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	<updated>2026-06-10T05:19:00Z</updated>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Item_List&amp;diff=25821</id>
		<title>Item List</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Item_List&amp;diff=25821"/>
		<updated>2013-01-14T22:18:51Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: /* Items Found In-Game */ Corrected location on Blood Pill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are numerous items to be found in the game.  The page provides a list of most of the general and infectious items in the game.  The [[Weapons|weapons]] and [[Equipment|equipment]] items are shown under their own pages.&lt;br /&gt;
&lt;br /&gt;
==Items Found In-Game==&lt;br /&gt;
Just some items you will come across and be able to use.&lt;br /&gt;
&lt;br /&gt;
Items to be found in the Single Player game of Flexible Survival. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ash Dragon Heart&#039;&#039;&#039; - Found off of [[Ash Dragator]]. Infects PC with Ash Dragator Strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Awesome Fruit&#039;&#039;&#039; - Found off of [[Awesome Tree]]. Infects PC with Awesome Tree strain of infection. PC becomes a male. Decrease[breast size? &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Awesomer Fruit&#039;&#039;&#039; - Found off of [[Awesome Tree]]. Infects PC with Awesome Tree strain of infection. PC becomes a female. Increase breast size. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Awesomest Fruit&#039;&#039;&#039; - Found off of [[Awesome Tree]]. Infects PC with Awesome Tree strain of infection. PC becomes a herm. Increase breast size. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Behemoth&#039;s Horn&#039;&#039;&#039; - Found off of [[Behemoth (SP)|Behemoth]]. Infects PC with Behemoth strain of infection. PC becomes herm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Birth Control Pill&#039;&#039;&#039; - Found in [[City Hospital]]. Prevents conception for a limited amount of time for 3 days? &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Pill&#039;&#039;&#039; - Found in [[Red Light District]]. Increases both strength and dexterity of player for a limited time. Side effects include a drop in both strength and dexterity as effects of pill wane. Side effects end after a certain amount of time. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blue Gel&#039;&#039;&#039; - Found off of [[Blue Gel]]. Infects PC with Blue Gel strain of infection. PC becomes a male. Decreases hunger by 6 and thirst by 3. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Centaur Cum&#039;&#039;&#039; - Found off of [[Centaur]]. Infects PC with the Centaur Mare strain of infection. Decreases thirst a little.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Centaur Hair&#039;&#039;&#039; - Found of [[Centaur]]. Infects PC with the Centaur Stallion strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chipped Tooth&#039;&#039;&#039; - Found off of [[Sabretooth]]. Infects PC with Sabertooth strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chocolate Milk&#039;&#039;&#039; - Found off of [[Chocolate Lab]]. Infects PC with Chocolate Lab strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cock Pill&#039;&#039;&#039; - Found in [[City Hospital]]. Found off of Hermaphrodite Latex Vixen. Adds a cock to a player who has no or increases the number of cocks a player has by 1. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cow Milk&#039;&#039;&#039; - Found off of [[Bovine]]. Infects PC with Bovine strain of infection. Decrease both hunger and thirst. Increase Mooing? &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Demon Seed&#039;&#039;&#039; - Found off of [[Demon Brute]]. Infests PC with Demon Brute strain of infection. Give to rats in the Mall to begin Slut Rat event. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dog Milk&#039;&#039;&#039; - Found off of [[Shemale Smooth Collie]]. Infects PC with Shemale Smooth Collie strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dolphin Milk&#039;&#039;&#039; - Found off of [[Dolphin]]. Infects PC with Dolphin strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Egg Nog&#039;&#039;&#039; - Found off of [[Reindeer]]. Infects PC with Reindeer strain of infection. Decrease hunger and thirst. Heal hp. Decrease humanity, increase morale. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fertile Pill&#039;&#039;&#039; - Found in [[City Hospital]]. Causes PC to become fertile (temp. gives Fertile perk and temp. removes Sterile perk.) &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fish&#039;&#039;&#039; - Found off of [[Sea Otter]]. Infects PC with Sea Otter strain of infection. Decrease hunger. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fresh Apple&#039;&#039;&#039; - Found off of [[Centaur]]. Infects PC with Mutant Centaur strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gill Fruit&#039;&#039;&#039; - Found in the [[Beach Plaza]]. Gives PC gills.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glob of Goop&#039;&#039;&#039; - Found off of [[Goo Girl]]. Infects PC with Goo Girl strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gryphon Milk&#039;&#039;&#039; - Found off of [[Hermaphrodite Gryphon]]. Infects PC with Hermaphrodite Gryphon strain of infection. Decreases thirst. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Honeycomb&#039;&#039;&#039; - Found off of [[Bear]]. Decrease hunger. Increase thirst. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lucky Horseshoe&#039;&#039;&#039; - Found off of [[Stallionboi]] and [[Black Equinoid]]. Rarely yields a random drop item. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Musky Cock Flower&#039;&#039;&#039; - Found off of [[Parasitic Plant]]. Infects PC with Parasitic Plant strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peacock Feather&#039;&#039;&#039; - Found off of [[Peacock]]. Infects PC with Peacock strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pink Gel&#039;&#039;&#039; - Found off of [[Pink Gel]]. Infects PC with Pink Gel strain of infection. PC becomes a female. Decreases hunger by 6 and thirst by 3. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pirate Bandana&#039;&#039;&#039; - Found off of [[Pirate Shark]]. Infects PC with Pirate Shark strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psionic Egg&#039;&#039;&#039; - Found odd of [[Anthro Shaft Beast]]. Infects PC with Anthro Shaft Beast strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psionic Larva&#039;&#039;&#039; - Found off of a [[Feral Shaft Beast]]. Infects PC with Feral Shaft Beast strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purple Gel&#039;&#039;&#039; - Found off of [[Purple Gel]]. Infects PC with Purple Gel strain of infection. PC becomes a hermaphrodite. Decreases hunger by 6 and thirst by 3. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Satyr Wine&#039;&#039;&#039; - Found off of [[Satyr]]. Infects PC with Satyr strain of infection. Decrease thirst. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skunk Goo&#039;&#039;&#039; - Found off of [[Skunk]]. Infects PC with Skunk strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spider Webbing&#039;&#039;&#039; - Found off of [[Spidergirl]]. Infects PC with Spirdergirl strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spidertaur Hair&#039;&#039;&#039; - Found off of [[Spidertaur]]. Infects PC with Spidertaur strain of infection.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sports Drink&#039;&#039;&#039; - Found off of [[Football Wolfman]]. Infects PC with Football Wolfman strain of infection. Decreases thirst 8 points.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spotted Fur&#039;&#039;&#039; - Found off of [[Leopardman]]. Infects PC with Leopardman strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tainted Wool&#039;&#039;&#039; - Found off of [[Ram]]. Infects PC with Ram strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tasty Peach&#039;&#039;&#039; - Found in the [[Park]] (event). Thirst and hunger are decreased a little, libido is increased.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Testosterone Pill&#039;&#039;&#039; - Found in [[City Hospital]]. Found off of [[Butterfly]]. Removes cunt from player. Adds a cock and balls, if player has none. Removes pregnancy if pregnant. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tiger Patch&#039;&#039;&#039; - Found off of [[Rubber Tigress]]. Infects PC with Rubber Tigress strain of infection. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wolf Cum&#039;&#039;&#039; - Found off of [[Feral Wolf]]. Infests PC with Feral Wolf strain of infection. Increase Libido of player to 75, or lowers it to 75. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wyvern Goop&#039;&#039;&#039; - Found off of [[Wyvern]]. Infects PC with wyvern strain of infection. Lowers humanity.&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Feats&amp;diff=25800</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Feats&amp;diff=25800"/>
		<updated>2013-01-12T18:20:11Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: /* Basic Feats */ Added The Horde, though requirments are only assumed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feat Overview ==&lt;br /&gt;
Aside from the basic stats, players have the ability to earn &#039;feats&#039;, which are special skills or abilities.  These feats come in two general varieties, known as [[Feats#Basic_Feats|Basic Feats]] and [[Feats#Fun_Feats|Fun Feats]].  The basic feats are those which most directly affect gameplay and a player character&#039;s ability to survive in the game.  Fun feats are more geared towards affecting the player&#039;s experience while playing the game, often as restrictions in transformation (e.g. Male Preferred) or the character&#039;s mental state (e.g. Kinky).  As many ending scenarios are affected by the player&#039;s gender, these can unlock otherwise difficult or impossible to obtain endings to enrich the play experience, but often have little effect on the &#039;game&#039; itself.  The main exception to this last part are the &#039;gender preferred&#039; feats, which may locks players out from receiving some content, because of a gender requirement, or access content they&#039;d otherwise not be able to see (gender-specific variations).&lt;br /&gt;
&lt;br /&gt;
At the start of the game, a player is granted 1 basic feat and 1 fun feat with which to start.  Many feats have requirements to be met before they can be taken, so not all will be available at any given time.  Every three levels, the player is granted a slot for another basic feat, which can be obtained by &#039;&#039;&#039;volunteer&#039;&#039;&#039;ing with [[NPCs_(Single_Player)#Doctor Matt|Dr Matt]].  These can be gotten at any time by visiting him at his [[Trevor Labs|lab]], or can be saved until desired.  Fun feats are gained automatically every five levels.  To skip gaining one, press &#039;&#039;&#039;ESC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Basic Feats ==&lt;br /&gt;
* &#039;&#039;&#039;Automatic Survival&#039;&#039;&#039; - You forage a little here, a little there. This is a mildly cheating feat, taking it will impact your score negatively, but will remove hunger and thirst as a concern.&lt;br /&gt;
* &#039;&#039;&#039;Ball Crush&#039;&#039;&#039; - Slam your heavy ballsac down onto your enemy to show them who&#039;s a real man.  Dmg affected by size.  Requires 12+ Dexterity and a 16+ ball size (cock width).&lt;br /&gt;
* &#039;&#039;&#039;Black Belt&#039;&#039;&#039; - Your martial artistry is amazing. Your damage increases further while unarmed, and you have a small (10%) chance of avoiding hits that would otherwise have landed.  Requires 15+ Dexterity and Martial Artist.&lt;br /&gt;
* &#039;&#039;&#039;Boob Smother&#039;&#039;&#039; - Smother your foes in your pillowy rack.  Dmg affected by size and number.  Requires 12+ Dexterity and a large rack (G+, more breasts w/lower size also good).&lt;br /&gt;
* &#039;&#039;&#039;Cock Slap&#039;&#039;&#039; - Smack around your foes with your oversized meat to show them who&#039;s boss.  Dmg affected by size and number.  Requires 12+ Dexterity and a 12+ inch cock.&lt;br /&gt;
* &#039;&#039;&#039;Experienced Scout&#039;&#039;&#039; - You have a chance of avoiding a random fight altogether if you so wish it.  Requires 15+ Dexterity &#039;&#039;&#039;and&#039;&#039;&#039; one of Stealthy, Wary Watcher or 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Expert Hunter&#039;&#039;&#039; - Your chances of hunting a specific critter with the hunt command increases.  Requires 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Expert Medic&#039;&#039;&#039; - You are especially good at using medkits, +25% hitpoints restored per use, and a 20% chance of saving a kit when it should be lost.  Requires 15+ Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Fast Learner&#039;&#039;&#039; - You assimilate new information rapidly. -20% xp needed to level.  Requires 15+ Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Fertile&#039;&#039;&#039; - You are especially good at producing children. Increase to chance of multiple.  Incompatible w/Sterile.&lt;br /&gt;
* &#039;&#039;&#039;Good Teacher&#039;&#039;&#039; - Your [[Pets|pets]] gain levels much more quickly than normal.  Requires 15+ Charisma and at least one pet.&lt;br /&gt;
* &#039;&#039;&#039;Haggler&#039;&#039;&#039; - You are an especially skilled haggler. Sometimes, you end up with two of what you are trading for!  Requires 15+ Charisma.&lt;br /&gt;
* &#039;&#039;&#039;Hardy&#039;&#039;&#039; - Increase your max HP by 8.  Requires 12+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Iron Stomach&#039;&#039;&#039; - Your belly has nano resistance! Eating or drinking infectious items fails to change you.  Requires 15+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Know Thyself&#039;&#039;&#039; - By thinking like an enemy that has infected you, you know better how to deal with them and a +0 to +2 bonus to hit matching enemies each round.  Thinking with your other head gradually gets your infected loins more excited as well.  You gain more XP from these fights as well.  Requires 13+ Intelligence and a non-human head or body.&lt;br /&gt;
* &#039;&#039;&#039;Magpie Eyes&#039;&#039;&#039; - You love shining things. Especially shining things on the defeated bodies of your enemies. Increased odds of drops.  Requires 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Martial Artist&#039;&#039;&#039; - You have basic martial arts training, increasing the damage you cause when you have no weapon.  Requires 15+ Dexterity.&lt;br /&gt;
* &#039;&#039;&#039;Master Baiter&#039;&#039;&#039; - You are virtually assured victory when hunting a specific creature.  Requires Expert Hunter and 15+ Perception.&lt;br /&gt;
* &#039;&#039;&#039;Maternal&#039;&#039;&#039; - You love children.  Faster gestation and improves morale from childbirth.  Requires Fertile.&lt;br /&gt;
* &#039;&#039;&#039;More Time&#039;&#039;&#039; - You have some more precious time. Though who&#039;d want to stay around here longer? Wierdo!  Requires Lvl 2+.&lt;br /&gt;
* &#039;&#039;&#039;Natural Armaments&#039;&#039;&#039; - You gain additional power based on the mutation of your body, borrowing the natural weapons of your infection.  Requires 15+ Dexterity and only effective with a non-human body in unarmed combat.&lt;br /&gt;
* &#039;&#039;&#039;Roughing It&#039;&#039;&#039; - You can take a quick nap w/o a cot anywhere... just sleep with one eye open.&lt;br /&gt;
* &#039;&#039;&#039;Spartan Diet&#039;&#039;&#039; - You don&#039;t need 2 liters of water and great feasts to keep you going! You become thirsty and hungry slower.  Requires 15+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Spirited Youth&#039;&#039;&#039; - Your child will lend their aid in combat, occasionally dealing damage to the enemy.  Requires at least one child.&lt;br /&gt;
* &#039;&#039;&#039;Stealthy&#039;&#039;&#039; - Your chance of running into a monster is decreased while you are scavenging or exploring.  Requires 15+ Dexterity.&lt;br /&gt;
* &#039;&#039;&#039;Sterile&#039;&#039;&#039; - You are incapable of mothering a child. Incompatible w/Fertile.&lt;br /&gt;
* &#039;&#039;&#039;Strong Back&#039;&#039;&#039; - You can carry impressive amounts of stuff. +50 lb tolerance.  Requires 15+ Strength.&lt;br /&gt;
* &#039;&#039;&#039;Survivalist&#039;&#039;&#039; - You are great at scavenging. When doing such, you get a +4 to finding things.&lt;br /&gt;
* &#039;&#039;&#039;Toughened&#039;&#039;&#039; - You take less damage than others (-20% damage).  Requires 15+ Stamina.&lt;br /&gt;
* &#039;&#039;&#039;Wary Watcher&#039;&#039;&#039; - Always on guard, creatures won&#039;t gain first strike on you.&lt;br /&gt;
* &#039;&#039;&#039;Weaponsmaster&#039;&#039;&#039; - Your experience and knowledge allow you to assess a weapon&#039;s worth and wield it better.  Requires Lvl 6+ and 16+ Intelligence.&lt;br /&gt;
* &#039;&#039;&#039;Youthful Tides&#039;&#039;&#039; - Once in a while, all of your kids will swarm to your aid in battle.  Requires Spirited Youth and at least 3 children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlockable Basic Feats by helping [[NPCs_(Single_Player)#Doctor Matt|Dr Matt]]:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Microwaved&#039;&#039;&#039; - Thanks to the good advice, you have a great idea! If you can clean water, why not yourself? Genius. Gives you a very potent resistance to species reassignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlockable Basic Feats by successfully completing the [[Hospital Quest]] series:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bestial Power&#039;&#039;&#039; - Your body will no longer drop in stats from random mutation.  Requires Mighty Mutation.&lt;br /&gt;
* &#039;&#039;&#039;Dazzle&#039;&#039;&#039; - Your flash can now sometimes bedazzle your enemy, making them lose their chance to retaliate.  Requires 14+ Charisma and Flash.&lt;br /&gt;
* &#039;&#039;&#039;Flash&#039;&#039;&#039; - Your skin/fur/scales will occasionally flash bright light, reducing your foes chance to hit.  Requires 12+ Charisma.&lt;br /&gt;
* &#039;&#039;&#039;Gas Cloud&#039;&#039;&#039; - Create a dissipating cloud to help you flee.&lt;br /&gt;
* &#039;&#039;&#039;Mayhem&#039;&#039;&#039; - Random increase in damage based on level.  Random increase up to 2.5% per level of player.  Requires 17+ Dexterity and Powerful.&lt;br /&gt;
* &#039;&#039;&#039;Mighty Mutation&#039;&#039;&#039; - More resistant to decreasing stats from random mutation.&lt;br /&gt;
* &#039;&#039;&#039;Mutable&#039;&#039;&#039; - You are more prone to physical changes from mutation.  Incompatible with Resistant.&lt;br /&gt;
* &#039;&#039;&#039;Powerful&#039;&#039;&#039; - Boosts your potential damage by up to 25% (random value between 5-25% each hit).  Requires 15+ Strength.&lt;br /&gt;
* &#039;&#039;&#039;Regeneration&#039;&#039;&#039; - Further increased healing based on level and from healing items.  Requires 17+ Stamina and Rapid Healing.&lt;br /&gt;
* &#039;&#039;&#039;Resistant&#039;&#039;&#039; - You are more resistant to random physical changes from infection.  Incompatible with Mutable.&lt;br /&gt;
* &#039;&#039;&#039;Ringmaster&#039;&#039;&#039; - You will gain full xp while training your [[Pets|pets]].  Requires 15+ Charisma, 13+ Intelligence and Good Teacher.&lt;br /&gt;
* &#039;&#039;&#039;Tail Strike&#039;&#039;&#039; - If available, you may randomly score an additional hit with your monstrous tail.  Requires 15+ Dexterity and a [[:Category:Tail Weapon|tail usable as a weapon]] to be effective.&lt;br /&gt;
* &#039;&#039;&#039;The Horde&#039;&#039;&#039; - Your pets will sometimes organize a full-on counterstrike.  Required 15+ Charisma and Good Teacher.&lt;br /&gt;
&lt;br /&gt;
== Quest Feats ==&lt;br /&gt;
These feats are generally rewards for completing a special quest or goal for an NPC.&lt;br /&gt;
* &#039;&#039;&#039;Mental Booster&#039;&#039;&#039; - +2 to all three mental stats (Char/Per/Int).  Obtained from [[NPCs_(Single_Player)#Doctor Matt|Dr Matt]].&lt;br /&gt;
* &#039;&#039;&#039;Physical Booster&#039;&#039;&#039; - +2 to all three physical stats (Str/Dex/Stam).  Obtained from [[NPCs_(Single_Player)#Doctor Mouse|Dr Mouse]].&lt;br /&gt;
* &#039;&#039;&#039;Proud Parent&#039;&#039;&#039; - Sarah now more fertile.  Player gains a morale boost.  Obtained from [[NPCs_(Single_Player)#Sarah|Sarah]] the [[Female Husky (SP)|husky]].&lt;br /&gt;
* &#039;&#039;&#039;Rapid Healing&#039;&#039;&#039; - Increased healing during recovery time and minor increase to the effectiveness of healing items.  Obtained from [[NPCs_(Single_Player)#Doctor Mouse|Dr Mouse]].&lt;br /&gt;
* &#039;&#039;&#039;Three Bags Full&#039;&#039;&#039; - Gain a +1 to all scavenging rolls and checks.  Obtained from [[NPCs_(Single_Player)#Mary|Mary]] the [[ewe]].&lt;br /&gt;
&lt;br /&gt;
== Fun Feats ==&lt;br /&gt;
* &#039;&#039;&#039;All The Things&#039;&#039;&#039; - Your groin seems to believe &#039;the more the merrier&#039;.  Outside of a gender change, you will keep any &#039;extras&#039; you pick up.  Incompatible w/Just One and One Way (which gives this effect already).&lt;br /&gt;
* &#039;&#039;&#039;Bouncy Bouncy&#039;&#039;&#039; - It seems that your body likes breasts a lot.  You won&#039;t be loosing any that you might gain.  Incompatible w/One Pair.&lt;br /&gt;
* &#039;&#039;&#039;Breeding True&#039;&#039;&#039; - You&#039;re children will be of the father species. &lt;br /&gt;
* &#039;&#039;&#039;City Map&#039;&#039;&#039; - You have better recall of the city layout and remember where most major landmarks are.&lt;br /&gt;
* &#039;&#039;&#039;Cold Fish&#039;&#039;&#039; - Your libido will decrease over time.  Incompatible with Horny Bastard.&lt;br /&gt;
* &#039;&#039;&#039;Control Freak&#039;&#039;&#039; - When you win a battle, you may choose if you wish to engage in the post battle activities or not.&lt;br /&gt;
* &#039;&#039;&#039;Curious&#039;&#039;&#039; - You enjoy poking around everywhere, increasing your chance of finding stuff while exploring or hunting... including trouble.&lt;br /&gt;
* &#039;&#039;&#039;Corrupt&#039;&#039;&#039; - You have a weaker grip on your humanity.  Incompatible with Pure.&lt;br /&gt;
* &#039;&#039;&#039;Female Preferred&#039;&#039;&#039; - You will reject male mutation.  Incompatible w/Male Preferred and Herm Preferred.&lt;br /&gt;
* &#039;&#039;&#039;Herm Preferred&#039;&#039;&#039; - You more easily stay in the wonderful world of dual gendership.  Incompatible w/Male Preferred and Female Preferred.&lt;br /&gt;
* &#039;&#039;&#039;Horny Bastard&#039;&#039;&#039; - You just can&#039;t get enough. Every few hours your libido raises all on its own.  Incompatible with Cold Fish.&lt;br /&gt;
* &#039;&#039;&#039;Instinctive Combat&#039;&#039;&#039; - You decide fight or flight and go with it. Typing &amp;quot;auto attack berserk&amp;quot; would make you attack every enemy you come across till one of you bites it. Typing &amp;quot;auto attack coward&amp;quot; you would always try to escape during battle. Typing &amp;quot;auto attack normal&amp;quot; get you back in control of you&#039;re actions. Works with all combat commands.&lt;br /&gt;
* &#039;&#039;&#039;Junk Food Junky&#039;&#039;&#039; - Junk food such as chips (15) and soda (30) is better for you than regular food (9) and water (15).&lt;br /&gt;
* &#039;&#039;&#039;Just One&#039;&#039;&#039; - You will only grow one cock, and only one cunt, never more. Possibly less.&lt;br /&gt;
* &#039;&#039;&#039;Kinky&#039;&#039;&#039; - Submitting to crazy beasts is right up your alley, and you gain morale when you do so. Being beat up still lowers it.&lt;br /&gt;
* &#039;&#039;&#039;Like Attracts Like&#039;&#039;&#039; - You will attract more monsters similar to yourself.&lt;br /&gt;
* &#039;&#039;&#039;Litter Bearer&#039;&#039;&#039; - Greatly increases the chance of multiple children in one birth - twins or more at over 50% chance.&lt;br /&gt;
* &#039;&#039;&#039;Male Preferred&#039;&#039;&#039; - You will reject female mutation.  Incompatible w/Female Preferred and Herm Preferred.&lt;br /&gt;
* &#039;&#039;&#039;Modest Organs&#039;&#039;&#039; - Your growth is restricted, preventing wildly overgrown bits.  *See below.&lt;br /&gt;
* &#039;&#039;&#039;MPreg&#039;&#039;&#039; - You can now be impregnated and give birth as a male/neuter (egg laying).&lt;br /&gt;
* &#039;&#039;&#039;One Pair&#039;&#039;&#039; - You will not grow more than two breasts.&lt;br /&gt;
* &#039;&#039;&#039;One Way&#039;&#039;&#039; - You can only grow larger, not smaller, sexually - barring specific effects.  *See below.&lt;br /&gt;
* &#039;&#039;&#039;Passing Grade Chest&#039;&#039;&#039; - Your breasts will never fail a test, and will remain D cupped or smaller. If they do become too large, they will shrink rapidly back into line.  *See below.&lt;br /&gt;
* &#039;&#039;&#039;Perky&#039;&#039;&#039; - You are of positive spirits, regaining morale gradually and +20% max morale.  Unlockable by successfully completing the [[Hospital Quest]].&lt;br /&gt;
* &#039;&#039;&#039;Pure&#039;&#039;&#039; - You have a stronger grip on your humanity.  Incompatible with Corrupt.&lt;br /&gt;
* &#039;&#039;&#039;Selective Mother&#039;&#039;&#039; - You can decide if you want to become pregnant.  Requires Fertile from Basic Feats.&lt;br /&gt;
* &#039;&#039;&#039;Single Sexed&#039;&#039;&#039; - You can be male or female, but not both.&lt;br /&gt;
* &#039;&#039;&#039;Singular&#039;&#039;&#039; - You are not one to go in half way. Whatever form your torso takes, the rest tends to follow.&lt;br /&gt;
* &#039;&#039;&#039;Submissive&#039;&#039;&#039; - Gain extra XP for submitting to monsters.&lt;br /&gt;
* &#039;&#039;&#039;They Have Your Eyes&#039;&#039;&#039; - Any child you have will appear exactly as you at time of birth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; A player may only have two of: One Way, Modest Organs and Passing Grade Chest, with the two latter taking precedence over One Way for their feature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=25134</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=25134"/>
		<updated>2013-01-03T18:33:23Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: /* Weapon Catalog: */ Added Trident and Organi Club&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
To be able to better defend themselves in [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SPOILER WARNING:&#039;&#039;&#039; This page contains specific details on the weapons in the game, what they do and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Weapon Data==&lt;br /&gt;
Here&#039;s a damage chart that TigerStripes posted on the forum.  Note: Some of these don&#039;t really exist and are only present as examples for designers.&lt;br /&gt;
&lt;br /&gt;
DMG.Rating..................Example&lt;br /&gt;
&lt;br /&gt;
1.....Useless.................Teddy bear, boffer sword&lt;br /&gt;
&lt;br /&gt;
2.....Poor....................Belt, plastic mug&lt;br /&gt;
&lt;br /&gt;
3.....Weak...................Branch (1 inch thick), heavy book &lt;br /&gt;
&lt;br /&gt;
4.....Standard...............Fists, riding crop&lt;br /&gt;
&lt;br /&gt;
5.....Improvised weapon...Knife, chair, golf club&lt;br /&gt;
&lt;br /&gt;
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club, horse whip&lt;br /&gt;
&lt;br /&gt;
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat&lt;br /&gt;
&lt;br /&gt;
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe&lt;br /&gt;
&lt;br /&gt;
9.....Enhanced weapon.....Magic Viking spear&lt;br /&gt;
&lt;br /&gt;
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)&lt;br /&gt;
&lt;br /&gt;
==Weapon Catalog:==&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Awesome Tree Bat (5 lbs) – 7 dmg&#039;&#039;&#039; (does double rainbows sometimes :3)&lt;br /&gt;
* (Found randomly after a [[Awesome Tree]] fight. Possibly need to at least attack and hit it once but not defeat the tree to get it.)&lt;br /&gt;
2) &#039;&#039;&#039;Bo Staff (2 lbs) – 4 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Museum]] in the event „Fallen Kunoichi”.)&lt;br /&gt;
3) &#039;&#039;&#039;Bonesaw (3 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[City Hospital]] by the event „Operating Room”.)&lt;br /&gt;
4) &#039;&#039;&#039;Chair (10 lbs) - 5 dmg&#039;&#039;&#039; (And you can sit on it!..)&lt;br /&gt;
* (Found in the [[Smith Haven Mall|Mall]] Foodcourt, is a visible object to pick up.)&lt;br /&gt;
5) &#039;&#039;&#039;Cleaver (2 lbs) – 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Pigging Out”.)&lt;br /&gt;
6) &#039;&#039;&#039;Combat Knife (2 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found [[Outside Exploration|Outside]] in the event &amp;quot;Trickster&amp;quot;, have to win) &lt;br /&gt;
7) &#039;&#039;&#039;Crowbar (3 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
8) &#039;&#039;&#039;Dirty Whip (3 lbs)/Horse Whip (2 lbs) – DW 11 dmg / HW 6 dmg&#039;&#039;&#039; (DW randomly infects PC while equipped)&lt;br /&gt;
* (Found in the [[Park]] by the event „Destroyed Bushes”, can be cleaned into Horse Whip.)&lt;br /&gt;
* (Horse Whip can be found in the [[Stables]] in the event „Stablestoreroom”.)&lt;br /&gt;
9) &#039;&#039;&#039;Electric Prod (5 Lbs) - 22 dmg&#039;&#039;&#039; (limited use once battery dies, its gone)&lt;br /&gt;
* (Found in the [[City Zoo]] by the event „Electric shockers” (need to find it twice).)&lt;br /&gt;
10) &#039;&#039;&#039;Flotsam Club (15 lbs) – 10 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Beach Plaza]] area by the event „Flotsam bits”.)&lt;br /&gt;
11) &#039;&#039;&#039;Golf Club (2 lbs) - 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Golf Store”.)&lt;br /&gt;
12) &#039;&#039;&#039;Icicle Knives (5 lbs) - 16 dmg&#039;&#039;&#039; (twins of sorrow..)&lt;br /&gt;
* (Found in the Reservoir after completing the quest, needs level 18 to start)&lt;br /&gt;
13) &#039;&#039;&#039;Infected Sword (10 lbs) – 16 dmg&#039;&#039;&#039; (randomly infects PC while equipped)&lt;br /&gt;
* (Found by exploring [[Outside Exploration|Outside]] area in the event „Sword Nest”.)&lt;br /&gt;
14) &#039;&#039;&#039;Iron Pipe (3 lbs) - 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
15) &#039;&#039;&#039;Mallet (5 lbs) – 7 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
16) &#039;&#039;&#039;Medium Sledge (15 lbs) - 18 dmg&#039;&#039;&#039; &lt;br /&gt;
* (Found during the [[Stables Quest]] &amp;quot;Finding Hardware&amp;quot;)&lt;br /&gt;
17) &#039;&#039;&#039;Nightstick (4 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Left behind for you at the [[Police Car]] location by [[NPCs_(Single_Player)#Sgt Marks|Sgt Marks]] if you don&#039;t accompany him to the motel or random chance of obtaining it after beating up the [[Tiger Cop]] (will only drop once)&lt;br /&gt;
18) &#039;&#039;&#039;Organi Rod (5 lbs) - 15 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Obtained after turning in the Flotsam Club to complete the eighth and last of the [[Pursuit of Science]] quests.)&lt;br /&gt;
19) &#039;&#039;&#039;Pistol (2 lbs) – 7 dmg&#039;&#039;&#039; (possible free shot before enemy reaches you)&lt;br /&gt;
* (Bought from the [[Zephyr]] branch office for 600 creds.)&lt;br /&gt;
20) &#039;&#039;&#039;Pocketknife (1 lbs) – 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Park]] area by the event „Lovers Bench” (need to find it twice), received in some game starts as well.)&lt;br /&gt;
21) &#039;&#039;&#039;Riding Crop (1 lbs) – 4 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Red Light District]] by the event „Fetish Store”.)&lt;br /&gt;
22) &#039;&#039;&#039;Spiked Club (2 lbs) – 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Dry Plains]] area by the event „Hardware Store”.)&lt;br /&gt;
23) &#039;&#039;&#039;Spear (4 lbs) – 9 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Accessible when doing [[NPCs_(Single_Player)#Doctor Mouse|Doctor Mouse]] quests by bringing [[NPCs_(Single_Player)#Nermine|Nermine]] the jewel from the [[Museum (SP)|Museum]] (Viking Boat) if skill check roll is at least 20 after [[Wolverine Guard]] fight.)&lt;br /&gt;
24) &#039;&#039;&#039;Tire Iron (1 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Hyena Bikers” ,win fight to get it.)&lt;br /&gt;
25) &#039;&#039;&#039;Trident (5 lbs) - 10 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Beach Plaza]] area by the event „Trident”. Must defeat 4 Feral Sea Dragons.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB!&#039;&#039;&#039;&lt;br /&gt;
There probably is or could be more weapons in the game, during the posting of these.  &lt;br /&gt;
All weapon damages (dmg) were gotten by the Weaponmaster feat.&lt;br /&gt;
* Collaborative effort, check the topic [http://web.flexiblesurvival.com/viewtopic.php?f=17&amp;amp;t=705 Weapon Catalog].&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25133</id>
		<title>Stables Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25133"/>
		<updated>2013-01-03T16:10:04Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=Fancy&lt;br /&gt;
|Starting Location=[[The Stables]]&lt;br /&gt;
|Starting Event=ignoredmemo&lt;br /&gt;
|Event Area=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=SarokCat&lt;br /&gt;
|flags=??&lt;br /&gt;
}}&lt;br /&gt;
=== Stables Quest ===&lt;br /&gt;
&lt;br /&gt;
In order to find [[The Stables]] you must locate the event &#039;&#039;Stabled Situation&#039;&#039; (twice) and then give the guards outside of the stables a bag of chips and some soda in order to gain passage.&lt;br /&gt;
&lt;br /&gt;
There is a quest to take charge of the Stables, currently undetailed.  The quest still requires some reworking and repairs, and also has portions of missing content.&lt;br /&gt;
&lt;br /&gt;
===Step 1 - Getting the Memo===&lt;br /&gt;
# Locate the [[Stables]] be encountering the &#039;&#039;Stabled Situation&#039;&#039; event twice in [[Outside Exploration]].  The second time you can bribe the guards for entry with chips and soda&lt;br /&gt;
# Encounter the &#039;&#039;ignoredmemo&#039;&#039; event&lt;br /&gt;
# Speak with Fancy about the memo&lt;br /&gt;
# Bring Fancy 5x Tiger Patch and 5x Wyvern Goop&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Stamina&#039;&#039;&#039; increased by 2&lt;br /&gt;
: Immediate access to part 2 of the quest&lt;br /&gt;
&lt;br /&gt;
===Step 2 - Hardware Problems===&lt;br /&gt;
# Speak with Fancy following Step 1 and she will ask you to find larger construction materials&lt;br /&gt;
# Seek the &#039;&#039;findinghardware&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Pass a successful Dexterity check or take damage&lt;br /&gt;
# Defeat the two Wolverine Guards&lt;br /&gt;
# Defend the site from two random mobs while the Horsemen gather supplies&lt;br /&gt;
# Protect the Horsemen two further random enemies&lt;br /&gt;
# Stave off a raid by three wyverns and two hermaphrodite gryphons&lt;br /&gt;
# A successful Dexterity check will avoid the next encounter. If not, fight off three more attacks.&lt;br /&gt;
# Return to the [[Stables]]&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Medikit&lt;br /&gt;
: Medium Sledge&lt;br /&gt;
: Granted the first Nightmare mutation: the tail (+5 Dexterity).  This form will revert any other tail mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 3 - Returning Power===&lt;br /&gt;
# Speak with Fancy after using the Nightmare Vial and gaining the first Nightmare Transformation&lt;br /&gt;
# Fancy asks you to help fix their generator to restore power&lt;br /&gt;
# Hunt for the &#039;&#039;technicalbookstore&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Defeat the random guardian to recover the books&lt;br /&gt;
# Return to the Stables and search for the &#039;&#039;horsepowering&#039;&#039; event&lt;br /&gt;
# Requires a successful Intelligence check followed by a successful Dexterity check&lt;br /&gt;
# Return to Fancy to get the next Nightmare Vial&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Granted the second Nightmare mutation: the head (+4 Perception +3 Intelligence).  This form will revert any other head mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 4 - Hyena Negotiations===&lt;br /&gt;
# Return to Fancy following the Nightmare head transformation&lt;br /&gt;
# Hunt for the &#039;&#039;hyenegotiation&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Fight the Wolftaur and Leopardman (Failure results in a Hyena orgy and massive Sanity loss)&lt;br /&gt;
# Return to the [[Stables]] with the signed agreement&lt;br /&gt;
# Search for the &#039;&#039;Horsepitfight&#039;&#039; event&lt;br /&gt;
# Defeat 3 Horsemen (Warning: Failure results in a Bad End)&lt;br /&gt;
# Return to Fancy to get the next Nightmare Vial&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Granted the third Nightmare mutation: the fur (+4 Charisma +4 Stamina).  This form will revert any other skin mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 5 - Final Preparations===&lt;br /&gt;
# Return to Fancy following the Nightmare fur transformation&lt;br /&gt;
# Visit Nermine at the [[Mysterious Shop]]&lt;br /&gt;
# Go to the [[Museum]] and find the &#039;&#039;goldenfocushunt&#039;&#039; event&lt;br /&gt;
# Fight off the powerful guardian of the focus&lt;br /&gt;
# Nermine will send you to meet Harold at the [[Palomino]]&lt;br /&gt;
# You must help Harold find Kara if you haven&#039;t already&lt;br /&gt;
# Return to Nermine&lt;br /&gt;
# Head back to Fancy&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Granted the fourth and fifth Nightmare mutations: the body and groin (+4 Strength +4 Stamina +4 Charisma).  This form will revert any other body or groin mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 6 - Showdown ===&lt;br /&gt;
# Speak with Fancy to begin her plan&lt;br /&gt;
# Defeat the Horseman lieutenant&lt;br /&gt;
# End the Stablemaster&#039;s reign of tyranny&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Access to the Master&#039;s Office in the Stables&lt;br /&gt;
: Two submissive mares to handle your needs&lt;br /&gt;
&lt;br /&gt;
=== Optional: Onyx ===&lt;br /&gt;
Inside of the Stables you can locate a young equine-human crossbred named Onyx who is currently having an identity crisis. If you chose to you can help the young transforming horseboi to figure out who he is/was and then subsequently help him to escape...or stay in the Stables, whichever you feel is best.  Helping him is unrelated to the main quest.&lt;br /&gt;
&lt;br /&gt;
#First, the player must find Onyx by going northeast then south until they get to the Holding Pens where Onyx is currently being held prisoner.&lt;br /&gt;
#Upon doing so the player will come across a slightly confused young equine-like youth who seems out-of-sorts with the things happening both to him, and around him. Onyx will ask you to help him out of his current predicament by going to find the  guards and getting the keys to his cell, though he seems a bit confused about why he wants you to a second later. &lt;br /&gt;
#If the player chooses to help the young man then they must go north and then southwest back to the main area of the Stables and then hunt Equineguardpost to find the keys to Onyx&#039;s cell. You&#039;ll have to fight the guards (two Stallionbois) therein to obtain the keys.&lt;br /&gt;
#Defeating the guards and then obtaining the keys head back to Onxy who is currently becoming more and more like a equine-like and losing himself to his lusts. Free him and then Onyx will ask you to help him figure out what he should do next by finding someone within the Stables who he knows he should remember. Dia...something or another??&lt;br /&gt;
#Head up North two times in order to find a young girl named Daisy in the Main Office whose becoming a mare in and of herself. Talking with her opens up the possibility of either getting Onyx -- whose name is actually Oscar -- out of the Stables...or otherwise persuading him to stay.&lt;br /&gt;
&lt;br /&gt;
*If player chooses to aid Onyx in his escape then Daisy will tell you to go and find a special locket that Onyx gave to her and then show it to the transforming horse-boy. If player chooses to do this then go back to the Main area of the Stables and hunt for Stablestoreroom to find the leaf patterned locket that Oscar/Onyx gave to Daisy. &lt;br /&gt;
#Entering the storeroom the player will have to search around for the locket (dexterity check). If you fail the first go round you will have to fight a random enemy and the search again to find the locket. This repeats until the item in question is found. Once you do find it head back to Onyx to give him the locket. The young stallion will remember who he is and then ask you to get him out of here. At this point you will return to the Bunker with Onyx in tow automatically. (Currently the quest is somewhat broken so at this point players will only be able to talk to Onyx and listen to him lament about what he should do/become. Quest will be worked on later on.)&lt;br /&gt;
&lt;br /&gt;
*If player chooses to get Onyx to stay in the Stables then head back to Onyx and then tell him that he should stay and become a good horsey. At this point Onyx will stay and upon leaving and returning he will now be a full-on stallion that the player can fuck. Fucking Onyx will make the player a Mareslut. (Possibility of having an ending with Onyx seems to be coded so you may get an ending if you are a Mareslut and have fucked Onyx enough.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;br /&gt;
[[Category:Quests_(Single_Player)]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stables&amp;diff=25124</id>
		<title>Stables</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stables&amp;diff=25124"/>
		<updated>2013-01-03T05:56:31Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: Adding Redirect to The Stables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Stables]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25123</id>
		<title>Stables Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25123"/>
		<updated>2013-01-03T05:53:59Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: Added Stage 4 to the quest walkthrough.  Some aspects are still speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=Fancy&lt;br /&gt;
|Starting Location=[[The Stables]]&lt;br /&gt;
|Starting Event=ignoredmemo&lt;br /&gt;
|Event Area=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=SarokCat&lt;br /&gt;
|flags=??&lt;br /&gt;
}}&lt;br /&gt;
=== Stables Quest ===&lt;br /&gt;
&lt;br /&gt;
In order to find [[The Stables]] you must locate the event &#039;&#039;Stabled Situation&#039;&#039; (twice) and then give the guards outside of the stables a bag of chips and some soda in order to gain passage.&lt;br /&gt;
&lt;br /&gt;
There is a quest to take charge of the Stables, currently undetailed.  The quest still requires some reworking and repairs, and also has portions of missing content.&lt;br /&gt;
&lt;br /&gt;
===Step 1 - Getting the Memo===&lt;br /&gt;
# Locate the [[Stables]] be encountering the &#039;&#039;Stabled Situation&#039;&#039; event twice in [[Outside Exploration]].  The second time you can bribe the guards for entry with chips and soda&lt;br /&gt;
# Encounter the &#039;&#039;ignoredmemo&#039;&#039; event&lt;br /&gt;
# Speak with Fancy about the memo&lt;br /&gt;
# Bring Fancy 5x Tiger Patch and 5x Wyvern Goop&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Stamina&#039;&#039;&#039; increased by 2&lt;br /&gt;
: Immediate access to part 2 of the quest&lt;br /&gt;
&lt;br /&gt;
===Step 2 - Hardware Problems===&lt;br /&gt;
# Speak with Fancy following Step 1 and she will ask you to find larger construction materials&lt;br /&gt;
# Seek the &#039;&#039;findinghardware&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Pass a successful Dexterity check or take damage&lt;br /&gt;
# Defeat the two Wolverine Guards&lt;br /&gt;
# Defend the site from two random mobs while the Horsemen gather supplies&lt;br /&gt;
# Protect the Horsemen two further random enemies&lt;br /&gt;
# Stave off a raid by three wyverns and two hermaphrodite gryphons&lt;br /&gt;
# A successful Dexterity check will avoid the next encounter. If not, fight off three more attacks.&lt;br /&gt;
# Return to the [[Stables]]&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Medikit&lt;br /&gt;
: Medium Sledge&lt;br /&gt;
: Granted the first Nightmare mutation: the tail (+5 Dexterity).  This form will revert any other tail mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 3 - Returning Power===&lt;br /&gt;
# Speak with Fancy after using the Nightmare Vial and gaining the first Nightmare Transformation&lt;br /&gt;
# Fancy asks you to help fix their generator to restore power&lt;br /&gt;
# Hunt for the &#039;&#039;technicalbookstore&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Defeat the random guardian to recover the books&lt;br /&gt;
# Return to the Stables and search for the &#039;&#039;horsepowering&#039;&#039; event&lt;br /&gt;
# Requires a successful Intelligence check followed by a successful Dexterity check&lt;br /&gt;
# Return to Fancy to get the next Nightmare Vial&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Granted the second Nightmare mutation: the head (+4 Perception +3 Intelligence).  This form will revert any other head mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 4 - Hyena Negotiations===&lt;br /&gt;
# Return to Fancy following the Nightmare head transformation&lt;br /&gt;
# Hunt for the &#039;&#039;hyenegotiation&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Fight the Wolftaur and Leopardman (Failure results in a Hyena orgy and massive Sanity loss)&lt;br /&gt;
# Return to the [[Stables]] with the signed agreement&lt;br /&gt;
# Search for the &#039;&#039;Horsepitfight&#039;&#039; event&lt;br /&gt;
# Defeat 3 Horsemen (Warning: Failure results in a Bad End)&lt;br /&gt;
# Return to Fancy to get the next Nightmare Vial&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Granted the third Nightmare mutation: the fur (+4 Charisma +4 Stamina).  This form will revert any other skin mutation back to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Optional: Onyx ===&lt;br /&gt;
Inside of the Stables you can locate a young equine-human crossbred named Onyx who is currently having an identity crisis. If you chose to you can help the young transforming horseboi to figure out who he is/was and then subsequently help him to escape...or stay in the Stables, whichever you feel is best.  Helping him is unrelated to the main quest.&lt;br /&gt;
&lt;br /&gt;
#First, the player must find Onyx by going northeast then south until they get to the Holding Pens where Onyx is currently being held prisoner.&lt;br /&gt;
#Upon doing so the player will come across a slightly confused young equine-like youth who seems out-of-sorts with the things happening both to him, and around him. Onyx will ask you to help him out of his current predicament by going to find the  guards and getting the keys to his cell, though he seems a bit confused about why he wants you to a second later. &lt;br /&gt;
#If the player chooses to help the young man then they must go north and then southwest back to the main area of the Stables and then hunt Equineguardpost to find the keys to Onyx&#039;s cell. You&#039;ll have to fight the guards (two Stallionbois) therein to obtain the keys.&lt;br /&gt;
#Defeating the guards and then obtaining the keys head back to Onxy who is currently becoming more and more like a equine-like and losing himself to his lusts. Free him and then Onyx will ask you to help him figure out what he should do next by finding someone within the Stables who he knows he should remember. Dia...something or another??&lt;br /&gt;
#Head up North two times in order to find a young girl named Daisy in the Main Office whose becoming a mare in and of herself. Talking with her opens up the possibility of either getting Onyx -- whose name is actually Oscar -- out of the Stables...or otherwise persuading him to stay.&lt;br /&gt;
&lt;br /&gt;
*If player chooses to aid Onyx in his escape then Daisy will tell you to go and find a special locket that Onyx gave to her and then show it to the transforming horse-boy. If player chooses to do this then go back to the Main area of the Stables and hunt for Stablestoreroom to find the leaf patterned locket that Oscar/Onyx gave to Daisy. &lt;br /&gt;
#Entering the storeroom the player will have to search around for the locket (dexterity check). If you fail the first go round you will have to fight a random enemy and the search again to find the locket. This repeats until the item in question is found. Once you do find it head back to Onyx to give him the locket. The young stallion will remember who he is and then ask you to get him out of here. At this point you will return to the Bunker with Onyx in tow automatically. (Currently the quest is somewhat broken so at this point players will only be able to talk to Onyx and listen to him lament about what he should do/become. Quest will be worked on later on.)&lt;br /&gt;
&lt;br /&gt;
*If player chooses to get Onyx to stay in the Stables then head back to Onyx and then tell him that he should stay and become a good horsey. At this point Onyx will stay and upon leaving and returning he will now be a full-on stallion that the player can fuck. Fucking Onyx will make the player a Mareslut. (Possibility of having an ending with Onyx seems to be coded so you may get an ending if you are a Mareslut and have fucked Onyx enough.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;br /&gt;
[[Category:Quests_(Single_Player)]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25122</id>
		<title>Stables Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25122"/>
		<updated>2013-01-03T05:26:29Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: Added Stage 3 to the quest walkthrough.  Some aspects are still speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=Fancy&lt;br /&gt;
|Starting Location=[[The Stables]]&lt;br /&gt;
|Starting Event=ignoredmemo&lt;br /&gt;
|Event Area=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=SarokCat&lt;br /&gt;
|flags=??&lt;br /&gt;
}}&lt;br /&gt;
=== Stables Quest ===&lt;br /&gt;
&lt;br /&gt;
In order to find [[The Stables]] you must locate the event &#039;&#039;Stabled Situation&#039;&#039; (twice) and then give the guards outside of the stables a bag of chips and some soda in order to gain passage.&lt;br /&gt;
&lt;br /&gt;
There is a quest to take charge of the Stables, currently undetailed.  The quest still requires some reworking and repairs, and also has portions of missing content.&lt;br /&gt;
&lt;br /&gt;
===Step 1 - Getting the Memo===&lt;br /&gt;
# Locate the [[Stables]] be encountering the &#039;&#039;Stabled Situation&#039;&#039; event twice in [[Outside Exploration]].  The second time you can bribe the guards for entry with chips and soda&lt;br /&gt;
# Encounter the &#039;&#039;ignoredmemo&#039;&#039; event&lt;br /&gt;
# Speak with Fancy about the memo&lt;br /&gt;
# Bring Fancy 5x Tiger Patch and 5x Wyvern Goop&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Stamina&#039;&#039;&#039; increased by 2&lt;br /&gt;
: Immediate access to part 2 of the quest&lt;br /&gt;
&lt;br /&gt;
===Step 2 - Hardware Problems===&lt;br /&gt;
# Speak with Fancy following Step 1 and she will ask you to find larger construction materials&lt;br /&gt;
# Seek the &#039;&#039;findinghardware&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Pass a successful Dexterity check or take damage&lt;br /&gt;
# Defeat the two Wolverine Guards&lt;br /&gt;
# Defend the site from two random mobs while the Horsemen gather supplies&lt;br /&gt;
# Protect the Horsemen two further random enemies&lt;br /&gt;
# Stave off a raid by three wyverns and two hermaphrodite gryphons&lt;br /&gt;
# A successful Dexterity check will avoid the next encounter. If not, fight off three more attacks.&lt;br /&gt;
# Return to the [[Stables]]&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Medikit&lt;br /&gt;
: Medium Sledge&lt;br /&gt;
: Granted the first Nightmare mutation: the tail (+5 Dexterity).  This form will revert any other tail mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 3 - Returning Power===&lt;br /&gt;
# Speak with Fancy after using the Nightmare Vial and gaining the first Nightmare Transformation&lt;br /&gt;
# Fancy asks you to help fix their generator to restore power&lt;br /&gt;
# Hunt for the &#039;&#039;technicalbookstore&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Defeat the random guardian to recover the books&lt;br /&gt;
# Return to the Stables and search for the &#039;&#039;horsepowering&#039;&#039; event&lt;br /&gt;
# Requires a successful Intelligence check followed by a successful Dexterity check&lt;br /&gt;
# Return to Fancy to get the next Nightmare Vial&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Granted the second Nightmare mutation: the head (+4 Perception +3 Intelligence).  This form will revert any other head mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 4 - Hyena Negotiations===&lt;br /&gt;
# Return to Fancy following the Nightmare head transformation&lt;br /&gt;
# More to come&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Optional: Onyx ===&lt;br /&gt;
Inside of the Stables you can locate a young equine-human crossbred named Onyx who is currently having an identity crisis. If you chose to you can help the young transforming horseboi to figure out who he is/was and then subsequently help him to escape...or stay in the Stables, whichever you feel is best.  Helping him is unrelated to the main quest.&lt;br /&gt;
&lt;br /&gt;
#First, the player must find Onyx by going northeast then south until they get to the Holding Pens where Onyx is currently being held prisoner.&lt;br /&gt;
#Upon doing so the player will come across a slightly confused young equine-like youth who seems out-of-sorts with the things happening both to him, and around him. Onyx will ask you to help him out of his current predicament by going to find the  guards and getting the keys to his cell, though he seems a bit confused about why he wants you to a second later. &lt;br /&gt;
#If the player chooses to help the young man then they must go north and then southwest back to the main area of the Stables and then hunt Equineguardpost to find the keys to Onyx&#039;s cell. You&#039;ll have to fight the guards (two Stallionbois) therein to obtain the keys.&lt;br /&gt;
#Defeating the guards and then obtaining the keys head back to Onxy who is currently becoming more and more like a equine-like and losing himself to his lusts. Free him and then Onyx will ask you to help him figure out what he should do next by finding someone within the Stables who he knows he should remember. Dia...something or another??&lt;br /&gt;
#Head up North two times in order to find a young girl named Daisy in the Main Office whose becoming a mare in and of herself. Talking with her opens up the possibility of either getting Onyx -- whose name is actually Oscar -- out of the Stables...or otherwise persuading him to stay.&lt;br /&gt;
&lt;br /&gt;
*If player chooses to aid Onyx in his escape then Daisy will tell you to go and find a special locket that Onyx gave to her and then show it to the transforming horse-boy. If player chooses to do this then go back to the Main area of the Stables and hunt for Stablestoreroom to find the leaf patterned locket that Oscar/Onyx gave to Daisy. &lt;br /&gt;
#Entering the storeroom the player will have to search around for the locket (dexterity check). If you fail the first go round you will have to fight a random enemy and the search again to find the locket. This repeats until the item in question is found. Once you do find it head back to Onyx to give him the locket. The young stallion will remember who he is and then ask you to get him out of here. At this point you will return to the Bunker with Onyx in tow automatically. (Currently the quest is somewhat broken so at this point players will only be able to talk to Onyx and listen to him lament about what he should do/become. Quest will be worked on later on.)&lt;br /&gt;
&lt;br /&gt;
*If player chooses to get Onyx to stay in the Stables then head back to Onyx and then tell him that he should stay and become a good horsey. At this point Onyx will stay and upon leaving and returning he will now be a full-on stallion that the player can fuck. Fucking Onyx will make the player a Mareslut. (Possibility of having an ending with Onyx seems to be coded so you may get an ending if you are a Mareslut and have fucked Onyx enough.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;br /&gt;
[[Category:Quests_(Single_Player)]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25121</id>
		<title>Stables Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stables_Quest&amp;diff=25121"/>
		<updated>2013-01-03T05:04:54Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: Added steps 1 and 2 of the Stables quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=Fancy&lt;br /&gt;
|Starting Location=[[The Stables]]&lt;br /&gt;
|Starting Event=ignoredmemo&lt;br /&gt;
|Event Area=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=SarokCat&lt;br /&gt;
|flags=??&lt;br /&gt;
}}&lt;br /&gt;
=== Stables Quest ===&lt;br /&gt;
&lt;br /&gt;
In order to find [[The Stables]] you must locate the event &#039;&#039;Stabled Situation&#039;&#039; (twice) and then give the guards outside of the stables a bag of chips and some soda in order to gain passage.&lt;br /&gt;
&lt;br /&gt;
There is a quest to take charge of the Stables, currently undetailed.  The quest still requires some reworking and repairs, and also has portions of missing content.&lt;br /&gt;
&lt;br /&gt;
===Step 1 - Getting the Memo===&lt;br /&gt;
# Locate the [[Stables]] be encountering the &#039;&#039;Stabled Situation&#039;&#039; event twice in [[Outside Exploration]].  The second time you can bribe the guards for entry with chips and soda&lt;br /&gt;
# Encounter the &#039;&#039;ignoredmemo&#039;&#039; event&lt;br /&gt;
# Speak with Fancy about the memo&lt;br /&gt;
# Bring Fancy 5x Tiger Patch and 5x Wyvern Goop&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Stamina&#039;&#039;&#039; increased by 2&lt;br /&gt;
: Immediate access to part 2 of the quest&lt;br /&gt;
&lt;br /&gt;
===Step 2 - Hardware Problems===&lt;br /&gt;
# Speak with Fancy following Step 1 and she will ask you to find larger construction materials&lt;br /&gt;
# Seek the &#039;&#039;findinghardware&#039;&#039; event in [[Outside Exploration]]&lt;br /&gt;
# Pass a successful Dexterity check or take damage&lt;br /&gt;
# Defeat the two Wolverine Guards&lt;br /&gt;
# Defend the site from two random mobs while the Horsemen gather supplies&lt;br /&gt;
# Protect the Horsemen two further random enemies&lt;br /&gt;
# Stave off a raid by three wyverns and two hermaphrodite gryphons&lt;br /&gt;
# A successful Dexterity check will avoid the next encounter. If not, fight off three more attacks.&lt;br /&gt;
# Return to the [[Stables]]&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Medikit&lt;br /&gt;
: Medium Sledge&lt;br /&gt;
: Granted the first Nightmare mutation: the tail (+5 Dexterity).  This form will revert any other tail mutation back to it.&lt;br /&gt;
&lt;br /&gt;
===Step 3 - Returning Power===&lt;br /&gt;
# Speak with Fancy after using the Nightmare Vial and gaining the first Nightmare Transformation&lt;br /&gt;
# Fancy asks you to help fix their generator to restore power&lt;br /&gt;
# More to come later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Optional: Onyx ===&lt;br /&gt;
Inside of the Stables you can locate a young equine-human crossbred named Onyx who is currently having an identity crisis. If you chose to you can help the young transforming horseboi to figure out who he is/was and then subsequently help him to escape...or stay in the Stables, whichever you feel is best.  Helping him is unrelated to the main quest.&lt;br /&gt;
&lt;br /&gt;
#First, the player must find Onyx by going northeast then south until they get to the Holding Pens where Onyx is currently being held prisoner.&lt;br /&gt;
#Upon doing so the player will come across a slightly confused young equine-like youth who seems out-of-sorts with the things happening both to him, and around him. Onyx will ask you to help him out of his current predicament by going to find the  guards and getting the keys to his cell, though he seems a bit confused about why he wants you to a second later. &lt;br /&gt;
#If the player chooses to help the young man then they must go north and then southwest back to the main area of the Stables and then hunt Equineguardpost to find the keys to Onyx&#039;s cell. You&#039;ll have to fight the guards (two Stallionbois) therein to obtain the keys.&lt;br /&gt;
#Defeating the guards and then obtaining the keys head back to Onxy who is currently becoming more and more like a equine-like and losing himself to his lusts. Free him and then Onyx will ask you to help him figure out what he should do next by finding someone within the Stables who he knows he should remember. Dia...something or another??&lt;br /&gt;
#Head up North two times in order to find a young girl named Daisy in the Main Office whose becoming a mare in and of herself. Talking with her opens up the possibility of either getting Onyx -- whose name is actually Oscar -- out of the Stables...or otherwise persuading him to stay.&lt;br /&gt;
&lt;br /&gt;
*If player chooses to aid Onyx in his escape then Daisy will tell you to go and find a special locket that Onyx gave to her and then show it to the transforming horse-boy. If player chooses to do this then go back to the Main area of the Stables and hunt for Stablestoreroom to find the leaf patterned locket that Oscar/Onyx gave to Daisy. &lt;br /&gt;
#Entering the storeroom the player will have to search around for the locket (dexterity check). If you fail the first go round you will have to fight a random enemy and the search again to find the locket. This repeats until the item in question is found. Once you do find it head back to Onyx to give him the locket. The young stallion will remember who he is and then ask you to get him out of here. At this point you will return to the Bunker with Onyx in tow automatically. (Currently the quest is somewhat broken so at this point players will only be able to talk to Onyx and listen to him lament about what he should do/become. Quest will be worked on later on.)&lt;br /&gt;
&lt;br /&gt;
*If player chooses to get Onyx to stay in the Stables then head back to Onyx and then tell him that he should stay and become a good horsey. At this point Onyx will stay and upon leaving and returning he will now be a full-on stallion that the player can fuck. Fucking Onyx will make the player a Mareslut. (Possibility of having an ending with Onyx seems to be coded so you may get an ending if you are a Mareslut and have fucked Onyx enough.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;br /&gt;
[[Category:Quests_(Single_Player)]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=25118</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=25118"/>
		<updated>2013-01-03T03:50:39Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: /* Weapon Catalog: */ Correcting a typo regarding Horse Whip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
To be able to better defend themselves in [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SPOILER WARNING:&#039;&#039;&#039; This page contains specific details on the weapons in the game, what they do and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Weapon Data==&lt;br /&gt;
Here&#039;s a damage chart that TigerStripes posted on the forum.  Note: Some of these don&#039;t really exist and are only present as examples for designers.&lt;br /&gt;
&lt;br /&gt;
DMG.Rating..................Example&lt;br /&gt;
&lt;br /&gt;
1.....Useless.................Teddy bear, boffer sword&lt;br /&gt;
&lt;br /&gt;
2.....Poor....................Belt, plastic mug&lt;br /&gt;
&lt;br /&gt;
3.....Weak...................Branch (1 inch thick), heavy book &lt;br /&gt;
&lt;br /&gt;
4.....Standard...............Fists, riding crop&lt;br /&gt;
&lt;br /&gt;
5.....Improvised weapon...Knife, chair, golf club&lt;br /&gt;
&lt;br /&gt;
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club, horse whip&lt;br /&gt;
&lt;br /&gt;
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat&lt;br /&gt;
&lt;br /&gt;
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe&lt;br /&gt;
&lt;br /&gt;
9.....Enhanced weapon.....Magic Viking spear&lt;br /&gt;
&lt;br /&gt;
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)&lt;br /&gt;
&lt;br /&gt;
==Weapon Catalog:==&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Awesome Tree Bat (5 lbs) – 7 dmg&#039;&#039;&#039; (does double rainbows sometimes :3)&lt;br /&gt;
* (Found randomly after a [[Awesome Tree]] fight. Possibly need to at least attack and hit it once but not defeat the tree to get it.)&lt;br /&gt;
2) &#039;&#039;&#039;Bo Staff (2 lbs) – 4 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Museum]] in the event „Fallen Kunoichi”.)&lt;br /&gt;
3) &#039;&#039;&#039;Bonesaw (3 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[City Hospital]] by the event „Operating Room”.)&lt;br /&gt;
4) &#039;&#039;&#039;Chair (10 lbs) - 5 dmg&#039;&#039;&#039; (And you can sit on it!..)&lt;br /&gt;
* (Found in the [[Smith Haven Mall|Mall]] Foodcourt, is a visible object to pick up.)&lt;br /&gt;
5) &#039;&#039;&#039;Cleaver (2 lbs) – 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Pigging Out”.)&lt;br /&gt;
6) &#039;&#039;&#039;Combat Knife (2 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found [[Outside Exploration|Outside]] in the event &amp;quot;Trickster&amp;quot;, have to win) &lt;br /&gt;
7) &#039;&#039;&#039;Crowbar (3 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
8) &#039;&#039;&#039;Dirty Whip (3 lbs)/Horse Whip (2 lbs) – DW 11 dmg / HW 6 dmg&#039;&#039;&#039; (DW randomly infects PC while equipped)&lt;br /&gt;
* (Found in the [[Park]] by the event „Destroyed Bushes”.)&lt;br /&gt;
* (Horse Whip can be found in the [[Stables]] in the event „Stablestoreroom”.)&lt;br /&gt;
9) &#039;&#039;&#039;Electric Prod (5 Lbs) - 22 dmg&#039;&#039;&#039; (limited use once battery dies, its gone)&lt;br /&gt;
* (Found in the [[City Zoo]] by the event „Electric shockers” (need to find it twice).)&lt;br /&gt;
10) &#039;&#039;&#039;Flotsam Club (15 lbs) – 10 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Beach Plaza]] area by the event „Flotsam bits”.)&lt;br /&gt;
11) &#039;&#039;&#039;Golf Club (2 lbs) - 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Golf Store”.)&lt;br /&gt;
12) &#039;&#039;&#039;Icicle Knives (5 lbs) - 16 dmg&#039;&#039;&#039; (twins of sorrow..)&lt;br /&gt;
* (Found in the Reservoir after completing the quest, needs level 18 to start)&lt;br /&gt;
13) &#039;&#039;&#039;Infected Sword (10 lbs) – 16 dmg&#039;&#039;&#039; (randomly infects PC while equipped)&lt;br /&gt;
* (Found by exploring [[Outside Exploration|Outside]] area in the event „Sword Nest”.)&lt;br /&gt;
14) &#039;&#039;&#039;Iron Pipe (3 lbs) - 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
15) &#039;&#039;&#039;Mallet (5 lbs) – 7 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
16) &#039;&#039;&#039;Medium Sledge (15 lbs) - 18 dmg&#039;&#039;&#039; &lt;br /&gt;
* (Found during the [[Stables Quest]] &amp;quot;Finding Hardware&amp;quot;)&lt;br /&gt;
17) &#039;&#039;&#039;Nightstick (4 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Left behind for you at the [[Police Car]] location by [[NPCs_(Single_Player)#Sgt Marks|Sgt Marks]] if you don&#039;t accompany him to the motel or random chance of obtaining it after beating up the [[Tiger Cop]] (will only drop once)&lt;br /&gt;
18) &#039;&#039;&#039;Pistol (2 lbs) – 7 dmg&#039;&#039;&#039; (possible free shot before enemy reaches you)&lt;br /&gt;
* (Bought from the [[Zephyr]] branch office for 600 creds.)&lt;br /&gt;
19) &#039;&#039;&#039;Pocketknife (1 lbs) – 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Park]] area by the event „Lovers Bench” (need to find it twice), received in some game starts as well.)&lt;br /&gt;
20) &#039;&#039;&#039;Riding Crop (1 lbs) – 4 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Red Light District]] by the event „Fetish Store”.)&lt;br /&gt;
21) &#039;&#039;&#039;Spiked Club (2 lbs) – 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Dry Plains]] area by the event „Hardware Store”.)&lt;br /&gt;
22) &#039;&#039;&#039;Spear (4 lbs) – (9 dmg)&#039;&#039;&#039;&lt;br /&gt;
* (Accessible when doing [[NPCs_(Single_Player)#Doctor Mouse|Doctor Mouse]] quests by bringing [[NPCs_(Single_Player)#Nermine|Nermine]] the jewel from the [[Museum (SP)|Museum]] (Viking Boat) if skill check roll is at least 20 after [[Wolverine Guard]] fight.)&lt;br /&gt;
23) &#039;&#039;&#039;Tire Iron (1 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Hyena Bikers” ,win fight to get it.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB!&#039;&#039;&#039;&lt;br /&gt;
There probably is or could be more weapons in the game, during the posting of these.  &lt;br /&gt;
All weapon damages (dmg) were gotten by the Weaponmaster feat.&lt;br /&gt;
* Collaborative effort, check the topic [http://web.flexiblesurvival.com/viewtopic.php?f=17&amp;amp;t=705 Weapon Catalog].&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=25117</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Weapons&amp;diff=25117"/>
		<updated>2013-01-03T03:40:12Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: /* Weapon Catalog: */ Added Stables finding for Horse Whip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
To be able to better defend themselves in [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SPOILER WARNING:&#039;&#039;&#039; This page contains specific details on the weapons in the game, what they do and where to find them.&lt;br /&gt;
&lt;br /&gt;
==Weapon Data==&lt;br /&gt;
Here&#039;s a damage chart that TigerStripes posted on the forum.  Note: Some of these don&#039;t really exist and are only present as examples for designers.&lt;br /&gt;
&lt;br /&gt;
DMG.Rating..................Example&lt;br /&gt;
&lt;br /&gt;
1.....Useless.................Teddy bear, boffer sword&lt;br /&gt;
&lt;br /&gt;
2.....Poor....................Belt, plastic mug&lt;br /&gt;
&lt;br /&gt;
3.....Weak...................Branch (1 inch thick), heavy book &lt;br /&gt;
&lt;br /&gt;
4.....Standard...............Fists, riding crop&lt;br /&gt;
&lt;br /&gt;
5.....Improvised weapon...Knife, chair, golf club&lt;br /&gt;
&lt;br /&gt;
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club, horse whip&lt;br /&gt;
&lt;br /&gt;
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat&lt;br /&gt;
&lt;br /&gt;
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe&lt;br /&gt;
&lt;br /&gt;
9.....Enhanced weapon.....Magic Viking spear&lt;br /&gt;
&lt;br /&gt;
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)&lt;br /&gt;
&lt;br /&gt;
==Weapon Catalog:==&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;Awesome Tree Bat (5 lbs) – 7 dmg&#039;&#039;&#039; (does double rainbows sometimes :3)&lt;br /&gt;
* (Found randomly after a [[Awesome Tree]] fight. Possibly need to at least attack and hit it once but not defeat the tree to get it.)&lt;br /&gt;
2) &#039;&#039;&#039;Bo Staff (2 lbs) – 4 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Museum]] in the event „Fallen Kunoichi”.)&lt;br /&gt;
3) &#039;&#039;&#039;Bonesaw (3 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[City Hospital]] by the event „Operating Room”.)&lt;br /&gt;
4) &#039;&#039;&#039;Chair (10 lbs) - 5 dmg&#039;&#039;&#039; (And you can sit on it!..)&lt;br /&gt;
* (Found in the [[Smith Haven Mall|Mall]] Foodcourt, is a visible object to pick up.)&lt;br /&gt;
5) &#039;&#039;&#039;Cleaver (2 lbs) – 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Pigging Out”.)&lt;br /&gt;
6) &#039;&#039;&#039;Combat Knife (2 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found [[Outside Exploration|Outside]] in the event &amp;quot;Trickster&amp;quot;, have to win) &lt;br /&gt;
7) &#039;&#039;&#039;Crowbar (3 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
8) &#039;&#039;&#039;Dirty Whip (3 lbs)/Horse Whip (2 lbs) – DW 11 dmg / HW 6 dmg&#039;&#039;&#039; (DW randomly infects PC while equipped)&lt;br /&gt;
* (Found in the [[Park]] by the event „Destroyed Bushes”.)&lt;br /&gt;
* (Horse Whip can be found in the [[Stables]] in the event „Tack Room”.)&lt;br /&gt;
9) &#039;&#039;&#039;Electric Prod (5 Lbs) - 22 dmg&#039;&#039;&#039; (limited use once battery dies, its gone)&lt;br /&gt;
* (Found in the [[City Zoo]] by the event „Electric shockers” (need to find it twice).)&lt;br /&gt;
10) &#039;&#039;&#039;Flotsam Club (15 lbs) – 10 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Beach Plaza]] area by the event „Flotsam bits”.)&lt;br /&gt;
11) &#039;&#039;&#039;Golf Club (2 lbs) - 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Golf Store”.)&lt;br /&gt;
12) &#039;&#039;&#039;Icicle Knives (5 lbs) - 16 dmg&#039;&#039;&#039; (twins of sorrow..)&lt;br /&gt;
* (Found in the Reservoir after completing the quest, needs level 18 to start)&lt;br /&gt;
13) &#039;&#039;&#039;Infected Sword (10 lbs) – 16 dmg&#039;&#039;&#039; (randomly infects PC while equipped)&lt;br /&gt;
* (Found by exploring [[Outside Exploration|Outside]] area in the event „Sword Nest”.)&lt;br /&gt;
14) &#039;&#039;&#039;Iron Pipe (3 lbs) - 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
15) &#039;&#039;&#039;Mallet (5 lbs) – 7 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Abandoned Lot]] area by the event „unused tool”, one of three possible weapons you can get in this event.)&lt;br /&gt;
16) &#039;&#039;&#039;Medium Sledge (15 lbs) - 18 dmg&#039;&#039;&#039; &lt;br /&gt;
* (Found during the [[Stables Quest]] &amp;quot;Finding Hardware&amp;quot;)&lt;br /&gt;
17) &#039;&#039;&#039;Nightstick (4 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Left behind for you at the [[Police Car]] location by [[NPCs_(Single_Player)#Sgt Marks|Sgt Marks]] if you don&#039;t accompany him to the motel or random chance of obtaining it after beating up the [[Tiger Cop]] (will only drop once)&lt;br /&gt;
18) &#039;&#039;&#039;Pistol (2 lbs) – 7 dmg&#039;&#039;&#039; (possible free shot before enemy reaches you)&lt;br /&gt;
* (Bought from the [[Zephyr]] branch office for 600 creds.)&lt;br /&gt;
19) &#039;&#039;&#039;Pocketknife (1 lbs) – 5 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Park]] area by the event „Lovers Bench” (need to find it twice), received in some game starts as well.)&lt;br /&gt;
20) &#039;&#039;&#039;Riding Crop (1 lbs) – 4 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Red Light District]] by the event „Fetish Store”.)&lt;br /&gt;
21) &#039;&#039;&#039;Spiked Club (2 lbs) – 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[Dry Plains]] area by the event „Hardware Store”.)&lt;br /&gt;
22) &#039;&#039;&#039;Spear (4 lbs) – (9 dmg)&#039;&#039;&#039;&lt;br /&gt;
* (Accessible when doing [[NPCs_(Single_Player)#Doctor Mouse|Doctor Mouse]] quests by bringing [[NPCs_(Single_Player)#Nermine|Nermine]] the jewel from the [[Museum (SP)|Museum]] (Viking Boat) if skill check roll is at least 20 after [[Wolverine Guard]] fight.)&lt;br /&gt;
23) &#039;&#039;&#039;Tire Iron (1 lbs) - 6 dmg&#039;&#039;&#039;&lt;br /&gt;
* (Found in the [[High Rise District]] by the event „Hyena Bikers” ,win fight to get it.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NB!&#039;&#039;&#039;&lt;br /&gt;
There probably is or could be more weapons in the game, during the posting of these.  &lt;br /&gt;
All weapon damages (dmg) were gotten by the Weaponmaster feat.&lt;br /&gt;
* Collaborative effort, check the topic [http://web.flexiblesurvival.com/viewtopic.php?f=17&amp;amp;t=705 Weapon Catalog].&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Station_86&amp;diff=25102</id>
		<title>Fire Station 86</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Station_86&amp;diff=25102"/>
		<updated>2013-01-02T03:25:21Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the far end of the downtown red light district area stands a red brick firehouse rising up almost virtuously in protest of the depravity that has currently taken hold of the once prominent metropolis. Immaculate as the day she had been first opened the numbers 86 gleam almost smugly across the front side of the building. From the way the garage doors are void of the usual sticky messy of cum, milk and other fluids it would seem as though someone has been taking especially good care of the place. Wondering if that said someone is still inside, and hoping that if they are they have kept some of their humanity intact, you walk over to the single garage door and then bang on the front to try and get somebody&#039;s attention. A minute or two later the large metal door rolls up allowing you entrance. Entering into the cool building you find that the firehouse is exactly as you would have imagined it to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rooms:===&lt;br /&gt;
Fire Station 86, Firehouse, Sleeping Quarters&lt;br /&gt;
&lt;br /&gt;
===NPC:===&lt;br /&gt;
* [[NPCs_(Single_Player)#Kenaz|Kenaz]] the human&lt;br /&gt;
* [[NPCs_(Single_Player)#OtherDals|OtherDals]] the other dalmations (After completing [[Fire Station Quest]])&lt;br /&gt;
&lt;br /&gt;
===Monsters:===&lt;br /&gt;
There is no hunting area immediately attached to the station.&lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
(incomplete)&lt;br /&gt;
:Found through [[Outside Exploration]].&lt;br /&gt;
:Speak with Kenaz to start the [[Fire Station Quest]]. Accepting his meal will significantly reduce Hunger and Thirst.&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Fire_Station_Quest&amp;diff=25101</id>
		<title>Fire Station Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Fire_Station_Quest&amp;diff=25101"/>
		<updated>2013-01-02T03:05:08Z</updated>

		<summary type="html">&lt;p&gt;Sablegryphon: Numerous updates and added more details for more stages of the quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{QuestSP&lt;br /&gt;
|Quest Giver=&lt;br /&gt;
|Starting Location=&lt;br /&gt;
|Starting Event=&lt;br /&gt;
|Event Area=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Bonus Time=&lt;br /&gt;
|Creator=Kaleem&lt;br /&gt;
|flags=&lt;br /&gt;
}}&lt;br /&gt;
===Fire Station===&lt;br /&gt;
&lt;br /&gt;
Location of Quest Start: [[Fire Station 86]] (Have to hunt/navigate for this on your own)&lt;br /&gt;
&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Locate Fire Station 86.&lt;br /&gt;
#Once done enter into the Firehouse and then speak with [[Kenaz]]. Kenaz will tell you that most of the firefighters from the station are on leave, but how many of them are still within the city. He then wonders aloud how each of them is doing with the city in the state that it&#039;s in.&lt;br /&gt;
:Speaking with Kenaz will allow you to find the Informant in the [[High Rise District]] by finding the event &#039;Informant&#039;.&lt;br /&gt;
:&#039;&#039;&#039;You must find the Informant to start finding the other firefighters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Informant===&lt;br /&gt;
Location of Quest Start: High Rise (Must have spoken to Kenaz at the Fire Station, otherwise you will only get a vague clue about a man in a black hood walking around town)&lt;br /&gt;
&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Locate the Informant at the [[High Rise District]]. Once this is done you will have to fight off the [[Shemale Smooth Collie]] and a [[Leopardman]] about to harass you quarry.&lt;br /&gt;
#After helping to aid the Informant he will reveal himself as a man called [[Homaru]]. Hormaru will then take you to the &#039;[[Agency]]&#039; which is his base of operations.&lt;br /&gt;
#Being the information dealer that he is Homaru will tell you that he knows why you are here and where the first firefighter is within the city as a thanks for saving him. He then tells you to go to the &#039;Warehouse District&#039; and search for the &#039;DogHouse&#039; which is the name of the event you need to run through in order to save the first firefighter. (See below for details)&lt;br /&gt;
#After finding the first firefighter, whose name is Birch, return to Homaru  back at the Agency and ask him to find the other firefighters by choosing the &#039;findfirefighter&#039; option in his dialog.&lt;br /&gt;
#Homaru will then point you to Apartment 319 in the &#039;High Rise District&#039; where the next firefighter is holding himself up. (More info down below)&lt;br /&gt;
#After saving the second firefighter, whose name is Dagaz, return to Homaru again.&lt;br /&gt;
#Homaru will then lead you to the third missing firefighter, but tells you that in order to save this one you may need to take on a &#039;[[Chocolate Lab]]&#039; body and head. The event in question called &#039;Save the Dame&#039;. (Warning - This is not necessary but will open up a different version of the event for players who do so)&lt;br /&gt;
#After saving this firefighter if you chose to go back to Homaru he will tell you to return to Kenaz back at the Fire Station. (This ends finding the missing firefighters for Homaru&#039;s part of the game)&lt;br /&gt;
; Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Finding Homaru and being able to aid the missing firefighters.&lt;br /&gt;
:Getting the chance to extend the game by having Homaru &#039;Delay&#039; the military. (Warning this can backfire causing the time allotted to decrease instead of increase.)&lt;br /&gt;
:Once the three firefighters are found the player can then move towards helping Kenaz out...more on this below.&lt;br /&gt;
&lt;br /&gt;
===DogHouse===&lt;br /&gt;
The Location of this Quest is &#039;[[Warehouse District]]&#039;, however, it can only be found after talking to Homaru as it is the first event area players can access to help find the missing firefighters.&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
After speaking to Homaru the player will need to go to the Warehouse District and find the event &#039;DogHouse&#039;.&lt;br /&gt;
:After finding the DogHouse the player will then have the option of taking either the right side of the area or left side to look over the dog show going on.&lt;br /&gt;
#If the player chooses the right side then they will be able to assist a [[Doberman]] by way of giving him oral. &#039;&#039;&#039;(This is completely option so you don&#039;t have to do so.)&#039;&#039;&#039;&lt;br /&gt;
:If the player does chose the right side then upon going downstairs to help free the trapped firefighter...and everyone else then they will find the Doberman from before being dragged downstairs by a pair of [[Wolftaur]]s.&lt;br /&gt;
(Warning - at this point in the game the player must fight both Wolftaurs and if they lose even once they get a game over ending.)&lt;br /&gt;
:Upon finding and saving the Doberman and the others the player will then get access to the area known as Tyr&#039;s Club, which happens to be an underground fighting club for mutants, as well as saving the first Firefighter as a part of Kenaz&#039;s quest-line.&lt;br /&gt;
#If the player chooses the left side of the area then they will encounter a Dalmatian Herm and have a chance to either give the mutant oral, either by eating them out or giving them head. (Giving the Dalmatian head causes the other to become incensed while eating hir out makes her somewhat pleased with the player.)&lt;br /&gt;
:By choosing the left side the player will then go to free the missing firefighter as well the others trapped in the cells downstairs. While trying to free the others though the player will come across two wolftaurs bringing down the Dalmatian they met before. &lt;br /&gt;
:Players then have to fight the two wolftaurs.&lt;br /&gt;
:If the player loses either of these fights a [[Doberman]] by the name of Tyr will come down to help them out. At this point the player can then try to help out the Doberman who had rescued them after the other tries to literally &#039;bring down the house&#039; or just leave. &lt;br /&gt;
:If the player wins both fight then they will meet the same Doberman, but this time he will simply lead you out of the building with the the missing firefighter and the Dalmatian Herm you met before. (The herm is the firefighter&#039;s girlfriend.)&lt;br /&gt;
:Either winning or losing opens the area Tyr&#039;s Club for the player.&lt;br /&gt;
; Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Save missing firefighter and progress in aiding Kenaz in finding his missing teammates. &lt;br /&gt;
Open up the area known as [[Tyr&#039;s Club]] which houses a one of a kind mutant only found there.&lt;br /&gt;
Get the Doberman infection by fighting/fucking Tyr at his club. (Win or lose you get infected by him if you try to fight him.)&lt;br /&gt;
Access to the LockerRoom inside of Tyr&#039;s Club which is basically a glorified area where you can put all of the items from the game you don&#039;t want into one place. This saves you forgetting about the stuff later because you put it into your Locker! So to speak. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Apartment 319===&lt;br /&gt;
The location of Apartment 319 is &#039;[[High Rise District]]&#039;, however, this event can only be found after rescuing the first firefighter from the DogHouse event.&lt;br /&gt;
; Requirements&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: If &#039;Guy&#039; &#039;Hellspawn&#039; or &#039;Furry&#039; is flagged then the player will get a different scene from this event that will automatically let them find the missing firefighter.&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#After hunting the event &#039;Apartment 319&#039; in the High Rise District area the players will then come across Dagaz, the second missing firefighter. &lt;br /&gt;
#The players will then get the option of being able to snoop in on Dagaz&#039;s business after noticing something &#039;off&#039; about the other or continue on about their way. (Choosing to mind your own business leads the event to ending and this the player can return to Homaru now to find the third missing firefighter.)&lt;br /&gt;
#If the player chooses to intervene then they come back later on at night and find out what&#039;s really happening with Dagaz. (By sticking their noses into things even farther the player can get into a series of fights for Dagaz&#039;s safety.)&lt;br /&gt;
#If the player wins all of the fights, should s/he choose to intervene then they will get the chance to have some...very kinky bondage playtime with the firefighter. (This, of course, is all optional.)&lt;br /&gt;
#Should the player lose even one of the fights then they will be tossed out of the apartment and then made to come back to see about Dagaz before being able to finish the event.&lt;br /&gt;
#Players then should go to speak to Homaru to find the third firefighter.&lt;br /&gt;
; Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Finding the second missing firefighter.&lt;br /&gt;
:Being able to fight for Dagaz in an effort to &#039;&#039;rescue&#039;&#039; him and thereby able to have some sexy fun with him afterwards.&lt;br /&gt;
:Moving the quest-line further on.&lt;br /&gt;
&lt;br /&gt;
===Save the Dame===&lt;br /&gt;
The location to start this event is the &#039;[[High Rise District]]&#039; area. Players must have saved Dagaz, the second firefighter, and then gone back to speak to Homaru.&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:If the player chooses then s/he can assume a Chocolate Lab form, head and body are needed, to get a different version of the event.&lt;br /&gt;
#If the step above has been taken into an account then the player will be required to fight off several [[Chocolate Lab]]s in order to rescue Othala, the last firefighter.&lt;br /&gt;
:If the player wins then they end the event and can go back to see about Kenaz now.&lt;br /&gt;
:If the player loses then they will get a second chance to fight, but this time while battling only three Chocolate Labs. &lt;br /&gt;
:Should the player win these series of fights then they will move the event to its conclusion, however, if they lose then &#039;someone&#039; will come along to help the player out by defeating all of the Chocolate Labs.&lt;br /&gt;
:The event ends at this point so players will need to return to the Fire Station to see about Kenaz to move the entire process along. (Going back to Homaru at the agency gets the other to say the same thing, thus this ends the Informant&#039;s aid with finding the missing people.)&lt;br /&gt;
#If the player does not choose to assume a Chocolate Lab&#039;s head and body, both are required to make the above version of the event come into player, then player will simply have the Chocolate Labs that would be trying to attack Othala, the third missing firefighter, and then end up being rescued by the same mysterious someone. &lt;br /&gt;
:The event ends with the person telling the player that they should return to the Fire Station.&lt;br /&gt;
; Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Final Firefighter found.&lt;br /&gt;
:Can return to Kenaz now to finish up the rest of the quest-line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Feeding the Firefighters===&lt;br /&gt;
Location to quest start: [[Fire Station 86]]&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Speak with Kenaz following completion of the &#039;Save the Dame&#039; quest.&lt;br /&gt;
#Kenaz will ask you to acquire 10 Food.&lt;br /&gt;
#Return to Kenaz and &#039;&#039;&#039;assist&#039;&#039;&#039; him to turn in the food.&lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Moving the quest line further along&lt;br /&gt;
&lt;br /&gt;
===Retrieve Pertho===&lt;br /&gt;
Location to quest start: [[Fire Station 86]]&lt;br /&gt;
; Steps&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#This quest will begin during resolution of the previous quest.&lt;br /&gt;
#Kenaz will ask you to travel to the [[Red Light District]] to find and bring back &#039;&#039;&#039;Pertho&#039;&#039;&#039;.&lt;br /&gt;
#Explore or Hunt for the event &#039;&#039;&#039;Now Pertho&#039;&#039;&#039;.&lt;br /&gt;
#The event requires a successful Dexterity check.  Success means you will capture Pertho and bring him back Fire Station 86. Failure ends the event, which can be found again.&lt;br /&gt;
#&#039;&#039;&#039;Assist&#039;&#039;&#039; Kenaz to twice to advance the quest.&lt;br /&gt;
#You will give given the option to admonish Mannaz.  Doing so will &lt;br /&gt;
;Rewards&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Moving the quest line further along&lt;br /&gt;
:Assist Kenaz again to receive the Firefighter Coat armor.&lt;br /&gt;
:Ability to interact with the other Dalmations.&lt;/div&gt;</summary>
		<author><name>Sablegryphon</name></author>
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