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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Songbird</id>
	<title>Flexible Survival - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Songbird"/>
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	<updated>2026-04-10T09:01:32Z</updated>
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		<id>https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=1782596</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=1782596"/>
		<updated>2023-04-04T02:04:58Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Getting Started with Flexible Survival Multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Flexible Survival Wiki.&#039;&#039;&#039;&lt;br /&gt;
[[File:Main.png|thumb|300px|Flexible Survival MUCK]]&lt;br /&gt;
Flexible Survival Wiki is a supporting Wiki for the text-based Flexible Survival MUCK created by Nuku Valente.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack&#039;n&#039;slash combat, supporting both a web interface as well as a standard MU* telnet client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki is set up to be edited by any registered user, but to be registered, a user must go into the game&#039;s MUCK, described below. After creating a character, use the command +wiki/create to start the process toward being a registered user!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Sites of Interest ==&lt;br /&gt;
* [https://flexiblesurvival.com/ Flexible Survival Multiplayer]&lt;br /&gt;
* [https://blog.flexiblesurvival.com/ Flexible Survival Singleplayer]&lt;br /&gt;
* [http://web.flexiblesurvival.com Flexible Survival Forum]&lt;br /&gt;
* [https://ask.flexiblesurvival.com/ Theme/Setting Q&amp;amp;A Page]&lt;br /&gt;
* [[New_Newbie_Guide|New Newbie Guide]]&lt;br /&gt;
&lt;br /&gt;
== Getting Started with Flexible Survival Multiplayer  ==&lt;br /&gt;
&lt;br /&gt;
How to connect to Flexible Survival MUCK: &lt;br /&gt;
&lt;br /&gt;
# Download a MU* client. A list of clients can be found [[MU*_Clients|here]]&lt;br /&gt;
# Use your client to connect to flexiblesurvival.com port 2000, or use port 2002 for an SSL/TLS connection (some clients may not support this). Alternative ports are available on 2020, 2222, 22222, 20202, and 23 if the main ports are blocked by your service provider.&lt;br /&gt;
# Type &#039;create yourcharactername yourpassword&#039; and join the mosh pit of mutates and survivors!&lt;br /&gt;
# After that is done, if you are interested in watching or taking part in game development, you can connect to flexiblesurvival.com port 11111 to access the development server.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to download a client? Click [https://flexiblesurvival.com/resources/wsclient/ here] for the version on our website.&lt;br /&gt;
&lt;br /&gt;
Know a few nice tricks about MU* clients? Or need a few tips yourself? Check out the [[:Category:UI Guides|UI Guides]]! Browse useful things others have found, or make one of your own and share you knowledge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Newbie Help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Story: [[Flexible Survival Primer]]&lt;br /&gt;
*How do I start? [[Newbie Primer]]&lt;br /&gt;
*How do I do anything? [[New_Newbie_Guide|Newbie Guide]]&lt;br /&gt;
*How do I do MORE anything? [[:Category:Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== The World ===&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dedications|Dedications]]&lt;br /&gt;
| [[Fairhaven]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
| [[:Category:Monsters(multiplayer)|Ferals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
| [[NPCs_(Multiplayer)|NPCs]]&lt;br /&gt;
| [[Promethean Nanites]]&lt;br /&gt;
| [[Prometheans]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RSX]]&lt;br /&gt;
| [[:Category:Theme|Theme, Lore, and Setting]]&lt;br /&gt;
| [[Woodfield]]&lt;br /&gt;
| [[Zephyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Multiplayer Quests|Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mako Items|Items, Mako]]&lt;br /&gt;
| [[:Category:Token Items|Items, Tokens]]&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]]&lt;br /&gt;
| [[Organ_sizes|Organ sizes]]&lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[:Category:Recipe|Crafting Recipes]]&lt;br /&gt;
| [[Proficiencies]]&lt;br /&gt;
| [[:Category:Monster Templates|Monster Templates]]&lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Level Costs]]&lt;br /&gt;
| [[:Category:Help Files|Help Files]]&lt;br /&gt;
| [[:Category:Soul|Classes]]&lt;br /&gt;
| [[:Category:Edges|Edges]]&lt;br /&gt;
| [[String Parsing]]&lt;br /&gt;
| [[:Category:Badges|Badges]]&lt;br /&gt;
| [[:Category:Quirks|Quirks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[:Category:PCs|Players]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
| [[Newest_RPLOGS|RP Logs by Date]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writing Bounties|Writing Bounties]]&lt;br /&gt;
| [[Wiki Posting and Editing Guide|Wiki guidelines for the multiplayer game&#039;s content]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Survival: Single-Player==&lt;br /&gt;
[[File:awesome.png|thumb|Awesome Apocalypse by Aubrin]]&lt;br /&gt;
The single-player version of the game can be found at [https://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game with a &#039;sandbox&#039; feel. On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites. There are an array of creatures, events, NPCs and quests (both mini-quests and major undertakings) to explore and experience. Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations. The game has numerous &#039;endings&#039; based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.&lt;br /&gt;
&lt;br /&gt;
Players new to the game should read the [[Overall Gameplay]] article, which contains no spoilers and explains the core concepts of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Flexible Survival is, ultimately, a game of exploration. It is intended that players discover content on their own, with the idea that they will gain the most enjoyment from the game in this way. The articles listed in the table below generally contain spoilers for the game in one fashion or another. New and less experienced players are warned that viewing these articles may affect your ultimate enjoyment of the game (if even in only a small way). Proceed at your own discretion.&lt;br /&gt;
&lt;br /&gt;
Listed below are a number of articles which contain the details of the game, laid bare for all to see. It is a reference for veteran players and a source newer players may consult to find solutions and answers that are not readily apparent to them through the course of the game.&lt;br /&gt;
===Inform Version===&lt;br /&gt;
Below are references to the older version of the single-player game made in Inform[https://en.wikipedia.org/wiki/Inform]. It currently has much more content than the Godot version and is still receiving updates as of 3/7/2023.  &lt;br /&gt;
&lt;br /&gt;
====Gameplay-Centric Information====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Commands]]&lt;br /&gt;
| [[Items (Single Player)|Items]]&lt;br /&gt;
| [[Feats]] &lt;br /&gt;
| [[NPCs (Single Player)|NPCs]]&lt;br /&gt;
| [[Pets|Pets/Allies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations (Single Player)|Locations]]&lt;br /&gt;
| [[:Category:Hunting_Areas|Hunting Areas]]&lt;br /&gt;
| [[:Category:Monsters (Single Player)|Enemies]]&lt;br /&gt;
| [[infections|Infections]]&lt;br /&gt;
| [[Quests (Single Player)|Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maps (SP)]]&lt;br /&gt;
| [[Grey Abbey Library]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Game Mechanics====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Heat|Heat]]&lt;br /&gt;
| [[Save_Words|Save Words &amp;quot;Void&amp;quot;]]&lt;br /&gt;
| [[Coding Additions]]&lt;br /&gt;
| [[Bound States]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Godot Version===&lt;br /&gt;
Due to limitations with the Inform 7 engine, it was decided to port the single-player game into Godot 4[https://en.wikipedia.org/wiki/Godot_(game_engine)]. This version of the game is still under development but is planned to include many quality-of-life features and improvements that were difficult or impossible in Inform 7. Much is the same as what is in the Inform version, but below are listed changes and added features to the Godot version of the game. &lt;br /&gt;
&lt;br /&gt;
====Current State====&lt;br /&gt;
As of 3/7/2023, The Godot&#039;s user interface is almost finished. Text to speech has been added, though not fully supported. Many systems and game mechanics have been programmed in, but content utilizing them are not present. Most locations are present, and exploration is possible, but much of the functionality specific to such locations are not added. Despite this, some new features can be seen, such as the new [[Camp|player Camp]] mechanic and the [[Godot User Interface|new inventory system]].&lt;br /&gt;
&lt;br /&gt;
====New features====&lt;br /&gt;
&lt;br /&gt;
* [[Godot User Interface|New User Interface]]&lt;br /&gt;
* [[Godot User Interface|A new inventory system]]&lt;br /&gt;
* [[Godot User Interface|A customizable text to speech system]]&lt;br /&gt;
* [[Godot User Interface|Additional Hotkeys]]&lt;br /&gt;
* [[Camp|A player Camp]]&lt;br /&gt;
* [[Tutorial (Godot Version)| A new tutorial]]&lt;br /&gt;
* [[Combat (Godot Version)|An improved combat system]]&lt;br /&gt;
* [[Body Parts (Godot Version)| An expanded body parts system]]&lt;br /&gt;
&lt;br /&gt;
====Supported Platforms====&lt;br /&gt;
&lt;br /&gt;
Thanks to features of the Godot 4 engine, it is possible for the game to support multiple platforms. Current plans as of 3/7/2023 are to support PC, browser, Mac OS, and Android. However, due to limitations of the development process it may take time for Mobile platforms to receive a dedicated UI layout. Also, the Inform 7 version of the game was forced to drop support for web browsers due to size and performance constraints, and it is unclear how well Godot&#039;s implementation will handle this issue as the game scales in size. However, continued support is planned until limitations become apparent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flexible Infection: Wave of changes==&lt;br /&gt;
The spiritual ancestor of the single-player version of the game can be found at [https://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game within a map filled with connected rooms.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled. This is just a template to build from. Many also contain spoilers for game content.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[List of monsters]]&lt;br /&gt;
| [[Actions/commands]]&lt;br /&gt;
| [[Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1729945</id>
		<title>Writing Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1729945"/>
		<updated>2022-10-22T22:45:03Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Writing Bounties are bounties for submitting specific content. Submitting a scene that is approved for in-game usage will earn you the posted Mako bounty.&lt;br /&gt;
&lt;br /&gt;
- You do not need to ask for permission before beginning work on any of the listed bounties. However, we recommend that you move the entry you are working on to the Claimed Bounty section.&lt;br /&gt;
&lt;br /&gt;
- You do not need to include string parsing in your submission. Staff are happy to turn instructions or pseudocode into string parsing for you.&lt;br /&gt;
&lt;br /&gt;
- You must submit your finished scene via +request in the Building category.&lt;br /&gt;
&lt;br /&gt;
Staff will edit your submissions as necessary, but please be sure to run your submission through a spellchecker. That&#039;s all there&#039;s to it!&lt;br /&gt;
&lt;br /&gt;
== Posted Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which are unclaimed and open to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
For information on writing these scenes, see the in-game helpfile &#039;help monster writing&#039;, as well as the wiki pages on [[Monster Maker#Victory and Defeat Messages|Victory and Defeat messages]] and [[Monster Writing Guide|Monster Writing]] (pages 4-6)&lt;br /&gt;
&lt;br /&gt;
In addition, note that it is not necessary to contact the original authors for these bounties. These are old, public forms that could use revision. Submissions for their improvement are welcome. You can also write only one scene per listed item and leave the rest for another writer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Cheetah (only TFs)&lt;br /&gt;
          Diamond Drake (only TFs)&lt;br /&gt;
          Female Husky (only TFs)&lt;br /&gt;
          Flame Leopard&lt;br /&gt;
          Harbinger Lynx&lt;br /&gt;
          Lizard Girl (only TFs)&lt;br /&gt;
          Plump Tigress (only TFs)&lt;br /&gt;
          Saber-toothed Bard&lt;br /&gt;
          Saber-toothed Soldier&lt;br /&gt;
          Salamander Femme (only TFs)&lt;br /&gt;
          Skink Skank&lt;br /&gt;
&lt;br /&gt;
10 Mako - Panther Taur Victory and oVictory&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player getting a strap-on to vag-fuck Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Herm player vaginally fucking Alex, then being bent over the bed and fucked to a second climax&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player frots with Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome scene with a cook&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - 69 with Mau&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player getting sensual cunnilingus, then vaginal sex until tied&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player getting a handjob and rimmed until orgasm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player anally pegs Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player eats out Obsidian while being tail-fucked&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gets anally pegged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Saul the Husky&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul bends a male player over his lap to anally finger them to orgasm while telling them what a good boy they are&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul pulls his legs up and requests to be rimmed, then rewards the player by letting them suck on his length for their &#039;treat&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome with the player, Doctor Hellen, and the Skunk Beast in the cage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet the Blue Gryphon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player lies on back, getting a handjob while being anally fingered to massage their prostate&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player getting deeply rimmed with Violet&#039;s long, tapered tongue&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gives cunnilingus and plays with the gryphon&#039;s balls until she cums&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player massages, licks and sucks on Violet&#039;s breasts while grinding against her stiff cock until she orgasms&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet + Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player on back, sucking Violet off while being eaten out by Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player uses Shared Dream Nanomagic for dream threesome with Obsidian and Violet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claimed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been claimed and are being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Tanuki Victory and oVictory&lt;br /&gt;
          by Berry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been completed and implemented, including reward and contributor history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Alpha Husky (only TFs)        - by Arona&lt;br /&gt;
          Blue Gryphon (only descs)     - by Armel&lt;br /&gt;
          Blue Gryphon (only TFs)       - by Machi&lt;br /&gt;
          Bunny Boy                     - by Machi&lt;br /&gt;
          Cheetah (only descs)          - by Armel&lt;br /&gt;
          Chocolate Cow                 - by Machi&lt;br /&gt;
          Dandy Peacock                 - by Sherri&lt;br /&gt;
          Diamond Drake (only descs)    - by Armel&lt;br /&gt;
          Donkey Boy                    - by Machi&lt;br /&gt;
          Farm Hen                      - by Machi&lt;br /&gt;
          Fox Boy                       - by Machi&lt;br /&gt;
          Fox Girl                      - by Machi&lt;br /&gt;
          German Shepherd               - by Machi&lt;br /&gt;
          Honey Bear                    - by Machi&lt;br /&gt;
          House Mouse                   - by Arona&lt;br /&gt;
          Lizard Girl (only descs)      - by Armel&lt;br /&gt;
          Otter                         - by Machi&lt;br /&gt;
          Plump Tigress (only descs)    - by Armel&lt;br /&gt;
          Salamander Femme (only descs) - by Armel&lt;br /&gt;
          Shadow Vixen                  - by Machi&lt;br /&gt;
          Skunk Girl                    - by Arona&lt;br /&gt;
          White Siberian Tiger          - by Arona&lt;br /&gt;
          Wolf Beast                    - by Machi&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Anubis Servant Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Blue Gryphon Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
1 Mako  - Coatl Servant Defeat&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Female Husky male Defeat and Victory&lt;br /&gt;
          Alternate descriptions/TFs for specific genders and the Female Husky/demeanor:Alpha local stat&lt;br /&gt;
          by Todde&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Goo Girl Victory and oVictory&lt;br /&gt;
          by Lochlan&lt;br /&gt;
&lt;br /&gt;
15 Mako - Harbinger Lynx Victory and oVictory&lt;br /&gt;
          by Sondra&lt;br /&gt;
          (Note: Extreme amount of effort and quality put into this submission resulted in +50% payout)&lt;br /&gt;
&lt;br /&gt;
2 Mako  - House Cat Victory and oVictory&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Hyena Herm Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Latex Snow Leopard Victory and oVictory&lt;br /&gt;
          by Arthur&lt;br /&gt;
&lt;br /&gt;
12 Mako - Rabid Beaver Victory, oVictory, and Defeat&lt;br /&gt;
          by Armel&lt;br /&gt;
&lt;br /&gt;
15 Mako - Rubber Balls complete rewrite&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Tanuki Defeat&lt;br /&gt;
          by Hunter&lt;br /&gt;
&lt;br /&gt;
50 Mako - Vixen Nurse port from the FS Singleplayer (paid out of Miranai&#039;s pocket)&lt;br /&gt;
          by Lila&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Wild Cannibal Defeat&lt;br /&gt;
          by Acetyl and Jade&lt;br /&gt;
          4 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
2 Mako  - Wolf Beast Victory and oVictory&lt;br /&gt;
          by Prios and Skade&lt;br /&gt;
          2 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Zebra Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player being anally fucked while Alex plays with their pussy &lt;br /&gt;
          by Deidre&lt;br /&gt;
          Expanded in scope to support male/neuter by Song&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Frotting&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player fucks vaginally&lt;br /&gt;
          by Alester&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chenoa the Aassahke Female&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chris the Alpha Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives anilingus&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Doctor Lissal the Skunk Girl&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Shower sex&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Glamour Slammer scene&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Husky Den Orgy&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Sex toy use scene&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Tentacle Nanomagic variation for husky orgy&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player uses Illusion Nanomagic to sexually pleasure&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sarah the Female Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player willfully submits for an extended scene of rough, brutalizing sex&lt;br /&gt;
          by Kaine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
25 Mako - Anton the Bull. NPC for [Eureka City]: The Cow Barn&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Skade&lt;br /&gt;
&lt;br /&gt;
15 Mako - Domori the Chocolate Lab. NPC for [Seelie Sweets Kennels]: West Wing&lt;br /&gt;
          A size 6 masculine herm and the leader of his group.&lt;br /&gt;
          His personality is teasing; not aggressive, but reassured and very openly carnal in his desires.&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Adren&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Player Bounties (Paid out of pocket)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|Price&lt;br /&gt;
| Form&lt;br /&gt;
|-&lt;br /&gt;
|30 mako &lt;br /&gt;
| [[Writing Bounties/vampanda|Vampanda]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1692790</id>
		<title>Writing Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1692790"/>
		<updated>2022-06-23T07:51:59Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Deidre decided not to write these after all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Writing Bounties are bounties for submitting specific content. Submitting a scene that is approved for in-game usage will earn you the posted Mako bounty.&lt;br /&gt;
&lt;br /&gt;
- You do not need to ask for permission before beginning work on any of the listed bounties. However, we recommend that you move the entry you are working on to the Claimed Bounty section.&lt;br /&gt;
&lt;br /&gt;
- You do not need to include string parsing in your submission. Staff are happy to turn instructions or pseudocode into string parsing for you.&lt;br /&gt;
&lt;br /&gt;
- You must submit your finished scene via +request in the Building category.&lt;br /&gt;
&lt;br /&gt;
Staff will edit your submissions as necessary, but please be sure to run your submission through a spellchecker. That&#039;s all there&#039;s to it!&lt;br /&gt;
&lt;br /&gt;
== Posted Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which are unclaimed and open to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
For information on writing these scenes, see the in-game helpfile &#039;help monster writing&#039;, as well as the wiki pages on [[Monster Maker#Victory and Defeat Messages|Victory and Defeat messages]] and [[Monster Writing Guide|Monster Writing]] (pages 4-6)&lt;br /&gt;
&lt;br /&gt;
In addition, note that it is not necessary to contact the original authors for these bounties. These are old, public forms that could use revision. Submissions for their improvement are welcome. You can also write only one scene per listed item and leave the rest for another writer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Cheetah (only TFs)&lt;br /&gt;
          Diamond Drake (only TFs)&lt;br /&gt;
          Female Husky (only TFs)&lt;br /&gt;
          Flame Leopard&lt;br /&gt;
          Harbinger Lynx&lt;br /&gt;
          Lizard Girl (only TFs)&lt;br /&gt;
          Plump Tigress (only TFs)&lt;br /&gt;
          Saber-toothed Bard&lt;br /&gt;
          Saber-toothed Soldier&lt;br /&gt;
          Salamander Femme (only TFs)&lt;br /&gt;
          Skink Skank&lt;br /&gt;
&lt;br /&gt;
10 Mako - Panther Taur Victory and oVictory&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player being anally fucked while Alex plays with their pussy&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player getting a strap-on to vag-fuck Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Herm player vaginally fucking Alex, then being bent over the bed and fucked to a second climax&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player frots with Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome scene with a cook&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - 69 with Mau&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player getting sensual cunnilingus, then vaginal sex until tied&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player getting a handjob and rimmed until orgasm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player anally pegs Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player eats out Obsidian while being tail-fucked&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gets anally pegged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Saul the Husky&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul bends a male player over his lap to anally finger them to orgasm while telling them what a good boy they are&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul pulls his legs up and requests to be rimmed, then rewards the player by letting them suck on his length for their &#039;treat&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome with the player, Doctor Hellen, and the Skunk Beast in the cage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet the Blue Gryphon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player lies on back, getting a handjob while being anally fingered to massage their prostate&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player getting deeply rimmed with Violet&#039;s long, tapered tongue&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gives cunnilingus and plays with the gryphon&#039;s balls until she cums&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player massages, licks and sucks on Violet&#039;s breasts while grinding against her stiff cock until she orgasms&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet + Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player on back, sucking Violet off while being eaten out by Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player uses Shared Dream Nanomagic for dream threesome with Obsidian and Violet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claimed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been claimed and are being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Tanuki Victory and oVictory&lt;br /&gt;
          by Berry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been completed and implemented, including reward and contributor history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Alpha Husky (only TFs)        - by Arona&lt;br /&gt;
          Blue Gryphon (only descs)     - by Armel&lt;br /&gt;
          Blue Gryphon (only TFs)       - by Machi&lt;br /&gt;
          Bunny Boy                     - by Machi&lt;br /&gt;
          Cheetah (only descs)          - by Armel&lt;br /&gt;
          Chocolate Cow                 - by Machi&lt;br /&gt;
          Dandy Peacock                 - by Sherri&lt;br /&gt;
          Diamond Drake (only descs)    - by Armel&lt;br /&gt;
          Donkey Boy                    - by Machi&lt;br /&gt;
          Farm Hen                      - by Machi&lt;br /&gt;
          Fox Boy                       - by Machi&lt;br /&gt;
          Fox Girl                      - by Machi&lt;br /&gt;
          German Shepherd               - by Machi&lt;br /&gt;
          Honey Bear                    - by Machi&lt;br /&gt;
          House Mouse                   - by Arona&lt;br /&gt;
          Lizard Girl (only descs)      - by Armel&lt;br /&gt;
          Otter                         - by Machi&lt;br /&gt;
          Plump Tigress (only descs)    - by Armel&lt;br /&gt;
          Salamander Femme (only descs) - by Armel&lt;br /&gt;
          Shadow Vixen                  - by Machi&lt;br /&gt;
          Skunk Girl                    - by Arona&lt;br /&gt;
          White Siberian Tiger          - by Arona&lt;br /&gt;
          Wolf Beast                    - by Machi&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Anubis Servant Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Blue Gryphon Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
1 Mako  - Coatl Servant Defeat&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Female Husky male Defeat and Victory&lt;br /&gt;
          Alternate descriptions/TFs for specific genders and the Female Husky/demeanor:Alpha local stat&lt;br /&gt;
          by Todde&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Goo Girl Victory and oVictory&lt;br /&gt;
          by Lochlan&lt;br /&gt;
&lt;br /&gt;
15 Mako - Harbinger Lynx Victory and oVictory&lt;br /&gt;
          by Sondra&lt;br /&gt;
          (Note: Extreme amount of effort and quality put into this submission resulted in +50% payout)&lt;br /&gt;
&lt;br /&gt;
2 Mako  - House Cat Victory and oVictory&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Hyena Herm Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Latex Snow Leopard Victory and oVictory&lt;br /&gt;
          by Arthur&lt;br /&gt;
&lt;br /&gt;
12 Mako - Rabid Beaver Victory, oVictory, and Defeat&lt;br /&gt;
          by Armel&lt;br /&gt;
&lt;br /&gt;
15 Mako - Rubber Balls complete rewrite&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Tanuki Defeat&lt;br /&gt;
          by Hunter&lt;br /&gt;
&lt;br /&gt;
50 Mako - Vixen Nurse port from the FS Singleplayer (paid out of Miranai&#039;s pocket)&lt;br /&gt;
          by Lila&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Wild Cannibal Defeat&lt;br /&gt;
          by Acetyl and Jade&lt;br /&gt;
          4 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
2 Mako  - Wolf Beast Victory and oVictory&lt;br /&gt;
          by Prios and Skade&lt;br /&gt;
          2 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Zebra Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Frotting&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player fucks vaginally&lt;br /&gt;
          by Alester&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chenoa the Aassahke Female&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chris the Alpha Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives anilingus&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Doctor Lissal the Skunk Girl&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Shower sex&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Glamour Slammer scene&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Husky Den Orgy&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Sex toy use scene&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Tentacle Nanomagic variation for husky orgy&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player uses Illusion Nanomagic to sexually pleasure&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sarah the Female Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player willfully submits for an extended scene of rough, brutalizing sex&lt;br /&gt;
          by Kaine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
25 Mako - Anton the Bull. NPC for [Eureka City]: The Cow Barn&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Skade&lt;br /&gt;
&lt;br /&gt;
15 Mako - Domori the Chocolate Lab. NPC for [Seelie Sweets Kennels]: West Wing&lt;br /&gt;
          A size 6 masculine herm and the leader of his group.&lt;br /&gt;
          His personality is teasing; not aggressive, but reassured and very openly carnal in his desires.&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Adren&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Player Bounties (Paid out of pocket)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|Price&lt;br /&gt;
| Form&lt;br /&gt;
|-&lt;br /&gt;
|30 mako &lt;br /&gt;
| [[Writing Bounties/vampanda|Vampanda]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Groups&amp;diff=1663574</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Groups&amp;diff=1663574"/>
		<updated>2022-03-25T13:42:21Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; Known in-character as &#039;Sub-divisions&#039;, groups are player-run organizations that serve the same function as guilds in other games. Groups have access to a private group channel, and earn experience and freecred for the group as they play. This group experience earns the group levels, which can be traded for perks and bonuses. &lt;br /&gt;
&lt;br /&gt;
== Group Commands  ==&lt;br /&gt;
&lt;br /&gt;
To see a list of available groups: &lt;br /&gt;
&lt;br /&gt;
  +group&lt;br /&gt;
&lt;br /&gt;
To join a group: &lt;br /&gt;
&lt;br /&gt;
  +group &amp;amp;lt;group name&amp;amp;gt; &amp;amp;lt;group password&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a group: &lt;br /&gt;
&lt;br /&gt;
  +group &amp;amp;lt;name of group&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see current group members on and a summary of the group: &lt;br /&gt;
&lt;br /&gt;
  g who&lt;br /&gt;
&lt;br /&gt;
To send a message to group chat: &lt;br /&gt;
&lt;br /&gt;
  g &amp;amp;lt;Your Message here.&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Group Control Menu  ==&lt;br /&gt;
&lt;br /&gt;
To access group control menu: &lt;br /&gt;
&lt;br /&gt;
  +group #control&lt;br /&gt;
&lt;br /&gt;
The following options will be presented. &lt;br /&gt;
&lt;br /&gt;
=== Rank  ===&lt;br /&gt;
&amp;lt;pre&amp;gt; 1: Change someone&#039;s Rank &amp;lt;/pre&amp;gt; &lt;br /&gt;
(Leader Only) Ranks are special titles used in group chat. The Leader of the group must keep the title of &amp;quot;Leader&amp;quot;. All other titles are just for show. &lt;br /&gt;
&amp;lt;pre&amp;gt;2: Remove someone from the group. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Removes a member from the group. &lt;br /&gt;
&amp;lt;pre&amp;gt;3: The current short description of the group is: Your Message here. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the description of the group as seen in the group list. &lt;br /&gt;
&amp;lt;pre&amp;gt;4: The group password is: &amp;amp;lt;password&amp;amp;gt;. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the password to join the group. &lt;br /&gt;
&amp;lt;pre&amp;gt;5: The current MOTD of the group is: &amp;amp;lt;Insert witty message with lots of innuendo here.&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the Message Of The Day that group members will see when first sending a message to the group channel after they log in. &lt;br /&gt;
&amp;lt;pre&amp;gt;6: The current daily tax percentage on income is: ## &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the tax rate on freecred earned by members. The tax rate is actually 1/5th of what is shown. A set tax of &#039;10&#039; will effectively be a 2% tax on earnings. I.E. - A player earning 1.0 Freecred from a fight will see .98 freecred go to their bank, while 0.02 freecred will go to the group bank. &lt;br /&gt;
&amp;lt;pre&amp;gt;7: The current JP Tax percentage on adventuring is: ## &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the tax rate on XP earned by members. The tax rate is actually 1/5th of what is shown. A set tax of &#039;20&#039; will effectively be a 4% tax on XP earnings. I.E. - A player earning 1.0 XP from a fight will see .96 freecred go to their bank, while 0.04 XP will go to the group level. &lt;br /&gt;
&amp;lt;pre&amp;gt;The group has 115.96 XP, and is level 18. It has 6228.1 freecred in its reserves. &amp;lt;/pre&amp;gt;&lt;br /&gt;
No option. Just displays the group XP, Level, and freecred in reserves. &lt;br /&gt;
&amp;lt;pre&amp;gt;9: You currently DO get notified of group members connecting. &amp;lt;/pre&amp;gt;&lt;br /&gt;
Toggles notification of group members logging on. &lt;br /&gt;
&amp;lt;pre&amp;gt;10: Buy/Upgrade Improvements &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Purchase group upgrades. &lt;br /&gt;
&amp;lt;pre&amp;gt;11: Send a group wide mail. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Send a mail to all group members. &lt;br /&gt;
&amp;lt;pre&amp;gt;12: Leave the Group. &amp;lt;/pre&amp;gt;&lt;br /&gt;
Just what it says on the tin. Probably shouldn&#039;t do this if you&#039;re a leader. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Group Upgrades  ==&lt;br /&gt;
&lt;br /&gt;
Group Upgrades are purchasable by group leaders. If the group bank does not contain enough freecreds, then the remaining cost will be deducted from the purchasers personal account.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Group Upgrades &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level Cost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Freecred Cost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce Back]]&lt;br /&gt;
| When defeated, you begin with 10% more hp and energy (stacks with subscription).&lt;br /&gt;
| 2/2/2/2&lt;br /&gt;
| 5k/5k/8k/10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Communal Repairs]]&lt;br /&gt;
| Your group keeps a supply of upkeep and repair supplies and maybe even contracts with outside talent to keep your equipment operating for the lowest cost. Group funds will be used to keep upkeep at bay. The higher the rating of this upgrade, the more discount is applied.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 100k/200k/300k/400k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Dutiful]]&lt;br /&gt;
| Your members are quite dutiful indeed, producing 10% more man-days per point when they work on a duty.&lt;br /&gt;
| 1/2/2/2&lt;br /&gt;
| 100k/200k/300k/400k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Training]]&lt;br /&gt;
| Increases the XP from battle by 3% per level of the perk for RP XP, and 5% for combat XP.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 0/0/0/0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Firing Drills]]&lt;br /&gt;
| Regular practice with friends makes target practice fun and effective! Every rank increases accuracy by 2%.&lt;br /&gt;
| 2/2/2/2 &lt;br /&gt;
| 5k/5k/50k/50k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Food Rationing]]&lt;br /&gt;
| Your survivor members can go with less food with proper rationing of all the food in the faction. At the fourth rank, your survivors suffer less while starving (energybreakdebuff and chargedebuff).&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 50k/50k/50k/50k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gig Economists]]&lt;br /&gt;
| When someone needs some backup, you&#039;re the one they call. When performing social actions, you gain 25% more freecred per point.&lt;br /&gt;
| 1/1/2/1&lt;br /&gt;
| 500k/500k/500k/500k&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Remort]]&lt;br /&gt;
| Acts as a single unspent Remort for all group members (minus additional costs imposed by such). Is not spendable as such. Still doesn&#039;t let you exceed the 25 remort cap for bonuses.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Socialism]]&lt;br /&gt;
| Working together for the common good can result in impressive feats of industry. With this, you do another 1/4th, 1/2nd, 3/4th, then finally double the amount of work you do in Duty. Because you&#039;re doing it with the ownership of production being in the hands of the workers, you don&#039;t earn anything beyond your initial roll.&lt;br /&gt;
| 1/2/2/3&lt;br /&gt;
| 1k/10k/100k/1000k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kitchen Crew]]&lt;br /&gt;
| Working like a well-oiled wok, you combine ingredients and produce superior food through the efforts of group cohesion. This produces an increase per perk level in meal power and can synergize with Chef edges to unlock more modifiers.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 500k/500k/500k/500k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]&lt;br /&gt;
| Lab space, a clean area with testing supplies and research sources to help your group contribute to global research more efficiently. Having this gets you an extra tick of research every 10/6/5/4 days.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 25k/50k/75k/100k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Membership Expansion]]&lt;br /&gt;
| Allow more people to be in your group at one time. Base group size is 8; this perk allows you an additional 3 people every level.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 0/0/0/0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental Rigor]]&lt;br /&gt;
| Your group practices their discipline and it really shows off in the confusing din of battle. When you should go awry due to confusion, you have a 1-2-3/3 chance of ignoring it and acting normally.&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 500k/750k/1000k&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Merit (Group Upgrade)|Merit]]&lt;br /&gt;
| Everyone in your group gains a merit for a cost of the merit&#039;s value. &lt;br /&gt;
| Varies&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutant Contacts]]&lt;br /&gt;
| Your group has made and upkeeps contacts with mutants outside of the Big 3. In RP circumstances, there is a chance (GM discretion) of a given mutant being one step friendlier to a group member than others (hostile/unfriendly/neutral/friendly/helpful). The DC to convince such a mutant is lowered by 1. It&#039;s nice to have friends sometimes.&lt;br /&gt;
| 4&lt;br /&gt;
| 500k&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Harvesters]]&lt;br /&gt;
| Your group are experts at nanite harvesting and enjoy increased success at it (+5% per level).&lt;br /&gt;
| 2/2/2/2&lt;br /&gt;
| 2k/2k/4k/8k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ready Backup]]&lt;br /&gt;
| Your group has learned to always be there for one another. When doing random combat from the web interface, your group mates are always considered to be in your area, and thus have a chance to show up. Even if they are offline, they will report for duty.&lt;br /&gt;
| 2&lt;br /&gt;
| 20k&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Experts]]&lt;br /&gt;
| Your chance of finding common salvage is increased by 5/10/15/20%.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 25k/50k/75k/100k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Social Moguls]]&lt;br /&gt;
| Your members gain 25%/50%/75%/100% of base cash when roleplaying.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 1k/2k/10k/10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughening]]&lt;br /&gt;
| Improves the hitpoints of all group members by 2% base hitpoints per point.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 1k/2k/4k/8k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trained Medics]]&lt;br /&gt;
| When using healing powers, you heal for more. Does not affect regen. +2% per level. Doubled when healing others than yourself.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 2k/2k/4k/10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunting]]&lt;br /&gt;
| After battles, your chances of finding artifacts are increased by 10/20/40/60%.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 5k/10k/40k/80k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Weight Training]]&lt;br /&gt;
| Your group values physical ability and keeps weights of various configurations as well as a constant schedule to keep its members fit! Increases lifting ability. This reduces the deduction from sex parts to your total weight/lifting mass by 5/10/15/20%.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 100k/200k/300k/400k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[(Craft) Mastery]]&lt;br /&gt;
| Your group specializes in the creation and modification of (craft) items. When pushing the limits of crafting, normally, you would pay 31.25/75/175/300% more, but with this perk, you can overcraft for cheaper, at 25/50/100/150%. The discounted rate does not apply if the number of points in this perk is less than the tier of overcrafting you are working at. Only applies to (craft) Salvage.&lt;br /&gt;
| 2/1/1/2&lt;br /&gt;
| 10k/20k/30k/40k&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1662915</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1662915"/>
		<updated>2022-03-24T07:22:59Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Professions and Duties, because even after the apocalypse, shit needs to work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, the Research [[proficiency]] is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 30. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Groups&amp;diff=1662913</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Groups&amp;diff=1662913"/>
		<updated>2022-03-24T05:35:41Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Group Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; Known in-character as &#039;Sub-divisions&#039;, groups are player-run organizations that serve the same function as guilds in other games. Groups have access to a private group channel, and earn experience and freecred for the group as they play. This group experience earns the group levels, which can be traded for perks and bonuses. &lt;br /&gt;
&lt;br /&gt;
== Group Commands  ==&lt;br /&gt;
&lt;br /&gt;
To see a list of available groups: &lt;br /&gt;
&lt;br /&gt;
  +group&lt;br /&gt;
&lt;br /&gt;
To join a group: &lt;br /&gt;
&lt;br /&gt;
  +group &amp;amp;lt;group name&amp;amp;gt; &amp;amp;lt;group password&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a group: &lt;br /&gt;
&lt;br /&gt;
  +group &amp;amp;lt;name of group&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see current group members on and a summary of the group: &lt;br /&gt;
&lt;br /&gt;
  g who&lt;br /&gt;
&lt;br /&gt;
To send a message to group chat: &lt;br /&gt;
&lt;br /&gt;
  g &amp;amp;lt;Your Message here.&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Group Control Menu  ==&lt;br /&gt;
&lt;br /&gt;
To access group control menu: &lt;br /&gt;
&lt;br /&gt;
  +group #control&lt;br /&gt;
&lt;br /&gt;
The following options will be presented. &lt;br /&gt;
&lt;br /&gt;
=== Rank  ===&lt;br /&gt;
&amp;lt;pre&amp;gt; 1: Change someone&#039;s Rank &amp;lt;/pre&amp;gt; &lt;br /&gt;
(Leader Only) Ranks are special titles used in group chat. The Leader of the group must keep the title of &amp;quot;Leader&amp;quot;. All other titles are just for show. &lt;br /&gt;
&amp;lt;pre&amp;gt;2: Remove someone from the group. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Removes a member from the group. &lt;br /&gt;
&amp;lt;pre&amp;gt;3: The current short description of the group is: Your Message here. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the description of the group as seen in the group list. &lt;br /&gt;
&amp;lt;pre&amp;gt;4: The group password is: &amp;amp;lt;password&amp;amp;gt;. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the password to join the group. &lt;br /&gt;
&amp;lt;pre&amp;gt;5: The current MOTD of the group is: &amp;amp;lt;Insert witty message with lots of innuendo here.&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the Message Of The Day that group members will see when first sending a message to the group channel after they log in. &lt;br /&gt;
&amp;lt;pre&amp;gt;6: The current daily tax percentage on income is: ## &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the tax rate on freecred earned by members. The tax rate is actually 1/5th of what is shown. A set tax of &#039;10&#039; will effectively be a 2% tax on earnings. I.E. - A player earning 1.0 Freecred from a fight will see .98 freecred go to their bank, while 0.02 freecred will go to the group bank. &lt;br /&gt;
&amp;lt;pre&amp;gt;7: The current JP Tax percentage on adventuring is: ## &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the tax rate on XP earned by members. The tax rate is actually 1/5th of what is shown. A set tax of &#039;20&#039; will effectively be a 4% tax on XP earnings. I.E. - A player earning 1.0 XP from a fight will see .96 freecred go to their bank, while 0.04 XP will go to the group level. &lt;br /&gt;
&amp;lt;pre&amp;gt;The group has 115.96 XP, and is level 18. It has 6228.1 freecred in its reserves. &amp;lt;/pre&amp;gt;&lt;br /&gt;
No option. Just displays the group XP, Level, and freecred in reserves. &lt;br /&gt;
&amp;lt;pre&amp;gt;9: You currently DO get notified of group members connecting. &amp;lt;/pre&amp;gt;&lt;br /&gt;
Toggles notification of group members logging on. &lt;br /&gt;
&amp;lt;pre&amp;gt;10: Buy/Upgrade Improvements &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Purchase group upgrades. &lt;br /&gt;
&amp;lt;pre&amp;gt;11: Send a group wide mail. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Send a mail to all group members. &lt;br /&gt;
&amp;lt;pre&amp;gt;12: Leave the Group. &amp;lt;/pre&amp;gt;&lt;br /&gt;
Just what it says on the tin. Probably shouldn&#039;t do this if you&#039;re a leader. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Group Upgrades  ==&lt;br /&gt;
&lt;br /&gt;
Group Upgrades are purchasable by group leaders. If the group bank does not contain enough freecreds, then the remaining cost will be deducted from the purchasers personal account.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Group Upgrades &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level Cost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Freecred Cost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce Back]]&lt;br /&gt;
| When defeated, you begin with 10% more hp and energy (stacks with subscription).&lt;br /&gt;
| 2/2/2/2&lt;br /&gt;
| 5k/5k/8k/10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Communal Repairs]]&lt;br /&gt;
| Your group keeps a supply of upkeep and repair supplies and maybe even contracts with outside talent to keep your equipment operating for the lowest cost. Group funds will be used to keep upkeep at bay. The higher the rating of this upgrade, the more discount is applied.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 100k/200k/300k/400k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Dutiful]]&lt;br /&gt;
| Your members are quite dutiful indeed, producing 10% more man-days per point when they work on a duty.&lt;br /&gt;
| 1/2/2/2&lt;br /&gt;
| 100k/200k/300k/400k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Duty]]&lt;br /&gt;
| Well, your group believes in its duty to society? That&#039;s great! Wonderful stuff. Get a day of man power contributed to whatever duty you want.&lt;br /&gt;
| 1&lt;br /&gt;
| 100k&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Training]]&lt;br /&gt;
| Increases the XP from battle by 3% per level of the perk for RP XP, and 5% for combat XP.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 0/0/0/0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Firing Drills]]&lt;br /&gt;
| Regular practice with friends makes target practice fun and effective! Every rank increases accuracy by 2%.&lt;br /&gt;
| 2/2/2/2 &lt;br /&gt;
| 5k/5k/50k/50k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Food Rationing]]&lt;br /&gt;
| Your survivor members can go with less food with proper rationing of all the food in the faction. At the fourth rank, your survivors suffer less while starving (energybreakdebuff and chargedebuff).&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 50k/50k/50k/50k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Gig Economists]]&lt;br /&gt;
| When someone needs some backup, you&#039;re the one they call. When performing social actions, you gain 25% more freecred per point.&lt;br /&gt;
| 1/1/2/1&lt;br /&gt;
| 500k/500k/500k/500k&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Remort]]&lt;br /&gt;
| Acts as a single unspent Remort for all group members (minus additional costs imposed by such). Is not spendable as such. Still doesn&#039;t let you exceed the 25 remort cap for bonuses.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Group Socialism]]&lt;br /&gt;
| Working together for the common good can result in impressive feats of industry. With this, you do another 1/4th, 1/2nd, 3/4th, then finally double the amount of work you do in Duty. Because you&#039;re doing it with the ownership of production being in the hands of the workers, you don&#039;t earn anything beyond your initial roll.&lt;br /&gt;
| 1/2/2/3&lt;br /&gt;
| 1k/10k/100k/1000k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kitchen Crew]]&lt;br /&gt;
| Working like a well-oiled wok, you combine ingredients and produce superior food through the efforts of group cohesion. This produces an increase per perk level in meal power and can synergize with Chef edges to unlock more modifiers.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 500k/500k/500k/500k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]&lt;br /&gt;
| Lab space, a clean area with testing supplies and research sources to help your group contribute to global research more efficiently. Having this gets you an extra tick of research every 10/6/5/4 days.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 25k/50k/75k/100k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Membership Expansion]]&lt;br /&gt;
| Allow more people to be in your group at one time. Base group size is 8; this perk allows you an additional 3 people every level.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 0/0/0/0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental Rigor]]&lt;br /&gt;
| Your group practices their discipline and it really shows off in the confusing din of battle. When you should go awry due to confusion, you have a 1-2-3/3 chance of ignoring it and acting normally.&lt;br /&gt;
| 1/1/2&lt;br /&gt;
| 500k/750k/1000k&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Merit (Group Upgrade)|Merit]]&lt;br /&gt;
| Everyone in your group gains a merit for a cost of the merit&#039;s value. &lt;br /&gt;
| Varies&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutant Contacts]]&lt;br /&gt;
| Your group has made and upkeeps contacts with mutants outside of the Big 3. In RP circumstances, there is a chance (GM discretion) of a given mutant being one step friendlier to a group member than others (hostile/unfriendly/neutral/friendly/helpful). The DC to convince such a mutant is lowered by 1. It&#039;s nice to have friends sometimes.&lt;br /&gt;
| 4&lt;br /&gt;
| 500k&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Harvesters]]&lt;br /&gt;
| Your group are experts at nanite harvesting and enjoy increased success at it (+5% per level).&lt;br /&gt;
| 2/2/2/2&lt;br /&gt;
| 2k/2k/4k/8k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ready Backup]]&lt;br /&gt;
| Your group has learned to always be there for one another. When doing random combat from the web interface, your group mates are always considered to be in your area, and thus have a chance to show up. Even if they are offline, they will report for duty.&lt;br /&gt;
| 2&lt;br /&gt;
| 20k&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Experts]]&lt;br /&gt;
| Your chance of finding common salvage is increased by 5/10/15/20%.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 25k/50k/75k/100k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Social Moguls]]&lt;br /&gt;
| Your members gain 25%/50%/75%/100% of base cash when roleplaying.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 1k/2k/10k/10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughening]]&lt;br /&gt;
| Improves the hitpoints of all group members by 2% base hitpoints per point.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 1k/2k/4k/8k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trained Medics]]&lt;br /&gt;
| When using healing powers, you heal for more. Does not affect regen. +2% per level. Doubled when healing others than yourself.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 2k/2k/4k/10k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunting]]&lt;br /&gt;
| After battles, your chances of finding artifacts are increased by 10/20/40/60%.&lt;br /&gt;
| 1/1/2/2&lt;br /&gt;
| 5k/10k/40k/80k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Weight Training]]&lt;br /&gt;
| Your group values physical ability and keeps weights of various configurations as well as a constant schedule to keep its members fit! Increases lifting ability. This reduces the deduction from sex parts to your total weight/lifting mass by 5/10/15/20%.&lt;br /&gt;
| 1/2/3/4&lt;br /&gt;
| 100k/200k/300k/400k&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[(Craft) Mastery]]&lt;br /&gt;
| Your group specializes in the creation and modification of (craft) items. When pushing the limits of crafting, normally, you would pay 31.25/75/175/300% more, but with this perk, you can overcraft for cheaper, at 25/50/100/150%. The discounted rate does not apply if the number of points in this perk is less than the tier of overcrafting you are working at. Only applies to (craft) Salvage.&lt;br /&gt;
| 2/1/1/2&lt;br /&gt;
| 10k/20k/30k/40k&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Groups&amp;diff=1662912</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Groups&amp;diff=1662912"/>
		<updated>2022-03-24T05:06:57Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Group Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; Known in-character as &#039;Sub-divisions&#039;, groups are player-run organizations that serve the same function as guilds in other games. Groups have access to a private group channel, and earn experience and freecred for the group as they play. This group experience earns the group levels, which can be traded for perks and bonuses. &lt;br /&gt;
&lt;br /&gt;
== Group Commands  ==&lt;br /&gt;
&lt;br /&gt;
To see a list of available groups: &lt;br /&gt;
&lt;br /&gt;
  +group&lt;br /&gt;
&lt;br /&gt;
To join a group: &lt;br /&gt;
&lt;br /&gt;
  +group &amp;amp;lt;group name&amp;amp;gt; &amp;amp;lt;group password&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a group: &lt;br /&gt;
&lt;br /&gt;
  +group &amp;amp;lt;name of group&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see current group members on and a summary of the group: &lt;br /&gt;
&lt;br /&gt;
  g who&lt;br /&gt;
&lt;br /&gt;
To send a message to group chat: &lt;br /&gt;
&lt;br /&gt;
  g &amp;amp;lt;Your Message here.&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Group Control Menu  ==&lt;br /&gt;
&lt;br /&gt;
To access group control menu: &lt;br /&gt;
&lt;br /&gt;
  +group #control&lt;br /&gt;
&lt;br /&gt;
The following options will be presented. &lt;br /&gt;
&lt;br /&gt;
=== Rank  ===&lt;br /&gt;
&amp;lt;pre&amp;gt; 1: Change someone&#039;s Rank &amp;lt;/pre&amp;gt; &lt;br /&gt;
(Leader Only) Ranks are special titles used in group chat. The Leader of the group must keep the title of &amp;quot;Leader&amp;quot;. All other titles are just for show. &lt;br /&gt;
&amp;lt;pre&amp;gt;2: Remove someone from the group. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Removes a member from the group. &lt;br /&gt;
&amp;lt;pre&amp;gt;3: The current short description of the group is: Your Message here. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the description of the group as seen in the group list. &lt;br /&gt;
&amp;lt;pre&amp;gt;4: The group password is: &amp;amp;lt;password&amp;amp;gt;. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the password to join the group. &lt;br /&gt;
&amp;lt;pre&amp;gt;5: The current MOTD of the group is: &amp;amp;lt;Insert witty message with lots of innuendo here.&amp;amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the Message Of The Day that group members will see when first sending a message to the group channel after they log in. &lt;br /&gt;
&amp;lt;pre&amp;gt;6: The current daily tax percentage on income is: ## &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the tax rate on freecred earned by members. The tax rate is actually 1/5th of what is shown. A set tax of &#039;10&#039; will effectively be a 2% tax on earnings. I.E. - A player earning 1.0 Freecred from a fight will see .98 freecred go to their bank, while 0.02 freecred will go to the group bank. &lt;br /&gt;
&amp;lt;pre&amp;gt;7: The current JP Tax percentage on adventuring is: ## &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Sets the tax rate on XP earned by members. The tax rate is actually 1/5th of what is shown. A set tax of &#039;20&#039; will effectively be a 4% tax on XP earnings. I.E. - A player earning 1.0 XP from a fight will see .96 freecred go to their bank, while 0.04 XP will go to the group level. &lt;br /&gt;
&amp;lt;pre&amp;gt;The group has 115.96 XP, and is level 18. It has 6228.1 freecred in its reserves. &amp;lt;/pre&amp;gt;&lt;br /&gt;
No option. Just displays the group XP, Level, and freecred in reserves. &lt;br /&gt;
&amp;lt;pre&amp;gt;9: You currently DO get notified of group members connecting. &amp;lt;/pre&amp;gt;&lt;br /&gt;
Toggles notification of group members logging on. &lt;br /&gt;
&amp;lt;pre&amp;gt;10: Buy/Upgrade Improvements &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Purchase group upgrades. &lt;br /&gt;
&amp;lt;pre&amp;gt;11: Send a group wide mail. &amp;lt;/pre&amp;gt;&lt;br /&gt;
(Leader Only) Send a mail to all group members. &lt;br /&gt;
&amp;lt;pre&amp;gt;12: Leave the Group. &amp;lt;/pre&amp;gt;&lt;br /&gt;
Just what it says on the tin. Probably shouldn&#039;t do this if you&#039;re a leader. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Group Upgrades  ==&lt;br /&gt;
&lt;br /&gt;
Group Upgrades are purchasable by group leaders. If the group bank does not contain enough freecreds, then the remaining cost will be deducted from the purchasers personal account. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Group Upgrades &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level Cost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Freecred Cost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Levels&lt;br /&gt;
|-&lt;br /&gt;
| [[Bounce Back]] &lt;br /&gt;
| When defeated, you begin with 10% more hp and energy!(Stacks with subscription). &lt;br /&gt;
| 2/2/2/2 &lt;br /&gt;
| 5k/5k/8k/10k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Training]] &lt;br /&gt;
| Increases the XP gained from battle. Gives 5% extra XP per level, up to a maximum of 20% extra. (needs confirmation)&lt;br /&gt;
| 1/2/3/4 &lt;br /&gt;
| 0/0/0/0 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Firing Drills]] &lt;br /&gt;
| Regular practice with friends makes target practice fun and effective! Every rank increases accuracy by 2% &lt;br /&gt;
| 2/2/2/2 &lt;br /&gt;
| 5k/5k/50k/50k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Food Rationing]] &lt;br /&gt;
| Your survivor members can go with less food with proper rationing of all the food in the faction. At the fourth rank, your survivors can only gain up to 4 hunger points at maximum instead of 5. &lt;br /&gt;
| 1/1/2/2 &lt;br /&gt;
| 50k/50k/50k/50k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]] &lt;br /&gt;
| Lab space, a clean area with testing supplies and research sources to help your group contribute to global research more efficiently. Having this gets you an extra tick of research every 10/6/5/4 days. &lt;br /&gt;
| 1/2/3/4 &lt;br /&gt;
| 25k/50k/75k/100k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Membership Expansion]] &lt;br /&gt;
| Allow more people to be in your group at one time. Base group size is 8; this perk allows you an additional 3 people every level.&lt;br /&gt;
| 1/2/3/4 &lt;br /&gt;
| 0/0/0/0 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Merit (Group Upgrade)|Merit]] &lt;br /&gt;
| Everyone in your group gains a merit for a cost of the merit&#039;s value. &lt;br /&gt;
| Varies &lt;br /&gt;
| 0 &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Harvesters]] &lt;br /&gt;
| Your group are experts at nanite harvesting, and enjoy increased success at it(+1% per level). &lt;br /&gt;
| 2/2/2/2 &lt;br /&gt;
| 2k/2k/4k/8k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ready Backup]] &lt;br /&gt;
| Your group has learned to always be there for one another. When doing random combat from the web interface, your group mates are always considered to be in your area, and thus have a chance to show up. Even if they are offline, they will report for duty. &lt;br /&gt;
| 2 &lt;br /&gt;
| 20k &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage Experts]] &lt;br /&gt;
| Your chance of finding common salvage is increased by 5/10/15/20% &lt;br /&gt;
| 1/1/2/2 &lt;br /&gt;
| 25k/50k/75k/100k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Skill]] &lt;br /&gt;
| Everyone in your group gains a point in a knowledge skill(type list skill), up to a maximum of 3. Can be taken for other skills, but not twice in the same skill. (needs confirmation)&lt;br /&gt;
| 3 &lt;br /&gt;
| 100k &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Social Moguls]] &lt;br /&gt;
| Your members gain 25%/50%/75%/100% of base cash when roleplaying. &lt;br /&gt;
| 1/1/2/2 &lt;br /&gt;
| 1k/2k/10k/10k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughening]] &lt;br /&gt;
| Improves the hitpoints of all group members. Boosts Max HP by 2% per rank. &lt;br /&gt;
| 1/2/3/4 &lt;br /&gt;
| 1k/2k/4k/8k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trained Medics]] &lt;br /&gt;
| When using healing powers, you heal for more. Does not affect regen. +2% per level. Doubled when healing others than yourself. &lt;br /&gt;
| 1/1/2/2 &lt;br /&gt;
| 2k/2k/4k/10k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasure Hunting]] &lt;br /&gt;
| After battles, your chances of finding artifacts are increased by 10/20/40/60% &lt;br /&gt;
| 1/1/2/2 &lt;br /&gt;
| 5k/10k/40k/80k &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[(Craft) Mastery]] &lt;br /&gt;
| Your group specializes in the creation and modification of (craft) items. When pushing yourself past the limit, you use less parts than others(it still costs more than things within easy grasp, but whoever said masterpieces were easy?). You use +25/50/100/150% the normal amount of salvage, but the required craft skill is reduced by 10/20/30/40%. This only affects (craft) skill, of course. If you push beyond the level of your group, the salvage cost is FURTHER increased by 25/50/75/100%. &lt;br /&gt;
| 2/1/1/2 &lt;br /&gt;
| 10k/20k/30k/40k &lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Merits&amp;diff=1662911</id>
		<title>Category:Merits</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Merits&amp;diff=1662911"/>
		<updated>2022-03-24T03:47:09Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Merits&#039;&#039;&#039; are special characteristics you select during character generation (or &amp;quot;chargen&amp;quot; for short), which further differentiate your character from others. Perks are those which are available for purchase with XP after chargen, and includes all merits except for [[Born Female]], [[Born Male]], [[Virgin]] and [[Prepackaged]].&lt;br /&gt;
&lt;br /&gt;
All players begin with 66 perk points, the first 26 of which do not occur any xp costs, and 10 vanity points. Merits tagged with &amp;quot;Vanity&amp;quot; will expend vanity points if available, otherwise they will begin to use regular perk points. Additional perk points may be purchased at the cost of 50 [[Mako]] each.&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt;[[Category:Merits]]&amp;lt;/nowiki&amp;gt; to the end of any page to add it to this category, and therefore this listing!  See also [[:Category:Flaws]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Merits&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | XP Cost after chargen&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tags&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Excludes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Abnormal Breeder]] || You can carry children in unusual ways. When you are not equipped with a standard vagina, you are assumed to have a size 6 one anyway, allowing you to be bred even if neuter or male at the time. || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Inoculation]] || Most people just get the basic one, that prevents insanity and identity loss. Not for you! You are immune to casual battle infection, nor do you mutate when you submit. Also, your &#039;NaniteCollection&#039; status is considered one higher, allowing you to collect builder nanites effectively naked, and infection nanites with even a low powered collector. || 7 || 70 || NA || [[Ultimate Infection Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[All In]] || You run into far less traps during patrol puzzles, but the first one you hit will always end the game, no matter what other merits or skills you may have. || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Be Prepared]] || You believe in always being prepared. Increase loadout capacity by 20(normally 100). Does not stack with itself. || 6 || 60 || Combat || [[Feral Mode]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Female]] || You can&#039;t cease to be female. You will always have at least one vagina of four inches depth. || 2 || 20 || Sexual, Vanity || [[Always Male]], [[Herm Preferred]], [[Female Preferred]], [[Single Sexed]] and [[Male Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Male]] || You will never lose your last penis, and it will always be at least four inches long. WARNING! Want to avoid having breasts? Look into Flat Chest! WARNING #2: This merit does not prevent you from growing a vagina. Look into Male Preferred for that. || 2 || 20 || Sexual, Vanity || [[Always Female]], [[Herm Preferred]], [[Female Preferred]], [[Single Sexed]] and [[Male Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Husband]] || When feeding racers, they will always gain the benefit of the food. || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Lust]] || You go into heat, male heat, otherwise known as rut. so long as you have a penis there is a chance you could suddenly go into deep rut. while in rut your balls become more dense, you become mildly more fertile, and seek the &#039;company&#039; of any fertile female you can find. Impregnating a female has a chance of ending rut. Rut may end on it&#039;s own, or deepen, if not satisfied. If you have female parts while in rut they will also become more fertile. || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Machine]] || so what if you just gave birth? Your body knows what it wants. The normal one-week period of infertility following childbirth is cut in half, to three and a half days. You might even consider looking into merits like fertile, and possibly pure breed, too. || 5 || 50 || Sexual || [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballsy]] || With this merit, if you grow a cock, you&#039;ll always get balls to accompany it. No towers of solitude here! || 1 || 10 || Sexual, Vanity || [[Female Preferred]], [[Neuter Preferred]] and [[No Balls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Schematics]] (NO LONGER AVAILABLE) || Through a strange quirk in the code, your womb, or other similar organ, seems to manage and control nanites as surely as any craftsman, literally building your children. This can increase the speed of production, er, pregnancy by up to 25% at the cost of leeching your builder nanites over each pregnancy tick. || 6 || 60 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Boned]] || Some call it a blessing, some say it&#039;s a curse. It does certainly involve bumping your head a lot. This increases your height and stacks with other effects. || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirsty]] || Salvage? Freecred? Bah! Those don&#039;t scream and bleed at ALL. You&#039;re interested in a little bit of the ultra-violence, and it shows! When you go patrolling, your chances of finding a non-combat encounter are halved. Go get &#039;em! || 4 || 40 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Born Female]] || You are, at least to start, equipped as a woman. || 0 || n/a || Sexual || [[Born Male]]&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;bleader&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Born Leader]] || The 30% haste debuff when you have a pet or child fighting alongside you is cut in half, to 15%.|| 10 || 100 || Combat || [[Feral Mode]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Born Male]] || You are, at least to start, equipped as a man. || 0 || n/a || Sexual || [[Born Female]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Breadth Of Experience]] || Jack of all trades much? This counts as +20 to Comprehension for the sake of combating the raise in costs due to the number of proficiency points you already have. || 5 || 50 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Breast Pump]] || Your breasts don&#039;t like shrinking, just growing. If you want all you organs to only grow, see One Way instead. || 1 || 10 || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Breasts]] || You have breasts, or can have them. This allows breasts DESPITE male preferred.  || 2 || 20 || Sexual || [[Herm Preferred]], [[Female Preferred]], [[Always Female]] and [[Flat Chest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charismatic]] || Your dazzling leadership has your mercenaries almost begging to follow you, or at least gives you a 25% discount on their services. || 4 || 40 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Chubby]] || You&#039;re a bit heavy set for your height for your height || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Clitoral Hood]] || Your clitoris is obscured by a clitoral hood, hiding it from casual inspection. (Closer inspection via +groin will still reveal them to be present.) || 1 || 10 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Immune]] || You require no heat to sustain your function. Arctic regions are a snap. Cold attacks still harm you. || 2 || 20 || RP, Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Compact Balls]] || Your crown jewels will never grow beyond Average visibly. Going above will not change the visible levels, but will affect your productivity, so to speak. || 3 || 30 || Sexual, Vanity || [[Modest Appearance]], [[Humble Balls]], [[No Balls]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compatible Gender]] || For some reason, the nanites saw fit to make you ever the perfect mate for whoever/whatever may infect you. If an infection would normally would give a large cock, you&#039;ll gain a large cunt, and vis versa. (If you want to protect your breasts with this merit, grab the &#039;[[Breasts]]&#039; merit too! Otherwise jealous females may steal them from you...) || 3 || 30 || Sexual || [[Male Preferred]], [[Female Preferred]], [[Neuter Preferred]], [[Herm Preferred]], [[Always Male]], [[Always Female]], [[Sexually Stable]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Connected]] || You are especially connected with the little people. When buying from specialty shops (NPC shops where you list and view and buy), you get a 10% discount. || 8 || 80 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Conservative Miner]] || When drawing salvage from a source, only 2/3rds the resources you gain are actually deducted from the source, making it last longer. || 3 || 30 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclic Heat]] || Normally, whenever you&#039;re not pregnant or recently-so, you&#039;re fertile and in heat. Makes it hard to focus when you&#039;re thinking about being stuffed all the time! This perk will make it so that your heat waxes and wanes, instead of being constant. With some clever timing, you can reduce your risk of pregnancy to near-zero! (For actual zero, consider the [[Sterile]] perk.) || 2 || 20 || Sexual, Vanity || [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delayed Mutation]] || Your mutations, for whatever reason, come with a delay. Anywhere from 10 seconds to ten minutes could pass before the infection suddenly springs on you! (This is measured entirely in OOC time) || 3 || 30 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Delayed Pregnancy]] || You are not immediately obvious in your pregnancy. you give all appearances to being still unseeded for a small while before it starts to be detectable. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Dense]] || You are heavier than the rest of your mass would imply. This extra weight gives no mechanical or strength benefit, you&#039;re just heavier. Why? Who are we to say, you just are. || 1 || 10 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Depths Of Love]] || With all these horses running around, someone has to be able to take on the job. That someone is you! With this, your female bits can stretch onwards past eighteen inches of depth, allowing you to be a true dragon&#039;s bride. || 2 || 20 || Sexual || [[Modest Vagina]], [[Size King]], [[Male Preferred]] and [[Modest Organs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dimensionally Touched]] || Some time after P-day you got touched by the power of a supernatural entity. Maybe it was the mighty Solar Dragon, or maybe just a minor entity, too weak to have its focus in this world. Still you heard their whispers and this affected your mind. A character with this merit doesn&#039;t gain any special power, no fireball, no mind reading nor levitation (check for exiting powers or nanomagic for that). || 4 || 40 || RP, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Direct Negotiator]] || You don&#039;t beat around the bush when it comes to social situations. Your chances of running into social puzzles is drastically reduced. || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Discreet Victory]] || Your victories are your own. You do not trigger the room wide messages when you trigger a victory message. || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Doesn&#039;t Breathe]] || That&#039;s right, you can actually turn off the need to breathe! This does not give immunity to pressure effects (deep sea or deep space). (Really helps with oral, too. Just sayin&#039;.)|| 2 || 20 || RP, Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dry Well]] || For whatever reason, you don&#039;t and never will produce milk. This only affects the milk reported in +groin. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Easily Medicated]] || Aspirin feels like anesthetic to you, and caffeine feels like jet fuel! Any effect that heals you, whether it&#039;s regeneration or healing/curing powers, will give you more health back. It even scales with you; the stronger you get, the bigger the boost! || 5 || 50 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Easily Satisfied]] || Careful where you point that thing! When you empty out, you really empty out! In every blast you give, you give your all. Does nothing without the Animal Lust perk, but if you have it, this will cause any sexual act to have a chance to end your rut. This also works when the act involved does not have a chance to impregnate. || 1 || 10 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Efficient Tinkering]] || When you make an item, it costs 20% less freecreds. || 5 || 50 || Crafting || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Egg Sack]] || Tired of carrying eggs in your belly when you have a perfectly good sack for holding them? This merit moves any eggs to your balls, assuming you have any. Requires an ovipositor and balls to function, else they&#039;ll appear as a standard egg pregnancy. It causes a visible increase to ball size, however doesn&#039;t actually increase their mass or capacity, as eggs will be taking up that space. || 1 || 10 || Sexual, Vanity || [[Sterile]], [[Internal Genitals]], [[Internal Testicles]], [[No Balls]] and [[Humble Balls]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Empty]] || For whatever reason you just can&#039;t put on any weight, maybe you were in the wrong place at the wrong time and all your mass is off in another dimension. Who can say really? Either way! Your mass is cut in half at all times. || 2 || 20 || NA || [[Chubby]] and [[Thin]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Energetic]] || Fighting, using powers, all of it really takes it out of you. You only have 100 points of energy, after all...unless you buy this perk and snag an extra 5! || 4 || 40 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Expansive Rut]] || Rut can have many visible effects on the body... This is probably just the most extreme example. While in rut, your ball size is inflated by the level of rut divider by two. ([[Tanuki]] with a Silver Leaf aren&#039;t affected by this merit, as the game already considers them as being at max size.) || 2 || 20 || Sexual, Vanity || [[Female Preferred]], [[Neuter Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Expert Angler]] || 50% chance to avoid catching fish too small or too large for your current pole. || 3 || 30 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Expert Navigator]] || You regain Patrol points much faster than normal || 6 || 60 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Expert Repair]] || You are very skilled in repairing things, reducing the amount of materials to repair things significantly. || 4 || 40 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Explosive Start]] || Your genitalia start off slightly larger || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Extra Filling]] || When having sex with a partner, you &#039;fill&#039; them 50% more than normal! || 2 || 20 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fast Recovery]] || Out of combat you recover health and energy faster || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Female Preferred]] || Looking for something to stabilize your gender, keep both of those chromosomes on the X side? This is for you! With this perk, you will not gain any male genitals. Your female aspect can still be changed, but no peener for you. If you want something that will keep you female but give you a chance at being a herm too, try [[Always Female]] instead. || 3 || 30 || Sexual, Vanity || [[Always Female]], [[Herm Preferred]], [[Male Preferred]], [[Single Sexed]], [[Sexually Stable]], [[Always Male]], [[No Balls]] and [[Internal Testicles]].&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;femanchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|| [[Feminine]] || Oooh girl, look at you! A quick glance will show you as being female, as will any pronouns referencing you. (That includes the &#039;whospe&#039; command.) A closer look will show what&#039;s really going on, though. || 1 || 10 || Sexual, Vanity || [[Masculine]] and [[Uncertain Gender]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fertile]] || You&#039;re quite the skilled babymaker! When breeding, there&#039;s always a certain chance of actual impregnation, modified by a variety of things. This perk will help by increasing the chance of fertilization by a flat 20%. || 3 || 30 || Sexual || [[Sterile]] and [[Reduced Fertility]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Firing Blanks]] || You just can&#039;t knock up anyone. The tools work, but nothing productive comes out. Ah well, who needs to be a father in these times? || 2 || 20 || Sexual, Vanity || [[Pure Seed]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Flat Chest]] || No breasts for you! So long as you have this merit, you will not develop any breasts of any kind. Sure, you&#039;ll have nipples, but that&#039;s about it. Great for anyone who wants to maintain a masculine appearance! (If that&#039;s you, you might also look into [[Masculine]].) || 2 || 20 || Sexual || [[Passing Grade Chest]], [[Heavy Breasted]], [[Small Breasted]], [[Size King]], [[Modest Organs]], [[Male Preferred]] and [[Breasts]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Flight]] || This perk allows those who have wings to actually be able to fly! Mechanical flight, jetpacks, gyrocopters, etc, can use this too, just be careful where you are RPing using such. (No, no magical floating about) Perhaps more importantly, anyone with this perk can use the Depart command from *anywhere* (as opposed to just the usual designated points) to reach the overworld. You&#039;re never stranded deep in enemy territory if you can fly away! || 4 || 40 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Frequent Rut]] || Your odds of rut(See animal lust) starting is doubled. || 1 || 10 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant (Merit)]] || You are 30% larger than your species normal size. || 4 || 40 || RP || [[Human Sized]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Graceful In Defeat]] || You do not get &#039;defeat&#039; messages when beaten up, avoiding them, and their consequences. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
| [[Graphic Finale]] || You tend to run into the fully described victories and defeats more often than other of people. || 4 || 40 || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hard Skin]] || You&#039;re a real man, a manly man! What&#039;s a kick in the face mean to you? Pfft, you&#039;ve had worse. You resist physical damage better than others. Grants level scaling physical damage resist. || 5 || 50 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heat Immune]] || Heat does not bother you. While fire based attacks will still harm you, environmental heat will not. Jungle planets, volcanic planets, no sweat for you. Passive fires(not being wielded as a weapon) also deal no damage to you. Warning: The sun can still melt you. Don&#039;t push it. || 2 || 20 || Combat, RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heavy Breasted]] || Somewhere along the line, bra manufacturers just threw their hands in the air and gave up on you. Most people can only have breasts up to size &#039;hefty&#039;. You have no such limits, and you don&#039;t even have back pain! (Wheelchair not included.) || 2 || 20 || Sexual || [[Passing Grade Chest]], [[Small Breasted]], [[Flat Chest]], [[Size King]] and [[Modest Organs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heavy Producer]] || For whatever reason, you produce more fluids than others. Your effective size for production of semen and milk is increased by 50%. || 2 || 20 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Helpful]] || Aw, aren&#039;t you sweet? Your urge to be helpful drives you to assist others in combat more than most. No matter where you&#039;re patrolling at the moment, you can automatically assist others in web combat. || 5 || 50 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Herm Preferred]] || Prefer going fully equipped? This perk makes you immune to any mutations that would cause you to lose your last cock or cunt. Also, if you have One Way, this ensures that infections that would change your bits will seek to make you grow if possible rather than shrink! (Normally a male infection would try to reduce your cunt before growing your cock, but it won&#039;t happen with this perk.) || 2 || 20 || Sexual, Vanity || [[Always Female]], [[Female Preferred]], [[Male Preferred]], [[Single Sexed]] and [[Always Male]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heroic Strength]] || You may use a hero point to perform a feat of outstanding strength. Tearing a metal door off the frames or hurling a car aside. This does not increase, or generally cause, damage, beside collateral. || 4 || 40 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hot Blooded]] || You have the blood of heroes in your veins. You have an extra hero point to spend. || 4 || 40 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hugely Expansive Rut]] || For some reason, your body doesn&#039;t know when to quit. Following the same rules as, and requiring Expansive Rut, except your balls grow at four times the rate! Two points of size per level of rut. Hope you can still walk! || 1 || 10 || Sexual, Vanity || [[Female Preferred]], [[Neuter Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Human Sized]] || Your body will get neither larger or smaller, staying at 5 at all times. || 4 || 40 || RP, Vanity || [[Short]], [[Tall]], [[Giant]] and [[Tiny]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Humble Balls]] || Your balls won&#039;t get too large. || 2 || 20 || Vanity || [[Prized Jewels]], [[No Balls]], [[Size King]], [[Female Preferred]], [[Modest Organs]] and [[Sexually Stable]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hung Like A]] || We&#039;re not sure what you&#039;re hung like, but it&#039;s damned impressive, good sir. You can have a cock over 18 inches long. Only the first 20 inches affect powers. || 2 || 20 || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Instructor]] || You&#039;re good with kids. So good, in fact, that your children gain 20% more XP from fights. || 1 || 10 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Internal Genitals]] || You can hide all your masculine primary sexual characteristics. How quaint! || 3 || 30 || Sexual, Vanity || [[Internal Penis]] and [[Internal Testicles]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Internal Penis]] || Your penis is cleverly hidden and will not be seen in your description. || 2 || 20 || Sexual, Vanity || [[Internal Genitals]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Internal Testicles]] || You have internal testicles! This means no one will be able to notice how large your balls are! Sneaky trap! || 2 || 20 || Sexual, Vanity || [[Internal Genitals]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Jack of All Trades]] || You picked up a lot of little tricks. Any time you do a +roll and would normally have 1 die, you get 2 dice instead! That&#039;s twice the odds of victory! || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Just One]] || How do you know which one to use? With this perk, you don&#039;t have to: with Just One, you&#039;re limited to one cock and/or one cunt, and mutations that would cause you to gain extra have no effect. || 1 || 10 || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kemonomimi]] || Your reaction to nanite programs is a bit... unorthodox. For better or worse, you have taken to one man&#039;s desperate attempt to preserve humanity, and the programming clashes with incoming transmutations, attempting to keep you human and mostly working. You will appear human(As per looks human), though some forms can still cause limited changes in you, giving you fuzzy ears or a tail for instance, while still remaining largely human. || 4 || 40 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kemonomimi Genitals]] || This works in conjunction with Kemonomimi, allowing you to have inhuman genitals. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large Tendencies]] || You&#039;re large, or tend to be... The second soft cap applied to body mass limit is not applied to you. || 4 || 40 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lay Master]] || This perk allows the owner to be pregnant with eggs, but only lay one per pregnancy. It will work with the monotreme activator to allow lots more, but will not work with ovulation period. || 2 || 20 || Sexual, Vanity || [[Sterile]] and [[Ovulation Period]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lingering Rut]] || Your odds of rut(See [[Animal Lust]]) fading out on its own are halved. || 1 || 10 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Longevity]] || Most beings only have a century of life in them, two with quality medical care, you count your lifetime in thousands instead.(AI and Golems do need this, electronics break down quite well). || 4 || 40 || RP, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Looks Human]] || You look human, no matter what. While you can still gain mutations and the powers and sexual alterations that come with them, you will always appear and smell entirely human. Keep in mind, this does not affect the species of any child you bear, and the +mut command will always show you as human no matter what your actual form is under the skin. || 5 || 50 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Looks Native]] || You always appear to be your native form, despite any other infections running quietly beneath the surface. || 2 || 20 || Vanity || [[Kemonomimi]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Luck of Fools]] || When doing patrol puzzles, your first bad selection is always forgiven. || 3 || 30 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Major Infection Resistance]] || You have a 70% chance of resisting any infection. This makes it significantly more difficult for you to be mutated, whether you want to be or not. Consider carefully before taking this perk! For total resistance, check out [[Ultimate Infection Resistance]]. || 10 || 100 || NA || [[Ultimate Infection Resistance]], [[Minor Infection Resistance]] and [[Weak Immune System]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Make Love Not War]] || All you are saying... is give peace a chance! Normally, submitting to a monster counts as you getting beaten up, and sends you back home. With this perk, you lose 50 energy and 50 (modified by level) hit points - and the monsters are dismissed as if you had fled - but you get to stick around! Hang back and chill for a moment, then keep on truckin&#039;! || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Male Preferred]] || You resist Female mutations. You may have even been born female (if you take born female) but you will never become more female due to mutations and are likely doomed to become and remain a man.  || 3 || 30 || Sexual, Vanity || [[Always Female]], [[Herm Preferred]], [[Female Preferred]], [[Single Sexed]], [[Depths Of Love]], [[Maximum Depth]] and [[Never Cover a Hole]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Many Breasted]] || More is better. Simple math! You can have more than four breasts, why not six? eight? Maybe ten? If they love staring at two, you&#039;ll knock em dead with a dozen! || 2 || 20 || Sexual || [[One Pair]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Masculine]] || You appear male at a glance. Your pronouns and +glance will show you as male. || 1 || 10 || Sexual, Vanity || [[Feminine]] and [[Uncertain Gender]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Master Locksmith]] || 25% less traps appear when doing a patrol puzzle || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matriarch]] || You are unusually hungry, and for good reason. You are a lean, mean, baby production machine. Your womb swells with the power of nanotechnology, ushering in the next generation with all due haste. Your pregnancy time is reduced by 30%. || 5 || 50 || NA || [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matron]] || Your love for your child shines through, so much that they can endure retraining with greatly reduced penalties. Where retraining a child normally removes all XP, this perk allows your child to keep half of their level instead! You might also like [[Born Leader]], have a look! || 3 || 30 || Combat || [[Feral Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maximum Depth]] || Your vagina resists reduction infections.(Consider one way if you want your cock to resist as well) || 2 || 20 || Sexual || [[Male Preferred]], [[One Way]] and [[Single Sexed]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maximum Length]] || Your cock resists reduction infections.(Consider one way if you want your vagina to do so as well) || 2 || 20 || Sexual || [[Female Preferred]], [[One Way]] and [[Single Sexed]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maximum Virility]] || Your Ball Density is doubled. This is done after all other effects and multipliers. This affects how much cum you produce.(This does not affect fertility) || 3 || 30 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Milky Jugs]] || You just can&#039;t help expressing your love. Love, in this case, being milk. Your breast density is increased by 25% || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Minimally Fertile]] || Your chance of being knocked up is quite reduced. Go for quality instead of quantity. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Minor Infection Resistance]] || When you should be infected, there&#039;s a 30% chance you will resist it. || 3 || 30 || NA || [[Ultimate Infection Resistance]], [[Major Infection Resistance]] and [[Weak Immune System]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Appearance]] || Some people just know how to downplay their assets right ! No matter how big your bits get, you never appear to have a chest beyond average, nor do you appear to have a cock bigger than your forearm or vagina larger than &#039;wide&#039; (even when you do!) || 2 || 20 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Cock]] || Your cock will only become 12 inches at most.(Consider modest organs if you want to limit your vagina too.) || 1 || 10 || Sexual, Vanity || [[Hung Like A]], [[Size King]], [[Modest Organs]] and [[Female Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Organs]] || You won&#039;t expand beyond 12 inches, in or out, or grow extra innies or outties. || 2 || 20 || Sexual, Vanity || [[Depths Of Love]], [[Hung Like A]], [[Modest Cock]], [[Modest Vagina]], [[Heavy Breasted]], [[Small Breasted]] and [[Passing Grade Chest]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Vagina]] || We&#039;re avoiding the whole &#039;wind tunnel&#039; thing here. Infections will not cause your vagina to ever be more than &#039;wide&#039;. || 1 || 10 || Sexual, Vanity || [[Depths Of Love]], [[Size King]], [[Male Preferred]] and [[Modest Organs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nanite Controller]] || Your general expertise with builder nanites cause your nanite &#039;mass&#039; to be increased by about 20%. Also gives +1 to nanomagic rolls. || 5 || 50 || Crafting || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nano Magician]] || You have a natural talent for nanomagic, and may use your Theology rating for any nanomagic-related skillcheck. Moreover, you always gain the benefit of having used a hero point for nanomagic-related tasks. If a feat requires more than one hero point, you must still pay the full cost, however. This will only function if you are the one using nanomagic. It cannot, for example, be used to resist Illusion Nanomagic. || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nano Wizard]] || When working with Nanomagic, you show unusual skill. +2 to all nanomagic rolls. || 3 || 30 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Needy]] || Your odds of getting assistance from another player in web combat increased from 20% to 50%.  || 5 || 50 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Neuter Preferred]] || Neuter is cuter, as they say. This perk will completely prevent you from gaining any sexual assets, making sure you stay neuter. This also prevents breast growth. If you want to grow breasts while you possess this, then make sure to grab the &#039;Breasts&#039; perk as well! || 2 || 20 || Sexual, Vanity || ALL perks which pertain to sexual configurations and organs.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Cover a Hole]] || You will never lose a vagina.    || 1 || 10 || Sexual || [[Single Sexed]] and [[Male Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Drop a Ball]] || With this, you&#039;ll never drop the ball in your life again. Quite literally, that is. It won&#039;t prevent you from making mistakes, but it&#039;ll definitely keep the crown jewels right where they should be.  || 1 || 10 || Sexual, Vanity || [[Neuter Preferred]], [[No Balls]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Drop a Sausage]] || You will never lose a cock.  || 1 || 10 || Sexual, Vanity || [[Single Sexed]] and [[Female Preferred]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Surrender a Breast]] || You can&#039;t lose breasts from infection. Aren&#039;t you a talented thing? || 2 || 20 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[No Balls]] || As advertised. You do not have and never will have balls. || 1 || 10 || Sexual, Vanity || [[Female Preferred]], [[Internal Testicles]], [[Prized Jewels]] and [[Tanuki Grade]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[No Female Sex]] || You will not trigger victory messages when defeating or being defeated by female enemies. This is purely a preference merit, to make our players more comfortable. It is free. || 0 || n/a || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[No Male Sex]] || You will not trigger victory messages when defeating or being defeated by male enemies. This is purely a preference merit, to make our players more comfortable. It is free. || 0 || n/a || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Noteworthy Interaction]] || You receive token rewards 15% faster when role-playing || 5 || 50 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Obvious Pregnancy]] || You advance to the later stages of pregnancy faster. This does not make you give birth faster, just get rounder faster and arrive at the third trimester of things sooner. || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[One Pair]] || You will never have more than two breasts. || 2 || 20 || Sexual, Vanity || [[Many Breasted]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[One Way]] || Your genitals only grow, and resist diminishing infections. Including breasts. || 3 || 30 || Sexual || [[Maximum Length]], [[Maximum Depth]], [[Tanuki Grade]], [[Breast Pump]] and [[Single Sexed]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Opportunistic]] || When your pet or minion defeats an enemy, you take advantage, allowing you to claim your victory(and all its squishy, horrible, or sexy results) over the defeated. || 3 || 30 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Overblown]] || You like em large, all of em! The mass your infection gives you is magnified, counting for two points for every point above five. || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ovipositioner]] || You have an unusual talent with laying eggs, even if the form you are in isn&#039;t built for it. You always count as having the ovipositor flag. || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ovulation Period]] || This perk makes it so that, when not under the influence of a monotreme activator, you ovulate for 5 real life days after your first successful breeding. Each time you are bred in this time adds another &#039;father&#039; to your list of possible parents. Each child born is chosen from the list at random.  || 2 || 20 || Sexual, Vanity || [[Sterile]] and [[Lay Master]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Passing Grade Chest]] || Your breasts will never fail the class! You cannot grow breasts to F size or larger. || 2 || 20 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prepackaged]] || You got infected before you were found and inoculated. You will start with infections chosen using the &#039;&#039;prepackage&#039;&#039; command. || 0 || n/a || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prized Jewels]] || Some men dream of having golf balls between their legs, forget that. You&#039;re aiming for celestial bodies to hold your seed. This allows your balls to swell as large as they please. || 2 || 20 || Sexual || [[Humble Balls]], [[No Balls]], [[Size King]], [[Female Preferred]], [[Modest Organs]] and [[Sexually Stable]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prospector]] || Your ability to &#039;mine&#039; sources is better than most. Your chance of a rare is doubled, and you get 1 more common per common result. || 5 || 50 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pure Breeding]] || Your children will always be born with one species, never chimeric. || 2 || 20 || Sexual || [[Weak Breeding]] and [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pure Eggs]] || A companion merit to pure breeding(be sure to have that). Causes you to have a 50% chance to steal victory from the male despite him winning the coin flip. || 2 || 20 || Sexual || [[Weak Breeding]] and [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pure Seed]] || When dealing with a pure breeding female, you have a 50% chance of overwhelming her genetics with your own when she would have won the coin flip. || 2 || 20 || Sexual || [[Firing Blanks]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rapid Fire Platitudes]] || Combined with [[Make Love Not War]] (You must have this), you can submit as often as you please. || 4 || 40 || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rapid Infections]] || Sometimes, your immune system succumbs to the promethean virus multiple times when it fails, resulting in very rapid transformations. || 4 || 40 || NA || [[Ultimate Infection Resistance]], [[Major Infection Resistance]] and [[Minor Infection Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Reduced Fertility]] || You are, for whatever reason, less fertile, but not sterile. Your odds of being knocked up in any specific situation are reduced. || 3 || 30 || Sexual, Vanity || [[Sterile]] and [[Fertile]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Reflective Skin]] || Getting shocked is nothing new to you. It happened so often you barely notice it anymore. +EnergyResist || 5 || 50 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Resourceful]] || You keep all your things running with less expense, resulting in your resources rating being ten higher than normal. || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Risk Taker]] || You prefer big risk, and big rewards! When you happen across a puzzle in your patrols, they will tend to be larger than normal, which also means larger prizes! || 3 || 30 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scientifically Minded]] || You adore working together towards larger things. You love reading books, and getting things done in equal measure. Whatever the project, it&#039;s good to have you on it. You perform global research faster than others. || 4 || 40 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Selective Reality]] || You may choose, as a player, which victory messages you actually engage in. This changes nothing, mechanically, but if you want to say you didn&#039;t just do that strange thing to that mutant, you&#039;re good to go. This does not affect defeat messages(what happens when you lose). || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Self Control]] || You do not give into feral impulses. You will not trigger &#039;victory&#039; messages on winning, even while infected.  || 2 || 20 || Sexual, Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sexually Stable]] || You simply do not change, sexually. You might become a gerbil, but at least you won&#039;t have to deal with gender flipping, or exploding out of your underwear. This includes your breasts. || 5 || 50 || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Short]] || Your body size is decreased by 20% from whatever is normal for your current species. || 4 || 40 || RP || [[Human Sized]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Single Sexed]] || You are male, or female, not both. You will never become a hermaphrodite. || 1 || 10 || Sexual, Vanity || [[Always Male]], [[Herm Preferred]], [[Female Preferred]], [[Male Preferred]], [[Always Female]], [[One Way]], [[Never Drop a Sausage]] and [[Never Cover a Hole]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Singular]] || By some strange quirk, your body seems to just prefer being one whole mutation program. Whenever you are exposed to mutation, you begin changing entirely towards this new self. || 5 || 50 || NA || [[Ultimate Infection Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Size King]] || What do you mean, &#039;enough&#039;?! What kind of nonsense is that?! This perk allows your naughty parts to grow and grow and grow. The sky&#039;s the limit, maybe literally! Gets you the effect of [[Heavy Breasted]], [[Depths Of Love]], [[Hung Like A]] and [[Prized Jewels]], all in one! || 4 || 40 || Sexual || [[Small Breasted]], [[Passing Grade Chest]], [[Heavy Breasted]], [[Flat Chest]], [[Depths Of Love]], [[Hung Like A]], [[Modest Organs]], [[Modest Vagina]], [[Prized Jewels]] and [[Modest Cock]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slow Cooker]] || Why rush a good thing? You develop children half as fast. Your penalties for being pregnant are reduced by 33%. Sometimes it pays to do things the right way.  || 3 || 30 || Sexual, Vanity || [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Small Breasted]] || Your breasts won&#039;t grow past a C-cup.  (Or size 3, relative to body size.) || 2 || 20 || Sexual, Vanity || [[Passing Grade Chest]], [[Heavy Breasted]], [[Flat Chest]], [[Size King]] and [[Modest Organs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Small Frame]] || Too big? Pshaw. With this perk, whenever you are considered for eviction from an area, your effective size is halved, or reduced by 20, whichever is the lesser decrease. || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Social Developer]] || XP gained from role-playing increased 50% || 5 || 50 || RP || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Social Paragon]] || Your mastery of social situations is something to be proud of. When engaging in social puzzles, you will be informed of the first number you picked that is both correct and in the correct position. || 5 || 50 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sparse]] || For reasons unknown, you are lighter than your mass, durability and strength would imply. This has no mechanical effect, you&#039;re just lighter. Go figure! || 1 || 10 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sterile]] || Instead of fixing you up, the nanites went horribly wrong. You cannot bear children. You could still sire them though. Stud. || 4 || 40 || Sexual, Vanity || [[Baby Machine]], [[Slow Cooker]]. [[Weak Breeding]], [[Pure Eggs]], [[Cyclic Heat]], [[Ovulation Period]], [[Matriarch]], [[Lay Master]] and [[Reduced Fertility]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sudden Fatherhood]] || You have no idea when female mutants are impregnated by your mighty seed until they appear suddenly with a package for you. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tactical Retreat]] || Your chance of fleeing is increased by 50%.  || 3 || 30 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tall]] || You are big!  Your body size is increased by 20% from whatever is normal for your current species. || 2 || 20 || RP || [[Human Sized]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanuki Grade]] || Your balls resist attempts to shrink them. Bigger is better. Ask any raccoon dog. || 1 || 10 || Sexual || [[No Balls]], [[Female Preferred]], [[One Way]] and [[Sexually Stable]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Team Player]] || When you get help in web battles, there is a 50% chance of getting two helpers and 25% of getting three. || 7 || 70 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Thin]] || You&#039;re a bit thin for your height. || 2 || 20 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tiny]] || Your size is 50% of your Species.  || 3 || 30 || RP || [[Human Sized]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Top Tier Crafts]] || You may raise any two craft skills 10 above their normal maximum. || 10 || 100 || Crafting || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tough]] || You have 5% extra hit points. || 7 || 70 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Udder Delight]] || You have an udder instead of human breasts. Odd. No mechanical effect.  || 2 || 20 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ultimate Infection Resistance]] || You simply cannot be infected. WARNING: This makes getting mutant powers IMPOSSIBLE. The game will be MUCH MORE DIFFICULT for you! Do not take this lightly! Note: This does not stop sexual changes, see [[Sexually Stable]].  || 4 || 40 || NA || [[Minor Infection Resistance]], [[Major Infection Resistance]], [[Singular]], [[Weak Immune System]] and [[Rapid Infections]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Uncanny Scavenger]] || When you score a piece of salvage after battle, you have a 5% chance of finding two instead. || 5 || 50 || Combat, Crafting || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Uncertain Gender]] || For whatever reason, your gender signals are muddled. You don&#039;t have a clear gender at a glance, though anyone peeking at the right place may notice. || 1 || 10 || Sexual, Vanity || [[Feminine]] and [[Masculine]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unfillable]] || You cannot be filled! Any amount of filling that you receive fades away with almost supernatural rapidity. || 2 || 20 || Vanity || [[Well Filled]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Vigilant]] || You can store up to 25 more patrol points than normal (50 base). || 5 || 50 || Combat || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Virgin]] || You&#039;re a virgin. But for how long? || 0 || n/a || Sexual || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weak Breeding]] || For whatever reason, children you bear look much more like their father than you. || 3 || 30 || Sexual || [[Pure Breeding]], [[Pure Eggs]] and [[Sterile]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weak Immune System]] || Your weak immune system results in more infections, causing more changes to you when struck. || 4 || 40 || NA || [[Ultimate Infection Resistance]], [[Major Infection Resistance]] and [[Advanced Inoculation]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wealthy]] || Your economics skill is considered 2 higher (even over 3!) for sake of Freecred earned from battle rewards. Does NOT affect shop prices, quest rewards, mission rewards, or how much your mother loves you. || 6 || 60 || NA || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Well Filled]] || You can be filled (by cum} much more than normal (+50%) || 2 || 20 || Sexual, Vanity || [[Unfillable]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wildly Famous]] || Your accomplishments are so well known you can&#039;t control which people talk about. When speaking on the public channel, your badge is randomized. || 1 || 10 || Vanity || NA&lt;br /&gt;
|-&lt;br /&gt;
|| [[Winged]] || You have wings. They don&#039;t have to work (see [[Flight]]), but you have them, even in forms that are normally without wings.  || 2 || 20 || RP, Vanity || NA&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=How_Everything_Works&amp;diff=1658547</id>
		<title>How Everything Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=How_Everything_Works&amp;diff=1658547"/>
		<updated>2022-03-19T21:12:42Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Stuff to collect and what it&amp;#039;s good for. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
In the absolute broadest sense, here is how the game generally works:&lt;br /&gt;
&lt;br /&gt;
First, you create a character, with a [[Faction]], some [[Merits]] (also called [[Perks]]), and maybe some Flaws.&lt;br /&gt;
&lt;br /&gt;
Starting off as a regular hapless human (who may be oddly devoid of gender if you didn&#039;t pick one to start as with your initial merits), with some basic Equipment, you wander out into the streets of your home city (or fly over to the other one), and start picking fights with ferals. This rewards you with Freecreds, Experience, and usually some new Mutations, which come with new [[Powers]]. You spend the Freecreds and Experience on various things to improve yourself, allowing you to generally get more done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How you play matters==&lt;br /&gt;
You can play the game either using the &#039;&#039;&#039;Web Interface&#039;&#039;&#039; (the webpage with all the tabs on the left side and big buttons to click) or through a &#039;&#039;&#039;Direct Connection&#039;&#039;&#039; (which is available through the Web Interface, requiring Adobe Flash, or you can connect with a MUD client), or both at once. With a direct connection, you actually walk around through a series of interconnected rooms, running into people, talking to them, and generally handling things in real time through text commands, while with the web interface you are in this nebulous non-space, picking locations from one tab and summoning random collections of ferals to fight from them in another. There are several things you can do through Direct Connection that you can&#039;t do with the Web Interface, so it will likely end up the primary way you play. Meanwhile, the only thing that is exclusive to the Web Interface are the [[Web Missions]]. However, &#039;&#039;&#039;Training&#039;&#039;&#039; is much easier to do through the Web Interface, given the nice dynamic interface and the fact that it does not require you to be in a specific training area.&lt;br /&gt;
&lt;br /&gt;
==How combat works==&lt;br /&gt;
For a true in depth guide of how combat works, [[Combat Guide|check this guide]].&lt;br /&gt;
&lt;br /&gt;
You have a list of powers you can use (like &#039;&#039;&#039;&amp;lt;code&amp;gt;strike&amp;lt;/code&amp;gt;&#039;&#039;&#039;) under a list of enemies (like &#039;&#039;&#039;&amp;lt;code&amp;gt;1. skunk girl&amp;lt;/code&amp;gt;&#039;&#039;&#039;). When it&#039;s your turn, you do something like &#039;&#039;&#039;&amp;lt;code&amp;gt;use strike at 1&amp;lt;/code&amp;gt;&#039;&#039;&#039; to declare what power you want to use, and what you want to use it on. You can also just &#039;&#039;&#039;&amp;lt;code&amp;gt;target 1&amp;lt;/code&amp;gt;&#039;&#039;&#039; to set a target, and proceed to just &#039;&#039;&#039;&amp;lt;code&amp;gt;use strike&amp;lt;/code&amp;gt;&#039;&#039;&#039; without having to keep specifying it. With the Web Interface, you just click your target to select it, then click the power. Different powers have different effects, and take some time before they can be used again. Generally, you want at least 2 different ways to attack, and some way to heal yourself to begin with.&lt;br /&gt;
&lt;br /&gt;
==Important Commands==&lt;br /&gt;
First, [[Newbie Command List|this list may be more useful]].&lt;br /&gt;
&lt;br /&gt;
Second, let&#039;s assume, for educational purposes in this section, that your character is named &#039;&#039;Chara&#039;&#039;.&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;&#039;Hey there.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: everyone standing in the room with you will see &#039;&#039;&#039;&amp;lt;code&amp;gt;Chara says, &amp;quot;Hey there.&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&#039; Interesting trick- If you put two commas in a row, you can stick the &amp;quot;you say&amp;quot; bit in the middle. So typing: &#039;&#039;&#039;&amp;lt;code&amp;gt;Like this,,see?&amp;lt;/code&amp;gt;&#039;&#039;&#039; will result in something like:&lt;br /&gt;
**&amp;quot;Like this,&amp;quot; you say, &amp;quot;see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;:waves.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: everyone in the room will see &#039;&#039;&#039;&amp;lt;code&amp;gt;Chara waves.&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You can combine this with the pub command, like &amp;quot;pub :nods.&amp;quot; which will let you pose yourself there.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;code&amp;gt;spoof&amp;lt;/code&amp;gt;&#039;&#039;&#039; command lets you display a message to the room without having to have it start with your name.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;spoof But nobody came.&amp;lt;/code&amp;gt;&#039;&#039;&#039; will show up that message for everyone in the room, &#039;&#039;&#039;&amp;lt;code&amp;gt;But nobody came.&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;pub Hey everybody.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: &#039;&#039;&#039;&amp;lt;code&amp;gt;[Public]Chara says, &amp;quot;Hey everybody.&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&#039; on the public channel. That&#039;s the general purpose out of character chat interface everyone can always see.&lt;br /&gt;
**There are many other channels available. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;channel #list&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learning more stuff about yourself can be done with these commands:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Your character &#039;&#039;&#039;&amp;lt;code&amp;gt;sheet&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Lots of info.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;mut&amp;lt;/code&amp;gt;&#039;&#039;&#039; - What kind of crazy mutations you currently have and the powers they grant.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;groin&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Numerical info on your size and sexual characteristics. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;breast&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
About someone else in the room (let&#039;s say their name is Nuku for example... and note that they will see you checking):&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;look nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;smell nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Or everyone in the room:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;glance&amp;lt;/code&amp;gt;&#039;&#039;&#039; - The short version of everyone&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;ws&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Quick stats about everyone present.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Roleplaying preferences of everyone present.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Smell everyone all at once.&lt;br /&gt;
&lt;br /&gt;
If someone isn&#039;t in the room and you want to talk to them:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;page nuku=Hey there.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;=:&amp;lt;/code&amp;gt;&#039;&#039;&#039; to page-pose to the other person.&lt;br /&gt;
Note: Don&#039;t go randomly paging Nuku. He&#039;s busy. (Because he&#039;s the main man)&lt;br /&gt;
&lt;br /&gt;
If you want to hang out with someone, maybe go fight things together, one of you has to carry the other, so you &#039;&#039;&#039;&amp;lt;code&amp;gt;carry nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039; and he will then be prompted to &#039;&#039;&#039;&amp;lt;code&amp;gt;hopon&amp;lt;/code&amp;gt;&#039;&#039;&#039; you. Later, he can &#039;&#039;&#039;&amp;lt;code&amp;gt;hopoff&amp;lt;/code&amp;gt;&#039;&#039;&#039; when you&#039;re done. You can also &#039;&#039;&#039;&amp;lt;code&amp;gt;msummon&amp;lt;/code&amp;gt;&#039;&#039;&#039; someone to &#039;&#039;&#039;&amp;lt;code&amp;gt;meet&amp;lt;/code&amp;gt;&#039;&#039;&#039; you, which can be handy, and if the two of you want to go somewhere nobody can bother you, you can &#039;&#039;&#039;&amp;lt;code&amp;gt;+room Someplace Nobody Knows About&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create your own personal private room called Someplace Nobody Knows About. This drains a little energy off your Battery, but don&#039;t worry, it recovers over time, and is only really used for weird little obscure abilities like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuff to collect and what it&#039;s good for. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels&#039;&#039;&#039; - They cost Experience and Freecreds to train. The higher your level, the more generally awesome you are. Yyou can take more damage, you have more energy, more slots to fill with all these other things, a higher cap before Experience starts getting converted to Freecreds, although the cost of all this stuff increases (so you want to fill all your slots, then level, generally). Anything else with a level to it generally won&#039;t work for you if it&#039;s too far away from your own level (using items, getting mutations, encountering wimpier ferals), but you never really have to worry about being too high a level. If you want to handicap yourself, type, for instance, &#039;&#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039;&#039; to lower your effective level (in this case, to 5).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Powers]]&#039;&#039;&#039; - Get a mutation, and it will frequently give you a new power. As you level, you gain more and more slots you can fill by mastering any power you currently have. This lets you keep it after you lose that mutation (you can drop it later if you really want to), and also allows you to Master it up to two times, improving some aspect of how it works of your choosing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Badges]]&#039;&#039;&#039;- Various interesting accomplishments result in you receiving badges. Aside from bragging rights, the more badges you collect, the more Freecreds you get as a bonus for earning new ones. Some dedications allow you to do things with the mutations you have total badges for. Most Web Missions and Quests also give badges for completing them, and most of the rest are in some way related to having sex, particularly if someone involved has the virgin perk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Professions]]&#039;&#039;&#039;- Professions each give you 10 points in 3 to 5 [[proficiencies]] that generally do interesting things outside of combat. You can have up to six professions. You can benefit from getting the same proficiency up to 4 times, but it will only get up to 36. You can still train the proficiencies later, but it will cost EXP, creds and Reward Tokens above a rating of 11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Classes]]&#039;&#039;&#039;- Classes are similar to professions, but give skills with combat benefits. Many classes are available for Freecreds, others cost Mako. Once you buy a Class, it will appear in your inventory as an item. Use it to learn the class. Outside of combat, you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;class&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the list of classes you know. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039;&#039; to equip yourself with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;- There are various places in the game where you can buy new items, using either Freecreds or Mako. Some of these can be equipped for various semi-permanent effects, others are consumables, which can be used for temporary or permanent effects. It&#039;s also possible to create new items from scratch with various properties &amp;lt;s&amp;gt;and someone really needs to beef this up with all the details on exactly how this works with builder nanites and collectors and schematics and item experience and loadouts and upkeep because I don&#039;t have a clue.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mako]]&#039;&#039;&#039;- Mako is a special form of currency, spent on various sorts of premium options. You can buy it outright with real world money, or earn it by adding new content to the game, having other people approve of what you&#039;ve added (once a day you can type something like &amp;quot;commend festive reindeer&amp;quot; to show your approval of a given feral, and toss free Mako to its creator, and after a satisfying roleplaying session, it&#039;s customary to type something like &amp;quot;+vote nuku&amp;quot; to give them a bonus and a shot at a raffle prize), or you can get lucky with other sorts of giveaways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Organ Sizes|Genitalia]]&#039;&#039;&#039;- Your penis, balls, vagina, breasts, and overall size fluctuate in size and number in a complex way as you are otherwise mutated. Any mutation you get will randomly change one of these aspects to be closer to what&#039;s normal for the mutation. This is a major point of interest for a surprisingly large portion of the playerbase, and there is a perk available for every possible personal preference you have on what they do. Whatever mutation you have for your groin also comes with a matching victory message that sometimes activates after defeating a feral. Many of these involve having sex with the defeated feral, which can lead to awkward situations. A quick primer on the gender related perks by the way:&lt;br /&gt;
*At Least One Penis- You will never change in any way that takes you away from fully, 100% male. At least 1 penis, no vagina, flat breasts.&lt;br /&gt;
*At Least One Vagina- Like No Penis, you&#039;ll never stop being female (at least some breast size, and a vagina), but may still end up sprouting a penis here and there.&lt;br /&gt;
*Never surrender a breast- All the perks worded like this are essentially the same thing as the At Least set, but you also won&#039;t ever lose any spares you end up with beyond the standard count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Social Actions|Jobs (Social Actions)]]&#039;&#039;&#039;- These are actions that you can find in specific rooms of either [[Haretown jobs|Haretown]], Clairmont or [[Eureka jobs|Eureka]]. If you have at least one point in the proficiency the action uses, you can do it by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;sa full name of the action&amp;lt;/code&amp;gt;&#039;&#039;&#039;. If the social action is named Basic Trade - Food, you have to type &#039;&#039;&#039;&amp;lt;code&amp;gt;sa basic trade - food&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This will net you a good quantity of Experience and Freecreds, as well as some Job Experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039;- Get a fishing rod and some bait, find a fishing spot, play a minigame, and gain some fishing skill along with some fish which... &amp;lt;s&amp;gt;do absolutely nothing so far.&amp;lt;/s&amp;gt; get sliced up into delicious edible salvage!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming&#039;&#039;&#039;- Not in yet, but that&#039;s a whole other thing.&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Furious_Berserker_(dedication)&amp;diff=1658546</id>
		<title>Furious Berserker (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Furious_Berserker_(dedication)&amp;diff=1658546"/>
		<updated>2022-03-19T11:26:33Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get mad.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Within the Woodfield Gymnasium, one can undergo an Extreme Workout for 50 Mako to become a Furious Berserker.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
The Furious Berserker has [[Relentless Fury]], allowing them to throw their own safety to the wind in order to use their fury in battle. They can also use a powerful [[Warcry]] can startle and scare their enemies to make them easier to destroy.&lt;br /&gt;
&lt;br /&gt;
==Thematic Information==&lt;br /&gt;
Not Supernatural. Focused on destroying their opponents, the Berserkers are able to to channel their rage to boost their offensive power. Their War Cries weaken the resolve of the enemies. Someone could call them ferals, but in the end they just adapted their mind to survive in this new world. A feral, destructive mind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=1658545</id>
		<title>Flexible Survival Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=1658545"/>
		<updated>2022-03-19T11:10:14Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On February 11, 2008, a great calamity wracked North America: A devastating infection spread through the continent. The effects of the virus were numerous, and many of those who were afflicted early on lost their very humanity. Their bodies and minds were often warped and twisted into new forms, forms that then would do everything in their power to spread their affliction. Biting, clawing, saliva, blood, and many other forms of less savory bodily fluids served to spread the infection. Everything from air to water, and any goods or persons not sealed and isolated from the environment, were quickly contaminated, each a potential vessel for the infection to take root. The majority of people transformed into ravenous ‘ferals’ that sought to transmit their mutations to others, while the lucky few who actually managed to retain some semblance of their minds only rarely had the luck to survive long enough to find a way to resist physical (or at least mental) alterations.&lt;br /&gt;
&lt;br /&gt;
Two groups helped prevent complete collapse: Zephyr, a corporate entity focused on advancing technology and results, and RSX, another entity tied to the government but entirely civilian operated. Both groups provided their employees with free and easy access to anti-infection inoculation, offering safety and stability to those who worked for them. The two organizations continue to spearhead recovery and rescue missions, gaining employees in exchange for food, shelter, and medication. More recently, a third faction has also risen to prominence: the Prometheans, a group of those who have decided to embrace the change and build a new society from the ashes.&lt;br /&gt;
&lt;br /&gt;
In the ensuing chaos, it was discovered that the source of the infection was not a virus at all, but a strain of nanomachines known as the Promethean Nanites. The discovery resulted in the day of the outbreak being referred to as &amp;quot;Promethean Day&amp;quot;, or &amp;quot;P-Day&amp;quot; for short. Since the two major factions stood to gain from the outbreak, many initially suspected that the nanites were deliberately released by Zephyr or RSX. However, it was later discovered that researchers from both groups secretly colluded to distribute Nanite Servers to the general public out of fear that the technology would be withheld from them. Many of the programmers who received these servers were not properly vetted and did not fully understand the technology, so it wasn&#039;t long before the servers were misused or compromised by malicious actors. Who exactly is responsible for the outbreak remains unclear, but recent evidence supports interference by foreign intelligence services in an effort to weaponize the technology, allaying some of the suspicions initially placed on Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
The three main factions have an uneasy truce, and all those who are sane and affiliated with them battle constantly for their own survival in the shambles of civilization, beset by hordes of vile creatures. Will you adapt and evolve to survive? Or will you simply fade to oblivion?&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Proficiencies&amp;diff=1658543</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Proficiencies&amp;diff=1658543"/>
		<updated>2022-03-19T10:19:36Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In FS, the skill-system works via Proficiencies and Combat Skills, each filling their own role.&lt;br /&gt;
Proficiencies can be split in two categories, being the knowledge proficiencies and the combat proficiencies. Both are&lt;br /&gt;
primarily gained via professions, but the rules for them vary slightly.&lt;br /&gt;
 &lt;br /&gt;
==List of Proficiencies==&lt;br /&gt;
Proficiencies that increase the chance of acquiring salvage have a light blue background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of proficiencies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Proficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
 |	[[Acrobatics]]	||	 Your skill in being nimble, quick, and precise with your movements, allowing you to perform flips, handstands, hold your balance and other tricky movements. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Armor]]	||	 Your skill at using shields, armor, or just stationary objects to reduce an enemy&#039;s ability to hit you or the impact of such a hit. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Brawling]]	||	 Your skill with fighting with your body, be it with punching, kicking, biting, or other related abilities. Each point in this proficiency will increase the damage and status magnitude of brawling attacks by 0.2% ...&lt;br /&gt;
|-&lt;br /&gt;
 |	[[Climbing]]	||	 The ability to scale a mountain side or make it up a rope, if it involves ascending or descending without the use of flight, you are climbing. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Comprehension]]	||	 You have a very broad education! Or, at least, more than typical. When you try to learn new things, they come much easier to you. This Skill slightly reduces your direct costs for raising your skills. More importantly, it reduces the number of skill levels you are considered to have when the costs to raise your other skills are calculated. The magnitude of this reduction scales as you improve the skill, maxing out at 25% at Comprehension 60 (achievable through the perk Breadth of Experience).  &lt;br /&gt;
|- style=&amp;quot;background: #AADDFF;&amp;quot;&lt;br /&gt;
 |	[[Computer]]	||	 Knowledge of computers enables a user to access and bypass computer systems. When the information you need is on a secured terminal, you&#039;ll be glad you have this skill along. Also increases chance of builder nanite collection with a collector. Also increases rate of Electronic salvage. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Deceit]]	||	 Knowledge of how to lie, disguise yourself, or otherwise hide who you are, what you mean, and what your intentions are. &lt;br /&gt;
|- style=&amp;quot;background: #AADDFF;&amp;quot;&lt;br /&gt;
 |	[[Design]]	||	 Sometimes, you just need to make something up! This ability allows you to apply the Rules of Cool in a montage creation sequence resulting in what&#039;s needed to push the plot forward. Often combined with other skills. Such creations are for plot purposes, you cannot make your own equipment. Design also increases your odds of salvaging mechanical salvage. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Economics]]	||	 Where there&#039;s a will, there&#039;s probably a few creds involved. Economics helps to see the lines drawn by way of revenue. Very helpful for plots involving corporations, smugglers, and swindlers. In game, it increases freecred profits from battle, and if you are subscribed, you get double the effect. In addition, you can talk down prices in shops that allow for haggling. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Empathy]]	||	 The ability to read people, understand hidden meanings, and otherwise uncover the truth in what is really going on. Also, your suave demeanor gets you more pay for building social connections. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Evasion]]	||	 Your ability to dodge, maneuver, and avoid blows entirely. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[First Aid]]	||	 Your capacity to give emergency, immediate aid to someone in a dire situation. Quickly apply bandages, hypos, and use other tools to provide quick medical attention to address the immediate concerns of an ally recently injured while not exactly in a safe situation. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Fortitude]]	||	 Fortitude determines your physical endurance, your ability to ignore pain, and your ability to recover quickly. Increases your out of combat HP and Energy Recovery, and boosts energy recovery from powers. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[History]]	||	 Written facts about the past. What nation came after what nation, who developed the Promethean virus(RSX Industries&amp;amp;Zephyr Inc) and who founded Fairhaven? Knowing the past can unlock the secrets of the present(and eke out some hints from the director). This also increases the quality/value of trinkets found at times after battle. &lt;br /&gt;
|- style=&amp;quot;background: #AADDFF;&amp;quot;&lt;br /&gt;
 |	[[Installation]]	||	 Your understanding of pre-Promethean technologies and their upkeep. This skill lets you repair computers and electronics and complicated mechanical work. This also increases your Energy salvage rates. This proficiency also makes items cheaper to keep going, reducing the salvage they need for ongoing upkeep. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Intimidation]]	||	 Sometimes there isn&#039;t time to win over a crowd when all you need is one guy to shut up and get out of the way. Intimidation works well at cowing people into giving you what you want. It&#039;s faster than socializing, but leaves harder feelings. In addition, you can talk down prices in shops that allow for haggling. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Legends]]	||	 Folk lores, wild bar tales, and whispered rumors can keep an adventurer alive! Legends is a great skill to have when fishing for a hint from a sneaky Director while plumbing in any kind of ruins or &#039;lost&#039; area. Legends also provides a discount when summoning prime creatures, both a freecred reduction and less vials required. In addition, you are more able to identify rare artifacts, making the value of trinkets found after battle greater as skill is increased. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Management]]	||	 Your ability to read, interpret, enforce, manipulate, and understand the various rules and laws of the land. Cut through the red tape and understand the law, bringing in violators, or understanding how to bend without breaking yourself. Having this skill reduces your tax rate, normally 10%, increases your shop size if you own one, and gives your group even more freecred from fighting (Without you losing any more!) &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Marksmanship]]	||	 Your skill with fighting with ranged weapons, such as firearms, crossbows, and grenades. Each point in this proficiency will increase the damage and status magnitude of ranged attacks by 0.2%. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Medicine]]	||	 What a terrible case of Valvonian Flu you have there... When plot related maladies befall you or your fellow adventurers, you&#039;re there to figure out the cure. You might not always have the cure on hand, but you at least know where to find it. When using healing abilities outside of combat, they are more effective. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Melee]]	||	 Your skill with fighting with handheld, close range, weapons. Examples include daggers, swords, axes and maces. Each point in this proficiency will increase the damage and status magnitude of melee attacks by 0.2%. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Negotiation]]	||	 Your ability at fast talk and persuasion. With this, you find it easier to get others to see your side of things and eventually join you. In addition, you can talk down prices in shops that allow for haggling. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Perception]]	||	 Your ability to detect the movements and actions of others in the environment around you. &lt;br /&gt;
|- style=&amp;quot;background: #AADDFF;&amp;quot;&lt;br /&gt;
 |	[[Research]]	||	 What you don&#039;t know, is probably written down somewhere. Knowing how to scour the information nets and read books quickly can uncover the next part of the plot. Also increases odds of finding Chemical Salvage. Also increases drop rates of infection nanites(with a proper collector) &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Running]]	||	 Your ability to move quickly. Acceleration and top speed are both affected by your skill here. This proficiency assists you when attempting to flee combat. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Security]]	||	 Traps, Mechanical Locks? Not a problem for you! You&#039;re quite good at spotting cameras and traps, and working out how to bypass all those things designed to keep people LIKE YOU out. NOTE: In the web patrol puzzle game, security helps to avoid setting off traps, giving you more chances to find the right space. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Sexual]]	||	 Knowledge of sex, be it on the giving or receiving end. Besides making friends happy, it can be used to make new friends or change minds in the bizarre nanite world we live in. Some mutant strains won&#039;t listen to any other form of diplomacy. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Stealth]]	||	 Your ability to hide, sneak, or otherwise avoid detection. As a note, attempting rapid movement, such as running, would give a penalty to this roll. How much of a penalty is up to the judge. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Strength]]	||	 Your ability to lift, push, or otherwise move heavy objects. This proficiency is heavily modified by your mass. Note: This proficiency does not reflect on your damage in any way. &lt;br /&gt;
|- style=&amp;quot;background: #AADDFF;&amp;quot;&lt;br /&gt;
 |	[[Survival]]	||	 Where do you pitch a tent? How do we find water? It&#039;s getting really cold up here! Survival experts know what to do when the environment turns deadly. Increases your successful flee rate and increases rate of Edible salvage. This skill also helps those in the Survivor faction to do cheaper repairs on their equipment. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Theology]]	||	 Knowledge of supernatural and mystical forces, as well as their artifacts. Useful for identifying which dedication or supernatural has which effects and powers, or what a particular item is and what it represents. This skill also increases the quality of trinkets you find after a battle. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Underworld]]	||	 Who&#039;s selling, who&#039;s buying, and who&#039;s a rotten snitch? The Underworld helps when dealing with unsavory characters and avoiding ending up the fall man for someone else&#039;s grand desires. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Willpower]]	||	Your mental fortitude to avoid compulsion, trickery, or other attempts to manipulate you, mind and body. &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Xeno]]	||	The study of alien beings. One might have called it Anthropology, back in the day when man was the only sentient being. Does that thing breathe fire? Do those people kill on sight or deliver cookie baskets? Only properly trained Xeno Scholars know for sure. &lt;br /&gt;
&lt;br /&gt;
A score of 10 in Xeno allows numeric hp view in +health. 20 allows you to see all the mutations a creature has when using the +mut command and upgrades &amp;lt;look&amp;gt; to see what mutant powers a creature should have, based on its mutations. Having 30 upgrades &amp;lt;look&amp;gt; to see what mutant powers it ACTUALLY has. Lastly, having 40 allows you to see the &#039;real&#039; mutations of someone with Looks Human perk. Note, works just fine on players too. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==More info== &lt;br /&gt;
Before obtaining a proficiency, it is useful to look them all over:&lt;br /&gt;
*&#039;&#039;&#039;list proficiency&#039;&#039;&#039; lists all proficiencies.&lt;br /&gt;
*&#039;&#039;&#039;rpinfo &amp;lt;proficiency&amp;gt;&#039;&#039;&#039; provides info about the chosen proficiency, primarily what it does and which professions have it.&lt;br /&gt;
*&#039;&#039;&#039;list profession&#039;&#039;&#039; lists all professions.&lt;br /&gt;
*&#039;&#039;&#039;rpinfo &amp;lt;profession&amp;gt;&#039;&#039;&#039; provides basic info about a profession, most notably which proficiencies are granted by them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have decided on a set of professions, simply &#039;&#039;&#039;buy &amp;lt;profession&amp;gt;&#039;&#039;&#039; anywhere outside of a shop. You can have six&lt;br /&gt;
professions at most, each giving up to 10 points in the attached proficiencies, with the first two being free, and subsequent&lt;br /&gt;
ones costing small amounts of experience. Keep in mind that any given proficiency can only reach 60% of the max level via&lt;br /&gt;
professions, so buying any beyond that is a waste of proficiency.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After having purchased six professions, further training in proficiencies is possible via the training-page on the&lt;br /&gt;
web-interface (http://flexiblesurvival.com/index?training). Training a proficiency past 10 points will infer a token-cost, and&lt;br /&gt;
logically, the price goes up the higher you train your proficiencies. Here, you can also set a tax-rate, which means that a&lt;br /&gt;
part of your earned freecred is invested in the chosen proficiency directly, lowering the cost of leveling over time and&lt;br /&gt;
offering a higher interest-rate the higher you set the tax-rate.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
As noted before, the two types of proficiencies have slightly differing rules, in that you can train a knowledge-proficiency&lt;br /&gt;
up to your level, whereas you can only train a combat-proficiency up to 60% of that. If your professions would grant you more&lt;br /&gt;
than your current (mentored) level would permit, the additional points will show up once you gain a higher level, so nothing&lt;br /&gt;
is lost.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Thematically, all proficiencies mark prowess in their given field, no matter which type. For example, &#039;&#039;&#039;rpinfo medicine&#039;&#039;&#039;. As we&lt;br /&gt;
can see, medicine would allow the character to have a certain degree of medical expertise. Contrast &#039;&#039;&#039;rpinfo first aid&#039;&#039;&#039;, which&lt;br /&gt;
doesn&#039;t bring expanded medical knowledge in and of itself, but instead allows a more efficient use of medicine in stressful&lt;br /&gt;
situations such as combat. The first is a knowledge-proficiency, the second a combat-proficiency.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Note that caps do apply. You can have 10% of proficiencies at 90-100% of the level cap, 20% at 80-90%, 20% at 70-80%, 20% at&lt;br /&gt;
60-70%, and no limits on the number under that. Each of these has the lower bound excluded. Hence, combat-proficiencies will&lt;br /&gt;
never, ever count towards your caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As always, &#039;&#039;&#039;rpinfo&#039;&#039;&#039; provides useful info, with &#039;&#039;&#039;rpinfo &amp;lt;combat skill&amp;gt;&#039;&#039;&#039; telling what a combat skill does and where to get it, and&lt;br /&gt;
&#039;&#039;&#039;rpinfo &amp;lt;class&amp;gt;&#039;&#039;&#039; noting the skills associated with a class. Likewise &#039;&#039;&#039;list class&#039;&#039;&#039; and &#039;&#039;&#039;list combat skill&#039;&#039;&#039; list all the classes and&lt;br /&gt;
combat-skills, respectively.&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=1658542</id>
		<title>Newbie Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=1658542"/>
		<updated>2022-03-19T10:16:15Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adult Theme ==&lt;br /&gt;
&lt;br /&gt;
This game has an adult theme, both in violence and sexual content. In addition to consensual role play, you will at some point lose to an NPC and trigger a defeat message, which is a typically a lengthy pre-generated paragraph of how the attacker sexually assaulted you. These can result in programmatic pregnancy if you have female parts. There are merits to help avoid this, but eventually you will see this happen to you or a party member. Additionally, some quests have sexual content in their text.&lt;br /&gt;
&lt;br /&gt;
== Background (Short Form) ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[:Category:Theme|See various pages in the theme section for long version.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nanite virus has overrun the world. The result is a wide and wild variety of mutations. There&lt;br /&gt;
are furries, living robots, monsters, and mythical beings of nearly all shapes and sizes. Most people&lt;br /&gt;
are driven mad by the virus. Many feel the need to procreate with anyone and everyone, whereas others&lt;br /&gt;
act on some instinct related to their mutation. You are one of the sane people helping control the&lt;br /&gt;
less sane people and put the world back together.&lt;br /&gt;
&lt;br /&gt;
You will start off human at character creation, but NPCs infect you in battle. Also, players can&lt;br /&gt;
exchange infections by vials. Mutations are not completed by a single infection, and players commonly have partial mutations of several types.&lt;br /&gt;
&lt;br /&gt;
== Perks/Merits ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Merits|category]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Perks (formerly known as Merits) mostly are used to determine how the mutations will affect your appearance. You get a total of 50 points to spend, 20 of which are free at the start. After those free points, each perk will cost 10x Point Value in EXP. There are also some perks that give in-game advantages, although the advantages are often small.&lt;br /&gt;
&lt;br /&gt;
Determining how big your cock can grow or how many breasts you can have may seem silly... until you&#039;re infected by strains like the [[Ember Matriarch]] (14 breasts total) or the Happy Hugely Hung Hyper Horse (50 inch long cock). Also consider the side affects of having and not having a perk. Being infection immune or resistant might cut out a large part of the game for you. Having a vagina means the possibility of pregnancy. Lastly, having more than 20 of cock or a breast bigger than the body is useful only for showing off and roleplaying.&lt;br /&gt;
&lt;br /&gt;
== Writing a Description ==&lt;br /&gt;
&lt;br /&gt;
The game gives you an automatic description that includes your skin, arms, legs, torso, breasts, penis, and vagina. If you took the &#039;Looks Human&#039; perk, you will get a &#039;They look surprisingly human&#039; line in place of all body parts. This automatic description should never be contradicted. In your custom description, you should include things like hair, eyes, clothing (some go nude), and distinguishing features. Avoid background details, emotions, and things people couldn&#039;t know simply by looking at you.&lt;br /&gt;
&lt;br /&gt;
== Writing a Background ==&lt;br /&gt;
&lt;br /&gt;
=== Where were you before? ===&lt;br /&gt;
&lt;br /&gt;
In the chaos of the outbreak, people came from all over looking to get away from the ones that didn&#039;t keep their sanity. Some people don&#039;t remember where they came from. Others come from a wide variety of backgrounds. All three factions aren&#039;t picky about who they hire as new agents. The only requirement is (some) sanity.&lt;br /&gt;
&lt;br /&gt;
=== How did you get there? ===&lt;br /&gt;
&lt;br /&gt;
Currently, there are two cities and three starting factions. You somehow managed to end up as one of the sane people instead of the horny crazy people. How did you manage to do that? Zephyr and RSX help people who survive initial infection through drugs, whereas Prometheans are said to do it through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
=== Starting Factions ===&lt;br /&gt;
&lt;br /&gt;
==== [[Zephyr]] ====&lt;br /&gt;
Your typical giant evil mega corp. They employ and exploit equally regardless of furry, metal hide, or plain old humanness, all under the guise of putting the world back together (so says their employee handbook).&lt;br /&gt;
&lt;br /&gt;
==== [[RSX]] ====&lt;br /&gt;
RSX tolerates mutations but prefers humans. In terms of role play and theme, mutated agents will always be low-level workers. They are a government organization in an era where government is falling apart. They are trying to help put the world back together and seek to cure all those crazy, sex-crazed furries, even if they don&#039;t want to be cured.&lt;br /&gt;
&lt;br /&gt;
==== [[Prometheans]] ====&lt;br /&gt;
They want people to embrace their mutations, but not in the crazy insane way. They have very liberal views on family and sexual activities and don&#039;t want to cure people of their mutations. They do want to help the nutty ones think normally again and embrace their new bodies.&lt;br /&gt;
&lt;br /&gt;
==== Starting Locations ====&lt;br /&gt;
&lt;br /&gt;
*Zephyr is located in [[Fairhaven]], California, USA. There are furries in the streets, but there&#039;s a wider variety of creatures elsewhere.&lt;br /&gt;
*RSX is in located in the northeastern part of Fairhaven. They were previously located in [[Woodfield]], Washington state, USA, but they decided to move their headquarters to Fairhaven to collaborate more closely with the other major factions.&lt;br /&gt;
*The Prometheans are located in New Dawn, a large village on the northwest side of Fairhaven.&lt;br /&gt;
&lt;br /&gt;
== Theme points == &lt;br /&gt;
* Your faction probably saved you from the infection in some way. Drugs to keep you sane? Food, clothing, a bed, and guns to fend off the crazies? These are things that you probably got from your faction.&lt;br /&gt;
&lt;br /&gt;
* Mutations of all shapes and sizes are common, but you may or may not consider them normal. Maybe you were human before P-Day, maybe they just disgust you.&lt;br /&gt;
&lt;br /&gt;
* Getting mauled, raped, or even both on the streets is also common. You may or may not be happy about that, but it happens, generally several times a day to the weak.&lt;br /&gt;
&lt;br /&gt;
* There are people looking for a cure. Are you happy about it? Prometheans don&#039;t want to be cured. Maybe you like looking like a cosplay convention attendee? Maybe you can&#039;t wait to be human again?&lt;br /&gt;
&lt;br /&gt;
* Fucking your way out of a fight is also normal. Taking one for the team often means getting down on all fours and waiting for your attacker to finish, if that&#039;s what it takes to save your friends. Getting mutated from it is par for the course. Who knows, maybe you&#039;re into that? &lt;br /&gt;
&lt;br /&gt;
* Supplies are the one thing that are in short supply, ironically. You will probably get a lot of quests and missions to help get more supplies. Even the mega corps are shopping at the thrift store, but their version of shopping is sending someone to defeat the [[Collie Herm]]s - one gun or screw at a time.&lt;br /&gt;
&lt;br /&gt;
* The streets of your city are bad, but other places are far worse. One example is [[Las Vegas]], where the infection went completely wild and reduced the city&#039;s population to goo. Stories of horrible nightmare-ish scenarios are probably being passed around wherever your faction members meet.&lt;br /&gt;
&lt;br /&gt;
== Professions and Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Professions ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Professions|category]] or the [[Proficiencies|full list of proficiencies]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Professions are non-combat abilities. Some have automated uses related to crafting, salvaging, etc. Each profession gives you proficiency points, and these can stack up to three times, &#039;&#039;only going as high as 30 in those cases&#039;&#039;. You can select up to six professions as soon as you start the game.&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Soul|category]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classes give 10 combat skills and 6 unique powers, which the player unlocks as they level up. Classes can be changed anytime out of combat, without any penalties. Roles can also be selected for an additional 16 combat skills but no extra powers. You can even gain the first 4 powers from a second class with a Dual Soul Pendant item.&lt;br /&gt;
&lt;br /&gt;
== [[Pregnancy]] ==&lt;br /&gt;
&lt;br /&gt;
If you have female parts, there&#039;s a good chance you will eventually get pregnant. Some merits prevent pregnancy or female parts. If you get pregnant, you will have a charge debuff until the child is born. Once is it is born, you get a child object that you can summon to aid you in battle. Some merits and combat skills assist with summoning children.&lt;br /&gt;
&lt;br /&gt;
== Vials ==&lt;br /&gt;
&lt;br /&gt;
After each victory, you have a small chance of collecting [[Builder Nanite]]s. You can equip a [[Basic Nanite Collector|Nanite Collector]] to improve this chance. These are used to craft upgrades to your equipment and via the &amp;quot;nanite&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
With more powerful collectors, such as the [[Nanite Collector|one buyable with mako]], you can also collect [[Infection Vial]]s. These can be used to mutate you if they&#039;re not too strong for your body (too high level).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=1658540</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Main_Page&amp;diff=1658540"/>
		<updated>2022-03-19T09:31:23Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Flexible Survival Wiki.&#039;&#039;&#039;&lt;br /&gt;
[[File:Main.png|thumb|300px|Flexible Survival MUCK]]&lt;br /&gt;
Flexible Survival Wiki is a supporting Wiki for the text-based Flexible Survival MUCK created by Nuku Valente.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack&#039;n&#039;slash combat, supporting both a web interface as well as a standard MU* telnet client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This wiki is set up to be edited by any registered user, but to be registered, a user must go into the game&#039;s MUCK, described below. After creating a character, use the command +wiki/create to start the process toward being a registered user!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Sites of Interest ==&lt;br /&gt;
* [https://flexiblesurvival.com/ Flexible Survival Multiplayer]&lt;br /&gt;
* [https://blog.flexiblesurvival.com/ Flexible Survival Singleplayer]&lt;br /&gt;
* [http://web.flexiblesurvival.com Flexible Survival Forum]&lt;br /&gt;
* [https://ask.flexiblesurvival.com/ Theme/Setting Q&amp;amp;A Page]&lt;br /&gt;
* [[New_Newbie_Guide|New Newbie Guide]]&lt;br /&gt;
&lt;br /&gt;
== Getting Started with Flexible Survival Multiplayer  ==&lt;br /&gt;
&lt;br /&gt;
How to connect to Flexible Survival MUCK: &lt;br /&gt;
&lt;br /&gt;
# Download a MU* client. A list of clients can be found [[MU*_Clients|here]]&lt;br /&gt;
# Use your client to connect to flexiblesurvival.com port 2000, or 2002 for an SSL/TLS connection (some clients may not support this). Alternative ports are available on 2020, 2222, 22222, 20202, and 23 if the main ports are blocked by your service provider.&lt;br /&gt;
# Type &#039;create yourcharactername yourpassword&#039; and join the mosh pit of mutates and survivors!&lt;br /&gt;
# After that is done, if you are interested in watching or taking part in game development, you can connect to flexiblesurvival.com port 11111 to access the development server.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t want to download a client? Click [https://flexiblesurvival.com/resources/wsclient/ here] for the version on our website.&lt;br /&gt;
&lt;br /&gt;
Know a few nice tricks about MU* clients? Or need a few tips yourself? Check out the [[:Category:UI Guides|UI Guides]]! Browse useful things others have found, or make one of your own and share you knowledge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Newbie Help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Story: [[Flexible Survival Primer]]&lt;br /&gt;
*How do I start? [[Newbie Primer]]&lt;br /&gt;
*How do I do anything? [[New_Newbie_Guide|Newbie Guide]]&lt;br /&gt;
*How do I do MORE anything? [[:Category:Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== The World ===&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dedications|Dedications]]&lt;br /&gt;
| [[Fairhaven]]&lt;br /&gt;
| [[:Category:Factions|Factions]]&lt;br /&gt;
| [[:Category:Monsters(multiplayer)|Ferals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations|Locations]]&lt;br /&gt;
| [[NPCs_(Multiplayer)|NPCs]]&lt;br /&gt;
| [[Promethean Nanites]]&lt;br /&gt;
| [[Prometheans]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RSX]]&lt;br /&gt;
| [[:Category:Theme|Theme, Lore, and Setting]]&lt;br /&gt;
| [[Woodfield]]&lt;br /&gt;
| [[Zephyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Multiplayer Quests|Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Mechanics ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Group upgrades|Group Upgrades]] &lt;br /&gt;
| [[:Category:Guides|Guides]] &lt;br /&gt;
| [[:Category:Items|Items]] &lt;br /&gt;
| [[:Category:Mako Items|Items, Mako]]&lt;br /&gt;
| [[:Category:Token Items|Items, Tokens]]&lt;br /&gt;
| [[:Category:Merits|Merits/Perks]] &lt;br /&gt;
| [[Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mutant powers|Mutant Powers]]&lt;br /&gt;
| [[Organ_sizes|Organ sizes]]&lt;br /&gt;
| [[:Category:Professions|Professions]] &lt;br /&gt;
| [[:Category:Recipe|Crafting Recipes]]&lt;br /&gt;
| [[Proficiencies]]&lt;br /&gt;
| [[:Category:Monster Templates|Monster Templates]]&lt;br /&gt;
| [[:Category:Salvage|Salvage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Level Costs]]&lt;br /&gt;
| [[:Category:Help Files|Help Files]]&lt;br /&gt;
| [[:Category:Soul|Classes]]&lt;br /&gt;
| [[:Category:Edges|Edges]]&lt;br /&gt;
| [[String Parsing]]&lt;br /&gt;
| [[:Category:Badges|Badges]]&lt;br /&gt;
| [[:Category:Quirks|Quirks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Code|Code]] &lt;br /&gt;
| [[:Category:Commands|Commands]]&lt;br /&gt;
| [[:Category:PCs|Players]] &lt;br /&gt;
| [[:Category:RPLogs|RP Logs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:FanArt|Fan Art]] &lt;br /&gt;
| [[:Category:FanFiction|Fan Fiction]]&lt;br /&gt;
| [[Multiplayer_Updates|Updates]]&lt;br /&gt;
| [[Newest_RPLOGS|RP Logs by Date]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Writing Bounties|Writing Bounties]]&lt;br /&gt;
| [[Wiki Posting and Editing Guide|Wiki guidelines for the multiplayer game&#039;s content]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Survival: Single-Player==&lt;br /&gt;
[[File:awesome.png|thumb|Awesome Apocalypse by Aubrin]]&lt;br /&gt;
The single-player version of the game can be found at [https://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game with a &#039;sandbox&#039; feel. On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites. There are an array of creatures, events, NPCs and quests (both mini-quests and major undertakings) to explore and experience. Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations. The game has numerous &#039;endings&#039; based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.&lt;br /&gt;
&lt;br /&gt;
Players new to the game should read the [[Overall Gameplay]] article, which contains no spoilers and explains the core concepts of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Flexible Survival is, ultimately, a game of exploration. It is intended that players discover content on their own, with the idea that they will gain the most enjoyment from the game in this way. The articles listed in the table below generally contain spoilers for the game in one fashion or another. New and less experienced players are warned that viewing these articles may affect your ultimate enjoyment of the game (if even in only a small way). Proceed at your own discretion.&lt;br /&gt;
&lt;br /&gt;
Listed below are a number of articles which contain the details of the game, laid bare for all to see. It is a reference for veteran players and a source newer players may consult to find solutions and answers that are not readily apparent to them through the course of the game.&lt;br /&gt;
&lt;br /&gt;
===Gameplay-Centric Information===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Commands]]&lt;br /&gt;
| [[Items (Single Player)|Items]]&lt;br /&gt;
| [[Feats]] &lt;br /&gt;
| [[NPCs (Single Player)|NPCs]]&lt;br /&gt;
| [[Pets|Pets/Allies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Locations (Single Player)|Locations]]&lt;br /&gt;
| [[:Category:Hunting_Areas|Hunting Areas]]&lt;br /&gt;
| [[:Category:Monsters (Single Player)|Enemies]]&lt;br /&gt;
| [[infections|Infections]]&lt;br /&gt;
| [[Quests (Single Player)|Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maps (SP)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Heat|Heat]]&lt;br /&gt;
| [[Save_Words|Save Words &amp;quot;Void&amp;quot;]]&lt;br /&gt;
| [[Coding Additions]]&lt;br /&gt;
| [[Bound States]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flexible Infection: Wave of changes==&lt;br /&gt;
The spiritual ancestor of the single-player version of the game can be found at [https://blog.flexiblesurvival.com/ Nuku&#039;s blog] and is a text-based game within in map filled with connected rooms.&lt;br /&gt;
&lt;br /&gt;
NOTE: These items still need to be filled. This is just a template to build from. Many also contain spoilers for game content.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[List of monsters]]&lt;br /&gt;
| [[Actions/commands]]&lt;br /&gt;
| [[Map]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flexible_Infection_Primer&amp;diff=1658539</id>
		<title>Flexible Infection Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flexible_Infection_Primer&amp;diff=1658539"/>
		<updated>2022-03-19T09:29:53Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Flexible Infection Primer to Flexible Survival Primer: More accurate to the current name of the game world. Flexible Infection was the initial renamed version of Wave of Change with Nuku-modifications.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Flexible Survival Primer]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=1658538</id>
		<title>Flexible Survival Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=1658538"/>
		<updated>2022-03-19T09:29:53Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Flexible Infection Primer to Flexible Survival Primer: More accurate to the current name of the game world. Flexible Infection was the initial renamed version of Wave of Change with Nuku-modifications.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On February 11, 2008, a great calamity wracked North America: A devastating infection spread through the continent. The effects of the virus were numerous, and many of those who were afflicted early on lost their very humanity. Their bodies and minds were often warped and twisted into new forms, forms that then would do everything in their power to spread their affliction. Biting, clawing, saliva, blood, and many other forms of less savory bodily fluids served to spread the infection. Everything from air to water, and any goods or persons not sealed and isolated from the environment, were quickly contaminated, each a potential vessel for the infection to take root. The majority of people transformed into ravenous ‘ferals’ that sought to transmit their mutations to others, while the lucky few who actually managed to retain some semblance of their minds only rarely had the luck to survive long enough to find a way to resist physical (or at least mental) alterations.&lt;br /&gt;
&lt;br /&gt;
Two groups helped prevent complete collapse: Zephyr, a corporate entity focused on advancing technology and results, and RSX, another entity tied to the government but entirely civilian operated. Both groups provided their employees with free and easy access to anti-infection inoculation, offering safety and stability to those who worked for them. The two organizations continue to spearhead recovery and rescue missions, gaining employees in exchange for food, shelter, and medication. More recently, a third faction has also risen to prominence: the Prometheans, a group of those who have decided to embrace the change and build a new society from the ashes.&lt;br /&gt;
&lt;br /&gt;
In the ensuing chaos, it was discovered that the source of the infection was not a virus at all, but a strain of nanomachines known as the Promethean Nanites. The discovery resulted in the day of the outbreak being known as &amp;quot;Promethean Day&amp;quot;, or P-Day, for short. Since they stood to gain from it, many initially suspected that the nanites were deliberately released by Zephyr and RSX during a joint research project. However, evidence later emerged that seemed to allay direct fault: Concerned that their work would only benefit the rich and powerful, some researchers on the project secretly distributed Nanite Servers to talented programmers among the general public. These programmers did not fully understand the new technology, so it wasn&#039;t long before the servers were misused or became compromised by malicious actors. Which exact individuals or groups were responsible for the outbreak remains uncertain, but recent evidence supports interference by foreign intelligence services in an effort to weaponize the technology, allaying some of the suspicions initially placed on Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
The three main factions have an uneasy truce, and all those who are sane and affiliated with them battle constantly for their own survival in the shambles of civilization, beset by hordes of vile creatures. Will you adapt and evolve to survive? Or will you simply fade to oblivion?&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=1658537</id>
		<title>Flexible Survival Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flexible_Survival_Primer&amp;diff=1658537"/>
		<updated>2022-03-19T09:25:36Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On February 11, 2008, a great calamity wracked North America: A devastating infection spread through the continent. The effects of the virus were numerous, and many of those who were afflicted early on lost their very humanity. Their bodies and minds were often warped and twisted into new forms, forms that then would do everything in their power to spread their affliction. Biting, clawing, saliva, blood, and many other forms of less savory bodily fluids served to spread the infection. Everything from air to water, and any goods or persons not sealed and isolated from the environment, were quickly contaminated, each a potential vessel for the infection to take root. The majority of people transformed into ravenous ‘ferals’ that sought to transmit their mutations to others, while the lucky few who actually managed to retain some semblance of their minds only rarely had the luck to survive long enough to find a way to resist physical (or at least mental) alterations.&lt;br /&gt;
&lt;br /&gt;
Two groups helped prevent complete collapse: Zephyr, a corporate entity focused on advancing technology and results, and RSX, another entity tied to the government but entirely civilian operated. Both groups provided their employees with free and easy access to anti-infection inoculation, offering safety and stability to those who worked for them. The two organizations continue to spearhead recovery and rescue missions, gaining employees in exchange for food, shelter, and medication. More recently, a third faction has also risen to prominence: the Prometheans, a group of those who have decided to embrace the change and build a new society from the ashes.&lt;br /&gt;
&lt;br /&gt;
In the ensuing chaos, it was discovered that the source of the infection was not a virus at all, but a strain of nanomachines known as the Promethean Nanites. The discovery resulted in the day of the outbreak being known as &amp;quot;Promethean Day&amp;quot;, or P-Day, for short. Since they stood to gain from it, many initially suspected that the nanites were deliberately released by Zephyr and RSX during a joint research project. However, evidence later emerged that seemed to allay direct fault: Concerned that their work would only benefit the rich and powerful, some researchers on the project secretly distributed Nanite Servers to talented programmers among the general public. These programmers did not fully understand the new technology, so it wasn&#039;t long before the servers were misused or became compromised by malicious actors. Which exact individuals or groups were responsible for the outbreak remains uncertain, but recent evidence supports interference by foreign intelligence services in an effort to weaponize the technology, allaying some of the suspicions initially placed on Zephyr and RSX.&lt;br /&gt;
&lt;br /&gt;
The three main factions have an uneasy truce, and all those who are sane and affiliated with them battle constantly for their own survival in the shambles of civilization, beset by hordes of vile creatures. Will you adapt and evolve to survive? Or will you simply fade to oblivion?&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1657044</id>
		<title>Writing Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1657044"/>
		<updated>2022-03-19T00:01:48Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Writing Bounties are bounties for submitting specific content. Submitting a scene that is approved for in-game usage will earn you the posted Mako bounty.&lt;br /&gt;
&lt;br /&gt;
- You do not need to ask for permission before beginning work on any of the listed bounties. However, we recommend that you move the entry you are working on to the Claimed Bounty section.&lt;br /&gt;
&lt;br /&gt;
- You do not need to include string parsing in your submission. Staff are happy to turn instructions or pseudocode into string parsing for you.&lt;br /&gt;
&lt;br /&gt;
- You must submit your finished scene via +request in the Building category.&lt;br /&gt;
&lt;br /&gt;
Staff will edit your submissions as necessary, but please be sure to run your submission through a spellchecker. That&#039;s all there&#039;s to it!&lt;br /&gt;
&lt;br /&gt;
== Posted Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which are unclaimed and open to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
For information on writing these scenes, see the in-game helpfile &#039;help monster writing&#039;, as well as the wiki pages on [[Monster Maker#Victory and Defeat Messages|Victory and Defeat messages]] and [[Monster Writing Guide|Monster Writing]] (pages 4-6)&lt;br /&gt;
&lt;br /&gt;
In addition, note that it is not necessary to contact the original authors for these bounties. These are old, public forms that could use revision. Submissions for their improvement are welcome. You can also write only one scene per listed item and leave the rest for another writer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Diamond Drake (only TFs)&lt;br /&gt;
          Female Husky (only TFs)&lt;br /&gt;
          Harbinger Lynx&lt;br /&gt;
          Lizard Girl (only TFs)&lt;br /&gt;
          Plump Tigress (only TFs)&lt;br /&gt;
          Saber-toothed Bard&lt;br /&gt;
          Saber-toothed Soldier&lt;br /&gt;
          Salamander Femme (only TFs)&lt;br /&gt;
          Skink Skank&lt;br /&gt;
&lt;br /&gt;
10 Mako - Panther Taur Victory and oVictory&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player being anally fucked while Alex plays with their pussy&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player getting a strap-on to vag-fuck Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Herm player vaginally fucking Alex, then being bent over the bed and fucked to a second climax&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player frots with Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome scene with a cook&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - 69 with Mau&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player getting sensual cunnilingus, then vaginal sex until tied&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player getting a handjob and rimmed until orgasm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player anally pegs Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player eats out Obsidian while being tail-fucked&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gets anally pegged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Saul the Husky&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul bends a male player over his lap to anally finger them to orgasm while telling them what a good boy they are&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul pulls his legs up and requests to be rimmed, then rewards the player by letting them suck on his length for their &#039;treat&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome with the player, Doctor Hellen, and the Skunk Beast in the cage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet the Blue Gryphon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player lies on back, getting a handjob while being anally fingered to massage their prostate&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player getting deeply rimmed with Violet&#039;s long, tapered tongue&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gives cunnilingus and plays with the gryphon&#039;s balls until she cums&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player massages, licks and sucks on Violet&#039;s breasts while grinding against her stiff cock until she orgasms&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet + Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player on back, sucking Violet off while being eaten out by Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player uses Shared Dream Nanomagic for dream threesome with Obsidian and Violet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claimed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been claimed and are being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5 Mako  - Cheetah Kemonomimi (only TFs)&lt;br /&gt;
          By Deidre&lt;br /&gt;
&lt;br /&gt;
10 Mako - Flame Leopard Kemonomimi (description and TFs)&lt;br /&gt;
          By Deidre&lt;br /&gt;
&lt;br /&gt;
10 Mako - Tanuki Victory and oVictory&lt;br /&gt;
          by Berry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been completed and implemented, including reward and contributor history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Alpha Husky (only TFs)        - by Arona&lt;br /&gt;
          Blue Gryphon (only descs)     - by Armel&lt;br /&gt;
          Blue Gryphon (only TFs)       - by Machi&lt;br /&gt;
          Bunny Boy                     - by Machi&lt;br /&gt;
          Cheetah (only descs)          - by Armel&lt;br /&gt;
          Chocolate Cow                 - by Machi&lt;br /&gt;
          Dandy Peacock                 - by Sherri&lt;br /&gt;
          Diamond Drake (only descs)    - by Armel&lt;br /&gt;
          Donkey Boy                    - by Machi&lt;br /&gt;
          Farm Hen                      - by Machi&lt;br /&gt;
          Fox Boy                       - by Machi&lt;br /&gt;
          Fox Girl                      - by Machi&lt;br /&gt;
          German Shepherd               - by Machi&lt;br /&gt;
          Honey Bear                    - by Machi&lt;br /&gt;
          House Mouse                   - by Arona&lt;br /&gt;
          Lizard Girl (only descs)      - by Armel&lt;br /&gt;
          Otter                         - by Machi&lt;br /&gt;
          Plump Tigress (only descs)    - by Armel&lt;br /&gt;
          Salamander Femme (only descs) - by Armel&lt;br /&gt;
          Shadow Vixen                  - by Machi&lt;br /&gt;
          Skunk Girl                    - by Arona&lt;br /&gt;
          White Siberian Tiger          - by Arona&lt;br /&gt;
          Wolf Beast                    - by Machi&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Anubis Servant Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Blue Gryphon Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
1 Mako  - Coatl Servant Defeat&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Female Husky male Defeat and Victory&lt;br /&gt;
          Alternate descriptions/TFs for specific genders and the Female Husky/demeanor:Alpha local stat&lt;br /&gt;
          by Todde&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Goo Girl Victory and oVictory&lt;br /&gt;
          by Lochlan&lt;br /&gt;
&lt;br /&gt;
15 Mako - Harbinger Lynx Victory and oVictory&lt;br /&gt;
          by Sondra&lt;br /&gt;
          (Note: Extreme amount of effort and quality put into this submission resulted in +50% payout)&lt;br /&gt;
&lt;br /&gt;
2 Mako  - House Cat Victory and oVictory&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Hyena Herm Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Latex Snow Leopard Victory and oVictory&lt;br /&gt;
          by Arthur&lt;br /&gt;
&lt;br /&gt;
12 Mako - Rabid Beaver Victory, oVictory, and Defeat&lt;br /&gt;
          by Armel&lt;br /&gt;
&lt;br /&gt;
15 Mako - Rubber Balls complete rewrite&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Tanuki Defeat&lt;br /&gt;
          by Hunter&lt;br /&gt;
&lt;br /&gt;
50 Mako - Vixen Nurse port from the FS Singleplayer (paid out of Miranai&#039;s pocket)&lt;br /&gt;
          by Lila&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Wild Cannibal Defeat&lt;br /&gt;
          by Acetyl and Jade&lt;br /&gt;
          4 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
2 Mako  - Wolf Beast Victory and oVictory&lt;br /&gt;
          by Prios and Skade&lt;br /&gt;
          2 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Zebra Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Frotting&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player fucks vaginally&lt;br /&gt;
          by Alester&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chenoa the Aassahke Female&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chris the Alpha Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives anilingus&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Doctor Lissal the Skunk Girl&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Shower sex&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Glamour Slammer scene&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Husky Den Orgy&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Sex toy use scene&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Tentacle Nanomagic variation for husky orgy&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player uses Illusion Nanomagic to sexually pleasure&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sarah the Female Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player willfully submits for an extended scene of rough, brutalizing sex&lt;br /&gt;
          by Kaine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
25 Mako - Anton the Bull. NPC for [Eureka City]: The Cow Barn&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Skade&lt;br /&gt;
&lt;br /&gt;
15 Mako - Domori the Chocolate Lab. NPC for [Seelie Sweets Kennels]: West Wing&lt;br /&gt;
          A size 6 masculine herm and the leader of his group.&lt;br /&gt;
          His personality is teasing; not aggressive, but reassured and very openly carnal in his desires.&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Adren&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Player Bounties (Paid out of pocket)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|Price&lt;br /&gt;
| Form&lt;br /&gt;
|-&lt;br /&gt;
|30 mako &lt;br /&gt;
| [[Writing Bounties/vampanda|Vampanda]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1656802</id>
		<title>Writing Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1656802"/>
		<updated>2022-03-18T23:57:29Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Writing Bounties are bounties for submitting specific content. Submitting a scene that is approved for in-game usage will earn you the posted Mako bounty.&lt;br /&gt;
&lt;br /&gt;
- You do not need to include string parsing in your submission.&lt;br /&gt;
&lt;br /&gt;
- You must submit your scene via +request in the Building category.&lt;br /&gt;
&lt;br /&gt;
Staff will edit your submissions as necessary, but please be sure to run your submission through a spellchecker. That&#039;s all there&#039;s to it!&lt;br /&gt;
&lt;br /&gt;
== Posted Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which are unclaimed and open to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
For information on writing these scenes, see the in-game helpfile &#039;help monster writing&#039;, as well as the wiki pages on [[Monster Maker#Victory and Defeat Messages|Victory and Defeat messages]] and [[Monster Writing Guide|Monster Writing]] (pages 4-6)&lt;br /&gt;
&lt;br /&gt;
In addition, note that it is not necessary to contact the original authors for these bounties. These are old, public forms that could use revision. Submissions for their improvement are welcome. You can also write only one scene per listed item and leave the rest for another writer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Diamond Drake (only TFs)&lt;br /&gt;
          Female Husky (only TFs)&lt;br /&gt;
          Harbinger Lynx&lt;br /&gt;
          Lizard Girl (only TFs)&lt;br /&gt;
          Plump Tigress (only TFs)&lt;br /&gt;
          Saber-toothed Bard&lt;br /&gt;
          Saber-toothed Soldier&lt;br /&gt;
          Salamander Femme (only TFs)&lt;br /&gt;
          Skink Skank&lt;br /&gt;
&lt;br /&gt;
10 Mako - Panther Taur Victory and oVictory&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player being anally fucked while Alex plays with their pussy&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player getting a strap-on to vag-fuck Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Herm player vaginally fucking Alex, then being bent over the bed and fucked to a second climax&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player frots with Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome scene with a cook&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - 69 with Mau&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player getting sensual cunnilingus, then vaginal sex until tied&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player getting a handjob and rimmed until orgasm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player anally pegs Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player eats out Obsidian while being tail-fucked&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gets anally pegged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Saul the Husky&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul bends a male player over his lap to anally finger them to orgasm while telling them what a good boy they are&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul pulls his legs up and requests to be rimmed, then rewards the player by letting them suck on his length for their &#039;treat&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome with the player, Doctor Hellen, and the Skunk Beast in the cage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet the Blue Gryphon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player lies on back, getting a handjob while being anally fingered to massage their prostate&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player getting deeply rimmed with Violet&#039;s long, tapered tongue&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gives cunnilingus and plays with the gryphon&#039;s balls until she cums&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player massages, licks and sucks on Violet&#039;s breasts while grinding against her stiff cock until she orgasms&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet + Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player on back, sucking Violet off while being eaten out by Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player uses Shared Dream Nanomagic for dream threesome with Obsidian and Violet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claimed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been claimed and are being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5 Mako  - Cheetah Kemonomimi (only TFs)&lt;br /&gt;
          By Deidre&lt;br /&gt;
&lt;br /&gt;
10 Mako - Flame Leopard Kemonomimi (description and TFs)&lt;br /&gt;
          By Deidre&lt;br /&gt;
&lt;br /&gt;
10 Mako - Tanuki Victory and oVictory&lt;br /&gt;
          by Berry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been completed and implemented, including reward and contributor history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Alpha Husky (only TFs)        - by Arona&lt;br /&gt;
          Blue Gryphon (only descs)     - by Armel&lt;br /&gt;
          Blue Gryphon (only TFs)       - by Machi&lt;br /&gt;
          Bunny Boy                     - by Machi&lt;br /&gt;
          Cheetah (only descs)          - by Armel&lt;br /&gt;
          Chocolate Cow                 - by Machi&lt;br /&gt;
          Dandy Peacock                 - by Sherri&lt;br /&gt;
          Diamond Drake (only descs)    - by Armel&lt;br /&gt;
          Donkey Boy                    - by Machi&lt;br /&gt;
          Farm Hen                      - by Machi&lt;br /&gt;
          Fox Boy                       - by Machi&lt;br /&gt;
          Fox Girl                      - by Machi&lt;br /&gt;
          German Shepherd               - by Machi&lt;br /&gt;
          Honey Bear                    - by Machi&lt;br /&gt;
          House Mouse                   - by Arona&lt;br /&gt;
          Lizard Girl (only descs)      - by Armel&lt;br /&gt;
          Otter                         - by Machi&lt;br /&gt;
          Plump Tigress (only descs)    - by Armel&lt;br /&gt;
          Salamander Femme (only descs) - by Armel&lt;br /&gt;
          Shadow Vixen                  - by Machi&lt;br /&gt;
          Skunk Girl                    - by Arona&lt;br /&gt;
          White Siberian Tiger          - by Arona&lt;br /&gt;
          Wolf Beast                    - by Machi&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Anubis Servant Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Blue Gryphon Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
1 Mako  - Coatl Servant Defeat&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Female Husky male Defeat and Victory&lt;br /&gt;
          Alternate descriptions/TFs for specific genders and the Female Husky/demeanor:Alpha local stat&lt;br /&gt;
          by Todde&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Goo Girl Victory and oVictory&lt;br /&gt;
          by Lochlan&lt;br /&gt;
&lt;br /&gt;
15 Mako - Harbinger Lynx Victory and oVictory&lt;br /&gt;
          by Sondra&lt;br /&gt;
          (Note: Extreme amount of effort and quality put into this submission resulted in +50% payout)&lt;br /&gt;
&lt;br /&gt;
2 Mako  - House Cat Victory and oVictory&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Hyena Herm Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Latex Snow Leopard Victory and oVictory&lt;br /&gt;
          by Arthur&lt;br /&gt;
&lt;br /&gt;
12 Mako - Rabid Beaver Victory, oVictory, and Defeat&lt;br /&gt;
          by Armel&lt;br /&gt;
&lt;br /&gt;
15 Mako - Rubber Balls complete rewrite&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Tanuki Defeat&lt;br /&gt;
          by Hunter&lt;br /&gt;
&lt;br /&gt;
50 Mako - Vixen Nurse port from the FS Singleplayer (paid out of Miranai&#039;s pocket)&lt;br /&gt;
          by Lila&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Wild Cannibal Defeat&lt;br /&gt;
          by Acetyl and Jade&lt;br /&gt;
          4 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
2 Mako  - Wolf Beast Victory and oVictory&lt;br /&gt;
          by Prios and Skade&lt;br /&gt;
          2 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Zebra Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Frotting&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player fucks vaginally&lt;br /&gt;
          by Alester&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chenoa the Aassahke Female&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chris the Alpha Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives anilingus&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Doctor Lissal the Skunk Girl&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Shower sex&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Glamour Slammer scene&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Husky Den Orgy&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Sex toy use scene&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Tentacle Nanomagic variation for husky orgy&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player uses Illusion Nanomagic to sexually pleasure&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sarah the Female Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player willfully submits for an extended scene of rough, brutalizing sex&lt;br /&gt;
          by Kaine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
25 Mako - Anton the Bull. NPC for [Eureka City]: The Cow Barn&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Skade&lt;br /&gt;
&lt;br /&gt;
15 Mako - Domori the Chocolate Lab. NPC for [Seelie Sweets Kennels]: West Wing&lt;br /&gt;
          A size 6 masculine herm and the leader of his group.&lt;br /&gt;
          His personality is teasing; not aggressive, but reassured and very openly carnal in his desires.&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Adren&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Player Bounties (Paid out of pocket)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|Price&lt;br /&gt;
| Form&lt;br /&gt;
|-&lt;br /&gt;
|30 mako &lt;br /&gt;
| [[Writing Bounties/vampanda|Vampanda]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1656801</id>
		<title>Writing Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Writing_Bounties&amp;diff=1656801"/>
		<updated>2022-03-18T23:23:07Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Moves Cheetah and Flame Leopard Kemonomimi entries to Claimed Bounties (by request of Deidre, 1647610676)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Writing Bounties are bounties for submitting specific content. Submitting a scene that is approved for in-game usage will earn you the posted Mako bounty.&lt;br /&gt;
&lt;br /&gt;
- You do not need to include string parsing in your submission.&lt;br /&gt;
&lt;br /&gt;
- You must submit your scene via +request in the Building category.&lt;br /&gt;
&lt;br /&gt;
Staff will edit your submissions as necessary, but please be sure to run your submission through a spellchecker. That&#039;s all there&#039;s to it!&lt;br /&gt;
&lt;br /&gt;
== Posted Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which are unclaimed and open to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
For information on writing these scenes, see the in-game helpfile &#039;help monster writing&#039;, as well as the wiki pages on [[Monster Maker#Victory and Defeat Messages|Victory and Defeat messages]] and [[Monster Writing Guide|Monster Writing]] (pages 4-6)&lt;br /&gt;
&lt;br /&gt;
In addition, note that it is not necessary to contact the original authors for these bounties. These are old, public forms that could use revision. Submissions for their improvement are welcome. You can also write only one scene per listed item and leave the rest for another writer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Diamond Drake (only TFs)&lt;br /&gt;
          Female Husky (only TFs)&lt;br /&gt;
          Flame Leopard&lt;br /&gt;
          Harbinger Lynx&lt;br /&gt;
          Lizard Girl (only TFs)&lt;br /&gt;
          Plump Tigress (only TFs)&lt;br /&gt;
          Saber-toothed Bard&lt;br /&gt;
          Saber-toothed Soldier&lt;br /&gt;
          Salamander Femme (only TFs)&lt;br /&gt;
          Skink Skank&lt;br /&gt;
&lt;br /&gt;
10 Mako - Panther Taur Victory and oVictory&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player being anally fucked while Alex plays with their pussy&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player getting a strap-on to vag-fuck Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Herm player vaginally fucking Alex, then being bent over the bed and fucked to a second climax&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player frots with Alex&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome scene with a cook&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - 69 with Mau&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player getting sensual cunnilingus, then vaginal sex until tied&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player getting a handjob and rimmed until orgasm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/neuter player anally pegs Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player eats out Obsidian while being tail-fucked&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gets anally pegged&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Saul the Husky&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul bends a male player over his lap to anally finger them to orgasm while telling them what a good boy they are&lt;br /&gt;
&lt;br /&gt;
10 Mako - Saul pulls his legs up and requests to be rimmed, then rewards the player by letting them suck on his length for their &#039;treat&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
10 Mako - Threesome with the player, Doctor Hellen, and the Skunk Beast in the cage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet the Blue Gryphon&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player lies on back, getting a handjob while being anally fingered to massage their prostate&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player getting deeply rimmed with Violet&#039;s long, tapered tongue&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player gives cunnilingus and plays with the gryphon&#039;s balls until she cums&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player massages, licks and sucks on Violet&#039;s breasts while grinding against her stiff cock until she orgasms&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Violet + Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Female/herm player on back, sucking Violet off while being eaten out by Obsidian&lt;br /&gt;
&lt;br /&gt;
10 Mako - Player uses Shared Dream Nanomagic for dream threesome with Obsidian and Violet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claimed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been claimed and are being worked on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
5 Mako  - Cheetah Kemonomimi (only TFs)&lt;br /&gt;
          By Deidre&lt;br /&gt;
&lt;br /&gt;
10 Mako - Flame Leopard Kemonomimi (description and TFs)&lt;br /&gt;
          By Deidre&lt;br /&gt;
&lt;br /&gt;
10 Mako - Tanuki Victory and oVictory&lt;br /&gt;
          by Berry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NONE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Completed Bounties ==&lt;br /&gt;
&lt;br /&gt;
Bounties which have been completed and implemented, including reward and contributor history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
10 Mako - Kemonomimi descriptions and TF message variants (5 for descs and 5 for TFs per monster)&lt;br /&gt;
          Alpha Husky (only TFs)        - by Arona&lt;br /&gt;
          Blue Gryphon (only descs)     - by Armel&lt;br /&gt;
          Blue Gryphon (only TFs)       - by Machi&lt;br /&gt;
          Bunny Boy                     - by Machi&lt;br /&gt;
          Cheetah (only descs)          - by Armel&lt;br /&gt;
          Chocolate Cow                 - by Machi&lt;br /&gt;
          Dandy Peacock                 - by Sherri&lt;br /&gt;
          Diamond Drake (only descs)    - by Armel&lt;br /&gt;
          Donkey Boy                    - by Machi&lt;br /&gt;
          Farm Hen                      - by Machi&lt;br /&gt;
          Fox Boy                       - by Machi&lt;br /&gt;
          Fox Girl                      - by Machi&lt;br /&gt;
          German Shepherd               - by Machi&lt;br /&gt;
          Honey Bear                    - by Machi&lt;br /&gt;
          House Mouse                   - by Arona&lt;br /&gt;
          Lizard Girl (only descs)      - by Armel&lt;br /&gt;
          Otter                         - by Machi&lt;br /&gt;
          Plump Tigress (only descs)    - by Armel&lt;br /&gt;
          Salamander Femme (only descs) - by Armel&lt;br /&gt;
          Shadow Vixen                  - by Machi&lt;br /&gt;
          Skunk Girl                    - by Arona&lt;br /&gt;
          White Siberian Tiger          - by Arona&lt;br /&gt;
          Wolf Beast                    - by Machi&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Anubis Servant Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Blue Gryphon Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
1 Mako  - Coatl Servant Defeat&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Female Husky male Defeat and Victory&lt;br /&gt;
          Alternate descriptions/TFs for specific genders and the Female Husky/demeanor:Alpha local stat&lt;br /&gt;
          by Todde&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Goo Girl Victory and oVictory&lt;br /&gt;
          by Lochlan&lt;br /&gt;
&lt;br /&gt;
15 Mako - Harbinger Lynx Victory and oVictory&lt;br /&gt;
          by Sondra&lt;br /&gt;
          (Note: Extreme amount of effort and quality put into this submission resulted in +50% payout)&lt;br /&gt;
&lt;br /&gt;
2 Mako  - House Cat Victory and oVictory&lt;br /&gt;
          by Menil&lt;br /&gt;
&lt;br /&gt;
8 Mako  - Hyena Herm Victory and oVictory&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Latex Snow Leopard Victory and oVictory&lt;br /&gt;
          by Arthur&lt;br /&gt;
&lt;br /&gt;
12 Mako - Rabid Beaver Victory, oVictory, and Defeat&lt;br /&gt;
          by Armel&lt;br /&gt;
&lt;br /&gt;
15 Mako - Rubber Balls complete rewrite&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Tanuki Defeat&lt;br /&gt;
          by Hunter&lt;br /&gt;
&lt;br /&gt;
50 Mako - Vixen Nurse port from the FS Singleplayer (paid out of Miranai&#039;s pocket)&lt;br /&gt;
          by Lila&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Wild Cannibal Defeat&lt;br /&gt;
          by Acetyl and Jade&lt;br /&gt;
          4 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
2 Mako  - Wolf Beast Victory and oVictory&lt;br /&gt;
          by Prios and Skade&lt;br /&gt;
          2 Mako awarded to each for full-length content&lt;br /&gt;
&lt;br /&gt;
4 Mako  - Zebra Defeat&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Existing NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alex the Zebra&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Frotting&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bound Egyptian Mau&lt;br /&gt;
&lt;br /&gt;
10 Mako - Male/herm player fucks vaginally&lt;br /&gt;
          by Alester&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chenoa the Aassahke Female&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chris the Alpha Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives anilingus&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Doctor Lissal the Skunk Girl&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player gives cunnilingus&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ellie the Latex Fox&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Shower sex&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
10 Mako - Glamour Slammer scene&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Husky Den Orgy&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Sex toy use scene&lt;br /&gt;
          by Jade&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Tentacle Nanomagic variation for husky orgy&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Obsidian the Shadow Dragon&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player uses Illusion Nanomagic to sexually pleasure&lt;br /&gt;
          by Foxheart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sarah the Female Husky&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player receives blowjob&lt;br /&gt;
          by Jade&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Skunk Beast (NPC in [Library]: Research Room)&lt;br /&gt;
&lt;br /&gt;
5 Mako  - Player willfully submits for an extended scene of rough, brutalizing sex&lt;br /&gt;
          by Kaine&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New NPCs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
25 Mako - Anton the Bull. NPC for [Eureka City]: The Cow Barn&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Skade&lt;br /&gt;
&lt;br /&gt;
15 Mako - Domori the Chocolate Lab. NPC for [Seelie Sweets Kennels]: West Wing&lt;br /&gt;
          A size 6 masculine herm and the leader of his group.&lt;br /&gt;
          His personality is teasing; not aggressive, but reassured and very openly carnal in his desires.&lt;br /&gt;
          Base 15 Mako reward for introduction, description, scent, and one initial sex scene.&lt;br /&gt;
          5 Mako rewarded per additional scene.&lt;br /&gt;
          by Adren&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Player Bounties (Paid out of pocket)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: rgb(238, 238, 238);&amp;quot;&lt;br /&gt;
|Price&lt;br /&gt;
| Form&lt;br /&gt;
|-&lt;br /&gt;
|30 mako &lt;br /&gt;
| [[Writing Bounties/vampanda|Vampanda]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Monster_Maker&amp;diff=1654865</id>
		<title>Monster Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Monster_Maker&amp;diff=1654865"/>
		<updated>2022-03-15T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Bodypart Sizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:     The Monster Maker is a useful tool to express your ideas for new and interesting monsters to be applied to the game. It is for original monsters, and it is &#039;&#039;&#039;not&#039;&#039;&#039; for copying the works of others, whether it be your fellow players or copyrighted pieces from other media.&lt;br /&gt;
&lt;br /&gt;
:     If you like someone else&#039;s work, be sure to make use of the &#039;&#039;commend&#039;&#039; command to show your appreciation. You can &#039;&#039;commend&#039;&#039; &#039;&#039;&#039;form&#039;&#039;&#039; where &#039;&#039;&#039;form&#039;&#039;&#039; is replaced with the name of the form, such as &#039;&#039;commend&#039;&#039; &#039;&#039;&#039;goblin girl&#039;&#039;&#039;. This is one way to help authors know their work&#039;s appreciated, and it also gives them a little boost of Mako to show how much their work was liked.&lt;br /&gt;
&lt;br /&gt;
== Starting a Monster ==&lt;br /&gt;
:     There are several steps to making a monster. The first is to get it started. When you select Monster Maker from the Contributions tab of your on-line interface, you will see several drop down menus and a prompt that reads: &#039;&#039;&#039;New Monster Name&#039;&#039;&#039; with a button after it labelled &#039;&#039;&#039;Create&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:     It&#039;s very important that you pick an appropriate name for your monster because once you set it, it&#039;s difficult to change. Some key things to remember are:&lt;br /&gt;
&lt;br /&gt;
:* Don&#039;t use copyrighted names.&lt;br /&gt;
:* Capitalize the name properly and use the correct spelling, if it exists.&lt;br /&gt;
:* It&#039;s best &#039;&#039;not&#039;&#039; to have gender or sex-specific words like &#039;Girl&#039;, &#039;Man&#039;, or &#039;Herm&#039; or the like.&lt;br /&gt;
:* Keep it concise, one or two words.&lt;br /&gt;
:* Make sure something like it doesn&#039;t already exist.&lt;br /&gt;
&lt;br /&gt;
:     Having something original and new is always best. Once you&#039;ve entered the name, click on &#039;&#039;&#039;Create&#039;&#039;&#039;, and it will be created and ready for you to start filling out. Once you enter information into any of the fields, the monster you&#039;re working on is saved and able to be referred back to at any time. If you leave the Monster Maker without inputting any information into any of the monster&#039;s fields, then it will go poof. Make sure &#039;&#039;not&#039;&#039; to click on &#039;&#039;Mark Entry as ready to approve&#039;&#039; until &#039;&#039;&#039;after&#039;&#039;&#039; all the requisite fields and information has been applied.&lt;br /&gt;
&lt;br /&gt;
== Inputting Information for Your Monster ==&lt;br /&gt;
: There are three main sections. They are:&lt;br /&gt;
&lt;br /&gt;
:* Descriptions and Transformations&lt;br /&gt;
:* Bodypart Sizes&lt;br /&gt;
:* Victory and Defeat Messages&lt;br /&gt;
&lt;br /&gt;
: You can start in any section, but it&#039;s easiest to start with the Bodypart Sizes.&lt;br /&gt;
&lt;br /&gt;
=== Bodypart Sizes ===&lt;br /&gt;
:: The Bodypart Sizes section is divided into several fields. These are as follows:&lt;br /&gt;
::* Size&lt;br /&gt;
::* 2nd Person Say&lt;br /&gt;
::* 3rd Person Say&lt;br /&gt;
::* Breasts&lt;br /&gt;
::* Breast Size&lt;br /&gt;
::* Cocks&lt;br /&gt;
::* Cock Length&lt;br /&gt;
::* Ball Size&lt;br /&gt;
::* Extra Balls&lt;br /&gt;
::* Cunts&lt;br /&gt;
::* Cunt Length&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Size&#039;&#039;&#039;: This refers to the overall size of the monster. Human is size 5 (ranges from 5&#039;-6&#039;6&amp;quot;, generally with some leeway.) Body size is fairly ambiguous and purposely so, but 5 is the starting point. It goes up and down from there, from 1 to 30 (35 for special forms like privately purchased forms).&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;2nd Person Say&#039;&#039;&#039;: This is what you see when you use the say command or don&#039;t use poses while communicating on channels. For example, if you put &#039;&#039;snarl&#039;&#039;, you will see when you type &#039;&#039;pub Hi!&#039;&#039;: [Public] You snarl, &amp;quot;Hi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;3rd Person Say&#039;&#039;&#039;: This is what you see when you use the say command or don&#039;t use poses while communicating on channels. For example, if you put &#039;&#039;snarls&#039;&#039;, people on the channel will see when you type &#039;&#039;pub Hi!&#039;&#039;: [Public] Player snarls, &amp;quot;Hi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Breasts, Cocks, Cunts&#039;&#039;&#039;: This is the number of breasts, cocks, and cunts that the infection has for its base. Remember, this does not mean all players will have it due to No Vagina, No Penis, and similar merits.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Breast Size, Cock Length, Cunt Length&#039;&#039;&#039;: This is the size of the parts the monster infection has. Remember that all these numbers represent proportionately to size 5. So, if you have size 12 for cock length, that&#039;s size 12 for size 5. If your monster&#039;s size is 1, it&#039;ll still have a cock size &#039;&#039;proportionately&#039;&#039; equivalent to 12, meaning something closer to size 2 or so, but you still input it as 12.&lt;br /&gt;
&lt;br /&gt;
=== Descriptions and Transformations ===&lt;br /&gt;
::This section can be one of the trickier portions. Here, you input the descriptions for each body part -- how they look when you view their description. Transformations are what is viewed, second-person, by the player who&#039;s being infected by this monster. String parsing and use of &#039;&#039;they&#039;&#039;, &#039;&#039;their&#039;&#039;, and &#039;&#039;them&#039;&#039; are all key in the Description fields, and, most importantly, using a document editor like Word that has grammar and spell-checking is &#039;&#039;highly suggested&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::Here is the list of fields:&lt;br /&gt;
::* Long Skin Description&lt;br /&gt;
::* Short Skin Description&lt;br /&gt;
::* Skin Transformation&lt;br /&gt;
::* Head Description&lt;br /&gt;
::* Head Transformation&lt;br /&gt;
::* Torso Description&lt;br /&gt;
::* Torso Transformation&lt;br /&gt;
::* Arms Description&lt;br /&gt;
::* Arms Transformation&lt;br /&gt;
::* Legs Description&lt;br /&gt;
::* Legs Transformation&lt;br /&gt;
::* Cock Description&lt;br /&gt;
::* Cunt Description&lt;br /&gt;
::* Cock Transformation&lt;br /&gt;
::* Ass/Tail Description&lt;br /&gt;
::* Ass/Tail Transformation&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: &#039;&#039;They&#039;&#039;, &#039;&#039;they&#039;&#039;, &#039;&#039;Their&#039;&#039;, &#039;&#039;their&#039;&#039;, &#039;&#039;Them&#039;&#039;, and &#039;&#039;them&#039;&#039; will be replaced with the proper pronouns automatically! Do not use he, she, shi, or the like. If you want &#039;&#039;they&#039;&#039;, &#039;&#039;their&#039;&#039;, or &#039;&#039;them&#039;&#039; to appear normally, you must enclose them in square brackets like this: [they]. The exception to this is in Transformation messages. They are not parsed in Transformation messages and therefore do not need the [] surrounding them to remain normal.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Long Skin Description&#039;&#039;&#039;: This is the description that will show in the player&#039;s description when they have this monster&#039;s skin infection. It will always begin with &amp;quot;Their body is covered in &amp;quot;, and need not be written. For example, if you wanted them to have skin that&#039;s made from chunks of granite, you&#039;d fill the field with: &#039;&#039;chunks of granite&#039;&#039;. It would read: &amp;quot;Their body is covered in chucnks of granite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Short Skin Description&#039;&#039;&#039;: This is the less-often used description. Mainly for heat messages and the like, it is also displayed when the [skin] string parsing is used. Using only two or three adjectives. For example, if you were wishing to describe a rabbit&#039;s fur, you could describe it as: &#039;&#039;soft, silky&#039;&#039; for the short description.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Skin Transformation&#039;&#039;&#039;: This is the second-person transformation message you see when you transform into this monster. For example: &#039;&#039;Your skin shudders and itches as many minute fibers spring from your flesh into a thick coat of soft, silky fur.&#039;&#039; would display as just that when you transform your skin to this monster.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Head, Torso, Arms, and Legs Description&#039;&#039;&#039;: Like the Long Skin Description, these are what will be displayed. They will also be following &#039;&#039;Their head is&#039;&#039;, &#039;&#039;Their body is&#039;&#039;, &#039;&#039;Their arms are&#039;&#039;, and &#039;&#039;Their legs are&#039;&#039;, so remember not to include that in the description. For example, let&#039;s say you want &amp;quot;Their arms are long and lean.&amp;quot; to appear in the description. You would enter into the field: &#039;&#039;long and lean&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Ass/Tail Description&#039;&#039;&#039;: Like the other descriptions except it has nothing before it. What you type is what&#039;s placed in this spot. If you put &#039;&#039;A long, whip-like tail switches to and fro behind them.&#039;&#039;, it will display &amp;quot;A long, whip-like tail switches to and fro behind them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Head, Torso, Arms, Legs, and Ass/Tail Transformation&#039;&#039;&#039;: Just like the Skin Description, what you place here will be shown to the player when this part is infected with this monster.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Cock and Cunt Descriptions&#039;&#039;&#039;: First off, Cunt description is &#039;&#039;not&#039;&#039; optional. We need it. With these descriptions, they&#039;re sandwiched between and adjective and a word for their genital type. For example, your cock field will often be sandwiched between &amp;quot;large&amp;quot; and &amp;quot;shaft&amp;quot; or something similar. So, when inputting into the field, keep this in mind. If you wish it to display: They have a large, juicy cock with barbs all along its lengthy shaft.&amp;quot;, you&#039;d enter: &#039;&#039;juicy cock with barbs all along its&#039;&#039; in the field. Similarly for cunt. Best to look at the description preview to check and see how well it read.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Cock Transformation&#039;&#039;&#039;: This is the one that throws a lot of people. It almost always requires string parsing unless you&#039;re extremely vague. Vague would be like this: &#039;&#039;Your groin shifts and shudders, changing until it resembles something reptilian.&#039;&#039; For something in-depth and specific, look later on this page for our string parsing templates and explanations.&lt;br /&gt;
&lt;br /&gt;
==== Taur and Serpentine Forms ====&lt;br /&gt;
::Different from the process you&#039;d put together a standard, bipedal form with, this one takes a few exceptions and additional string parsing. Make sure to add that they are a Taur or Serpentine in the Notes so that a flag can be set to the Ass section and to the monster itself so that, if the ass is present, their legs won&#039;t show (we use a Legless property in the monster infection, so the entire lower torso description would go into the ass, not at all into the legs). In the Legs Description, instead of a normal description, you&#039;d have something along the lines of this:&lt;br /&gt;
&lt;br /&gt;
Taur:&lt;br /&gt;
[if taur present in [player]]part of a lower torso[else]&amp;lt;description as if they were bipedal&amp;gt;[end if].&lt;br /&gt;
&lt;br /&gt;
Serpentine:&lt;br /&gt;
[if serpentine present in [player]]nonexistent[else]&amp;lt;description as if they were bipedal&amp;gt;[end if].&lt;br /&gt;
&lt;br /&gt;
:: This way, if you don&#039;t have the ass of said form, you&#039;d have some bipedal legs, but if you do, the legs will be invisible anyhow. In the Ass portion, you would put the entire description for the Taur or Serpentine form:&lt;br /&gt;
&lt;br /&gt;
Taur:&lt;br /&gt;
Their lower body is that of a horse, complete with four sturdy legs meant for long strides and taut, rounded flanks with a whippety horse&#039;s tail.&lt;br /&gt;
&lt;br /&gt;
Serpentine:&lt;br /&gt;
Their torso melts down into a long, sinuously serpentine tail that supports their upper body. Its length tapers down to a fine tip, and muscles ripple all along its length.&lt;br /&gt;
&lt;br /&gt;
:: This way, the form will display properly so long as the ass is in place. If the ass isn&#039;t that of the mutation, well, then there will be bipedal legs.&lt;br /&gt;
&lt;br /&gt;
=== Victory and Defeat Messages ===&lt;br /&gt;
::One of the more complicated parts of monster making is this. Fortunately, there are only a few fields that you have to actually worry about. They are:&lt;br /&gt;
::*Monster Defeats Player, 2nd Person Defeat&lt;br /&gt;
::*Player Defeats Monster, 2nd Person Victory&lt;br /&gt;
::*Player Defeats Monster, 3rd Person Victory&lt;br /&gt;
::*Misc. Notes&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Monster Defeats Player&#039;&#039;&#039;: This is the easiest of the three defeat fields to fill out. Since the monster is usually a solid specimen of just that infection, you don&#039;t have to worry about infection mixes when writing this one up. It is from the player&#039;s point of view and being defeated by the monster. For example: &#039;&#039;The goblin looms over you, a leer cracking his lips. Raising a meaty fist, he brings it down over your head again and again until you black completely out.&#039;&#039; You can, of course, put string parsing in and have actions based on the defeated player&#039;s statistics, such as the presence of a cock or vagina with [if [player] is male] or [if [player] is female]. Just be sure to review over it and follow String Parsing syntax.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Player Defeats Monster, 2nd Person&#039;&#039;&#039;: The tricky part with this field is accounting for infection parts the player &#039;&#039;doesn&#039;t&#039;&#039; have. A victory message triggers based on the Groin infection of the player, and not its other mutations. If you want to incorporate unique aspects of the monster into the victory message, be sure to put a check in for that part existing. This can be accomplished with [if stat mutation/&amp;lt;body part&amp;gt; of [victor] = &amp;lt;monster&amp;gt;]&amp;lt;message if body part has correct infection&amp;gt;[else]&amp;lt;message if that body part isn&#039;t present&amp;gt;[end if]. For example: &#039;&#039;You gloat over your fallen opponent before [if stat mutation/ass of [victor] = Scorpion]striking down with your stinger[if stat misc/Tail Divider of [victor] == 1]s[end if][else]beating down with your fist[end if].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Player Defeats Monster, 3rd Person&#039;&#039;&#039;: Same here as with 2nd person for difficulties and methods, save you&#039;re writing it from an observer&#039;s point of view. With the above example, you&#039;d instead have: &#039;&#039;As [victor] gloats over [%p of [victor]] fallen opponent, [%s of [victor]] [if stat mutation/ass of [victor] = Scorpion]strikes down with [%p of [victor]] stinger-tipped tail[if stat misc/Tail Divider of [victor] == 1]s[end if][else]beats down over [%p of [victor]] enemy with [%p of [victor]] fists[end if].&#039;&#039; Your victory messages are as comprehensive as you make them.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Misc. Notes&#039;&#039;&#039;: This is the area where you would note some of your ideas for monster placement and potential monster powers. Final discretion still lies in the park of staff, but it&#039;s always good to voice your ideas, as the creator of the form. Remember that no Dedication or Private powers will be available for usage. For a list of powers that exist, &#039;&#039;list powers&#039;&#039; can be used, and you can &#039;&#039;+rpinfo&#039;&#039; any power to get details about it. Try to match what would be themely for the monster, not just what does the most damage or the like.&lt;br /&gt;
&lt;br /&gt;
== String Parsing ==&lt;br /&gt;
:The bane and fear of many a monster making exercise: String Parsing. The greatest issue that many have is they do not understand the syntax and format of String Parsing. Well, here are some helpful tips, hints, and templates.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Hints ===&lt;br /&gt;
::* When referencing &#039;male&#039; and &#039;female&#039; in if statements, it refers specifically to the existence of a cock and cunt. For example: [if [player] is male] checks to see if the [player] has a cock stat that&#039;s not 0. This means it will trigger true for both males and hermaphrodites. &#039;&#039;NOTE&#039;&#039;: String Parsing has been updated with [if [player] is feminine] which will trigger for nonmasculine females and feminine characters and herms. This streamlines things well!&lt;br /&gt;
::* When making an [if ] statement, remember to end it with an [end if]. The syntax is [if &amp;lt;statement to be checked if true or false&amp;gt;]&amp;lt;what displays if true&amp;gt;[end if]. If you want something to display if false, you use this syntax: [if &amp;lt;statement to be checked if true or false&amp;gt;]&amp;lt;what displays if true&amp;gt;[else]&amp;lt;what displays if false&amp;gt;[end if].&lt;br /&gt;
::* If you decide to nest if statements (placing one inside of another), make sure that you have an [end if] for each if statement.&lt;br /&gt;
::* [player] is used in the descriptions and transformations as a reference whereas [victor] and [loser] are used in the Defeat/Victory messages.&lt;br /&gt;
::* String parsing can be used for many fun additives, like changeable sections or randomization. Check out the templates for some interesting ones.&lt;br /&gt;
::* Local stats refer to stats that you the player can change with lset &amp;lt;Form Name&amp;gt;/&amp;lt;statname&amp;gt;=&amp;lt;value&amp;gt;&lt;br /&gt;
::* Case statements can be used in lieu of messy [if ][else if ][end if] statements. For example: [case stat cocks of [player] &amp;gt;][when (target) 10]many[end when][when (target) 6]several[end when][when (target) 3]a few[end when][when (target) 2]a couple[end when][when (target) 0]a[end when][when 1]no[end when][end case] cock[if stat cocks of [player] &amp;gt; 1]s[end if]. For more information, check out +help string parsing/case on the MUCK.&lt;br /&gt;
&lt;br /&gt;
=== Templates ===&lt;br /&gt;
::&#039;&#039;&#039;Cock Transformation&#039;&#039;&#039;: Most often-needed string parsing.&lt;br /&gt;
&lt;br /&gt;
:You can feel your groin start to shift.[if [player] is male] &amp;lt;cock transformation message&amp;gt;[end if][if [player] is female] &amp;lt;cunt transformation message&amp;gt;[end if] Now, your groin resembles that of a &amp;lt;monster name&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;Storing Randomized Information&#039;&#039;&#039;: If you want to make each person a little unique for this monster, it&#039;s sometimes fun to add in a variable, often color or texture, that locks in as something random from a list for that person. For example, with the Dusk Dragon, when someone transforms into it for the first time, a random color from a set list is picked and stored in a stat. If the stat already exists, it doesn&#039;t pick again, and it&#039;s locked in. Here are the formats for that.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;In Transformation message&#039;&#039;:&lt;br /&gt;
:[if stat formstat/Critter Name/variable of [player] does not exist][set the formstat/Critter Name/variable of [player] to [one of]variable 1[or]variable 2[or]variable 3...[or]variable n[at random][end if]&lt;br /&gt;
:&#039;&#039;Breakdown of action&#039;&#039;: &lt;br /&gt;
::You start with an if statement that checks to see if the stat exists, If it has a value of 0, it doesn&#039;t exist. So, if it&#039;s empty, the set function is triggered. It&#039;ll set that stat to one of the variables in your list. You need [one of] at the beginning and separate each variable with [or] and end it with [at random]. Then, the entire if statement ends with an [end if].&lt;br /&gt;
:&#039;&#039;Example&#039;&#039;:&lt;br /&gt;
:[if stat formstat/Goblin/eyecolor of [player] does not exist][set the formstat/Goblin/eyecolor to [one of]green[or]brown[or]black[or]white[or]yellow[at random][end if]&lt;br /&gt;
:&#039;&#039;In Description message&#039;&#039;:&lt;br /&gt;
:[if stat formstat/Critter Name/variable of [player] does exist][stat formstat/Critter Name/variable of [player]][else]default variable for non-player characters, like monsters or children[end if]&lt;br /&gt;
:&#039;&#039;Example&#039;&#039;:&lt;br /&gt;
:The goblin has [if formstat/Goblin/eyecolor of [player] does exist][stat formstat/Goblin/eyecolor of [player][else]default color for non-player characters, like monsters or children[end if] eyes.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Player-set variables&#039;&#039;&#039;: These can be fun for letting players choose what they want in a spot, though be sure to have a default.&lt;br /&gt;
:[if local stat Critter Name/variable of [player] does exist][local stat Critter Name/variable of [player]][else]default[end if]&lt;br /&gt;
:&#039;&#039;Breakdown&#039;&#039;:&lt;br /&gt;
::The if statement checks if the variable exists. If there is a value, the local stat will be displayed. If it isn&#039;t set, then the false message, the default for this, will show. Close it all off with an [end if].&lt;br /&gt;
:&#039;&#039;Example&#039;&#039;:&lt;br /&gt;
:[if local stat Goblin/eyecolor of [player] does exist][local stat Goblin/eyecolor of [player]][else]green[end if]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Player-set variables with random-set, locked-in variable for default&#039;&#039;&#039;: Combining the two above templates can be done in this fashion. Please try to use positive variables to avoid confusion and extra &#039;-&#039; symbols.&lt;br /&gt;
:&#039;&#039;In Transformation&#039;&#039;:&lt;br /&gt;
:[if stat formstat/Critter Name/variable of [player] does not exist][set the formstat/Critter Name/variable of [player] to [one of]variable 1[or]variable 2[or]variable 3...[or]variable n[at random][end if]&lt;br /&gt;
:&#039;&#039;In Description&#039;&#039;:&lt;br /&gt;
:[if local stat Critter Name/variable of [player] does exist][local stat Critter Name/variable of [player]][else if stat formstat/Critter Name/variable of [player] does exist][stat formstat/Critter Name/variable of [player]][else]default variable for non-player characters, like monsters or children[end if]&lt;br /&gt;
:&#039;&#039;Note&#039;&#039;: Note that a local stat and a stat are in two different areas, so they may have the exact same name but be two different variables. Local stats are set directly on the player whereas Stats are set in staff-access-only parts of the player.&lt;br /&gt;
::&#039;&#039;Example:&#039;&#039;&lt;br /&gt;
::Arm Description: are lean and powerful. [They] resemble those of a [if local stat Kitsune/quad of [player] does exist]fox with clawed paws at the end, ready to support their chest and head[else]human ending in hands tipped with foxy claws[end if].&lt;br /&gt;
::With this, you can see that if the Kitsune/quad variable is blank, the arms will show up anthro, but if any value is in it, the arms will show up like a quadruped&#039;s. The &#039;Quad&#039; naming was arbitrary, and the form is Kitsune. It&#039;s a good way to organize variables.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Color Chooser Support&#039;&#039;&#039;: This bit of parsing will allow for folks with a Color Chooser item to have different colors for parts of your form. Remember, there are three colors supported, Color, Color2 and Color3.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Color&#039;&#039;&lt;br /&gt;
:[if color present in [player]][lstat color of [player]][else]&amp;lt;default&amp;gt;[end if]&lt;br /&gt;
::&#039;&#039;Color2&#039;&#039;&lt;br /&gt;
:[if color2 present in [player]][lstat color2 of [player]][else]&amp;lt;default&amp;gt;[end if]&lt;br /&gt;
::&#039;&#039;Color3&#039;&#039;&lt;br /&gt;
:[if color3 present in [player]][lstat color3 of [player]][else]&amp;lt;default&amp;gt;[end if]&lt;br /&gt;
::&#039;&#039;Example:&#039;&#039;&lt;br /&gt;
::Skin Description: a sleek coat of [if color present in [player]][lstat color of [player]][else]tawny orange[end if] fur all over their body with [if color2 present in [player]][lstat color2 of [player]][else]black[end if] stripes banding in a tabby pattern from nose to end.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Arm/Tail Divider Support&#039;&#039;&#039;: The String Parsing used in order to add in alternative descriptions for Arm Divider and Tail Divider usage.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Arm Divider&#039;&#039;&lt;br /&gt;
:[if stat misc/Arm Divider of [player] == 1]&amp;lt;Arm Divider active description&amp;gt;[else]&amp;lt;normal description&amp;gt;[end if]&lt;br /&gt;
::&#039;&#039;Tail Divider&#039;&#039;&lt;br /&gt;
:[if stat misc/Tail Divider of [player] == 1]&amp;lt;Tail Divider active description&amp;gt;[else]&amp;lt;normal description&amp;gt;[end if]&lt;br /&gt;
::&#039;&#039;Example:&#039;&#039;&lt;br /&gt;
::Arm Description: powerfully built with st[if stat misc/Arm Divider of [player] == 1]acked shoulders leading to three pairs of[else]urdy shoulders leading down to their powerful[end if] arms. Each terminates in dexterous hands capped in wicked talons.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Leg Splitter Support&#039;&#039;&#039;: Similar to Arm/Tail Dividers, adding in an alternate tauric description.&lt;br /&gt;
:[if taur present in [player]]&amp;lt;Leg Splitter active description[else]&amp;lt;normal description&amp;gt;[end if]&lt;br /&gt;
::Like taurs, this should go in at least the Ass mutation. [legs] can be used for the current legs description.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mutation Check&#039;&#039;&#039;: When you need to check for a certain body part carrying a certain mutation, here&#039;s how.&lt;br /&gt;
&lt;br /&gt;
:[if stat mutation/&amp;lt;body part&amp;gt; of [player] = &amp;lt;Mutation&amp;gt;]&amp;lt;statement if true&amp;gt;[else]&amp;lt;statement if false&amp;gt;[end if]&lt;br /&gt;
::&#039;&#039;Example:&#039;&#039;&lt;br /&gt;
:Arm Description: long and lean[if stat mutation/skin of [player] = Feral Dragon] with a dense covering of scales articulating down over their joints[end if].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is a pair of INVALUABLE commands created by Fauna. They are: @nviewparse and @formparse.&lt;br /&gt;
:: You can type @nviewparse followed by a string of code or description portion to get it checked for common errors and look at it in an organized fashion. For @formparse, you can look over your submitted (not yet approved) forms&#039; portions as well as approved forms to look over String Parsing. Just type the @formparse command for the syntax. Using this, you can see what parsing might&#039;ve been used on some of your favorite forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you would like to see templates for other nifty string parsing tricks you can add to your monsters, feel free to mail Glitch and Song or post a +request under &#039;Building&#039; to get it added here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster Making]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=How_Everything_Works&amp;diff=1654864</id>
		<title>How Everything Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=How_Everything_Works&amp;diff=1654864"/>
		<updated>2022-03-15T08:33:47Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Stuff to collect and what it&amp;#039;s good for. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
In the absolute broadest sense, here is how the game generally works:&lt;br /&gt;
&lt;br /&gt;
First, you create a character, with a [[Faction]], some [[Merits]] (also called [[Perks]]), and maybe some Flaws.&lt;br /&gt;
&lt;br /&gt;
Starting off as a regular hapless human (who may be oddly devoid of gender if you didn&#039;t pick one to start as with your initial merits), with some basic Equipment, you wander out into the streets of your home city (or fly over to the other one), and start picking fights with ferals. This rewards you with Freecreds, Experience, and usually some new Mutations, which come with new [[Powers]]. You spend the Freecreds and Experience on various things to improve yourself, allowing you to generally get more done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How you play matters==&lt;br /&gt;
You can play the game either using the &#039;&#039;&#039;Web Interface&#039;&#039;&#039; (the webpage with all the tabs on the left side and big buttons to click) or through a &#039;&#039;&#039;Direct Connection&#039;&#039;&#039; (which is available through the Web Interface, requiring Adobe Flash, or you can connect with a MUD client), or both at once. With a direct connection, you actually walk around through a series of interconnected rooms, running into people, talking to them, and generally handling things in real time through text commands, while with the web interface you are in this nebulous non-space, picking locations from one tab and summoning random collections of ferals to fight from them in another. There are several things you can do through Direct Connection that you can&#039;t do with the Web Interface, so it will likely end up the primary way you play. Meanwhile, the only thing that is exclusive to the Web Interface are the [[Web Missions]]. However, &#039;&#039;&#039;Training&#039;&#039;&#039; is much easier to do through the Web Interface, given the nice dynamic interface and the fact that it does not require you to be in a specific training area.&lt;br /&gt;
&lt;br /&gt;
==How combat works==&lt;br /&gt;
For a true in depth guide of how combat works, [[Combat Guide|check this guide]].&lt;br /&gt;
&lt;br /&gt;
You have a list of powers you can use (like &#039;&#039;&#039;&amp;lt;code&amp;gt;strike&amp;lt;/code&amp;gt;&#039;&#039;&#039;) under a list of enemies (like &#039;&#039;&#039;&amp;lt;code&amp;gt;1. skunk girl&amp;lt;/code&amp;gt;&#039;&#039;&#039;). When it&#039;s your turn, you do something like &#039;&#039;&#039;&amp;lt;code&amp;gt;use strike at 1&amp;lt;/code&amp;gt;&#039;&#039;&#039; to declare what power you want to use, and what you want to use it on. You can also just &#039;&#039;&#039;&amp;lt;code&amp;gt;target 1&amp;lt;/code&amp;gt;&#039;&#039;&#039; to set a target, and proceed to just &#039;&#039;&#039;&amp;lt;code&amp;gt;use strike&amp;lt;/code&amp;gt;&#039;&#039;&#039; without having to keep specifying it. With the Web Interface, you just click your target to select it, then click the power. Different powers have different effects, and take some time before they can be used again. Generally, you want at least 2 different ways to attack, and some way to heal yourself to begin with.&lt;br /&gt;
&lt;br /&gt;
==Important Commands==&lt;br /&gt;
First, [[Newbie Command List|this list may be more useful]].&lt;br /&gt;
&lt;br /&gt;
Second, let&#039;s assume, for educational purposes in this section, that your character is named &#039;&#039;Chara&#039;&#039;.&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;&#039;Hey there.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: everyone standing in the room with you will see &#039;&#039;&#039;&amp;lt;code&amp;gt;Chara says, &amp;quot;Hey there.&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&#039; Interesting trick- If you put two commas in a row, you can stick the &amp;quot;you say&amp;quot; bit in the middle. So typing: &#039;&#039;&#039;&amp;lt;code&amp;gt;Like this,,see?&amp;lt;/code&amp;gt;&#039;&#039;&#039; will result in something like:&lt;br /&gt;
**&amp;quot;Like this,&amp;quot; you say, &amp;quot;see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;:waves.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: everyone in the room will see &#039;&#039;&#039;&amp;lt;code&amp;gt;Chara waves.&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You can combine this with the pub command, like &amp;quot;pub :nods.&amp;quot; which will let you pose yourself there.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;code&amp;gt;spoof&amp;lt;/code&amp;gt;&#039;&#039;&#039; command lets you display a message to the room without having to have it start with your name.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;spoof But nobody came.&amp;lt;/code&amp;gt;&#039;&#039;&#039; will show up that message for everyone in the room, &#039;&#039;&#039;&amp;lt;code&amp;gt;But nobody came.&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;pub Hey everybody.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: &#039;&#039;&#039;&amp;lt;code&amp;gt;[Public]Chara says, &amp;quot;Hey everybody.&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&#039; on the public channel. That&#039;s the general purpose out of character chat interface everyone can always see.&lt;br /&gt;
**There are many other channels available. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;channel #list&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learning more stuff about yourself can be done with these commands:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Your character &#039;&#039;&#039;&amp;lt;code&amp;gt;sheet&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Lots of info.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;mut&amp;lt;/code&amp;gt;&#039;&#039;&#039; - What kind of crazy mutations you currently have and the powers they grant.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;groin&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Numerical info on your size and sexual characteristics. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;breast&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
About someone else in the room (let&#039;s say their name is Nuku for example... and note that they will see you checking):&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;look nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;smell nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Or everyone in the room:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;glance&amp;lt;/code&amp;gt;&#039;&#039;&#039; - The short version of everyone&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;ws&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Quick stats about everyone present.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Roleplaying preferences of everyone present.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Smell everyone all at once.&lt;br /&gt;
&lt;br /&gt;
If someone isn&#039;t in the room and you want to talk to them:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;page nuku=Hey there.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;=:&amp;lt;/code&amp;gt;&#039;&#039;&#039; to page-pose to the other person.&lt;br /&gt;
Note: Don&#039;t go randomly paging Nuku. He&#039;s busy. (Because he&#039;s the main man)&lt;br /&gt;
&lt;br /&gt;
If you want to hang out with someone, maybe go fight things together, one of you has to carry the other, so you &#039;&#039;&#039;&amp;lt;code&amp;gt;carry nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039; and he will then be prompted to &#039;&#039;&#039;&amp;lt;code&amp;gt;hopon&amp;lt;/code&amp;gt;&#039;&#039;&#039; you. Later, he can &#039;&#039;&#039;&amp;lt;code&amp;gt;hopoff&amp;lt;/code&amp;gt;&#039;&#039;&#039; when you&#039;re done. You can also &#039;&#039;&#039;&amp;lt;code&amp;gt;msummon&amp;lt;/code&amp;gt;&#039;&#039;&#039; someone to &#039;&#039;&#039;&amp;lt;code&amp;gt;meet&amp;lt;/code&amp;gt;&#039;&#039;&#039; you, which can be handy, and if the two of you want to go somewhere nobody can bother you, you can &#039;&#039;&#039;&amp;lt;code&amp;gt;+room Someplace Nobody Knows About&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create your own personal private room called Someplace Nobody Knows About. This drains a little energy off your Battery, but don&#039;t worry, it recovers over time, and is only really used for weird little obscure abilities like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuff to collect and what it&#039;s good for. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels&#039;&#039;&#039; - They cost Experience and Freecreds to train. The higher your level, the more generally awesome you are (you can take more damage, you have more energy, more slots to fill with all these other things, a higher cap before Experience starts getting converted to Freecreds, although the cost of all this stuff increases (so you want to fill all your slots, then level, generally). Anything else with a level to it generally won&#039;t work for you if it&#039;s too far away from your own level (using items, getting mutations, encountering wimpier ferals), but you never really have to worry about being too high a level. If you want to handicap yourself, type, for instance, &#039;&#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039;&#039; to lower your effective level (in this case, to 5).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Powers]]&#039;&#039;&#039; - Get a mutation, and it will frequently give you a new power. As you level, you gain more and more slots you can fill by mastering any power you currently have. This lets you keep it after you lose that mutation (you can drop it later if you really want to), and also allows you to Master it up to two times, improving some aspect of how it works of your choosing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Badges]]&#039;&#039;&#039;- Various interesting accomplishments result in you receiving badges. Aside from bragging rights, the more badges you collect, the more Freecreds you get as a bonus for earning new ones. Some dedications allow you to do things with the mutations you have total badges for. Most Web Missions and Quests also give badges for completing them, and most of the rest are in some way related to having sex, particularly if someone involved has the virgin perk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Professions]]&#039;&#039;&#039;- Professions each give you 10 points in 3 to 5 [[proficiencies]] that generally do interesting things outside of combat. You can have up to six professions. You can benefit from getting the same proficiency up to 4 times, but it will only get up to 36. You can still train the proficiencies later, but it will cost EXP, creds and Reward Tokens above a rating of 11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Classes]]&#039;&#039;&#039;- Classes are similar to professions, but give skills with combat benefits. Many classes are available for Freecreds, others cost Mako. Once you buy a Class, it will appear in your inventory as an item. Use it to learn the class. Outside of combat, you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;class&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the list of classes you know. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039;&#039; to equip yourself with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;- There are various places in the game where you can buy new items, using either Freecreds or Mako. Some of these can be equipped for various semi-permanent effects, others are consumables, which can be used for temporary or permanent effects. It&#039;s also possible to create new items from scratch with various properties &amp;lt;s&amp;gt;and someone really needs to beef this up with all the details on exactly how this works with builder nanites and collectors and schematics and item experience and loadouts and upkeep because I don&#039;t have a clue.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mako]]&#039;&#039;&#039;- Mako is a special form of currency, spent on various sorts of premium options. You can buy it outright with real world money, or earn it by adding new content to the game, having other people approve of what you&#039;ve added (once a day you can type something like &amp;quot;commend festive reindeer&amp;quot; to show your approval of a given feral, and toss free Mako to its creator, and after a satisfying roleplaying session, it&#039;s customary to type something like &amp;quot;+vote nuku&amp;quot; to give them a bonus and a shot at a raffle prize), or you can get lucky with other sorts of giveaways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Organ Sizes|Genitalia]]&#039;&#039;&#039;- Your penis, balls, vagina, breasts, and overall size fluctuate in size and number in a complex way as you are otherwise mutated. Any mutation you get will randomly change one of these aspects to be closer to what&#039;s normal for the mutation. This is a major point of interest for a surprisingly large portion of the playerbase, and there is a perk available for every possible personal preference you have on what they do. Whatever mutation you have for your groin also comes with a matching victory message that sometimes activates after defeating a feral. Many of these involve having sex with the defeated feral, which can lead to awkward situations. A quick primer on the gender related perks by the way:&lt;br /&gt;
*At Least One Penis- You will never change in any way that takes you away from fully, 100% male. At least 1 penis, no vagina, flat breasts.&lt;br /&gt;
*At Least One Vagina- Like No Penis, you&#039;ll never stop being female (at least some breast size, and a vagina), but may still end up sprouting a penis here and there.&lt;br /&gt;
*Never surrender a breast- All the perks worded like this are essentially the same thing as the At Least set, but you also won&#039;t ever lose any spares you end up with beyond the standard count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Social Actions|Jobs (Social Actions)]]&#039;&#039;&#039;- These are actions that you can find in specific rooms of either [[Haretown jobs|Haretown]], Clairmont or [[Eureka jobs|Eureka]]. If you have at least one point in the proficiency the action uses, you can do it by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;sa full name of the action&amp;lt;/code&amp;gt;&#039;&#039;&#039;. If the social action is named Basic Trade - Food, you have to type &#039;&#039;&#039;&amp;lt;code&amp;gt;sa basic trade - food&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This will net you a good quantity of Experience and Freecreds, as well as some Job Experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039;- Get a fishing rod and some bait, find a fishing spot, play a minigame, and gain some fishing skill along with some fish which... &amp;lt;s&amp;gt;do absolutely nothing so far.&amp;lt;/s&amp;gt; get sliced up into delicious edible salvage!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming&#039;&#039;&#039;- Not in yet, but that&#039;s a whole other thing.&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Infection_and_You&amp;diff=1654863</id>
		<title>Infection and You</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Infection_and_You&amp;diff=1654863"/>
		<updated>2022-03-15T08:31:59Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you&#039;ve gone through chargen, you&#039;ve set your @desc, you&#039;ve created basically everything you need - you&#039;ve gone through all the newbie profiling info. But you&#039;re here for more data.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry: We&#039;re here to help.&lt;br /&gt;
&lt;br /&gt;
== Basic Infection Information ==&lt;br /&gt;
Infections are effectively mutations which occur upon one body part or another. When a player is infected by any source - say, by an [[Ferals|enemy]] attacking them at random - then the player character&#039;s appearance will shift to fit that mutation. How thoroughly you&#039;ve been infected by any given strain - and how significantly - can be viewed with the &#039;+mut&#039; command - for example, &#039;+mut me&#039; or +mut anatia&#039;. Mutations affect all aspects of a character&#039;s performance: appearance, gender, attacks, weaknesses, strengths, powers, et cetera. Finally, eventually, a character&#039;s whole body can be infected with a given strain, which results in &#039;Mastery&#039; of the form... but see below for information on that.&lt;br /&gt;
&lt;br /&gt;
When a new player is created, they have [[Human]] as their primary state for all of their body parts. You can check this with &#039;+mut me&#039;, or - if you have a sufficient Xeno skill - with &#039;+mut [player]&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to become completely immune to infection (with the [[Ultimate Infection Resistance]] [[perks|perk]]) , but &#039;&#039;&#039;it is not suggested.&#039;&#039;&#039; A huge part of the game revolves around the wide variety of infections and how players react to them. Furthermore, &#039;&#039;&#039;remaining human will cripple your character combat-wise.&#039;&#039;&#039; The vast majority of powers and abilities rely upon infection. If you are immune to infections, this locks the vast majority of the game from you. There are reasons to become completely immune to infection, but most of those benefits can be found with the [[Advanced Inoculation]] [[perks|perk]].&lt;br /&gt;
&lt;br /&gt;
Each player has an infection value, including that much-vaunted &#039;human&#039; value. The most significant infection value a given player has is shown in &#039;ws&#039;, or &#039;whospecies&#039;, on the MUCK client. This denotes how close they are to the species with which they&#039;re infected. &lt;br /&gt;
&lt;br /&gt;
Infection happens in the following cases, from most likely to least:&lt;br /&gt;
* The PC has been assaulted by an NPC which is infected with a given strain. Each attack carries with it a chance of infection.&lt;br /&gt;
* The PC has been defeated by that strain of foe. The losing message generally carries with it some infection chance.&lt;br /&gt;
* The PC has used an item which infects them with this strain of virus. The most common form of this is &#039;Infection Vials&#039;, which we&#039;ll be getting into, later.&lt;br /&gt;
* The PC has been infected by a trusted partner in roleplay, through a variety of methods (item use, sex, [[Coyote (dedication)|coyote]].)&lt;br /&gt;
* The PC willingly or unwillingly partakes in sex with that strain, which still requires agreement. This requires a Mako item known as &#039;Infectious [X]&#039;, where X is Womb, Cock, or others.&lt;br /&gt;
* The PC willingly shifts themselves with the [[Nanite Adept (dedication)| Nanite Adept dedication,]] or any other [[Dedications|dedication.]]&lt;br /&gt;
* The PC has nativized themselves, locking in their &#039;base form&#039;. When the PC does this, any incoming infections have a 50% chance of instead reverting the character&#039;s parts towards their base form.&lt;br /&gt;
* The PC has been infected by a piece of equipment or an intrinsic perk.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s go over each of these in turn:&lt;br /&gt;
&lt;br /&gt;
===NPC Infection===&lt;br /&gt;
When you enter [[combat]], it&#039;ll generally be against any number of NPCs, of assorted types. As they attack you, NPCs can use several different attacks, at least one of which is generally sexual. &#039;&#039;&#039;The vast majority of NPC attacks will at least try to infect you with their nanite strain.&#039;&#039;&#039; Casual (from NPC) infection can be prevented with the [[Advanced Inoculation]] perk, or through, as stated above, complete immunity. On the other hand, if you&#039;re looking for an infection, isolating a foe and letting them attack you for a number of rounds is a relatively sane way to bump your infection percentage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Losing&#039;&#039;&#039;&#039;&#039; to a foe is another method by which you can become infected by a strain. In this case, the winning feral generally sexes up your character. However, this is a risky method: on the web client, this will generally result in a loss of patrol points, and on either client, this can result in female (or hermaphroditic) characters becoming [[Pregnancy|pregnant]] without so much as a warning message.&lt;br /&gt;
&lt;br /&gt;
The last method you can use to obtain an infection from an NPC is to use a [[Converter]], which completely converts you when used against an NPC you can be infected by, as well as granting mastery. Take note, however: Converters cost 1 Mako or 5 Tokens, and so should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
===Self-Infection===&lt;br /&gt;
There are relatively few ways to infect yourself willingly with a strain of nanites, and the primary method is through [[Infection Vial|Infection Vials]]. As you continue to fight enemies, if you have a [[Basic Nanite Collector|Nanite Collector]] of basic or higher status, and you have enough in the &#039;NaniteCollection&#039; status, you will be able to collect vials from defeated NPCs. These will appear, in combat defeat messages, as &#039;bubbling infection vials&#039;, or - in your inventory - as &#039;Infection Vial: [Strain]&#039;. Alternately, if you have one in your inventory, you can use a [[Converter]] in-combat (as a free action!) to obtain the form and mastery of an active foe. This acts just like a full set of vials, including mastering the infection!&lt;br /&gt;
&lt;br /&gt;
Players can only use infection vials of up to 5 levels above their current one. To check your current level, type +xp or check the web client. Vials &#039;&#039;&#039;can&#039;&#039;&#039; be traded from player to player, as standard items.&lt;br /&gt;
&lt;br /&gt;
Finally, those with a [[Dedications|dedication]] can always transform into the form provided by that dedication. Those with the [[Nanite Adept]] dedication have a number of other options, which will be gone into further below.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re fortunate enough to obtain a [[Boss Infection Vial]], take note! Not only do these provide you with mastery of the form (and, with [[Rubber Balls|certain exceptions]], transform you completely), they also provide a certain weight of experience, and sell for a ridiculous number of [[Freecreds]] on the open market!&lt;br /&gt;
&lt;br /&gt;
===PC to PC Infection===&lt;br /&gt;
Some player characters are readily able to transform others. In order to transform another player, however, &#039;&#039;&#039;the receiving player needs to give the sending player permission&#039;&#039;&#039;, through the &#039;trust&#039; command. A few means by which a player can transform another:&lt;br /&gt;
* The [[Nanite Funnel]] allows one player to share infections with another, as per a nanite vial. This will not count for mastery.&lt;br /&gt;
* The [[Coyote (dedication)|Coyote dedication]] and/or [[Devourer (dedication)|Devourer dedication]] allows one player to share their active form with another, as long as they have the [[Nanite Control Extender]]. Once again, this doesn&#039;t count for mastery.&lt;br /&gt;
* The [[Infectious Womb]], [[Infectious Cum]], and [[Infectious Milk]] [[Mako]] items can allow a player to share their current infections with another. Once more, no mastery is provided. (Do you see a theme here?)&lt;br /&gt;
* Players with the [[Margay]] or [[Margay Taur]] forms can unbirth another, transmitting their infections thereby. Similarly, those with a [[Womb for Rent]] can do the same with the [[Infectious Womb]] item automatically, as well as the [[Adapting Womb]], which converts the target on demand. For more advanced (and permanent) infections, the [[Maternal Bond]] item allows a player to [[Nativity|Nativize]] themselves to the player in whom&#039;s womb they reside.&lt;br /&gt;
&lt;br /&gt;
As can be seen, none of these methods for PC-to-PC infection can provide mastery of a form, though they are useful for a player seeking to obtain such.&lt;br /&gt;
&lt;br /&gt;
===Benefits of Infections===&lt;br /&gt;
So, now that you&#039;ve seen the various methods in which you can be infected, let&#039;s talk about what infections can do for you!&lt;br /&gt;
* Infections provide [[Powers]]. These are in-character attacks, benefits, and stats which assist you in gathering more forms as you proceed through the game. These are generally what most players will use, instead of an armed weapon or armor.&lt;br /&gt;
* Infections provide descriptive traits which can assist you in roleplaying! These are generally appended before your written description.&lt;br /&gt;
* Infections provide genital mutations, which can be helpful both in roleplaying and in [[Social Actions]].&lt;br /&gt;
&lt;br /&gt;
===Downsides of Infections===&lt;br /&gt;
* Infections can occasionally drop a stat, provide debuffs, or the like.&lt;br /&gt;
* Infections are often mercurial! Unless you have certain [[dedications]] and [[perks]], infections can come and go at the drop of a hat. This takes with the changes any powers you might have, disrupting the flow of combat as well.&lt;br /&gt;
* Infections can be disruptive to roleplay, if you prefer to remain in a single form.&lt;br /&gt;
&lt;br /&gt;
Infections are also an enormous part of the game itself, and most players will strive to collect many of them. Staying in the same form is kind of &#039;missing the point&#039; of Flexible Survival, but options are provided for players who prefer to do so.&lt;br /&gt;
&lt;br /&gt;
===Mastering Infections===&lt;br /&gt;
So, above, I&#039;ve made several references to &#039;Mastering&#039; forms, a rather substantial part of the game. A &#039;mastered&#039; form is one which any [[Nanite Adept]] can shift into on a whim, or any [[Coyote]] or [[Devourer]] can shift others into, with the appropriate item in their inventory. But you may be wondering: how &#039;&#039;do&#039;&#039; I master a form? And why should I? Well, let&#039;s take a look:&lt;br /&gt;
&lt;br /&gt;
A mastered form is generally obtained when you have 100% infection already (seen through the &#039;ws&#039; command on the client), and are infected one more time via a &#039;&#039;&#039;natural&#039;&#039;&#039; infection source, such as feral attacks or infection vials. One method to master an infection is through [[Boss Infection Vial|Boss Infection Vials]], which are found by summoning an enemy in the proper place, with a proper item. That&#039;s rather obscure, however, so let&#039;s look at the other alternatives:&lt;br /&gt;
&lt;br /&gt;
Infection mastery &#039;&#039;&#039;can&#039;&#039;&#039; be obtained through:&lt;br /&gt;
* Drinking an Infection Vial for your chosen form when you&#039;re already 100% mutated. This is the chosen method of most players. To get infected to 100%, you may need to drink several vials, or have the [[Singular]] perk, which will gradually shift you towards a form when you&#039;re hit by any infecting agent. &#039;&#039;If you drink a [[Boss Infection Vial]], it will automatically mutate you and earn you mastery for that form.&#039;&#039;&lt;br /&gt;
* Being attacked by an enemy of the proper type when you&#039;re already 100% mutated. This can be accomplished by eliminating every other foe in combat, then using low-damage or self-healing skills until the enemy whose foe you desire has attacked you repeatedly. In combat, you can still use the &#039;ws&#039; command, or &#039;+mut&#039;, to determine your level of mutation. Once again, the [[Singular]] perk is highly beneficial for this method.&lt;br /&gt;
* Using a [[Converter]] on an enemy NPC. This is little-known, but Converters act as a Boss Vial of the targeted form, including providing mastery. They do cost one [[Mako]] or 5 Mission Tokens, though, so save them for when they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
Infection mastery &#039;&#039;&#039;cannot&#039;&#039;&#039; be obtained through:&lt;br /&gt;
* Having a [[Nanite Funnel]] used upon you by a fellow PC.&lt;br /&gt;
* Being shifted by a [[Coyote]] or [[Devourer]] with the appropriate items.&lt;br /&gt;
* Being shifted via unbirthing by a [[Margay]] or [[Margay Taur]], or another player with the appropriate items.&lt;br /&gt;
&lt;br /&gt;
While a mastered form cannot be obtained through those methods, the sending PC (or item) &#039;&#039;can&#039;&#039; shift you towards 100%. The final step of mastery must, however, be obtained through a &#039;natural&#039; source: a vial, enemy attack, or converter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you have mastered a form, a note will appear informing you of your accomplishment, and providing you with a small quantity of freecred.&#039;&#039;&#039; If this note does not appear, you may not have mastered the form. Ensure that you have the form in your list by using the command, &#039;list forms for [playername]&#039; (For example, &#039;list forms for Anatia&#039;.)&lt;br /&gt;
&lt;br /&gt;
Mastering a form basically allows you to shift into it, if you have the [[Nanite Adept]] [[dedications|dedication]], or the [[Recursion]] one, should you choose to take it one step at a time. This can be accomplished with the &#039;shift&#039; command on the MUCK itself, or through the Character menu on the web client. Mastering a form, then shifting to it, changes all your character&#039;s genitalia, powers, and other features towards that form&#039;s &#039;base&#039;, or standard setting. For example, a human generally tends towards 5 in all of their stats, unless otherwise chosen. When shifting to a hyena herm, the party in question will obtain a vagina and/or penis, will become muscular, will have their breasts set to &#039;2&#039;, et cetera.&lt;br /&gt;
&lt;br /&gt;
Forms which are mastered are &#039;&#039;&#039;account-wide&#039;&#039;&#039;. Any characters created under the account in question will be able to use those forms, with all their benefits and negatives. Other options are available to Nanite Adepts willing to spend [[Mako]], from the [[Nanite Carnal Equalizer]] to the [[Nanite Fine Tuner]]. These can be used to produce chimeric forms, or simply shift into a state more suitable for roleplaying.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
* Enemies aren&#039;t dropping vials, or I can&#039;t find the enemy in the area listed on the terminal!&lt;br /&gt;
** You&#039;re probably too high-level. When hunting a specific enemy, be sure to &#039;mentor&#039; or &#039;partymentor&#039; yourself and/or your friends down to the suggested level in &#039;+haz&#039;. Be sure to check +haz to ensure that the enemy is currently spawning in the area: different enemies pop up at different times of day. Finally, check your &#039;equip&#039; to make sure you have a Nanite Collector of the proper level set up.&lt;br /&gt;
* Where do I find [x] enemy?&lt;br /&gt;
** Check the &#039;terminal&#039; in various locations. The most common location used for a terminal is on the second floor of the Zephyr building, but other factions have them in equally public locations. An item which can give you terminal readouts is available in the [[Mako]] or [[Reward Token|token]] shop, or you can just take the information from the Terminal and throw it into Notepad. Once you have the info, do an &#039;rtrace&#039; or &#039;atrace&#039; to the room or area listed on the terminal.&lt;br /&gt;
* How do I shift between forms in the web client?&lt;br /&gt;
** All forms are listed at the bottom of the screen when you check your character info. Just click one to change.&lt;br /&gt;
* How do I human?&lt;br /&gt;
** The &#039;human&#039; (or 0) form is only available through the Mako shop, but it&#039;s relatively inexpensive. The 2-Mako [[Boss Infection Vial: Human]], when used, will grant you mastery of the human form. Just be warned: it&#039;s a little bit touchy. Genital changes won&#039;t always occur, but if they do, they&#039;ll reset you to human default (in other words, small).&lt;br /&gt;
* What are some good perks if I&#039;d like to mutate myself as much as possible?&lt;br /&gt;
** That depends on what mutations you&#039;d like! I personally have the &#039;&#039;[[Rapid Infections]]&#039;&#039; perk, which - on average - doubles the rate of infection from any source, be it vials, foes, other PCs, or other items. The &#039;&#039;[[Weak Immune System]]&#039;&#039; perk also doubles the chance of infection when you&#039;re hit by foes. If that&#039;s not quite enough for you, the &#039;&#039;[[Singular]]&#039;&#039; perk ensures that a single infection point can shift you to 100% in short order, doubly so if you&#039;re in combat. If you&#039;re looking to keep yourself from losing your genitalia, or are perhaps interested in getting some new ones, then &#039;&#039;[[Always Herm]]&#039;&#039; is suggested, and for genital perks, the &#039;&#039;[[Size King]]&#039;&#039; perk - or any of its subperks - is highly recommended. If you &#039;&#039;really&#039;&#039; want genital alterations, &#039;&#039;[[One Way]]&#039;&#039; is your ticket, or any of its subperks.&lt;br /&gt;
* What perks should I take if I don&#039;t want to mutate / want to control my mutations?&lt;br /&gt;
** If you absolutely want to control what you mutate into, I suggest the &#039;&#039;[[Advanced Inoculation]]&#039;&#039; perk, which will prevent random enemy attacks from affecting you mutation-wise. There are also a triad of perks which reduce your mutation rate: &#039;&#039;[[Minor Infection Resistance]]&#039;&#039; lowers your mutation rate by 30%, &#039;&#039;[[Major Infection Resistance]]&#039;&#039; lowers it by 70%, and &#039;&#039;[[Ultimate Infection Resistance]]&#039;&#039; absolutely removes any chance of mutation from &#039;&#039;any&#039;&#039; source. Take note, however, that since a huge part of this game relies upon mutations, taking that lattermost (or, indeed, many of these) will cripple your character in combat. If you simply want to remain a given gender, you might look at &#039;&#039;[[At Least One Vagina]]&#039;&#039; and &#039;&#039;[[At Least One Penis]]&#039;&#039;, or - if you simply prefer to appear human no matter what, you can choose &#039;&#039;[[Looks Human]]&#039;&#039;. Other options are available, and are &#039;&#039;always&#039;&#039; being added to the game.&lt;br /&gt;
* How do I check forms again, or shift if I&#039;m a Nanite Adept?&lt;br /&gt;
** You can shift forms with the &#039;shift&#039; command, which also has the benefit of showing off all your forms. Alternately, if you&#039;re on the web client, you can view all your forms on the bottom of the Characters page. To list forms for yourself or someone else, just use &#039;list forms for [player]&#039;. (&#039;list forms for me&#039; works for yourself.)&lt;br /&gt;
* How do [[Converter|Converters]] work?&lt;br /&gt;
** Converters act as an instant Boss Infection Vial when used against a suitably leveled opponent. This will put you at 100% infection, including giving you mastery over a form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1654862</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=1654862"/>
		<updated>2022-03-15T08:29:25Z</updated>

		<summary type="html">&lt;p&gt;Songbird: /* Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, the Research [[proficiency]] is what actually dictates the chance of a vial dropping from a defeated enemy. With about 20 points, the chances are something around 20%, while 30 seems to bump it close to 50%, maybe higher. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Professions and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Actually learning a [[profession]]==&lt;br /&gt;
You can pick up to 6 professions right from the start, but do note that you have to spend mako to get rid of them!&lt;br /&gt;
&lt;br /&gt;
To learn a profession, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full profession name&amp;lt;/code&amp;gt; in any room without a shop. For instance, say you want to get Field Archaeologist, you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy Field Archaeologist&amp;lt;/code&amp;gt; (&#039;&#039;case insensitive&#039;&#039;). Getting a profession will increase its listed proficiencies by 10 points, up to a maximum of 36. Do take a look at what each [[proficiency]] does to help you plan better what you&#039;ll want to start off with!&lt;br /&gt;
&lt;br /&gt;
The message that there are available jobs only appears of you have at least 1 point trained in the proficiency. The best way to get a head start is by choosing your [[professions]]. &lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike professions, these only roll once per day, no matter where you are. Also, unlike professions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers and professions (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1654861</id>
		<title>Quick Newbie FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1654861"/>
		<updated>2022-03-15T08:25:27Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick and easy collection of Frequently Asked Questions that should give newcomers a good idea of what&#039;s going on and what to do.&lt;br /&gt;
&#039;&#039;STILL A WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t find something here? Lacking in depth? You may want to check the [[Newbie Guide 2017]]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game basics and communication==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEFFEE;&amp;quot;&lt;br /&gt;
| What&#039;s the gist of the story? || The nanite apocalypse happened on February 11, 2008. Every underage person died. A lot of people died. Nearly everyone got infected with the Promethean nanites, which were programmed to transform people into a variety of mutant forms. Most civilization went to shit and two big corporations, plus a group cult of sorts, are trying to make things work. Sorta.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I start the game? || Download a client like [http://www.potatomushclient.com/downloads/ PotatoMU (Windows, Linux and Mac)], [https://www.mudlet.org/download/ Mudlet (Windows, Linux and Mac)] and create a new connection to flexiblesurvival.com, port 2000 or 2222. On Android, try either LensDroid or Blowtorch.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I meet people without logging into the MUSH part of the game? Can I roleplay with someone without being in the MUSH?|| The short answer is no. You can interact with the chat from the website, but the actual game takes place within the Direct Control, which is the same as connecting with a MU* client. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where are people? || People can be in any of the game&#039;s many rooms. Perhaps the most common place people hang out at is Zephyr Lobby.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How can I talk to people in a room? || You can use the ooc command, like this: &#039;&#039;&amp;lt;code&amp;gt;ooc Hello people!&amp;lt;/code&amp;gt;&#039;&#039; - The message will show for everyone in the room.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I talk in a channel? || Use the channel name as a command, so to speak, like this: &#039;&#039;&amp;lt;code&amp;gt;newbie Hello, I&#039;m in Newbie Channel!&amp;lt;/code&amp;gt;&#039;&#039; - &#039;&#039;&amp;lt;code&amp;gt;pub Hello, I&#039;m in Public channel!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What channels are there? What is each for? || The channels you&#039;re most likely to use are &#039;&#039;&#039;Public&#039;&#039;&#039;, for public chat; &#039;&#039;&#039;Newbie&#039;&#039;&#039;, for most questions while starting out; &#039;&#039;&#039;Pickup&#039;&#039;&#039;, to post roleplay ads and calls; &#039;&#039;&#039;Auction&#039;&#039;&#039;, to buy and sell stuff. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I turn off a channel? || Yes! Just type the channel name followed by #off: &#039;&#039;&amp;lt;code&amp;gt;pub #off&amp;lt;/code&amp;gt;&#039;&#039; or &#039;&#039;&amp;lt;code&amp;gt;newb #off&amp;lt;/code&amp;gt;&#039;&#039;. To turn it back on, just use #on instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a list of commands somewhere? || There is a [[Newbie_Command_List|wiki page with a ton of them]], check it out! There&#039;s also a somewhat incomplete, but growing alphabetical list in the [[:Category:Commands|command category of the wiki]].&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send a private message to another player? || With the page command, or just p. &#039;&#039;&amp;lt;code&amp;gt;p playername=Here&#039;s the message!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #BACAFA;&amp;quot;&lt;br /&gt;
| Can I set private messages to a different color? || Yes, with the p #color command! &#039;&#039;&amp;lt;code&amp;gt;p #color cyan&amp;lt;/code&amp;gt;&#039;&#039; will set them to cyan (light blue).&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send someone an item? How do I trade stuff? || Using the give command. There&#039;s no &amp;quot;Cash on Delivery&amp;quot;, so to speak, so everything will depend on word of honor. To send something, &#039;&#039;&amp;lt;code&amp;gt;give 3 to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 3 is the item number shown in the inventory. If you want to send money, &#039;&#039;&amp;lt;code&amp;gt;give 500 creds to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 500 is the quantity. Other things you can send are Mako, Tokens, Builder Nanites and salvage.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is Upkeep/Resources? || This is something that limits the number of items you can have equipped. Your start out with 10 and can increase it to 100, by expending experience points. The button to increase resources only appears if you have enough exp to train at least once, which should be around 23 to raise from 10 to 11.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What it means IN DEBT? || This means you are using too much equipped gear, going past your maximum upkeep. Equipped items simply won&#039;t work while you are like this. Train your resources. If you&#039;re lacking experience, unequip some items and the message should go away.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Patrol Points? || These are an &#039;energy meter&#039; of sorts. They limit how much you can fight or work mechanically in game. You can still roleplay without using patrol points and still be rewarded.&lt;br /&gt;
|-&lt;br /&gt;
| I am lost! I want to get back to somewhere else! || There are some commands you can use. If you are in a non hostile area, you can use the tport command. Type tport #public for a list of places you can teleport to. Note this will cost 5000 creds.&lt;br /&gt;
&lt;br /&gt;
You can also type home to immediately respawn back at where you have bonded, your faction&#039;s starting place if you haven&#039;t changed that.&lt;br /&gt;
&lt;br /&gt;
Note that you can also use the cart command to get a map of your surroundings, with the name of the rooms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create a character? || You can create one from the login screen in the web site, or connect directly to the game, using the name you want for your character. It&#039;s easier to use the web interface.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why can&#039;t I use name XXX? || Because there is already another character with that name. Depending on how long it&#039;s been since said character has been online, you can ask a staffer to get that name for yourself&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are flaws? Should I take or avoid one? || Flaws are perks that come with bad side effects. For a beginner, it&#039;s not recommended to pick flaws like All Natural, which forces you to rely on crafted gear, or Alien Self, which blocks your ability to upgrade powers yourself.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| There are too many perks! Which ones should I pick? || That really depends on what you want! For instance, if you want to always have a cock and balls, get the &#039;&#039;At Least One Penis&#039;&#039; perk. If you also don&#039;t want to &#039;&#039;ever&#039;&#039; grow a vagina or breasts, get the &#039;&#039;No Vagina&#039;&#039; perk instead. If you want your genitals to grow to hyper sizes, get the &#039;&#039;Size King&#039;&#039; perk (which is an all in one package).&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I got a perk that I don&#039;t want anymore. How do I get rid of it? || First, type &#039;&#039;&amp;lt;code&amp;gt;+jnote&amp;lt;/code&amp;gt;&#039;&#039; (the + is part of the command) and check the number of the perk. Then, type &#039;&#039;&amp;lt;code&amp;gt;+mako/perknuke #&amp;lt;/code&amp;gt;&#039;&#039;, where # is the number of the perk. During the first week, every perknuke is free.&lt;br /&gt;
An alternative is to simply delete your character and recreate it. Once deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I delete a character? || While logged in Direct Control as the character you want to delete, type &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039;. You will be prompted to confirm. If the character is very new, the deletion will be immediate. Older characters (those with over a week of existence) have a 24h wait until they can be actually deleted. It is a &#039;&#039;&#039;very good idea&#039;&#039;&#039; to give away all the money and items you may have on that character before deleting.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I reuse the name of a deleted character? || Yes, after the old one is deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How can I check if a name is taken? || While logged in, you can try +finger name, or pinfo name. If the message says &amp;quot;That is not a player&amp;quot;, then you can use that name.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What age can my character be? || Either born before February 11th 1990 or after February 11th 2008. The reason is lore based, as 2008 was then the apocalypse happened and every non adult (younger than 18 years at the time) died. After that, every child born grew up into a full adult, in body and mentality, in a matter of hours, if not minutes. No, it doesn&#039;t make much sense.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I set my birthday? I&#039;m typing it all but it&#039;s giving me an error. || You&#039;re probably inputting the whole year-month-day in a single line. When using the &amp;lt;code&amp;gt;birthday&amp;lt;/code&amp;gt; command the first time, you input, in this order: year, month and day, sending them one by one. Example: birthday &amp;lt;enter&amp;gt;, 2013 &amp;lt;enter&amp;gt;, 9 &amp;lt;enter&amp;gt;, 22 &amp;lt;enter&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I edit my description? || You can either use the &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt; command, option 2, or use the website, under the [http://flexiblesurvival.com/index?config Personal-&amp;gt;Settings] link. The latter is easier to edit and correct mistakes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is roleplay? || It could be said that roleplaying is the same as acting, since you, the player, will be interpreting what your character is doing. In game, roleplaying means interacting with one or more players, behaving like your character would, also known as being In Character, IC.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where do I find people to roleplay with? || * The main channel to look for people to RP with is the &amp;lt;code style=&amp;quot;background: #FF88EE&amp;quot;&amp;gt;&#039;&#039;&#039;Pickup&#039;&#039;&#039;&amp;lt;/code&amp;gt; channel (pick is the shorthand). Typing &#039;&#039;&amp;lt;code&amp;gt;pick Hello, I&#039;m looking for RP&amp;lt;/code&amp;gt;&#039;&#039; will send a message to the channel and anyone with it turned on will see it. You can also go to the Zephyr lobby, a lot of people hang out there. Talk OOC and maybe someone might want to RP.&lt;br /&gt;
* Another option is checking the &#039;&#039;&amp;lt;code&amp;gt;+looking&amp;lt;/code&amp;gt;&#039;&#039; list. It&#039;s a passive advertising command and it lists whoever&#039;s online that set it. Just page them! (For more info on this command, check &amp;lt;code&amp;gt;kinks #help3&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I roleplay? || Anywhere, really! Do mind that a few places (player owned) have list of rules, which may include &amp;quot;No sex in the lobby&amp;quot;. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I roleplay? || The game actually rewards active roleplaying. Every 15 minutes, it&#039;ll check for activity and reward roleplayers with experience and creds. If the room you&#039;re in has a salvage source, you&#039;ll also get some!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there an easy way to list the kinks I like/dislike? || Yes, the easiest way is with &#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039; command. &#039;&#039;&amp;lt;code&amp;gt;wi #flags&amp;lt;/code&amp;gt;&#039;&#039; will list all the flags you can add. &#039;&#039;&amp;lt;code&amp;gt;wi #add bon ro&amp;lt;/code&amp;gt;&#039;&#039; will add the flags Bondage and Romance to your wi profile. &#039;&#039;&amp;lt;code&amp;gt;wi #rmm bon&amp;lt;/code&amp;gt;&#039;&#039; will remove the Bondage flag. You can check any player&#039;s wi profile with &#039;&#039;&amp;lt;code&amp;gt;wi charactername&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The alternative is using the web site and using the Kinks link, where you can set a much larger list of kinks. To see someone&#039;s list of kinks, type &#039;&#039;&amp;lt;code&amp;gt;kinks charactername&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a way to check for any previous/missed poses or talks? || Yes, just type &#039;&#039;&amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt;&#039;&#039;. By default, it&#039;ll show the last 10 IC poses. pot # can show more, like &#039;&#039;&amp;lt;code&amp;gt;pot 30&amp;lt;/code&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;code&amp;gt;pot 44&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I talk out of character? || Just type ooc message, like &#039;&#039;&amp;lt;code&amp;gt;ooc Hi there, people!&amp;lt;/code&amp;gt;&#039;&#039; You can recognize OOC chatter by the &amp;lt;OOC&amp;gt; prefix&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are Hotspots? || Roleplay hotposts are places where you get extra experience, creds and tokens from roleplaying. They change every day. You can check the current area with +bounty command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, [[Proficiencies]], Professions, and [[:Category:Quirks|Quirks]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What&#039;s the difference between skills, powers, proficiencies and quirks? || As a rule of thumb:&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; - Class skills that gives bonuses, mainly to combat, like [[Damage]], [[Tactician]], [[Front Row]], etc.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Abilities you get from mutant infections, classes or dedications, like [[Flamethrower]], [[Reconstruct]], [[Sudden One-Two]], etc.&lt;br /&gt;
* &#039;&#039;&#039;[[Proficiencies|Proficiency]]&#039;&#039;&#039; - Points you first get from [[professions]], which are used for roleplay, most of the time. They&#039;re also used for social actions and duties.&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Quirks|Quirk]]&#039;&#039;&#039; - These are unusual physical or mental aspects of your character. These provide no effect on combat abilities, but allow you to draw attention to the more significant characteristics of your character. They&#039;re intended to make some of your unusual attributes more official, and make them more solid and provable in RP scenes.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are professions? || Professions are things that help you create a character with a background. They don&#039;t dictate what exactly your character did before &#039;you took over&#039; (as your character&#039;s backstory is completely up to you), but they are useful to increase your proficiencies. You can choose 6 professions.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get a profession? || In any room where there are no shops, you can type &#039;&#039;&amp;lt;code&amp;gt;buy profession name&amp;lt;/code&amp;gt;&#039;&#039;, like &#039;&#039;&amp;lt;code&amp;gt;buy field archaeologist&amp;lt;/code&amp;gt;&#039;&#039;. Remember, you can buy 6 professions!&lt;br /&gt;
|- style=&amp;quot;background: #AADADA;&amp;quot;&lt;br /&gt;
| I&#039;m clicking the profession on the web but nothing happens! || The web page to buy professions doesn&#039;t work, unfortunately. Use direct connection instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I picked a wrong profession, how do I change it? || Unfortunately, you&#039;ll need to open a request and get help from one of the staff. If your character is still new, you can &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039; (delete) him and recreate with the same name.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| When should I choose my professions? || As soon as possible, really. Without choosing all 6, you won&#039;t be able to train any proficiency.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I put my proficiencies to use? || In duties and social actions (sa). Read below.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I increase my proficiencies further? And class skills? || You can use experience, reward tokens and freecreds to improve your proficiencies. Skills cannot be increased and the ones you have rely solely on your class and your current level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duties and Social Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are duties? || Duties are once per day proficiency rolls that reward you with plenty of freecreds, experience and influence, depending on how well your roll is. It reduces your maximum number of patrol points by 20%. To see the list of available duties, type &#039;&#039;&amp;lt;code&amp;gt;duty&amp;lt;/code&amp;gt;&#039;&#039;. They also count for 1 boss vial credit if you are in the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are social actions? || These are actions that use patrol points and will net your character freecreds, experience and influence. Do note that not every room has them. To know if the room you&#039;re in has it, check for some green text stating so. Then, you can type &#039;&#039;&amp;lt;code&amp;gt;sa list&amp;lt;/code&amp;gt;&#039;&#039; to see which actions are available there.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is influence? || It&#039;s something you can use to advance some researches, advance a duty or leave in an area where monsters spawn, so you&#039;ll earn a small percentage of gains whenever someone fights there. For that last option, type &#039;&#039;&amp;lt;code&amp;gt;inf list&amp;lt;/code&amp;gt;&#039;&#039; in an appropriate area.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Which duty should I pick? || For the greatest gain, choose one where you have the highest proficiencies, so you&#039;ll have a higher chance of success. For instance, high Economics and Negotiation fit well with the Basic Economics duty.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Do I have to pick a duty? || No. It&#039;s entirely up to you whether to do it or not.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where can I find social actions? || You can find them at [[Eureka_Jobs|Eureka]], [[Haretown]], Cat Town and [[Clairmont_Jobs|Clairmont]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes, Powers and Combat==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I start a fight? || Go to an area where ferals spawn and type search.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I know what ferals/monsters show up in the room I am? What about their levels? || You can get that info with the &#039;&#039;&amp;lt;code&amp;gt;+haz command&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m using search but no enemies are coming. Why? || Check your level. Every area has a maximum level. If you are 3 or more levels above, no enemies will show up. For instance, if an area has a level range of 10-16, enemies will show up until you&#039;re &#039;&#039;level 18&#039;&#039;. 19 and over will get no enemies.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can&#039;t I fight lower level enemies? || You can, using the &#039;&#039;mentor&#039;&#039; command, which will set your level to whatever number you specify, up to your current. For instance, if you are level 20 and use &#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039; , you&#039;ll keep all your powers and booms, but fight as a level 5, allowing you to find similarly leveled enemies. &#039;&#039;&amp;lt;code&amp;gt;mentor 25&amp;lt;/code&amp;gt;&#039;&#039; will simply put you in your current level, 20.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are classes? Should I care about picking one? || Classes give your character more power, depending on which one you pick. Even at low levels, they can be helpful. Going around without any is always a bad idea, since you&#039;re missing on possible increased damage, increased defense, increased health and unique powers!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I pick or learn a class? || You have to buy the class item, either in the shop room or in the [http://flexiblesurvival.com/index?consign&amp;amp;filter=class Shops link on the site]. After that, you have to use the item to learn the class. After that, type &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; to change to that class, like &#039;&#039;&amp;lt;code&amp;gt;class heavy fighter&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I change my class later? || Yes, you can freely change classes without any drawbacks! Just use the same &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; command as above.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| My gear sucks and my powers too! What should I do? || Try a different class! Also, unless you got the All Natural flaw during character creation, you can worry about getting better equipment later.&lt;br /&gt;
&lt;br /&gt;
Mutant powers can be mastered and then upgraded, which should give you a much needed boost to damage or healing. Mastering a power also allows you to use it no matter what infection you have.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I master powers? || Once you got an infection with the power you want, you can either go to the [http://flexiblesurvival.com/index?training Training link] on the web and click the button to master a power or go to zephyr or rsx lobby and use the train command. After mastering, you can upgrade a power twice, giving it 1 slot each time to put an upgrade on it.&lt;br /&gt;
|-&lt;br /&gt;
| Seriously, can&#039;t you at least recommend a few powers for someone starting out? || A very common combination of early starting powers is Lactaid (or Deep Healing) for self healing and Flamethrower for a damage over time effect. Skunk Spray also works well and deals more damage, but consumes more energy. You can master the first two, Flamethrower and Lactaid with ease:&lt;br /&gt;
* On the overworld map, head to the Sewer Entrance (upper left corner, close to New Dawn)&lt;br /&gt;
* Enter&lt;br /&gt;
* Head East&lt;br /&gt;
* Head NorthWest, you&#039;ll be inside a NPC home, a shadow dragon that, if you have sex with, will transform you into a Shadow Dragon, which will allow you to get Flamethrower, Wind Buffet and Shadow Breath, all good attack powers.&lt;br /&gt;
* If you ask for food, you can get infected with Blue Gryphon, which has Lactaid for healing and Lunge for damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infections, Mutations and Transformations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are infections? || Infections are the transformations proper. They alter how your head, arms, legs, etc look. There are over 400 infections of a wide variety, you can mix and match them or be a full infection!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What infections are out there? || There is a large list of different infections, like canines (dogs, wolves, foxes), birds, bears, equines, bovines, rodents (mouses, bunnies) and even humanoid ones, like elves, androids and fairies.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I get infected? || There are 4 ways: &lt;br /&gt;
* Fighting normally and getting hit by enemy powers (won&#039;t work if you have the &#039;&#039;Advanced Innoculation Perk&#039;&#039;);&lt;br /&gt;
* Losing a fight to an enemy;&lt;br /&gt;
* Drinking infection vials;&lt;br /&gt;
* Asking a Coyote player. &lt;br /&gt;
|- style=&amp;quot;background: #DEEEFF;&amp;quot;&lt;br /&gt;
| How do I get infection vials? || You&#039;ll need to have a Nanite Collector equipped. You can buy a basic one in any room without a shop, by typing &amp;lt;code&amp;gt;buy basic nanite collector&amp;lt;/code&amp;gt;. After beating an enemy in combat, there is a chance you&#039;ll get an infection vial of its form. Having a high &#039;&#039;&#039;Research&#039;&#039;&#039; skill increases the chance.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I like this combination of infections I got, can I make them permanent? || If you buy a &#039;&#039;Nanite Schema Nativizer&#039;&#039; (which is pretty expensive), you can use the item and nativize the form. You can also get the &#039;&#039;Ultimate Infection Resistance&#039;&#039; perk, which will completely prevent your character from transforming again. Genital sizes might still change.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| It costs too much! Isn&#039;t there an alternative? || There is a temporary one: the Form Fixative item, sold at [Arogya Clinic]: Main Area. It costs 1000 creds and locks your current infections for 24 hours.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a native form? || It is a form combination that you can, at any time, revert back to. For instance, say you used the Nanite Schema Nativizer while you were a Polar Bear with Shadow Dragon skin. If you lose any of those infections, you can freely revert back to it with the &#039;&#039;&amp;lt;code&amp;gt;shift native&amp;lt;/code&amp;gt;&#039;&#039; command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is form mastery? || Beside the one time freecred bonus, that means that, if you get the Nanite Adept dedication, you can freely shift into that form. Coyote players also won&#039;t need to spend battery charge transforming you into a form you already have mastered.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I keep losing/gaining genitals/breasts! How can I avoid that? || Like the infections, you can also opt to: &lt;br /&gt;
1- Buy the perk &#039;&#039;Sexually Stable&#039;&#039; and completely lock your character&#039;s genitals and breasts from changing; &lt;br /&gt;
&lt;br /&gt;
2- Buy a Sexual Fixative, a temporary item that will lock your genitals for 24 real hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I join a party? || First, the experience is not divided, so there&#039;s absolutely nothing to lose in joining forces with another player. Second, with more players, more enemies can show up, which can result in even more experience and credits than possible fighting alone. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m too low level, can I join a higher level party?|| Yes! The whole party can be set to a specific level. Even you are below it, you will get up to 2 levels below. For instance, if you are level 20 joining a level 45 party, your level will be set to 43. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The party leader is AFK/not responding. The party is stuck! What to do? || Anyone can type the command pleader to change the party&#039;s leader: &#039;&#039;&amp;lt;code&amp;gt;pleader busty&amp;lt;/code&amp;gt;&#039;&#039; will set the new leader to the character Busty. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Someone in the party isn&#039;t doing anything in combat, what can I do? || Type &#039;&#039;&amp;lt;code&amp;gt;pauto&amp;lt;/code&amp;gt;&#039;&#039;, that will force every party member to go on auto combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is this boss vial it&#039;s asking me to level up? || It&#039;s an item that drops from prime fights.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a prime fight? || It&#039;s the equivalent of a boss fight, you spend money and tokens to summon the boss. If you beat it, you&#039;ll receive 1 boss vial. If you have the perk Prime Collector, you&#039;ll get 2 vials. As a subscriber to the game, you&#039;ll get another vial, up to a total of 3.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Does drinking vials before the proper levels do anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How often does the perk Non-Violent Progress work? || It has a 10% chance to happen per roleplay tick, with a chance to give 2 vial effects instead of one. Mathematically, that translates into roughly 1 vial worth every 150 minutes.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What? That sucks! Why does it have to be so slow? || Unfortunately, you&#039;d have to ask the head wizard for that. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting and Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I equip items? || You can either use &#039;&#039;&#039;use #&#039;&#039;&#039; or &#039;&#039;&#039;eq #&#039;&#039;&#039;, where # is the item number as it shows in your inventory.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get better equipment? || You&#039;ll need to craft it yourself or comission another player. You can do the latter via the [http://flexiblesurvival.com/index?craft  Crafting page].&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I check what an item does? || If it&#039;s something you have equipped, type &#039;&#039;&#039;eq&#039;&#039;&#039; first to see it&#039;s number. Then, &#039;&#039;&#039;load #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s something in your inventory, simply type &#039;&#039;&#039;i #&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is loadout and upkeep? || These are two limitations to how much equipment you can carry at any given time. While it&#039;s impossible to go through loadout, you can go past your upkeep. However, when this happens, all your equipped items will stop working until you remove enough to get under the upkeep limit.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create equipment? || You can either use the &#039;&#039;&#039;make&#039;&#039;&#039; command to craft your own stuff or ask another player.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I want to make item X with Y Z modifiers, but I can&#039;t craft it myself, what should I do? || You can use the &#039;&#039;&#039;test #makers&#039;&#039;&#039; command to see which crafters, if any, can craft that combination. For instance, typing &#039;&#039;&#039;superconducting magnet=slutty #makers&#039;&#039;&#039; will show all characters that can create it.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I accidentaly deleted an item! Can I recover it?|| If you thrashed the item, you can type &#039;&#039;&#039;+gear/recover&#039;&#039;&#039; to get it back, for a small freecred fee. However, if you broke down an equipment for its salvage components, it&#039;s lost forever.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a faster way to find crafter XXX? Is there a faster way to load the crafting page? || Unfortunately, no. The best you can count on is using a keyboard shortcut, like pressing a key to cycle through characters starting with that letter. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1654860</id>
		<title>Quick Newbie FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quick_Newbie_FAQ&amp;diff=1654860"/>
		<updated>2022-03-15T08:24:46Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick and easy collection of Frequently Asked Questions that should give newcomers a good idea of what&#039;s going on and what to do.&lt;br /&gt;
&#039;&#039;STILL A WIP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t find something here? Lacking in depth? You may want to check the [[Newbie Guide 2017]]!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game basics and communication==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEFFEE;&amp;quot;&lt;br /&gt;
| What&#039;s the gist of the story? || The nanite apocalypse happened on February 11, 2008. Every underage person died. A lot of people died. Nearly everyone got infected with the Promethean nanites, which were programmed to transform people into a variety of mutant forms. Most civilization went to shit and two big corporations, plus a group cult of sorts, are trying to make things work. Sorta.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I start the game? || Download a client like [http://www.potatomushclient.com/downloads/ PotatoMU (Windows, Linux and Mac)], [https://www.mudlet.org/download/ Mudlet (Windows, Linux and Mac)] and create a new connection to flexiblesurvival.com, port 2000 or 2222. On Android, try either LensDroid or Blowtorch.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I meet people without logging into the MUSH part of the game? Can I roleplay with someone without being in the MUSH?|| The short answer is no. You can interact with the chat from the website, but the actual game takes place within the Direct Control, which is the same as connecting with a MU* client. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where are people? || People can be in any of the game&#039;s many rooms. Perhaps the most common place people hang out at is Zephyr Lobby.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How can I talk to people in a room? || You can use the ooc command, like this: &#039;&#039;&amp;lt;code&amp;gt;ooc Hello people!&amp;lt;/code&amp;gt;&#039;&#039; - The message will show for everyone in the room.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I talk in a channel? || Use the channel name as a command, so to speak, like this: &#039;&#039;&amp;lt;code&amp;gt;newbie Hello, I&#039;m in Newbie Channel!&amp;lt;/code&amp;gt;&#039;&#039; - &#039;&#039;&amp;lt;code&amp;gt;pub Hello, I&#039;m in Public channel!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What channels are there? What is each for? || The channels you&#039;re most likely to use are &#039;&#039;&#039;Public&#039;&#039;&#039;, for public chat; &#039;&#039;&#039;Newbie&#039;&#039;&#039;, for most questions while starting out; &#039;&#039;&#039;Pickup&#039;&#039;&#039;, to post roleplay ads and calls; &#039;&#039;&#039;Auction&#039;&#039;&#039;, to buy and sell stuff. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I turn off a channel? || Yes! Just type the channel name followed by #off: &#039;&#039;&amp;lt;code&amp;gt;pub #off&amp;lt;/code&amp;gt;&#039;&#039; or &#039;&#039;&amp;lt;code&amp;gt;newb #off&amp;lt;/code&amp;gt;&#039;&#039;. To turn it back on, just use #on instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a list of commands somewhere? || There is a [[Newbie_Command_List|wiki page with a ton of them]], check it out! There&#039;s also a somewhat incomplete, but growing alphabetical list in the [[:Category:Commands|command category of the wiki]].&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send a private message to another player? || With the page command, or just p. &#039;&#039;&amp;lt;code&amp;gt;p playername=Here&#039;s the message!&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #BACAFA;&amp;quot;&lt;br /&gt;
| Can I set private messages to a different color? || Yes, with the p #color command! &#039;&#039;&amp;lt;code&amp;gt;p #color cyan&amp;lt;/code&amp;gt;&#039;&#039; will set them to cyan (light blue).&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I send someone an item? How do I trade stuff? || Using the give command. There&#039;s no &amp;quot;Cash on Delivery&amp;quot;, so to speak, so everything will depend on word of honor. To send something, &#039;&#039;&amp;lt;code&amp;gt;give 3 to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 3 is the item number shown in the inventory. If you want to send money, &#039;&#039;&amp;lt;code&amp;gt;give 500 creds to playername&amp;lt;/code&amp;gt;&#039;&#039;, where 500 is the quantity. Other things you can send are Mako, Tokens, Builder Nanites and salvage.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is Upkeep/Resources? || This is something that limits the number of items you can have equipped. Your start out with 10 and can increase it to 100, by expending experience points. The button to increase resources only appears if you have enough exp to train at least once, which should be around 23 to raise from 10 to 11.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What it means IN DEBT? || This means you are using too much equipped gear, going past your maximum upkeep. Equipped items simply won&#039;t work while you are like this. Train your resources. If you&#039;re lacking experience, unequip some items and the message should go away.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Patrol Points? || These are an &#039;energy meter&#039; of sorts. They limit how much you can fight or work mechanically in game. You can still roleplay without using patrol points and still be rewarded.&lt;br /&gt;
|-&lt;br /&gt;
| I am lost! I want to get back to somewhere else! || There are some commands you can use. If you are in a non hostile area, you can use the tport command. Type tport #public for a list of places you can teleport to. Note this will cost 5000 creds.&lt;br /&gt;
&lt;br /&gt;
You can also type home to immediately respawn back at where you have bonded, your faction&#039;s starting place if you haven&#039;t changed that.&lt;br /&gt;
&lt;br /&gt;
Note that you can also use the cart command to get a map of your surroundings, with the name of the rooms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create a character? || You can create one from the login screen in the web site, or connect directly to the game, using the name you want for your character. It&#039;s easier to use the web interface.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why can&#039;t I use name XXX? || Because there is already another character with that name. Depending on how long it&#039;s been since said character has been online, you can ask a staffer to get that name for yourself&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are flaws? Should I take or avoid one? || Flaws are perks that come with bad side effects. For a beginner, it&#039;s not recommended to pick flaws like All Natural, which forces you to rely on crafted gear, or Alien Self, which blocks your ability to upgrade powers yourself.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| There are too many perks! Which ones should I pick? || That really depends on what you want! For instance, if you want to always have a cock and balls, get the &#039;&#039;At Least One Penis&#039;&#039; perk. If you also don&#039;t want to &#039;&#039;ever&#039;&#039; grow a vagina or breasts, get the &#039;&#039;No Vagina&#039;&#039; instead. If you want your genitals to grow to hyper sizes, get the &#039;&#039;Size King&#039;&#039; perk (which is an all in one package).&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I got a perk that I don&#039;t want anymore. How do I get rid of it? || First, type &#039;&#039;&amp;lt;code&amp;gt;+jnote&amp;lt;/code&amp;gt;&#039;&#039; (the + is part of the command) and check the number of the perk. Then, type &#039;&#039;&amp;lt;code&amp;gt;+mako/perknuke #&amp;lt;/code&amp;gt;&#039;&#039;, where # is the number of the perk. During the first week, every perknuke is free.&lt;br /&gt;
An alternative is to simply delete your character and recreate it. Once deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I delete a character? || While logged in Direct Control as the character you want to delete, type &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039;. You will be prompted to confirm. If the character is very new, the deletion will be immediate. Older characters (those with over a week of existence) have a 24h wait until they can be actually deleted. It is a &#039;&#039;&#039;very good idea&#039;&#039;&#039; to give away all the money and items you may have on that character before deleting.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I reuse the name of a deleted character? || Yes, after the old one is deleted, the name is free to be used again.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How can I check if a name is taken? || While logged in, you can try +finger name, or pinfo name. If the message says &amp;quot;That is not a player&amp;quot;, then you can use that name.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What age can my character be? || Either born before February 11th 1990 or after February 11th 2008. The reason is lore based, as 2008 was then the apocalypse happened and every non adult (younger than 18 years at the time) died. After that, every child born grew up into a full adult, in body and mentality, in a matter of hours, if not minutes. No, it doesn&#039;t make much sense.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I set my birthday? I&#039;m typing it all but it&#039;s giving me an error. || You&#039;re probably inputting the whole year-month-day in a single line. When using the &amp;lt;code&amp;gt;birthday&amp;lt;/code&amp;gt; command the first time, you input, in this order: year, month and day, sending them one by one. Example: birthday &amp;lt;enter&amp;gt;, 2013 &amp;lt;enter&amp;gt;, 9 &amp;lt;enter&amp;gt;, 22 &amp;lt;enter&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I edit my description? || You can either use the &amp;lt;code&amp;gt;editplayer&amp;lt;/code&amp;gt; command, option 2, or use the website, under the [http://flexiblesurvival.com/index?config Personal-&amp;gt;Settings] link. The latter is easier to edit and correct mistakes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Roleplaying==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is roleplay? || It could be said that roleplaying is the same as acting, since you, the player, will be interpreting what your character is doing. In game, roleplaying means interacting with one or more players, behaving like your character would, also known as being In Character, IC.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where do I find people to roleplay with? || * The main channel to look for people to RP with is the &amp;lt;code style=&amp;quot;background: #FF88EE&amp;quot;&amp;gt;&#039;&#039;&#039;Pickup&#039;&#039;&#039;&amp;lt;/code&amp;gt; channel (pick is the shorthand). Typing &#039;&#039;&amp;lt;code&amp;gt;pick Hello, I&#039;m looking for RP&amp;lt;/code&amp;gt;&#039;&#039; will send a message to the channel and anyone with it turned on will see it. You can also go to the Zephyr lobby, a lot of people hang out there. Talk OOC and maybe someone might want to RP.&lt;br /&gt;
* Another option is checking the &#039;&#039;&amp;lt;code&amp;gt;+looking&amp;lt;/code&amp;gt;&#039;&#039; list. It&#039;s a passive advertising command and it lists whoever&#039;s online that set it. Just page them! (For more info on this command, check &amp;lt;code&amp;gt;kinks #help3&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I roleplay? || Anywhere, really! Do mind that a few places (player owned) have list of rules, which may include &amp;quot;No sex in the lobby&amp;quot;. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I roleplay? || The game actually rewards active roleplaying. Every 15 minutes, it&#039;ll check for activity and reward roleplayers with experience and creds. If the room you&#039;re in has a salvage source, you&#039;ll also get some!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there an easy way to list the kinks I like/dislike? || Yes, the easiest way is with &#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039; command. &#039;&#039;&amp;lt;code&amp;gt;wi #flags&amp;lt;/code&amp;gt;&#039;&#039; will list all the flags you can add. &#039;&#039;&amp;lt;code&amp;gt;wi #add bon ro&amp;lt;/code&amp;gt;&#039;&#039; will add the flags Bondage and Romance to your wi profile. &#039;&#039;&amp;lt;code&amp;gt;wi #rmm bon&amp;lt;/code&amp;gt;&#039;&#039; will remove the Bondage flag. You can check any player&#039;s wi profile with &#039;&#039;&amp;lt;code&amp;gt;wi charactername&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The alternative is using the web site and using the Kinks link, where you can set a much larger list of kinks. To see someone&#039;s list of kinks, type &#039;&#039;&amp;lt;code&amp;gt;kinks charactername&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a way to check for any previous/missed poses or talks? || Yes, just type &#039;&#039;&amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt;&#039;&#039;. By default, it&#039;ll show the last 10 IC poses. pot # can show more, like &#039;&#039;&amp;lt;code&amp;gt;pot 30&amp;lt;/code&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;code&amp;gt;pot 44&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I talk out of character? || Just type ooc message, like &#039;&#039;&amp;lt;code&amp;gt;ooc Hi there, people!&amp;lt;/code&amp;gt;&#039;&#039; You can recognize OOC chatter by the &amp;lt;OOC&amp;gt; prefix&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are Hotspots? || Roleplay hotposts are places where you get extra experience, creds and tokens from roleplaying. They change every day. You can check the current area with +bounty command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, [[Proficiencies]], Professions, and [[:Category:Quirks|Quirks]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What&#039;s the difference between skills, powers, proficiencies and quirks? || As a rule of thumb:&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; - Class skills that gives bonuses, mainly to combat, like [[Damage]], [[Tactician]], [[Front Row]], etc.&lt;br /&gt;
* &#039;&#039;&#039;Power&#039;&#039;&#039; - Abilities you get from mutant infections, classes or dedications, like [[Flamethrower]], [[Reconstruct]], [[Sudden One-Two]], etc.&lt;br /&gt;
* &#039;&#039;&#039;[[Proficiencies|Proficiency]]&#039;&#039;&#039; - Points you first get from [[professions]], which are used for roleplay, most of the time. They&#039;re also used for social actions and duties.&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Quirks|Quirk]]&#039;&#039;&#039; - These are unusual physical or mental aspects of your character. These provide no effect on combat abilities, but allow you to draw attention to the more significant characteristics of your character. They&#039;re intended to make some of your unusual attributes more official, and make them more solid and provable in RP scenes.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are professions? || Professions are things that help you create a character with a background. They don&#039;t dictate what exactly your character did before &#039;you took over&#039; (as your character&#039;s backstory is completely up to you), but they are useful to increase your proficiencies. You can choose 6 professions.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get a profession? || In any room where there are no shops, you can type &#039;&#039;&amp;lt;code&amp;gt;buy profession name&amp;lt;/code&amp;gt;&#039;&#039;, like &#039;&#039;&amp;lt;code&amp;gt;buy field archaeologist&amp;lt;/code&amp;gt;&#039;&#039;. Remember, you can buy 6 professions!&lt;br /&gt;
|- style=&amp;quot;background: #AADADA;&amp;quot;&lt;br /&gt;
| I&#039;m clicking the profession on the web but nothing happens! || The web page to buy professions doesn&#039;t work, unfortunately. Use direct connection instead.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I picked a wrong profession, how do I change it? || Unfortunately, you&#039;ll need to open a request and get help from one of the staff. If your character is still new, you can &#039;&#039;&amp;lt;code&amp;gt;+retire&amp;lt;/code&amp;gt;&#039;&#039; (delete) him and recreate with the same name.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| When should I choose my professions? || As soon as possible, really. Without choosing all 6, you won&#039;t be able to train any proficiency.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Where can I put my proficiencies to use? || In duties and social actions (sa). Read below.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can I increase my proficiencies further? And class skills? || You can use experience, reward tokens and freecreds to improve your proficiencies. Skills cannot be increased and the ones you have rely solely on your class and your current level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Duties and Social Actions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are duties? || Duties are once per day proficiency rolls that reward you with plenty of freecreds, experience and influence, depending on how well your roll is. It reduces your maximum number of patrol points by 20%. To see the list of available duties, type &#039;&#039;&amp;lt;code&amp;gt;duty&amp;lt;/code&amp;gt;&#039;&#039;. They also count for 1 boss vial credit if you are in the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What are social actions? || These are actions that use patrol points and will net your character freecreds, experience and influence. Do note that not every room has them. To know if the room you&#039;re in has it, check for some green text stating so. Then, you can type &#039;&#039;&amp;lt;code&amp;gt;sa list&amp;lt;/code&amp;gt;&#039;&#039; to see which actions are available there.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is influence? || It&#039;s something you can use to advance some researches, advance a duty or leave in an area where monsters spawn, so you&#039;ll earn a small percentage of gains whenever someone fights there. For that last option, type &#039;&#039;&amp;lt;code&amp;gt;inf list&amp;lt;/code&amp;gt;&#039;&#039; in an appropriate area.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Which duty should I pick? || For the greatest gain, choose one where you have the highest proficiencies, so you&#039;ll have a higher chance of success. For instance, high Economics and Negotiation fit well with the Basic Economics duty.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Do I have to pick a duty? || No. It&#039;s entirely up to you whether to do it or not.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where can I find social actions? || You can find them at [[Eureka_Jobs|Eureka]], [[Haretown]], Cat Town and [[Clairmont_Jobs|Clairmont]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Classes, Powers and Combat==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I start a fight? || Go to an area where ferals spawn and type search.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I know what ferals/monsters show up in the room I am? What about their levels? || You can get that info with the &#039;&#039;&amp;lt;code&amp;gt;+haz command&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m using search but no enemies are coming. Why? || Check your level. Every area has a maximum level. If you are 3 or more levels above, no enemies will show up. For instance, if an area has a level range of 10-16, enemies will show up until you&#039;re &#039;&#039;level 18&#039;&#039;. 19 and over will get no enemies.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Can&#039;t I fight lower level enemies? || You can, using the &#039;&#039;mentor&#039;&#039; command, which will set your level to whatever number you specify, up to your current. For instance, if you are level 20 and use &#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039; , you&#039;ll keep all your powers and booms, but fight as a level 5, allowing you to find similarly leveled enemies. &#039;&#039;&amp;lt;code&amp;gt;mentor 25&amp;lt;/code&amp;gt;&#039;&#039; will simply put you in your current level, 20.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are classes? Should I care about picking one? || Classes give your character more power, depending on which one you pick. Even at low levels, they can be helpful. Going around without any is always a bad idea, since you&#039;re missing on possible increased damage, increased defense, increased health and unique powers!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I pick or learn a class? || You have to buy the class item, either in the shop room or in the [http://flexiblesurvival.com/index?consign&amp;amp;filter=class Shops link on the site]. After that, you have to use the item to learn the class. After that, type &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; to change to that class, like &#039;&#039;&amp;lt;code&amp;gt;class heavy fighter&amp;lt;/code&amp;gt;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Can I change my class later? || Yes, you can freely change classes without any drawbacks! Just use the same &#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039; command as above.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| My gear sucks and my powers too! What should I do? || Try a different class! Also, unless you got the All Natural flaw during character creation, you can worry about getting better equipment later.&lt;br /&gt;
&lt;br /&gt;
Mutant powers can be mastered and then upgraded, which should give you a much needed boost to damage or healing. Mastering a power also allows you to use it no matter what infection you have.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I master powers? || Once you got an infection with the power you want, you can either go to the [http://flexiblesurvival.com/index?training Training link] on the web and click the button to master a power or go to zephyr or rsx lobby and use the train command. After mastering, you can upgrade a power twice, giving it 1 slot each time to put an upgrade on it.&lt;br /&gt;
|-&lt;br /&gt;
| Seriously, can&#039;t you at least recommend a few powers for someone starting out? || A very common combination of early starting powers is Lactaid (or Deep Healing) for self healing and Flamethrower for a damage over time effect. Skunk Spray also works well and deals more damage, but consumes more energy. You can master the first two, Flamethrower and Lactaid with ease:&lt;br /&gt;
* On the overworld map, head to the Sewer Entrance (upper left corner, close to New Dawn)&lt;br /&gt;
* Enter&lt;br /&gt;
* Head East&lt;br /&gt;
* Head NorthWest, you&#039;ll be inside a NPC home, a shadow dragon that, if you have sex with, will transform you into a Shadow Dragon, which will allow you to get Flamethrower, Wind Buffet and Shadow Breath, all good attack powers.&lt;br /&gt;
* If you ask for food, you can get infected with Blue Gryphon, which has Lactaid for healing and Lunge for damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infections, Mutations and Transformations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are infections? || Infections are the transformations proper. They alter how your head, arms, legs, etc look. There are over 400 infections of a wide variety, you can mix and match them or be a full infection!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What infections are out there? || There is a large list of different infections, like canines (dogs, wolves, foxes), birds, bears, equines, bovines, rodents (mouses, bunnies) and even humanoid ones, like elves, androids and fairies.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I get infected? || There are 4 ways: &lt;br /&gt;
* Fighting normally and getting hit by enemy powers (won&#039;t work if you have the &#039;&#039;Advanced Innoculation Perk&#039;&#039;);&lt;br /&gt;
* Losing a fight to an enemy;&lt;br /&gt;
* Drinking infection vials;&lt;br /&gt;
* Asking a Coyote player. &lt;br /&gt;
|- style=&amp;quot;background: #DEEEFF;&amp;quot;&lt;br /&gt;
| How do I get infection vials? || You&#039;ll need to have a Nanite Collector equipped. You can buy a basic one in any room without a shop, by typing &amp;lt;code&amp;gt;buy basic nanite collector&amp;lt;/code&amp;gt;. After beating an enemy in combat, there is a chance you&#039;ll get an infection vial of its form. Having a high &#039;&#039;&#039;Research&#039;&#039;&#039; skill increases the chance.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I like this combination of infections I got, can I make them permanent? || If you buy a &#039;&#039;Nanite Schema Nativizer&#039;&#039; (which is pretty expensive), you can use the item and nativize the form. You can also get the &#039;&#039;Ultimate Infection Resistance&#039;&#039; perk, which will completely prevent your character from transforming again. Genital sizes might still change.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| It costs too much! Isn&#039;t there an alternative? || There is a temporary one: the Form Fixative item, sold at [Arogya Clinic]: Main Area. It costs 1000 creds and locks your current infections for 24 hours.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a native form? || It is a form combination that you can, at any time, revert back to. For instance, say you used the Nanite Schema Nativizer while you were a Polar Bear with Shadow Dragon skin. If you lose any of those infections, you can freely revert back to it with the &#039;&#039;&amp;lt;code&amp;gt;shift native&amp;lt;/code&amp;gt;&#039;&#039; command.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is form mastery? || Beside the one time freecred bonus, that means that, if you get the Nanite Adept dedication, you can freely shift into that form. Coyote players also won&#039;t need to spend battery charge transforming you into a form you already have mastered.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I keep losing/gaining genitals/breasts! How can I avoid that? || Like the infections, you can also opt to: &lt;br /&gt;
1- Buy the perk &#039;&#039;Sexually Stable&#039;&#039; and completely lock your character&#039;s genitals and breasts from changing; &lt;br /&gt;
&lt;br /&gt;
2- Buy a Sexual Fixative, a temporary item that will lock your genitals for 24 real hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Why should I join a party? || First, the experience is not divided, so there&#039;s absolutely nothing to lose in joining forces with another player. Second, with more players, more enemies can show up, which can result in even more experience and credits than possible fighting alone. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I&#039;m too low level, can I join a higher level party?|| Yes! The whole party can be set to a specific level. Even you are below it, you will get up to 2 levels below. For instance, if you are level 20 joining a level 45 party, your level will be set to 43. &lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The party leader is AFK/not responding. The party is stuck! What to do? || Anyone can type the command pleader to change the party&#039;s leader: &#039;&#039;&amp;lt;code&amp;gt;pleader busty&amp;lt;/code&amp;gt;&#039;&#039; will set the new leader to the character Busty. &lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Someone in the party isn&#039;t doing anything in combat, what can I do? || Type &#039;&#039;&amp;lt;code&amp;gt;pauto&amp;lt;/code&amp;gt;&#039;&#039;, that will force every party member to go on auto combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What is this boss vial it&#039;s asking me to level up? || It&#039;s an item that drops from prime fights.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is a prime fight? || It&#039;s the equivalent of a boss fight, you spend money and tokens to summon the boss. If you beat it, you&#039;ll receive 1 boss vial. If you have the perk Prime Collector, you&#039;ll get 2 vials. As a subscriber to the game, you&#039;ll get another vial, up to a total of 3.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Does drinking vials before the proper levels do anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How often does the perk Non-Violent Progress work? || It has a 10% chance to happen per roleplay tick, with a chance to give 2 vial effects instead of one. Mathematically, that translates into roughly 1 vial worth every 150 minutes.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What? That sucks! Why does it have to be so slow? || Unfortunately, you&#039;d have to ask the head wizard for that. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crafting and Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I equip items? || You can either use &#039;&#039;&#039;use #&#039;&#039;&#039; or &#039;&#039;&#039;eq #&#039;&#039;&#039;, where # is the item number as it shows in your inventory.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| How do I get better equipment? || You&#039;ll need to craft it yourself or comission another player. You can do the latter via the [http://flexiblesurvival.com/index?craft  Crafting page].&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I check what an item does? || If it&#039;s something you have equipped, type &#039;&#039;&#039;eq&#039;&#039;&#039; first to see it&#039;s number. Then, &#039;&#039;&#039;load #&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s something in your inventory, simply type &#039;&#039;&#039;i #&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| What is loadout and upkeep? || These are two limitations to how much equipment you can carry at any given time. While it&#039;s impossible to go through loadout, you can go past your upkeep. However, when this happens, all your equipped items will stop working until you remove enough to get under the upkeep limit.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| How do I create equipment? || You can either use the &#039;&#039;&#039;make&#039;&#039;&#039; command to craft your own stuff or ask another player.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| I want to make item X with Y Z modifiers, but I can&#039;t craft it myself, what should I do? || You can use the &#039;&#039;&#039;test #makers&#039;&#039;&#039; command to see which crafters, if any, can craft that combination. For instance, typing &#039;&#039;&#039;superconducting magnet=slutty #makers&#039;&#039;&#039; will show all characters that can create it.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| I accidentaly deleted an item! Can I recover it?|| If you thrashed the item, you can type &#039;&#039;&#039;+gear/recover&#039;&#039;&#039; to get it back, for a small freecred fee. However, if you broke down an equipment for its salvage components, it&#039;s lost forever.&lt;br /&gt;
|- style=&amp;quot;background: #EEEEEE;&amp;quot;&lt;br /&gt;
| Is there a faster way to find crafter XXX? Is there a faster way to load the crafting page? || Unfortunately, no. The best you can count on is using a keyboard shortcut, like pressing a key to cycle through characters starting with that letter. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fluid_Preference&amp;diff=1654859</id>
		<title>Fluid Preference</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fluid_Preference&amp;diff=1654859"/>
		<updated>2022-03-15T08:22:13Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Fluid Preference|desc=Your sexual equipment is fick and fluid as the weather. Male one day. Female the next. Herm the day after. Sometimes your organs are simply what your infection would turn them into (when you&#039;re transformed with that infection). You can switch between your sexual merits (No Vagina, No Penis, and Always Herm) in editplayer.|cost=5}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Breasts&amp;diff=1654858</id>
		<title>Breasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Breasts&amp;diff=1654858"/>
		<updated>2022-03-15T08:21:11Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Breasts|desc=You can have breasts. Seems simple enough, right? Note that this works on male and neuter characters, as well as characters with No Vagina and No Genitals. You can&#039;t be locked out of having a perky pair with this merit.|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanite_Carnal_Equalizer/Extra_Notes&amp;diff=1654857</id>
		<title>Nanite Carnal Equalizer/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanite_Carnal_Equalizer/Extra_Notes&amp;diff=1654857"/>
		<updated>2022-03-15T08:18:39Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Merit Interactions&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Override&lt;br /&gt;
|-&lt;br /&gt;
| [[One Way]]&lt;br /&gt;
| Yes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[No Vagina]]&lt;br /&gt;
| No&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Never Drop a Sausage]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Herm]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Breasted]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Hung Like A]]&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
Interactions with other merits currently unclear.&lt;br /&gt;
&lt;br /&gt;
==Thematic Information==&lt;br /&gt;
&lt;br /&gt;
The Nanite Carnal Equalizer, just like the [[Nanite Fine Tuner]], is basically a reprogramming of the [[Nanite_Adept_(dedication)|Nanite Adept]] CnC Nanites with a new set of enhanced instructions. Like the Nanite Fine Tuner, this reprogramming can either be acquired by your Nanite Adept character consciously or subconsciously, either by an invasive procedure in the labs, a purchased official &#039;Nanite Carnal Equalizer&#039; gadget you carry, or without your character&#039;s knowledge through one of Zephyr&#039;s experimental meals and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usable Command Examples==&lt;br /&gt;
The commands used are &#039;&#039;&#039;Bold&#039;&#039;&#039;, examples of how to use the command are in &#039;&#039;Italic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;shift Genitals=(infection)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will change all of your genitals (cock, breasts, cunt) to the specified infection size and length. Meaning your breasts will grow or shrink, your cock might become longer, smaller or vanish altogether or the same could happen to your cunt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shift genitals=Ember Warrior&#039;&#039; would change all of your genitals to the Ashen render infection size and length.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;shift cocks/cock length/cock width/cunts/cunt length/breasts/breast size=(infection)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will change your cocks/cock length/ball size, your cunts/cunt length or breasts/breast size to the infection of your choice. If you got the appropriate perks. No P sized breasts without having the [[Heavy Breasted]] merit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shift cock length=Hugely hung hyper herm horse&#039;&#039; (Alternatively you can use &#039;&#039;shift cock length=herm horse&#039;&#039;, both commands would be accepted) would shift your cock to the length of the Hyper herms horse cock, but only up to 18 inches unless you have the [[Hung Like A]] merit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shift cocks=Parasitic plant&#039;&#039; would give you the amount of cocks the Parasitic Plant has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shift cunts=Parasitic Plant&#039;&#039; would give you the amount of cunts the Parasitic Plant has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shift breasts=Ember Matriarch&#039;&#039; would give you the amount of breasts the Ember Matriarch has.&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanite_Gender_Assigner(mako_item)&amp;diff=1654856</id>
		<title>Nanite Gender Assigner(mako item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanite_Gender_Assigner(mako_item)&amp;diff=1654856"/>
		<updated>2022-03-15T08:16:57Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mako Item|name=Nanite Gender Assigner|desc=This strange device allows you to overcome sexual limitations. Though many agents report being restricted to only male or female, you transcend this. This works in conjuction with other adept abilities/devices. Does not work for non adepts. More mechanically, it allows you to ignore the No Penis, No Vagina, No Genitals, and Always Herm merits when shifting or tfing.|cost=20}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanite_Gender_Assigner&amp;diff=1654855</id>
		<title>Nanite Gender Assigner</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanite_Gender_Assigner&amp;diff=1654855"/>
		<updated>2022-03-15T08:12:50Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mako Item|name=Nanite Gender Assigner|desc=This strange device allows you to overcome sexual limitations. Though many agents report being restricted to only male or female, you transcend this. This works in conjuction with other adept abilities/devices. Does not work for non adepts. More mechanically, it allows you to ignore the No Penis, No Vagina, No Genitals, and Always Herm merits when shifting or tfing.|cost=20}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanite_Adept_(dedication)&amp;diff=1654854</id>
		<title>Nanite Adept (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanite_Adept_(dedication)&amp;diff=1654854"/>
		<updated>2022-03-15T08:12:33Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zephyr Labs will accept your loyalty and offers SCIENCE! in return.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Costs 50 Mako to dedicate yourself in the lab one step north and one west of Triage.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Grants the power to shift into any form you have mastered (list forms). Also grants access to the Recall command which allows you to teleport to your dedication point, Zephyr Lab, and then back to where you last recalled from.  Finally you gain the [[Reconstruct]] power for combat use as you force your nanites to return to a non-bleeding pattern.&lt;br /&gt;
&lt;br /&gt;
&#039;shift&#039; by itself lists the forms you have available. &#039;shift blue gryphon&#039; changes all your body parts and gender settings to the Blue Gryphon default and costs 40 energy.&lt;br /&gt;
With the [[Nanite Fine Tuner]], &#039;shift legs=blue gryphon&#039; changes your leg to the Blue Gryphon form and your sexual sizes to match, and costs 10 energy. Additionally, the Fine Tuner allows the Adept to save &#039;loadouts.&#039; Using &#039;shift save/load=1/2/3&#039; allows to save or load one of three saved forms.&lt;br /&gt;
&lt;br /&gt;
==Additional Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mako Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[Adept - Internal Software]] || This software allows you to toggle Internal Genitals, Internal Penis, and Internal Testicles. || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Adept - Kemonomimi Software]] || This curious bit of software allows you to give, or remove, the kemonomimi merit to yourself on demand. Just &#039;&#039;&#039;shift kemo&#039;&#039;&#039; and enjoy! Additionally, you can &#039;&#039;&#039;shift kemo genitals&#039;&#039;&#039; for the Kemonomimi Genitals perk, too! || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Adept - Looks Native Software]] || This software allows you to toggle Looks Native on and off. || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Adept - Satyric Software]] || This curious bit of software allows you to give, or remove, the satyric merit to yourself on demand. Just &#039;&#039;&#039;shift satyric&#039;&#039;&#039; and enjoy! Additionally, you can use &#039;&#039;&#039;shift satyric skin&#039;&#039;&#039; in order to do the same with the Satyric Skin perk! || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Adept - Winged Software]] || This curious bit of software allows you to give, or remove, the Winged merit to yourself on demand. Just &#039;&#039;&#039;shift wings&#039;&#039;&#039; and enjoy! || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnal Recorder]] || This item works with the Nanite Adept dedication to record the size and amount of all of your genitalia, allowing you to have up to 3 configurations saved at any given time. Usage: &#039;&#039;&#039;shift sexsave=#&#039;&#039;&#039;, and &#039;&#039;&#039;shift sexload=#&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandable Nanites]] || If you have these on you, are nanite adept and give someone trust to change you, they can use the shift command on you had typed it yourself! (checks all your items and equipment, not theirs). See &#039;&#039;&#039;help shift&#039;&#039;&#039; for usage details. || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Infection Randomizer]] || Allows nanite adepts or [[Coyote (dedication)|coyotes]] to target &#039;random&#039; when they just can&#039;t make up their minds. || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Carnal Equalizer]] || This fantastic device allows those trained in the arts of nanite adept to adjust their sexual characteristics, both primary and secondary, to that of a mastered infection schematic, without taking on any of the other characteristics of the infection. Want to be hung like a horse, without all that hair? We&#039;re here for you. Type &#039;&#039;&#039;shift genitals=(infection)&#039;&#039;&#039; OR &#039;&#039;&#039;shift cocks/cock length/cunts/cunt length/breasts/breast size=(infection)&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Fine Tuner]] || This fancy looking device allows Nanite Adepts to fine control their changes by shutting down nanite control over all parts of their body but the one they want to change. Quite impressive really. Only useful for those who have access to the nanite adept&#039;s shift ability. &#039;&#039;&#039;shift (body part)=(infection)&#039;&#039;&#039;. Even more awesome, you can save up to 4 configurations. You still need to know the form to save a part with it and it costs energy like a normal full body shift. &#039;&#039;&#039;shift save=1/2/3/4&#039;&#039;&#039;, &#039;&#039;&#039;shift load=1/2/3/4&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Focus Device]] || This curious looking harness is made to be worn under clothing easily, and is flexible enough to withstand transformations easily. While worn, it amplifies the user&#039;s commands over nanites allowing nanite adepts to shift specific body parts while they ARE NOT focusing on their adept training. You can use it for generic shift: &#039;&#039;&#039;shift (infection)&#039;&#039;&#039;. Does not need to be equipped, just shift like you want to. This does require proper badge-ownership of Nanite Adept. || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Gender Assigner]] || This strange device allows you to overcome sexual limitations. Though many agents report being restricted to only male or female, you transcend this. This works in conjuction with other adept abilities/devices. Does not work for non adepts. More mechanically, it allows you to ignore the No Penis, No Vagina, No Genitals, and Always Herm merits when shifting or tfing. || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Resistor]] || This curious device allows a nanite adept(current or not) to prevent their form from being changed due to mutation. This does not prevent changes to genitals. (Type &#039;&#039;&#039;shift block&#039;&#039;&#039; to turn on the immunity, and &#039;&#039;&#039;shift unblock&#039;&#039;&#039; to undo it.) || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Sexual Stabilizer]] || A small little device, quite handy, for Nanite Adepts to place their nanites (Localized to the genitalia of the user) on an infinite loop, keeping their biological traits intact throughout the course of it&#039;s use. Simple easy press button toggling! (&#039;&#039;&#039;shift sex&#039;&#039;&#039; to toggle) || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Social Devolutionizer]] || This handy little Zephyr device will allow a Nanite Adept to mimic the scents, sounds and behavior of any specified mutation strain the Nanite Adept has knowledge of, to trick that specific kind of ferals into not considering them to be a threat! (Opposite of Monster Bait). Remember: The waiver you sign before getting this device handed to you will free Zephyr Labs of any responsibility for your possible death caused by overzealous field agents encountering you in this state.&#039;(Type &#039;&#039;&#039;use #&#039;&#039;&#039;)  || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Nanite Spatial Recalculator]] || Be a hulking mass of dread! Be a graceful nymph! With science you have no need for cardio* to lose that weight, and everyone can become a hunk from the comfort of their favorite lobby couch! This handy scientific marvel of a gadget/implant/nanite programming allows a Nanite Adept, or [[Tanuki (dedication)|Tanuki]], to shift their size to that of one of their learned forms, without actually changing to that form. Usage: &#039;&#039;&#039;shift size=creature&#039;&#039;&#039;. Note, this will change you to precisely that form&#039;s size, not including perks. Status modifiers still apply. || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Native Fine Tuner]] || This item, in conjunction with the [[Nanite Fine Tuner]], allows nativized mutants to shift parts of themselves to their native form.(&#039;&#039;&#039;shift arms=native&#039;&#039;&#039;) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Reconstructor]] || So long as you have the power [[Reconstruct]](gained from nanite adept), you will also gain access to [[Fragment]], [[Rebuild]], and [[Integration]]. || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[TIE]] || The TIE (or Tool for Infection Entanglement) is a real oddball product out of Zephyr&#039;s research departments, enabling any number of Nanite Adepts to synchronize their mutations over great distances. The scientists reassured us it&#039;s safe, and despite using a great deal of applied quantum physics, no cats were boxed up to be dead and alive at once. (USAGE NOTES: For information on how to use this addon, refer to &#039;&#039;&#039;nlink #help&#039;&#039;&#039;. First use of this command to establish a link with another player will render it no trade, and unable to be given or sold to somebody else.) || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thematic Information==&lt;br /&gt;
&lt;br /&gt;
Nanite Adept is a very invasive surgery that comes with intense training in how to manipulate your mutation nanites afterward, allowing you to return to any form, or with the right equipment, any parts of forms that you have become very familiar with.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=How_Everything_Works&amp;diff=1654853</id>
		<title>How Everything Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=How_Everything_Works&amp;diff=1654853"/>
		<updated>2022-03-15T08:10:48Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
In the absolute broadest sense, here is how the game generally works:&lt;br /&gt;
&lt;br /&gt;
First, you create a character, with a [[Faction]], some [[Merits]] (also called [[Perks]]), and maybe some Flaws.&lt;br /&gt;
&lt;br /&gt;
Starting off as a regular hapless human (who may be oddly devoid of gender if you didn&#039;t pick one to start as with your initial merits), with some basic Equipment, you wander out into the streets of your home city (or fly over to the other one), and start picking fights with ferals. This rewards you with Freecreds, Experience, and usually some new Mutations, which come with new [[Powers]]. You spend the Freecreds and Experience on various things to improve yourself, allowing you to generally get more done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How you play matters==&lt;br /&gt;
You can play the game either using the &#039;&#039;&#039;Web Interface&#039;&#039;&#039; (the webpage with all the tabs on the left side and big buttons to click) or through a &#039;&#039;&#039;Direct Connection&#039;&#039;&#039; (which is available through the Web Interface, requiring Adobe Flash, or you can connect with a MUD client), or both at once. With a direct connection, you actually walk around through a series of interconnected rooms, running into people, talking to them, and generally handling things in real time through text commands, while with the web interface you are in this nebulous non-space, picking locations from one tab and summoning random collections of ferals to fight from them in another. There are several things you can do through Direct Connection that you can&#039;t do with the Web Interface, so it will likely end up the primary way you play. Meanwhile, the only thing that is exclusive to the Web Interface are the [[Web Missions]]. However, &#039;&#039;&#039;Training&#039;&#039;&#039; is much easier to do through the Web Interface, given the nice dynamic interface and the fact that it does not require you to be in a specific training area.&lt;br /&gt;
&lt;br /&gt;
==How combat works==&lt;br /&gt;
For a true in depth guide of how combat works, [[Combat Guide|check this guide]].&lt;br /&gt;
&lt;br /&gt;
You have a list of powers you can use (like &#039;&#039;&#039;&amp;lt;code&amp;gt;strike&amp;lt;/code&amp;gt;&#039;&#039;&#039;) under a list of enemies (like &#039;&#039;&#039;&amp;lt;code&amp;gt;1. skunk girl&amp;lt;/code&amp;gt;&#039;&#039;&#039;). When it&#039;s your turn, you do something like &#039;&#039;&#039;&amp;lt;code&amp;gt;use strike at 1&amp;lt;/code&amp;gt;&#039;&#039;&#039; to declare what power you want to use, and what you want to use it on. You can also just &#039;&#039;&#039;&amp;lt;code&amp;gt;target 1&amp;lt;/code&amp;gt;&#039;&#039;&#039; to set a target, and proceed to just &#039;&#039;&#039;&amp;lt;code&amp;gt;use strike&amp;lt;/code&amp;gt;&#039;&#039;&#039; without having to keep specifying it. With the Web Interface, you just click your target to select it, then click the power. Different powers have different effects, and take some time before they can be used again. Generally, you want at least 2 different ways to attack, and some way to heal yourself to begin with.&lt;br /&gt;
&lt;br /&gt;
==Important Commands==&lt;br /&gt;
First, [[Newbie Command List|this list may be more useful]].&lt;br /&gt;
&lt;br /&gt;
Second, let&#039;s assume, for educational purposes in this section, that your character is named &#039;&#039;Chara&#039;&#039;.&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;&#039;Hey there.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: everyone standing in the room with you will see &#039;&#039;&#039;&amp;lt;code&amp;gt;Chara says, &amp;quot;Hey there.&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&#039; Interesting trick- If you put two commas in a row, you can stick the &amp;quot;you say&amp;quot; bit in the middle. So typing: &#039;&#039;&#039;&amp;lt;code&amp;gt;Like this,,see?&amp;lt;/code&amp;gt;&#039;&#039;&#039; will result in something like:&lt;br /&gt;
**&amp;quot;Like this,&amp;quot; you say, &amp;quot;see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;:waves.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: everyone in the room will see &#039;&#039;&#039;&amp;lt;code&amp;gt;Chara waves.&amp;lt;/code&amp;gt;&#039;&#039;&#039;. You can combine this with the pub command, like &amp;quot;pub :nods.&amp;quot; which will let you pose yourself there.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;&amp;lt;code&amp;gt;spoof&amp;lt;/code&amp;gt;&#039;&#039;&#039; command lets you display a message to the room without having to have it start with your name.&lt;br /&gt;
** &#039;&#039;&#039;&amp;lt;code&amp;gt;spoof But nobody came.&amp;lt;/code&amp;gt;&#039;&#039;&#039; will show up that message for everyone in the room, &#039;&#039;&#039;&amp;lt;code&amp;gt;But nobody came.&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*What to type: &#039;&#039;&#039;&amp;lt;code&amp;gt;pub Hey everybody.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**What will happen: &#039;&#039;&#039;&amp;lt;code&amp;gt;[Public]Chara says, &amp;quot;Hey everybody.&amp;quot;&amp;lt;/code&amp;gt;&#039;&#039;&#039; on the public channel. That&#039;s the general purpose out of character chat interface everyone can always see.&lt;br /&gt;
**There are many other channels available. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;channel #list&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Learning more stuff about yourself can be done with these commands:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;score&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Your character &#039;&#039;&#039;&amp;lt;code&amp;gt;sheet&amp;lt;/code&amp;gt;&#039;&#039;&#039;. Lots of info.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;mut&amp;lt;/code&amp;gt;&#039;&#039;&#039; - What kind of crazy mutations you currently have and the powers they grant.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;groin&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Numerical info on your size and sexual characteristics. You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;code&amp;gt;breast&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
About someone else in the room (let&#039;s say their name is Nuku for example... and note that they will see you checking):&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;look nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;smell nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Or everyone in the room:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;glance&amp;lt;/code&amp;gt;&#039;&#039;&#039; - The short version of everyone&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;ws&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Quick stats about everyone present.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;wi&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Roleplaying preferences of everyone present.&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;code&amp;gt;smell here&amp;lt;/code&amp;gt;&#039;&#039;&#039; - Smell everyone all at once.&lt;br /&gt;
&lt;br /&gt;
If someone isn&#039;t in the room and you want to talk to them:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;page nuku=Hey there.&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
You can also use &#039;&#039;&#039;&amp;lt;code&amp;gt;=:&amp;lt;/code&amp;gt;&#039;&#039;&#039; to page-pose to the other person.&lt;br /&gt;
Note: Don&#039;t go randomly paging Nuku. He&#039;s busy. (Because he&#039;s the main man)&lt;br /&gt;
&lt;br /&gt;
If you want to hang out with someone, maybe go fight things together, one of you has to carry the other, so you &#039;&#039;&#039;&amp;lt;code&amp;gt;carry nuku&amp;lt;/code&amp;gt;&#039;&#039;&#039; and he will then be prompted to &#039;&#039;&#039;&amp;lt;code&amp;gt;hopon&amp;lt;/code&amp;gt;&#039;&#039;&#039; you. Later, he can &#039;&#039;&#039;&amp;lt;code&amp;gt;hopoff&amp;lt;/code&amp;gt;&#039;&#039;&#039; when you&#039;re done. You can also &#039;&#039;&#039;&amp;lt;code&amp;gt;msummon&amp;lt;/code&amp;gt;&#039;&#039;&#039; someone to &#039;&#039;&#039;&amp;lt;code&amp;gt;meet&amp;lt;/code&amp;gt;&#039;&#039;&#039; you, which can be handy, and if the two of you want to go somewhere nobody can bother you, you can &#039;&#039;&#039;&amp;lt;code&amp;gt;+room Someplace Nobody Knows About&amp;lt;/code&amp;gt;&#039;&#039;&#039; to create your own personal private room called Someplace Nobody Knows About. This drains a little energy off your Battery, but don&#039;t worry, it recovers over time, and is only really used for weird little obscure abilities like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stuff to collect and what it&#039;s good for. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levels&#039;&#039;&#039; - They cost Experience and Freecreds to train. The higher your level, the more generally awesome you are (you can take more damage, you have more energy, more slots to fill with all these other things, a higher cap before Experience starts getting converted to Freecreds, although the cost of all this stuff increases (so you want to fill all your slots, then level, generally). Anything else with a level to it generally won&#039;t work for you if it&#039;s too far away from your own level (using items, getting mutations, encountering wimpier ferals), but you never really have to worry about being too high a level. If you want to handicap yourself, type, for instance, &#039;&#039;&#039;&amp;lt;code&amp;gt;mentor 5&amp;lt;/code&amp;gt;&#039;&#039;&#039; to lower your effective level (in this case, to 5).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Powers]]&#039;&#039;&#039; - Get a mutation, and it will frequently give you a new power. As you level, you gain more and more slots you can fill by mastering any power you currently have. This lets you keep it after you lose that mutation (you can drop it later if you really want to), and also allows you to Master it up to two times, improving some aspect of how it works of your choosing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Badges]]&#039;&#039;&#039;- Various interesting accomplishments result in you receiving badges. Aside from bragging rights, the more badges you collect, the more Freecreds you get as a bonus for earning new ones. Some dedications allow you to do things with the mutations you have total badges for. Most Web Missions and Quests also give badges for completing them, and most of the rest are in some way related to having sex, particularly if someone involved has the virgin perk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Professions]]&#039;&#039;&#039;- Professions each give you 10 points in 3 to 5 [[proficiencies]] that generally do interesting things outside of combat. You can have up to six professions. You can benefit from getting the same proficiency up to 4 times, but it will only get up to 36. You can still train the proficiencies later, but it will cost EXP, creds and Reward Tokens above a rating of 11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Classes]]&#039;&#039;&#039;- Classes are similar to professions, but give skills with combat benefits. Many classes are available for Freecreds, others cost Mako. Once you buy a Class, it will appear in your inventory as an item. Use it to learn the class. Outside of combat, you can type &#039;&#039;&#039;&amp;lt;code&amp;gt;class&amp;lt;/code&amp;gt;&#039;&#039;&#039; to see the list of classes you know. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;class classname&amp;lt;/code&amp;gt;&#039;&#039;&#039; to equip yourself with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;- There are various places in the game where you can buy new items, using either Freecreds or Mako. Some of these can be equipped for various semi-permanent effects, others are consumables, which can be used for temporary or permanent effects. It&#039;s also possible to create new items from scratch with various properties &amp;lt;s&amp;gt;and someone really needs to beef this up with all the details on exactly how this works with builder nanites and collectors and schematics and item experience and loadouts and upkeep because I don&#039;t have a clue.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mako]]&#039;&#039;&#039;- Mako is a special form of currency, spent on various sorts of premium options. You can buy it outright with real world money, or earn it by adding new content to the game, having other people approve of what you&#039;ve added (once a day you can type something like &amp;quot;commend festive reindeer&amp;quot; to show your approval of a given feral, and toss free Mako to its creator, and after a satisfying roleplaying session, it&#039;s customary to type something like &amp;quot;+vote nuku&amp;quot; to give them a bonus and a shot at a raffle prize), or you can get lucky with other sorts of giveaways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Organ Sizes|Genitalia]]&#039;&#039;&#039;- Your penis, balls, vagina, breasts, and overall size fluctuate in size and number in a complex way as you are otherwise mutated. Any mutation you get will randomly change one of these aspects to be closer to what&#039;s normal for the mutation. This is a major point of interest for a surprisingly large portion of the playerbase, and there is a perk available for every possible personal preference you have on what they do. Whatever mutation you have for your groin also comes with a matching victory message that sometimes activates after defeating a feral. Many of these involve having sex with the defeated feral, which can lead to awkward situations. A quick primer on the gender related perks by the way:&lt;br /&gt;
*At Least One Penis- You will never change in any way that takes you away from fully, 100% male. At least 1 penis, no vagina, flat breasts.&lt;br /&gt;
*At Least One Vagina- Like preferred, you&#039;ll never stop being female (at least some breast size, and a vagina), but may still end up sprouting a penis here and there.&lt;br /&gt;
*Never surrender a breast- All the perks worded like this are essentially the same thing as the At Least set, but you also won&#039;t ever lose any spares you end up with beyond the standard count.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Social Actions|Jobs (Social Actions)]]&#039;&#039;&#039;- These are actions that you can find in specific rooms of either [[Haretown jobs|Haretown]], Clairmont or [[Eureka jobs|Eureka]]. If you have at least one point in the proficiency the action uses, you can do it by typing &#039;&#039;&#039;&amp;lt;code&amp;gt;sa full name of the action&amp;lt;/code&amp;gt;&#039;&#039;&#039;. If the social action is named Basic Trade - Food, you have to type &#039;&#039;&#039;&amp;lt;code&amp;gt;sa basic trade - food&amp;lt;/code&amp;gt;&#039;&#039;&#039;. This will net you a good quantity of Experience and Freecreds, as well as some Job Experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039;- Get a fishing rod and some bait, find a fishing spot, play a minigame, and gain some fishing skill along with some fish which... &amp;lt;s&amp;gt;do absolutely nothing so far.&amp;lt;/s&amp;gt; get sliced up into delicious edible salvage!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farming&#039;&#039;&#039;- Not in yet, but that&#039;s a whole other thing.&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Always_Herm&amp;diff=1654852</id>
		<title>Always Herm</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Always_Herm&amp;diff=1654852"/>
		<updated>2022-03-15T08:09:20Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Always Herm|desc=Prefer going fully equipped? This perk makes you immune to any mutation that would cause you to lose your last cock or cunt. Also, if you have One Way, this ensures that infections that would change your bits will seek to make you grow if possible rather than shrink! (Normally a male infection would try to reduce your cunt before growing your cock, but it won&#039;t happen with this perk.)|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Herm_Preferred&amp;diff=1654851</id>
		<title>Herm Preferred</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Herm_Preferred&amp;diff=1654851"/>
		<updated>2022-03-15T08:09:02Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Herm Preferred to Always Herm: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Always Herm]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Always_Herm&amp;diff=1654850</id>
		<title>Always Herm</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Always_Herm&amp;diff=1654850"/>
		<updated>2022-03-15T08:09:02Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Herm Preferred to Always Herm: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Herm Preferred|desc=Prefer going fully equipped? This perk makes you immune to any mutation that would cause you to lose your last cock or cunt. Also, if you have One Way, this ensures that infections that would change your bits will seek to make you grow if possible rather than shrink! (Normally a male infection would try to reduce your cunt before growing your cock, but it won&#039;t happen with this perk.)|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Genitals&amp;diff=1654849</id>
		<title>No Genitals</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Genitals&amp;diff=1654849"/>
		<updated>2022-03-15T08:08:42Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=No Genitals|desc=Neuter is cuter, as they say. This perk will completely prevent you from gaining any sexual assets, making sure you stay neuter. This also prevents breast growth. If you want to grow breasts while you possess this, then make sure to grab the &#039;Breasts&#039; perk as well!|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Neuter_Preferred&amp;diff=1654848</id>
		<title>Neuter Preferred</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Neuter_Preferred&amp;diff=1654848"/>
		<updated>2022-03-15T08:08:30Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Neuter Preferred to No Genitals: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[No Genitals]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Genitals&amp;diff=1654847</id>
		<title>No Genitals</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Genitals&amp;diff=1654847"/>
		<updated>2022-03-15T08:08:30Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Neuter Preferred to No Genitals: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Neuter Preferred|desc=Neuter is cuter, as they say. This perk will completely prevent you from gaining any sexual assets, making sure you stay neuter. This also prevents breast growth. If you want to grow breasts while you possess this, then make sure to grab the &#039;Breasts&#039; perk as well!|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Vagina&amp;diff=1654846</id>
		<title>No Vagina</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Vagina&amp;diff=1654846"/>
		<updated>2022-03-15T08:08:11Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=No Vagina|desc=Need to protect that masculine style? Looking for the ultimate in anti-pregnancy protection? Well, here you go! With this perk, you will not gain any female genitals. Your male aspect can still be changed, but no vagoo for you, sir! It also prevents you from growing breasts, unless you have the Breasts perk. If you want something that&#039;ll keep you male but still let you be a herm, try At Least One Penis instead.|cost=3}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Male_Preferred&amp;diff=1654845</id>
		<title>Male Preferred</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Male_Preferred&amp;diff=1654845"/>
		<updated>2022-03-15T08:07:56Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Male Preferred to No Vagina: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[No Vagina]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Vagina&amp;diff=1654844</id>
		<title>No Vagina</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Vagina&amp;diff=1654844"/>
		<updated>2022-03-15T08:07:56Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Male Preferred to No Vagina: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Male Preferred|desc=Need to protect that masculine style? Looking for the ultimate in anti-pregnancy protection? Well, here you go! With this perk, you will not gain any female genitals. Your male aspect can still be changed, but no vagoo for you, sir! It also prevents you from growing breasts, unless you have the Breasts perk. If you want something that&#039;ll keep you male but still let you be a herm, try Always Male instead.|cost=3}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Penis&amp;diff=1654843</id>
		<title>No Penis</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Penis&amp;diff=1654843"/>
		<updated>2022-03-15T08:06:57Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=No Penis|desc=Looking for something to stabilize your gender? This is for you! With this perk, you will not gain any male genitals. Your female aspect can still be changed, but no peener for you. If you want something that will keep you female but still give a chance at being a herm too, try At Least One Vagina instead.|cost=3}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Penis&amp;diff=1654842</id>
		<title>No Penis</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Penis&amp;diff=1654842"/>
		<updated>2022-03-15T08:06:46Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Female Preferred|desc=Looking for something to stabilize your gender? This is for you! With this perk, you will not gain any male genitals. Your female aspect can still be changed, but no peener for you. If you want something that will keep you female but still give a chance at being a herm too, try At Least One Vagina instead.|cost=3}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Female_Preferred&amp;diff=1654841</id>
		<title>Female Preferred</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Female_Preferred&amp;diff=1654841"/>
		<updated>2022-03-15T08:06:08Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Female Preferred to No Penis: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[No Penis]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=No_Penis&amp;diff=1654840</id>
		<title>No Penis</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=No_Penis&amp;diff=1654840"/>
		<updated>2022-03-15T08:06:08Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Female Preferred to No Penis: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Female Preferred|desc=Looking for something to stabilize your gender, keep both of those chromosomes on the X side? This is for you! With this perk, you will not gain any male genitals. Your female aspect can still be changed, but no peener for you. If you want something that will keep you female but still give a chance at being a herm too, try Always Female instead.|cost=3}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=At_Least_One_Penis&amp;diff=1654839</id>
		<title>At Least One Penis</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=At_Least_One_Penis&amp;diff=1654839"/>
		<updated>2022-03-15T08:05:47Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=At Least One Penis|desc=You will never lose your last penis, and it will always be at least four inches long. WARNING! Want to avoid having breasts? Look into Flat Chest! WARNING #2: This merit does not prevent you from growing a vagina. Look into No Vagina for that!|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Always_Male&amp;diff=1654838</id>
		<title>Always Male</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Always_Male&amp;diff=1654838"/>
		<updated>2022-03-15T08:05:21Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Always Male to At Least One Penis: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[At Least One Penis]]&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=At_Least_One_Penis&amp;diff=1654837</id>
		<title>At Least One Penis</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=At_Least_One_Penis&amp;diff=1654837"/>
		<updated>2022-03-15T08:05:21Z</updated>

		<summary type="html">&lt;p&gt;Songbird: Songbird moved page Always Male to At Least One Penis: Perk rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=Always Male|desc=You will never lose your last penis, and it will always be at least four inches long. WARNING! Want to avoid having breasts? Look into Flat Chest! WARNING #2: This merit does not prevent you from growing a vagina. Look into Male Preferred for that!|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=At_Least_One_Vagina&amp;diff=1654836</id>
		<title>At Least One Vagina</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=At_Least_One_Vagina&amp;diff=1654836"/>
		<updated>2022-03-15T08:05:01Z</updated>

		<summary type="html">&lt;p&gt;Songbird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merit|name=At Least One Vagina|desc=You will never lose your last vagina, and it will always be at least four inches deep. WARNING! Want to protect those breasts? Look into Never Surrender a Breast to make sure you always have them, and/or Breast Pump to keep them from shrinking! WARNING #2! This merit does not prevent you from growing a penis. Look into No Penis for that!|cost=2}}&lt;/div&gt;</summary>
		<author><name>Songbird</name></author>
	</entry>
</feed>