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		<title>San Diego Act II.C - Diplomatic Mission - RPLOG</title>
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		<updated>2016-03-06T01:21:39Z</updated>

		<summary type="html">&lt;p&gt;Redd: Recreated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Angus]]&lt;br /&gt;
* [[Buzamu]]&lt;br /&gt;
* [[Edel]]&lt;br /&gt;
* [[Forkbomb]]&lt;br /&gt;
* [[Phosphorus]]&lt;br /&gt;
* [[Razz]]&lt;br /&gt;
* [[Redd]]&lt;br /&gt;
* [[Sensuen]]&lt;br /&gt;
* [[Shirai]]&lt;br /&gt;
=Date=&lt;br /&gt;
5/3/2016&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Captain Cranston sighed.  &amp;amp;quot;Sure, we&amp;amp;#39;ll try talking to a group of creatures that&amp;amp;#39;s focus has been on tearing up whole city blocks without thinking to ask the civilians living there if they minded.&amp;amp;quot; She stated, looking at the group of them.&lt;br /&gt;
&lt;br /&gt;
Even McGregor had to wince at that.  &amp;amp;quot;So, they&amp;amp;#39;ve been doing the whole Godzilla thing pretty hardcore. She says, sighing.  &amp;amp;quot;How bad is the damages thus far?&amp;amp;quot; McGregor asked.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Bad.  La Jolla, Pacific Beach, Mission Bay and Ocean Beach are all gone.  Point Loma is a warzone, and Coronado is where the Navy is based, and currently pulling most of our bodies to help fight.  I&amp;amp;#39;m breaking orders saying this much.  But you all seem honestly interested in helping.  We were expecting you all to be trying to gouge us for supplies and equipment.&amp;amp;quot; Cranston states.  &amp;amp;quot;Plus, our warehouses are nearly drained of muntions.  We need manufactory capability if we&amp;amp;#39;re to continue operating, but we can&amp;amp;#39;t find anyone who is capable of building what we need that lasts.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I might be able to make what you need,&amp;amp;quot; Edel says, rubbing her chin. &amp;amp;quot;Though I&amp;amp;#39;m not sure if I can make enough by myself to outfit an entire group. Might be a little stretched thin for that, but I&amp;amp;#39;ll do what I can, if you wish it,&amp;amp;quot; she offers, tail flicking.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Can&amp;amp;#39;t blame me for asking. And how do you define &amp;amp;#39;all gone&amp;amp;#39;? In any case, I&amp;amp;#39;m leaning towards supernatural origin now. Which means more could come at any time, and/or they&amp;amp;#39;re after something specific, I&amp;amp;#39;d bet.&amp;amp;quot; Redd coughs. &amp;amp;quot;I mean, I&amp;amp;#39;m guessing they just showed up, with no warning.&amp;amp;quot; The coyote shrugs, shifting his weight about.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forkbomb realizes, perhaps a tad too late, that he forgot to bring very important things to this mission. &amp;amp;quot;... Shit, I forgot to bring an absurd amount of Daft Punk and enough horrifyingly caffinated beverages to wire a brain to conduct a manned mission to mars.&amp;amp;quot; IMPORTANT THINGS. Nonetheless, his brain&amp;amp;#39;s still got a general idea on how to operate a crafting station. Maybe. &amp;amp;quot;Alright, so. What do we got to make a manufactory out of, and what exactly do we need to produce? Bullets, grenades, guns, all of the above?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sensuen listens to the local military discussing the dire situation, seems like most of their centers of organization, maybe manufacturing and/or command posts, were gone. She&amp;amp;#39;s going to need a map to figure out the proper strategic context of these attacks. But it&amp;amp;#39;s clear to her that this is a rather dire situation, one that she&amp;amp;#39;s not equipped to fight in at all. She does know a bit about crafting stuff, mostly with nanites, but not on the scale that they need.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Razz Frowns, ears flicking as he listens. &amp;amp;quot;any warning to them appearing ot jsut &amp;amp;#39;bam, attack?&amp;amp;#39;&amp;amp;quot; he asks, at last, shifting slightly and crossing his arms. &amp;amp;quot;how many you seen?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phosphorus slides quietly into the tent, having ridden in the other helicopter, where there was more room. Unfortunately, the added weight of a dragon caused it to rock something fierce, and left Phosphorus with a mild case of motion sickness. After waiting it out, she actually went to the tent to interact with the others, however she&amp;amp;#39;s a little bit late to the party. And a little behind on the planning stage. Just behind in general. This is an undesirable situation. She moves closer, quietly, aiming to fill in the blanks with context.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shirai crosses her arms, an ear flicking and armor clacking quietly against itself as the situation&amp;amp;#39;s laid out. &amp;amp;quot;Munitions factory? I know a bit about setting up installations and production lines, but a lot of that was for microbio. Once we have a break I&amp;amp;#39;ll see what I can do on that front.&amp;amp;quot; She replies evenly. &amp;amp;quot;Might just be some R&amp;amp;amp;D time if we can&amp;amp;#39;t dig up the parts.&amp;amp;quot; She looks back to Edel for a moment, appraising the woman. &amp;amp;quot;We don&amp;amp;#39;t need you to craft this stuff alone. Not what they asked. I&amp;amp;#39;m thinking we&amp;amp;#39;ll want to set up large casts for traditional ammunition. Gunpowder might be a bit harder since we only have glassware, but that should be able to be separated out too. Still has a lot of manual labor but it&amp;amp;#39;d make things easier on the group here once it&amp;amp;#39;s set up. I&amp;amp;#39;d forget about High explosives for the time being. Much harder to make, unless you&amp;amp;#39;ve got some huge supplies of the relevant chemicals. Which you might do, I suppose. Don&amp;amp;#39;t think lasers&amp;amp;#39;d be the best way to take down the Kaiju short of blinding them, so I&amp;amp;#39;d rule that out.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning back to the captin, she clicks her tongue. &amp;amp;quot;I&amp;amp;#39;m assuming you&amp;amp;#39;re not at a loss for firerms here? Would make things more complicated if you needed a factory line for those. Bet you&amp;amp;#39;re missing industry as much as I do about now, eh?&amp;amp;quot; She chuckles.&lt;br /&gt;
&lt;br /&gt;
Phosphorus&amp;amp;#39;s entrance doesn&amp;amp;#39;t go unnoticed; &amp;amp;quot;Welcome back to the land of the living; good to have you with us again.&amp;amp;quot; she &amp;amp;#39;greets&amp;amp;#39;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus shrugs his shoulders once as he picks back up his pack. &amp;amp;quot;The way I see it this situation is simple. You and your grunts still owe me a pack of ciagrettes, and if I have to drop a few Kaiju to make it simplier then hey. Just means more fun for everyone right?&amp;amp;quot; He smirks, the question was is he being serious or not as he crosses his arms over his chest.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      &amp;amp;quot;I could offer you beach front property for dirt cheap prices, so long as you don&amp;amp;#39;t mind having a giant monster come up and tear through once a week.&amp;amp;quot; Cranston says.  &amp;amp;quot;When someone in the military says &amp;amp;#39;gone&amp;amp;#39;, usually they mean there ain&amp;amp;#39;t much left, if anything.  Every bit of urbanization up to the I5 is gone.  Just rubble or the like.&amp;amp;quot; She states, walking over to a mapboard set up, and pointing to the relvant section.&lt;br /&gt;
&lt;br /&gt;
McGregor looks over the map and whistles.  &amp;amp;quot;That&amp;amp;#39;s a LOT of space...  any idea why they did it?&amp;amp;quot; The RSX Pilot asked.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;Fucked if I know.  One day we were busy reorganizing after the Weapon finally let us regain our sanity, the next La Jolla was gone.  So far, we&amp;amp;#39;ve managd to positively ID 2 different creatures.  Gave us the push to reorganize, if late.  Thankfully, all we need is ammo production.  We&amp;amp;#39;ve a huge store of weapons and parts to work with, and while we know they won&amp;amp;#39;t last forever, especially with teh Weapon slowly eating away at most things, but we&amp;amp;#39;re burning through ammunition like it&amp;amp;#39;s candy at a weed convention.&amp;amp;quot; Cranston explains, sighing.  &amp;amp;quot;And once we knew they were around, and the Navy boys in the area were again thinking, we&amp;amp;#39;ve been combing for any warnings we could get, but by the time we begain to work out the pre-approach signs, PAcific Beach was gone, and Mission Bay was next.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Well. I&amp;amp;#39;ll leave that kind of decision up to you. I&amp;amp;#39;ll help with whatever you want me to,&amp;amp;quot; Edel says, tucking her hands in her pockets after stifling a small yawn. &amp;amp;quot;Making things, shooting things, I cam here to help either way.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forkbomb raises an eyebrow and slowly starts retrieving his folder. He must&amp;amp;#39;ve missed a point if he has no idea what &amp;amp;quot;the weapon&amp;amp;quot; is.  Problems for later. &amp;amp;quot;Alright, so. We have beach front property to use for building a factory. Okay, so. Two options, neither of which are pleasant. We could try to set up a place like the Survivalists have up at the hospital, it&amp;amp;#39;ll take some doing but it&amp;amp;#39;s possible. But the problem with that is that we don&amp;amp;#39;t exactly have logistics. We&amp;amp;#39;re scavenging for just about anything, and there are a whole suite of problems with that. Or, we can deal with the root cause of your problems directly which would drastically reduce your reliance on a manufactory... But then we&amp;amp;#39;d have to take on, like. An undisclosed amount of giant monsters. I don&amp;amp;#39;t really like either option, but I know more about the former.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;The &amp;amp;#39;Weapon&amp;amp;#39;? I feel like I missed something. And that property is them joking about where the kaiju have wiped out already.&amp;amp;quot; Redd elbows Forkbomb, &amp;amp;quot;Not like you&amp;amp;#39;d want to build there, nowadays.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sensuen might not have come here equipped or trained to shoot really big guns. But she does have some things going for her, planning, knowledge of traps, some marksmanship skills, but works with people most of the time. As she sees it, they do all have their own ways of dealing with the problem. She&amp;amp;#39;s just wondering what will be the most effective, if any of them would be. Sen can&amp;amp;#39;t really say as all of her knowldege is pretty basic at best. And what knowledge she does have with projectile weapons came when they were mainly used to kill people, not giant ferals. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Razz Frowns, and goes silents again Clearly teh &amp;amp;#39;weapon&amp;amp;#39; was their term for the nanites, or..It was inferred atleast.. &amp;amp;quot;right..So when do we fight and try to kill gIant monsters of doom?&amp;amp;quot; he asks, rolling his shoulders, sighing. Nothings ever easy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;Thanks. The underworld isn&amp;amp;#39;t known for it&amp;amp;#39;s parties, y&amp;amp;#39;know.&amp;amp;quot; Phosphorus retorts to Shirai, leaning on one of the tent supports, for the sake of leaning on something. To Redd, she notes, &amp;amp;quot;I think he means the nanites. By &amp;amp;#39;The Weapon&amp;amp;#39;, I mean.&amp;amp;quot; It&amp;amp;#39;s not like anything else resembling a WMD was used in the past ten years. &amp;amp;quot;Either way. Building things takes manpower, raw materials, and electricity, all of which are in short supply. As for the Kaijus...&amp;amp;quot; The panda makes an ambiguous arm waving gesture. &amp;amp;quot;Can we have one of the coyotes force them into something smaller? From there, it&amp;amp;#39;d be a simpler matter.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shirai nods to Forkbomb, opening gesturing with an open hand. &amp;amp;quot;We want to avoid the beachfront if possible - Redd&amp;amp;#39;s right - but that&amp;amp;#39;s a secondary concern right now. First and foremost we need to deal with the Kaiju so we don&amp;amp;#39;t risk having them crash the facility while it&amp;amp;#39;s being set up. If we can keep them down, we have more time to get things up and running. We can keep an eye out for things that might be useful while we&amp;amp;#39;re running defense, ideally things that can be moved without too much trouble if there&amp;amp;#39;s a major attack. We don&amp;amp;#39;t want a static facility if there&amp;amp;#39;s trouble beating back the Kaiju here and we don&amp;amp;#39;t want it too far back since I&amp;amp;#39;m assuming you&amp;amp;#39;ll want a fast supply track. Sounds good to you?&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shirai smirks at the panda&amp;amp;#39;s retort, though nothing more is said on the subject.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus perks his ears up, crossing his arms. He rolls the thought around for a few moments before setting his back down, standing back up straight as he crosses his arms. &amp;amp;quot;You know....The military has access to a lot of high grade explosives. If you also have access to a schematic of the cities sewer systems we can drop the Kaiju like fish in a barrel. Lure them into a location, make sure to wire the support systems in the sewer with explosive, drop the ground right underneath them before having someone pop a few Slugs from a shotgun or something heavier in their temple. Kaiju on the rocks, hell I would not be surprised if one of us has Earth nanomagics to make it simplier so we can drop them at any location.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      &amp;amp;quot;Logistics are our biggest weakness right now.  Funneling what we do have requires running trucks down the I5 to the hot zones, and the local rioters have forces expending ammo to keep them from overrunning our vehicles.&amp;amp;quot; The hellhound woman says, sighing.  &amp;amp;quot;Frankly, this entire operation is difficult to pull off as we have been.  But we can&amp;amp;#39;t lose Coronado.  The Navy loses it&amp;amp;#39;s port, we lost this battle completely.&amp;amp;quot; Cranston states, huffing, sounding more like an upset dog than a Marine at that moment.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So, flying supplies is no go?&amp;amp;quot; McGregor asked, quirking an eyebrow.  &amp;amp;quot;I mean, I know the nanites are hungry little fuckers, but our bird still flies and the nanites are much more active than we&amp;amp;#39;ve observered here.&amp;amp;quot; the pilot comments.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;If our pilots had managed to retain sanity, sure.  But we&amp;amp;#39;ve been forced to put them in the kennels because they&amp;amp;#39;re not much more than canines themselves.  It&amp;amp;#39;s, made it difficult to move equipment around as quickly as we&amp;amp;#39;d like.  The Navy&amp;amp;#39;s fly boy&amp;amp;#39;s can&amp;amp;#39;t even use their birds now.  Their bodies were changed a bit more radically, and while they could still operate the controls, they couldn&amp;amp;#39;t handle the pressures.  Lost two F/A-18F taking off the deck that way.&amp;amp;quot; Cranston explains, crossing her arms.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edel tilts her head to the side. &amp;amp;quot;I&amp;amp;#39;m afraid I can&amp;amp;#39;t really fly, myself! I might be able to figure out a helicopter, but a jet? You&amp;amp;#39;d be scraping me off the runway. Might be able to get one of the company pilots, though,&amp;amp;quot; she says, nodding towards McGregor.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forkbomb raises his hand. &amp;amp;quot;So, possibly offensive question, and if so, sorry. The Marines in the turned into devil dogs, right? Did the Navy dudes turn into squids? I heard people call Navy people &amp;amp;quot;squids&amp;amp;quot; before.&amp;amp;quot; He pauses. Or maybe they turned into seals? That would be terrifying /and/ adorable. &amp;amp;quot;Anyway, yeah. Plan. If we absolutely cannot lose Coronado, then we&amp;amp;#39;re going to have to get your flyboys going. Mind if we talk to them? We might have ways to get them up and going again.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sensuen is now torn, but knows where she needs to be and where she&amp;amp;#39;d be most useful. Sen looks to Forkbomb and says, &amp;amp;quot;I can help with that plan. I thought about helping Angus, but I don&amp;amp;#39;t know that much about explosives. I do know people though, or I&amp;amp;#39;m better with people since this whole apocalypse started.&amp;amp;quot; wondering what his plan for getting the air force up and flying might be.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I have to say, better off using anti-tank mines than trying to use sewer lines which may or may not have been already destroyed. I remember hearing stories about convoy vehicles being tossed into the air by mines.&amp;amp;quot; Redd glares at Angus. &amp;amp;quot;And yes, if it is a mutant, and not a supernatural entity, I could actually make them something a lot more harmless.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Razz tilts his head &amp;amp;quot;I..Have medical, Anti illusion and VAnishing nanomagics..I&amp;amp;#39;m not the best at using them but..&amp;amp;quot; he shrugs &amp;amp;quot;i&amp;amp;#39;ll be doing as Mr Angus here tells me too, He has the biggest gun..and His plan sounds.. the best..&amp;amp;quot; The wolf nods &amp;amp;quot;besides, no way i&amp;amp;#39;m going to be able to come up witha Cra-&amp;amp;quot; he Blinks and glances to fork, well that&amp;amp;#39;s one way to make an impression.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;I&amp;amp;#39;d rather have the RSX pilots go up, rather than whoever we can find. Talking sanity into people isn&amp;amp;#39;t exactly a common medical practice.&amp;amp;quot; Phosphorus notes, making her way to one of the tables to take an MRE, peering at the label on the package. Spaghetti and meatballs. Eh. &amp;amp;quot;I&amp;amp;#39;m good to help wherever you need me, by the by. I&amp;amp;#39;m not picky.&amp;amp;quot; The panda begins opening up the prepackaged meal. It&amp;amp;#39;s food, after all.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;We have a job to do, people, we don&amp;amp;#39;t need infighting.&amp;amp;quot; Shirai sighs, pinching the bridge of her muzzle for a few moments. &amp;amp;quot;One way or another, I&amp;amp;#39;m suggesting we run a scavenging group along with the defense. That&amp;amp;#39;ll help us find some intact parts for contstructing your ammo production line.&amp;amp;quot; She reiterates. &amp;amp;quot;If we can get to service tunnels, then we&amp;amp;#39;re golden. They tend to go deeper, should make it easier to use them as a trap. Otherwise we have other problems.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus shrugs, not even bothering to pay attention to Redd&amp;amp;#39;s glare. &amp;amp;quot;Explain to me where we will be getting Anti tank mines capable of causing the same effect to something that is not only a tank, but weighs much more then that. You&amp;amp;#39;d have to use at least two. One on both feet, and they would easily catch on to where the Mines are placed as we would have to bury them. If they think the sewer is going to explode at any moment, which is the intention of setting off the explosives in the first place. They will treat any situation as a potential threat, instead of laughing when they figure out your plan. We can also enhance the explosive charge, and the depth of the opening with Earth nanomagic. So frankly, if your going to call yourself a coyote, and come up with a plan. Think of a better one.&amp;amp;quot; He retorts, his focus still on the commander. &amp;amp;quot;So the question still remains, do you have access to the layout of the sewers.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;     &amp;amp;quot;I do not.  Those would be with the personnel running InOps.&amp;amp;quot; Cranston says, sighing.  &amp;amp;quot;The majority of the Navy got turned into squid-like creatures, but certain sections were changed elsewise.  Their fly boys seem to have gained bird-like features, some even so far as going to say seagull, and the Navy SEALS...  You get to guess.&amp;amp;quot; Cranston states, pinching the bridge of her muzzle.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;And as much fun as it&amp;amp;#39;d be to fly a jet, me and Hernandize here are rated for helo operations, not fighter jets.  Huge difference in operating style and speeds.&amp;amp;quot; McGregor says, with a nod from her companion.  The Promethean diplomat, John, ponders the situation.  &amp;amp;quot;I can at least look over the Marine pilots.  Promethians have a fair bit of experience in helping those overcome by the nanites to recover themselves, or at least overcome their instincts.  I won&amp;amp;#39;t be of much help in combat.&amp;amp;quot; he says.  &amp;amp;quot;I can at least see how far gone they are, and what could be done to help.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;When we knew they were coming to Ocean beach, we tried to sink the infrastructor lines underneath the area to try and slow them down.  It, didn&amp;amp;#39;t work as well as we&amp;amp;#39;d hoped.  Of course, that was when we also got confirmation of the second creature.  If there are more, they&amp;amp;#39;re hidden off the coast where we&amp;amp;#39;ve not risked the ships we sent out.  Until the attack on Coronado, we&amp;amp;#39;d been conservative with ship deployments, sending out only one vessel at a time.  The whole fleet bugged out of the port when early warnings indicated the landfall target.&amp;amp;quot; The Marine Captain says, shrugging.  She wasn&amp;amp;#39;t sure what these folks had in mind, but who knew, maybe these outsiders could think of something the military engine couldn&amp;amp;#39;t.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;How many planes do you actually have that are operational? I... Well, could probably help get your pilots to a form suitable for flying, if as you said, their biggest trouble is handling G-forces, I can at the very least get them back to human. For a while, anyhow.&amp;amp;quot; Redd points to the map. &amp;amp;quot;Where are they, anyhow?&amp;amp;quot; His tail is wagging gently, as if he&amp;amp;#39;s excited by the prospect of transforming the pilots. &amp;amp;quot;If Angus wants to try blasting the  ground out from underneath the monsters, I won&amp;amp;#39;t stop him. But I&amp;amp;#39;d rather help out the pilots first.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Forkbomb stretches his arms above his head. &amp;amp;quot;Alright. I&amp;amp;#39;d like to give a quick pep talk to the Navy &amp;amp;#39;gulls if possible. At least the ones that are sane enough to fly. Maybe they can tell me something about the jets I don&amp;amp;#39;t already know.&amp;amp;quot; It&amp;amp;#39;s weird, although he didn&amp;amp;#39;t really say anything that would raise any red flags, something about the crook of his mouth radiated good-natured mischief and confidence. &amp;amp;quot;Meantime, we&amp;amp;#39;re kinda off the home turf advantage, too. You have any functional computers or files we can dig through to try to get as much intel as possible before jumping right into it?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sensuen nods, Angus does need maps, and she gets to be torn again. Frankly she could do better on the salvage team as she still has a lot of duffel bag space. But maybe other people would be up for that, as she didn&amp;amp;#39;t understand she might have to talk people back into being sane. Sen doubts she&amp;amp;#39;s got experience with someone that far into being feral. Sen asks, &amp;amp;quot;How important is the salvage team? I&amp;amp;#39;m pretty good at finding useful stuff in the wasteland, and I was good at talking people through their problems. I don&amp;amp;#39;t quite know where to go for this whole thing. What&amp;amp;#39;s more important? I think I can do either.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Razz rubs his head, ears going flat, Boy TEnsion within teh group! Still, the wolf adjusts his stance and juuuust watches the goings on&amp;amp;#39;s, well one Coyote hated the other.. and no-one else seemed to care..but...He sighs and frowns,&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phosphorus is chewing on the package of preserved spaghetti, face scrunched a little from the taste. &amp;amp;quot;You know. What ordinance to you have on the planes? If there&amp;amp;#39;s any spare missiles, you can probably use the warheads from those as an explosive for the tunnel.&amp;amp;quot; The panda mulls this one over, noting the tension in the room but not commenting upon it. &amp;amp;quot;Wouldn&amp;amp;#39;t be that hard to rig a remote detonation system from there. And, you could use the solid fuel from the missiles for burning things.&amp;amp;quot; She waves a plastic fork at Shirai. &amp;amp;quot;If you need help with scavenging and scouting, I can help.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shirai shrugs, looking back to Sensuen. &amp;amp;quot;How important is a furnace to a blacksmith?&amp;amp;quot; She deadpans. &amp;amp;quot;The point of running a salvage operation as secondary to defense is to provide fire support and give us an idea of where we can find the gear we need or pick it up while we&amp;amp;#39;re getting things done. Primary concern is dealing with the Kaiju as they show up; if we can do that then we have all the time in the world to pull together gear. If we can&amp;amp;#39;t, we need to have our route planned for a smash and grab.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;quot;So, you there - the... canine I don&amp;amp;#39;t remember the name of.&amp;amp;quot; She continues, gesturing to Razz. &amp;amp;quot;You&amp;amp;#39;ve been fairly quiet; where&amp;amp;#39;s your expertise? I know Angus&amp;amp;#39;s, Redd has his own plans, Sensuen can carry a bag if they can&amp;amp;#39;t fire a gun, Edel&amp;amp;#39;s been here before and Phosphorus&amp;amp;#39;s said they know their way around weapons. Not sure what Forkbomb there will be doing. Where&amp;amp;#39;ll you be heading in all this?&amp;amp;quot; She asks, then turning to face Forkbomb; &amp;amp;quot;And as for you, I have a question. Think you could rig up a crafting program out here? If we can set up something for bullets, I&amp;amp;#39;ll leave them my &amp;amp;#39;unit and set it up to run for as long as they can make it. Might help for the short-term.&amp;amp;quot;&lt;br /&gt;
&lt;br /&gt;
The canine nods to Phosphorus; &amp;amp;quot;We&amp;amp;#39;d still be heading in the same direction as Angus anyway. covering fire works both ways, means he&amp;amp;#39;s got some extra hands or backup if things go badly. So it&amp;amp;#39;d help.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus gives a nod, and a thumbs up. &amp;amp;quot;Right so we have plans then, a good start to removing these threats and getting the fuck out of here. While you guys do that I&amp;amp;#39;ll start looking around for the best ambush places to drop Godzilla and friends.&amp;amp;quot; With that he slips out the door, bag in tow to cause some chaos and see what he can do.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;      Captain Cranston blinks a few times at the ongoing bickering, but shrugs.  Civilians.  &amp;amp;quot;Fine.  Gather what you think you&amp;amp;#39;ll need, I&amp;amp;#39;ll speak with the drivers, get you where you need to go.  And any harm that comes to you at this point, is on you.  Not my head.&amp;amp;quot; She says, nodding.  John gives a nod and exits the tent in his fashion.  The Captain of course, walks to the tent flap, and steps out, putting her garrison cap on, and walking to one of the Marines looking bored outta their gourd.  Which is properly dropped when an officer walks up.  There is some dicussion, and a few fingers are counted off, before the pair nod.  A few Marines are called up, and directed to vehicles, while the captain sighs, and looks around.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374871</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374871"/>
		<updated>2016-01-29T05:23:50Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Do not use and file a request if you see it as a status anywhere. Currently does less than Haste (only reduces charge time), and was phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Also increases how quickly you get turns when over 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Statusboost soft caps at 15 to 4:1, then agan at 25 to 8:1, and hard caps at 35. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374870</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374870"/>
		<updated>2016-01-29T05:23:15Z</updated>

		<summary type="html">&lt;p&gt;Redd: Adding info to charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Do not use and file a request if you see it as a status anywhere. Currently does less than Haste (only reduces charge time), and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Also increases how quickly you get turns when over 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Statusboost soft caps at 15 to 4:1, then agan at 25 to 8:1, and hard caps at 35. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374869</id>
		<title>Statuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Statuses&amp;diff=374869"/>
		<updated>2016-01-29T05:21:58Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page wherein all coded statuses are listed for reference. &lt;br /&gt;
&lt;br /&gt;
Remember that just about every status can be reversed with &#039;Debuff&#039; added to the end. For instance, DamageResistDebuff would cause additional damage to be taken.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Name &lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;col&amp;quot; | Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Accuracy &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases accuracy by Magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Aggro &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases automated NPC hate by Magnitude percentage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AoEMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Gives a scaling chance to hit an additional target. Rate of chance is AoEmod/AoEmod+1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | AreaBlock &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Decreases AOE damage on allies and increases it on you by mag percent. Only works when you are targeted directly with the AOE.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Attack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its normal level.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Confused&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Has magnitude chance of causing AoEs to strike a random friendly target, and lowers damage by mag/2 percent. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Charge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Deprecated status. Currently does less than Haste (only reduces charge time), and is being gradually phased out.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Cover &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Take magnitude percent of damage meant for the target. Resistances still apply.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Critical Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Ignores everything except Juggernaut-style DamageResist.  Typed EnergyDamageResist and PhysicalDamageResist do not guard against it.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time. Inflicts magnitude damage of (x) element every round, minimum 1 damage per round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Stacked(Y)(X)Damage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage over time as above, but can stack up to y times, causing more damage if a victim is struck multiple times. Duration is renewed with each stack.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageBuff &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when attacking. Has diminishing returns, starting at 50. After 50 but before 100, you get half value. After 100 but before 150, you get 1/4 value, and so on.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageImmunity&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces X damage taken by magnitude percent, up to 100% (completely immune). If no specified type, resists all damage. These are a % of damage outright negated after resistances are calculated. So if you were taking 500 damage post resist, and you have 20 DamageImmunity, you will only take 400 damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cause all damage received to be reduced by magnitude, up to a maximum of 40% of all damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)DamageResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes damage of specified type(FireDamageResist, IceDamageResist, Etc) to be reduced by magnitude, up to a maximum of 40%(X)resisted. Stacks with damageresist for a maximum of 80% damage resisted.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffClear &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Destroys negative statuses, magnitude against magnitude. If it can&#039;t destroy, it will weaken. Does not persist, has immediate effect then fades.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | DebuffResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces incoming debuffs(Anything with &#039;debuff&#039; at the end, DoT, Repeatattacks, etc) by Magnitude percent. Has diminishing returns starting at 20, then again at 40 with a hard cap of 60% effective debuff resistance.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Defense &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the chance that an incoming attack will be partially deflected, and opposes attacker&#039;s accuracy. Opponent makes three checks, at -25% accuracy, 0 accuracy, and +25% accuracy. If the first hits, 0% is deflected; the second, 25% is deflected; the third, 50%; if all three miss, 75% is deflected. Has diminishing returns, starting at 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delay&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Resists the magnitude of Delaydebuff point per point. 1 Delay + 1 Delaydebuff = No debuff. 1 Delay + 2 Delaydebuff = 1 Delaydebuff&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Delaydebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the base 1000 ATB turn delay by +25 atb per point.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyBreak &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all powers to cost Magnitude percent less energy. Maximum amount is 50(half off). Negative energy break caps at 25.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of damage taken, as above, but as energy damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | EnergyMod &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | As per Regen, for Energy. Cures 1/5th its magnitude in energy every 1/5th a round.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Fertility &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Not a combat stat, but increases chances of successful breeding.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | FleeRate &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases chance to flee by magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Haste &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the rate at which powers charge by Magnitude percent. Also increases how quickly you get turns when over 50.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Healing &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases damage by Magnitude percent when healing.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealEnergyResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hampers powers that restore energy by 1 per magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealGain &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be increased by magnitude, with soft caps at 25% and 50% more healing, hard cap at 75%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HealResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes healing effects that are incoming to be diminished by magnitude, to a minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HeatResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces the effect from a heat environment. If your HeatResist is at or above the environments heat effect, then you receive no penalty.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | HPBuffer &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Prevents standard damage in combat. Each point of magnitude is a kind of temporary hit point. Does not work in talk script&amp;amp;nbsp; damage. Normal and repeatattacks only hit your largest HPbuffer and any damage over your largest buffer destroys the buffer, dealing the remaining damage to you as normal. The combat skills [[Damage]], [[Accuracy]] and [[Penetration]] can allow you to pierce HPbuffer up to a maximum of 70%.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InHeat&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the player to appear to be in heat, whether or not they actually are fertile.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldown&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to lose cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | InstantCooldownDebuff&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the power with the longest remaining cooldown to gain cooldown in a ratio of 1 mag per 1000 atb. Mag is expended in this, has effect once and goes away.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Knockdown &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Reduces your ATB(delaying when you can next take an action) by 100 per magnitude, directly resisted with KnockdownResist.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | KnockdownResist &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Lowers the magnitude of Knockdown by its own magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | MaxHP &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases maximum health by magnitude percent. Softcaps at 25 and 35, hardcap at 50 and -50. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Menace &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases OVERALL automated NPC hate by Magnitude Percentage(As opposed to increasing per event hate)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Penetration &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to penetrate X type of damage resistance. 10 points of status is the same as one point of Penetration combat skill. Soft caps are at 40, 60 and 80. If no damage type is specified, will apply to all damage types. Penetration status will work on energy/physical/critical damage (and dots) where any other damage types (poison, skunk, etc) will need a specific penetration eg: PoisonPenetration&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (&amp;amp;nbsp;Aggro Note) &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &lt;br /&gt;
At time of hate gain, Aggro will increase/reduce the amount given. Once given, this hate is permanent. Menace applies to the total accrued when aggro is checked, but its effect fades entirely when the status goes away. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | PhysicalDamageReturn &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Returns Magnitude percent of all damage taken(Does not work on damage over time, does work on repeating attacks) as physical damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Recharge &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases the speed at which all powers recharge by Magnitude percent.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Regen &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Cure 1/5th its magnitude every 1/5th round, obeys HealResist and Healing at 1/5th value each tick.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | RepeatAttack &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the attack to repeat itself Magnitude times over Duration span of time. The secondary attacks deal half damage, calculated after applying resistance. Note:&amp;amp;nbsp;The RepeatAttack status does not get used during repeats, but all other statuses are!&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Rut&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Adjusts the player Rut level by the magnitude.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging all types of salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | (X)Salvage &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your odds of salvaging (X) type salvage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Size&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases or Decreases your bodysize by the magnitude. Max size is 60, minimum of 1.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | StatusBoost&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Increases magnitude of active power statuses by magnitude percent. Statusboost soft caps at 15 to 4:1, then agan at 25 to 8:1, and hard caps at 35. Does not work in instantcooldown or itself. Will not work on Passives or Toggles are not effected. Does effect negative aspects of a friendly power and positive aspects of a hostile power (E.g. Howl)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Taunt &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes the victim to target the caster while active.&amp;amp;nbsp;Latest taunt overrides all others.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | Vampiric &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Causes all attacks to cause a regenerative effect of MAG % of damage dealt. works in conjunction with the combat skill and item/power property of the same name. All combined sources of Vampiric are soft capped at 25 and effective 50 mag, with a hard cap at effective 75 mag, meaning over 25 divide by 2, over 50, divide by 4, and no attack can give more than 75% of hp back from damage.&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; scope=&amp;quot;row&amp;quot; | WaterAdaption &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Provides resistance to the penalties from Aquatic areas. If your WaterAdaption is lower than an area&#039;s AQ rating on +haz, you will suffer severe penalties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Sexual_Urge_Control_Kit/Extra_Notes&amp;diff=326449</id>
		<title>Sexual Urge Control Kit/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Sexual_Urge_Control_Kit/Extra_Notes&amp;diff=326449"/>
		<updated>2015-10-02T03:48:06Z</updated>

		<summary type="html">&lt;p&gt;Redd: Adjusting the notes to clarify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sexual Urge Control Kit prevents &#039;&#039;&#039;external&#039;&#039;&#039; attempts to modify your behavior through lust, such as inducing Rut or Heat. The device does &#039;&#039;&#039;not&#039;&#039;&#039; prevent or suppress a character&#039;s &#039;natural&#039; libido, though it reduces the discomfort of Rut or Heat from merits or the character&#039;s infection.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298928</id>
		<title>Native and Body Morphogenic Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298928"/>
		<updated>2015-07-28T01:07:01Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Native and becoming Native */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Physiology and Psychology of Form===&lt;br /&gt;
&lt;br /&gt;
Most characters, NPC and PC alike, have human as their base form. Even if you change your base form though, you are still human. You still have a brain, a heart, liver, etc. Depending on your form you might have some extra things too, such as venom sacs, a tail, or a tauric body. However, despite any extras, all characters are still humans in DNA and general physiology. Assuming you still have human as your base form, this is the form you feel most comfortable in. A character not in their base form would feel some level of discomfort from it. The level of which, of course, depends upon the character. Anywhere from a feeling similar to having a shirt on that is half a size too small, to full blown psychosis, the feeling of skin crawling, etc. This would, of course, go away when you become your base form.&lt;br /&gt;
&lt;br /&gt;
===Native and becoming Native===&lt;br /&gt;
&lt;br /&gt;
Being Native can mean two things. To the [[Prometheans]], it is to give into the nanites, a term they use to mean being feral. The more common meaning is to use nanites to alter your physiology and psychology so that another form is your base form. This can be done by going to [[The Mall]] and buying the [[Nativizer]]. That will allow for a full form to become your native form, whatever form, or combination of forms you are currently in. Also allows you to reset or clear a native form. There is also the [[Discount Nativizer]] though it is very random, and the [[Targeted Nativizer]] which lets you set a single part native to the form it is in. You can also become native by using the &#039;wnative&#039; command while in someone womb when they have the [[Maternal Bond]] item, but more on that later.&lt;br /&gt;
&lt;br /&gt;
===Effects of being in a Form===&lt;br /&gt;
&lt;br /&gt;
Each form has its own tendencies, urges, and instincts added to it. The best way to get to know these is to read its victory and defeat messages. As an exmaple, [[Female Husky]] tends to be hornier than others, [[Feral Wolfess]] tends to be more blood thirsty and dominate, and [[Cow Girl]] tends to be more nurturing. While these tendencies and urges exist, the level to which they affect the PC differs, and of course there are differences in NPCs as well. A person whom detests sex, who is in the form of a Female Husky wouldn&#039;t instantly become a slut, but would now have conflicting feelings. Logically, they don&#039;t want any sex what so ever, while their body is telling them that they do. How does this conflict manifest in the character? Be creative! Perhaps every time a sexual urge or thought sneaks in, it angers them? Or depresses them? Maybe it drives them to work, so they are distracted from it?&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
&lt;br /&gt;
Heat is a binary effect attached to forms. It is either there, or it is not there. There are various perks, items, and abilities to both induce and ignore heat. While someone is in heat though, their body is more powerfully telling them that, not only do they want sex, but they need to get pregnant. This causes some involuntary actions by the PC or the NPC, as outlined in the heat messages. These messages however are vague for a reason, permitting the player to specify exactly how strongly that action happens. As an example, the message &#039;Your breasts feel so sensitive, body taut with lust.&#039; which others see as, &#039;(Player) places a hand absently on (pronoun)&#039;s chest, rubbing thoughtlessly.&#039; could have various meanings. Does your character lightly rub, sucking in a breath through clenched teeth and curse their heat, then go on with their day? Does your character start gripping and messaging their breasts as they continue trying to do what they were doing a moment ago? Does your character stop what they were doing, rip off any clothes that they have, and start manhandling their breasts while screaming to be fucked? The extent of what this message means is up to you! Its existence is not.&lt;br /&gt;
&lt;br /&gt;
===Other Mental and Body Effects===&lt;br /&gt;
&lt;br /&gt;
==Rut==&lt;br /&gt;
&lt;br /&gt;
Rut is like heat, but for males and is a shifting scale. The lower the number, the less the rut is effecting you. The higher it is, the more it is effecting you. It is entirely opt in, and should not be acquired unless you want to have a character who basically doesn&#039;t have complete control over their boner. The messages, like heat, are intentionally vague, and up to the player on exactly how they play out to that character.&lt;br /&gt;
&lt;br /&gt;
==Ovulation==&lt;br /&gt;
&lt;br /&gt;
Ovulation is basically heat that continues on after you have been seeded. The body is still calling out for more. This is also entirely opt in.&lt;br /&gt;
&lt;br /&gt;
===Newborn and WNative===&lt;br /&gt;
&lt;br /&gt;
This is entirely different breed of effect. Using the WNative command is to give a character over to another character as their child. The player still controls that character, but considers the character whom they are in to be their mother in every way. Even if it is pointed out how contradictory that is, or down right impossible, such a character still believes that whomever they are last WNatived to is their mother. This also gives them a native form, and all the benefits and negatives there of.&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
&lt;br /&gt;
Q: What if I don&#039;t want to have a character who is in heat/rut/etc?&lt;br /&gt;
&lt;br /&gt;
A: There are various ways to not have to worry about heat. As rut is entirely opt in, if you don&#039;t want it, you should not pick it up. Most of our other such effects are also opt in. As for heat, you could pick up a [[SUCK]] or its [[Nanomagic]] double. You could be in a form that doesn&#039;t have heat, or at least have a groin that doesn&#039;t have heat. You could use [[Birth Control]]s to manage your heat, or pick up the perk [[Cyclic Heat]] or [[Sterile]] to not have it as well. Finally, there is the Bastet skill [[Infertility]] that makes you immune to all such effects while it is on. Also, someone could logically ignore most of everything about heat, rut, etc with a high willpower score.&lt;br /&gt;
&lt;br /&gt;
Q: What about Lust? How does that work?&lt;br /&gt;
&lt;br /&gt;
A: Lust is an effect of the Uber Fox ability [[Lustful Musk]] and a few others. Except for having a high willpower, a SUCK unit or the Bastet Skill Infertility, there isn&#039;t much that can be done about it from a character standpoint. If you are in a casual RP and don&#039;t want to be involved in Lust effects, you should ask politely for the Uber Fox player to please not use it. It is also generally bad form in a casual RP to use such abilities when there are players around who do not want you to.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298927</id>
		<title>Native and Body Morphogenic Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298927"/>
		<updated>2015-07-28T01:05:57Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Native and becoming Native */  Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Physiology and Psychology of Form===&lt;br /&gt;
&lt;br /&gt;
Most characters, NPC and PC alike, have human as their base form. Even if you change your base form though, you are still human. You still have a brain, a heart, liver, etc. Depending on your form you might have some extra things too, such as venom sacs, a tail, or a tauric body. However, despite any extras, all characters are still humans in DNA and general physiology. Assuming you still have human as your base form, this is the form you feel most comfortable in. A character not in their base form would feel some level of discomfort from it. The level of which, of course, depends upon the character. Anywhere from a feeling similar to having a shirt on that is half a size too small, to full blown psychosis, the feeling of skin crawling, etc. This would, of course, go away when you become your base form.&lt;br /&gt;
&lt;br /&gt;
===Native and becoming Native===&lt;br /&gt;
&lt;br /&gt;
Being Native can mean two things. To the [[Promethean]]s, it is to give into the nanites, a term they use to mean being feral. The more common meaning is to use nanites to alter your physiology and psychology so that another form is your base form. This can be done by going to [[The Mall]] and buying the [[Nativizer]]. That will allow for a full form to become your native form, whatever form, or combination of forms you are currently in. Also allows you to reset or clear a native form. There is also the [[Discount Nativizer]] though it is very random, and the [[Targeted Nativizer]] which lets you set a single part native to the form it is in. You can also become native by using the &#039;wnative&#039; command while in someone womb when they have the [[Maternal Bond]] item, but more on that later.&lt;br /&gt;
&lt;br /&gt;
===Effects of being in a Form===&lt;br /&gt;
&lt;br /&gt;
Each form has its own tendencies, urges, and instincts added to it. The best way to get to know these is to read its victory and defeat messages. As an exmaple, [[Female Husky]] tends to be hornier than others, [[Feral Wolfess]] tends to be more blood thirsty and dominate, and [[Cow Girl]] tends to be more nurturing. While these tendencies and urges exist, the level to which they affect the PC differs, and of course there are differences in NPCs as well. A person whom detests sex, who is in the form of a Female Husky wouldn&#039;t instantly become a slut, but would now have conflicting feelings. Logically, they don&#039;t want any sex what so ever, while their body is telling them that they do. How does this conflict manifest in the character? Be creative! Perhaps every time a sexual urge or thought sneaks in, it angers them? Or depresses them? Maybe it drives them to work, so they are distracted from it?&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
&lt;br /&gt;
Heat is a binary effect attached to forms. It is either there, or it is not there. There are various perks, items, and abilities to both induce and ignore heat. While someone is in heat though, their body is more powerfully telling them that, not only do they want sex, but they need to get pregnant. This causes some involuntary actions by the PC or the NPC, as outlined in the heat messages. These messages however are vague for a reason, permitting the player to specify exactly how strongly that action happens. As an example, the message &#039;Your breasts feel so sensitive, body taut with lust.&#039; which others see as, &#039;(Player) places a hand absently on (pronoun)&#039;s chest, rubbing thoughtlessly.&#039; could have various meanings. Does your character lightly rub, sucking in a breath through clenched teeth and curse their heat, then go on with their day? Does your character start gripping and messaging their breasts as they continue trying to do what they were doing a moment ago? Does your character stop what they were doing, rip off any clothes that they have, and start manhandling their breasts while screaming to be fucked? The extent of what this message means is up to you! Its existence is not.&lt;br /&gt;
&lt;br /&gt;
===Other Mental and Body Effects===&lt;br /&gt;
&lt;br /&gt;
==Rut==&lt;br /&gt;
&lt;br /&gt;
Rut is like heat, but for males and is a shifting scale. The lower the number, the less the rut is effecting you. The higher it is, the more it is effecting you. It is entirely opt in, and should not be acquired unless you want to have a character who basically doesn&#039;t have complete control over their boner. The messages, like heat, are intentionally vague, and up to the player on exactly how they play out to that character.&lt;br /&gt;
&lt;br /&gt;
==Ovulation==&lt;br /&gt;
&lt;br /&gt;
Ovulation is basically heat that continues on after you have been seeded. The body is still calling out for more. This is also entirely opt in.&lt;br /&gt;
&lt;br /&gt;
===Newborn and WNative===&lt;br /&gt;
&lt;br /&gt;
This is entirely different breed of effect. Using the WNative command is to give a character over to another character as their child. The player still controls that character, but considers the character whom they are in to be their mother in every way. Even if it is pointed out how contradictory that is, or down right impossible, such a character still believes that whomever they are last WNatived to is their mother. This also gives them a native form, and all the benefits and negatives there of.&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
&lt;br /&gt;
Q: What if I don&#039;t want to have a character who is in heat/rut/etc?&lt;br /&gt;
&lt;br /&gt;
A: There are various ways to not have to worry about heat. As rut is entirely opt in, if you don&#039;t want it, you should not pick it up. Most of our other such effects are also opt in. As for heat, you could pick up a [[SUCK]] or its [[Nanomagic]] double. You could be in a form that doesn&#039;t have heat, or at least have a groin that doesn&#039;t have heat. You could use [[Birth Control]]s to manage your heat, or pick up the perk [[Cyclic Heat]] or [[Sterile]] to not have it as well. Finally, there is the Bastet skill [[Infertility]] that makes you immune to all such effects while it is on. Also, someone could logically ignore most of everything about heat, rut, etc with a high willpower score.&lt;br /&gt;
&lt;br /&gt;
Q: What about Lust? How does that work?&lt;br /&gt;
&lt;br /&gt;
A: Lust is an effect of the Uber Fox ability [[Lustful Musk]] and a few others. Except for having a high willpower, a SUCK unit or the Bastet Skill Infertility, there isn&#039;t much that can be done about it from a character standpoint. If you are in a casual RP and don&#039;t want to be involved in Lust effects, you should ask politely for the Uber Fox player to please not use it. It is also generally bad form in a casual RP to use such abilities when there are players around who do not want you to.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298926</id>
		<title>Native and Body Morphogenic Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298926"/>
		<updated>2015-07-28T01:03:52Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Newborn and WNative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Physiology and Psychology of Form===&lt;br /&gt;
&lt;br /&gt;
Most characters, NPC and PC alike, have human as their base form. Even if you change your base form though, you are still human. You still have a brain, a heart, liver, etc. Depending on your form you might have some extra things too, such as venom sacs, a tail, or a tauric body. However, despite any extras, all characters are still humans in DNA and general physiology. Assuming you still have human as your base form, this is the form you feel most comfortable in. A character not in their base form would feel some level of discomfort from it. The level of which, of course, depends upon the character. Anywhere from a feeling similar to having a shirt on that is half a size too small, to full blown psychosis, the feeling of skin crawling, etc. This would, of course, go away when you become your base form.&lt;br /&gt;
&lt;br /&gt;
===Native and becoming Native===&lt;br /&gt;
&lt;br /&gt;
Being Native can mean two things. To the [[Promethian]]s, it is to give into the nanites, a term they use to mean being feral. The more common meaning is to use nanites to alter your physiology and psychology so that another form is your base form. This can be done by going to [[The Mall]] and buying the [[Nativizer]]. That will allow for a full form to become your native form, whatever form, or combination of forms you are currently in. Also allows you to reset or clear a native form. There is also the [[Discount Nativizer]] though it is very random, and the [[Targeted Nativizer]] which lets you set a single part native to the form it is in. You can also become native by using the &#039;wnative&#039; command while in someone womb when they have the [[Maternal Bond]] item, but more on that later.&lt;br /&gt;
&lt;br /&gt;
===Effects of being in a Form===&lt;br /&gt;
&lt;br /&gt;
Each form has its own tendencies, urges, and instincts added to it. The best way to get to know these is to read its victory and defeat messages. As an exmaple, [[Female Husky]] tends to be hornier than others, [[Feral Wolfess]] tends to be more blood thirsty and dominate, and [[Cow Girl]] tends to be more nurturing. While these tendencies and urges exist, the level to which they affect the PC differs, and of course there are differences in NPCs as well. A person whom detests sex, who is in the form of a Female Husky wouldn&#039;t instantly become a slut, but would now have conflicting feelings. Logically, they don&#039;t want any sex what so ever, while their body is telling them that they do. How does this conflict manifest in the character? Be creative! Perhaps every time a sexual urge or thought sneaks in, it angers them? Or depresses them? Maybe it drives them to work, so they are distracted from it?&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
&lt;br /&gt;
Heat is a binary effect attached to forms. It is either there, or it is not there. There are various perks, items, and abilities to both induce and ignore heat. While someone is in heat though, their body is more powerfully telling them that, not only do they want sex, but they need to get pregnant. This causes some involuntary actions by the PC or the NPC, as outlined in the heat messages. These messages however are vague for a reason, permitting the player to specify exactly how strongly that action happens. As an example, the message &#039;Your breasts feel so sensitive, body taut with lust.&#039; which others see as, &#039;(Player) places a hand absently on (pronoun)&#039;s chest, rubbing thoughtlessly.&#039; could have various meanings. Does your character lightly rub, sucking in a breath through clenched teeth and curse their heat, then go on with their day? Does your character start gripping and messaging their breasts as they continue trying to do what they were doing a moment ago? Does your character stop what they were doing, rip off any clothes that they have, and start manhandling their breasts while screaming to be fucked? The extent of what this message means is up to you! Its existence is not.&lt;br /&gt;
&lt;br /&gt;
===Other Mental and Body Effects===&lt;br /&gt;
&lt;br /&gt;
==Rut==&lt;br /&gt;
&lt;br /&gt;
Rut is like heat, but for males and is a shifting scale. The lower the number, the less the rut is effecting you. The higher it is, the more it is effecting you. It is entirely opt in, and should not be acquired unless you want to have a character who basically doesn&#039;t have complete control over their boner. The messages, like heat, are intentionally vague, and up to the player on exactly how they play out to that character.&lt;br /&gt;
&lt;br /&gt;
==Ovulation==&lt;br /&gt;
&lt;br /&gt;
Ovulation is basically heat that continues on after you have been seeded. The body is still calling out for more. This is also entirely opt in.&lt;br /&gt;
&lt;br /&gt;
===Newborn and WNative===&lt;br /&gt;
&lt;br /&gt;
This is entirely different breed of effect. Using the WNative command is to give a character over to another character as their child. The player still controls that character, but considers the character whom they are in to be their mother in every way. Even if it is pointed out how contradictory that is, or down right impossible, such a character still believes that whomever they are last WNatived to is their mother. This also gives them a native form, and all the benefits and negatives there of.&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
&lt;br /&gt;
Q: What if I don&#039;t want to have a character who is in heat/rut/etc?&lt;br /&gt;
&lt;br /&gt;
A: There are various ways to not have to worry about heat. As rut is entirely opt in, if you don&#039;t want it, you should not pick it up. Most of our other such effects are also opt in. As for heat, you could pick up a [[SUCK]] or its [[Nanomagic]] double. You could be in a form that doesn&#039;t have heat, or at least have a groin that doesn&#039;t have heat. You could use [[Birth Control]]s to manage your heat, or pick up the perk [[Cyclic Heat]] or [[Sterile]] to not have it as well. Finally, there is the Bastet skill [[Infertility]] that makes you immune to all such effects while it is on. Also, someone could logically ignore most of everything about heat, rut, etc with a high willpower score.&lt;br /&gt;
&lt;br /&gt;
Q: What about Lust? How does that work?&lt;br /&gt;
&lt;br /&gt;
A: Lust is an effect of the Uber Fox ability [[Lustful Musk]] and a few others. Except for having a high willpower, a SUCK unit or the Bastet Skill Infertility, there isn&#039;t much that can be done about it from a character standpoint. If you are in a casual RP and don&#039;t want to be involved in Lust effects, you should ask politely for the Uber Fox player to please not use it. It is also generally bad form in a casual RP to use such abilities when there are players around who do not want you to.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298925</id>
		<title>Native and Body Morphogenic Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Native_and_Body_Morphogenic_Psychology&amp;diff=298925"/>
		<updated>2015-07-28T01:03:36Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* FAQ */  Adding SUCK to ways to avoid effects of uberfox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Physiology and Psychology of Form===&lt;br /&gt;
&lt;br /&gt;
Most characters, NPC and PC alike, have human as their base form. Even if you change your base form though, you are still human. You still have a brain, a heart, liver, etc. Depending on your form you might have some extra things too, such as venom sacs, a tail, or a tauric body. However, despite any extras, all characters are still humans in DNA and general physiology. Assuming you still have human as your base form, this is the form you feel most comfortable in. A character not in their base form would feel some level of discomfort from it. The level of which, of course, depends upon the character. Anywhere from a feeling similar to having a shirt on that is half a size too small, to full blown psychosis, the feeling of skin crawling, etc. This would, of course, go away when you become your base form.&lt;br /&gt;
&lt;br /&gt;
===Native and becoming Native===&lt;br /&gt;
&lt;br /&gt;
Being Native can mean two things. To the [[Promethian]]s, it is to give into the nanites, a term they use to mean being feral. The more common meaning is to use nanites to alter your physiology and psychology so that another form is your base form. This can be done by going to [[The Mall]] and buying the [[Nativizer]]. That will allow for a full form to become your native form, whatever form, or combination of forms you are currently in. Also allows you to reset or clear a native form. There is also the [[Discount Nativizer]] though it is very random, and the [[Targeted Nativizer]] which lets you set a single part native to the form it is in. You can also become native by using the &#039;wnative&#039; command while in someone womb when they have the [[Maternal Bond]] item, but more on that later.&lt;br /&gt;
&lt;br /&gt;
===Effects of being in a Form===&lt;br /&gt;
&lt;br /&gt;
Each form has its own tendencies, urges, and instincts added to it. The best way to get to know these is to read its victory and defeat messages. As an exmaple, [[Female Husky]] tends to be hornier than others, [[Feral Wolfess]] tends to be more blood thirsty and dominate, and [[Cow Girl]] tends to be more nurturing. While these tendencies and urges exist, the level to which they affect the PC differs, and of course there are differences in NPCs as well. A person whom detests sex, who is in the form of a Female Husky wouldn&#039;t instantly become a slut, but would now have conflicting feelings. Logically, they don&#039;t want any sex what so ever, while their body is telling them that they do. How does this conflict manifest in the character? Be creative! Perhaps every time a sexual urge or thought sneaks in, it angers them? Or depresses them? Maybe it drives them to work, so they are distracted from it?&lt;br /&gt;
&lt;br /&gt;
==Heat==&lt;br /&gt;
&lt;br /&gt;
Heat is a binary effect attached to forms. It is either there, or it is not there. There are various perks, items, and abilities to both induce and ignore heat. While someone is in heat though, their body is more powerfully telling them that, not only do they want sex, but they need to get pregnant. This causes some involuntary actions by the PC or the NPC, as outlined in the heat messages. These messages however are vague for a reason, permitting the player to specify exactly how strongly that action happens. As an example, the message &#039;Your breasts feel so sensitive, body taut with lust.&#039; which others see as, &#039;(Player) places a hand absently on (pronoun)&#039;s chest, rubbing thoughtlessly.&#039; could have various meanings. Does your character lightly rub, sucking in a breath through clenched teeth and curse their heat, then go on with their day? Does your character start gripping and messaging their breasts as they continue trying to do what they were doing a moment ago? Does your character stop what they were doing, rip off any clothes that they have, and start manhandling their breasts while screaming to be fucked? The extent of what this message means is up to you! Its existence is not.&lt;br /&gt;
&lt;br /&gt;
===Other Mental and Body Effects===&lt;br /&gt;
&lt;br /&gt;
==Rut==&lt;br /&gt;
&lt;br /&gt;
Rut is like heat, but for males and is a shifting scale. The lower the number, the less the rut is effecting you. The higher it is, the more it is effecting you. It is entirely opt in, and should not be acquired unless you want to have a character who basically doesn&#039;t have complete control over their boner. The messages, like heat, are intentionally vague, and up to the player on exactly how they play out to that character.&lt;br /&gt;
&lt;br /&gt;
==Ovulation==&lt;br /&gt;
&lt;br /&gt;
Ovulation is basically heat that continues on after you have been seeded. The body is still calling out for more. This is also entirely opt in.&lt;br /&gt;
&lt;br /&gt;
===Newborn and WNative===&lt;br /&gt;
&lt;br /&gt;
This is entirely different breed of affect. Using the WNative command is to give a character over to another character as their child. The player still controls that character, but considers the character whom they are in to be their mother in every way. Even if it is pointed out how contradictory that is, or down right impossible, such a character still believes that whomever they are last WNatived to is their mother. This also gives them a native form, and all the benefits and negatives there of.&lt;br /&gt;
&lt;br /&gt;
===FAQ===&lt;br /&gt;
&lt;br /&gt;
Q: What if I don&#039;t want to have a character who is in heat/rut/etc?&lt;br /&gt;
&lt;br /&gt;
A: There are various ways to not have to worry about heat. As rut is entirely opt in, if you don&#039;t want it, you should not pick it up. Most of our other such effects are also opt in. As for heat, you could pick up a [[SUCK]] or its [[Nanomagic]] double. You could be in a form that doesn&#039;t have heat, or at least have a groin that doesn&#039;t have heat. You could use [[Birth Control]]s to manage your heat, or pick up the perk [[Cyclic Heat]] or [[Sterile]] to not have it as well. Finally, there is the Bastet skill [[Infertility]] that makes you immune to all such effects while it is on. Also, someone could logically ignore most of everything about heat, rut, etc with a high willpower score.&lt;br /&gt;
&lt;br /&gt;
Q: What about Lust? How does that work?&lt;br /&gt;
&lt;br /&gt;
A: Lust is an effect of the Uber Fox ability [[Lustful Musk]] and a few others. Except for having a high willpower, a SUCK unit or the Bastet Skill Infertility, there isn&#039;t much that can be done about it from a character standpoint. If you are in a casual RP and don&#039;t want to be involved in Lust effects, you should ask politely for the Uber Fox player to please not use it. It is also generally bad form in a casual RP to use such abilities when there are players around who do not want you to.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=239974</id>
		<title>Crafting Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=239974"/>
		<updated>2015-02-28T18:11:46Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Continuous Costs */  Adding the info about expiring gear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== The Basics - What you need to make items  ==&lt;br /&gt;
&lt;br /&gt;
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what&#039;s what and where do you lay your greedy little hands (or paws) on them?&lt;br /&gt;
&lt;br /&gt;
*Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!&lt;br /&gt;
*Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.&lt;br /&gt;
** Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.&lt;br /&gt;
* Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily! &lt;br /&gt;
**RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!&lt;br /&gt;
**Mining an area, using either patrol points or builder nanites can be quite effective.&lt;br /&gt;
**Fighting difficult monsters have a higher chance of dropping alot of salvage&lt;br /&gt;
**Increase Profficiencies that increase your chance of finding salvage!&lt;br /&gt;
***Examples of what skills might do this is: Design, Installation, Survival, Computer and Research&lt;br /&gt;
*Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.&lt;br /&gt;
*Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Schematics: Items and Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
There are two types of schematics. Items and modifiers. Let&#039;s have a look at what&#039;s what!&lt;br /&gt;
&lt;br /&gt;
*Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.&lt;br /&gt;
*Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.&lt;br /&gt;
&lt;br /&gt;
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.&lt;br /&gt;
&lt;br /&gt;
An example of what it&#039;ll look like is this:&lt;br /&gt;
&lt;br /&gt;
Known recipes: Automated Weapon, Light Melee&lt;br /&gt;
Known modifiers: Cheap, Improved, Extra Lethal&lt;br /&gt;
&lt;br /&gt;
Now, to just make yourself a light melee without any extra flair, simply type: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next you&#039;ll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.&lt;br /&gt;
*Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! But.. it could do with being a little more deadly. Let&#039;s tack on Extra Lethal since we know that modifier! For that, type&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;make light melee=extra lethal,cheap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, there we go! A cheap and deadly! Just like your mom!&lt;br /&gt;
&lt;br /&gt;
You can also use the Web Crafting Interface to make much more easily. It also allows you to commission other crafters for a fee. While this allows you to access recipes and skill levels that you may not have, you also need to bring more salvages, Freecreds and builder nanites to fulfil the order. In extension, you can rent your skills as well by setting a tax percentage. That way, other players on the Web Crafting Interface will be able to see and use your skills and receipts for their own use. &lt;br /&gt;
&lt;br /&gt;
Another advantage of the Web Crafting Interface is hat if you don&#039;t have the required salvage to build your new Portable Death Ray, it will offer you to buy them for a Freecred fee. Given you&#039;ve got the bling, your Death Ray is as good as yours. Happy Crafting!&lt;br /&gt;
&lt;br /&gt;
== Improving on already made items&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!&lt;br /&gt;
&lt;br /&gt;
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)&lt;br /&gt;
&lt;br /&gt;
But how do you add more modifiers to an already made item? Well, keep on reading! You&#039;ll need either a craftmod or a dropmod to do so!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Craftmods and Dropmods ==&lt;br /&gt;
&lt;br /&gt;
There are two different (yet similar..) ways to add modifiers to an already made item. Let&#039;s start with the one that&#039;s easiest to get and make.&lt;br /&gt;
&lt;br /&gt;
=== Craftmods ===&lt;br /&gt;
&lt;br /&gt;
A craftmod is simply a &#039;&#039;&#039;modifier&#039;&#039;&#039; made by another crafter, &#039;&#039;&#039;using their skills&#039;&#039;&#039;. You can then use this item to add the modifier onto an item.&lt;br /&gt;
&lt;br /&gt;
Say you still have that extra lethal dagger we made earlier in the tutorial. It&#039;s good but you want to add the Improved modifier to it. But you don&#039;t have that modifer! And you certanly don&#039;t have the skill to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Asking around, you find a crafter who can make a craftmod for you. Actually making a craftmod is very simple. You do, however, need to be mindful of what &#039;&#039;&#039;level&#039;&#039;&#039; of craftmod you will need. Now, our dagger already has a modifier on it. So in this instance, we need atleast a level 2 craftmod. If we had 2 modifiers on it, we would need a level 3 craftmod. And so on.&lt;br /&gt;
&lt;br /&gt;
If you want to make the craft mod yourself, here&#039;s the command&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Craftmod &amp;lt;modifier&amp;gt;=&amp;lt;tier&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Hence, if you wish to craft a level 1 Insulating mod, type as follow &lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Craftmod Insulating=1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As stated previously, a craftmod adds modifier with the skills of the maker of the craftmod. This means you can actually make items that you perhaps don&#039;t have the skills for to make. The actual formula for how difficult items you can make is: (max(Item&#039;s crafting-level, your crafting level) + max(modifier&#039;s crafting-level, your crafting level)) / 2&lt;br /&gt;
&lt;br /&gt;
The cost of adding a craftmod is modular. That is to say, you pay for what it would have cost you to have added the modifier when creating the item in the first place.&lt;br /&gt;
&lt;br /&gt;
With our level 2 improved craftmod in hand, we simply use it and add it to our item and that&#039;s it! One light melee with extra lethal and improved! The ferals won&#039;t know what hit &#039;em!&lt;br /&gt;
&lt;br /&gt;
=== Dropmods ===&lt;br /&gt;
&lt;br /&gt;
Dropmods are basically craftmods except they have the &#039;&#039;&#039;DROPPED&#039;&#039;&#039; property (Hence why most call them dropmods). They come in a two different &#039;&#039;&#039;Tiers&#039;&#039;&#039; as well (Not to be confused with levels as in craftmods)&lt;br /&gt;
&lt;br /&gt;
A dropmod usualy has significantly higher skills attributed to them then a craftmod. Infact, a dropmod can have skill levels of 100 or more, making them quite valuable. Most importantly, this allows us to add modifiers to item well beyond the skills of a crafter, enabling us to make 5-modded items or even 6-modded items.&lt;br /&gt;
&lt;br /&gt;
They also come in different tiers. A Tier 1 dropmod simply has those higher skills to it&#039;s advantage. A Tier 2 dropmod however also conveys a 5% bonus, making items with a T2 dropmod even more effective. There are even T3 dropmods that convey a 10% bonus. You can even use two T2 dropmods on the same item for a higher bonus.&lt;br /&gt;
&lt;br /&gt;
You can find dropmods most commonly from rewards. You can also actually buy these from the token or mako store. However, keep in mind, if you apply a purchased modifier, note that it will charge you the cost of a fully new item, not the modular cost. The game will notify you of this, though.&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;br /&gt;
&lt;br /&gt;
== Newbie friendly items ==&lt;br /&gt;
&lt;br /&gt;
Here are a few examples to make your life beating up ferals a bit easier. They arn&#039;t terribly costly (around 1-2 uncommon bits of salvage each) but as stated earlier, you can start with one or two of the modifiers and add more yourself as you become more of an expert crafter!&lt;br /&gt;
&lt;br /&gt;
Heavy Melee=basic spread,extra lethal,miniaturized,heavy&lt;br /&gt;
Hard hitting, hits multiple targets as well!&lt;br /&gt;
&lt;br /&gt;
Physical Armor=heavy,improved,miniaturized,overwhelming&lt;br /&gt;
More HP and a whole heap of PhysicalDamageResist. All around a good bit of armour!&lt;br /&gt;
&lt;br /&gt;
Module=Cool,Heavy,Modular,Overwhelming&lt;br /&gt;
More Accuracy, Haste and Recharge for a very small loadout and upkeep.&lt;br /&gt;
&lt;br /&gt;
== Continuous Costs ==&lt;br /&gt;
&lt;br /&gt;
After an item is made, it has to be maintained. It costs a number of cred and salvage to keep an item functioning. This cost is based on how much it cost to make, how easy it is to maintain, how much you have to maintain, how much you use it, and how good you are at maintaining your gear.&lt;br /&gt;
&lt;br /&gt;
First off, this value is based entirely off of the base costs. It doesn&#039;t care how deep into overcrafting you go. Next, it doesn&#039;t require builder nanites either to maintain, only to initially craft.&lt;br /&gt;
&lt;br /&gt;
Here are some of the numbers!&lt;br /&gt;
* All items get a bonus self repair of 3 per point of technical you have.&lt;br /&gt;
* All items get a bonus self repair of 3 per point of Upkeep not in use.&lt;br /&gt;
* All items get a bonus self repair of 1 per 2 points of Installation until 30. 1 per 4 points after that.&lt;br /&gt;
* Each item gets 135 Self Repair for Nanite Shielded, and/or 100 Self Repair for Durable, if placed on the item.&lt;br /&gt;
* Some items have Self Repair already applied to them.&lt;br /&gt;
* Efficient Tinkering reduces the Freecred cost by 25%, flat value.&lt;br /&gt;
* Expert Repair reduces the salvage cost by 25%, flat value.&lt;br /&gt;
* Turning on the Cred Repair option reduces the salvage cost by 40%, while increasing the Freecred costs by 100%, flat values.&lt;br /&gt;
* If the item has the expiring flag, it will multiply the costs by 12, making these extremely expensive, in terms of your costs.&lt;br /&gt;
&lt;br /&gt;
Now for the actual math.&lt;br /&gt;
Take costs of item, multiply by 1 - total self repair / 100 + total self repair. Apply Efficient Tinkering and Expert Repair. Apply Cred Repair option if turned on. Then, take this number in salvage and divide by 3600 for your cost per hour of use in salvage. Take this number in cred and divide by 2160 for your cost per hour of use in freecred. Let&#039;s look at an example.&lt;br /&gt;
&lt;br /&gt;
*I have 3 technical, 20 Installation, 10 points of Upkeep not in use, and my item has Nanite Shielded on it. Its Self Repair value is 184. So its total cost is multiplied by 1 - (184/284), or .647 (A reduction of 64.7%).&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Coyote_(dedication)&amp;diff=25149</id>
		<title>Coyote (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Coyote_(dedication)&amp;diff=25149"/>
		<updated>2013-01-04T19:02:16Z</updated>

		<summary type="html">&lt;p&gt;Redd: The source of Coyote&amp;#039;s transformative power is revealed!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|arms=[[Nasty Insult]]&lt;br /&gt;
|tail=&lt;br /&gt;
|groin=&lt;br /&gt;
|head=[[Long Ears]], [[Scent of Blood]]&lt;br /&gt;
|legs=[[Skitter]]&lt;br /&gt;
|skin=[[Furry Hide]]&lt;br /&gt;
|torso=[[Solid Frame]], [[Pack Loyalty]]&lt;br /&gt;
|location1=~UNKNOWN~&lt;br /&gt;
|level1=&lt;br /&gt;
}}&lt;br /&gt;
Very mysterious. If you&#039;d like him to be less mysterious, too bad. Please file all complaints in RSX&#039;s basement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note for story purposes, the mechanics of how Coyote dedicants are able to change others has recently come to light. From Native American mythos, &#039;Coyote created man from clay.&#039; Now, nanites have wet that clay anew, allowing Coyote&#039;s followers to sculpt others into different shapes as they wish. &lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Secrets_of_Coyote_-_RPLOG&amp;diff=25148</id>
		<title>Secrets of Coyote - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Secrets_of_Coyote_-_RPLOG&amp;diff=25148"/>
		<updated>2013-01-04T18:38:42Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Angus]]&lt;br /&gt;
* [[Redd]]&lt;br /&gt;
* [[Smokie]]&lt;br /&gt;
=Date=&lt;br /&gt;
11/11/2012-&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An envelope, embossed with golden lettering, &lt;br /&gt;
     &amp;quot;To a Mr(s). Angus ua Fianna,&lt;br /&gt;
     4000 Main Street,&lt;br /&gt;
     Fairhaven, CA&lt;br /&gt;
     Zephyr Tower, Box #29354,&amp;quot;&lt;br /&gt;
is slid under the door of Angus&#039;s lab. Within, a rather cryptic message, &amp;quot;Meet me and Coyote on 11/11/12 at 1730 PST. Come alone.&amp;quot; No return address, no markings to identify the sender, just the message.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at the envelope once again as he rechecks the location. It seems he had finally arrived at his destination and looked around half expecting to see some great throne that the Coyote was sitting on to glare at him. Instead he just found....A cave but yet it was a stange cave that gave off an odd feeling to it which made him feel nervous. &amp;quot;Hello..I got your message..I was told to meet you here?&amp;quot; His voice echoed oddly inside the cave as he waited for an answer.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The only sounds to be heard were the echo of Angus&#039;s voice, his heartbeat and breathing, and the ever steady &#039;drip, drip, drip&#039; of cave formations. That is, until something sends the coyote-morph sprawling across the dank cave floor. The mystery assailant pulls Angus to his feet, binds his hands with a pair of wire-ties. With arms bound around a stone column, escape appears nigh impossible without assistance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus didn&#039;t even get to react as he was thrown to the ground by an unknown Assailant and then bound to stone column. He had hoped he could of lefted his muscles and kept the ties loose, that was until he realized they were wire-ties which made that idea impossible,and when that failed he slumped against the stone column and glared straight ahead as he, once again,opened his big mouth. &amp;quot;What skipping the foreplay already are we. No talking just tying I see how you are...whoever you are.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Relax, I have no intention of hurting you. On the contrary, this is for your benefit, not mine.&amp;quot; As the words reach the coyote&#039;s ears, a large object blocks the cave&#039;s entrance and sole source of light, and Angus is cast into total darkness. &amp;quot;Rely not on vision, for it is the most easily fooled of the senses.&amp;quot; Fingers run along down his ears, and trace a path along his muzzle in the darkness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus trys to get a good look at the wielder of the voice. &amp;quot;My own benefit what are you talking about?&amp;quot; But even before he is answered the entrance is either blocked off or closed as the room is plunged into total darkness. He cringes feeling the voices fingers tickle agains his ears and then trail down his muzzle before he nods. &amp;quot;...Alright I&#039;ll see what I can do.&amp;quot; Following the instructions he closes his eyes and trys to cast out with his other senses.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s a chuckle from the voice. &amp;quot;Don&#039;t recognize me by scent? Perhaps I should leave you colorblind, or steal your vision altogether for a few days, maybe then you&#039;ll learn to advantage of that wonderful organ sitting on your face.&amp;quot; Footfalls, with the quiet tapping of claw on stone. Suddenly, something presses against Angus&#039;s nose, warm air expelled against it, a hint of slightly rancid meat on the breath. &amp;quot;Recognize me yet?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus hadn&#039;t really been thinking to much about that scent until he was actually trying to use his nose. Once he did he recognized that scent instantly and tried to supress a growl. &amp;quot;I recognize you alright Redd...what are we doing here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Good! There&#039;s hope yet for you. And You, my friend, are here to learn from me. Learn secrets, that simply by knowing them, will allow you to decide that, say, this apple...&amp;quot; A quick slicing noise, followed by a slice of apple being forced into Angus&#039;s mouth. &amp;quot;... Would be better suited as an orange.&amp;quot; Another slice of fruit reaches the coyote&#039;s tongue, halfway through it&#039;s transition to citrus. &amp;quot;You must understand, however, that such power comes at a personal cost. If you aren&#039;t careful, these powers can, and often do, cause troubles that we mortals are incapable of dealing with on our own.&amp;quot; The sound of a match being struck, filling the cave with dim light. The flame reveals a candle, which, once lit, lifts the veil of darkness. Even as the darkness lifts, Redd is nowhere to be seen, the candle, orange, and a box of matches sitting, alone, a few feet in front of Angus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus crunches both the apple and the orange before opening his eyes to what would seem like a blinding light after all that darkness. Glance around and still not seeing Redd he frowns. &amp;quot;They seem to be very powerful secrets indeed then but why me and why now? I thought I had failed my so called initiation test.&amp;quot; He hadn&#039;t forgotten what he had learned already as his ears swivel around trying to catch the bearest hint of Redds movment as he also trys to catch his scent.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Failed the first, you did. Begun the second trial, we have.&amp;quot; Redd&#039;s voice was almost sing-songy in tone. &amp;quot;Such a silly coyote you are, tried for the harder of the two options, you did.&amp;quot; A tiny pair of hands hold onto Angus&#039;s ears, as a tiny face appears in front of Angus&#039;s face.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus was not very entertained as his ears were pulled and glared at Redd as he finally came into view. &amp;quot;Since when were there two options and if I remember right I didn&#039;t get to choose I was pretty much forced.&amp;quot; As he continued to glare at Redd he tried to wrench his ears out of his grasp.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The result t&#039;was...Amusing, to say the least. But I expected you to do better. It turned into one of those troubles I spoke of, indeed.&amp;quot; The tiny coyote dashed to Angus&#039;s nose, jumping and diving off almost as if the muzzle were a springboard (It played the part surprisingly well). As Redd reached the ground, he vanished. In moments though, a paw-like hand rested on Angus&#039;s shoulder. &amp;quot;Such fun it is to be at the focal point of our patron&#039;s power, ain&#039;t it?&amp;quot; Redd&#039;s voice came from behind now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus watches the little yote standing on his nose. &amp;quot;Do better? I managed to turn Cerris into a roadrunner and didn&#039;t get killed for it.&amp;quot; As Redd jumped off his nose it causes him to sneeze, blinking he looks around for the little yote before he felt the hand on his shoulder and heard Redds question. &amp;quot;It&#039;s...amusing to say the least but there is something off I think.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Something off? No, nothing&#039;s off... Except the communicators, of course, no reception underground. What you feel the presence of a great power, one whom&#039;s stories were told for centuries in these lands. Remember last time we were here?&amp;quot; Redd whispers this into Angus&#039;s ear, then stands and whistles. &amp;quot;Here we have more power than anywhere, if you recall.&amp;quot; A scritch behind the ear, and Angus is left there, his hands still tied up. &amp;quot;You should be able to slip out of those, if you work at it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus sat there quietly as Redd told him that no communicator worked and then nodded as Redd whispered in his ear. &amp;quot;Yes I remember the last time we where here, but what I was actually hinting at was Smokie? Where you go she usually isn&#039;t far behind...and besides if this is some big coyote thing wouldn&#039;t she be here?&amp;quot; As Redd scritches his ear he leans into it before he is finally told he doesn&#039;t have to wear the restraints anymore. Nodding he takes a slow breath before concentration, a slow heat starts to gather in his palms as he weakens and softens the nylon ties holding his wrist together until, with a snap, he can easily break them with his strength.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Smokie will be here soon enough, in the meantime, have a plushie.&amp;quot; Within moments, Angus&#039;s open mouth has something stuffed inside. Fuzzy, probably mostly cotton, maybe a bit of polyester. Most certainly a plushie, though. &amp;quot;Smokie should be here in five, maybe 10 minutes at most? Won&#039;t be long, regardless.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus didn&#039;t even get a few minutes to breath before Redd is shoving a plushy down his throat, pretty much silencing him for a few seconds,and causes him to stare at Redd before spitting the thing out. &amp;quot;Well good I would hate to leave Smokie out of this and have her getting bored also Why in the world did you do that? The thing just tasted nasty.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The plushie spit out, landing on the floor.  If someyote were to look at it, they&#039;d note it looked a lot like Smokie, even with the missing half-ear and the little pouch around its neck.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus finally decides to give the Plushy in his hand a good look, noticing the familiar features on it. &amp;quot;...I&#039;m going to take a shot in the dark and say that Smokie is already here isn&#039;t she?&amp;quot; He frowns as he still can&#039;t seem to get the taste of the plushy out of his mouth as he rolls his shoulders, the shoulder rig he was wearing had been cutting into his shoulders when he was tied up and he wanted to get some feeling back in his arms.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The plushie&#039;s eyes gleam.  It seemed to move, turning it&#039;s head to face angus, its stitched mouth turning up into a smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Your shot in the dark strikes true, Smokie has been here the entire time. Rather rude to just spit somebody out like that though.&amp;quot; The candlelight played off of the teeth of Redd&#039;s grin. The coyote pulls the plushie out of Angus&#039;s grasp, and brings the toy up to his mouth, where he takes the toy&#039;s muzzle, and begins blowing into it like one does a balloon. Within a minute, Smokie is standing full size next to Redd, although she still looked very much like an oversized plushtoy,&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Remind me not to accept any plushie like gifts from you Redd, and I apologizes for spitting you out Smokie...I&#039;m just not a fan of your taste.&amp;quot; Chuckling Angus stretchs, placing his arms above his head,before looking at Smokie again. &amp;quot;Nice look by the way, but the eyes combined with the smile is a little creepy.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie makes a squeaking, artificial-like yipping sound, before padding up to Redd and nuzzling him.  She keeps her head trained on Angus the whole time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at Smokie as she starts squeaking. &amp;quot;Smokie the squeaky toy. I bet dogs would love you&amp;quot; Chuckling to himself he leans against the stone pillar. &amp;quot;So what now?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The plush coyote grins wider, until the stitches over her mouth begin to pop loudly in the cave.  In her mouth is a light that glows in the darkness, brighter until a burst of flame emerges.  Flashy.  She blows fire over herself, the plush fabric burning off into ash and disipating as she seems to grow into a real, flesh-and-fur coyote again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;First, we sit down. I believe we should tell Angus some of the tales of Coyote&#039;s great feats. Don&#039;t you agree Smokie?&amp;quot; Redd hugs Smokie close, before sitting the way any canine should. &amp;quot;Would you like to hear these stories, Angus?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus blinks and is blinded for a short moment as Smokie burst into flames and turns to Redd. &amp;quot;Well I wouldn&#039;t mind a story or two.&amp;quot; Still watches Smokie he sits down as well. &amp;quot;I&#039;ve heard a few of his tails but I&#039;m always open to hearing more.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fire burns down and the little coyote stretches her legs.  Her fur is fresh and clean and soft, her body feeling healed.  Even in the dark, her shape stands out.  She smiles, and sits back on her haunches next to her Redd, leaning on him.  A smile.  Yes, she loves telling stories...  She knows the perfect one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus sits quietly and watches Smokies fire burn down. &amp;quot;Nice party trick can you make smores as well?&amp;quot; Turning back to Redd he yanws and leans back. &amp;quot;Ok so what story are we going to start with?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie frowns at Angus.  That wasn&#039;t even hurtful or anything.  Indeed, it just made that bound yote sound scared and somewhat less intelligent.  She was getting fairly tired of this...  And so the small coyote takes a deep breath, and moves to her four paws.  With her mouth closed, a raspy, growling voice asks Angus, &amp;quot;What will make you take this seriously?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus shakes his head and is a little suprised when Smokie talks. &amp;quot;..Sorry, I&#039;ll cut it out now. It&#039;s a personal habit that I can&#039;t seem to kick, starting to call it foot in mouth syndrome.&amp;quot; Taking a deep breath he nods. &amp;quot;Ok I&#039;ll take it serious I promise.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote nods, sagely.  Appropriate responce.  She was kind of hoping he&#039;d have something smartass to say, that would give her an excuse to play with him some.  She had a story for that, too, but that would be later.  This story, though, required a little something.  &amp;quot;How were the stars put into the sky, and why do they make pictures?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus held back the urge to make a smartass remark and nods. &amp;quot;Well if I remember right Coyote had a hand in it.&amp;quot; Shrugging he waves his hand. &amp;quot;Last time I actually had any interaction with any of Coyote&#039;s stories was when I was on a Vision quest..and that was a long time ago.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie grins, yes, something to work with.  She begins to pace around in the cave, as told by the clicking of her claws on the rock floor.  She snorts a bit, before she begins.  &amp;quot;Back in the beforetime, all the animal-people were fairly...  prideful.  But even full of pride, Coyote had a great mind.  Coyote was an artist, a jack of all trades.  He could hunt AND weave, sew and skin.  He could do both women&#039;s work and men&#039;s work.  Some say that&#039;s because he was both.&amp;quot;  A pause.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus raises and eyebrow and looks down at his form. &amp;quot;Have you looked in the mirror lately Smokie because I think that whoever said that might be right.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie stops, and turns to stare back at Angus.  Her eyes glow gold in the darkness and, as she opens her mouth, the familiar glow of fire returns.  She pads over to where the prospect stands.  &amp;quot;What was that, PUP?&amp;quot; she snarled, before turning to bark at Redd, telling him to tie him up again.  She wasn&#039;t REALLY mad.   This was good in a Coyote.  She just wanted to make sure he had it in him to keep it up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Since he escaped the zipties, methinks steel cables are in order?&amp;quot; A pair of cable crimpers and at least two meters of 1/8th inch steel cable is in Redd&#039;s hands, as he approaches Angus. Within minutes, Angus&#039;s arms and legs are both tied together.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus sighs as he is once again tied up and the smartass comments keep coming, even if a few of them are just plain horrible. &amp;quot;What the collar isn&#039;t enough have to add steel cables to spice up the foreplay?&amp;quot; He squirms and tests his new restraints before going back to stare at Smokie and the glow that was coming out of her mouth. &amp;quot;And just so you know this PUP thinks you should get a job working partys, People would love that little glowing trick.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie growls louder.  She hops up on him, using him as a ladder.  And even if he tries, somehow, to move away, Smokie could balance on two paws.  She puts her forepaws on his stomach, leaning in heavily.  &amp;quot;Foreplay, Angus?  Do you want foreplay?  I can breathe fire...  Will that be hot enough for you?  Certainly, interesting for a blowjob.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A whistle, inaudible to the human ear, but leaving the ears of both Smokie and Angus ringing, pierces through the small cave. &amp;quot;Smokie! The story.&amp;quot; Simple as that, and Redd drags them back to the topic at hand.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Sounds Kinky, OH!&amp;quot; Angus smiled as he tried to squirm in his restraints. &amp;quot;I was going to have a barbecue in a few days and if you come we won&#039;t even need a grill....can you do burger to or just roast whinnies? I bet people would love a Smokie burg-&amp;quot; He was going to continue..that was until someone just had to blow a whistle and cause his ears to feel like soome had just smacked a bell near them. &amp;quot;Ow Redd...just ow.&amp;quot; He blinks for a second before shaking his head and glaring at Smokie. &amp;quot;Thats right your supposed to tell me a story..about Coyote right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie was starting to get really worked up, really actually pissed. Well, not actually pissed, but she loved playing with her toys.  her tail was wagging as she was getting ready to retort, until the whistle blow felt like it stabbed her in both ears with icepicks.  She yelps and falls back onto the ground, putting her paws on her ears, whining for a bit.  She yaps an upset bark, before shaking it off.  &amp;quot;Okay, story...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Yes, Stories must be told!&amp;quot; Can&#039;t let things get too off course. Redd grins and puts the whistle in a small pouch, &amp;quot;Tis the proper way to pay tribute, methinks.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus grunts as Smokie falls back and manages to kick him in the stomach. &amp;quot;Hey watch it...that&#039;s not a good place to be kicking at the moment.&amp;quot; As he continues to stare at Smokie his ears swivel towards Redd and he nods. &amp;quot;Yes Smokie tell the story.&amp;quot; Looking at her he gives her a big toothy smile. &amp;quot;Pleassseee!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie rubs her half-ear with her paw, sighing.  She begins again.  &amp;quot;So, Coyote was an artsy fella.  Now, this was back before there were stars in the sky.  All the animal-people complained to Great SPirit that the night was too dark, y&#039;know.  They couldn&#039;t hunt in it even with the full moon, and even the bats couldn&#039;t see well...  So Great Spirit decided that they needed stars in the sky, every night.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nods as he can&#039;t really do much else. &amp;quot;Ok this story is starting to sound familar...go on.&amp;quot; Squirming a little to get confortabe he fails and only manages to fall on his side and grunts. &amp;quot;A little help here....&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie smiles down at Angus, laying on her stomach slowly.  Her muzzle is close to his, and he can smell her delightful scavenger breath every time she speaks.  This is gonna be a looong story.  &amp;quot;So Great Spirit knew just the person to do it,&amp;quot; she continued happily, ignoring his plight.  &amp;quot;Coyote!  He was the only one who was creative enough to be trusted to put the stars in the sky beautifully, with pictures of things OTHER than himself!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus looks at her for a few seconds before sighing and leaning his muzzle away so he didn&#039;t get a full blast of her breath. &amp;quot;So I&#039;m guessing Coyote tricked the other animals somehow then?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie shakes her head, &amp;quot;No, not at all.  Coyote DID boast about getting the task, though, but no one was really jealous.  The birds kinda were, but birds are jealous of everything.  They woulda ate the shinies.  No, Coyote boasted and drank until it was time to get started, and climbed the tall ladder up the side of the Big White Teepee into the sky...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus gives her a curious look as he trys to wiggle around in a more comfortable position. &amp;quot;So what happened next then?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie laughs, yapping loudly.  It echoes in the cave.  &amp;quot;He tripped!  He was putting the stars in beautiful patterns in the sky.  But the air is so thin up there, savvy?  He started to get light-headed.  He was walking along, his hand in the bag of stars, and tripped on one.  They spilled all across the sky.  That&#039;s why we have the milky-way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus smiles. &amp;quot;Oh I would love a Milky-way I&#039;m starving!&amp;quot; Smiling to himself he continues to look at her before shaking his head. &amp;quot;Sorry stupid comment, please continue.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie frowns a bit, bopping Angus on the muzzle with a paw, before relaxing.  &amp;quot;Well, it looks pretty, but the only thing that happened, was all the animal-people called him a fool.  Oh, stupid Coyote can&#039;t do anything right.  Coyote is a ditz...  And even the Great Spirit told him, &#039;Coyote, you dun goofed,&#039; but he didn&#039;t have anyone change it.  Eventually, they grew to like it, but they still gave Coyote hell about it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus whinces and leans away from Smokie as she bops him on his nose. &amp;quot;Ow hey! ok ok I&#039;ll stop.&amp;quot; He looks at her for a few seconds before turning his head away to sneeze. &amp;quot;That&#039;s not good, I&#039;m guessing Coyote didn&#039;t like that at all?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie nods sadly.  &amp;quot;Coyote didn&#039;t.  That would lead into the next story, which I may tell you later...  But that&#039;s one of many tales.  Coyote has much more tales than Inari, even!  Do you know how old Coyote is?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus shakes his head and frowns as his arms start to fall asleep. &amp;quot;No idea really, but I&#039;m guessing he is extremly old....mind helping me up now my arms are starting to fall asleep.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie snickers a little, a snorting-laugh-growl.  &amp;quot;If I can.&amp;quot;  She nuzzles under his head to help him try to right himself.  She&#039;s pretty small, though, she can&#039;t do much.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus manages to, after a few trys, sit up with Smokies help and gives her a nod. &amp;quot;Thanks...so how old is Coyote anyway.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I heard he was the first being that the Great Spirit made. Though Smokie may know better than I.&amp;quot; Redd grins towards his mate. &amp;quot;Did I hear correctly, or am I misinterpreting something?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie smiles over at Redd, sitting back on her haunches.  &amp;quot;Some say that.  I&#039;ve actually heard a number.  You&#039;d know more about the number, but it&#039;s ten to the tenth power, ten times...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus looks at both of them before leaning against the stone pillar again. &amp;quot;Thats pretty old actualy, so I&#039;ve always wondered.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus looks at both of them before leaning against the stone pillar again. &amp;quot;Thats pretty old actualy, so I&#039;ve always wondered....what happened to Coyote and why haven&#039;t we actually met him...I mean we are in his layer right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Redd holds up a small travel mirror in front of Angus&#039;s face, the glass is cracked, but it still works. &amp;quot;Take a good long look,&amp;quot; He points at Angus&#039;s reflection, &amp;quot;That&#039;s him, right there, see his grin?&amp;quot; Sure enough, regardless of Angus&#039;s expression, the reflection was grinning ruefully back at him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie doesn&#039;t even need to look in the mirror.  Instead, she stands up, her tail hanging but sweeping, as she takes a step back into the darkness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at the mirror for a few minutes before his gaze flicks back to Redd. &amp;quot;So what your saying is that Coyote lives in anyone who dedicates themselves to him or are you saying that we are all part of Coyote?&amp;quot; Leaning back he gives Redd a confused look before he notices Smokies disappearance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Sort of. By dedicating ourselves to Coyote, we accept a small portion of his power and it shapes our form, as you see in the mirror, and by now you should well know. But it also allows us to shape the form of others, once he&#039;s taught us how.&amp;quot; Redd runs a finger along the outline of Angus&#039;s ear, &amp;quot;Tell me, can you hear him?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus tiltes his head as Redd explains what he was talking about, but when his finger runs against his ear it twitches and he shrugs. &amp;quot;Um...not at the moment no but...I&#039;ll see if I can try and hear him.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The sound of claws on the cave floor.  That could be Smokie, but in the silence, they sound much louder.  They echo, airy, almost unreal.  The seem to draw deeper into the cave, before pausing, and then returning.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus glances at Redd as he starts to here something moving farther in the cave, and his ears fold back. &amp;quot;Well I do hear something....And I don&#039;t believe it&#039;s smokie.&amp;quot; Turning back to the darkened part of the cave he stares off into the darkness and continues to listen.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again the soft pawsteps from the back of the cave, slowing as they near...  A pair of gold eyes, but highed up from the ground than Smokie would be...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus notices the pair of gold eyes in the dark and his ears fold back, He was tied up at the moment but if he was free he would have probably taken a few steps back when he saw them, but as it were both his legs and his arms where tied so all he really could do was just sit there and ponder on what those eyes might be connected to. &amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The eyes seem to come closer, as a figure strides out of the darkness on two legs...  But it is not a normal anthromorphocized Coyote&#039;s figure.  It&#039;s much more surreal, like a regular coyote on two legs, paws folded together inside a loose, hanging poncho, with a hood up over its head.  Only the muzzle sticks out, only the eyes can be seen through the shadow of the hood.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at the figure for a few minutes before glancing at Redd. &amp;quot;...Is that who I think it is, or is Smokie playing a trick on me?&amp;quot; Turning back to the figure he tiltes his head and gives them a curious glance. &amp;quot;Nice outfit, I think the poncho really completes the look.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Smokie! That&#039;s where you went, come over here and help me teach Angus our secrets.&amp;quot; Redd grabs the pounchoyote by an arm and pulls Smokie back towards him. &amp;quot;First we&#039;ve got to slice these ties though.&amp;quot; A pair of cable cutters is produced, and Angus&#039;s wristbinds are removed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus rubs his wrists as the wire ties are removed. &amp;quot;Um thanks?&amp;quot; Looking back up at the two his gaze switches from Redd to the pounchyote and he starts to glare. &amp;quot;...you know I actually thought you were the real Coyote for a second there.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie laughs, that yapping laugh again.  Or perhaps, just yapping!  Yes, there&#039;s no humanspeech laugh in there.  The ponchoyote grins out from under the hood.  &amp;quot;Who&#039;s to say that I&#039;m not the real Coyote?  Perhaps I am.  Perhaps Redd is!  You can never tell who Coyote will appear as.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Wait wouldn&#039;t that mean I could be Coyote hm?&amp;quot; Angus jokes as he continues to rub his wrists. &amp;quot;So what secrets am I supposed to be learning anyway?&amp;quot; Looking back up his gaze is once again drawn towards Smokies poncho and he smiles. &amp;quot;thats a good look for you by the way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Smokie smiles, nodding a little.  &amp;quot;I do enjoy it.  The things you can find in the backs of caves, on skeletons.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus quirks an eyebrow at that statment. &amp;quot;skeletons in the cave...well can&#039;t be any worse then having skeletons in the closet.&amp;quot; yawning he stretchs his arms over his head. &amp;quot;What is with you two and tying me up anyway, It&#039;s starting to cause my arms to cramp.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;smiles softly.  &amp;quot;Angus, when Coyote made man, Coyote made man out of clay...  Clay can be re-wet to be made malleable again.  What does this mean to us, the children of Coyote?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie smiles softly.  &amp;quot;Angus, when Coyote made man, Coyote made man out of clay...  Clay can be re-wet to be made malleable again.  What does this mean to us, the children of Coyote?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nods and for once doesn&#039;t make a smartass remark. &amp;quot;Well, I guess that means that, if we choose, we can reshape the clay into any form or shape we desire right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Indeed, and why are people so malleable today? The nanites. They act as water does to clay. They wet it, and allow it to be freely shaped again and again.&amp;quot; Redd grins, continuing. &amp;quot;Knowing this, Coyote helps us to play the part of the potter, and shape the clay as we wish.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie nods, &amp;quot;Precisely.  Yes.  People are just clay in their unrefined state..  Especially their minds.  But what Coyote gives us, Coyote makes us able to shape them.  But even we are still clay, in body, perhaps in mind.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus tiltes his head as they speak. &amp;quot;What do you mean by the their minds, I&#039;ve never heard of a Coyote messing with someones mind.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The mind is soft, easily changed. Ever noticed how instincts are different from one form to the next? That&#039;s the form meddling in your mind.&amp;quot; Redd snickers quietly, &amp;quot;People who go feral, their mind is extremely soft, the innoculations can harden it some, but not enough to prevent them from feeling new instincts or urges.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nods. &amp;quot;Ya the instincts can be a pain in the ass, but wait if ferals minds are so malleable....what exactly can we do with that?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie laughs, &amp;quot;Hah!  Only what you can.  We cannot directly manipulate a mind...  But some psychology, with some form-changing to impose instincts...  It can become an art to indirectly influence a mind.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus chuckles and shakes his head. &amp;quot;So back to the part about peoples forms being malleable, I&#039;ve seen that in work when either of you change another persons form when they ask....but there has been one thing that has been bugging me.&amp;quot; Sighing he nods. &amp;quot;Is it possible to...force another persons form, without their permission?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Very possible, but they can resist it, however. Especially if they&#039;ve got some way of changing on their own.&amp;quot; Redd nods, &amp;quot;However, with experience, one gets better at getting through those resistances. For example, there are very few beings for whom I cannot change completely and utterly, species, sex, sizes, even give them a dozen cocks if I wished. This takes a long time to master, however.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus taps his chin and then tugs at the bindings still on his ankles. &amp;quot;But isn&#039;t that putting to much power in our hands, I mean what if a coyote decides they want to go rogue and abuses their powers?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote in the poncho shrugs.  &amp;quot;Dunno, Coyote eats them, or something.  Honestly, we&#039;ve never seen it happen..  But when it does, it will reflect on all of us.  Every coyote in Zephyr was initiated by either Redd or I...  Well, every one that I&#039;ve seen.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Wait so you two are the only coyotes who have been recruiting others?&amp;quot; Angus asks as he continues to fiddle with his bindings. &amp;quot;Thats...A little suprising really..I would of thought others would want to help with that.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Only ones we know of, and now that you know the first of many secrets, shall we head home? Maybe next time we visit, we shall see the trickster himself?&amp;quot; Redd grins, and cuts the anklebindings. He offers a hand to Angus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus takes the offered hand and stands up. &amp;quot;Ya sure we can head home...but I still want to learn how to change others.&amp;quot; He sways on his unsturdy paws for a few seconds before nodding. &amp;quot;Alright ready to go when you are.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie happils drops back onto all fours.  She slides out of the poncho, and then under it, so it lays across her back like an oversized saddlery blanket.  Now again to silence and the waking world.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Secrets_of_Coyote_-_RPLOG&amp;diff=25144</id>
		<title>Secrets of Coyote - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Secrets_of_Coyote_-_RPLOG&amp;diff=25144"/>
		<updated>2013-01-04T08:55:27Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Angus]]&lt;br /&gt;
* [[Redd]]&lt;br /&gt;
* [[Smokie]]&lt;br /&gt;
=Date=&lt;br /&gt;
11/11/2012-&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An envelope, embossed with golden lettering, &lt;br /&gt;
&lt;br /&gt;
     &amp;quot;To a Mr(s). Angus ua Fianna,&lt;br /&gt;
     4000 Main Street,&lt;br /&gt;
     Fairhaven, CA&lt;br /&gt;
     Zephyr Tower, Box #29354,&amp;quot;&lt;br /&gt;
           is slid under the door of Angus&#039;s lab. Within, a rather cryptic message, &amp;quot;Meet me and Coyote on 11/11/12 at 1730 PST. Come alone.&amp;quot; No return address, no markings to identify the sender, just the message.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at the envelope once again as he rechecks the location. It seems he had finally arrived at his destination and looked around half expecting to see some great throne that the Coyote was sitting on to glare at him. Instead he just found....A cave but yet it was a stange cave that gave off an odd feeling to it which made him feel nervous. &amp;quot;Hello..I got your message..I was told to meet you here?&amp;quot; His voice echoed oddly inside the cave as he waited for an answer.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The only sounds to be heard were the echo of Angus&#039;s voice, his heartbeat and breathing, and the ever steady &#039;drip, drip, drip&#039; of cave formations. That is, until something sends the coyote-morph sprawling across the dank cave floor. The mystery assailant pulls Angus to his feet, binds his hands with a pair of wire-ties. With arms bound around a stone column, escape appears nigh impossible without assistance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus didn&#039;t even get to react as he was thrown to the ground by an unknown Assailant and then bound to stone column. He had hoped he could of lefted his muscles and kept the ties loose, that was until he realized they were wire-ties which made that idea impossible,and when that failed he slumped against the stone column and glared straight ahead as he, once again,opened his big mouth. &amp;quot;What skipping the foreplay already are we. No talking just tying I see how you are...whoever you are.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Relax, I have no intention of hurting you. On the contrary, this is for your benefit, not mine.&amp;quot; As the words reach the coyote&#039;s ears, a large object blocks the cave&#039;s entrance and sole source of light, and Angus is cast into total darkness. &amp;quot;Rely not on vision, for it is the most easily fooled of the senses.&amp;quot; Fingers run along down his ears, and trace a path along his muzzle in the darkness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus trys to get a good look at the wielder of the voice. &amp;quot;My own benefit what are you talking about?&amp;quot; But even before he is answered the entrance is either blocked off or closed as the room is plunged into total darkness. He cringes feeling the voices fingers tickle agains his ears and then trail down his muzzle before he nods. &amp;quot;...Alright I&#039;ll see what I can do.&amp;quot; Following the instructions he closes his eyes and trys to cast out with his other senses.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s a chuckle from the voice. &amp;quot;Don&#039;t recognize me by scent? Perhaps I should leave you colorblind, or steal your vision altogether for a few days, maybe then you&#039;ll learn to advantage of that wonderful organ sitting on your face.&amp;quot; Footfalls, with the quiet tapping of claw on stone. Suddenly, something presses against Angus&#039;s nose, warm air expelled against it, a hint of slightly rancid meat on the breath. &amp;quot;Recognize me yet?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus hadn&#039;t really been thinking to much about that scent until he was actually trying to use his nose. Once he did he recognized that scent instantly and tried to supress a growl. &amp;quot;I recognize you alright Redd...what are we doing here.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Good! There&#039;s hope yet for you. And You, my friend, are here to learn from me. Learn secrets, that simply by knowing them, will allow you to decide that, say, this apple...&amp;quot; A quick slicing noise, followed by a slice of apple being forced into Angus&#039;s mouth. &amp;quot;... Would be better suited as an orange.&amp;quot; Another slice of fruit reaches the coyote&#039;s tongue, halfway through it&#039;s transition to citrus. &amp;quot;You must understand, however, that such power comes at a personal cost. If you aren&#039;t careful, these powers can, and often do, cause troubles that we mortals are incapable of dealing with on our own.&amp;quot; The sound of a match being struck, filling the cave with dim light. The flame reveals a candle, which, once lit, lifts the veil of darkness. Even as the darkness lifts, Redd is nowhere to be seen, the candle, orange, and a box of matches sitting, alone, a few feet in front of Angus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus crunches both the apple and the orange before opening his eyes to what would seem like a blinding light after all that darkness. Glance around and still not seeing Redd he frowns. &amp;quot;They seem to be very powerful secrets indeed then but why me and why now? I thought I had failed my so called initiation test.&amp;quot; He hadn&#039;t forgotten what he had learned already as his ears swivel around trying to catch the bearest hint of Redds movment as he also trys to catch his scent.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Failed the first, you did. Begun the second trial, we have.&amp;quot; Redd&#039;s voice was almost sing-songy in tone. &amp;quot;Such a silly coyote you are, tried for the harder of the two options, you did.&amp;quot; A tiny pair of hands hold onto Angus&#039;s ears, as a tiny face appears in front of Angus&#039;s face.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus was not very entertained as his ears were pulled and glared at Redd as he finally came into view. &amp;quot;Since when were there two options and if I remember right I didn&#039;t get to choose I was pretty much forced.&amp;quot; As he continued to glare at Redd he tried to wrench his ears out of his grasp.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The result t&#039;was...Amusing, to say the least. But I expected you to do better. It turned into one of those troubles I spoke of, indeed.&amp;quot; The tiny coyote dashed to Angus&#039;s nose, jumping and diving off almost as if the muzzle were a springboard (It played the part surprisingly well). As Redd reached the ground, he vanished. In moments though, a paw-like hand rested on Angus&#039;s shoulder. &amp;quot;Such fun it is to be at the focal point of our patron&#039;s power, ain&#039;t it?&amp;quot; Redd&#039;s voice came from behind now.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus watches the little yote standing on his nose. &amp;quot;Do better? I managed to turn Cerris into a roadrunner and didn&#039;t get killed for it.&amp;quot; As Redd jumped off his nose it causes him to sneeze, blinking he looks around for the little yote before he felt the hand on his shoulder and heard Redds question. &amp;quot;It&#039;s...amusing to say the least but there is something off I think.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Something off? No, nothing&#039;s off... Except the communicators, of course, no reception underground. What you feel the presence of a great power, one whom&#039;s stories were told for centuries in these lands. Remember last time we were here?&amp;quot; Redd whispers this into Angus&#039;s ear, then stands and whistles. &amp;quot;Here we have more power than anywhere, if you recall.&amp;quot; A scritch behind the ear, and Angus is left there, his hands still tied up. &amp;quot;You should be able to slip out of those, if you work at it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus sat there quietly as Redd told him that no communicator worked and then nodded as Redd whispered in his ear. &amp;quot;Yes I remember the last time we where here, but what I was actually hinting at was Smokie? Where you go she usually isn&#039;t far behind...and besides if this is some big coyote thing wouldn&#039;t she be here?&amp;quot; As Redd scritches his ear he leans into it before he is finally told he doesn&#039;t have to wear the restraints anymore. Nodding he takes a slow breath before concentration, a slow heat starts to gather in his palms as he weakens and softens the nylon ties holding his wrist together until, with a snap, he can easily break them with his strength.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Smokie will be here soon enough, in the meantime, have a plushie.&amp;quot; Within moments, Angus&#039;s open mouth has something stuffed inside. Fuzzy, probably mostly cotton, maybe a bit of polyester. Most certainly a plushie, though. &amp;quot;Smokie should be here in five, maybe 10 minutes at most? Won&#039;t be long, regardless.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus didn&#039;t even get a few minutes to breath before Redd is shoving a plushy down his throat, pretty much silencing him for a few seconds,and causes him to stare at Redd before spitting the thing out. &amp;quot;Well good I would hate to leave Smokie out of this and have her getting bored also Why in the world did you do that? The thing just tasted nasty.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The plushie spit out, landing on the floor.  If someyote were to look at it, they&#039;d note it looked a lot like Smokie, even with the missing half-ear and the little pouch around its neck.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus finally decides to give the Plushy in his hand a good look, noticing the familiar features on it. &amp;quot;...I&#039;m going to take a shot in the dark and say that Smokie is already here isn&#039;t she?&amp;quot; He frowns as he still can&#039;t seem to get the taste of the plushy out of his mouth as he rolls his shoulders, the shoulder rig he was wearing had been cutting into his shoulders when he was tied up and he wanted to get some feeling back in his arms.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The plushie&#039;s eyes gleam.  It seemed to move, turning it&#039;s head to face angus, its stitched mouth turning up into a smile.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Your shot in the dark strikes true, Smokie has been here the entire time. Rather rude to just spit somebody out like that though.&amp;quot; The candlelight played off of the teeth of Redd&#039;s grin. The coyote pulls the plushie out of Angus&#039;s grasp, and brings the toy up to his mouth, where he takes the toy&#039;s muzzle, and begins blowing into it like one does a balloon. Within a minute, Smokie is standing full size next to Redd, although she still looked very much like an oversized plushtoy,&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Remind me not to accept any plushie like gifts from you Redd, and I apologizes for spitting you out Smokie...I&#039;m just not a fan of your taste.&amp;quot; Chuckling Angus stretchs, placing his arms above his head,before looking at Smokie again. &amp;quot;Nice look by the way, but the eyes combined with the smile is a little creepy.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie makes a squeaking, artificial-like yipping sound, before padding up to Redd and nuzzling him.  She keeps her head trained on Angus the whole time.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at Smokie as she starts squeaking. &amp;quot;Smokie the squeaky toy. I bet dogs would love you&amp;quot; Chuckling to himself he leans against the stone pillar. &amp;quot;So what now?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The plush coyote grins wider, until the stitches over her mouth begin to pop loudly in the cave.  In her mouth is a light that glows in the darkness, brighter until a burst of flame emerges.  Flashy.  She blows fire over herself, the plush fabric burning off into ash and disipating as she seems to grow into a real, flesh-and-fur coyote again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;First, we sit down. I believe we should tell Angus some of the tales of Coyote&#039;s great feats. Don&#039;t you agree Smokie?&amp;quot; Redd hugs Smokie close, before sitting the way any canine should. &amp;quot;Would you like to hear these stories, Angus?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus blinks and is blinded for a short moment as Smokie burst into flames and turns to Redd. &amp;quot;Well I wouldn&#039;t mind a story or two.&amp;quot; Still watches Smokie he sits down as well. &amp;quot;I&#039;ve heard a few of his tails but I&#039;m always open to hearing more.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The fire burns down and the little coyote stretches her legs.  Her fur is fresh and clean and soft, her body feeling healed.  Even in the dark, her shape stands out.  She smiles, and sits back on her haunches next to her Redd, leaning on him.  A smile.  Yes, she loves telling stories...  She knows the perfect one.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus sits quietly and watches Smokies fire burn down. &amp;quot;Nice party trick can you make smores as well?&amp;quot; Turning back to Redd he yanws and leans back. &amp;quot;Ok so what story are we going to start with?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie frowns at Angus.  That wasn&#039;t even hurtful or anything.  Indeed, it just made that bound yote sound scared and somewhat less intelligent.  She was getting fairly tired of this...  And so the small coyote takes a deep breath, and moves to her four paws.  With her mouth closed, a raspy, growling voice asks Angus, &amp;quot;What will make you take this seriously?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus shakes his head and is a little suprised when Smokie talks. &amp;quot;..Sorry, I&#039;ll cut it out now. It&#039;s a personal habit that I can&#039;t seem to kick, starting to call it foot in mouth syndrome.&amp;quot; Taking a deep breath he nods. &amp;quot;Ok I&#039;ll take it serious I promise.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote nods, sagely.  Appropriate responce.  She was kind of hoping he&#039;d have something smartass to say, that would give her an excuse to play with him some.  She had a story for that, too, but that would be later.  This story, though, required a little something.  &amp;quot;How were the stars put into the sky, and why do they make pictures?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus held back the urge to make a smartass remark and nods. &amp;quot;Well if I remember right Coyote had a hand in it.&amp;quot; Shrugging he waves his hand. &amp;quot;Last time I actually had any interaction with any of Coyote&#039;s stories was when I was on a Vision quest..and that was a long time ago.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie grins, yes, something to work with.  She begins to pace around in the cave, as told by the clicking of her claws on the rock floor.  She snorts a bit, before she begins.  &amp;quot;Back in the beforetime, all the animal-people were fairly...  prideful.  But even full of pride, Coyote had a great mind.  Coyote was an artist, a jack of all trades.  He could hunt AND weave, sew and skin.  He could do both women&#039;s work and men&#039;s work.  Some say that&#039;s because he was both.&amp;quot;  A pause.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus raises and eyebrow and looks down at his form. &amp;quot;Have you looked in the mirror lately Smokie because I think that whoever said that might be right.&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie stops, and turns to stare back at Angus.  Her eyes glow gold in the darkness and, as she opens her mouth, the familiar glow of fire returns.  She pads over to where the prospect stands.  &amp;quot;What was that, PUP?&amp;quot; she snarled, before turning to bark at Redd, telling him to tie him up again.  She wasn&#039;t REALLY mad.   This was good in a Coyote.  She just wanted to make sure he had it in him to keep it up.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Since he escaped the zipties, methinks steel cables are in order?&amp;quot; A pair of cable crimpers and at least two meters of 1/8th inch steel cable is in Redd&#039;s hands, as he approaches Angus. Within minutes, Angus&#039;s arms and legs are both tied together.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus sighs as he is once again tied up and the smartass comments keep coming, even if a few of them are just plain horrible. &amp;quot;What the collar isn&#039;t enough have to add steel cables to spice up the foreplay?&amp;quot; He squirms and tests his new restraints before going back to stare at Smokie and the glow that was coming out of her mouth. &amp;quot;And just so you know this PUP thinks you should get a job working partys, People would love that little glowing trick.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie growls louder.  She hops up on him, using him as a ladder.  And even if he tries, somehow, to move away, Smokie could balance on two paws.  She puts her forepaws on his stomach, leaning in heavily.  &amp;quot;Foreplay, Angus?  Do you want foreplay?  I can breathe fire...  Will that be hot enough for you?  Certainly, interesting for a blowjob.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A whistle, inaudible to the human ear, but leaving the ears of both Smokie and Angus ringing, pierces through the small cave. &amp;quot;Smokie! The story.&amp;quot; Simple as that, and Redd drags them back to the topic at hand.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Sounds Kinky, OH!&amp;quot; Angus smiled as he tried to squirm in his restraints. &amp;quot;I was going to have a barbecue in a few days and if you come we won&#039;t even need a grill....can you do burger to or just roast whinnies? I bet people would love a Smokie burg-&amp;quot; He was going to continue..that was until someone just had to blow a whistle and cause his ears to feel like soome had just smacked a bell near them. &amp;quot;Ow Redd...just ow.&amp;quot; He blinks for a second before shaking his head and glaring at Smokie. &amp;quot;Thats right your supposed to tell me a story..about Coyote right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie was starting to get really worked up, really actually pissed. Well, not actually pissed, but she loved playing with her toys.  her tail was wagging as she was getting ready to retort, until the whistle blow felt like it stabbed her in both ears with icepicks.  She yelps and falls back onto the ground, putting her paws on her ears, whining for a bit.  She yaps an upset bark, before shaking it off.  &amp;quot;Okay, story...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Yes, Stories must be told!&amp;quot; Can&#039;t let things get too off course. Redd grins and puts the whistle in a small pouch, &amp;quot;Tis the proper way to pay tribute, methinks.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus grunts as Smokie falls back and manages to kick him in the stomach. &amp;quot;Hey watch it...that&#039;s not a good place to be kicking at the moment.&amp;quot; As he continues to stare at Smokie his ears swivel towards Redd and he nods. &amp;quot;Yes Smokie tell the story.&amp;quot; Looking at her he gives her a big toothy smile. &amp;quot;Pleassseee!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie rubs her half-ear with her paw, sighing.  She begins again.  &amp;quot;So, Coyote was an artsy fella.  Now, this was back before there were stars in the sky.  All the animal-people complained to Great SPirit that the night was too dark, y&#039;know.  They couldn&#039;t hunt in it even with the full moon, and even the bats couldn&#039;t see well...  So Great Spirit decided that they needed stars in the sky, every night.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nods as he can&#039;t really do much else. &amp;quot;Ok this story is starting to sound familar...go on.&amp;quot; Squirming a little to get confortabe he fails and only manages to fall on his side and grunts. &amp;quot;A little help here....&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie smiles down at Angus, laying on her stomach slowly.  Her muzzle is close to his, and he can smell her delightful scavenger breath every time she speaks.  This is gonna be a looong story.  &amp;quot;So Great Spirit knew just the person to do it,&amp;quot; she continued happily, ignoring his plight.  &amp;quot;Coyote!  He was the only one who was creative enough to be trusted to put the stars in the sky beautifully, with pictures of things OTHER than himself!&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus looks at her for a few seconds before sighing and leaning his muzzle away so he didn&#039;t get a full blast of her breath. &amp;quot;So I&#039;m guessing Coyote tricked the other animals somehow then?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie shakes her head, &amp;quot;No, not at all.  Coyote DID boast about getting the task, though, but no one was really jealous.  The birds kinda were, but birds are jealous of everything.  They woulda ate the shinies.  No, Coyote boasted and drank until it was time to get started, and climbed the tall ladder up the side of the Big White Teepee into the sky...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus gives her a curious look as he trys to wiggle around in a more comfortable position. &amp;quot;So what happened next then?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie laughs, yapping loudly.  It echoes in the cave.  &amp;quot;He tripped!  He was putting the stars in beautiful patterns in the sky.  But the air is so thin up there, savvy?  He started to get light-headed.  He was walking along, his hand in the bag of stars, and tripped on one.  They spilled all across the sky.  That&#039;s why we have the milky-way.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus smiles. &amp;quot;Oh I would love a Milky-way I&#039;m starving!&amp;quot; Smiling to himself he continues to look at her before shaking his head. &amp;quot;Sorry stupid comment, please continue.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie frowns a bit, bopping Angus on the muzzle with a paw, before relaxing.  &amp;quot;Well, it looks pretty, but the only thing that happened, was all the animal-people called him a fool.  Oh, stupid Coyote can&#039;t do anything right.  Coyote is a ditz...  And even the Great Spirit told him, &#039;Coyote, you dun goofed,&#039; but he didn&#039;t have anyone change it.  Eventually, they grew to like it, but they still gave Coyote hell about it.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus whinces and leans away from Smokie as she bops him on his nose. &amp;quot;Ow hey! ok ok I&#039;ll stop.&amp;quot; He looks at her for a few seconds before turning his head away to sneeze. &amp;quot;That&#039;s not good, I&#039;m guessing Coyote didn&#039;t like that at all?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie nods sadly.  &amp;quot;Coyote didn&#039;t.  That would lead into the next story, which I may tell you later...  But that&#039;s one of many tales.  Coyote has much more tales than Inari, even!  Do you know how old Coyote is?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus shakes his head and frowns as his arms start to fall asleep. &amp;quot;No idea really, but I&#039;m guessing he is extremly old....mind helping me up now my arms are starting to fall asleep.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie snickers a little, a snorting-laugh-growl.  &amp;quot;If I can.&amp;quot;  She nuzzles under his head to help him try to right himself.  She&#039;s pretty small, though, she can&#039;t do much.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus manages to, after a few trys, sit up with Smokies help and gives her a nod. &amp;quot;Thanks...so how old is Coyote anyway.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I heard he was the first being that the Great Spirit made. Though Smokie may know better than I.&amp;quot; Redd grins towards his mate. &amp;quot;Did I hear correctly, or am I misinterpreting something?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie smiles over at Redd, sitting back on her haunches.  &amp;quot;Some say that.  I&#039;ve actually heard a number.  You&#039;d know more about the number, but it&#039;s ten to the tenth power, ten times...&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus looks at both of them before leaning against the stone pillar again. &amp;quot;Thats pretty old actualy, so I&#039;ve always wondered.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus looks at both of them before leaning against the stone pillar again. &amp;quot;Thats pretty old actualy, so I&#039;ve always wondered....what happened to Coyote and why haven&#039;t we actually met him...I mean we are in his layer right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Redd holds up a small travel mirror in front of Angus&#039;s face, the glass is cracked, but it still works. &amp;quot;Take a good long look,&amp;quot; He points at Angus&#039;s reflection, &amp;quot;That&#039;s him, right there, see his grin?&amp;quot; Sure enough, regardless of Angus&#039;s expression, the reflection was grinning ruefully back at him.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie doesn&#039;t even need to look in the mirror.  Instead, she stands up, her tail hanging but sweeping, as she takes a step back into the darkness.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at the mirror for a few minutes before his gaze flicks back to Redd. &amp;quot;So what your saying is that Coyote lives in anyone who dedicates themselves to him or are you saying that we are all part of Coyote?&amp;quot; Leaning back he gives Redd a confused look before he notices Smokies disappearance.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Sort of. By dedicating ourselves to Coyote, we accept a small portion of his power and it shapes our form, as you see in the mirror, and by now you should well know. But it also allows us to shape the form of others, once he&#039;s taught us how.&amp;quot; Redd runs a finger along the outline of Angus&#039;s ear, &amp;quot;Tell me, can you hear him?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus tiltes his head as Redd explains what he was talking about, but when his finger runs against his ear it twitches and he shrugs. &amp;quot;Um...not at the moment no but...I&#039;ll see if I can try and hear him.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The sound of claws on the cave floor.  That could be Smokie, but in the silence, they sound much louder.  They echo, airy, almost unreal.  The seem to draw deeper into the cave, before pausing, and then returning.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus glances at Redd as he starts to here something moving farther in the cave, and his ears fold back. &amp;quot;Well I do hear something....And I don&#039;t believe it&#039;s smokie.&amp;quot; Turning back to the darkened part of the cave he stares off into the darkness and continues to listen.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again the soft pawsteps from the back of the cave, slowing as they near...  A pair of gold eyes, but highed up from the ground than Smokie would be...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus notices the pair of gold eyes in the dark and his ears fold back, He was tied up at the moment but if he was free he would have probably taken a few steps back when he saw them, but as it were both his legs and his arms where tied so all he really could do was just sit there and ponder on what those eyes might be connected to. &amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The eyes seem to come closer, as a figure strides out of the darkness on two legs...  But it is not a normal anthromorphocized Coyote&#039;s figure.  It&#039;s much more surreal, like a regular coyote on two legs, paws folded together inside a loose, hanging poncho, with a hood up over its head.  Only the muzzle sticks out, only the eyes can be seen through the shadow of the hood.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus stares at the figure for a few minutes before glancing at Redd. &amp;quot;...Is that who I think it is, or is Smokie playing a trick on me?&amp;quot; Turning back to the figure he tiltes his head and gives them a curious glance. &amp;quot;Nice outfit, I think the poncho really completes the look.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Smokie! That&#039;s where you went, come over here and help me teach Angus our secrets.&amp;quot; Redd grabs the pounchoyote by an arm and pulls Smokie back towards him. &amp;quot;First we&#039;ve got to slice these ties though.&amp;quot; A pair of cable cutters is produced, and Angus&#039;s wristbinds are removed.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus rubs his wrists as the wire ties are removed. &amp;quot;Um thanks?&amp;quot; Looking back up at the two his gaze switches from Redd to the pounchyote and he starts to glare. &amp;quot;...you know I actually thought you were the real Coyote for a second there.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie laughs, that yapping laugh again.  Or perhaps, just yapping!  Yes, there&#039;s no humanspeech laugh in there.  The ponchoyote grins out from under the hood.  &amp;quot;Who&#039;s to say that I&#039;m not the real Coyote?  Perhaps I am.  Perhaps Redd is!  You can never tell who Coyote will appear as.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Wait wouldn&#039;t that mean I could be Coyote hm?&amp;quot; Angus jokes as he continues to rub his wrists. &amp;quot;So what secrets am I supposed to be learning anyway?&amp;quot; Looking back up his gaze is once again drawn towards Smokies poncho and he smiles. &amp;quot;thats a good look for you by the way.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Smokie smiles, nodding a little.  &amp;quot;I do enjoy it.  The things you can find in the backs of caves, on skeletons.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus quirks an eyebrow at that statment. &amp;quot;skeletons in the cave...well can&#039;t be any worse then having skeletons in the closet.&amp;quot; yawning he stretchs his arms over his head. &amp;quot;What is with you two and tying me up anyway, It&#039;s starting to cause my arms to cramp.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;smiles softly.  &amp;quot;Angus, when Coyote made man, Coyote made man out of clay...  Clay can be re-wet to be made malleable again.  What does this mean to us, the children of Coyote?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie smiles softly.  &amp;quot;Angus, when Coyote made man, Coyote made man out of clay...  Clay can be re-wet to be made malleable again.  What does this mean to us, the children of Coyote?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nods and for once doesn&#039;t make a smartass remark. &amp;quot;Well, I guess that means that, if we choose, we can reshape the clay into any form or shape we desire right?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Indeed, and why are people so malleable today? The nanites. They act as water does to clay. They wet it, and allow it to be freely shaped again and again.&amp;quot; Redd grins, continuing. &amp;quot;Knowing this, Coyote helps us to play the part of the potter, and shape the clay as we wish.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie nods, &amp;quot;Precisely.  Yes.  People are just clay in their unrefined state..  Especially their minds.  But what Coyote gives us, Coyote makes us able to shape them.  But even we are still clay, in body, perhaps in mind.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus tiltes his head as they speak. &amp;quot;What do you mean by the their minds, I&#039;ve never heard of a Coyote messing with someones mind.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The mind is soft, easily changed. Ever noticed how instincts are different from one form to the next? That&#039;s the form meddling in your mind.&amp;quot; Redd snickers quietly, &amp;quot;People who go feral, their mind is extremely soft, the innoculations can harden it some, but not enough to prevent them from feeling new instincts or urges.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus nods. &amp;quot;Ya the instincts can be a pain in the ass, but wait if ferals minds are so malleable....what exactly can we do with that?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie laughs, &amp;quot;Hah!  Only what you can.  We cannot directly manipulate a mind...  But some psychology, with some form-changing to impose instincts...  It can become an art to indirectly influence a mind.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus chuckles and shakes his head. &amp;quot;So back to the part about peoples forms being malleable, I&#039;ve seen that in work when either of you change another persons form when they ask....but there has been one thing that has been bugging me.&amp;quot; Sighing he nods. &amp;quot;Is it possible to...force another persons form, without their permission?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Very possible, but they can resist it, however. Especially if they&#039;ve got some way of changing on their own.&amp;quot; Redd nods, &amp;quot;However, with experience, one gets better at getting through those resistances. For example, there are very few beings for whom I cannot change completely and utterly, species, sex, sizes, even give them a dozen cocks if I wished. This takes a long time to master, however.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus taps his chin and then tugs at the bindings still on his ankles. &amp;quot;But isn&#039;t that putting to much power in our hands, I mean what if a coyote decides they want to go rogue and abuses their powers?&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The coyote in the poncho shrugs.  &amp;quot;Dunno, Coyote eats them, or something.  Honestly, we&#039;ve never seen it happen..  But when it does, it will reflect on all of us.  Every coyote in Zephyr was initiated by either Redd or I...  Well, every one that I&#039;ve seen.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Wait so you two are the only coyotes who have been recruiting others?&amp;quot; Angus asks as he continues to fiddle with his bindings. &amp;quot;Thats...A little suprising really..I would of thought others would want to help with that.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Only ones we know of, and now that you know the first of many secrets, shall we head home? Maybe next time we visit, we shall see the trickster himself?&amp;quot; Redd grins, and cuts the anklebindings. He offers a hand to Angus.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Angus takes the offered hand and stands up. &amp;quot;Ya sure we can head home...but I still want to learn how to change others.&amp;quot; He sways on his unsturdy paws for a few seconds before nodding. &amp;quot;Alright ready to go when you are.&amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Smokie happils drops back onto all fours.  She slides out of the poncho, and then under it, so it lays across her back like an oversized saddlery blanket.  Now again to silence and the waking world.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Mid_slot_powers&amp;diff=14377</id>
		<title>Category:Mid slot powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Mid_slot_powers&amp;diff=14377"/>
		<updated>2012-05-24T19:37:47Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A slot that exists because Juggernaut was too good!&lt;br /&gt;
&lt;br /&gt;
[[Category:Slotted powers]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Merged_Tables.xlsx&amp;diff=14261</id>
		<title>File:Merged Tables.xlsx</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Merged_Tables.xlsx&amp;diff=14261"/>
		<updated>2012-05-22T17:10:46Z</updated>

		<summary type="html">&lt;p&gt;Redd: A merged version of Terra&amp;#039;s and Balina&amp;#039;s spreadsheets, it does need updating though for latest roles/professions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A merged version of Terra&#039;s and Balina&#039;s spreadsheets, it does need updating though for latest roles/professions&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Forms&amp;diff=14187</id>
		<title>Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Forms&amp;diff=14187"/>
		<updated>2012-05-17T22:21:46Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* What is a form, and how do I gain more of them? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you&#039;re here hoping for answers to questions about forms and what they can do for you? This &lt;br /&gt;
is the place for those answers!&lt;br /&gt;
 &lt;br /&gt;
==What is a form, and how do I gain more of them?==&lt;br /&gt;
Long Answer: Mechanically speaking, a form is a flag placed on a player&#039;s account, which indicates that you&#039;ve been fully infected with a set of mutations (we call each set of mutations an &#039;infection&#039;), and this allows access to the form later on, with Adept and Recursion dedications (more on those later). To be fully infected, you must be mutated by a critter until you have all of your mutation slots matching the slots filled by the infection in it&#039;s entry in the Infection system, and then getting one further mutation of the same.&lt;br /&gt;
&lt;br /&gt;
Short Answer: A form is an infection that you&#039;ve experienced completely, and you gain more by fighting mobs until you get a message that you&#039;ve mastered a new form.&lt;br /&gt;
&lt;br /&gt;
==What do I do with forms?==&lt;br /&gt;
Forms have have many uses, most often cited of which is the use with the [[Nanite Adept]] and [[Recursion]] dedications. These two dedications allow shifting into mastered forms at any time, at the cost of some energy and mako battery, for Nanite Adept and Recursion respectively. The other use main use for forms is as a way to gain freecred, as each form mastered will give between 1000 and 5000 freecred. A third use, which some players may deny, is to satisfy OCD urges, as there are more than 200 different infections that can be mastered.&lt;br /&gt;
 &lt;br /&gt;
==How can I keep a form once I&#039;ve found one I&#039;m happy with?==&lt;br /&gt;
This question&#039;s answer is full of conditionals and exceptions and has a plethora of different answers out there, so let&#039;s stick to the 4 most common. &lt;br /&gt;
#By far most popular is [[Nanite Adept]], which costs 50 Mako, but gives the most flexibility in regards to forms. This is a [[:Category:Dedications|dedication]], which once purchased allows a character to access and shift to all of the mastered forms connected to the player&#039;s account. It may seem expensive at first, but there are a great many ways to gain mako. With further items, you can refine your shifting, a&lt;br /&gt;
#[[Recursion]] is effectively &#039;Nanite Adept Lite&#039;, and allows for purchasing mastered forms as options to shift to one at a time, for 5 mako each, once you have 10 recursive forms, you get Nanite Adept for free, as you&#039;ve spent 50 mako on forms.&lt;br /&gt;
#Nativizing has the most caveats, but is also one of the more interesting mechanics in the game. Any time you are mutated, you have a 50% chance of being mutated towards your native form instead of towards what triggered the mutation. This ensures that a nativized mutant will never stray too far from their native form. In addition, Native mutants have a special command, &#039;shift native&#039;. This instantly returns them to their native form for 7% mako battery charge. Try &#039;help Nativity&#039; for more info on Native mutants.&lt;br /&gt;
#The final option is the least permanent, and is the use of a consumable called &#039;[[Form Fixative]]s&#039;. These will prevent mutation for 500 combat rounds, or a really long time outside of combat, but beware, they are just a status, and so will wear off as soon as you lose in combat, submit, or take a [[Universal Antidote]].&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Forms&amp;diff=14183</id>
		<title>Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Forms&amp;diff=14183"/>
		<updated>2012-05-16T19:48:24Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you&#039;re here hoping for answers to questions about forms and what they can do for you? This &lt;br /&gt;
is the place for those answers!&lt;br /&gt;
 &lt;br /&gt;
To start, We&#039;ll answer the obvious first question, &amp;quot;What is a form, and how do I gain more of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long Answer: Mechanically speaking, a form is a flag placed on a player&#039;s account, which indicates that you&#039;ve been fully infected with a set of mutations (we call each set of mutations an &#039;infection&#039;), and this allows access to the form later on, with Adept and Recursion dedications (more on those later). To be fully infected, you must be mutated by a critter until you have all of your mutation slots matching the slots filled by the infection in it&#039;s entry in the Infection system, and then getting one further mutation of the same.Short Answer: A form is an infection that you&#039;ve experienced completely, and you gain more by fighting mobs until you get a message that you&#039;ve mastered a new form.&lt;br /&gt;
 &lt;br /&gt;
Second Most Common Question, &amp;quot;What do I do with forms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Forms have have many uses, most often cited of which is the use with the Nanite Adept and Recursion dedications (&#039;+rpinfo Nanite Adept&#039; and &#039;+rpinfo Recursion&#039; for more details on each). These two dedications allow shifting into mastered forms at any time, at the cost of some energy and mako battery, for Nanite Adept and Recursion respectively. The other use main use for forms is as a way to gain freecred, as each form mastered will give between 1000 and 5000 freecred. A third use, which some players may deny, is to satisfy OCD urges, as there are more than 200 different infections that can be mastered.&lt;br /&gt;
 &lt;br /&gt;
Question Number Three, &amp;quot;How can I keep a form once I&#039;ve found one I&#039;m happy with?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This question&#039;s answer is full of conditionals and exceptions and has a plethora of different answers out there, so I&#039;ll stick to the 4 most common. First, and by far most popular, is Nanite Adept, which costs 50 Mako, but gives the most flexibility in regards to forms. This is a dedication which once purchased, allows a character to access and shift to all of the mastered forms connected to the player&#039;s account. It may seem expensive at first, but there are a great many ways to gain mako. Second most popular, Recursion is effectively &#039;Nanite Adept Lite&#039;, and allows for purchasing mastered forms as options to shift to one at a time, for 5 mako each, once you have 10 recursive forms, you get Nanite Adept for free, as you&#039;ve spent 50 mako on forms. The third main option, Nativizing, has the most caveats, but is also one of the more interesting mechanics in the game, in that any time you get mutated, you have a 50% chance of being mutated towards your native form instead of towards what triggered the mutation. This ensures that a nativized mutant will never stray too far from their native form. In addition, Native mutants have a special command, &#039;shift native&#039;. This instantly returns them to their native form for 7% mako battery charge. Try &#039;help Nativity&#039; for more info on Native mutants. The final option is the least permanent, and is the use of a consumable called &#039;Form Fixatives&#039;. These will prevent mutation for 500 combat rounds, or a really long time outside of combat, but beware, they are just a status, and so will wear off as soon as you lose in combat, submit, or take a [[Universal Antidote]].&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Forms&amp;diff=14182</id>
		<title>Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Forms&amp;diff=14182"/>
		<updated>2012-05-16T19:41:30Z</updated>

		<summary type="html">&lt;p&gt;Redd: Created new Help page with link from in-MUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, you&#039;re here hoping for answers to questions about forms and what they can do for you? This &lt;br /&gt;
is the place for those answers!&lt;br /&gt;
 &lt;br /&gt;
To start, We&#039;ll answer the obvious first question, &amp;quot;What is a form, and how do I gain more of them?&amp;quot;&lt;br /&gt;
Long Answer: Mechanically speaking, a form is a flag placed on a player&#039;s account, which indicates that you&#039;ve been fully infected with a set of mutations (we call each set of mutations an &#039;infection&#039;), and this allows access to the form later on, with Adept and Recursion dedications (more on those later). To be fully infected, you must be mutated by a critter until you have all of your mutation slots matching the slots filled by the infection in it&#039;s entry in the Infection system, and then getting one further mutation of the same.Short Answer: A form is an infection that you&#039;ve experienced completely, and you gain more by fighting mobs until you get a message that you&#039;ve mastered a new form.&lt;br /&gt;
 &lt;br /&gt;
Second Most Common Question, &amp;quot;What do I do with forms?&amp;quot;&lt;br /&gt;
Forms have have many uses, most often cited of which is the use with the Nanite Adept and Recursion dedications (&#039;+rpinfo Nanite Adept&#039; and &#039;+rpinfo Recursion&#039; for more details on each). These two dedications allow shifting into mastered forms at any time, at the cost of some energy and mako battery, for Nanite Adept and Recursion respectively. The other use main use for forms is as a way to gain freecred, as each form mastered will give between 1000 and 5000 freecred. A third use, which some players may deny, is to satisfy OCD urges, as there are more than 200 different infections that can be mastered.&lt;br /&gt;
 &lt;br /&gt;
Question Number Three, &amp;quot;How can I keep a form once I&#039;ve found one I&#039;m happy with?&amp;quot;&lt;br /&gt;
This question&#039;s answer is full of conditionals and exceptions and has a plethora of different answers out there, so I&#039;ll stick to the 4 most common. First, and by far most popular, is Nanite Adept, which costs 50 Mako, but gives the most flexibility in regards to forms. This is a dedication which once purchased, allows a character to access and shift to all of the mastered forms connected to the player&#039;s account. It may seem expensive at first, but there are a great many ways to gain mako. Second most popular, Recursion is effectively &#039;Nanite Adept Lite&#039;, and allows for purchasing mastered forms as options to shift to one at a time, for 5 mako each, once you have 10 recursive forms, you get Nanite Adept for free, as you&#039;ve spent 50 mako on forms. The third main option, Nativizing, has the most caveats, but is also one of the more interesting mechanics in the game, in that any time you get mutated, you have a 50% chance of being mutated towards your native form instead of towards what triggered the mutation. This ensures that a nativized mutant will never stray too far from their native form. In addition, Native mutants have a special command, &#039;shift native&#039;. This instantly returns them to their native form for 7% mako battery charge. Try &#039;help Nativity&#039; for more info on Native mutants. The final option is the least permanent, and is the use of a consumable called &#039;Form Fixatives&#039;. These will prevent mutation for 500 combat rounds, or a really long time outside of combat, but beware, they are just a status, and so will wear off as soon as you lose in combat, submit, or take a [[Universal Antidote]].&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Merits&amp;diff=13589</id>
		<title>Category:Merits</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Merits&amp;diff=13589"/>
		<updated>2012-04-26T13:10:07Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Merits&#039;&#039;&#039; are special characteristics you select during character generation (or &amp;quot;chargen&amp;quot; for short), which further differentiate your character from others. Perks are those which are available for purchase with XP after chargen, and includes all merits except for Born Female, Born Male, and Virgin.&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt;[[Category:Merits]]&amp;lt;/nowiki&amp;gt; to the end of any page to add it to this category, and therefore this listing!  See also [[:Category:Flaws]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Merits&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Perk Points&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | XP Cost after chargen&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Be Prepared]] || You believe in always being prepared. Increase loadout capacity by 20(normally 100). Does not stack with itself. || 6 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Female]] || You can&#039;t cease to be female. You will always have at least one vagina of four inches depth. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Always Male]] || You can&#039;t cease to be male. You will always have at least one cock of four inches length. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Husband]] || When feeding racers, they will always gain the benefit of the food. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Baby Machine]] || You know how women have been trying really hard to not be labeled like this? Well, yea, here&#039;s your badge. You become fertile in half the time after pregnancy. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Born Female]] || You are, at least to start, equipped as a woman. || 0 || n/a&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;bleader&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Born Leader]] || The 30% haste debuff when you have a pet or child fighting alongside you is cut in half, to 15%.|| 10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Born Male]] || You are, at least to start, equipped as a man. || 0 || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Breadth Of Experience]] || Most people settle into one, maybe two jobs in their life and call it a day. Not you! You can buy one additional profession(Usually 6, now 7). Does not stack. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Breast Pump]] || Your breasts don&#039;t like shrinking, just growing. If you want all you organs to only grow, see One Way instead. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Breasts]] || You have breasts, or can have them. This allows breasts DESPITE male preferred.  || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Immune]] || You require no heat to sustain your function. Arctic regions are a snap. Cold attacks still harm you. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Connected]] || You are especially connected with the little people. When buying from specialty shops (NPC shops where you list and view and buy), you get a 10% discount. || 8 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Depths Of Love]] || With all these horses running around, someone has to be able to take on the job. That someone is you! With this, your female bits can stretch onwards past eighteen inches of depth, allowing you to be a true dragon&#039;s bride. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Distillery Expert]] || You know your way around a distillery. Not the old kind, the new kind. When buying from the Distill store, your maximum is doubled. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Doesn&#039;t Breathe]] || You don&#039;t require air to live. This also grants pressure immunity to deep sea or deep space conditions. It does not provide locomotion, however. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Easily Medicated]] || Healing effects strike you more readily, how handy! You are healed for more by regen and curing powers/effects. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Efficient Tinkering]] || You spend 20% less Freecred while improving parts. Make a little go a long way. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Energetic]] || You have 5 more points of energy. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Expert Angler]] || 50% chance to avoid catching fish too small or too large for your current pole. || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fell Off The Truck]] || You&#039;re good at getting discounts, at least when it comes to Zephyr Corp and similar big boys. When buying things from the global shops (list items), you get 10% off! || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Female Preferred]] || You resist male mutations. You may have even started male (if you take born male) but you will never become more male due to mutations, and are likely doomed to become and remain a woman. || 3 || 30&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;femanchor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|| [[Feminine]] || You appear female at a glance. Your pronouns and +glance will show you as female. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fertile]] || When you breed, you mean it, and the chance of child is raised by 20%. || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Flat Chest]] || You don&#039;t grow breasts. Well, nipples, maybe, but never more than that. You are doomed to never feel the joy(?) of a bra. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Flight]] || You possess some internal ability to move through air and space. It could be magic, it could be a build in rocket pack, whatever it is, you can get around. Does not grant immunity to vacuum || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Graceful In Defeat]] || You do not get &#039;defeat&#039; messages when beaten up, avoiding them, and their consequences. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Graphic Finale]] || You tend to run into the fully described victories and defeats more often than other of people. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hard Skin]] || You&#039;re a real man, a manly man! What&#039;s a kick in the face mean to you? Pfft, you&#039;ve had worse. You resist physical damage better than others. Grants level scaling physical damage resist. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heat Immune]] || Heat does not bother you. While fire based attacks will still harm you, environmental heat will not. Jungle planets, volcanic planets, no sweat for you. Passive fires(not being wielded as a weapon) also deal no damage to you. Warning: The sun can still melt you. Don&#039;t push it. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heavy Breasted]] || Your mammary flesh knows no bounds! This allows you to have breasts above H cup, and you don&#039;t even have back pain! || 2 ||20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Helpful]] || You can assist in web combats anywhere, as long as you are logged in. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Herm Preferred]] || You can never lose your last cock or cunt. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Heroic Strength]] || You may use a hero point to perform a feat of outstanding strength. Tearing a metal door off the frames or hurling a car aside. This does not increase, or generally cause, damage, beside collateral. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hot Blooded]] || You have the blood of heroes in your veins. You have an extra hero point to spend. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Human Sized]] || Your body will get neither larger or smaller, staying at 5 at all times. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hung Like A]] || We&#039;re not sure what you&#039;re hung like, but it&#039;s damned impressive, good sir. You can have a cock over 18 inches long. Only the first 20 inches affect powers. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Instructor]] || Your children gain 20% more XP, and XP is no longer spread amongst all equipped children; they all get the full amount. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Just One]] || You will not grow extra cocks or vaginas. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Longevity]] || Most beings only have a century of life in them, two with quality medical care, you count your lifetime in thousands instead.(AI and Golems do need this, electronics break down quite well). || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Looks Human]] || You look human.  You will never have a mutant description, though you will still get mutant powers and gender changes. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Major Infection Resistance]] || When you should be infected, there&#039;s a 70% chance you will resist it. || 10 || 100&lt;br /&gt;
|-&lt;br /&gt;
|| [[Make Love Not War]] || You just don&#039;t want to fight! Submitting causes you to lose 50 energy and 50(level modified) hit points, but doesn&#039;t send you back to home. The monsters will be dismissed as per successful flee. You will still get a defeat message with side affects. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Male Preferred]] || You resist Female mutations. You may have even been born female (if you take born female) but you will never become more female due to mutations and are likely doomed to become and remain a man.  || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Many Breasted]] || More is better. Simple math! You can have more than four breasts, why not six? eight? Maybe ten? If they love staring at two, you&#039;ll knock em dead with a dozen! || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Masculine]] || You appear male at a glance. Your pronouns and +glance will show you as male. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matron]] || When you retrain your children, they will only lose half their levels instead of all of them. || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maximum Depth]] || Your vagina resists reduction infections.(Consider one way if you want your cock to resist as well) || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maximum Length]] || Your Cock resists reduction infections.(Consider one way if you want your vagina to do so as well) || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Minor Infection Resistance]] || When you should be infected, there&#039;s a 30% chance you will resist it. || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Appearance]] || However big your bits are, you look to have E-cup breasts and 12-inch genitals max. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Cock]] || Your cock will only become 12 inches at most.(Consider modest organs if you want to limit your vagina too.) || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Organs]] || You won&#039;t expand beyond 12 inches, in or out, or grow extra innies or outties. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Modest Vagina]] || Your vagina will only become 12 inches at most.(Consider modest organs if you want to limit your cock too.) || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Nanite Controller]] || You get more out of builder nanites when you make distillations or apply them to item XP. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Neat Freak]] || Your equipment takes 50% longer to decay.  || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Needy]] || Your odds of getting assistance from another player in web combat increased from 20% to 50%.  || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Cover a Hole]] || You will never lose a vagina.    || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Drop a Sausage]] || You will never lose a cock.  || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Never Surrender a Breast]] || You can&#039;t lose breasts from infection. Aren&#039;t you a talented thing? || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[No Balls]] || As advertised. You do not have and never will have balls. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[No Female Sex]] || You will not trigger victory messages when defeating or being defeated by female enemies. This is purely a preference merit, to make our players more comfortable. It is free. || 0 || n/a&lt;br /&gt;
|-&lt;br /&gt;
|| [[No Male Sex]] || You will not trigger victory messages when defeating or being defeated by male enemies. This is purely a preference merit, to make our players more comfortable. It is free. || 0 || n/a&lt;br /&gt;
|-&lt;br /&gt;
|| [[One Pair]] || You will never have more than two breasts. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[One Way]] || Your genitals only grow, and resist diminishing infections. Including breasts. || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Passing Grade Chest]] || Your breasts will never fail the class! You cannot grow breasts to F size or larger. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prized Jewels]] || Some men dream of having golf balls between their legs, forget that. You&#039;re aiming for celestial bodies to hold your seed. This allows your balls to swell as large as they please. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pure Breeding]] || Your children will always be born with one species, never chimeric. || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rapid Fire Platitudes]] || Combined with [[Make Love Not War]] (You must have this), you can submit as often as you please. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rapid Infections]] || Sometimes, your immune system succumbs to the promethean virus multiple times when it fails, resulting in very rapid transformations. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Reflective Skin]] || Getting shocked is nothing new to you. It happened so often you barely notice it anymore. +EnergyResist || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Self Control]] || You do not give into feral impulses. You will not trigger &#039;victory&#039; messages on winning, even while infected.  || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sexually Stable]] || You simply do not change, sexually. You might become a gerbil, but at least you won&#039;t have to deal with gender flipping, or exploding out of your underwear. This includes your breasts. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Short]] || Your body size is decreased by 20% from whatever is normal for your current species. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Single Sexed]] || You are male, or female, not both. You will never become a hermaphrodite. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Size King]] || There is no limit to how big your breasts, cock, cunt or balls can grow! || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slow Cooker]] || Why rush a good thing? You develop children half as fast. Your penalties for being pregnant are reduced by 33%. Sometimes it pays to do things the right way.  || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Small Breasted]] || Your breasts won&#039;t grow past a C-cup.  (Or size 3, relative to body size.) || 2 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sterile]] || Instead of fixing you up, the nanites went horribly wrong. You cannot bear children. You could still sire them though. Stud. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tactical Retreat]] || Your chance of fleeing is increased by 50%.  || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tall]] || You are big!  Your body size is increased by 20% from whatever is normal for your current species. || 4 ||40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tanuki Grade]] || Your balls resist attempts to shrink them. Bigger is better. Ask any raccoon dog. || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| [[Team Player]] || When you get help in web battles, there is a 50% chance of getting two helpers and 25% of getting three. || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
|| [[Technical Wizard]] || Anything you repair stays fixed for 50% longer. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Top Tier Crafts]] || You may raise any two craft skills 10 above their normal maximum. || 10 || 100&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tough]] || You have 5% extra hit points. || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ultimate Infection Resistance]] || You simply cannot be infected. WARNING: This makes getting mutant powers IMPOSSIBLE. The game will be MUCH MORE DIFFICULT for you! Do not take this lightly! Note: This does not stop sexual changes, see [[Sexually Stable]].  || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Uncanny Scavenger]] || When you score a piece of salvage after battle, you have a 5% chance of finding two instead. || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Vigilant]] || You can store up to 25 more patrol points than normal (50 base). || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
|| [[Virgin]] || You&#039;re a virgin. But for how long? || 0 || n/a&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weak Immune System]] || Your weak immune system results in more infections, causing more changes to you when struck. || 4 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wealthy]] || Your economics skill is considered 2 higher (even over 3!) for sake of Freecred earned from battle rewards. Does NOT affect shop prices, quest rewards, mission rewards, or how much your mother loves you. || 6 || 60&lt;br /&gt;
|-&lt;br /&gt;
|| [[Winged]] || You have wings. They don&#039;t have to work (see [[Flight]]), but you have them, even in forms that are normally without wings.  || 2 || 20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13554</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13554"/>
		<updated>2012-04-23T00:46:35Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: imported to photoshop, and reexported, maybe it&amp;#039;s happy now?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13553</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13553"/>
		<updated>2012-04-23T00:41:21Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: Quality is better,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13552</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13552"/>
		<updated>2012-04-23T00:35:54Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: Tweaked export settings to try to get thumbnail to work, :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13551</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13551"/>
		<updated>2012-04-23T00:35:51Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: Tweaked export settings to try to get thumbnail to work, :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13550</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13550"/>
		<updated>2012-04-23T00:35:48Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: Tweaked export settings to try to get thumbnail to work, :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13549</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13549"/>
		<updated>2012-04-23T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: fourth revision, less &amp;#039;the more you know&amp;#039; as someone put it,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13544</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13544"/>
		<updated>2012-04-22T00:53:46Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;: 3rd design style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13534</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13534"/>
		<updated>2012-04-20T02:29:13Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13532</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13532"/>
		<updated>2012-04-19T20:10:29Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13531</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13531"/>
		<updated>2012-04-19T20:04:56Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:RSX candidate.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13530</id>
		<title>File:RSX candidate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:RSX_candidate.png&amp;diff=13530"/>
		<updated>2012-04-19T20:02:12Z</updated>

		<summary type="html">&lt;p&gt;Redd: A candidate for RSX&amp;#039;s logo, pending approval. Replace if rejected.

(Permissions for this same as for the Zephyr one.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A candidate for RSX&#039;s logo, pending approval. Replace if rejected.&lt;br /&gt;
&lt;br /&gt;
(Permissions for this same as for the Zephyr one.)&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr-1.svg&amp;diff=13522</id>
		<title>File:Zephyr-1.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr-1.svg&amp;diff=13522"/>
		<updated>2012-04-17T23:11:03Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVG version of zephyr logo&lt;br /&gt;
To see it, [[:File:Zephyr_Logo.png]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr-1.svg&amp;diff=13521</id>
		<title>File:Zephyr-1.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr-1.svg&amp;diff=13521"/>
		<updated>2012-04-17T23:10:26Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVG version of zephyr logo&lt;br /&gt;
To see it, [:File:Zephyr_Logo.png]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr_Logo.png&amp;diff=13520</id>
		<title>File:Zephyr Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr_Logo.png&amp;diff=13520"/>
		<updated>2012-04-17T23:09:15Z</updated>

		<summary type="html">&lt;p&gt;Redd: adding download link to base file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full permission for use within the Flexible Survival website, fanart, wiki, and anywhere else Nuku can think of.&lt;br /&gt;
Want the base file? [[Media:Zephyr-1.svg]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr-1.svg&amp;diff=13519</id>
		<title>File:Zephyr-1.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr-1.svg&amp;diff=13519"/>
		<updated>2012-04-17T23:00:10Z</updated>

		<summary type="html">&lt;p&gt;Redd: SVG version of zephyr logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVG version of zephyr logo&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File_talk:Zephyr_Logo.png&amp;diff=13513</id>
		<title>File talk:Zephyr Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File_talk:Zephyr_Logo.png&amp;diff=13513"/>
		<updated>2012-04-16T16:45:16Z</updated>

		<summary type="html">&lt;p&gt;Redd: Created page with &amp;quot;Wiki seems to have hidden the permissions, XD&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki seems to have hidden the permissions, XD&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr_Logo.png&amp;diff=13512</id>
		<title>File:Zephyr Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr_Logo.png&amp;diff=13512"/>
		<updated>2012-04-16T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;Redd: uploaded a new version of &amp;amp;quot;File:Zephyr Logo.png&amp;amp;quot;: Trying again,first would not load&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full permission for use within the Flexible Survival website, fanart, wiki, and anywhere else Nuku can think of.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr_Logo.png&amp;diff=13511</id>
		<title>File:Zephyr Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=File:Zephyr_Logo.png&amp;diff=13511"/>
		<updated>2012-04-16T16:28:08Z</updated>

		<summary type="html">&lt;p&gt;Redd: Full permission for use within the Flexible Survival website, fanart, wiki, and anywhere else Nuku can think of.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full permission for use within the Flexible Survival website, fanart, wiki, and anywhere else Nuku can think of.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Kitsune_(dedication)&amp;diff=13415</id>
		<title>Kitsune (dedication)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Kitsune_(dedication)&amp;diff=13415"/>
		<updated>2012-04-11T22:48:58Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster&lt;br /&gt;
|arms=&lt;br /&gt;
|tail=[[Marsh Wisp]], [[Mirage]]&lt;br /&gt;
|groin=&lt;br /&gt;
|head=[[Hypnosis]]&lt;br /&gt;
|legs=[[Feline Agility]]&lt;br /&gt;
|skin=[[Furry Hide]]&lt;br /&gt;
|torso=[[Vitality]]&lt;br /&gt;
}}&lt;br /&gt;
Yes, you can dedicate to Inari, the Kitsune goddess.  You want to, you&#039;ve got way more style than those stupid [[Tanuki]].&lt;br /&gt;
&lt;br /&gt;
Costs 50 Mako to worship. They get the [[Tail Fury]] and [[Forest Wisp]] moves and can gender change at their shrine.&lt;br /&gt;
===Awesome Secret===&lt;br /&gt;
(Psst. Want to see something cool? When in your Kitsune shape, type &amp;lt;code&amp;gt;@set me=kitsune/fur:Red&amp;lt;/code&amp;gt; to turn your fur red. You can also do &amp;lt;code&amp;gt;@set me=kitsune/fur:Black&amp;lt;/code&amp;gt; to turn it black, or &amp;lt;code&amp;gt;@set me=kitsune/fur:&amp;lt;/code&amp;gt; to turn it back to white. Neat, huh?)&lt;br /&gt;
[[Category:Dedications]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Kitsune&amp;diff=13414</id>
		<title>Kitsune</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Kitsune&amp;diff=13414"/>
		<updated>2012-04-11T22:48:10Z</updated>

		<summary type="html">&lt;p&gt;Redd: Redirected page to Kitsune (dedication)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kitsune (dedication)]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13413</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=13413"/>
		<updated>2012-04-11T22:46:48Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== April ==&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Nuku carols, &amp;quot;DoTs from player sources cannot cause infections&amp;quot;&lt;br /&gt;
*Pages sent to another player will have timestamps.  Your &#039;page #last&#039; will be easier to read.&lt;br /&gt;
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*Web combat has a Refresh button, in case it appears to have stalled.&lt;br /&gt;
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.&lt;br /&gt;
*Training resources now cost the same on the web and in direct control.&lt;br /&gt;
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.&lt;br /&gt;
*Web salvage missions now tend to not be quite so long.&lt;br /&gt;
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*No more Easter eggs!  Existing ones still work, so crack &#039;em open.&lt;br /&gt;
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.&lt;br /&gt;
*Web combat has a longer attention span.  You won&#039;t fall automated if you don&#039;t click a button within ten seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!&lt;br /&gt;
**Bunny and rabbit enemies are more likely to drop eggs.&lt;br /&gt;
**Zombies are not likely to drop them, being too stupid to remember to find any.&lt;br /&gt;
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.&lt;br /&gt;
*The inventory section of the web interface has been completely remodeled!&lt;br /&gt;
*The follow code (the stuff you use hopon and handup to use) now defaults to the &#039;walk&#039; option, instead of the &#039;ride&#039; option.&lt;br /&gt;
**Want to write your own follow text? Type &#039;ride #help2&#039; to get started!&lt;br /&gt;
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.&lt;br /&gt;
*[[Invasive Procedure]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*The [[Survival]] skill now reduces environmental penalties by 10% per point.&lt;br /&gt;
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn&#039;t, now you know why [[Rest]] isn&#039;t going as far as you thought it should.&lt;br /&gt;
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.&lt;br /&gt;
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.&lt;br /&gt;
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.&lt;br /&gt;
**Peep!&lt;br /&gt;
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.&lt;br /&gt;
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.&lt;br /&gt;
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!&lt;br /&gt;
**Beep!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*[[Myriad Armor]] had a math error; its damage resists went up a bit.&lt;br /&gt;
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.&lt;br /&gt;
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.&lt;br /&gt;
*[[Sharpshooter]] now has an energy upgrade, so it&#039;s not quite so tiring.&lt;br /&gt;
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!&lt;br /&gt;
*You&#039;re now a little more likely to find builder nanites after a fight when not equipped with a collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*[[Least EN]] AI block added to RSX&#039;s store.&lt;br /&gt;
*[[Busty Succubus]] and [[Raised Pharaoh]] don&#039;t spawn zombies due to lag issues.  Just like old times!&lt;br /&gt;
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.&lt;br /&gt;
*The +census master command will list what people have chosen to make epic.&lt;br /&gt;
*Energy recovery outside battle is doubled.  Less annoying downtime.&lt;br /&gt;
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.&lt;br /&gt;
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!&lt;br /&gt;
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!&lt;br /&gt;
***That&#039;s right! I hope you&#039;re after a lot of fun new forms!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Added [if status (status name) of (target) (&amp;gt;/&amp;lt;/=/!=) (number)] and [status (status name) of (target)] to string parsing&amp;quot;&lt;br /&gt;
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.&lt;br /&gt;
*Further string parsing: Damaged softly churrs, &amp;quot;[systime] will return the current unix system time in string parsing&amp;quot;&lt;br /&gt;
*[[Monotreme Activator]] description made more accurate.&lt;br /&gt;
*XP and credit rate below level 20 increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Statuses|Attack]] status now applies to DOTs.&lt;br /&gt;
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.&lt;br /&gt;
**Nuku carols, &amp;quot;So Attack 2 + DoT 2 = 2.6&amp;quot;&lt;br /&gt;
**Nuku carols, &amp;quot;Attack 2 + DoT 6 = 8&amp;quot;&lt;br /&gt;
*Website right-side bar shows XP and credits needed for next level.&lt;br /&gt;
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*All updates are now done retroactively, their effects propagated back through to the past.&lt;br /&gt;
*&amp;lt;del&amp;gt;A bunch of silliness with names has been introduced&amp;lt;/del&amp;gt;&lt;br /&gt;
**Silliness retroactively deleted. This is a serious game.&lt;br /&gt;
*The [[Mall Rat]]s have decided to start collecting &amp;lt;i&amp;gt;all of the shinies&amp;lt;/i&amp;gt;. [[Luck of the Rat]] is now massively more powerful.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*The &#039;give&#039; command is now a little smarter, warning if an odd target is chosen.&amp;quot; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
**Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
*[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.&lt;br /&gt;
*Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.&lt;br /&gt;
*Secret April Surprise added. Shh.&lt;br /&gt;
*Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.&lt;br /&gt;
**Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12958</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12958"/>
		<updated>2012-03-31T14:49:55Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*&#039;[Update] [Flexible Skunk] Damaged softly churrs, &amp;quot;Changed &#039;give&#039; command to be a little smarter &lt;br /&gt;
and warn if an odd target is chosen.&amp;quot;&#039; Hurrah, no more giving to the wrong person accidentally! Also, Damaged says to stop using the asterisk.&lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12957</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12957"/>
		<updated>2012-03-31T14:49:11Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*&#039;[Update] [Flexible Skunk] Damaged softly churrs, &amp;quot;Changed &#039;give&#039; command to be a little smarter &lt;br /&gt;
and warn if an odd target is chosen.&amp;quot;&#039; Hurrah, no more giving to the wrong person accidentally! Also, Damaged says to stop using the asterisk. &lt;br /&gt;
**This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12956</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12956"/>
		<updated>2012-03-31T14:40:27Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*&#039;[Update] [Flexible Skunk] Damaged softly churrs, &amp;quot;Changed &#039;give&#039; command to be a little smarter &lt;br /&gt;
and warn if an odd target is chosen.&amp;quot;&#039; Hurrah, no more giving to the wrong person accidentally! Also, Damaged says to stop using the asterisk.&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12955</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12955"/>
		<updated>2012-03-31T14:39:23Z</updated>

		<summary type="html">&lt;p&gt;Redd: the 31st of march, first update of the day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;31st&#039;&#039;&#039;&lt;br /&gt;
*&#039;[Update] [Flexible Skunk] Damaged softly churrs, &amp;quot;Changed &#039;give&#039; command to be a little smarter &lt;br /&gt;
and warn if an odd target is chosen.&amp;quot;&#039; Hurrah, no more giving to the wrong person accidentally!&lt;br /&gt;
*Hinoserm found some memory leaks, and patched them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30th&#039;&#039;&#039;&lt;br /&gt;
*[[Juggernaut]] can now be upgraded to give damage buff.&lt;br /&gt;
*[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they&#039;ll all share a slot with Juggernaut.&lt;br /&gt;
**Sounds like someone needs a... [[Quick Fix]]!&lt;br /&gt;
***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.&lt;br /&gt;
*You know what we need? We need more cool powers on dedication forms.&lt;br /&gt;
**The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!&lt;br /&gt;
**[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.&lt;br /&gt;
**[[Phoenix]]es learned [[Fire Dance]]. Oh no, it&#039;s spreading! D:&lt;br /&gt;
**[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.&lt;br /&gt;
*Don&#039;t look now, but someone snuck a cake into your pack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29th&#039;&#039;&#039;&lt;br /&gt;
*The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28th&#039;&#039;&#039;&lt;br /&gt;
*[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].&lt;br /&gt;
*[[Powerthirst]] coded. Sati is very, very sorry.&lt;br /&gt;
**Its schematic has been placed in the elite store for 30 mako.&lt;br /&gt;
*New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..&lt;br /&gt;
*Token shop added to the Shopping section of the web interface.&lt;br /&gt;
*[[Celestial Attendant]] re-added to the grid!&lt;br /&gt;
*+gear/condition no longer adds a finder to builder vials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27th&#039;&#039;&#039;&lt;br /&gt;
*A few minor tweaks to web creation of characters. Free perks are free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26th&#039;&#039;&#039;&lt;br /&gt;
*Rooms can now have talk script that fires on entry.&lt;br /&gt;
*Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.&lt;br /&gt;
*AI: Ranked added to the token reward stores. Targets the highest &#039;ranked&#039; ally or enemy. Always hit the prime! Or the highest-level player!&lt;br /&gt;
*Mako pool success stories!&lt;br /&gt;
**[[Internal Testicles]] merit added.&lt;br /&gt;
**[[Milk Enhancer]] created and put in the elite stores.&lt;br /&gt;
*Web inventory now shows a larger box if you click in the smaller box of an item.&lt;br /&gt;
*The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].&lt;br /&gt;
*[[Crash and Burn]] coded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25th&#039;&#039;&#039;&lt;br /&gt;
*Boxing bags can now have specific physical and energy damage resistances set.&lt;br /&gt;
*The [[Spread]] distillation has been brought in line with current AoE standards.&lt;br /&gt;
*[[Humanitarian]] role coded.&lt;br /&gt;
*[[Nanite Bottler]] added to the elite stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24th&#039;&#039;&#039;&lt;br /&gt;
*Tweaks to appearance of web interface buttons and dropdowns, to match general theme.&lt;br /&gt;
*[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.&lt;br /&gt;
*Items with custom names will now display their base item when traded between players, as well as their customized name.&lt;br /&gt;
*More pregnancy messages! With string parsing! Hooray!&lt;br /&gt;
*[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy&#039;s damage.&lt;br /&gt;
*Credits gained from RP now follow the same cred energy system as everything else.&lt;br /&gt;
*RP XP no longer drops off after a while.&lt;br /&gt;
*[[Shield Drone]] overhauled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23rd&#039;&#039;&#039;&lt;br /&gt;
*The way Maximum HP is calculated was changed. More health for everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22nd&#039;&#039;&#039;&lt;br /&gt;
*You can now just type the name of an NPC or interactable object to check/talk to them. For example, &#039;rob&#039; will get you a mission from Robert.&lt;br /&gt;
*Reviving consumables now work even through large negative hit points.&lt;br /&gt;
*[[Foot Stomp]] power adjusted.&lt;br /&gt;
*[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21st&#039;&#039;&#039;&lt;br /&gt;
*All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.&lt;br /&gt;
*[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.&lt;br /&gt;
*[[Divine Mercy]] is now a minor AoE, and can be upgraded further.&lt;br /&gt;
*[[Quad Punch]] was too damned strong. It just lost 10% accuracy.&lt;br /&gt;
*[[Takedown]] and [[Packmind Persistence]] coded. Don&#039;t expect to see that second one until Oregon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20th&#039;&#039;&#039;&lt;br /&gt;
*Combat has been sped up considerably.&lt;br /&gt;
*Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.&lt;br /&gt;
*[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.&lt;br /&gt;
*[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19th&#039;&#039;&#039;&lt;br /&gt;
*The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.&lt;br /&gt;
**Note that the Lazy series of badges are no longer obtainable.&lt;br /&gt;
*Expiring items now actually tell you how much time they have left when viewed in +gear.&lt;br /&gt;
*[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.&lt;br /&gt;
*Self-damage such as from [[Fire Dance]] now bypasses HP buffers.&lt;br /&gt;
*Self-damaging powers also cannot trigger damage return or vampiric features.&lt;br /&gt;
*[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.&lt;br /&gt;
*Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.&lt;br /&gt;
*The web interface now sorts gear into categories! Hooray, OCD!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18th&#039;&#039;&#039;&lt;br /&gt;
*AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.&lt;br /&gt;
**Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.&lt;br /&gt;
*The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.&lt;br /&gt;
*Today is a good day I think for massive friendly AoE revamps!&lt;br /&gt;
**The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]&lt;br /&gt;
**These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]&lt;br /&gt;
**[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.&lt;br /&gt;
**[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.&lt;br /&gt;
*Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.&lt;br /&gt;
*Hey, how about some dedication power buffs, too?&lt;br /&gt;
**[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!&lt;br /&gt;
**You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!&lt;br /&gt;
***It&#039;s also now a minor AoE. Tanukis got the biggest balls of them all.&lt;br /&gt;
**[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.&lt;br /&gt;
**Don&#039;t forget [[Lustful Musk]]! It&#039;s not only a large AoE now, but it got upgraded! You&#039;re never getting that smell out of the couch.&lt;br /&gt;
**[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.&lt;br /&gt;
**[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you&#039;re at it.&lt;br /&gt;
*Fine, we&#039;ll look at AoE attacks, too!&lt;br /&gt;
**[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.&lt;br /&gt;
**[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!&lt;br /&gt;
**[[Snap]] completely redesigned as a potentially AoE vampiric strike.&lt;br /&gt;
**[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.&lt;br /&gt;
**[[Wild Swing]] is now a heavy-hitting power.&lt;br /&gt;
**[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.&lt;br /&gt;
**[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.&lt;br /&gt;
**[[Crazy Eye]] now works harder and longer. It&#039;s useful now!&lt;br /&gt;
**[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.&lt;br /&gt;
*The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the &#039;dodged&#039; portion (25/50/75% reduction when you don&#039;t hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they&#039;ll only dodge 10% of the damage.&lt;br /&gt;
**It&#039;s complicated to explain, but really cool! Honest!&lt;br /&gt;
*[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
*Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!&lt;br /&gt;
*EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!&lt;br /&gt;
*[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.&lt;br /&gt;
*[[Combat Helmet]] and [[Armored Vest]] buffed.&lt;br /&gt;
*Energy cost on [[Forced Milking]] increased.&lt;br /&gt;
*[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It&#039;s all repeat-type now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
*People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12831</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12831"/>
		<updated>2012-03-25T20:50:08Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Enemy AoE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick summary of how Area of Effect (or AoE) works.&lt;br /&gt;
&lt;br /&gt;
==Enemy AoE==&lt;br /&gt;
&lt;br /&gt;
AoE powers (above minor and single target upgraded for AoE, those work differently) which hit enemies have their number of targets affected by accuracy.&lt;br /&gt;
&lt;br /&gt;
# The power determines its decay amount by dividing 40% by its rank.  Small = 2, medium = 3, large = 4;  upgrades increase extra targets hit before decay sets in (This does NOT mean that they will be hit for the same as the primary target, RNG still has power here).&lt;br /&gt;
# The power picks its primary target and hits it with full accuracy.&lt;br /&gt;
# The power reduces its accuracy by the decay amount.&lt;br /&gt;
# The power hits a secondary target with the reduced accuracy.&lt;br /&gt;
# Repeat from step 3 until its reduced accuracy is equal to or less than 0.&lt;br /&gt;
&lt;br /&gt;
For Minor AoE and Single target powers upgraded for AoE, number of extra targets are as follows:&lt;br /&gt;
#&#039;[Public] Flexible Designer Nuku carols, &amp;quot;For no AoE or Minor AoE, it&#039;s 0 or 1 + AoEMod + AoE&amp;quot;&#039; &lt;br /&gt;
This is apparently (but unconfirmed as of yet,) only subject to only tiny accuracy penalties, making it ideal for applying statuses and DoTs.&lt;br /&gt;
&lt;br /&gt;
==Friendly AoE==&lt;br /&gt;
&lt;br /&gt;
Since accuracy is irrelevant in hitting allies, such powers hit &#039;rank + 1d2&#039; targets.  As before, small = 2, medium = 3, and large = 4, and then upgrades add on to that.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12829</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12829"/>
		<updated>2012-03-25T20:38:33Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Enemy AoE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick summary of how Area of Effect (or AoE) works.&lt;br /&gt;
&lt;br /&gt;
==Enemy AoE==&lt;br /&gt;
&lt;br /&gt;
AoE powers (above minor and single target upgraded for AoE, those work differently) which hit enemies have their number of targets affected by accuracy.&lt;br /&gt;
&lt;br /&gt;
# The power determines its decay amount by dividing 40% by its rank.  Small = 2, medium = 3, large = 4;  upgrades increase extra targets hit before decay sets in.&lt;br /&gt;
# The power picks its primary target and hits it with full accuracy.&lt;br /&gt;
# The power reduces its accuracy by the decay amount.&lt;br /&gt;
# The power hits a secondary target with the reduced accuracy.&lt;br /&gt;
# Repeat from step 3 until its reduced accuracy is equal to or less than 0.&lt;br /&gt;
&lt;br /&gt;
For Minor AoE and Single target powers upgraded for AoE, number of extra targets are as follows:&lt;br /&gt;
#&#039;[Public] Flexible Designer Nuku carols, &amp;quot;For no AoE or Minor AoE, it&#039;s 0 or 1 + AoEMod + AoE&amp;quot;&#039; &lt;br /&gt;
This is apparently (but unconfirmed as of yet,) only subject to only tiny accuracy penalties, making it ideal for applying statuses and DoTs.&lt;br /&gt;
&lt;br /&gt;
==Friendly AoE==&lt;br /&gt;
&lt;br /&gt;
Since accuracy is irrelevant in hitting allies, such powers hit &#039;rank + 1d2&#039; targets.  As before, small = 2, medium = 3, and large = 4, and then upgrades add on to that.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12828</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12828"/>
		<updated>2012-03-25T20:01:10Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* Enemy AoE */ *correcting grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick summary of how Area of Effect (or AoE) works.&lt;br /&gt;
&lt;br /&gt;
==Enemy AoE==&lt;br /&gt;
&lt;br /&gt;
AoE powers (above minor and single target upgraded for AoE, those work differently) which hit enemies have their number of targets affected by accuracy.&lt;br /&gt;
&lt;br /&gt;
# The power determines its decay amount by dividing 40% by its rank.  Small = 2, medium = 3, large = 4;  upgrades increase the rank.&lt;br /&gt;
# The power picks its primary target and hits it with full accuracy.&lt;br /&gt;
# The power reduces its accuracy by the decay amount.&lt;br /&gt;
# The power hits a secondary target with the reduced accuracy.&lt;br /&gt;
# Repeat from step 3 until its reduced accuracy is equal to or less than 0.&lt;br /&gt;
&lt;br /&gt;
For Minor AoE and Single target powers upgraded for AoE, number of extra targets are as follows:&lt;br /&gt;
#&#039;[Public] Flexible Designer Nuku carols, &amp;quot;For no AoE or Minor AoE, it&#039;s 0 or 1 + AoEMod + AoE&amp;quot;&#039; &lt;br /&gt;
This is apparently (but unconfirmed as of yet,) only subject to only tiny accuracy penalties, making it ideal for applying statuses and DoTs.&lt;br /&gt;
&lt;br /&gt;
==Friendly AoE==&lt;br /&gt;
&lt;br /&gt;
Since accuracy is irrelevant in hitting allies, such powers hit &#039;rank + 1d2&#039; targets.  As before, small = 2, medium = 3, and large = 4, and then upgrades add on to that.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12827</id>
		<title>Area of Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Area_of_Effect&amp;diff=12827"/>
		<updated>2012-03-25T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Redd: Breaking News about how Minor AoE works!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick summary of how Area of Effect (or AoE) works.&lt;br /&gt;
&lt;br /&gt;
==Enemy AoE==&lt;br /&gt;
&lt;br /&gt;
AoE powers (above minor and single target upgraded for AoE, those work differently) which hit enemies have their number of targets affected by accuracy.&lt;br /&gt;
&lt;br /&gt;
# The power determines its decay amount by dividing 40% by its rank.  Small = 2, medium = 3, large = 4;  upgrades increase the rank.&lt;br /&gt;
# The power picks its primary target and hits it with full accuracy.&lt;br /&gt;
# The power reduces its accuracy by the decay amount.&lt;br /&gt;
# The power hits a secondary target with the reduced accuracy.&lt;br /&gt;
# Repeat from step 3 until its reduced accuracy is equal to or less than 0.&lt;br /&gt;
&lt;br /&gt;
For Minor AoE and Single target powers upgraded for AoE, number of extra targets are as follows:&lt;br /&gt;
&#039;[Public] Flexible Designer Nuku carols, &amp;quot;For no AoE or Minor AoE, it&#039;s 0 or 1 + AoEMod + AoE&amp;quot;&#039; &lt;br /&gt;
This is apparently (but unconfirmed as of yet,) only subject to only tiny accuracy penalties, making it ideal for applying statuses and DoTs.&lt;br /&gt;
==Friendly AoE==&lt;br /&gt;
&lt;br /&gt;
Since accuracy is irrelevant in hitting allies, such powers hit &#039;rank + 1d2&#039; targets.  As before, small = 2, medium = 3, and large = 4, and then upgrades add on to that.&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12615</id>
		<title>Multiplayer Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Multiplayer_Updates&amp;diff=12615"/>
		<updated>2012-03-18T04:43:55Z</updated>

		<summary type="html">&lt;p&gt;Redd: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of updates made to the game since it entered open beta in 2011.&lt;br /&gt;
&lt;br /&gt;
For planned future updates, see Nuku&#039;s six month plan at http://checkvist.com/checklists/97925-six-month-plan.&lt;br /&gt;
&lt;br /&gt;
== March ==&lt;br /&gt;
&#039;&#039;&#039;17th&#039;&#039;&#039;&lt;br /&gt;
*Hurrah! More inventory bugs squished!&lt;br /&gt;
*Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16th&#039;&#039;&#039;&lt;br /&gt;
*When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.&lt;br /&gt;
*Mentoring no longer applies to the web client.&lt;br /&gt;
*Items can now have a slot, limiting them in the same fashion as hides.&lt;br /&gt;
**This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15th&#039;&#039;&#039;&lt;br /&gt;
*[[Matron]] actually works instead of not.&lt;br /&gt;
*Web combat much faster and will display results longer.&lt;br /&gt;
*using Hero Revive will call a &#039;startaction&#039; like web combat, firing all your buffs and summoning all your pets.&lt;br /&gt;
*[[Morning Song]] buffed.&lt;br /&gt;
*[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.&lt;br /&gt;
*[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.&lt;br /&gt;
*Web combat has gotten way faster. Again. No, really.&lt;br /&gt;
*[[Laser Emitting]] redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14th&#039;&#039;&#039;&lt;br /&gt;
*Web interface contains a market for builder vials.  http://flexiblesurvival.com/index?nanitemarket&lt;br /&gt;
*Web interface reorganized, now contains a separate Shops category with links to each shop.&lt;br /&gt;
*[[Intricately Wrought]] recipe modifier changed.&lt;br /&gt;
*Some hides reworked:&lt;br /&gt;
**[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.&lt;br /&gt;
**[[Fiery Hide]] gives EnergyBreak.&lt;br /&gt;
**[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.&lt;br /&gt;
**All three of the above are now self-spread. Their effects now spread out amongst your party.&lt;br /&gt;
*Not a hide, but the [[Long Ears]] toggle includes StatusBoost.&lt;br /&gt;
*[[Lifestealing]] recipe mod added to Elite Store for 10 mako.&lt;br /&gt;
*[[Mirrored Flesh]] and [[Smooth Hide]] coded.&lt;br /&gt;
*Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.&lt;br /&gt;
*[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.&lt;br /&gt;
*[[Blocking]] recipe mod created.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)&amp;quot;&lt;br /&gt;
*[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13th&#039;&#039;&#039;&lt;br /&gt;
*If you have Transform level of trust with someone, your pets will grant permission with the fuck command.  The word of the day is Pimpin&#039;.&lt;br /&gt;
*Group leaders can now assign a group quartermaster as the leader in their place.  Leaders can also disband the group.&lt;br /&gt;
*You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.&lt;br /&gt;
*[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.&lt;br /&gt;
*Cake.  CAKE.  &amp;lt;I&amp;gt;[[Ultimate Cake of Decadent Deliciousness|CAKE]]&amp;lt;/I&amp;gt;!&lt;br /&gt;
**In entirely unrelated news, talk scripting works on expendable items.&lt;br /&gt;
*Labor-saving device: typing the name of a power or weapon in combat will activate it.  Putting &#039;use&#039; in front is unnecessary.  If the item name is a command, the command will take precedence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12th&#039;&#039;&#039;&lt;br /&gt;
*Chat channels are now color-coded for your convenience.&lt;br /&gt;
*[[Faction Exchange Paperwork]] added to the elite stores.&lt;br /&gt;
**3 badges added in connection to this item.&lt;br /&gt;
*Badge added to use of the [[Rename Token]].&lt;br /&gt;
*[[Navigational Beacon]] added to the elite stores.&lt;br /&gt;
**Badge added to this.  Beacon Deacon.&lt;br /&gt;
*[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!&lt;br /&gt;
*Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.&lt;br /&gt;
*You can now go &#039;all in&#039; on a marp-off.&lt;br /&gt;
*If you are at least trusted by another player, you can list their forms. &#039;list forms of &amp;lt;name&amp;gt;&#039;&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Provision added for a single &#039;egg&#039; within the players to result in MANY resultant eggs being made&amp;quot;&lt;br /&gt;
*Losing to the Mass of Tentacles can now have a very interesting effect if you&#039;re fertile at the time.&lt;br /&gt;
**The previous two lines are /probably/ related.&lt;br /&gt;
*[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.&lt;br /&gt;
*Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11th&#039;&#039;&#039;&lt;br /&gt;
*Cover effects no longer bounce down to pets.&lt;br /&gt;
*[[Bloodletting]] coded.&lt;br /&gt;
*[[Pure Eggs]] and [[Pure Seed]] perks added.&lt;br /&gt;
*Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10th&#039;&#039;&#039;&lt;br /&gt;
*[[Nova Meteor]] power improved.&lt;br /&gt;
*Maximum level in the Church of Promethea raised to 50.&lt;br /&gt;
*More optimizations.&lt;br /&gt;
*[[Overclocking]] distillation added, provides StatusBoost effect.&lt;br /&gt;
*Pet levels are now adjusted to match your mentored level when you change rooms.&lt;br /&gt;
**0-HP pets will be cleared when you change rooms as well.&lt;br /&gt;
*New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.&lt;br /&gt;
*By default, +register or +account do not show your recent mako history.&lt;br /&gt;
**&#039;+register history&#039; will, however.&lt;br /&gt;
*Descriptors for organ sizes diversified again.&lt;br /&gt;
*Organ size changes now care about the relative sizes of the creatures involved&lt;br /&gt;
*Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.&lt;br /&gt;
*[[Excess Remover]]&#039;s mako pool completed; they are now for sale at your local RSX Mart.&lt;br /&gt;
*[[Rename Token]]s added to the elite stores.&lt;br /&gt;
*The &#039;stop&#039; command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there&#039;s no turning back!&lt;br /&gt;
*Pets now flee with you when you run off in combat.&lt;br /&gt;
*Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.&lt;br /&gt;
*[[Scattershot 2000]]&#039;s StatusBoost restored after fix was applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th&#039;&#039;&#039;&lt;br /&gt;
*[[RSX Operative]] buffed in fun new ways!&lt;br /&gt;
**[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.&lt;br /&gt;
**[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.&lt;br /&gt;
**[[RSX Connections]]&#039; mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.&lt;br /&gt;
*New status: StatusBoost. Increases the magnitude of active power statuses.&lt;br /&gt;
**[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].&lt;br /&gt;
**[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.&lt;br /&gt;
**This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.&lt;br /&gt;
*The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.&lt;br /&gt;
**The common energy salvage requirement has gone from 25 to 15, by way of apology.&lt;br /&gt;
**StatusBoost penalty removed due to apparently causing issues.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th&#039;&#039;&#039;&lt;br /&gt;
*[[Fiery Hide]] upgrades improved.&lt;br /&gt;
*[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.&lt;br /&gt;
*Racing updates:&lt;br /&gt;
**Racers now earn greater or fewer racer bucks depending on their level.&lt;br /&gt;
**You can now purchase reward tokens with racer bucks.&lt;br /&gt;
**When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.&lt;br /&gt;
*Oh lord, subscription changes! Please, do not panic.&lt;br /&gt;
**Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you&#039;ll immediately see.&lt;br /&gt;
**The rules have changed! You now get different bonuses for how much you pay every month.&lt;br /&gt;
***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]&lt;br /&gt;
***Donators who have been putting in less than $30 a month? &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Nothing has changed for you&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn&#039;t notice this.&lt;br /&gt;
*Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].&lt;br /&gt;
**If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.&lt;br /&gt;
***You can also opt to simply pay 5 patrol points, instead.&lt;br /&gt;
**If you do not possess one, it will cost 25 patrol points, but no hero points.&lt;br /&gt;
*In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!&lt;br /&gt;
*You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].&lt;br /&gt;
*So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;&lt;br /&gt;
*Web Combat is full of colors.  FULL!&lt;br /&gt;
**And water.  Environmental water/cold/heat penalties should apply to web grinding.&lt;br /&gt;
*Debuffs should announce when they expire.  Only active ones, not toggles n&#039; such.&lt;br /&gt;
*Fighting in direct control in the area you have a web salvage mission going?  Each battle will give some progress and deduct two patrol points.&lt;br /&gt;
*Damaged softly churrs, &amp;quot;Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)&amp;quot;&lt;br /&gt;
**Removing an item will cause its base-recipe statuses to fade instantly.  Like [[Underwear]].&lt;br /&gt;
**Damaged softly churrs, &amp;quot;Game tick system: appendix 7. Only other player&#039;s effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it&#039;s effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;&lt;br /&gt;
*[[Plushie]] now comes with [[Stuffed]], because you are so squishy!  And fluffheaded.&lt;br /&gt;
*[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.&lt;br /&gt;
*Prime bosses will only appear at the top of the area&#039;s level range, instead of the greater of that and your unmentored level.  &lt;br /&gt;
**Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.&lt;br /&gt;
*Status effects no longer act while out of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;&lt;br /&gt;
*Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!&lt;br /&gt;
**Please note that you must take 2 or more damage from the hit, first.&lt;br /&gt;
*You also no longer provide cover while at less than 25% health. You&#039;re not stupid, after all.&lt;br /&gt;
*You can actually PLAY Marp-Off now! &#039;help marp&#039; for details!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;&lt;br /&gt;
*String parsing can now make comparisons using &#039;is&#039;. For example, [if Damaged is [player]].&lt;br /&gt;
**Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word &amp;quot;Fox&amp;quot;. Partial matches are allowed.&lt;br /&gt;
*NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].&lt;br /&gt;
*The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.&lt;br /&gt;
*[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.&lt;br /&gt;
*Tokens gained from web missions turned up a bit.&lt;br /&gt;
*Inventory code upgraded. This should mean it works a little faster now.&lt;br /&gt;
*Some lunatic coded a bunch of new (currently unplaced) powers:&lt;br /&gt;
**[[Noxious Aura]]&lt;br /&gt;
**[[Shrooms]]&lt;br /&gt;
**[[Burninate|Burninate (yes, really)]]&lt;br /&gt;
**[[Ice Shards]] (not new, but redesigned)&lt;br /&gt;
**[[Parasitic Nit]]&lt;br /&gt;
*Typing &#039;list forms&#039; now gives a total of how many forms you have mastered.&lt;br /&gt;
*Almost every [[:Category:Merits|merit]] had its description updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;&lt;br /&gt;
*[[Field Medic]] and [[Messiah]] roles added.&lt;br /&gt;
*Fairhaven Park now shows up on the overworld.&lt;br /&gt;
*Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!&lt;br /&gt;
**They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!&lt;br /&gt;
*[[Cheetah]] added to the zoo.&lt;br /&gt;
*[[Pretty Pony]] added to the Toy Factory. WHY.&lt;br /&gt;
*You should no longer get hit by multiple ambushes at once when grouping in an area.&lt;br /&gt;
*Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it&#039;ll become obvious real quick which one it is.&lt;br /&gt;
*Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd&#039;&#039;&#039;&lt;br /&gt;
*[[Chemist]] and [[Paladin]] roles added.&lt;br /&gt;
*[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.&lt;br /&gt;
*String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] &amp;gt; 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it &#039;Fox&#039; would work with Uber Fox, Fox Girl, Cat Fox, etcetera.&lt;br /&gt;
*String parsing is also now capable of doing basic math. Check &#039;help string parsing&#039; for details.&lt;br /&gt;
*&amp;quot;Parent&amp;quot; AI block added to the token stores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;&lt;br /&gt;
*[[Jerk]] and [[Blitz Leader]] roles added.&lt;br /&gt;
*New prime type: Perplexing!&lt;br /&gt;
*Salvage rolls now never go below .5%.&lt;br /&gt;
*You can now upgrade items (that is, raise their level) using the web interface.&lt;br /&gt;
*Mako market added to web interface.&lt;br /&gt;
*Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!&lt;br /&gt;
*[[Field of Dread]] got even cooler, but still isn&#039;t available. :(&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/February_2012|February]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/January_2012|January]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/December_2011|December]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/November_2011|November]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/October_2011|October]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/September_2011|September]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/August_2011|August]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/July_2011|July]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/June_2011|June]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/May_2011|May]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/April_2011|April]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Multiplayer_Updates/March_2011|March]]==&lt;br /&gt;
&#039;&#039;&#039;Archived. Header is linked to archived updates.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Accuracy_-_Tactics&amp;diff=12315</id>
		<title>Accuracy - Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Accuracy_-_Tactics&amp;diff=12315"/>
		<updated>2012-03-12T05:11:35Z</updated>

		<summary type="html">&lt;p&gt;Redd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Basepower|name=Accuracy - Tactics|desc=Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater accuracy for yourself and allies.|powertype=Toggle, AoE, Buff, Dedication|target=Medium AoE Ally|energy=0.625|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Accuracy at magnitude 10 for 2 rounds.&amp;lt;br&amp;gt;100% chance of DamageResistDebuff\5\1\5HostileProc at magnitude 1 for 2 rounds.&amp;lt;br&amp;gt;|Upgrades=AccuracyMag by 3&amp;lt;br&amp;gt;Charge by -250&amp;lt;br&amp;gt;Cooldown by -1000&amp;lt;br&amp;gt;Energy by -0.15}}[[Category:Accuracy inflicting base powers]][[Category:Damageresistdebuff|5|1|5hostileproc inflicting base powers]][[Category:Toggle base power]][[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]][[Category:HostileProc]]&lt;/div&gt;</summary>
		<author><name>Redd</name></author>
	</entry>
</feed>