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	<updated>2026-06-13T15:12:17Z</updated>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Single_Player)&amp;diff=14251</id>
		<title>Quests (Single Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Single_Player)&amp;diff=14251"/>
		<updated>2012-05-21T09:12:19Z</updated>

		<summary type="html">&lt;p&gt;Norms29: Undo revision 14249 by Norms29 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page still needs to be created.  It will eventually hold an organized list of the significant quests with links to their individual pages to describe them more fully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER WARNING:&#039;&#039;&#039; Obviously, reading these will give major spoilers on the content.  It is recommended you only resort to these if necessary for optimal enjoyment. - Mgmt.&lt;br /&gt;
&lt;br /&gt;
==Main Storyline Quests==&lt;br /&gt;
These are the components working around the main story line dealing with Dr. Matt.&lt;br /&gt;
&lt;br /&gt;
*[[Main Storyline Pt 1]]&lt;br /&gt;
*[[Hospital Quest]]&lt;br /&gt;
*[[Main Storyline Pt 2]]&lt;br /&gt;
&lt;br /&gt;
==Minor Quests==&lt;br /&gt;
These are small quests/grouped content with only a few steps or a single stage to complete.&lt;br /&gt;
*[[A treasure well earned!]]&lt;br /&gt;
*[[Little Lost Lamb]]&lt;br /&gt;
*[[Motel Quest]]&lt;br /&gt;
*Computer Power&lt;br /&gt;
*[[Slut Rat Quest]]&lt;br /&gt;
*[[Trapped Dragoness]]&lt;br /&gt;
*[[Hellhound Pact]]&lt;br /&gt;
*[[Alex&#039;s Clients]]&lt;br /&gt;
*[[Floating City of Qytat]]&lt;br /&gt;
*Lion Modifying&lt;br /&gt;
*Hyena Gang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Quests==&lt;br /&gt;
These are larger quests that involve numerous stages and are generally more difficult and involved to complete.  Some even require the completion of other minor quests as part of their advancement.  They are generally meant for players more familiar with the game.&lt;br /&gt;
*Stables Quest&lt;br /&gt;
*[[Helper Quest]]&lt;br /&gt;
*[[Rare Item Quest]]&lt;br /&gt;
*[[Shifting]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Temporary (source), to assist future editing : http://web.flexiblesurvival.com/viewtopic.php?f=17&amp;amp;t=453&lt;br /&gt;
&lt;br /&gt;
Information on including the Quest Info table can be found here: [[Template:QuestSP]]&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Norms29</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Quests_(Single_Player)&amp;diff=14249</id>
		<title>Quests (Single Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Quests_(Single_Player)&amp;diff=14249"/>
		<updated>2012-05-21T08:49:19Z</updated>

		<summary type="html">&lt;p&gt;Norms29: /* Major Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page still needs to be created.  It will eventually hold an organized list of the significant quests with links to their individual pages to describe them more fully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER WARNING:&#039;&#039;&#039; Obviously, reading these will give major spoilers on the content.  It is recommended you only resort to these if necessary for optimal enjoyment. - Mgmt.&lt;br /&gt;
&lt;br /&gt;
==Main Storyline Quests==&lt;br /&gt;
These are the components working around the main story line dealing with Dr. Matt.&lt;br /&gt;
&lt;br /&gt;
*[[Main Storyline Pt 1]]&lt;br /&gt;
*[[Hospital Quest]]&lt;br /&gt;
*[[Main Storyline Pt 2]]&lt;br /&gt;
&lt;br /&gt;
==Minor Quests==&lt;br /&gt;
These are small quests/grouped content with only a few steps or a single stage to complete.&lt;br /&gt;
*[[A treasure well earned!]]&lt;br /&gt;
*[[Little Lost Lamb]]&lt;br /&gt;
*[[Motel Quest]]&lt;br /&gt;
*Computer Power&lt;br /&gt;
*[[Slut Rat Quest]]&lt;br /&gt;
*[[Trapped Dragoness]]&lt;br /&gt;
*[[Hellhound Pact]]&lt;br /&gt;
*[[Alex&#039;s Clients]]&lt;br /&gt;
*[[Floating City of Qytat]]&lt;br /&gt;
*Lion Modifying&lt;br /&gt;
*Hyena Gang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Major Quests==&lt;br /&gt;
These are larger quests that involve numerous stages and are generally more difficult and involved to complete.  Some even require the completion of other minor quests as part of their advancement.  They are generally meant for players more familiar with the game.&lt;br /&gt;
*[[Stables Quest]]&lt;br /&gt;
*[[Helper Quest]]&lt;br /&gt;
*[[Rare Item Quest]]&lt;br /&gt;
*[[Shifting]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Temporary (source), to assist future editing : http://web.flexiblesurvival.com/viewtopic.php?f=17&amp;amp;t=453&lt;br /&gt;
&lt;br /&gt;
Information on including the Quest Info table can be found here: [[Template:QuestSP]]&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Norms29</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Items_(Single_Player)&amp;diff=14247</id>
		<title>Items (Single Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Items_(Single_Player)&amp;diff=14247"/>
		<updated>2012-05-21T08:29:10Z</updated>

		<summary type="html">&lt;p&gt;Norms29: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a wide array of items scattered throughout the game.  While most are &#039;useful&#039;, most are only sources of [[Infection (Single Player)|infection]].  Items fall into several categories, though many can belong to more than one.  The most important categories are: Food/Water, Weapons, Infectious, Combat and Quest items.  Infectious items are often dropped by [[:Category:Monsters (Single Player)|monsters]] and are usually infected with their strain.  Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation, but may come with additional benefits/penalties.&lt;br /&gt;
&lt;br /&gt;
==Food and Water Items==&lt;br /&gt;
This category holds items which are either edible or potable to reduce hunger/thirst.  The main of these are: Food, water bottle, chips and soda.  There are also infectious forms of food and drink, such as dirty water or various milks.  Dirty water may randomly infect the drinker when imbibed.  Eating or drinking will also help restore a player&#039;s morale if it is negative, moving it to a maximum of zero.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; - Reduces hunger by 12 (by 9 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Water bottle&#039;&#039;&#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Chips&#039;&#039;&#039; - Reduce hunger by 6 (by 15 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Soda&#039;&#039;&#039; - Reduce hunger by 12 (by 30 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Dirty water&#039;&#039;&#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).  Random infection.&lt;br /&gt;
* Other food/drink items not listed.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
To be able to better defend themselves in [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a damage chart that TigerStripes posted on the forum&lt;br /&gt;
&lt;br /&gt;
DMG.Rating..................Example&lt;br /&gt;
&lt;br /&gt;
1.....Useless.................Teddy bear, boffer sword&lt;br /&gt;
&lt;br /&gt;
2.....Poor....................Belt, plastic mug&lt;br /&gt;
&lt;br /&gt;
3.....Weak...................Branch (1 inch thick), heavy book &lt;br /&gt;
&lt;br /&gt;
4.....Standard...............Fists, riding crop&lt;br /&gt;
&lt;br /&gt;
5.....Improvised weapon...Knife, chair, golf club, dirty whip (?)&lt;br /&gt;
&lt;br /&gt;
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club&lt;br /&gt;
&lt;br /&gt;
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat&lt;br /&gt;
&lt;br /&gt;
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe&lt;br /&gt;
&lt;br /&gt;
9.....Enhanced weapon.....Magic Viking spear&lt;br /&gt;
&lt;br /&gt;
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), clean whip (11-?), flotsam club (10)&lt;br /&gt;
&lt;br /&gt;
==Combat Items==&lt;br /&gt;
Some items can be used in [[Combat (Single Player)|combat]] by selecting the &#039;Item&#039; option from the menu.  There are only a few items which can be used in this way currently.&lt;br /&gt;
* &#039;&#039;&#039;Medkit&#039;&#039;&#039; - Heals a player, based on level and Intelligence.  Increased by various feats.  Random number of uses.  Usable outside of combat.&lt;br /&gt;
* &#039;&#039;&#039;Healing Booster&#039;&#039;&#039; - Heals a player for 20 health.  Increased by various feats.  One time use and also usable outside of combat.&lt;br /&gt;
* &#039;&#039;&#039;Pepperspray&#039;&#039;&#039; - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness &#039;&#039;&#039;or&#039;&#039;&#039; greatly increasing the chance to flee.&lt;br /&gt;
&lt;br /&gt;
==Quest Items==&lt;br /&gt;
With so many people scattered around the city, it&#039;s understandable that many of them want something from the player.  When talking to [[NPCs (Single Player)|NPCs]], some will ask the player to obtain items for them or accomplish certain tasks.  Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city.  In some cases, the [[:Category:Quests (Single Player)|quest]] items are just tokens that don&#039;t show in a player&#039;s inventory at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Norms29</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Items_(Single_Player)&amp;diff=14246</id>
		<title>Items (Single Player)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Items_(Single_Player)&amp;diff=14246"/>
		<updated>2012-05-21T08:28:20Z</updated>

		<summary type="html">&lt;p&gt;Norms29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a wide array of items scattered throughout the game.  While most are &#039;useful&#039;, most are only sources of [[Infection (Single Player)|infection]].  Items fall into several categories, though many can belong to more than one.  The most important categories are: Food/Water, Weapons, Infectious, Combat and Quest items.  Infectious items are often dropped by [[:Category:Monsters (Single Player)|monsters]] and are usually infected with their strain.  Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation, but may come with additional benefits/penalties.&lt;br /&gt;
&lt;br /&gt;
==Food and Water Items==&lt;br /&gt;
This category holds items which are either edible or potable to reduce hunger/thirst.  The main of these are: Food, water bottle, chips and soda.  There are also infectious forms of food and drink, such as dirty water or various milks.  Dirty water may randomly infect the drinker when imbibed.  Eating or drinking will also help restore a player&#039;s morale if it is negative, moving it to a maximum of zero.&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; - Reduces hunger by 12 (by 9 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Water bottle&#039;&#039;&#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Chips&#039;&#039;&#039; - Reduce hunger by 6 (by 15 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Soda&#039;&#039;&#039; - Reduce hunger by 12 (by 30 if Junk Food Junky feat is taken).&lt;br /&gt;
* &#039;&#039;&#039;Dirty water&#039;&#039;&#039; - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).  Random infection.&lt;br /&gt;
* Other food/drink items not listed.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
To be able to better defend themselves in [[Combat (Single Player)|combat]], the player character can equip one of a variety of weapons they can find in the game.  All weapons have a base damage value (starting weapons have a damage rating of 5).  Unarmed combat starts at 4 damage.  In most play modes, there is a pocketknife in the Bunker at the start of the game.  A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.&lt;br /&gt;
Heres a damage chart that TigerStripes posted on the forum&lt;br /&gt;
DMG.Rating..................Example&lt;br /&gt;
1.....Useless.................Teddy bear, boffer sword&lt;br /&gt;
2.....Poor....................Belt, plastic mug&lt;br /&gt;
3.....Weak...................Branch (1 inch thick), heavy book &lt;br /&gt;
4.....Standard...............Fists, riding crop&lt;br /&gt;
5.....Improvised weapon...Knife, chair, golf club, dirty whip (?)&lt;br /&gt;
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club&lt;br /&gt;
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat&lt;br /&gt;
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe&lt;br /&gt;
9.....Enhanced weapon.....Magic Viking spear&lt;br /&gt;
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), clean whip (11-?), flotsam club (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Items==&lt;br /&gt;
Some items can be used in [[Combat (Single Player)|combat]] by selecting the &#039;Item&#039; option from the menu.  There are only a few items which can be used in this way currently.&lt;br /&gt;
* &#039;&#039;&#039;Medkit&#039;&#039;&#039; - Heals a player, based on level and Intelligence.  Increased by various feats.  Random number of uses.  Usable outside of combat.&lt;br /&gt;
* &#039;&#039;&#039;Healing Booster&#039;&#039;&#039; - Heals a player for 20 health.  Increased by various feats.  One time use and also usable outside of combat.&lt;br /&gt;
* &#039;&#039;&#039;Pepperspray&#039;&#039;&#039; - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness &#039;&#039;&#039;or&#039;&#039;&#039; greatly increasing the chance to flee.&lt;br /&gt;
&lt;br /&gt;
==Quest Items==&lt;br /&gt;
With so many people scattered around the city, it&#039;s understandable that many of them want something from the player.  When talking to [[NPCs (Single Player)|NPCs]], some will ask the player to obtain items for them or accomplish certain tasks.  Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city.  In some cases, the [[:Category:Quests (Single Player)|quest]] items are just tokens that don&#039;t show in a player&#039;s inventory at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Single Player]]&lt;/div&gt;</summary>
		<author><name>Norms29</name></author>
	</entry>
</feed>