. The main benefit here is that it&#039;ll be really easy for devs to add more consumables without so much hassle.&lt;br /&gt;
*More avatar shenanigans!&lt;br /&gt;
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.&lt;br /&gt;
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.&lt;br /&gt;
***If you try to use a dye you don&#039;t have in the avatar system, you will be prompted to buy it after previewing.&lt;br /&gt;
***Buying a dye unlocks it for everything on your account, forever.&lt;br /&gt;
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.&lt;br /&gt;
**Avatars show up on web battles again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Oh crap, someone&#039;s gone nuts on the avatar system again.&lt;br /&gt;
**The expression/eye options have been removed, as they haven&#039;t worked since the move to the current system.&lt;br /&gt;
**Judges of level 3+ now have access to a &#039;thought bubble&#039; accessory.&lt;br /&gt;
**Those with the [Cake Tester] badge now have two different cake slice accessories.&lt;br /&gt;
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.&lt;br /&gt;
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the &#039;Avatars Step 2 - Colors&#039; mako pool fills up. Default offerings:&lt;br /&gt;
***&amp;lt;s&amp;gt;Horrid!&amp;lt;/s&amp;gt;&lt;br /&gt;
***Grayscale!&lt;br /&gt;
***Burnt Gold!&lt;br /&gt;
***Earth!&lt;br /&gt;
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!&lt;br /&gt;
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako.&lt;br /&gt;
**Staff now have access to all accessories and colors. For testing purposes, obviously.&lt;br /&gt;
**You can now turn on and off your naughtiest bits in the avatar edit screen!&lt;br /&gt;
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.&lt;br /&gt;
**Avatars are now cached much more aggressively. This should help speed up the editing process.&lt;br /&gt;
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield&#039;s graveyard!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*The syntax for using commandable nanites has been changed around to be less intrustive. You now &#039;shift other&#039; instead of just &#039;shift&#039; to use it on someone in the same room.&lt;br /&gt;
*&#039;list perks&#039; and &#039;list flaws&#039; will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.&lt;br /&gt;
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] display.&lt;br /&gt;
**Bunny avatar updated.&lt;br /&gt;
**Horse avatar added.&lt;br /&gt;
**Human avatar updated; the color palette is now considerably more &#039;human&#039; and less &#039;anime&#039;. Shot glass nipples are still in effect.&lt;br /&gt;
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!&lt;br /&gt;
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.&lt;br /&gt;
**Accessories may now be rotated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Feesh got a little smarter. Somehow.&lt;br /&gt;
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*Children will no longer be born without a description.&lt;br /&gt;
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who&#039;s Online] is concerned.&lt;br /&gt;
*[[Humble Balls]] coded.&lt;br /&gt;
*The extra view distance from [[Binoculars]] now functions.&lt;br /&gt;
*You can now mouse over items in web shops to see their description.&lt;br /&gt;
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Distill and item level information removed from &#039;eq&#039; readout.&lt;br /&gt;
**This made more room for names. Hooray, names!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.&lt;br /&gt;
**Dropping items no longer gives distillery points. Sorry, no badge for you.&lt;br /&gt;
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.&lt;br /&gt;
*Profession nuking via +mako/jobnuke is free for the next little while.&lt;br /&gt;
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you&#039;re in a group!&lt;br /&gt;
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.&lt;br /&gt;
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.&lt;br /&gt;
*A little head shot of yourself now appears on the web interface. Adorable!&lt;br /&gt;
*&amp;lt;s&amp;gt;Head shots of people helping you in combat now appear!&amp;lt;/s&amp;gt; Never mind, it destroys the server. This may come back if it quits being so murderous, though.&lt;br /&gt;
*Added extra dragons into $lib/power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz now properly string-parses environmental effects.&lt;br /&gt;
*Player judges can now set +jnotes on things they make. If they&#039;re level 6+, admitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Using &#039;shift native&#039; now tells the room that you reverted to a native form.&lt;br /&gt;
*The option to set your species in editplayer has been removed. Not surprising, as you haven&#039;t been able to set that for longer than this MUD has existed.&lt;br /&gt;
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.&lt;br /&gt;
**Missy, in the mall, will now refund mako for things like the Distillation Creator.&lt;br /&gt;
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].&lt;br /&gt;
*Posthumous powers will now work. Really. Honest.&lt;br /&gt;
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*&#039;eq&#039; will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.&lt;br /&gt;
*Expired items will now be unequipped if the game realizes that they&#039;re expired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*If a crafting item is dropped, and no salvage can be reclaimed from it, you&#039;re given the option to drop it for cred, instead.&lt;br /&gt;
*&#039;target party=&amp;lt;target&amp;gt;&#039; will now set the target for everyone in your group at once.&lt;br /&gt;
*Using the &#039;recurse&#039; command while in [[Recursion]] will now tell the room you just recursed.&lt;br /&gt;
*Cooldowns will now properly end upon respawn in cases where they didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Rifle]] schematic has been added to the Skunk&#039;s library public shops.&lt;br /&gt;
*The &#039;cooldown&#039; command gives proper output for gear instead of things like &amp;quot;Accessory9&amp;quot;.&lt;br /&gt;
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.&lt;br /&gt;
**They can also have a chance to fire more than once.&lt;br /&gt;
*There was an overflow exploit on the markets. It&#039;s gone now.&lt;br /&gt;
*Allied powers should not spontaneously hit an entire room at once.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.&lt;br /&gt;
*[[Basic Construction Nanomagic]] coded.&lt;br /&gt;
*[[Kitsune]] can now set their fur color to Yellow to get a yellow/gold color scheme.&lt;br /&gt;
*Searching while dead now returns an error that you are in no condition to fight, corpsey.&lt;br /&gt;
*The &#039;location&#039; readout on the web interface can now be clicked to go to the travel menu.&lt;br /&gt;
*[[Unpredictable]] and [[Toughened]] recipe mods coded.&lt;br /&gt;
*[[Deathly Cut]] commissioned for a private power. The public version will be [[Headshot]].&lt;br /&gt;
*[[Everliving]] and [[Rebirth]] each just got their cooldown cut by 35%. Woo!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*Instead of silly things like &#039;th^normal^ey&#039;, one can put [they] to escape the description auto-pronoun replacement system.&lt;br /&gt;
**For example, &#039;[they] look too long for their body&#039; will be returned as &#039;they look too long for his body&#039;.&lt;br /&gt;
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page!&lt;br /&gt;
*Items that have fully expired can now be repaired.&lt;br /&gt;
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.&lt;br /&gt;
**This should mean that after a while, distills and such will no longer fade when out of combat.&lt;br /&gt;
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.&lt;br /&gt;
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter&#039;s and shifted&#039;s nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.&lt;br /&gt;
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.&lt;br /&gt;
*Anyone who put points recently into a pool has received some retroactive supporter points.&lt;br /&gt;
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.&lt;br /&gt;
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.&lt;br /&gt;
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
**Unless, of course, there is a specific avatar for that template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.&lt;br /&gt;
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr&#039;s basement.&lt;br /&gt;
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who&#039;s Online].&lt;br /&gt;
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.&lt;br /&gt;
*[[Hardening]] added to the [[Polyethylene Dragon]]&#039;s loot table.&lt;br /&gt;
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Also gives 1 high octane reward point.&lt;br /&gt;
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].&lt;br /&gt;
*&#039;craft upgrade&#039; option finally removed from the game. It&#039;s been the appendix of the craft system since levels were removed from it.&lt;br /&gt;
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.&lt;br /&gt;
*&#039;search kill web&#039; will halt any and all web combats you have going at present.&lt;br /&gt;
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.&lt;br /&gt;
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.&lt;br /&gt;
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.&lt;br /&gt;
**Oh yeah, this means that [[Bastet Disciple]]&#039;s up on the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*[[Hardening]] and [[Sharp]] modifiers coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Modified players with no modifications currently installed can now equip items.&lt;br /&gt;
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.&lt;br /&gt;
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.&lt;br /&gt;
*There is now a confirmation message after you successfully repair something.&lt;br /&gt;
*Staff updates:&lt;br /&gt;
**+rp now works with strings, negating the need for +rps.&lt;br /&gt;
**+rp also now works with floats, negating the need for +rpf.&lt;br /&gt;
**+monster now allows you to spawn many different kinds of feral!&lt;br /&gt;
*The &#039;Dedication Sealer&#039; for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It&#039;s listed as the &#039;Permanent Dedication&#039;) has been implemented properly.&lt;br /&gt;
*[[Liquid Latex Breath]] coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Rapid Cooling]]&#039;s effect reduced from 50% to 40%.&lt;br /&gt;
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.&lt;br /&gt;
*&#039;+remove all&#039; now unequips everything at once.&lt;br /&gt;
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.&lt;br /&gt;
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.&lt;br /&gt;
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*&#039;Taurs&#039; wi flag created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The RP logger now informs the room when you stop logging.&lt;br /&gt;
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.&lt;br /&gt;
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.&lt;br /&gt;
*+request/view is a bit smarter about requests your alts opened now.&lt;br /&gt;
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.&lt;br /&gt;
*Having &#039;verbose&#039; mode enabled in editplayer means that when you start a web battle with the &#039;search web&#039; command, you&#039;ll get a summary akin to when you type +health at the start of the battle.&lt;br /&gt;
*Pets will now show up much more promptly in web combat.&lt;br /&gt;
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!&lt;br /&gt;
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you&#039;re currently on.&lt;br /&gt;
*Monsters in web missions will now have the right name if they are a templated monster.&lt;br /&gt;
*Clicking on the &#039;fight&#039; tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*New option (21) added to editplayer To receive &#039;verbose&#039; combat spam. At the moment this just makes the &#039;pre-defense&#039; damage from attacks be visible after the damage (in brackets).&lt;br /&gt;
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.&lt;br /&gt;
**Beep! ^_^&lt;br /&gt;
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it&#039;s on the butt.&lt;br /&gt;
**[[Mirage]] was moved to the arms to make room.&lt;br /&gt;
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.&lt;br /&gt;
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.&lt;br /&gt;
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.&lt;br /&gt;
*If you die in &amp;lt;s&amp;gt;Fairhaven, you die in the real world!&amp;lt;/s&amp;gt; combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.&lt;br /&gt;
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.&lt;br /&gt;
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].&lt;br /&gt;
*+reward should now be much, much, much faster when it awards schematics.&lt;br /&gt;
*Because computers are jerks, we&#039;re back to using CAPTCHAs on new registrations.&lt;br /&gt;
**On the plus side, the wiki software has been updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*The salvage cost of the [[Tail Divider]] has been cut in half.&lt;br /&gt;
*Mutations can now have a &#039;set bonus&#039;; an unmasterable power you get for having 100% (or at least all of the components of) an infection.&lt;br /&gt;
**Humans now get [[Technical Aptitude]] under these rules.&lt;br /&gt;
*[[Kitsune]] vials are now in the elite store.&lt;br /&gt;
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.&lt;br /&gt;
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:&lt;br /&gt;
**[[Water Hydra]]&lt;br /&gt;
**[[Werezompire]]&lt;br /&gt;
**[[White Siberian Tiger]]&lt;br /&gt;
**[[Zebra]]&lt;br /&gt;
**[[VTOL Lady]] (cheating; it&#039;s supported it, but it wasn&#039;t documented until now)&lt;br /&gt;
**[[Walking Vagina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.&lt;br /&gt;
**When you are low on nanites, the AI wills top trying to use them.&lt;br /&gt;
*The &#039;tt&#039; command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.&lt;br /&gt;
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.&lt;br /&gt;
*In theory, enemies should heal with less frequency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.&lt;br /&gt;
*The &#039;repair&#039; command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.&lt;br /&gt;
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.&lt;br /&gt;
**Please ignore any feels of deja vu. This is obviously and totally a new thing.&lt;br /&gt;
*&#039;info&#039; will now work as well as &#039;+rpinfo&#039; when you are trying to come to grips with the confusing things in this world.&lt;br /&gt;
*Nuku nyas, &amp;quot;New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion.&amp;quot;&lt;br /&gt;
**Nuku nyas, &amp;quot;Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Exact matches when trying to use &amp;lt;code&amp;gt;web move&amp;lt;/code&amp;gt; are now honored over partial matches.&lt;br /&gt;
*Badges added for [[Womb for Rent]] usage.&lt;br /&gt;
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.&lt;br /&gt;
*Pet arrival spam will now only be seen by the pet owner.&lt;br /&gt;
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.&lt;br /&gt;
*[[Acidic Backlash]]&#039;s secondary effect is now properly spread-type.&lt;br /&gt;
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can&#039;t be less than 10 loadout before distills. (prop name is &#039;Min Loadout&#039; and works just like regular loadout).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.&lt;br /&gt;
**[[Modification]] added to Zephyr&#039;s nanite workshop in a new store.&lt;br /&gt;
*[[Womb for Rent]] item added to the elite store for 25 mako.&lt;br /&gt;
**Enables access to the +womb command.&lt;br /&gt;
*+mlotto added; it&#039;s like +lotto with mako!&lt;br /&gt;
*[[Talakai]] boss vial added to the elite store for 10 mako.&lt;br /&gt;
**[[Talakai]] also has a new unique power: [[Density Shift]].&lt;br /&gt;
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who&#039;s Online]. A kitsune butt adaption is also in the works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Partymentor command now also affects the person typing it.&lt;br /&gt;
*Hot and cold environmental damage now scale with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Desperate mission battles should now proceed on loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.&lt;br /&gt;
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.&lt;br /&gt;
*Nuku nyas, &amp;quot;Rolling code that is unused and undocumented has received unspecified adjustments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Prime fights should now have reinforcements show up so long as 3+ players are present.&lt;br /&gt;
**Reinforcements will have the summoner&#039;s level / 2 chance of having a template.&lt;br /&gt;
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.&lt;br /&gt;
*New command: think (or echo); it just echos back what you type.&lt;br /&gt;
*The &#039;watchfor&#039; program will now announce if anyone on your list is logged in when YOU log in.&lt;br /&gt;
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*There is now a readout for your upkeep when you type &#039;eq&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Canine avatar created and assigned to most wolves, dogs, and foxes.&lt;br /&gt;
*Dying no longer clears all your cooldowns.&lt;br /&gt;
*The [[Infertility]] power is now NoAoE. Whoops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.&lt;br /&gt;
*The latex toy factory has been activated, located in eastern Fairhaven. &#039;rtrace latex toy&#039; to find it from your current location.&lt;br /&gt;
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].&lt;br /&gt;
**Oh, and a boss monster. [[Polyethylene Dragon]]!&lt;br /&gt;
**This is a level 51+ zone. It hurts.&lt;br /&gt;
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%&lt;br /&gt;
*&amp;quot;Rugged&amp;quot; monster template added.&lt;br /&gt;
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look due north of Zephyr, on Main Street.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24812</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24812"/>
		<updated>2012-12-19T05:02:57Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==December==&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*+roll command added.  Useful for random numbers based on in-game stats.&lt;br /&gt;
**Type roll (stat)+(stat2)+(modifier) to make a roll. Example: roll cock size+cocks+2 Example: roll Survival&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*When clicking on the red &#039;you do not have enogh salvage&#039; link, when making things in the web interface, you will now buy from the new, automated market.&lt;br /&gt;
*Lots of little tweaks to make the new instant salvage market far less swingy whenever people buy things, especially the rarer things.&lt;br /&gt;
*The &#039;you typed a command that makes no sense&#039; message has been updated to actually tell you that the newbie channel is a channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*The web salvage market has been drastically altered. You now buy and sell directly on the market instantly, with the going rate slowly changing to rise and fall with demand.&lt;br /&gt;
**If you have any pending orders, you might want to cancel them.&lt;br /&gt;
**You can still place a min/max price when selling on the market.&lt;br /&gt;
*[[Desperately Horny]] implemented. &lt;br /&gt;
*The [[Kitsune]] pool that changes your gender has been updated to keep up with the latest definitions of sexuality. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Hero Recovery, when used in the web interface, now grants +2 energy recovery per round for 10 rounds.&lt;br /&gt;
*Automated Trapfinder added to the elite store at a price of 1 mako for 2 uses.&lt;br /&gt;
**Also added to the mall for freecred.&lt;br /&gt;
**When you are in a patrol puzzle, hit a trap, and fail all other methods of disarming (the roll, [[Luck of Fools]], etc), then one charge of the trapfinder will be used to save you from the trap and have a chance at blowing up the other nearby traps on the map.&lt;br /&gt;
***Oh, and there are badges related to its use available.&lt;br /&gt;
*[[Single Sexed]] now properly excludes [[One Way]], [[Never Drop a Sausage]], [[Never Cover a Hole]]], [[Maximum Length]], and [[Maximum Depth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] is on vacation out of state for the next week. If the game fails to update until the 22nd, you know what happened. &lt;br /&gt;
**In other news, cause is the same as effect. &lt;br /&gt;
*The holiday accessory pack now contains a snowball and a candy cane, making the pack 16% more festive!&lt;br /&gt;
*Promethean and infected agent ferals no longer have random parts from other mutations. Sorry. &lt;br /&gt;
**All high precision nanite scopes have been reclaimed, and the 50 mako has been refunded.&lt;br /&gt;
*The patrol puzzles now tend to keep the traps clustered together, rather than spread out through the map. &lt;br /&gt;
*Patrol puzzles shoudl also now consistently give more rewards on the bigger fields, and reward based on the general success ratio for *that size*. Expect a little less on the small fields, but much more on the large.&lt;br /&gt;
**Nuku smoothly says, &amp;quot;In order for a trap to be placed, it has to pass a 1d10+1 roll vs number of traps close by.&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;So, to start, it has to roll a 10 on the 10&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;Once one is placed, a 9 or 10 is good enough&amp;quot;&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb/mark&amp;lt;/code&amp;gt; added; allows you to mark those inside your womb with your scent.&lt;br /&gt;
*You should stop recovering 1.2938573 or whatever patrols at once. Whole numbers for everyone!&lt;br /&gt;
*+census has been updated to include demographics on peoples&#039; gender preferences. &amp;lt;code&amp;gt;+census orientation&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Getting beaten up in a web combat now gives 1 (level modded) point of Wound.&lt;br /&gt;
*Hero Durability, used in web combats, is now much stronger. Buff duration has been upped from 5 to 20 rounds, the 10 magnitude DamageResist is now a 5-magnitude buff for physical, energy, and generic resistance, and now you also get a 10-mag defense buff.&lt;br /&gt;
*Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Holiday Accessory Pack now available for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]! Gives you a bunch of new, festive accessories to play with on your avatar sheet.&lt;br /&gt;
*Wounds continue to fester:&lt;br /&gt;
**Wounds will no longer heal during battle.&lt;br /&gt;
***They will, however, properly heal faster while in triage.&lt;br /&gt;
**The game will now alert you every time 10 wounds have healed, akin to how you see your HP and energy slowly tick up outside of combat.&lt;br /&gt;
**&amp;lt;code&amp;gt;addwounds (number)=(reason)&amp;lt;/code&amp;gt; will now add wounds to you voluntarily, to facilitate their use in RP.&lt;br /&gt;
*[[Uber Fox]]es can now change their colors!&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/main:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/secondary:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/socks:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
*Typing &amp;lt;code&amp;gt;+mako/role&amp;lt;/code&amp;gt; no longer makes things explode.&lt;br /&gt;
*There is now some information in the [http://flexiblesurvival.com/index?help/String%20parsing/if help file] for string parsing/if that details how to handle some basic &#039;OR&#039; functionality.&lt;br /&gt;
*New NPC, Ansolon, is hanging out in the Woodfield Library, and he wants your dyes, and is willing to pay for them.&lt;br /&gt;
**There are badges based around selling him dyes.&lt;br /&gt;
*Feesh can now properly know to make fun of you if you used capital letters.&lt;br /&gt;
**That&#039;s right, he&#039;s actually &amp;lt;i&amp;gt;less&amp;lt;/i&amp;gt; sensitive now.&lt;br /&gt;
*Oh dear, the web interface appears to have frozen over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*When you are slaughtered in a fight, you will no longer receive the normal debuffs for having died.&lt;br /&gt;
**Instead, you are given the &#039;wound&#039; status, at a rate of 2 points, scaled for level.&lt;br /&gt;
***If you respawn, you suffer 5 points, again scaled for level.&lt;br /&gt;
***If you submitted, you suffer 2.5 points, scaled for level once more.&lt;br /&gt;
**Wounds reduce your max HP by their magnitude, where one point of magnitude means one less HP. They stack up, and fade at a rate of one per minute.&lt;br /&gt;
**Dying in web combat does not cause wounds.&lt;br /&gt;
**Powers will eventually be created to allow you (or enemies) to inflict wounds.&lt;br /&gt;
**That icon of a blood drop on the web interface is a wound display.&lt;br /&gt;
**There is a [http://flexiblesurvival.com/index?help/Wounds help file] for wounds.&lt;br /&gt;
*The Nano Tubes research topic has completed!&lt;br /&gt;
**&#039;Nanite Filament Kit&#039; added to the mall. While carried, the range on your nanomagic is doubled. You can also consume it for a one-time range boost of x5 to their nanomagical powers.&lt;br /&gt;
***Of course, this is assuming that range would actually apply. [[BioChemistry Nanomagic|Biochem]], for instance, doesn&#039;t care. [[Thermal Nanomagic|Thermal]], however, goes nuts with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Mint Frosting&#039; purchased as a color.&lt;br /&gt;
*Nine new badges added, (at the 50, 100, and 500 marks) for impregnations, siring children, and giving birth to children.&lt;br /&gt;
**These are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; retroactive. Sorry, previous baby factories.&lt;br /&gt;
*When using the rolling system and specifying a skill, you will receive a bonus of 10, 20, or 40 for 1, 2, or 3 points in that skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[if [looker] is herm] and [if [player] is player] string parsing now works properly in room descriptions.&lt;br /&gt;
*[set &amp;lt;status&amp;gt; status of &amp;lt;target&amp;gt; to &amp;lt;magnitude&amp;gt; mag for &amp;lt;duration&amp;gt; rounds] is now a valid piece of parsing in room descriptions and NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Extra logging has been added to patrol puzzles. Expect more tuning shortly.&lt;br /&gt;
**For starters, the first click will now always be safe. It also won&#039;t have the prize inside, but hey.&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb&amp;lt;/code&amp;gt; rooms no longer count when the game is considering what rooms to scrub.&lt;br /&gt;
*[[Tanuki]]s can now only have up to a dozen vaginas at once. Quit being so greedy; save some for the rest of us!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*New status, &amp;lt;code&amp;gt;QuestFinder&amp;lt;/code&amp;gt;. Assists in finding those items that web missions have you search for.&lt;br /&gt;
*Monster HP bars are now full-width again.&lt;br /&gt;
*There is now a very, very small chance that a templated monster will have a random dedication.&lt;br /&gt;
**Not your dedication, naturally. Us supernatural monsters need to stick together!&lt;br /&gt;
*Web mission &amp;quot;A Strange Happening&amp;quot; has been fixed. Please file a +request if you got cut off when doing it previously.&lt;br /&gt;
*&amp;lt;code&amp;gt;+sdesc &amp;lt;text&amp;gt;&amp;lt;/code&amp;gt; now sets a temporary short description (the thing you see if you &amp;lt;code&amp;gt;+glance&amp;lt;/code&amp;gt;), which is reverted the next time you change rooms.&lt;br /&gt;
*You can now edit your descriptions [http://flexiblesurvival.com/index?config in the web interface].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Talakai]] no longer raise the horniness of those around them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Female horniness now implemented; the chances of seeing heat messages go up as it increases.&lt;br /&gt;
*&amp;lt;code&amp;gt;+groin&amp;lt;/code&amp;gt; now shows your horniness.&lt;br /&gt;
*Being in a room with an [[Uber Fox]] or a [[Talakai]] (or at least someone with their [[Talakai Essence]] going) will make you get horny faster.&lt;br /&gt;
*[[Uber Fox]]es and [[Talakai]]s are now always at least a little horny.&lt;br /&gt;
*Your &#039;cumcount&#039; or &#039;heatcount&#039; stat now rise faster if you&#039;re hornier.&lt;br /&gt;
*Humans, people with [[Looks Human]], and species that don&#039;t suffer from heat will no longer put out horniness spam. They still suffer, and may see it on themselves, but they don&#039;t go telling it to everyone in the room.&lt;br /&gt;
*The [[Heat Blocker]] can now be toggled from within your inventory.&lt;br /&gt;
*[[Mental Focus]] and [[Constant Pleasure]] merits coded.&lt;br /&gt;
*Hey, remember how distills were supposed to stop being usable a few days/weeks ago? That finally happened.&lt;br /&gt;
*[[Kitsune]] now has a suitably busy butt on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Lots of changes to how horny all you weirdos are:&lt;br /&gt;
**Horny males now smell of musk.&lt;br /&gt;
**Masturbation now triggers your &#039;bred&#039; timer, as if you had emptied yourself into someone else.&lt;br /&gt;
**The [[Sexual Urge Control Kit]] now prevents you from getting horny.&lt;br /&gt;
**String parsing! &amp;lt;code&amp;gt;[horniness of [target]]&amp;lt;/code&amp;gt; reports overall horniness, [horniness cock of [target]] is for male horniness, and [horniness cunt of [target]] is for the female side.&lt;br /&gt;
**The [[Heat Blocker]] also now protects you from seeing male horniness.&lt;br /&gt;
**Idle players (at least, those more than an hour idle), as well as people who&#039;ve gone OOC will not spam the room with horny messages.&lt;br /&gt;
**You will only see one of a specific player&#039;s &amp;lt;Heat&amp;gt;, &amp;lt;Horny&amp;gt;, &amp;lt;Lust&amp;gt;, breeding, or filled message on a given tick.&lt;br /&gt;
*[[Stocking Cap]]s can now be used to get a little salvage. Hooray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Energybreak wasn&#039;t working. It does now. Sorry!&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Happy Holidays! To help celebrate, mako is on sale! You will get 10% more than usual for the whole month.&amp;quot;&lt;br /&gt;
**This stacks with the current 10% early-donate bonus.&lt;br /&gt;
**Trialpay is affected by this, as well, and will now offer more of whatever moon currency it has these days.&lt;br /&gt;
*Players with balls are now subject to getting horny. Over time their sexual need will rise and, just like heat, they will express themselves.&lt;br /&gt;
**Having sex (using the fuck command or breeding a female monster as a male in combat) will relieve this need, as will using the &amp;lt;code&amp;gt;masturbate&amp;lt;/code&amp;gt; command.&lt;br /&gt;
**&amp;lt;del&amp;gt;[Public] Nuku softly churrls, &amp;quot;If you totally stone cold ignore it, your lust will build up high enough that you&#039;ll just give up mid fight to relieve it.&amp;quot;&amp;lt;/del&amp;gt; That&#039;s going to be an upcoming flaw! Aw boy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*&#039;Snout&#039; flag coded. See something that has a muzzle or a long nose? Check its flags with &amp;lt;code&amp;gt;flags (monster)&amp;lt;/code&amp;gt;. Missing snout? File a +request!&lt;br /&gt;
*HP bars adjusted slightly, and can now work in really tiny windows.&lt;br /&gt;
*AoEGuard status coded. Causes you to reduce the effective accuracy of an area-of-effect attack that does not target you specifically. Like those plastic sheets at a Gallagher show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Maximum vaginal depth via [[Tanuki]] leaves is now 100, to match the maximum penile distance.&lt;br /&gt;
*[[Basic Construction Nanomagic]] and [[Techno Nanomagic]] got their powers!&lt;br /&gt;
**The former makes you better at finding salvage and trinkets, the latter improves your ability to find mechanical or electronic salvage.&lt;br /&gt;
*Paternity Test added to the child care section of Zephyr. Allows you to find out who your baby daddy is, without having to bother with daytime television.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Web battles now work a little better in Opera.&lt;br /&gt;
**It&#039;s still recommended you use something else, though.&lt;br /&gt;
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).&lt;br /&gt;
*Passive powers that damage you will no longer give spam outside of combat.&lt;br /&gt;
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=latex skunk secondary:hot pink&amp;lt;/code&amp;gt; would make the white in your desc be replaced with &#039;hot pink&#039;.&lt;br /&gt;
**The other stat (defaults to black) is &amp;lt;code&amp;gt;@set me=latex skunk primary:whatever&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Regenerator&#039; monster template added, which grants ferals the [[Surge of Vengeance]] power. Can&#039;t keep a good feral down!&lt;br /&gt;
*Diseased will no longer show up on mobs if you are at -1 danger settings.&lt;br /&gt;
**Diseased mobs will also give way more XP than normal.&lt;br /&gt;
*Monsters can now have multiple templates, based upon your danger/pheromone levels.&lt;br /&gt;
**Specifically, off of the average of your danger and pheromone levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.&lt;br /&gt;
*In two days, you will be unable to attach new distills to items. You have been warned.&lt;br /&gt;
*More back-end optimizations! Yay!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Whispers should be smarter about handling spaces at the start or end of a line.&lt;br /&gt;
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*String parsing and loot drops are now much faster, server-wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.&lt;br /&gt;
*Rolling a match for the trap test will now count as a victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Happy birthday, [[Balina]]!&lt;br /&gt;
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.&lt;br /&gt;
*Instanced monsters should stop having so many templates.&lt;br /&gt;
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.&lt;br /&gt;
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.&lt;br /&gt;
*A network switch has been replaced; hopefully the connection won&#039;t be hiccuping so much now.&lt;br /&gt;
*As one might expect, the patrol puzzles have been getting a lot of attention lately:&lt;br /&gt;
**Patrol puzzles now have a minimum grid size of 4x4.&lt;br /&gt;
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).&lt;br /&gt;
**&amp;lt;code&amp;gt;search web&amp;lt;/code&amp;gt; will no longer bring up puzzles; it&#039;ll let you know when it just bypassed one, though.&lt;br /&gt;
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.&lt;br /&gt;
**There was a minor bug that caused the traps to start far too hard; this has been corrected.&lt;br /&gt;
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.&lt;br /&gt;
***At time of implementation, that meant a +59% bonus to victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.&lt;br /&gt;
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you&#039;re good at Minesweeper!&lt;br /&gt;
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.&lt;br /&gt;
**On bigger puzzles, there&#039;s a chance at mako for solving them!&lt;br /&gt;
**Your security skill assists in surviving in case you set off a mine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Pinky Pink color purchased!&lt;br /&gt;
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.&lt;br /&gt;
**Summon abilities are exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.&lt;br /&gt;
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Ultra Violet purchased as an avatar color choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.&lt;br /&gt;
*Perknukes now cap out at 5 mako, instead of being 1 per point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don&#039;t have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.&lt;br /&gt;
**Enhanced items will show &#039;Enhanced&#039; in their gear listing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.&lt;br /&gt;
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!&lt;br /&gt;
*&amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; will now act as shorthand for &amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.&lt;br /&gt;
**Similarly, they have all lost the [[Trick or Treat]] power until next year.&lt;br /&gt;
*&amp;lt;code&amp;gt;repair all&amp;lt;/code&amp;gt; will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.&lt;br /&gt;
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.&lt;br /&gt;
**It&#039;s also now for sale in the mall for ~500,000 freecred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*You cannot target yourself with [[Commandable Nanites]].&lt;br /&gt;
*You can now click on a face in combat and see that player&#039;s profile page.&lt;br /&gt;
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.&lt;br /&gt;
*Dapper canes are now for sale in the mall for ~25,000 cred. They&#039;re for your avatar!&lt;br /&gt;
*New &#039;bowtie&#039; accessory unlocked for judges at level 4+.&lt;br /&gt;
*[[Coyote]] and [[Devourer]] shifting of others now uses the &#039;transform&#039; command, instead of self-shifting. The syntax remains the same otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Hunter green and Flour colors added to the avatar palette.&lt;br /&gt;
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.&lt;br /&gt;
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*This web avatar business is getting out of hand.&lt;br /&gt;
**The web battle interface now shows names under the various bust shots.&lt;br /&gt;
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.&lt;br /&gt;
**Tiger-Orange, Infernal, and Lust (deep red) colors added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*Clicking on a monster&#039;s face in web combat now makes you target them *and* their stupid face!&lt;br /&gt;
*&amp;lt;code&amp;gt;+register&amp;lt;/code&amp;gt; now tells you when your subscription will expire.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; now reports your fishing skill.&lt;br /&gt;
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.&lt;br /&gt;
*The avatar shenanigans continue!&lt;br /&gt;
**Web avatars removed from combat, then re-added. They work now! In all browsers!&lt;br /&gt;
**Chocolate and Royal Blue colors available for purchase in the avatar system.&lt;br /&gt;
**Gloom color given out for free. Probably because nobody can find anyone with it.&lt;br /&gt;
**Silver color given out for free. Not as valuable as gold dye.&lt;br /&gt;
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.&lt;br /&gt;
**There&#039;s a big white background available in the accessories, for those who want to stop being invisible while they&#039;re gloomy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Random number generator added to [[String Parsing]]. Syntax is: &amp;lt;code&amp;gt;[random (lowest) to (highest)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Items can now have dynamic code. The main benefit here is that it&#039;ll be really easy for devs to add more consumables without so much hassle.&lt;br /&gt;
*More avatar shenanigans!&lt;br /&gt;
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.&lt;br /&gt;
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.&lt;br /&gt;
***If you try to use a dye you don&#039;t have in the avatar system, you will be prompted to buy it after previewing.&lt;br /&gt;
***Buying a dye unlocks it for everything on your account, forever.&lt;br /&gt;
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.&lt;br /&gt;
**Avatars show up on web battles again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Oh crap, someone&#039;s gone nuts on the avatar system again.&lt;br /&gt;
**The expression/eye options have been removed, as they haven&#039;t worked since the move to the current system.&lt;br /&gt;
**Judges of level 3+ now have access to a &#039;thought bubble&#039; accessory.&lt;br /&gt;
**Those with the [Cake Tester] badge now have two different cake slice accessories.&lt;br /&gt;
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.&lt;br /&gt;
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the &#039;Avatars Step 2 - Colors&#039; mako pool fills up. Default offerings:&lt;br /&gt;
***&amp;lt;s&amp;gt;Horrid!&amp;lt;/s&amp;gt;&lt;br /&gt;
***Grayscale!&lt;br /&gt;
***Burnt Gold!&lt;br /&gt;
***Earth!&lt;br /&gt;
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!&lt;br /&gt;
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako.&lt;br /&gt;
**Staff now have access to all accessories and colors. For testing purposes, obviously.&lt;br /&gt;
**You can now turn on and off your naughtiest bits in the avatar edit screen!&lt;br /&gt;
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.&lt;br /&gt;
**Avatars are now cached much more aggressively. This should help speed up the editing process.&lt;br /&gt;
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield&#039;s graveyard!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*The syntax for using commandable nanites has been changed around to be less intrustive. You now &#039;shift other&#039; instead of just &#039;shift&#039; to use it on someone in the same room.&lt;br /&gt;
*&#039;list perks&#039; and &#039;list flaws&#039; will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.&lt;br /&gt;
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] display.&lt;br /&gt;
**Bunny avatar updated.&lt;br /&gt;
**Horse avatar added.&lt;br /&gt;
**Human avatar updated; the color palette is now considerably more &#039;human&#039; and less &#039;anime&#039;. Shot glass nipples are still in effect.&lt;br /&gt;
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!&lt;br /&gt;
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.&lt;br /&gt;
**Accessories may now be rotated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Feesh got a little smarter. Somehow.&lt;br /&gt;
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*Children will no longer be born without a description.&lt;br /&gt;
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who&#039;s Online] is concerned.&lt;br /&gt;
*[[Humble Balls]] coded.&lt;br /&gt;
*The extra view distance from [[Binoculars]] now functions.&lt;br /&gt;
*You can now mouse over items in web shops to see their description.&lt;br /&gt;
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Distill and item level information removed from &#039;eq&#039; readout.&lt;br /&gt;
**This made more room for names. Hooray, names!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.&lt;br /&gt;
**Dropping items no longer gives distillery points. Sorry, no badge for you.&lt;br /&gt;
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.&lt;br /&gt;
*Profession nuking via +mako/jobnuke is free for the next little while.&lt;br /&gt;
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you&#039;re in a group!&lt;br /&gt;
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.&lt;br /&gt;
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.&lt;br /&gt;
*A little head shot of yourself now appears on the web interface. Adorable!&lt;br /&gt;
*&amp;lt;s&amp;gt;Head shots of people helping you in combat now appear!&amp;lt;/s&amp;gt; Never mind, it destroys the server. This may come back if it quits being so murderous, though.&lt;br /&gt;
*Added extra dragons into $lib/power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz now properly string-parses environmental effects.&lt;br /&gt;
*Player judges can now set +jnotes on things they make. If they&#039;re level 6+, admitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Using &#039;shift native&#039; now tells the room that you reverted to a native form.&lt;br /&gt;
*The option to set your species in editplayer has been removed. Not surprising, as you haven&#039;t been able to set that for longer than this MUD has existed.&lt;br /&gt;
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.&lt;br /&gt;
**Missy, in the mall, will now refund mako for things like the Distillation Creator.&lt;br /&gt;
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].&lt;br /&gt;
*Posthumous powers will now work. Really. Honest.&lt;br /&gt;
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*&#039;eq&#039; will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.&lt;br /&gt;
*Expired items will now be unequipped if the game realizes that they&#039;re expired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*If a crafting item is dropped, and no salvage can be reclaimed from it, you&#039;re given the option to drop it for cred, instead.&lt;br /&gt;
*&#039;target party=&amp;lt;target&amp;gt;&#039; will now set the target for everyone in your group at once.&lt;br /&gt;
*Using the &#039;recurse&#039; command while in [[Recursion]] will now tell the room you just recursed.&lt;br /&gt;
*Cooldowns will now properly end upon respawn in cases where they didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Rifle]] schematic has been added to the Skunk&#039;s library public shops.&lt;br /&gt;
*The &#039;cooldown&#039; command gives proper output for gear instead of things like &amp;quot;Accessory9&amp;quot;.&lt;br /&gt;
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.&lt;br /&gt;
**They can also have a chance to fire more than once.&lt;br /&gt;
*There was an overflow exploit on the markets. It&#039;s gone now.&lt;br /&gt;
*Allied powers should not spontaneously hit an entire room at once.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.&lt;br /&gt;
*[[Basic Construction Nanomagic]] coded.&lt;br /&gt;
*[[Kitsune]] can now set their fur color to Yellow to get a yellow/gold color scheme.&lt;br /&gt;
*Searching while dead now returns an error that you are in no condition to fight, corpsey.&lt;br /&gt;
*The &#039;location&#039; readout on the web interface can now be clicked to go to the travel menu.&lt;br /&gt;
*[[Unpredictable]] and [[Toughened]] recipe mods coded.&lt;br /&gt;
*[[Deathly Cut]] commissioned for a private power. The public version will be [[Headshot]].&lt;br /&gt;
*[[Everliving]] and [[Rebirth]] each just got their cooldown cut by 35%. Woo!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*Instead of silly things like &#039;th^normal^ey&#039;, one can put [they] to escape the description auto-pronoun replacement system.&lt;br /&gt;
**For example, &#039;[they] look too long for their body&#039; will be returned as &#039;they look too long for his body&#039;.&lt;br /&gt;
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page!&lt;br /&gt;
*Items that have fully expired can now be repaired.&lt;br /&gt;
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.&lt;br /&gt;
**This should mean that after a while, distills and such will no longer fade when out of combat.&lt;br /&gt;
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.&lt;br /&gt;
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter&#039;s and shifted&#039;s nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.&lt;br /&gt;
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.&lt;br /&gt;
*Anyone who put points recently into a pool has received some retroactive supporter points.&lt;br /&gt;
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.&lt;br /&gt;
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.&lt;br /&gt;
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
**Unless, of course, there is a specific avatar for that template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.&lt;br /&gt;
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr&#039;s basement.&lt;br /&gt;
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who&#039;s Online].&lt;br /&gt;
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.&lt;br /&gt;
*[[Hardening]] added to the [[Polyethylene Dragon]]&#039;s loot table.&lt;br /&gt;
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Also gives 1 high octane reward point.&lt;br /&gt;
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].&lt;br /&gt;
*&#039;craft upgrade&#039; option finally removed from the game. It&#039;s been the appendix of the craft system since levels were removed from it.&lt;br /&gt;
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.&lt;br /&gt;
*&#039;search kill web&#039; will halt any and all web combats you have going at present.&lt;br /&gt;
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.&lt;br /&gt;
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.&lt;br /&gt;
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.&lt;br /&gt;
**Oh yeah, this means that [[Bastet Disciple]]&#039;s up on the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*[[Hardening]] and [[Sharp]] modifiers coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Modified players with no modifications currently installed can now equip items.&lt;br /&gt;
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.&lt;br /&gt;
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.&lt;br /&gt;
*There is now a confirmation message after you successfully repair something.&lt;br /&gt;
*Staff updates:&lt;br /&gt;
**+rp now works with strings, negating the need for +rps.&lt;br /&gt;
**+rp also now works with floats, negating the need for +rpf.&lt;br /&gt;
**+monster now allows you to spawn many different kinds of feral!&lt;br /&gt;
*The &#039;Dedication Sealer&#039; for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It&#039;s listed as the &#039;Permanent Dedication&#039;) has been implemented properly.&lt;br /&gt;
*[[Liquid Latex Breath]] coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Rapid Cooling]]&#039;s effect reduced from 50% to 40%.&lt;br /&gt;
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.&lt;br /&gt;
*&#039;+remove all&#039; now unequips everything at once.&lt;br /&gt;
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.&lt;br /&gt;
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.&lt;br /&gt;
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*&#039;Taurs&#039; wi flag created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The RP logger now informs the room when you stop logging.&lt;br /&gt;
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.&lt;br /&gt;
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.&lt;br /&gt;
*+request/view is a bit smarter about requests your alts opened now.&lt;br /&gt;
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.&lt;br /&gt;
*Having &#039;verbose&#039; mode enabled in editplayer means that when you start a web battle with the &#039;search web&#039; command, you&#039;ll get a summary akin to when you type +health at the start of the battle.&lt;br /&gt;
*Pets will now show up much more promptly in web combat.&lt;br /&gt;
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!&lt;br /&gt;
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you&#039;re currently on.&lt;br /&gt;
*Monsters in web missions will now have the right name if they are a templated monster.&lt;br /&gt;
*Clicking on the &#039;fight&#039; tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*New option (21) added to editplayer To receive &#039;verbose&#039; combat spam. At the moment this just makes the &#039;pre-defense&#039; damage from attacks be visible after the damage (in brackets).&lt;br /&gt;
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.&lt;br /&gt;
**Beep! ^_^&lt;br /&gt;
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it&#039;s on the butt.&lt;br /&gt;
**[[Mirage]] was moved to the arms to make room.&lt;br /&gt;
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.&lt;br /&gt;
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.&lt;br /&gt;
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.&lt;br /&gt;
*If you die in &amp;lt;s&amp;gt;Fairhaven, you die in the real world!&amp;lt;/s&amp;gt; combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.&lt;br /&gt;
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.&lt;br /&gt;
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].&lt;br /&gt;
*+reward should now be much, much, much faster when it awards schematics.&lt;br /&gt;
*Because computers are jerks, we&#039;re back to using CAPTCHAs on new registrations.&lt;br /&gt;
**On the plus side, the wiki software has been updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*The salvage cost of the [[Tail Divider]] has been cut in half.&lt;br /&gt;
*Mutations can now have a &#039;set bonus&#039;; an unmasterable power you get for having 100% (or at least all of the components of) an infection.&lt;br /&gt;
**Humans now get [[Technical Aptitude]] under these rules.&lt;br /&gt;
*[[Kitsune]] vials are now in the elite store.&lt;br /&gt;
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.&lt;br /&gt;
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:&lt;br /&gt;
**[[Water Hydra]]&lt;br /&gt;
**[[Werezompire]]&lt;br /&gt;
**[[White Siberian Tiger]]&lt;br /&gt;
**[[Zebra]]&lt;br /&gt;
**[[VTOL Lady]] (cheating; it&#039;s supported it, but it wasn&#039;t documented until now)&lt;br /&gt;
**[[Walking Vagina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.&lt;br /&gt;
**When you are low on nanites, the AI wills top trying to use them.&lt;br /&gt;
*The &#039;tt&#039; command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.&lt;br /&gt;
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.&lt;br /&gt;
*In theory, enemies should heal with less frequency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.&lt;br /&gt;
*The &#039;repair&#039; command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.&lt;br /&gt;
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.&lt;br /&gt;
**Please ignore any feels of deja vu. This is obviously and totally a new thing.&lt;br /&gt;
*&#039;info&#039; will now work as well as &#039;+rpinfo&#039; when you are trying to come to grips with the confusing things in this world.&lt;br /&gt;
*Nuku nyas, &amp;quot;New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion.&amp;quot;&lt;br /&gt;
**Nuku nyas, &amp;quot;Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Exact matches when trying to use &amp;lt;code&amp;gt;web move&amp;lt;/code&amp;gt; are now honored over partial matches.&lt;br /&gt;
*Badges added for [[Womb for Rent]] usage.&lt;br /&gt;
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.&lt;br /&gt;
*Pet arrival spam will now only be seen by the pet owner.&lt;br /&gt;
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.&lt;br /&gt;
*[[Acidic Backlash]]&#039;s secondary effect is now properly spread-type.&lt;br /&gt;
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can&#039;t be less than 10 loadout before distills. (prop name is &#039;Min Loadout&#039; and works just like regular loadout).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.&lt;br /&gt;
**[[Modification]] added to Zephyr&#039;s nanite workshop in a new store.&lt;br /&gt;
*[[Womb for Rent]] item added to the elite store for 25 mako.&lt;br /&gt;
**Enables access to the +womb command.&lt;br /&gt;
*+mlotto added; it&#039;s like +lotto with mako!&lt;br /&gt;
*[[Talakai]] boss vial added to the elite store for 10 mako.&lt;br /&gt;
**[[Talakai]] also has a new unique power: [[Density Shift]].&lt;br /&gt;
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who&#039;s Online]. A kitsune butt adaption is also in the works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Partymentor command now also affects the person typing it.&lt;br /&gt;
*Hot and cold environmental damage now scale with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Desperate mission battles should now proceed on loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.&lt;br /&gt;
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.&lt;br /&gt;
*Nuku nyas, &amp;quot;Rolling code that is unused and undocumented has received unspecified adjustments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Prime fights should now have reinforcements show up so long as 3+ players are present.&lt;br /&gt;
**Reinforcements will have the summoner&#039;s level / 2 chance of having a template.&lt;br /&gt;
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.&lt;br /&gt;
*New command: think (or echo); it just echos back what you type.&lt;br /&gt;
*The &#039;watchfor&#039; program will now announce if anyone on your list is logged in when YOU log in.&lt;br /&gt;
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*There is now a readout for your upkeep when you type &#039;eq&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Canine avatar created and assigned to most wolves, dogs, and foxes.&lt;br /&gt;
*Dying no longer clears all your cooldowns.&lt;br /&gt;
*The [[Infertility]] power is now NoAoE. Whoops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.&lt;br /&gt;
*The latex toy factory has been activated, located in eastern Fairhaven. &#039;rtrace latex toy&#039; to find it from your current location.&lt;br /&gt;
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].&lt;br /&gt;
**Oh, and a boss monster. [[Polyethylene Dragon]]!&lt;br /&gt;
**This is a level 51+ zone. It hurts.&lt;br /&gt;
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%&lt;br /&gt;
*&amp;quot;Rugged&amp;quot; monster template added.&lt;br /&gt;
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look due north of Zephyr, on Main Street.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24802</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24802"/>
		<updated>2012-12-15T05:29:39Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
==December==&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*[[Special:Contributions/Balina|Balina]] is on vacation out of state for the next week. If the game fails to update until the 22nd, you know what happened. &lt;br /&gt;
**In other news, cause is the same as effect. &lt;br /&gt;
*The holiday accessory pack now contains a snowball and a candy cane, making the pack 16% more festive!&lt;br /&gt;
*Promethean and infected agent ferals no longer have random parts from other mutations. Sorry. &lt;br /&gt;
**All high precision nanite scopes have been reclaimed, and the 50 mako has been refunded.&lt;br /&gt;
*The patrol puzzles now tend to keep the traps clustered together, rather than spread out through the map. &lt;br /&gt;
*Patrol puzzles shoudl also now consistently give more rewards on the bigger fields, and reward based on the general success ratio for *that size*. Expect a little less on the small fields, but much more on the large.&lt;br /&gt;
**Nuku smoothly says, &amp;quot;In order for a trap to be placed, it has to pass a 1d10+1 roll vs number of traps close by.&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;So, to start, it has to roll a 10 on the 10&amp;quot;&lt;br /&gt;
**Nuku smoothly says, &amp;quot;Once one is placed, a 9 or 10 is good enough&amp;quot;&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb/mark&amp;lt;/code&amp;gt; added; allows you to mark those inside your womb with your scent.&lt;br /&gt;
*You should stop recovering 1.2938573 or whatever patrols at once. Whole numbers for everyone!&lt;br /&gt;
*+census has been updated to include demographics on peoples&#039; gender preferences. &amp;lt;code&amp;gt;+census orientation&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Getting beaten up in a web combat now gives 1 (level modded) point of Wound.&lt;br /&gt;
*Hero Durability, used in web combats, is now much stronger. Buff duration has been upped from 5 to 20 rounds, the 10 magnitude DamageResist is now a 5-magnitude buff for physical, energy, and generic resistance, and now you also get a 10-mag defense buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Holiday Accessory Pack now available for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]! Gives you a bunch of new, festive accessories to play with on your avatar sheet.&lt;br /&gt;
*Wounds continue to fester:&lt;br /&gt;
**Wounds will no longer heal during battle.&lt;br /&gt;
***They will, however, properly heal faster while in triage.&lt;br /&gt;
**The game will now alert you every time 10 wounds have healed, akin to how you see your HP and energy slowly tick up outside of combat.&lt;br /&gt;
**&amp;lt;code&amp;gt;addwounds (number)=(reason)&amp;lt;/code&amp;gt; will now add wounds to you voluntarily, to facilitate their use in RP.&lt;br /&gt;
*[[Uber Fox]]es can now change their colors!&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/main:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/secondary:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=Uber Fox/socks:color!&amp;lt;/code&amp;gt;&lt;br /&gt;
*Typing &amp;lt;code&amp;gt;+mako/role&amp;lt;/code&amp;gt; no longer makes things explode.&lt;br /&gt;
*There is now some information in the [http://flexiblesurvival.com/index?help/String%20parsing/if help file] for string parsing/if that details how to handle some basic &#039;OR&#039; functionality.&lt;br /&gt;
*New NPC, Ansolon, is hanging out in the Woodfield Library, and he wants your dyes, and is willing to pay for them.&lt;br /&gt;
**There are badges based around selling him dyes.&lt;br /&gt;
*Feesh can now properly know to make fun of you if you used capital letters.&lt;br /&gt;
**That&#039;s right, he&#039;s actually &amp;lt;i&amp;gt;less&amp;lt;/i&amp;gt; sensitive now.&lt;br /&gt;
*Oh dear, the web interface appears to have frozen over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*When you are slaughtered in a fight, you will no longer receive the normal debuffs for having died.&lt;br /&gt;
**Instead, you are given the &#039;wound&#039; status, at a rate of 2 points, scaled for level.&lt;br /&gt;
***If you respawn, you suffer 5 points, again scaled for level.&lt;br /&gt;
***If you submitted, you suffer 2.5 points, scaled for level once more.&lt;br /&gt;
**Wounds reduce your max HP by their magnitude, where one point of magnitude means one less HP. They stack up, and fade at a rate of one per minute.&lt;br /&gt;
**Dying in web combat does not cause wounds.&lt;br /&gt;
**Powers will eventually be created to allow you (or enemies) to inflict wounds.&lt;br /&gt;
**That icon of a blood drop on the web interface is a wound display.&lt;br /&gt;
**There is a [http://flexiblesurvival.com/index?help/Wounds help file] for wounds.&lt;br /&gt;
*The Nano Tubes research topic has completed!&lt;br /&gt;
**&#039;Nanite Filament Kit&#039; added to the mall. While carried, the range on your nanomagic is doubled. You can also consume it for a one-time range boost of x5 to their nanomagical powers.&lt;br /&gt;
***Of course, this is assuming that range would actually apply. [[BioChemistry Nanomagic|Biochem]], for instance, doesn&#039;t care. [[Thermal Nanomagic|Thermal]], however, goes nuts with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Mint Frosting&#039; purchased as a color.&lt;br /&gt;
*Nine new badges added, (at the 50, 100, and 500 marks) for impregnations, siring children, and giving birth to children.&lt;br /&gt;
**These are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; retroactive. Sorry, previous baby factories.&lt;br /&gt;
*When using the rolling system and specifying a skill, you will receive a bonus of 10, 20, or 40 for 1, 2, or 3 points in that skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[if [looker] is herm] and [if [player] is player] string parsing now works properly in room descriptions.&lt;br /&gt;
*[set &amp;lt;status&amp;gt; status of &amp;lt;target&amp;gt; to &amp;lt;magnitude&amp;gt; mag for &amp;lt;duration&amp;gt; rounds] is now a valid piece of parsing in room descriptions and NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Extra logging has been added to patrol puzzles. Expect more tuning shortly.&lt;br /&gt;
**For starters, the first click will now always be safe. It also won&#039;t have the prize inside, but hey.&lt;br /&gt;
*&amp;lt;code&amp;gt;+womb&amp;lt;/code&amp;gt; rooms no longer count when the game is considering what rooms to scrub.&lt;br /&gt;
*[[Tanuki]]s can now only have up to a dozen vaginas at once. Quit being so greedy; save some for the rest of us!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*New status, &amp;lt;code&amp;gt;QuestFinder&amp;lt;/code&amp;gt;. Assists in finding those items that web missions have you search for.&lt;br /&gt;
*Monster HP bars are now full-width again.&lt;br /&gt;
*There is now a very, very small chance that a templated monster will have a random dedication.&lt;br /&gt;
**Not your dedication, naturally. Us supernatural monsters need to stick together!&lt;br /&gt;
*Web mission &amp;quot;A Strange Happening&amp;quot; has been fixed. Please file a +request if you got cut off when doing it previously.&lt;br /&gt;
*&amp;lt;code&amp;gt;+sdesc &amp;lt;text&amp;gt;&amp;lt;/code&amp;gt; now sets a temporary short description (the thing you see if you &amp;lt;code&amp;gt;+glance&amp;lt;/code&amp;gt;), which is reverted the next time you change rooms.&lt;br /&gt;
*You can now edit your descriptions [http://flexiblesurvival.com/index?config in the web interface].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Talakai]] no longer raise the horniness of those around them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Female horniness now implemented; the chances of seeing heat messages go up as it increases.&lt;br /&gt;
*&amp;lt;code&amp;gt;+groin&amp;lt;/code&amp;gt; now shows your horniness.&lt;br /&gt;
*Being in a room with an [[Uber Fox]] or a [[Talakai]] (or at least someone with their [[Talakai Essence]] going) will make you get horny faster.&lt;br /&gt;
*[[Uber Fox]]es and [[Talakai]]s are now always at least a little horny.&lt;br /&gt;
*Your &#039;cumcount&#039; or &#039;heatcount&#039; stat now rise faster if you&#039;re hornier.&lt;br /&gt;
*Humans, people with [[Looks Human]], and species that don&#039;t suffer from heat will no longer put out horniness spam. They still suffer, and may see it on themselves, but they don&#039;t go telling it to everyone in the room.&lt;br /&gt;
*The [[Heat Blocker]] can now be toggled from within your inventory.&lt;br /&gt;
*[[Mental Focus]] and [[Constant Pleasure]] merits coded.&lt;br /&gt;
*Hey, remember how distills were supposed to stop being usable a few days/weeks ago? That finally happened.&lt;br /&gt;
*[[Kitsune]] now has a suitably busy butt on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Lots of changes to how horny all you weirdos are:&lt;br /&gt;
**Horny males now smell of musk.&lt;br /&gt;
**Masturbation now triggers your &#039;bred&#039; timer, as if you had emptied yourself into someone else.&lt;br /&gt;
**The [[Sexual Urge Control Kit]] now prevents you from getting horny.&lt;br /&gt;
**String parsing! &amp;lt;code&amp;gt;[horniness of [target]]&amp;lt;/code&amp;gt; reports overall horniness, [horniness cock of [target]] is for male horniness, and [horniness cunt of [target]] is for the female side.&lt;br /&gt;
**The [[Heat Blocker]] also now protects you from seeing male horniness.&lt;br /&gt;
**Idle players (at least, those more than an hour idle), as well as people who&#039;ve gone OOC will not spam the room with horny messages.&lt;br /&gt;
**You will only see one of a specific player&#039;s &amp;lt;Heat&amp;gt;, &amp;lt;Horny&amp;gt;, &amp;lt;Lust&amp;gt;, breeding, or filled message on a given tick.&lt;br /&gt;
*[[Stocking Cap]]s can now be used to get a little salvage. Hooray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Energybreak wasn&#039;t working. It does now. Sorry!&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Happy Holidays! To help celebrate, mako is on sale! You will get 10% more than usual for the whole month.&amp;quot;&lt;br /&gt;
**This stacks with the current 10% early-donate bonus.&lt;br /&gt;
**Trialpay is affected by this, as well, and will now offer more of whatever moon currency it has these days.&lt;br /&gt;
*Players with balls are now subject to getting horny. Over time their sexual need will rise and, just like heat, they will express themselves.&lt;br /&gt;
**Having sex (using the fuck command or breeding a female monster as a male in combat) will relieve this need, as will using the &amp;lt;code&amp;gt;masturbate&amp;lt;/code&amp;gt; command.&lt;br /&gt;
**&amp;lt;del&amp;gt;[Public] Nuku softly churrls, &amp;quot;If you totally stone cold ignore it, your lust will build up high enough that you&#039;ll just give up mid fight to relieve it.&amp;quot;&amp;lt;/del&amp;gt; That&#039;s going to be an upcoming flaw! Aw boy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*&#039;Snout&#039; flag coded. See something that has a muzzle or a long nose? Check its flags with &amp;lt;code&amp;gt;flags (monster)&amp;lt;/code&amp;gt;. Missing snout? File a +request!&lt;br /&gt;
*HP bars adjusted slightly, and can now work in really tiny windows.&lt;br /&gt;
*AoEGuard status coded. Causes you to reduce the effective accuracy of an area-of-effect attack that does not target you specifically. Like those plastic sheets at a Gallagher show.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Maximum vaginal depth via [[Tanuki]] leaves is now 100, to match the maximum penile distance.&lt;br /&gt;
*[[Basic Construction Nanomagic]] and [[Techno Nanomagic]] got their powers!&lt;br /&gt;
**The former makes you better at finding salvage and trinkets, the latter improves your ability to find mechanical or electronic salvage.&lt;br /&gt;
*Paternity Test added to the child care section of Zephyr. Allows you to find out who your baby daddy is, without having to bother with daytime television.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Web battles now work a little better in Opera.&lt;br /&gt;
**It&#039;s still recommended you use something else, though.&lt;br /&gt;
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).&lt;br /&gt;
*Passive powers that damage you will no longer give spam outside of combat.&lt;br /&gt;
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.&lt;br /&gt;
**&amp;lt;code&amp;gt;@set me=latex skunk secondary:hot pink&amp;lt;/code&amp;gt; would make the white in your desc be replaced with &#039;hot pink&#039;.&lt;br /&gt;
**The other stat (defaults to black) is &amp;lt;code&amp;gt;@set me=latex skunk primary:whatever&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&#039;Regenerator&#039; monster template added, which grants ferals the [[Surge of Vengeance]] power. Can&#039;t keep a good feral down!&lt;br /&gt;
*Diseased will no longer show up on mobs if you are at -1 danger settings.&lt;br /&gt;
**Diseased mobs will also give way more XP than normal.&lt;br /&gt;
*Monsters can now have multiple templates, based upon your danger/pheromone levels.&lt;br /&gt;
**Specifically, off of the average of your danger and pheromone levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.&lt;br /&gt;
*In two days, you will be unable to attach new distills to items. You have been warned.&lt;br /&gt;
*More back-end optimizations! Yay!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Whispers should be smarter about handling spaces at the start or end of a line.&lt;br /&gt;
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*String parsing and loot drops are now much faster, server-wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.&lt;br /&gt;
*Rolling a match for the trap test will now count as a victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Happy birthday, [[Balina]]!&lt;br /&gt;
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.&lt;br /&gt;
*Instanced monsters should stop having so many templates.&lt;br /&gt;
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.&lt;br /&gt;
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.&lt;br /&gt;
*A network switch has been replaced; hopefully the connection won&#039;t be hiccuping so much now.&lt;br /&gt;
*As one might expect, the patrol puzzles have been getting a lot of attention lately:&lt;br /&gt;
**Patrol puzzles now have a minimum grid size of 4x4.&lt;br /&gt;
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).&lt;br /&gt;
**&amp;lt;code&amp;gt;search web&amp;lt;/code&amp;gt; will no longer bring up puzzles; it&#039;ll let you know when it just bypassed one, though.&lt;br /&gt;
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.&lt;br /&gt;
**There was a minor bug that caused the traps to start far too hard; this has been corrected.&lt;br /&gt;
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.&lt;br /&gt;
***At time of implementation, that meant a +59% bonus to victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.&lt;br /&gt;
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you&#039;re good at Minesweeper!&lt;br /&gt;
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.&lt;br /&gt;
**On bigger puzzles, there&#039;s a chance at mako for solving them!&lt;br /&gt;
**Your security skill assists in surviving in case you set off a mine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*Pinky Pink color purchased!&lt;br /&gt;
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.&lt;br /&gt;
**Summon abilities are exempt from this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.&lt;br /&gt;
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Ultra Violet purchased as an avatar color choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.&lt;br /&gt;
*Perknukes now cap out at 5 mako, instead of being 1 per point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don&#039;t have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.&lt;br /&gt;
**Enhanced items will show &#039;Enhanced&#039; in their gear listing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.&lt;br /&gt;
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!&lt;br /&gt;
*&amp;lt;code&amp;gt;tf&amp;lt;/code&amp;gt; will now act as shorthand for &amp;lt;code&amp;gt;transform&amp;lt;/code&amp;gt;.&lt;br /&gt;
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.&lt;br /&gt;
**Similarly, they have all lost the [[Trick or Treat]] power until next year.&lt;br /&gt;
*&amp;lt;code&amp;gt;repair all&amp;lt;/code&amp;gt; will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.&lt;br /&gt;
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.&lt;br /&gt;
**It&#039;s also now for sale in the mall for ~500,000 freecred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*You cannot target yourself with [[Commandable Nanites]].&lt;br /&gt;
*You can now click on a face in combat and see that player&#039;s profile page.&lt;br /&gt;
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.&lt;br /&gt;
*Dapper canes are now for sale in the mall for ~25,000 cred. They&#039;re for your avatar!&lt;br /&gt;
*New &#039;bowtie&#039; accessory unlocked for judges at level 4+.&lt;br /&gt;
*[[Coyote]] and [[Devourer]] shifting of others now uses the &#039;transform&#039; command, instead of self-shifting. The syntax remains the same otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Hunter green and Flour colors added to the avatar palette.&lt;br /&gt;
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.&lt;br /&gt;
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*This web avatar business is getting out of hand.&lt;br /&gt;
**The web battle interface now shows names under the various bust shots.&lt;br /&gt;
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.&lt;br /&gt;
**Tiger-Orange, Infernal, and Lust (deep red) colors added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*Clicking on a monster&#039;s face in web combat now makes you target them *and* their stupid face!&lt;br /&gt;
*&amp;lt;code&amp;gt;+register&amp;lt;/code&amp;gt; now tells you when your subscription will expire.&lt;br /&gt;
*&amp;lt;code&amp;gt;+fish&amp;lt;/code&amp;gt; now reports your fishing skill.&lt;br /&gt;
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.&lt;br /&gt;
*The avatar shenanigans continue!&lt;br /&gt;
**Web avatars removed from combat, then re-added. They work now! In all browsers!&lt;br /&gt;
**Chocolate and Royal Blue colors available for purchase in the avatar system.&lt;br /&gt;
**Gloom color given out for free. Probably because nobody can find anyone with it.&lt;br /&gt;
**Silver color given out for free. Not as valuable as gold dye.&lt;br /&gt;
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.&lt;br /&gt;
**There&#039;s a big white background available in the accessories, for those who want to stop being invisible while they&#039;re gloomy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Random number generator added to [[String Parsing]]. Syntax is: &amp;lt;code&amp;gt;[random (lowest) to (highest)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Items can now have dynamic code. The main benefit here is that it&#039;ll be really easy for devs to add more consumables without so much hassle.&lt;br /&gt;
*More avatar shenanigans!&lt;br /&gt;
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.&lt;br /&gt;
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.&lt;br /&gt;
***If you try to use a dye you don&#039;t have in the avatar system, you will be prompted to buy it after previewing.&lt;br /&gt;
***Buying a dye unlocks it for everything on your account, forever.&lt;br /&gt;
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.&lt;br /&gt;
**Avatars show up on web battles again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Oh crap, someone&#039;s gone nuts on the avatar system again.&lt;br /&gt;
**The expression/eye options have been removed, as they haven&#039;t worked since the move to the current system.&lt;br /&gt;
**Judges of level 3+ now have access to a &#039;thought bubble&#039; accessory.&lt;br /&gt;
**Those with the [Cake Tester] badge now have two different cake slice accessories.&lt;br /&gt;
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.&lt;br /&gt;
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the &#039;Avatars Step 2 - Colors&#039; mako pool fills up. Default offerings:&lt;br /&gt;
***&amp;lt;s&amp;gt;Horrid!&amp;lt;/s&amp;gt;&lt;br /&gt;
***Grayscale!&lt;br /&gt;
***Burnt Gold!&lt;br /&gt;
***Earth!&lt;br /&gt;
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!&lt;br /&gt;
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako.&lt;br /&gt;
**Staff now have access to all accessories and colors. For testing purposes, obviously.&lt;br /&gt;
**You can now turn on and off your naughtiest bits in the avatar edit screen!&lt;br /&gt;
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.&lt;br /&gt;
**Avatars are now cached much more aggressively. This should help speed up the editing process.&lt;br /&gt;
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield&#039;s graveyard!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*The syntax for using commandable nanites has been changed around to be less intrustive. You now &#039;shift other&#039; instead of just &#039;shift&#039; to use it on someone in the same room.&lt;br /&gt;
*&#039;list perks&#039; and &#039;list flaws&#039; will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.&lt;br /&gt;
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] display.&lt;br /&gt;
**Bunny avatar updated.&lt;br /&gt;
**Horse avatar added.&lt;br /&gt;
**Human avatar updated; the color palette is now considerably more &#039;human&#039; and less &#039;anime&#039;. Shot glass nipples are still in effect.&lt;br /&gt;
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!&lt;br /&gt;
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.&lt;br /&gt;
**Accessories may now be rotated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Feesh got a little smarter. Somehow.&lt;br /&gt;
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren&#039;t real.&lt;br /&gt;
*Children will no longer be born without a description.&lt;br /&gt;
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who&#039;s Online] is concerned.&lt;br /&gt;
*[[Humble Balls]] coded.&lt;br /&gt;
*The extra view distance from [[Binoculars]] now functions.&lt;br /&gt;
*You can now mouse over items in web shops to see their description.&lt;br /&gt;
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Distill and item level information removed from &#039;eq&#039; readout.&lt;br /&gt;
**This made more room for names. Hooray, names!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.&lt;br /&gt;
**Dropping items no longer gives distillery points. Sorry, no badge for you.&lt;br /&gt;
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.&lt;br /&gt;
*Profession nuking via +mako/jobnuke is free for the next little while.&lt;br /&gt;
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 30 mako.&lt;br /&gt;
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you&#039;re in a group!&lt;br /&gt;
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.&lt;br /&gt;
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.&lt;br /&gt;
*A little head shot of yourself now appears on the web interface. Adorable!&lt;br /&gt;
*&amp;lt;s&amp;gt;Head shots of people helping you in combat now appear!&amp;lt;/s&amp;gt; Never mind, it destroys the server. This may come back if it quits being so murderous, though.&lt;br /&gt;
*Added extra dragons into $lib/power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz now properly string-parses environmental effects.&lt;br /&gt;
*Player judges can now set +jnotes on things they make. If they&#039;re level 6+, admitted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Using &#039;shift native&#039; now tells the room that you reverted to a native form.&lt;br /&gt;
*The option to set your species in editplayer has been removed. Not surprising, as you haven&#039;t been able to set that for longer than this MUD has existed.&lt;br /&gt;
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.&lt;br /&gt;
**Missy, in the mall, will now refund mako for things like the Distillation Creator.&lt;br /&gt;
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].&lt;br /&gt;
*Posthumous powers will now work. Really. Honest.&lt;br /&gt;
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*&#039;eq&#039; will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.&lt;br /&gt;
*Expired items will now be unequipped if the game realizes that they&#039;re expired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*If a crafting item is dropped, and no salvage can be reclaimed from it, you&#039;re given the option to drop it for cred, instead.&lt;br /&gt;
*&#039;target party=&amp;lt;target&amp;gt;&#039; will now set the target for everyone in your group at once.&lt;br /&gt;
*Using the &#039;recurse&#039; command while in [[Recursion]] will now tell the room you just recursed.&lt;br /&gt;
*Cooldowns will now properly end upon respawn in cases where they didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Laser Rifle]] schematic has been added to the Skunk&#039;s library public shops.&lt;br /&gt;
*The &#039;cooldown&#039; command gives proper output for gear instead of things like &amp;quot;Accessory9&amp;quot;.&lt;br /&gt;
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.&lt;br /&gt;
**They can also have a chance to fire more than once.&lt;br /&gt;
*There was an overflow exploit on the markets. It&#039;s gone now.&lt;br /&gt;
*Allied powers should not spontaneously hit an entire room at once.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.&lt;br /&gt;
*[[Basic Construction Nanomagic]] coded.&lt;br /&gt;
*[[Kitsune]] can now set their fur color to Yellow to get a yellow/gold color scheme.&lt;br /&gt;
*Searching while dead now returns an error that you are in no condition to fight, corpsey.&lt;br /&gt;
*The &#039;location&#039; readout on the web interface can now be clicked to go to the travel menu.&lt;br /&gt;
*[[Unpredictable]] and [[Toughened]] recipe mods coded.&lt;br /&gt;
*[[Deathly Cut]] commissioned for a private power. The public version will be [[Headshot]].&lt;br /&gt;
*[[Everliving]] and [[Rebirth]] each just got their cooldown cut by 35%. Woo!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*Instead of silly things like &#039;th^normal^ey&#039;, one can put [they] to escape the description auto-pronoun replacement system.&lt;br /&gt;
**For example, &#039;[they] look too long for their body&#039; will be returned as &#039;they look too long for his body&#039;.&lt;br /&gt;
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page!&lt;br /&gt;
*Items that have fully expired can now be repaired.&lt;br /&gt;
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.&lt;br /&gt;
**This should mean that after a while, distills and such will no longer fade when out of combat.&lt;br /&gt;
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.&lt;br /&gt;
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter&#039;s and shifted&#039;s nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.&lt;br /&gt;
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.&lt;br /&gt;
*Anyone who put points recently into a pool has received some retroactive supporter points.&lt;br /&gt;
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.&lt;br /&gt;
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.&lt;br /&gt;
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
**Unless, of course, there is a specific avatar for that template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.&lt;br /&gt;
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr&#039;s basement.&lt;br /&gt;
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who&#039;s Online].&lt;br /&gt;
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.&lt;br /&gt;
*[[Hardening]] added to the [[Polyethylene Dragon]]&#039;s loot table.&lt;br /&gt;
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Also gives 1 high octane reward point.&lt;br /&gt;
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].&lt;br /&gt;
*&#039;craft upgrade&#039; option finally removed from the game. It&#039;s been the appendix of the craft system since levels were removed from it.&lt;br /&gt;
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.&lt;br /&gt;
*&#039;search kill web&#039; will halt any and all web combats you have going at present.&lt;br /&gt;
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.&lt;br /&gt;
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.&lt;br /&gt;
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.&lt;br /&gt;
**Oh yeah, this means that [[Bastet Disciple]]&#039;s up on the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*[[Hardening]] and [[Sharp]] modifiers coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Modified players with no modifications currently installed can now equip items.&lt;br /&gt;
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.&lt;br /&gt;
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.&lt;br /&gt;
*There is now a confirmation message after you successfully repair something.&lt;br /&gt;
*Staff updates:&lt;br /&gt;
**+rp now works with strings, negating the need for +rps.&lt;br /&gt;
**+rp also now works with floats, negating the need for +rpf.&lt;br /&gt;
**+monster now allows you to spawn many different kinds of feral!&lt;br /&gt;
*The &#039;Dedication Sealer&#039; for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It&#039;s listed as the &#039;Permanent Dedication&#039;) has been implemented properly.&lt;br /&gt;
*[[Liquid Latex Breath]] coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Rapid Cooling]]&#039;s effect reduced from 50% to 40%.&lt;br /&gt;
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.&lt;br /&gt;
*&#039;+remove all&#039; now unequips everything at once.&lt;br /&gt;
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.&lt;br /&gt;
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.&lt;br /&gt;
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*&#039;Taurs&#039; wi flag created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The RP logger now informs the room when you stop logging.&lt;br /&gt;
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.&lt;br /&gt;
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.&lt;br /&gt;
*+request/view is a bit smarter about requests your alts opened now.&lt;br /&gt;
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.&lt;br /&gt;
*Having &#039;verbose&#039; mode enabled in editplayer means that when you start a web battle with the &#039;search web&#039; command, you&#039;ll get a summary akin to when you type +health at the start of the battle.&lt;br /&gt;
*Pets will now show up much more promptly in web combat.&lt;br /&gt;
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!&lt;br /&gt;
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you&#039;re currently on.&lt;br /&gt;
*Monsters in web missions will now have the right name if they are a templated monster.&lt;br /&gt;
*Clicking on the &#039;fight&#039; tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*New option (21) added to editplayer To receive &#039;verbose&#039; combat spam. At the moment this just makes the &#039;pre-defense&#039; damage from attacks be visible after the damage (in brackets).&lt;br /&gt;
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.&lt;br /&gt;
**Beep! ^_^&lt;br /&gt;
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it&#039;s on the butt.&lt;br /&gt;
**[[Mirage]] was moved to the arms to make room.&lt;br /&gt;
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.&lt;br /&gt;
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.&lt;br /&gt;
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.&lt;br /&gt;
*If you die in &amp;lt;s&amp;gt;Fairhaven, you die in the real world!&amp;lt;/s&amp;gt; combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.&lt;br /&gt;
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.&lt;br /&gt;
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].&lt;br /&gt;
*+reward should now be much, much, much faster when it awards schematics.&lt;br /&gt;
*Because computers are jerks, we&#039;re back to using CAPTCHAs on new registrations.&lt;br /&gt;
**On the plus side, the wiki software has been updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*The salvage cost of the [[Tail Divider]] has been cut in half.&lt;br /&gt;
*Mutations can now have a &#039;set bonus&#039;; an unmasterable power you get for having 100% (or at least all of the components of) an infection.&lt;br /&gt;
**Humans now get [[Technical Aptitude]] under these rules.&lt;br /&gt;
*[[Kitsune]] vials are now in the elite store.&lt;br /&gt;
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.&lt;br /&gt;
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:&lt;br /&gt;
**[[Water Hydra]]&lt;br /&gt;
**[[Werezompire]]&lt;br /&gt;
**[[White Siberian Tiger]]&lt;br /&gt;
**[[Zebra]]&lt;br /&gt;
**[[VTOL Lady]] (cheating; it&#039;s supported it, but it wasn&#039;t documented until now)&lt;br /&gt;
**[[Walking Vagina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.&lt;br /&gt;
**When you are low on nanites, the AI wills top trying to use them.&lt;br /&gt;
*The &#039;tt&#039; command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.&lt;br /&gt;
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.&lt;br /&gt;
*In theory, enemies should heal with less frequency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.&lt;br /&gt;
*The &#039;repair&#039; command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.&lt;br /&gt;
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.&lt;br /&gt;
**Please ignore any feels of deja vu. This is obviously and totally a new thing.&lt;br /&gt;
*&#039;info&#039; will now work as well as &#039;+rpinfo&#039; when you are trying to come to grips with the confusing things in this world.&lt;br /&gt;
*Nuku nyas, &amp;quot;New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion.&amp;quot;&lt;br /&gt;
**Nuku nyas, &amp;quot;Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Exact matches when trying to use &amp;lt;code&amp;gt;web move&amp;lt;/code&amp;gt; are now honored over partial matches.&lt;br /&gt;
*Badges added for [[Womb for Rent]] usage.&lt;br /&gt;
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.&lt;br /&gt;
*Pet arrival spam will now only be seen by the pet owner.&lt;br /&gt;
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.&lt;br /&gt;
*[[Acidic Backlash]]&#039;s secondary effect is now properly spread-type.&lt;br /&gt;
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can&#039;t be less than 10 loadout before distills. (prop name is &#039;Min Loadout&#039; and works just like regular loadout).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.&lt;br /&gt;
**[[Modification]] added to Zephyr&#039;s nanite workshop in a new store.&lt;br /&gt;
*[[Womb for Rent]] item added to the elite store for 25 mako.&lt;br /&gt;
**Enables access to the +womb command.&lt;br /&gt;
*+mlotto added; it&#039;s like +lotto with mako!&lt;br /&gt;
*[[Talakai]] boss vial added to the elite store for 10 mako.&lt;br /&gt;
**[[Talakai]] also has a new unique power: [[Density Shift]].&lt;br /&gt;
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who&#039;s Online]. A kitsune butt adaption is also in the works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Partymentor command now also affects the person typing it.&lt;br /&gt;
*Hot and cold environmental damage now scale with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Desperate mission battles should now proceed on loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.&lt;br /&gt;
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.&lt;br /&gt;
*Nuku nyas, &amp;quot;Rolling code that is unused and undocumented has received unspecified adjustments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Prime fights should now have reinforcements show up so long as 3+ players are present.&lt;br /&gt;
**Reinforcements will have the summoner&#039;s level / 2 chance of having a template.&lt;br /&gt;
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.&lt;br /&gt;
*New command: think (or echo); it just echos back what you type.&lt;br /&gt;
*The &#039;watchfor&#039; program will now announce if anyone on your list is logged in when YOU log in.&lt;br /&gt;
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*There is now a readout for your upkeep when you type &#039;eq&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Canine avatar created and assigned to most wolves, dogs, and foxes.&lt;br /&gt;
*Dying no longer clears all your cooldowns.&lt;br /&gt;
*The [[Infertility]] power is now NoAoE. Whoops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.&lt;br /&gt;
*The latex toy factory has been activated, located in eastern Fairhaven. &#039;rtrace latex toy&#039; to find it from your current location.&lt;br /&gt;
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].&lt;br /&gt;
**Oh, and a boss monster. [[Polyethylene Dragon]]!&lt;br /&gt;
**This is a level 51+ zone. It hurts.&lt;br /&gt;
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%&lt;br /&gt;
*&amp;quot;Rugged&amp;quot; monster template added.&lt;br /&gt;
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look due north of Zephyr, on Main Street.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Candy_Dragon&amp;diff=24425</id>
		<title>Candy Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Candy_Dragon&amp;diff=24425"/>
		<updated>2012-10-31T14:49:00Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: Created Candy Dragon monster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|arms=[[Rending Claws]]&lt;br /&gt;
|tail=[[Tail Smash]]&lt;br /&gt;
|groin=&lt;br /&gt;
|head=[[Transfixing Gaze]], [[Trick Or Treat]]&lt;br /&gt;
|legs=&lt;br /&gt;
|skin=[[Delicious Treat]], [[Sugar Rush]]&lt;br /&gt;
|torso=[[Muscle Mass]], [[Solid Frame]]&lt;br /&gt;
|location1=Elite Shop&lt;br /&gt;
|level1=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So delicious, yet so useless. Keep your bananacocks safe!&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24424</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=24424"/>
		<updated>2012-10-31T14:45:12Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*Instead of silly things like &#039;th^normal^ey&#039;, one can put [they] to escape the description auto-pronoun replacement system.&lt;br /&gt;
**For example, &#039;[they] look too long for their body&#039; will be returned as &#039;they look too long for his body&#039;.&lt;br /&gt;
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page!&lt;br /&gt;
*Items that have fully expired can now be repaired.&lt;br /&gt;
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.&lt;br /&gt;
**This should mean that after a while, distills and such will no longer fade when out of combat.&lt;br /&gt;
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.&lt;br /&gt;
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter&#039;s and shifted&#039;s nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.&lt;br /&gt;
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.&lt;br /&gt;
*Anyone who put points recently into a pool has received some retroactive supporter points.&lt;br /&gt;
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.&lt;br /&gt;
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.&lt;br /&gt;
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
**Unless, of course, there is a specific avatar for that template.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.&lt;br /&gt;
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr&#039;s basement.&lt;br /&gt;
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who&#039;s Online].&lt;br /&gt;
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.&lt;br /&gt;
*[[Hardening]] added to the [[Polyethylene Dragon]]&#039;s loot table.&lt;br /&gt;
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Also gives 1 high octane reward point.&lt;br /&gt;
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].&lt;br /&gt;
*&#039;craft upgrade&#039; option finally removed from the game. It&#039;s been the appendix of the craft system since levels were removed from it.&lt;br /&gt;
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.&lt;br /&gt;
*&#039;search kill web&#039; will halt any and all web combats you have going at present.&lt;br /&gt;
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.&lt;br /&gt;
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.&lt;br /&gt;
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.&lt;br /&gt;
**Oh yeah, this means that [[Bastet Disciple]]&#039;s up on the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*[[Hardening]] and [[Sharp]] modifiers coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Modified players with no modifications currently installed can now equip items.&lt;br /&gt;
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.&lt;br /&gt;
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.&lt;br /&gt;
*There is now a confirmation message after you successfully repair something.&lt;br /&gt;
*Staff updates:&lt;br /&gt;
**+rp now works with strings, negating the need for +rps.&lt;br /&gt;
**+rp also now works with floats, negating the need for +rpf.&lt;br /&gt;
**+monster now allows you to spawn many different kinds of feral!&lt;br /&gt;
*The &#039;Dedication Sealer&#039; for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It&#039;s listed as the &#039;Permanent Dedication&#039;) has been implemented properly.&lt;br /&gt;
*[[Liquid Latex Breath]] coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Rapid Cooling]]&#039;s effect reduced from 50% to 40%.&lt;br /&gt;
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.&lt;br /&gt;
*&#039;+remove all&#039; now unequips everything at once.&lt;br /&gt;
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.&lt;br /&gt;
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.&lt;br /&gt;
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store].&lt;br /&gt;
*&#039;Taurs&#039; wi flag created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The RP logger now informs the room when you stop logging.&lt;br /&gt;
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.&lt;br /&gt;
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.&lt;br /&gt;
*+request/view is a bit smarter about requests your alts opened now.&lt;br /&gt;
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.&lt;br /&gt;
*Having &#039;verbose&#039; mode enabled in editplayer means that when you start a web battle with the &#039;search web&#039; command, you&#039;ll get a summary akin to when you type +health at the start of the battle.&lt;br /&gt;
*Pets will now show up much more promptly in web combat.&lt;br /&gt;
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!&lt;br /&gt;
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you&#039;re currently on.&lt;br /&gt;
*Monsters in web missions will now have the right name if they are a templated monster.&lt;br /&gt;
*Clicking on the &#039;fight&#039; tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*New option (21) added to editplayer To receive &#039;verbose&#039; combat spam. At the moment this just makes the &#039;pre-defense&#039; damage from attacks be visible after the damage (in brackets).&lt;br /&gt;
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.&lt;br /&gt;
**Beep! ^_^&lt;br /&gt;
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it&#039;s on the butt.&lt;br /&gt;
**[[Mirage]] was moved to the arms to make room.&lt;br /&gt;
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.&lt;br /&gt;
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.&lt;br /&gt;
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.&lt;br /&gt;
*If you die in &amp;lt;s&amp;gt;Fairhaven, you die in the real world!&amp;lt;/s&amp;gt; combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.&lt;br /&gt;
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.&lt;br /&gt;
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].&lt;br /&gt;
*+reward should now be much, much, much faster when it awards schematics.&lt;br /&gt;
*Because computers are jerks, we&#039;re back to using CAPTCHAs on new registrations.&lt;br /&gt;
**On the plus side, the wiki software has been updated!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*The salvage cost of the [[Tail Divider]] has been cut in half.&lt;br /&gt;
*Mutations can now have a &#039;set bonus&#039;; an unmasterable power you get for having 100% (or at least all of the components of) an infection.&lt;br /&gt;
**Humans now get [[Technical Aptitude]] under these rules.&lt;br /&gt;
*[[Kitsune]] vials are now in the elite store.&lt;br /&gt;
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.&lt;br /&gt;
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:&lt;br /&gt;
**[[Water Hydra]]&lt;br /&gt;
**[[Werezompire]]&lt;br /&gt;
**[[White Siberian Tiger]]&lt;br /&gt;
**[[Zebra]]&lt;br /&gt;
**[[VTOL Lady]] (cheating; it&#039;s supported it, but it wasn&#039;t documented until now)&lt;br /&gt;
**[[Walking Vagina]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.&lt;br /&gt;
**When you are low on nanites, the AI wills top trying to use them.&lt;br /&gt;
*The &#039;tt&#039; command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.&lt;br /&gt;
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.&lt;br /&gt;
*In theory, enemies should heal with less frequency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.&lt;br /&gt;
*The &#039;repair&#039; command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.&lt;br /&gt;
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.&lt;br /&gt;
**Please ignore any feels of deja vu. This is obviously and totally a new thing.&lt;br /&gt;
*&#039;info&#039; will now work as well as &#039;+rpinfo&#039; when you are trying to come to grips with the confusing things in this world.&lt;br /&gt;
*Nuku nyas, &amp;quot;New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion.&amp;quot;&lt;br /&gt;
**Nuku nyas, &amp;quot;Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Exact matches when trying to use &amp;lt;code&amp;gt;web move&amp;lt;/code&amp;gt; are now honored over partial matches.&lt;br /&gt;
*Badges added for [[Womb for Rent]] usage.&lt;br /&gt;
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.&lt;br /&gt;
*Pet arrival spam will now only be seen by the pet owner.&lt;br /&gt;
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.&lt;br /&gt;
*[[Acidic Backlash]]&#039;s secondary effect is now properly spread-type.&lt;br /&gt;
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can&#039;t be less than 10 loadout before distills. (prop name is &#039;Min Loadout&#039; and works just like regular loadout).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.&lt;br /&gt;
**[[Modification]] added to Zephyr&#039;s nanite workshop in a new store.&lt;br /&gt;
*[[Womb for Rent]] item added to the elite store for 25 mako.&lt;br /&gt;
**Enables access to the +womb command.&lt;br /&gt;
*+mlotto added; it&#039;s like +lotto with mako!&lt;br /&gt;
*[[Talakai]] boss vial added to the elite store for 10 mako.&lt;br /&gt;
**[[Talakai]] also has a new unique power: [[Density Shift]].&lt;br /&gt;
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who&#039;s Online]. A kitsune butt adaption is also in the works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Partymentor command now also affects the person typing it.&lt;br /&gt;
*Hot and cold environmental damage now scale with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Desperate mission battles should now proceed on loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.&lt;br /&gt;
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.&lt;br /&gt;
*Nuku nyas, &amp;quot;Rolling code that is unused and undocumented has received unspecified adjustments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Prime fights should now have reinforcements show up so long as 3+ players are present.&lt;br /&gt;
**Reinforcements will have the summoner&#039;s level / 2 chance of having a template.&lt;br /&gt;
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.&lt;br /&gt;
*New command: think (or echo); it just echos back what you type.&lt;br /&gt;
*The &#039;watchfor&#039; program will now announce if anyone on your list is logged in when YOU log in.&lt;br /&gt;
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*There is now a readout for your upkeep when you type &#039;eq&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Canine avatar created and assigned to most wolves, dogs, and foxes.&lt;br /&gt;
*Dying no longer clears all your cooldowns.&lt;br /&gt;
*The [[Infertility]] power is now NoAoE. Whoops!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.&lt;br /&gt;
*The latex toy factory has been activated, located in eastern Fairhaven. &#039;rtrace latex toy&#039; to find it from your current location.&lt;br /&gt;
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].&lt;br /&gt;
**Oh, and a boss monster. [[Polyethylene Dragon]]!&lt;br /&gt;
**This is a level 51+ zone. It hurts.&lt;br /&gt;
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%&lt;br /&gt;
*&amp;quot;Rugged&amp;quot; monster template added.&lt;br /&gt;
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look due north of Zephyr, on Main Street.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Research display updated to show time left in a range to better reflect its more random parts.&lt;br /&gt;
*New group improvement: Lab, causes your group to research faster! See rpinfo for more detail.&lt;br /&gt;
*Players (new players that is) can now set a birthday after P-day (but before current day IC). Also, the birthday command now tells you exactly what you can and can&#039;t set for birthday.)&lt;br /&gt;
*Token exchange now condenses buy and sell orders on the main portion, making it easier to see more of the whole market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;s&amp;gt;Poses now have two spaces in front, for easier reading and also capturing in various triggers and what not.&amp;lt;/s&amp;gt;&lt;br /&gt;
*You can now &#039;pose #prepend (stuff)&#039; to set your own prepend to poses.&lt;br /&gt;
*[[Kaiju]] are now only size 10 by default; someone left them in the dryer too long.&lt;br /&gt;
**[[Giant Size]] is now a toggle, which grants +40 size to whatever shape you are using.&lt;br /&gt;
***Might want to retrain it, since its everything was modified.&lt;br /&gt;
*There are the first stirrings of something .[[Mephitic Gryphon|.]]. unearthly out in Oregon. It is still massively unfinished, but go down, then NE to meet the NPC you can take you out there to start investigating.&lt;br /&gt;
*[[Techno Nanomagic]]&#039;s power was removed, since it didn&#039;t really do anything. A new power may or may not be pending. You can&#039;t expect it to fix everything!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Epic powers no longer grant extra power slots, you get the extra slots for having the 10 levels straight away.&lt;br /&gt;
**The end result is the same number of powers, but should make shuffling powers easier, and easier for newbies with no epics to at least grab more powers.&lt;br /&gt;
*Newly rented rooms will have numeric shortcuts instead of ones based on your name.&lt;br /&gt;
*Wasteland Warrior-level subscribers now only pay 1 freecred to use any rented room.&lt;br /&gt;
*Research now has a helpfile.&lt;br /&gt;
*Bug in [[Water Adaptation]]&#039;s salvage upgrade fixed, you may want to re-master if you took that option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Flaws now list what they exclude in their +rpinfo.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;New command, research, improve the world through community effort by building things, doing things, finding things. A preview of the upcoming expansion that is half financed. Any completed global research will change the game -forever-!&amp;quot;&lt;br /&gt;
**This can also be accessed via the left pane in the web interface.&lt;br /&gt;
*+pj #loot now favors salvage you have a boost for.&lt;br /&gt;
*Putting [legs] in an ass/tail description will now prevent the legs from showing up in an autodesc. No more abusing the poor, overworked legless flag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Some folks managed to have over 100 resources. This has been fixed.&lt;br /&gt;
*[[Tail Drop]] totally redesigned. It now hurts a little when you use it, but buffs your party&#039;s flee rate and your personal defense, then your regen goes up a couple of rounds later as your tail regrows.&lt;br /&gt;
*+prove/silent now works with merits and perks.&lt;br /&gt;
*When dropping a crafted item, instead of grinding them up for DP you can now grind them up for a percentage of the original salvage needed to make them. The percentage is based off the skill with that craft type. It is halved again if the item has expired already. &lt;br /&gt;
**If extra ingredients were used (like a Nanite Collector for Ultimate Nanite Collector) it takes an average of your crafting chances used to make it and then rolls a random 100 against it &lt;br /&gt;
***You can only get back single items in this way and only items that are in the mako store. You can&#039;t get back, for example, the 20 mako batteries used to make a weapon master item.&lt;br /&gt;
**Also note, this does not take into account extra salvage spent when the item is above your skill level.&lt;br /&gt;
*Non-player-crafted &#039;crafted&#039; items will no longer be able to be broken down to salvage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Nanotech Medbot]] buffed.&lt;br /&gt;
*Item levels no longer matter! Items are now all level 0, and the display is gone from the equipment screen.&lt;br /&gt;
**Whoops! Uh, they have their DP back. You saw nothing.&lt;br /&gt;
**Oh, and nanite collectors work properly again.&lt;br /&gt;
*Consumable items no longer care if you&#039;re past your upkeep limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*The Wasteland Warrior subscription level can no longer be bought with tokens.&lt;br /&gt;
**It can, however, be bought with 60 mako directly.&lt;br /&gt;
*It is now possible to view the full stats on an item being auctioned using the command &#039;auction #info&#039;.&lt;br /&gt;
*Alert, changes being made to consumables to make them use the standard power code, meaning, at least, they&#039;ll use all your awesome stats the way a normal power would! For example, health snacks now care about your [[Healing]] skill.&lt;br /&gt;
*Consumables used out of combat should no longer care about cooldowns.&lt;br /&gt;
*Viewing items with a direct modified AoE stat (basic spread modified items for example) will now show how many targets they are hitting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*Nanite grenades loaded with the random nanite vial will now give the same infection to all 7 slots, instead of 7 random infections.&lt;br /&gt;
*Punching bags should properly report damage they take again.&lt;br /&gt;
*The web crafting bounty now tells you if it&#039;s time for you to get tokens with this turnin, and if not how long you need to wait.&lt;br /&gt;
*The &#039;partymentor&#039; command now gives names, instead of dbrefs.&lt;br /&gt;
*Titles set by +forms/title now capitalize properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The great request purge has completed! If you had a request more than a week old, it was marked complete. Resubmit if there&#039;s still a problem.&lt;br /&gt;
*You should no longer get more than one continue button when an extra person comes in to help fight a web mission battle.&lt;br /&gt;
*Males losing their virginity to females who are not themselves losing their virginity now correctly get the female&#039;s name in their badge.&lt;br /&gt;
*Wearing stuff mid combat should properly cost you a turn.&lt;br /&gt;
*Udderly Odd monster template added. It only shows up on bovine ferals, and it&#039;s pretty rare. And pretty... [[Uddertaur|welp]].&lt;br /&gt;
*[[Flurry]] buffed; now grants a small HPBuffer every time you hit with a repeatattack.&lt;br /&gt;
*The string parsing variable [is fertile] is now more accurate, and includes ovulating players.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ruggedized]] is now +5% upkeep instead of -5%&amp;lt;/s&amp;gt;. Wait, no. Its description was just updated.&lt;br /&gt;
*You can now pour money directly into your group coffers from within the &#039;+group #control&#039; menu.&lt;br /&gt;
*+finger now also reports the species and the short description of its targets.&lt;br /&gt;
*Penetration now applies at a slightly different point; it should be more effective now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Major bug fixed in purchasing dedications entirely with tokens, it should now give the badge when purchased, (If anybody bought a dedication entirely with tokens, file a request so you can get your badge properly.)&lt;br /&gt;
*Randomly infected mobs (zephyr/RSX agents, or Promethean mobs), no longer appear with dedication infections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Item viewing for crafted, modded items now adjusted to be in line with recent combat engine changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*New command, partymentor. Tell your group to GET ON YOUR LEVEL.&lt;br /&gt;
*Characters created on the web now come into being in triage, instead of the lobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*All steps of web missions can now use string parsing.&lt;br /&gt;
*Looking at an infection vial in your inventory will now say if you have the form mastered or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*The single greatest thing imaginable has happened. [[Pack Leader]] now has its dedication form!&lt;br /&gt;
**For those not awesome enough to dedicate, the form is also available for the low, low price of 10 mako from the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]!&lt;br /&gt;
*You can now use +rpinfo to get information about various group perks.&lt;br /&gt;
**You can also use &#039;list group perk&#039; to see them without using the group controls.&lt;br /&gt;
*The &#039;tt&#039; command now works on recipes.&lt;br /&gt;
*That roll for an uncommon salvage after a mission now has an anti-RNG behavior: Every time you fail, it gets higher next time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*New option in editplayer so that an mprompt can be executed during combat every time a player/monster can act.&lt;br /&gt;
*Birth control (both types) will now stop you from [[Ovulation Period|ovulating]] (with the perk).&lt;br /&gt;
*[[Udder Enhancement]] item added to elite store for 5 mako, will add udder flag if you don&#039;t have, will add udders if you aren&#039;t already uddered.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;As recommended, judge level 2 required for +room access.&amp;quot;&lt;br /&gt;
*Rental Hub is now outpost equipment you can purchase for 50 mako, adds 5 rentable rooms from a room you own. You can use multiple to add more.&lt;br /&gt;
*Folks with [[Udder Delight]] now have teats instead of nipples. Much more grabbable.&lt;br /&gt;
*Nuku squawks, &amp;quot;New item added to [http://flexiblesurvival.com/buymako direct purchase] options, Species Avatar, goes directly to pay an artist to make avatars now that our avatar system is online.&amp;quot;&lt;br /&gt;
**By the way, [http://flexiblesurvival.com/index?Who avatars] have been totes overhauled.&lt;br /&gt;
*Hopefully, we&#039;ve seen the last of those bounties that go negative for being so bloody valuable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Triggered powers can no longer trigger more trigger powers.&lt;br /&gt;
*String parsing added: You can now use [account stat (property)] and [if account stat (property) (is) (value)] to check things like mako counts.&lt;br /&gt;
*You can now buy a care package containing the entire suite of [[Nanite Adept]] toys for a discounted rate on the [http://flexiblesurvival.com/buymako mako purchasing area] of the web site.&lt;br /&gt;
**You can also purchase a dedication across your account through a token bought here.&lt;br /&gt;
*Passives now fire once every 5 rounds, instead of every round. If you find any passives that give their benefits for fewer than 5 rounds, please file a +request.&lt;br /&gt;
*[[Insulating]] rebalanced.&lt;br /&gt;
*[[Invisible]] redesigned; it now grants penetration, lost its damage penalty, and has a reduced cooldown penalty.&lt;br /&gt;
*[[Fiery Hide]] had its numbers rebalanced. If they feel too high or low, please file a +request. We crave feedback!&lt;br /&gt;
*[[Luck of the Rat]] upgraded slightly.&lt;br /&gt;
*[[Stretchy]] redesigned. Go retrain it, as the upgrades got way better. In fact, the power is now FAR more likely to proc than it was earlier.&lt;br /&gt;
*[[Water Adaptation]] redesigned. It now grants more wateradaption than it did, and can be upgraded for salvage and XP gain!&lt;br /&gt;
*If you put [breastdesc] in the torso description of a mutation, it will assume you are describing the breasts, and not produce the auto breasts part of the description.&lt;br /&gt;
*Gaining a level in game now uses remaining battery charge for patrol refill, just like gaining a level on the web.&lt;br /&gt;
*[[Udder Delight]] merit coded.&lt;br /&gt;
*You can now use the Nanite Adaption Assimilator to assimilate as many powers to you as native as you&#039;d like.&lt;br /&gt;
*Holy crap! Items no longer degrade every day.&lt;br /&gt;
**The [[Technical Wizard]] and [[Neat Freak]] perks should have vanished from your perk list automagically. Open a +request if you find any weirdness.&lt;br /&gt;
**Your repair reminders can also be safely thrown away.&lt;br /&gt;
*The [[Weighted]] modifier has been coded and added to the magazine rack in the mall.&lt;br /&gt;
*The +room command is now restricted to judged and people at the Wasteland Warrior subscription level.&lt;br /&gt;
**It is recommended you use the various freecred-based room services, such as the Six Finger Hotel in Woodfield, or the new dorms at Zephyr, or The Wet Bitch, a new neutral hotel in Fairhaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*If you are using AI blocks your (use and don&#039;t use) power preferences are now ignored unless your blocks all fail.&lt;br /&gt;
**If your AI finds NOTHING to do at all, it will now just use strike.&lt;br /&gt;
*If a converter is used on a pure breed monster, it should result in instant mastery.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?ai AI page] will now &#039;clean up&#039; your AI (if you have more AI blocks than you should as well as &#039;allow&#039; and &#039;do not allow&#039; settings for powers you don&#039;t have.&lt;br /&gt;
*mjoin/msummon should properly report people joining and parting rooms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Crafting item preview (old system) removed and replaced with a clicky that will give you the REAL and exact stats (as though the item was crafted and in game)&lt;br /&gt;
*Clicking on the red &#039;omg you don&#039;t have enough salvage&#039; buttons on the web crafting will now just buy the difference in salvage from the cheapest on the market (assuming you can afford it)&lt;br /&gt;
*A number of (mostly cosmetic) items will no longer degrade due to combat.&lt;br /&gt;
**This mainly affects things like [[Shades]] and [[Corset]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Parasitic Plant]]&#039;s coder was found. The creature can now be commended.&lt;br /&gt;
*Monster templates (horny, weak, accelerated, etc) can now be added to web missions.&lt;br /&gt;
*New subscriber tags now available [http://flexiblesurvival.com/buymako for sale]: gain permanent subscription status for one fee.&lt;br /&gt;
*[command] added to string parsing. Simply returns the command that was used to trigger the message (shift, use, etc).&lt;br /&gt;
*People who are infected with a templated infection (such as [[Namidian]] or [[Automaton]]) will now retain their previous form&#039;s size.&lt;br /&gt;
*Staff members should stop showing up as web battling assistants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer buy mako batteries with reward tokens.&lt;br /&gt;
*&#039;Post Combat&#039; AI block coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Sending an item to someone in another room now can no longer drop you into negative cred.&lt;br /&gt;
*Accelerated, Bouncy, and Weak templates added for ferals.&lt;br /&gt;
*There is now a 10-minute cooldown for turning in craft bounties. No more spamming 100 of an item for your badge. :&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Woodfield Theta Base added to the grid. Check with Major Jack in RSX&#039;s garage.&lt;br /&gt;
**Contains [[Genetically Superior Human|Perfect Soldiers]], [[M1A1H]], [[F15 Girl]], and (sigh) [[Probo-Bot 9001]].&lt;br /&gt;
*Penalties, energy cost, and magnitude of the [[Blood Extractor]] reduced. Duration slightly increased.&lt;br /&gt;
*Monster scaling on the high end adjusted in preparation for impending expansion; scaling defense bonus applies in extreme cases now.&lt;br /&gt;
*[[Escape Maneuver]] is now properly spelled. Anyone who had Escape ManUEver will need to retrain it.&lt;br /&gt;
*String parsing now supports [nanite], [heat], [cold], and [water] to get environmental effects.&lt;br /&gt;
*The Mass of Tentacles in the pet shop is no longer quite as durable, nor does its vine torrent hit as many people. It does hit a little harder, though.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Buffed scaling damageresist is -nerfed- vs repeatattacks, so as to not overly nerf already damageresist sensitive repeatattacks&amp;quot;&lt;br /&gt;
*Equipped item overhaul!&lt;br /&gt;
**Items now have a 5% (increased by design skill to 10/20/40)chance to gain a level whenever you kill something.&lt;br /&gt;
**If a status from an item doesn&#039;t have any level scaling, it will now be reduced in effectiveness if the item is below your level (if it is 25 and you are 50, it will give 50% the magnitude).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Spreading infections can no longer grant mastery. You&#039;ll need to get that last hit just like everyone else.&lt;br /&gt;
*The [[Singular]] merit now uses the spreading infection mechanic on all infection sources, so your body wars with itself to decide what comes out on top.&lt;br /&gt;
*DefenseTrigger status added; allows a power to fire when someone is silly enough to strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*HPBuffer&#039;s fade-heal should have less numbers, also, it should be more accurate.&lt;br /&gt;
*AutoQuest added to talk editor.&lt;br /&gt;
*Patrol encounters added to mission editor.&lt;br /&gt;
*If a player is logged in and is set BotMode, their web fights will become botmode as well. This is to make sure that players logged in and playing are getting the most out of the game.&lt;br /&gt;
*Lotto now gives a very rough guess at your chance of winning -any- prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*When viewing a player crafted item or distillation in web inventory, a magnifying glass icon will be present. Clicking it shows the rpinfo of the distillation or base recipe of the item.&lt;br /&gt;
*You can now view items through the web inventory (equipment too) that will give the same stats as the in-game viewing.&lt;br /&gt;
*New talk scripting added, AutoQuest. See [http://flexiblesurvival.com/index?help/Talk%20Scripting/Props help talk scripting/props] for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz will now help you know if you have mastered the forms in an area.&lt;br /&gt;
*New role: Phlebotomist: Technical, Avoidance, Vampiric.&lt;br /&gt;
*While individual pools are usually left out of updates, &amp;lt;b&amp;gt;new mako pool!&amp;lt;/b&amp;gt;&lt;br /&gt;
**Level cap to raise to 60.&lt;br /&gt;
**Some kind of war to take some kind of territories!&lt;br /&gt;
**New enemies that are not desperate for sex!&lt;br /&gt;
**All for the low, low price of 10,000 mako!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*+xp now tells you how much XP you need for your next level.&lt;br /&gt;
*Third tier (Wasteland Survivor) subscribers now get a 40% reduction in delays between rounds while in botmode.&lt;br /&gt;
*If you lose a web mission, then try again, you should now have support from someone else who failed the same mission in the past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*HPBuffers that expire without being exhausted will now attempt to heal you by the remaining magnitude.&lt;br /&gt;
**This effect can be amplified with the [[Healing]] combat skill.&lt;br /&gt;
*Code is now in place that allows entire powers to be repeated X times over Y rounds. Be afraid.&lt;br /&gt;
*Ball count leaf added to the [[Tanuki]] gift shop. Currently, you can set your ball count up to 16. Don&#039;t get too greedy, now.&lt;br /&gt;
*You can now read the merits of anyone who sets you to &#039;trusted&#039; status.&lt;br /&gt;
*Minor tweaking to how combat reads out, which should make things more consistent and readable.&lt;br /&gt;
**As part of this, HPBuffers are now applied before damage is displayed. This means that buffers do work on returned damage, but also that it&#039;s much more obvious when a buffer soaks the whole hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Lots of tweaks to web combat and its integration to the MUD:&lt;br /&gt;
**&#039;search new mission&#039; has replaced &#039;newmission&#039; for consistency&#039;s sake.&lt;br /&gt;
**&#039;search move&#039; added, which lets you move your web location around. Bit spammy, though.&lt;br /&gt;
**You are now informed of how much XP you gain from a web battle.&lt;br /&gt;
**You no longer find salvage while wandering the wastes in web combat.&lt;br /&gt;
**You are no longer informed in the game when you help beat up a Final Boss-rank monster. You still get the token, though. And yes, it counts towards the &amp;quot;Against All Odds&amp;quot; badge.&lt;br /&gt;
*Making a one-off donation for mako will, assuming you give at least $5, give you a month&#039;s subscription at the appropriate level.&lt;br /&gt;
*The 2-second delay for arriving/leaving in a room has been removed due to confusion. It&#039;s still possible to disable this in editplayer entirely, and does not show during rides, however.&lt;br /&gt;
*[[Dimensionally Touched]] merit added.&lt;br /&gt;
*&amp;quot;Cock Width&amp;quot; has been renamed to &amp;quot;Ball Size&amp;quot;. Rejoice, and stop using that variable anywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Party name preference is now set with the party &amp;lt;name&amp;gt; command. Party-name preference can be cleared with party #clear. Parties are now automagic.&lt;br /&gt;
**Changing your preferred party-name will cause your own party name to update.&lt;br /&gt;
*New players will default to NOT seeing the ATB arrows.&lt;br /&gt;
*[[BioChemistry Nanomagic]] has been tuned down and reworked, as StatusBoost was stronger than expected.&lt;br /&gt;
*StatusBoost no longer boosts other StatusBoost buffs you have. Sorry!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New AI option added. Instead of using a power you can have an AI slot select a valid target (like using target &amp;lt;name&amp;gt; in game) but will only select a new target, it will never overwrite an existing target and will NOT use up that round&#039;s action (AI will continue down the list from there to find a power to use)&amp;quot;&lt;br /&gt;
*Nuku softly churrls, &amp;quot;New Subscription Benefit: Being mid sub level or higher gets you faster patrol points.&amp;quot;&lt;br /&gt;
**Early testing shows a difference of about ~1:30.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24364</id>
		<title>Infection Model: Packmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24364"/>
		<updated>2012-10-21T18:06:58Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: [[Oregon]]&lt;br /&gt;
&lt;br /&gt;
Original Creator: Crystala&lt;br /&gt;
&lt;br /&gt;
Nanite Type: Packmind (Distributed AI)&lt;br /&gt;
&lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
&lt;br /&gt;
Basic Infection Shapes:  &lt;br /&gt;
Have been shown to be able to model typical Apex predators, such as wolves, foxes, bears, cougars, as well as novel apex predators that did not exist in nature.  There have been newly born packminds of prey species, notably deer, and players can become infected with packmind nanites and &#039;&#039;not&#039;&#039; succumb to the mental death by mastering the [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
Infection Method:&lt;br /&gt;
Slow process of the Packmind Nanites converting existing nanites in a creature over to more packmind.  The process is painful and gradual, until enough of the nanites have overtaken the host to be able to strip it down into organic matter and return it to the wellspring.  The infected may or may not exhibit outward infection signs before they are converted.  &lt;br /&gt;
&lt;br /&gt;
Description:  &lt;br /&gt;
Packminds originated in Oregon, native to the state when Promethean Day happened.  Much of the state of Oregon, including Portland, have been overrun by various packs.  Their range depends on the infection type, and can range from a meager 2 mile range, to as much as 50 miles in the case of the largest packs.  This limitation is due to the radio transmitter and receiver embedded into each cluster of nanites, the signal of which can only extend so far.  If an individual &#039;finger&#039; (body), of a pack is cut off from the wellspring&#039;s signal or damaged beyond repair, it is dissolved into base organic matter (usually looks like red goo or blood), and seeps into the ground water, returning to the packmind in the fastest method possible.  This function is a life support function of packmind nanites and will activate even if the nanites are otherwise disabled.&lt;br /&gt;
&lt;br /&gt;
Wellsprings are a unique convention of Packmind Nanites.  Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing instinct for where to deliver its associated biomass upon loss of signal.  A wellspring can take many forms depending on the species; thus far a &#039;mobile&#039; wellspring has been encountered with the wolf infection, in the form of a large alpha wolf, and the more common &#039;stationary&#039; wellspring has been encountered with coyote and other packs, which in the case of coyote took the form of a bubbling meat soup inside a natural hot spring.  Wellsprings contain biological and inorganic matter in dense storage, and are the location the packs create new &#039;fingers&#039;.  &lt;br /&gt;
&lt;br /&gt;
Creatures digested by a packmind are stripped slowly of their mind and devoured by the AI inside the wellspring.  Fragments of their memories may be constructed from a Packmind, but any creature lost inside a packmind for too long will be unrecoverable, without divine intervention.  A sentient Packmind has been created out of the remnants of the coyote pack slain by Coyote as detailed in the event [[Coyote: The Packmind]], and has taken the name of Elaine.  She has slowly been creating an area of less dangerous territory around Crater Lake, and also assisted in creating a new form of Prey packminds, in order to help combat them.&lt;br /&gt;
&lt;br /&gt;
These nanites are particularly weak to Electricity, EMP and other forms of radio disruption.  The material can be stopped from returning to the wellspring by trapping or sealing it in something that is impermeable to nanites.  Such matter has been studied by Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
==Interactions:==&lt;br /&gt;
&lt;br /&gt;
*Standard Infection: Packmind nanites slowly convert and replace existing nanites in a host.  The process is painful, and any attempt to cure usually induces full conversion.  Early exploratory attempts involved losing many Zephyr and RSX researchers, whom even the innoculation they were given did not hault the process.  Attempts to access nanites through Nanite Adept methods have induced immediate conversion and dissolution.&lt;br /&gt;
**More recently, there have been packmind survivors whom have had their packmind infected nanites severed from the original collective, and they remain dormant in the body without an AI instructing them.  Some survivors may dedicate to the process of learning to control these new nanites, which will continue to remove and replace the rest of their standard nanite infection if given new directives.&lt;br /&gt;
*Cordyceps Fungus: Currently Unknown&lt;br /&gt;
*[[Devourer]] Nanites: There was a single encounter between a Devourer infected and an Oregonian, in which the devourer nanites consumed information from the Oregonian finger and separated the body from the collective.  There is theorized to be permanent effects to the Devourer, while the finger was completely separated from the pack.  The packmind had not completely taken apart and absorbed the personality controlling the finger, so it is theorized that an early infected might be cured of packmind nanites by a devourer infected.&lt;br /&gt;
*[[Fenris]]: Currently Unknown&lt;br /&gt;
*[[Gemini Cyborg|Gemini]] Nanites: Currently Unknown&lt;br /&gt;
*[[Nekomata]]: Currently Unknown&lt;br /&gt;
*[[Once Cursed]]: Currently Unknown&lt;br /&gt;
*[[Oregonian (dedication)|Packmind]] Nanites: Packmind interactions are as per typical, the strength of the control signal and number of nanites of a particular infection control the outcome.  A finger far from its wellspring even if the particular finger is strong will lose to a finger close to its wellspring.  Larger packs may devourer smaller ones entirely.&lt;br /&gt;
*Ultimate Infection Resistant: Zephyr recieved reports of a poor fellow who ended up in pack territory.  The pack ate their body, but did not in fact infect them.  It is currently unknown if UIR provides total resistance or just slowed the progress down significantly.&lt;br /&gt;
*[[Yosemite Virus]]: Currently Unknown.&lt;br /&gt;
&lt;br /&gt;
See Also: the [[Mephitic Gryphon]] infection and [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24107</id>
		<title>Infection Model: Packmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24107"/>
		<updated>2012-10-15T06:19:13Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: [[Oregon]]&lt;br /&gt;
&lt;br /&gt;
Nanite Type: Packmind (Distributed AI)&lt;br /&gt;
&lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
&lt;br /&gt;
Basic Infection Shapes:  &lt;br /&gt;
Have been shown to be able to model typical Apex predators, such as wolves, foxes, bears, cougars, as well as novel apex predators that did not exist in nature.  There have been newly born packminds of prey species, notably deer, and players can become infected with packmind nanites and &#039;&#039;not&#039;&#039; succumb to the mental death by mastering the [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
Infection Method:&lt;br /&gt;
Slow process of the Packmind Nanites converting existing nanites in a creature over to more packmind.  The process is painful and gradual, until enough of the nanites have overtaken the host to be able to strip it down into organic matter and return it to the wellspring.  The infected may or may not exhibit outward infection signs before they are converted.  &lt;br /&gt;
&lt;br /&gt;
Description:  &lt;br /&gt;
Packminds originated in Oregon, native to the state when Promethean Day happened.  Much of the state of Oregon, including Portland, have been overrun by various packs.  Their range depends on the infection type, and can range from a meager 2 mile range, to as much as 50 miles in the case of the largest packs.  This limitation is due to the radio transmitter and receiver embedded into each cluster of nanites, the signal of which can only extend so far.  If an individual &#039;finger&#039; (body), of a pack is cut off from the wellspring&#039;s signal or damaged beyond repair, it is dissolved into base organic matter (usually looks like red goo or blood), and seeps into the ground water, returning to the packmind in the fastest method possible.  This function is a life support function of packmind nanites and will activate even if the nanites are otherwise disabled.&lt;br /&gt;
&lt;br /&gt;
Wellsprings are a unique convention of Packmind Nanites.  Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing instinct for where to deliver its associated biomass upon loss of signal.  A wellspring can take many forms depending on the species; thus far a &#039;mobile&#039; wellspring has been encountered with the wolf infection, in the form of a large alpha wolf, and the more common &#039;stationary&#039; wellspring has been encountered with coyote and other packs, which in the case of coyote took the form of a bubbling meat soup inside a natural hot spring.  Wellsprings contain biological and inorganic matter in dense storage, and are the location the packs create new &#039;fingers&#039;.  &lt;br /&gt;
&lt;br /&gt;
Creatures digested by a packmind are stripped slowly of their mind and devoured by the AI inside the wellspring.  Fragments of their memories may be constructed from a Packmind, but any creature lost inside a packmind for too long will be unrecoverable, without divine intervention.  A sentient Packmind has been created out of the remnants of the coyote pack slain by Coyote as detailed in the event [[Coyote: The Packmind]], and has taken the name of Elaine.  She has slowly been creating an area of less dangerous territory around Crater Lake, and also assisted in creating a new form of Prey packminds, in order to help combat them.&lt;br /&gt;
&lt;br /&gt;
These nanites are particularly weak to Electricity, EMP and other forms of radio disruption.  The material can be stopped from returning to the wellspring by trapping or sealing it in something that is impermeable to nanites.  Such matter has been studied by Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
See Also: the [[Mephitic Gryphon]] infection and [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24106</id>
		<title>Infection Model: Packmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24106"/>
		<updated>2012-10-15T05:01:59Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: [[Oregon]]&lt;br /&gt;
&lt;br /&gt;
Nanite Type: Packmind (Distributed AI)&lt;br /&gt;
&lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
&lt;br /&gt;
Basic Infection Shapes:  &lt;br /&gt;
Have been shown to be able to model typical Apex predators, such as wolves, foxes, bears, cougars, as well as novel apex predators that did not exist in nature.  There have been newly born packminds of prey species, notably deer, and players can become infected with packmind nanites and &#039;&#039;not&#039;&#039; succumb to the mental death by mastering the [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
Infection Method:&lt;br /&gt;
Slow process of the Packmind Nanites converting existing nanites in a creature over to more packmind.  The process is painful and gradual, until enough of the nanites have overtaken the host to be able to strip it down into organic matter and return it to the wellspring.  The infected may or may not exhibit outward infection signs before they are converted.  &lt;br /&gt;
&lt;br /&gt;
Description:  &lt;br /&gt;
Packminds originated in Oregon, native to the state when Promethean Day happened.  Much of the state of Oregon, including Portland, have been overrun by various packs.  Their range depends on the infection type, and can range from a meager 2 mile range, to as much as 50 miles in the case of the largest packs.  This limitation is due to the radio transmitter and receiver embedded into each cluster of nanites, the signal of which can only extend so far.  If an individual &#039;finger&#039; (body), of a pack is cut off from the wellspring&#039;s signal or damaged beyond repair, it is dissolved into base organic matter (usually looks like red goo or blood), and seeps into the ground water, returning to the packmind in the fastest method possible.  This function is a life support function of packmind nanites and will activate even if the nanites are otherwise disabled.&lt;br /&gt;
&lt;br /&gt;
Wellsprings are a unique convention of Packmind Nanites.  Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing instinct for where to deliver its associated biomass upon loss of signal.  A wellspring can take many forms depending on the species; thus far a &#039;mobile&#039; wellspring has been encountered with the wolf infection, in the form of a large alpha wolf, and the more common &#039;stationary&#039; wellspring has been encountered with coyote and other packs, which in the case of coyote took the form of a bubbling meat soup inside a natural hot spring.  Wellsprings contain biological and inorganic matter in dense storage, and are the location the packs create new &#039;fingers&#039;.  &lt;br /&gt;
&lt;br /&gt;
Creatures digested by a packmind are stripped slowly of their mind and devoured by the AI inside the wellspring.  Fragments of their memories may be constructed from a Packmind, but any creature lost inside a packmind for too long will be unrecoverable, without divine intervention.  A sentient Packmind has been created out of the remnants of the coyote pack slain by Coyote as detailed in the event [[Coyote: The Packmind]], and has taken the name of Elaine.  She has slowly been creating an area of less dangerous territory around Crater Lake, and also assisted in creating a new form of Prey packminds, in order to help combat them.&lt;br /&gt;
&lt;br /&gt;
These nanites are particularly weak to Electricity, EMP and other forms of radio disruption.  The material can be stopped from returning to the wellspring by trapping or sealing it in something that is impermeable to nanites.  Such matter has been studied by Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
See Also: the [[Mephitic Gryphon]] infection and [[Oregonian (dedication)|Oregonian]] dedication.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Oregon&amp;diff=24105</id>
		<title>Oregon</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Oregon&amp;diff=24105"/>
		<updated>2012-10-15T05:01:19Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: Created Oregon location page for later usefulness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here There Be Monsters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24104</id>
		<title>Infection Model: Packmind</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_Model:_Packmind&amp;diff=24104"/>
		<updated>2012-10-15T04:59:37Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: [[Oregon]]&lt;br /&gt;
&lt;br /&gt;
Nanite Type: Packmind (Distributed AI)&lt;br /&gt;
&lt;br /&gt;
Infection Vector: Bodily Fluids&lt;br /&gt;
&lt;br /&gt;
Basic Infection Shapes:  &lt;br /&gt;
Have been shown to be able to model typical Apex predators, such as wolves, foxes, bears, cougars, as well as novel apex predators that did not exist in nature.  There have been newly born packminds of prey species, notably deer, and players can become infected with packmind nanites and &#039;&#039;not&#039;&#039; succumb to the mental death by mastering the [[Oregonian (dedication)|Oregonian]] dedication.&lt;br /&gt;
&lt;br /&gt;
Infection Method:&lt;br /&gt;
Slow process of the Packmind Nanites converting existing nanites in a creature over to more packmind.  The process is painful and gradual, until enough of the nanites have overtaken the host to be able to strip it down into organic matter and return it to the wellspring.  The infected may or may not exhibit outward infection signs before they are converted.  &lt;br /&gt;
&lt;br /&gt;
Description:  &lt;br /&gt;
Packminds originated in Oregon, native to the state when Promethean Day happened.  Much of the state of Oregon, including Portland, have been overrun by various packs.  Their range depends on the infection type, and can range from a meager 2 mile range, to as much as 50 miles in the case of the largest packs.  This limitation is due to the radio transmitter and receiver embedded into each cluster of nanites, the signal of which can only extend so far.  If an individual &#039;finger&#039; (body), of a pack is cut off from the wellspring&#039;s signal or damaged beyond repair, it is dissolved into base organic matter (usually looks like red goo or blood), and seeps into the ground water, returning to the packmind in the fastest method possible.  This function is a life support function of packmind nanites and will activate even if the nanites are otherwise disabled.&lt;br /&gt;
&lt;br /&gt;
Wellsprings are a unique convention of Packmind Nanites.  Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing instinct for where to deliver its associated biomass upon loss of signal.  A wellspring can take many forms depending on the species; thus far a &#039;mobile&#039; wellspring has been encountered with the wolf infection, in the form of a large alpha wolf, and the more common &#039;stationary&#039; wellspring has been encountered with coyote and other packs, which in the case of coyote took the form of a bubbling meat soup inside a natural hot spring.  Wellsprings contain biological and inorganic matter in dense storage, and are the location the packs create new &#039;fingers&#039;.  &lt;br /&gt;
&lt;br /&gt;
Creatures digested by a packmind are stripped slowly of their mind and devoured by the AI inside the wellspring.  Fragments of their memories may be constructed from a Packmind, but any creature lost inside a packmind for too long will be unrecoverable, without divine intervention.  A sentient Packmind has been created out of the remnants of the coyote pack slain by Coyote as detailed in the event [[Coyote: The Packmind]], and has taken the name of Elaine.  She has slowly been creating an area of less dangerous territory around Crater Lake, and also assisted in creating a new form of Prey packminds, in order to help combat them.&lt;br /&gt;
&lt;br /&gt;
These nanites are particularly weak to Electricity, EMP and other forms of radio disruption.  The material can be stopped from returning to the wellspring by trapping or sealing it in something that is impermeable to nanites.  Such matter has been studied by Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
See Also: The [[Mephitic Gryphon]] infection and [[Oregonian (dedication)|Oregonian]] dedication.&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=23490</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=23490"/>
		<updated>2012-10-08T19:35:49Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
Need up-to-the-minute updates? They&#039;re over [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!&lt;br /&gt;
*You can now use items while in chargen.&lt;br /&gt;
*The Repair Reminder item no longer exists. But you already trashed yours, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*&#039;ooc #last&#039; implemented.&lt;br /&gt;
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].&lt;br /&gt;
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The circus is in town! Look around near Chandler Hospital, against the northern edge of Fairhaven.&lt;br /&gt;
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.&lt;br /&gt;
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.&lt;br /&gt;
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).&lt;br /&gt;
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who&#039;s Online] page.&lt;br /&gt;
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!&lt;br /&gt;
**Avatar purchase reduced from 75 to 50 dollars.&lt;br /&gt;
*Talk script can now check for account stats with &#039;Requirements&#039;. EG: /Requirements:Account/Total Form/Skunk Girl=1&lt;br /&gt;
*[[Binoculars]] recipe added to jack&#039;s hardware store.&lt;br /&gt;
*[[Bloodthirsty]] perk coded.&lt;br /&gt;
*Direct purchase items that benefit the game, such as avatars, now gain you &#039;supporter&#039; points equal to the dollar cost of the item.&lt;br /&gt;
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].&lt;br /&gt;
**Supporter points are now visible in +register.&lt;br /&gt;
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn&#039;t worked since the game stopped being about flare spells.&lt;br /&gt;
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.&lt;br /&gt;
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.&lt;br /&gt;
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they&#039;re held together with nanite fishing line. Who would have guessed?&lt;br /&gt;
**This was immediately followed by a new research topic into the magic of fishing line! &#039;[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]&#039; for details.&lt;br /&gt;
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.&lt;br /&gt;
*[[VTOL Lady]] added to the Woodfield Theta Base.&lt;br /&gt;
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.&lt;br /&gt;
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].&lt;br /&gt;
*The &#039;quote&#039; command works, though it&#039;s barren of good lines at present.&lt;br /&gt;
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.&lt;br /&gt;
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).&lt;br /&gt;
**Super funnel action only happens on no-funnel forms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.&lt;br /&gt;
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.&lt;br /&gt;
*[[Gift of Story]] is now properly a defensive adaption.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.&lt;br /&gt;
*&amp;quot;Social Favor&amp;quot; added to the research display. Currently unimplemented, but looks like it&#039;ll be important later.&lt;br /&gt;
*[Public] Nuku tantalizingly says, &amp;quot;Chance of research progress now ranges from 22% to 49%&amp;quot;&lt;br /&gt;
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!&lt;br /&gt;
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.&lt;br /&gt;
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.&lt;br /&gt;
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.&lt;br /&gt;
**This also now applies to +mako/list.&lt;br /&gt;
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.&lt;br /&gt;
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!&lt;br /&gt;
**If you wish to have a form protected from extracting, please file a +request and it will be done.&lt;br /&gt;
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!&lt;br /&gt;
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.&lt;br /&gt;
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]&#039;s skin.&lt;br /&gt;
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store] for 10 mako.&lt;br /&gt;
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player&#039;s sheet.&lt;br /&gt;
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.&lt;br /&gt;
*Confirm button added to auto salvage purchase when crafting on web.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Research display updated to show time left in a range to better reflect its more random parts.&lt;br /&gt;
*New group improvement: Lab, causes your group to research faster! See rpinfo for more detail.&lt;br /&gt;
*Players (new players that is) can now set a birthday after P-day (but before current day IC). Also, the birthday command now tells you exactly what you can and can&#039;t set for birthday.)&lt;br /&gt;
*Token exchange now condenses buy and sell orders on the main portion, making it easier to see more of the whole market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;s&amp;gt;Poses now have two spaces in front, for easier reading and also capturing in various triggers and what not.&amp;lt;/s&amp;gt;&lt;br /&gt;
*You can now &#039;pose #prepend (stuff)&#039; to set your own prepend to poses.&lt;br /&gt;
*[[Kaiju]] are now only size 10 by default; someone left them in the dryer too long.&lt;br /&gt;
**[[Giant Size]] is now a toggle, which grants +40 size to whatever shape you are using.&lt;br /&gt;
***Might want to retrain it, since its everything was modified.&lt;br /&gt;
*There are the first stirrings of something .[[Mephitic Gryphon|.]]. unearthly out in Oregon. It is still massively unfinished, but go down, then NE to meet the NPC you can take you out there to start investigating.&lt;br /&gt;
*[[Techno Nanomagic]]&#039;s power was removed, since it didn&#039;t really do anything. A new power may or may not be pending. You can&#039;t expect it to fix everything!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Epic powers no longer grant extra power slots, you get the extra slots for having the 10 levels straight away.&lt;br /&gt;
**The end result is the same number of powers, but should make shuffling powers easier, and easier for newbies with no epics to at least grab more powers.&lt;br /&gt;
*Newly rented rooms will have numeric shortcuts instead of ones based on your name.&lt;br /&gt;
*Wasteland Warrior-level subscribers now only pay 1 freecred to use any rented room.&lt;br /&gt;
*Research now has a helpfile.&lt;br /&gt;
*Bug in [[Water Adaptation]]&#039;s salvage upgrade fixed, you may want to re-master if you took that option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Flaws now list what they exclude in their +rpinfo.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;New command, research, improve the world through community effort by building things, doing things, finding things. A preview of the upcoming expansion that is half financed. Any completed global research will change the game -forever-!&amp;quot;&lt;br /&gt;
**This can also be accessed via the left pane in the web interface.&lt;br /&gt;
*+pj #loot now favors salvage you have a boost for.&lt;br /&gt;
*Putting [legs] in an ass/tail description will now prevent the legs from showing up in an autodesc. No more abusing the poor, overworked legless flag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Some folks managed to have over 100 resources. This has been fixed.&lt;br /&gt;
*[[Tail Drop]] totally redesigned. It now hurts a little when you use it, but buffs your party&#039;s flee rate and your personal defense, then your regen goes up a couple of rounds later as your tail regrows.&lt;br /&gt;
*+prove/silent now works with merits and perks.&lt;br /&gt;
*When dropping a crafted item, instead of grinding them up for DP you can now grind them up for a percentage of the original salvage needed to make them. The percentage is based off the skill with that craft type. It is halved again if the item has expired already. &lt;br /&gt;
**If extra ingredients were used (like a Nanite Collector for Ultimate Nanite Collector) it takes an average of your crafting chances used to make it and then rolls a random 100 against it &lt;br /&gt;
***You can only get back single items in this way and only items that are in the mako store. You can&#039;t get back, for example, the 20 mako batteries used to make a weapon master item.&lt;br /&gt;
**Also note, this does not take into account extra salvage spent when the item is above your skill level.&lt;br /&gt;
*Non-player-crafted &#039;crafted&#039; items will no longer be able to be broken down to salvage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*[[Nanotech Medbot]] buffed.&lt;br /&gt;
*Item levels no longer matter! Items are now all level 0, and the display is gone from the equipment screen.&lt;br /&gt;
**Whoops! Uh, they have their DP back. You saw nothing.&lt;br /&gt;
**Oh, and nanite collectors work properly again.&lt;br /&gt;
*Consumable items no longer care if you&#039;re past your upkeep limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*The Wasteland Warrior subscription level can no longer be bought with tokens.&lt;br /&gt;
**It can, however, be bought with 60 mako directly.&lt;br /&gt;
*It is now possible to view the full stats on an item being auctioned using the command &#039;auction #info&#039;.&lt;br /&gt;
*Alert, changes being made to consumables to make them use the standard power code, meaning, at least, they&#039;ll use all your awesome stats the way a normal power would! For example, health snacks now care about your [[Healing]] skill.&lt;br /&gt;
*Consumables used out of combat should no longer care about cooldowns.&lt;br /&gt;
*Viewing items with a direct modified AoE stat (basic spread modified items for example) will now show how many targets they are hitting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*Nanite grenades loaded with the random nanite vial will now give the same infection to all 7 slots, instead of 7 random infections.&lt;br /&gt;
*Punching bags should properly report damage they take again.&lt;br /&gt;
*The web crafting bounty now tells you if it&#039;s time for you to get tokens with this turnin, and if not how long you need to wait.&lt;br /&gt;
*The &#039;partymentor&#039; command now gives names, instead of dbrefs.&lt;br /&gt;
*Titles set by +forms/title now capitalize properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*The great request purge has completed! If you had a request more than a week old, it was marked complete. Resubmit if there&#039;s still a problem.&lt;br /&gt;
*You should no longer get more than one continue button when an extra person comes in to help fight a web mission battle.&lt;br /&gt;
*Males losing their virginity to females who are not themselves losing their virginity now correctly get the female&#039;s name in their badge.&lt;br /&gt;
*Wearing stuff mid combat should properly cost you a turn.&lt;br /&gt;
*Udderly Odd monster template added. It only shows up on bovine ferals, and it&#039;s pretty rare. And pretty... [[Uddertaur|welp]].&lt;br /&gt;
*[[Flurry]] buffed; now grants a small HPBuffer every time you hit with a repeatattack.&lt;br /&gt;
*The string parsing variable [is fertile] is now more accurate, and includes ovulating players.&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Ruggedized]] is now +5% upkeep instead of -5%&amp;lt;/s&amp;gt;. Wait, no. Its description was just updated.&lt;br /&gt;
*You can now pour money directly into your group coffers from within the &#039;+group #control&#039; menu.&lt;br /&gt;
*+finger now also reports the species and the short description of its targets.&lt;br /&gt;
*Penetration now applies at a slightly different point; it should be more effective now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Major bug fixed in purchasing dedications entirely with tokens, it should now give the badge when purchased, (If anybody bought a dedication entirely with tokens, file a request so you can get your badge properly.)&lt;br /&gt;
*Randomly infected mobs (zephyr/RSX agents, or Promethean mobs), no longer appear with dedication infections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Item viewing for crafted, modded items now adjusted to be in line with recent combat engine changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*New command, partymentor. Tell your group to GET ON YOUR LEVEL.&lt;br /&gt;
*Characters created on the web now come into being in triage, instead of the lobby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*All steps of web missions can now use string parsing.&lt;br /&gt;
*Looking at an infection vial in your inventory will now say if you have the form mastered or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*The single greatest thing imaginable has happened. [[Pack Leader]] now has its dedication form!&lt;br /&gt;
**For those not awesome enough to dedicate, the form is also available for the low, low price of 10 mako from the [http://flexiblesurvival.com/index?consign&amp;amp;mako=1 elite store]!&lt;br /&gt;
*You can now use +rpinfo to get information about various group perks.&lt;br /&gt;
**You can also use &#039;list group perk&#039; to see them without using the group controls.&lt;br /&gt;
*The &#039;tt&#039; command now works on recipes.&lt;br /&gt;
*That roll for an uncommon salvage after a mission now has an anti-RNG behavior: Every time you fail, it gets higher next time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*New option in editplayer so that an mprompt can be executed during combat every time a player/monster can act.&lt;br /&gt;
*Birth control (both types) will now stop you from [[Ovulation Period|ovulating]] (with the perk).&lt;br /&gt;
*[[Udder Enhancement]] item added to elite store for 5 mako, will add udder flag if you don&#039;t have, will add udders if you aren&#039;t already uddered.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;As recommended, judge level 2 required for +room access.&amp;quot;&lt;br /&gt;
*Rental Hub is now outpost equipment you can purchase for 50 mako, adds 5 rentable rooms from a room you own. You can use multiple to add more.&lt;br /&gt;
*Folks with [[Udder Delight]] now have teats instead of nipples. Much more grabbable.&lt;br /&gt;
*Nuku squawks, &amp;quot;New item added to [http://flexiblesurvival.com/buymako direct purchase] options, Species Avatar, goes directly to pay an artist to make avatars now that our avatar system is online.&amp;quot;&lt;br /&gt;
**By the way, [http://flexiblesurvival.com/index?Who avatars] have been totes overhauled.&lt;br /&gt;
*Hopefully, we&#039;ve seen the last of those bounties that go negative for being so bloody valuable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Triggered powers can no longer trigger more trigger powers.&lt;br /&gt;
*String parsing added: You can now use [account stat (property)] and [if account stat (property) (is) (value)] to check things like mako counts.&lt;br /&gt;
*You can now buy a care package containing the entire suite of [[Nanite Adept]] toys for a discounted rate on the [http://flexiblesurvival.com/buymako mako purchasing area] of the web site.&lt;br /&gt;
**You can also purchase a dedication across your account through a token bought here.&lt;br /&gt;
*Passives now fire once every 5 rounds, instead of every round. If you find any passives that give their benefits for fewer than 5 rounds, please file a +request.&lt;br /&gt;
*[[Insulating]] rebalanced.&lt;br /&gt;
*[[Invisible]] redesigned; it now grants penetration, lost its damage penalty, and has a reduced cooldown penalty.&lt;br /&gt;
*[[Fiery Hide]] had its numbers rebalanced. If they feel too high or low, please file a +request. We crave feedback!&lt;br /&gt;
*[[Luck of the Rat]] upgraded slightly.&lt;br /&gt;
*[[Stretchy]] redesigned. Go retrain it, as the upgrades got way better. In fact, the power is now FAR more likely to proc than it was earlier.&lt;br /&gt;
*[[Water Adaptation]] redesigned. It now grants more wateradaption than it did, and can be upgraded for salvage and XP gain!&lt;br /&gt;
*If you put [breastdesc] in the torso description of a mutation, it will assume you are describing the breasts, and not produce the auto breasts part of the description.&lt;br /&gt;
*Gaining a level in game now uses remaining battery charge for patrol refill, just like gaining a level on the web.&lt;br /&gt;
*[[Udder Delight]] merit coded.&lt;br /&gt;
*You can now use the Nanite Adaption Assimilator to assimilate as many powers to you as native as you&#039;d like.&lt;br /&gt;
*Holy crap! Items no longer degrade every day.&lt;br /&gt;
**The [[Technical Wizard]] and [[Neat Freak]] perks should have vanished from your perk list automagically. Open a +request if you find any weirdness.&lt;br /&gt;
**Your repair reminders can also be safely thrown away.&lt;br /&gt;
*The [[Weighted]] modifier has been coded and added to the magazine rack in the mall.&lt;br /&gt;
*The +room command is now restricted to judged and people at the Wasteland Warrior subscription level.&lt;br /&gt;
**It is recommended you use the various freecred-based room services, such as the Six Finger Hotel in Woodfield, or the new dorms at Zephyr, or The Wet Bitch, a new neutral hotel in Fairhaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*If you are using AI blocks your (use and don&#039;t use) power preferences are now ignored unless your blocks all fail.&lt;br /&gt;
**If your AI finds NOTHING to do at all, it will now just use strike.&lt;br /&gt;
*If a converter is used on a pure breed monster, it should result in instant mastery.&lt;br /&gt;
*The [http://flexiblesurvival.com/index?ai AI page] will now &#039;clean up&#039; your AI (if you have more AI blocks than you should as well as &#039;allow&#039; and &#039;do not allow&#039; settings for powers you don&#039;t have.&lt;br /&gt;
*mjoin/msummon should properly report people joining and parting rooms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*Crafting item preview (old system) removed and replaced with a clicky that will give you the REAL and exact stats (as though the item was crafted and in game)&lt;br /&gt;
*Clicking on the red &#039;omg you don&#039;t have enough salvage&#039; buttons on the web crafting will now just buy the difference in salvage from the cheapest on the market (assuming you can afford it)&lt;br /&gt;
*A number of (mostly cosmetic) items will no longer degrade due to combat.&lt;br /&gt;
**This mainly affects things like [[Shades]] and [[Corset]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Parasitic Plant]]&#039;s coder was found. The creature can now be commended.&lt;br /&gt;
*Monster templates (horny, weak, accelerated, etc) can now be added to web missions.&lt;br /&gt;
*New subscriber tags now available [http://flexiblesurvival.com/buymako for sale]: gain permanent subscription status for one fee.&lt;br /&gt;
*[command] added to string parsing. Simply returns the command that was used to trigger the message (shift, use, etc).&lt;br /&gt;
*People who are infected with a templated infection (such as [[Namidian]] or [[Automaton]]) will now retain their previous form&#039;s size.&lt;br /&gt;
*Staff members should stop showing up as web battling assistants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*You can no longer buy mako batteries with reward tokens.&lt;br /&gt;
*&#039;Post Combat&#039; AI block coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Sending an item to someone in another room now can no longer drop you into negative cred.&lt;br /&gt;
*Accelerated, Bouncy, and Weak templates added for ferals.&lt;br /&gt;
*There is now a 10-minute cooldown for turning in craft bounties. No more spamming 100 of an item for your badge. :&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Woodfield Theta Base added to the grid. Check with Major Jack in RSX&#039;s garage.&lt;br /&gt;
**Contains [[Genetically Superior Human|Perfect Soldiers]], [[M1A1H]], [[F15 Girl]], and (sigh) [[Probo-Bot 9001]].&lt;br /&gt;
*Penalties, energy cost, and magnitude of the [[Blood Extractor]] reduced. Duration slightly increased.&lt;br /&gt;
*Monster scaling on the high end adjusted in preparation for impending expansion; scaling defense bonus applies in extreme cases now.&lt;br /&gt;
*[[Escape Maneuver]] is now properly spelled. Anyone who had Escape ManUEver will need to retrain it.&lt;br /&gt;
*String parsing now supports [nanite], [heat], [cold], and [water] to get environmental effects.&lt;br /&gt;
*The Mass of Tentacles in the pet shop is no longer quite as durable, nor does its vine torrent hit as many people. It does hit a little harder, though.&lt;br /&gt;
*Nuku softly churrls, &amp;quot;Buffed scaling damageresist is -nerfed- vs repeatattacks, so as to not overly nerf already damageresist sensitive repeatattacks&amp;quot;&lt;br /&gt;
*Equipped item overhaul!&lt;br /&gt;
**Items now have a 5% (increased by design skill to 10/20/40)chance to gain a level whenever you kill something.&lt;br /&gt;
**If a status from an item doesn&#039;t have any level scaling, it will now be reduced in effectiveness if the item is below your level (if it is 25 and you are 50, it will give 50% the magnitude).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Spreading infections can no longer grant mastery. You&#039;ll need to get that last hit just like everyone else.&lt;br /&gt;
*The [[Singular]] merit now uses the spreading infection mechanic on all infection sources, so your body wars with itself to decide what comes out on top.&lt;br /&gt;
*DefenseTrigger status added; allows a power to fire when someone is silly enough to strike you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*HPBuffer&#039;s fade-heal should have less numbers, also, it should be more accurate.&lt;br /&gt;
*AutoQuest added to talk editor.&lt;br /&gt;
*Patrol encounters added to mission editor.&lt;br /&gt;
*If a player is logged in and is set BotMode, their web fights will become botmode as well. This is to make sure that players logged in and playing are getting the most out of the game.&lt;br /&gt;
*Lotto now gives a very rough guess at your chance of winning -any- prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*When viewing a player crafted item or distillation in web inventory, a magnifying glass icon will be present. Clicking it shows the rpinfo of the distillation or base recipe of the item.&lt;br /&gt;
*You can now view items through the web inventory (equipment too) that will give the same stats as the in-game viewing.&lt;br /&gt;
*New talk scripting added, AutoQuest. See [http://flexiblesurvival.com/index?help/Talk%20Scripting/Props help talk scripting/props] for details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*+haz will now help you know if you have mastered the forms in an area.&lt;br /&gt;
*New role: Phlebotomist: Technical, Avoidance, Vampiric.&lt;br /&gt;
*While individual pools are usually left out of updates, &amp;lt;b&amp;gt;new mako pool!&amp;lt;/b&amp;gt;&lt;br /&gt;
**Level cap to raise to 60.&lt;br /&gt;
**Some kind of war to take some kind of territories!&lt;br /&gt;
**New enemies that are not desperate for sex!&lt;br /&gt;
**All for the low, low price of 10,000 mako!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*+xp now tells you how much XP you need for your next level.&lt;br /&gt;
*Third tier (Wasteland Survivor) subscribers now get a 40% reduction in delays between rounds while in botmode.&lt;br /&gt;
*If you lose a web mission, then try again, you should now have support from someone else who failed the same mission in the past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*HPBuffers that expire without being exhausted will now attempt to heal you by the remaining magnitude.&lt;br /&gt;
**This effect can be amplified with the [[Healing]] combat skill.&lt;br /&gt;
*Code is now in place that allows entire powers to be repeated X times over Y rounds. Be afraid.&lt;br /&gt;
*Ball count leaf added to the [[Tanuki]] gift shop. Currently, you can set your ball count up to 16. Don&#039;t get too greedy, now.&lt;br /&gt;
*You can now read the merits of anyone who sets you to &#039;trusted&#039; status.&lt;br /&gt;
*Minor tweaking to how combat reads out, which should make things more consistent and readable.&lt;br /&gt;
**As part of this, HPBuffers are now applied before damage is displayed. This means that buffers do work on returned damage, but also that it&#039;s much more obvious when a buffer soaks the whole hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Lots of tweaks to web combat and its integration to the MUD:&lt;br /&gt;
**&#039;search new mission&#039; has replaced &#039;newmission&#039; for consistency&#039;s sake.&lt;br /&gt;
**&#039;search move&#039; added, which lets you move your web location around. Bit spammy, though.&lt;br /&gt;
**You are now informed of how much XP you gain from a web battle.&lt;br /&gt;
**You no longer find salvage while wandering the wastes in web combat.&lt;br /&gt;
**You are no longer informed in the game when you help beat up a Final Boss-rank monster. You still get the token, though. And yes, it counts towards the &amp;quot;Against All Odds&amp;quot; badge.&lt;br /&gt;
*Making a one-off donation for mako will, assuming you give at least $5, give you a month&#039;s subscription at the appropriate level.&lt;br /&gt;
*The 2-second delay for arriving/leaving in a room has been removed due to confusion. It&#039;s still possible to disable this in editplayer entirely, and does not show during rides, however.&lt;br /&gt;
*[[Dimensionally Touched]] merit added.&lt;br /&gt;
*&amp;quot;Cock Width&amp;quot; has been renamed to &amp;quot;Ball Size&amp;quot;. Rejoice, and stop using that variable anywhere!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*Party name preference is now set with the party &amp;lt;name&amp;gt; command. Party-name preference can be cleared with party #clear. Parties are now automagic.&lt;br /&gt;
**Changing your preferred party-name will cause your own party name to update.&lt;br /&gt;
*New players will default to NOT seeing the ATB arrows.&lt;br /&gt;
*[[BioChemistry Nanomagic]] has been tuned down and reworked, as StatusBoost was stronger than expected.&lt;br /&gt;
*StatusBoost no longer boosts other StatusBoost buffs you have. Sorry!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New AI option added. Instead of using a power you can have an AI slot select a valid target (like using target &amp;lt;name&amp;gt; in game) but will only select a new target, it will never overwrite an existing target and will NOT use up that round&#039;s action (AI will continue down the list from there to find a power to use)&amp;quot;&lt;br /&gt;
*Nuku softly churrls, &amp;quot;New Subscription Benefit: Being mid sub level or higher gets you faster patrol points.&amp;quot;&lt;br /&gt;
**Early testing shows a difference of about ~1:30.&lt;br /&gt;
&lt;br /&gt;
=Previous months can be found in the [[Multiplayer Updates Archive]]=&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=15930</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=15930"/>
		<updated>2012-08-08T14:42:26Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Web patrols may find a reasonably large pile of credits instead of a battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Recipes for the (non-electrified) [[Chainsaw]] and [[Portable Flamethrower]] have been added to Jack&#039;s Hardware.&lt;br /&gt;
*The rate at which items gain distill XP has again been increased.&lt;br /&gt;
*Monster templates tweaked to take effect more reliably, and a new template (Diseased) added to the mix.&lt;br /&gt;
*When attempting to use the &#039;auto upgrade&#039; option, you will now be told how short you are on materials/creds, rather than just told you are too broke.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Monsters can now be &#039;horny&#039; as well as starving. Please keep all jokes to yourself, this is a serious MUD.&lt;br /&gt;
*[[Fenrir Sensory Training]] is now functional.&lt;br /&gt;
*Nuku carols, &amp;quot;New COMPLETELY SECRET item coded.&amp;quot;&lt;br /&gt;
**No, I don&#039;t know, either.&lt;br /&gt;
*Web-based Crafting is now more accurate, and should only show actually relevant mods.&lt;br /&gt;
**Oh, and it now supports up to 8 mods. Good luck finding 8 mods you can combine at once, but hey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Judges can now see your naughty bits, no matter how well you hide them.&lt;br /&gt;
*New mob type: Starving. Someone let us know what it does, yeah?&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New judge reward option added, +pj #buff. Awards 4 buffs (accuracy, damagebuff, defense and energybreak) that scale with the judge&#039;s judge level.&amp;quot;&lt;br /&gt;
**The duration on the +pj #buff buffs is normally 100 rounds but is doubled for judges rank 8+&lt;br /&gt;
*Player judges of level 6 or higher can now use +pj #env &amp;lt;nanite|water|heat|cold&amp;gt;=&amp;lt;number&amp;gt; change up the environment in a room.&lt;br /&gt;
*Mobs now give more or less salvage, depending on their relative level to you.&lt;br /&gt;
*The terminal now gives the relative ranks of critters in an area.&lt;br /&gt;
*[[Bad Nanites]] can now be purchased in the parking lot of the Church of Promethea. They&#039;ll fuck you up so hard, you&#039;ll turn feral.&lt;br /&gt;
*String parsing now supports [if level of [player]]. It uses the mentored level in the calculation.&lt;br /&gt;
*Daily cred energy is going to try and stabilize a bit, resetting closer to midnight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*The various salvage boosting gear (such as the [[Cooler]]) now raise their own type of salvage by 100%, while lowering all others by 30%. This should make them considerably more effective.&lt;br /&gt;
*Items can only be renamed to things that are actual words. No color coding or silly extended ASCII nonsense.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New power target type coded, Dispersing. Works like spread, but backwards. at 1 target it does 0 and the more targets hit (max 8, +1 with controlled burst 2+) the more it does!&amp;quot;&lt;br /&gt;
*XP from enemies higher than your level increased. The benefit is +20% XP (capping at +50%) per level above you. Go do something recklesss!&lt;br /&gt;
*Craft bounties got a little larger again, in their never-ending quest to be bounteous.&lt;br /&gt;
*Web battles now stream, instead of running combat data in batches. Should be faster and more reliable now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Someone found the HTML wax. Web combats should move faster and more reliably now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*Ferals can now be outfitted with their own sets of powers, skills, whatever. This may or may not become a thing, but it&#039;s a bit more flexibility than they had before.&lt;br /&gt;
*[[Sports]] has been doubled in effectiveness. It now raises out of combat HP/EN regeneration by 10/20/40%, up from 5/10/20%.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Frog Prince]] added to Fairhaven&#039;s sewers.&lt;br /&gt;
*You can now buy mako batteries from RSX for freecreds. They&#039;re about 200k per, but hey.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;New thing! rploghelp for details. You can now set an RP logger on yourself and, when it is done, autoupload to the wiki!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*You can now only get 3 reward tokens every 18 hours from turning in crafted items at RSX.&lt;br /&gt;
*The reusable [[Distillation Creator]] now uses 1/4th the freecred cost of a distill when used, but leaves your mako battery alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*RSX now offers bounties on crafted items. Make stuff in exchange for money and tokens! See their cafeteria for details.&lt;br /&gt;
*[[Dream Nanomagic]] now had a power attached. It ensures your allies have good dreams, gaining more energy down the line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Item expiration (such as the [[Sucking]], [[Zealously Conserved]], or [[Intricately Wrought]] modifiers) can now stack. Every expiring modifier beyond the first now decreases the lifespan on items by 20%.&lt;br /&gt;
**This also applies to the expiring nature of items made on commission in the web crafting interface.&lt;br /&gt;
*The [[Nanite Cooling]] distillation has been redesigned; it now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*For 20 mako instead of the standard 5, you can &#039;store&#039; your custom titles for later use. See &amp;quot;+mako/title help&amp;quot; for details.&lt;br /&gt;
*It is now possible to leech advanced nanomagic even after getting your four basic nanomagics learned.&lt;br /&gt;
*Items now gain xp from combat at four times their original rate. Modifiers that increase this rate are now twice as powerful as they were, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*There is now a help file that talks about forms and what they can do for you. See &#039;[http://flexiblesurvival.com/index?help/Forms help forms]&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Children now have a groin slot, instead of a cock. Well, I guess some of them still have cocks.&lt;br /&gt;
*The token market messages no longer show up in the salvage market announcements.&lt;br /&gt;
*If you purchased the [[Terminal Download]] mako item, you now get some nice color-coding to know if you have the mutations of the critters in an area.&lt;br /&gt;
*Remember those +rpinfo changes? Check option 10 in editplayer; you can now shorten your +rpinfo back to readability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+rpinfo cleaned up again, expect a little more cleaning to continue over the next few days regarding bracket placement.&lt;br /&gt;
*The editplayer command has lost a few of the options that didn&#039;t actually do anything (such as the sayverb option, which was constantly overwritten by the game).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Radiotelepathic Nanomagic entered, though no power is yet assigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*There is now an update button on web battles, to refresh the display.&lt;br /&gt;
**Yo dawg.&lt;br /&gt;
*Humboldt State Park is now open; see the labs of Zephyr for an NPC to take you there. It&#039;s overrun with [[Coatl Servant|snakes]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*[[Clothing]] recipe coded and put into the elite store for 50 mako. Yes, it took more than three years to remember how to make a good pair of pants.&lt;br /&gt;
*Tail Dividers now have an interesting effect on Kitsunes. Two, if you count some even more undocumented behavior coming from if you set the local stat &#039;kitsune/hidden&#039; to &#039;yes&#039;.&lt;br /&gt;
*[[Lucky Charm]] recipe commissioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*[[Discount Nativizer]] now for sale in the magazine rack at the mall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Game Warden softly churrls, &amp;quot;Huzzah! The text in instances has been updated and repaired. Every instance has been spell-checked, worked over for grammar and flow, and should now provide a much more engaging reading experience. Enjoy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Mutant Companion]]s remembered they have [[Small Claws]] again.&lt;br /&gt;
*Beware any mutants you see with [[Animated Latex Skin]]. Just sayin&#039;.&lt;br /&gt;
*[[Deep Healing]], [[Lactaid]], and [[Chock Milk]] now also gain direct healing buffs from organ sizes, to make them a little more compelling for the hypers out there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Equippable non-child pets revamped. [[Mechanical Drone]], [[Mutant Companion]], [[Repair Drone]], and [[Nanotech Medbot]] are now all minion rank.&lt;br /&gt;
**[[Mutant Companion]]&#039;s abilities have been reworked.&lt;br /&gt;
**[[Mechanical Drone]] and [[Shield Drone]]&#039;s abilities and roles reworked; both are also now immune to local nanite effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Lion Beasts]] will stop showing up to interrupt your funtimes with [[Small Felinoid]]s.&lt;br /&gt;
*[[Feral Regeneration]] is now NoAoE. No sneaking it to your minions.&lt;br /&gt;
*[[Utility Harness]] added to the elite store for 50 mako.&lt;br /&gt;
*[[Enauring]] distillation coded and rebalanced a few times.&lt;br /&gt;
*Viewing an active race should now show your cooldown for gaining more racer bucks.&lt;br /&gt;
*[[Dream Nanomagic]] coded.&lt;br /&gt;
*AI: Leader and AI: Refreshed 50 coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Things that have a zero-percent chance to occur no longer show up in +rpinfo. Streamlining!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*+quest log now knows what the Hotel Oblivion quests are.&lt;br /&gt;
*[[Small Felinoid]]s are now wandering around the zoo!&lt;br /&gt;
**They love milk. Oh my god, do they love milk.&lt;br /&gt;
*String parsing now supports a command to remove NPCs from a fight, with [kill [target]]. Does not work on players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*You can now give items to people no matter where you are. You might be charged 100 per stack handed off, however.&lt;br /&gt;
*Using the command &#039;+register history spam&#039;, you will see &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your mako transactions. Be careful, oldbies!&lt;br /&gt;
*Oh man, so many pools closed today. Expect a flurry of items in the next day or so.&lt;br /&gt;
*[[Discount Nativizer]] coded but unplaced. Gives you a native status of &#039;random&#039;, which means it pulls from any mastered mutations on your account.&lt;br /&gt;
*&amp;quot;HP Over 75&amp;quot; AI program coded and added to RSX mart.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*Talk script can now be used in string parsing. You all should be very afraid.&lt;br /&gt;
*There were some other mysterious updates. Scary mysterious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*pose #color command added, so you can view poses in all the colors of the rainbow.&lt;br /&gt;
**This accepts all forms of ANSI color. See &#039;page #color&#039; for details.&lt;br /&gt;
*[[Power Regulator]] added to the elite store for 200 mako.&lt;br /&gt;
*Wasteland Warrior-level subscribers now get 120% charge from a mako battery.&lt;br /&gt;
*Monster submissions are now reviewed first-come, first-serve, as opposed to being kept in an alphabetical list.&lt;br /&gt;
*The [[Always Be Prepared]] perk no longer excludes Feral Mode characters, giving them just a little more wiggle room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*Whoops, knew something got overlooked. [[Talakai Essence]] in the elite store for 50 mako.&lt;br /&gt;
*[[Nanite Area Controller]] added to the elite store for 25 mako.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;The &#039;nanite&#039; status on a player now adjusts how much it costs to shift themselves and others (positive nanite makes things easier/cheaper, negative makes them harder/more expensive). Note: a -100 nanite mag will make you unable to shift (using nanite type shifting).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*Damn, it&#039;s been too quiet lately. Thankfully, someone decided to clean the pool.&lt;br /&gt;
**[[Social Developer]] merit added.&lt;br /&gt;
**[[Tanuki]] leaf for vaginal count added to their gift shop.&lt;br /&gt;
**[[Talakai Essence]] coded.&lt;br /&gt;
**[[Fenrir Sensory Training]] added to the token shop for 250 tokens.&lt;br /&gt;
*[[Instant Drawing]] recipe mod created and put up for sale at Jack&#039;s.&lt;br /&gt;
*This game is too hard to read. Let&#039;s fix that, too:&lt;br /&gt;
**The +rpinfo for powers now has an easier-to-read format. Like &amp;quot;Has a 100% chance of inflicting KnockDown at a magnitude of 1&amp;quot; easier.&lt;br /&gt;
**Almost all mods now have a much more comprehensive list of their effects on both active and passive abilities, and clearly distinguish which are enemy, and which are ally. There&#039;s been some rebalancing across the board, too. This will be more useful in the future, now that any four of these can be easily changed.&lt;br /&gt;
*[[Area Module]] now has a little +10% status magnitude. This is to make up for the fact that people might otherwise already have the effect, so you&#039;re never wasting your time.&lt;br /&gt;
*[[Backstabbing]] and [[Invisible]] mods added to the elite token shop (the pregnancy quest one) for about 150 or 100 tokens, depending on your skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*+pjsearch and +pj #ooc commands added for player judges.&lt;br /&gt;
*The spawn rate of ferals at the Woodfield Library has been increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*@paste now uses the @npaste command. Most importantly, it now supports &#039;.abort&#039; in the editor.&lt;br /&gt;
*[[Outpost Equipment: Garage]] now for sale in the elite store for 50 mako.&lt;br /&gt;
*[[Nanite Condenser]] removed from the global store, given that it&#039;s totally useless these days.&lt;br /&gt;
*[[AI: Dead]] now for sale at RSX&#039;s program store.&lt;br /&gt;
*[[Acidic Backlash]], another [[:Category:Offensive_Adaption_slot_powers|offensive adaption]] coded.&lt;br /&gt;
*Castaway profession coded. Survival, Installation, Intimidation. Apparently being alone so long made you kind of terrifying to look at, talk to, or smell.&lt;br /&gt;
*[[Ovulation Period]] merit coded. Handy for people who want to play baby roulette.&lt;br /&gt;
*The scent-marking mechanics have been tightened up, and should accept partial matches now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*There&#039;s a new town somewhere in the mountain area. It has hares in it!&lt;br /&gt;
*Buying perks, as long as you&#039;re still on your first 20 points, no longer costs XP.&lt;br /&gt;
*[[Triage]] buffed, now granting 5 StatusBoost (with upgrades of 2.5) along with its healing boost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*Extra &#039;Battle Clear&#039; messages should stop happening. Hopefully. For real.&lt;br /&gt;
*[[Blowgun]] recipe and [[Leeching]] recipe mod coded.&lt;br /&gt;
*[[Crafting Alliance Termination Documents]] coded, then conveniently placed near each crafting alliance&#039;s stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*[[Wind Buffet]] coded and placed on [[Blue Sphinx]], [[Masked Angel]], [[Sexy Dragoness]], [[Shadow Dragon]], [[Horned Wyvern]], and [[Crested Wyvern]].&lt;br /&gt;
*Typing &#039;auto #&#039; will now put you onto auto for # rounds, then go back to manual control.&lt;br /&gt;
*[[Reconstructor]] mako pool completed; now for sale in the elite store for 50 mako!&lt;br /&gt;
*The effects of the [[Nanite Social Devolutionizer]] now apply to enemies encountered in web battles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Field Archaelogist profession coded: Legends, Research, Sports.&lt;br /&gt;
*[[Cock Slap]] slightly tweaked again. It now has a 20% chance of an accuracy debuff, which can be trained up to 100% with both upgrades. You can no longer train the Confused chance, though.&lt;br /&gt;
*Confused status overhauled. Now it acts as if you &#039;miss&#039; by the magnitude of the debuff. So if you are 15% confused, and hit an enemy at 25% deflection, they&#039;re only taking 60% of the hit, instead of 75%.&lt;br /&gt;
**Maximum dodge is still 75%.&lt;br /&gt;
**Confused status can be cleansed off by debuffclear effects now, as well.&lt;br /&gt;
*The ability to give a knockdownresist debuff now exists. At most, you can knock someone down 50% harder than normal.&lt;br /&gt;
*[[Transfixing Gaze]] tweaked. It now has a charge of -1000, making it truly instant.&lt;br /&gt;
*[[Heavy Melee]] recipe coded and put into Jack&#039;s Hardware.&lt;br /&gt;
*[[Portable Flamethrower]] and [[Chainsaw]] recipes coded but unplaced.&lt;br /&gt;
*[[Duplicating]] and [[Automated]] recipe mods coded but unplaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*[[Full Nelson]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Death Valley Scrublands, balanced for level 36-44, added to the grid; available from the Survivalist&#039;s new helicopter pilot. Contains [[Roadrunner]], [[Fennec]], [[Peregrine Girl]], [[Shy Gecko]], and [[Quail]]!&lt;br /&gt;
*Go a little further north past the scrublands, and you&#039;ll end up in the Desert Wasteland. This area is rated 40-48, and contains the [[Parched Horror]], [[Fire Elemental]], [[Furie]], [[Scorpion]], and [[Stag Beetle]].&lt;br /&gt;
**There&#039;s also a boss, but he&#039;s not quite ready for prime-time. You are encouraged to avoid it for now.&lt;br /&gt;
*[[Scent of Blood]] coded. Takes up the [[:Category:Offensive_Adaption_slot_powers|Offensive Adaption]] slot, so be warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Promethean ferals can now be infected with things.&lt;br /&gt;
*Web salvage missions can now be longer than 100 points. Sorry about the mix-up.&lt;br /&gt;
*[[All Natural]] no longer gives +10% to distill effects. It&#039;s official, staff hates all naturals!&lt;br /&gt;
**Aw, just fooling ya. Yeah, that change is still there, but now distills work at one level higher (to a max of 4). All-Natural players no longer need to use any distill higher than 3.&lt;br /&gt;
***If an All-Natural has a level 4 in an item, the next time it&#039;s used it should auto-downgrade to 3.&lt;br /&gt;
***&amp;lt;del&amp;gt;DISCLAIMER: Summons not been adjusted yet. Your drones should stay as they are until these updates say otherwise.&amp;lt;/del&amp;gt; Never mind, they work on summons now.&lt;br /&gt;
****But &amp;lt;i&amp;gt;NOT&amp;lt;/i&amp;gt; on children and [[Kangaroo|Roo]] pets.&lt;br /&gt;
*Three new professions added:&lt;br /&gt;
**Field Archaeologist: Legends, Research, Sports.&lt;br /&gt;
**Blackmailer: Academics, Design, Intimidation.&lt;br /&gt;
**Campus Security: Academics, Security, Intimidation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*It&#039;s Casual Friday. Let it all hang out!&lt;br /&gt;
**[[Deep Healing]] and [[Lactaid]] were redesigned. Both are now a little stronger, have very slightly less cooldown, and take a little longer to charge. They both also take a little longer to cool down if you have especially large balls or breasts. Their upgrades are mostly unchanged, save for the loss of the cooldown upgrade.&lt;br /&gt;
**[[Cock Slap]] redesigned. Having a larger cock now causes more aggro and has a chance of confusing enemies, but also takes more energy to swing around. Upgrades upgraded, but the penetration upgrade is gone. You can, however, buff the confusion chance.&lt;br /&gt;
**[[Breast Smash]] now works similarly to cock slap, only it causes cooldown debuffs instead of confusion.&lt;br /&gt;
**[[Chock Milk]] retooled, as well. Slightly longer charge and cooldown, slightly stronger heal, 2 more energy cost, upgrades upgraded, and now takes more energy if you have too many boobs and longer to recharge if your breasts are huge.&lt;br /&gt;
**[[Nurse]] got a much longer cooldown, lost its raw healing amount, and now takes longer to recharge (and costs more energy) if you have sizable breasts. All upgrades not RegenMag (which went down by .5) were considerably buffed, however.&lt;br /&gt;
**[[Love Box]] completely redesigned. It&#039;s now a 3-stacking energy damage attack with an energybreak debuff attached. How long it lasts, and how much it takes out of you, is based on how long it takes someone to go through the whole thing (how deep you are).&lt;br /&gt;
*[[Blowhard]] was found to be way too strong for a mutant power. Its damage has been dropped to compensate.&lt;br /&gt;
*Debuffs and confusion are now affected by half of your deflection. 50% deflection now means -25% on the magnitude; 75% deflection means -37.5% magnitude.&lt;br /&gt;
*When trying to inflict statuses that have less than 100% chance of hitting, dodge resist is lowered by 25%. This means that if you get 0% deflection, you have an extra 25% chance to inflict the status. 25% deflection means no bonus, 50% deflection means -25%, and 75% deflection means -50% chance.&lt;br /&gt;
*Dumping builder vials into equipment is now faster, and will have a better idea of how much difference it made when you use big batches at once.&lt;br /&gt;
*Two new roles:&lt;br /&gt;
**Trap Setter: Opportunity, Accuracy, Enduring Malice.&lt;br /&gt;
**Battlefield Strategist: Opportunity, Accuracy, Tactician.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Having a subscription level of Survivalist or higher now allows Feral mode characters to spend XP on creds.&lt;br /&gt;
*The &#039;party&#039; command now tells you who in your party is botting.&lt;br /&gt;
*The tick timer output now shows game load.&lt;br /&gt;
*You can now use &#039;shrug&#039; or &#039;shrugoff&#039; as synonyms of &#039;buffclear&#039;. Good for the Kingdom of Loathing players out there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*&#039;buffclear&#039; command added; typing it by itself will demonstrate its use. Allows players to &#039;shrug off&#039; buffs they do not wish to have active.&lt;br /&gt;
*Crafted pets now receive all the perks of the modifiers used in their construction.&lt;br /&gt;
**Unnamed crafted pets will now use their first modifier to determine their name until you give them a real one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Color codes can no longer be used in custom mako titles; this is restricted to wizards.&lt;br /&gt;
*Renamed powers can now be referred to by their new name when you try to &#039;use&#039; them in combat.&lt;br /&gt;
*Deflection should no longer reduce damage by more than it&#039;s supposed to.&lt;br /&gt;
*[[Fennec]] now cares about the [[Tail Divider]].&lt;br /&gt;
*[[Induce Phantasm]] coded, and put on [[Nekomata]] head.&lt;br /&gt;
**Oh hey, someone found a stock of Nekomata vials, and put them up in the elite store.&lt;br /&gt;
*The debuffresistdebuffduration (phew!) on [[Slip Beneath]]&#039;s upgrades was extended to meet proper budget.&lt;br /&gt;
*+cookie and +tomato commands added to reward or penalize staff. &#039;help staff&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Botting rules adjusted. See &#039;help botting&#039; to see how!&lt;br /&gt;
**In short, there&#039;s a mode to state that, yes, you&#039;re botting. Use it if you are!&lt;br /&gt;
**&#039;botmode here&#039; shows you all botting people in the room.&lt;br /&gt;
*The starting room of an instance is now random.&lt;br /&gt;
*[[Maternal Love]], [[Protective Pouch]], and [[Gouging Claws]] have been adjusted to be Nanite-immune. That is, they don&#039;t care about how many nanites are in an area, and work fine anywhere. On the flip side, they don&#039;t work better in nanite-rich areas.&lt;br /&gt;
**Expect more powers to work like this soon.&lt;br /&gt;
*You know what? Let&#039;s buff [[Gouging Claws]] a little while we&#039;re at it.&lt;br /&gt;
*[[Eagle Eyes]] merit added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web salvage missions had their maps repaired; this should hopefully get rid of that problem with 1-turn salvage missions.&lt;br /&gt;
*Environmental effects, utilizing that new Nanite status, have been put into areas with too many (Hotel Oblivion) or too few (Wastelands) nanites about.&lt;br /&gt;
*The following nanomagics have been overhauled to take advantage of the Nanite status:&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
**[[Regulation Nanomagic]]&lt;br /&gt;
**[[Counter Nanomagic]]&lt;br /&gt;
**[[Anti Nanomagic]]&lt;br /&gt;
*The &#039;trace&#039; command should stop accidentally sucking energy, creds, or giving badges it shouldn&#039;t.&lt;br /&gt;
*Robot Master role added. Damage, Enduring Minions, Technical.&lt;br /&gt;
*The Technical combat skill now applied to equipment-type pets (such as drones).&lt;br /&gt;
**But NOT to children or [[Kangaroo]] pets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*Equipped pets used by [[All Natural]] players now get some extra little buffs.&lt;br /&gt;
*[[Thunderous]] buffed slightly.&lt;br /&gt;
*New status &#039;Nanite&#039; coded. It affects the damage and mag of a power&#039;s statuses that is a &#039;Mutant Power&#039;. Positive will increase damage/mag by a percentage, negative (or debuff) will decrease them.&lt;br /&gt;
*High danger zones no longer result in extra assistants in web battles.&lt;br /&gt;
**Yes, you always get at least one, though.&lt;br /&gt;
*New combat skill: Opportunity! Every attack hurts enemies, even if it didn&#039;t before.&lt;br /&gt;
*What the hell is a [[Quetzalcoatl (dedication)|Quetzalcoatl]]?&lt;br /&gt;
*[[Supernatural Vial Distribution License]] added to the elite store. Allows the owner of a dedication to start putting the boss vial version of their dedication&#039;s form in the token or elite shop at their leisure.&lt;br /&gt;
**Coincidentally, you can now buy Quetzalcoatl boss vials from the elite store for 10 mako.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Telepathic Nanomagic]] now has an in-game effect. Boost the accuracy and defense of an ally, but not yourself; warn them of danger!&lt;br /&gt;
*[[Data Nanomagic]] also now has an effect. It will cause you to gain a little more XP and find a little less electronic salvage when applied to yourself.&lt;br /&gt;
*[[Electric Nanomagic]] tuned down a little for being too great.&lt;br /&gt;
*[[Furry Hide]] adjusted; can no longer train water or head adaptation, but there&#039;s a little bit of cold and water resistance by default.&lt;br /&gt;
*Web missions should be a little bigger now.&lt;br /&gt;
*Doomsday Prepper profession created. Computer, Economics, Survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*[[Distillery Expert]], the profession, added. Underworld, Academics, Installation.&lt;br /&gt;
*Fiddling with the talk script editor on the site now defaults to Story Mode.&lt;br /&gt;
*[[Hooked]] now works properly on fishing.&lt;br /&gt;
*Web salvage missions now have an 18-hour cooldown, just like real ones.&lt;br /&gt;
*The output of &#039;list perks&#039; now only shows ones you have any reason to care about. &#039;list perks all&#039; shows the whole list.&lt;br /&gt;
*Strike Leader role added. Sacrificial Flurry, Accuracy, Enduring Minions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*Using a hero point to revive in a web combat now properly re-performs a startaction, bringing all your buffs and kids back into readiness.&lt;br /&gt;
*There is now a craft tutorial for every faction. Check your local workshops!&lt;br /&gt;
*[[Mothering Instinct]] given to [[Kangaroo]] and [[Ashen Matriarch]] infections.&lt;br /&gt;
*Patchwork infections (such as the old *-infected RSX/Zephyr agents) are back! They have all the infections they&#039;d normally have, plus a little more from their weird mtuations.&lt;br /&gt;
*There are now a few badges given out for getting lots of commendations on your critters. Write more!&lt;br /&gt;
*You now get a web notice when a mail is sent your way.&lt;br /&gt;
*[[Data Nanomagic]] now exists. Advanced form of techno; lets you read hard drives with the power of your mind!&lt;br /&gt;
*[[Distillation Creator]] added to the elite stores for 50 mako. Costs 1 mako (or 100% battery charge) to empty it, but it is not consumed when used to create a distill. 10 loadout, 3 upkeep.&lt;br /&gt;
*The pricing on subscription items have been redued. Hiker/Survivalist/Wasteland Warrior are now 10/30/60 mako, or 50/150/300 tokens for a month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*You can now buy things in the token store with mako directly. 1 mako covers 5 tokens.&lt;br /&gt;
**[http://flexiblesurvival.com/index?tokenstore Online token redemption] reformatted to take advantage of this.&lt;br /&gt;
*[[Nuku Plot]] reduced to 500 tokens.&lt;br /&gt;
*[[Nanite Stimulant Injector]] reduced to 500 tokens.&lt;br /&gt;
*[[Nano Space Enfolder]] increased to 250 tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Another (tiny) event added to Downtown in story mode.&lt;br /&gt;
*[[Piercing]] distillation massively buffed to bring it in line with original intent.&lt;br /&gt;
*[[Improved]] now improves penetration a little.&lt;br /&gt;
*[[Jagged]] buffed.&lt;br /&gt;
*[[Repeating]] buffed buffed.&lt;br /&gt;
*[[Optimized]] tweaked slightly.&lt;br /&gt;
*[[Silent]] coded.&lt;br /&gt;
*[[Uncertain Gender]] coded.&lt;br /&gt;
*[[Telepathic Nanomagic]] coded. It does not have a power yet, sorry.&lt;br /&gt;
*[[Tutoring Loading Downloading Runtime]] coded, added to the token shop for 400 tokens. Allows you to get an advanced nanomagic!&lt;br /&gt;
**Yes, you can still leech advanced nanomagics from others. There&#039;s a badge for doing it the hard way, though.&lt;br /&gt;
*[[Nanotech Medbot]] added to the token store for 100 tokens.&lt;br /&gt;
*The mall instances got smaller. Holy cow!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Duration on [[Field of Dread]] buffed significantly, hopefully keeping its stacks from ever falling off.&lt;br /&gt;
*[[Weak Breeding]] coded.&lt;br /&gt;
*You can now save and load sets of AI for different situations. Check &#039;list ai&#039; and &#039;loadai&#039; from inside the MUD!&lt;br /&gt;
*Instances now give an additional token reward, based upon their size.&lt;br /&gt;
*[[Internal Penis]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Noteworthy Interaction]] coded.&lt;br /&gt;
*Duelist role coded. Bleeding, Readiness, Front Row.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2012|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2012|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2012|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Users&amp;diff=15652</id>
		<title>Nanomagic Users</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Users&amp;diff=15652"/>
		<updated>2012-07-28T03:43:04Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOT A WIKI PAGE&lt;br /&gt;
&lt;br /&gt;
Being used to test formatting and layout plans&lt;br /&gt;
&lt;br /&gt;
Please Do Not edit this page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a Temporary Format until something more easily accessable can be put aranged.&lt;br /&gt;
&lt;br /&gt;
Anyone that wishes to be added may add themselves or contact Peril or Unnatural.&lt;br /&gt;
&lt;br /&gt;
About This List&lt;br /&gt;
*Apearance on this List is entirely Volintary. Please do not add users without their permission.&lt;br /&gt;
*This list is for Out of Character use only. Please do not utalise knowledge of anothers abilities gained here for In Character activities.&lt;br /&gt;
&lt;br /&gt;
== Base Level Nanomagic ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Anti&lt;br /&gt;
| BioChemistry&lt;br /&gt;
| Earth&lt;br /&gt;
| Electric&lt;br /&gt;
| Emotional&lt;br /&gt;
| Illusion&lt;br /&gt;
| Medical&lt;br /&gt;
| Manufacturing&lt;br /&gt;
| Techno&lt;br /&gt;
| Thermal&lt;br /&gt;
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== Known Anti Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
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== Known Counter Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
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== Known BioChemistry Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Balina&lt;br /&gt;
|-&lt;br /&gt;
| Peril&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Earth Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Sculpting Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Electric Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Emotional Aura Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Telepathic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Dream Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Radiotelepathic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Illusion Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CaseyRune&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Medical Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Nanite Manufacturing Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Regulation Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Techno Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CaseyRune&lt;br /&gt;
|-&lt;br /&gt;
| Peril&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Data Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Thermal Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Pyrotechnic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=15651</id>
		<title>Nanomagic Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Disciplines&amp;diff=15651"/>
		<updated>2012-07-28T03:36:17Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nanomagic studies is separated into discrete &#039;disciplines&#039;. To learn a discipline, simply study the most basic nanomagic of it. You may learn up to four disciplines. Learning nanomagic that relies on the basic tricks is not limited.&lt;br /&gt;
&lt;br /&gt;
=Current Discipline Trees=&lt;br /&gt;
* [[Anti Nanomagic]]&lt;br /&gt;
** [[Counter Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[BioChemistry Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Earth Nanomagic]]&lt;br /&gt;
** [[Sculpting Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Electric Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Emotional Aura Nanomagic]]&lt;br /&gt;
** [[Telepathic Nanomagic]]&lt;br /&gt;
*** [[Dream Nanomagic]]&lt;br /&gt;
*** [[Radiotelepathic Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Illusion Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medical Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Nanite Manufacturing Nanomagic]]&lt;br /&gt;
** [[Regulation Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Techno Nanomagic]]&lt;br /&gt;
** [[Data Nanomagic]]&lt;br /&gt;
&lt;br /&gt;
* [[Thermal Nanomagic]]&lt;br /&gt;
** [[Pyrotechnic Nanomagic]]&lt;br /&gt;
[[Category:Nanomagic]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Users&amp;diff=15650</id>
		<title>Nanomagic Users</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Users&amp;diff=15650"/>
		<updated>2012-07-28T03:33:26Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOT A WIKI PAGE&lt;br /&gt;
&lt;br /&gt;
Being used to test formatting and layout plans&lt;br /&gt;
&lt;br /&gt;
Please Do Not edit this page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a Temporary Format until something more easily accessable can be put aranged.&lt;br /&gt;
&lt;br /&gt;
Anyone that wishes to be added may add themselves or contact Peril or Unnatural.&lt;br /&gt;
&lt;br /&gt;
About This List&lt;br /&gt;
*Apearance on this List is entirely Volintary. Please do not add users without their permission.&lt;br /&gt;
*This list is for Out of Character use only. Please do not utalise knowledge of anothers abilities gained here for In Character activities.&lt;br /&gt;
&lt;br /&gt;
== Base Level Nanomagic ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Anti&lt;br /&gt;
| BioChemistry&lt;br /&gt;
| Earth&lt;br /&gt;
| Electric&lt;br /&gt;
| Emotional&lt;br /&gt;
| Illusion&lt;br /&gt;
| Medical&lt;br /&gt;
| Manufacturing&lt;br /&gt;
| Techno&lt;br /&gt;
| Thermal&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Anti Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Counter Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known BioChemistry Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Balina&lt;br /&gt;
|-&lt;br /&gt;
| Peril&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Earth Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Sculpting Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Electric Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Emotional Aura Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Illusion Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CaseyRune&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Medical Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Nanite Manufacturing Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Regulation Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Pyrotechnic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Thermal Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Techno Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CaseyRune&lt;br /&gt;
|-&lt;br /&gt;
| Peril&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Telepathic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Users&amp;diff=15649</id>
		<title>Nanomagic Users</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanomagic_Users&amp;diff=15649"/>
		<updated>2012-07-28T03:31:13Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOT A WIKI PAGE&lt;br /&gt;
&lt;br /&gt;
Being used to test formatting and layout plans&lt;br /&gt;
&lt;br /&gt;
Please Do Not edit this page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a Temporary Format until something more easily accessable can be put aranged.&lt;br /&gt;
&lt;br /&gt;
Anyone that wishes to be added may add themselves or contact Peril or Unnatural.&lt;br /&gt;
&lt;br /&gt;
About This List&lt;br /&gt;
*Apearance on this List is entirely Volintary. Please do not add users without their permission.&lt;br /&gt;
*This list is for Out of Character use only. Please do not utalise knowledge of anothers abilities gained here for In Character activities.&lt;br /&gt;
&lt;br /&gt;
== Base Level Nanomagic ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Anti&lt;br /&gt;
| BioChemistry&lt;br /&gt;
| Earth&lt;br /&gt;
| Electric&lt;br /&gt;
| Emotional&lt;br /&gt;
| Illusion&lt;br /&gt;
| Medical&lt;br /&gt;
| Manufacturing&lt;br /&gt;
| Techno&lt;br /&gt;
| Thermal&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Anti Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Counter Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known BioChemistry Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Balina&lt;br /&gt;
|-&lt;br /&gt;
| Peril&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Earth Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Sculpting Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Electric Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Emotional Aura Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Illusion Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CaseyRune&lt;br /&gt;
|-&lt;br /&gt;
| Rihko&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Medical Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Nanite Manufacturing Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Regulation Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Pyrotechnic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Thermal Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Techno Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CaseyRune&lt;br /&gt;
|-&lt;br /&gt;
| Peril&lt;br /&gt;
|-&lt;br /&gt;
| Redd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Telepathic Nanomagic Users ==&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Sparhawk&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14184</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14184"/>
		<updated>2012-05-16T21:19:22Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Instances no longer let you walk away freely from combat.  You must flee instead.  Make sure to choose a direction!&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Defense and Accuracy now have the same soft caps as DamageBuff&amp;quot;&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Pre size mod, and it is indeed 50(half) 100(quarter) 150(eighth)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Children of the new apocalypse!  The [[Native Fine Tuner]] is here to let you shift just your head (or other single body parts) while leaving the rest alone.  Costs 10 mako, requires Nanite Fine Tuner.&lt;br /&gt;
*[[Nuku Scene]] now for sale in the elite store. Insert mako, receive canon.&lt;br /&gt;
*Some scientists in the living quarters of Zephyr want you to go get fucked. Talk to them for details!&lt;br /&gt;
*+lotto now tells you how long before the next drawing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has even more colors, showing enemy difficulties like direct control.&lt;br /&gt;
*Mousing over a web combat enemy will show its statuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy]] was slightly upgraded, gaining a little bit of damage resistance.&lt;br /&gt;
*[[Directed]] recipe modifier buffed, now reducing energy cost along with everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*You can now look in a direction (ex: look east) to see what&#039;s over that way.&lt;br /&gt;
*Drinking an infection vial (to recover energy while equipped with a [[NERU]]) now causes your turn to be spent. No more chain-chugging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*You can now &#039;tag&#039; infections, marking their contents. Please see &#039;help tags&#039; for details.&lt;br /&gt;
**tl;dr: You can now mark victory messages that contain things that hurt your delicate sensibilities as things you dislike or hate, preventing the game from showing them to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Anti Nanomagic]] has been clarified a little; it no longer shuts off the involuntary parts of the bubble; it shuts off powers and other nanomagics, though.&lt;br /&gt;
*New button in the web interface for your inventory, which upgrades all equipped items.&lt;br /&gt;
*The Ice Caves have been discovered underneath the mountain. Boasts [[Female Snow Leopardtaur]], plus the new [[White Siberian Tiger]], [[Penguin]], [[Arctic Fox]], and [[Icy Phoenix]] mutants.&lt;br /&gt;
**What&#039;s that? New powers? How about [[Ice Shards]], [[Takedown]], [[Flash Freeze]], and the first on-grid ways to get [[Icy Hide]] as an epic power?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[Alarming]] distillation added, gives raw aggro.&lt;br /&gt;
*[[Focusing]] distillation reworked, magnifies the aggro the item generates.&lt;br /&gt;
*The referral bonus now works for the new Trialpay options.&lt;br /&gt;
*[[Nekomata (dedication)|Nekomatas]] can sniff out what [[:Category:Nanomagic|Nanomagics]] a player possesses, the sparklehunters.&lt;br /&gt;
*New Dawn finally remembered to unlock the front gate. Sorry about that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*&#039;+census nanomagic&#039; added.&lt;br /&gt;
*Nuku carols, &amp;quot;Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the &#039;here&#039; link and there it is. Ignore that it says &#039;Engel Batteries&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;TrinketBonus&amp;quot; status coded. Improves odds of finding shinies!&lt;br /&gt;
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!&lt;br /&gt;
*All nanomagic now has an effect!&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.&lt;br /&gt;
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!&lt;br /&gt;
*[[BioChemistry Nanomagic]] is now a toggle.&lt;br /&gt;
*The colorful invasion continues. DoTs and knockback are now colored.&lt;br /&gt;
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all &amp;lt;i&amp;gt;kinds&amp;lt;/i&amp;gt; of red now!&lt;br /&gt;
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.&lt;br /&gt;
*More nanomagic doing useful things!&lt;br /&gt;
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.&lt;br /&gt;
**[[Medical Nanomagic]] revives a fallen teammate.&lt;br /&gt;
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.&lt;br /&gt;
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.&lt;br /&gt;
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.&lt;br /&gt;
*Oh crap, [[Coyote]] is available and on the grid now. Someone&#039;s going to be busy...&lt;br /&gt;
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.&lt;br /&gt;
**Four roles added for Technical:&lt;br /&gt;
***Erudite Speaker: Also has Healing and Bewitched&lt;br /&gt;
***Firebrand: Also has Tactician and Readiness&lt;br /&gt;
***Requisitioner: Also has Scavenger and Sacrificial Fury&lt;br /&gt;
***Weaponsmith: Also has Rage and Fast Loading&lt;br /&gt;
**Five roles for Bleeding:&lt;br /&gt;
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby&lt;br /&gt;
***Bloodsport Contender: Bleeding, Fast Loading, Tactician&lt;br /&gt;
***Courier: Bleeding, Accuracy, Endurance&lt;br /&gt;
***Shrike: Bleeding, Vampiric, Controlled Burst&lt;br /&gt;
***Undertaker: Bleeding, Damage, Scavenger&lt;br /&gt;
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?&lt;br /&gt;
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.&lt;br /&gt;
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you&#039;re excreting them when you have no better ideas), and gives a bit of statusboost.&lt;br /&gt;
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.&lt;br /&gt;
**[[Earth Nanomagic]] is a repeat attack that hits many, many, &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; times.&lt;br /&gt;
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.&lt;br /&gt;
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.&lt;br /&gt;
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2012|March]] ==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14181</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14181"/>
		<updated>2012-05-16T17:50:50Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Instances no longer let you walk away freely from combat.  You must flee instead.  Make sure to choose a direction!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Children of the new apocalypse!  The [[Native Fine Tuner]] is here to let you shift just your head (or other single body parts) while leaving the rest alone.  Costs 10 mako, requires Nanite Fine Tuner.&lt;br /&gt;
*[[Nuku Scene]] now for sale in the elite store. Insert mako, receive canon.&lt;br /&gt;
*Some scientists in the living quarters of Zephyr want you to go get fucked. Talk to them for details!&lt;br /&gt;
*+lotto now tells you how long before the next drawing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has even more colors, showing enemy difficulties like direct control.&lt;br /&gt;
*Mousing over a web combat enemy will show its statuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy]] was slightly upgraded, gaining a little bit of damage resistance.&lt;br /&gt;
*[[Directed]] recipe modifier buffed, now reducing energy cost along with everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*You can now look in a direction (ex: look east) to see what&#039;s over that way.&lt;br /&gt;
*Drinking an infection vial (to recover energy while equipped with a [[NERU]]) now causes your turn to be spent. No more chain-chugging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*You can now &#039;tag&#039; infections, marking their contents. Please see &#039;help tags&#039; for details.&lt;br /&gt;
**tl;dr: You can now mark victory messages that contain things that hurt your delicate sensibilities as things you dislike or hate, preventing the game from showing them to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Anti Nanomagic]] has been clarified a little; it no longer shuts off the involuntary parts of the bubble; it shuts off powers and other nanomagics, though.&lt;br /&gt;
*New button in the web interface for your inventory, which upgrades all equipped items.&lt;br /&gt;
*The Ice Caves have been discovered underneath the mountain. Boasts [[Female Snow Leopardtaur]], plus the new [[White Siberian Tiger]], [[Penguin]], [[Arctic Fox]], and [[Icy Phoenix]] mutants.&lt;br /&gt;
**What&#039;s that? New powers? How about [[Ice Shards]], [[Takedown]], [[Flash Freeze]], and the first on-grid ways to get [[Icy Hide]] as an epic power?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[Alarming]] distillation added, gives raw aggro.&lt;br /&gt;
*[[Focusing]] distillation reworked, magnifies the aggro the item generates.&lt;br /&gt;
*The referral bonus now works for the new Trialpay options.&lt;br /&gt;
*[[Nekomata (dedication)|Nekomatas]] can sniff out what [[:Category:Nanomagic|Nanomagics]] a player possesses, the sparklehunters.&lt;br /&gt;
*New Dawn finally remembered to unlock the front gate. Sorry about that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*&#039;+census nanomagic&#039; added.&lt;br /&gt;
*Nuku carols, &amp;quot;Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the &#039;here&#039; link and there it is. Ignore that it says &#039;Engel Batteries&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;TrinketBonus&amp;quot; status coded. Improves odds of finding shinies!&lt;br /&gt;
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!&lt;br /&gt;
*All nanomagic now has an effect!&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.&lt;br /&gt;
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!&lt;br /&gt;
*[[BioChemistry Nanomagic]] is now a toggle.&lt;br /&gt;
*The colorful invasion continues. DoTs and knockback are now colored.&lt;br /&gt;
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all &amp;lt;i&amp;gt;kinds&amp;lt;/i&amp;gt; of red now!&lt;br /&gt;
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.&lt;br /&gt;
*More nanomagic doing useful things!&lt;br /&gt;
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.&lt;br /&gt;
**[[Medical Nanomagic]] revives a fallen teammate.&lt;br /&gt;
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.&lt;br /&gt;
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.&lt;br /&gt;
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.&lt;br /&gt;
*Oh crap, [[Coyote]] is available and on the grid now. Someone&#039;s going to be busy...&lt;br /&gt;
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.&lt;br /&gt;
**Four roles added for Technical:&lt;br /&gt;
***Erudite Speaker: Also has Healing and Bewitched&lt;br /&gt;
***Firebrand: Also has Tactician and Readiness&lt;br /&gt;
***Requisitioner: Also has Scavenger and Sacrificial Fury&lt;br /&gt;
***Weaponsmith: Also has Rage and Fast Loading&lt;br /&gt;
**Five roles for Bleeding:&lt;br /&gt;
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby&lt;br /&gt;
***Bloodsport Contender: Bleeding, Fast Loading, Tactician&lt;br /&gt;
***Courier: Bleeding, Accuracy, Endurance&lt;br /&gt;
***Shrike: Bleeding, Vampiric, Controlled Burst&lt;br /&gt;
***Undertaker: Bleeding, Damage, Scavenger&lt;br /&gt;
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?&lt;br /&gt;
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.&lt;br /&gt;
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you&#039;re excreting them when you have no better ideas), and gives a bit of statusboost.&lt;br /&gt;
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.&lt;br /&gt;
**[[Earth Nanomagic]] is a repeat attack that hits many, many, &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; times.&lt;br /&gt;
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.&lt;br /&gt;
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.&lt;br /&gt;
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2012|March]] ==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14177</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14177"/>
		<updated>2012-05-15T14:57:07Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*Children of the new apocalypse!  The [[Native Fine Tuner]] is here to let you shit just your head while leaving the rest alone.  Costs 10 mako, requires Nanite Fine Tuner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has even more colors, showing enemy difficulties like direct control.&lt;br /&gt;
*Mousing over a web combat enemy will show its statuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*[[Frenzy]] was slightly upgraded, gaining a little bit of damage resistance.&lt;br /&gt;
*[[Directed]] recipe modifier buffed, now reducing energy cost along with everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*You can now look in a direction (ex: look east) to see what&#039;s over that way.&lt;br /&gt;
*Drinking an infection vial (to recover energy while equipped with a [[NERU]]) now causes your turn to be spent. No more chain-chugging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*You can now &#039;tag&#039; infections, marking their contents. Please see &#039;help tags&#039; for details.&lt;br /&gt;
**tl;dr: You can now mark victory messages that contain things that hurt your delicate sensibilities as things you dislike or hate, preventing the game from showing them to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Anti Nanomagic]] has been clarified a little; it no longer shuts off the involuntary parts of the bubble; it shuts off powers and other nanomagics, though.&lt;br /&gt;
*New button in the web interface for your inventory, which upgrades all equipped items.&lt;br /&gt;
*The Ice Caves have been discovered underneath the mountain. Boasts [[Female Snow Leopardtaur]], plus the new [[White Siberian Tiger]], [[Penguin]], [[Arctic Fox]], and [[Icy Phoenix]] mutants.&lt;br /&gt;
**What&#039;s that? New powers? How about [[Ice Shards]], [[Takedown]], [[Flash Freeze]], and the first on-grid ways to get [[Icy Hide]] as an epic power?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[Alarming]] distillation added, gives raw aggro.&lt;br /&gt;
*[[Focusing]] distillation reworked, magnifies the aggro the item generates.&lt;br /&gt;
*The referral bonus now works for the new Trialpay options.&lt;br /&gt;
*[[Nekomata (dedication)|Nekomatas]] can sniff out what [[:Category:Nanomagic|Nanomagics]] a player possesses, the sparklehunters.&lt;br /&gt;
*New Dawn finally remembered to unlock the front gate. Sorry about that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*&#039;+census nanomagic&#039; added.&lt;br /&gt;
*Nuku carols, &amp;quot;Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the &#039;here&#039; link and there it is. Ignore that it says &#039;Engel Batteries&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;TrinketBonus&amp;quot; status coded. Improves odds of finding shinies!&lt;br /&gt;
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!&lt;br /&gt;
*All nanomagic now has an effect!&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.&lt;br /&gt;
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!&lt;br /&gt;
*[[BioChemistry Nanomagic]] is now a toggle.&lt;br /&gt;
*The colorful invasion continues. DoTs and knockback are now colored.&lt;br /&gt;
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all &amp;lt;i&amp;gt;kinds&amp;lt;/i&amp;gt; of red now!&lt;br /&gt;
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.&lt;br /&gt;
*More nanomagic doing useful things!&lt;br /&gt;
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.&lt;br /&gt;
**[[Medical Nanomagic]] revives a fallen teammate.&lt;br /&gt;
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.&lt;br /&gt;
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.&lt;br /&gt;
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.&lt;br /&gt;
*Oh crap, [[Coyote]] is available and on the grid now. Someone&#039;s going to be busy...&lt;br /&gt;
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.&lt;br /&gt;
**Four roles added for Technical:&lt;br /&gt;
***Erudite Speaker: Also has Healing and Bewitched&lt;br /&gt;
***Firebrand: Also has Tactician and Readiness&lt;br /&gt;
***Requisitioner: Also has Scavenger and Sacrificial Fury&lt;br /&gt;
***Weaponsmith: Also has Rage and Fast Loading&lt;br /&gt;
**Five roles for Bleeding:&lt;br /&gt;
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby&lt;br /&gt;
***Bloodsport Contender: Bleeding, Fast Loading, Tactician&lt;br /&gt;
***Courier: Bleeding, Accuracy, Endurance&lt;br /&gt;
***Shrike: Bleeding, Vampiric, Controlled Burst&lt;br /&gt;
***Undertaker: Bleeding, Damage, Scavenger&lt;br /&gt;
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?&lt;br /&gt;
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.&lt;br /&gt;
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you&#039;re excreting them when you have no better ideas), and gives a bit of statusboost.&lt;br /&gt;
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.&lt;br /&gt;
**[[Earth Nanomagic]] is a repeat attack that hits many, many, &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; times.&lt;br /&gt;
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.&lt;br /&gt;
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.&lt;br /&gt;
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2012|March]] ==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Talakai&amp;diff=14170</id>
		<title>Talakai</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Talakai&amp;diff=14170"/>
		<updated>2012-05-14T14:31:09Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|head=[[Flamethrower]], [[Paralytic Venom]]&lt;br /&gt;
|torso=[[Tooth and Nail]]&lt;br /&gt;
|arms=[[Lunge]]&lt;br /&gt;
|legs=&lt;br /&gt;
|tail=&lt;br /&gt;
|skin=[[Conductive]]&lt;br /&gt;
|groin=[[Mothering Instinct]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Talakai Dedication ==&lt;br /&gt;
&lt;br /&gt;
Embracing freedom and a bit of the power to control a more pure lust than any other. The limited ability to control nanites and use your body with explosive force.&amp;lt;br&amp;gt;&lt;br /&gt;
Located at Church of the Holy Court: Main Area. (only accessible from overworld map.)&amp;lt;br&amp;gt;&lt;br /&gt;
Costs 50 mako.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Males have no cooldown on attempting impregnation and their penis size will shrink down to &amp;quot;perfectly sized&amp;quot; when breeding with a smaller lady.&amp;lt;br&amp;gt;&lt;br /&gt;
Females get a fertility bonus that stacks with [[Fertile]].  They will give birth to one more child than normal.  Afterward they divide the post-pregnancy infertility time by 20 which stacks with [[Baby Machine]].&amp;lt;br&amp;gt;&lt;br /&gt;
Shift between a Talakai shape and human.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
[[Overdrive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Supernova]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14144</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14144"/>
		<updated>2012-05-10T04:41:07Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[Alarming]] distillation added, gives raw aggro.&lt;br /&gt;
*[[Focusing]] distillation reworked, magnifies the aggro the item generates.&lt;br /&gt;
*The referral bonus now works for the new trialpay options.&lt;br /&gt;
*[[Nekomata (dedication)|Nekomatas]] can sniff out what [[:Category:Nanomagic|Nanomagics]] a player possesses, the sparklehunters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*&#039;+census nanomagic&#039; added.&lt;br /&gt;
*Nuku carols, &amp;quot;Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the &#039;here&#039; link and there it is. Ignore that it says &#039;Engel Batteries&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;TrinketBonus&amp;quot; status coded. Improves odds of finding shinies!&lt;br /&gt;
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!&lt;br /&gt;
*All nanomagic now has an effect!&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.&lt;br /&gt;
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!&lt;br /&gt;
*[[BioChemistry Nanomagic]] is now a toggle.&lt;br /&gt;
*The colorful invasion continues. DoTs and knockback are now colored.&lt;br /&gt;
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all &amp;lt;i&amp;gt;kinds&amp;lt;/i&amp;gt; of red now!&lt;br /&gt;
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.&lt;br /&gt;
*More nanomagic doing useful things!&lt;br /&gt;
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.&lt;br /&gt;
**[[Medical Nanomagic]] revives a fallen teammate.&lt;br /&gt;
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.&lt;br /&gt;
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.&lt;br /&gt;
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.&lt;br /&gt;
*Oh crap, [[Coyote]] is available and on the grid now. Someone&#039;s going to be busy...&lt;br /&gt;
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.&lt;br /&gt;
**Four roles added for Technical:&lt;br /&gt;
***Erudite Speaker: Also has Healing and Bewitched&lt;br /&gt;
***Firebrand: Also has Tactician and Readiness&lt;br /&gt;
***Requisitioner: Also has Scavenger and Sacrificial Fury&lt;br /&gt;
***Weaponsmith: Also has Rage and Fast Loading&lt;br /&gt;
**Five roles for Bleeding:&lt;br /&gt;
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby&lt;br /&gt;
***Bloodsport Contender: Bleeding, Fast Loading, Tactician&lt;br /&gt;
***Courier: Bleeding, Accuracy, Endurance&lt;br /&gt;
***Shrike: Bleeding, Vampiric, Controlled Burst&lt;br /&gt;
***Undertaker: Bleeding, Damage, Scavenger&lt;br /&gt;
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?&lt;br /&gt;
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.&lt;br /&gt;
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you&#039;re excreting them when you have no better ideas), and gives a bit of statusboost.&lt;br /&gt;
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.&lt;br /&gt;
**[[Earth Nanomagic]] is a repeat attack that hits many, many, &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; times.&lt;br /&gt;
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.&lt;br /&gt;
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.&lt;br /&gt;
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14142</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14142"/>
		<updated>2012-05-09T18:19:37Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[Alarming]] distillation added, gives raw aggro.&lt;br /&gt;
*[[Focusing]] distillation reworked, magnifies the aggro the item generates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*&#039;+census nanomagic&#039; added.&lt;br /&gt;
*Nuku carols, &amp;quot;Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the &#039;here&#039; link and there it is. Ignore that it says &#039;Engel Batteries&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;TrinketBonus&amp;quot; status coded. Improves odds of finding shinies!&lt;br /&gt;
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!&lt;br /&gt;
*All nanomagic now has an effect!&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.&lt;br /&gt;
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!&lt;br /&gt;
*[[BioChemistry Nanomagic]] is now a toggle.&lt;br /&gt;
*The colorful invasion continues. DoTs and knockback are now colored.&lt;br /&gt;
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all &amp;lt;i&amp;gt;kinds&amp;lt;/i&amp;gt; of red now!&lt;br /&gt;
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.&lt;br /&gt;
*More nanomagic doing useful things!&lt;br /&gt;
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.&lt;br /&gt;
**[[Medical Nanomagic]] revives a fallen teammate.&lt;br /&gt;
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.&lt;br /&gt;
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.&lt;br /&gt;
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.&lt;br /&gt;
*Oh crap, [[Coyote]] is available and on the grid now. Someone&#039;s going to be busy...&lt;br /&gt;
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.&lt;br /&gt;
**Four roles added for Technical:&lt;br /&gt;
***Erudite Speaker: Also has Healing and Bewitched&lt;br /&gt;
***Firebrand: Also has Tactician and Readiness&lt;br /&gt;
***Requisitioner: Also has Scavenger and Sacrificial Fury&lt;br /&gt;
***Weaponsmith: Also has Rage and Fast Loading&lt;br /&gt;
**Five roles for Bleeding:&lt;br /&gt;
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby&lt;br /&gt;
***Bloodsport Contender: Bleeding, Fast Loading, Tactician&lt;br /&gt;
***Courier: Bleeding, Accuracy, Endurance&lt;br /&gt;
***Shrike: Bleeding, Vampiric, Controlled Burst&lt;br /&gt;
***Undertaker: Bleeding, Damage, Scavenger&lt;br /&gt;
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?&lt;br /&gt;
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.&lt;br /&gt;
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you&#039;re excreting them when you have no better ideas), and gives a bit of statusboost.&lt;br /&gt;
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.&lt;br /&gt;
**[[Earth Nanomagic]] is a repeat attack that hits many, many, &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; times.&lt;br /&gt;
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.&lt;br /&gt;
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.&lt;br /&gt;
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14141</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=14141"/>
		<updated>2012-05-09T02:09:06Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*&#039;+census nanomagic&#039; added.&lt;br /&gt;
*Nuku carols, &amp;quot;Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the &#039;here&#039; link and there it is. Ignore that it says &#039;Engel Batteries&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;TrinketBonus&amp;quot; status coded. Improves odds of finding shinies!&lt;br /&gt;
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!&lt;br /&gt;
*All nanomagic now has an effect!&lt;br /&gt;
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.&lt;br /&gt;
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!&lt;br /&gt;
*[[BioChemistry Nanomagic]] is now a toggle.&lt;br /&gt;
*The colorful invasion continues. DoTs and knockback are now colored.&lt;br /&gt;
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all &amp;lt;i&amp;gt;kinds&amp;lt;/i&amp;gt; of red now!&lt;br /&gt;
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.&lt;br /&gt;
*More nanomagic doing useful things!&lt;br /&gt;
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.&lt;br /&gt;
**[[Medical Nanomagic]] revives a fallen teammate.&lt;br /&gt;
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.&lt;br /&gt;
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.&lt;br /&gt;
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.&lt;br /&gt;
*Oh crap, [[Coyote]] is available and on the grid now. Someone&#039;s going to be busy...&lt;br /&gt;
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.&lt;br /&gt;
**Four roles added for Technical:&lt;br /&gt;
***Erudite Speaker: Also has Healing and Bewitched&lt;br /&gt;
***Firebrand: Also has Tactician and Readiness&lt;br /&gt;
***Requisitioner: Also has Scavenger and Sacrificial Fury&lt;br /&gt;
***Weaponsmith: Also has Rage and Fast Loading&lt;br /&gt;
**Five roles for Bleeding:&lt;br /&gt;
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby&lt;br /&gt;
***Bloodsport Contender: Bleeding, Fast Loading, Tactician&lt;br /&gt;
***Courier: Bleeding, Accuracy, Endurance&lt;br /&gt;
***Shrike: Bleeding, Vampiric, Controlled Burst&lt;br /&gt;
***Undertaker: Bleeding, Damage, Scavenger&lt;br /&gt;
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?&lt;br /&gt;
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.&lt;br /&gt;
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you&#039;re excreting them when you have no better ideas), and gives a bit of statusboost.&lt;br /&gt;
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.&lt;br /&gt;
**[[Earth Nanomagic]] is a repeat attack that hits many, many, &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; times.&lt;br /&gt;
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.&lt;br /&gt;
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.&lt;br /&gt;
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13909</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13909"/>
		<updated>2012-05-05T02:26:11Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*Nanomagic.  Woah.&lt;br /&gt;
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.&lt;br /&gt;
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Restricted more punctuation from being used in character names. Only &#039; and - are permissible now.&amp;quot;&lt;br /&gt;
*Paypal offers $30 per month rate!&lt;br /&gt;
*Seriously, nanomagic.  It&#039;s a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.  &lt;br /&gt;
**Now with justification!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13906</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13906"/>
		<updated>2012-05-04T04:18:53Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
*Fishing for another role to suggest?  Try the new &#039;overlaps&#039; command to see what&#039;s possible!  &#039;overlaps rage&#039; will get a large list, while &#039;overlaps tactician&#039; gets precisely one at the time of this writing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13905</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13905"/>
		<updated>2012-05-04T03:17:15Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Magic Limits|How about a little more theme info]]?&lt;br /&gt;
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Nanite Limits|How about a little theme info]]?&lt;br /&gt;
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13843</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13843"/>
		<updated>2012-05-01T18:58:10Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13739</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13739"/>
		<updated>2012-05-01T16:50:38Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
**Nuku carols, &amp;quot;NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively&amp;quot;&lt;br /&gt;
**Also incidentally fixes a bug in [[Clever Paws]] and the like.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13738</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13738"/>
		<updated>2012-05-01T16:30:16Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*Wielding multiple Nanite Collectors (of different base recipes) will stack.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13737</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13737"/>
		<updated>2012-05-01T16:07:01Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13736</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13736"/>
		<updated>2012-05-01T15:02:17Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== May ==&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.&lt;br /&gt;
*List Perks command won&#039;t show merits you have through group upgrades as personally owned.&lt;br /&gt;
*Players idle for more than 30 minutes won&#039;t be included in +pj rewards for that room.&lt;br /&gt;
*[[Coyote_(dedication)|Coyote]] given a temporary home somewhere accessible, allegedly.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13734</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13734"/>
		<updated>2012-04-30T23:24:34Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
*Dropping items does not send a message to the room you are in.&lt;br /&gt;
*[[Xeno]] group skill upgrade works when looking at mutants.&lt;br /&gt;
*g #who command will display current and maximum group members.&lt;br /&gt;
*Stacking powers should stack again.&lt;br /&gt;
*Using +vote to approve of someone&#039;s RP when you have run out of votes will ask to spend 10% mako battery charge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13733</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13733"/>
		<updated>2012-04-30T21:09:30Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some &amp;lt;i&amp;gt;great&amp;lt;/i&amp;gt; knockdown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.&lt;br /&gt;
*[[Sucker Grip]] coded. It&#039;s a special adaption!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*[[Soothing Balm]] created to give newbies some new gear.&lt;br /&gt;
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!&lt;br /&gt;
*Going forward, there are now three tiers of supernatural registration&lt;br /&gt;
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].&lt;br /&gt;
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].&lt;br /&gt;
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Weapon_Master_(dedication)&amp;diff=13683</id>
		<title>Weapon Master (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Weapon_Master_(dedication)&amp;diff=13683"/>
		<updated>2012-04-28T04:59:13Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Weapon Master                 ]  Type [             Supernatural]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Not supernatural. Weapon masters learned how to survive in the new     |&lt;br /&gt;
| world without relying on gods, but just on themselves and their        |&lt;br /&gt;
| weapons. Swords, pistols or menhirs, it doesn&#039;t matter. Fast and       |&lt;br /&gt;
| deadly, they know how to keep their calm and cool even in the middle   |&lt;br /&gt;
| of the tempest - or surrounded by horny and mad mutants.               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[  Additional Information  ]______________________|&lt;br /&gt;
| Cost    [50                                                          ] |&lt;br /&gt;
| Location[[Weapon Master]: The Dojo                                   ] |&lt;br /&gt;
|______________________[      Granted Powers      ]______________________|&lt;br /&gt;
| [Trained Power] Death between Heartbeats                               |&lt;br /&gt;
| [Trained Power] Flow like Water Form                                   |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Investigate a path off the highway.  Annoy, or not, the teacher there at your own peril.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13586</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13586"/>
		<updated>2012-04-25T05:22:16Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
*[[Long Burning]] distill less terrible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13584</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13584"/>
		<updated>2012-04-25T05:16:04Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
*The Eastern Highway of Fairhaven has another exit ramp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13578</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13578"/>
		<updated>2012-04-25T03:49:48Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13576</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13576"/>
		<updated>2012-04-25T00:46:13Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;When trying to spend mako and you don&#039;t have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13575</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13575"/>
		<updated>2012-04-24T22:59:36Z</updated>

		<summary type="html">&lt;p&gt;Sparhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.&lt;br /&gt;
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.&lt;br /&gt;
**And also debugged so they work properly.&lt;br /&gt;
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*[[Engulf]] coded. Sticky!&lt;br /&gt;
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*+glance now tells you if there&#039;s a source in the room.&lt;br /&gt;
*You can now epic powers from the web interface! Hooray, modern convenience!&lt;br /&gt;
*[[Prospector]] and [[Conservative Miner]] perks added.&lt;br /&gt;
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.&lt;br /&gt;
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*Dropping a mako item will ask a second time if you are REALLY sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.&lt;br /&gt;
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!&lt;br /&gt;
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.&lt;br /&gt;
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!&lt;br /&gt;
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.&lt;br /&gt;
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won&#039;t drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.&lt;br /&gt;
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist&#039;s Guild!&lt;br /&gt;
**You can tell because private recipes will show the owner&#039;s group in rpinfo.&lt;br /&gt;
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.&lt;br /&gt;
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.&lt;br /&gt;
*[[Child Trainer]] added to the elite stores.&lt;br /&gt;
*[[Unshielded Prototype]] recipe created. It is private. Aw.&lt;br /&gt;
**+rpinfo now tells you if a recipe is private!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.&lt;br /&gt;
*Sati softly churrs, &amp;quot;Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I&#039;m not certain anyone is using more than four so it shouldn&#039;t really affect anyone.&amp;quot;&lt;br /&gt;
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don&#039;t have to spam that banner nearly as often now!&lt;br /&gt;
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.&lt;br /&gt;
*Passive effects of most distills moved upwards, as well.&lt;br /&gt;
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set &#039;leader&#039; to attain that power though.&lt;br /&gt;
*You can now use % to act as &#039;modulus&#039; in string parsing, much like the other (+-*/) operands.&lt;br /&gt;
*Time for some +reward overhauls!&lt;br /&gt;
**+10% bonus XP is now +25% bonus XP!&lt;br /&gt;
**That annoying +reward that upgraded items? GONE.&lt;br /&gt;
**Got a mako battery recharge? Have a battery, too!&lt;br /&gt;
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.&lt;br /&gt;
*[[Blood Extractor]] coded, and put in the token shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Newbie items are now handed out at level 20, so they&#039;ll be useful until you can start getting your feet wet with crafting.&lt;br /&gt;
*Children and Roo pets no longer show up for upgrading on the web page. They&#039;re going to go hungry. :&amp;lt;&lt;br /&gt;
*Minor creature creator tweaks:&lt;br /&gt;
**The sayverb boxes are now large enough to see what you&#039;re writing&lt;br /&gt;
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.&lt;br /&gt;
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.&lt;br /&gt;
*Ranger role added. Health, Penetration, and Roll with It!&lt;br /&gt;
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.&lt;br /&gt;
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sparhawk</name></author>
	</entry>
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