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	<id>https://wiki.flexiblesurvival.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Natalie</id>
	<title>Flexible Survival - User contributions [en]</title>
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	<updated>2026-04-08T18:47:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Womb_for_Rent/Extra_Notes&amp;diff=313126</id>
		<title>Womb for Rent/Extra Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Womb_for_Rent/Extra_Notes&amp;diff=313126"/>
		<updated>2015-08-30T16:27:41Z</updated>

		<summary type="html">&lt;p&gt;Natalie: Created page with &amp;quot;Usage: *+womb by itself will show a few commands in-game. *+womb &amp;lt;name&amp;gt; to take someone inside. Requires TRUSTED permission. *+womb &amp;lt;variable&amp;gt;=&amp;lt;string&amp;gt; lets you change the tex...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Usage:&lt;br /&gt;
*+womb by itself will show a few commands in-game.&lt;br /&gt;
*+womb &amp;lt;name&amp;gt; to take someone inside. Requires TRUSTED permission.&lt;br /&gt;
*+womb &amp;lt;variable&amp;gt;=&amp;lt;string&amp;gt; lets you change the text for some thing, valid options are Name, Desc, Mother (the prefix you see), and Child (the prefix occupants see when you wsay). Note that the item&#039;s 8/30/15 in-game description gives an incorrect command.&lt;br /&gt;
*wsay &amp;lt;text&amp;gt; will spoof the text inside, preceded by the Child string.&lt;br /&gt;
*wlook and wpot work exactly like their non-womb counterparts, except you cannot wlook at an individual in the room.&lt;br /&gt;
*+womb/mark &amp;lt;name&amp;gt; scent-marks the person.&lt;br /&gt;
*+womb/vacate [name] ejects the person from your womb. If no name is given, everyone is ejected.&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Womb_for_Rent&amp;diff=313125</id>
		<title>Womb for Rent</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Womb_for_Rent&amp;diff=313125"/>
		<updated>2015-08-30T16:27:29Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mako Item|name=Womb for Rent|desc=This unlocks your most wild dream, the ability to stuff people inside you! +womb &amp;lt;target&amp;gt; to suck someone in, you will see anything they say or emote. +desc &amp;lt;description&amp;gt; to set the room description to what you wish. wsay &amp;lt;text&amp;gt; to spoof to the players &#039;inside you&#039;.|cost=25}}&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Womb_for_Rent&amp;diff=313124</id>
		<title>Womb for Rent</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Womb_for_Rent&amp;diff=313124"/>
		<updated>2015-08-30T16:25:21Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mako Item|name=Womb for Rent|desc=This unlocks your most wild dream, the ability to stuff people inside you! +womb &amp;lt;target&amp;gt; to suck someone in, you will see anything they say or emote. +desc &amp;lt;description&amp;gt; to set the room description to what you wish. wsay &amp;lt;text&amp;gt; to spoof to the players &#039;inside you&#039;.|cost=25}}&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
*+womb by itself will show a few commands in-game.&lt;br /&gt;
*+womb &amp;lt;name&amp;gt; to take someone inside. Requires TRUSTED permission.&lt;br /&gt;
*+womb &amp;lt;variable&amp;gt;=&amp;lt;string&amp;gt; lets you change the text for some thing, valid options are Name, Desc, Mother (the prefix you see), and Child (the prefix occupants see when you wsay). Note that the item&#039;s 8/30/15 in-game description gives an incorrect command.&lt;br /&gt;
*wsay &amp;lt;text&amp;gt; will spoof the text inside, preceded by the Child string.&lt;br /&gt;
*wlook and wpot work exactly like their non-womb counterparts, except you cannot wlook at an individual in the room.&lt;br /&gt;
*+womb/mark &amp;lt;name&amp;gt; scent-marks the person.&lt;br /&gt;
*+womb/vacate [name] ejects the person from your womb. If no name is given, everyone is ejected.&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Salvage&amp;diff=312249</id>
		<title>Category:Salvage</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Salvage&amp;diff=312249"/>
		<updated>2015-08-28T23:28:20Z</updated>

		<summary type="html">&lt;p&gt;Natalie: fixed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Salvage is used in [[Crafting#Making Items|crafting]], and is commonly obtained by [[mining]], defeating [[:Category:Monsters|ferals]], completing certain [[missions]], RPing next to a source, or being rewarded by a player judge. It comes in five types ([[Electronic Salvage|Mechanical]], [[Electronic Salvage|Electronic]], [[Energy Salvage|Energy]], [[ Edible Salvage|Edible]], and [[Chemical Salvage|Chemical]]), each of which is available at four different rarity levels (Common, Uncommon, Rare, Elite). Uncommon and higher grades of salvage can also be purchased for [[Reward Tokens]] or [[Mako]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rarity of the salvage depends on the source:&lt;br /&gt;
*Defeated ferals and mining both yield common salvage&lt;br /&gt;
*Mission salvage rewards are uncommon. &lt;br /&gt;
*Rare salvage can come from player judge rewards.&lt;br /&gt;
*Player-placed sources can give common, uncommon, or rare salvage.&lt;br /&gt;
&lt;br /&gt;
All salvage is capable of being converted up to the next tier of rarity at differing costs:&lt;br /&gt;
*100 common to 1 uncommon&lt;br /&gt;
*25 uncommon to 1 rare&lt;br /&gt;
*10 rare to 1 elite&lt;br /&gt;
The command to do this is &#039;convert &amp;lt;amount&amp;gt; &amp;lt;rarity&amp;gt; &amp;lt;type&amp;gt; to &amp;lt;rarity&amp;gt;&#039;. As an example, &#039;convert 600 common edible to uncommon&#039;. This works both ways, however breaking higher grade salvage down to lower grades carries a small tax.&lt;br /&gt;
&lt;br /&gt;
Another wonderful way to get salvage is by RPing next to a salvage source. Up to two sources can be placed in a room, but must be of different types. For example an [[Edible Source]] and [[Chemical Source]] could both be in one room (and each gathered from simultaneously), but attempting to place two [[Energy Source]] will not net you twice the salvage per RP tick. The source can give out common, uncommon, and even rare. Sources can either be crafted or purchased with mako, and whoever places the source gets a cut of the salvage recovered from it.&lt;br /&gt;
&lt;br /&gt;
Two related ways to get salvage are by [[Mining]] and investing [[Influence]]. Both require an area that has salvage already in it, such as Fairhaven Wastelands or Chemical Factory. Once you have found an area with the salvage you wish to acquire, you can either Mine to spend [[Builder Nanites]] or [[Patrol Points]] on getting a random amount of salvage, or &#039;inf #spend &amp;lt;amount of influence&amp;gt;&#039; to add your name to the list of &#039;investors&#039; of the area, getting a percentage of salvage gains from people fighting there.&lt;br /&gt;
*An example of mining is, say you are fighting ferals in the Toy Factory. Typing &#039;mine&#039; there will show you that you can gather Mechanical, at a Density of 10/XXX, for XXXXX mg of builder nanites. The number before the slash represents the quality of the mine there while the number after is how much is currently left; the density remaining controls how many mg of builder nanites or PP it will cost. Each time the location is mined the current density drops, and each feral defeated raises it. How quickly it recovers and what the current density is capped at are dependent on the mine&#039;s quality (the number before the slash).&lt;br /&gt;
*An example of using influence is, lets say there are three people already &#039;invested&#039; in the area. Each has 100 influence there, giving each a 33% chance to gain salvage whenever the RNG for fights indicates that one of the invested players should get salvage. If you spend 100, then you get added to the list, gaining a 25% chance and lowering everyone else down to 25%. Similarly, if you spend 300, you get added to the list at 50%, because you have 50% of all the influence in this area, the remaining three getting set to about 16% each.&lt;br /&gt;
&lt;br /&gt;
Salvage rates from combat, from RPing next to a source, and from Judge Rewards can be increased by training your crafting skills, effects from powers, and by your knowledge skills:&lt;br /&gt;
*[[Survival]] increases the rate of Edible salvage&lt;br /&gt;
*[[Installation]] increases the rate of Energy salvage&lt;br /&gt;
*[[Research]] increases the rate of Chemical salvage&lt;br /&gt;
*[[Computer]] increases the rate of Electronic salvage&lt;br /&gt;
*[[Design]] increases the rate of Mechanical salvage&lt;br /&gt;
*The [[Scavenger]] combat skill increases salvage odds when a feral is defeated.&lt;br /&gt;
*Various status effects can grant a bonus to the rates of individual salvage types as well.&lt;br /&gt;
*Player-placed source payouts are heavily affected by each individual&#039;s crafting skill for that type.&lt;br /&gt;
&lt;br /&gt;
Salvage can also be traded between players using &#039;give &amp;lt;#&amp;gt; &amp;lt;rarity&amp;gt; &amp;lt;type&amp;gt; salvage to &amp;lt;name&amp;gt;&#039;, and is limited to whole number amounts. Some crafters prefer to make items &#039;by hand&#039; rather than suffer the cooldown time for [[Crafting#Crafting|web crafting]].&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Salvage&amp;diff=312248</id>
		<title>Category:Salvage</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Salvage&amp;diff=312248"/>
		<updated>2015-08-28T23:20:58Z</updated>

		<summary type="html">&lt;p&gt;Natalie: Corrected a LOT of info and cleaned up the wording a tad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Salvage is used in [[Crafting#Making Items|crafting]], and is commonly obtained by [[mining]], defeating [[:Category:Monsters|ferals]], completing certain [[missions]], RPing next to a source, or being rewarded by a player judge. It comes in five types ([[Electronic Salvage|Mechanical]], [[Electronic Salvage|Electronic]], [[Energy Salvage|Energy]], [[ Edible Salvage|Edible]], and [[Chemical Salvage|Chemical]]), each of which is available at four different rarity levels (Common, Uncommon, Rare, Elite). Uncommon and higher grades of salvage can also be purchased for [[Reward Tokens]] or [[Mako]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rarity of the salvage depends on the source:&lt;br /&gt;
*Defeated ferals and mining both yield common salvage&lt;br /&gt;
*Mission salvage rewards are uncommon. &lt;br /&gt;
*Rare salvage can come from player judge rewards.&lt;br /&gt;
*Player-placed sources can give common, uncommon, or rare salvage.&lt;br /&gt;
&lt;br /&gt;
All salvage is capable of being converted up to the next tier of rarity at differing costs:&lt;br /&gt;
*100 common to 1 uncommon&lt;br /&gt;
*25 uncommon to 1 rare&lt;br /&gt;
*10 rare to 1 elite&lt;br /&gt;
The command to do this is &#039;convert &amp;lt;amount&amp;gt; &amp;lt;rarity&amp;gt; &amp;lt;type&amp;gt; to &amp;lt;rarity&amp;gt;&#039;. As an example, &#039;convert 600 common edible to uncommon&#039;. This works both ways, however breaking higher grade salvage down to lower grades carries a small tax.&lt;br /&gt;
&lt;br /&gt;
Another wonderful way to get salvage is by RPing next to a salvage source. Up to two sources can be placed in a room, but must be of different types. For example an [[Edible Source]] and [[Chemical Source]] could both be in one room (and each gathered from simultaneously), but attempting to place two [[Energy Source]] will not net you twice the salvage per RP tick. The source can give out common, uncommon, and even rare. Sources can either be crafted or purchased with mako, and whoever places the source gets a cut of the salvage recovered from it.&lt;br /&gt;
&lt;br /&gt;
Two related ways to get salvage are by [[Mining]] and investing [[Influence]]. Both require an area that has salvage already in it, such as Fairhaven Wastelands or Chemical Factory. Once you have found an area with the salvage you wish to acquire, you can either Mine to spend [[Builder Nanites]] or [[Patrol Points]] on getting a random amount of salvage, or &#039;inf #spend &amp;lt;amount of influence&amp;gt;&#039; to add your name to the list of &#039;investors&#039; of the area, getting a percentage of salvage gains from people fighting there.&lt;br /&gt;
*An example of mining is, say you are fighting ferals in the Toy Factory. Typing &#039;mine&#039; there will show you that you can gather Mechanical, at a Density of 10/XXX, for XXXXX mg of builder nanites. The number before the slash represents the quality of the mine there while the number after is how much is currently left; the density remaining controls how many mg of builder nanites or PP it will cost. Each time the location is mined the current density drops, and each feral defeated raises it. How quickly it recovers and what the current density is capped at are dependent on the mine&#039;s quality (the number before the slash).&lt;br /&gt;
*An example of using influence is, lets say there are three people already &#039;invested&#039; in the area. Each has 100 influence there, giving each a 33% chance to gain salvage whenever the RNG for fights indicates that one of the invested players should get salvage. If you spend 100, then you get added to the list, gaining a 25% chance and lowering everyone else down to 25%. Similarly, if you spend 300, you get added to the list at 50%, because you have 50% of all the influence in this area, the remaining three getting set to about 16% each.&lt;br /&gt;
&lt;br /&gt;
Salvage rates from combat, from RPing next to a source, and from Judge Rewards can be increased by training your crafting skills, effects from powers, and by your knowledge skills:&lt;br /&gt;
*[[Survival]] increases the rate of Edible salvage&lt;br /&gt;
*[[Installation]] increases the rate of Energy salvage&lt;br /&gt;
*[[Research]] increases the rate of Chemical salvage&lt;br /&gt;
*[[Computer]] increases the rate of Electronic salvage&lt;br /&gt;
*[[Design]] increases the rate of Mechanical salvage&lt;br /&gt;
*The [[Scavenger]] combat skill increases salvage odds when a feral is defeated.&lt;br /&gt;
*Various status effects can grant a bonus to the rates of individual salvage types as well.&lt;br /&gt;
*Player-placed source payouts are heavily affected by each individual&#039;s crafting skill for that type.&lt;br /&gt;
&lt;br /&gt;
Salvage can also be traded between players using &#039;give &amp;lt;#&amp;gt; &amp;lt;rarity&amp;gt; &amp;lt;type&amp;gt; salvage to &amp;lt;name&amp;gt;&#039;, and is limited to whole number amounts. Some crafters prefer to make items &#039;by hand&#039; rather than suffer the cooldown time for [[Crafting#Web Crafting|web crafting]].&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=309733</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Mining&amp;diff=309733"/>
		<updated>2015-08-22T16:08:20Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain rooms have the ability to be mined, using the &amp;lt;code&amp;gt;mine&amp;lt;/code&amp;gt; command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.  &lt;br /&gt;
&lt;br /&gt;
Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.  &lt;br /&gt;
&lt;br /&gt;
Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.&lt;br /&gt;
&lt;br /&gt;
Mining attempts made with patrol points scale with builder costs, from 2 points to well over 10 per attempt.&lt;br /&gt;
&lt;br /&gt;
There are several perks related to mining, and some relating specifically to salvage;&lt;br /&gt;
 Prospector increases chances for higher rarity salvage while role playing and from combat results&lt;br /&gt;
 Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal&lt;br /&gt;
        This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.&lt;br /&gt;
&lt;br /&gt;
; Chemical&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Fairhaven Chemical&lt;br /&gt;
: Latex Toy Factory&lt;br /&gt;
: Military base&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Edible&lt;br /&gt;
: Corn Maze&lt;br /&gt;
: Deeper in the East Forest&lt;br /&gt;
: East Forest&lt;br /&gt;
: New Dawn - Farms&lt;br /&gt;
&lt;br /&gt;
; Electronic&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Military base&lt;br /&gt;
: Neogames Lab&lt;br /&gt;
&lt;br /&gt;
; Mechanical&lt;br /&gt;
: Abandoned Toy Factory&lt;br /&gt;
: Abandoned Installation&lt;br /&gt;
: Military base&lt;br /&gt;
&lt;br /&gt;
;Energy&lt;br /&gt;
: The Wasteland&lt;br /&gt;
: Neogames Lab&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Channels&amp;diff=309732</id>
		<title>Channels</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Channels&amp;diff=309732"/>
		<updated>2015-08-22T15:52:41Z</updated>

		<summary type="html">&lt;p&gt;Natalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the different channels that one can using while using Direct Command. They can all be activated with &#039;&#039;&#039;&amp;lt;ChannelName&amp;gt; #On&#039;&#039;&#039; and by extension, closed with &#039;&#039;&#039;&amp;lt;ChannelName&amp;gt; #Off&#039;&#039;&#039;. To speak in one of the channel, just put its name prior to your message. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Auction&#039;&#039;&#039;&lt;br /&gt;
**A channel to sell and buy various items to other player for Freecred, Mako or Tokens. &lt;br /&gt;
*&#039;&#039;&#039;Badges&#039;&#039;&#039;&lt;br /&gt;
** Broadcasts all badge gains from the players allowing it. You cannot send messages through this channel.&lt;br /&gt;
*&#039;&#039;&#039;Bile&#039;&#039;&#039;&lt;br /&gt;
**The everything goes channel. Less serious than Public, less restrictions too. Being polite and respectful of others is still a requirement.&lt;br /&gt;
*&#039;&#039;&#039;Card&#039;&#039;&#039;&lt;br /&gt;
**A place to talk about the trading game!&lt;br /&gt;
*&#039;&#039;&#039;Clairmont&#039;&#039;&#039;&lt;br /&gt;
**Clairmont&#039;s local radio. Tune in to hear about updates and events taking place in Clairmont. Also, a place for Clairmont residents to chat.&lt;br /&gt;
*&#039;&#039;&#039;Group&#039;&#039;&#039;&lt;br /&gt;
**If you have a group this is where you will be able to communicate with your groupies. You can use both &#039;&#039;&#039;&#039;&#039;Group&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;G&#039;&#039;&#039;&#039;&#039; to speak onto that channel.&lt;br /&gt;
*&#039;&#039;&#039;LGF&#039;&#039;&#039;&lt;br /&gt;
**Looking for Group. A channel to look for teammates. Posting onto this channel will automatically post your level to your message.&lt;br /&gt;
*&#039;&#039;&#039;Links&#039;&#039;&#039;&lt;br /&gt;
**A channel to post links. Tends to be NSFW, click at your own risks!&lt;br /&gt;
*&#039;&#039;&#039;Market&#039;&#039;&#039;&lt;br /&gt;
**Contains online Mako exchange purchases and updates to the current crafting and combat bounties. You cannot send messages through this channel.&lt;br /&gt;
*&#039;&#039;&#039;Nano&#039;&#039;&#039;&lt;br /&gt;
**Channel used for the Writing event in November.&lt;br /&gt;
*&#039;&#039;&#039;Naughty&#039;&#039;&#039;&lt;br /&gt;
**Where dirty boys and girls go to! Obviously, the sex oriented channel. But that&#039;s why you&#039;re here, right~?&lt;br /&gt;
*&#039;&#039;&#039;Newbie&#039;&#039;&#039;&lt;br /&gt;
**If you&#039;re starting the game, it&#039;s THE channel to use. Or if you feel like helping out new players. Ask all questions related to the game on here, someone will happily help you out soon enough.&lt;br /&gt;
*&#039;&#039;&#039;Pickup&#039;&#039;&#039;&lt;br /&gt;
**Similar to LFG, but oriented toward RP instead of combats.&lt;br /&gt;
*&#039;&#039;&#039;Public&#039;&#039;&#039;&lt;br /&gt;
**One channel to rule them all! The most active channel there is, where all sort of conversations happen. Sensitive subjects like fringe fetishes and politics should be done in Bile instead.&lt;br /&gt;
*&#039;&#039;&#039;Radio&#039;&#039;&#039;&lt;br /&gt;
**For discussing SC Radio&lt;br /&gt;
*&#039;&#039;&#039;RP&#039;&#039;&#039;&lt;br /&gt;
**Judged RP announcements appear here. You can post yourself whether you are a judge or not, though it is recommended to have one handy.&lt;br /&gt;
*&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
**If you have a question about powers or coding or anything related to the mechanical side of FS, this is the place to go.&lt;br /&gt;
*&#039;&#039;&#039;TestChan&#039;&#039;&#039;&lt;br /&gt;
**A test channel. Not much to it.&lt;br /&gt;
*&#039;&#039;&#039;Tabletop&#039;&#039;&#039;&lt;br /&gt;
**A place to talk about tabletops, obviously. Get your nerd glasses and enjoy the chat!&lt;br /&gt;
*&#039;&#039;&#039;Tick&#039;&#039;&#039;&lt;br /&gt;
**Display Global Ticks and  Code Events. You cannot talk on this channel.&lt;br /&gt;
*&#039;&#039;&#039;Updates&#039;&#039;&#039;&lt;br /&gt;
**This is where Nuku and his team broadcast new updates about the game. You cannot talk on this channel unless you have permissions. A useful one to follow to be up to date.&lt;br /&gt;
*&#039;&#039;&#039;Writing&#039;&#039;&#039;&lt;br /&gt;
**A place to discuss…Writing! Parsing and form-writing questions should be directed here, it&#039;s also the best place to go to check if you want advice on how to stay close to the canon stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=A_brief_introduction_-_RPLOG&amp;diff=241960</id>
		<title>A brief introduction - RPLOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=A_brief_introduction_-_RPLOG&amp;diff=241960"/>
		<updated>2015-03-05T10:17:26Z</updated>

		<summary type="html">&lt;p&gt;Natalie: /* Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Participants=&lt;br /&gt;
* [[Natalie]]&lt;br /&gt;
* [[Nisha]]&lt;br /&gt;
* [[Rotero]]&lt;br /&gt;
* [[Sherri]]&lt;br /&gt;
=Date=&lt;br /&gt;
5/3/2015&lt;br /&gt;
=Log=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is a sudden, unexpected gust of wind that rattles the windows on this otherwise calm day. Heavy footfalls outside the door herald the arrival of a truly massive pair of breasts, and the large shadow dragon they are attached to. Her scales and eyes and especially her windblown hair glitter iridescent with reflected light. One can only guess what else of her does, as her nipples and groin are just /barely/ covered in black cloth that does nothing to hide her outrageous figure. Running her claws through her hair to push it back out of her eyes, she looks around to find the lobby of the saloon... empty. &amp;amp;quot;Huh, weird,&amp;amp;quot; she mutters before making her way to the back with long strides and taking the offering bowls out through the curtained inner doorway.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rotero arrives following a winding path through the deserted streets, unchallenged by any feral on this quiet afternoon. He pauses at the entrance of a large establishment before him, thinking for a moment whether to enter it or not. Though, he does step inside anyway catching smell of another presence in the building which looks almost deserted. He does not call out but steps carefully into the room, taking in the view of the surroundings.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nisha walks through the door and stretches her wings a few times before folding them at her back. She nods to the only other preson in the room, and begins to  look about at the lavish decorations on display.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sherri had walked in just behind Rotero, and was conveniently hiding her short frame behind him as the others showed up, only just peeking out from behind him. She didn&amp;amp;#39;t think that anyone would be in here and has just blindly followed him inside.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The dragon from before reemerges from the interior room carrying bowls filled with fresh milk and fresh cum and is mildly startled to see the group that has arrived. &amp;amp;quot;Well hello there!&amp;amp;quot; she says, &amp;amp;quot;Welcome to the Mother&amp;amp;#39;s Milk Saloon, I&amp;amp;#39;ll be right with you in a minute.&amp;amp;quot; With great care not to spill any, she sets both bowls down in their appointed places and pauses a moment with her head bowed. Turning back to the group she flashes a brilliant smile as she continues, &amp;amp;quot;It&amp;amp;#39;s good to see our little spa is gaining some popularity. How can we help to ease your burdens this eve?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rotero naturally reaches for his pistol upon the sight of a shadow dragon, though he finds none after feeling about a bit. His form is lacking of any kind of weapon or gadget save a ear hoop, just as Zephyr personnel at the base is lacking his attendance tonight. As the beast moves, its form straining against its clothing, Rotero watches calmly, letting his arms fall harmlessly to his sides. It looks some kind of ritual but he is not certain of its origin nor has any knowledge thereof. He stands in front of Sherri sheilding her from the eyes of Natalie as best as he can. Being greeted rather amiably, however, he offers a matching smile, and says, &amp;amp;quot;Hello, to you as well. Interesting place you have here. I hope I am not intruding.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nisha turns to face the newcomer when she hears her enter the room. Nisha watches as the shadow dragon replaces the bowls she had seen when she came in. &amp;amp;quot;I was looking for some relief from the cold. Even with all this fur, it seems my body is determined that I be miserable when the temperature is low.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sherri nestles herself as closely behind Rotero as she can, trying to keep quiet and hidden. She learns more if she stays like that after-all, but she knows eventually she&amp;amp;#39;ll have to say hello too. She can&amp;amp;#39;t hide forever.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The unnamed dragon&amp;amp;#39;s eyes grow hard and fixate on Rotero a moment, one hand held stiffly with fingers together and palm to the floor. Eventually her gaze passes, moving between the three of them, her lips remaining curved into a polite smile. Her gaze softens again while she replies, &amp;amp;quot;You are not intruding at all, this is a House of pleasurable relaxation and utmost care. If a warm and safe place to be for the next few minutes is all you wish for, than that is what we shall give you. Should you prefer to hide from strangers,&amp;amp;quot; she adds with a wink towards Sherri, &amp;amp;quot;we can accomodate that too.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rotero&amp;amp;#39;s eyes shift briefly from the dragoness towards the shadows before returning to her. The hand gesture is not missed either. The smile remains on his face reduces to a more formal one. &amp;amp;quot;House of pleasure,&amp;amp;quot; he lets the words roll over his tongue without adding more to the topic on his part. He notes Nisha&amp;amp;#39;s arrival, too, albeit belatedly and turns to greet her. Sherri is exposed, but then it is not like the dragoness did not notice her. &amp;amp;quot;Looks like this is going to be a party,&amp;amp;quot; he comments to the panther taur.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;amp;quot;In that case, thank you for your hospitality.&amp;amp;quot; Nisha says to the dragoness, and gives a small bow. She looks at Rotero when he speaks up, &amp;amp;quot;A party, huh?&amp;amp;quot; she muses, &amp;amp;quot;As long as you don&amp;amp;#39;t expect me to drink any alcohol, this should be interesting. I may have three times the body mass I used to, but I&amp;amp;#39;ll bet I still can&amp;amp;#39;t hold my liquor.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sherri freezes as she realises she&amp;amp;#39;s been spotted this entire time, and when Rotero moves from in front of her she starts her wings buzzing, prepared to take flight at a moments notice if anything that frightens her too much occurs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The dragon&amp;amp;#39;s smile breaks into a toothier grin as she slowly relaxes and drops her hand. &amp;amp;quot;Party if you like, food and drinks both alcoholic and not are all free. We do &amp;amp;#39;charge&amp;amp;#39; for our other services in a form of barter but it&amp;amp;#39;s never beyond anyone&amp;amp;#39;s means. Is there anything I can get or have brought out for you?&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rotero feels more relaxed with the turn of events. He winks at the female panthertaur as the dragoness explains the deal. Turning to Natalie once again, he says with a curious headtilt, &amp;amp;quot;Food sounds lovely right now. But what kind of charge do you expect from us?&amp;amp;quot; And gestures to both Nisha and Sherri.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nisha chuckles as the wolf winks at her. &amp;amp;quot;This should be an interesting night, provided I can afford it. I have credits, though my supply of them has dwindled as of late, I have a large amout of salvage I could offer for trade, however.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sherri slowly calms down, realising she isn&amp;amp;#39;t in any danger. She slowly starts to smile as she relaxes and eventually her wings stop buzzing behind her. &amp;amp;quot;Hello...&amp;amp;quot;. Up until this point her mind had been clouded with thoughts of flight, and escape so she wasn&amp;amp;#39;t entirely sure what was going on.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The unnamed shadow dragon shakes her head once again. &amp;amp;quot;Nothing, food and drinks of any kind are free. We are proud of our hospitality here.&amp;amp;quot; Turning to Nisha she adds, &amp;amp;quot;We don&amp;amp;#39;t accept credits here. Salvage we will trade for, as well as other useful items. In the end it simply needs to be something of equal value. If one of our girls spends an hour tending to your needs then you would owe us an hour of your time in return. One which we would do our best to make pleasurable to all involved.&amp;amp;quot; She closes her eyes a moment as if listening to something far away before making a half-turn towards the north room. &amp;amp;quot;I&amp;amp;#39;m afraid I must be going now, please enjoy your stay. If you need anything just ask for Natalie, that&amp;amp;#39;s me, and I&amp;amp;#39;ll do what I can to make things right. Have a good night,&amp;amp;quot; she says, before vanishing through the north door further into the saloon.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rotero listens carefully to the hostess. He likes the deal so far, and a mischieful smile returns to his face. &amp;amp;quot;Did you hear that?&amp;amp;quot; he says turning to the other two. &amp;amp;quot;Free food and drinks. And lots of banging!&amp;amp;quot; Well, at least that&amp;amp;#39;s what he understands from Natalie&amp;amp;#39;s explanation. Pumping up a fist, he proclaims, &amp;amp;quot;I could make my home right here.&amp;amp;quot; The wolf is suddenly less of a Zephyr agent and leaning more towards a Promethean tendencies.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nisha can&amp;amp;#39;t help but laugh at Rotero&amp;amp;#39;s exhuberance. &amp;amp;quot;Free food is certainly always welcome these days.&amp;amp;quot; She says. &amp;amp;quot;With everything else going on, and especially since I got this taur morph, it can be hard to find enough food to feed myself on bad days. And some stress relief wouldn&amp;amp;#39;t go wrong right now either.&amp;amp;quot;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sherri finally speaks up a little more. &amp;amp;quot;Free drink sounds delightful, although I could do without food for the moment.&amp;amp;quot;. She smiles even more, genuine delight brightening her cute face.[[Category:RPLogs]]&lt;/div&gt;</summary>
		<author><name>Natalie</name></author>
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