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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sevenish</id>
	<title>Flexible Survival - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sevenish"/>
	<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/w/Special:Contributions/Sevenish"/>
	<updated>2026-04-14T22:23:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=25757</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=25757"/>
		<updated>2013-01-11T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Step 1: Minor cost changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* &amp;lt;del&amp;gt;Add in Barkeep&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Add Rental Rooms&amp;lt;/del&amp;gt;&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** &amp;lt;del&amp;gt;Jade the bartender added as an NPC, and will actually serve drinks. :)&amp;lt;/del&amp;gt; - DONE.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;&#039;Bungalows&#039; added to rooftop. 50 Mako&amp;lt;/del&amp;gt; - DONE!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
&lt;br /&gt;
75 mako per room, or 300 for a 6 pack. &lt;br /&gt;
&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=25756</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=25756"/>
		<updated>2013-01-11T20:50:41Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Step 2: Rentable Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* &amp;lt;del&amp;gt;Add in Barkeep&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Add Rental Rooms&amp;lt;/del&amp;gt;&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** Jade the bartender added as an NPC, and will actually serve drinks. :) - DONE.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;&#039;Bungalows&#039; added to rooftop. 50 Mako&amp;lt;/del&amp;gt; - DONE!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
&lt;br /&gt;
75 mako per room, or 300 for a 6 pack. &lt;br /&gt;
&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=25755</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=25755"/>
		<updated>2013-01-11T20:50:10Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Overall Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* &amp;lt;del&amp;gt;Add in Barkeep&amp;lt;/del&amp;gt;&lt;br /&gt;
* &amp;lt;del&amp;gt;Add Rental Rooms&amp;lt;/del&amp;gt;&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** Jade the bartender added as an NPC, and will actually serve drinks. :) - DONE.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Bungalows&#039; added to rooftop. 50 Mako - DONE!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
&lt;br /&gt;
75 mako per room, or 300 for a 6 pack. &lt;br /&gt;
&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=24799</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=24799"/>
		<updated>2012-12-15T04:20:04Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Step 2: Rentable Rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* Add in Barkeep&lt;br /&gt;
* Add Rental Rooms&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** Jade the bartender added as an NPC, and will actually serve drinks. :) - DONE.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Bungalows&#039; added to rooftop. 50 Mako - DONE!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
&lt;br /&gt;
75 mako per room, or 300 for a 6 pack. &lt;br /&gt;
&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=24798</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=24798"/>
		<updated>2012-12-15T04:19:38Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Step 1: Minor cost changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* Add in Barkeep&lt;br /&gt;
* Add Rental Rooms&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** Jade the bartender added as an NPC, and will actually serve drinks. :) - DONE.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Bungalows&#039; added to rooftop. 50 Mako&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
&lt;br /&gt;
75 mako per room, or 300 for a 6 pack. &lt;br /&gt;
&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/EmployeeSurvey&amp;diff=24455</id>
		<title>User:Sevenish/EmployeeSurvey</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/EmployeeSurvey&amp;diff=24455"/>
		<updated>2012-11-03T07:03:09Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot;   So, I&amp;#039;ll admit, I&amp;#039;ve been a bad, neglectful club owner. (If you want to spank me for it, PM me, we&amp;#039;ll talk.) Some of you I know, some I don&amp;#039;t. So, let&amp;#039;s fix that. Yes, a em...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, I&#039;ll admit, I&#039;ve been a bad, neglectful club owner. (If you want to spank me for it, PM me, we&#039;ll talk.) Some of you I know, some I don&#039;t. So, let&#039;s fix that. Yes, a email is a rather impersonal way to handle this, but with timezones and schedules, frankly it&#039;s the only way it&#039;s going to get done. I&#039;m tossing around ideas to get the club off life support, and need some input. And also, I like to know who I&#039;m &#039;working&#039; with. Copy/paste into a mail to me (either in game or via sevenish@players.flexiblesurvival.com ), and fill it in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How did you hear about the Court?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who recruited you?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why did you join?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you use the &#039;pickup&#039; channel?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What&#039;s your kinks?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dom/Switch/Sub?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the event we get uniforms, describe your style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go read http://wiki.flexiblesurvival.com/w/The_Red_Court_(Group).&lt;br /&gt;
Do you agree?&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=The_Red_Court_(Group)&amp;diff=21763</id>
		<title>The Red Court (Group)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=The_Red_Court_(Group)&amp;diff=21763"/>
		<updated>2012-09-23T14:14:36Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page is work in progress. &lt;br /&gt;
&lt;br /&gt;
== Group Rules ==&lt;br /&gt;
&lt;br /&gt;
These apply equally to staff and patrons.&lt;br /&gt;
&lt;br /&gt;
=== Obey the safe words. ===&lt;br /&gt;
* &amp;quot;Red&amp;quot; means STOP.&lt;br /&gt;
* &amp;quot;Yellow&amp;quot; means slow.&lt;br /&gt;
* &amp;quot;Green&amp;quot; means more.&lt;br /&gt;
* If you don&#039;t want to ruin the RP, use an OOC or private message. But you need to say something.&lt;br /&gt;
* Purposefully ignoring a safeword will get you banned from [[The Red Court]].&lt;br /&gt;
&lt;br /&gt;
=== No one is for sale. ===&lt;br /&gt;
* The only thing we sell are drinks. We are not a whorehouse. Staff and patrons are here for their own enjoyment.&lt;br /&gt;
* This does not exclude private rp sales between patrons.&lt;br /&gt;
&lt;br /&gt;
=== A place for everything and everything in its place. === &lt;br /&gt;
* BDSM activites (spanking, painplay, etc) should be kept to the dungeon&lt;br /&gt;
* The bar is for socializing. Want peace or privacy? Get a room.&lt;br /&gt;
* More the merrier? Try the roof.&lt;br /&gt;
&lt;br /&gt;
=== You can beat each other all you like, but no fights. ===&lt;br /&gt;
* No fights, threats, or other antagonistic shenanigans. Take the fight outside.&lt;br /&gt;
* This is neutral ground for all factions. (Yes, even that one you don&#039;t like.)&lt;br /&gt;
&lt;br /&gt;
=== Save the drama for your mama. ===&lt;br /&gt;
* This is not the place for your angst ridden story lines. If you want to create &amp;quot;dramatic tension&amp;quot;, play it out somewhere else.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=The_Red_Court_(Group)&amp;diff=21762</id>
		<title>The Red Court (Group)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=The_Red_Court_(Group)&amp;diff=21762"/>
		<updated>2012-09-23T14:14:03Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page is work in progress. &lt;br /&gt;
&lt;br /&gt;
== Group Rules ==&lt;br /&gt;
&lt;br /&gt;
These apply equally to staff and patrons.&lt;br /&gt;
&lt;br /&gt;
=== Obey the safe words. ===&lt;br /&gt;
* &amp;quot;Red&amp;quot; means STOP.&lt;br /&gt;
* &amp;quot;Yellow&amp;quot; means slow.&lt;br /&gt;
* &amp;quot;Green&amp;quot; means more.&lt;br /&gt;
* If you don&#039;t want to ruin the RP, use an OOC or private message. But you need to say something.&lt;br /&gt;
* Purposefully ignoring a safeword will get you banned from [[The Red Court]].&lt;br /&gt;
&lt;br /&gt;
=== No one is for sale. ===&lt;br /&gt;
* The only thing we sell are drinks. We are not a whorehouse. Staff and patrons are here for their own enjoyment.&lt;br /&gt;
* This does not exclude private rp sales between patrons.&lt;br /&gt;
&lt;br /&gt;
=== A place for everything and everything in its place. === &lt;br /&gt;
* BDSM activites (spanking, painplay, etc) should be kept to the dungeon&lt;br /&gt;
* The bar is for socializing. Want peace or privacy? Get a room.&lt;br /&gt;
* More the merrier? Try the roof.&lt;br /&gt;
&lt;br /&gt;
=== You can beat each other all you like, but no fights. ===&lt;br /&gt;
* No fights, threats, or other antagonistic shenanigans. Take the fight outside.&lt;br /&gt;
* This is neutral ground for all factions. (Yes, even that one you don&#039;t like.)&lt;br /&gt;
&lt;br /&gt;
=== Save the drama for your mama ===&lt;br /&gt;
* This is not the place for your angst ridden story lines. If you want to create &amp;quot;dramatic&amp;quot; tension, play it out somewhere else.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=The_Red_Court_(Group)&amp;diff=21761</id>
		<title>The Red Court (Group)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=The_Red_Court_(Group)&amp;diff=21761"/>
		<updated>2012-09-23T14:13:04Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot; Page is work in progress.   == Group Rules ==  These apply equally to staff and patrons.  === Obey the safe words. === - &amp;quot;Red&amp;quot; means STOP. - &amp;quot;Yellow&amp;quot; means slow. - &amp;quot;Green&amp;quot; me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page is work in progress. &lt;br /&gt;
&lt;br /&gt;
== Group Rules ==&lt;br /&gt;
&lt;br /&gt;
These apply equally to staff and patrons.&lt;br /&gt;
&lt;br /&gt;
=== Obey the safe words. ===&lt;br /&gt;
- &amp;quot;Red&amp;quot; means STOP.&lt;br /&gt;
- &amp;quot;Yellow&amp;quot; means slow.&lt;br /&gt;
- &amp;quot;Green&amp;quot; means more.&lt;br /&gt;
- If you don&#039;t want to ruin the RP, use an OOC or private message. But you need to say something.&lt;br /&gt;
- Purposefully ignoring a safeword will get you banned from [[The Red Court]].&lt;br /&gt;
&lt;br /&gt;
=== No one is for sale. ===&lt;br /&gt;
- The only thing we sell are drinks. We are not a whorehouse. Staff and patrons are here for their own enjoyment.&lt;br /&gt;
- This does not exclude private rp sales between patrons.&lt;br /&gt;
&lt;br /&gt;
=== A place for everything and everything in its place. === &lt;br /&gt;
- BDSM activites (spanking, painplay, etc) should be kept to the dungeon&lt;br /&gt;
- The bar is for socializing. Want peace or privacy? Get a room.&lt;br /&gt;
- More the merrier? Try the roof.&lt;br /&gt;
&lt;br /&gt;
=== You can beat each other all you like, but no fights. ===&lt;br /&gt;
- No fights, threats, or other antagonistic shenanigans. Take the fight outside.&lt;br /&gt;
- This is neutral ground for all factions. (Yes, even that one you don&#039;t like.)&lt;br /&gt;
&lt;br /&gt;
=== Save the drama for your mama ===&lt;br /&gt;
- This is not the place for your angst ridden story lines. If you want to create &amp;quot;dramatic&amp;quot; tension, play it out somewhere else.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=21760</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=21760"/>
		<updated>2012-09-23T13:48:18Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* Add in Barkeep&lt;br /&gt;
* Add Rental Rooms&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** Jade the bartender added as an NPC, and will actually serve drinks. :)&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
&lt;br /&gt;
* &#039;Bungalows&#039; added to rooftop. 50 Mako&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
&lt;br /&gt;
75 mako per room, or 300 for a 6 pack. &lt;br /&gt;
&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;br /&gt;
# Unknown.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=21759</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=21759"/>
		<updated>2012-09-23T13:43:46Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Overhauled page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please add a note to the [[User_talk:Sevenish/Red_Court_Remodel|discussion section]].&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
== Overall Goals ==&lt;br /&gt;
* Clean up Main Lobby&lt;br /&gt;
* Add in Barkeep&lt;br /&gt;
* Add Rental Rooms&lt;br /&gt;
* Make the 2nd floor a bit more comfy&lt;br /&gt;
* Private Dining Room for Events&lt;br /&gt;
* Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Minor cost changes ===&lt;br /&gt;
&lt;br /&gt;
No mako involved, just credits for the decoration permits.&lt;br /&gt;
&lt;br /&gt;
* Group Rooms. &lt;br /&gt;
** Basement turned into staff bunks&lt;br /&gt;
** QuietOne&#039;s room turned into &#039;Interview Area&#039;&lt;br /&gt;
** Come up with system for assigning of keys.&lt;br /&gt;
** Lock on viewing room removed. Turned into &#039;Gift Shop&#039; (Keeping the window though.)&lt;br /&gt;
*Bar&lt;br /&gt;
** Minor redecoration. More light. &lt;br /&gt;
** Jade the bartender added as an NPC, and will actually serve drinks. :)&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Rentable Rooms ===&lt;br /&gt;
* &#039;Bungalows&#039; added to rooftop.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: New Rooms ===&lt;br /&gt;
# Private Dining Room (with lock for private events). Current area turned into Art Lounge and slave service area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
# &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User_talk:Sevenish/Red_Court_Remodel&amp;diff=21758</id>
		<title>User talk:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User_talk:Sevenish/Red_Court_Remodel&amp;diff=21758"/>
		<updated>2012-09-23T13:42:36Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot; Here is where input on the planned changes should go. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here is where input on the planned changes should go. [[User:Sevenish|Sevenish]] 13:42, 23 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=21586</id>
		<title>Fairhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fairhaven&amp;diff=21586"/>
		<updated>2012-09-18T17:28:09Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Red Court is a Group HQ. Sorted Group HQ A-Z&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fairhaven&#039;&#039;&#039;, in the state of California, is the point of first release of the [[Promethean Nanites]], and also the headquarters of [[Zephyr]], who with [[RSX]] created the Promethean Nanites in the first place.  Fairhaven, along with [[Woodfield]], is the primary location of the Flexible Survival game.  More information to come!&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
A map of Fairhaven and its surrounding areas is available &lt;br /&gt;
[[image:Fairhaven_Map.png|thumb|600px|none]].&lt;br /&gt;
&lt;br /&gt;
==Major Areas==&lt;br /&gt;
*[[Seelie Sweets|Candy Store]]&lt;br /&gt;
*[[Convention Center]]&lt;br /&gt;
*[[Farm + Nuku Barn]]&lt;br /&gt;
*[[Forest]]&lt;br /&gt;
*[[Highway]]&lt;br /&gt;
*[[Corn Maze]]&lt;br /&gt;
*[[Mall]]&lt;br /&gt;
*[[Military Base]]&lt;br /&gt;
*[[Mountain Path]]&lt;br /&gt;
*[[Museum]]&lt;br /&gt;
*[[Night Club]]&lt;br /&gt;
*[[Ocean|Ocean Shore]]&lt;br /&gt;
*[[Parking Garage]]&lt;br /&gt;
*[[Private Gardens]]&lt;br /&gt;
*[[Promethean Lands]]&lt;br /&gt;
*[[River]]&lt;br /&gt;
*[[Scrublands]]&lt;br /&gt;
*[[Somnium Gardens]]&lt;br /&gt;
*[[Mall|Sewers (Fairhaven)]]&lt;br /&gt;
&lt;br /&gt;
==Group Headquarters==&lt;br /&gt;
*[[AWOL Bar and Grill]]&lt;br /&gt;
*[[Cat Cabal]]&lt;br /&gt;
*[[Church of the Holy Court]]&lt;br /&gt;
*[[Cozy Cottage]]&lt;br /&gt;
*[[Department Store]]&lt;br /&gt;
*[[Haven]]&lt;br /&gt;
*[[Hosi No Tama Spa]]&lt;br /&gt;
*[[New Ireland]]&lt;br /&gt;
*[[The Red Court]]&lt;br /&gt;
*[[Skunkworks]]&lt;br /&gt;
*[[Sports Store]]&lt;br /&gt;
*[[Zephyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Zones==&lt;br /&gt;
&lt;br /&gt;
*[[Chandler Hospital]]&lt;br /&gt;
*[[Point Zero/Hotel Oblivion]]&lt;br /&gt;
*[[Runic Office]]&lt;br /&gt;
*[[Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=21585</id>
		<title>User:Sevenish/Red Court Remodel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Red_Court_Remodel&amp;diff=21585"/>
		<updated>2012-09-18T17:21:13Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot;I&amp;#039;m planning a remodel of the Red Court. I&amp;#039;m leaving the process open here so that group members, and the general public can comment and provide feedback. If you do add a comm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m planning a remodel of the Red Court. I&#039;m leaving the process open here so that group members, and the general public can comment and provide feedback.&lt;br /&gt;
If you do add a comment, please make your changes obvious, and leave your name. [[User:Sevenish|Sevenish]] 17:21, 18 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is all in the draft stages. Dependant on mako funds, and flexibility in reassigning current resources.&lt;br /&gt;
&lt;br /&gt;
Overall Goals:&lt;br /&gt;
- Clean up Main Lobby&lt;br /&gt;
- Add in Barkeep&lt;br /&gt;
- Add Rental Rooms&lt;br /&gt;
- Make the 2nd floor a bit more comfy&lt;br /&gt;
- Private Dining Room for Events&lt;br /&gt;
- Overhaul group rooms.&lt;br /&gt;
&lt;br /&gt;
Step 1:&lt;br /&gt;
Floor 1 : Main Lounge&lt;br /&gt;
Still want to keep this as a general meeting place.&lt;br /&gt;
Minor redecoration. More light. &lt;br /&gt;
Jade the bartender added as an NPC, and will actually serve drinks. :)&lt;br /&gt;
&lt;br /&gt;
Floor 2: Dining Room&lt;br /&gt;
Turned into a secondary lounge area. More comfort, maybe some minor S&amp;amp;M equipment moved in.&lt;br /&gt;
Dining Room table moved into a separate room. With lock.&lt;br /&gt;
Private Dining Room available for RP events, Meetings, etc.&lt;br /&gt;
&lt;br /&gt;
Top Floor: Garden / Pool&lt;br /&gt;
As-is.&lt;br /&gt;
Funds permitting, may separate out a &amp;quot;Deep End of Pool&amp;quot; that displays to 2nd floor lounge.&lt;br /&gt;
&lt;br /&gt;
Basement: Dungeon&lt;br /&gt;
As is. &lt;br /&gt;
Adding side &amp;quot;Interrogation Room.&amp;quot; Viewing Room on First floor redirected look into this room.&lt;br /&gt;
&lt;br /&gt;
Group Rooms.&lt;br /&gt;
- Clean out defunct members.&lt;br /&gt;
- Remove basement room. West Room turned into staff dorm.?&lt;br /&gt;
- Remove lock, add rentals?&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish&amp;diff=21584</id>
		<title>User:Sevenish</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish&amp;diff=21584"/>
		<updated>2012-09-18T16:53:44Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Gender: Male&lt;br /&gt;
*Sex: Male (Resistant)&lt;br /&gt;
&lt;br /&gt;
Responsible for the original Mutated Brute (sorry), [[Squid Girl]], and [[Hair-bound Woman]]&lt;br /&gt;
&lt;br /&gt;
Absentee Manager of [[The Red Court]] and it&#039;s [[The Red Court (Group)|staff]].&lt;br /&gt;
&lt;br /&gt;
Planning a [[User:Sevenish/Red Court Remodel|remodel of the Red Court]]. Welcoming Feedback.&lt;br /&gt;
&lt;br /&gt;
Alts:&lt;br /&gt;
Mercy - Judge alt. No sexing.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish&amp;diff=21583</id>
		<title>User:Sevenish</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish&amp;diff=21583"/>
		<updated>2012-09-18T16:52:05Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Gender: Male&lt;br /&gt;
*Sex: Male (Resistant)&lt;br /&gt;
&lt;br /&gt;
Responsible for the original Mutated Brute (sorry), [[Squid Girl]], and [[Hair-bound Woman]]&lt;br /&gt;
&lt;br /&gt;
Absentee Manager of [[The Red Court]] and it&#039;s [[The Red Court (Group)|staff]].&lt;br /&gt;
&lt;br /&gt;
Alts:&lt;br /&gt;
Mercy - Judge alt. No sexing.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9195</id>
		<title>Community Custom Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9195"/>
		<updated>2012-01-19T18:43:50Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of custom stats for use in description. Stats should be placed somewhere under &amp;quot;custom/&amp;quot; whenever possible. If you&#039;re depending on something to be there, make sure to check for an existing value, and set if needed&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Eyecolor &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s eyecolor.&lt;br /&gt;
#Stored in: custom/eyecolor&lt;br /&gt;
#Expected Value: short string (bright blue, deep brown, hazel, etc)&lt;br /&gt;
#Use: Shi has a [eyecolor] shirt matching her [eyecolor] eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Haircolor &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s haircolor.&lt;br /&gt;
#Stored in: custom/haircolor&lt;br /&gt;
#Expected Value: short string (dirty blond, brown, pink, etc)&lt;br /&gt;
#Use: Hir eyes are hidden by [haircolor] bangs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Favorite color &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s favorite color.&lt;br /&gt;
#Stored in: custom/favcolor&lt;br /&gt;
#Expected Value: short string (blue, pink, hazel, etc)&lt;br /&gt;
#Use: Shi&#039;s wearing a three-piece suit with a [favcolor] tie.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mood &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Current mood of the player.&lt;br /&gt;
#Stored in: custom/mood&lt;br /&gt;
#Expected Value: short string (happy, grumpy, horny, etc)&lt;br /&gt;
#Use: Shi has a [mood] look on hir face.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9194</id>
		<title>Community Custom Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9194"/>
		<updated>2012-01-19T18:40:15Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of custom stats for use in description. Stats should be placed somewhere under &amp;quot;custom/&amp;quot; whenever possible. If you&#039;re depending on something to be there, make sure to check for an existing value, and set if needed&lt;br /&gt;
&lt;br /&gt;
A list of custom stats for use in description. Stats should be placed somewhere under &amp;quot;custom/&amp;quot; whenever possible. If you&#039;re depending on something to be there, make sure to check for an existing value, and set if needed.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Eyecolor &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s eyecolor.&lt;br /&gt;
#Stored in: custom/eyecolor&lt;br /&gt;
#Expected Value: short string (bright blue, deep brown, hazel, etc)&lt;br /&gt;
#Use: Shi has a [eyecolor] shirt matching her [eyecolor] eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Haircolor &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s haircolor.&lt;br /&gt;
#Stored in: custom/haircolor&lt;br /&gt;
#Expected Value: short string (dirty blond, brown, pink, etc)&lt;br /&gt;
#Use: Hir eyes are hidden by [haircolor] bangs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Favorite color &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s favorite color.&lt;br /&gt;
#Stored in: custom/favcolor&lt;br /&gt;
#Expected Value: short string (blue, pink, hazel, etc)&lt;br /&gt;
#Use: Shi&#039;s wearing a three-piece suit with a [favcolor] tie.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mood &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; Current mood of the player.&lt;br /&gt;
#Stored in: custom/mood&lt;br /&gt;
#Expected Value: short string (happy, grumpy, horny, etc)&lt;br /&gt;
#Use: Shi has a [mood] look on hir face.&lt;br /&gt;
&lt;br /&gt;
[[Category::Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9193</id>
		<title>Community Custom Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9193"/>
		<updated>2012-01-19T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of custom stats for use in description. Stats should be placed somewhere under &amp;quot;custom/&amp;quot; whenever possible. If you&#039;re depending on something to be there, make sure to check for an existing value, and set if needed&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Eyecolor &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s eyecolor.&lt;br /&gt;
#Stored in: custom/eyecolor&lt;br /&gt;
#Expected Value: short string (bright blue, deep brown, hazel, etc)&lt;br /&gt;
#Use: Shi has a [eyecolor] shirt matching her [eyecolor] eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Haircolor &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s haircolor.&lt;br /&gt;
#Stored in: custom/haircolor&lt;br /&gt;
#Expected Value: short string (dirty blond, brown, pink, etc)&lt;br /&gt;
#Use: Hir eyes are hidden by [haircolor] bangs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Favorite color &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;The player&#039;s favorite color.&lt;br /&gt;
#Stored in: custom/favcolor&lt;br /&gt;
#Expected Value: short string (blue, pink, hazel, etc)&lt;br /&gt;
#Use: Shi&#039;s wearing a three-piece suit with a [favcolor] tie.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9192</id>
		<title>Community Custom Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Community_Custom_Stats&amp;diff=9192"/>
		<updated>2012-01-19T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot;A list of custom stats for use in description. Stats should be placed somewhere under &amp;quot;custom/&amp;quot; whenever possible. If you&amp;#039;re depending on something to be there, make sure to c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of custom stats for use in description. Stats should be placed somewhere under &amp;quot;custom/&amp;quot; whenever possible. If you&#039;re depending on something to be there, make sure to check for an existing value, and set if needed&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Eyecolor &amp;lt;/b&amp;gt;&lt;br /&gt;
The player&#039;s eyecolor.&lt;br /&gt;
#Stored in: custom/eyecolor&lt;br /&gt;
#Expected Value: short string (bright blue, deep brown, hazel, etc)&lt;br /&gt;
#Use: Shi has a [eyecolor] shirt matching her [eyecolor] eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Haircolor &amp;lt;/b&amp;gt;&lt;br /&gt;
#Stored in: custom/haircolor&lt;br /&gt;
#Expected Value: short string (dirty blond, brown, pink, etc)&lt;br /&gt;
#Use: Hir eyes are hidden by [haircolor] bangs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Favorite color &amp;lt;/b&amp;gt;&lt;br /&gt;
#Stored in: custom/favcolor&lt;br /&gt;
#Expected Value: short string (blue, pink, hazel, etc)&lt;br /&gt;
#Use: Shi has a [eyecolor] shirt matching her [eyecolor] eyes.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=9191</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=9191"/>
		<updated>2012-01-19T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Local Stats */  - Custom Stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a text editor [http://notepad-plus-plus.org/ Notepad++] (Windows), [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
SP can retrieve, test, and display certain pieces of information about characters.&lt;br /&gt;
&lt;br /&gt;
=== Targets ===&lt;br /&gt;
&lt;br /&gt;
A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [&#039;&#039;target&#039;&#039;] by itself will return the target&#039;s name.&lt;br /&gt;
&lt;br /&gt;
:Hi [player]! &lt;br /&gt;
returns&lt;br /&gt;
:&#039;&#039;&#039;Hi Nuku!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valid Targets:&lt;br /&gt;
:[player] - Name of character the description is on.&lt;br /&gt;
:[looker] - Name of the character viewing the description.&lt;br /&gt;
:[loser] - The loser of a fight. (For victory/defeat messages.)&lt;br /&gt;
:[victor] - The winner of a fight (For Victory/defeat message.)&lt;br /&gt;
:[infected] - Returns target of infection (Creature infection message only. May not be valid still.)&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the target.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
:[&#039;&#039;pronoun&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
::Example: You see an employee badge hanging from [%p of [player]] coat.&lt;br /&gt;
&lt;br /&gt;
Available Pronouns&lt;br /&gt;
(Examples are not valid code. They are only demonstrating where&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hir/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:::&#039;&#039;&#039;Warning&#039;&#039;&#039;: Currently (as of 1/10/12) %r is buggy. When used in descriptions, it will cause a linebreak rather than a reflexive pronoun to appear.&lt;br /&gt;
:%n/%N for the player&#039;s name. (Also can just use [&#039;&#039;target&#039;&#039;] by itself.)&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
You can use SP to retrieve information about a target using [stat &#039;&#039;stat&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:HP - Returns current raw HP.&lt;br /&gt;
&lt;br /&gt;
=== Local Stats ===&lt;br /&gt;
You can create your own custom stats specific to your character, and test for them like any other in your description. @set me=foo:bar, and then use [local stat foo of [player]] in your parsed description.&lt;br /&gt;
&lt;br /&gt;
Please use &amp;quot;custom/&amp;lt;i&amp;gt;mystat&amp;lt;/i&amp;gt;&amp;quot; for your custom stats. This will help keep the user config files clean, and prevent accidental overwriting of important variables. If you have a lot of custom stats, consider &amp;quot;custom/&amp;lt;i&amp;gt;mystats&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;stat1&amp;lt;/i&amp;gt;, custom/&amp;lt;i&amp;gt;mystats&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;stat2&amp;lt;/i&amp;gt;&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
If you feel like your custom stat may be of use to others, please add it to the list of [[Community Custom Stats]].&lt;br /&gt;
&lt;br /&gt;
:Example: @set me=eyecolor:blue will make &#039;...with piercing [local stat eyecolor of [player]] eyes.&#039; read as &#039;...with piercing blue eyes.&#039;&lt;br /&gt;
You can also organize your values with @set me=something/foo:bar. Example:&lt;br /&gt;
:@set me=piercings/number:three&lt;br /&gt;
:@set me=piercings/type:silver&lt;br /&gt;
:@set me=piercings/side:left&lt;br /&gt;
&amp;quot;They have [local stat piercings/number of [player]] [local stat piercings/type of [player]] rings in their [local stat piercings/side of [player]] ear.&amp;quot; will now read as &amp;quot;They have three silver rings in their left ear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Body Parts ===&lt;br /&gt;
You can retrieve the numerical value of body parts with [stat &#039;&#039;part&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:Breasts - Number of breasts&lt;br /&gt;
:Breast Size - Returned as a numerical value (1, 2, 3) &#039;&#039;not&#039;&#039; cup size.&lt;br /&gt;
:Cocks - Number of Cocks&lt;br /&gt;
:Cock Length&lt;br /&gt;
:Cock Width - Ball Size&lt;br /&gt;
:Cunts - Number of counts&lt;br /&gt;
:Cunt Length - Depth of Cunt&lt;br /&gt;
&lt;br /&gt;
(Not sure how [[Modest Appearance]] [[Perks|perk]] affects this.)&lt;br /&gt;
&lt;br /&gt;
==== Mutations  ====&lt;br /&gt;
Using [stat &#039;&#039;mutation/part&#039;&#039; of [&#039;&#039;target&#039;&#039;] will retrieve the mutation present in that location.&lt;br /&gt;
:mutation/skin - returns skin mutation&lt;br /&gt;
:mutation/head - returns head mutation&lt;br /&gt;
:mutation/arms - returns arms mutation&lt;br /&gt;
:mutation/torso - returns torso mutation&lt;br /&gt;
:mutation/cock - returns groin mutation&lt;br /&gt;
:mutation/legs - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
=== Other Values ===&lt;br /&gt;
These values do not need to be proceeded by &#039;stat&#039;. use &amp;quot;&#039;&#039;value&#039;&#039; of [&#039;&#039;target&#039;&#039;]&amp;quot;.&lt;br /&gt;
:hp - shows the percentage of total HP. A target at 50% health will return &#039;50&#039;. (To get raw HP, use &#039;[stat HP of [&#039;&#039;target&#039;&#039;]&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
:pregnant - returns pregnancy value as 0 or 1 (pregnant).  &lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:level - returns target&#039;s true level&lt;br /&gt;
:mentor - returns target&#039;s mentored level&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
You can check for certain features in a target using [[flags]].&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;target&#039;&#039;]]You have something that&#039;s &#039;&#039;flag&#039;&#039;.[end if]&lt;br /&gt;
For a list of available flags to check for, see the [[flags|flag list]].&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
SP provides a few simple functions for data processing.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is neuter] - Is TARGET Neuter (same as above, but shorter)&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Is TARGET a herm? (same as above, but shorter)&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
=== Randoms ===&lt;br /&gt;
[one of]X[or]Y[or]Z[at random]. Do NOT nest randoms.&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
Do NOT use [else].&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
You can add color to your text. (Also works with @emit command.)&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others. Use &#039;colors&#039; command to see full list.&lt;br /&gt;
:You can also use ^bold^, ^italics^, ^underline^, and yes, even ^blink^. &lt;br /&gt;
&lt;br /&gt;
== Advanced Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
&lt;br /&gt;
Targets&lt;br /&gt;
:[here] -- used to identify the room (not its name, its DB ref)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
String Parsing &#039;&#039;cannot&#039;&#039;:&lt;br /&gt;
* Compare two variables. (If cocks &amp;gt; cunts)&lt;br /&gt;
* Test for effects. (DamResist)&lt;br /&gt;
* Test for combat.&lt;br /&gt;
* Message other players or provide other output.&lt;br /&gt;
* Do math. (1 + 2)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
:[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
:str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9044</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9044"/>
		<updated>2012-01-12T19:30:14Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those cases. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [http://notepad-plus-plus.org/ Notepad++] (Windows), TextEdit or [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Human is the default &#039;&#039;&#039; Monsters in FS are humans with animal/strange features, so describing something as &amp;quot;human-like&amp;quot; is meaningless and bland. Humans have an amazing assortment of variety in forms: Tall, thin, thick, fat, thin, skinny, lean, scrawny, etc.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [http://en.wikipedia.org/wiki/Platypus platypus] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [http://en.wikipedia.org/wiki/Squid Squids] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. Be bold &#039;&#039;&#039; Is it better to be &#039;elegant looking&#039;, &#039;somewhat elegant&#039; or just flat out &#039;elegant&#039;?  Does your creature give mere kisses, or does it kiss passionately, holding it&#039;s victims in a tight embrace? Don&#039;t hold back. Go for it, especially in your victories and defeats. You can always trim it later if it&#039;s too much.&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9043</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9043"/>
		<updated>2012-01-12T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [http://notepad-plus-plus.org/ Notepad++] (Windows), TextEdit or [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Human is the default &#039;&#039;&#039; Monsters in FS are humans with animal/strange features, so describing something as &amp;quot;human-like&amp;quot; is meaningless and bland. Humans have an amazing assortment of variety in forms: Tall, thin, thick, fat, thin, skinny, lean, scrawny, etc.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [http://en.wikipedia.org/wiki/Platypus platypus] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [http://en.wikipedia.org/wiki/Squid Squids] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. Be bold &#039;&#039;&#039; Is it better to be &#039;elegant looking&#039;, &#039;somewhat elegant&#039; or just flat out &#039;elegant&#039;?  Does your creature give mere kisses, or does it kiss passionately, holding it&#039;s victims in a tight embrace? Don&#039;t hold back. Go for it, especially in your victories and defeats. You can always trim it later if it&#039;s too much.&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9042</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9042"/>
		<updated>2012-01-12T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [http://notepad-plus-plus.org/ Notepad++] (Windows), TextEdit or [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Human is the default &#039;&#039;&#039; Monsters in FS are humans with animal/strange features, so describing something as &amp;quot;human-like&amp;quot; is meaningless. It&#039;s a bland, meaningless descriptor. Humans have an amazing assortment of variety in forms: Tall, thin, thick, fat, thin, skinny, lean, scrawny, etc.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [http://en.wikipedia.org/wiki/Platypus platypus] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [http://en.wikipedia.org/wiki/Squid Squids] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. Be bold &#039;&#039;&#039; Is it better to be &#039;elegant looking&#039;, &#039;somewhat elegant&#039; or just flat out &#039;elegant&#039;?  Does your creature give mere kisses, or does it kiss passionately, holding it&#039;s victims in a tight embrace? Don&#039;t hold back. Go for it, especially in your victories and defeats. You can always trim it later if it&#039;s too much.&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9041</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=9041"/>
		<updated>2012-01-12T19:18:21Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Recommendations */  - &amp;quot;Human-like&amp;quot; is not a vaild description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [http://notepad-plus-plus.org/ Notepad++] (Windows), TextEdit or [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Human is the default &#039;&#039;&#039; The default form of a body, even in FS, is human. There&#039;s no need to restate that fact. It&#039;s a bland, meaningless descriptor. Humans have an amazing assortment of variety in forms: Tall, thin, thick, fat, thin, skinny, lean, scrawny, etc.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [http://en.wikipedia.org/wiki/Platypus platypus] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [http://en.wikipedia.org/wiki/Squid Squids] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. Be bold &#039;&#039;&#039; Is it better to be &#039;elegant looking&#039;, &#039;somewhat elegant&#039; or just flat out &#039;elegant&#039;?  Does your creature give mere kisses, or does it kiss passionately, holding it&#039;s victims in a tight embrace? Don&#039;t hold back. Go for it, especially in your victories and defeats. You can always trim it later if it&#039;s too much.&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Talk:String_Parsing&amp;diff=8189</id>
		<title>Talk:String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Talk:String_Parsing&amp;diff=8189"/>
		<updated>2012-01-05T17:06:30Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Things to Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things to Add ==&lt;br /&gt;
[if local stat ~status of [player] = IDL] Checks if player is in room and IDL. Must use goidl command, won&#039;t work on autoidle.&lt;br /&gt;
&lt;br /&gt;
    [cock of target] and [cock size of target] work. This is not news. The news is that all the following work:&lt;br /&gt;
        [skin of target]&lt;br /&gt;
        [breast size of target]&lt;br /&gt;
        Probably more, but I&#039;m going to bed.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Talk:String_Parsing&amp;diff=8170</id>
		<title>Talk:String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Talk:String_Parsing&amp;diff=8170"/>
		<updated>2012-01-04T17:26:34Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot;== Things to Add == [if local stat ~status of [player] = IDL] Checks if player is in room and IDL. Must use goidl command, won&amp;#039;t work on autoidle.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things to Add ==&lt;br /&gt;
[if local stat ~status of [player] = IDL] Checks if player is in room and IDL. Must use goidl command, won&#039;t work on autoidle.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8169</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8169"/>
		<updated>2012-01-04T17:05:04Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a text editor [http://notepad-plus-plus.org/ Notepad++] (Windows), [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
SP can retrieve, test, and display certain pieces of information about characters.&lt;br /&gt;
&lt;br /&gt;
=== Targets ===&lt;br /&gt;
&lt;br /&gt;
A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [&#039;&#039;target&#039;&#039;] by itself will return the target&#039;s name.&lt;br /&gt;
&lt;br /&gt;
:Hi [player]! &lt;br /&gt;
returns&lt;br /&gt;
:&#039;&#039;&#039;Hi Nuku!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valid Targets:&lt;br /&gt;
:[player] - Name of character the description is on.&lt;br /&gt;
:[looker] - Name of the character viewing the description.&lt;br /&gt;
:[loser] - The loser of a fight. (For victory/defeat messages.)&lt;br /&gt;
:[victor] - The winner of a fight (For Victory/defeat message.)&lt;br /&gt;
:[infected] - Returns target of infection (Creature infection message only. May not be valid still.)&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the target.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
:[&#039;&#039;pronoun&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
::Example: You see an employee badge hanging from [%p of [player]] coat.&lt;br /&gt;
&lt;br /&gt;
Available Pronouns&lt;br /&gt;
(Examples are not valid code. They are only demonstrating where&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hir/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name. (Also can just use [&#039;&#039;target&#039;&#039;] by itself.)&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
You can use SP to retrieve information about a target using [stat &#039;&#039;stat&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:HP - Returns current raw HP.&lt;br /&gt;
&lt;br /&gt;
=== Body Parts ===&lt;br /&gt;
You can retrieve the numerical value of body parts with [stat &#039;&#039;part&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:Breasts - Number of breasts&lt;br /&gt;
:Breast Size - Returned as a numerical value (1, 2, 3) &#039;&#039;not&#039;&#039; cup size.&lt;br /&gt;
:Cocks - Number of Cocks&lt;br /&gt;
:Cock Length&lt;br /&gt;
:Cock Width - Ball Size&lt;br /&gt;
:Cunts - Number of counts&lt;br /&gt;
:Cunt Length - Depth of Cunt&lt;br /&gt;
&lt;br /&gt;
(Not sure how [[Modest Appearance]] [[Perks|perk]] affects this.)&lt;br /&gt;
&lt;br /&gt;
==== Mutations  ====&lt;br /&gt;
Using [stat &#039;&#039;mutation/part&#039;&#039; of [&#039;&#039;target&#039;&#039;] will retrieve the mutation present in that location.&lt;br /&gt;
:mutation/skin - returns skin mutation&lt;br /&gt;
:mutation/head - returns head mutation&lt;br /&gt;
:mutation/arms - returns arms mutation&lt;br /&gt;
:mutation/torso - returns torso mutation&lt;br /&gt;
:mutation/cock - returns groin mutation&lt;br /&gt;
:mutation/legs - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
=== Other Values ===&lt;br /&gt;
These values do not need to be proceeded by &#039;stat&#039;. use &amp;quot;&#039;&#039;value&#039;&#039; of [&#039;&#039;target&#039;&#039;]&amp;quot;.&lt;br /&gt;
:hp - shows the percentage of total HP. A target at 50% health will return &#039;50&#039;. (To get raw HP, use &#039;[stat HP of [&#039;&#039;target&#039;&#039;]&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
:pregnant - returns pregnancy value as 0 or 1 (pregnant).  &lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:level - returns target&#039;s true level&lt;br /&gt;
:mentor - returns target&#039;s mentored level&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
You can check for certain features in a target using [[flags]].&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;target&#039;&#039;]]You have something that&#039;s &#039;&#039;flag&#039;&#039;.[end if]&lt;br /&gt;
For a list of available flags to check for, see the [[flags|flag list]].&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
SP provides a few simple functions for data processing.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is neuter] - Is TARGET Neuter (same as above, but shorter)&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Is TARGET a herm? (same as above, but shorter)&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
=== Randoms ===&lt;br /&gt;
[one of]X[or]Y[or]Z[at random]. Do NOT nest randoms.&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
Do NOT use [else].&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
You can add color to your text. (Also works with @emit command.)&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others. Use &#039;colors&#039; command to see full list.&lt;br /&gt;
:You can also use ^bold^, ^italics^, ^underline^, and yes, even ^blink^. &lt;br /&gt;
&lt;br /&gt;
== Advanced Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
&lt;br /&gt;
Targets&lt;br /&gt;
:[here] -- used to identify the room (not its name, its DB ref)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
String Parsing &#039;&#039;cannot&#039;&#039;:&lt;br /&gt;
* Compare two variables. (If cocks &amp;gt; cunts)&lt;br /&gt;
* Test for effects. (DamResist)&lt;br /&gt;
* Test for combat.&lt;br /&gt;
* Message other players or provide other output.&lt;br /&gt;
* Do math. (1 + 2)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
:[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
:str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8167</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8167"/>
		<updated>2012-01-04T16:51:14Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a text editor [http://notepad-plus-plus.org/ Notepad++] (Windows), [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
SP can retrieve, test, and display certain pieces of information about characters.&lt;br /&gt;
&lt;br /&gt;
=== Targets ===&lt;br /&gt;
&lt;br /&gt;
A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [&#039;&#039;target&#039;&#039;] by itself will return the target&#039;s name.&lt;br /&gt;
&lt;br /&gt;
:Hi [player]! &lt;br /&gt;
returns&lt;br /&gt;
:&#039;&#039;&#039;Hi Nuku!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valid Targets:&lt;br /&gt;
:[player] - Name of character the description is on.&lt;br /&gt;
:[looker] - Name of the character viewing the description.&lt;br /&gt;
:[loser] - The loser of a fight. (For victory/defeat messages.)&lt;br /&gt;
:[victor] - The winner of a fight (For Victory/defeat message.)&lt;br /&gt;
:[infected] - Returns target of infection (Creature infection message only. May not be valid still.)&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the target.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
:[&#039;&#039;pronoun&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
::Example: You see an employee badge hanging from [%p of [player]] coat.&lt;br /&gt;
&lt;br /&gt;
Available Pronouns&lt;br /&gt;
(Examples are not valid code. They are only demonstrating where&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hir/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name. (Also can just use [&#039;&#039;target&#039;&#039;] by itself.)&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
You can use SP to retrieve information about a target using [stat &#039;&#039;stat&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:HP - Returns current raw HP.&lt;br /&gt;
&lt;br /&gt;
=== Body Parts ===&lt;br /&gt;
You can retrieve the numerical value of body parts with [stat &#039;&#039;part&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:Breasts - Number of breasts&lt;br /&gt;
:Breast Size - Returned as a numerical value (1, 2, 3) &#039;&#039;not&#039;&#039; cup size.&lt;br /&gt;
:Cocks - Number of Cocks&lt;br /&gt;
:Cock Length&lt;br /&gt;
:Cock Width - Ball Size&lt;br /&gt;
:Cunts - Number of counts&lt;br /&gt;
:Cunt Length - Depth of Cunt&lt;br /&gt;
&lt;br /&gt;
(Not sure how [[Modest Appearance]] [[Perks|perk]] affects this.)&lt;br /&gt;
&lt;br /&gt;
==== Mutations  ====&lt;br /&gt;
Using [stat &#039;&#039;mutation/part&#039;&#039; of [&#039;&#039;target&#039;&#039;] will retrieve the mutation present in that location.&lt;br /&gt;
:mutation/skin - returns skin mutation&lt;br /&gt;
:mutation/head - returns head mutation&lt;br /&gt;
:mutation/arms - returns arms mutation&lt;br /&gt;
:mutation/torso - returns torso mutation&lt;br /&gt;
:mutation/cock - returns groin mutation&lt;br /&gt;
:mutation/legs - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
=== Other Values ===&lt;br /&gt;
These values do not need to be proceeded by &#039;stat&#039;. use &amp;quot;&#039;&#039;value&#039;&#039; of [&#039;&#039;target&#039;&#039;]&amp;quot;.&lt;br /&gt;
:hp - shows the percentage of total HP. A target at 50% health will return &#039;50&#039;. (To get raw HP, use &#039;[stat HP of [&#039;&#039;target&#039;&#039;]&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
:pregnant - returns pregnancy value as 0 or 1 (pregnant).  &lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:level - returns target&#039;s true level&lt;br /&gt;
:mentor - returns target&#039;s mentored level&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
You can check for certain features in a target using [[flags]].&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;target&#039;&#039;]]You have something that&#039;s &#039;&#039;flag&#039;&#039;.[end if]&lt;br /&gt;
For a list of available flags to check for, see the [[flags|flag list]].&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
SP provides a few simple functions for data processing.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is neuter] - Is TARGET Neuter (same as above, but shorter)&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Is TARGET a herm? (same as above, but shorter)&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
=== Randoms ===&lt;br /&gt;
[one of]X[or]Y[or]Z[at random]. Do NOT nest randoms.&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
Do NOT use [else].&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
You can add color to your text. (Also works with @emit command.)&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others. Use &#039;colors&#039; command to see full list.&lt;br /&gt;
:You can also use ^bold^, ^italics^, ^underline^, and yes, even ^blink^. &lt;br /&gt;
&lt;br /&gt;
== Advanced Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
&lt;br /&gt;
Targets&lt;br /&gt;
:[here] -- used to identify the room (not its name, its DB ref)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
String Parsing &#039;&#039;cannot&#039;&#039;:&lt;br /&gt;
* Compare two variables. (If cocks &amp;gt; cunts)&lt;br /&gt;
* Do math. (1 + 2)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
:[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
:str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8166</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8166"/>
		<updated>2012-01-04T16:50:16Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Randoms = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a text editor http://notepad-plus-plus.org/ Notepad++] (Windows), [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
SP can retrieve, test, and display certain pieces of information about characters.&lt;br /&gt;
&lt;br /&gt;
=== Targets ===&lt;br /&gt;
&lt;br /&gt;
A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [&#039;&#039;target&#039;&#039;] by itself will return the target&#039;s name.&lt;br /&gt;
&lt;br /&gt;
:Hi [player]! &lt;br /&gt;
returns&lt;br /&gt;
:&#039;&#039;&#039;Hi Nuku!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valid Targets:&lt;br /&gt;
:[player] - Name of character the description is on.&lt;br /&gt;
:[looker] - Name of the character viewing the description.&lt;br /&gt;
:[loser] - The loser of a fight. (For victory/defeat messages.)&lt;br /&gt;
:[victor] - The winner of a fight (For Victory/defeat message.)&lt;br /&gt;
:[infected] - Returns target of infection (Creature infection message only. May not be valid still.)&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the target.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
:[&#039;&#039;pronoun&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
::Example: You see an employee badge hanging from [%p of [player]] coat.&lt;br /&gt;
&lt;br /&gt;
Available Pronouns&lt;br /&gt;
(Examples are not valid code. They are only demonstrating where&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hir/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name. (Also can just use [&#039;&#039;target&#039;&#039;] by itself.)&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
You can use SP to retrieve information about a target using [stat &#039;&#039;stat&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:HP - Returns current raw HP.&lt;br /&gt;
&lt;br /&gt;
=== Body Parts ===&lt;br /&gt;
You can retrieve the numerical value of body parts with [stat &#039;&#039;part&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:Breasts - Number of breasts&lt;br /&gt;
:Breast Size - Returned as a numerical value (1, 2, 3) &#039;&#039;not&#039;&#039; cup size.&lt;br /&gt;
:Cocks - Number of Cocks&lt;br /&gt;
:Cock Length&lt;br /&gt;
:Cock Width - Ball Size&lt;br /&gt;
:Cunts - Number of counts&lt;br /&gt;
:Cunt Length - Depth of Cunt&lt;br /&gt;
&lt;br /&gt;
(Not sure how [[Modest Appearance]] [[Perks|perk]] affects this.)&lt;br /&gt;
&lt;br /&gt;
==== Mutations  ====&lt;br /&gt;
Using [stat &#039;&#039;mutation/part&#039;&#039; of [&#039;&#039;target&#039;&#039;] will retrieve the mutation present in that location.&lt;br /&gt;
:mutation/skin - returns skin mutation&lt;br /&gt;
:mutation/head - returns head mutation&lt;br /&gt;
:mutation/arms - returns arms mutation&lt;br /&gt;
:mutation/torso - returns torso mutation&lt;br /&gt;
:mutation/cock - returns groin mutation&lt;br /&gt;
:mutation/legs - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
=== Other Values ===&lt;br /&gt;
These values do not need to be proceeded by &#039;stat&#039;. use &amp;quot;&#039;&#039;value&#039;&#039; of [&#039;&#039;target&#039;&#039;]&amp;quot;.&lt;br /&gt;
:hp - shows the percentage of total HP. A target at 50% health will return &#039;50&#039;. (To get raw HP, use &#039;[stat HP of [&#039;&#039;target&#039;&#039;]&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
:pregnant - returns pregnancy value as 0 or 1 (pregnant).  &lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:level - returns target&#039;s true level&lt;br /&gt;
:mentor - returns target&#039;s mentored level&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
You can check for certain features in a target using [[flags]].&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;target&#039;&#039;]]You have something that&#039;s &#039;&#039;flag&#039;&#039;.[end if]&lt;br /&gt;
For a list of available flags to check for, see the [[flags|flag list]].&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
SP provides a few simple functions for data processing.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is neuter] - Is TARGET Neuter (same as above, but shorter)&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Is TARGET a herm? (same as above, but shorter)&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
=== Randoms ===&lt;br /&gt;
[one of]X[or]Y[or]Z[at random]. Do NOT nest randoms.&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
Do NOT use [else].&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
You can add color to your text. (Also works with @emit command.)&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others. Use &#039;colors&#039; command to see full list.&lt;br /&gt;
:You can also use ^bold^, ^italics^, ^underline^, and yes, even ^blink^. &lt;br /&gt;
&lt;br /&gt;
== Advanced Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
&lt;br /&gt;
Targets&lt;br /&gt;
:[here] -- used to identify the room (not its name, its DB ref)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
String Parsing &#039;&#039;cannot&#039;&#039;:&lt;br /&gt;
* Compare two variables. (If cocks &amp;gt; cunts)&lt;br /&gt;
* Do math. (1 + 2)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
:[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
:str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8165</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8165"/>
		<updated>2012-01-04T16:48:46Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Tests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a text editor http://notepad-plus-plus.org/ Notepad++] (Windows), [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
SP can retrieve, test, and display certain pieces of information about characters.&lt;br /&gt;
&lt;br /&gt;
=== Targets ===&lt;br /&gt;
&lt;br /&gt;
A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [&#039;&#039;target&#039;&#039;] by itself will return the target&#039;s name.&lt;br /&gt;
&lt;br /&gt;
:Hi [player]! &lt;br /&gt;
returns&lt;br /&gt;
:&#039;&#039;&#039;Hi Nuku!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valid Targets:&lt;br /&gt;
:[player] - Name of character the description is on.&lt;br /&gt;
:[looker] - Name of the character viewing the description.&lt;br /&gt;
:[loser] - The loser of a fight. (For victory/defeat messages.)&lt;br /&gt;
:[victor] - The winner of a fight (For Victory/defeat message.)&lt;br /&gt;
:[infected] - Returns target of infection (Creature infection message only. May not be valid still.)&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the target.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
:[&#039;&#039;pronoun&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
::Example: You see an employee badge hanging from [%p of [player]] coat.&lt;br /&gt;
&lt;br /&gt;
Available Pronouns&lt;br /&gt;
(Examples are not valid code. They are only demonstrating where&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hir/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name. (Also can just use [&#039;&#039;target&#039;&#039;] by itself.)&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
You can use SP to retrieve information about a target using [stat &#039;&#039;stat&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:HP - Returns current raw HP.&lt;br /&gt;
&lt;br /&gt;
=== Body Parts ===&lt;br /&gt;
You can retrieve the numerical value of body parts with [stat &#039;&#039;part&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:Breasts - Number of breasts&lt;br /&gt;
:Breast Size - Returned as a numerical value (1, 2, 3) &#039;&#039;not&#039;&#039; cup size.&lt;br /&gt;
:Cocks - Number of Cocks&lt;br /&gt;
:Cock Length&lt;br /&gt;
:Cock Width - Ball Size&lt;br /&gt;
:Cunts - Number of counts&lt;br /&gt;
:Cunt Length - Depth of Cunt&lt;br /&gt;
&lt;br /&gt;
(Not sure how [[Modest Appearance]] [[Perks|perk]] affects this.)&lt;br /&gt;
&lt;br /&gt;
==== Mutations  ====&lt;br /&gt;
Using [stat &#039;&#039;mutation/part&#039;&#039; of [&#039;&#039;target&#039;&#039;] will retrieve the mutation present in that location.&lt;br /&gt;
:mutation/skin - returns skin mutation&lt;br /&gt;
:mutation/head - returns head mutation&lt;br /&gt;
:mutation/arms - returns arms mutation&lt;br /&gt;
:mutation/torso - returns torso mutation&lt;br /&gt;
:mutation/cock - returns groin mutation&lt;br /&gt;
:mutation/legs - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
=== Other Values ===&lt;br /&gt;
These values do not need to be proceeded by &#039;stat&#039;. use &amp;quot;&#039;&#039;value&#039;&#039; of [&#039;&#039;target&#039;&#039;]&amp;quot;.&lt;br /&gt;
:hp - shows the percentage of total HP. A target at 50% health will return &#039;50&#039;. (To get raw HP, use &#039;[stat HP of [&#039;&#039;target&#039;&#039;]&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
:pregnant - returns pregnancy value as 0 or 1 (pregnant).  &lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:level - returns target&#039;s true level&lt;br /&gt;
:mentor - returns target&#039;s mentored level&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
You can check for certain features in a target using [[flags]].&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;target&#039;&#039;]]You have something that&#039;s &#039;&#039;flag&#039;&#039;.[end if]&lt;br /&gt;
For a list of available flags to check for, see the [[flags|flag list]].&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
SP provides a few simple functions for data processing.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is neuter] - Is TARGET Neuter (same as above, but shorter)&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Is TARGET a herm? (same as above, but shorter)&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
=== Randoms ====&lt;br /&gt;
[one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
Do NOT use [else].&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
You can add color to your text. (Also works with @emit command.)&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others. Use &#039;colors&#039; command to see full list.&lt;br /&gt;
:You can also use ^bold^, ^italics^, ^underline^, and yes, even ^blink^. &lt;br /&gt;
&lt;br /&gt;
== Advanced Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
&lt;br /&gt;
Targets&lt;br /&gt;
:[here] -- used to identify the room (not its name, its DB ref)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
String Parsing &#039;&#039;cannot&#039;&#039;:&lt;br /&gt;
* Compare two variables. (If cocks &amp;gt; cunts)&lt;br /&gt;
* Do math. (1 + 2)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
:[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
:str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8164</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8164"/>
		<updated>2012-01-04T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a text editor http://notepad-plus-plus.org/ Notepad++] (Windows), [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
SP can retrieve, test, and display certain pieces of information about characters.&lt;br /&gt;
&lt;br /&gt;
=== Targets ===&lt;br /&gt;
&lt;br /&gt;
A Target refers to a specific character. Targets must be enclosed in their own set of brackets. A [&#039;&#039;target&#039;&#039;] by itself will return the target&#039;s name.&lt;br /&gt;
&lt;br /&gt;
:Hi [player]! &lt;br /&gt;
returns&lt;br /&gt;
:&#039;&#039;&#039;Hi Nuku!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Valid Targets:&lt;br /&gt;
:[player] - Name of character the description is on.&lt;br /&gt;
:[looker] - Name of the character viewing the description.&lt;br /&gt;
:[loser] - The loser of a fight. (For victory/defeat messages.)&lt;br /&gt;
:[victor] - The winner of a fight (For Victory/defeat message.)&lt;br /&gt;
:[infected] - Returns target of infection (Creature infection message only. May not be valid still.)&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the target.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
:[&#039;&#039;pronoun&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
::Example: You see an employee badge hanging from [%p of [player]] coat.&lt;br /&gt;
&lt;br /&gt;
Available Pronouns&lt;br /&gt;
(Examples are not valid code. They are only demonstrating where&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hir/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name. (Also can just use [&#039;&#039;target&#039;&#039;] by itself.)&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
You can use SP to retrieve information about a target using [stat &#039;&#039;stat&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:HP - Returns current raw HP.&lt;br /&gt;
&lt;br /&gt;
=== Body Parts ===&lt;br /&gt;
You can retrieve the numerical value of body parts with [stat &#039;&#039;part&#039;&#039; of [&#039;&#039;target&#039;&#039;]]&lt;br /&gt;
:Breasts - Number of breasts&lt;br /&gt;
:Breast Size - Returned as a numerical value (1, 2, 3) &#039;&#039;not&#039;&#039; cup size.&lt;br /&gt;
:Cocks - Number of Cocks&lt;br /&gt;
:Cock Length&lt;br /&gt;
:Cock Width - Ball Size&lt;br /&gt;
:Cunts - Number of counts&lt;br /&gt;
:Cunt Length - Depth of Cunt&lt;br /&gt;
&lt;br /&gt;
(Not sure how [[Modest Appearance]] [[Perks|perk]] affects this.)&lt;br /&gt;
&lt;br /&gt;
==== Mutations  ====&lt;br /&gt;
Using [stat &#039;&#039;mutation/part&#039;&#039; of [&#039;&#039;target&#039;&#039;] will retrieve the mutation present in that location.&lt;br /&gt;
:mutation/skin - returns skin mutation&lt;br /&gt;
:mutation/head - returns head mutation&lt;br /&gt;
:mutation/arms - returns arms mutation&lt;br /&gt;
:mutation/torso - returns torso mutation&lt;br /&gt;
:mutation/cock - returns groin mutation&lt;br /&gt;
:mutation/legs - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
=== Other Values ===&lt;br /&gt;
These values do not need to be proceeded by &#039;stat&#039;. use &amp;quot;&#039;&#039;value&#039;&#039; of [&#039;&#039;target&#039;&#039;]&amp;quot;.&lt;br /&gt;
:hp - shows the percentage of total HP. A target at 50% health will return &#039;50&#039;. (To get raw HP, use &#039;[stat HP of [&#039;&#039;target&#039;&#039;]&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
:pregnant - returns pregnancy value as 0 or 1 (pregnant).  &lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:level - returns target&#039;s true level&lt;br /&gt;
:mentor - returns target&#039;s mentored level&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
&lt;br /&gt;
You can check for certain features in a target using [[flags]].&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;target&#039;&#039;]]You have something that&#039;s &#039;&#039;flag&#039;&#039;.[end if]&lt;br /&gt;
For a list of available flags to check for, see the [[flags|flag list]].&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
SP provides a few simple functions for data processing.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is neuter] - Is TARGET Neuter (same as above, but shorter)&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Is TARGET a herm? (same as above, but shorter)&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
=== Randoms ====&lt;br /&gt;
[one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
Do NOT use [else].&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
You can add color to your text. (Also works with @emit command.)&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others. Use &#039;colors&#039; command to see full list.&lt;br /&gt;
:You can also use ^bold^, ^italics^, ^underline^, and yes, even ^blink^. &lt;br /&gt;
&lt;br /&gt;
== Advanced Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. Mostly for use in creature creation and other NPC scripts.&lt;br /&gt;
&lt;br /&gt;
Functions&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
&lt;br /&gt;
Targets&lt;br /&gt;
:[here] -- used to identify the room (not its name, its DB ref)&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
String Parsing &#039;&#039;cannot&#039;&#039;:&lt;br /&gt;
* Compare two variables. (If cocks &amp;gt; cunts)&lt;br /&gt;
* Do math. (1 + 2)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
:[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
:str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8126</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=8126"/>
		<updated>2012-01-03T20:12:06Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a programming editor like Notepad++ (Win) or Fraise (Mac).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
::[if TARGET is herm] - Alternate herm test.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;code&amp;gt;infected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the container of the description.&lt;br /&gt;
&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hirs/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flags&amp;diff=7988</id>
		<title>Flags</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flags&amp;diff=7988"/>
		<updated>2011-12-31T01:35:01Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Added &amp;#039;Small&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Available Flags ==&lt;br /&gt;
*Furry&lt;br /&gt;
*Scaled&lt;br /&gt;
*Feathered&lt;br /&gt;
*Taur - Tauric body (i.e. - Centaur)&lt;br /&gt;
*Serpentine - Snake body&lt;br /&gt;
*Knotted - Penis has a coupling knot, usually canine&lt;br /&gt;
*Barbed - Penis is barbed, usually feline&lt;br /&gt;
*Winged - Creature has wings, usually on torso&lt;br /&gt;
*Beaked&lt;br /&gt;
*Clawed&lt;br /&gt;
*Tailed&lt;br /&gt;
*Avian - Bird-like&lt;br /&gt;
*Insect&lt;br /&gt;
*Animated - Undead?&lt;br /&gt;
*Small&lt;br /&gt;
&lt;br /&gt;
== Parsing ==&lt;br /&gt;
&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;person&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Example: [if Serpentine is present in [player]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7986</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7986"/>
		<updated>2011-12-31T01:10:49Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [http://notepad-plus-plus.org/ Notepad++] (Windows), TextEdit or [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a human/platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [http://en.wikipedia.org/wiki/Platypus platypus] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [http://en.wikipedia.org/wiki/Squid Squids] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. Be bold &#039;&#039;&#039; Is it better to be &#039;elegant looking&#039;, &#039;somewhat elegant&#039; or just flat out &#039;elegant&#039;?  Does your creature give mere kisses, or does it kiss passionately, holding it&#039;s victims in a tight embrace? Don&#039;t hold back. Go for it, especially in your victories and defeats. You can always trim it later if it&#039;s too much.&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=7229</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=7229"/>
		<updated>2011-12-23T23:53:15Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Pronoun Substitutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a programming editor like Notepad++ (Win) or Fraise (Mac).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;code&amp;gt;infected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
These will display the correct gender of the pronoun according to the container of the description.&lt;br /&gt;
&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its &amp;lt;item&amp;gt;, His/Her/Hir/Its &amp;lt;item&amp;gt;)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %p book.&lt;br /&gt;
:%a/%A for absolute possessive pronouns (his/hers/hirs/its, His/Hers/Hirs/Its)&lt;br /&gt;
::Example: Who&#039;s book is it? It&#039;s %a.	&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/shi/it, He/She/Shi/It)&lt;br /&gt;
::Example: %S got the book.&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/hirs/it, Him/Her/Hir/It)&lt;br /&gt;
::Example: The book fell on %o.&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/hirself/itself,Himself/Herself/hirself/Itself)&lt;br /&gt;
::Example: Chris did it all by %r.&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
::The shopkeeper&#039;s name is %n .&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=7228</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=7228"/>
		<updated>2011-12-23T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Formatting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a programming editor like Notepad++ (Win) or Fraise (Mac).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
:boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;code&amp;gt;infected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7225</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7225"/>
		<updated>2011-12-23T18:51:43Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [http://notepad-plus-plus.org/ Notepad++] (Windows), TextEdit or [http://www.assembla.com/wiki/show/fraise Fraise] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a human/platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [http://en.wikipedia.org/wiki/Platypus platypus] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [http://en.wikipedia.org/wiki/Squid Squids] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7224</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7224"/>
		<updated>2011-12-23T18:48:45Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [[http://notepad-plus-plus.org/|Notepad++]] (Windows), TextEdit or [[http://www.assembla.com/wiki/show/fraise|Fraise]] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a human/platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [[http://en.wikipedia.org/wiki/Platypus|platypus]] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [[http://en.wikipedia.org/wiki/Squid|Squids]] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7223</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7223"/>
		<updated>2011-12-23T18:48:23Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [[http://notepad-plus-plus.org/|Notepad++]] (Windows), TextEdit or [[http://www.assembla.com/wiki/show/fraise|Fraise]] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a human/platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [[http://en.wikipedia.org/wiki/Platypus|platypus]] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [[http://en.wikipedia.org/wiki/Squid|Squids]] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7221</id>
		<title>Creating A Monster</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Creating_A_Monster&amp;diff=7221"/>
		<updated>2011-12-23T18:24:31Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Added Guidelines and Recommendations, based on Kaz&amp;#039;s guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; See those critters running around, attempting to ravage your poor defenseless self? Those were made by someone. You could be that someone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
Submissions that don&#039;t follow these guidelines will be returned.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Copyrighted characters or approximations of copyrighted characters are *NOT* allowed. &#039;&#039;&#039; So, no blue hedgehogs that run really fast, ducks named Donald, beautiful plant girls named Ivy, or similar items. Yes, &#039;parody&#039; is covered under fair use, but Nuku has better things than legal battles to spend his money on (like food and shelter). &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Creatures should not be minor variations on existing forms. &#039;&#039;&#039; Check the [[:Category:Monsters|Monster List]]. If there&#039;s a Blue Platypus already in the game, chances are your Red Platypus isn&#039;t needed.  Nor do we need a Blue Platypus with a larger/smaller cup size. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Creatures must be fully completed. &#039;&#039;&#039; That means all required fields are filled out, including &#039;&#039; Victory &#039;&#039; for Male, Female, Neuter, and Herm. You don&#039;t need a separate message for each one, but something should display for each of those case. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Submissions should be spell-checked and grammar-checked. &#039;&#039;&#039; Make a good effort at this. No one is perfect, but spell-checking is built into almost every web browser and text editor these days. Don&#039;t ignore the wiggly red underlining.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Use [[String Parsing]]. &#039;&#039;&#039; It&#039;s easy to learn, and makes for more interesting creatures. Ask if you need help. Editors are there to edit, not to do all of your heavy lifting.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Don&#039;t mention features the player might not have. &#039;&#039;&#039; Don&#039;t mention their furry skin, breasts, legs, etc without a test. &amp;quot;The fur on your legs bristles as your body changes shape.&amp;quot; Not all players have fur, breasts, or even legs. &lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039; Avoid double quotes (&amp;quot;) and other crazy characters (&amp;amp;^#...). &#039;&#039;&#039; The webform will eat them and anything after them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
(You don&#039;t need to do this, but these things will make your life easier&lt;br /&gt;
* &#039;&#039;&#039; Use a text editor like Notepad or [[http://notepad-plus-plus.org/|Notepad++]] (Windows), TextEdit or [[http://www.assembla.com/wiki/show/fraise|Fraise]] (Mac), or VI,eMacs,Etc (Linux). &#039;&#039;&#039; Browsers crash, things are lost. Work on a local copy first. Don&#039;t use Word or Wordpad, since they&#039;re known for messing up code.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Use the built in description preview and defeat/victory tester. &#039;&#039;&#039; It will check your [[String Parsing]]. You can more easily check the final output of your description and victory messages. Copy and paste the output into Word and do a spell- and grammar-check on that.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Show, don&#039;t tell.  Describe, don&#039;t catalogue. &#039;&#039;&#039; Aim for the middle ground. Don&#039;t merely state the form&#039;s overall look. (&amp;quot;Shi has a human/platypus-like head.&amp;quot;) Avoid going into clinical detail. (&amp;quot;Hir head is round retaining the overall features of a human with a forehead, eyes, nose and mouth. Except that the eyes are slighly lower than normal, and fully black like the deep abyss found in the Batcave. Hir mouth is a rubbery bill, like what is found on a duck, except they are not a duck. Hir ears....&amp;quot;) There is a happy medium between the two.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Nature is weird. Embrace it. &#039;&#039;&#039; A [[http://en.wikipedia.org/wiki/Platypus|platypus]] is a furry egg-laying mammal with a beaver-tail and webbed feet, and &#039;&#039;the males have venomous spurs on the hind legs&#039;&#039;. [[http://en.wikipedia.org/wiki/Squid|Squids]] have ink sacs, tentacles, and &#039;&#039;three hearts&#039;&#039;. Things like these make creatures interesting, and make the game a much more dynamic place.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Put some effort into it. &#039;&#039;&#039; Spell-check. Think of crazy things. If there&#039;s something you want to do, but aren&#039;t sure if it&#039;s allowed or how to pull it off, ask.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Have Fun. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Body Template  ==&lt;br /&gt;
&lt;br /&gt;
This is the template that all characters (NPCs and PCs) use. Everything between {}s will be replaced with the mutation. Items in [brackets] are generated by the system, and do not need to be included in your description. Gender pronouns (He/She/Shi) in the template will change based on the gender of the character. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Looking over {name}, hir body is covered in {skin desc} flesh. Hir head is {head desc}. Hir body is {torso desc}. Sie has [generated breast descriptions]. Hir arms are {arm desc}. . Hir legs are {leg desc}. {ass Desc} A private peek would reveal that sie has: Sie has [cock #] [generated cock size] {cock desc} cock, measuring [cock Size] inches. Sie has [generated ball desc = cock width]. Sie has a [generated cunt desc] vagina. With mild effort, it can stretch to [cunt depth] inches long and [cunt width] inches around. &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 7 parts to each creature: skin, head, arms, torso, ass, cock (groin), and legs. Each part requires a description and a transformation message. &lt;br /&gt;
&lt;br /&gt;
[[String Parsing]] works in both descriptions and transformation messages. &lt;br /&gt;
&lt;br /&gt;
=== Part Descriptions  ===&lt;br /&gt;
&lt;br /&gt;
Name = Name of the Creature &lt;br /&gt;
&lt;br /&gt;
Skin = A short 2-3 word description. This will have &amp;quot;flesh&amp;quot; appended to it. &lt;br /&gt;
&lt;br /&gt;
Long Skin (optional) = A longer description of the skin. This will not have anything added to the end. &lt;br /&gt;
&lt;br /&gt;
Head Desc = Begins with &amp;quot;Hir head is&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Torso Desc = Begins with &amp;quot;Hir body is&amp;quot;. Needs to end with a period &#039;.&#039; . You do not need to describe the breasts. These will be added by the system based on the stats of the character. &lt;br /&gt;
&lt;br /&gt;
Arm Desc = Begins with &amp;quot;Hir arms are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Legs Desc = Begins with &amp;quot;Hir legs are&amp;quot;. Needs to end with a period &#039;.&#039; . &lt;br /&gt;
&lt;br /&gt;
Ass Desc = This is a full and complete sentence. Maybe even more than one. This is the *only* descriptive line that is not prompted with &amp;quot;Hir part is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Cock Desc = This is a short (2-3 word) description of the creatures penis. The size is already described by the template based on the cock size attribute of the character. It is followed by one of &amp;quot;Shaft&amp;quot;, &amp;quot;maleness&amp;quot;, &amp;quot;penis&amp;quot;, or &amp;quot;cock&amp;quot; at random. So, if your description reads &amp;quot;giant lumpy penis&amp;quot;, on a 2-inch endowed character it will end up looking like &amp;quot;Sie has a puny giant lumpy penis cock, measuring 2 inches.&amp;quot; If you have an incredibly descriptive and complex cock in mind, consider splitting the description up using the &#039;at random&#039; feature of [[String Parsing]]. You need a cock desc on your character, even if the character is female or neuter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Transformation messages.  ===&lt;br /&gt;
&lt;br /&gt;
Do not assume anything about your target&#039;s current state. They might be human, they might not be. They might go one-way. They might not have breasts, or might have eight. &lt;br /&gt;
&lt;br /&gt;
Transformation messages can also set attributes. See [[String Parsing]] for details. &lt;br /&gt;
&lt;br /&gt;
== Victory Messages  ==&lt;br /&gt;
&lt;br /&gt;
How to create a victory message. Use [[String Parsing]]! &lt;br /&gt;
&lt;br /&gt;
-Victories- &lt;br /&gt;
&lt;br /&gt;
-Victories MUST be full and unique scenes. The only exception is oVictory, which may be a slightly altered version of Victory. Not just sex! Not everything mutates via sex, sometimes a cuddle is better, or even just some more violence! &lt;br /&gt;
&lt;br /&gt;
@set $rpsystem=infection/Creature Name/victory: -what you see when you win- @set $rpsystem=infection/Creature Name/ovictory: -what others see when you win- @set $rpsystem=infection/Creature Name/defeat: -what you see when you lose- &lt;br /&gt;
&lt;br /&gt;
You may split up Victory/Defeat messages into multiple parts. &lt;br /&gt;
&lt;br /&gt;
-Victory# and Defeat# must end with an [end] inside each # statement. This should be after the text inside an [if] statement and before the [endif] &lt;br /&gt;
&lt;br /&gt;
== Other details  ==&lt;br /&gt;
&lt;br /&gt;
Other stuff, like say/osay, powers, extra description text. &lt;br /&gt;
&lt;br /&gt;
== Legal Stuff  ==&lt;br /&gt;
&lt;br /&gt;
Include this text in your submission and answer the questions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Are we allowed to freely change Code? Are we allowed to freely change descriptions/phrases? Are we allowed to freely change your submission with regards to Gender, Abilities, and Name? Is your creation Copyrighted by you? If your creation is Copyrighted by you, is Flexible Survival Allowed to make a profit from it without providing financial compensation?&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; By submitting this creature, you are releasing it for use, modified or unmodified within the Fleixble Survival game and any successive games in the same world. You agree that your creature may be modified to suit the game (note all care will be taken to contact the author in regards to &#039;major&#039; changes, but small ones, wording of transforms or desc, will be corrected by staff). &lt;br /&gt;
&lt;br /&gt;
== Submitting  ==&lt;br /&gt;
&lt;br /&gt;
First, spellcheck your creature. Then read it again. Aloud. (Or at least mouth the words.) If your monster is littered with typos and &#039;and and&#039;s, it will just frustrate the devs. &lt;br /&gt;
&lt;br /&gt;
Good, now wait an hour, come back, and spellcheck and proofread it again. See the missing &amp;quot;then&amp;quot; on line 3? The &amp;quot;theyre&amp;quot; in the male victory scene? That&#039;s why you wait and come back. &lt;br /&gt;
&lt;br /&gt;
Now, visit, http://flexiblesurvival.com/index?Monsters &lt;br /&gt;
&lt;br /&gt;
Log in if needed, and fill out the form, using your template. Check the preview. Read it again. &lt;br /&gt;
&lt;br /&gt;
Before you hit that submit button, head on over to http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;amp;t=332 and make sure you didn&#039;t make any of the common mistakes listed under the list of Do Not&#039;s. &lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Submit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Done. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Commissions&amp;diff=4501</id>
		<title>User:Sevenish/Commissions</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish/Commissions&amp;diff=4501"/>
		<updated>2011-12-16T21:30:46Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: Created page with &amp;quot;I&amp;#039;m open for doing description commissions. My descriptions tend to be short, but involve heavy string parsing and adapt to body part sizes, heat status, HP, and other traits ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m open for doing description commissions. My descriptions tend to be short, but involve heavy string parsing and adapt to body part sizes, heat status, HP, and other traits of either the player or looker.&lt;br /&gt;
&lt;br /&gt;
Sample: Mercy&#039;s Basic Outfit. Changes based on HP (&amp;lt;20%, &amp;lt;50%, &amp;lt;80%, 100%) with minor adjustments depending on breast size. &lt;br /&gt;
:&amp;lt;code&amp;gt;[if hp of [player] &amp;gt; 50]%tShe&#039;s covered in a skin tight red latex catsuit that looks like it&#039;s been poured over her body, clinging to every curve like a second skin. [if hp of [player] &amp;lt; 80]It&#039;s shredded and torn in several places, exposing the bare skin underneath. A long tear runs from her neck down to her navel, revealing the smooth curves of her [if stat breast size of [player] &amp;lt; 4]pert[end if][if stat breast size of [player] &amp;gt; 3 and stat breast size of [player] &amp;lt; 7]ample[end if][if stat breast size of [player] &amp;gt; 6 and stat breast size of [player] &amp;lt; 10]generous[end if][if stat breast size of [player] &amp;gt; 9]enormous[end if] breasts. [if hp of [player] &amp;lt; 60]A split runs down her left thigh, and most of one arm is bare up to her collarbone. A large patch has been torn from her back, revealing a large tattoo of a pair of angel wings. [end if]The material ripples over her body and starts to close up before your very eyes. [end if]The suit continues seamlessly into a pair of boots with three-inch stiletto heels, and forms a set of small, sharp claws on her fingertips.[otherwise] She&#039;s naked except for some thin red latex clinging to her form.[if hp of [player] &amp;gt; 20] A ragged patch clings tightly to each nipple, but beyond that her chest is wide open, her [if stat breast size of [player] &amp;lt; 4]pert[end if][if stat breast size of [player] &amp;gt; 3 and stat breast size of [player] &amp;lt; 7]ample[end if][if stat breast size of [player] &amp;gt; 6 and stat breast size of [player] &amp;lt; 10]generous[end if][if stat breast size of [player] &amp;gt; 9]enormous[end if] breasts shaking with each step. The legs of her suit are shredded, the lower half of her suit is reduced to a pair of tiny shorts.[otherwise] Her [if stat breast size of [player] &amp;lt; 4]pert[end if][if stat breast size of [player] &amp;gt; 3 and stat breast size of [player] &amp;lt; 7]ample[end if][if stat breast size of [player] &amp;gt; 6 and stat breast size of [player] &amp;lt; 10]generous[end if][if stat breast size of [player] &amp;gt; 9]enormous[end if] breasts are completely exposed, with the few shabby straps that remain unable to provide any sort of coverage. A small patch covers only the bare essentials of her pussy, and a thin shredded strip runs along her ass.[end if] The remaining strands crawl over her body, slowly growing in size as they work across her skin.[end if] A pair of sunglasses hide her eyes and her dirty blond hair is cut in a short boyish crop. Strands of her suit hold a small electric prod to her right thigh, and a machine gun across her back.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commissions start around 2 Mako, and increase depending on complexity. Takes about 1-2 weeks to complete depending on the work, and real life. Cost includes rough draft approval and three revisions of final desc, and minor updates to keep it working properly. Mail the form below to &#039;&#039;&#039;Mercy&#039;&#039;&#039; ingame or to Mercy@players.flexiblesurvival.com for a quote.&lt;br /&gt;
&lt;br /&gt;
== Request form ==&lt;br /&gt;
#Character Name:&lt;br /&gt;
#Character Personality (outgoing, shy, submissive, etc):&lt;br /&gt;
#Gender: Male Femme Herm Neuter Changes&lt;br /&gt;
#Perks:&lt;br /&gt;
#Current +groin:&lt;br /&gt;
#Current description:&lt;br /&gt;
#Basic Outfit description:&lt;br /&gt;
#Outfit Personality (Formal, sporty, slutty, cute, etc):&lt;br /&gt;
#Required details (lucky charms, hair color, other oddities):&lt;br /&gt;
#Please show off my (breasts, cock, eyes, etc):&lt;br /&gt;
#Nudity level: &lt;br /&gt;
##None - Fully covered, acceptable in all areas. You could wear this to church.&lt;br /&gt;
##Tease - Covered, but tight and/or cut enough to be provocative.&lt;br /&gt;
##Racy - Covered but barely. Not safe for prime-time TV.&lt;br /&gt;
##Flash - Covered most of the time, but gives a peek here and there.&lt;br /&gt;
##Show - Letting most, if not all, of it hang out, either by accident or design.&lt;br /&gt;
##Full - Basically naked. Why are you even bothering to wear this?&lt;br /&gt;
#Extras: (Pick as many as you like, but more complex descriptions will cost more)&lt;br /&gt;
#Adjust based on: _ Breast size _ Breast Number _ Heat _ Pregnancy _ Cock size	_ Cock Number _ Ball Size _ HP &amp;lt;50% _Other&lt;br /&gt;
#Other requests:&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish&amp;diff=4500</id>
		<title>User:Sevenish</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=User:Sevenish&amp;diff=4500"/>
		<updated>2011-12-16T20:04:38Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Gender: Male&lt;br /&gt;
*Sex: Male (Resistant)&lt;br /&gt;
&lt;br /&gt;
Responsible for the original Mutated Brute (sorry), [[Squid Girl]], and [[Hair-bound Woman]]&lt;br /&gt;
&lt;br /&gt;
Available for description outfit [[User:Sevenish/Commissions|commissions]].&lt;br /&gt;
&lt;br /&gt;
Alts:&lt;br /&gt;
Mercy - Judge alt. No sexing.&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Flags&amp;diff=4499</id>
		<title>Flags</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Flags&amp;diff=4499"/>
		<updated>2011-12-16T19:17:16Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Available Flags ==&lt;br /&gt;
*Furry&lt;br /&gt;
*Scaled&lt;br /&gt;
*Feathered&lt;br /&gt;
*Taur - Tauric body (i.e. - Centaur)&lt;br /&gt;
*Serpentine - Snake body&lt;br /&gt;
*Knotted - Penis has a coupling knot, usually canine&lt;br /&gt;
*Barbed - Penis is barbed, usually feline&lt;br /&gt;
*Winged - Creature has wings, usually on torso&lt;br /&gt;
*Beaked&lt;br /&gt;
*Clawed&lt;br /&gt;
*Tailed&lt;br /&gt;
*Avian - Bird-like&lt;br /&gt;
*Insect&lt;br /&gt;
*Animated - Undead?&lt;br /&gt;
&lt;br /&gt;
== Parsing ==&lt;br /&gt;
&lt;br /&gt;
[if &#039;&#039;flag&#039;&#039; is present in [&#039;&#039;person&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Example: [if Serpentine is present in [player]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4446</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4446"/>
		<updated>2011-12-14T18:59:54Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing (SP) refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. While it&#039;s a bit limited in power compared to other languages, it&#039;s easy to read and learn. &lt;br /&gt;
If you&#039;re new to programming, it&#039;s recommended you use notepad to work in. This lets you save your files localy in case of a disconnect, and avoids weird formatting issues that sometimes pop up in Word. If you&#039;re going to be using SP heavily, look for a programming editor like Notepad++ (Win) or Fraise (Mac).&lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Everything in SP is contained in brackets []. Though SP is supposedly case insensitive, it&#039;s recommended you use only lowercase.&lt;br /&gt;
&lt;br /&gt;
There should be no spaces after the leading bracket or before the trailing bracket.&lt;br /&gt;
:[like this]&lt;br /&gt;
:[ not like this ]&lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them within brackets, and within [if...][end if] sections.&lt;br /&gt;
&lt;br /&gt;
This is bad.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi [player]![if [player] is male]&amp;lt;br&amp;gt;&lt;br /&gt;
:I&#039;m a &amp;lt;br&amp;gt;&lt;br /&gt;
boy![end if]&lt;br /&gt;
&lt;br /&gt;
This is good.&amp;lt;br&amp;gt;&lt;br /&gt;
:Hi! [player]!&amp;lt;br&amp;gt;&lt;br /&gt;
:[if [player] is male]I&#039;m a boy![end if]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nesting ===&lt;br /&gt;
&lt;br /&gt;
You may nest [if..][end if] tests. Do NOT nest [one of]...[at random] sections.&lt;br /&gt;
&lt;br /&gt;
:[if [player] is male]I&#039;m a boy[if [player] is female] and a girl[end if]![end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;code&amp;gt;infected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4445</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4445"/>
		<updated>2011-12-14T18:36:48Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. &lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
String parsing processes only what is in between [brackets]. Keywords and functions should all be in lowercase, though the code is supposedly case insensitive. There should be no spaces after the [leading bracket or before the trailing bracket]. &lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them when parsing. [Set of parse code]{line break}[Another set of parse code] is fine. &lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;code&amp;gt;infected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4444</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4444"/>
		<updated>2011-12-14T18:31:31Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. &lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
String parsing processes only what is in between [brackets]. Keywords and functions should all be in lowercase, though the code is supposedly case sensitive. There should be no spaces after the [leading bracket or before the trailing bracket]. &lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them when parsing. [Set of parse code]{line break}[Another set of parse code] is fine. &lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;code&amp;gt;infected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4443</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4443"/>
		<updated>2011-12-14T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. &lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
String parsing processes only what is in between [brackets]. Keywords and functions should all be in lowercase, though the code is supposedly case sensitive. There should be no spaces after the [leading bracket or before the trailing bracket]. &lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them when parsing. [Set of parse code]{line break}[Another set of parse code] is fine. &lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
Target variables must be encased within brackets ([player], [victor], etc).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:&amp;lt;codeinfected&amp;lt;/code&amp;gt; - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4442</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4442"/>
		<updated>2011-12-14T18:28:04Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. &lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
String parsing processes only what is in between [brackets]. Keywords and functions should all be in lowercase, though the code is supposedly case sensitive. There should be no spaces after the [leading bracket or before the trailing bracket]. &lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them when parsing. [Set of parse code]{line break}[Another set of parse code] is fine. &lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of [(person name)]] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and TARGET is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and TARGET is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4416</id>
		<title>String Parsing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=String_Parsing&amp;diff=4416"/>
		<updated>2011-12-13T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Sevenish: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt; String Parsing refers to some of the underlying guts of the MUD. You can use it to liven up your creature submissions, rooms, and even your own description. &lt;br /&gt;
&lt;br /&gt;
== Basic Syntax  ==&lt;br /&gt;
&lt;br /&gt;
String parsing processes only what is in between [brackets]. Keywords and functions should all be in lowercase, though the code is supposedly case sensitive. There should be no spaces after the [leading bracket or before the trailing bracket]. &lt;br /&gt;
&lt;br /&gt;
Line breaks are bad. Avoid them when parsing. [Set of parse code]{line break}[Another set of parse code] is fine. &lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
:[variable] will show the value of that variable. &lt;br /&gt;
:[stat (stat name) of (person name)] -- Show a stat!&lt;br /&gt;
:If-Then tests are formatted as [if X]item 1[otherwise]item 2[end if].&lt;br /&gt;
::You do not need to include [otherwise] but you must finish with [end if]&lt;br /&gt;
::To test multiple items in one check use [if a and b and c], Not [if a and if b and if c]&lt;br /&gt;
::You can nest if-thens, but remember your [end if]s.&lt;br /&gt;
:Randoms are [one of]X[or]Y[or]Z[at random]. Do NOT nest randoms. &lt;br /&gt;
:Comparisons&lt;br /&gt;
::[if X is Y] or [if X is not Y]&lt;br /&gt;
::[if stat (stat name) of (person name) = (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;gt; (number)]&lt;br /&gt;
::[if stat (stat name) of (person name) &amp;lt; (number)] -- Do stat comparisons!&lt;br /&gt;
:test for a power [if POWER NAME is owned by TARGET]&lt;br /&gt;
:Test gender&lt;br /&gt;
::[if TARGET is male] - Does TARGET have a cock?&lt;br /&gt;
::[if TARGET is female] - Does TARGET have a pussy?&lt;br /&gt;
::[if TARGET is not male] and [if TARGET is not female] - Testing for absence of cock/pussy&lt;br /&gt;
::[if TARGET is not male and is not female] - Combining tests. Only a neuter will pass this.&lt;br /&gt;
::[if TARGET is male and is female] - Combining tests. Only a herm will pass this.&lt;br /&gt;
:Test ferility&lt;br /&gt;
::[if TARGET is fertile] - Non-females cannot be fertile and will always fail this test.&lt;br /&gt;
&lt;br /&gt;
== Targets ==&lt;br /&gt;
:&amp;lt;code&amp;gt;victor&amp;lt;/code&amp;gt; - returns the name of the winner in a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;loser&amp;lt;/code&amp;gt; - returns the loser of a fight (creature desc only)&lt;br /&gt;
:&amp;lt;code&amp;gt;player&amp;lt;/code&amp;gt; - returns the container(player) of the description &lt;br /&gt;
:&amp;lt;code&amp;gt;looker&amp;lt;/code&amp;gt; - returns the viewer of a description &lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
:pregnant - returns pregnancy value. Anything over 0 means pregnant.&lt;br /&gt;
[If stat pregnant of loser &amp;gt;0]&lt;br /&gt;
:Adventuring Group - returns name of [[Groups|player group]]&lt;br /&gt;
:[skin] -- returns the primary user&#039;s skin, primary user can be tricky at times, safest to use in descs and transformations. (better to use mutation/skin)&lt;br /&gt;
:freecred - returns target&#039;s freecred balance&lt;br /&gt;
:hp - returns target&#039;s HP percent of total HP (To get raw HP, use &#039;stat HP&#039;) Will return 0 or 100 after mentoring up/down until the next reg &#039;tick&#039;.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
:Surround the color name in carets (for example, ^red^), then return to normal with ^normal^&lt;br /&gt;
:Valid colors: Red, blue, green, cyan, yellow, brown, black, white, gray/grey, possibly others.&lt;br /&gt;
:You can also use ^bold^, ^blink^, ^italics^, ^underline^&lt;br /&gt;
&lt;br /&gt;
=== Pronoun Substitutions ===&lt;br /&gt;
:%a/%A for absolute possessive (his/hers/its, His/Hers/Its)&lt;br /&gt;
:%s/%S for subjective pronouns (he/she/it, He/She/It)&lt;br /&gt;
:%o/%O for objective pronouns  (him/her/it, Him/Her/It)&lt;br /&gt;
:%p/%P for possessive pronouns (his/her/its, His/Her/Its)&lt;br /&gt;
:%r/%R for reflexive pronouns  (himself/herself/itself,Himself/Herself/Itself)&lt;br /&gt;
:%n/%N for the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sub-values  ===&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/skin&amp;lt;/code&amp;gt; - returns skin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/head&amp;lt;/code&amp;gt; - returns head mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/arms&amp;lt;/code&amp;gt; - returns arms mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/torso&amp;lt;/code&amp;gt; - returns torso mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/cock&amp;lt;/code&amp;gt; - returns groin mutation&lt;br /&gt;
:&amp;lt;code&amp;gt;mutation/legs&amp;lt;/code&amp;gt; - returns legs mutation&lt;br /&gt;
&lt;br /&gt;
== Creature Only Code ==&lt;br /&gt;
&lt;br /&gt;
These will not work in personal or room descriptions. &lt;br /&gt;
&lt;br /&gt;
:[increase the (stat) of (person name) by (number)] Modify stats, negative numbers are cool. Whole numbers only.&lt;br /&gt;
:[impregnate (person name) with (person name)] -- Causes a chance for babies. The first is the mother. Both need proper parts.&lt;br /&gt;
:[set the &amp;lt;variable&amp;gt; of &amp;lt;person&amp;gt; to &amp;lt;value&amp;gt;] - Set a custom value on the target.&lt;br /&gt;
:[end] -- Used in defeat# and victory# to end the processing in that block if [end] remains after displaying that block.&lt;br /&gt;
:infected - returns target of infection (creature infection message only)&lt;br /&gt;
&lt;br /&gt;
== Example Code  ==&lt;br /&gt;
&lt;br /&gt;
=== NPC Name Tracking ===&lt;br /&gt;
By Damaged:&lt;br /&gt;
You want to say, have a particular name hang about, on the player, so that once they have given in&lt;br /&gt;
&lt;br /&gt;
[if stat Fox/Name of player = 0]&amp;quot;Oh, have we not met? My name is [one of]Lilly[increase the Fox/Name of player by 1][or]Michelle[increase the Fox/Name of player by 2][or]Jenny[increase the Fox/Name of player by 3][at random], and I am going to fuck you nine ways from tuesday!&amp;quot;[otherwise]&amp;quot;Oh, [player]!&amp;quot; [if stat Fox/Name of player = 1]Lilly[end if][if stat Fox/Name of player = 2]Michelle[end if][if stat Fox/Name of player = 3]Jenny[end if] says, &amp;quot;Its tuesday again!&amp;quot;[end if]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set player color ===&lt;br /&gt;
by Damaged:&lt;br /&gt;
&lt;br /&gt;
str /Infection/Goo Girl/Skin/Transform:A ripple of tingles rushes through your entire body as you sink towards the ground, then rise again, wobbling along the way. A glance at a hand shows that you can see right through your now [set the Goo Girl/texture of player to [one of]jellied[or]gelatine like[or]translucent[at random]] [set the Goo Girl/color of player to [one of]blue[or]red[or]purple[at random]]&lt;br /&gt;
&lt;br /&gt;
== Deprecated Code ==&lt;br /&gt;
&lt;br /&gt;
These functions and items do not work anymore, but are listed for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
:[infect (person name) with (infection name) at (number)] -- has a (number)% chance of infecting the named person with the named infection.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=218 Damage&#039;s Original &#039;Guides&#039; post]&lt;br /&gt;
&lt;br /&gt;
[http://web.flexiblesurvival.com/viewtopic.php?f=9&amp;amp;t=221 Help on String Parsing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Sevenish</name></author>
	</entry>
</feed>