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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skade</id>
	<title>Flexible Survival - User contributions [en]</title>
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	<updated>2026-05-13T16:04:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374872</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374872"/>
		<updated>2016-01-29T18:15:35Z</updated>

		<summary type="html">&lt;p&gt;Skade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cascading&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cascading is like damagebuff for repeat hits, not the direct hit. It soft caps by / 2 at 10, 20, 25, and 35. It hardcaps at 40.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Do not use and file a request if you see it as a status anywhere. Currently does less than Haste (only reduces charge time), and was phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Also increases how quickly you get turns when over 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Statusboost soft caps at 15 to 4:1, then agan at 25 to 8:1, and hard caps at 35. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374375</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374375"/>
		<updated>2016-01-29T00:00:49Z</updated>

		<summary type="html">&lt;p&gt;Skade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Currently does the same as Haste, and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Also increases how quickly you get turns when over 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Statusboost soft caps at 15 to 4:1, then agan at 25 to 8:1, and hard caps at 35. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Skade/Introduction&amp;diff=330236</id>
		<title>Skade/Introduction</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Skade/Introduction&amp;diff=330236"/>
		<updated>2015-10-11T19:03:38Z</updated>

		<summary type="html">&lt;p&gt;Skade: Created page with &amp;quot;PEW PEW!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PEW PEW!&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Skade&amp;diff=330235</id>
		<title>Skade</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Skade&amp;diff=330235"/>
		<updated>2015-10-11T18:59:38Z</updated>

		<summary type="html">&lt;p&gt;Skade: Created page with &amp;quot;{{ :Template:Charpage  | disclaimer position  = off | gallery position     = off | hooks position       = left | logs position        = right | custom position 1    = off | cu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ :Template:Charpage &lt;br /&gt;
| disclaimer position  = off&lt;br /&gt;
| gallery position     = off&lt;br /&gt;
| hooks position       = left&lt;br /&gt;
| logs position        = right&lt;br /&gt;
| custom position 1    = off&lt;br /&gt;
| custom title 1       = &lt;br /&gt;
| page color           = brown&lt;br /&gt;
| page border          = &lt;br /&gt;
| cell color           = white&lt;br /&gt;
| cell border          = LightSalmon&lt;br /&gt;
| cell text            = &lt;br /&gt;
| link color           = &lt;br /&gt;
| link hover color     = &lt;br /&gt;
| header color         = Green &lt;br /&gt;
| header border        = &lt;br /&gt;
| header text          = white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PCs]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanite_Collectors&amp;diff=317138</id>
		<title>Nanite Collectors</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanite_Collectors&amp;diff=317138"/>
		<updated>2015-09-09T15:45:08Z</updated>

		<summary type="html">&lt;p&gt;Skade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be able to collect builder nanites as well as nanite vials you will need to equip a Nanite Collector.&lt;br /&gt;
&lt;br /&gt;
Now, there are several different kinds of collectors out there. Ranging from the cheap, clunky basic collector all the way up to the snazzy ultimate collector. They all have a few things in common however. That is, the statuses they provide that enables the collection of various nanites. &lt;br /&gt;
&lt;br /&gt;
Let us take a look at the basic nanite collector. It&#039;s available in the basic store (viewable by typing &amp;quot;list items&amp;quot; in any room without a shop in it). It provides the following stats. (type &amp;quot;info basic nanite collector&amp;quot; in game to see the item itself.)&lt;br /&gt;
&lt;br /&gt;
Nanitecollection  [100% chance at 1 power for 100 rounds.]&lt;br /&gt;
&lt;br /&gt;
Nanitecollection is the status that enables you to collect nanite vials. You need a total of atleast 2 to be able to actually extract nanite vials from opponents you defeat. So clearly, the simple basic collector won&#039;t help you do this. However! If you also happen to have the perk Advanced Inoculation (info Advanced Inoculation) you will gain an additional point of the nanitecollection status, enabling you to extract vials with merely the basic collector.&lt;br /&gt;
&lt;br /&gt;
But not everyone wants to have that perk. Luckily, there are several other nanite collectors available that do a better job of it.&lt;br /&gt;
&lt;br /&gt;
The Nanite Collector (available in the elite shop for 40 mako) has a nanitecollection rate of 2 (info nanite collector)&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two variants of craftable collectors. These can be made by anyone with the correct recipe, salvage and materials. These have the added benefits of being moddable to enhance the statuses they provide and to make them smaller and less of a tax on your resources to equip. These would be the Improved Nanite Collector and the Ultimate Nanite Collector.&lt;br /&gt;
&lt;br /&gt;
The Improved Nanite Collector recipe is available in the token store for 100 tokens (or 20 mako) and requires a basic nanite collector to make.&lt;br /&gt;
&lt;br /&gt;
The Ultimate Nanite Collector recipe is available for 20 mako in the elite store and requires a Nanite Collector (that is to say, the 40 mako variant) to make.&lt;br /&gt;
&lt;br /&gt;
Both these have the additional benifit, aside from being completely moddable, to enhance your collection of builder nanites. This would be the second status you see when using the info command on either of these. NaniteCollectRate.&lt;br /&gt;
&lt;br /&gt;
There are quite a few crafters about who have the improved recipe and it&#039;s not very expensive to make, making it a pretty good start for your vial collection adventures.&lt;br /&gt;
&lt;br /&gt;
Happy hunting!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Nanite_Collectors&amp;diff=317137</id>
		<title>Nanite Collectors</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Nanite_Collectors&amp;diff=317137"/>
		<updated>2015-09-09T15:34:34Z</updated>

		<summary type="html">&lt;p&gt;Skade: Created page with &amp;quot;To be able to collect builder nanites as well as nanite vials you will need to equip a Nanite Collector.  Now, there are several different kinds of collectors out there. Rangi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be able to collect builder nanites as well as nanite vials you will need to equip a Nanite Collector.&lt;br /&gt;
&lt;br /&gt;
Now, there are several different kinds of collectors out there. Ranging from the cheap, clunky basic collector all the way up to the snazzy ultimate collector. They all have a few things in common however. That is, the statuses they provide that enables the collection of various nanites. If we take a look at the basic nanite collector, it provides the following stats. (type &amp;quot;info basic nanite collector&amp;quot; in game to see the item itself.)&lt;br /&gt;
&lt;br /&gt;
Nanitecollection  [100% chance at 1 power for 100 rounds.]&lt;br /&gt;
&lt;br /&gt;
Nanitecollection is the status that enables you to collect nanite vials. You need a total of atleast 2 to be able to actually extract nanite vials from opponents you defeat. So clearly, the simple basic collector won&#039;t help you do this. However! If you also happen to have the perk Advanced Inoculation (info Advanced Inoculation) you will gain an additional point of the nanitecollection status, enabling you to extract vials with merely the basic collector.&lt;br /&gt;
&lt;br /&gt;
But not everyone wants to have that perk. Luckily, there are several other nanite collectors available that do a better job of it.&lt;br /&gt;
&lt;br /&gt;
The Nanite Collector (available in the elite shop for 40 mako) has a nanitecollection rate of 2 (info nanite collector)&lt;br /&gt;
&lt;br /&gt;
Lastly, there are two variants of craftable collectors. These can be made by anyone with the correct recipe, salvage and materials. These have the added benefits of being moddable to enhance the statuses they provide and to make them smaller and less of a tax on your resources to equip. These would be the Improved Nanite Collector and the Ultimate Nanite Collector.&lt;br /&gt;
&lt;br /&gt;
The Improved Nanite Collector recipe is available in the token store for 100 tokens (or 20 mako) and requires a basic nanite collector to make.&lt;br /&gt;
&lt;br /&gt;
The Ultimate Nanite Collector recipe is available for 20 mako in the elite store and requires a Nanite Collector (that is to say, the 40 mako variant) to make.&lt;br /&gt;
&lt;br /&gt;
Both these have the additional benifit, aside from being completely moddable, to enhance your collection of builder nanites. This would be the second status you see when using the info command on either of these. NaniteCollectRate.&lt;br /&gt;
&lt;br /&gt;
There are quite a few crafters about who have the improved recipe and it&#039;s not very expensive to make, making it a pretty good start for your vial collection adventures.&lt;br /&gt;
&lt;br /&gt;
Happy hunting!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Prime_Specimen&amp;diff=231633</id>
		<title>Prime Specimen</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Prime_Specimen&amp;diff=231633"/>
		<updated>2015-02-08T20:39:15Z</updated>

		<summary type="html">&lt;p&gt;Skade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Prime Specimens are tougher variants of everyday mutants, that can only be lured out with the help of a [[Prime Specimen Attracting Station]]. They currently come in four variants:&lt;br /&gt;
*Strong: 50% DamageBuff, 16 Attack, 10 KnockdownResist&lt;br /&gt;
*Fast: 10 Charge, 50 Haste, 25 Recharge, 25 Defense, 50 DebuffResist&lt;br /&gt;
*Hardy: 5 DamageResist (level scaled), 50% MaxHP&lt;br /&gt;
*Prickly: 12 EnergyDamageReturn, 25 PhysicalDamageReturn, 1 KnockdownResist&lt;br /&gt;
&lt;br /&gt;
In order to summon one, you must obtain 12 (reduced by Legends Proficiency) infection vials of the target creature and a [[Prime Specimen Primer]] from the requisition/reward shop. A [[Prime Specimen Attracting Station]] must also be set up in the creature&#039;s area, though the stations are permanent and reusable. Using the primer will bring up a series of prompts that will lead to the appearance of a Prime.&lt;br /&gt;
&lt;br /&gt;
Prime Specimens will appear at the higher of the area&#039;s maximum level. When defeated, they provide a badge, as well as a boss infection vial.&lt;br /&gt;
&lt;br /&gt;
What this means is that a party should always mentor to the highest level possible to spawn monsters in the zone they are going to spawn a prime in. Keep in mind that you can still spawn monsters when you are 2 levels above the level requirment for a zone. So to get a bit of an advantage (since as previously mentioned, the prime spawns at the araes max level) one should aim to be at level max + 2. For example, if the level range of a zone is 25-32, the party should be mentored to 34.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Possessing multiple summons (I.E: pets/minions or other such entities) will increase the difficulty of battles with prime specimens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Boss Infection Vials==&lt;br /&gt;
&lt;br /&gt;
Boss infection vials can be used to fully infect the user in one go as well as grant mastery of the form. They&#039;re also needed to upgrade a power to epic level, and to level up past level 30.&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Das_Boat_-_Part_1_-_RPLOG&amp;diff=214302</id>
		<title>Das Boat - Part 1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Das_Boat_-_Part_1_-_RPLOG&amp;diff=214302"/>
		<updated>2014-12-30T16:47:21Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Cookies]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Redd]]&lt;br /&gt;
* [[Rihko]]&lt;br /&gt;
* [[Rokarion]]&lt;br /&gt;
* [[Skade]]&lt;br /&gt;
* [[Thelergramor]]&lt;br /&gt;
=Date=&lt;br /&gt;
28/12/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The put-put of an old hot bulb engine can be heard coming closer towards the short pier where the agents had gathered. A thin veil of mist rises from the water giving the whole expendition a slightly omnious feel to it. The reports were conflicting at best. They say it&amp;amp;#39;s a big old ship, a tanker perhaps. But surely such a thing would have run aground already. Not to mention it wouldn&amp;amp;#39;t have working lights. And if it did, that means someone has to be on board keeping the systems in working order. Strange indeed. Still, it was worth investigating. RSX didn&amp;amp;#39;t quite believe the reports which is why you all find yourself here, waiting for your ride to arrive to take you to the ship that had suddenly appeared from out of nowhere.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel shuffles along the pier, arms linked at the sleeves, the regal black and gold silk robe swaying around her ankles as her ears perk. &amp;amp;quot;So, ah, this should be a fun little trip! I do so love going out of the bubble.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some people can&amp;amp;#39;t resist the sea, others, absolutely can&amp;amp;#39;t stand the water. Fortunately for Redd, he fell into the first category. He arrives on all fours, occasionally stopping a moment to stare out into the fog. &amp;amp;quot;Out of the bubble? I just got back! But, anything to be at sea, I haven&amp;amp;#39;t been on a ship in far too long.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor yawns as he waits for the boat, sitting on the pier all talakai-like with his canine+serpenty body. All horned wolf and such... Clothed, because clothes are fun, armed and armored among other things... He peers through his binoculars at the approaching ship, sniper rifle in his lap. Stops, then looks back at Edel and Redd. &amp;amp;quot;Hey, Edel. Good to see you. You too, Redd.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A flickering witch-light fortells Rihko&amp;amp;#39;s arrival before she is actually visible, bobbing and weaving through the mist. The hulking fox-beast slips through the mist and silently comes to a stop behind Edel, sniffing at the air. She wrinkles her nose and settles a stare on Redd, but her only further motion is the slow swishing of her tails back and forth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies arrives clad in some warm, form-fitting clothes- soft and fuzzy, and lined with a few rows of cargo pockets. Her tail sticks out the back and sways rhythmically as she steps out onto the pier, ears twitching in the direction of the puttin&amp;amp;#39; engine. &amp;amp;quot;I&amp;amp;#39;m always right on time, aren&amp;amp;#39;t I?&amp;amp;quot; she purrrs out, beaming a grin and offering Edel a quick nod in greeting. &amp;amp;quot;Heya, shinbiter. Nice to see you again,&amp;amp;quot; she says without a hint of sarcasm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion reaches the pier, the cute looking kemonomimi poodle is clad in their black combat uniform with a relatively big backpack with a rifle attached to its side, the bulky and dour attire quite the contrast to the crimson collar and the matching crimson lipstick and manicured nails the poodle got on their form. Hovering around Rokarion are their four drones, idly scanning their surroundings. With a yawn, Rokarion makes a final check to all their equipment before standing lazily, waiting for the transport to arrive.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Soon the strangely soothing engine noise comes close enough for the boat to come into view. It&amp;amp;#39;s not a big boat, by any means, but it looks sturdy enough to take you to your destination. The captain himself is almost comically cliche. An otter stands at the helm, dressed in a heavy, stitched polo-shirt, water-resistant pants, rubber boots and a captains hat. An old seafoam pipe juts out from the corner of his mouth. &amp;amp;quot;Well, I reckon&amp;amp;#39; you&amp;amp;#39;d be the crew, as it were. C&amp;amp;#39;mon, hop in, we&amp;amp;#39;re already waistin&amp;amp;#39; daylight.&amp;amp;quot; he calls out before the boat has even reached the docks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel smiles at Rihko, but she doesn&amp;amp;#39;t bother to speak to her, knowing she wouldn&amp;amp;#39;t get much a reply. All the same, it is an acknowledgement of presence! She flips a switch on the scabbard of her sword and sighs softly before stepping towards the end of the pier, ready to board. &amp;amp;quot;Hey there,&amp;amp;quot; she says to Cookies, offering a tip of her leaf-hat. &amp;amp;quot;Good to see you, too. Been a while.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Where&amp;amp;#39;ve you been getting diesel? Anyhow, how long&amp;amp;#39;s the ride?&amp;amp;quot; The coyote stands on two legs as he prepares to board the ship. &amp;amp;quot;I always loved going out to sea.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor nods, standing up and wasting no time in hopping into said boat. &amp;amp;quot;Right, I&amp;amp;#39;ve got all night, but let&amp;amp;#39;s get on with it.&amp;amp;quot; Turns back to Rihko. &amp;amp;quot;Hey, Rihko. You&amp;amp;#39;re... big today.&amp;amp;quot; Nods, smirking, then offers a small wave to Cookies and Rokarion. &amp;amp;quot;Hey, Cookies, Rokarion, how&amp;amp;#39;s it going?&amp;amp;quot; Smiles, hoping the cat won&amp;amp;#39;t complain should he need to shoot anyone... Offers her a hand to help board the boat, laying his rifle over a shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko makes a small, rumbling, noncommittal grunt. The oversized kitsune carefully slips to the center of the boat, to keep her weight centered, although she does loom over the otter and sniff at him for a moment on the way. Then she crouches, tails curling around herself as she bides her time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies grins and points at Edel&amp;amp;#39;s hat. &amp;amp;quot;Heeey, I have one of those.&amp;amp;quot; She continues up the pier to the end, standing right next to Edel and stroking her chin for a moment. &amp;amp;quot;So what are we doing exactly, again, to be sure? Am I allowed to take things?&amp;amp;quot; Not that THAT&amp;amp;#39;S ever mattered. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion looks at the group before letting out another yawn and moving towards the boat, taking a seat while the drones went into idle mode around the poodle. Rokarion then simply added, &amp;amp;quot;What are we to expect?&amp;amp;quot; in their usual cold and polite tone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It doesn&amp;amp;#39;t take long until you find yourself surrounded by nothing but fog and water. The drone of the engine makes it all seem somehow less sinister then it might have been, though. &amp;amp;quot;Oh, this baby runs on pretty much any ol&amp;amp;#39; mineral oil. Good thing about these old engines.. few moving parts and none too fussy about what quality of fuel it uses. Shouldn&amp;amp;#39;t take us more then an hour or two to reach the ship, if the intel is correct. Now, I&amp;amp;#39;m just bein&amp;amp;#39; paid to cart you folk there and back so don&amp;amp;#39;t be expectin&amp;amp;#39; anything. If things look to be going tits up over there I guess you can always jump in the water. I&amp;amp;#39;ll be anchored a bit away from the ship. Just in case..&amp;amp;quot; the captain says as he steers the boat towards the destination.&lt;br /&gt;
&lt;br /&gt;
The trip is honestly pretty uneventful. A bit cold, if anything but seeing how must have their own fur coats it&amp;amp;#39;s not much of a bother. The feeling of the loss of connection to the bubble servers is.. a subtle one but it definetly puts most on edge. &amp;amp;quot;Now, I reckon you don&amp;amp;#39;t know much more then I do. There&amp;amp;#39;s a ship, there&amp;amp;#39;s lights, there might be stuff to salvage. That&amp;amp;#39;s why we&amp;amp;#39;re here really. If there are actually people living there.. well, let&amp;amp;#39;s hope they ask first and shoot last. Or something. Maybe they&amp;amp;#39;re friendly, who knows. So I guess.. grab whatever looks to be working, make some inventory and head back to land and report, yeah?&amp;amp;quot; the otter says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel keeps her hands tucked away in their sleeves, looking quite... Excited as they cross out of the bubble. Leaving the bubble meant things would be quite a bit more fun and riveting, hopefully. The cold didn&amp;amp;#39;t bother her one bit. She was thick of build, covered in fur, and dressed in layers. &amp;amp;quot;Ahh... Don&amp;amp;#39;t you just love that sea air? I prefer forests, but this is nice, too.&amp;amp;quot; Her tail curls around and half-drapes over Rihko, as if giving a few pats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;You wouldn&amp;amp;#39;t have the old coast guard certification stuff for the boat, would ya? I want to know how much we can carry in one trip?&amp;amp;quot; The coyote sits near the captain, asking about the boat, the area, and life at sea after the end of the world.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yeah, should be easy enough.&amp;amp;quot; Confidence. Immediately all the ladies love him due to after school specials. Or something... Thelergramor checks his weapons, all loaded, which is a good thing... His smirk remains, happy talakai. &amp;amp;quot;Hey, if anyone dies, I can revive you. Fox abilities. At least... I think it&amp;amp;#39;ll work out here. Y&amp;amp;#39;know, supernatural powers and all... Should probably test it at some point.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The talakai rubs one of his horns... still not used to having those.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Rihko makes a quiet almost-purr at Edel&amp;amp;#39;s pat, her rumble matching that of the diesel for a few moments. She sniffs at the sea air again, although her attention - and nose - are drawn towards Cookies; she studies her for a moment, then turns her head and sniffs towards Redd again, before slowly licking at her teeth. Then she yawns lazily, and her attention returns to the water in front of the boat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies winces slightly the moment they leave the outermost limit of the bubble, taking a sharp breath inwards and giving herself a moment to relax her muscles. She peers at Edel and chuckles a bit. &amp;amp;quot;Would this be a bad time to mention I can&amp;amp;#39;t swim?&amp;amp;quot; She rolls her shoulders and grunts in annoyance. &amp;amp;quot;Nngh. There&amp;amp;#39;s one thing I hate about going out of bubble. I&amp;amp;#39;m one of those people who are an itsy-bitsy ways made of nanites. Makes me tough as nails in-bubble, long as I keep drinking builders. Out of bubble, makes my muscles g&amp;amp;#39;damn sore.&amp;amp;quot; She takes a long look at Thelergramor and frowns uncertainly. &amp;amp;quot;If I die, you shove my corpse back in the bubble and let it disperse. Ain&amp;amp;#39;t gonna let nobody cheat me out of rest.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion takes deep breaths, in and out, as they look around them, well attempt to do so at least what&amp;amp;#39;s with all the fog. Rokarion was not really that much affected by the cold, but they did quite enjoy the smell of the sea, it has been sometime since they last went to a beach, they might have to do just that one day. But for now, they are ready to deal with whatever might come at them. Rokarion does afford the coyote a glance before nonchalantly saying, &amp;amp;quot;I will not be accepting any feeble attempts at saving me there. You owe me a favour until I choose willfully to redeem it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seems the skiff has enough room to allow quite a bit of salvage on board, as well as the agents too of course, especially when the waters are as calm as they are. Infact, there&amp;amp;#39;s barely any wind and the dark waters are almost still before it&amp;amp;#39;s parted by the boat stern.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a massive, rust-red structure rises up out of the water. You almost run straight into it, so unexpected is it&amp;amp;#39;s appearance in the fog. And it seems the reports are true after all. The ship is really, really big! Maybe an old fishing vessel? It&amp;amp;#39;s by no means a supertanker or the likes but it&amp;amp;#39;s atleast a good 180 feet long. The captain who prefers being called nothing but.. well, captain swears under his breath as he struggles for a moment with the throttle. But it&amp;amp;#39;s clear the otter knows his boat and soon you find yourself snug against the portside bow of the ship. The captain motions towards a length of rope and a grappling hook. &amp;amp;quot;Well.. help yerselves, I guess?&amp;amp;quot; he mutters. They say the lights were supposed to be on but it&amp;amp;#39;s hard to tell from down here. Still, there is still an hour of daylight left or so.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel grins a little as the boat approaches. &amp;amp;quot;Excellent. Sounds fine! I am looking forward to this,&amp;amp;quot; she says before stepping towards the rope, intent on trying to hook it around in a proper way to allow climbing. She&amp;amp;#39;s... Not the best at climbing, but she -can- cheat if need be. &amp;amp;quot;If you fall over, Cookies, I will try to help. Don&amp;amp;#39;t worry!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote catches the end of the rope, pulling it out of the tanuki&amp;amp;#39;s reach, and into his own hands. &amp;amp;quot;I&amp;amp;#39;ll try to hook it, we coyotes happen to the best at games of luck!&amp;amp;quot; He swings the grapple, and it catchs on the railing. &amp;amp;quot;I&amp;amp;#39;d let the lightest of us go up first, so they can better secure the grapple, I don&amp;amp;#39;t think it&amp;amp;#39;ll hold terribly much weight on a railing.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor smiles at Cookies. &amp;amp;quot;If you fall in, I&amp;amp;#39;ll pull you out. I can swim. Won&amp;amp;#39;t just let you drown. But, sure, I won&amp;amp;#39;t revive you.&amp;amp;quot; He then looks up at the ship. And the fog. &amp;amp;quot;Well, that&amp;amp;#39;s fun. So, rope climbing.&amp;amp;quot; Slinging his rifle over his back, the talakai glances around at the people around him. &amp;amp;quot;Ok, so, one of you have this I guess.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shifts about on his feet, yawns. &amp;amp;quot;Anyone have a smoke?&amp;amp;quot; Horrible time for it, probably. Glances around... weighs about 140lbs. &amp;amp;quot;I mean, Edel and Rokarion are the smallest so, send one of them first.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko grins at Redd, showing off far too many sharp, sharp teeth, while her ears pin back. Her claws scratch at the tug-boat&amp;amp;#39;s deck, leaving marks, but she doesn&amp;amp;#39;t move from her spot - letting others go first.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On her way to the rope, Cookies asks the captain in passing, &amp;amp;quot;Out of curiosity, is she seaworthy? I&amp;amp;#39;d like to know if there&amp;amp;#39;s a chance some vagabond living aboard it might end up boating us off inadvertently or otherwise.&amp;amp;quot; She peers at Redd and then looks at the rope, sighing softly and rubbing the bridge of her nose. &amp;amp;quot;What I wouldn&amp;amp;#39;t give for wings. Or a really, really long and wide board. I should just carry something like that around with me. Ten foot pole or summat.&amp;amp;quot; For her part she stays on the skiff- the mention of a potentially risky climb for the first across has the catgirl hesitant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion takes note of the large ship, and waits until Redd has gotten the rope up before standing up and following Cookies by climbing after her, the drones on the other hand simply elevated higher with their master.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion seems to have little trouble scurrying up the rope and soon finds themselves up on the deck. Quietly, the rest of the agents begin making their way up. Sofar it&amp;amp;#39;s doubtful that anyone who might be living on the boat would have heard them climb up. Well, that is until Thelergramor manages to get his foot caught in a coil of rope as he swings himself up over the railing, stumbling into Rihko who loses her footing on an oil-patch on the deck, sending both sprawling across the metal deck with a loud clang.           Everyone freezes for a moment, ready for anything to.. well, happen. Nothing does, however. Soon the agents find themselves standing on the deck of the vessel. It&amp;amp;#39;s eerily quiet but there ARE lights shining in the fog. It looks like the emergency lights at the very least are still running.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As she stands upon the deck of the boat, Edel lets her hand rest on the hilt of her sword. She doesn&amp;amp;#39;t draw, yet, though. &amp;amp;quot;So... Which way shall we go,hmm? Head for the bridge, maybe the holds?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor has fallen. Blames the ship. &amp;amp;quot;Damn ship. You alright, Rihko? Yeah, you&amp;amp;#39;re fine.&amp;amp;quot; Gets up, pulls out his shotgun, lays it over his shoulder and offers the Rihko a hand up. Glances around as nothing happens... &amp;amp;quot;Either it&amp;amp;#39;s abandoned or they&amp;amp;#39;re afraid. So... split up? Shitty idea, but we&amp;amp;#39;ll be fine, I&amp;amp;#39;m sure.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fox-beast snaps at Thel when he stumbles into her, and Rihko lets out a low, quiet growl before she gives her shaggy fur a quick shake. She seems just as comfortable moving on all fours, so she eyes Thel&amp;amp;#39;s extended hand for a moment before she moves further from the edge of the boat and sniffs at the air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies, after the brief silence, offers Thelergramor a big old golf-clap. She says nothing, just looks incredibly amused and claps. She looks at the lights and huffs a bit. &amp;amp;quot;At least we have that going for us,&amp;amp;quot; she mutters bemusedly, then turns to Edel. &amp;amp;quot;Bridge, maybe. Seems like a good place to maybe find some things!&amp;amp;quot; She regards Thelergramor once more. &amp;amp;quot;If it&amp;amp;#39;s a shitty idea, then why...&amp;amp;quot; She shakes her head and sighs. &amp;amp;quot;If you really want to, I sure won&amp;amp;#39;t stop you.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion shakes their head at the debacle done by Thelergramor and Rihko, before focusing once more on the rest of the ship. Rokarion was half-tempted to send a drone to scout the area, but those things are expensive to make and they are out of the bubble so no taking risks there! The kemopoodle lets out anther yawn and waits for the group to prepare to march.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The bridge isn&amp;amp;#39;t hard to find, being the highest point on the ship. The intrepid agents soon find a door leading into the ship. Stairwells seem to lead both up towards what one can assume is the bridge and down into the bowels of the ship.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;More then a few animalistic ears among the troop start twitching as they enter the ship. There&amp;amp;#39;s decidedly some sort of.. noise coming from the bridge. Like static from a radio, maybe? It&amp;amp;#39;s very faint.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Works for me,&amp;amp;quot; Edel says, starting off towards the bridge. Seeing as the &amp;amp;#39;group&amp;amp;#39; had made their choice, she starts up the stairs, tail swaying behind her. &amp;amp;quot;Let&amp;amp;#39;s see what we&amp;amp;#39;ve got...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote looks towards the bridge, and starts heading towards it.&amp;amp;quot;I think bridge is best place to start.&amp;amp;quot; If nothing else, should be able to find out what&amp;amp;#39;s on the ship. Maybe inventories...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor yawns and stretches. &amp;amp;quot;Huh. Static or something from the bridge, I think. Go there then...&amp;amp;quot; Turns towards Cookies. &amp;amp;quot;It&amp;amp;#39;s good to have all the options out there, even the shitty ones. Helps.&amp;amp;quot; He nods, glances around, looks for traps as he follows Edel and Redd.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko moves a short distance off to the side, then lets her path cut back across to the other side, slightly behind the group. As she moves she keeps sniffing around on the deck, her big fox-ears twitching at the sounds and the conversation. Her tails flick, and she lets out a quiet huff.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies starts the climb up with Edel, listening intently to that noise. &amp;amp;quot;So I&amp;amp;#39;m not the only one who hears that.&amp;amp;quot; She looks about between the others and abruptly declares, &amp;amp;quot;Dibs on the shiny stuff.&amp;amp;quot; She nods firmly. &amp;amp;quot;There&amp;amp;#39;s gonna be shiny stuff. And hopefully nobody who owns it to shoot me or something for trying to take it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion remains silent and follows behind Edel as she moves towards the bridge, the poodle, quite literary, raising one of their draping ears as they hear the sound of radio static? Quite the interesting find. The drones around the poodle turn into a more active mode, their optical sensors going from blue to yellow, Rokarion expecting trouble now. &amp;amp;quot;Be careful ladies and gentlemen, we have yet to see anyone here, and there is a good chance that they are hiding in ambush.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gang finds the bridge quite empty. The first thing that you notice is the strong smell of burnt plastic. Where it&amp;amp;#39;s coming from isn&amp;amp;#39;t appearant at first. The source of the static though is easy enough to find once you enter the room. A small ham-radio seems to be the culprit. It&amp;amp;#39;s a strange find on a boat like this as you&amp;amp;#39;re pretty sure there ought to be a proper radio room somewhere close by. There&amp;amp;#39;s precious little in the ways of working equipment up here though. The radar screens are all blank. A few log books are strewn around, an old dried up coffee mug still rests on one of them that lays open. There&amp;amp;#39;s also a distinct smell coming from the.. aha! The radio room, the only other door leading out from the bridge other then the way you came in. A fire extinguisher is lying near the door leading into it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel sniffs at the air, wrinkling her nose at the unpleasant scent. &amp;amp;quot;I expect one,&amp;amp;quot; she says, nodding at Rokarion. &amp;amp;quot;And eagerly await it.&amp;amp;quot; She approaches the radio room, ears perked and muscles tensing. Keeping one hand near her sword, she reaches out with the other to try to open the door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote looks through the papers, trying to find any scent attached to them, beyond the burnt plastic smell.&amp;amp;quot;Somethings been here recently, especially with running lights.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor scratches his furry head, glances around. &amp;amp;quot;WEll, that was anticlimactic. A radio. Dunno why that&amp;amp;#39;s here. Radio room should be right there, yeah?&amp;amp;quot; Points to the other door and the fire extinguisher. &amp;amp;quot;The, uh, extinguisher... It&amp;amp;#39;s all lying down and shit. Probably nothing, might&amp;amp;#39;ve been used... But, meh. Might be worth pointing out.&amp;amp;quot; He stares at the opening door... Expects it to go badly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko quietly growls as she finds the ham radio. She gives it a bump with her nose, then snuffles around at the various papers and things in the room; she ends up settling a massive paw over the discarded coffee cup, holding it in place while she licks once at the dried coffee. Her head rises up as she catches Edel going to the door out of the corner of her eye, and she turns her head to watch the woman.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies stays relatively near to the door they walked into for a moment, squinting hard and sniffing at the air. &amp;amp;quot;Something is burning. Or burned.&amp;amp;quot; She looks at Edel and sharply spits out, &amp;amp;quot;Test the handle first!&amp;amp;quot; Frowning deeply, she takes a long look around at the bridge to see if there&amp;amp;#39;s anything of value besides the radio, though she does make a point of wandering over to pick the radio up and give it a good looking-over. &amp;amp;quot;Mine,&amp;amp;quot; she announces.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion wrinkles their nose at the smell, lowering their ear again, and enter the bridge properly. Rokarion taps a few times on a device mounted on their right forearm and go to quickly scanning the log books. Meanwhile two of the drones focus their attention at the opening door, ready to fire if needed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, it doesn&amp;amp;#39;t take a genious to figure out where the smell of burnt plastic is coming from. The entire radio room seems to have been the source of quite a fierce fire. Probably electrical in nature, if you had to guess. There is precious little to salvage in the soot-stained radio room. And if there ever was something that survived the fire, the fire extinguisher most likely made short work of it.&lt;br /&gt;
&lt;br /&gt;
The coffee smells old and stale. It&amp;amp;#39;s been sitting there for quite some time. Weeks, at minimum. As for the books that Redd and Rihko sniff around at, they seem to be crew and cargo manifests. It takes a few minutes for Cookies and Redd to go over their findings, enough for the other agents to make plans for what to do next, atleast.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel frowns and takes a step back. &amp;amp;quot;How... Disappointing.&amp;amp;quot; She gives a little shrug at the contents of the room and turns to starts back for the exit. &amp;amp;quot;Did you find anything interesting in the logs?&amp;amp;quot; She asks, poking her head out into the dark nearing-night air to inhale the fresher, less burnt smell of the sea.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor glances around, checks his shotgun again... &amp;amp;quot;Right, well, that doesn&amp;amp;#39;t look useful...&amp;amp;quot; Walks over to the extinguisher, picks it up. &amp;amp;quot;Might be useful.&amp;amp;quot; For absolutely nothing but blunt force trauma. Keeps his shotgun held in one hand, nods at Edel and the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The logs tell quite the tale of misfortune on the ship named Ilena II that you&amp;amp;#39;ve so recently boarded. Seems it left Europe a little over a month ago with a crew of 10. 7 crewmen and 3 officers. She last stopped somewhere in the middle east to pick up a few chemists, it would seem. The hold was full of crude oil according to the manifest. The chemist had something to do with it somehow. Atleast the oil and the chemist originated from the same company? Maybe? It&amp;amp;#39;s hard to make sense of it all. Seven days ago an unexplained short fuse set the radio room ablaze. Exploded, the logs say, killing 2 crew and 1 of the officers. Six days ago the 65-year old chef died. Heartattack or maybe a blood clot, possibly. Three days ago the disaster struck again. The diesel engine went up in flames. Reason unknown but it killed one crew instantly and another 4 died from the resulting burn wounds. If the ship doctor hadn&amp;amp;#39;t gotten food poisoning somewhere off the coast of India, they might have survived. The captain and the remaining officer wrapped the dead up and stored them in the walk-in freezer for burial at land, supposedly. Between the radio room going up in smoke and the engine dying, the ship is basically dead in the water. Why the emergency lighting still works is a mystery. As is the location of the two survivors.&lt;br /&gt;
&lt;br /&gt;
As for the radio, it might be repairable if all the materials to actually repair it WITH hadn&amp;amp;#39;t burned up in the electrical fire. Still, it might be of use back home. Definetly a good find.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko snorts, her ear flicking. The oversized fox looks around at the others, then moves over to keep Edel company at the door, her tails slowly swishing back and forth as she waits for the others to decide on what they are doing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel glances down at Rihko and smiles softly. &amp;amp;quot;Who knows. Maybe we&amp;amp;#39;ll find some fun, yet, on this ship. We can hope, hm?&amp;amp;quot; She murmurs, leaning against the door frame and removing her leaf-hat, brushing fingers through her hair for a moment before settling it back upon her head.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;So, this thing&amp;amp;#39;s full of Arab oil, think we can get a tow rope hooked between this and the captain&amp;amp;#39;s ship.&amp;amp;quot; That&amp;amp;#39;ll be a hell of a lot of salvage... Oil&amp;amp;#39;s always useful, plus diesel fuel! The coyote&amp;amp;#39;s grin is nearly ear to ear. &amp;amp;quot;I&amp;amp;#39;mma see if we have anyway of fixing that engine, if we can&amp;amp;#39;t pull this to port.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor just keeps glancing around. &amp;amp;quot;Alright. This bridge is beginning to bore me. Let&amp;amp;#39;s get on with it, yeah?&amp;amp;quot; Yawns and proceeds to just stand there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko&amp;amp;#39;s ear flicks again as she glances back at the others, then looks out across the deck. She rumbles out a single low growl, although it isn&amp;amp;#39;t clear at what; still, her hackles have come up ever so slightly, and her ears are back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies gives the radio a couple gentle taps to the side and then sighs her frustration. &amp;amp;quot;Right. Well, it isn&amp;amp;#39;t unsalvagable. Strictly speaking.&amp;amp;quot; She only needs to take one look into the radio room to know she doesn&amp;amp;#39;t need to go through ashes for scraps. At the mention of oil, her attentions snap to Redd, and she tilts her head to the side. &amp;amp;quot;Interesting. Here&amp;amp;#39;s hoping the holds aren&amp;amp;#39;t a charred mess, too, hm?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion goes quickly over the logs a final time before looking back at the group, &amp;amp;quot;Very well, looks like this tanker came originally from Saudi Arabia and is filled with crude oil. Also looks like we still have two survivors left. I don&amp;amp;#39;t think that they will be infected if they remained outside the bubble during P-Day, but they might be armed. I wonder if there is a map around here.&amp;amp;quot; Rokarion says as they search any possible drawers or walls for a map of the ship.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is a rudimentary type of &amp;amp;quot;you are here emergency exits are here&amp;amp;quot; type of map but it&amp;amp;#39;s not very detailed, nor are the room names marked. Still, these types of boats are usualy not THAT difficult to navigate. But it&amp;amp;#39;s unlikely you&amp;amp;#39;ll be able to find anything more on the bridge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel tilts her head back. &amp;amp;quot;Human survivors? Oh boy. That&amp;amp;#39;s not something that happens often, and last time it did... Well. They don&amp;amp;#39;t react all too well to mutants, usually.&amp;amp;quot; She closes her eyes and steps out into the night air. &amp;amp;quot;So let me try to give us something better for... Bargaining.&amp;amp;quot; While they&amp;amp;#39;re outside of the bubble, her power comes from more than nanites! Fortunate for... Say, turning into a human.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor nods at Edel, and given her idea wat great... He shifts human too. Which comes from his Fox dedication things. All kindsa supernatural. Meaning, nanites. Not needed. &amp;amp;quot;Good point, Edel. More humans might help. Unless they&amp;amp;#39;re not human. In which case, it won&amp;amp;#39;t matter.&amp;amp;quot; The now human Thelergramor is glad he wore boots. Just... not shaped very well for his legs now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko eyes the two people transforming into humans, then makes a quiet huff before she slips her bulk out of the bridge&amp;amp;#39;s main door and begins to make her way down into the hold, on the hunt for survivors. As she goes she moves slowly, sniffing and looking for marks of recent passage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies watches Rihko go out the door and chuckles a bit. &amp;amp;quot;Pffft, look at all of you. I don&amp;amp;#39;t even need to change.&amp;amp;quot; She nods to Rihko. &amp;amp;quot;She&amp;amp;#39;s got the right idea,&amp;amp;quot; she says, then follows out close behind her- though Cookies is less immediately interested in the survivors and more in a way to get further in the ship. She figures finding one will probably lead to the other, assuming they aren&amp;amp;#39;t the twitchy-and-armed sorts.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion shakes their head, &amp;amp;quot;I think they are human survivors. We have no proof yet.&amp;amp;quot; The poodle says in their usual polite tone as they glance the map before looking at the group, &amp;amp;quot;Well we could start searching the ship now, unless you have objections.&amp;amp;quot; Rokarion of course just like cookies was almost human, &amp;amp;quot;Indeed, the human survivors might empathize with us better if we look alike.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;amp;#39;s getting pretty dark as you descend into the ship. Most of the smells have to do with fire. The one upstairs as well as the one you read about in the engine room. Rihko&amp;amp;#39;s nose can however tell which way the kitchen is, most likely. The interior of the ship is a little claustrophobic. Small doorways and tight passages as well as stairwells here and there. The smell of oil is stronger further down the ship. The kitchen and crew quarters are probably on this floor though.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel has no shoes, unfortunately! But she is not terribly concerned about it. She barefoots down the stairs and into the interior of the ship, letting her arms link at the sleeves again, seeing as there has been no threat so far. &amp;amp;quot;Care to take the lead, Rihko? I lose my nose when I&amp;amp;#39;m like this, I&amp;amp;#39;m afraid.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote follows Rihko, though trying to be the first to poke his head into doors and passageways, maybe they&amp;amp;#39;ll mistake him for a rescue dog, or something. Probably not, but it could happen. &amp;amp;quot;Anybody here? Wait, they probably don&amp;amp;#39;t speak English, Coming from the mideast and all.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor just keeps looking around the ship, following Edel and Rihko wherever they choose to go. Keeps his shotgun shouldered; is for some reason, not feeling too safe within the ship. &amp;amp;quot;God I hate ships. Just the insides. Much better up top.&amp;amp;quot; Nods towards Redd. &amp;amp;quot;Good point. I don&amp;amp;#39;t speak their language.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko quietly rumbles as she squeezes her way through the tight passageways inside the ship. Eventually she ends up half-crouching and moving mostly sideways so that she can fit better, and her lips peel back in a rather unfriendly teeth-baring grin. She continues on, though, leading the small group towards the kitchen and - perhaps - the crew quarters.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies snickers at Edel as she continues onwards, doing her best to ignore the claustrophobic atmosphere. &amp;amp;quot;That&amp;amp;#39;s another thing I have over normies is a sniffer that doesn&amp;amp;#39;t suck,&amp;amp;quot; she purrrs. &amp;amp;quot;But I don&amp;amp;#39;t know how you couldn&amp;amp;#39;t smell that oil. Blech.&amp;amp;quot; She sniffs at the air a bit, though she seems a tad disappointed. &amp;amp;quot;Of course, a sniffer that doesn&amp;amp;#39;t suck probably still isn&amp;amp;#39;t quite as good as Rihko&amp;amp;#39;s,&amp;amp;quot; she murmurs. Hearing Redd, she looks over her shoulder with a glare. &amp;amp;quot;You think just because they come from another country it&amp;amp;#39;s impossible for them to speak English? Americans, honestly,&amp;amp;quot; she growls out softly. &amp;amp;quot;I&amp;amp;#39;m from Brazil and English is like second nature to me. Maybe if you bothered learning another language or two like the rest of the civilized world you&amp;amp;#39;d have more smarts in that head, eh?&amp;amp;quot; Good lord she is venomous.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion continues following the group downwards, the small space not fazing them at all. Rokarion raises an eyebrow at Cookies before focusing once more on the corridors, drones hovering really close to their master in this space, &amp;amp;quot;I think Redd was just being precautionary, Mayor Cookies.&amp;amp;quot; The poodle answers nonchalantly, &amp;amp;quot;Now let us focus on the task at hand rather on stereotypes.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;amp;#39;s a distinct smell of decay as you get closer to the kitchen. Most of the room is taken up by the huge walk-in freezer. It&amp;amp;#39;s honestly a bit out-of-place huge. The massive stainless steel door is fitted with a small viewing window. Still, there&amp;amp;#39;s ample room for pots, pans and and a stove as well as a smaller pantry. Might be some delicious treats in there! It&amp;amp;#39;s.. unlikely that the large tarp lying on the freezer floor holds the same, however.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Brazil, huh?&amp;amp;quot; Edel peers at Cookies for a moment before smiling. &amp;amp;quot;I wouldn&amp;amp;#39;t have guessed! Well, that&amp;amp;#39;s interesting to know.&amp;amp;quot; She rocks back and forth on her feet while she follows along, reaching up to adjust her hat again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor squints at the kitchen and all its stuff... &amp;amp;quot;Welp. Kitchen. Fun. Doesn&amp;amp;#39;t smell good. And, I&amp;amp;#39;m Canadian, lest anyone has forgotten. Not that it matters...&amp;amp;quot; Even humans can smell decay up close, yes? &amp;amp;quot;Think the appliances work? Might be worth something.&amp;amp;quot; He gets in there before Rihko ends up taking up the whole door with her sexy foxbulk and heads for the tarp... Stays a few feet away from it. &amp;amp;quot;That. I don&amp;amp;#39;t like that.&amp;amp;quot; The tarp he means, clearly, as he glares at it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following Thel into the small room, Redd stands and moves the tarpaulin, sniffing at the bodies and the rest of the room for anything other than death. &amp;amp;quot;So we found the dead guys, and this is hardly a walk in freezer, more like a drive in.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko pauses at the door to the ex-freezer, sniffing at the air. She makes a small rumbling noise and her tails flick, and then she slowly licks at her teeth; however, her attention soon turns from potential snackage to checking around for other signs of passage, or a door that leads further into the crew quarters.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies winces the moment that smell hits her senses. &amp;amp;quot;Wooow no. Something&amp;amp;#39;s gone wild rotten in here,&amp;amp;quot; she hisses. &amp;amp;quot;What is that, meat, or...?&amp;amp;quot; She squints and takes a look at the tarp Theler points out. &amp;amp;quot;Oh. That&amp;amp;#39;s, uhhh...&amp;amp;quot; She takes a couple steps back out of the kitchen. &amp;amp;quot;Not a good sign. That isn&amp;amp;#39;t what I think it is, is it?&amp;amp;quot; She glances around. &amp;amp;quot;Maybe I could just, y&amp;amp;#39;know, investigate literally anywhere but right here. Spooky kitchens can go fuck&amp;amp;#39;um&amp;amp;#39;selves.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion entered the kitchen with the group, the kemonomimi poodle wrinkling their nose at the stench of rot and death, but otherwise remaining unfazed, &amp;amp;quot;Indeed, looks like here is where they stored the dead bodies. Now where are the survivors?&amp;amp;quot; Rokarion asked as they looked around, &amp;amp;quot;Hmm, maybe we could check the dead bodies for more clues?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is indeed a hallway on this floor with several doors along it&amp;amp;#39;s length that must be the crew quarters. The doors are all closed, however. As for what&amp;amp;#39;s under the tarp, you guessed it.. Corpses! Some with clear burn wounds. Strangely though, their skin is still covered in frost. The meat in the freezer however has already started to spoil in the warmth. Though it might still be edible honestly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel wrinkles her nose and shakes her head. &amp;amp;quot;You know, I&amp;amp;#39;m getting a rather poor feeling about all this, suddenly.&amp;amp;quot; Dropping the human guise, she quickly retakes her former shape, fingers twitching. &amp;amp;quot;I can&amp;amp;#39;t quite place it, but something makes me feel a little off about all this.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Alright, nothing valuable in here.&amp;amp;quot; The coyote pushes people out of the kitchen and closes the door over. &amp;amp;quot;What&amp;amp;#39;re you looking at?&amp;amp;quot; Redd is definately trying to hide something, probably food, but who knows.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor scratches at his beard. Remains quiet as he peers around the kitchen... Then gets pushed out. Pushes his way past back Redd, because, NO. &amp;amp;quot;Yeah, not a good sign. Still...&amp;amp;quot; The human slings his shotgun over his back... proceeds to rifle through the corpses for... stuff. Identification, pointy objects, shiny stuff... Keys. &amp;amp;quot;They might have keys on them or something. Probably won&amp;amp;#39;t need any on a ship, but you never know.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko perks her ears and raises her head, her massive paws resting on counters in the galley as she watches Thel and Redd. She remains silent, though curious as to what is going on.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies clicks her tongue, looking on at the others and the kitchen with a certain degree of disdain, and just kind of shuffles off down the hallway to the nearest door to the kitchen- not going too far, but getting a comfortable distance between herself and the kitchen, quietly trying the door to see if she can peek inside. &amp;amp;quot;Why&amp;amp;#39;s it gotta be a spooky kitchen,&amp;amp;quot; she mumbles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thel is halfway through his corpse defiling, finding little of use when the sound of breaking glass can be heard from down the corridor where Cookies is loitering. No doubt all attention is immediately on this new development but silence is all that follows. Although.. there&amp;amp;#39;s a strange almost crackling noise and.. is that smoke? Fire? FIRE?! FIRE!!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel is about to try to go back in there to see what was so special about that freezer when her ears perk at the sound of breaking glass. &amp;amp;quot;You know, if my nose is correct... And there&amp;amp;#39;s a fire on board now, and this ship is full of oil... Perhaps we should not linger here. I don&amp;amp;#39;t fancy being caught in an inferno outside of the bubble.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, if glass broke, something had to break it, and this coyote wants to know what. &amp;amp;quot;I&amp;amp;#39;m gonna find where that noise came from, You coming, Foxboy?&amp;amp;quot; And Redd still doesn&amp;amp;#39;t know Thel&amp;amp;#39;s name, or just can&amp;amp;#39;t remember it, but he does recognize him, at least.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor found nothing worth noting. This is an issue. Maybe. &amp;amp;quot;Welp, they&amp;amp;#39;ve got nothing. Fuck it.&amp;amp;quot; Standing, he turns to look back at the other agents onboard. &amp;amp;quot;Hmm? Fire? Oil? Yeah... I&amp;amp;#39;m just gonna... Start on my wa- Sure, Redd, I&amp;amp;#39;ll go with you.&amp;amp;quot; Coyote needs his loyal Fox.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A scowl wrinkles Rihko&amp;amp;#39;s muzzle - well, more wrinkled than it already is - as she watches Thel in the freezer. The breaking glass catches her attention, though, and her tails flick; she quickly begins following after Redd as the coyote goes to investigate.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies jumps at the sound of breaking glass and takes a long look in the general direction. She takes a few long sniffs and squints, then promptly turns the fuck around and starts back towards the deck. &amp;amp;quot;Nope,&amp;amp;quot; she states plainly. &amp;amp;quot;Didn&amp;amp;#39;t live this long to get killed by a bunch of oildrums.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Das_Boat_-_Part_1_-_RPLOG&amp;diff=214301</id>
		<title>Das Boat - Part 1 - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Das_Boat_-_Part_1_-_RPLOG&amp;diff=214301"/>
		<updated>2014-12-30T16:46:43Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Cookies]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Redd]]&lt;br /&gt;
* [[Rihko]]&lt;br /&gt;
* [[Rokarion]]&lt;br /&gt;
* [[Skade]]&lt;br /&gt;
* [[Thelergramor]]&lt;br /&gt;
=Date=&lt;br /&gt;
28/12/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The put-put of an old hot bulb engine can be heard coming closer towards the short pier where the agents had gathered. A thin veil of mist rises from the water giving the whole expendition a slightly omnious feel to it. The reports were conflicting at best. They say it&amp;amp;#39;s a big old ship, a tanker perhaps. But surely such a thing would have run aground already. Not to mention it wouldn&amp;amp;#39;t have working lights. And if it did, that means someone has to be on board keeping the systems in working order. Strange indeed. Still, it was worth investigating. RSX didn&amp;amp;#39;t quite believe the reports which is why you all find yourself here, waiting for your ride to arrive to take you to the ship that had suddenly appeared from out of nowhere.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel shuffles along the pier, arms linked at the sleeves, the regal black and gold silk robe swaying around her ankles as her ears perk. &amp;amp;quot;So, ah, this should be a fun little trip! I do so love going out of the bubble.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some people can&amp;amp;#39;t resist the sea, others, absolutely can&amp;amp;#39;t stand the water. Fortunately for Redd, he fell into the first category. He arrives on all fours, occasionally stopping a moment to stare out into the fog. &amp;amp;quot;Out of the bubble? I just got back! But, anything to be at sea, I haven&amp;amp;#39;t been on a ship in far too long.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor yawns as he waits for the boat, sitting on the pier all talakai-like with his canine+serpenty body. All horned wolf and such... Clothed, because clothes are fun, armed and armored among other things... He peers through his binoculars at the approaching ship, sniper rifle in his lap. Stops, then looks back at Edel and Redd. &amp;amp;quot;Hey, Edel. Good to see you. You too, Redd.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A flickering witch-light fortells Rihko&amp;amp;#39;s arrival before she is actually visible, bobbing and weaving through the mist. The hulking fox-beast slips through the mist and silently comes to a stop behind Edel, sniffing at the air. She wrinkles her nose and settles a stare on Redd, but her only further motion is the slow swishing of her tails back and forth.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies arrives clad in some warm, form-fitting clothes- soft and fuzzy, and lined with a few rows of cargo pockets. Her tail sticks out the back and sways rhythmically as she steps out onto the pier, ears twitching in the direction of the puttin&amp;amp;#39; engine. &amp;amp;quot;I&amp;amp;#39;m always right on time, aren&amp;amp;#39;t I?&amp;amp;quot; she purrrs out, beaming a grin and offering Edel a quick nod in greeting. &amp;amp;quot;Heya, shinbiter. Nice to see you again,&amp;amp;quot; she says without a hint of sarcasm.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion reaches the pier, the cute looking kemonomimi poodle is clad in their black combat uniform with a relatively big backpack with a rifle attached to its side, the bulky and dour attire quite the contrast to the crimson collar and the matching crimson lipstick and manicured nails the poodle got on their form. Hovering around Rokarion are their four drones, idly scanning their surroundings. With a yawn, Rokarion makes a final check to all their equipment before standing lazily, waiting for the transport to arrive.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Soon the strangely soothing engine noise comes close enough for the boat to come into view. It&amp;amp;#39;s not a big boat, by any means, but it looks sturdy enough to take you to your destination. The captain himself is almost comically cliche. An otter stands at the helm, dressed in a heavy, stitched polo-shirt, water-resistant pants, rubber boots and a captains hat. An old seafoam pipe juts out from the corner of his mouth. &amp;amp;quot;Well, I reckon&amp;amp;#39; you&amp;amp;#39;d be the crew, as it were. C&amp;amp;#39;mon, hop in, we&amp;amp;#39;re already waistin&amp;amp;#39; daylight.&amp;amp;quot; he calls out before the boat has even reached the docks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel smiles at Rihko, but she doesn&amp;amp;#39;t bother to speak to her, knowing she wouldn&amp;amp;#39;t get much a reply. All the same, it is an acknowledgement of presence! She flips a switch on the scabbard of her sword and sighs softly before stepping towards the end of the pier, ready to board. &amp;amp;quot;Hey there,&amp;amp;quot; she says to Cookies, offering a tip of her leaf-hat. &amp;amp;quot;Good to see you, too. Been a while.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Where&amp;amp;#39;ve you been getting diesel? Anyhow, how long&amp;amp;#39;s the ride?&amp;amp;quot; The coyote stands on two legs as he prepares to board the ship. &amp;amp;quot;I always loved going out to sea.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor nods, standing up and wasting no time in hopping into said boat. &amp;amp;quot;Right, I&amp;amp;#39;ve got all night, but let&amp;amp;#39;s get on with it.&amp;amp;quot; Turns back to Rihko. &amp;amp;quot;Hey, Rihko. You&amp;amp;#39;re... big today.&amp;amp;quot; Nods, smirking, then offers a small wave to Cookies and Rokarion. &amp;amp;quot;Hey, Cookies, Rokarion, how&amp;amp;#39;s it going?&amp;amp;quot; Smiles, hoping the cat won&amp;amp;#39;t complain should he need to shoot anyone... Offers her a hand to help board the boat, laying his rifle over a shoulder.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko makes a small, rumbling, noncommittal grunt. The oversized kitsune carefully slips to the center of the boat, to keep her weight centered, although she does loom over the otter and sniff at him for a moment on the way. Then she crouches, tails curling around herself as she bides her time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies grins and points at Edel&amp;amp;#39;s hat. &amp;amp;quot;Heeey, I have one of those.&amp;amp;quot; She continues up the pier to the end, standing right next to Edel and stroking her chin for a moment. &amp;amp;quot;So what are we doing exactly, again, to be sure? Am I allowed to take things?&amp;amp;quot; Not that THAT&amp;amp;#39;S ever mattered. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion looks at the group before letting out another yawn and moving towards the boat, taking a seat while the drones went into idle mode around the poodle. Rokarion then simply added, &amp;amp;quot;What are we to expect?&amp;amp;quot; in their usual cold and polite tone.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It doesn&amp;amp;#39;t take long until you find yourself surrounded by nothing but fog and water. The drone of the engine makes it all seem somehow less sinister then it might have been, though. &amp;amp;quot;Oh, this baby runs on pretty much any ol&amp;amp;#39; mineral oil. Good thing about these old engines.. few moving parts and none too fussy about what quality of fuel it uses. Shouldn&amp;amp;#39;t take us more then an hour or two to reach the ship, if the intel is correct. Now, I&amp;amp;#39;m just bein&amp;amp;#39; paid to cart you folk there and back so don&amp;amp;#39;t be expectin&amp;amp;#39; anything. If things look to be going tits up over there I guess you can always jump in the water. I&amp;amp;#39;ll be anchored a bit away from the ship. Just in case..&amp;amp;quot; the captain says as he steers the boat towards the destination.&lt;br /&gt;
&lt;br /&gt;
The trip is honestly pretty uneventful. A bit cold, if anything but seeing how must have their own fur coats it&amp;amp;#39;s not much of a bother. The feeling of the loss of connection to the bubble servers is.. a subtle one but it definetly puts most on edge. &amp;amp;quot;Now, I reckon you don&amp;amp;#39;t know much more then I do. There&amp;amp;#39;s a ship, there&amp;amp;#39;s lights, there might be stuff to salvage. That&amp;amp;#39;s why we&amp;amp;#39;re here really. If there are actually people living there.. well, let&amp;amp;#39;s hope they ask first and shoot last. Or something. Maybe they&amp;amp;#39;re friendly, who knows. So I guess.. grab whatever looks to be working, make some inventory and head back to land and report, yeah?&amp;amp;quot; the otter says.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel keeps her hands tucked away in their sleeves, looking quite... Excited as they cross out of the bubble. Leaving the bubble meant things would be quite a bit more fun and riveting, hopefully. The cold didn&amp;amp;#39;t bother her one bit. She was thick of build, covered in fur, and dressed in layers. &amp;amp;quot;Ahh... Don&amp;amp;#39;t you just love that sea air? I prefer forests, but this is nice, too.&amp;amp;quot; Her tail curls around and half-drapes over Rihko, as if giving a few pats.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;You wouldn&amp;amp;#39;t have the old coast guard certification stuff for the boat, would ya? I want to know how much we can carry in one trip?&amp;amp;quot; The coyote sits near the captain, asking about the boat, the area, and life at sea after the end of the world.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Yeah, should be easy enough.&amp;amp;quot; Confidence. Immediately all the ladies love him due to after school specials. Or something... Thelergramor checks his weapons, all loaded, which is a good thing... His smirk remains, happy talakai. &amp;amp;quot;Hey, if anyone dies, I can revive you. Fox abilities. At least... I think it&amp;amp;#39;ll work out here. Y&amp;amp;#39;know, supernatural powers and all... Should probably test it at some point.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The talakai rubs one of his horns... still not used to having those.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Rihko makes a quiet almost-purr at Edel&amp;amp;#39;s pat, her rumble matching that of the diesel for a few moments. She sniffs at the sea air again, although her attention - and nose - are drawn towards Cookies; she studies her for a moment, then turns her head and sniffs towards Redd again, before slowly licking at her teeth. Then she yawns lazily, and her attention returns to the water in front of the boat.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies winces slightly the moment they leave the outermost limit of the bubble, taking a sharp breath inwards and giving herself a moment to relax her muscles. She peers at Edel and chuckles a bit. &amp;amp;quot;Would this be a bad time to mention I can&amp;amp;#39;t swim?&amp;amp;quot; She rolls her shoulders and grunts in annoyance. &amp;amp;quot;Nngh. There&amp;amp;#39;s one thing I hate about going out of bubble. I&amp;amp;#39;m one of those people who are an itsy-bitsy ways made of nanites. Makes me tough as nails in-bubble, long as I keep drinking builders. Out of bubble, makes my muscles g&amp;amp;#39;damn sore.&amp;amp;quot; She takes a long look at Thelergramor and frowns uncertainly. &amp;amp;quot;If I die, you shove my corpse back in the bubble and let it disperse. Ain&amp;amp;#39;t gonna let nobody cheat me out of rest.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion takes deep breaths, in and out, as they look around them, well attempt to do so at least what&amp;amp;#39;s with all the fog. Rokarion was not really that much affected by the cold, but they did quite enjoy the smell of the sea, it has been sometime since they last went to a beach, they might have to do just that one day. But for now, they are ready to deal with whatever might come at them. Rokarion does afford the coyote a glance before nonchalantly saying, &amp;amp;quot;I will not be accepting any feeble attempts at saving me there. You owe me a favour until I choose willfully to redeem it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seems the skiff has enough room to allow quite a bit of salvage on board, as well as the agents too of course, especially when the waters are as calm as they are. Infact, there&amp;amp;#39;s barely any wind and the dark waters are almost still before it&amp;amp;#39;s parted by the boat stern.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a massive, rust-red structure rises up out of the water. You almost run straight into it, so unexpected is it&amp;amp;#39;s appearance in the fog. And it seems the reports are true after all. The ship is really, really big! Maybe an old fishing vessel? It&amp;amp;#39;s by no means a supertanker or the likes but it&amp;amp;#39;s atleast a good 180 feet long. The captain who prefers being called nothing but.. well, captain swears under his breath as he struggles for a moment with the throttle. But it&amp;amp;#39;s clear the otter knows his boat and soon you find yourself snug against the portside bow of the ship. The captain motions towards a length of rope and a grappling hook. &amp;amp;quot;Well.. help yerselves, I guess?&amp;amp;quot; he mutters. They say the lights were supposed to be on but it&amp;amp;#39;s hard to tell from down here. Still, there is still an hour of daylight left or so.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel grins a little as the boat approaches. &amp;amp;quot;Excellent. Sounds fine! I am looking forward to this,&amp;amp;quot; she says before stepping towards the rope, intent on trying to hook it around in a proper way to allow climbing. She&amp;amp;#39;s... Not the best at climbing, but she -can- cheat if need be. &amp;amp;quot;If you fall over, Cookies, I will try to help. Don&amp;amp;#39;t worry!&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote catches the end of the rope, pulling it out of the tanuki&amp;amp;#39;s reach, and into his own hands. &amp;amp;quot;I&amp;amp;#39;ll try to hook it, we coyotes happen to the best at games of luck!&amp;amp;quot; He swings the grapple, and it catchs on the railing. &amp;amp;quot;I&amp;amp;#39;d let the lightest of us go up first, so they can better secure the grapple, I don&amp;amp;#39;t think it&amp;amp;#39;ll hold terribly much weight on a railing.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor smiles at Cookies. &amp;amp;quot;If you fall in, I&amp;amp;#39;ll pull you out. I can swim. Won&amp;amp;#39;t just let you drown. But, sure, I won&amp;amp;#39;t revive you.&amp;amp;quot; He then looks up at the ship. And the fog. &amp;amp;quot;Well, that&amp;amp;#39;s fun. So, rope climbing.&amp;amp;quot; Slinging his rifle over his back, the talakai glances around at the people around him. &amp;amp;quot;Ok, so, one of you have this I guess.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shifts about on his feet, yawns. &amp;amp;quot;Anyone have a smoke?&amp;amp;quot; Horrible time for it, probably. Glances around... weighs about 140lbs. &amp;amp;quot;I mean, Edel and Rokarion are the smallest so, send one of them first.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko grins at Redd, showing off far too many sharp, sharp teeth, while her ears pin back. Her claws scratch at the tug-boat&amp;amp;#39;s deck, leaving marks, but she doesn&amp;amp;#39;t move from her spot - letting others go first.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On her way to the rope, Cookies asks the captain in passing, &amp;amp;quot;Out of curiosity, is she seaworthy? I&amp;amp;#39;d like to know if there&amp;amp;#39;s a chance some vagabond living aboard it might end up boating us off inadvertently or otherwise.&amp;amp;quot; She peers at Redd and then looks at the rope, sighing softly and rubbing the bridge of her nose. &amp;amp;quot;What I wouldn&amp;amp;#39;t give for wings. Or a really, really long and wide board. I should just carry something like that around with me. Ten foot pole or summat.&amp;amp;quot; For her part she stays on the skiff- the mention of a potentially risky climb for the first across has the catgirl hesitant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion takes note of the large ship, and waits until Redd has gotten the rope up before standing up and following Cookies by climbing after her, the drones on the other hand simply elevated higher with their master.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion seems to have little trouble scurrying up the rope and soon finds themselves up on the deck. Quietly, the rest of the agents begin making their way up. Sofar it&amp;amp;#39;s doubtful that anyone who might be living on the boat would have heard them climb up. Well, that is until Thelergramor manages to get his foot caught in a coil of rope as he swings himself up over the railing, stumbling into Rihko who loses her footing on an oil-patch on the deck, sending both sprawling across the metal deck with a loud clang.           Everyone freezes for a moment, ready for anything to.. well, happen. Nothing does, however. Soon the agents find themselves standing on the deck of the vessel. It&amp;amp;#39;s eerily quiet but there ARE lights shining in the fog. It looks like the emergency lights at the very least are still running.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As she stands upon the deck of the boat, Edel lets her hand rest on the hilt of her sword. She doesn&amp;amp;#39;t draw, yet, though. &amp;amp;quot;So... Which way shall we go,hmm? Head for the bridge, maybe the holds?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor has fallen. Blames the ship. &amp;amp;quot;Damn ship. You alright, Rihko? Yeah, you&amp;amp;#39;re fine.&amp;amp;quot; Gets up, pulls out his shotgun, lays it over his shoulder and offers the Rihko a hand up. Glances around as nothing happens... &amp;amp;quot;Either it&amp;amp;#39;s abandoned or they&amp;amp;#39;re afraid. So... split up? Shitty idea, but we&amp;amp;#39;ll be fine, I&amp;amp;#39;m sure.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fox-beast snaps at Thel when he stumbles into her, and Rihko lets out a low, quiet growl before she gives her shaggy fur a quick shake. She seems just as comfortable moving on all fours, so she eyes Thel&amp;amp;#39;s extended hand for a moment before she moves further from the edge of the boat and sniffs at the air.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies, after the brief silence, offers Thelergramor a big old golf-clap. She says nothing, just looks incredibly amused and claps. She looks at the lights and huffs a bit. &amp;amp;quot;At least we have that going for us,&amp;amp;quot; she mutters bemusedly, then turns to Edel. &amp;amp;quot;Bridge, maybe. Seems like a good place to maybe find some things!&amp;amp;quot; She regards Thelergramor once more. &amp;amp;quot;If it&amp;amp;#39;s a shitty idea, then why...&amp;amp;quot; She shakes her head and sighs. &amp;amp;quot;If you really want to, I sure won&amp;amp;#39;t stop you.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion shakes their head at the debacle done by Thelergramor and Rihko, before focusing once more on the rest of the ship. Rokarion was half-tempted to send a drone to scout the area, but those things are expensive to make and they are out of the bubble so no taking risks there! The kemopoodle lets out anther yawn and waits for the group to prepare to march.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The bridge isn&amp;amp;#39;t hard to find, being the highest point on the ship. The intrepid agents soon find a door leading into the ship. Stairwells seem to lead both up towards what one can assume is the bridge and down into the bowels of the ship.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;More then a few animalistic ears among the troop start twitching as they enter the ship. There&amp;amp;#39;s decidedly some sort of.. noise coming from the bridge. Like static from a radio, maybe? It&amp;amp;#39;s very faint.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Works for me,&amp;amp;quot; Edel says, starting off towards the bridge. Seeing as the &amp;amp;#39;group&amp;amp;#39; had made their choice, she starts up the stairs, tail swaying behind her. &amp;amp;quot;Let&amp;amp;#39;s see what we&amp;amp;#39;ve got...&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote looks towards the bridge, and starts heading towards it.&amp;amp;quot;I think bridge is best place to start.&amp;amp;quot; If nothing else, should be able to find out what&amp;amp;#39;s on the ship. Maybe inventories...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor yawns and stretches. &amp;amp;quot;Huh. Static or something from the bridge, I think. Go there then...&amp;amp;quot; Turns towards Cookies. &amp;amp;quot;It&amp;amp;#39;s good to have all the options out there, even the shitty ones. Helps.&amp;amp;quot; He nods, glances around, looks for traps as he follows Edel and Redd.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko moves a short distance off to the side, then lets her path cut back across to the other side, slightly behind the group. As she moves she keeps sniffing around on the deck, her big fox-ears twitching at the sounds and the conversation. Her tails flick, and she lets out a quiet huff.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies starts the climb up with Edel, listening intently to that noise. &amp;amp;quot;So I&amp;amp;#39;m not the only one who hears that.&amp;amp;quot; She looks about between the others and abruptly declares, &amp;amp;quot;Dibs on the shiny stuff.&amp;amp;quot; She nods firmly. &amp;amp;quot;There&amp;amp;#39;s gonna be shiny stuff. And hopefully nobody who owns it to shoot me or something for trying to take it.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion remains silent and follows behind Edel as she moves towards the bridge, the poodle, quite literary, raising one of their draping ears as they hear the sound of radio static? Quite the interesting find. The drones around the poodle turn into a more active mode, their optical sensors going from blue to yellow, Rokarion expecting trouble now. &amp;amp;quot;Be careful ladies and gentlemen, we have yet to see anyone here, and there is a good chance that they are hiding in ambush.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gang finds the bridge quite empty. The first thing that you notice is the strong smell of burnt plastic. Where it&amp;amp;#39;s coming from isn&amp;amp;#39;t appearant at first. The source of the static though is easy enough to find once you enter the room. A small ham-radio seems to be the culprit. It&amp;amp;#39;s a strange find on a boat like this as you&amp;amp;#39;re pretty sure there ought to be a proper radio room somewhere close by. There&amp;amp;#39;s precious little in the ways of working equipment up here though. The radar screens are all blank. A few log books are strewn around, an old dried up coffee mug still rests on one of them that lays open. There&amp;amp;#39;s also a distinct smell coming from the.. aha! The radio room, the only other door leading out from the bridge other then the way you came in. A fire extinguisher is lying near the door leading into it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel sniffs at the air, wrinkling her nose at the unpleasant scent. &amp;amp;quot;I expect one,&amp;amp;quot; she says, nodding at Rokarion. &amp;amp;quot;And eagerly await it.&amp;amp;quot; She approaches the radio room, ears perked and muscles tensing. Keeping one hand near her sword, she reaches out with the other to try to open the door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote looks through the papers, trying to find any scent attached to them, beyond the burnt plastic smell.&amp;amp;quot;Somethings been here recently, especially with running lights.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor scratches his furry head, glances around. &amp;amp;quot;WEll, that was anticlimactic. A radio. Dunno why that&amp;amp;#39;s here. Radio room should be right there, yeah?&amp;amp;quot; Points to the other door and the fire extinguisher. &amp;amp;quot;The, uh, extinguisher... It&amp;amp;#39;s all lying down and shit. Probably nothing, might&amp;amp;#39;ve been used... But, meh. Might be worth pointing out.&amp;amp;quot; He stares at the opening door... Expects it to go badly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko quietly growls as she finds the ham radio. She gives it a bump with her nose, then snuffles around at the various papers and things in the room; she ends up settling a massive paw over the discarded coffee cup, holding it in place while she licks once at the dried coffee. Her head rises up as she catches Edel going to the door out of the corner of her eye, and she turns her head to watch the woman.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies stays relatively near to the door they walked into for a moment, squinting hard and sniffing at the air. &amp;amp;quot;Something is burning. Or burned.&amp;amp;quot; She looks at Edel and sharply spits out, &amp;amp;quot;Test the handle first!&amp;amp;quot; Frowning deeply, she takes a long look around at the bridge to see if there&amp;amp;#39;s anything of value besides the radio, though she does make a point of wandering over to pick the radio up and give it a good looking-over. &amp;amp;quot;Mine,&amp;amp;quot; she announces.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion wrinkles their nose at the smell, lowering their ear again, and enter the bridge properly. Rokarion taps a few times on a device mounted on their right forearm and go to quickly scanning the log books. Meanwhile two of the drones focus their attention at the opening door, ready to fire if needed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, it doesn&amp;amp;#39;t take a genious to figure out where the smell of burnt plastic is coming from. The entire radio room seems to have been the source of quite a fierce fire. Probably electrical in nature, if you had to guess. There is precious little to salvage in the soot-stained radio room. And if there ever was something that survived the fire, the fire extinguisher most likely made short work of it.&lt;br /&gt;
&lt;br /&gt;
The coffee smells old and stale. It&amp;amp;#39;s been sitting there for quite some time. Weeks, at minimum. As for the books that Redd and Rihko sniff around at, they seem to be crew and cargo manifests. It takes a few minutes for Cookies and Redd to go over their findings, enough for the other agents to make plans for what to do next, atleast.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;amp;#39;s.. it&amp;amp;#39;s all Harry Potter / Drako slash-fic. ALL OF IT.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel frowns and takes a step back. &amp;amp;quot;How... Disappointing.&amp;amp;quot; She gives a little shrug at the contents of the room and turns to starts back for the exit. &amp;amp;quot;Did you find anything interesting in the logs?&amp;amp;quot; She asks, poking her head out into the dark nearing-night air to inhale the fresher, less burnt smell of the sea.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor glances around, checks his shotgun again... &amp;amp;quot;Right, well, that doesn&amp;amp;#39;t look useful...&amp;amp;quot; Walks over to the extinguisher, picks it up. &amp;amp;quot;Might be useful.&amp;amp;quot; For absolutely nothing but blunt force trauma. Keeps his shotgun held in one hand, nods at Edel and the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The logs tell quite the tale of misfortune on the ship named Ilena II that you&amp;amp;#39;ve so recently boarded. Seems it left Europe a little over a month ago with a crew of 10. 7 crewmen and 3 officers. She last stopped somewhere in the middle east to pick up a few chemists, it would seem. The hold was full of crude oil according to the manifest. The chemist had something to do with it somehow. Atleast the oil and the chemist originated from the same company? Maybe? It&amp;amp;#39;s hard to make sense of it all. Seven days ago an unexplained short fuse set the radio room ablaze. Exploded, the logs say, killing 2 crew and 1 of the officers. Six days ago the 65-year old chef died. Heartattack or maybe a blood clot, possibly. Three days ago the disaster struck again. The diesel engine went up in flames. Reason unknown but it killed one crew instantly and another 4 died from the resulting burn wounds. If the ship doctor hadn&amp;amp;#39;t gotten food poisoning somewhere off the coast of India, they might have survived. The captain and the remaining officer wrapped the dead up and stored them in the walk-in freezer for burial at land, supposedly. Between the radio room going up in smoke and the engine dying, the ship is basically dead in the water. Why the emergency lighting still works is a mystery. As is the location of the two survivors.&lt;br /&gt;
&lt;br /&gt;
As for the radio, it might be repairable if all the materials to actually repair it WITH hadn&amp;amp;#39;t burned up in the electrical fire. Still, it might be of use back home. Definetly a good find.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko snorts, her ear flicking. The oversized fox looks around at the others, then moves over to keep Edel company at the door, her tails slowly swishing back and forth as she waits for the others to decide on what they are doing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel glances down at Rihko and smiles softly. &amp;amp;quot;Who knows. Maybe we&amp;amp;#39;ll find some fun, yet, on this ship. We can hope, hm?&amp;amp;quot; She murmurs, leaning against the door frame and removing her leaf-hat, brushing fingers through her hair for a moment before settling it back upon her head.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;So, this thing&amp;amp;#39;s full of Arab oil, think we can get a tow rope hooked between this and the captain&amp;amp;#39;s ship.&amp;amp;quot; That&amp;amp;#39;ll be a hell of a lot of salvage... Oil&amp;amp;#39;s always useful, plus diesel fuel! The coyote&amp;amp;#39;s grin is nearly ear to ear. &amp;amp;quot;I&amp;amp;#39;mma see if we have anyway of fixing that engine, if we can&amp;amp;#39;t pull this to port.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor just keeps glancing around. &amp;amp;quot;Alright. This bridge is beginning to bore me. Let&amp;amp;#39;s get on with it, yeah?&amp;amp;quot; Yawns and proceeds to just stand there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko&amp;amp;#39;s ear flicks again as she glances back at the others, then looks out across the deck. She rumbles out a single low growl, although it isn&amp;amp;#39;t clear at what; still, her hackles have come up ever so slightly, and her ears are back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies gives the radio a couple gentle taps to the side and then sighs her frustration. &amp;amp;quot;Right. Well, it isn&amp;amp;#39;t unsalvagable. Strictly speaking.&amp;amp;quot; She only needs to take one look into the radio room to know she doesn&amp;amp;#39;t need to go through ashes for scraps. At the mention of oil, her attentions snap to Redd, and she tilts her head to the side. &amp;amp;quot;Interesting. Here&amp;amp;#39;s hoping the holds aren&amp;amp;#39;t a charred mess, too, hm?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion goes quickly over the logs a final time before looking back at the group, &amp;amp;quot;Very well, looks like this tanker came originally from Saudi Arabia and is filled with crude oil. Also looks like we still have two survivors left. I don&amp;amp;#39;t think that they will be infected if they remained outside the bubble during P-Day, but they might be armed. I wonder if there is a map around here.&amp;amp;quot; Rokarion says as they search any possible drawers or walls for a map of the ship.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is a rudimentary type of &amp;amp;quot;you are here emergency exits are here&amp;amp;quot; type of map but it&amp;amp;#39;s not very detailed, nor are the room names marked. Still, these types of boats are usualy not THAT difficult to navigate. But it&amp;amp;#39;s unlikely you&amp;amp;#39;ll be able to find anything more on the bridge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel tilts her head back. &amp;amp;quot;Human survivors? Oh boy. That&amp;amp;#39;s not something that happens often, and last time it did... Well. They don&amp;amp;#39;t react all too well to mutants, usually.&amp;amp;quot; She closes her eyes and steps out into the night air. &amp;amp;quot;So let me try to give us something better for... Bargaining.&amp;amp;quot; While they&amp;amp;#39;re outside of the bubble, her power comes from more than nanites! Fortunate for... Say, turning into a human.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor nods at Edel, and given her idea wat great... He shifts human too. Which comes from his Fox dedication things. All kindsa supernatural. Meaning, nanites. Not needed. &amp;amp;quot;Good point, Edel. More humans might help. Unless they&amp;amp;#39;re not human. In which case, it won&amp;amp;#39;t matter.&amp;amp;quot; The now human Thelergramor is glad he wore boots. Just... not shaped very well for his legs now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko eyes the two people transforming into humans, then makes a quiet huff before she slips her bulk out of the bridge&amp;amp;#39;s main door and begins to make her way down into the hold, on the hunt for survivors. As she goes she moves slowly, sniffing and looking for marks of recent passage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies watches Rihko go out the door and chuckles a bit. &amp;amp;quot;Pffft, look at all of you. I don&amp;amp;#39;t even need to change.&amp;amp;quot; She nods to Rihko. &amp;amp;quot;She&amp;amp;#39;s got the right idea,&amp;amp;quot; she says, then follows out close behind her- though Cookies is less immediately interested in the survivors and more in a way to get further in the ship. She figures finding one will probably lead to the other, assuming they aren&amp;amp;#39;t the twitchy-and-armed sorts.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion shakes their head, &amp;amp;quot;I think they are human survivors. We have no proof yet.&amp;amp;quot; The poodle says in their usual polite tone as they glance the map before looking at the group, &amp;amp;quot;Well we could start searching the ship now, unless you have objections.&amp;amp;quot; Rokarion of course just like cookies was almost human, &amp;amp;quot;Indeed, the human survivors might empathize with us better if we look alike.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;amp;#39;s getting pretty dark as you descend into the ship. Most of the smells have to do with fire. The one upstairs as well as the one you read about in the engine room. Rihko&amp;amp;#39;s nose can however tell which way the kitchen is, most likely. The interior of the ship is a little claustrophobic. Small doorways and tight passages as well as stairwells here and there. The smell of oil is stronger further down the ship. The kitchen and crew quarters are probably on this floor though.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel has no shoes, unfortunately! But she is not terribly concerned about it. She barefoots down the stairs and into the interior of the ship, letting her arms link at the sleeves again, seeing as there has been no threat so far. &amp;amp;quot;Care to take the lead, Rihko? I lose my nose when I&amp;amp;#39;m like this, I&amp;amp;#39;m afraid.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote follows Rihko, though trying to be the first to poke his head into doors and passageways, maybe they&amp;amp;#39;ll mistake him for a rescue dog, or something. Probably not, but it could happen. &amp;amp;quot;Anybody here? Wait, they probably don&amp;amp;#39;t speak English, Coming from the mideast and all.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor just keeps looking around the ship, following Edel and Rihko wherever they choose to go. Keeps his shotgun shouldered; is for some reason, not feeling too safe within the ship. &amp;amp;quot;God I hate ships. Just the insides. Much better up top.&amp;amp;quot; Nods towards Redd. &amp;amp;quot;Good point. I don&amp;amp;#39;t speak their language.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko quietly rumbles as she squeezes her way through the tight passageways inside the ship. Eventually she ends up half-crouching and moving mostly sideways so that she can fit better, and her lips peel back in a rather unfriendly teeth-baring grin. She continues on, though, leading the small group towards the kitchen and - perhaps - the crew quarters.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies snickers at Edel as she continues onwards, doing her best to ignore the claustrophobic atmosphere. &amp;amp;quot;That&amp;amp;#39;s another thing I have over normies is a sniffer that doesn&amp;amp;#39;t suck,&amp;amp;quot; she purrrs. &amp;amp;quot;But I don&amp;amp;#39;t know how you couldn&amp;amp;#39;t smell that oil. Blech.&amp;amp;quot; She sniffs at the air a bit, though she seems a tad disappointed. &amp;amp;quot;Of course, a sniffer that doesn&amp;amp;#39;t suck probably still isn&amp;amp;#39;t quite as good as Rihko&amp;amp;#39;s,&amp;amp;quot; she murmurs. Hearing Redd, she looks over her shoulder with a glare. &amp;amp;quot;You think just because they come from another country it&amp;amp;#39;s impossible for them to speak English? Americans, honestly,&amp;amp;quot; she growls out softly. &amp;amp;quot;I&amp;amp;#39;m from Brazil and English is like second nature to me. Maybe if you bothered learning another language or two like the rest of the civilized world you&amp;amp;#39;d have more smarts in that head, eh?&amp;amp;quot; Good lord she is venomous.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion continues following the group downwards, the small space not fazing them at all. Rokarion raises an eyebrow at Cookies before focusing once more on the corridors, drones hovering really close to their master in this space, &amp;amp;quot;I think Redd was just being precautionary, Mayor Cookies.&amp;amp;quot; The poodle answers nonchalantly, &amp;amp;quot;Now let us focus on the task at hand rather on stereotypes.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;amp;#39;s a distinct smell of decay as you get closer to the kitchen. Most of the room is taken up by the huge walk-in freezer. It&amp;amp;#39;s honestly a bit out-of-place huge. The massive stainless steel door is fitted with a small viewing window. Still, there&amp;amp;#39;s ample room for pots, pans and and a stove as well as a smaller pantry. Might be some delicious treats in there! It&amp;amp;#39;s.. unlikely that the large tarp lying on the freezer floor holds the same, however.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Brazil, huh?&amp;amp;quot; Edel peers at Cookies for a moment before smiling. &amp;amp;quot;I wouldn&amp;amp;#39;t have guessed! Well, that&amp;amp;#39;s interesting to know.&amp;amp;quot; She rocks back and forth on her feet while she follows along, reaching up to adjust her hat again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor squints at the kitchen and all its stuff... &amp;amp;quot;Welp. Kitchen. Fun. Doesn&amp;amp;#39;t smell good. And, I&amp;amp;#39;m Canadian, lest anyone has forgotten. Not that it matters...&amp;amp;quot; Even humans can smell decay up close, yes? &amp;amp;quot;Think the appliances work? Might be worth something.&amp;amp;quot; He gets in there before Rihko ends up taking up the whole door with her sexy foxbulk and heads for the tarp... Stays a few feet away from it. &amp;amp;quot;That. I don&amp;amp;#39;t like that.&amp;amp;quot; The tarp he means, clearly, as he glares at it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following Thel into the small room, Redd stands and moves the tarpaulin, sniffing at the bodies and the rest of the room for anything other than death. &amp;amp;quot;So we found the dead guys, and this is hardly a walk in freezer, more like a drive in.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko pauses at the door to the ex-freezer, sniffing at the air. She makes a small rumbling noise and her tails flick, and then she slowly licks at her teeth; however, her attention soon turns from potential snackage to checking around for other signs of passage, or a door that leads further into the crew quarters.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies winces the moment that smell hits her senses. &amp;amp;quot;Wooow no. Something&amp;amp;#39;s gone wild rotten in here,&amp;amp;quot; she hisses. &amp;amp;quot;What is that, meat, or...?&amp;amp;quot; She squints and takes a look at the tarp Theler points out. &amp;amp;quot;Oh. That&amp;amp;#39;s, uhhh...&amp;amp;quot; She takes a couple steps back out of the kitchen. &amp;amp;quot;Not a good sign. That isn&amp;amp;#39;t what I think it is, is it?&amp;amp;quot; She glances around. &amp;amp;quot;Maybe I could just, y&amp;amp;#39;know, investigate literally anywhere but right here. Spooky kitchens can go fuck&amp;amp;#39;um&amp;amp;#39;selves.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rokarion entered the kitchen with the group, the kemonomimi poodle wrinkling their nose at the stench of rot and death, but otherwise remaining unfazed, &amp;amp;quot;Indeed, looks like here is where they stored the dead bodies. Now where are the survivors?&amp;amp;quot; Rokarion asked as they looked around, &amp;amp;quot;Hmm, maybe we could check the dead bodies for more clues?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is indeed a hallway on this floor with several doors along it&amp;amp;#39;s length that must be the crew quarters. The doors are all closed, however. As for what&amp;amp;#39;s under the tarp, you guessed it.. Corpses! Some with clear burn wounds. Strangely though, their skin is still covered in frost. The meat in the freezer however has already started to spoil in the warmth. Though it might still be edible honestly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel wrinkles her nose and shakes her head. &amp;amp;quot;You know, I&amp;amp;#39;m getting a rather poor feeling about all this, suddenly.&amp;amp;quot; Dropping the human guise, she quickly retakes her former shape, fingers twitching. &amp;amp;quot;I can&amp;amp;#39;t quite place it, but something makes me feel a little off about all this.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Alright, nothing valuable in here.&amp;amp;quot; The coyote pushes people out of the kitchen and closes the door over. &amp;amp;quot;What&amp;amp;#39;re you looking at?&amp;amp;quot; Redd is definately trying to hide something, probably food, but who knows.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor scratches at his beard. Remains quiet as he peers around the kitchen... Then gets pushed out. Pushes his way past back Redd, because, NO. &amp;amp;quot;Yeah, not a good sign. Still...&amp;amp;quot; The human slings his shotgun over his back... proceeds to rifle through the corpses for... stuff. Identification, pointy objects, shiny stuff... Keys. &amp;amp;quot;They might have keys on them or something. Probably won&amp;amp;#39;t need any on a ship, but you never know.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rihko perks her ears and raises her head, her massive paws resting on counters in the galley as she watches Thel and Redd. She remains silent, though curious as to what is going on.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies clicks her tongue, looking on at the others and the kitchen with a certain degree of disdain, and just kind of shuffles off down the hallway to the nearest door to the kitchen- not going too far, but getting a comfortable distance between herself and the kitchen, quietly trying the door to see if she can peek inside. &amp;amp;quot;Why&amp;amp;#39;s it gotta be a spooky kitchen,&amp;amp;quot; she mumbles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thel is halfway through his corpse defiling, finding little of use when the sound of breaking glass can be heard from down the corridor where Cookies is loitering. No doubt all attention is immediately on this new development but silence is all that follows. Although.. there&amp;amp;#39;s a strange almost crackling noise and.. is that smoke? Fire? FIRE?! FIRE!!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel is about to try to go back in there to see what was so special about that freezer when her ears perk at the sound of breaking glass. &amp;amp;quot;You know, if my nose is correct... And there&amp;amp;#39;s a fire on board now, and this ship is full of oil... Perhaps we should not linger here. I don&amp;amp;#39;t fancy being caught in an inferno outside of the bubble.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, if glass broke, something had to break it, and this coyote wants to know what. &amp;amp;quot;I&amp;amp;#39;m gonna find where that noise came from, You coming, Foxboy?&amp;amp;quot; And Redd still doesn&amp;amp;#39;t know Thel&amp;amp;#39;s name, or just can&amp;amp;#39;t remember it, but he does recognize him, at least.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thelergramor found nothing worth noting. This is an issue. Maybe. &amp;amp;quot;Welp, they&amp;amp;#39;ve got nothing. Fuck it.&amp;amp;quot; Standing, he turns to look back at the other agents onboard. &amp;amp;quot;Hmm? Fire? Oil? Yeah... I&amp;amp;#39;m just gonna... Start on my wa- Sure, Redd, I&amp;amp;#39;ll go with you.&amp;amp;quot; Coyote needs his loyal Fox.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A scowl wrinkles Rihko&amp;amp;#39;s muzzle - well, more wrinkled than it already is - as she watches Thel in the freezer. The breaking glass catches her attention, though, and her tails flick; she quickly begins following after Redd as the coyote goes to investigate.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cookies jumps at the sound of breaking glass and takes a long look in the general direction. She takes a few long sniffs and squints, then promptly turns the fuck around and starts back towards the deck. &amp;amp;quot;Nope,&amp;amp;quot; she states plainly. &amp;amp;quot;Didn&amp;amp;#39;t live this long to get killed by a bunch of oildrums.&amp;amp;quot;[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fishing_Contest_at_the_Beach_-_RPLOG&amp;diff=167942</id>
		<title>Fishing Contest at the Beach - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fishing_Contest_at_the_Beach_-_RPLOG&amp;diff=167942"/>
		<updated>2014-09-07T05:58:54Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Angelily]]&lt;br /&gt;
* [[Kaith]]&lt;br /&gt;
* [[Pent]]&lt;br /&gt;
* [[Prios]]&lt;br /&gt;
* [[Seguro]]&lt;br /&gt;
* [[Skade]]&lt;br /&gt;
=Date=&lt;br /&gt;
11/8/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A festively dressed cat waits by a few hastily made flags, depicting a cat in a tophat, flying in the refreshing air breeze. One can surmise this is the official from cat town here to supervise the fishing contest. He&#039;s remarcably fat, for a cat, dressed in a dazzling multicoloured suit. &amp;quot;Welcome, welcome! One and all! The fishing contest is about to begin! You are allowed to use any item to snag yourself the most unique of fish! Aside from explosives, that is! Come on, don&#039;t be shy!&amp;quot; he yells exitedly as the first few people start arriving.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent walks out onto the beach, glancing over the assembled fishers and cat banners &amp;quot;Well, this looks like the place...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fishing. If there was anything in the world that calmed that damned bitch in the back of her head, it was sitting by the water, with a pair of toys shoved up her twin pussies, and just fishing. Angelily, a blue husky, walks along the edge of the beach. She&#039;d not come here to fish in a long time, mostly sticking to the river these days. But, where there was a contest, there was fun to be had! And she was about a week into her heat, her &#039;other half&#039; pushing stronger and stronger against her fradgle mind. Coming with her is her usual company, five other huskies! She was in a more relaxed uniform, military PTs for the time, though she had on her reflective belt her rank, a CPT. Pole in hand, a pack filled with various things to help her, she walks up to the cat, &amp;quot;Hello, we assume this is where the fishing contest will be had?&amp;quot; She asks. Though &#039;clothed&#039; it does little to hide her upper assets, and the crotch of her shorts has been completely removed!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith arrives at the beach. Although shi knows nothing about fishing, shi has decided to give the contest hir best shot.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A large golden scaled dragon flies on hir way to cat town, Eager to have the chance to catalog these new fish rumored to be in cat towns pond. The dragon soon land in the clearing near the pound, the dragon is clothed in heavy combat armor, Shi away from the edge of the beach, look forward to having a chance to examining what the contestants may catch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios flaps in not far behind Seguro. She&#039;s a quail, a small drab-colored bird with no adornments or clothing save a lanyard around her neck with a nametag. She doesn&#039;t really have much of anything that actually needs covering with clothing, though. Her nametag clearly and proudly reads &#039;hello my name is PRIOS&#039;. She takes a flying leap past the enormous dragon and lands right next to the cat, looks up at the feline, and - &amp;quot;Hello! Hello, cat person! You&#039;re fuzzy and purry looking! Don&#039;t eat me, cat person! Those are nice flags! This is the fishing contest, isn&#039;t it? Oh. Oh, you just said that. Fishing contests sound like fun! I&#039;ll probably just watch though. I can&#039;t really use rods. Fishing rods, I mean. Unless I&#039;m allowed to turn into a big whale and get fish that way! Probably would just scare the fish away though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pauses 0.5812 seconds to breathe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, don&#039;t scare the fish, everybody! Be quiet and don&#039;t talk too much. Shhhhhhh!&amp;quot; She twirls in place happily, feathers whirling about, for no apparent reason at all save sheer excitement. &amp;quot;Oh, I&#039;m Prios! Hi everybody! I&#039;m Prios and I&#039;m a bird! What&#039;s everybody&#039;s names? I&#039;m a terrifying feral monster by the way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat points nods at Pent. &amp;quot;If it&#039;s fishing you&#039;re after, you&#039;ve come to the right place! Step right up!&amp;quot; he says, shooting the husky pack a grin. Even though he can&#039;t help but wrinkle his nose a bit at the sheer amount of canines. &amp;quot;Correct you are, pretty puppy!&amp;quot; he exclaims, waving them forwards to the beach front, pointing another finger at the large dragon stirring up sand as shi lands. &amp;quot;You too! C&#039;mon, no need to be shy! I&#039;m sure dragons are fantastic at catching fish with those big, sharp claws!&amp;quot; he pauses, getting a good look at the Quail. &amp;quot;As can you, my feathered friend! I&#039;m sure birds like you are renowned fishers! Everyone gets points for tryin!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He makes a sweeping gesture towards the sea and the gentle waves crashing against the shore. &amp;quot;Start anytime you please! Good luck! And remember, the winner gets a free month worth of drinks at our prodigious milk bar! All the milk and honey you can want! A dream come true, I&#039;m sure!&amp;quot; he says cheerfully, twirling his whiskers with his free paw.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent nods and heads down to the shoreline, quicky checking her bags before finding a good spot to sit &amp;quot;Right then... Might need to resort to... Hm...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily shakes her head a bit at the quail and the dragon, wondering a moment if they wanted to scare all the fish away from the shore line. Unfortunately, that bitch in her head was fighting strong, making her wiggle, press and play on her breasts for a bit before she can calm enough to grab from her pack the twin headed vibrator toy, stuffing it in herself with a long moan and sigh. She pulls out her rod, one made for catching Dolphins, though she was going to use some unusual bait. Three Eyed Fish. The five huskies position themselves around her, should she be attacked while fishing! That set up, she simply casts out, enjoying the feeling of her cum messed cunts being vibrated into bliss. She does give a look back to the cat, &amp;quot;Call us puppy or pretty again, and we&#039;ll eat your entrails... or give you a few cocks and fuck you &#039;til they fall off, we&#039;re not sure which yet.&amp;quot; She says as she waits for a bite.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat rolls his eyes while he&#039;s facing away from the husky before swinging back with a dazzling smile and an apologetic bow. &amp;quot;My mistake, pay me no heed! And good luck! I&#039;m sure with such strange bait you&#039;ll have a grand old time catching something even stranger!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios cranes her neck and looks around excitedly, considering something. &amp;quot;Oh! I know! I know I know!&amp;quot; She flaps her wings, bounces a few times, and stretches out some. Really stretches out: she changes form, feathers breaking down as she grows, and sprouts fur. Within moments she&#039;s a slightly winded-looking otter. She sighs in what appears to be some relief, and twitches her rudderlike tail as she crouches and leaps into the water. She titters with excitement and energy, but at the moment she no longer seems compelled to babble ditzily at and about everyone and everything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith,who dosn&#039;t have a fishing rod, decides that the only way to get fish would be to jump in. &amp;quot;see you in a bit cat!&#039; shi yells as shi jumps into the water.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro sniffs the tom cat, the dragon&#039;s large head moving close to the cats. &amp;quot;Hmm what kinds of fish have been found in the previous contest, and are you not going to join us?&amp;quot; The dragon sits on the shore line a little distance from the shore, as shi watching Prios play in the water. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The otter finds the water remarkably clear, with quite a few small fishies swimming about. As well as, of course, the dangling bait of a three-eyed fish.&lt;br /&gt;
&lt;br /&gt;
Kaith, however, does manage to muddle up the water somewhat, sand whirling around hir feet as shi wades in, peering down into the water to spot for movement.&lt;br /&gt;
&lt;br /&gt;
The tomcat turns with a smile to the dragon. &amp;quot;Why, that wouldn&#039;t be very fair, now would it? Surely you know that none rival the cats in catching fish! Besides, how would anyone be able to compete?&amp;quot; he retorts with a ceshire grin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent stares at the water for a bit, contemplating how best to go about fishing up something good &amp;quot;Yeah, might have to go for a bit of change...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily looks over to the cat as she bobs her pole, &amp;quot;Pardon, but huskies are the best of fishers.&amp;quot; She says, awaiting a bite, or anything pulling on her line. She was beginning to wonder if she should switch to a more normal bait. Or maybe use something even more interesting. She decides to switch bait. Pulling back her line she pulls from her pack.... a mako shark... and hooks it on. She pulls back and casts out once more! She gives a content sigh as one hand reaches down to rub on her womanhood, smiling as she leaks out all over the sand.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios waits patiently at the bottom of the water for as long as she dares, then tries to grab one of the slower, more foolish-seeming fishes, maybe just as a warmup, or maybe just because she&#039;s an otter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat doesn&#039;t even have time to reply, for the moment the bait lands in the water, Angelily&#039;s bobber disapears under the water. Clearly something found the bait delicious! Prios was just about to snag a small, slow shrimp when she spots something a bit bigger coming right at her! Or rather, at the shrimp! Darting forwards, she tries to catch it!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily pulls back on the line the moment that bobber was down, hoping to land the hook in! After she gives a few tugs and starts reeling in hopes to bring it in, &amp;quot;Got something! Not sure what, it likes shark though.&amp;quot; She says! Pulling back again, she reels the line a bit more.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After swiming into slightly deeper waters, Kaith decides to start trying to grab fish with hir claws.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios pumps her tail furiously and promptly streaks her body forward, quickly now -&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent carefully stands up and, spotting how excited the other fishers are getting decides to wade in, arms shifting into something a little more appropriate for hunting fish...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro Sighs, looking at the water, pulls open her pack pulling out several lengths of very long lengths rope, tie tying  knots in the length together, hoping to make a net hoping to make a net.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tomcat eagerly watches what Angelily manages to pull up. To both of their surprises, the catch isn&#039;t actually on the hook. Instead, it has 8 little tentacles firmly wrapped around it&#039;s price. Seems she caught an octopuss! A remarcably gray and scaly one, at that. How strange. Still, it probably wouldn&#039;t play very nice with the fish in the pond. Before it&#039;s even ashore, it detatches it&#039;s suction cups and slithers away into the dark ocean. Drat!&lt;br /&gt;
&lt;br /&gt;
Prios however, has better luck. Her streamlined body has no trouble keeping up with her pray. A large, hungry bass! Triumphantly, she emerges from the water with her catch twitching in her paws. The cat applauds her. &amp;quot;A fine catch! Although perhaps, not all that rare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pents flippers are perfectly suited to slap against the water, stunning any fish caught unaware by their sharp gaze. And one fell blow manages to yield not one, but three colourful little fish. Much to small, sadly, to be taken out of their habitat just now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the murky water does little to hide the strange white object Kaith spots on the seabed. A quick plunge into the water and shi is rewarded with a pale, fat catfish! &amp;quot;Ooooh! A CATfish! The BEST of fishes!&amp;quot; the tomcat exclaims at the find, hurrying over with a large bowl filled with water to deposit the critter in. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The contest isn&#039;t over yet, however! I&#039;m sure there&#039;s even more to be found out there!&amp;quot; the tomcat says happily as he peers at the tank holding the fish. And Seguro&#039;s bet is sure to pay off. The large net is big enough not to catch anything TOO small, and not quite so big to snatch anything far too big. Time will tell!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily growls loudly as she looks out at the thing that quickly detatches itself and goes back into the water. She ponders a moment... switching this time to trout. She had almost an unnumberable amount of things that she could use for bait! &amp;quot;A.. squid...&amp;quot; She says, thinking about that for a little while. What did she know about squids? That one looked funny to her either way. As a fish is caught, and then another, and another, she seems to get a bit more upset. Her eyes go red just a moment, before she decides that would be a bad idea. New bait, she casts again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The husky&#039;s perseverance pays off! In just a few minutes she manages to pull up a pretty sizable mako shark! They really don&#039;t play well with other fish though.. and this one has some pretty strange markings on the side. Suction marks, the size of dinnerplates. Still... it&#039;s a mako shark. Surely worth keeping!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent grunts slightly at the substandard haul then shrugs, checking the water for signs of something larger to swing at&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios summons up every ounce of her willpower as she grabs her prize, resisting the urge to eat it outright. She clasps it in her arms and works her rudder-tail, powering herself up out of the water as fast as she can. She inspects the fish she&#039;s caught. &amp;quot;Hmm... oh well!&amp;quot; She drops the bass off somewhere (or back in the water if there&#039;s no way to keep it) and dives back in for more fishies, streaking out into the water (in multiple senses of the word).&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After puting the catfish in the bowl Kaith excitedly runs back into the water throwing caution to the wind. After all bieng cautious would just slow hir down in her attempt prove that shi is the best at fishing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily looks at the mako shark almost in disgust! She already had thousands of those, a thousand? Some number near that. She puts it into her pack, and tosses out the line again. Though something was ticking in the back of her mind. She wasn&#039;t sure what, but the more she thought about it, the more something didn&#039;t seem right. &amp;quot;Angel... what&#039;s wrong?&amp;quot; She says, &amp;quot;I&#039;m not sure Lily, I&#039;m trying to think, be quiet and enjoy the vibrators.&amp;quot; She says, who was she talking to?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An unusually big wave rolls in just as Prios dives down. It almost threatens to knock Pent off his feet. Seguro and Kaith are big enough to stand firm as they pulls his net in. The sea quickly calms down to normal though. How odd.&lt;br /&gt;
&lt;br /&gt;
Her mind calmed by a small cascade of vibrator-induced orgasms, however briefly, Angelily pauses to consider the strange marks. Squid and octopus don&#039;t usualy grow to such massive sizes here. Although there IS that strange island way to the west. Things certanly grow big enough THERE. But surely there weren&#039;t any land-squid there. Right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios swims on, darting this way and that. But there seem to be precious few fish to find all of a sudden. Her thoughts are interrupted by a shadow falling across the seafloor. Maybe the clouds merely covered the setting sun. Yeah, that must be it. No? Eh.. maybe it&#039;d be better to swim back to shore for now..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro: attaches a few bit scavenge junk to the bottom of the net , hopefully it should keep the net up right as it is dragged though the water.  The dragon cast the net deep into the water, pulling the drag net in, the dragon using hir massive frame to pull the net in. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith swims out a bit and starts trying to grab any fish shi sees.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios doesn&#039;t swim all the way back up onto land - she is feeling pretty aquatic - but she does get close enough that she could dash onto terra firma on a moment&#039;s notice. She pokes her head up above the surface and chirrups. &amp;quot;Heeeey. Yeah, it&#039;s Prios! Usually a bird? Yeah, ah, there&#039;s a huge shadow out there in the deeper water and I don&#039;t think we&#039;re about to have a thunderstorm.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent glances at the otter dashing about &amp;quot;Hm... Might be something big... Let&#039;s see who can catch it first!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily howls out as she climaxes.... twice! She squirts all over the sands and moans as she finishes off. That is when it comes to her, a squid, and there was that island. She thinks about this... but, what could possibly go wrong? Surely there would be no giant squids! She continues fishing with the trout, whistling to herself, perhaps a squid would make a good enough catch, if it were dostle enough!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Suddenly all hell breaks lose at once. At one part of the beach, Seguro is yanked off his feet, almost pulled out of the water as something snatches the net out of his hands. Likewise, Angelily&#039;s rod goes almost goes flying out of her hand as something drags it down before the line snaps with a loud TWANG!&lt;br /&gt;
&lt;br /&gt;
Out in the ocean, the surface begins to bubble and churn as something truly immense moves beneath the waves. Mouths agape, the people on shore thing they can even see a ginormous eye briefly show itself before sinking back into the depths.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent was just about mid-swing when the ocean began going all wibbly and thus likely collapses onto her back in the water&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith is startled by the sudden apearance of the creature and attempts to move away from it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios lunges up onto the beach without a word and races across the sand as fast as she can. She&#039;s looking to take cover behind one of the bungalows. She isn&#039;t assuming that this creature is hostile, but right now she&#039;s assuming the worst just for safety&#039;s sake. Assuming she reaches the bungalow, she grunts between pants: &amp;quot;Well - it doesn&#039;t - like fishing...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, this was something. Angelily gets up as her fishing line snaps, pulling the vibrator free from her as she looks out over the sea. With a few barks she forms up the squad she&#039;s brought with her. &amp;quot;You broke our fishing line!&amp;quot; She literally barks out, a long howl as she orders everyone to be ready for a fight!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith continues to swim away worried that the creature will try to eat hir.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro pulls hirself back onto the shore, upon seeing ripped out of hir hand, its od shi hirself weighs in at nearly 77000 pounds. Taking flight shi leaping into the air with a great thrust of hir wings, high above the ocean&#039;s surface Seguro attempts to gage the creatures size, and to get a better survey of the situation. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If it&#039;s a fight the husky wants, it&#039;s a fight she&#039;ll get! Breaking the surface at incredible speed are numerous tentacles, surging towards the percieved threats on the beach. The colourful tomcat is the first catch as he makes an easy prey, standing there staring at disbelief. With a loud yowl, one of the tentacles wraps around his waist and hoists him up into the air. A quintet seems to hone in on the husky pack, almost slithering across eachother across the sand, seeming almost to be able to smell the needy bitches waiting for them. Another surges towards Kaith, snaking through the shallow waters like a giant anaconda, intent to coil around hir legs. The otter, quick on her feet is definetly quick enough to avoid any tentacles emerging from the sea. The one that bursts through the sand infront of her.. well, that one catches her completely by surprise. The tentacle hunting for Kaith probably praises it&#039;s luck, if it could think, as shi makes for a much less agile target in the water. Assahke are generally not aquatic creatues, after all. Nor are squid normally much for hunting air-born things. This does not stop it from trying to pull the massive dragon down into the sea with another one of it&#039;s arms. Seguro might be big, but for a gigantic creature like this? Merely a tasty snack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent lying there prone in the water is simply too good to resist. Tilting her head up she can see one coming right at her, siniously stretching towards her legs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent goes a bit wide-eyed and tries to scramble back, though her sharkarms aren&#039;t really suited for crawling back to the shore&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith,who has just noticed the tentacle, desperatly tries to swim out of the way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tentacles. It had been a while since she&#039;d been assulted by tentacles. Still, so long as she had her muzzle to keep giving orders she was fine. Allowing one of the many things to grip her, she smiles. Of course her meat shield let herself be picked up. Always the massicist that one. Angelily&#039;d lost count of the times she&#039;d cum herself while being shot! Tailsko, her healer, that one getting wrapped up may be troublesome, but her other meat shield, she is smiling as she is taken in. Only one more, and of course, it grabs the smaller of the two. Well, without her dervish this would be harder, but that left her berzerker... well. A few quick barks and that berzerker looks out at the thing in the see, and, completely without much care charges in, intent on ripping apart anything she can get her claws on... or smash anything she can get near her breasts! Angelily herself mearly smiled, waiting. Lily was practically drooling at what she expected next!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios scrabbles and attempts to come to a halt, loudly spitting out an obscenity, but crashes into the giant tentacle instead. &amp;quot;Okay think fast think fast think think think.&amp;quot; Though it will exhaust her, she decides to fight fire with fire, and transforms herself into the biggest, strongest thing she can be - which, coincidentally, is a tentacled beast. The otter sprouts a seeming forest of long muscled suckers. The tentacle beast Prios&#039; become gets ready to try to wrestle free and away from the beach - but the change has weakened her stamina, unfortunately.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro sees the tentacle and attempts to bank out of the way , hoping to dodge the tentacles headed hir way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The, perhaps to no-one&#039;s surprise, slime-covered tentacles leap on the pack of huskies with gusto. Snatching them up left and right. One dangling by it&#039;s arm, another by it&#039;s hindleg. The one going for the berzerker seems a bit more hesitant however. Seems it doesn&#039;t feel like getting torn to bits and instead it decides to simply make a sweeping motion to knock the feral off her feet. Of course, snatching up the pack mother herself is a much easier task as she eagerly awaits the slimy embrace. Prios does give the tentacle a bit of a pause. But it&#039;s not long until it nears her with perhaps even more anticpiation then before! Fellow tentacles is something it KNOWS. Intimately. As the fellow be-tentacled feral will soon be aware. Pent&#039;s lower legs are quickly engulfed in slimy suckers as the tentacle coils around her legs, the tip wagging as it almost seems to sniff the air infront of it. Even the dragon isn&#039;t qutie quick enough to avoid a sucker or three to latch onto one of his legs, the strong appendage trying to tug the beast down against the lift Seguro produces with hir massive wings. Keith isn&#039;t spared either as one wraps around hir waist, hugging hir tightly.&lt;br /&gt;
&lt;br /&gt;
Something most of you havn&#039;t seen occurs once it has you in it&#039;s tentacly grasp. The tips... split asunder. Branching off into many more finer tentacles. Much more dexterious then the large, unweildy things it uses otherwise. Perfect for stripping away any protective layers in it&#039;s way. Which it immediately proceeds to do. Or atleast paw over areas where such garments might be worn in the case the agent in question isn&#039;t wearing anything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent continues staring at the tentacles swarming over herself, vainly struggling against the grip as she&#039;s quickly declothed&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily blinks a bit. Well, that was new. Her last daughter slapped away, she rolls her eyes a bit. Talking with the thing was likely out of the question, but, hey, why not? Even as her more delicate parts are touch, Lily loving the feelings, Angel tries to see if the thing speaks anything remotely like a romance language. &amp;quot;Hey, big, dark, and watery... ohhh... maybe you&#039;d like to talk about... ahem... being something a bit more managable? We... we could do that foooor... ohhh.... you, even... bring you someplace where... you ... could... learn to put to good.. use these things.. of.. yours.&amp;quot; She pants out, squirming from the feelings. The rest of her pack accept just as eagerly what was being done to them, seems this wasn&#039;t the first time they&#039;ve experinced this as Angel did some talking. &amp;quot;You... ahh.. know, almost... reminds us of the... last time in the east.. forest..&amp;quot; She says, &amp;quot;o.. ooohhh or was it.. the park?&amp;quot; she asks, waiting to see if the massive thing would answer her back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios jams some of his own tentacles firmly into the sand as deep as possible to provide leverage. Prios wraps his other appendanges around the single giant squid tentacle he&#039;s wrangling with, and attempts to pull free, probably making the creature a lot more excited from all the contact. His strength is quite fearsome, though he&#039;s tired from the recent shift.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beast doesn&#039;t seem to respond the least bit to Angelily&#039;s words. It does however seem greatly intrigued by her decidedly delicious smelling orfices. It wastes little time before suspending her in the air and spreading her legs apart, if she hadn&#039;t already done so even. Though smaller, the tentacles definetly have quite a bit of girth as they slither up her thighs and plunge into every last hole they manage to find. Excited yips and howls can be heard over the water, suggesting similar fates awates the rest of the pack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith dosn&#039;t know how ro ract to the tentacle wraped arround hir. After a brief moment shi decides to stay still to avoid making the creature angry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily sighs a moment, feeling the searching appendages find her twin pussies and rump, as well as the rest of her pack soon to enjoy the same, she waits for Lily to have her fill, another climax to course through her, and whatever else may happen. She&#039;d given birth to walking v&#039;s before, this wasn&#039;t going to be much! She rides out whatever it has in store for her, letting that bitch inside enjoy it all she can! She proves very sensative and accomadating over all, an easy gusher! A few barks amix her moans for comfort to her children as she waits.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios makes a valiant stand against the flailing arm, and it&#039;s multitude of pulsing tips eager for some tentacle on tentacle loving. They grasp and prod at the tenticular titan but are unable to find any opening. The few that do are quickly pulled away by one of Prios&#039; own appendages.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith&#039;s lack of resistant actually gives the beast a bit of a pause. It wasn&#039;t quite used to things not struggling madly against his loving advances. Still, why look a gift horse in the mouth? Or as the case in question might be, why not invade every orfice it can? Done and done! The asshake can feel hirself get so very filled by writhing tips.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro looks back in surprise as three succors attach them selfs to hir leg, looking the suckers, the dragons maw opens spewing fire, a searing   inferno, hoping to burn the small appendages succored flesh and make hir escape.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios yanks the tips away and pushes them back, having them all pretty well under control. &amp;quot;Well... almost got... oh no.&amp;quot; He realizes that his own tentacles are starting to split, their own finer parts exposing themselves. &amp;quot;Oh no come on.&amp;quot; Damn it! Form instincts!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent blushes and continues struggling against the squidcreature&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The arm coiling around Pent&#039;s leg slithers along, probing hir all over. Seems it actually doesn&#039;t find hir nether lips very appealing. The abrasive nature of it seems to not quite agree with it. The hole placed firmly between her cheeks though? Juuuuuuust right for two of them to call their home. And so they do, stretching Pent wide as they pulse and writhe in hir, massaging every bit of hir sensitive prostate as they do their dirty deed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The breath of fire does seem highly effective at deterring the tentacle trying to pull the dragon down. Shi could swear shi heard them hissing as they detatch. Looking for easier pray, they descend on Angelily. Making sure to muffle her incessant jabbering with a nice, juicy tentacle to add to the others pumping away. It feels like they&#039;re growing even thicker! Perhaps.. as if something were traveling along them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios gives the larger squid tentacle a /bit/ too much of a fond hug and long caress as he keeps the invading rapey-bits away, but is pretty much able to stay focused on the task of not being completely overpowered. His own tentacles do split open, however. The idea of a little turnabout is becoming intruiging, though maybe not feasible.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that was more like it! Lily was in heaven! Something nice and thick. And with her muzzle filled she simply breathes through her nose more, waiting, squirming, feeling the edge approch quickly! The rest of her pack was still safe, so she was just fine to let this continue, for now. Her eyes go a bit more blue as she awaits that horny bitch inside her to be satiated. Her only concern was for that pup that got just slapped, trying to look over to her to see if she was fine.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios&#039; advisary is a bit.. unsure of what to make of all these other tentacles. Even going so far to start grappling with itself in confusion! By now, the two are quite firmly engangled in eachother, neither gaining any ground on the other. Yet..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tentacles do what tentacles do. To the unlucky, or perhaps lucky depending on your definition, few it had actually managed to invade. Eventlaully, the slithering and probing builds up to a climax. As a single being, every single tip explodes, filling everyone afflicted with spurts of goopy semen. The tentacles pulse, growing wider as they deposit their just reward. Keith, Pent and Angelily&#039;s as well as the rest of her pack&#039;s belly&#039;s almost buldge out from the sheer volume of it, and copious amounts leaks out of their thoroughly ravashed orfices. Prios is lucky enough not to get any actually ON him, but nonetheless, he&#039;s covered from head to toe in fragrant ivory fluids. Still! They do not relent as they keep on punishing the invaders.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro smiles, as shi watch the tentacles flee from her attack.  Wondering what she could do against a large creature, an idea comes to hir, flapping hir great gleaming wings, hir massive golden form moves closer to the creatures body. the great creature rendered stationary, pulling an item from hir pack shi arms a Nanite Grenade shi wonder what infection shi left the bloody thing, tucking hir wings shi makes a bombing run.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily sighs contently, as does most of the rest of her pack. That heat was getting annoying, but now, now, she&#039;d have quite enough of all this. She hoped no one else has any ideas, at least none that would tick her off more than she already was. Lily was a happy husky... Angel.. she was not. Letting go of Fiery hide, engulfing herself in flame, she attempts to break free of her delightful prison. All the while letting the fire of a Burninate course through her throat and out her muzzle! If it was at all successful, send the fiery explosive directly toward the beast as she tries to simply muscle her way through! Brown eyes burning with an anger over what had been... though delightfully, done to her and her daughters!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios sighs wistfully at the spray of fluid. &amp;quot;Oh geez.&amp;quot; He fully opens his tentacle tips and just kind of manages to get into a weird sort of game of clench-the-tentacle-fingers. &amp;quot;Okay. This is where you tell me your astrological sign. Aquarius? Pisces? - a little help here!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent squirms and groans as her guts are filled, her lowers dripping but unfulfilled&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith sighs, shi was not expecting such pleasure from the tentacles. shi continues to enjoy the tentacles not seeming to care that shi might get pregnant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The grenade hits it&#039;s mark. Square where a large eye peer&#039;s up at it&#039;s winged avenger. With a splash, it sinks beneath the waves. The entire beach almost goes quiet for a few heartbeats as... nothing happens. All that fancy tech and no one thought to waterproof the damned things?! The silence is violently broken by Angelily&#039;s own version of a grenade however. With a roar the flames flare up all around her, brilliantly lighting the obscene scene occuring around the beach. Hissing the tentacles retreat from her. Almost whining they all simultaniously let go of their victims. In Angelily&#039;s case, dropping her with a wet thump onto the beach. Although it does take it a few moments to actually get clear of Prios embrace.&lt;br /&gt;
&lt;br /&gt;
Rearing up, this time in anger, the tips collapse on themselves. Forming wickedly sharp tips this time around. Seems this time it&#039;s REALLY angry. Just as they are about to lunge forwards, a high-pitched and earsplittingly loud whistle can be heard from across the water. Emminating well west of the beach, it stops the beast in it&#039;s tracks. Tentatively, almost bashfully, the giant kraken retreats into the water.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios slumps over onto the sand of the beach and looks out over the water. &amp;quot;Oh. Uh huh. Well. That happened.&amp;quot; He starts trundling his way over to the water, to wash himself off, not bothering to change form again just yet. &amp;quot;Anybody catch sight of the judge cat?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith, having been droped back into the water, decides to stay in the water to wash off.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent collapses again into the water, cringing and worn&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily sighs a bit, rubbing her filled belly. Lily was happy, Angel pissed. She&#039;d need to get Miranai to make her a new pole. Either way a howl and she collects up her pack, looking about. She didn&#039;t exactly catch anything, so, after getting down and shaking her fur dry, she holds her belly, wondering if this wa going to get her pregnant... she sighs a bit, heading off back home, &amp;quot;Can&#039;t even go fishing without fucking anymore. What is the world coming to?&amp;quot; She ask, looking at her pack, everyone&#039;s tail wagging... even her own.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro  frowns that was not able to have much of an effect on the creature, the violation of the people of the beach. The dragon comes in for a landing, setting hir self-down next to the small quail. &amp;quot;Are you alright  little bird? I did what a could, but it was sadly to no avail.&amp;quot;  The large dragon grumbles the thing was the would have been a fun specimen to play around with .&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The waves eventually wash up a thoroughly soaked and miserable tomcat. Getting up on his feet, he walks, a bit funny for some reason, up to the fish tank. By some miracle of the gods the tank with the catfish is still intact! Atleast something was gained from all this. Who knew fishing could be such a chore? &amp;quot;T-thank you all f-for a-attending this f-fine event. I er.. uhm.. free drinks f-for everyone at t-the milk bar! F-for a f-ew days. Ooookay? R-righ! L-let&#039;s get the hell out of h-here!&amp;quot; he stammers as he makes sure the contestants are all safe and relatively unharmed before he slinks off with his prize.&lt;br /&gt;
&lt;br /&gt;
What a day at the beach it had been. No lasting harm done really. Perhaps a few libidos squenched. Mayhap a few new fetishes sparked? Time will tell. Eventually, the last of the agents make their way, tired and wet, off the beach to get some well-earned rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fishing_Contest_at_the_Beach_-_RPLOG&amp;diff=163010</id>
		<title>Fishing Contest at the Beach - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fishing_Contest_at_the_Beach_-_RPLOG&amp;diff=163010"/>
		<updated>2014-08-25T18:47:15Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Angelily]]&lt;br /&gt;
* [[Kaith]]&lt;br /&gt;
* [[Pent]]&lt;br /&gt;
* [[Prios]]&lt;br /&gt;
* [[Seguro]]&lt;br /&gt;
* [[Skade]]&lt;br /&gt;
=Date=&lt;br /&gt;
11/8/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A festively dressed cat waits by a few hastily made flags, depicting a cat in a tophat, flying in the refreshing air breeze. One can surmise this is the official from cat town here to supervise the fishing contest. He&#039;s remarcably fat, for a cat, dressed in a dazzling multicoloured suit. &amp;quot;Welcome, welcome! One and all! The fishing contest is about to begin! You are allowed to use any item to snag yourself the most unique of fish! Aside from explosives, that is! Come on, don&#039;t be shy!&amp;quot; he yells exitedly as the first few people start arriving.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent walks out onto the beach, glancing over the assembled fishers and cat banners &amp;quot;Well, this looks like the place...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fishing. If there was anything in the world that calmed that damned bitch in the back of her head, it was sitting by the water, with a pair of toys shoved up her twin pussies, and just fishing. Angelily, a blue husky, walks along the edge of the beach. She&#039;d not come here to fish in a long time, mostly sticking to the river these days. But, where there was a contest, there was fun to be had! And she was about a week into her heat, her &#039;other half&#039; pushing stronger and stronger against her fradgle mind. Coming with her is her usual company, five other huskies! She was in a more relaxed uniform, military PTs for the time, though she had on her reflective belt her rank, a CPT. Pole in hand, a pack filled with various things to help her, she walks up to the cat, &amp;quot;Hello, we assume this is where the fishing contest will be had?&amp;quot; She asks. Though &#039;clothed&#039; it does little to hide her upper assets, and the crotch of her shorts has been completely removed!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith arrives at the beach. Although shi knows nothing about fishing, shi has decided to give the contest hir best shot.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A large golden scaled dragon flies on hir way to cat town, Eager to have the chance to catalog these new fish rumored to be in cat towns pond. The dragon soon land in the clearing near the pound, the dragon is clothed in heavy combat armor, Shi away from the edge of the beach, look forward to having a chance to examining what the contestants may catch.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios flaps in not far behind Seguro. She&#039;s a quail, a small drab-colored bird with no adornments or clothing save a lanyard around her neck with a nametag. She doesn&#039;t really have much of anything that actually needs covering with clothing, though. Her nametag clearly and proudly reads &#039;hello my name is PRIOS&#039;. She takes a flying leap past the enormous dragon and lands right next to the cat, looks up at the feline, and - &amp;quot;Hello! Hello, cat person! You&#039;re fuzzy and purry looking! Don&#039;t eat me, cat person! Those are nice flags! This is the fishing contest, isn&#039;t it? Oh. Oh, you just said that. Fishing contests sound like fun! I&#039;ll probably just watch though. I can&#039;t really use rods. Fishing rods, I mean. Unless I&#039;m allowed to turn into a big whale and get fish that way! Probably would just scare the fish away though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She pauses 0.5812 seconds to breathe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, don&#039;t scare the fish, everybody! Be quiet and don&#039;t talk too much. Shhhhhhh!&amp;quot; She twirls in place happily, feathers whirling about, for no apparent reason at all save sheer excitement. &amp;quot;Oh, I&#039;m Prios! Hi everybody! I&#039;m Prios and I&#039;m a bird! What&#039;s everybody&#039;s names? I&#039;m a terrifying feral monster by the way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat points nods at Pent. &amp;quot;If it&#039;s fishing you&#039;re after, you&#039;ve come to the right place! Step right up!&amp;quot; he says, shooting the husky pack a grin. Even though he can&#039;t help but wrinkle his nose a bit at the sheer amount of canines. &amp;quot;Correct you are, pretty puppy!&amp;quot; he exclaims, waving them forwards to the beach front, pointing another finger at the large dragon stirring up sand as shi lands. &amp;quot;You too! C&#039;mon, no need to be shy! I&#039;m sure dragons are fantastic at catching fish with those big, sharp claws!&amp;quot; he pauses, getting a good look at the Quail. &amp;quot;As can you, my feathered friend! I&#039;m sure birds like you are renowned fishers! Everyone gets points for tryin!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He makes a sweeping gesture towards the sea and the gentle waves crashing against the shore. &amp;quot;Start anytime you please! Good luck! And remember, the winner gets a free month worth of drinks at our prodigious milk bar! All the milk and honey you can want! A dream come true, I&#039;m sure!&amp;quot; he says cheerfully, twirling his whiskers with his free paw.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent nods and heads down to the shoreline, quicky checking her bags before finding a good spot to sit &amp;quot;Right then... Might need to resort to... Hm...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily shakes her head a bit at the quail and the dragon, wondering a moment if they wanted to scare all the fish away from the shore line. Unfortunately, that bitch in her head was fighting strong, making her wiggle, press and play on her breasts for a bit before she can calm enough to grab from her pack the twin headed vibrator toy, stuffing it in herself with a long moan and sigh. She pulls out her rod, one made for catching Dolphins, though she was going to use some unusual bait. Three Eyed Fish. The five huskies position themselves around her, should she be attacked while fishing! That set up, she simply casts out, enjoying the feeling of her cum messed cunts being vibrated into bliss. She does give a look back to the cat, &amp;quot;Call us puppy or pretty again, and we&#039;ll eat your entrails... or give you a few cocks and fuck you &#039;til they fall off, we&#039;re not sure which yet.&amp;quot; She says as she waits for a bite.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat rolls his eyes while he&#039;s facing away from the husky before swinging back with a dazzling smile and an apologetic bow. &amp;quot;My mistake, pay me no heed! And good luck! I&#039;m sure with such strange bait you&#039;ll have a grand old time catching something even stranger!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios cranes her neck and looks around excitedly, considering something. &amp;quot;Oh! I know! I know I know!&amp;quot; She flaps her wings, bounces a few times, and stretches out some. Really stretches out: she changes form, feathers breaking down as she grows, and sprouts fur. Within moments she&#039;s a slightly winded-looking otter. She sighs in what appears to be some relief, and twitches her rudderlike tail as she crouches and leaps into the water. She titters with excitement and energy, but at the moment she no longer seems compelled to babble ditzily at and about everyone and everything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith,who dosn&#039;t have a fishing rod, decides that the only way to get fish would be to jump in. &amp;quot;see you in a bit cat!&#039; shi yells as shi jumps into the water.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro sniffs the tom cat, the dragon&#039;s large head moving close to the cats. &amp;quot;Hmm what kinds of fish have been found in the previous contest, and are you not going to join us?&amp;quot; The dragon sits on the shore line a little distance from the shore, as shi watching Prios play in the water. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The otter finds the water remarkably clear, with quite a few small fishies swimming about. As well as, of course, the dangling bait of a three-eyed fish.&lt;br /&gt;
&lt;br /&gt;
Kaith, however, does manage to muddle up the water somewhat, sand whirling around hir feet as shi wades in, peering down into the water to spot for movement.&lt;br /&gt;
&lt;br /&gt;
The tomcat turns with a smile to the dragon. &amp;quot;Why, that wouldn&#039;t be very fair, now would it? Surely you know that none rival the cats in catching fish! Besides, how would anyone be able to compete?&amp;quot; he retorts with a ceshire grin.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent stares at the water for a bit, contemplating how best to go about fishing up something good &amp;quot;Yeah, might have to go for a bit of change...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily looks over to the cat as she bobs her pole, &amp;quot;Pardon, but huskies are the best of fishers.&amp;quot; She says, awaiting a bite, or anything pulling on her line. She was beginning to wonder if she should switch to a more normal bait. Or maybe use something even more interesting. She decides to switch bait. Pulling back her line she pulls from her pack.... a mako shark... and hooks it on. She pulls back and casts out once more! She gives a content sigh as one hand reaches down to rub on her womanhood, smiling as she leaks out all over the sand.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios waits patiently at the bottom of the water for as long as she dares, then tries to grab one of the slower, more foolish-seeming fishes, maybe just as a warmup, or maybe just because she&#039;s an otter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cat doesn&#039;t even have time to reply, for the moment the bait lands in the water, Angelily&#039;s bobber disapears under the water. Clearly something found the bait delicious! Prios was just about to snag a small, slow shrimp when she spots something a bit bigger coming right at her! Or rather, at the shrimp! Darting forwards, she tries to catch it!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily pulls back on the line the moment that bobber was down, hoping to land the hook in! After she gives a few tugs and starts reeling in hopes to bring it in, &amp;quot;Got something! Not sure what, it likes shark though.&amp;quot; She says! Pulling back again, she reels the line a bit more.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After swiming into slightly deeper waters, Kaith decides to start trying to grab fish with hir claws.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios pumps her tail furiously and promptly streaks her body forward, quickly now -&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent carefully stands up and, spotting how excited the other fishers are getting decides to wade in, arms shifting into something a little more appropriate for hunting fish...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro Sighs, looking at the water, pulls open her pack pulling out several lengths of very long lengths rope, tie tying  knots in the length together, hoping to make a net hoping to make a net.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tomcat eagerly watches what Angelily manages to pull up. To both of their surprises, the catch isn&#039;t actually on the hook. Instead, it has 8 little tentacles firmly wrapped around it&#039;s price. Seems she caught an octopuss! A remarcably gray and scaly one, at that. How strange. Still, it probably wouldn&#039;t play very nice with the fish in the pond. Before it&#039;s even ashore, it detatches it&#039;s suction cups and slithers away into the dark ocean. Drat!&lt;br /&gt;
&lt;br /&gt;
Prios however, has better luck. Her streamlined body has no trouble keeping up with her pray. A large, hungry bass! Triumphantly, she emerges from the water with her catch twitching in her paws. The cat applauds her. &amp;quot;A fine catch! Although perhaps, not all that rare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pents flippers are perfectly suited to slap against the water, stunning any fish caught unaware by their sharp gaze. And one fell blow manages to yield not one, but three colourful little fish. Much to small, sadly, to be taken out of their habitat just now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the murky water does little to hide the strange white object Kaith spots on the seabed. A quick plunge into the water and shi is rewarded with a pale, fat catfish! &amp;quot;Ooooh! A CATfish! The BEST of fishes!&amp;quot; the tomcat exclaims at the find, hurrying over with a large bowl filled with water to deposit the critter in. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The contest isn&#039;t over yet, however! I&#039;m sure there&#039;s even more to be found out there!&amp;quot; the tomcat says happily as he peers at the tank holding the fish. And Seguro&#039;s bet is sure to pay off. The large net is big enough not to catch anything TOO small, and not quite so big to snatch anything far too big. Time will tell!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily growls loudly as she looks out at the thing that quickly detatches itself and goes back into the water. She ponders a moment... switching this time to trout. She had almost an unnumberable amount of things that she could use for bait! &amp;quot;A.. squid...&amp;quot; She says, thinking about that for a little while. What did she know about squids? That one looked funny to her either way. As a fish is caught, and then another, and another, she seems to get a bit more upset. Her eyes go red just a moment, before she decides that would be a bad idea. New bait, she casts again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The husky&#039;s perseverance pays off! In just a few minutes she manages to pull up a pretty sizable mako shark! They really don&#039;t play well with other fish though.. and this one has some pretty strange markings on the side. Suction marks, the size of dinnerplates. Still... it&#039;s a mako shark. Surely worth keeping!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent grunts slightly at the substandard haul then shrugs, checking the water for signs of something larger to swing at&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios summons up every ounce of her willpower as she grabs her prize, resisting the urge to eat it outright. She clasps it in her arms and works her rudder-tail, powering herself up out of the water as fast as she can. She inspects the fish she&#039;s caught. &amp;quot;Hmm... oh well!&amp;quot; She drops the bass off somewhere (or back in the water if there&#039;s no way to keep it) and dives back in for more fishies, streaking out into the water (in multiple senses of the word).&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After puting the catfish in the bowl Kaith excitedly runs back into the water throwing caution to the wind. After all bieng cautious would just slow hir down in her attempt prove that shi is the best at fishing.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily looks at the mako shark almost in disgust! She already had thousands of those, a thousand? Some number near that. She puts it into her pack, and tosses out the line again. Though something was ticking in the back of her mind. She wasn&#039;t sure what, but the more she thought about it, the more something didn&#039;t seem right. &amp;quot;Angel... what&#039;s wrong?&amp;quot; She says, &amp;quot;I&#039;m not sure Lily, I&#039;m trying to think, be quiet and enjoy the vibrators.&amp;quot; She says, who was she talking to?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An unusually big wave rolls in just as Prios dives down. It almost threatens to knock Pent off his feet. Seguro and Kaith are big enough to stand firm as they pulls his net in. The sea quickly calms down to normal though. How odd.&lt;br /&gt;
&lt;br /&gt;
Her mind calmed by a small cascade of vibrator-induced orgasms, however briefly, Angelily pauses to consider the strange marks. Squid and octopus don&#039;t usualy grow to such massive sizes here. Although there IS that strange island way to the west. Things certanly grow big enough THERE. But surely there weren&#039;t any land-squid there. Right?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios swims on, darting this way and that. But there seem to be precious few fish to find all of a sudden. Her thoughts are interrupted by a shadow falling across the seafloor. Maybe the clouds merely covered the setting sun. Yeah, that must be it. No? Eh.. maybe it&#039;d be better to swim back to shore for now..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro: attaches a few bit scavenge junk to the bottom of the net , hopefully it should keep the net up right as it is dragged though the water.  The dragon cast the net deep into the water, pulling the drag net in, the dragon using hir massive frame to pull the net in. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith swims out a bit and starts trying to grab any fish shi sees.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios doesn&#039;t swim all the way back up onto land - she is feeling pretty aquatic - but she does get close enough that she could dash onto terra firma on a moment&#039;s notice. She pokes her head up above the surface and chirrups. &amp;quot;Heeeey. Yeah, it&#039;s Prios! Usually a bird? Yeah, ah, there&#039;s a huge shadow out there in the deeper water and I don&#039;t think we&#039;re about to have a thunderstorm.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent glances at the otter dashing about &amp;quot;Hm... Might be something big... Let&#039;s see who can catch it first!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily howls out as she climaxes.... twice! She squirts all over the sands and moans as she finishes off. That is when it comes to her, a squid, and there was that island. She thinks about this... but, what could possibly go wrong? Surely there would be no giant squids! She continues fishing with the trout, whistling to herself, perhaps a squid would make a good enough catch, if it were dostle enough!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Suddenly all hell breaks lose at once. At one part of the beach, Seguro is yanked off his feet, almost pulled out of the water as something snatches the net out of his hands. Likewise, Angelily&#039;s rod goes almost goes flying out of her hand as something drags it down before the line snaps with a loud TWANG!&lt;br /&gt;
&lt;br /&gt;
Out in the ocean, the surface begins to bubble and churn as something truly immense moves beneath the waves. Mouths agape, the people on shore thing they can even see a ginormous eye briefly show itself before sinking back into the depths.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent was just about mid-swing when the ocean began going all wibbly and thus likely collapses onto her back in the water&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith is startled by the sudden apearance of the creature and attempts to move away from it.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios lunges up onto the beach without a word and races across the sand as fast as she can. She&#039;s looking to take cover behind one of the bungalows. She isn&#039;t assuming that this creature is hostile, but right now she&#039;s assuming the worst just for safety&#039;s sake. Assuming she reaches the bungalow, she grunts between pants: &amp;quot;Well - it doesn&#039;t - like fishing...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Well, this was something. Angelily gets up as her fishing line snaps, pulling the vibrator free from her as she looks out over the sea. With a few barks she forms up the squad she&#039;s brought with her. &amp;quot;You broke our fishing line!&amp;quot; She literally barks out, a long howl as she orders everyone to be ready for a fight!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith continues to swim away worried that the creature will try to eat hir.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro pulls hirself back onto the shore, upon seeing ripped out of hir hand, its od shi hirself weighs in at nearly 77000 pounds. Taking flight shi leaping into the air with a great thrust of hir wings, high above the ocean&#039;s surface Seguro attempts to gage the creatures size, and to get a better survey of the situation. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If it&#039;s a fight the husky wants, it&#039;s a fight she&#039;ll get! Breaking the surface at incredible speed are numerous tentacles, surging towards the percieved threats on the beach. The colourful tomcat is the first catch as he makes an easy prey, standing there staring at disbelief. With a loud yowl, one of the tentacles wraps around his waist and hoists him up into the air. A quintet seems to hone in on the husky pack, almost slithering across eachother across the sand, seeming almost to be able to smell the needy bitches waiting for them. Another surges towards Kaith, snaking through the shallow waters like a giant anaconda, intent to coil around hir legs. The otter, quick on her feet is definetly quick enough to avoid any tentacles emerging from the sea. The one that bursts through the sand infront of her.. well, that one catches her completely by surprise. The tentacle hunting for Kaith probably praises it&#039;s luck, if it could think, as shi makes for a much less agile target in the water. Assahke are generally not aquatic creatues, after all. Nor are squid normally much for hunting air-born things. This does not stop it from trying to pull the massive dragon down into the sea with another one of it&#039;s arms. Seguro might be big, but for a gigantic creature like this? Merely a tasty snack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent lying there prone in the water is simply too good to resist. Tilting her head up she can see one coming right at her, siniously stretching towards her legs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent goes a bit wide-eyed and tries to scramble back, though her sharkarms aren&#039;t really suited for crawling back to the shore&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith,who has just noticed the tentacle, desperatly tries to swim out of the way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tentacles. It had been a while since she&#039;d been assulted by tentacles. Still, so long as she had her muzzle to keep giving orders she was fine. Allowing one of the many things to grip her, she smiles. Of course her meat shield let herself be picked up. Always the massicist that one. Angelily&#039;d lost count of the times she&#039;d cum herself while being shot! Tailsko, her healer, that one getting wrapped up may be troublesome, but her other meat shield, she is smiling as she is taken in. Only one more, and of course, it grabs the smaller of the two. Well, without her dervish this would be harder, but that left her berzerker... well. A few quick barks and that berzerker looks out at the thing in the see, and, completely without much care charges in, intent on ripping apart anything she can get her claws on... or smash anything she can get near her breasts! Angelily herself mearly smiled, waiting. Lily was practically drooling at what she expected next!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios scrabbles and attempts to come to a halt, loudly spitting out an obscenity, but crashes into the giant tentacle instead. &amp;quot;Okay think fast think fast think think think.&amp;quot; Though it will exhaust her, she decides to fight fire with fire, and transforms herself into the biggest, strongest thing she can be - which, coincidentally, is a tentacled beast. The otter sprouts a seeming forest of long muscled suckers. The tentacle beast Prios&#039; become gets ready to try to wrestle free and away from the beach - but the change has weakened her stamina, unfortunately.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro sees the tentacle and attempts to bank out of the way , hoping to dodge the tentacles headed hir way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The, perhaps to no-one&#039;s surprise, slime-covered tentacles leap on the pack of huskies with gusto. Snatching them up left and right. One dangling by it&#039;s arm, another by it&#039;s hindleg. The one going for the berzerker seems a bit more hesitant however. Seems it doesn&#039;t feel like getting torn to bits and instead it decides to simply make a sweeping motion to knock the feral off her feet. Of course, snatching up the pack mother herself is a much easier task as she eagerly awaits the slimy embrace. Prios does give the tentacle a bit of a pause. But it&#039;s not long until it nears her with perhaps even more anticpiation then before! Fellow tentacles is something it KNOWS. Intimately. As the fellow be-tentacled feral will soon be aware. Pent&#039;s lower legs are quickly engulfed in slimy suckers as the tentacle coils around her legs, the tip wagging as it almost seems to sniff the air infront of it. Even the dragon isn&#039;t qutie quick enough to avoid a sucker or three to latch onto one of his legs, the strong appendage trying to tug the beast down against the lift Seguro produces with hir massive wings. Keith isn&#039;t spared either as one wraps around hir waist, hugging hir tightly.&lt;br /&gt;
&lt;br /&gt;
Something most of you havn&#039;t seen occurs once it has you in it&#039;s tentacly grasp. The tips... split asunder. Branching off into many more finer tentacles. Much more dexterious then the large, unweildy things it uses otherwise. Perfect for stripping away any protective layers in it&#039;s way. Which it immediately proceeds to do. Or atleast paw over areas where such garments might be worn in the case the agent in question isn&#039;t wearing anything.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent continues staring at the tentacles swarming over herself, vainly struggling against the grip as she&#039;s quickly declothed&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily blinks a bit. Well, that was new. Her last daughter slapped away, she rolls her eyes a bit. Talking with the thing was likely out of the question, but, hey, why not? Even as her more delicate parts are touch, Lily loving the feelings, Angel tries to see if the thing speaks anything remotely like a romance language. &amp;quot;Hey, big, dark, and watery... ohhh... maybe you&#039;d like to talk about... ahem... being something a bit more managable? We... we could do that foooor... ohhh.... you, even... bring you someplace where... you ... could... learn to put to good.. use these things.. of.. yours.&amp;quot; She pants out, squirming from the feelings. The rest of her pack accept just as eagerly what was being done to them, seems this wasn&#039;t the first time they&#039;ve experinced this as Angel did some talking. &amp;quot;You... ahh.. know, almost... reminds us of the... last time in the east.. forest..&amp;quot; She says, &amp;quot;o.. ooohhh or was it.. the park?&amp;quot; she asks, waiting to see if the massive thing would answer her back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios jams some of his own tentacles firmly into the sand as deep as possible to provide leverage. Prios wraps his other appendanges around the single giant squid tentacle he&#039;s wrangling with, and attempts to pull free, probably making the creature a lot more excited from all the contact. His strength is quite fearsome, though he&#039;s tired from the recent shift.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beast doesn&#039;t seem to respond the least bit to Angelily&#039;s words. It does however seem greatly intrigued by her decidedly delicious smelling orfices. It wastes little time before suspending her in the air and spreading her legs apart, if she hadn&#039;t already done so even. Though smaller, the tentacles definetly have quite a bit of girth as they slither up her thighs and plunge into every last hole they manage to find. Excited yips and howls can be heard over the water, suggesting similar fates awates the rest of the pack.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith dosn&#039;t know how ro ract to the tentacle wraped arround hir. After a brief moment shi decides to stay still to avoid making the creature angry.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily sighs a moment, feeling the searching appendages find her twin pussies and rump, as well as the rest of her pack soon to enjoy the same, she waits for Lily to have her fill, another climax to course through her, and whatever else may happen. She&#039;d given birth to walking v&#039;s before, this wasn&#039;t going to be much! She rides out whatever it has in store for her, letting that bitch inside enjoy it all she can! She proves very sensative and accomadating over all, an easy gusher! A few barks amix her moans for comfort to her children as she waits.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios makes a valiant stand against the flailing arm, and it&#039;s multitude of pulsing tips eager for some tentacle on tentacle loving. They grasp and prod at the tenticular titan but are unable to find any opening. The few that do are quickly pulled away by one of Prios&#039; own appendages.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith&#039;s lack of resistant actually gives the beast a bit of a pause. It wasn&#039;t quite used to things not struggling madly against his loving advances. Still, why look a gift horse in the mouth? Or as the case in question might be, why not invade every orfice it can? Done and done! The asshake can feel hirself get so very filled by writhing tips.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro looks back in surprise as three succors attach them selfs to hir leg, looking the suckers, the dragons maw opens spewing fire, a searing   inferno, hoping to burn the small appendages succored flesh and make hir escape.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios yanks the tips away and pushes them back, having them all pretty well under control. &amp;quot;Well... almost got... oh no.&amp;quot; He realizes that his own tentacles are starting to split, their own finer parts exposing themselves. &amp;quot;Oh no come on.&amp;quot; Damn it! Form instincts!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent blushes and continues struggling against the squidcreature&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The arm coiling around Pent&#039;s leg slithers along, probing hir all over. Seems it actually doesn&#039;t find hir nether lips very appealing. The abrasive nature of it seems to not quite agree with it. The hole placed firmly between her cheeks though? Juuuuuuust right for two of them to call their home. And so they do, stretching Pent wide as they pulse and writhe in hir, massaging every bit of hir sensitive prostate as they do their dirty deed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The breath of fire does seem highly effective at deterring the tentacle trying to pull the dragon down. Shi could swear shi heard them hissing as they detatch. Looking for easier pray, they descend on Angelily. Making sure to muffle her incessant jabbering with a nice, juicy tentacle to add to the others pumping away. It feels like they&#039;re growing even thicker! Perhaps.. as if something were traveling along them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios gives the larger squid tentacle a /bit/ too much of a fond hug and long caress as he keeps the invading rapey-bits away, but is pretty much able to stay focused on the task of not being completely overpowered. His own tentacles do split open, however. The idea of a little turnabout is becoming intruiging, though maybe not feasible.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that was more like it! Lily was in heaven! Something nice and thick. And with her muzzle filled she simply breathes through her nose more, waiting, squirming, feeling the edge approch quickly! The rest of her pack was still safe, so she was just fine to let this continue, for now. Her eyes go a bit more blue as she awaits that horny bitch inside her to be satiated. Her only concern was for that pup that got just slapped, trying to look over to her to see if she was fine.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios&#039; advisary is a bit.. unsure of what to make of all these other tentacles. Even going so far to start grappling with itself in confusion! By now, the two are quite firmly engangled in eachother, neither gaining any ground on the other. Yet..&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tentacles do what tentacles do. To the unlucky, or perhaps lucky depending on your definition, few it had actually managed to invade. Eventlaully, the slithering and probing builds up to a climax. As a single being, every single tip explodes, filling everyone afflicted with spurts of goopy semen. The tentacles pulse, growing wider as they deposit their just reward. Keith, Pent and Angelily&#039;s as well as the rest of her pack&#039;s belly&#039;s almost buldge out from the sheer volume of it, and copious amounts leaks out of their thoroughly ravashed orfices. Prios is lucky enough not to get any actually ON him, but nonetheless, he&#039;s covered from head to toe in fragrant ivory fluids. Still! They do not relent as they keep on punishing the invaders.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro smiles, as shi watch the tentacles flee from her attack.  Wondering what she could do against a large creature, an idea comes to hir, flapping hir great gleaming wings, hir massive golden form moves closer to the creatures body. the great creature rendered stationary, pulling an item from hir pack shi arms a Nanite Grenade shi wonder what infection shi left the bloody thing, tucking hir wings shi makes a bombing run.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily sighs contently, as does most of the rest of her pack. That heat was getting annoying, but now, now, she&#039;d have quite enough of all this. She hoped no one else has any ideas, at least none that would tick her off more than she already was. Lily was a happy husky... Angel.. she was not. Letting go of Fiery hide, engulfing herself in flame, she attempts to break free of her delightful prison. All the while letting the fire of a Burninate course through her throat and out her muzzle! If it was at all successful, send the fiery explosive directly toward the beast as she tries to simply muscle her way through! Brown eyes burning with an anger over what had been... though delightfully, done to her and her daughters!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios sighs wistfully at the spray of fluid. &amp;quot;Oh geez.&amp;quot; He fully opens his tentacle tips and just kind of manages to get into a weird sort of game of clench-the-tentacle-fingers. &amp;quot;Okay. This is where you tell me your astrological sign. Aquarius? Pisces? - a little help here!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent squirms and groans as her guts are filled, her lowers dripping but unfulfilled&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith sighs, shi was not expecting such pleasure from the tentacles. shi continues to enjoy the tentacles not seeming to care that shi might get pregnant.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The grenade hits it&#039;s mark. Square where a large eye peer&#039;s up at it&#039;s winged avenger. With a splash, it sinks beneath the waves. The entire beach almost goes quiet for a few heartbeats as... nothing happens. All that fancy tech and no one thought to waterproof the damned things?! The silence is violently broken by Angelily&#039;s own version of a grenade however. With a roar the flames flare up all around her, brilliantly lighting the obscene scene occuring around the beach. Hissing the tentacles retreat from her. Almost whining they all simultaniously let go of their victims. In Angelily&#039;s case, dropping her with a wet thump onto the beach. Although it does take it a few moments to actually get clear of Prios embrace.&lt;br /&gt;
&lt;br /&gt;
Rearing up, this time in anger, the tips collapse on themselves. Forming wickedly sharp tips this time around. Seems this time it&#039;s REALLY angry. Just as they are about to lunge forwards, a high-pitched and earsplittingly loud whistle can be heard from across the water. Emminating well west of the beach, it stops the beast in it&#039;s tracks. Tentatively, almost bashfully, the giant kraken retreats into the water.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Prios slumps over onto the sand of the beach and looks out over the water. &amp;quot;Oh. Uh huh. Well. That happened.&amp;quot; He starts trundling his way over to the water, to wash himself off, not bothering to change form again just yet. &amp;quot;Anybody catch sight of the judge cat?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kaith, having been droped back into the water, decides to stay in the water to wash off.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pent collapses again into the water, cringing and worn&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angelily sighs a bit, rubbing her filled belly. Lily was happy, Angel pissed. She&#039;d need to get Miranai to make her a new pole. Either way a howl and she collects up her pack, looking about. She didn&#039;t exactly catch anything, so, after getting down and shaking her fur dry, she holds her belly, wondering if this wa going to get her pregnant... she sighs a bit, heading off back home, &amp;quot;Can&#039;t even go fishing without fucking anymore. What is the world coming to?&amp;quot; She ask, looking at her pack, everyone&#039;s tail wagging... even her own.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seguro  frowns that was not able to have much of an effect on the creature, the violation of the people of the beach. The dragon comes in for a landing, setting hir self-down next to the small quail. &amp;quot;Are you alright  little bird? I did what a could, but it was sadly to no avail.&amp;quot;  The large dragon grumbles the thing was the would have been a fun specimen to play around with .&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The waves eventually wash up a thoroughly soaked and miserable tomcat. Getting up on his feet, he walks, a bit funny for some reason, up to the fish tank. By some miracle of the gods the tank with the catfish is still intact! Atleast something was gained from all this. Who knew fishing could be such a chore? &amp;quot;T-thank you all f-for a-attending this f-fine event. I er.. uhm.. free drinks f-for everyone at t-the milk bar! F-for a f-ew days. Ooookay? R-righ! L-let&#039;s get the hell out of h-here!&amp;quot; he stammers as he makes sure the contestants are all safe and relatively unharmed before he slinks off with his prize.&lt;br /&gt;
&lt;br /&gt;
What a day at the beach it had been. No lasting harm done really. Perhaps a few libidos squenched. Mayhap a few new fetishes sparked? Time will tell. Eventually, the last of the agents make their way, tired and wet, off the beach to get some well-earned rest.&lt;br /&gt;
[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Et_tu_Zeke_-_RPLOG&amp;diff=123909</id>
		<title>Et tu Zeke - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Et_tu_Zeke_-_RPLOG&amp;diff=123909"/>
		<updated>2014-05-17T05:22:30Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Anatia]]&lt;br /&gt;
* [[Dio]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Enkei]]&lt;br /&gt;
* [[Lizzie]]&lt;br /&gt;
* [[Skade]]&lt;br /&gt;
=Date=&lt;br /&gt;
17/5/2014&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The small gathering of agents eventually find themselves at the agreed meeting place, The Progress Bar. Every surface in here is stainless steel. Walls, floor, stools, tables... all coldly metallic. You walk in on the lower level, air conditioning blowing away the rotting night air outside. Above you, a steel grille catwalk leads to private booths. There&#039;s an empty stretch at the bar, and that&#039;s where you drift to. You can see your faces in the steel. as well as your contact, Zeke&#039;s haggared appearance. Your coms ping the tired looking lion beast as a member of the survivalists. Clad in old, ill-fitting sweatpants and a torn hoodie, the lion looks up as you all arrive at the scene.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another lion beast heads to the mission location, but this particular feline&#039;s fur shines with silver only obscured by the formal tuxedo covering his body. Dio peers around the area, taking mental notes of the curious area until he finally arrives at the target. &amp;quot;Good evening,&amp;quot; the lion greets with a gentlemanly formal bow, deep enough to reveal the riot shield secured steadily upon his back. &amp;quot;We have received your request. Shall we go over the details?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie heads into the agreed building, eyes flicking around the shiny surfaces as she heads over toward where Zeke was. &amp;quot;Fuck, ain&#039;t ever been in this bar before. I wonder what the fuckin&#039; house special thing is up in this bitch.&amp;quot; She mutters to herself as she heads over toward the.. pair of lion beasts? One haggard and one quite a bit less so. Her own body was just clad in her normal clothing, combat armor stored in her pack along with the horde of drones and other weaponry she favored until it was time to go somewhere actually dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heya, Dio. How the fuck are ya?&amp;quot; She asks as she slides into a seat next to their employeer without waiting for an invitation. Her hand waves over toward the bartender, assuming there was one on duty, and she turns toward Zeke with a little grin. &amp;quot;Yeah, who is this bitch, any leads on where to find em, how much does it pay, and what the fuck is the best drink here?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel shuffles in rather quietly, her outfit both regal and protective, consisting of a deep blue ball gown overlaid with protective plates. Definitely the work of more of her nanomagic. &amp;quot;Ah... It&#039;s been a while since I&#039;ve gotten to do something. I was getting restless.&amp;quot; The brown furred wolf rubs at her ears and glances around the room before making her ways closer to Zeke.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei herself yawns upon sight of the drowsy-looking fellow, rubbing her eyes roughly to scrape out tiny, gritty globs of metalic powder and mucous from her eyes&#039; surfaces. Her clothing is the same as always, it seems. A tank top and cargo pants. Carried by one of her long and strong arms is a rather bulky, box-like object with a metal spike on one end. &amp;quot;So... I heard you&#039;ve got a job for us, yeah? I&#039;m rarin&#039; to go, as you can tell...&amp;quot; She said absently, not even really listening to the lion or the others. &amp;quot;Debrief us, then. I ain&#039;t for standing around all night long.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anatia certainly hasn&#039;t found this the worst dive she&#039;s been in, even outside this wasteland.  It almost looks clean, and presentable, and she takes a deep breath of clean air as the human wanders in to meet her newest contact.  Anatia&#039;s been doing jobs all around the world for some time, and while project &#039;Survival&#039; isn&#039;t her usual forte, here she is, and she may well make the most of it.  With an easy shift, she sets her bag down against her chosen chair, kicks her feet up onto the table, and spears the pair of lions with a /look/.  She&#039;s seen this a thousand times.  The rich and the poor.  The young and the old.  The bankers, and the fighters.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;You jokers may as well get it over with.  Time is money, after all,&amp;quot; she smirks, looking straight at the tuxedo-clad feline.  At the sound of Lizzie&#039;s little statement, she grins at the only other human in the room, appreciatively.  &amp;quot;Gotta say, I think we&#039;re going to get along /just/ fine.&amp;quot;  With a gimlet eye, she assays the situation - one wiseass (or two, with her), one mercenary with nothing to live for, one nutcase who&#039;s likely to slip his leash at the first sign of trouble, and one &#039;Johnson&#039; along for the ride.  Perfect.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Right.. thanks for coming guys. I.. I didn&#039;t know who else to turn to. Was nice getting out from the heel of the corporations but, well, when you need some help..&amp;quot; he pauses, scratching his matted, tangled mane for a bit. &amp;quot;Anyway, I.. I don&#039;t know if you guys.. er girls, whatever, remember Molly Harlequinn. Yeah, I know, it&#039;s not her real name but she&#039;s worn it as long as I can remember. No? She was a star, back in the day. Well, maybe not a star like the old ones but it didn&#039;t matter to me. You should have seen her. I thought I lost track of her after the plague hit. Things were messy, you know? But then.. then I found this.&amp;quot; he says as he fishes out an old, crumpled poster from one of his pockets and slides it across the bar. Seems like a flyer for some sex club or others. Cast in black and white there&#039;s a bunny girl in what looks like a cage. Chained up and naked, the kemonomimi bunny&#039;s sultry mouth is sensually parted, looking like the very poster girl for naughty funtimes. The date on the flyer was only a few days ago.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most of you seem to dimly recall an old soap opera called Days Passing By. The bunny on the poster does look quite a bit like the star of the show. Well, one of them. Before or after the coma though? Or was it her twin sister?! Far as you recall, watching Days Passing By was a depressing experience. It was a lurid little soap opera with people being mean and rotten to each other pretty much for the fun of it - that is, when they&#039;re not rolling around under strategically placed bedsheets in just about every combination possible. It&#039;s not exactly a testament to the nobility of the human spirit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Ain&#039;t she that soap star? Looks like the bitch is movin&#039; up in the world by the god damn poster. I take it she ain&#039;t volunteerin&#039; for the position of house whore so we gotta go find her and drag her ass out if it looks like she ain&#039;t in there and wants to be?&amp;quot; Lizzie asks as she looks over the poster a little more. She had been to many bars through the city but they did all blur together sometimes... was this one of the ones? &amp;quot;You been to the fuckin&#039; club and checked shit out or just call our asses over to check this out first?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Quite well, my lady,&amp;quot; Dio responds to Lizzie with a small dip of his head. &amp;quot;I do hope that you haven&#039;t gotten into too much trouble since we&#039;ve seen each other last? I&#039;m afraid it&#039;s been nearly a month or so!&amp;quot; The lion lets out a small laugh and pulls up from his bow to tuck and smooth out his formal attire. &amp;quot;And it&#039;s nice to see you all as well. And you, my lady,&amp;quot; he comments with an eye towards Edel, &amp;quot;What a beautiful dress! But then again, your attire has always been quite impressive.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Listening to the briefing, Dio pays attention dilligently while he finds a comfortable spot. Such is the curse of carrying something so large upon one&#039;s back. &amp;quot;Yes, I see. As a gentleman...&amp;quot; The feline&#039;s muzzle raises graciously to the sky as a balled up fist covers his heart in pride. &amp;quot;I simply can&#039;t allow such actions to take place. We shall save this lady using all of our skills and strength regardless of the pay!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anatia raises an eyebrow at the sound of the name &#039;Molly Harlequin&#039;.  &amp;quot;I&#039;ve heard that name,&amp;quot; she muses.  &amp;quot;I certainly don&#039;t recall much of it, though.  Sounds a little like an old history novel.  Or history, anyway.&amp;quot;  The woman kicks her legs off the table, spilling one drink and upsetting others.  &amp;quot;Okay.  So we&#039;re heading out to rescue a little old lady from certain death... or ferality, either way.&amp;quot;  With a light chuckle, she looks over at the old lion, disregarding the sudden surge of heroism, bravery, and sheer stupidity from Dio.  &amp;quot;Half.  Up front.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel scratches her neck, frowning. &amp;quot;Hrm. Doesn&#039;t sound all THAT familiar to me, no... But! I&#039;ll help you find them all the same! Especially if there&#039;s something forced going on here. I don&#039;t much care for people that keep others against their will, you know?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zeke squirms in his seat. &amp;quot;Y-yeah, sure. I mean, I missed her show. Good thing too, cause I dunno what I&#039;d do with myself if I saw her like.. like that.&amp;quot; he says in a depressed tone of voice, waving the barkeep down to order a round of drinks for the agents.&lt;br /&gt;
&lt;br /&gt;
As you&#039;ve been talking, a quintet of wolves have found their way into the bar. They look nearly identicall in their gray leisure suits. Who the hell wears leisure suits these days, you think to yourselves as one of them orders a G&amp;amp;T.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zeke nods in agreement to Edel, glossing over Anatia&#039;s demands of payment up front.. for now. &amp;quot;Exactly! I&#039;m sure she wouldn&#039;t do this herself. Infact, I havn&#039;t even been able to get near her! I mean, just look at this. Chained up, collared..&amp;quot; he shakes his head sadly.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Ain&#039;t no trouble I couldn&#039;t get out of. Got some nice side jobs goin&#039; on lately that pay well with pretty low fuckin&#039; risk. It&#039;s been a good damn run of luck really.&amp;quot; Lizzie says toward Dio with a nod of her head and a big grin. Edel gets a little wave too now, having been a while since they last saw each other too. &amp;quot;I&#039;ll take Dio&#039;s share if he ain&#039;t gonna take it but yeah, we should get the bitch out of that place if she don&#039;t want to work like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human rather liked the man a bit more with the round of drinks, free drinks being the second best of drinks. &amp;quot;Make mine a whiskey.&amp;quot; Her eyes flick to the wolves coming in, a laugh hitting her lips as she hears them order. &amp;quot;Nice fuckin&#039; suits. Stop orderin&#039; pussy drinks Lesuire suit larry and get a god damn shot of something.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei rumbles in thought, staring at the image intently. With a serious expression and a semi-stiff prick, she shrugged. &amp;quot;Aside from this piece of alurin&#039; less-than-fap-material, you got any evidence to help locate her? The date might be recent, but this isn&#039;t much to go on... However, I&#039;d say it&#039;s unlikely she&#039;s been harmed since the date of this photo&#039;s printing, given her lewd demeaner in this pic. She may well have become valuable merchandise.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the wolves barks out a laugh, quickly silenced by an elbow to the side by one of the others who glares at Lizzie.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anatia smiles, and takes the instant between when the wolves leap in, and when they finally take a glance at the situation they&#039;re in... to smile.  With a casual gesture, she draws her sidearm, pointing it directly at the head of the lead invader.  &amp;quot;Perhaps you haven&#039;t quite guessed the trouble you&#039;re in,&amp;quot; she adds unnecessarily, spitting a small gobbet of saliva right onto the floor.  &amp;quot;My good sir, you have just invaded not just a bar and grill, but an actual /saloon./&amp;quot;  With a tip of her bangs, Anatia looks over at the invading wolves in fine suits.  &amp;quot;Now, may I perhaps persuade you gentlemen upon the /proper/ course of action?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel leans against the bar and rubs her chin. &amp;quot;I don&#039;t care too much for the pay, but if you have a location that&#039;d be lovely! If she&#039;s been inducted into a harem or not... I&#039;m not too concerned. I&#039;ll cut them up and take her anyway. I hate harem owners. And pet owners. Filthy scum, the lot of &#039;em. So I&#039;ll take pleasure in taking their limbs off.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The only payment I require is that of an poor innocent lady finally seeing the glorious sun in precious freedom,&amp;quot; Dio claims once more in his particularly proud manner. &amp;quot;But think not I am one of such zealous righteousness. I shall not criticize or claim others should not do the same. A service is a service and typically demands payment.&amp;quot; Perhaps burdened by the shield upon his back, Dio begins unleashing the binds upon it and eventually hoists it in front of him with a small clank upon the ground. &amp;quot;I&#039;m afraid I don&#039;t drink. We should probably get going before we start a bar fight and the sun sinks too low.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie flips off the one who glares at her and laughs, downing her shot quickly and standing up. &amp;quot;Eh, well if ya got the fuckin&#039; address then we can get our asses out of here before some shit happens cause of nothin&#039; I could have started.&amp;quot; She says with a nod, standing up and brushing herself off. The wolves she actually half expected to be from the bar the bunny was taken too trying to disuade Zeke but then again pack animals always did weird things like that.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most well dressed lion in the bar spots a nice bulge in the wolves jacket and as one of them elbows the other, spots the handle of a gun tucked into a shoulder holster. The wolves don&#039;t hesitate a minute when Anatia pulls a gun on them, they all do the same. In unison, they open fire at the gathering at the bar, spreading out slightly as they do so. Zeke gives off a startled mewl and dives for cover.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bullets start flying through the air, one or two grazing Anatia, Edel and Lizzie. No more then a fleshwound though, mainly thanks to Dio&#039;s quick reactions. The wolves were hardly expecting to get into a fight quite this early.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio crouches beneath his shield once he notices the tell-tale shape of a gun within someone&#039;s pants. Bullets ding and whizz against his shield, luckily saving him from any particular harm. The lion lets out a rather large roar and bangs his precious riot shield against the ground for effect and taps the side of his pocket to unleash a small protective nantie barrier around his body. Legs coil as he moves closer, attempting to get their focus so the group may more easily fire upon them while he also begins to unleash a small storm of prisms from underneath his sleeve!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Anatia finds herself behind a table before a book can flip.  Her arms are burning, her left disabled, and her right merely grazed - but nothing&#039;s hit her head yet, and for that she&#039;s duly thankful.  &amp;quot;Fnark,&amp;quot; she spits, before finally settling her gaze upon her test tubes... and launching one of those red-liquid filled vials in the direction of the wolves.  It shatters easily, spraying liquid everywhere...! &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie dives behind Dio, the riot shield and lion being the best form of cover as she pulls out her pack and unleashes her unfolding drone army. The shielding barrier unit is flung out first, it&#039;s own shield something to save her and the other units to follow from damage, the medical and repair drone follows to keep it running, then the pair of missile and machine gun wielding drones. They all had devensive spark shields too as and turned to start firing their homing missile and bullet barrages right at the five wolves. &amp;quot;Bitches don&#039;t know what shit they just started.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel growls a little, leaping for cover as her dress acquires a few tears... As does the flesh under it. &amp;quot;Ow! Fuck, how rude!&amp;quot; From behind the cover and under her cloak, two tentacles lash out, reaching to snare one of the wolves by the throat, hoping to smash them into the surface of her cover and hold them there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei blinks upon sight of the firearms being drawn, instinctively grabbing up and flipping a table for cover... Good thing these were made of steel. Moments after ducking behind it, the metal sheet composing it became riddled with tiny lumps of hot, fragmented bullets. Staring down at her Pile Bunker, Enkei sighed. &amp;quot;Don&#039;t bring an awesome death-spike thingy to a gunfight, eh? Well, on the upside, I can do... THIS!&amp;quot; She roars, pushing the table to one side roughly only to blast a wide swath of fire at the group.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The five wise guys seem taken completely by surprise by the barrage of weaponry and mutant powers coming their way. One of Edel&#039;s tentacles coils around an arm, sending a gun clattering to the ground. Another goes down, holding his paws over his eyes as he takes the brunt of the multiple prisms shooting out from behind the riot shield. Another scream can be heard as a third gets mobbed by an angry drone fiering at them. Another gets his precious suit quite ruined by red fluid. The insult! The last straw is the gigantic gust of flame sent their way, sending the smell of burnt hair into the air. It seems to all be a bit much for the would-be assassins to handle and they quickly try to make their escape, fiering wildly into the bar to avoid pursuit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie signals her drones to stay back as she crouches there, a slight sting of the flesh wound on her arm still there while the medical drone comes up to put a small spray on it. &amp;quot;Well... Zeke, those fuckers wearin&#039; anythin&#039; like the bastards at the club you visited? Also where the fuck is it? I gotta get the fuck over there and check that shit out before they get too prepped. Plus looks like the bastards are gonna be fuckin&#039; ready.&amp;quot; She stands up, giving Dio a little pat on his back for the help being mobile cover and stretches.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio watches the wolven individuals flee from the bar with a small smirk upon his muzzle. &amp;quot;Well done I suppose. Not as much damage to the bar as I was expecting.&amp;quot; Leaning forward, the leonine figure inspects the front of his shield and wipes off some of the battle damage that has accrued during the event. And of course, he simply couldn&#039;t help but to obsessively inspect his tuxedo for any damage as well. &amp;quot;It seems they know about the situation. This is quite curious. Have you done something to anger them, our righteous employer?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel folds her arms, letting the tentacles withdraw into nothingness as she huffs, her dress already having mended itself. &amp;quot;Well, that was an excellent start, wasn&#039;t it? Now then... Did we have a location in mind for finding the missing lady? I&#039;d like to avoid getting shot again, and the sooner we get there, the less time they have to come back with friends!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei frowns, rising slowly while righting the table she&#039;d used for cover. Wiping and picking free some of the rounds fired. After this, she ran towards the door full-sprint. &amp;quot;I think it may be best to pursue, before we lose those sissy bitches!&amp;quot; She hollers behind her, not even bothering to turn her gaze back for even a moment. She couldn&#039;t help but wonder why they all sat idle after such an event...?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie&#039;s helpful little medical drone patches up the small cuts and scrapes people might had suffered. All while cursing about &amp;quot;Suck it up, pussy!&amp;quot; &amp;quot;Tears make the best lubricant..&amp;quot; etc. Seems it&#039;s taken after it&#039;s mistress. Enkei doesn&#039;t see a trace of the combatants out on the street. Seems they know the way around the city. No doubt frowning, he heads back inside. &lt;br /&gt;
&lt;br /&gt;
After the smoke has cleared, Zeke turns to you &amp;quot;I need you to find her. I.. I tried, I really did. Maybe I asked the wrong questions at that club or those other places, I dunno. I mean, she&#039;s been to a few events. A signing here and there, dancing at some club, but I never managed to actually see her at any of them. But clearly, if anything, this is proof I&#039;m right! I don&#039;t have alot saved up but I&#039;ll give it all to you if you help me out.&amp;quot; he pleads. &amp;quot;Last I heard, she was seen staying at some fancy hotel in town but I couldn&#039;t even get through the door. Maybe it&#039;s a good place to start?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie nods and grabs the flier form before and looks at it closer. &amp;quot;Sure, we can start over at that fuckin&#039; place. If not then someone brought her to where this fuckin&#039; club was and we can break bones until some bitch starts talkin&#039;.&amp;quot; She says witha grin. &amp;quot;Now which god damn fancy place is the bitch supposed to be in? Dio&#039;s gonna have to know how fuckin&#039; pretty he&#039;s got to make us to get us all in there. You&#039;re just lucky I&#039;m the fuckin&#039; spirit of elegance.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio looks over the group after Lizzie&#039;s comment and rubs the back of his neck. Quite an elegant group of fellows indeed. &amp;quot;Yes... indeed.&amp;quot; The lion hoists up his riot shield and straps it across his back once more and makes his way back towards Zeke. &amp;quot;Time is precious, sir. We must be swift. Every second is a chance that things could get much worse. Please, give us the location and we shall move with extreme haste.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Uh.. I&#039;m not sure which hotel, really..&amp;quot; he says, sighing deeply. Any zephyr agent worth their salt or really anyone who&#039;s familiar with Fairhaven would easily hazard a guess that the hotel Zeke is referring to is the Mallard. Few other &amp;quot;hotels&amp;quot; fit the bill in town.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pushing open the door slowly before entering, ducking slightly to pass under the frame, Enkei sighs. &amp;quot;Damn it. Should&#039;ve rushed &#039;em when they were firin&#039;... Maybe used the table. Bastards got away.&amp;quot; She shook her head with a twitch in her eye. &amp;quot;Sadly, I ain&#039;t a professional tracker. Even if I was, I bet doin&#039; that in an urban enviroment&#039;d be hellish.&amp;quot; Taking heavy steps back to meet the group, she then plopped her massive ass-end on on of the metal chairs, which promptly collapsed under her weight. &amp;quot;GOD DAMN IT.&amp;quot; She cursed, standing up quickly, shaking her head. &amp;quot;Eh, sorry &#039;bout the chair, too. Deduct it from my pay? Geh... As for hotels... Perhaps Hotel Oblivion? It&#039;s trashy, low-security AND full of weaklings. Been there myself, a few times.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel rubs her chin again, humming. &amp;quot;I suppose there aren&#039;t many high class hotels around anymore. But there is one! I&#039;d be surprised something like this was allowed to go on there, but.. Well. Let&#039;s go check it out, hmm?&amp;quot; She shoulders her large blade and closes her eyes, tilting her head back. &amp;quot;Ready to go.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Sounds like it&#039;s the fuckin&#039; Mallard if it&#039;s fancy. I know a few bitches who stay there from time to time.&amp;quot; Lizzie says with a little shrug. &amp;quot;Ok, let&#039;s get the fuck over there. If you&#039;re comin&#039; follow me. If not, well, guess you didn&#039;t want to fuckin&#039; nut up and save a bitch.&amp;quot; She strolls out of the place after that, ready to hit the hotel and chat up the fancy folk with her fancy ways. Fortunatly she did have that collar her friends had made to adjust how she speaks, although she hadn&#039;t used that in a long long time.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;As a note,&amp;quot; Dio comments, crossing his arms across his chest, &amp;quot;The Mallard isn&#039;t a hotel. It&#039;s more of a studio apartment place than anything else. I live there actually, so we should investigate it soon before such a wonderful place is blighted by awful behavior.&amp;quot; Of course, that kinda stuff probably goes on anyways, but a lion can dream. The feline rolls his shoulders and cracks his knuckles before making his way towards the door. &amp;quot;Let us be off before it gets too dark.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The scooby gang wastes little time as they make their way to the Mallard. The posh lobby is pristine, as usual. An equine receptionist is busy fixing a few tulips in a vase at the counter.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie shows up at the Mallard wearing a tuxedo of her own, something she had originally procured for when she ran Maid RPG games with cosplay at her apartment. The collar had been flicked over to the new mode, be it tech or just something in her head that made her think things changed it worked still. &amp;quot;And here we are at this place, immaculate on the outside but inside there are some rather unusual hooligans that seem to be attempted to sully this ineffable visage. Would you like to take the fore Dio? Or shall I begin our inquiry into the whereabouts of the damsel in question?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel is pretty content to leave her outfit the same. It is, afterall, quite regal anyway! &amp;quot;Doesn&#039;t matter to me who leads! Just not me. I&#039;m a bit small for bringing up the front, and I&#039;d prefer to have someone in front of me to draw attention first, you know?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei strides forwards with a loud &amp;quot;THUNK, THUNK, THUNK.&amp;quot; to her steps, grinning at the group. &amp;quot;Let me just say this... I ain&#039;t good with people. Frankly, only good I&#039;d be is in a case where you need somethin&#039; built, read up on OR destroyed. However, if need be, I&#039;d be willing to take blows for the rest of ya, provided I get some much-needed support. Besides, I imagine I&#039;m a little less adorable than most of ya... Lucky bastards.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio observes Lizzie&#039;s change in attire and lets out a small laugh. &amp;quot;How lovely,&amp;quot; he procliams with a hint of amusement. &amp;quot;Though I think you&#039;d look much nicer in a dress I must admit. Like lady Edel here perhaps. However, nothing worth debating at the moment. Maybe I&#039;ve just jealous.&amp;quot; Tucking at his Tuxedo coat, he puts a hand upon the door and looks over his shoulder. &amp;quot;Anyways, let us begin,&amp;quot; he claims before opening up the door and heading for one of the temporary rooms to start the search.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio quickly finds all the doors firmly locked in that particular hallway. Thick enough to be somewhat soundproof, it&#039;s very difficult to determine which door she might be behind, if she&#039;s even here.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie brushes off the front of her jacket with a small nod. &amp;quot;Well yes, I would look rather radiant in a dress such as that I hope. Sadly the only other attire I have for this venue would be my maid outfits which are a bit too revealing for this particular venture.&amp;quot; She hangs back a little bit while Dio checks the doors, instead opting to head over to the front desk and see who is on duty.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The equine receptionist smiles warmly at the approaching Lizzie. &amp;quot;Why, good evening. Can I help you with something?&amp;quot; she neighs as she brushes a hand over her uniform, straightening out any wrinkles with her large hand.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel follows after Dio, smiling. &amp;quot;I am glad that you enjoy my dresses, Dio! I have quite taken a liking to them, myself. And my business skirts. But dresses especially.&amp;quot; She gives a little twirl, letting the long, frilled hem kick up a little. &amp;quot;I always try my best to be dangerous and fabulous. I can afford to look nice.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;rumbling like an engine left to sit, Enkei watches with a small frown and a shrug as Dio tests the doors, finding them all locked. &amp;quot;No surprise there. I seriously doubt the hotel&#039;d let their customer&#039;s privacy be invaded without a really good reason.&amp;quot; Thus, she wandered off to look for cleaning crews. She assumed there must be someone to clean up the &amp;quot;leavings&amp;quot; of others after fun nights and orgies. If anyone&#039;d knew and was likely be talking, it&#039;d be them.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie pulls out the flier from before, the lower half of the bunny in the cage folded behind to prevent anything too lewd from being shown. &amp;quot;Pardon me madam. I was told a friend of mine was residing in your establishment and I was hoping you could tell me if she or the gentlemen she was with have check in lately. Here is her picture, the name is Molly Harlequinn.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Hrm...&amp;quot; the lion muses under his breath. &amp;quot;Locked and sound-proof for the most part. I suppose I should&#039;ve expected that.&amp;quot; Giving up, Dio makes his way back towards the other members of the group to observe the interaction with the receptionist.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The receptionist sneers down at her long, equine nose at Lizzie. &amp;quot;Our guests value their privacy!&amp;quot; she huffs, turning away from you pointedly to start on some paperwork. Enkei has a bit better luck, however. Infact, there&#039;s a bored looking bellhop standing around. His large squirrel tail drooping a bit from boredom.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei grinned deviously as the bellhop came into view, then pulled her face back into a more friendly, thoughtful expression. &amp;quot;Hey, you okay, kid? You look like you need a hug or somethin&#039;...&amp;quot; She asked, her feet causing the ground beneath her to creek somewhat uncertainly. &amp;quot;If ya don&#039;t mind my company and some idle banter, could you help me out? A friend of mine called me earlier, sayin&#039; there was a hostage situation in her room. With her bein&#039; the hostage.&amp;quot; She sighed, shaking her head while a claw set itself over her brow. &amp;quot;Sadly, I can&#039;t recall the room... She said several canine men rushed in, though, before the call got cut off.&amp;quot; She leans against the wall, then slumps slightly. &amp;quot;You might be her only hope, boy. My only hope, too... I&#039;d be so grateful if you could save us, cutie.&amp;quot; She says, turning back to him while leaning forward, her perky nipples partially visible within her loose tank top. &amp;quot;I need the utmost stealth about this, though. If the bad guys find out we&#039;re here, they might kill her.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Excuse me, ma&#039;am,&amp;quot; Dio waves as he joins the conversation. &amp;quot;It&#039;s lovely to see you again.&amp;quot; The lion dips into a heavy bow and soon comes back up with a smile. As a resident in the building a few months back, it would only be natural for him to know the various staff members within the building. &amp;quot;I understand the building&#039;s stance on privacy, but we&#039;re in a bit of a bind here. You see, this lady has been taken against her will and has been turned into a sex toy. Surely you must recognize the urgency of such a situation. I shall not blame you if decide not to break policy, but we would be ever so grateful should you help us out.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talking to the bellhop does yield some information, for the low low price of a few measly freecreds. Seems Molly and Christina (her assistant, apparantly) are not model guests. They are constantly making noisy demands of the staff. Infact, as you&#039;re plying information out of the bellhop, a well-dressed cougar storms into the reception, yelling angrily about a room service order that wasn&#039;t right. The recptionist hangs her head, apologizing profusely before the cougar stalks back to the hallway before anyone has the time to react. The bellhop jerks his thumb at her as she leaves. &amp;quot;Yeah, that&#039;s her assistant. Mean girl if I ever saw one. But man is she cute..&amp;quot; he mumbles, a hand idly rubbing at his groin.&lt;br /&gt;
&lt;br /&gt;
The crestfallen receptionist leans over to mumble in hushed tones to Dio and Lizzie. &amp;quot;They&#039;re quite a.. handful. Atleast her assistant. The bodyguard is nice though. I wouldn&#039;t mind getting rid of them honestly. If there&#039;s something shady going on, it&#039;s.. my responsibility, after all.&amp;quot; she says as she slides a room key stealthily over the desk towards Dio.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei nods in thanks, then is about to leave when a thought comes to her. &amp;quot;Ah... Boy, might I ask you something more? A favor. I want you to keep this elevator on lock-down, prevent it from leaving this floor or moving an inch. Lock yourself in, if necessary to keep yourself safe...&amp;quot; She explained. &amp;quot;In exchange, I&#039;m gonna grab that Cougar when I get my friend to safety, hog-tie her, then heave her into a nice room here with you for some fun to pay for her being so terrible to you over the last little while. Sound like a good deal?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel watches the cougar move away, turning wordlessly to follow after her. That might at least give her lead on a room to break into! She had no qualms about that, certainly. She folds her hands behind her back as she shuffles down the hall, herself, acting like she was supposed to be there.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The bellhop&#039;s eyes widen in surprise before he nods timidly. &amp;quot;Uh.. s-sure? Not for too long though. I&#039;ll give you like.. 10 minutes. Tops!&amp;quot; he mumbles.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio slips the key underneath his shirt sleeve and bows. &amp;quot;Thank you very much for your cooperation. We&#039;ll see what we can do about this situation. Be prepared everyone. It&#039;s time to put this to a close hopefully.&amp;quot; Taking out his riot shield, the lion begins making his way towards the indicated room.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seems the groups golden tongues have worked their magic. Edel has no trouble pointing out which room the cougar disapeared into either. And Dio seems to be holding the key to it. It only takes a few minutes before everyone is standing outside a solid, wooden door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Let&#039;s not take into account the distinct possibility our damsel may be a strumpet actually ordering room service and may have done this to distance herself from our rather haggard employeer.&amp;quot; Lizzie says as they stride off toward the room indicated by the key. &amp;quot;I wouldn&#039;t think it beyond the realm of imagining that a woman of her means could have handled everything. Let&#039;s find out exactly what is going on from the lady herself no?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei grins, then leans in to give the cute Squirrely boy a wet kiss on the cheek with her scaly metalic lips, her oily saliva sticking to him lightly. &amp;quot;Thanks, sweet-cheeks. If all goes well, I hope you&#039;ll take the time to play with me some, later.&amp;quot; She says as she moves at a hurried pace in the direction she&#039;d seen the woman go, blending into the group.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Certainly,&amp;quot; Dio responds to Lizzie. &amp;quot;It could be that our employer is simply a jealous man that wants a little thing all to himself. A chat with the lady shall bring everything to a close.&amp;quot; Not wanting to start unnecessary combat, the lion knocks upon the door first before initiating some classic breaking and entering.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Silence greets the agents. Seems like no one is paying attention to the door at the moment.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel leans on the wall outside the door, scratching at the back of her head as the others follow shortly after. &amp;quot;I imagine we&#039;ll find out soon, hmm? Wouldn&#039;t be entirely surprising, though a little disappointing. I was hoping to save a poor lady, not find out we were on a wild goose chase.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei hums, then jabs a digit into the place where the door&#039;s mechanism held it fast. &amp;quot;Might I try prying this, then? I think we should be quiet as possible, for now.&amp;quot; She suggested, keeping her claw from moving till she heard from the others.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I&#039;ve got an idea.&amp;quot; Dio slips the key out from his sleeve and slides it into the lock. With a click, the lock releases and he quickly hides the key in his shirt sleeve. Before opening it however, he knocks upon the door and slowly opens it a bit. &amp;quot;Oh no, it seems the lock has broken. Please excuse us. I was just knocking on the door to ask a few questions but it seems something has malfunctioned.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei:pulls herself to the side as the key slips into the keyhole, pressing herself flat to the wall to hide her presence. No doubt they&#039;d question such a large being as herself following a group to ask questions... Plus, if the cougar tried to flee, she&#039;d be in a perfect position to snatch her up. &amp;quot;I&#039;ll wait here, guys. Make some noise if things go bad.&amp;quot; She whispered.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Door opens up into a quite large livingroom. Of to the side an almost deafening sound of snoring can be heard, emminating from a large, beefy hog sprawled out on the couch. He&#039;s wearing a black turtleneck, black dress pants as well as a gun holstered to his belt. Seems this would be the.. &amp;quot;security&amp;quot; as such. Sharp ears can also pick up the sounds of moans from behind a closed door to the east, interrupted by a sharp slapping sound now and then.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel glances over towards the sleeping hog and taps her chin quietly. She gestures over towards him for a moment before scooting her small frame over to try to liberate the sleeping security of his pistol, lest he wake up and try to use it! Best to take precautions, after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie sneaks forward and pulls out one of her weapons, an electrified claw. With a few adjustments to turn it into an incapacitating tazer, her hand grasps the back of the sleeping hogs neck to get him the rest of the way out and ready to tie up for an investigation into the next room after.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel sneaks across the room, silent as a ghost. Clever hands quickly relieve the sleeping hog of his weapon. A keening wail from behind the door almost seems to wake the hog up! If it ever did will forever be a mystery as moments after, Lizzie strikes the sleeping hog with the power of Thor himself. Smells like bacon! He&#039;ll be out for awhile, most likely.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Ok, let&#039;s get into the other room and see if someone is having rape for dinner.&amp;quot; Lizzie says, striding over to the door the wailing, moaning, and slapping sounds were coming from. &amp;quot;You all ready to go?&amp;quot; She asks, leaving the smoking body out since it looked like he wasn&#039;t even going to be worth tieing up at the time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel sets the gun in her bag for now and wiggles her fingers, setting them on the hilt of her relatively smaller sword. &amp;quot;Yes, I am ready. Let&#039;s hope for the best, hmm?&amp;quot; Whatever &#039;the best&#039; might be is up for debate. &amp;quot;Let&#039;s just try not to hit the poor lady in the crossfire, if it comes to it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei kneels ready by the doorway, Pile Bunker set at her side while she waits. &amp;quot;Geh... I really wanna go in and see what those noises are, but...&amp;quot; She mutters indecisively.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Oh my...&amp;quot; Dio whispers under his breath as he witnesses the zapping. &amp;quot;Well, if we&#039;ve gone this far...&amp;quot; Clearing his throat, the lion steps into the room and makes his way towards the door of the moment. &amp;quot;Let&#039;s get this over with.&amp;quot; Knocking on the door, the lion clears his throat and says quite loudly, &amp;quot;Room service. May we have a moment? This is urgent.&amp;quot; Knock knock knock. Each knock louder than the last and showing no signs of stopping no matter what is said until they come out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie wasn&#039;t really planning on waiting for the pair to react to the knocking since there might be... guns about there. The claw wielding mercenary reaches over to open the door and push it open, forcing it if it was locked to assess what was inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A muffled voice shouts from behind the doors. &amp;quot;Hans! HANS! Get rid of the peasants! I don&#039;t unf... I&#039;m busy!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The room behind that door has precious little in it except a large king-size bed. Various sex toys are strewn around on it. Whips, plugs, handcuffs, vibrators of all shapes and sizes.. You name it. As for who&#039;s making the noise.. The bunny in question does indeed appear to have been caught in quite an interesting position. She&#039;s currently residing, quite hogtied on the bed. That saucy cougar lady you all saw ever so briefly seems to be quite content with shoving her sizable lady-cock into the mewling kemonomimi rabbit tailhole. She&#039;d most likely make more noise if it wasn&#039;t for the ball-gag in her mouth. As the door opens, she looks up in surprise at the agents. Mascara has run down her tear stained cheeks, her lipstick is smeared and the cougar behind her has quite a firm grip on her hair. Although she does stop mid-thrust as the door swing open. &amp;quot;HAAAAANS!&amp;quot; she yells at the top of her lungs, a hint of fear in her eyes.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei:jumps to her feet, a grin forming on her maw as she hefts her Pile Bunker into her arms, then rushes the wall where she&#039;d heard that very familiar, awefull voice. Firing the spike&#039;s hyrdraulic piston mechanism just as the tip met the wall while bracing herself, she growled. &amp;quot;I ain&#039;t no peasant, bi-atch!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel wiggles her way in and tilts her head. &amp;quot;Oh, Hans is indisposed now. I think it&#039;ll just be you and us. Why don&#039;t you explain what&#039;s going on? We heard this lady here went missing... And we were looking to find out why. And where. Well, we found the where! Now how about the why?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;So is your preference to be peeled from the top to your feet or the reverse my young hooligan.&amp;quot; Lizzie says, raising the razor claws up and letting the electricity crackle between them. &amp;quot;Your other alternative may be to return with me to my own personal dungeon. I&#039;m sure I can find a similiar use for you considering all you seem to be doing to the young lady there.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Ah yes, well...&amp;quot; Dio doesn&#039;t stop the door from being opened. Instead, the lion shrugs and makes his way inside shortly after. &amp;quot;Excuse us for the interuption,&amp;quot; he claims, observing their target and her facial expressions. &amp;quot;We would like ask the lady a few questions and then we can leave.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is difficult to say if the bunny girl was enjoying her treatment or not from the brief time she&#039;s been in view. &amp;quot;Damnit, Hans!&amp;quot; the cougar growls as she pushes Molly away from her, pulling out with a lewd slopping noise, causing the hogtied bunny girl to roll to her side. &amp;quot;SECURITYYYY!&amp;quot; she yells as she reaches for a whip close to her and is about to lash out the moment Enkei suddenly comes bursting through the wall like the kool-aid man, leaving everyone inside looking quite stunned. The noise is likely to draw quite a bit of attention down on them all as the hotel security staff is alerted.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Well I hope we actually are in the right here or this will be quite the mess. If you don&#039;t mind would you please abscond with the young bunny and we can sort this out elsewhere?&amp;quot; Lizzie syas, rushing the whip using woman to try to knock her out while Dio hopefully proceeds with the rescue and they can get out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel looks at the cougar, then at the woman. Well, seeing as security was called for, she&#039;s not sticking around. Or even waiting to find out the situation! The tiny wolf lady jaunts over to the bed, reaching out to snatch up the bunny girl. She figured the cougar would be too busy to stop her, and if she turned to try, then she&#039;d be left wide open for Lizzie. If successful, she promptly takes that bunny and tries to get out of dodge through the hole in the wall.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;hefting the Pile Bunker onto her back while moving towards the cougar, Enkei put a hand up to the others. &amp;quot;No worries, y&#039;all leave snooty two-tits for me. I&#039;ve got promises to fulfill and cuties to FILL.&amp;quot; Dropping low as she neared, Enkei prepared to take the bad kitty down HARD...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The cougar was in mid-swing as Lizzie dived onto her, delivering a solid blow to the dominatrix, knocking her out cold and sending her crumpling of the bed, eventually sliding off it and landing on the carpeted floor with a dull thud. Meanwhile, Edel has made a brave retreat. The kemo bunny is easy enough to haul off, being so handily tied up as she rushes away with her prize through the newly renovated hotel door.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Great...&amp;quot; Dio pinches between his eyes and tries to subdue his frustration. &amp;quot;Well, it can only get worse if we&#039;re caught. Let&#039;s get out of here.&amp;quot; Like Edel, the lion sprints his way out the new door and awaits an interrogation with the lady.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie wasn&#039;t one to just leave loot and witnesses behind just in case apologies or other things were required. She picks up the dominatrix and runs off behind everyone else, just lifting the woman, shemale, whatever, off the ground and over her shoulders to rush out behind the rest.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel is quick and nimble on her feet, although slowed down somewhat by her precious cargo. To her surprise, a van is waiting outside the hotel, the side door open. Wait, isn&#039;t that the wolves from before, she barely has time enough to think as a lead pipe suddenly is swung at her head as she bursts through the hotel doors. She can feel the metal brush past her cheek as it baaaarely misses her, some supernatural instinct making her dodge to the side. She does, however, drop Molly, the somewhat cum-coated girl is a little bit slick to hold on to, and she half-rolls onto the asphalt outside. The five wolves make a quick grab for her as the lead-swinging man. Lion, actually.. makes a break for the van himself.&lt;br /&gt;
&lt;br /&gt;
As the rest of the gang get outside, the wolves have just managed to get their paws on the girl. Et tu, Zeke!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel blinks as she narrowly avoid the pipe. That was a close call! Unfortunately for her, she dropped the poor woman! Unfortunately for them, her arms were now free. And she put them to use. She drops into a stance, reaching for her sword. In one clean motion, she draws the blade, lightning crackling to life as she goes for one of wolves reaching for the woman, aiming to slice their head clean off.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dio lets out an enormous roar, sprinting towards the van and the opposing wolves as fast as he can. The riot shield bounces in front of his body as he prepares to simply ram into the group like a bowling ball, damn the consequences! If anything, it might cause a bit of much needed disarray.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie rushes outside, seeing the melee and growling at seeing Zeke betraying them all! She rushes forward toward Zeke to prevent him from getting away, even running into the van if need be, and her current weapon of choice was the dominatrix herself as a giant club. &amp;quot;Zeke! I will have unpleasent words with you! This is quite the kerfuffle you have caused you cheese headed lackwhit!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei runs towards the exit, stops, then rus over to grab the Squirrely boy and heft him over her shoulder. &amp;quot;Sorry, kid! We need to run and I need to keep a promise! To make up for this, I&#039;ll let you spunk up my as, kay?&amp;quot; She declared, moving outside to follow Lizzie. &amp;quot;Hey, foul-mouth! Give me the bitch and let&#039;s split! We can&#039;t stick &#039;round till something big goes down!&amp;quot; She shouts, an arm moving back to stabilize the heavy weapon on her back.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel springs forwards, her sword gleaming like justice for a moment before it swings down in a clean, long stroke. The look on the poor wolf&#039;s face is priceless. Utter surprise as that look is sent flying through the air in a neat arc. Such force is behind the blow that Edel manages to clip the guy next to him, almost cutting his arm off as well. They all give off a yelp as Dio comes crashing into them like a human wrecking ball, sending two of them flying like ragdolls. The last wolf standing decides he&#039;d be better off ANYWHERE but here and runs like mad. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Zeke does have quite a headstart and is currently hopping into the van himself, getting it moving as quickly as he can. Things looked UGLY out there.. Lizzie is hot on the trail, however the weight of a full-grown woman in her arms isn&#039;t really doing her any favours. Enkei has just enough time to get outside to see the mayhem, given that he managed to pick up a very surprised looking squirrel on her way out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel scowls as the wolves are dealt with. She knows even the headless one isn&#039;t likely to die, given the nanites, so after removing the blood from her blade and returning it to its scabbard, she kneels down next to the bunny girl to help free her from the bondage.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie hurls the dominatrix at the struts holding the horses to the vehicle, intent on damaging them and clearing the weight in her arms at the same time. There was no way she was going to let him get away and certainly she wasn&#039;t going to lose the bunny for something they were doing. &amp;quot;Come back you scallywag!&amp;quot; She yells out as she rushes in and dives into the van if she has to.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lizzie&#039;s throw is quite something to behold. With a mighty heave, she tosses the dominatrix in the van&#039;s direction. The throw is good! Very good infact, as she lands straight on their target. She is, however, quite a squishy target and damnit if the struts didn&#039;t hold. A fuming Lizzie gets to see that knave run off with his life still intact. Dang it all to heck!&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The terrified bunny looks up at her saviours, tears flowing from her eyes. It takes awhile to undo the knots. Seems she was pretty good at tying up her little sex bunny. As soon as the gag is removed she coughs and speaks. &amp;quot;D-don&#039;t hurt me! I&#039;ll do anything you want!&amp;quot; she cries.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei rushes to the Cougar&#039;s aid, then sets the boy down beside them. Leaning down, she checks her to be sure she&#039;s breathing. &amp;quot;Shiiiiit! Hey, boy! Do you have basic first aid training? PLEASE tell me you do...&amp;quot; She says, an awkward smile faltering on her face. &amp;quot;Eh... Let&#039;s see...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel smiles and shakes her head. &amp;quot;No, dear! We&#039;re not going to hurt you. Anyone that tries will get stabbed, yes. We were here to save you! Those did not seem like very good people, no no.&amp;quot; She offers a hand to the distraught woman. &amp;quot;I am Edel! Defender of independence!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Pardon me good lady but we are here to, ah, rescue you.&amp;quot; Lizzie says as she pulls out the medical drone and activates it to go help Enkei with the fallen Cougar. &amp;quot;I know it&#039;s somewhat unusual of a rescue and I&#039;m unsure now if there was peril you needed to be pulled from but should that have been an unwilling perdicament you found yourself then at least you have been freed from that. Do you have somewhere you can go or do you require additional aid?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Right! Uhh...&amp;quot; Dio coughs loudly and takes a gentlemanly bow. &amp;quot;You see, we&#039;ve been on the hunt for a certain lion that&#039;s been stalking poor innocent ladies and trying to claim them as his own for some twisted pride,&amp;quot; he claims with his very best poker face. &amp;quot;We&#039;re an unorthodox group and unfortunatly, we&#039;ve had to take drastic measures in creating a situation that would draw that lion towards us. He got away I&#039;m afraid, but at least you&#039;re safe. Please, be calm.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;W-what? But you.. oh.. I see. T-thank you? But where&#039;s.. oh my god, where&#039;s Christina?!&amp;quot; the bunny says in a panic, looking around until she spots the unconcious cougar. Who is quite alive and well, actually. Bit bruised after being knocked out and thrown at a van, but she&#039;ll be alright. Just out cold for awhile, most likely. As soon as the bunny girl spots her, she runs over there, gently stroking the cougar&#039;s cheek. &amp;quot;Baby? Are you okay? There, there. The bad men are gone now.&amp;quot; she mumbles as tears fall down her mascara-stained cheeks.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The squirrel runs a hand through his hair and looks at Enkei. &amp;quot;Uhm.. well, I guess uh, I guess she&#039;s out. So uhm.. S-should I go too?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Right then! Uhh... Be safe, citizens! And please report and future sightings of that lion. We&#039;ll be sure to warn you the next time we try something like that.&amp;quot; The lion looks towards the group in a bit of a cringe and a &#039;we should probably get out of here&#039; expression and eventually slides on out.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Enkei hummed in thought, then shook her head. &amp;quot;IF I can&#039;t promise you her ass, I&#039;ve got to make up for it with mine. C&#039;mo boy, we&#039;re gonna find a nice&#039;n quite place, then you&#039;re gonna fill my asshole with spunk for me. Understood?&amp;quot; She asked, rising slowly, then gesturing for him to follow.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Well it appears as though our work here is done. If our busboy friend here will help these two ladies back into the hotel we&#039;ll be happy to take our leave. Do keep an eye out.&amp;quot; Lizzie says, sharing Dio&#039;s expression and turning to head down the street in a direction that was away from the hotel before they got in trouble with the security forces.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel rubs the back of her neck. &amp;quot;Oh. I see. So that&#039;s how it is. Righty then. Uh. Well. Have a good one!&amp;quot; With that, she spreads her dark feathery wings and moves to take to the sky. Well that was one big awkward situation![[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112373</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112373"/>
		<updated>2014-04-20T20:07:38Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Newbie friendly items = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make. The actual formula for how difficult items you can make is: (max(Item&#039;s crafting-level, your crafting level) + max(modifier&#039;s crafting-level, your crafting level)) / 2&lt;br /&gt;
&lt;br /&gt;
The cost of adding a craftmod is modular. That is to say, you pay for what it would have cost you to have added the modifier when creating the item in the first place.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
&lt;br /&gt;
Dropmods are basically craftmods except they have the &#039;&#039;&#039;DROPPED&#039;&#039;&#039; property (Hence why most call them dropmods). They come in a two different &#039;&#039;&#039;Tiers&#039;&#039;&#039; as well (Not to be confused with levels as in craftmods)&lt;br /&gt;
&lt;br /&gt;
A dropmod usualy has significantly higher skills attributed to them then a craftmod. Infact, a dropmod can have skill levels of 100 or more, making them quite valuable. Most importantly, this allows us to add modifiers to item well beyond the skills of a crafter, enabling us to make 5-modded items or even 6-modded items.&lt;br /&gt;
&lt;br /&gt;
They also come in different tiers. A Tier 1 dropmod simply has those higher skills to it&#039;s advantage. A Tier 2 dropmod however also conveys a 5% bonus, making items with a T2 dropmod even more effective. There are even T3 dropmods that convey a 10% bonus. You can even use two T2 dropmods on the same item for a higher bonus.&lt;br /&gt;
&lt;br /&gt;
You can find dropmods most commonly from rewards. You can also actually buy these from the token or mako store. However, keep in mind, if you apply a purchased modifier, note that it will charge you the cost of a fully new item, not the modular cost. The game will notify you of this, though.&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
== Newbie friendly items ==&lt;br /&gt;
&lt;br /&gt;
Here are a few examples to make your life beating up ferals a bit easier. They arn&#039;t terribly costly (around 1-2 uncommon bits of salvage each) but as stated earlier, you can start with one or two of the modifiers and add more yourself as you become more of an expert crafter!&lt;br /&gt;
&lt;br /&gt;
Heavy Melee=basic spread,extra lethal,miniaturized,heavy&lt;br /&gt;
Hard hitting, hits multiple targets as well!&lt;br /&gt;
&lt;br /&gt;
Physical Armor=heavy,improved,miniaturized,overwhelming&lt;br /&gt;
More HP and a whole heap of PhysicalDamageResist. All around a good bit of armour!&lt;br /&gt;
&lt;br /&gt;
Module=Cool,Heavy,Modular,Overwhelming&lt;br /&gt;
More Accuracy, Haste and Recharge for a very small loadout and upkeep.&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112372</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112372"/>
		<updated>2014-04-20T20:07:26Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Recipes and Recipe Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make. The actual formula for how difficult items you can make is: (max(Item&#039;s crafting-level, your crafting level) + max(modifier&#039;s crafting-level, your crafting level)) / 2&lt;br /&gt;
&lt;br /&gt;
The cost of adding a craftmod is modular. That is to say, you pay for what it would have cost you to have added the modifier when creating the item in the first place.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
&lt;br /&gt;
Dropmods are basically craftmods except they have the &#039;&#039;&#039;DROPPED&#039;&#039;&#039; property (Hence why most call them dropmods). They come in a two different &#039;&#039;&#039;Tiers&#039;&#039;&#039; as well (Not to be confused with levels as in craftmods)&lt;br /&gt;
&lt;br /&gt;
A dropmod usualy has significantly higher skills attributed to them then a craftmod. Infact, a dropmod can have skill levels of 100 or more, making them quite valuable. Most importantly, this allows us to add modifiers to item well beyond the skills of a crafter, enabling us to make 5-modded items or even 6-modded items.&lt;br /&gt;
&lt;br /&gt;
They also come in different tiers. A Tier 1 dropmod simply has those higher skills to it&#039;s advantage. A Tier 2 dropmod however also conveys a 5% bonus, making items with a T2 dropmod even more effective. There are even T3 dropmods that convey a 10% bonus. You can even use two T2 dropmods on the same item for a higher bonus.&lt;br /&gt;
&lt;br /&gt;
You can find dropmods most commonly from rewards. You can also actually buy these from the token or mako store. However, keep in mind, if you apply a purchased modifier, note that it will charge you the cost of a fully new item, not the modular cost. The game will notify you of this, though.&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
== Newbie friendly items ===&lt;br /&gt;
&lt;br /&gt;
Here are a few examples to make your life beating up ferals a bit easier. They arn&#039;t terribly costly (around 1-2 uncommon bits of salvage each) but as stated earlier, you can start with one or two of the modifiers and add more yourself as you become more of an expert crafter!&lt;br /&gt;
&lt;br /&gt;
Heavy Melee=basic spread,extra lethal,miniaturized,heavy&lt;br /&gt;
Hard hitting, hits multiple targets as well!&lt;br /&gt;
&lt;br /&gt;
Physical Armor=heavy,improved,miniaturized,overwhelming&lt;br /&gt;
More HP and a whole heap of PhysicalDamageResist. All around a good bit of armour!&lt;br /&gt;
&lt;br /&gt;
Module=Cool,Heavy,Modular,Overwhelming&lt;br /&gt;
More Accuracy, Haste and Recharge for a very small loadout and upkeep.&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112371</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112371"/>
		<updated>2014-04-20T19:58:52Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Craftmods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make. The actual formula for how difficult items you can make is: (max(Item&#039;s crafting-level, your crafting level) + max(modifier&#039;s crafting-level, your crafting level)) / 2&lt;br /&gt;
&lt;br /&gt;
The cost of adding a craftmod is modular. That is to say, you pay for what it would have cost you to have added the modifier when creating the item in the first place.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
&lt;br /&gt;
Dropmods are basically craftmods except they have the &#039;&#039;&#039;DROPPED&#039;&#039;&#039; property (Hence why most call them dropmods). They come in a two different &#039;&#039;&#039;Tiers&#039;&#039;&#039; as well (Not to be confused with levels as in craftmods)&lt;br /&gt;
&lt;br /&gt;
A dropmod usualy has significantly higher skills attributed to them then a craftmod. Infact, a dropmod can have skill levels of 100 or more, making them quite valuable. Most importantly, this allows us to add modifiers to item well beyond the skills of a crafter, enabling us to make 5-modded items or even 6-modded items.&lt;br /&gt;
&lt;br /&gt;
They also come in different tiers. A Tier 1 dropmod simply has those higher skills to it&#039;s advantage. A Tier 2 dropmod however also conveys a 5% bonus, making items with a T2 dropmod even more effective. There are even T3 dropmods that convey a 10% bonus. You can even use two T2 dropmods on the same item for a higher bonus.&lt;br /&gt;
&lt;br /&gt;
You can find dropmods most commonly from rewards. You can also actually buy these from the token or mako store. However, keep in mind, if you apply a purchased modifier, note that it will charge you the cost of a fully new item, not the modular cost. The game will notify you of this, though.&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112370</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112370"/>
		<updated>2014-04-20T19:58:36Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Craftmods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make. The actual formula for how difficult items you can make is: (max(Item&#039;s crafting-level, your crafting level) + max(modifier&#039;s crafting-level, your crafting level)) / 2&lt;br /&gt;
&lt;br /&gt;
The cost of adding a craftmod is modular. That is to say, you pay for what it would have cost you to have added the modifier when creating the item in the first place.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
&lt;br /&gt;
Dropmods are basically craftmods except they have the &#039;&#039;&#039;DROPPED&#039;&#039;&#039; property (Hence why most call them dropmods). They come in a two different &#039;&#039;&#039;Tiers&#039;&#039;&#039; as well (Not to be confused with levels as in craftmods)&lt;br /&gt;
&lt;br /&gt;
A dropmod usualy has significantly higher skills attributed to them then a craftmod. Infact, a dropmod can have skill levels of 100 or more, making them quite valuable. Most importantly, this allows us to add modifiers to item well beyond the skills of a crafter, enabling us to make 5-modded items or even 6-modded items.&lt;br /&gt;
&lt;br /&gt;
They also come in different tiers. A Tier 1 dropmod simply has those higher skills to it&#039;s advantage. A Tier 2 dropmod however also conveys a 5% bonus, making items with a T2 dropmod even more effective. There are even T3 dropmods that convey a 10% bonus. You can even use two T2 dropmods on the same item for a higher bonus.&lt;br /&gt;
&lt;br /&gt;
You can find dropmods most commonly from rewards. You can also actually buy these from the token or mako store. However, keep in mind, if you apply a purchased modifier, note that it will charge you the cost of a fully new item, not the modular cost. The game will notify you of this, though.&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112369</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112369"/>
		<updated>2014-04-20T19:58:15Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Craftmods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make. The actual formula for how difficult items you can make is: (max(Item&#039;s crafting-level, your crafting level) + max(modifier&#039;s crafting-level, your crafting level)) / 2&lt;br /&gt;
&lt;br /&gt;
The cost of adding a craftmod is modular. That is to say, you pay for what it would have cost you to have added the modifier when creating the item in the first place.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
&lt;br /&gt;
Dropmods are basically craftmods except they have the &#039;&#039;&#039;DROPPED&#039;&#039;&#039; property (Hence why most call them dropmods). They come in a two different &#039;&#039;&#039;Tiers&#039;&#039;&#039; as well (Not to be confused with levels as in craftmods)&lt;br /&gt;
&lt;br /&gt;
A dropmod usualy has significantly higher skills attributed to them then a craftmod. Infact, a dropmod can have skill levels of 100 or more, making them quite valuable. Most importantly, this allows us to add modifiers to item well beyond the skills of a crafter, enabling us to make 5-modded items or even 6-modded items.&lt;br /&gt;
&lt;br /&gt;
They also come in different tiers. A Tier 1 dropmod simply has those higher skills to it&#039;s advantage. A Tier 2 dropmod however also conveys a 5% bonus, making items with a T2 dropmod even more effective. There are even T3 dropmods that convey a 10% bonus. You can even use two T2 dropmods on the same item for a higher bonus.&lt;br /&gt;
&lt;br /&gt;
You can find dropmods most commonly from rewards. You can also actually buy these from the token or mako store. However, keep in mind, if you apply a purchased modifier, note that it will charge you the cost of a fully new item, not the modular cost. The game will notify you of this, though.&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112368</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112368"/>
		<updated>2014-04-20T19:39:58Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Making Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112367</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112367"/>
		<updated>2014-04-20T19:28:41Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Items ==&lt;br /&gt;
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player&#039;s crafting skill level. To get your first recipes ([[Light Melee]] and [[Basic Spread]]) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing &amp;quot;make&amp;quot; with no arguments gets you a list of the recipes you know. Once you are ready to make something type &amp;quot;make (recipe)=(modifier),(modifier),...&amp;quot;. Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing &#039;make&#039; with &#039;test&#039; in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.&lt;br /&gt;
&lt;br /&gt;
The following prompts will appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
*It will cost ### xp and ### freecred.  Continue?  ***This is just telling you what it&#039;s going to cost. Type Y to continue***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What would you like to call your creation?  ***This is the Item Name.  It should be short and sweet, like Boomstick or Frying Pan***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What do it look like?  ***This is the long description of your item so feel free to get creative.  EX:  This frying pan looks like it hasn&#039;t been used for frying for a very long time.  It has numerous dents and scrapes and the handle is wrapped in duct tape.***&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the final description is entered your item should be created and put in your inventory.  Equip and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112366</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112366"/>
		<updated>2014-04-20T19:21:58Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Skills&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Certain noncombat skills add a chance of getting more than one level&#039;s worth out of one vial.&amp;amp;nbsp; It&#039;s entirely possible to craft with no skills, but you will save vials, XP&amp;amp;nbsp;and freecreds otherwise.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Computer]] increases the chance of getting crafting nanites during fights. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Items ==&lt;br /&gt;
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player&#039;s crafting skill level. To get your first recipes ([[Light Melee]] and [[Basic Spread]]) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing &amp;quot;make&amp;quot; with no arguments gets you a list of the recipes you know. Once you are ready to make something type &amp;quot;make (recipe)=(modifier),(modifier),...&amp;quot;. Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing &#039;make&#039; with &#039;test&#039; in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.&lt;br /&gt;
&lt;br /&gt;
The following prompts will appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
*It will cost ### xp and ### freecred.  Continue?  ***This is just telling you what it&#039;s going to cost. Type Y to continue***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What would you like to call your creation?  ***This is the Item Name.  It should be short and sweet, like Boomstick or Frying Pan***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What do it look like?  ***This is the long description of your item so feel free to get creative.  EX:  This frying pan looks like it hasn&#039;t been used for frying for a very long time.  It has numerous dents and scrapes and the handle is wrapped in duct tape.***&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the final description is entered your item should be created and put in your inventory.  Equip and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112365</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112365"/>
		<updated>2014-04-20T19:21:06Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then!&lt;br /&gt;
&lt;br /&gt;
Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
make light melee&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
make light melee=extra lethal&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
make light melee=extra lethal,cheap&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
== Skills&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Certain noncombat skills add a chance of getting more than one level&#039;s worth out of one vial.&amp;amp;nbsp; It&#039;s entirely possible to craft with no skills, but you will save vials, XP&amp;amp;nbsp;and freecreds otherwise.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Computer]] increases the chance of getting crafting nanites during fights. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Items ==&lt;br /&gt;
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player&#039;s crafting skill level. To get your first recipes ([[Light Melee]] and [[Basic Spread]]) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing &amp;quot;make&amp;quot; with no arguments gets you a list of the recipes you know. Once you are ready to make something type &amp;quot;make (recipe)=(modifier),(modifier),...&amp;quot;. Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing &#039;make&#039; with &#039;test&#039; in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.&lt;br /&gt;
&lt;br /&gt;
The following prompts will appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
*It will cost ### xp and ### freecred.  Continue?  ***This is just telling you what it&#039;s going to cost. Type Y to continue***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What would you like to call your creation?  ***This is the Item Name.  It should be short and sweet, like Boomstick or Frying Pan***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What do it look like?  ***This is the long description of your item so feel free to get creative.  EX:  This frying pan looks like it hasn&#039;t been used for frying for a very long time.  It has numerous dents and scrapes and the handle is wrapped in duct tape.***&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the final description is entered your item should be created and put in your inventory.  Equip and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112363</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112363"/>
		<updated>2014-04-20T19:13:42Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Fight Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
The complicated section. &lt;br /&gt;
&lt;br /&gt;
*Go to a crafting station.&amp;amp;nbsp; These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village. &lt;br /&gt;
*Type &#039;craft&#039;.&amp;amp;nbsp; It will list all the options for upgrading your items, and is reproduced below.&lt;br /&gt;
&lt;br /&gt;
With the exception of the clean command to continue to remove distills, all these commands are out of date. Please refer to Craftmods for your upgrading needs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crafting Options&lt;br /&gt;
Upgrade - One Builder Vial, Freecreds.&lt;br /&gt;
(Distillation)=(item to melt down for points) - Make new distillations.&lt;br /&gt;
Clean (number) - Clean an item of all distills, distills are lost.&lt;br /&gt;
Extract (number) - Recover all distills on an item. Item is lost.&lt;br /&gt;
To craft, type craft (option), like craft upgrade.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Craftmods have replaced the old upgrade system. See [[Craftmods]], or enter &#039;help craftmod&#039; ingame, for more information.&lt;br /&gt;
&lt;br /&gt;
== Skills&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Certain noncombat skills add a chance of getting more than one level&#039;s worth out of one vial.&amp;amp;nbsp; It&#039;s entirely possible to craft with no skills, but you will save vials, XP&amp;amp;nbsp;and freecreds otherwise.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Computer]] increases the chance of getting crafting nanites during fights. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Items ==&lt;br /&gt;
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player&#039;s crafting skill level. To get your first recipes ([[Light Melee]] and [[Basic Spread]]) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing &amp;quot;make&amp;quot; with no arguments gets you a list of the recipes you know. Once you are ready to make something type &amp;quot;make (recipe)=(modifier),(modifier),...&amp;quot;. Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing &#039;make&#039; with &#039;test&#039; in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.&lt;br /&gt;
&lt;br /&gt;
The following prompts will appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
*It will cost ### xp and ### freecred.  Continue?  ***This is just telling you what it&#039;s going to cost. Type Y to continue***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What would you like to call your creation?  ***This is the Item Name.  It should be short and sweet, like Boomstick or Frying Pan***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What do it look like?  ***This is the long description of your item so feel free to get creative.  EX:  This frying pan looks like it hasn&#039;t been used for frying for a very long time.  It has numerous dents and scrapes and the handle is wrapped in duct tape.***&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the final description is entered your item should be created and put in your inventory.  Equip and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112361</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=112361"/>
		<updated>2014-04-20T19:08:03Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Nanite Collector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fight Monsters  ==&lt;br /&gt;
&lt;br /&gt;
Equip your nanite collector and fight some monsters!&amp;amp;nbsp;&amp;amp;nbsp; Every time you defeat a monster, a check is made to see if you successfully collect nanites or not. If that check succeeds, you will see the message &amp;quot;&amp;amp;lt;Nanite collector&amp;amp;gt; Your nanite collector chimes as it produces a dull white vial!&amp;quot;. &amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
The complicated section. &lt;br /&gt;
&lt;br /&gt;
*Go to a crafting station.&amp;amp;nbsp; These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village. &lt;br /&gt;
*Type &#039;craft&#039;.&amp;amp;nbsp; It will list all the options for upgrading your items, and is reproduced below.&lt;br /&gt;
&lt;br /&gt;
With the exception of the clean command to continue to remove distills, all these commands are out of date. Please refer to Craftmods for your upgrading needs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Crafting Options&lt;br /&gt;
Upgrade - One Builder Vial, Freecreds.&lt;br /&gt;
(Distillation)=(item to melt down for points) - Make new distillations.&lt;br /&gt;
Clean (number) - Clean an item of all distills, distills are lost.&lt;br /&gt;
Extract (number) - Recover all distills on an item. Item is lost.&lt;br /&gt;
To craft, type craft (option), like craft upgrade.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Craftmods have replaced the old upgrade system. See [[Craftmods]], or enter &#039;help craftmod&#039; ingame, for more information.&lt;br /&gt;
&lt;br /&gt;
== Skills&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Certain noncombat skills add a chance of getting more than one level&#039;s worth out of one vial.&amp;amp;nbsp; It&#039;s entirely possible to craft with no skills, but you will save vials, XP&amp;amp;nbsp;and freecreds otherwise.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Computer]] increases the chance of getting crafting nanites during fights. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Items ==&lt;br /&gt;
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player&#039;s crafting skill level. To get your first recipes ([[Light Melee]] and [[Basic Spread]]) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing &amp;quot;make&amp;quot; with no arguments gets you a list of the recipes you know. Once you are ready to make something type &amp;quot;make (recipe)=(modifier),(modifier),...&amp;quot;. Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing &#039;make&#039; with &#039;test&#039; in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.&lt;br /&gt;
&lt;br /&gt;
The following prompts will appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
*It will cost ### xp and ### freecred.  Continue?  ***This is just telling you what it&#039;s going to cost. Type Y to continue***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What would you like to call your creation?  ***This is the Item Name.  It should be short and sweet, like Boomstick or Frying Pan***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What do it look like?  ***This is the long description of your item so feel free to get creative.  EX:  This frying pan looks like it hasn&#039;t been used for frying for a very long time.  It has numerous dents and scrapes and the handle is wrapped in duct tape.***&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the final description is entered your item should be created and put in your inventory.  Equip and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=112360</id>
		<title>Quests (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=112360"/>
		<updated>2014-04-20T18:49:14Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Quests (Multiplayer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quests (Multiplayer)==&lt;br /&gt;
An in-process list of the starting locations of the multiplayer quests. No where near complete at this time.&lt;br /&gt;
&lt;br /&gt;
Woodfield:&lt;br /&gt;
*&#039;&#039;&#039;Colonel Arnold&#039;&#039;&#039; - RSX Operative Floor, Basement 1 - Level Any&lt;br /&gt;
*&#039;&#039;&#039;Penelope&#039;&#039;&#039; - RSX Operative Floor, Basement 1 - Level 1-10&lt;br /&gt;
*&#039;&#039;&#039;Alton&#039;&#039;&#039; - [RSX Solutions]: Oregonian Research Division - Level (Any, no combat involved I believe)&lt;br /&gt;
*&#039;&#039;&#039;Mr Simon&#039;&#039;&#039; - [RSX Solutions]: Elite Supplies - Level 35-42&lt;br /&gt;
*&#039;&#039;&#039;Tomas and Hugo&#039;&#039;&#039; - [Wax Museum]: Entry Foyer - Level 60&lt;br /&gt;
*&#039;&#039;&#039;Odd looking skunk&#039;&#039;&#039; - [Church of Promethea]: Balcony landing - Level 60 (very difficult boss fight)&lt;br /&gt;
*&#039;&#039;&#039;Caretaker&#039;&#039;&#039; - [Graveyard] - Level 18-25&lt;br /&gt;
&lt;br /&gt;
Fairhaven:&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;&#039;&#039;(?) - [Zephyr Inc]: Living Quarters &amp;amp; Child Care, Basement 1 - Level 1-10&lt;br /&gt;
*&#039;&#039;&#039;Dr Joan&#039;&#039;&#039; - [Zephyr Inc]: Promethean Studies Lab, Basement 1 - Level 30-40&lt;br /&gt;
*&#039;&#039;&#039;Crashed Courier Van&#039;&#039;&#039; - [Fairhaven]: 4th &amp;amp; Chestnut Street - Level 5-15ish..&lt;br /&gt;
*&#039;&#039;&#039;Sarah the Husky&#039;&#039;&#039; - [Zephyr Inc]: Exterior, Southern Lot - Level ~40-50 for parts of it&lt;br /&gt;
*&#039;&#039;&#039;Rod&#039;&#039;&#039; - [The Mall]: Mall Rat Territory - Ends around lvl 15-20&lt;br /&gt;
*&#039;&#039;&#039;Kangaroo God&#039;&#039;&#039; - [Zoo]: Main Entrance - Level 20&lt;br /&gt;
*&#039;&#039;&#039;Farmhouse&#039;&#039;&#039; - The Farm - Level 18-25&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Cloaked Figure&#039;&#039;&#039; - [Hotel Oblivion]: Entrance (Point Zero) - Level 10-60 (Lots of parts to this one)&lt;br /&gt;
*&#039;&#039;&#039;Saving Charlie&#039;&#039;&#039; - [Hotel Oblivion] (Keep your eyes peeled!) - Level 10-15ish&lt;br /&gt;
*&#039;&#039;&#039;Enigmatic Human&#039;&#039;&#039; - [Convention Center]: Quiet Corner - Any&lt;br /&gt;
*&#039;&#039;&#039;Navigate the corn maze&#039;&#039;&#039; - [Corn Maze Entrance] - Level 16-21&lt;br /&gt;
*&#039;&#039;&#039;Mystery of the stones&#039;&#039;&#039; - [Mountain Path]: Stargazer Peak - Level 30-40&lt;br /&gt;
*&#039;&#039;&#039;Egger&#039;&#039;&#039; - [Bone Yard]: Hardened Corp - Level 55-60&lt;br /&gt;
*&#039;&#039;&#039;Tramontane the Stormbringer&#039;&#039;&#039; - [The Scarlet Rose]: Foyer - Level ?&lt;br /&gt;
*&#039;&#039;&#039;Ember Matriarch&#039;&#039;&#039; - [Sewers] - Level ?&lt;br /&gt;
*&#039;&#039;&#039;Flickering Flames&#039;&#039;&#039; - [Abandoned Installation]: Southern Bunker Interior - Level 35-45&lt;br /&gt;
*&#039;&#039;&#039;How to mine 4 feesh&#039;&#039;&#039; - Bring scuba gear and look around the ocean floor - Level 60&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests_Mutiplayer]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111918</id>
		<title>Quests (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111918"/>
		<updated>2014-04-19T18:49:01Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Quests (Multiplayer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quests (Multiplayer)==&lt;br /&gt;
An in-process list of the starting locations of the multiplayer quests. No where near complete at this time.&lt;br /&gt;
&lt;br /&gt;
Woodfield:&lt;br /&gt;
*&#039;&#039;&#039;Colonel Arnold&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Penelope&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Alton&#039;&#039;&#039; - [RSX Solutions]: Oregonian Research Division&lt;br /&gt;
*&#039;&#039;&#039;Mr Simon&#039;&#039;&#039; - [RSX Solutions]: Elite Supplies&lt;br /&gt;
*&#039;&#039;&#039;Tomas and Hugo&#039;&#039;&#039; - [Wax Museum]: Entry Foyer&lt;br /&gt;
*&#039;&#039;&#039;Odd looking skunk&#039;&#039;&#039; - [Church of Promethea]: Balcony landing&lt;br /&gt;
*&#039;&#039;&#039;Caretaker&#039;&#039;&#039; - [Graveyard]&lt;br /&gt;
&lt;br /&gt;
Fairhaven:&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;&#039;&#039;(?) - [Zephyr Inc]: Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Dr Joan&#039;&#039;&#039; - [Zephyr Inc]: Promethean Studies Lab, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Crashed Courier Van&#039;&#039;&#039; - [Fairhaven]: 4th &amp;amp; Chestnut Street&lt;br /&gt;
*&#039;&#039;&#039;Sarah the Husky&#039;&#039;&#039; - [Zephyr Inc]: Exterior, Southern Lot&lt;br /&gt;
*&#039;&#039;&#039;Rod&#039;&#039;&#039; - [The Mall]: Mall Rat Territory&lt;br /&gt;
*&#039;&#039;&#039;Kangaroo God&#039;&#039;&#039; - [Zoo]: Main Entrance&lt;br /&gt;
*&#039;&#039;&#039;Farmhouse&#039;&#039;&#039; - The Farm&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Cloaked Figure&#039;&#039;&#039; - [Hotel Oblivion]: Entrance (Point Zero)&lt;br /&gt;
*&#039;&#039;&#039;Saving Charlie&#039;&#039;&#039; - [Hotel Oblivion] (Keep your eyes peeled!)&lt;br /&gt;
*&#039;&#039;&#039;Enigmatic Human&#039;&#039;&#039; - [Convention Center]: Quiet Corner&lt;br /&gt;
*&#039;&#039;&#039;Navigate the corn maze&#039;&#039;&#039; - [Corn Maze Entrance]&lt;br /&gt;
*&#039;&#039;&#039;Mystery of the stones&#039;&#039;&#039; - [Mountain Path]: Stargazer Peak&lt;br /&gt;
*&#039;&#039;&#039;Egger&#039;&#039;&#039; - [Bone Yard]: Hardened Corp&lt;br /&gt;
*&#039;&#039;&#039;Tramontane the Stormbringer&#039;&#039;&#039; - [The Scarlet Rose]: Foyer&lt;br /&gt;
*&#039;&#039;&#039;Ember Matriarch&#039;&#039;&#039; - [Sewers]&lt;br /&gt;
*&#039;&#039;&#039;Flickering Flames&#039;&#039;&#039; - [Abandoned Installation]: Southern Bunker Interior&lt;br /&gt;
*&#039;&#039;&#039;How to mine 4 feesh&#039;&#039;&#039; - Bring scuba gear and look around the ocean floor&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests_Mutiplayer]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111917</id>
		<title>Quests (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111917"/>
		<updated>2014-04-19T18:44:51Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Quests (Multiplayer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quests (Multiplayer)==&lt;br /&gt;
An in-process list of the starting locations of the multiplayer quests. No where near complete at this time.&lt;br /&gt;
&lt;br /&gt;
Woodfield:&lt;br /&gt;
*&#039;&#039;&#039;Colonel Arnold&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Penelope&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Alton&#039;&#039;&#039; - [RSX Solutions]: Oregonian Research Division&lt;br /&gt;
*&#039;&#039;&#039;Mr Simon&#039;&#039;&#039; - [RSX Solutions]: Elite Supplies&lt;br /&gt;
*&#039;&#039;&#039;Tomas and Hugo&#039;&#039;&#039; - [Wax Museum]: Entry Foyer&lt;br /&gt;
*&#039;&#039;&#039;Odd looking skunk&#039;&#039;&#039; - [Church of Promethea]: Balcony landing&lt;br /&gt;
*&#039;&#039;&#039;Caretaker&#039;&#039;&#039; - [Graveyard]&lt;br /&gt;
&lt;br /&gt;
Fairhaven:&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;&#039;&#039;(?) - [Zephyr Inc]: Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Dr Joan&#039;&#039;&#039; - [Zephyr Inc]: Promethean Studies Lab, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Crashed Courier Van&#039;&#039;&#039; - [Fairhaven]: 4th &amp;amp; Chestnut Street&lt;br /&gt;
*&#039;&#039;&#039;Sarah the Husky&#039;&#039;&#039; - [Zephyr Inc]: Exterior, Southern Lot&lt;br /&gt;
*&#039;&#039;&#039;Rod&#039;&#039;&#039; - [The Mall]: Mall Rat Territory&lt;br /&gt;
*&#039;&#039;&#039;Farmhouse&#039;&#039;&#039; - The Farm&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Cloaked Figure&#039;&#039;&#039; - [Hotel Oblivion]: Entrance (Point Zero)&lt;br /&gt;
*&#039;&#039;&#039;Saving Charlie&#039;&#039;&#039; - [Hotel Oblivion] (Keep your eyes peeled!)&lt;br /&gt;
*&#039;&#039;&#039;Enigmatic Human&#039;&#039;&#039; - [Convention Center]: Quiet Corner&lt;br /&gt;
*&#039;&#039;&#039;Navigate the corn maze&#039;&#039;&#039; - [Corn Maze Entrance]&lt;br /&gt;
*&#039;&#039;&#039;Mystery of the stones&#039;&#039;&#039; - [Mountain Path]: Stargazer Peak&lt;br /&gt;
*&#039;&#039;&#039;Egger&#039;&#039;&#039; - [Bone Yard]: Hardened Corp&lt;br /&gt;
*&#039;&#039;&#039;Tramontane the Stormbringer&#039;&#039;&#039; - [The Scarlet Rose]: Foyer&lt;br /&gt;
*&#039;&#039;&#039;Ember Matriarch&#039;&#039;&#039; - [Sewers]&lt;br /&gt;
*&#039;&#039;&#039;Flickering Flames&#039;&#039;&#039; - [Abandoned Installation]: Southern Bunker Interior&lt;br /&gt;
*&#039;&#039;&#039;How to mine 4 feesh&#039;&#039;&#039; - Bring scuba gear and look around the ocean floor&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests_Mutiplayer]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111916</id>
		<title>Quests (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111916"/>
		<updated>2014-04-19T18:42:32Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Quests (Multiplayer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quests (Multiplayer)==&lt;br /&gt;
An in-process list of the starting locations of the multiplayer quests. No where near complete at this time.&lt;br /&gt;
&lt;br /&gt;
Woodfield:&lt;br /&gt;
*&#039;&#039;&#039;Colonel Arnold&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Penelope&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Alton&#039;&#039;&#039; - [RSX Solutions]: Oregonian Research Division&lt;br /&gt;
*&#039;&#039;&#039;Mr Simon&#039;&#039;&#039; - [RSX Solutions]: Elite Supplies&lt;br /&gt;
*&#039;&#039;&#039;Tomas and Hugo&#039;&#039;&#039; - [Wax Museum]: Entry Foyer&lt;br /&gt;
*&#039;&#039;&#039;Odd looking skunk&#039;&#039;&#039; - [Church of Promethea]: Balcony landing&lt;br /&gt;
*&#039;&#039;&#039;Caretaker&#039;&#039;&#039; - [Graveyard]&lt;br /&gt;
&lt;br /&gt;
Fairhaven:&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;&#039;&#039;(?) - [Zephyr Inc]: Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Dr Joan&#039;&#039;&#039; - [Zephyr Inc]: Promethean Studies Lab, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Crashed Courier Van&#039;&#039;&#039; - [Fairhaven]: 4th &amp;amp; Chestnut Street&lt;br /&gt;
*&#039;&#039;&#039;Sarah the Husky&#039;&#039;&#039; - [Zephyr Inc]: Exterior, Southern Lot&lt;br /&gt;
*&#039;&#039;&#039;Rod&#039;&#039;&#039; - [The Mall]: Mall Rat Territory&lt;br /&gt;
*&#039;&#039;&#039;Farmhouse&#039;&#039;&#039; - The Farm&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Cloaked Figure&#039;&#039;&#039; - [Hotel Oblivion]: Entrance (Point Zero)&lt;br /&gt;
*&#039;&#039;&#039;Saving Charlie&#039;&#039;&#039; - [Hotel Oblivion] (Keep your eyes peeled!)&lt;br /&gt;
*&#039;&#039;&#039;Enigmatic Human&#039;&#039;&#039; - [Convention Center]: Quiet Corner&lt;br /&gt;
*&#039;&#039;&#039;Navigate the corn maze&#039;&#039;&#039; - [Corn Maze Entrance]&lt;br /&gt;
*&#039;&#039;&#039;Mystery of the stones&#039;&#039;&#039; - [Mountain Path]: Stargazer Peak&lt;br /&gt;
*&#039;&#039;&#039;Egger&#039;&#039;&#039; - [Bone Yard]: Hardened Corp&lt;br /&gt;
*&#039;&#039;&#039;Tramontane the Stormbringer&#039;&#039;&#039; - [The Scarlet Rose]: Foyer&lt;br /&gt;
*&#039;&#039;&#039;Ember Matriarch&#039;&#039;&#039; - [Sewers]&lt;br /&gt;
*&#039;&#039;&#039;How to mine 4 feesh&#039;&#039;&#039; - Bring scuba gear and look around the ocean floor&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests_Mutiplayer]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111915</id>
		<title>Quests (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111915"/>
		<updated>2014-04-19T18:42:15Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Quests (Multiplayer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quests (Multiplayer)==&lt;br /&gt;
An in-process list of the starting locations of the multiplayer quests. No where near complete at this time.&lt;br /&gt;
&lt;br /&gt;
Woodfield:&lt;br /&gt;
*&#039;&#039;&#039;Colonel Arnold&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Penelope&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Alton&#039;&#039;&#039; - [RSX Solutions]: Oregonian Research Division&lt;br /&gt;
*&#039;&#039;&#039;Mr Simon&#039;&#039;&#039; - [RSX Solutions]: Elite Supplies&lt;br /&gt;
*&#039;&#039;&#039;Tomas and Hugo&#039;&#039;&#039; - [Wax Museum]: Entry Foyer&lt;br /&gt;
*&#039;&#039;&#039;Odd looking skunk&#039;&#039;&#039; - [Church of Promethea]: Balcony landing&lt;br /&gt;
*&#039;&#039;&#039;Caretaker&#039;&#039;&#039; - [Graveyard]&lt;br /&gt;
&lt;br /&gt;
Fairhaven:&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;&#039;&#039;(?) - [Zephyr Inc]: Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Dr Joan&#039;&#039;&#039; - [Zephyr Inc]: Promethean Studies Lab, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Crashed Courier Van&#039;&#039;&#039; - [Fairhaven]: 4th &amp;amp; Chestnut Street&lt;br /&gt;
*&#039;&#039;&#039;Sarah the Husky&#039;&#039;&#039; - [Zephyr Inc]: Exterior, Southern Lot&lt;br /&gt;
*&#039;&#039;&#039;Rod&#039;&#039;&#039; - [The Mall]: Mall Rat Territory&lt;br /&gt;
*&#039;&#039;&#039;Farmhouse&#039;&#039;&#039; - The Farm&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Cloaked Figure&#039;&#039;&#039; - [Hotel Oblivion]: Entrance (Point Zero)&lt;br /&gt;
*&#039;&#039;&#039;Saving Charlie&#039;&#039;&#039; - [Hotel Oblivion] (Keep your eyes peeled!)&lt;br /&gt;
*&#039;&#039;&#039;Enigmatic Human&#039;&#039;&#039; - [Convention Center]: Quiet Corner&lt;br /&gt;
*&#039;&#039;&#039;Navigate the corn maze&#039;&#039;&#039; - [Corn Maze Entrance]&lt;br /&gt;
*&#039;&#039;&#039;Mystery of the stones&#039;&#039;&#039; - [Mountain Path]: Stargazer Peak&lt;br /&gt;
*&#039;&#039;&#039;Egger&#039;&#039;&#039; - [Bone Yard]: Hardened Corp&lt;br /&gt;
*&#039;&#039;&#039;Tramontane the Stormbringer&#039;&#039;&#039; - [The Scarlet Rose]: Foyer&lt;br /&gt;
*&#039;&#039;&#039;Ember Matriarch&#039;&#039;&#039; - [Sewers]&lt;br /&gt;
*&#039;&#039;&#039;How to mine 4 feesh - Bring scuba gear and look around the ocean floor&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests_Mutiplayer]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111914</id>
		<title>Quests (Multiplayer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Multiplayer)&amp;diff=111914"/>
		<updated>2014-04-19T18:40:22Z</updated>

		<summary type="html">&lt;p&gt;Skade: /* Quests (Multiplayer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quests (Multiplayer)==&lt;br /&gt;
An in-process list of the starting locations of the multiplayer quests. No where near complete at this time.&lt;br /&gt;
&lt;br /&gt;
Woodfield:&lt;br /&gt;
*&#039;&#039;&#039;Colonel Arnold&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Penelope&#039;&#039;&#039; - RSX Operative Floor, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Alton&#039;&#039;&#039; - [RSX Solutions]: Oregonian Research Division&lt;br /&gt;
*&#039;&#039;&#039;Mr Simon&#039;&#039;&#039; - [RSX Solutions]: Elite Supplies&lt;br /&gt;
*&#039;&#039;&#039;Tomas and Hugo&#039;&#039;&#039; - [Wax Museum]: Entry Foyer&lt;br /&gt;
*&#039;&#039;&#039;Odd looking skunk&#039;&#039;&#039; - [Church of Promethea]: Balcony landing&lt;br /&gt;
*&#039;&#039;&#039;Caretaker&#039;&#039;&#039; - [Graveyard]&lt;br /&gt;
&lt;br /&gt;
Fairhaven:&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;&#039;&#039;(?) - [Zephyr Inc]: Living Quarters &amp;amp; Child Care, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Dr Joan&#039;&#039;&#039; - [Zephyr Inc]: Promethean Studies Lab, Basement 1&lt;br /&gt;
*&#039;&#039;&#039;Crashed Courier Van&#039;&#039;&#039; - [Fairhaven]: 4th &amp;amp; Chestnut Street&lt;br /&gt;
*&#039;&#039;&#039;Sarah the Husky&#039;&#039;&#039; - [Zephyr Inc]: Exterior, Southern Lot&lt;br /&gt;
*&#039;&#039;&#039;Rod&#039;&#039;&#039; - [The Mall]: Mall Rat Territory&lt;br /&gt;
*&#039;&#039;&#039;Farmhouse&#039;&#039;&#039; - The Farm&lt;br /&gt;
*&#039;&#039;&#039;Mysterious Cloaked Figure&#039;&#039;&#039; - [Hotel Oblivion]: Entrance (Point Zero)&lt;br /&gt;
*&#039;&#039;&#039;Enigmatic Human&#039;&#039;&#039; - [Convention Center]: Quiet Corner&lt;br /&gt;
*&#039;&#039;&#039;Navigate the corn maze&#039;&#039;&#039; - [Corn Maze Entrance]&lt;br /&gt;
*&#039;&#039;&#039;Mystery of the stones&#039;&#039;&#039; - [Mountain Path]: Stargazer Peak&lt;br /&gt;
*&#039;&#039;&#039;Egger&#039;&#039;&#039; - [Bone Yard]: Hardened Corp&lt;br /&gt;
*&#039;&#039;&#039;Tramontane the Stormbringer&#039;&#039;&#039; - [The Scarlet Rose]: Foyer&lt;br /&gt;
*&#039;&#039;&#039;Ember Matriarch&#039;&#039;&#039; - [Sewers]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests_Mutiplayer]]&lt;/div&gt;</summary>
		<author><name>Skade</name></author>
	</entry>
</feed>