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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Greyson&amp;diff=2356875</id>
		<title>Greyson</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Greyson&amp;diff=2356875"/>
		<updated>2026-04-26T23:05:16Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Minor Edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs]][[Category:Active PCs]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Character&lt;br /&gt;
| Status = Active&lt;br /&gt;
| realName = Greyson Robertson&lt;br /&gt;
| BirthDate = 1986-06-06&lt;br /&gt;
| Age = 38&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| mutantStrain = Wolf Beast/Human&lt;br /&gt;
| Occupation = Merc N&#039; Tails Craftsman/Logistics&lt;br /&gt;
| Focus = Keeping it Together, You Included&lt;br /&gt;
| Aliases = Grey&lt;br /&gt;
| BirthPlace = Rockport, Massachusetts&lt;br /&gt;
| Nationality = American&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
| Memberships = Merc N&#039; Tails, Prometheans&lt;br /&gt;
| Residence = Eureka&lt;br /&gt;
| Height = 6&#039;4&amp;quot; (Wolf) 6&#039;1&amp;quot; (Human)&lt;br /&gt;
| Weight = 181 Lbs&lt;br /&gt;
| Eyes = Blue&lt;br /&gt;
| Hair = Black&lt;br /&gt;
| DeathDate = &lt;br /&gt;
| DeathPlace = &lt;br /&gt;
| DeathCause = &lt;br /&gt;
| Marital = Single&lt;br /&gt;
| Sexuality = Pansexual&lt;br /&gt;
| Partner = N/A&lt;br /&gt;
| Children = &lt;br /&gt;
| Relatives = &lt;br /&gt;
| Pets = &lt;br /&gt;
| guildAffiliation = Merc N&#039; Tails&lt;br /&gt;
| guildRank = Tinkerer/Logistics Agent&lt;br /&gt;
| otherAffiliation = &lt;br /&gt;
| formerAffiliation = &lt;br /&gt;
| PlayedBy = Licherature&lt;br /&gt;
| Characters = [[Greyson]] - [[Moira-c]] - [[Jodhaksa]] - [[Masque]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Once an aspiring neuroscience graduate interning under the Zephyr biomedical division, P-day struck before his hopes of exploring psychiatric uses for nanotechnology were fully realized. Following a lab-breach and subsequent forceful transformation, he disappeared from the world at large, becoming one of Fairhaven&#039;s innumerable Lost Ones for the next two decades.&lt;br /&gt;
&lt;br /&gt;
Feral in every traditional sense of the word, he was captured by the Prometheans during a routine scouting sweep of the forests along the Northern edge of Fairhaven. Far too gone for the post-modern methods of the Prometheans to aid, Greyson underwent the process of inoculation against the infection as a last-ditch effort to spare what little remained of his lucid mind. The treatment, while effective, was vastly overzealous, bolstering Greyson&#039;s mind and shattering whatever protective mechanism shuttered the memories of life both before inoculation and P-day itself, though at the expense of his ability to utilize his form. Now, locked within his mutated frame, he seeks treatment for his condition and a chance at reclaiming his vaunted humanity, still shackled to the whims and instincts of a body not entirely his own.&lt;br /&gt;
&lt;br /&gt;
Together with the aid of the Merc N&#039; Tails company and a number of allies, he&#039;s found some degree of comfort as a Craftsman and Logistics Agent, guiding others to clothing he can only rarely possess, in addition to a healthy helping of armor and weaponry for any and all with the right amount of freecredits to spend.&lt;br /&gt;
&lt;br /&gt;
= Stereotypes =&lt;br /&gt;
[[Zephyr]]: People I used to be familiar with, friends and found family, faces I probably won&#039;t see again, at least not in the same shape. Times&#039;ve changed, and while I&#039;d say they have, I&#039;m not so sure. Seems to me like everyone knows something more about them than I do, and none of it&#039;s good. For better or worse they&#039;ve been partly to blame for this whole thing starting in the first place. Trust them with a pair of oven mitts and a ten foot pole, just to be safe.&amp;lt;br&amp;gt;&lt;br /&gt;
[[RSX]]: The military contractors, so far as I care they&#039;re about the same as Zephyr, just without lying about their intentions. While I can respect the idea of looking for a cure, I&#039;ve come to realize that might not be in everyone&#039;s best interests, especially plenty of people I consider awfully close. Working with them and keeping an eye on them goes hand in hand, even if they can be a bit more chummy.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prometheans]]: I &#039;&#039;owe&#039;&#039; them, &#039;&#039;big time&#039;&#039;. These people reached out to something barely even on the brink of sanity and managed to pull me from the pieces. God knows how they did it or if they&#039;ll be able to do it again, but I have to repay them something for having my life back. While I don&#039;t plan on being under them forever, I&#039;ve got a lot of respect for their mission, even if their methods can... mess with my sensibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ferals]]: For the most part? A hulking mass of breeding, screaming, animalistic machines, people so lost in their own instincts they might as well have died. ...And I was one of them, for an awfully, awfully long time. I can&#039;t help but sympathize, being battery-farmed for resources and forced to create an ecosystem for a bunch of nigh-infinitely regenerative machines is a miserable experience, every wish or want you&#039;ve ever had, even sleeping and drinking replaced with a need to make more and more fuel for the fire. They all deserve better, even if it&#039;s just a sliver of a chance.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fairhaven]]: What I used to call home, and now I can&#039;t even recognize it anymore. Sure, things are getting better, but given the state of the world this day and age, it&#039;s hard to get past how much damage these new instincts have caused. While many have adapted to the oversexualized nature of things, for my own sanity and health, I&#039;ve had to step away from it all... which makes it a shame that so much work stems from the place.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Woodfield]]: A violent and untamed place, no longer safe enough for even RSX to headquarter there, from what I&#039;ve heard. The majority of stories I hear from infection strains out that way make me feel almost lucky I was infected in Fairhaven. For as uncomfortable as it is, it&#039;s at least got a lower mortality rate down South.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eureka]]: Don&#039;t know much about the place, but an old friend&#039;s convinced me to give this place a try. Weird lights on the island, hostile fungal infections, and lingering vestiges of old-world pre-P-day military personnel give me the creeps, but hey, it&#039;s out of sight from the Big Three, and there&#039;s plenty to prefer about a more independent lifestyle. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mall Rats (Crafting Alliance)]]: Good people, and damn good salvagers as well. Pick up rare scrap, old-world food, movies I&#039;ve not seen since before P-day, you name it. Honestly I&#039;dve fallen in with them if they weren&#039;t so content to leave things as they are outside. As somebody who needs to keep his hands busy, I&#039;ll hang around with them any day of the week, but sometimes business has to get taken care of, and practice makes perfect when the worst comes swinging around. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Skunks (Crafting Alliance)]]: Not exactly the most inclusive bunch, but they&#039;re good people if you can get past the prickly exterior. Won&#039;t say I&#039;m too fond of the way they end up researching the infection, nor the fact half of them seem to be interested in sating their instincts so freely, but their work on helping people control their infection and the fact they provide an alternative to Z&#039;s surgical meddling is something I could never see as anything other than good for this world.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survivalists (Crafting Alliance)]]: People who seem to see all this like I saw it once. Terrified of the outside world and what the infection means for society, even after all these years. They deserve better than to be sequestered in Chandler for so long, but there&#039;s no end in sight for the infection as it is, and I doubt they&#039;d feel safe on the streets as they are right now. &lt;br /&gt;
 &lt;br /&gt;
==Quick References==&lt;br /&gt;
{{NotableCharacterInfo&lt;br /&gt;
|EmploymentRows=&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Zephyr|Position=Zephyr Biomedical Intern|Dates=2006-2008}}&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Prometheans|Position=Field Agent|Dates=2024}}&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Merc N&#039; Tails|Position=Tinkerer/Logistics Agent|Dates=2024-Present}}&lt;br /&gt;
|MembershipRows=&lt;br /&gt;
{{NotableCharacterInfo/Career/MembershipRows|Faction=Merc N&#039; Tails|Type=Co-Founder, Tinkerer|JoinedDate=2024}}&lt;br /&gt;
|RelationshipRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Jakki|Type=Close Friend|Quip=&amp;quot;Somebody just as lost as I am in all this, and just as motivated to make things right. I don&#039;t know that I can make everything right for us, or if there&#039;s even a chance something like this will work, but I&#039;ve gotta try, and you&#039;ve been one hell of a grounding rod.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Caitlin|Type=Boss (Former), Boss (Current), Close Friend|Quip=&amp;quot;A good man once, and an even better woman now. She keeps to herself, and now that I know why it&#039;s for good reason. I&#039;ll let her keep her peace, only so long as she stays attached to the people around her. After all, part of being a good friend is reminding eachother we&#039;ve still got a few good reasons to live for.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Korthara|Type=Friend?|Quip=&amp;quot;As much as waking up with a sore ass hasn&#039;t been the greatest feeling, at the very least he&#039;s kept me and everyone I know &#039;&#039;alive&#039;&#039;. Not exactly too verbal yet, but he shows a lot of promise, and I look forward to seeing him grow into his own person again. I know how it is to&#039;ve been feral for so long, and I don&#039;t envy what kind of effort he must be putting in just to keep his head on straight.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Miag|Type=Friend?|Quip=&amp;quot;Flaming, naked, and I&#039;m pretty sure every one of her bodily fluids has been converted to some kind of fuel. Don&#039;t get me wrong, it&#039;s not a bad thing to have a constant source of fuel around, even if it- does mean she&#039;s usually touching herself to get at it, but she&#039;s also been decent for conversation whenever she gets the chance to clear her head. Now if I could just get her to stop trying to eat my salvage...&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Conrad|Type=Friend|Quip=&amp;quot;Somebody who&#039;s been looking out for me for a while, though with a bit of a mean-streak given how much they teased at me while I was still fresh off the inoculation. Not too fond of how much of their feral side they let in, but they&#039;ve been good to me regardless, and they deserve to find some peace of their own one of these days.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Syntax|Type=Friend|Quip=&amp;quot;An old-timer from way back when, somebody I can trust with everything I used to be, and who&#039;s definitely fond of exactly the same kinds of things I am. Bit odd to see him as a woman these days, but it- wouldn&#039;t be the first time I&#039;ve met somebody who&#039;s changed things around since the infection. The fact they /also/ happen to be one of the leaders of this new Enigma project that&#039;s actually afforded me some measure of independence is a gift I never would&#039;ve expected, but I&#039;m chalking that up to luck and a healthy dose of well-deserved confidence on her part.&amp;quot;}}&lt;br /&gt;
|DedicationRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/DedicationRows|Name=Lunar Touched|Notes=Strange and unwieldy, something I&#039;m not quite used to yet. It&#039;s still controlled by instincts just like the nanites, but it&#039;s... better than being stuck wearing the rug all the time. As uncomfortable as the changes are, I&#039;m glad to have my own skin back, if only for a few hours every few days until I get hurled back in the oven.}}&lt;br /&gt;
|PossessionRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= S.U.C.K.&lt;br /&gt;
|Type= Utility&lt;br /&gt;
|Description= &amp;quot;While it doesn&#039;t help having my bits in the wind constantly, at the very least this means I won&#039;t feel obligated to use it. Sure, there might be side effects, but for the time being, it&#039;s a good failsafe for when willpower alone won&#039;t protect me.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}} &lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Toolkit|Type= Utility&lt;br /&gt;
|Description=&amp;quot;One hell of a gift, a collection of pre-P-day and post-P-day tools that&#039;s made it possible for me to make something useful for myself, and even in a profession that provides me with more privacy and dignity than being a field agent ever would.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Cold Adaptation|Type= Mutation&lt;br /&gt;
|Description=&amp;quot;While I&#039;m not a fan of running around naked, at the very least the fur&#039;s useful for something. Walking around in the buff in the Antarctic probably isn&#039;t gonna be on my bucket list, but it&#039;s a lot better than dying from exposure in more ways than one.&amp;quot;&lt;br /&gt;
|DateAcquired=2008}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Photographic Memory|Type= Mutation&lt;br /&gt;
|Description=&amp;quot;Remembering my days as a feral might not be a comfortable experience, but the fact I can pick out everything from pretty much &#039;&#039;one&#039;&#039; onwards has been more useful than anyone could ever really expect. While it makes being where I am and what I am out here arguably &#039;&#039;worse&#039;&#039;, at least it&#039;s good for keeping track of the hoard of commissions I get every week.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}}&lt;br /&gt;
|Nanomagic=&lt;br /&gt;
{{NotableCharacterInfo/Assets/Nanomagic&lt;br /&gt;
|BaseNanomagic=To Be Determined&lt;br /&gt;
|AdvancedNanomagic=&lt;br /&gt;
*None Yet!}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Greyson&amp;diff=2356284</id>
		<title>Greyson</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Greyson&amp;diff=2356284"/>
		<updated>2025-05-24T15:28:25Z</updated>

		<summary type="html">&lt;p&gt;Licherature: /* Quick References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs]][[Category:Active PCs]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Character&lt;br /&gt;
| Status = Active&lt;br /&gt;
| realName = Greyson Robertson&lt;br /&gt;
| BirthDate = 1986-06-06&lt;br /&gt;
| Age = 38&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| mutantStrain = Wolf Beast/Human&lt;br /&gt;
| Occupation = Merc N&#039; Tails Craftsman/Logistics&lt;br /&gt;
| Focus = Keeping it Together, You Included&lt;br /&gt;
| Aliases = Grey&lt;br /&gt;
| BirthPlace = Rockport, Massachusetts&lt;br /&gt;
| Nationality = American&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
| Memberships = Merc N&#039; Tails, Prometheans&lt;br /&gt;
| Residence = Eureka&lt;br /&gt;
| Height = 6&#039;4&amp;quot; (Wolf) 6&#039;1&amp;quot; (Human)&lt;br /&gt;
| Weight = 181 Lbs&lt;br /&gt;
| Eyes = Blue&lt;br /&gt;
| Hair = Black&lt;br /&gt;
| DeathDate = &lt;br /&gt;
| DeathPlace = &lt;br /&gt;
| DeathCause = &lt;br /&gt;
| Marital = Taken&lt;br /&gt;
| Sexuality = Pansexual&lt;br /&gt;
| Partner = Jakki&lt;br /&gt;
| Children = &lt;br /&gt;
| Relatives = &lt;br /&gt;
| Pets = &lt;br /&gt;
| guildAffiliation = Merc N&#039; Tails&lt;br /&gt;
| guildRank = Tinkerer/Logistics Agent&lt;br /&gt;
| otherAffiliation = &lt;br /&gt;
| formerAffiliation = &lt;br /&gt;
| PlayedBy = Licherature&lt;br /&gt;
| Characters = [[Greyson]] - [[Moira-c]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Once an aspiring neuroscience graduate interning under the Zephyr biomedical division, P-day struck before his hopes of exploring psychiatric uses for nanotechnology were fully realized. Following a lab-breach and subsequent forceful transformation, he disappeared from the world at large, becoming one of Fairhaven&#039;s innumerable Lost Ones for the next two decades.&lt;br /&gt;
&lt;br /&gt;
Feral in every traditional sense of the word, he was captured by the Prometheans during a routine scouting sweep of the forests along the Northern edge of Fairhaven. Far too gone for the post-modern methods of the Prometheans to aid, Greyson underwent the process of inoculation against the infection as a last-ditch effort to spare what little remained of his lucid mind. The treatment, while effective, was vastly overzealous, bolstering Greyson&#039;s mind and shattering whatever protective mechanism shuttered the memories of life both before inoculation and P-day itself, though at the expense of his ability to utilize his form. Now, locked within his mutated frame, he seeks treatment for his condition and a chance at reclaiming his vaunted humanity, still shackled to the whims and instincts of a body not entirely his own.&lt;br /&gt;
&lt;br /&gt;
Together with the aid of the Merc N&#039; Tails company and a number of allies, he&#039;s found some degree of comfort as a Craftsman and Logistics Agent, guiding others to clothing he can only rarely possess, in addition to a healthy helping of armor and weaponry for any and all with the right amount of freecredits to spend.&lt;br /&gt;
&lt;br /&gt;
= Stereotypes =&lt;br /&gt;
[[Zephyr]]: People I used to be familiar with, friends and found family, faces I probably won&#039;t see again, at least not in the same shape. Times&#039;ve changed, and while I&#039;d say they have, I&#039;m not so sure. Seems to me like everyone knows something more about them than I do, and none of it&#039;s good. For better or worse they&#039;ve been partly to blame for this whole thing starting in the first place. Trust them with a pair of oven mitts and a ten foot pole, just to be safe.&amp;lt;br&amp;gt;&lt;br /&gt;
[[RSX]]: The military contractors, so far as I care they&#039;re about the same as Zephyr, just without lying about their intentions. While I can respect the idea of looking for a cure, I&#039;ve come to realize that might not be in everyone&#039;s best interests, especially plenty of people I consider awfully close. Working with them and keeping an eye on them goes hand in hand, even if they can be a bit more chummy.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prometheans]]: I &#039;&#039;owe&#039;&#039; them, &#039;&#039;big time&#039;&#039;. These people reached out to something barely even on the brink of sanity and managed to pull me from the pieces. God knows how they did it or if they&#039;ll be able to do it again, but I have to repay them something for having my life back. While I don&#039;t plan on being under them forever, I&#039;ve got a lot of respect for their mission, even if their methods can... mess with my sensibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ferals]]: For the most part? A hulking mass of breeding, screaming, animalistic machines, people so lost in their own instincts they might as well have died. ...And I was one of them, for an awfully, awfully long time. I can&#039;t help but sympathize, being battery-farmed for resources and forced to create an ecosystem for a bunch of nigh-infinitely regenerative machines is a miserable experience, every wish or want you&#039;ve ever had, even sleeping and drinking replaced with a need to make more and more fuel for the fire. They all deserve better, even if it&#039;s just a sliver of a chance.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fairhaven]]: What I used to call home, and now I can&#039;t even recognize it anymore. Sure, things are getting better, but given the state of the world this day and age, it&#039;s hard to get past how much damage these new instincts have caused. While many have adapted to the oversexualized nature of things, for my own sanity and health, I&#039;ve had to step away from it all... which makes it a shame that so much work stems from the place.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Woodfield]]: A violent and untamed place, no longer safe enough for even RSX to headquarter there, from what I&#039;ve heard. The majority of stories I hear from infection strains out that way make me feel almost lucky I was infected in Fairhaven. For as uncomfortable as it is, it&#039;s at least got a lower mortality rate down South.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eureka]]: Don&#039;t know much about the place, but an old friend&#039;s convinced me to give this place a try. Weird lights on the island, hostile fungal infections, and lingering vestiges of old-world pre-P-day military personnel give me the creeps, but hey, it&#039;s out of sight from the Big Three, and there&#039;s plenty to prefer about a more independent lifestyle. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mall Rats (Crafting Alliance)]]: Good people, and damn good salvagers as well. Pick up rare scrap, old-world food, movies I&#039;ve not seen since before P-day, you name it. Honestly I&#039;dve fallen in with them if they weren&#039;t so content to leave things as they are outside. As somebody who needs to keep his hands busy, I&#039;ll hang around with them any day of the week, but sometimes business has to get taken care of, and practice makes perfect when the worst comes swinging around. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Skunks (Crafting Alliance)]]: Not exactly the most inclusive bunch, but they&#039;re good people if you can get past the prickly exterior. Won&#039;t say I&#039;m too fond of the way they end up researching the infection, nor the fact half of them seem to be interested in sating their instincts so freely, but their work on helping people control their infection and the fact they provide an alternative to Z&#039;s surgical meddling is something I could never see as anything other than good for this world.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survivalists (Crafting Alliance)]]: People who seem to see all this like I saw it once. Terrified of the outside world and what the infection means for society, even after all these years. They deserve better than to be sequestered in Chandler for so long, but there&#039;s no end in sight for the infection as it is, and I doubt they&#039;d feel safe on the streets as they are right now. &lt;br /&gt;
 &lt;br /&gt;
==Quick References==&lt;br /&gt;
{{NotableCharacterInfo&lt;br /&gt;
|EmploymentRows=&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Zephyr|Position=Zephyr Biomedical Intern|Dates=2006-2008}}&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Prometheans|Position=Field Agent|Dates=2024}}&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Merc N&#039; Tails|Position=Tinkerer/Logistics Agent|Dates=2024-Present}}&lt;br /&gt;
|MembershipRows=&lt;br /&gt;
{{NotableCharacterInfo/Career/MembershipRows|Faction=Merc N&#039; Tails|Type=Co-Founder, Tinkerer|JoinedDate=2024}}&lt;br /&gt;
|RelationshipRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Jakki|Type=Wife|Quip=&amp;quot;Somebody just as lost as I am in all this, and just as motivated to make things right. I don&#039;t know that I can make everything right for us, or if there&#039;s even a chance something like this will work, but I&#039;ve gotta try, and you&#039;ve been one hell of a grounding rod.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Caitlin|Type=Boss (Former), Boss (Current), Friend?|Quip=&amp;quot;A good man once, and one of the best women I&#039;ve met now. Not sure she&#039;s all &#039;there&#039; anymore, but the parts of her that are are more than recognizable, and she&#039;s been a damn sight better for pushing me to disentangle myself from local politics and make something of myself than everybody else out there pushing me to join a side.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Korthara|Type=Friend?|Quip=&amp;quot;As much as waking up with a sore ass hasn&#039;t been the greatest feeling, at the very least he&#039;s kept me and everyone I know &#039;&#039;alive&#039;&#039;. Not exactly too verbal yet, but he shows a lot of promise, and I look forward to seeing him grow into his own person again. I know how it is to&#039;ve been feral for so long, and I don&#039;t envy what kind of effort he must be putting in just to keep his head on straight.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Miag|Type=Friend?|Quip=&amp;quot;Flaming, naked, and I&#039;m pretty sure every one of her bodily fluids has been converted to some kind of fuel. Don&#039;t get me wrong, it&#039;s not a bad thing to have a constant source of fuel around, even if it- does mean she&#039;s usually touching herself to get at it, but she&#039;s also been decent for conversation whenever she gets the chance to clear her head. Now if I could just get her to stop trying to eat my salvage...&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Conrad|Type=Friend|Quip=&amp;quot;Somebody who&#039;s been looking out for me for a while, though with a bit of a mean-streak given how much they teased at me while I was still fresh off the inoculation. Not too fond of how much of their feral side they let in, but they&#039;ve been good to me regardless, and they deserve to find some peace of their own one of these days.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Syntax|Type=Friend|Quip=&amp;quot;An old-timer from way back when, somebody I can trust with everything I used to be, and who&#039;s definitely fond of exactly the same kinds of things I am. Bit odd to see him as a woman these days, but it- wouldn&#039;t be the first time I&#039;ve met somebody who&#039;s changed things around since the infection. The fact they /also/ happen to be one of the leaders of this new Enigma project that&#039;s actually afforded me some measure of independence is a gift I never would&#039;ve expected, but I&#039;m chalking that up to luck and a healthy dose of well-deserved confidence on her part.&amp;quot;}}&lt;br /&gt;
|DedicationRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/DedicationRows|Name=Lunar Touched|Notes=Strange and unwieldy, something I&#039;m not quite used to yet. It&#039;s still controlled by instincts just like the nanites, but it&#039;s... better than being stuck wearing the rug all the time. As uncomfortable as the changes are, I&#039;m glad to have my own skin back, if only for a few hours every few days until I get hurled back in the oven.}}&lt;br /&gt;
|PossessionRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= S.U.C.K.&lt;br /&gt;
|Type= Utility&lt;br /&gt;
|Description= &amp;quot;While it doesn&#039;t help having my bits in the wind constantly, at the very least this means I won&#039;t feel obligated to use it. Sure, there might be side effects, but for the time being, it&#039;s a good failsafe for when willpower alone won&#039;t protect me.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}} &lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Toolkit|Type= Utility&lt;br /&gt;
|Description=&amp;quot;One hell of a gift, a collection of pre-P-day and post-P-day tools that&#039;s made it possible for me to make something useful for myself, and even in a profession that provides me with more privacy and dignity than being a field agent ever would.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Cold Adaptation|Type= Mutation&lt;br /&gt;
|Description=&amp;quot;While I&#039;m not a fan of running around naked, at the very least the fur&#039;s useful for something. Walking around in the buff in the Antarctic probably isn&#039;t gonna be on my bucket list, but it&#039;s a lot better than dying from exposure in more ways than one.&amp;quot;&lt;br /&gt;
|DateAcquired=2008}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Photographic Memory|Type= Mutation&lt;br /&gt;
|Description=&amp;quot;Remembering my days as a feral might not be a comfortable experience, but the fact I can pick out everything from pretty much &#039;&#039;one&#039;&#039; onwards has been more useful than anyone could ever really expect. While it makes being where I am and what I am out here arguably &#039;&#039;worse&#039;&#039;, at least it&#039;s good for keeping track of the hoard of commissions I get every week.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}}&lt;br /&gt;
|Nanomagic=&lt;br /&gt;
{{NotableCharacterInfo/Assets/Nanomagic&lt;br /&gt;
|BaseNanomagic=To Be Determined&lt;br /&gt;
|AdvancedNanomagic=&lt;br /&gt;
*None Yet!}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Greyson&amp;diff=2356283</id>
		<title>Greyson</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Greyson&amp;diff=2356283"/>
		<updated>2025-05-24T15:20:10Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Created the page to begin with.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PCs]][[Category:Active PCs]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Character&lt;br /&gt;
| Status = Active&lt;br /&gt;
| realName = Greyson Robertson&lt;br /&gt;
| BirthDate = 1986-06-06&lt;br /&gt;
| Age = 38&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| mutantStrain = Wolf Beast/Human&lt;br /&gt;
| Occupation = Merc N&#039; Tails Craftsman/Logistics&lt;br /&gt;
| Focus = Keeping it Together, You Included&lt;br /&gt;
| Aliases = Grey&lt;br /&gt;
| BirthPlace = Rockport, Massachusetts&lt;br /&gt;
| Nationality = American&lt;br /&gt;
| Pronouns = He/Him&lt;br /&gt;
| Memberships = Merc N&#039; Tails, Prometheans&lt;br /&gt;
| Residence = Eureka&lt;br /&gt;
| Height = 6&#039;4&amp;quot; (Wolf) 6&#039;1&amp;quot; (Human)&lt;br /&gt;
| Weight = 181 Lbs&lt;br /&gt;
| Eyes = Blue&lt;br /&gt;
| Hair = Black&lt;br /&gt;
| DeathDate = &lt;br /&gt;
| DeathPlace = &lt;br /&gt;
| DeathCause = &lt;br /&gt;
| Marital = Taken&lt;br /&gt;
| Sexuality = Pansexual&lt;br /&gt;
| Partner = Jakki&lt;br /&gt;
| Children = &lt;br /&gt;
| Relatives = &lt;br /&gt;
| Pets = &lt;br /&gt;
| guildAffiliation = Merc N&#039; Tails&lt;br /&gt;
| guildRank = Tinkerer/Logistics Agent&lt;br /&gt;
| otherAffiliation = &lt;br /&gt;
| formerAffiliation = &lt;br /&gt;
| PlayedBy = Licherature&lt;br /&gt;
| Characters = [[Greyson]] - [[Moira-c]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Background =&lt;br /&gt;
Once an aspiring neuroscience graduate interning under the Zephyr biomedical division, P-day struck before his hopes of exploring psychiatric uses for nanotechnology were fully realized. Following a lab-breach and subsequent forceful transformation, he disappeared from the world at large, becoming one of Fairhaven&#039;s innumerable Lost Ones for the next two decades.&lt;br /&gt;
&lt;br /&gt;
Feral in every traditional sense of the word, he was captured by the Prometheans during a routine scouting sweep of the forests along the Northern edge of Fairhaven. Far too gone for the post-modern methods of the Prometheans to aid, Greyson underwent the process of inoculation against the infection as a last-ditch effort to spare what little remained of his lucid mind. The treatment, while effective, was vastly overzealous, bolstering Greyson&#039;s mind and shattering whatever protective mechanism shuttered the memories of life both before inoculation and P-day itself, though at the expense of his ability to utilize his form. Now, locked within his mutated frame, he seeks treatment for his condition and a chance at reclaiming his vaunted humanity, still shackled to the whims and instincts of a body not entirely his own.&lt;br /&gt;
&lt;br /&gt;
Together with the aid of the Merc N&#039; Tails company and a number of allies, he&#039;s found some degree of comfort as a Craftsman and Logistics Agent, guiding others to clothing he can only rarely possess, in addition to a healthy helping of armor and weaponry for any and all with the right amount of freecredits to spend.&lt;br /&gt;
&lt;br /&gt;
= Stereotypes =&lt;br /&gt;
[[Zephyr]]: People I used to be familiar with, friends and found family, faces I probably won&#039;t see again, at least not in the same shape. Times&#039;ve changed, and while I&#039;d say they have, I&#039;m not so sure. Seems to me like everyone knows something more about them than I do, and none of it&#039;s good. For better or worse they&#039;ve been partly to blame for this whole thing starting in the first place. Trust them with a pair of oven mitts and a ten foot pole, just to be safe.&amp;lt;br&amp;gt;&lt;br /&gt;
[[RSX]]: The military contractors, so far as I care they&#039;re about the same as Zephyr, just without lying about their intentions. While I can respect the idea of looking for a cure, I&#039;ve come to realize that might not be in everyone&#039;s best interests, especially plenty of people I consider awfully close. Working with them and keeping an eye on them goes hand in hand, even if they can be a bit more chummy.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Prometheans]]: I &#039;&#039;owe&#039;&#039; them, &#039;&#039;big time&#039;&#039;. These people reached out to something barely even on the brink of sanity and managed to pull me from the pieces. God knows how they did it or if they&#039;ll be able to do it again, but I have to repay them something for having my life back. While I don&#039;t plan on being under them forever, I&#039;ve got a lot of respect for their mission, even if their methods can... mess with my sensibilities. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ferals]]: For the most part? A hulking mass of breeding, screaming, animalistic machines, people so lost in their own instincts they might as well have died. ...And I was one of them, for an awfully, awfully long time. I can&#039;t help but sympathize, being battery-farmed for resources and forced to create an ecosystem for a bunch of nigh-infinitely regenerative machines is a miserable experience, every wish or want you&#039;ve ever had, even sleeping and drinking replaced with a need to make more and more fuel for the fire. They all deserve better, even if it&#039;s just a sliver of a chance.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fairhaven]]: What I used to call home, and now I can&#039;t even recognize it anymore. Sure, things are getting better, but given the state of the world this day and age, it&#039;s hard to get past how much damage these new instincts have caused. While many have adapted to the oversexualized nature of things, for my own sanity and health, I&#039;ve had to step away from it all... which makes it a shame that so much work stems from the place.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Woodfield]]: A violent and untamed place, no longer safe enough for even RSX to headquarter there, from what I&#039;ve heard. The majority of stories I hear from infection strains out that way make me feel almost lucky I was infected in Fairhaven. For as uncomfortable as it is, it&#039;s at least got a lower mortality rate down South.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eureka]]: Don&#039;t know much about the place, but an old friend&#039;s convinced me to give this place a try. Weird lights on the island, hostile fungal infections, and lingering vestiges of old-world pre-P-day military personnel give me the creeps, but hey, it&#039;s out of sight from the Big Three, and there&#039;s plenty to prefer about a more independent lifestyle. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mall Rats (Crafting Alliance)]]: Good people, and damn good salvagers as well. Pick up rare scrap, old-world food, movies I&#039;ve not seen since before P-day, you name it. Honestly I&#039;dve fallen in with them if they weren&#039;t so content to leave things as they are outside. As somebody who needs to keep his hands busy, I&#039;ll hang around with them any day of the week, but sometimes business has to get taken care of, and practice makes perfect when the worst comes swinging around. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Skunks (Crafting Alliance)]]: Not exactly the most inclusive bunch, but they&#039;re good people if you can get past the prickly exterior. Won&#039;t say I&#039;m too fond of the way they end up researching the infection, nor the fact half of them seem to be interested in sating their instincts so freely, but their work on helping people control their infection and the fact they provide an alternative to Z&#039;s surgical meddling is something I could never see as anything other than good for this world.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Survivalists (Crafting Alliance)]]: People who seem to see all this like I saw it once. Terrified of the outside world and what the infection means for society, even after all these years. They deserve better than to be sequestered in Chandler for so long, but there&#039;s no end in sight for the infection as it is, and I doubt they&#039;d feel safe on the streets as they are right now. &lt;br /&gt;
 &lt;br /&gt;
==Quick References==&lt;br /&gt;
{{NotableCharacterInfo&lt;br /&gt;
|EmploymentRows=&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Zephyr|Position=Zephyr Biomedical Intern|Dates=2006-2007}}&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Prometheans|Position=Field Agent|Dates=2024}}&lt;br /&gt;
{{NotableCharacterInfo/Career/EmploymentRows|Business=Merc N&#039; Tails|Position=Tinkerer/Logistics Agent|Dates=2024-Present}}&lt;br /&gt;
|MembershipRows=&lt;br /&gt;
{{NotableCharacterInfo/Career/MembershipRows|Faction=Merc N&#039; Tails|Type=Co-Founder, Tinkerer|JoinedDate=2024}}&lt;br /&gt;
|RelationshipRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Jakki|Type=Wife|Quip=&amp;quot;Somebody just as lost as I am in all this, and just as motivated to make things right. I don&#039;t know that I can make everything right for us, or if there&#039;s even a chance something like this will work, but I&#039;ve gotta try, and you&#039;ve been one hell of a grounding rod.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Caitlin|Type=Boss (Former), Boss (Current), Friend?|Quip=&amp;quot;A good man once, and one of the best women I&#039;ve met now. Not sure she&#039;s all &#039;there&#039; anymore, but the parts of her that are are more than recognizable, and she&#039;s been a damn sight better for pushing me to disentangle myself from local politics and make something of myself than everybody else out there pushing me to join a side.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Korthara|Type=Friend?|Quip=&amp;quot;As much as waking up with a sore ass hasn&#039;t been the greatest feeling, at the very least he&#039;s kept me and everyone I know &#039;&#039;alive&#039;&#039;. Not exactly too verbal yet, but he shows a lot of promise, and I look forward to seeing him grow into his own person again. I know how it is to&#039;ve been feral for so long, and I don&#039;t envy what kind of effort he must be putting in just to keep his head on straight.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Miag|Type=Friend?|Quip=&amp;quot;Flaming, naked, and I&#039;m pretty sure every one of her bodily fluids has been converted to some kind of fuel. Don&#039;t get me wrong, it&#039;s not a bad thing to have a constant source of fuel around, even if it- does mean she&#039;s usually touching herself to get at it, but she&#039;s also been decent for conversation whenever she gets the chance to clear her head. Now if I could just get her to stop trying to eat my salvage...&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Conrad|Type=Friend|Quip=&amp;quot;Somebody who&#039;s been looking out for me for a while, though with a bit of a mean-streak given how much they teased at me while I was still fresh off the inoculation. Not too fond of how much of their feral side they let in, but they&#039;ve been good to me regardless, and they deserve to find some peace of their own one of these days.&amp;quot;}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/RelationshipRows|Name=Syntax|Type=Friend|Quip=&amp;quot;An old-timer from way back when, somebody I can trust with everything I used to be, and who&#039;s definitely fond of exactly the same kinds of things I am. Bit odd to see him as a woman these days, but it- wouldn&#039;t be the first time I&#039;ve met somebody who&#039;s changed things around since the infection. The fact they /also/ happen to be one of the leaders of this new Enigma project that&#039;s actually afforded me some measure of independence is a gift I never would&#039;ve expected, but I&#039;m chalking that up to luck and a healthy dose of well-deserved confidence on her part.&amp;quot;}}&lt;br /&gt;
|DedicationRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/DedicationRows|Name=Lunar Touched|Notes=Strange and unwieldy, something I&#039;m not quite used to yet. It&#039;s still controlled by instincts just like the nanites, but it&#039;s... better than being stuck wearing the rug all the time. As uncomfortable as the changes are, I&#039;m glad to have my own skin back, if only for a few hours every few days until I get hurled back in the oven.}}&lt;br /&gt;
|PossessionRows=&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= S.U.C.K.&lt;br /&gt;
|Type= Utility&lt;br /&gt;
|Description= &amp;quot;While it doesn&#039;t help having my bits in the wind constantly, at the very least this means I won&#039;t feel obligated to use it. Sure, there might be side effects, but for the time being, it&#039;s a good failsafe for when willpower alone won&#039;t protect me.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}} &lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Toolkit|Type= Utility&lt;br /&gt;
|Description=&amp;quot;One hell of a gift, a collection of pre-P-day and post-P-day tools that&#039;s made it possible for me to make something useful for myself, and even in a profession that provides me with more privacy and dignity than being a field agent ever would.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Cold Adaptation|Type= Mutation&lt;br /&gt;
|Description=&amp;quot;While I&#039;m not a fan of running around naked, at the very least the fur&#039;s useful for something. Walking around in the buff in the Antarctic probably isn&#039;t gonna be on my bucket list, but it&#039;s a lot better than dying from exposure in more ways than one.&amp;quot;&lt;br /&gt;
|DateAcquired=2008}}&lt;br /&gt;
{{NotableCharacterInfo/Reputation/PossessionRows &lt;br /&gt;
|Name= Photographic Memory|Type= Mutation&lt;br /&gt;
|Description=&amp;quot;Remembering my days as a feral might not be a comfortable experience, but the fact I can pick out everything from pretty much &#039;&#039;one&#039;&#039; onwards has been more useful than anyone could ever really expect. While it makes being where I am and what I am out here arguably &#039;&#039;worse&#039;&#039;, at least it&#039;s good for keeping track of the hoard of commissions I get every week.&amp;quot;&lt;br /&gt;
|DateAcquired=2024}}&lt;br /&gt;
|Nanomagic=&lt;br /&gt;
{{NotableCharacterInfo/Assets/Nanomagic&lt;br /&gt;
|BaseNanomagic=To Be Determined&lt;br /&gt;
|AdvancedNanomagic=&lt;br /&gt;
*None Yet!}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Trust,_Safety_%26_You&amp;diff=2086647</id>
		<title>Trust, Safety &amp; You</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Trust,_Safety_%26_You&amp;diff=2086647"/>
		<updated>2024-07-07T19:21:25Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page, formatting by Licherature, full copy by Aziraya&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
There are a number of tools in the game that allows a player to maintain their own personal bubble. Player to player interaction is a large part when it comes to socializing, and it&#039;s important to know what permissions you&#039;re giving other players as you give them different levels of access to both your information and your virtual body.Not much can grind a fun time to a halt faster than feeling pushed out of your comfort zone without consent. Having your body changed in ways you don&#039;t expect can also leave you feeling uncomfortable and dysphoric. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This page sort of has two goals in mind. The first is to be a fairly all-encompassing guide to the Trust system. The second is to make readers aware of common pitfalls that often leave people feeling &amp;quot;the ick&amp;quot;. Throughout I&#039;ll also mention some current (at the time of this writing) community cultural aspects in regards to it.&lt;br /&gt;
==Levels of Trust==&lt;br /&gt;
&lt;br /&gt;
There are seven levels of trust that another player can have with you. Ignored, Blocked, Untrusted, Read, Write, Transform, and Trusted. Everyone starts out as Untrusted by default. When someone does an action toward you that requires a level of trust that they don&#039;t have it will prompt you to grant or deny that trust level. Keep in mind that trust levels are tiered, meaning if you give someone one trust access then they also have the permissions of everything below it as well.&amp;lt;br&amp;gt;&lt;br /&gt;
Here&#039;s what each trust levels does from lease to most trusted, and you can pull up a list of trust level commands with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help Getting Started/Trust&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Ignored&amp;lt;/b&amp;gt;: Won&#039;t see what the other player says or does. Essentially pretends that other person doesn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Blocked&amp;lt;/b&amp;gt;: You can still see what they say or do, but effectively sets them to &amp;quot;Untrusted&amp;quot; level while auto-denying any further requests for trust access.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Untrusted&amp;lt;/b&amp;gt;: The default state everyone starts with.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Read&amp;lt;/b&amp;gt;: Read allows another player to effectively look at your character sheet. Your stats, powers, perks, quirks, proficiencies, etc. However, it also serves a second purpose in allowing players to do wholesome interactions toward you in the form of hugging, petting, and belly rubbing. I&#039;ll go more in depth in this in a later section named Interactive Commands.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Write&amp;lt;/b&amp;gt;: This is a misnomer. Write does *not* allow someone else to modify your character in any way. Instead what it does is allow more intimate interactions between players with kissing, licking, breast feeding, and marking them with your scent. This will also be talked about more in depth in the Interactive Commands section.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Transform&amp;lt;/b&amp;gt;: This is what it says on the tin. It allows another player to transform you using any items or abilities they might have. Of particular note is that it also allows the use of the item Nanite Tattoo on you, which can leave semi-permanent descriptions about your body separate from your current mutation (don&#039;t worry, they can be erased at any time).&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Trusted&amp;lt;/b&amp;gt;: This is where some of your personal agency can get taken away, often in a lewd way. If you happen to be wearing a collar then someone with the Trusted status can use a leash, making you auto-join their party with them as the leader letting them lead you around. It&#039;s also required for activating remote controlled sex toys such as vibrators and shock collars. Lastly, Trusted is required for any commands regarding vore content allowing someone with Trusted to either push you inside or slip inside of you at their own discretion.&lt;br /&gt;
&lt;br /&gt;
You might be wondering where actual sex comes into play here, but the trust system is actually largely seperate from anything revolving the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command and will be covered in depth later.&lt;br /&gt;
==Interactive Commands==&lt;br /&gt;
&lt;br /&gt;
As a whole, these various commands should be considered OOC socializing. If these actions are done with IC intent they&#039;re instead written out within an RP pose rather than the automated commands. It&#039;s a very quick and easy way to show affection to someone you enjoy!&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Read commands&amp;lt;/b&amp;gt;: Hugging, petting, and belly rubbing are considered largely wholesome. The commands for them are &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hug PersonName&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pet PersonName&amp;lt;/code&amp;gt;, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pet PersonName belly&amp;lt;/code&amp;gt;. All three commands share a cooldown of a few minutes between you and that person. What that means is if you hug Person A, you won&#039;t be able to hug or pet them for a few minutes, but you could still hug Person B (who then goes on their own cooldown). Person C, however, is still free to hug or pet A or B. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Write commands&amp;lt;/b&amp;gt;: Kissing and Licking can be considered more intimate or invasive and so are given a higher required trust status to do. Kissing and licking notably have no cooldown, but you should use common sense to not excessively spam. The commands for them are &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kiss PersonName&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lick PersonName location&amp;lt;/code&amp;gt;. When you kiss someone it cycles through a few pre-canned messages on random to have a bit of variation. It&#039;s very straightforward. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Licking on the other hand is *not* straightforward. Licking can target a large number of places on the body from playful to lewd. Ears, necks, cheeks, elbows, belly buttons, tails, sexual places... All of them are valid location targets for licking. Licking will even take into consideration whether someone even has a body part including plurality (for example, &amp;quot;lick Player ear&amp;quot; will come up differently than &amp;quot;lick Player ears&amp;quot;). &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Lastly, licking can also be used to clean either yourself or someone else of sexual fluids after the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command is used (with the exception of thighs, which are currently bugged and requires a shower or an item to manually clean). Scenting *can* mean the typical animal urine territory marking but most players take it to mean when you and them spent a lot of time cuddling (or having sex) and so you smell like them for a couple of days. It should be assumed to mean the urine-less variety unless explicitly stated. Scenting requires 5% of your renewable battery and is done with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;scent PersonName&amp;lt;/code&amp;gt;. To force someone to nurse from you the command is &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;feed PersonName&amp;lt;/code&amp;gt;, and to nurse from them instead is &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;suck PersonName&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An important thing to note is that if any specific command from a trust level gives you &amp;quot;the ick&amp;quot; such as thinking petting feels demeaning, but you don&#039;t want to block off the entire trust level, you can type in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;CommandName #off&amp;lt;/code&amp;gt; to disallow that command specifically including the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command itself.&lt;br /&gt;
==Your Body and You==&lt;br /&gt;
&lt;br /&gt;
For any number of reasons you might be particularly partial to looking a certain way either relating to your sexual characteristics or your mutation type. This section will give you the various tools to lock in different aspects of yourself so you can feel comfortable in your own body, as well as the potential downsides of such. Note that for the purpose of this section, &amp;quot;genitals&amp;quot; also includes your breasts as the game tends to lump all sexual characteristics together for effects of such. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted before continuing that the combat in this game (if you&#039;re interested in such) is &amp;lt;b&amp;gt;heavily&amp;lt;/b&amp;gt; based around transforming into different mutations. Different body part mutations carry different powers to be used in combat. You can lock these powers into your toolkit permanently and swap away from that mutation still for freedom in how you look, but you at least need to be able to transform into something to pick up the power and then transform back if you want to make the most of combat. What genitals you have, thankfully, does not relate to the powers you have access to. If you do anything that severely hampers your ability to transform you&#039;re also going to severely hamper your ability to add new powers to your toolkit. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a &amp;lt;b&amp;gt;lot&amp;lt;/b&amp;gt; of perks that can influence your body (and particularly your genitals) in terms of size, style, number, etc. Many do very similar things but with a slightly different twist. Before choosing which perks you want it&#039;s heavily suggested that you go through the list on the website and note which ones interest you off to the side before making your decisions. That way you can be sure to choose the correct perks for what you want. There is, however, one of particular note for those who have a specific idea for what they look like: [[Sexually Stable]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sexually Stable]] makes it so that your gential configuration simply can&#039;t be changed at all while leaving the actual mutation themselves free to switch around. Whether you&#039;re a cow, cat, demon, dog, horse, or human, what genitals you have and their sizes will always stay the same allowing a freedom to swap around your form while still remaining the sex/gender that you&#039;re comfortable with. If you ever need to tweak it you can toggle Sexually Stable off whenever you need to and then turn it back on. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In a more general sense, another perk to look for that helps you control how you look is Advanced Inoculation. Advanced Inoculation means that random fights can&#039;t transform you at all. The only way to be transformed outside of scripted events (such as quests) is to drink vials or have other players transform you (which requires permission as noted earlier). This means you can be very strategic with when and how you end up transforming, or never if you decide! Another option is known as Nativizing which allows you to revert back to a saved combination of mutations whenever you want. It is very much suggested that you don&#039;t do this though as it makes it nearly impossible to transform into other things you might want for the purpose of abilities or to master forms due to the fact that any transformation trigger has a chance to just turn you back into your native form.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Overall, here&#039;s a more direct list of pros and cons to help you make your decision (some of which can be combined with others). My personal recommendation for those who are dysphoric, care about looking a certain way, and/or care about looking like a specific gender is one or both of [[Advanced Inoculation]] and [[Sexually Stable]].&lt;br /&gt;
*[[No Limits]]: Nothing limiting transformations. Only do this if you&#039;re truly ok with rolling the dice on what you end up looking like after each fight. &lt;br /&gt;
**&amp;lt;b&amp;gt;Pros&amp;lt;/b&amp;gt;: Can fulfill all sorts of transformation fetishes. No cost. &lt;br /&gt;
**&amp;lt;b&amp;gt;Cons&amp;lt;/b&amp;gt;: Very hard to plan anything out.&lt;br /&gt;
*[[Advanced Inoculation]]: Almost everyone takes this. You only transform when drinking vials or when other players transform you (which requires permission). &lt;br /&gt;
**&amp;lt;b&amp;gt;Pros&amp;lt;/b&amp;gt;: Total control of when and what you transform. &lt;br /&gt;
**&amp;lt;b&amp;gt;Cons&amp;lt;/b&amp;gt;: It&#039;s a lot of perk points, but very worth it according to everyone who has it. Makes you have to farm vials of your favorite forms to turn back.&lt;br /&gt;
*[[Perks]]: Choosing various perks to build the exact limitations you want. &lt;br /&gt;
**&amp;lt;b&amp;gt;Pros&amp;lt;/b&amp;gt;: You can get very exact with what you want including a bit of wiggle room to get a bit of the random transformation fetishes. Generally lower perk point cost than other options. &lt;br /&gt;
**&amp;lt;b&amp;gt;Cons&amp;lt;/b&amp;gt;: It can be very confusing on how to puzzle-piece them together to get what you want, and even then might not get what you exactly want.&lt;br /&gt;
*[[Sexually Stable]]: Get your genitals how you want and get the perk. &lt;br /&gt;
**&amp;lt;b&amp;gt;Pros&amp;lt;/b&amp;gt;: Full flexibility with form transformations while being able to keep body type/sex consistent. Can toggle it off if you want to tweak something. &lt;br /&gt;
**&amp;lt;b&amp;gt;Cons&amp;lt;/b&amp;gt;: Hefty perk point cost. All or nothing with genital transformations (might be a pro depending on personal preference).&lt;br /&gt;
*[[Nanite Schema Nativizer]]: Generally the least recommended option. Marks a certain form and body type to be able to transform back at any point you want. &lt;br /&gt;
**&amp;lt;b&amp;gt;Pros&amp;lt;/b&amp;gt;: Lets you experiment while knowing you can swap back to a form you enjoy without needing to hoard vials or mess around with perks. &lt;br /&gt;
**&amp;lt;b&amp;gt;Cons&amp;lt;/b&amp;gt;: It is *very* difficult to transform into something else since any bodypart being transformed will have a 50% chance of turning your entire body back into your native form. Can&#039;t be reversed. It&#039;s simultaneously the most restrictive and hardest to plan around. &lt;br /&gt;
==Sex, both with players and NPCs==&lt;br /&gt;
&lt;br /&gt;
You might have wondered at some point what trust level is required to have sex with other players. As briefly noted earlier, the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command actually does not interact with the trust system at all (other than Ignored with auto-blocks any Fuck requests sent your way from them). The reason for this is simple: &amp;lt;b&amp;gt;regardless of your trust level with someone else, you will always have the option to allow or deny the request to have sex.&amp;lt;/b&amp;gt; Due to this explicit consent requirement there isn&#039;t much reason to lock it behind a trust level. That being said, it&#039;s still frowned upon to send fuck requests to people that you haven&#039;t spent at least a bit of time building a rapport with. People very much appreciate a conversation to build mutual interest before leaping to that, and not building that connection first often feels very pushy and unwanted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the time of this writing, there is one opt-in way that allows a bypass of the explicit consent, and it works by wearing a specific item called a Spreader Bar that. When you wear it it makes any &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command sent your way be auto-accepted. &amp;lt;b&amp;gt;This is an all or nothing option:&amp;lt;/b&amp;gt; regardless of what hole, who the other person is, and whether you&#039;re topping or bottoming you will automatically accept the fuck command and all of the possible repercussions of such. &amp;lt;b&amp;gt;As an FS cultural note&amp;lt;/b&amp;gt;, just because someone is wearing one doesn&#039;t mean they want to be fucked all the time by anyone. People often wear them just to streamline the process between people they&#039;re already in that sort of dynamic with, so it&#039;s always good to build familiarity with someone before going for the deed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sex with NPCs can be much more automatic though, especially with ferals in combat. By default any enemy that you fight can activate a sex scene automatically including both losing (which is expected from games such as this) but also &amp;lt;b&amp;gt;winning&amp;lt;/b&amp;gt; (which often isn&#039;t). This can cause pregnancy, loss of virginity, etc. If you don&#039;t want to have sex with random enemies the perks you want are [[Self Control]] (which prevents victory scenes) and [[Graceful in Defeat]] (which prevents defeat scenes).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When activating the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command toward a player you&#039;re first given a list of body parts to have sex with. Some of these body parts have hidden mechanics so it&#039;s prudent to go over each one. The options are Ass, Asscheeks, Balls, Breasts, Cunt, Feet, Hand, Mouth, Nipple, Raincatcher, Tail, Thighs, and Urethra. Many of the locations will also produce badges if you get the area completely covered or filled, so beware that if you&#039;re broadcasting your earned badges, then everyone who has that chat channel active will know what you&#039;re doing when you first earn the badge. The &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Fuck&amp;lt;/code&amp;gt; command always assumes that a penis is acting on the chosen location. During the command it will ask if you&#039;re giving or receiving so you can initiate the command whether you&#039;re the top or the bottom in the situation!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Ass&amp;lt;/b&amp;gt;: Typical anal. Will give a badge if 100% filled.&lt;br /&gt;
*&amp;lt;b&amp;gt;Asscheeks&amp;lt;/b&amp;gt;: Hotdogging. Strangely, this will also fill your ass internally so can also produce a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Balls&amp;lt;/b&amp;gt;: This is a major one that catches people off guard. This is not someone rubbing someone&#039;s penis on someone else&#039;s ballsack. This is insertion into the urethra to cum inside the other person&#039;s ballsack. This also has the added effect where the reciever&#039;s next cumshot counts as the giver&#039;s cum in terms of parenthood, mutations of child, etc.&lt;br /&gt;
*&amp;lt;b&amp;gt;Breasts&amp;lt;/b&amp;gt;: Boobjob with a pearl necklace finish. This can give a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Cunt&amp;lt;/b&amp;gt;: Exactly what you&#039;d expect. Can give a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Feet&amp;lt;/b&amp;gt;: Footjob. Can give a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Hand&amp;lt;/b&amp;gt;: Handjob. Can give a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Mouth&amp;lt;/b&amp;gt;: Oral. Can give a badge. This also has the added mechanic that you can spit or swallow the load! &amp;quot;Spit&amp;quot; and &amp;quot;swallow&amp;quot;, respectively, for the commands. With large fillings you&#039;ll possibly have to do it multiple times but with &amp;quot;swallow all&amp;quot; or &amp;quot;spit all&amp;quot; you&#039;ll do it all in one command to cut down on spam. Also can give a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Nipple&amp;lt;/b&amp;gt;: This is nipple-penetration into the milk sack, and can activate a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Raincatcher&amp;lt;/b&amp;gt;: By purchasing the Raincatcher with Reward Tokens you can program a custom hole. Ears, armpits, belly buttons, your imagination is the limit. This can be manually toggled to carry a pregnancy chance or not. Read &amp;quot;+toy #help&amp;quot; on how it works.&lt;br /&gt;
*&amp;lt;b&amp;gt;Tail&amp;lt;/b&amp;gt;: Tailjob, like you&#039;d expect. Can give a badge.&lt;br /&gt;
*&amp;lt;b&amp;gt;Thighs&amp;lt;/b&amp;gt;: Thighjob. At the time of this writing, this location is bugged and can&#039;t be licked clean like anywhere else. Moist Towelette or a shower will be required to manually clean it.&lt;br /&gt;
*&amp;lt;b&amp;gt;Urethra&amp;lt;/b&amp;gt;: Insertion into the urethra to cum inside the bladder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Naturally, sex can have a few different potential outcomes. Messes, pregnancies, badges, and losing your virginity if you&#039;ve elected to start as a virgin. The game runs (mostly) on Christian Loophole rules on virginity loss, meaning by default the only thing that will make someone lose their virgin status is a penis in a vagina. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Technically what the game looks for is a pregnancy chance so if you have any perks or items that modify how you can get pregnant, know that it will also apply to this, but mostly speaking only P in V will tick the box. This is important to note because if you lose your virginity to a player then their name will be permanently displayed on your public badge list so make sure you lose it to someone that you don&#039;t mind being there forever (or lose it to an NPC for a different badge altogether).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any messes from doing the deed will leave the body part used in various levels of mess depending on the giver&#039;s cum production and will naturally clean over time or can be manually cleaned via licking, use of an item, or finding a shower in the world and other players can and will see the cum dribbling from your body if you&#039;re messy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes going through the full Fuck request will lead to one more confirmation required on your own end. This will appear if the other player has any items or abilities that activate from sex that might affect you. These can include cum that sends you into Rut or Heat, auto-scenting either you or them, and other such effects. This is to make sure you&#039;re aware of everything that can possibly happen from the interaction before going through with it.&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
It&#039;s surprising to many when they learn how long pregnancy lasts in Flexible Survival. Without anything modifying the rate a single pregnancy can easily last multiple months. There are some ways to prevent or eliminate pregnancy. The easiest is the &amp;quot;[[Birth Control]]&amp;quot; consumable you can purchase from an NPC shop (most easily found on the website). Taking one eliminates any pregnancies you currently have ongoing and leaves you infertile for three IRL days. If the giver in the act has a condom in their inventory then one will be used to prevent the pregnancy automatically. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There&#039;s a Flaw you can take at character creation called [[Sterile]] that will leave you unable to carry children at all but keep in mind this is irreversible. Those with male equipment can also take a perk called [[Shooting Blanks]] that leave them unable to concieve as well. Pregnancy can be moderately quickened with the right perks and other abilities, but also by spending a resource called [[Builder Nanites]] to hyper-speed a pregnancy along.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2082931</id>
		<title>Newbie Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2082931"/>
		<updated>2024-07-03T01:11:28Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Hyperlinked to New Newbie Guide in the RP and Combat sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Remember, if you have any questions on how the game works or how to progress that this page or other guides don&#039;t cover, you can use the &amp;lt;b&amp;gt;newbie &amp;lt;text&amp;gt;&amp;lt;/b&amp;gt; command in-game to ask about any system you have trouble with!&lt;br /&gt;
&amp;lt;br/&amp;gt;Far, FAR more detailed information can be found in the [[New Newbie Guide]], which contains command lists, subsections for different systems, and more. Remember to take things slow, MUDs are complicated. It&#039;s ok to get lost and ask for help or wiki-crawl for specific information as you need it!&lt;br /&gt;
&lt;br /&gt;
== Adult Theme ==&lt;br /&gt;
&lt;br /&gt;
This game has an adult theme, both in violence and sexual content. In addition to consensual role play, you will at some point lose to an NPC and trigger a defeat message, which is a typically a lengthy pre-generated paragraph of how the attacker sexually assaulted you. These can result in programmatic pregnancy if you have female parts or impregnation with male parts. There are merits to help avoid this, but eventually you will see this happen to you or a party member. Additionally, some quests have sexual content in their text.&lt;br /&gt;
&lt;br /&gt;
== Background (Short Form) ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[:Category:Theme|See various pages in the theme section for long version.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nanite virus has overrun the world. The result is a wide and wild variety of mutations. There&lt;br /&gt;
are furries, living robots, monsters, and mythical beings of nearly all shapes and sizes. Most people&lt;br /&gt;
are driven mad by the virus. Many feel the need to procreate with anyone and everyone, whereas others&lt;br /&gt;
act on some instinct related to their mutation. You are one of the sane people helping control the&lt;br /&gt;
less sane people and put the world back together.&lt;br /&gt;
&lt;br /&gt;
You will start off human at character creation, but NPCs infect you in battle. Also, players can&lt;br /&gt;
exchange infections by vials. Mutations are not completed by a single infection, and players commonly have partial mutations of several types.&lt;br /&gt;
&lt;br /&gt;
== Perks/Merits ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Merits|category]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-menu [https://flexiblesurvival.com/perks here] or in-game via the &amp;lt;b&amp;gt;list perks&amp;lt;/b&amp;gt; command, [[Perks]] (formerly known as Merits) are used to determine everything from the way the infection affects your appearance to affecting combat abilities, the regeneration rate of your [[Patrol Points]], and various other elements used for both flavor and mechanical utility. You get a total of 50 points to spend, 20 of which are free at the start. After those free points, each perk will cost 10x Point Value in EXP. There are also some perks that give in-game advantages, although the advantages are often small.&lt;br /&gt;
&lt;br /&gt;
Determining how big your cock can grow or how many breasts you can have may seem silly... until you&#039;re infected by strains like the [[Ember Matriarch]] (14 breasts total) or the Happy Hugely Hung Hyper Horse (50 inch long cock). Also consider the side affects of having and not having a perk. Being infection immune or resistant might cut out a large part of the game for you. Having a vagina means the possibility of pregnancy. Lastly, having more than 20 of cock or a breast bigger than the body is useful only for showing off and roleplaying.&lt;br /&gt;
&lt;br /&gt;
At any time, one can see their perks with the &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; command in-game, with &amp;lt;b&amp;gt;+jnote #&amp;lt;/b&amp;gt; allowing you to see the description of whichever perk, quirk, or other character feature shares that number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; If you make a mistake, don&#039;t panic! You can refund any perk you&#039;ve mistakenly purchased for free in the first week of character creation with the &amp;lt;b&amp;gt;+mako/perknuke #&amp;lt;/b&amp;gt; command using the number in &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; as above!&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
Accessed through the web-menu [https://flexiblesurvival.com/index?quirks here], a number of roleplay perks have been separated from the rest and are now available as [[Quirks]]. You start with the ability to select two, unlocking more as you level up until you reach a maximum of ten. Most have selectable origins as Natural, Mutation, Tech, or Magic abilities, though some have specific requirements, such as Prestidigitation&#039;s Magic requirement.&lt;br /&gt;
&lt;br /&gt;
Quirks&#039; primary use is in roleplayed or judged scenes, and have no mechanical benefit whatsoever beyond making your character concept sound cooler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Just like perks, quirks can be refunded using their &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; number and the command &amp;lt;b&amp;gt;+mako/quirknuke&amp;lt;/b&amp;gt; for the first week of character creation for free!&lt;br /&gt;
&lt;br /&gt;
== Writing a Description ==&lt;br /&gt;
&lt;br /&gt;
Accessed using the &amp;lt;b&amp;gt;edit&amp;lt;/b&amp;gt; command in-game or through the web-interface&#039;s [https://flexiblesurvival.com/index?config settings menu], one can edit their custom description, which appears when someone uses the &amp;lt;b&amp;gt;look&amp;lt;/b&amp;gt; command on you, or their short description, visible when someone uses &amp;lt;b&amp;gt;glance&amp;lt;/b&amp;gt; on your character (commonly done when entering rooms as the game defaults to glancing on movement).&lt;br /&gt;
&lt;br /&gt;
The game gives you an automatic description that includes your skin, arms, legs, torso, breasts, penis, and vagina. If you took the &#039;Looks Human&#039; perk, you will get a &#039;They look surprisingly human&#039; line in place of all body parts. This automatic description should never be contradicted. In your custom description, you should include things like hair, eyes, clothing (some go nude), and distinguishing features. Avoid background details, emotions, and things people couldn&#039;t know simply by looking at you.&lt;br /&gt;
&lt;br /&gt;
[[Perks]] and [[Quirks]] can also have their origins or specific effects for your character described in more detail on the web menu under [https://flexiblesurvival.com/perknotes this] section.&lt;br /&gt;
&lt;br /&gt;
== Writing a Background ==&lt;br /&gt;
&lt;br /&gt;
=== Where were you before? ===&lt;br /&gt;
&lt;br /&gt;
In the chaos of the outbreak, people came from all over looking to get away from the ones that didn&#039;t keep their sanity. Some people don&#039;t remember where they came from. Others come from a wide variety of backgrounds. All three factions aren&#039;t picky about who they hire as new agents. The only requirement is (some) sanity.&lt;br /&gt;
&lt;br /&gt;
=== How did you get there? ===&lt;br /&gt;
&lt;br /&gt;
Currently, there are two cities and three starting factions. You somehow managed to end up as one of the sane people instead of the horny crazy people. How did you manage to do that? Zephyr and RSX help people who survive initial infection through drugs, whereas Prometheans are said to do it through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
=== Starting Factions ===&lt;br /&gt;
&lt;br /&gt;
==== [[Zephyr]] ====&lt;br /&gt;
Your typical giant evil mega corp. They employ and exploit equally regardless of furry, metal hide, or plain old humanness, all under the guise of putting the world back together (so says their employee handbook).&lt;br /&gt;
&lt;br /&gt;
==== [[RSX]] ====&lt;br /&gt;
RSX tolerates mutations but prefers humans. In terms of role play and theme, mutated agents will always be low-level workers. They are a government organization in an era where government is falling apart. They are trying to help put the world back together and seek to cure all those crazy, sex-crazed furries, even if they don&#039;t want to be cured.&lt;br /&gt;
&lt;br /&gt;
==== [[Prometheans]] ====&lt;br /&gt;
They want people to embrace their mutations, but not in the crazy insane way. They have very liberal views on family and sexual activities and don&#039;t want to cure people of their mutations. They do want to help the nutty ones think normally again and embrace their new bodies.&lt;br /&gt;
&lt;br /&gt;
==== Starting Locations ====&lt;br /&gt;
&lt;br /&gt;
*Zephyr is located in [[Fairhaven]], California, USA. There are furries in the streets, but there&#039;s a wider variety of creatures elsewhere.&lt;br /&gt;
*RSX is in located in the northeastern part of Fairhaven. They were previously located in [[Woodfield]], Washington state, USA, but they decided to move their headquarters to Fairhaven to collaborate more closely with the other major factions.&lt;br /&gt;
*The Prometheans are located in New Dawn, a large village on the northwest side of Fairhaven.&lt;br /&gt;
&lt;br /&gt;
== Theme points == &lt;br /&gt;
* Your faction probably saved you from the infection in some way. Drugs to keep you sane? Food, clothing, a bed, and guns to fend off the crazies? These are things that you probably got from your faction.&lt;br /&gt;
&lt;br /&gt;
* Mutations of all shapes and sizes are common, but you may or may not consider them normal. Maybe you were human before P-Day, maybe they just disgust you.&lt;br /&gt;
&lt;br /&gt;
* Getting mauled, raped, or even both on the streets is also common. You may or may not be happy about that, but it happens, generally several times a day to the weak.&lt;br /&gt;
&lt;br /&gt;
* There are people looking for a cure. Are you happy about it? Prometheans don&#039;t want to be cured. Maybe you like looking like a cosplay convention attendee? Maybe you can&#039;t wait to be human again?&lt;br /&gt;
&lt;br /&gt;
* Fucking your way out of a fight is also normal. Taking one for the team often means getting down on all fours and waiting for your attacker to finish, if that&#039;s what it takes to save your friends. Getting mutated from it is par for the course. Who knows, maybe you&#039;re into that? &lt;br /&gt;
&lt;br /&gt;
* Supplies are the one thing that are in short supply, ironically. You will probably get a lot of quests and missions to help get more supplies. Even the mega corps are shopping at the thrift store, but their version of shopping is sending someone to defeat the [[Collie Herm]]s - one gun or screw at a time.&lt;br /&gt;
&lt;br /&gt;
* The streets of your city are bad, but other places are far worse. One example is [[Las Vegas]], where the infection went completely wild and reduced the city&#039;s population to goo. Stories of horrible nightmare-ish scenarios are probably being passed around wherever your faction members meet.&lt;br /&gt;
&lt;br /&gt;
== Proficiencies and Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[Proficiencies|full list of proficiencies]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-interface&#039;s [https://flexiblesurvival.com/index?training Training] page , proficiencies are solely non-combat related abilities related to roleplay, and come with various levels of training and max-caps further detailed on the [[Proficiencies]] page. These are used to add flavor to your character, as well as having an incredibly important impact on roleplayed scenes, especially judged ones.&lt;br /&gt;
&lt;br /&gt;
This is with the exception of crafting proficiencies, which, in tandem with some [[Perks]], are used to craft equipment and craftmods. Check the [[Crafting Tutorial]] for more in-depth details!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;Proficiency selections can be reset for free during the first week of character creation with &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt;, this WILL NOT reset your crafting proficiencies.&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Soul|category]] and [[Roles]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classes give 10 combat skills and 6 unique powers, which the player unlocks as they level up. Classes can be changed anytime out of combat, without any penalties. [[Roles]] can also be selected for an additional 16 combat skills but no extra powers. You can even gain the first 4 powers from a second class with a Dual Soul Pendant item.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is one of the primary ways one mechanically improves their skills in-game, though this can be altered with [[Perks]] that make progression more peaceful if not entirely done through roleplay. A full guide on combat mechanics, builds, roles, and some crafting advice can be found in the [[Combat Guide]] and the [https://wiki.flexiblesurvival.com/w/New_Newbie_Guide#This_sounds_fun.21_I_want_to_get_infected.21 New Newbie Guide] section.&lt;br /&gt;
&lt;br /&gt;
Fights are initiated almost solely through the use of the &amp;lt;b&amp;gt;search&amp;lt;/b&amp;gt; command, and take [[Patrol Points]] to participate in, with each search taking one point, one can also use the &amp;lt;b&amp;gt;frenzy&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mega&amp;lt;/b&amp;gt; modifiers to increase patrol point cost (up to 2 and 10 respectively), battle difficulty, and rewards drastically, for instance, using the command &amp;lt;b&amp;gt;search mega frenzy&amp;lt;/b&amp;gt; will combine modifiers to use 20 patrol points on an intensely difficult fight for over 20 times the freecred, vial, and xp rewards.&lt;br /&gt;
&lt;br /&gt;
Certain edges and perks adjust the rate of patrol point regeneration, as well as the amount of patrol one can store, and the rewards for more challenging combat encounters.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Roleplay is an incredibly important part of the game&#039;s downtime, a good means of generating xp, freecred, reward tokens, and sometimes even boss vials while you&#039;re out of patrol, as well as just being fun all around! So long as you follow the basics of the setting, others will generally help to mentor you in-character and show you the ropes of the current world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being new in a game with so much history can be intimidating, and those who&#039;ve been around for a little while might be hesitant to roleplay with fresh faces, but don&#039;t be deterred! Strike up a conversation in OOC, use the command &amp;lt;b&amp;gt;pick #on&amp;lt;/b&amp;gt; to see the pickup RP channels and see scene requests or places people might be hosting drop-in RP, and don&#039;t be afraid to start a set of poses yourself! You&#039;ll only ever receive rewards when you&#039;re roleplaying with more than just you!&lt;br /&gt;
&lt;br /&gt;
Some basic commands are as follows&lt;br /&gt;
*pose - appends your character&#039;s name to a set of text, I.e. &#039;Steve yourTextHere&#039;&lt;br /&gt;
*say - appends your character&#039;s name and sayverb to text, I.e. &#039;Steve growls, &amp;quot;YourTextHere&amp;quot;&lt;br /&gt;
*spoof- appends nothing to your text at all, I.e. &#039;YourTextHere&#039;&lt;br /&gt;
*The tags %R and %T are linebreaks and tabs respectively, I.e. &#039;text %R %R text&#039; would appear as a set of two paragraphs!&lt;br /&gt;
*pot - checks the last 10 messages of post history, with &amp;lt;b&amp;gt;pot #&amp;lt;/b&amp;gt; showing the last up to 1000 depending on the number input!&lt;br /&gt;
*ooc - The room&#039;s out of character channel, which can also hold poses with &amp;lt;b&amp;gt;ooc pose&amp;lt;/b&amp;gt;, or be checked with &amp;lt;b&amp;gt;pot ooc #&amp;lt;/b&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
Information on etiquette and basic advice can be found in the [[Roleplay]] guide, with more information in the [https://wiki.flexiblesurvival.com/w/New_Newbie_Guide#Roleplaying_.E2.80.93_Time_to_put_on_your_robes_and_wizard_hat.21 New Newbie Guide] section, with setting information in any of the pages under the [[Theme]] category. Explore, communicate, and enjoy yourself!&lt;br /&gt;
&lt;br /&gt;
== [[Pregnancy]] ==&lt;br /&gt;
&lt;br /&gt;
If you have female parts, there&#039;s a good chance you will eventually get pregnant. Some merits prevent pregnancy or female parts. If you get pregnant, you will have a charge debuff until the child is born. Once is it is born, you get a child object that you can summon to aid you in battle. Some merits and combat skills assist with summoning children.&lt;br /&gt;
&lt;br /&gt;
With male parts, it&#039;s likely you&#039;ll eventually get someone else pregnant, just like their female counterparts, some perks will prevent impregnation or drastically limit/increase your chance of impregnation through victory messages or other mechanical means. &lt;br /&gt;
&lt;br /&gt;
The progress of both can be observed with the &amp;lt;b&amp;gt;+pregtime&amp;lt;/b&amp;gt; command in the case of your own pregnancy or the impregnation of a feral.&lt;br /&gt;
&lt;br /&gt;
== Vials ==&lt;br /&gt;
&lt;br /&gt;
After each victory, you have a small chance of collecting [[Builder Nanite]]s. You can equip a [[Basic Nanite Collector|Nanite Collector]] to improve this chance. These are used to craft upgrades to your equipment and via the &amp;quot;nanite&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
With more powerful collectors, such as the [[Nanite Collector|one buyable with mako]], you can also collect [[Infection Vial]]s. These can be used to mutate you if they&#039;re not too strong for your body (too high level).&lt;br /&gt;
&lt;br /&gt;
Eventually (starting at level 30), boss vials will be necessary to progress, incredibly difficult monsters called &amp;lt;b&amp;gt;Primes&amp;lt;/b&amp;gt; drop vials capable of completely infecting the user with a form, as well as being used to advance a player&#039;s level or the potency of their mutations. More information on Prime fights can be found [https://wiki.flexiblesurvival.com/w/Combat_Guide#Primes here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2082930</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2082930"/>
		<updated>2024-07-03T01:04:02Z</updated>

		<summary type="html">&lt;p&gt;Licherature: /* But where does roleplay actually happen? */  Mentioned the casual channel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==[[Quirks]]==&lt;br /&gt;
&lt;br /&gt;
Quirks are roleplay perks that&#039;ve been separated from the normal perks as choices that drastically alter the &#039;feel&#039; of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. &lt;br /&gt;
&lt;br /&gt;
Chosen through the web-interface&#039;s [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character&#039;s abilities! &lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk/quirk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks/quirks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
&lt;br /&gt;
The exact same process is used to remove quirks, though with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/quirknuke number&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Perks can now be temporarily disabled with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote/disable number&amp;lt;/code&amp;gt; command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk&#039;s effects without removing it.&lt;br /&gt;
&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
===What about Mercenaries?===&lt;br /&gt;
Sometimes there&#039;s just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren&#039;t cutting it, you can use other player&#039;s mercenaries as backup!&amp;lt;br/&amp;gt;&lt;br /&gt;
Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the [[Charismatic]] perk).&lt;br /&gt;
&lt;br /&gt;
To see what players have mercenaries you can actively recruit, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merclist&amp;lt;/code&amp;gt; to see a full list of available players and details about their class and role.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hiring a merc is as easy as using &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merchire name&amp;lt;/code&amp;gt;, and dismissing them is just &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss name&amp;lt;/code&amp;gt; (Or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss all&amp;lt;/code&amp;gt; to remove all mercs from your party.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Do note, using a mercenary that&#039;s above or below 5 levels from you yields you no rewards, so be sure to &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor&amp;lt;/code&amp;gt; them down to size!&amp;lt;br/&amp;gt;&lt;br /&gt;
If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party&amp;lt;/code&amp;gt;!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To offer yourself as a mercenary for hire, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merctoggle&amp;lt;/code&amp;gt; to toggle your mercenary&#039;s availability. (Note that to send out your merc privately, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin name merc&amp;lt;/code&amp;gt; without listing yourself!)&lt;br /&gt;
&lt;br /&gt;
=Proficiencies and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning proficiencies==&lt;br /&gt;
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!&lt;br /&gt;
&lt;br /&gt;
To select your proficiencies, use the web-interface&#039;s [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.&lt;br /&gt;
&lt;br /&gt;
While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. &lt;br /&gt;
&lt;br /&gt;
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it. (This is disabled by default, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #on&amp;lt;/code&amp;gt; to toggle the channel on!)&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happen?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;Casual&#039; channel, activated with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual #on&amp;lt;/code&amp;gt; and accessed via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual textHere&amp;lt;/code&amp;gt; is a global &#039;IC&#039; channel, used for casual conversations between characters. Like page, this awards no rewards, but allows for roleplaying on-the-go. As always, you can check the channel&#039;s history via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;casual #last&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2082929</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2082929"/>
		<updated>2024-07-03T01:00:22Z</updated>

		<summary type="html">&lt;p&gt;Licherature: /* Where/How can I find people? */ Mentioned how to enable the pickup channel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==[[Quirks]]==&lt;br /&gt;
&lt;br /&gt;
Quirks are roleplay perks that&#039;ve been separated from the normal perks as choices that drastically alter the &#039;feel&#039; of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. &lt;br /&gt;
&lt;br /&gt;
Chosen through the web-interface&#039;s [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character&#039;s abilities! &lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk/quirk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks/quirks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
&lt;br /&gt;
The exact same process is used to remove quirks, though with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/quirknuke number&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Perks can now be temporarily disabled with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote/disable number&amp;lt;/code&amp;gt; command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk&#039;s effects without removing it.&lt;br /&gt;
&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
===What about Mercenaries?===&lt;br /&gt;
Sometimes there&#039;s just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren&#039;t cutting it, you can use other player&#039;s mercenaries as backup!&amp;lt;br/&amp;gt;&lt;br /&gt;
Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the [[Charismatic]] perk).&lt;br /&gt;
&lt;br /&gt;
To see what players have mercenaries you can actively recruit, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merclist&amp;lt;/code&amp;gt; to see a full list of available players and details about their class and role.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hiring a merc is as easy as using &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merchire name&amp;lt;/code&amp;gt;, and dismissing them is just &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss name&amp;lt;/code&amp;gt; (Or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss all&amp;lt;/code&amp;gt; to remove all mercs from your party.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Do note, using a mercenary that&#039;s above or below 5 levels from you yields you no rewards, so be sure to &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor&amp;lt;/code&amp;gt; them down to size!&amp;lt;br/&amp;gt;&lt;br /&gt;
If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party&amp;lt;/code&amp;gt;!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To offer yourself as a mercenary for hire, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merctoggle&amp;lt;/code&amp;gt; to toggle your mercenary&#039;s availability. (Note that to send out your merc privately, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin name merc&amp;lt;/code&amp;gt; without listing yourself!)&lt;br /&gt;
&lt;br /&gt;
=Proficiencies and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning proficiencies==&lt;br /&gt;
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!&lt;br /&gt;
&lt;br /&gt;
To select your proficiencies, use the web-interface&#039;s [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.&lt;br /&gt;
&lt;br /&gt;
While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. &lt;br /&gt;
&lt;br /&gt;
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it. (This is disabled by default, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pick #on&amp;lt;/code&amp;gt; to toggle the channel on!)&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2082928</id>
		<title>Newbie Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2082928"/>
		<updated>2024-07-03T00:58:58Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Added pot and ooc to list of basic commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Remember, if you have any questions on how the game works or how to progress that this page or other guides don&#039;t cover, you can use the &amp;lt;b&amp;gt;newbie &amp;lt;text&amp;gt;&amp;lt;/b&amp;gt; command in-game to ask about any system you have trouble with!&lt;br /&gt;
&amp;lt;br/&amp;gt;Far, FAR more detailed information can be found in the [[New Newbie Guide]], which contains command lists, subsections for different systems, and more. Remember to take things slow, MUDs are complicated. It&#039;s ok to get lost and ask for help or wiki-crawl for specific information as you need it!&lt;br /&gt;
&lt;br /&gt;
== Adult Theme ==&lt;br /&gt;
&lt;br /&gt;
This game has an adult theme, both in violence and sexual content. In addition to consensual role play, you will at some point lose to an NPC and trigger a defeat message, which is a typically a lengthy pre-generated paragraph of how the attacker sexually assaulted you. These can result in programmatic pregnancy if you have female parts or impregnation with male parts. There are merits to help avoid this, but eventually you will see this happen to you or a party member. Additionally, some quests have sexual content in their text.&lt;br /&gt;
&lt;br /&gt;
== Background (Short Form) ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[:Category:Theme|See various pages in the theme section for long version.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nanite virus has overrun the world. The result is a wide and wild variety of mutations. There&lt;br /&gt;
are furries, living robots, monsters, and mythical beings of nearly all shapes and sizes. Most people&lt;br /&gt;
are driven mad by the virus. Many feel the need to procreate with anyone and everyone, whereas others&lt;br /&gt;
act on some instinct related to their mutation. You are one of the sane people helping control the&lt;br /&gt;
less sane people and put the world back together.&lt;br /&gt;
&lt;br /&gt;
You will start off human at character creation, but NPCs infect you in battle. Also, players can&lt;br /&gt;
exchange infections by vials. Mutations are not completed by a single infection, and players commonly have partial mutations of several types.&lt;br /&gt;
&lt;br /&gt;
== Perks/Merits ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Merits|category]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-menu [https://flexiblesurvival.com/perks here] or in-game via the &amp;lt;b&amp;gt;list perks&amp;lt;/b&amp;gt; command, [[Perks]] (formerly known as Merits) are used to determine everything from the way the infection affects your appearance to affecting combat abilities, the regeneration rate of your [[Patrol Points]], and various other elements used for both flavor and mechanical utility. You get a total of 50 points to spend, 20 of which are free at the start. After those free points, each perk will cost 10x Point Value in EXP. There are also some perks that give in-game advantages, although the advantages are often small.&lt;br /&gt;
&lt;br /&gt;
Determining how big your cock can grow or how many breasts you can have may seem silly... until you&#039;re infected by strains like the [[Ember Matriarch]] (14 breasts total) or the Happy Hugely Hung Hyper Horse (50 inch long cock). Also consider the side affects of having and not having a perk. Being infection immune or resistant might cut out a large part of the game for you. Having a vagina means the possibility of pregnancy. Lastly, having more than 20 of cock or a breast bigger than the body is useful only for showing off and roleplaying.&lt;br /&gt;
&lt;br /&gt;
At any time, one can see their perks with the &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; command in-game, with &amp;lt;b&amp;gt;+jnote #&amp;lt;/b&amp;gt; allowing you to see the description of whichever perk, quirk, or other character feature shares that number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; If you make a mistake, don&#039;t panic! You can refund any perk you&#039;ve mistakenly purchased for free in the first week of character creation with the &amp;lt;b&amp;gt;+mako/perknuke #&amp;lt;/b&amp;gt; command using the number in &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; as above!&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
Accessed through the web-menu [https://flexiblesurvival.com/index?quirks here], a number of roleplay perks have been separated from the rest and are now available as [[Quirks]]. You start with the ability to select two, unlocking more as you level up until you reach a maximum of ten. Most have selectable origins as Natural, Mutation, Tech, or Magic abilities, though some have specific requirements, such as Prestidigitation&#039;s Magic requirement.&lt;br /&gt;
&lt;br /&gt;
Quirks&#039; primary use is in roleplayed or judged scenes, and have no mechanical benefit whatsoever beyond making your character concept sound cooler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Just like perks, quirks can be refunded using their &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; number and the command &amp;lt;b&amp;gt;+mako/quirknuke&amp;lt;/b&amp;gt; for the first week of character creation for free!&lt;br /&gt;
&lt;br /&gt;
== Writing a Description ==&lt;br /&gt;
&lt;br /&gt;
Accessed using the &amp;lt;b&amp;gt;edit&amp;lt;/b&amp;gt; command in-game or through the web-interface&#039;s [https://flexiblesurvival.com/index?config settings menu], one can edit their custom description, which appears when someone uses the &amp;lt;b&amp;gt;look&amp;lt;/b&amp;gt; command on you, or their short description, visible when someone uses &amp;lt;b&amp;gt;glance&amp;lt;/b&amp;gt; on your character (commonly done when entering rooms as the game defaults to glancing on movement).&lt;br /&gt;
&lt;br /&gt;
The game gives you an automatic description that includes your skin, arms, legs, torso, breasts, penis, and vagina. If you took the &#039;Looks Human&#039; perk, you will get a &#039;They look surprisingly human&#039; line in place of all body parts. This automatic description should never be contradicted. In your custom description, you should include things like hair, eyes, clothing (some go nude), and distinguishing features. Avoid background details, emotions, and things people couldn&#039;t know simply by looking at you.&lt;br /&gt;
&lt;br /&gt;
[[Perks]] and [[Quirks]] can also have their origins or specific effects for your character described in more detail on the web menu under [https://flexiblesurvival.com/perknotes this] section.&lt;br /&gt;
&lt;br /&gt;
== Writing a Background ==&lt;br /&gt;
&lt;br /&gt;
=== Where were you before? ===&lt;br /&gt;
&lt;br /&gt;
In the chaos of the outbreak, people came from all over looking to get away from the ones that didn&#039;t keep their sanity. Some people don&#039;t remember where they came from. Others come from a wide variety of backgrounds. All three factions aren&#039;t picky about who they hire as new agents. The only requirement is (some) sanity.&lt;br /&gt;
&lt;br /&gt;
=== How did you get there? ===&lt;br /&gt;
&lt;br /&gt;
Currently, there are two cities and three starting factions. You somehow managed to end up as one of the sane people instead of the horny crazy people. How did you manage to do that? Zephyr and RSX help people who survive initial infection through drugs, whereas Prometheans are said to do it through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
=== Starting Factions ===&lt;br /&gt;
&lt;br /&gt;
==== [[Zephyr]] ====&lt;br /&gt;
Your typical giant evil mega corp. They employ and exploit equally regardless of furry, metal hide, or plain old humanness, all under the guise of putting the world back together (so says their employee handbook).&lt;br /&gt;
&lt;br /&gt;
==== [[RSX]] ====&lt;br /&gt;
RSX tolerates mutations but prefers humans. In terms of role play and theme, mutated agents will always be low-level workers. They are a government organization in an era where government is falling apart. They are trying to help put the world back together and seek to cure all those crazy, sex-crazed furries, even if they don&#039;t want to be cured.&lt;br /&gt;
&lt;br /&gt;
==== [[Prometheans]] ====&lt;br /&gt;
They want people to embrace their mutations, but not in the crazy insane way. They have very liberal views on family and sexual activities and don&#039;t want to cure people of their mutations. They do want to help the nutty ones think normally again and embrace their new bodies.&lt;br /&gt;
&lt;br /&gt;
==== Starting Locations ====&lt;br /&gt;
&lt;br /&gt;
*Zephyr is located in [[Fairhaven]], California, USA. There are furries in the streets, but there&#039;s a wider variety of creatures elsewhere.&lt;br /&gt;
*RSX is in located in the northeastern part of Fairhaven. They were previously located in [[Woodfield]], Washington state, USA, but they decided to move their headquarters to Fairhaven to collaborate more closely with the other major factions.&lt;br /&gt;
*The Prometheans are located in New Dawn, a large village on the northwest side of Fairhaven.&lt;br /&gt;
&lt;br /&gt;
== Theme points == &lt;br /&gt;
* Your faction probably saved you from the infection in some way. Drugs to keep you sane? Food, clothing, a bed, and guns to fend off the crazies? These are things that you probably got from your faction.&lt;br /&gt;
&lt;br /&gt;
* Mutations of all shapes and sizes are common, but you may or may not consider them normal. Maybe you were human before P-Day, maybe they just disgust you.&lt;br /&gt;
&lt;br /&gt;
* Getting mauled, raped, or even both on the streets is also common. You may or may not be happy about that, but it happens, generally several times a day to the weak.&lt;br /&gt;
&lt;br /&gt;
* There are people looking for a cure. Are you happy about it? Prometheans don&#039;t want to be cured. Maybe you like looking like a cosplay convention attendee? Maybe you can&#039;t wait to be human again?&lt;br /&gt;
&lt;br /&gt;
* Fucking your way out of a fight is also normal. Taking one for the team often means getting down on all fours and waiting for your attacker to finish, if that&#039;s what it takes to save your friends. Getting mutated from it is par for the course. Who knows, maybe you&#039;re into that? &lt;br /&gt;
&lt;br /&gt;
* Supplies are the one thing that are in short supply, ironically. You will probably get a lot of quests and missions to help get more supplies. Even the mega corps are shopping at the thrift store, but their version of shopping is sending someone to defeat the [[Collie Herm]]s - one gun or screw at a time.&lt;br /&gt;
&lt;br /&gt;
* The streets of your city are bad, but other places are far worse. One example is [[Las Vegas]], where the infection went completely wild and reduced the city&#039;s population to goo. Stories of horrible nightmare-ish scenarios are probably being passed around wherever your faction members meet.&lt;br /&gt;
&lt;br /&gt;
== Proficiencies and Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[Proficiencies|full list of proficiencies]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-interface&#039;s [https://flexiblesurvival.com/index?training Training] page , proficiencies are solely non-combat related abilities related to roleplay, and come with various levels of training and max-caps further detailed on the [[Proficiencies]] page. These are used to add flavor to your character, as well as having an incredibly important impact on roleplayed scenes, especially judged ones.&lt;br /&gt;
&lt;br /&gt;
This is with the exception of crafting proficiencies, which, in tandem with some [[Perks]], are used to craft equipment and craftmods. Check the [[Crafting Tutorial]] for more in-depth details!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;Proficiency selections can be reset for free during the first week of character creation with &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt;, this WILL NOT reset your crafting proficiencies.&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Soul|category]] and [[Roles]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classes give 10 combat skills and 6 unique powers, which the player unlocks as they level up. Classes can be changed anytime out of combat, without any penalties. [[Roles]] can also be selected for an additional 16 combat skills but no extra powers. You can even gain the first 4 powers from a second class with a Dual Soul Pendant item.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is one of the primary ways one mechanically improves their skills in-game, though this can be altered with [[Perks]] that make progression more peaceful if not entirely done through roleplay. A full guide on combat mechanics, builds, roles, and some crafting advice can be found in the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
Fights are initiated almost solely through the use of the &amp;lt;b&amp;gt;search&amp;lt;/b&amp;gt; command, and take [[Patrol Points]] to participate in, with each search taking one point, one can also use the &amp;lt;b&amp;gt;frenzy&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mega&amp;lt;/b&amp;gt; modifiers to increase patrol point cost (up to 2 and 10 respectively), battle difficulty, and rewards drastically, for instance, using the command &amp;lt;b&amp;gt;search mega frenzy&amp;lt;/b&amp;gt; will combine modifiers to use 20 patrol points on an intensely difficult fight for over 20 times the freecred, vial, and xp rewards.&lt;br /&gt;
&lt;br /&gt;
Certain edges and perks adjust the rate of patrol point regeneration, as well as the amount of patrol one can store, and the rewards for more challenging combat encounters.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Roleplay is an incredibly important part of the game&#039;s downtime, a good means of generating xp, freecred, reward tokens, and sometimes even boss vials while you&#039;re out of patrol, as well as just being fun all around! So long as you follow the basics of the setting, others will generally help to mentor you in-character and show you the ropes of the current world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being new in a game with so much history can be intimidating, and those who&#039;ve been around for a little while might be hesitant to roleplay with fresh faces, but don&#039;t be deterred! Strike up a conversation in OOC, use the command &amp;lt;b&amp;gt;pick #on&amp;lt;/b&amp;gt; to see the pickup RP channels and see scene requests or places people might be hosting drop-in RP, and don&#039;t be afraid to start a set of poses yourself! You&#039;ll only ever receive rewards when you&#039;re roleplaying with more than just you!&lt;br /&gt;
&lt;br /&gt;
Some basic commands are as follows&lt;br /&gt;
*pose - appends your character&#039;s name to a set of text, I.e. &#039;Steve yourTextHere&#039;&lt;br /&gt;
*say - appends your character&#039;s name and sayverb to text, I.e. &#039;Steve growls, &amp;quot;YourTextHere&amp;quot;&lt;br /&gt;
*spoof- appends nothing to your text at all, I.e. &#039;YourTextHere&#039;&lt;br /&gt;
*The tags %R and %T are linebreaks and tabs respectively, I.e. &#039;text %R %R text&#039; would appear as a set of two paragraphs!&lt;br /&gt;
*pot - checks the last 10 messages of post history, with &amp;lt;b&amp;gt;pot #&amp;lt;/b&amp;gt; showing the last up to 1000 depending on the number input!&lt;br /&gt;
*ooc - The room&#039;s out of character channel, which can also hold poses with &amp;lt;b&amp;gt;ooc pose&amp;lt;/b&amp;gt;, or be checked with &amp;lt;b&amp;gt;pot ooc #&amp;lt;/b&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
Information on etiquette and basic advice can be found in the [[Roleplay]] guide, with setting information in any of the pages under the [[Theme]] category. Explore, communicate, and enjoy yourself!&lt;br /&gt;
&lt;br /&gt;
== [[Pregnancy]] ==&lt;br /&gt;
&lt;br /&gt;
If you have female parts, there&#039;s a good chance you will eventually get pregnant. Some merits prevent pregnancy or female parts. If you get pregnant, you will have a charge debuff until the child is born. Once is it is born, you get a child object that you can summon to aid you in battle. Some merits and combat skills assist with summoning children.&lt;br /&gt;
&lt;br /&gt;
With male parts, it&#039;s likely you&#039;ll eventually get someone else pregnant, just like their female counterparts, some perks will prevent impregnation or drastically limit/increase your chance of impregnation through victory messages or other mechanical means. &lt;br /&gt;
&lt;br /&gt;
The progress of both can be observed with the &amp;lt;b&amp;gt;+pregtime&amp;lt;/b&amp;gt; command in the case of your own pregnancy or the impregnation of a feral.&lt;br /&gt;
&lt;br /&gt;
== Vials ==&lt;br /&gt;
&lt;br /&gt;
After each victory, you have a small chance of collecting [[Builder Nanite]]s. You can equip a [[Basic Nanite Collector|Nanite Collector]] to improve this chance. These are used to craft upgrades to your equipment and via the &amp;quot;nanite&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
With more powerful collectors, such as the [[Nanite Collector|one buyable with mako]], you can also collect [[Infection Vial]]s. These can be used to mutate you if they&#039;re not too strong for your body (too high level).&lt;br /&gt;
&lt;br /&gt;
Eventually (starting at level 30), boss vials will be necessary to progress, incredibly difficult monsters called &amp;lt;b&amp;gt;Primes&amp;lt;/b&amp;gt; drop vials capable of completely infecting the user with a form, as well as being used to advance a player&#039;s level or the potency of their mutations. More information on Prime fights can be found [https://wiki.flexiblesurvival.com/w/Combat_Guide#Primes here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2082927</id>
		<title>Newbie Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2082927"/>
		<updated>2024-07-03T00:56:50Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Added &amp;#039;Roleplaying&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Remember, if you have any questions on how the game works or how to progress that this page or other guides don&#039;t cover, you can use the &amp;lt;b&amp;gt;newbie &amp;lt;text&amp;gt;&amp;lt;/b&amp;gt; command in-game to ask about any system you have trouble with!&lt;br /&gt;
&amp;lt;br/&amp;gt;Far, FAR more detailed information can be found in the [[New Newbie Guide]], which contains command lists, subsections for different systems, and more. Remember to take things slow, MUDs are complicated. It&#039;s ok to get lost and ask for help or wiki-crawl for specific information as you need it!&lt;br /&gt;
&lt;br /&gt;
== Adult Theme ==&lt;br /&gt;
&lt;br /&gt;
This game has an adult theme, both in violence and sexual content. In addition to consensual role play, you will at some point lose to an NPC and trigger a defeat message, which is a typically a lengthy pre-generated paragraph of how the attacker sexually assaulted you. These can result in programmatic pregnancy if you have female parts or impregnation with male parts. There are merits to help avoid this, but eventually you will see this happen to you or a party member. Additionally, some quests have sexual content in their text.&lt;br /&gt;
&lt;br /&gt;
== Background (Short Form) ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[:Category:Theme|See various pages in the theme section for long version.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nanite virus has overrun the world. The result is a wide and wild variety of mutations. There&lt;br /&gt;
are furries, living robots, monsters, and mythical beings of nearly all shapes and sizes. Most people&lt;br /&gt;
are driven mad by the virus. Many feel the need to procreate with anyone and everyone, whereas others&lt;br /&gt;
act on some instinct related to their mutation. You are one of the sane people helping control the&lt;br /&gt;
less sane people and put the world back together.&lt;br /&gt;
&lt;br /&gt;
You will start off human at character creation, but NPCs infect you in battle. Also, players can&lt;br /&gt;
exchange infections by vials. Mutations are not completed by a single infection, and players commonly have partial mutations of several types.&lt;br /&gt;
&lt;br /&gt;
== Perks/Merits ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Merits|category]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-menu [https://flexiblesurvival.com/perks here] or in-game via the &amp;lt;b&amp;gt;list perks&amp;lt;/b&amp;gt; command, [[Perks]] (formerly known as Merits) are used to determine everything from the way the infection affects your appearance to affecting combat abilities, the regeneration rate of your [[Patrol Points]], and various other elements used for both flavor and mechanical utility. You get a total of 50 points to spend, 20 of which are free at the start. After those free points, each perk will cost 10x Point Value in EXP. There are also some perks that give in-game advantages, although the advantages are often small.&lt;br /&gt;
&lt;br /&gt;
Determining how big your cock can grow or how many breasts you can have may seem silly... until you&#039;re infected by strains like the [[Ember Matriarch]] (14 breasts total) or the Happy Hugely Hung Hyper Horse (50 inch long cock). Also consider the side affects of having and not having a perk. Being infection immune or resistant might cut out a large part of the game for you. Having a vagina means the possibility of pregnancy. Lastly, having more than 20 of cock or a breast bigger than the body is useful only for showing off and roleplaying.&lt;br /&gt;
&lt;br /&gt;
At any time, one can see their perks with the &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; command in-game, with &amp;lt;b&amp;gt;+jnote #&amp;lt;/b&amp;gt; allowing you to see the description of whichever perk, quirk, or other character feature shares that number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; If you make a mistake, don&#039;t panic! You can refund any perk you&#039;ve mistakenly purchased for free in the first week of character creation with the &amp;lt;b&amp;gt;+mako/perknuke #&amp;lt;/b&amp;gt; command using the number in &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; as above!&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
Accessed through the web-menu [https://flexiblesurvival.com/index?quirks here], a number of roleplay perks have been separated from the rest and are now available as [[Quirks]]. You start with the ability to select two, unlocking more as you level up until you reach a maximum of ten. Most have selectable origins as Natural, Mutation, Tech, or Magic abilities, though some have specific requirements, such as Prestidigitation&#039;s Magic requirement.&lt;br /&gt;
&lt;br /&gt;
Quirks&#039; primary use is in roleplayed or judged scenes, and have no mechanical benefit whatsoever beyond making your character concept sound cooler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Just like perks, quirks can be refunded using their &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; number and the command &amp;lt;b&amp;gt;+mako/quirknuke&amp;lt;/b&amp;gt; for the first week of character creation for free!&lt;br /&gt;
&lt;br /&gt;
== Writing a Description ==&lt;br /&gt;
&lt;br /&gt;
Accessed using the &amp;lt;b&amp;gt;edit&amp;lt;/b&amp;gt; command in-game or through the web-interface&#039;s [https://flexiblesurvival.com/index?config settings menu], one can edit their custom description, which appears when someone uses the &amp;lt;b&amp;gt;look&amp;lt;/b&amp;gt; command on you, or their short description, visible when someone uses &amp;lt;b&amp;gt;glance&amp;lt;/b&amp;gt; on your character (commonly done when entering rooms as the game defaults to glancing on movement).&lt;br /&gt;
&lt;br /&gt;
The game gives you an automatic description that includes your skin, arms, legs, torso, breasts, penis, and vagina. If you took the &#039;Looks Human&#039; perk, you will get a &#039;They look surprisingly human&#039; line in place of all body parts. This automatic description should never be contradicted. In your custom description, you should include things like hair, eyes, clothing (some go nude), and distinguishing features. Avoid background details, emotions, and things people couldn&#039;t know simply by looking at you.&lt;br /&gt;
&lt;br /&gt;
[[Perks]] and [[Quirks]] can also have their origins or specific effects for your character described in more detail on the web menu under [https://flexiblesurvival.com/perknotes this] section.&lt;br /&gt;
&lt;br /&gt;
== Writing a Background ==&lt;br /&gt;
&lt;br /&gt;
=== Where were you before? ===&lt;br /&gt;
&lt;br /&gt;
In the chaos of the outbreak, people came from all over looking to get away from the ones that didn&#039;t keep their sanity. Some people don&#039;t remember where they came from. Others come from a wide variety of backgrounds. All three factions aren&#039;t picky about who they hire as new agents. The only requirement is (some) sanity.&lt;br /&gt;
&lt;br /&gt;
=== How did you get there? ===&lt;br /&gt;
&lt;br /&gt;
Currently, there are two cities and three starting factions. You somehow managed to end up as one of the sane people instead of the horny crazy people. How did you manage to do that? Zephyr and RSX help people who survive initial infection through drugs, whereas Prometheans are said to do it through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
=== Starting Factions ===&lt;br /&gt;
&lt;br /&gt;
==== [[Zephyr]] ====&lt;br /&gt;
Your typical giant evil mega corp. They employ and exploit equally regardless of furry, metal hide, or plain old humanness, all under the guise of putting the world back together (so says their employee handbook).&lt;br /&gt;
&lt;br /&gt;
==== [[RSX]] ====&lt;br /&gt;
RSX tolerates mutations but prefers humans. In terms of role play and theme, mutated agents will always be low-level workers. They are a government organization in an era where government is falling apart. They are trying to help put the world back together and seek to cure all those crazy, sex-crazed furries, even if they don&#039;t want to be cured.&lt;br /&gt;
&lt;br /&gt;
==== [[Prometheans]] ====&lt;br /&gt;
They want people to embrace their mutations, but not in the crazy insane way. They have very liberal views on family and sexual activities and don&#039;t want to cure people of their mutations. They do want to help the nutty ones think normally again and embrace their new bodies.&lt;br /&gt;
&lt;br /&gt;
==== Starting Locations ====&lt;br /&gt;
&lt;br /&gt;
*Zephyr is located in [[Fairhaven]], California, USA. There are furries in the streets, but there&#039;s a wider variety of creatures elsewhere.&lt;br /&gt;
*RSX is in located in the northeastern part of Fairhaven. They were previously located in [[Woodfield]], Washington state, USA, but they decided to move their headquarters to Fairhaven to collaborate more closely with the other major factions.&lt;br /&gt;
*The Prometheans are located in New Dawn, a large village on the northwest side of Fairhaven.&lt;br /&gt;
&lt;br /&gt;
== Theme points == &lt;br /&gt;
* Your faction probably saved you from the infection in some way. Drugs to keep you sane? Food, clothing, a bed, and guns to fend off the crazies? These are things that you probably got from your faction.&lt;br /&gt;
&lt;br /&gt;
* Mutations of all shapes and sizes are common, but you may or may not consider them normal. Maybe you were human before P-Day, maybe they just disgust you.&lt;br /&gt;
&lt;br /&gt;
* Getting mauled, raped, or even both on the streets is also common. You may or may not be happy about that, but it happens, generally several times a day to the weak.&lt;br /&gt;
&lt;br /&gt;
* There are people looking for a cure. Are you happy about it? Prometheans don&#039;t want to be cured. Maybe you like looking like a cosplay convention attendee? Maybe you can&#039;t wait to be human again?&lt;br /&gt;
&lt;br /&gt;
* Fucking your way out of a fight is also normal. Taking one for the team often means getting down on all fours and waiting for your attacker to finish, if that&#039;s what it takes to save your friends. Getting mutated from it is par for the course. Who knows, maybe you&#039;re into that? &lt;br /&gt;
&lt;br /&gt;
* Supplies are the one thing that are in short supply, ironically. You will probably get a lot of quests and missions to help get more supplies. Even the mega corps are shopping at the thrift store, but their version of shopping is sending someone to defeat the [[Collie Herm]]s - one gun or screw at a time.&lt;br /&gt;
&lt;br /&gt;
* The streets of your city are bad, but other places are far worse. One example is [[Las Vegas]], where the infection went completely wild and reduced the city&#039;s population to goo. Stories of horrible nightmare-ish scenarios are probably being passed around wherever your faction members meet.&lt;br /&gt;
&lt;br /&gt;
== Proficiencies and Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[Proficiencies|full list of proficiencies]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-interface&#039;s [https://flexiblesurvival.com/index?training Training] page , proficiencies are solely non-combat related abilities related to roleplay, and come with various levels of training and max-caps further detailed on the [[Proficiencies]] page. These are used to add flavor to your character, as well as having an incredibly important impact on roleplayed scenes, especially judged ones.&lt;br /&gt;
&lt;br /&gt;
This is with the exception of crafting proficiencies, which, in tandem with some [[Perks]], are used to craft equipment and craftmods. Check the [[Crafting Tutorial]] for more in-depth details!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;Proficiency selections can be reset for free during the first week of character creation with &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt;, this WILL NOT reset your crafting proficiencies.&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Soul|category]] and [[Roles]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classes give 10 combat skills and 6 unique powers, which the player unlocks as they level up. Classes can be changed anytime out of combat, without any penalties. [[Roles]] can also be selected for an additional 16 combat skills but no extra powers. You can even gain the first 4 powers from a second class with a Dual Soul Pendant item.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is one of the primary ways one mechanically improves their skills in-game, though this can be altered with [[Perks]] that make progression more peaceful if not entirely done through roleplay. A full guide on combat mechanics, builds, roles, and some crafting advice can be found in the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
Fights are initiated almost solely through the use of the &amp;lt;b&amp;gt;search&amp;lt;/b&amp;gt; command, and take [[Patrol Points]] to participate in, with each search taking one point, one can also use the &amp;lt;b&amp;gt;frenzy&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mega&amp;lt;/b&amp;gt; modifiers to increase patrol point cost (up to 2 and 10 respectively), battle difficulty, and rewards drastically, for instance, using the command &amp;lt;b&amp;gt;search mega frenzy&amp;lt;/b&amp;gt; will combine modifiers to use 20 patrol points on an intensely difficult fight for over 20 times the freecred, vial, and xp rewards.&lt;br /&gt;
&lt;br /&gt;
Certain edges and perks adjust the rate of patrol point regeneration, as well as the amount of patrol one can store, and the rewards for more challenging combat encounters.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying ==&lt;br /&gt;
&lt;br /&gt;
Roleplay is an incredibly important part of the game&#039;s downtime, a good means of generating xp, freecred, reward tokens, and sometimes even boss vials while you&#039;re out of patrol, as well as just being fun all around! So long as you follow the basics of the setting, others will generally help to mentor you in-character and show you the ropes of the current world.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being new in a game with so much history can be intimidating, and those who&#039;ve been around for a little while might be hesitant to roleplay with fresh faces, but don&#039;t be deterred! Strike up a conversation in OOC, use the command &amp;lt;b&amp;gt;pick #on&amp;lt;/b&amp;gt; to see the pickup RP channels and see scene requests or places people might be hosting drop-in RP, and don&#039;t be afraid to start a set of poses yourself! You&#039;ll only ever receive rewards when you&#039;re roleplaying with more than just you!&lt;br /&gt;
&lt;br /&gt;
Some basic commands are as follows&lt;br /&gt;
*pose - appends your character&#039;s name to a set of text, I.e. &#039;Steve yourTextHere&#039;&lt;br /&gt;
*say - appends your character&#039;s name and sayverb to text, I.e. &#039;Steve growls, &amp;quot;YourTextHere&amp;quot;&lt;br /&gt;
*spoof- appends nothing to your text at all, I.e. &#039;YourTextHere&#039;&lt;br /&gt;
*The tags %R and %T are linebreaks and tabs respectively, I.e. &#039;text %R %R text&#039; would appear as a set of two paragraphs!&lt;br /&gt;
&lt;br /&gt;
Information on etiquette and basic advice can be found in the [[Roleplay]] guide, with setting information in any of the pages under the [[Theme]] category. Explore, communicate, and enjoy yourself!&lt;br /&gt;
&lt;br /&gt;
== [[Pregnancy]] ==&lt;br /&gt;
&lt;br /&gt;
If you have female parts, there&#039;s a good chance you will eventually get pregnant. Some merits prevent pregnancy or female parts. If you get pregnant, you will have a charge debuff until the child is born. Once is it is born, you get a child object that you can summon to aid you in battle. Some merits and combat skills assist with summoning children.&lt;br /&gt;
&lt;br /&gt;
With male parts, it&#039;s likely you&#039;ll eventually get someone else pregnant, just like their female counterparts, some perks will prevent impregnation or drastically limit/increase your chance of impregnation through victory messages or other mechanical means. &lt;br /&gt;
&lt;br /&gt;
The progress of both can be observed with the &amp;lt;b&amp;gt;+pregtime&amp;lt;/b&amp;gt; command in the case of your own pregnancy or the impregnation of a feral.&lt;br /&gt;
&lt;br /&gt;
== Vials ==&lt;br /&gt;
&lt;br /&gt;
After each victory, you have a small chance of collecting [[Builder Nanite]]s. You can equip a [[Basic Nanite Collector|Nanite Collector]] to improve this chance. These are used to craft upgrades to your equipment and via the &amp;quot;nanite&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
With more powerful collectors, such as the [[Nanite Collector|one buyable with mako]], you can also collect [[Infection Vial]]s. These can be used to mutate you if they&#039;re not too strong for your body (too high level).&lt;br /&gt;
&lt;br /&gt;
Eventually (starting at level 30), boss vials will be necessary to progress, incredibly difficult monsters called &amp;lt;b&amp;gt;Primes&amp;lt;/b&amp;gt; drop vials capable of completely infecting the user with a form, as well as being used to advance a player&#039;s level or the potency of their mutations. More information on Prime fights can be found [https://wiki.flexiblesurvival.com/w/Combat_Guide#Primes here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Roleplay&amp;diff=2082926</id>
		<title>Roleplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Roleplay&amp;diff=2082926"/>
		<updated>2024-07-03T00:46:12Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Added to the &amp;#039;Guides&amp;#039; Category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roleplay&#039;&#039;&#039; or &#039;&#039;&#039;roleplaying&#039;&#039;&#039;, often abbreviated &#039;&#039;RP&#039;&#039;, is assuming the role of a character. It typically takes the form of a sort of collaborative story-telling, with each player describing the actions of their character.&lt;br /&gt;
&lt;br /&gt;
In the multiplayer of Flexible Survival, RP is encouraged, as every 15 minutes the game checks for people roleplaying and rewards them with freecred and experience, along with salvage, if they&#039;re in a room with a source, and a chance to earn 1 reward token.&lt;br /&gt;
&lt;br /&gt;
=How to RP=&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll need at least one partner. Roleplay only counts if you do with another person.&lt;br /&gt;
* Once you and your partner are set, you may take turns using any of the following commands to describe what your character is doing, thinking or saying:&lt;br /&gt;
** &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; - Starts the sentence with the name of your character.&lt;br /&gt;
** &amp;lt;code&amp;gt;spoof&amp;lt;/code&amp;gt; - Does not preappend anything to the start of the line. What you write is what you get.&lt;br /&gt;
** &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; - Starts the sentence with your character&#039;s sayverb.&lt;br /&gt;
** &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt; - These are special character combinations you can use in your poses. %r does a line break and %t does a tab spacing.&lt;br /&gt;
** &amp;lt;code&amp;gt;pot&amp;lt;/code&amp;gt; - Not a command for roleplaying, but to check the pose history. Shows the last 10 poses (say/pose/spoof) that happened in the room. You can add a number to increase or decrease the number of poses that will be listed, such as &#039;&#039;&#039;pot 30&#039;&#039;&#039;.&lt;br /&gt;
* Once you two finish, you may give each other a &amp;lt;code&amp;gt;+vote&amp;lt;/code&amp;gt; to indicate you enjoyed the roleplay with them.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay with more people: in such cases, it&#039;s important to set the order of action. Most players use &#039;&#039;&amp;quot;reverse WS order&amp;quot;&#039;&#039;, which means the player at the bottom of the &amp;lt;code&amp;gt;WS&amp;lt;/code&amp;gt; acts first, then the player above and so on.&lt;br /&gt;
&lt;br /&gt;
=Finding Roleplay Partners=&lt;br /&gt;
There are two main ways to find a roleplay partner:&lt;br /&gt;
* Using the &amp;lt;code style=&amp;quot;color:magenta;font-weight:bold&amp;quot;&amp;gt;Pickup&amp;lt;/code&amp;gt; channel. It is turned off by default as many new players attempt to use &amp;lt;code&amp;gt;pick&amp;lt;/code&amp;gt; as a command and that sends a message to the channel instead.&lt;br /&gt;
** Turn it on by typing pick #on&lt;br /&gt;
** Type in your ad. It can be something like this: &#039;&#039;pick I&#039;m looking for a partner that enjoys the company of a fluffy husky boy&#039;&#039;&lt;br /&gt;
** You can check previously posted messages with &amp;lt;code&amp;gt;pick #last&amp;lt;/code&amp;gt;. Players often enjoy being contacted from old ads.&lt;br /&gt;
** Players will likely reply by sending you a page. It is advised to avoid using the pickup channel for chat about scenes.&lt;br /&gt;
* Using the [[Wi|WI profile]]&#039;s built in command to find people with certain flags&lt;br /&gt;
** If any of the characters listed striked your fancy, you can send them a page and let them know you&#039;d like to roleplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pages/Paging&#039;&#039; is the command for direct/private messages between players. The name derives from the electronic device pager.&lt;br /&gt;
&lt;br /&gt;
=RP Etiquette=&lt;br /&gt;
TLDR Version&lt;br /&gt;
* Keep your poses to what your character does. Do not state what another player&#039;s character feels or does.&lt;br /&gt;
* Put it all in a single command instead of various separate commands&lt;br /&gt;
* Respect your partner(s)&lt;br /&gt;
* Keep communication clear at all times so both of you don&#039;t accidentally do something the other dislikes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The full thing from the in-game help file:&lt;br /&gt;
&lt;br /&gt;
 As much as you may like to do whatever you want while roleplaying, it&#039;s important to note that there are a few rules around here to make sure everyone enjoys themselves. Like with the guide on roleplay-commands, we&#039;ll enlist the help of Alice and Bob.&lt;br /&gt;
 &lt;br /&gt;
 .. Oh dear. Seems they&#039;re fighting with each other.&lt;br /&gt;
 &lt;br /&gt;
 Now, Bob could type |Bob throws a punch at Alice, knocking her right out. And Bob would be breaking the standard RP-rules. Alice has no way to decide the result of such a move, and is forced to go along with this action. What Bob should&#039;ve done is this: |Bob throws a punch at Alice, intent on knocking her out. The message is the same, yet this time, Alice can choose whether or not she&#039;ll go along with it. Maybe she jumps away, maybe she blocks the punch. Or maybe she gets knocked out. But that&#039;s Alice&#039;s choice, now.&lt;br /&gt;
 &lt;br /&gt;
 This is a good example of the right of defense. Always allow the other to decide what happens to their character. While ICly forcing people and non-consensual acts are A-okay, OOCly forcing people into a corner is to be avoided. If someone tells you to stop, stop. This is a hard rule, no excuses.&lt;br /&gt;
 &lt;br /&gt;
 Okay, well, let&#039;s assume Bob knew this rule, and we&#039;ll let Alice make her move. Alice decides to type the following: |In a split-second, Alice spots Bob&#039;s fist, and quickly flies out of the way, using the magical abilities she was born with to hover in mid-air. Is there something wrong with this? At first, it may not appear to be wrong, since magic does exist in our world. However, we have to consider two things. One, canon demands that no-one has magical powers from birth. Magic comes from certain dedications, and is limited to what their rpinfo notes they give you access to. Secondly, the theme doesn&#039;t permit magical hovering, period. Preachy as it may sound, it&#039;s important to keep this in mind. Always follow the canon and theme of the game. This is another hard rule, breaking theme is frowned upon.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Furthermore, there are a few things to keep in mind. For example:&lt;br /&gt;
 &lt;br /&gt;
 Bob shouldn&#039;t&lt;br /&gt;
 pose&lt;br /&gt;
 Like this.&lt;br /&gt;
 &lt;br /&gt;
 This way of posing is hard to work with, and generally just spammy. Bob could&#039;ve easily combined that into one pose. In fact, lets compare two different poses Bob could write.&lt;br /&gt;
 &lt;br /&gt;
 Firstly: &lt;br /&gt;
 &lt;br /&gt;
 |As Alice avoids his punch, Bob just stands there, confused. Soon enough, he readies another punch.&lt;br /&gt;
 &lt;br /&gt;
 Secondly:&lt;br /&gt;
 &lt;br /&gt;
 |After his punch being avoided, Bob takes a moment to recover, staring at Alice in a confused manner, panting lightly, before putting up his fists for another punch. No, he isn&#039;t done with this fight yet, simply because Alice avoided. She&#039;ll pay for what she did, stepping out on him like that. He thought that what they had was special.&lt;br /&gt;
 &lt;br /&gt;
 While the first is a valid pose, the second option holds a lot more information, and gives Alice more to work with and react to. Try to keep your poses a respectable length to make sure people are capable of reacting to them. 3-5 lines is a nice minimum-bound to set for yourself.&lt;br /&gt;
 &lt;br /&gt;
 Now, suppose there&#039;s a third person standing around in the room, Eve. Eve is completely uninvolved, and hasn&#039;t posed himself in. At this point, Bob poses the following:&lt;br /&gt;
 :drags Eve into the room, pointing at Alice and flailing his arms wildly as he makes a long rant of complaints&lt;br /&gt;
 &lt;br /&gt;
 Eve might not appreciate this, for two reasons. One, he wasn&#039;t actively IC, and thus, not in the room. In other words, Bob has now effectively power-played with respect to him, denying him the option of posing in the way he likes. Secondly, Eve might have wanted to stay out of things entirely. In short, if someone isn&#039;t posing, don&#039;t assume they&#039;re IC without asking.&lt;br /&gt;
 And no, the [IC] tag is not a good indicator. Due to the way the system works, this tag is set whenever you move, meaning that almost anything you do puts you &#039;IC&#039;.&lt;br /&gt;
 &lt;br /&gt;
 In addition to this, it might be a good idea not to pose repeatedly. Make one pose, and wait for your partner(s) to respond to that. That way, people will have an easier time responding to you poses, because they don&#039;t have to keep changing their poses every time you do something.&lt;br /&gt;
 &lt;br /&gt;
 To this extent, two systems are used. Let&#039;s assume we have Alice, Bob, Eve, and Steven in a scene. They could decide to pose in order, for example: Alice -&amp;gt; Bob -&amp;gt; Eve -&amp;gt; Steven&lt;br /&gt;
 This is what&#039;s called a pose-order, which is a rigid way of deciding who poses when. In small groups, this is the most-used system.&lt;br /&gt;
 The other option is the N poses first system, which means that after N poses, normally set to something such as two or three, you are free to pose again. In this case, both Alice -&amp;gt; Bob -&amp;gt; Eve -&amp;gt; Steven - Alice and Alice -&amp;gt; Bob -&amp;gt; Eve -&amp;gt; Alice -&amp;gt; Steven would be considered valid. Keep in mind that if it goes on like that, Stephen could lose track of things, so this system relies on different people being at least close in their pose-speed.&lt;br /&gt;
   &lt;br /&gt;
 Also, remember to not post OOC material in IC. If you wish to communicate OOCly, use ooc &amp;lt;text&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
 In any case, the important thing is to have fun. If you don&#039;t want something, or are enjoying yourself, make sure to let the other person know. After all, no-one&#039;s trying to ruin others&#039; times, and we all like it if you enjoy yourself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Reward_Token&amp;diff=2082925</id>
		<title>Reward Token</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Reward_Token&amp;diff=2082925"/>
		<updated>2024-07-03T00:39:20Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Added information on the Tokenization system for salvage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&lt;br /&gt;
== Description ==&lt;br /&gt;
Reward Tokens are a special type of currency available to everyone, free of charge. They can be acquired in a number of different ways, and allow the player to purchase some very useful items when they have enough. They are, however, somewhat difficult to come by at first.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== How to Get ==&lt;br /&gt;
Reward Tokens are acquired in many different ways. Specifically, you can do any, or all, of the following:&lt;br /&gt;
#Roleplay with others for extended periods of time. This occurs faster when subscribed.&lt;br /&gt;
#Volunteer in the Zephyr Promethean Studies Lab. It is located down and west from the Zephyr Lobby.&lt;br /&gt;
#Complete a daily quest.&lt;br /&gt;
#Complete a web salvage mission.&lt;br /&gt;
#Perform a Social Action in Eureka or Clairmont. &amp;lt;b&amp;gt;Random chance of getting a Reward Token from this method.&amp;lt;/b&amp;gt;&lt;br /&gt;
#Purchase with FreeCred from the Mall.&lt;br /&gt;
#Convert Salvage to Tokens at a rate of 10 per rare and 100 per elite on the web-interface&#039;s [https://flexiblesurvival.com/index?marsexpo Salvage Exchange] tab via &#039;tokenize&#039;.&lt;br /&gt;
#Purchase from other players, which is usually cheaper than from the Mall.&lt;br /&gt;
#Purchase from the Elite Shop with Mako (yields 5-15 for each 1 Mako).&lt;br /&gt;
#Volunteer for pediatrics testing in Zephyr Living Quarters and Child Care, Basement 1. &amp;lt;b&amp;gt;Only available to those who can get pregnant.&amp;lt;/b&amp;gt; It is located down from the Zephyr Lobby. Awards 10 tokens and access to [[Zephyr Elite Requisitions]].&lt;br /&gt;
#Turn in the Craft Bounty for FreeCred and Reward Tokens.&lt;br /&gt;
#Complete a Market Bounty mission by finding and defeating the named enemy in the designated area. 1 token per bounty.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Where to Spend ==&lt;br /&gt;
There are a number of ways you can spend Reward Tokens:&lt;br /&gt;
#Spend them in Zephyr Requisitions for useful items.&lt;br /&gt;
#When available after completing a Pediatrics quest (pregquest), spend them in [[Zephyr Elite Requisitions]].&lt;br /&gt;
#Sell them to other players for FreeCred.&lt;br /&gt;
#If you&#039;re generous, you can give your tokens to other players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Patrol_Points&amp;diff=2082924</id>
		<title>Patrol Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Patrol_Points&amp;diff=2082924"/>
		<updated>2024-07-03T00:36:01Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What are Patrol Points?==&lt;br /&gt;
Patrol points (pp) or patrol energy is a metric used to measure how much you can spend on&lt;br /&gt;
performing patrols, social actions, and various other duties and tasks. It is your energy to perform &lt;br /&gt;
XP and Freecred-earning tasks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The maximum is defaulted to 60, but that will lower if you have an active Duty down to 48. If you&#039;re Professional in that Duty, it is further reduced to 15.&amp;lt;br&amp;gt;&lt;br /&gt;
You can increase your maximum with the [[Patrol Reserves]] edge by 50% to a total of 90. &amp;lt;br&amp;gt;&lt;br /&gt;
==How are they used?==&lt;br /&gt;
When you Search for combat, patrol points are used as follows:&lt;br /&gt;
* 1 for a basic &amp;lt;b&amp;gt;search&amp;lt;/b&amp;gt;&lt;br /&gt;
* 2 for a &amp;lt;b&amp;gt;search InfectionName&amp;lt;/b&amp;gt;&lt;br /&gt;
* 2 for a &amp;lt;b&amp;gt;search frenzy&amp;lt;/b&amp;gt; for 3 times the rewards&lt;br /&gt;
* 10 for a &amp;lt;b&amp;gt;search mega&amp;lt;/b&amp;gt; for 11 times the rewards&lt;br /&gt;
* 20 for a &amp;lt;b&amp;gt;search frenzy mega&amp;lt;/b&amp;gt; for 23(?) times the reward&lt;br /&gt;
** &amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Fighting [[Prime Specimen]]s takes infection vials and [[Prime Specimen Primer]]s. &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; patrol!&lt;br /&gt;
** Prime fights that use the frenzy, mega, or both commands consequently take vastly more vials and primers for many more rewards.&lt;br /&gt;
Social actions cost pp as well. The amount used is listed per job using the &amp;lt;b&amp;gt;sa list&amp;lt;/b&amp;gt; command, or&lt;br /&gt;
you can spend five times that amount to perform a shift.&lt;br /&gt;
&lt;br /&gt;
The Puzzler has puzzles for you to solve with the cost of 15 pp to invest in the time spent&lt;br /&gt;
doing them. There is a chance to recover patrol points as a reward for completing his puzzles.&lt;br /&gt;
&lt;br /&gt;
You can also &amp;lt;b&amp;gt;duty push&amp;lt;/b&amp;gt; to spend extra time on your duty with 40 patrol points.&lt;br /&gt;
==How do I recover patrol points?==&lt;br /&gt;
The default recovery is 1 point per 10 minutes, but this can be augmented postively&lt;br /&gt;
and negatively. &amp;lt;br&amp;gt;&lt;br /&gt;
Anything that lowers your maximum patrol points will also slow down your recovery &lt;br /&gt;
time. &lt;br /&gt;
&amp;lt;br&amp;gt;Patrol points are recovered slower if you&#039;ve a Duty or are Professional.&amp;lt;br&amp;gt;&lt;br /&gt;
Perks like [[Always Peppy]] and [[Expert Navigator]] are examples of perks that increase the rate of point renewal by a minute a piece.&amp;lt;br&amp;gt;&lt;br /&gt;
The subscription tier &#039;Hiker&#039; available through the [[Subscription: Hiker]] mako item or reward reduces this rate by a further minute.&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s possible to regain your patrol energy from the Puzzler, but you&#039;re gambling with 15 &lt;br /&gt;
points per attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
In the web interface, you can Restore Patrol Points at a cost of 30% battery for 3 patrol&lt;br /&gt;
points.&amp;lt;br&amp;gt;&lt;br /&gt;
Your battery charge can be seen in &amp;lt;b&amp;gt;+xp&amp;lt;/b&amp;gt;, as well as your current patrol point count.&amp;lt;br&amp;gt;&lt;br /&gt;
Mako Batteries can return charge to you for a price, or it can be earned through &lt;br /&gt;
combat. (Most efficiently by fighting a [[Prime Specimen]])&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Water_Adapted&amp;diff=2081135</id>
		<title>Water Adapted</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Water_Adapted&amp;diff=2081135"/>
		<updated>2024-07-02T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Water Adapted|desc=You love the water! You always have 10 wateradaption status that stacks with any other sources of it.|cost=4}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Surprising_Ambush&amp;diff=2081134</id>
		<title>Surprising Ambush</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Surprising_Ambush&amp;diff=2081134"/>
		<updated>2024-07-02T22:52:17Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Surprising Ambush|desc=When you launch an ambush, you enjoy a short-lived but intense bolstering of your offensive abilities (1.5 rounds of 2 level-modded attack and fierce statuses).|cost=5}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stable_Stance,_Minor&amp;diff=2081133</id>
		<title>Stable Stance, Minor</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stable_Stance,_Minor&amp;diff=2081133"/>
		<updated>2024-07-02T22:51:58Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Stable Stance, Minor|desc=When struck with knockdown, your knockdownresist counts for 20% more effectiveness. You can gain Stable Stance, Major to add an additional 30% increase afterwards.|cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Stable_Stance,_Major&amp;diff=2081132</id>
		<title>Stable Stance, Major</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Stable_Stance,_Major&amp;diff=2081132"/>
		<updated>2024-07-02T22:51:39Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Stable Stance, Major|desc=When struck with knockdown, your knockdownresist counts for 30% more effectiveness. You can gain Stable Stance, Minor to add an additional 20% increase before.|cost=15}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Scrapper&amp;diff=2081131</id>
		<title>Scrapper</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Scrapper&amp;diff=2081131"/>
		<updated>2024-07-02T22:50:41Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Scrapper|desc=As a pacifist (you must have the Pacifist perk for this to do anything), your searches turn up salvage once in a while. How useful! This edge relies on your capabilities in Strength, Perception, and Negotiation.|cost=5}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Rallying_Surge&amp;diff=2081130</id>
		<title>Rallying Surge</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Rallying_Surge&amp;diff=2081130"/>
		<updated>2024-07-02T22:50:26Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Rallying Surge|desc=With this edge, the Rally option is enabled within the Nanite command. At a cost of .5% of the total party&#039;s Builder Mass plus 100k per party member affected builder nanites, you can restore a patrol point for all members. Those at maximum patrol values will be skipped for costs and application (even if you apply multiple points, it will check between each point so there is no waste). The cost is only paid by the user, not the entire party.|cost=5}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Rad_Resistant&amp;diff=2081129</id>
		<title>Rad Resistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Rad_Resistant&amp;diff=2081129"/>
		<updated>2024-07-02T22:50:05Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Rad Resistant|desc=You have some built in resistance to radiation environmental hazards, lucky for you! This is the equivalent of 3 RadiationAdaption and stacks with other sources.|cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Hobby&amp;diff=2081128</id>
		<title>New Hobby</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Hobby&amp;diff=2081128"/>
		<updated>2024-07-02T22:49:02Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=New Hobby|desc=You&#039;ve been through a lot, had a lot of time to try things. Something stuck, and you can gain one more hobby.|cost=5}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Merit_Badge&amp;diff=2081127</id>
		<title>Merit Badge</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Merit_Badge&amp;diff=2081127"/>
		<updated>2024-07-02T22:48:00Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Merit Badge|desc=Allows you to set one of your merits as your badge title. Use &amp;lt;code&amp;gt;+jnote&amp;lt;/code&amp;gt; to list your merits and &amp;lt;code&amp;gt;+jnote/title &amp;lt;number or name&amp;gt;&amp;lt;/code&amp;gt; to set your title. |cost=2}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Iron_Willed&amp;diff=2081126</id>
		<title>Iron Willed</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Iron_Willed&amp;diff=2081126"/>
		<updated>2024-07-02T22:46:24Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Iron Willed|desc=Your willpower increases by 5 (normally 0). You resist temptations and compulsions better than most. This also helps with the number of tentacles you can control.|cost=4}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Honed_Leader&amp;diff=2081125</id>
		<title>Honed Leader</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Honed_Leader&amp;diff=2081125"/>
		<updated>2024-07-02T22:46:08Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Honed Leader|desc=This works like [[Born Leader]] and stacks with it. If you have both, you lose all ATB penalties from summoned pets.|cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Heavy_Baton&amp;diff=2081124</id>
		<title>Heavy Baton</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Heavy_Baton&amp;diff=2081124"/>
		<updated>2024-07-02T22:45:49Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Heavy Baton|desc=Your clit is even more massive than the average one with extra girth and length to rival many the hefty schlong. For full impact, be sure to either have the Pseudocock perk or have a form with the flag.|cost=2}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Grand_Challenger,_Major&amp;diff=2081123</id>
		<title>Grand Challenger, Major</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Grand_Challenger,_Major&amp;diff=2081123"/>
		<updated>2024-07-02T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Grand Challenger, Major|desc=When fighting enemies of level 70 or higher, your powers deal +10% damage. This does not affect DoTs or Healing. This stacks with the minor version, and everything else, like most edges. |cost=15}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Grand_Challenger,_Minor&amp;diff=2081122</id>
		<title>Grand Challenger, Minor</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Grand_Challenger,_Minor&amp;diff=2081122"/>
		<updated>2024-07-02T22:42:08Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Grand Challenger, Minor|desc=When fighting enemies of level 65 or higher, your powers (direct and DoT) deal +10% damage. This does not affect Healing. |cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Form_Slot_Power&amp;diff=2081121</id>
		<title>Form Slot Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Form_Slot_Power&amp;diff=2081121"/>
		<updated>2024-07-02T22:41:22Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Form Slot Power|desc=Allows you to master a single 100% form power. This mastered power works the same way as any other power, and takes up the same slots. This requires you to /become/ the form with said power. This does not give you an additional slot to master powers in. |cost=5}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Developed_Interest&amp;diff=2081120</id>
		<title>Developed Interest</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Developed_Interest&amp;diff=2081120"/>
		<updated>2024-07-02T22:40:48Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Developed Interest|desc=You&#039;ve developed a new interest(+1 skill interest) with time and experience. Did you know...? |cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Corrupter,_Major&amp;diff=2081119</id>
		<title>Corrupter, Major</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Corrupter,_Major&amp;diff=2081119"/>
		<updated>2024-07-02T22:40:14Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Aged Experience|desc=When fighting enemies of level 70 or higher, your damage over time powers deal +10% damage. This stacks with everything, like most edges. Negative complementary binaries you cause are also extended by 0.5 rounds, even if you would otherwise be unable to cause them. |cost=15}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Chef,_Minor&amp;diff=2081118</id>
		<title>Chef, Minor</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Chef,_Minor&amp;diff=2081118"/>
		<updated>2024-07-02T22:39:47Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Chef, Minor|desc=The effect of the things you cook are increased by 20%. There is a 5% chance of not expending the edible salvage you normally would when making food. Also adds statuses to meal prep: &amp;quot;Weight&amp;quot; &amp;quot;WeightDebuff&amp;quot; &amp;quot;Height&amp;quot; &amp;quot;HeightDebuff&amp;quot; &amp;quot;BreastDensity&amp;quot; &amp;quot;BallDensity&amp;quot; |cost=2}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Chef,_Master&amp;diff=2081117</id>
		<title>Chef, Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Chef,_Master&amp;diff=2081117"/>
		<updated>2024-07-02T22:39:17Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Chef, Master|desc=The effect of the things you cook are increased by 30%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. It also adds new statuses to your meal options: &amp;quot;Growing&amp;quot; &amp;quot;Bulked&amp;quot; &amp;quot;Healthy&amp;quot; |cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Chef,_Major&amp;diff=2081116</id>
		<title>Chef, Major</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Chef,_Major&amp;diff=2081116"/>
		<updated>2024-07-02T22:38:30Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Chef, Major|desc=The effect of the things you cook are increased by 25%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges.|cost=5}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Census_Taker&amp;diff=2081115</id>
		<title>Census Taker</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Census_Taker&amp;diff=2081115"/>
		<updated>2024-07-02T22:37:40Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Census Taker|desc=As a pacifist (you must have the pacifist perk to use this), your searches use the HIGHER of your current level and your true level, instead of the lesser, allowing you to search closer areas for the same xp/cred reward if you wish.|cost=10}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Aged_Experience&amp;diff=2081114</id>
		<title>Aged Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Aged_Experience&amp;diff=2081114"/>
		<updated>2024-07-02T22:36:48Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Creates the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Edges|name=Aged Experience|desc=Being an agent this long has taught you things, how to refine your skills. You gain one additional specialty.|cost=15}}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=2081113</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=2081113"/>
		<updated>2024-07-02T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Formatting errors fixed on the top side!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  &amp;lt;br/&amp;gt;&lt;br /&gt;
Each time you remort, you get 1 more point to spend.  You must acquire remorts beyond 25, capping your generic at +25% before you&#039;re able to spend them.&amp;lt;br/&amp;gt; &lt;br /&gt;
Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|[[Adaptive Resilience]] &lt;br /&gt;
| When you are stuck for any amount of damage, you gain +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used). &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Peace]]&lt;br /&gt;
|  You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, while your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Aged Experience]] &lt;br /&gt;
|  Being an agent this long has taught you things, how to refine your skills. You gain one additional specialty. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Athletic Swimmers]]&lt;br /&gt;
|  No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Automated Master]] &lt;br /&gt;
|  You barely even think of combat, it just comes naturally. You gain an AI slot. &lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Automated Master, Grand]] &lt;br /&gt;
|  You barely even think of combat, it just comes naturally. You gain two AI slots.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Automated Master, Greater]] &lt;br /&gt;
|  You barely even think of combat, it just comes naturally. You gain an AI slot. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Census Taker]] &lt;br /&gt;
|  As a pacifist (you must have the pacifist perk to use this), your searches use the HIGHER of your current level and your true level, instead of the lesser, allowing you to search closer areas for the same xp/cred reward if you wish.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Challenged Learner]]&lt;br /&gt;
|  You love a good challenge. When performing a non-prime mega battle, your rewards are even greater than others. (Normally the reward is 11 *, this increases it by +3 to 14 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Challenged Learner, Greater]] &lt;br /&gt;
|  You love a good challenge. When performing a non-prime mega battle, your rewards are even greater than others. (Normally the reward is 11 *, this increases it by +3 to 14 *) This stacks with Challenged Learner (which would make it 17 * total).&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Chef, Major]]&lt;br /&gt;
|  The effect of the things you cook are increased by 25%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Chef, Master]]&lt;br /&gt;
|  The effect of the things you cook are increased by 30%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. It also adds new statuses to your meal options: &amp;quot;Growing&amp;quot; &amp;quot;Bulked&amp;quot; &amp;quot;Healthy&amp;quot; &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Chef, Minor]] &lt;br /&gt;
|  The effect of the things you cook are increased by 20%. There is a 5% chance of not expending the edible salvage you normally would when making food. Also adds statuses to meal prep: &amp;quot;Weight&amp;quot; &amp;quot;WeightDebuff&amp;quot; &amp;quot;Height&amp;quot; &amp;quot;HeightDebuff&amp;quot; &amp;quot;BreastDensity&amp;quot; &amp;quot;BallDensity&amp;quot; &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Commerce Mastery]] &lt;br /&gt;
|  You&#039;re good at getting discounts. You&#039;re probably the person that people dislike being behind at grocery stores. It works for you, right? Flat 10% discount to purchases. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupter, Major]]&lt;br /&gt;
|  When fighting enemies of level 70 or higher, your damage over time powers deal +10% damage. This stacks with everything, like most edges. Negative complementary binaries you cause are also extended by 0.5 rounds, even if you would otherwise be unable to cause them. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Heat]]&lt;br /&gt;
|  Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up. &lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Pockets]] &lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Recharges]] &lt;br /&gt;
|  Your battery recharges faster than normal, gaining 10% more per day than usual. &lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Developed Interest]] &lt;br /&gt;
|  You&#039;ve developed a new interest(+1 skill interest) with time and experience. Did you know...?&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Edge Lord]]&lt;br /&gt;
|  How DARE they strike you? Oh, they&#039;ll suffer for what they&#039;ve done! With this Edge, you gain a Status Boost effect based on how much damage you receive from enemies, increasing by the percentage of your maximum hit points that they deal to you. Math: Take the percentage of the damage dealt to you. Get its square root. That is given as a statusboost status for 5 rounds. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Heal]]&lt;br /&gt;
|  The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Filling]] &lt;br /&gt;
|  Your bits are particularly sensitive to the production of your own fluids. Plugging them up results in substantially faster increases in rut. Only effective when taken with Constant Stream or Obelisk Ooze.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Fertile Land]] &lt;br /&gt;
|  Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help! Warning: Any such equipment only affects your internal room and has no effect on you, as a person, or your environment. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Form Slot Power]] &lt;br /&gt;
|  Allows you to master a single 100% form power. This mastered power works the same way as any other power, and takes up the same slots. This requires you to /become/ the form with said power. This does not give you an additional slot to master powers in.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortitude, Major]] &lt;br /&gt;
| You have 10% more hit points. It&#039;s as simple as it gets. &lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortitude, Minor]] &lt;br /&gt;
| You have 5% more hit points. It&#039;s as simple as it gets. &lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Challenger, Major]] &lt;br /&gt;
|  When fighting enemies of level 70 or higher, your powers deal +10% damage. This does not affect DoTs or Healing. This stacks with the minor version, and everything else, like most edges. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Challenger, Minor]]&lt;br /&gt;
|  When fighting enemies of level 65 or higher, your powers (direct and DoT) deal +10% damage. This does not affect Healing. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Insurance]]&lt;br /&gt;
|  It pays to be covered. You stop taking damage faster than others, triggering mortal blows 5% quicker (at a 35% max hp blow instead of 40%, for instance). &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Insurance, Greater]]&lt;br /&gt;
|  Go for the full package! Like the smaller cousin, you stop taking damage faster than others, triggering mortal blows 5% quicker (at a 35% max hp blow instead of 40%, for instance, and at 30% if you have both).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Baton]] &lt;br /&gt;
|  Your clit is even more massive than the average one with extra girth and length to rival many the hefty schlong. For full impact, be sure to either have the Pseudocock perk or have a form with the flag.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Honed Leader]]&lt;br /&gt;
|  This works like [[Born Leader]] and stacks with it. If you have both, you lose all ATB penalties from summoned pets.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Willed]] &lt;br /&gt;
|  Your willpower increases by 5 (normally 0). You resist temptations and compulsions better than most. This also helps with the number of tentacles you can control.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Lactologist]] &lt;br /&gt;
|  Your ability to benefit from things that increase your lactation increases. The first softcap is removed. This will not have an effect unless you have already reached the first softcap at 100% milk production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Like a Shadow]]&lt;br /&gt;
|  When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily. &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Many Rolling Hills]]&lt;br /&gt;
|  Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Acid]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Blunt]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Cold]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Electricity]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting electric damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Heat]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Negative]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Pierce]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Poison]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Positive]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Psychic]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Radiation]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Slash]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Sonic]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Merit Badge]]&lt;br /&gt;
|  Allows you to set one of your merits as your badge title. Use &amp;lt;code background:silver&amp;gt;+jnote&amp;lt;/code&amp;gt; to list your merits and +jnote/title &amp;lt;number or name&amp;gt; to set your title. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Master]]&lt;br /&gt;
|  You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already (see the upgrade command).&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutation Master]] &lt;br /&gt;
|  The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power.&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Master]]&lt;br /&gt;
|  You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanomagic Perfection]] &lt;br /&gt;
|  When called upon to use a hero point to use a facet of a nanomagic (not to increase a roll), you may activate any one effect from or affecting nanomagic that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Networker, Major]] &lt;br /&gt;
|  By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Networker, Minor]] &lt;br /&gt;
|  By your words, social networks are built and strengthened. You gain +50% influence while RPing. &lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[New Hobby]]&lt;br /&gt;
|  You&#039;ve been through a lot, had a lot of time to try things. Something stuck, and you can gain one more hobby. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[NICE Upgrade]] &lt;br /&gt;
|  You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Organized Pockets]]&lt;br /&gt;
|  It&#039;s hard to keep your pockets organized when you have so much stuff in them. Through your experience, you can find what you&#039;re looking for faster, in regards to the effects of previous rummaging. Your busypockets status (that prevents you from using items in your inventory) is reduced by a round.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Organized Pockets, Greater]] &lt;br /&gt;
|  Wow. Your pockets are a finely oiled machine for giving you whatever item you want. This reduces your busypockets status duration by another 2 rounds on top of Organized Pockets. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Patrol Reserves]] &lt;br /&gt;
|  You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Malignance]]&lt;br /&gt;
|  When a debuff clear attempts to remove a debuff that you placed, it does so at a reduced rate, dividing the amount reduced by 1.5 (10-&amp;gt;6.66666). &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Malignance, Greater]]&lt;br /&gt;
|  When a debuff clear attempts to remove a debuff that you placed, it does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444). &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Oasis]] &lt;br /&gt;
|  Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Oasis, Grand]] &lt;br /&gt;
|  Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Oasis, Greater]]&lt;br /&gt;
|  What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Virility]]&lt;br /&gt;
|  From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Virility, Grand]]&lt;br /&gt;
|  You have become a personal nanite site, where nanites constantly convert mass. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Virility, Greater]]&lt;br /&gt;
|  One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rad Resistant]] &lt;br /&gt;
|  You have some built in resistance to radiation environmental hazards, lucky for you! This is the equivalent of 3 RadiationAdaption and stacks with other sources.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Rallying Surge]] &lt;br /&gt;
|  With this edge, the Rally option is enabled within the Nanite command. At a cost of .5% of the total party&#039;s Builder Mass plus 100k per party member affected builder nanites, you can restore a patrol point for all members. Those at maximum patrol values will be skipped for costs and application (even if you apply multiple points, it will check between each point so there is no waste). The cost is only paid by the user, not the entire party.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Reliable Titan]] &lt;br /&gt;
|  When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength. &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Rewarded Patience]] &lt;br /&gt;
|  Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing. The longer they charge, the stronger the bonus. Per 100 charge over 500 charge: +1 accuracy +1 base damage (capped at +25%)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrapper]]&lt;br /&gt;
|  As a pacifist (you must have the Pacifist perk for this to do anything), your searches turn up salvage once in a while. How useful! This edge relies on your capabilities in Strength, Perception, and Negotiation. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Social Financer]]&lt;br /&gt;
|  You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Societal Mother]] &lt;br /&gt;
|  It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Stable Stance, Major]]&lt;br /&gt;
|  When struck with knockdown, your knockdownresist counts for 30% more effectiveness. You can gain Stable Stance, Minor to add an additional 20% increase before. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Stable Stance, Minor]]&lt;br /&gt;
|  When struck with knockdown, your knockdownresist counts for 20% more effectiveness. You can gain Stable Stance, Major to add an additional 30% increase afterwards. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Surprising Ambush]] &lt;br /&gt;
|  When you launch an ambush, you enjoy a short-lived but intense bolstering of your offensive abilities (1.5 rounds of 2 level-modded attack and fierce statuses). &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Testicular Capacity]]&lt;br /&gt;
|  Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production. &lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Think Small]]&lt;br /&gt;
|  Through some combination of positive thinking, perhaps some nanite tomfoolery, and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Verified Perception]]&lt;br /&gt;
|  Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet (note: Illusion Nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic (that has the borrowed sense) within range (30 feet) for the duration (10 minutes).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Adapted]] &lt;br /&gt;
|  You love the water! You always have 10 wateradaption status that stacks with any other sources of it.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Widened Generosity]]&lt;br /&gt;
|  You are a master of beneficial abilities. When using powers, items, or anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Widened Generosity, Greater]] &lt;br /&gt;
|  You are a master of beneficial abilities. When using powers, items, or anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Worthy Haul]]&lt;br /&gt;
|  When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Worthy Haul, Grand]] &lt;br /&gt;
|  When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Worthy Haul, Greater]] &lt;br /&gt;
|  When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=2081112</id>
		<title>Edges</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Edges&amp;diff=2081112"/>
		<updated>2024-07-02T22:01:00Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Completely rewrote and hyperlinked the entire table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing &amp;quot;buy edge [name of edge here]&amp;quot;.  Each time you remort, you get 1 more point to spend.  You must acquire remorts beyond 25, capping your generic at +25% before you&#039;re able to spend them. Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you&#039;re willing to pay.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it.  They are marked with a &amp;quot;V&amp;quot; in list edges.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Cost&lt;br /&gt;
!Vanity&lt;br /&gt;
|-&lt;br /&gt;
|[[Adaptive Resilience]] &lt;br /&gt;
| When you are stuck for any amount of damage, you gain +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used). &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Peace]]&lt;br /&gt;
|  You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, while your chance of 2 vial credit quadruples.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Aged Experience]] &lt;br /&gt;
|  Being an agent this long has taught you things, how to refine your skills. You gain one additional specialty. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Athletic Swimmers]]&lt;br /&gt;
|  No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Automated Master]] &lt;br /&gt;
|  You barely even think of combat, it just comes naturally. You gain an AI slot. &lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Automated Master, Grand]] &lt;br /&gt;
|  You barely even think of combat, it just comes naturally. You gain two AI slots.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Automated Master, Greater]] &lt;br /&gt;
|  You barely even think of combat, it just comes naturally. You gain an AI slot. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Census Taker]] &lt;br /&gt;
|  As a pacifist (you must have the pacifist perk to use this), your searches use the HIGHER of your current level and your true level, instead of the lesser, allowing you to search closer areas for the same xp/cred reward if you wish.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Challenged Learner]]&lt;br /&gt;
|  You love a good challenge. When performing a non-prime mega battle, your rewards are even greater than others. (Normally the reward is 11 *, this increases it by +3 to 14 *)&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Challenged Learner, Greater]] &lt;br /&gt;
|  You love a good challenge. When performing a non-prime mega battle, your rewards are even greater than others. (Normally the reward is 11 *, this increases it by +3 to 14 *) This stacks with Challenged Learner (which would make it 17 * total).&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Chef, Major]]&lt;br /&gt;
|  The effect of the things you cook are increased by 25%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Chef, Master]]&lt;br /&gt;
|  The effect of the things you cook are increased by 30%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. It also adds new statuses to your meal options: &amp;quot;Growing&amp;quot; &amp;quot;Bulked&amp;quot; &amp;quot;Healthy&amp;quot; &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Chef, Minor]] &lt;br /&gt;
|  The effect of the things you cook are increased by 20%. There is a 5% chance of not expending the edible salvage you normally would when making food. Also adds statuses to meal prep: &amp;quot;Weight&amp;quot; &amp;quot;WeightDebuff&amp;quot; &amp;quot;Height&amp;quot; &amp;quot;HeightDebuff&amp;quot; &amp;quot;BreastDensity&amp;quot; &amp;quot;BallDensity&amp;quot; &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Commerce Mastery]] &lt;br /&gt;
|  You&#039;re good at getting discounts. You&#039;re probably the person that people dislike being behind at grocery stores. It works for you, right? Flat 10% discount to purchases. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupter, Major]]&lt;br /&gt;
|  When fighting enemies of level 70 or higher, your damage over time powers deal +10% damage. This stacks with everything, like most edges. Negative complementary binaries you cause are also extended by 0.5 rounds, even if you would otherwise be unable to cause them. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Heat]]&lt;br /&gt;
|  Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up. &lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Pockets]] &lt;br /&gt;
|You&#039;re good at carrying things. 30 more stacks to be precise. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Recharges]] &lt;br /&gt;
|  Your battery recharges faster than normal, gaining 10% more per day than usual. &lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Developed Interest]] &lt;br /&gt;
|  You&#039;ve developed a new interest(+1 skill interest) with time and experience. Did you know...?&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Edge Lord]]&lt;br /&gt;
|  How DARE they strike you? Oh, they&#039;ll suffer for what they&#039;ve done! With this Edge, you gain a Status Boost effect based on how much damage you receive from enemies, increasing by the percentage of your maximum hit points that they deal to you. Math: Take the percentage of the damage dealt to you. Get its square root. That is given as a statusboost status for 5 rounds. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Emergency Heal]]&lt;br /&gt;
|  The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Filling]] &lt;br /&gt;
|  Your bits are particularly sensitive to the production of your own fluids. Plugging them up results in substantially faster increases in rut. Only effective when taken with Constant Stream or Obelisk Ooze.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Fertile Land]] &lt;br /&gt;
|  Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can&#039;t walk into yourself, but we&#039;re happy to help! Warning: Any such equipment only affects your internal room and has no effect on you, as a person, or your environment. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Form Slot Power]] &lt;br /&gt;
|  Allows you to master a single 100% form power. This mastered power works the same way as any other power, and takes up the same slots. This requires you to /become/ the form with said power. This does not give you an additional slot to master powers in.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortitude, Major]] &lt;br /&gt;
| You have 10% more hit points. It&#039;s as simple as it gets. &lt;br /&gt;
|7&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortitude, Minor]] &lt;br /&gt;
| You have 5% more hit points. It&#039;s as simple as it gets. &lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Challenger, Major]] &lt;br /&gt;
|  When fighting enemies of level 70 or higher, your powers deal +10% damage. This does not affect DoTs or Healing. This stacks with the minor version, and everything else, like most edges. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Challenger, Minor]]&lt;br /&gt;
|  When fighting enemies of level 65 or higher, your powers (direct and DoT) deal +10% damage. This does not affect Healing. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Insurance]]&lt;br /&gt;
|  It pays to be covered. You stop taking damage faster than others, triggering mortal blows 5% quicker (at a 35% max hp blow instead of 40%, for instance). &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Insurance, Greater]]&lt;br /&gt;
|  Go for the full package! Like the smaller cousin, you stop taking damage faster than others, triggering mortal blows 5% quicker (at a 35% max hp blow instead of 40%, for instance, and at 30% if you have both).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Baton]] &lt;br /&gt;
|  Your clit is even more massive than the average one with extra girth and length to rival many the hefty schlong. For full impact, be sure to either have the Pseudocock perk or have a form with the flag.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Honed Leader]]&lt;br /&gt;
|  This works like [[Born Leader]] and stacks with it. If you have both, you lose all ATB penalties from summoned pets.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron Willed]] &lt;br /&gt;
|  Your willpower increases by 5 (normally 0). You resist temptations and compulsions better than most. This also helps with the number of tentacles you can control.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Lactologist]] &lt;br /&gt;
|  Your ability to benefit from things that increase your lactation increases. The first softcap is removed. This will not have an effect unless you have already reached the first softcap at 100% milk production.&lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Like a Shadow]]&lt;br /&gt;
|  When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily. &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Many Rolling Hills]]&lt;br /&gt;
|  Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... your breast sizes are divided by 1.5/2/2.5...&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Acid]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Blunt]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Cold]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Electricity]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting electric damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Heat]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Negative]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Pierce]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Poison]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Positive]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Psychic]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Radiation]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Slash]]&lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery, Sonic]] &lt;br /&gt;
|  Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type.&lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Merit Badge]]&lt;br /&gt;
|  Allows you to set one of your merits as your badge title. Use &amp;lt;code background:silver&amp;gt;+jnote&amp;lt;/code&amp;gt; to list your merits and +jnote/title &amp;lt;number or name&amp;gt; to set your title. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Master]]&lt;br /&gt;
|  You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already (see the upgrade command).&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutation Master]] &lt;br /&gt;
|  The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power.&lt;br /&gt;
|20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Master]]&lt;br /&gt;
|  You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved.&lt;br /&gt;
|25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanomagic Perfection]] &lt;br /&gt;
|  When called upon to use a hero point to use a facet of a nanomagic (not to increase a roll), you may activate any one effect from or affecting nanomagic that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Networker, Major]] &lt;br /&gt;
|  By your words, social networks are built and strengthened. You gain +100% influence while RPing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Networker, Minor]] &lt;br /&gt;
|  By your words, social networks are built and strengthened. You gain +50% influence while RPing. &lt;br /&gt;
|1&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[New Hobby]]&lt;br /&gt;
|  You&#039;ve been through a lot, had a lot of time to try things. Something stuck, and you can gain one more hobby. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[NICE Upgrade]] &lt;br /&gt;
|  You&#039;ve managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Organized Pockets]]&lt;br /&gt;
|  It&#039;s hard to keep your pockets organized when you have so much stuff in them. Through your experience, you can find what you&#039;re looking for faster, in regards to the effects of previous rummaging. Your busypockets status (that prevents you from using items in your inventory) is reduced by a round.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Organized Pockets, Greater]] &lt;br /&gt;
|  Wow. Your pockets are a finely oiled machine for giving you whatever item you want. This reduces your busypockets status duration by another 2 rounds on top of Organized Pockets. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Patrol Reserves]] &lt;br /&gt;
|  You can hold more patrol energy, 50% more, to be precise.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Malignance]]&lt;br /&gt;
|  When a debuff clear attempts to remove a debuff that you placed, it does so at a reduced rate, dividing the amount reduced by 1.5 (10-&amp;gt;6.66666). &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Persistent Malignance, Greater]]&lt;br /&gt;
|  When a debuff clear attempts to remove a debuff that you placed, it does so at a reduced rate, dividing the amount reduced by 1.5 (10&amp;gt;6.66666). If combined with the lesser it does so twice (10&amp;gt;4.44444). &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Oasis]] &lt;br /&gt;
|  Your breasts (if any) seem to always be abundant with milk and nourishment. It&#039;s not effective for yourself, but you could feed and nourish others even while you&#039;re starving. You produce 25% more milk, stacking with everything else.&lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Oasis, Grand]] &lt;br /&gt;
|  Oh lord, it just won&#039;t stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Personal Oasis, Greater]]&lt;br /&gt;
|  What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Virility]]&lt;br /&gt;
|  From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Virility, Grand]]&lt;br /&gt;
|  You have become a personal nanite site, where nanites constantly convert mass. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything.&lt;br /&gt;
|8&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum Virility, Greater]]&lt;br /&gt;
|  One man tried to punch your balls. He&#039;s the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything.&lt;br /&gt;
|4&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rad Resistant]] &lt;br /&gt;
|  You have some built in resistance to radiation environmental hazards, lucky for you! This is the equivalent of 3 RadiationAdaption and stacks with other sources.&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Rallying Surge]] &lt;br /&gt;
|  With this edge, the Rally option is enabled within the Nanite command. At a cost of .5% of the total party&#039;s Builder Mass plus 100k per party member affected builder nanites, you can restore a patrol point for all members. Those at maximum patrol values will be skipped for costs and application (even if you apply multiple points, it will check between each point so there is no waste). The cost is only paid by the user, not the entire party.&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Reliable Titan]] &lt;br /&gt;
|  When you attempt a lift, you make one additional roll. If it&#039;s higher than what you would have otherwise gotten, you take it. This also counts as heroic strength. &lt;br /&gt;
|2&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Rewarded Patience]] &lt;br /&gt;
|  Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing. The longer they charge, the stronger the bonus. Per 100 charge over 500 charge: +1 accuracy +1 base damage (capped at +25%)&lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrapper]]&lt;br /&gt;
|  As a pacifist (you must have the Pacifist perk for this to do anything), your searches turn up salvage once in a while. How useful! This edge relies on your capabilities in Strength, Perception, and Negotiation. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Social Financer]]&lt;br /&gt;
|  You gain 50% more cash from social actions.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Societal Mother]] &lt;br /&gt;
|  It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster.&lt;br /&gt;
|3&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Stable Stance, Major]]&lt;br /&gt;
|  When struck with knockdown, your knockdownresist counts for 30% more effectiveness. You can gain Stable Stance, Minor to add an additional 20% increase before. &lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Stable Stance, Minor]]&lt;br /&gt;
|  When struck with knockdown, your knockdownresist counts for 20% more effectiveness. You can gain Stable Stance, Major to add an additional 30% increase afterwards. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Surprising Ambush]] &lt;br /&gt;
|  When you launch an ambush, you enjoy a short-lived but intense bolstering of your offensive abilities (1.5 rounds of 2 level-modded attack and fierce statuses). &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Testicular Capacity]]&lt;br /&gt;
|  Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production. &lt;br /&gt;
|3&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Think Small]]&lt;br /&gt;
|  Through some combination of positive thinking, perhaps some nanite tomfoolery, and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks. &lt;br /&gt;
|2&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Verified Perception]]&lt;br /&gt;
|  Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet (note: Illusion Nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic (that has the borrowed sense) within range (30 feet) for the duration (10 minutes).&lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Adapted]] &lt;br /&gt;
|  You love the water! You always have 10 wateradaption status that stacks with any other sources of it.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Widened Generosity]]&lt;br /&gt;
|  You are a master of beneficial abilities. When using powers, items, or anything else that isn&#039;t specifically NoAoE, it will always hit one more target than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing.&lt;br /&gt;
|4&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Widened Generosity, Greater]] &lt;br /&gt;
|  You are a master of beneficial abilities. When using powers, items, or anything else that isn&#039;t specifically NoAoE, it will always hit two more targets than it normally would, assuming there&#039;s another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat.&lt;br /&gt;
|15&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Worthy Haul]]&lt;br /&gt;
|  When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three. &lt;br /&gt;
|5&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Worthy Haul, Grand]] &lt;br /&gt;
|  When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Worthy Haul, Greater]] &lt;br /&gt;
|  When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three. &lt;br /&gt;
|10&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2080468</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2080468"/>
		<updated>2024-07-01T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Added subsection to combat on the mercenary system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==[[Quirks]]==&lt;br /&gt;
&lt;br /&gt;
Quirks are roleplay perks that&#039;ve been separated from the normal perks as choices that drastically alter the &#039;feel&#039; of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. &lt;br /&gt;
&lt;br /&gt;
Chosen through the web-interface&#039;s [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character&#039;s abilities! &lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk/quirk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks/quirks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
&lt;br /&gt;
The exact same process is used to remove quirks, though with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/quirknuke number&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Perks can now be temporarily disabled with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote/disable number&amp;lt;/code&amp;gt; command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk&#039;s effects without removing it.&lt;br /&gt;
&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
===What about Mercenaries?===&lt;br /&gt;
Sometimes there&#039;s just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren&#039;t cutting it, you can use other player&#039;s mercenaries as backup!&amp;lt;br/&amp;gt;&lt;br /&gt;
Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the [[Charismatic]] perk).&lt;br /&gt;
&lt;br /&gt;
To see what players have mercenaries you can actively recruit, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merclist&amp;lt;/code&amp;gt; to see a full list of available players and details about their class and role.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hiring a merc is as easy as using &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merchire name&amp;lt;/code&amp;gt;, and dismissing them is just &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss name&amp;lt;/code&amp;gt; (Or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;dismiss all&amp;lt;/code&amp;gt; to remove all mercs from your party.)&amp;lt;br/&amp;gt;&lt;br /&gt;
Do note, using a mercenary that&#039;s above or below 5 levels from you yields you no rewards, so be sure to &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor&amp;lt;/code&amp;gt; them down to size!&amp;lt;br/&amp;gt;&lt;br /&gt;
If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party&amp;lt;/code&amp;gt;!&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To offer yourself as a mercenary for hire, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;party merctoggle&amp;lt;/code&amp;gt; to toggle your mercenary&#039;s availability. (Note that to send out your merc privately, you can use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin name merc&amp;lt;/code&amp;gt; without listing yourself!)&lt;br /&gt;
&lt;br /&gt;
=Proficiencies and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning proficiencies==&lt;br /&gt;
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!&lt;br /&gt;
&lt;br /&gt;
To select your proficiencies, use the web-interface&#039;s [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.&lt;br /&gt;
&lt;br /&gt;
While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. &lt;br /&gt;
&lt;br /&gt;
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2080467</id>
		<title>New Newbie Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=New_Newbie_Guide&amp;diff=2080467"/>
		<updated>2024-07-01T21:08:19Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Updated information on professions, replacing mentions of them with proficiencies and linking to the training page for proficiencies. Added Quirk section and information on their removal in the &amp;#039;don&amp;#039;t want to live with&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!&#039;&#039;&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!&lt;br /&gt;
&lt;br /&gt;
First off, whenever you see &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;text like this&amp;lt;/code&amp;gt;, it means it&#039;s a &#039;&#039;&#039;game command&#039;&#039;&#039;, something you&#039;re supposed to type and send to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And remember, this is a multiplayer game focused on &#039;&#039;&#039;COOPERATION&#039;&#039;&#039;. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!&lt;br /&gt;
&lt;br /&gt;
=MU* client?=&lt;br /&gt;
Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]].&lt;br /&gt;
&lt;br /&gt;
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you&#039;ll be greeted with the login screen.&lt;br /&gt;
&lt;br /&gt;
=Making your character=&lt;br /&gt;
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don&#039;t worry, you won&#039;t lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.&lt;br /&gt;
&lt;br /&gt;
==PREPACKAGE==&lt;br /&gt;
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt; command. You can use it at any time after you created your character.&lt;br /&gt;
&lt;br /&gt;
==FLAWS==&lt;br /&gt;
For your first character, you may want to skip this completely, save for these:&lt;br /&gt;
Adapted Metabolism – Better healing effects&lt;br /&gt;
Adaptative Immunities – Resistance to debuffs (bad statuses)&lt;br /&gt;
Nanite Fueled – Increases your damage&lt;br /&gt;
Nanite Reinforced – Increased defense&lt;br /&gt;
These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.&lt;br /&gt;
&lt;br /&gt;
Now, choose your starting gender. Don&#039;t worry, unless you later pick some specific perks, your gender will be subject to change a lot.&lt;br /&gt;
&lt;br /&gt;
All ready? Then hit Submit!&lt;br /&gt;
==[[Perks]]==&lt;br /&gt;
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!&lt;br /&gt;
&lt;br /&gt;
The ones that a new player will most probably want on his/her new character as soon as possible:&lt;br /&gt;
*At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.&lt;br /&gt;
*No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.&lt;br /&gt;
&lt;br /&gt;
Without any of the above perks, your character&#039;s gender will be determined by the mutations s/he currently has.&lt;br /&gt;
&lt;br /&gt;
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human&#039;s!&lt;br /&gt;
&lt;br /&gt;
==[[Quirks]]==&lt;br /&gt;
&lt;br /&gt;
Quirks are roleplay perks that&#039;ve been separated from the normal perks as choices that drastically alter the &#039;feel&#039; of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. &lt;br /&gt;
&lt;br /&gt;
Chosen through the web-interface&#039;s [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! &amp;lt;br/&amp;gt;&lt;br /&gt;
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character&#039;s abilities! &lt;br /&gt;
&lt;br /&gt;
==I don&#039;t want to live with this perk/quirk anymore!==&lt;br /&gt;
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.&lt;br /&gt;
First, log in via Direct Control. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt;. It will list your perks/quirks.&lt;br /&gt;
Now, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke number&amp;lt;/code&amp;gt;, where number is the number of the perk as listed with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote&amp;lt;/code&amp;gt; command. Say the perk you want to get rid of is number 3. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/perknuke 3&amp;lt;/code&amp;gt;. Poof, like magic, it&#039;s gone!&lt;br /&gt;
&lt;br /&gt;
The exact same process is used to remove quirks, though with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+mako/quirknuke number&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Perks can now be temporarily disabled with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+jnote/disable number&amp;lt;/code&amp;gt; command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk&#039;s effects without removing it.&lt;br /&gt;
&lt;br /&gt;
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.&lt;br /&gt;
&lt;br /&gt;
==Long and Short Descriptions==&lt;br /&gt;
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn&#039;t mean that every skunk mutant looks exactly the same!&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll want to set a short description first. You can do that via web, under Personal-&amp;gt;Settings[http://flexiblesurvival.com/index?config], or via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; command on direct control (&#039;&#039;editplayer; n; 8&#039;&#039;). This description appears whenever someone &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;glance&amp;lt;/code&amp;gt;s the room. It&#039;s not meant to be overly long, since it&#039;s the &amp;quot;first impression&amp;quot; of your character!&lt;br /&gt;
&lt;br /&gt;
Next up is the long description. Just like the short description, you can set it under the Personal-&amp;gt;Settings page or with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;editplayer&amp;lt;/code&amp;gt; option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!&lt;br /&gt;
&lt;br /&gt;
A neat trick for descriptions is that you can also change the colors of the text! Here&#039;s how you do it:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What to write&lt;br /&gt;
! How it will show&lt;br /&gt;
|-&lt;br /&gt;
| His ^forest^green shirt ^normal^is very pretty! &lt;br /&gt;
| His &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;green shirt&amp;lt;/span&amp;gt; is very pretty!&lt;br /&gt;
|-&lt;br /&gt;
| Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. &lt;br /&gt;
| Those &amp;lt;span style=&amp;quot;color:cyan;&amp;quot;&amp;gt;light blue eyes&amp;lt;/span&amp;gt; have a &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;supernatural&amp;lt;/span&amp;gt; thing to them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
As you can see, everything after the &#039;&#039;^color^&#039;&#039; will be shown with the new color, unless changed again. The 16 colors are (light/dark):&lt;br /&gt;
*15 - white / 16 - black&lt;br /&gt;
*7 - gray (normal) / 8 - dark gray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;14 - cyan&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008888&amp;quot;&amp;gt;6 - aqua&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;12 - blue&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;4 - navy&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;9 - red&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880000&amp;quot;&amp;gt;1 - crimson&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;13 - magenta&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;5 - purple&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;11 - yellow&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;3 - brown&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;10 - green&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;2 - forest&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All set? Then let&#039;s dive right into the actual game!&lt;br /&gt;
&lt;br /&gt;
=Basic Stuff 101=&lt;br /&gt;
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).&lt;br /&gt;
Some commands that can be used towards something:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pull&lt;br /&gt;
&lt;br /&gt;
push&lt;br /&gt;
&lt;br /&gt;
check&lt;br /&gt;
&lt;br /&gt;
talk&lt;br /&gt;
&lt;br /&gt;
smell&lt;br /&gt;
&lt;br /&gt;
look&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Beginning tm.==&lt;br /&gt;
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part.&lt;br /&gt;
Notice how things are separated? Here is the rundown:&lt;br /&gt;
*[Area name] Room name&lt;br /&gt;
*Room description&lt;br /&gt;
*--Contents of Room name--&lt;br /&gt;
*Players: Actual players and their [current status]&lt;br /&gt;
*Things: NPCs or other stuff&lt;br /&gt;
&lt;br /&gt;
That&#039;s a ton of info, ain&#039;t it? In your first room, take your time to either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the Things listed. A whiteboard and a Requisitions Clerk. You don&#039;t need to type out the full name (most of the time), so &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check clerk&amp;lt;/code&amp;gt; or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
Done? You&#039;re in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn&#039;t single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much.&lt;br /&gt;
Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn&#039;t you? Don&#039;t lie, you did it! I&#039;m a nice person, so I&#039;ll teach you!&lt;br /&gt;
&lt;br /&gt;
Now that you got the items, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inventory&amp;lt;/code&amp;gt; to see your inventory! Any time it looks too cluttered, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;inv sort&amp;lt;/code&amp;gt; to sort it out alphabetically! Okay, if you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;use itemnumber&amp;lt;/code&amp;gt;, you will equip it. Say the medkit is the first item listed. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Use 1&amp;lt;/code&amp;gt; will try and use it. Being an equipment, you&#039;ll equip it. On the other hand, simply typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i itemnumber&amp;lt;/code&amp;gt;, as in, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i 2&amp;lt;/code&amp;gt;, will show the description of the item in said slot. Neat, huh?&lt;br /&gt;
&lt;br /&gt;
How do you remove it, now? If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+gear&amp;lt;/code&amp;gt;, you&#039;ll see what you currently have equipped, again with numbers. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;remove itemnumber&amp;lt;/code&amp;gt; and poof! Unequipped! Like magic! If you&#039;re not sure what one equipped item is or does, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load itemnumber&amp;lt;/code&amp;gt; to see its description.&lt;br /&gt;
Now that you are fully equipped (not really, but you&#039;re good enough to go), it&#039;s time to go out and explore the world! &lt;br /&gt;
&lt;br /&gt;
===Can I get the other stuff?===&lt;br /&gt;
As a matter of fact, yes you can! In any room without a shop, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list items&amp;lt;/code&amp;gt; [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It&#039;ll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;buy full item name&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On second thought, hold on just a minute and only go to the next room! If you&#039;re either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a &amp;lt;span style=&amp;quot;background:yellow&amp;gt;Tutorial – Basic Crafting quest&amp;lt;/span&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==Your first quest!==&lt;br /&gt;
Which NPC should you talk to? Well, half the fun is finding out stuff! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;check&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It&#039;s always a nice idea to talk or check at least three times, for good measure.&lt;br /&gt;
&lt;br /&gt;
Get the quest and follow the instructions. This time, don&#039;t skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;talk&amp;lt;/code&amp;gt; to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!&lt;br /&gt;
===As a Promethean (Prommie)===&lt;br /&gt;
If you&#039;ve started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;south&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.&lt;br /&gt;
&lt;br /&gt;
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!&lt;br /&gt;
&lt;br /&gt;
=Transformations and You=&lt;br /&gt;
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you&#039;re a new player!&lt;br /&gt;
Infections happen in 7 different parts of the body:&lt;br /&gt;
*Arms&lt;br /&gt;
*Legs&lt;br /&gt;
*Ass&lt;br /&gt;
*Groin&lt;br /&gt;
*Torso&lt;br /&gt;
*Head&lt;br /&gt;
*Skin&lt;br /&gt;
Each infected part may or may not give you access to one or more powers. You can check your current infections with the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; command. Either &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut&amp;lt;/code&amp;gt; alone or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut me&amp;lt;/code&amp;gt; will do the trick. Even more amazing, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mut playername&amp;lt;/code&amp;gt; to see other players&#039; mutations! We&#039;ll get on more details about it later.&lt;br /&gt;
&lt;br /&gt;
If you got the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Prepackage&amp;lt;/code&amp;gt; during character creation, you can choose a form to infect you right from the start, typing the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;prepackage&amp;lt;/code&amp;gt;. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.&lt;br /&gt;
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you&#039;ll find something for your tastes!&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t pick a [[perk]] to set your gender, it&#039;ll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.&lt;br /&gt;
&lt;br /&gt;
===[[Organ_sizes_table|Organ sizes]]===&lt;br /&gt;
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;breast&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;groin&amp;lt;/code&amp;gt; commands. If you type the command and a target, it&#039;ll show the target&#039;s sizes, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size enemy&amp;lt;/code&amp;gt;. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Soft cap&lt;br /&gt;
! Related perks&lt;br /&gt;
|-&lt;br /&gt;
| Breasts&lt;br /&gt;
| 4&lt;br /&gt;
| Just One, Many Breasted&lt;br /&gt;
|-&lt;br /&gt;
| Breast Size&lt;br /&gt;
| 16&lt;br /&gt;
| Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest&lt;br /&gt;
|-&lt;br /&gt;
| Clits&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Clit Length&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Cunts&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cunt Depth&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Vagina&lt;br /&gt;
|-&lt;br /&gt;
| Cocks&lt;br /&gt;
| None&lt;br /&gt;
| Just One&lt;br /&gt;
|-&lt;br /&gt;
| Cock Length&lt;br /&gt;
| 18&lt;br /&gt;
| Modest Cock&lt;br /&gt;
|-&lt;br /&gt;
| Balls&lt;br /&gt;
| None&lt;br /&gt;
| No balls, Never Drop a Ball&lt;br /&gt;
|-&lt;br /&gt;
| Ball Size&lt;br /&gt;
| 20&lt;br /&gt;
| Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the &#039;&#039;&#039;Looks Human&#039;&#039;&#039; or &#039;&#039;&#039;Look Native&#039;&#039;&#039; will &#039;&#039;NOT&#039;&#039; block your genitals from changing sizes!&lt;br /&gt;
&lt;br /&gt;
Unless you take &#039;&#039;&#039;Sexually Stable&#039;&#039;&#039; perk, which &#039;&#039;permanently&#039;&#039; locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa&#039;s Blissful House. You can also check the Web&#039;s Shop link.&lt;br /&gt;
&lt;br /&gt;
Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner&#039;s own size.&lt;br /&gt;
&lt;br /&gt;
==This sounds fun! I want to get infected!==&lt;br /&gt;
So, how do you get infections? Let&#039;s start with the most common type: Combat!&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!&lt;br /&gt;
Losing a combat (or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;submit&amp;lt;/code&amp;gt;ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!&lt;br /&gt;
&lt;br /&gt;
===Infection Vials===&lt;br /&gt;
[[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the &#039;&#039;&#039;nisd&#039;&#039;&#039; command. In order: Number on the inventory, Name, Level and Quantity]]&lt;br /&gt;
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them.&lt;br /&gt;
It&#039;s important to have a Basic Nanite Collector or better equipped, otherwise you won&#039;t get any infection vials.&lt;br /&gt;
&lt;br /&gt;
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[nisd]]&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;[[vials]]&amp;lt;/code&amp;gt; to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.&lt;br /&gt;
&lt;br /&gt;
===Coyote Players, aka Yotes===&lt;br /&gt;
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals!&lt;br /&gt;
&#039;&#039;&#039;07-24-2017 UPDATE&#039;&#039;&#039; - Coyotes need to spend battery charge to transform other players that do &#039;&#039;&#039;NOT&#039;&#039;&#039; have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote&lt;br /&gt;
&lt;br /&gt;
===NPC “Interaction”===&lt;br /&gt;
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.&lt;br /&gt;
&lt;br /&gt;
==Form Mastery? Did I get stronger?==&lt;br /&gt;
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:&lt;br /&gt;
# A small money prize (either 1, 2 or 3 thousand creds);&lt;br /&gt;
# Access to it with dedications.&lt;br /&gt;
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;listforms&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;list forms&amp;lt;/code&amp;gt;.&lt;br /&gt;
Even if you don&#039;t plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!&lt;br /&gt;
&lt;br /&gt;
=A whole new world to explore!=&lt;br /&gt;
Look at you! All geared up and full of knowledge to explore the world! I&#039;m so proud of you!&lt;br /&gt;
Here, sweetie, don&#039;t forget your map! And your cartographer! Let me explain how to use them:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;map&amp;lt;/code&amp;gt; – This is a simple command that will list the nearby exits.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;cart&amp;lt;/code&amp;gt; – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.&lt;br /&gt;
==Hey, this direction is colored differently!==&lt;br /&gt;
While out there exploring, you will notice some directions in yellow, gray, white or purple color. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; colored directions mean that you&#039;re about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:silver&amp;quot;&amp;gt;Gray&amp;lt;/span&amp;gt; colored directions indicate that you&#039;re entering a place with enemies, but you&#039;re too strong for whatever they are, and thus you will not be ambushed.&lt;br /&gt;
*White colored directions means you&#039;re going into a place where enemies are about your level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;background:magenta&amp;quot;&amp;gt;Magenta (light purple, pink)&amp;lt;/span&amp;gt; colored directions are the worst. It means that place is a high level area, and chances are you&#039;ll be beaten pretty quick if you dare step there.&lt;br /&gt;
&lt;br /&gt;
==Finding, knowing and avoiding enemies==&lt;br /&gt;
&#039;&#039;Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by &#039;&#039;&#039;manually&#039;&#039;&#039; using the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;br /&gt;
[[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the &#039;&#039;Overlevel&#039;&#039; under Spawning means the character&#039;s level is too high to find any enemies.]]&lt;br /&gt;
If you&#039;ve already stepped outside a bit, you may have noticed the message &#039;&#039;&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;(Your hazard monitor emits a &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&#039;&#039;. If you type +haz, you&#039;ll know whether the area has any enemies and the levels they may spawn.&lt;br /&gt;
If you&#039;re not sure what you may encounter on the next room, you can also type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz direction&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz e&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz n&amp;lt;/code&amp;gt;. That is a very useful trick to avoid bad times with overpowered enemies!&lt;br /&gt;
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.&lt;br /&gt;
*DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt;, for instance, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel -1&amp;lt;/code&amp;gt; for the easiest level.&lt;br /&gt;
*PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt;&lt;br /&gt;
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels.&lt;br /&gt;
Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you&#039;ll see two sliding bars: Enemy Level and Enemy Quantity.&lt;br /&gt;
[[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you&#039;re in an area without enemies.]] &lt;br /&gt;
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal shadow dragon&amp;lt;/code&amp;gt;, the terminal will list all the places that shadow dragons appear as ferals that you can fight!&lt;br /&gt;
===Mentor - When you&#039;re too strong===&lt;br /&gt;
Enemies won&#039;t appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you&#039;ll find no enemies, no matter how many times you search. For instance, if an area&#039;s max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;, it&#039;ll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. &lt;br /&gt;
&lt;br /&gt;
But fret not! There is one command to help you out with this, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt;. Typing mentor followed by a number will set your level to that number, so long as it&#039;s under your current real level. Say you&#039;re level 28, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor&amp;lt;/code&amp;gt; to any level up to 28. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor -1&amp;lt;/code&amp;gt;, you&#039;ll be brought back to your real level!&lt;br /&gt;
&lt;br /&gt;
==How do I get to this place?==&lt;br /&gt;
There are another two very useful commands for exploration:&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace the mall&amp;lt;/code&amp;gt; and wait for the results. If you&#039;re not getting any results, check for typos.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace&amp;lt;/code&amp;gt; – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;rtrace bathroom&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=Combat Fighting – HYYAAA!=&lt;br /&gt;
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they&#039;re nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).&lt;br /&gt;
&lt;br /&gt;
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]]&lt;br /&gt;
You can even skip this section and just read that guide instead!&lt;br /&gt;
&lt;br /&gt;
==Starting Combat==&lt;br /&gt;
If you&#039;re looking to pick a fight with some enemies, you may want to go check the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;terminal&amp;lt;/code&amp;gt; for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;atrace&amp;lt;/code&amp;gt; to get directions to that area. Once you&#039;re there, you should see a message something like &amp;quot;Your hazard monitor emits a cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt;. (+haz)&amp;quot; Use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;search&amp;lt;/code&amp;gt; to spend one patrol point and get fighting!&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;mentor (number)&amp;lt;/code&amp;gt; to temporarily lower your level.&lt;br /&gt;
&lt;br /&gt;
NOTE: Certain level ranges mean different things for the area alert.&lt;br /&gt;
&lt;br /&gt;
A cautionary &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;chirp&amp;lt;/span&amp;gt; means you&#039;re in the level range for that area.&lt;br /&gt;
&lt;br /&gt;
A soothing &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;ding&amp;lt;/span&amp;gt; means that area does not spawn any mobs.&lt;br /&gt;
&lt;br /&gt;
An alarming &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;buzz&amp;lt;/span&amp;gt; means you&#039;re too low level for this area.&lt;br /&gt;
&lt;br /&gt;
==DebuffMag? HPBuffer? What the hell do all those things even mean???==&lt;br /&gt;
Luckily, there&#039;s a page that already explains a good deal of those jumbled words.&lt;br /&gt;
http://wiki.flexiblesurvival.com/w/Statuses&lt;br /&gt;
==ATB – Understading how the hell things work==&lt;br /&gt;
The game&#039;s combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you&#039;ll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards!&lt;br /&gt;
Once you&#039;ve selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.&lt;br /&gt;
&lt;br /&gt;
==Health and Energy==&lt;br /&gt;
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you&#039;re on your own. &lt;br /&gt;
&lt;br /&gt;
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can&#039;t perform any of your actions or powers, you can use &amp;quot;rest&amp;quot; to get some energy back. If you&#039;re out of energy *and* rest is on cooldown, you can &amp;quot;pass&amp;quot; to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones.&lt;br /&gt;
Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat.&lt;br /&gt;
Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown.&lt;br /&gt;
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc.&lt;br /&gt;
If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!&lt;br /&gt;
&lt;br /&gt;
===[[Power Upgrades]]===&lt;br /&gt;
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade&amp;lt;/code&amp;gt; to get a list of commands and how to properly upgrade your powers. But here&#039;s a quick rundown:&lt;br /&gt;
* To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade dojo&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Once you get an upgrade, to slot it in a power, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade powername=full name of the upgrade&amp;lt;/code&amp;gt;. For instance, if you&#039;re upgrading [[Jellied Hide]] with extra regen, you&#039;ll type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;upgrade jellied hide=regen status enhancement&amp;lt;/code&amp;gt;&lt;br /&gt;
* Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.&lt;br /&gt;
&lt;br /&gt;
Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...)&lt;br /&gt;
&lt;br /&gt;
==Alright alright, but what powers should I have?==&lt;br /&gt;
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information.&lt;br /&gt;
&lt;br /&gt;
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing.&lt;br /&gt;
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them.&lt;br /&gt;
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!&lt;br /&gt;
&lt;br /&gt;
==Round 1 – FIGHT!==&lt;br /&gt;
Okay, onto combat proper now! Once it&#039;s your turn, the game&#039;ll show you:&lt;br /&gt;
*Your enemies&#039; health&lt;br /&gt;
*Your health&lt;br /&gt;
*Your energy&lt;br /&gt;
*Your powers/items&lt;br /&gt;
Your powers appear in white. If any power appears in gray, they&#039;ll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.&lt;br /&gt;
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;&lt;br /&gt;
use flamethrower on 1&lt;br /&gt;
&lt;br /&gt;
flamethrower&lt;br /&gt;
&lt;br /&gt;
flam on 1&lt;br /&gt;
&lt;br /&gt;
flam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it&#039;s common to fight more than one enemy with the same name.&lt;br /&gt;
You can also set a target with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target enemy&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target 1&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;target prime&amp;lt;/code&amp;gt;. This way, whenever you use a power, you will automatically target that enemy, unless you override it with &#039;&#039;&#039;use power on target&#039;&#039;&#039;. Once it dies, you won&#039;t automatically select a new target, so your powers will randomly target enemies.&lt;br /&gt;
If you try to use a power that is on cooldown, the game will force you to wait until it&#039;s ready to use and then use. In battles where you&#039;re just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!&lt;br /&gt;
===Can&#039;t I just leave it doing stuff for me?===&lt;br /&gt;
If you&#039;re too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Auto on&amp;lt;/code&amp;gt; will turn it on, and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;auto off&amp;lt;/code&amp;gt; will turn it off. Simple and straightforward!&lt;br /&gt;
&lt;br /&gt;
==Oh my god, I keep getting my ass handed! I suck at combat!==&lt;br /&gt;
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you&#039;re fighting more than what you can take, who knows!&lt;br /&gt;
Combat is part of the game, but not the only way to get exp or creds!&lt;br /&gt;
&lt;br /&gt;
==Losing is FUN!==&lt;br /&gt;
No, it isn&#039;t. But not all is lost! When you lose, you have two options:&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;respawn&amp;lt;/code&amp;gt; and be sent back to your bonded place (if you haven&#039;t set one, it&#039;ll be your starting place).&lt;br /&gt;
# Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;hero revive&amp;lt;/code&amp;gt; to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).&lt;br /&gt;
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you&#039;re out of combat. You can also spend mako to get rid of them instantly!&lt;br /&gt;
==My items suck! Where can I get better stuff?==&lt;br /&gt;
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the &amp;lt;code style=&amp;quot;background:yellowgreen&amp;quot;&amp;gt;Science&amp;lt;/code&amp;gt; channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!&lt;br /&gt;
&lt;br /&gt;
==Partying with a PARTY!==&lt;br /&gt;
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here&#039;s an example:&lt;br /&gt;
:Your character is at level 25 and is fighting a level 25 feral;&lt;br /&gt;
:Fighting alone, you get 100 exp and 100 creds per feral beaten;&lt;br /&gt;
:You join a group, all of you are level 25 and fight that same level 25 feral;&lt;br /&gt;
:&#039;&#039;&#039;EACH&#039;&#039;&#039; character will receive 100 exp and 100 creds after beating it.&lt;br /&gt;
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.&lt;br /&gt;
&lt;br /&gt;
Finding a party can be easy, you just need to announce what you&#039;re looking for in the LFG channel. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;lfg I&#039;m looking for a group to help me at area XYZ&amp;lt;/code&amp;gt; will print that message on the channel and people may either page you or ask for more info on the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.&#039;&#039;&#039; - So no lone wolfing there, get social!&lt;br /&gt;
&lt;br /&gt;
===I got into a party! Now what?===&lt;br /&gt;
First, it&#039;s good to understand some commands and what they do.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pjoin player&amp;lt;/code&amp;gt; - Will join the player&#039;s party. You will immediately teleport to the other player&#039;s location.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pmode open/invite/closed&amp;lt;/code&amp;gt; - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleave&amp;lt;/code&amp;gt; - Makes you leave the party. You won&#039;t be teleported anywhere.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pkick&amp;lt;/code&amp;gt; - Kicks a player out of the party.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pleader playername&amp;lt;/code&amp;gt; - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;partymentor #&amp;lt;/code&amp;gt; - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. &lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pauto&amp;lt;/code&amp;gt; - Sets every player to auto combat. Useful when someone goes AFK while it&#039;s their turn.&lt;br /&gt;
&lt;br /&gt;
=Proficiencies and Duties, because even after the apocalypse, shit needs to work=&lt;br /&gt;
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game!&lt;br /&gt;
Just because everything went to shit doesn&#039;t mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!&lt;br /&gt;
&lt;br /&gt;
In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] &#039;&#039;(those red links should be blue, the pages exist)&#039;&#039;, you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning proficiencies==&lt;br /&gt;
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!&lt;br /&gt;
&lt;br /&gt;
To select your proficiencies, use the web-interface&#039;s [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.&lt;br /&gt;
&lt;br /&gt;
While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. &lt;br /&gt;
&lt;br /&gt;
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
&lt;br /&gt;
==Wait, where and how  can I work again?==&lt;br /&gt;
Once you are in the proper room &#039;&#039;&#039;AND&#039;&#039;&#039; you have at least one point in the used proficiency, you&#039;ll see a green message like X Job Available. Type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa list&amp;lt;/code&amp;gt; to get the full list of jobs available there.&lt;br /&gt;
&lt;br /&gt;
To actually do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa full name of the job&amp;lt;/code&amp;gt;. And by full name, it really is the full name as it appear, case insensitive. Say the job name is &#039;&#039;The Art of Massage&#039;&#039;. You&#039;ll have to type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sa the art of massage&amp;lt;/code&amp;gt; to do it!&lt;br /&gt;
&lt;br /&gt;
This will spend a number of patrol points and instantly net you experience and freecreds!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2017 JULY UPDATE&#039;&#039;&#039; - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.&lt;br /&gt;
&lt;br /&gt;
==PROMOTIONS!!!==&lt;br /&gt;
After you&#039;ve worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don&#039;t have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.&lt;br /&gt;
&lt;br /&gt;
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!&lt;br /&gt;
&lt;br /&gt;
==[[Duties]]==&lt;br /&gt;
At any time, you can type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;duty&amp;lt;/code&amp;gt; to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn&#039;t try going for a duty with high difficulty (DC) without the proper skill.&lt;br /&gt;
&lt;br /&gt;
You can check the main page of [[duties]] for more information, like being a professional at them.&lt;br /&gt;
&lt;br /&gt;
=Roleplaying – Time to put on your robes and wizard hat!=&lt;br /&gt;
You&#039;ve killed your fair share of ferals, you&#039;ve worked yourself to the bone, now you need to find a nice place and some company!&lt;br /&gt;
==Letting people know about your kinks==&lt;br /&gt;
There are two ways of doing this, and you can do both at your leisure:&lt;br /&gt;
WI and Kinks.&lt;br /&gt;
&lt;br /&gt;
Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else&#039;s kinks, just use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks playername&amp;lt;/code&amp;gt;, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks bob&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===WI, or What Is===&lt;br /&gt;
The game has this very neat thing called a &#039;&#039;wi profile&#039;&#039;. As soon as you start the game with direct connection you&#039;ll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.&lt;br /&gt;
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]]&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #flags&amp;lt;/code&amp;gt; Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatis flag&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #whatisall&amp;lt;/code&amp;gt;, this second command will list all flags and what they mean.&lt;br /&gt;
&lt;br /&gt;
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.&lt;br /&gt;
* To add a flag, simply type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add flag&amp;lt;/code&amp;gt;. Do note that you need to use the short name. So, if you want to add Submissive, you use &#039;&#039;sub&#039;&#039;. Hypnosis is &#039;&#039;hns&#039;&#039; and so on. You can add more than one by separating them with commas, like &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add dom, fb, vag, lat&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to state that you&#039;re &#039;&#039;not&#039;&#039; into something, you can use !, as in &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add !vhd&amp;lt;/code&amp;gt;. This will add a not-vore (hard) flag to your profile, for instance.&lt;br /&gt;
* Don&#039;t want a flag anymore? &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #rmm flag&amp;lt;/code&amp;gt;! The same rules for #add apply.&lt;br /&gt;
&lt;br /&gt;
You can see other players&#039; wi profile by typing &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi playername&amp;lt;/code&amp;gt;, even if they are offline. If you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi&amp;lt;/code&amp;gt; alone, it&#039;ll list the profiles of all the players in the room.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add fur fea sp kem sp&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
===Custom tags===&lt;br /&gt;
It&#039;s possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #custom The thing you want to add&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Top and bottom===&lt;br /&gt;
Unlike most other places, regarding the game flags, &#039;&#039;&#039;top&#039;&#039;&#039; denominates who is the giving partner and &#039;&#039;&#039;bottom&#039;&#039;&#039; is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!&lt;br /&gt;
&lt;br /&gt;
===Adding more depth===&lt;br /&gt;
Notice how some players&#039; wi have a [D]? That means they have a detailed profile. You can check it with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #detail playername&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add level=flag&amp;lt;/code&amp;gt;. The levels are:&lt;br /&gt;
# Hate / Never doing it&lt;br /&gt;
# Dislike&lt;br /&gt;
# Neutral&lt;br /&gt;
# Like&lt;br /&gt;
# Love&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt; will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=vag&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 4=vag&amp;lt;/code&amp;gt;, it&#039;ll show on both Love and Like levels. To remove a flag from a level, just use &#039;&#039;&#039;#rmm&#039;&#039;&#039; instead of #add.&lt;br /&gt;
&lt;br /&gt;
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #add 5=mic mac sp sex&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kinks, when you need more details==&lt;br /&gt;
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it&#039;s really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that].&lt;br /&gt;
&lt;br /&gt;
To use the command in-game, check kinks #help for the general idea. Here&#039;s an example of its usage:&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;kinks #akink submissive g=L r=N detail=I love being subby!&amp;lt;/code&amp;gt;&lt;br /&gt;
It will set your submissive kink as &#039;&#039;&#039;Love&#039;&#039;&#039; for giving (meaning, you&#039;re the sub) and &#039;&#039;&#039;No&#039;&#039;&#039; as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.&lt;br /&gt;
&lt;br /&gt;
==Where/How can I find people?==&lt;br /&gt;
If you&#039;re looking for something specific, you have two options:&lt;br /&gt;
# Make a call for it in the &#039;&#039;&#039;Pickup&#039;&#039;&#039; channel. It could be either a short message like &#039;&#039;&amp;quot;I&#039;m a sub looking for someone to dominate me.&amp;quot;&#039;&#039; or something more elaborate, &#039;&#039;&amp;quot;Big bad wolf wants to devour innocent bystanders, page for info!&amp;quot;&#039;&#039;. Really, your imagination is the limit on how you decide to advertise it.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find flags&amp;lt;/code&amp;gt; To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;wi #find dom, mst&amp;lt;/code&amp;gt;. It will give you a list of all currently online players that have those flags. You can then &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; them and see if they&#039;d like something.&lt;br /&gt;
# &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+looking&amp;lt;/code&amp;gt; Will list all online players that have set their looking message. This is equivalent to a passive ad, since it&#039;s not openly announced.&lt;br /&gt;
Other players may not always be up for or comfortable with what you are. You will get some No&#039;s, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;)!&lt;br /&gt;
&lt;br /&gt;
==But where does roleplay actually happens?==&lt;br /&gt;
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (&#039;&#039;&#039;O&#039;&#039;&#039;ut &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;C&#039;&#039;&#039;haracter) happens IC (&#039;&#039;&#039;I&#039;&#039;&#039;n &#039;&#039;&#039;C&#039;&#039;&#039;haracter), which are the &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;say&amp;lt;/code&amp;gt;, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pose&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;spoof&amp;lt;/code&amp;gt; commands, more about them below.&lt;br /&gt;
&lt;br /&gt;
You can also roleplay via &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt;s, though this will net you no mechanical rewards. You can page-pose with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=:pose action&amp;lt;/code&amp;gt;. Since pages are also the way to send private messages to other players, most don&#039;t usually take these interactions as &#039;canon&#039;, but it&#039;s up to each to determine that!&lt;br /&gt;
&lt;br /&gt;
==Hot Spots?==&lt;br /&gt;
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.&lt;br /&gt;
&lt;br /&gt;
To see the current area, use the command &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Role out!==&lt;br /&gt;
So you find a partner or two, found a nice place to roleplay, now it&#039;s time for the real action! Here are the commands you&#039;ll need to use and what they&#039;ll show on game. For the purposes of this section, assume your character is named John.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! What you type&lt;br /&gt;
! What appears on screen&lt;br /&gt;
|-&lt;br /&gt;
| say|| say It&#039;s hot in here! || John says, &amp;quot;It&#039;s hot in here!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| pose || pose looked back and sighed. || John looked back and sighed.&lt;br /&gt;
|-&lt;br /&gt;
| spoof || spoof Things were getting chilly between the wolf and the ferals || Things were getting chilly between the wolf and the ferals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And remember to check &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help etiquette&amp;lt;/code&amp;gt;, it teaches this and also gives some useful info regarding when to pose.&lt;br /&gt;
&lt;br /&gt;
Missed something another person said? Need a reminder? Worry not! Just type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt; and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.&lt;br /&gt;
&lt;br /&gt;
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they&#039;ll also receive a number of said salvage.&lt;br /&gt;
&lt;br /&gt;
==How about some very private stuff?==&lt;br /&gt;
Feeling the need to make things get really private, just you and someone else? Don&#039;t want inteprid explorers finding the room you were in and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;pot&amp;lt;/code&amp;gt;ting your deeds? Don&#039;t want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+room name of the room&amp;lt;/code&amp;gt;! You can type that over any place and you will immediately create a separate room that can only be accessed by &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;msummon&amp;lt;/code&amp;gt;ing people or people in your party! The room will &#039;&#039;&#039;disappear&#039;&#039;&#039; as soon as &#039;&#039;the creator&#039;&#039; leaves it.&lt;br /&gt;
&lt;br /&gt;
=DING, LEVEL UP!=&lt;br /&gt;
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to &#039;&#039;&#039;spend&#039;&#039;&#039; freecreds. Bummer, but that&#039;s the price for training.&lt;br /&gt;
&lt;br /&gt;
There are three ways to level up:&lt;br /&gt;
* Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.&lt;br /&gt;
* On the web, once you have enough exp, you can click on the Level Up button on the right side.&lt;br /&gt;
* Through direct connection, you can &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;train level&amp;lt;/code&amp;gt; on the Zephyr and RSX lobbies. &lt;br /&gt;
&lt;br /&gt;
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!&lt;br /&gt;
&lt;br /&gt;
==Leveling past 30==&lt;br /&gt;
Once you reach level 30, you&#039;ll notice something new on the web, where you see your level, and also on your &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt;. These vials that you need to drink are Boss Infection Vials. You get these vials on so called &#039;&#039;Prime hunts&#039;&#039;, which is usually a group (the bigger, the better) fighting the prime ferals.&lt;br /&gt;
&lt;br /&gt;
For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial.&lt;br /&gt;
&lt;br /&gt;
From the game, how start a Prime fight (you can check that anytime with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help prime&amp;lt;/code&amp;gt;. Also, modified to better reflect reality):&lt;br /&gt;
# &amp;lt;s&amp;gt;Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.&amp;lt;/s&amp;gt; Pretty much every area already has one installed. No need to bother with this step.&lt;br /&gt;
# Secure a Prime Specimen Primer from the requisition shop (Token Store).&lt;br /&gt;
# Make sure you have 12 infection vials of the beast you want to hunt.&lt;br /&gt;
# Go to the area.&lt;br /&gt;
# Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and &amp;lt;s&amp;gt;a fuckton of&amp;lt;/s&amp;gt; some freecred.&lt;br /&gt;
## An alternative is using the command primer: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer infection name&amp;lt;/code&amp;gt;, the infection name is as shown on &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+haz&amp;lt;/code&amp;gt;. So, if the area has Perfect soldiers (genetically superior human infection), &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;primer perfect soldier&amp;lt;/code&amp;gt; is how to do it. It&#039;ll skip all the prompts and summon the boss right away.&lt;br /&gt;
# &amp;lt;s&amp;gt;Survive the fight!&amp;lt;/s&amp;gt; Beat the shit out of the prime and run away from the rest!&lt;br /&gt;
# Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick FAQ for Prime Hunting and Boss Vials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Question&lt;br /&gt;
! Answer&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What are Generic Boss Vials? || These are boss vials that have been filtered. They won&#039;t infect you with any form, but still count for leveling up.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Drinking vials before the proper levels does anything? || No. Using a boss vial when you&#039;re not in the proper level (a multiple of 5) is a total waste.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Where should I go to hunt primes? || Check the terminal at Zephyr or RSX&#039;s first upper floor (it&#039;s listed among the things in the room). The primes will &#039;&#039;&#039;always&#039;&#039;&#039; be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Is there a minimum number of people required to summon a prime? || No. But it&#039;s highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials!&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==But I want to be a pacifist! What do?==&lt;br /&gt;
Luckily, there are two ways to acquire those vials without (direct) bloodshed.&lt;br /&gt;
* Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;&lt;br /&gt;
* Have the &#039;&#039;&#039;Non-Violent Progress&#039;&#039;&#039; perk and roleplay as usual.&lt;br /&gt;
* Have a [[Duty]]. Once a day, it&#039;ll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.&lt;br /&gt;
** In the case of a duty, you can also &amp;lt;code&amp;gt;duty push&amp;lt;/code&amp;gt; if you have 40 patrol points available. It&#039;ll instantly eat the patrol and do another duty roll, with all the rewards.&lt;br /&gt;
** You can also choose to become a &amp;lt;code&amp;gt;duty professional&amp;lt;/code&amp;gt;, in which case, your patrol will be severely limited, but you&#039;ll have a 1/8 chance per RP tick to trigger a free duty push.&lt;br /&gt;
&lt;br /&gt;
Do note that, on the Non-Violent Progress, there is a &#039;&#039;chance&#039;&#039; that you will get the effect of having used a boss vial (or 2, if you&#039;re really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few &#039;&#039;&#039;remorts&#039;&#039;&#039; (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks.&lt;br /&gt;
&lt;br /&gt;
==After you reach the cap==&lt;br /&gt;
Hitting level 60 means you&#039;re at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort).  You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time.&lt;br /&gt;
&lt;br /&gt;
=Reward Tokens=&lt;br /&gt;
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:&lt;br /&gt;
* Leveling up proficiencies past 11&lt;br /&gt;
* Buying Prime Specimen Primers and other useful stuff&lt;br /&gt;
&lt;br /&gt;
So, how do you get some? Other than remorting, this is how you can get some tokens:&lt;br /&gt;
* Completing Daily missions. These are &amp;quot;Go to area X and beat 100 ferals&amp;quot;, to put it bluntly. When you type &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;quest&amp;lt;/code&amp;gt;, you will see how much % &#039;&#039;reward&#039;&#039; you&#039;ll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. &lt;br /&gt;
* Completing Scavenging web missions. There is a button on the right panel that reads &amp;quot;Scavenging Mission&amp;quot;. It&#039;s very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.&lt;br /&gt;
* Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You&#039;ll get 3 reward tokens plus the amount of freecreds stated. You can only turn in &#039;&#039;&#039;ONCE&#039;&#039;&#039; per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every &#039;&#039;&#039;different&#039;&#039;&#039; craft it asks and receive the freecred prize.&lt;br /&gt;
&lt;br /&gt;
=Channels: Where to talk what=&lt;br /&gt;
&lt;br /&gt;
Commands that work against &#039;&#039;&#039;any&#039;&#039;&#039; channel name&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! command !! does this&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#off&#039;&#039;&#039; || Stop receiving messages from the targeted channel (E.G. KeepAlive)&lt;br /&gt;
|-&lt;br /&gt;
| Pickup &#039;&#039;&#039;#on&#039;&#039;&#039; || Start receiving messages from the targeted channel (E.G. pickup)&lt;br /&gt;
|-&lt;br /&gt;
| pub &#039;&#039;&#039;#last&#039;&#039;&#039; || Get the (default number) of last messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| pickup &#039;&#039;&#039;#last 30&#039;&#039;&#039; || Get the 30 (or fill in a number) most recent messages sent on a given channel.&lt;br /&gt;
|-&lt;br /&gt;
| KeepAlive &#039;&#039;&#039;#list&#039;&#039;&#039; || Show the FULL list of channels, not just the highlights beneath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highlight: most used / frequent channels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Public || General chat&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Newbie || Most game related questions should be asked here&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| LFG || Looking for Group, when you need to find more players for combat stuff&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Pickup || This is where you look for people to roleplay with! Advertise what you&#039;re looking for or what you offer! The worst that can happen is dead silence!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Science || The place to discuss game mechanics and find the best builds&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Naughty || Sexy chats and scenes, where you show off your sexy abilities!&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| Auction || Stuff for sale, make bids! This is the general Trading channel.&lt;br /&gt;
|- style=&amp;quot;background: #FFFFFF;&amp;quot;&lt;br /&gt;
| Links || All links go here. Just point people in other channels there if need be.&lt;br /&gt;
|- style=&amp;quot;background: #DADADA;&amp;quot;&lt;br /&gt;
| ... || newbie #list - Show the FULL list of channels, not just the highlights in this table.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following channels are used to broadcast events. Players can&#039;t send messages there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Update || Whenever the game gets an update, it gets broadcast here.&lt;br /&gt;
|-&lt;br /&gt;
|RP|| This channel is used to broadcast Judged roleplay scenes, it is &#039;&#039;&#039;NOT&#039;&#039;&#039; used to find people to RP with (that&#039;s pickup)!&lt;br /&gt;
|-&lt;br /&gt;
|Market||Crafting bounties and combat bounties are posted here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Recap of some incredibly useful commands=&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultylevel [-1 to 4]&amp;lt;/code&amp;gt; and &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #difficultyquantity [-1 to 4]&amp;lt;/code&amp;gt; - To change the difficulty of ferals and how many each combat will find, respectively.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;web #help&amp;lt;/code&amp;gt; – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;size, groin, breast&amp;lt;/code&amp;gt; – Checks your own size if used alone, can also check for a target&#039;s body size, player or not. Discreet, nobody will ever know when you use it!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;look, l&amp;lt;/code&amp;gt; – Can be used to look at yourself with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;me&amp;lt;/code&amp;gt;. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you&#039;re looking at them!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i, inv, inventory&amp;lt;/code&amp;gt; – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;i sort&amp;lt;/code&amp;gt;) it and also use a number to see the description of the item.&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;eq, +gear&amp;lt;/code&amp;gt; – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!&lt;br /&gt;
*&amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;Load&amp;lt;/code&amp;gt; – this command allows you to view the description of your equipped items. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;load 1, load 2, load 3&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;ooc&amp;lt;/code&amp;gt; – Use this to speak out of character&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page&amp;lt;/code&amp;gt; – Page is how you send private messages to other players. Here&#039;s how you use it: &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page playername=Hello there&amp;lt;/code&amp;gt;. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, use &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;page #color colorname&amp;lt;/code&amp;gt; (red, blue, green, cyan, yellow, gray, white)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;help&amp;lt;/code&amp;gt; – Sometimes you just need some immediate help right on the game.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+vote&amp;lt;/code&amp;gt; – Liked roleplaying with someone? +vote playername!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info&amp;lt;/code&amp;gt; – This is what you use to get all the information of a power, proficiency, skill or item! &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;info thingname&amp;lt;/code&amp;gt;. Do note that not all items have their rpinfo.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+retire&amp;lt;/code&amp;gt; – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport&amp;lt;/code&amp;gt; – Instant teleport! You can get a list of places to teleport to with &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;tport #public&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;home&amp;lt;/code&amp;gt; – This will immediately teleport you back to your home/spawning point.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;nanite&amp;lt;/code&amp;gt; – Shows a list of possible uses of your [[builder nanites]].&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;salvage&amp;lt;/code&amp;gt; – Shows your current stock of salvage.&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop&amp;lt;/code&amp;gt; – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;drop 1; drop 22; drop 53&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;sheet&amp;lt;/code&amp;gt; or &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;score&amp;lt;/code&amp;gt; – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command)&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test item=modifier #makers&amp;lt;/code&amp;gt; – This is useful when you&#039;re looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;test nanite entangler=quick #makers&amp;lt;/code&amp;gt; will list everyone you can comission to craft one!&lt;br /&gt;
* &amp;lt;code style=&amp;quot;background:silver&amp;quot;&amp;gt;+bounty&amp;lt;/code&amp;gt; - Check the current market bounties (crafting and special feral) as well as the current RP hotspot.&lt;br /&gt;
&lt;br /&gt;
=Random bits and bobs=&lt;br /&gt;
* Sarah the Husky asked you to find a non alpha male husky? -&amp;gt; rtrace 2nd street 3500&lt;br /&gt;
* Need a basic nanite collector? -&amp;gt; list items ; buy basic nanite collector&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2080466</id>
		<title>Newbie Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Newbie_Primer&amp;diff=2080466"/>
		<updated>2024-07-01T20:39:18Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Updated information on the removed Professions system, hyperlinks to the web-interface, and adds detail to the Perks and Proficiencies section. Adds Combat and Quirks section. Adds Notice for in-game &amp;#039;newbie&amp;#039; command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Remember, if you have any questions on how the game works or how to progress that this page or other guides don&#039;t cover, you can use the &amp;lt;b&amp;gt;newbie &amp;lt;text&amp;gt;&amp;lt;/b&amp;gt; command in-game to ask about any system you have trouble with!&lt;br /&gt;
&amp;lt;br/&amp;gt;Far, FAR more detailed information can be found in the [[New Newbie Guide]], which contains command lists, subsections for different systems, and more. Remember to take things slow, MUDs are complicated. It&#039;s ok to get lost and ask for help or wiki-crawl for specific information as you need it!&lt;br /&gt;
&lt;br /&gt;
== Adult Theme ==&lt;br /&gt;
&lt;br /&gt;
This game has an adult theme, both in violence and sexual content. In addition to consensual role play, you will at some point lose to an NPC and trigger a defeat message, which is a typically a lengthy pre-generated paragraph of how the attacker sexually assaulted you. These can result in programmatic pregnancy if you have female parts or impregnation with male parts. There are merits to help avoid this, but eventually you will see this happen to you or a party member. Additionally, some quests have sexual content in their text.&lt;br /&gt;
&lt;br /&gt;
== Background (Short Form) ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[:Category:Theme|See various pages in the theme section for long version.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nanite virus has overrun the world. The result is a wide and wild variety of mutations. There&lt;br /&gt;
are furries, living robots, monsters, and mythical beings of nearly all shapes and sizes. Most people&lt;br /&gt;
are driven mad by the virus. Many feel the need to procreate with anyone and everyone, whereas others&lt;br /&gt;
act on some instinct related to their mutation. You are one of the sane people helping control the&lt;br /&gt;
less sane people and put the world back together.&lt;br /&gt;
&lt;br /&gt;
You will start off human at character creation, but NPCs infect you in battle. Also, players can&lt;br /&gt;
exchange infections by vials. Mutations are not completed by a single infection, and players commonly have partial mutations of several types.&lt;br /&gt;
&lt;br /&gt;
== Perks/Merits ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Merits|category]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-menu [https://flexiblesurvival.com/perks here] or in-game via the &amp;lt;b&amp;gt;list perks&amp;lt;/b&amp;gt; command, [[Perks]] (formerly known as Merits) are used to determine everything from the way the infection affects your appearance to affecting combat abilities, the regeneration rate of your [[Patrol Points]], and various other elements used for both flavor and mechanical utility. You get a total of 50 points to spend, 20 of which are free at the start. After those free points, each perk will cost 10x Point Value in EXP. There are also some perks that give in-game advantages, although the advantages are often small.&lt;br /&gt;
&lt;br /&gt;
Determining how big your cock can grow or how many breasts you can have may seem silly... until you&#039;re infected by strains like the [[Ember Matriarch]] (14 breasts total) or the Happy Hugely Hung Hyper Horse (50 inch long cock). Also consider the side affects of having and not having a perk. Being infection immune or resistant might cut out a large part of the game for you. Having a vagina means the possibility of pregnancy. Lastly, having more than 20 of cock or a breast bigger than the body is useful only for showing off and roleplaying.&lt;br /&gt;
&lt;br /&gt;
At any time, one can see their perks with the &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; command in-game, with &amp;lt;b&amp;gt;+jnote #&amp;lt;/b&amp;gt; allowing you to see the description of whichever perk, quirk, or other character feature shares that number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; If you make a mistake, don&#039;t panic! You can refund any perk you&#039;ve mistakenly purchased for free in the first week of character creation with the &amp;lt;b&amp;gt;+mako/perknuke #&amp;lt;/b&amp;gt; command using the number in &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; as above!&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
Accessed through the web-menu [https://flexiblesurvival.com/index?quirks here], a number of roleplay perks have been separated from the rest and are now available as [[Quirks]]. You start with the ability to select two, unlocking more as you level up until you reach a maximum of ten. Most have selectable origins as Natural, Mutation, Tech, or Magic abilities, though some have specific requirements, such as Prestidigitation&#039;s Magic requirement.&lt;br /&gt;
&lt;br /&gt;
Quirks&#039; primary use is in roleplayed or judged scenes, and have no mechanical benefit whatsoever beyond making your character concept sound cooler. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Just like perks, quirks can be refunded using their &amp;lt;b&amp;gt;+jnote&amp;lt;/b&amp;gt; number and the command &amp;lt;b&amp;gt;+mako/quirknuke&amp;lt;/b&amp;gt; for the first week of character creation for free!&lt;br /&gt;
&lt;br /&gt;
== Writing a Description ==&lt;br /&gt;
&lt;br /&gt;
Accessed using the &amp;lt;b&amp;gt;edit&amp;lt;/b&amp;gt; command in-game or through the web-interface&#039;s [https://flexiblesurvival.com/index?config settings menu], one can edit their custom description, which appears when someone uses the &amp;lt;b&amp;gt;look&amp;lt;/b&amp;gt; command on you, or their short description, visible when someone uses &amp;lt;b&amp;gt;glance&amp;lt;/b&amp;gt; on your character (commonly done when entering rooms as the game defaults to glancing on movement).&lt;br /&gt;
&lt;br /&gt;
The game gives you an automatic description that includes your skin, arms, legs, torso, breasts, penis, and vagina. If you took the &#039;Looks Human&#039; perk, you will get a &#039;They look surprisingly human&#039; line in place of all body parts. This automatic description should never be contradicted. In your custom description, you should include things like hair, eyes, clothing (some go nude), and distinguishing features. Avoid background details, emotions, and things people couldn&#039;t know simply by looking at you.&lt;br /&gt;
&lt;br /&gt;
[[Perks]] and [[Quirks]] can also have their origins or specific effects for your character described in more detail on the web menu under [https://flexiblesurvival.com/perknotes this] section.&lt;br /&gt;
&lt;br /&gt;
== Writing a Background ==&lt;br /&gt;
&lt;br /&gt;
=== Where were you before? ===&lt;br /&gt;
&lt;br /&gt;
In the chaos of the outbreak, people came from all over looking to get away from the ones that didn&#039;t keep their sanity. Some people don&#039;t remember where they came from. Others come from a wide variety of backgrounds. All three factions aren&#039;t picky about who they hire as new agents. The only requirement is (some) sanity.&lt;br /&gt;
&lt;br /&gt;
=== How did you get there? ===&lt;br /&gt;
&lt;br /&gt;
Currently, there are two cities and three starting factions. You somehow managed to end up as one of the sane people instead of the horny crazy people. How did you manage to do that? Zephyr and RSX help people who survive initial infection through drugs, whereas Prometheans are said to do it through sheer force of will.&lt;br /&gt;
&lt;br /&gt;
=== Starting Factions ===&lt;br /&gt;
&lt;br /&gt;
==== [[Zephyr]] ====&lt;br /&gt;
Your typical giant evil mega corp. They employ and exploit equally regardless of furry, metal hide, or plain old humanness, all under the guise of putting the world back together (so says their employee handbook).&lt;br /&gt;
&lt;br /&gt;
==== [[RSX]] ====&lt;br /&gt;
RSX tolerates mutations but prefers humans. In terms of role play and theme, mutated agents will always be low-level workers. They are a government organization in an era where government is falling apart. They are trying to help put the world back together and seek to cure all those crazy, sex-crazed furries, even if they don&#039;t want to be cured.&lt;br /&gt;
&lt;br /&gt;
==== [[Prometheans]] ====&lt;br /&gt;
They want people to embrace their mutations, but not in the crazy insane way. They have very liberal views on family and sexual activities and don&#039;t want to cure people of their mutations. They do want to help the nutty ones think normally again and embrace their new bodies.&lt;br /&gt;
&lt;br /&gt;
==== Starting Locations ====&lt;br /&gt;
&lt;br /&gt;
*Zephyr is located in [[Fairhaven]], California, USA. There are furries in the streets, but there&#039;s a wider variety of creatures elsewhere.&lt;br /&gt;
*RSX is in located in the northeastern part of Fairhaven. They were previously located in [[Woodfield]], Washington state, USA, but they decided to move their headquarters to Fairhaven to collaborate more closely with the other major factions.&lt;br /&gt;
*The Prometheans are located in New Dawn, a large village on the northwest side of Fairhaven.&lt;br /&gt;
&lt;br /&gt;
== Theme points == &lt;br /&gt;
* Your faction probably saved you from the infection in some way. Drugs to keep you sane? Food, clothing, a bed, and guns to fend off the crazies? These are things that you probably got from your faction.&lt;br /&gt;
&lt;br /&gt;
* Mutations of all shapes and sizes are common, but you may or may not consider them normal. Maybe you were human before P-Day, maybe they just disgust you.&lt;br /&gt;
&lt;br /&gt;
* Getting mauled, raped, or even both on the streets is also common. You may or may not be happy about that, but it happens, generally several times a day to the weak.&lt;br /&gt;
&lt;br /&gt;
* There are people looking for a cure. Are you happy about it? Prometheans don&#039;t want to be cured. Maybe you like looking like a cosplay convention attendee? Maybe you can&#039;t wait to be human again?&lt;br /&gt;
&lt;br /&gt;
* Fucking your way out of a fight is also normal. Taking one for the team often means getting down on all fours and waiting for your attacker to finish, if that&#039;s what it takes to save your friends. Getting mutated from it is par for the course. Who knows, maybe you&#039;re into that? &lt;br /&gt;
&lt;br /&gt;
* Supplies are the one thing that are in short supply, ironically. You will probably get a lot of quests and missions to help get more supplies. Even the mega corps are shopping at the thrift store, but their version of shopping is sending someone to defeat the [[Collie Herm]]s - one gun or screw at a time.&lt;br /&gt;
&lt;br /&gt;
* The streets of your city are bad, but other places are far worse. One example is [[Las Vegas]], where the infection went completely wild and reduced the city&#039;s population to goo. Stories of horrible nightmare-ish scenarios are probably being passed around wherever your faction members meet.&lt;br /&gt;
&lt;br /&gt;
== Proficiencies and Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[Proficiencies|full list of proficiencies]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Accessed via the web-interface&#039;s [https://flexiblesurvival.com/index?training Training] page , proficiencies are solely non-combat related abilities related to roleplay, and come with various levels of training and max-caps further detailed on the [[Proficiencies]] page. These are used to add flavor to your character, as well as having an incredibly important impact on roleplayed scenes, especially judged ones.&lt;br /&gt;
&lt;br /&gt;
This is with the exception of crafting proficiencies, which, in tandem with some [[Perks]], are used to craft equipment and craftmods. Check the [[Crafting Tutorial]] for more in-depth details!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;Proficiency selections can be reset for free during the first week of character creation with &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt;, this WILL NOT reset your crafting proficiencies.&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See the [[:Category:Soul|category]] and [[Roles]] for further details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classes give 10 combat skills and 6 unique powers, which the player unlocks as they level up. Classes can be changed anytime out of combat, without any penalties. [[Roles]] can also be selected for an additional 16 combat skills but no extra powers. You can even gain the first 4 powers from a second class with a Dual Soul Pendant item.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Combat is one of the primary ways one mechanically improves their skills in-game, though this can be altered with [[Perks]] that make progression more peaceful if not entirely done through roleplay. A full guide on combat mechanics, builds, roles, and some crafting advice can be found in the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
Fights are initiated almost solely through the use of the &amp;lt;b&amp;gt;search&amp;lt;/b&amp;gt; command, and take [[Patrol Points]] to participate in, with each search taking one point, one can also use the &amp;lt;b&amp;gt;frenzy&amp;lt;/b&amp;gt; or &amp;lt;b&amp;gt;mega&amp;lt;/b&amp;gt; modifiers to increase patrol point cost (up to 2 and 10 respectively), battle difficulty, and rewards drastically, for instance, using the command &amp;lt;b&amp;gt;search mega frenzy&amp;lt;/b&amp;gt; will combine modifiers to use 20 patrol points on an intensely difficult fight for over 20 times the freecred, vial, and xp rewards.&lt;br /&gt;
&lt;br /&gt;
Certain edges and perks adjust the rate of patrol point regeneration, as well as the amount of patrol one can store, and the rewards for more challenging combat encounters.&lt;br /&gt;
&lt;br /&gt;
== [[Pregnancy]] ==&lt;br /&gt;
&lt;br /&gt;
If you have female parts, there&#039;s a good chance you will eventually get pregnant. Some merits prevent pregnancy or female parts. If you get pregnant, you will have a charge debuff until the child is born. Once is it is born, you get a child object that you can summon to aid you in battle. Some merits and combat skills assist with summoning children.&lt;br /&gt;
&lt;br /&gt;
With male parts, it&#039;s likely you&#039;ll eventually get someone else pregnant, just like their female counterparts, some perks will prevent impregnation or drastically limit/increase your chance of impregnation through victory messages or other mechanical means. &lt;br /&gt;
&lt;br /&gt;
The progress of both can be observed with the &amp;lt;b&amp;gt;+pregtime&amp;lt;/b&amp;gt; command in the case of your own pregnancy or the impregnation of a feral.&lt;br /&gt;
&lt;br /&gt;
== Vials ==&lt;br /&gt;
&lt;br /&gt;
After each victory, you have a small chance of collecting [[Builder Nanite]]s. You can equip a [[Basic Nanite Collector|Nanite Collector]] to improve this chance. These are used to craft upgrades to your equipment and via the &amp;quot;nanite&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
With more powerful collectors, such as the [[Nanite Collector|one buyable with mako]], you can also collect [[Infection Vial]]s. These can be used to mutate you if they&#039;re not too strong for your body (too high level).&lt;br /&gt;
&lt;br /&gt;
Eventually (starting at level 30), boss vials will be necessary to progress, incredibly difficult monsters called &amp;lt;b&amp;gt;Primes&amp;lt;/b&amp;gt; drop vials capable of completely infecting the user with a form, as well as being used to advance a player&#039;s level or the potency of their mutations. More information on Prime fights can be found [https://wiki.flexiblesurvival.com/w/Combat_Guide#Primes here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Roles&amp;diff=2080465</id>
		<title>Category:Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Roles&amp;diff=2080465"/>
		<updated>2024-07-01T19:04:15Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Fixes two small typos in the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roles are a predetermined amount of Combat Skills that determine your character&#039;s primary function in a combat situation. For example. Being a Tank will provide you with most, if not all you&#039;ll need in terms of combat skills to take the damage, both for yourself and your team. The drawback however is that while you can take the pain, you can&#039;t really dish it out as well as a DPS Role can. For reference, Combat Skills are passives granted by your Role and Class that only really matter in combat situations. They determine your ability to dish out damage, healing, supportive or debilitating effects, or as seen in the above example, take hits without flopping. &lt;br /&gt;
 &lt;br /&gt;
Your class meanwhile is something that supplements your chosen role. Do you want to be a heavy hitting, big, brawny wall of protective muscle? Well, you won&#039;t hit as hard as the dedicated Big Hit DPSers, but you can chip into the damage if you choose something tailored to that purpose, for example, Heavy Fighter as your class. Do you want to be a hybrid supportive DOT damager and Buffer? Well, you can do so by selecting the DOT DPS role and for example, the Corporal class to supplement it! You will lose some of your damage potential but be able to serve a secondary supportive function while you are melting things with your DOTs!&lt;br /&gt;
&lt;br /&gt;
==List of Roles==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of Roles&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
 |	[[Acrobat]]	|| Look at you dance and wave, without breaking a sweat and always on target. How you flow! But if someone disrupts it, you are not a pleased person. || [[Accuracy]](2), [[Avoidance]](2), [[Bewitched]](1), [[Damage]](1), [[Endurance]](2), [[Opportunity]](1), [[Penetration]](2), [[Rage]](1), [[Reactive]](1), [[Speed]](2), [[Warded]](1) &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Active Tank]]	|| Why be a rock when you can be a mobile shield for your team. || [[Accuracy]](1), [[Avoidance]](2), [[Damage]](1), [[Durability]](1), [[Front Row]](2), [[Health]](2), [[Reactive]](1), [[Regenerating]](2), [[Taunting Strikes]](2), [[Vampiric]](1), [[Vibrant Strikes]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Agent of Chaos]]	|| What&#039;s the point of life if not to incite a little change in the world around you? Cunning traps, devious machinations that draw down the efficiency of those you face, oh yes, this will be so much fun. || [[Bewitched]](1), [[Controlled Burst]](1), [[Enduring Malice]](2), [[Health]](1), [[Opportunity]](2), [[Outnumbered]](2), [[Overkill]](1), [[Scavenger]](2), [[Speed]](1), [[Tactician]](2), [[Vampiric]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[AoE DPS]]	|| Blanket the battlefield in pain! You don&#039;t care how, just that everyone suffers as much as you do! Wait, getting grim there. Just hurt them all! ||  [[Accuracy]](1), [[Back Row]](2), [[Bewitched]](1), [[Controlled Burst]](2), [[Damage]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Rage]](1), [[Sacrificial Fury]](1), [[Speed]](2), [[Tactician]](1), [[Vibrant Strikes]](1)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Big Hit]]	|| Hit them hard, make them pay! || [[Accuracy]](2), [[Avoidance]](1), [[Back Row]](1), [[Bleeding]](2), [[Damage]](2), [[Endurance]](2), [[Fast Loading]](1), [[Health]](1), [[ Overkill]](2), [[Penetration]](1), [[Sacrificial Fury]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Big Hit AoE DPS]]	|| Crash into everything at once, send them flying like bowling pins! || [[Accuracy]](1), [[Back Row]](1), [[Bleeding]](2), [[Controlled Burst]](2), [[Damage]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](2), [[Health]](1), [[Penetration]](1), [[Sacrificial Fury]](1), [[Speed]](2)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Buffer]]	|| Through your power, the actions of yourself and allies are bolstered. || [[Avoidance]](1), [[Back Row]](2), [[Bewitched]](1), [[Controlled Burst]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Healing]](1), [[Health]](1), [[Lingering Kindness]](2), [[Support]](2), [[Warded]](2)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Cleric]]	|| Well, not a literal cleric. You may or may not call to a higher power, that is entirely unrequired. You are an agent of devotion to whatever your cause is and strive to embolden your allies and yourself, keeping your side stronger and healthy. ||  [[Accuracy]](1), [[Avoidance]](-1), [[Back Row]](1), [[Bewitched]](1), [[Controlled Burst]](1), [[Damage]](1), [[Durability]](1), [[Fast Loading]](1), [[Front Row]](1), [[Healing]](2), [[Health]](1), [[Lingering Kindness]](1), [[Support]](2), [[Vibrant Strikes]](2), [[Warded]](1)      &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Concentrated DPS]]	|| Hit one thing and hit it hard. Focus focus focus!  || [[Accuracy]](2), [[Back Row]](1), [[Bleeding]](1), [[Concentrated]](2), [[Damage]](2), [[Durability]](1), [[Fast Loading]](1), [[Health]](1), [[Overkill]](1), [[Penetration]](2), [[Speed]](2)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Concentrated Tank]]	|| The role for folks really focused on the job... or one unlucky soul in particular. Because tunnelvision can sometimes be very useful. || [[Accuracy]](1), [[Bewitched]](2), [[Concentrated]](2), [[Damage]](1), [[Durability]](2), [[Front Row]](2), [[Health]](1), [[Penetration]](1), [[Regenerating]](1), [[Warded]](2)     &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Damage Reflecting Tank]]	|| Don the spikes, sharpen your quills, get in there and make them regret hurting you, or your team. || [[Damage]](1), [[Durability]](1), [[Fast Loading]](1), [[Front Row]](2), [[Health]](2), [[Outnumbered]](2), [[Rage]](2), [[Reactive]](2), [[Regenerating]](1), [[Taunting Strikes]](2)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Debuffer]]	|| Crippling the efforts of your enemies is your focus. ||  [[Avoidance]](1), [[Back Row]](2), [[Durability]](1), [[Endurance]](1), [[Enduring Malice]](2), [[Fast Loading]](1), [[Opportunity]](2), [[Scavenger]](1), [[Speed]](2), [[Tactician]](2), [[Warded]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Debuffer Tank]]	|| Stand in the way and slow them down so they can&#039;t even try to get past you while your friends take them out. ||  [[Accuracy]](1), [[Avoidance]](2), [[Bewitched]](1), [[Durability]](2), [[Enduring Malice]](1), [[Front Row]](1), [[Health]](2), [[Opportunity]](2), [[Tactician]](1), [[Taunting Strikes]](2), [[Warded]](1)     &lt;br /&gt;
|-&lt;br /&gt;
 |	[[DoT DPS]]	|| Nothing smells better than a bit of napalm in the morning. ||  [[Accuracy]](2), [[Avoidance]](1), [[Back Row]](2), [[Damage]](2), [[Enduring Malice]](2), [[Opportunity]](1), [[Penetration]](1), [[Speed]](2), [[Tactician]](2), [[Vampiric]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Healer]]	|| Tending to wounds is what brings you joy, or at least what you specialize in. || [[Avoidance]](1), [[Back Row]](2), [[Controlled Burst]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Healing]](2), [[Health]](1), [[Lingering Kindness]](1), [[Speed]](2), [[Support]](1), [[Warded]](2)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Healing Tank]]	|| Heal, tank? Why not both?! ||  [[Damage]](1), [[Driven]](1), [[Durability]](2), [[Endurance]](1), [[Fast Loading]](2), [[Front Row]](2), [[Healing]](1), [[Health]](1), [[Regenerating]](1), [[Vibrant Strikes]](1), [[Warded]](2)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Instant DPS]]	|| Getting powers back and ready to fire as quickly as possible is your focus, as well as firing them quite rapidly and not becoming tired as quickly as a result. ||  [[Accuracy]](1), [[Avoidance]](1), [[Back Row]](1), [[Controlled Burst]](1), [[Damage]](2), [[Endurance]](2), [[Fast Loading]](2), [[Opportunity]](1), [[Penetration]](1), [[Rage]](1), [[Speed]](2), [[Warded]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Model Citizen]]	|| You&#039;re here for other people, to build friendships and connections and help you all succeed. ||  [[Avoidance]](1), [[Damage]](1), [[Driven]](2), [[Healing]](2), [[Health]](1), [[Lingering Kindness]](2), [[Scavenger]](1), [[Socialite]](2), [[Support]](2), [[Vibrant Strikes]](1), [[Warded]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[None]]	|| For testing purposes only. Used to gauge powers, gear, and items without being affected by combat skills. ||   -    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Survivor]]	|| You just want to make it through the day. You focus on having the right tools, finding the good stuff, and keeping all your tricks as ready as possible. You&#039;re not the hardest or toughest, but you&#039;ll survive one more day. ||  [[Accuracy]](1), [[Avoidance]](1), [[Damage]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Healing]](1), [[Health]](1), [[Rage]](1), [[Regenerating]](1), [[Speed]](1), [[Support]](1), [[Tactician]](1), [[Vampiric]](1), [[Vibrant Strikes]](1), [[Warded]](1)     &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Tank]]	|| You focus on being tough and protecting others who may be around you. ||  [[Avoidance]](1), [[Bewitched]](1), [[Durability]](2), [[Endurance]](1), [[Fast Loading]](1), [[Front Row]](3), [[Health]](2), [[Rage]](1), [[Regenerating]](1), [[Taunting Strikes]](2), [[Warded]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Vampiric DoT DPS]]	|| Drain your enemies dry. The more they burn, the more you smile. Everyone wins! Except them. ||  [[Accuracy]](2), [[Avoidance]](1), [[Back Row]](2), [[Damage]](1), [[Enduring Malice]](2), [[Opportunity]](1), [[Penetration]](1), [[Speed]](2), [[Tactician]](2), [[Vampiric]](2)    &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Category:Roles&amp;diff=2080464</id>
		<title>Category:Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Category:Roles&amp;diff=2080464"/>
		<updated>2024-07-01T18:59:50Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Adds sortable table with descs and skill links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roles are a predetermined amount of Combat Skills that determine your character&#039;s primary function in a combat situation. For example. Being a Tank will provide you with most, if not all you&#039;ll need in terms of combat skills to take the damage, both for yourself and your team. The drawback however is that while you can take the pain, you can&#039;t really dish it out as well as a DPS Role can. For reference, Combat Skills are passives granted by your Role and Class that only really matter in combat situations. They determine your ability to dish out damage, healing, supportive or debilitating effects, or as seen in the above example, take hits without flopping. &lt;br /&gt;
 &lt;br /&gt;
Your class meanwhile is something that supplements your chosen role. Do you want to be a heavy hitting, big, brawny wall of protective muscle? Well, you won&#039;t hit as hard as the dedicated Big Hit DPSers, but you can chip into the damage if you choose something tailored to that purpose, for example, Heavy Fighter as your class. Do you want to be a hybrid supportive DOT damager and Buffer? Well, you can do so by selecting the DOT DPS role and for example, the Corporal class to supplement it! You will lose some of your damage potential but be able to serve a secondary supportive function while you are melting things with your DOTs!&lt;br /&gt;
&lt;br /&gt;
==List of Roles==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of Roles&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Skills&lt;br /&gt;
|-&lt;br /&gt;
 |	[[Acrobat]]	|| Look at you dance and wave, without breaking a sweat and always on target. How you flow! But if someone disrupts it, you are not a pleased person. || [[Accuracy]](2), [[Avoidance]](2), [[Bewitched]](1), [[Damage]](1), [[Endurance]](2), [[Opportunity]](1), [[Penetration]](2), [[Rage]](1), [[Reactive]](1), [[Speed]](2), [[Warded]](1) &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Active Tank]]	|| Why be a rock when you can be a mobile shield for your team. || [[Accuracy]](1), [[Avoidance]](2), [[Damage]](1), [[Durability]](1), [[Front Row]](2), [[Health]](2), [[Reactive]](1), [[Regenerating]](2), [[Taunting Strikes]](2), [[Vampiric]](1), [[Vibrant Strikes]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Agent of Chaos]]	|| What&#039;s the point of life if not to incite a little change in the world around you? Cunning traps, devious machinations that draw down the efficiency of those you face, oh yes, this will be so much fun. || [[Bewitched]](1), [[Controlled Burst]](1), [[Enduring Malice]](2), [[Health]](1), [[Opportunity]](2), [[Outnumbered]](2), [[Overkill]](1), [[Scavenger]](2), [[Speed]](1), [[Tactician]](2), and [[Vampiric]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[AoE DPS]]	|| Blanket the battlefield in pain! You don&#039;t care how, just that everyone suffers as much as you do! Wait, getting grim there. Just hurt them all! ||  [[Accuracy]](1), [[Back Row]](2), [[Bewitched]](1), [[Controlled Burst]](2), [[Damage]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Rage]](1), [[Sacrificial Fury]](1), [[Speed]](2), [[Tactician]](1), [[Vibrant Strikes]](1)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Big Hit]]	|| Hit them hard, make them pay! || [[Accuracy]](2), [[Avoidance]](1), [[Back Row]](1), [[Bleeding]](2), [[Damage]](2), [[Endurance]](2), [[Fast Loading]](1), [[Health]](1), [[ Overkill]](2), [[Penetration]](1), [[Sacrificial Fury]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Big Hit AoE DPS]]	|| Crash into everything at once, send them flying like bowling pins! || [[Accuracy]](1), [[Back Row]](1), [[Bleeding]](2), [[Controlled Burst]](2), [[Damage]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](2), [[Health]](1), [[Penetration]](1), [[Sacrificial Fury]](1), [[Speed]](2)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Buffer]]	|| Through your power, the actions of yourself and allies are bolstered. || [[Avoidance]](1), [[Back Row]](2), [[Bewitched]](1), [[Controlled Burst]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Healing]](1), [[Health]](1), [[Lingering Kindness]](2), [[Support]](2), [[Warded]](2)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Cleric]]	|| Well, not a literal cleric. You may or may not call to a higher power, that is entirely unrequired. You are an agent of devotion to whatever your cause is and strive to embolden your allies and yourself, keeping your side stronger and healthy. ||  [[Accuracy]](1), [[Avoidance]](-1), [[Back Row]](1), [[Bewitched]](1), [[Controlled Burst]](1), [[Damage]](1), [[Durability]](1), [[Fast Loading]](1), [[Front Row]](1), [[Healing]](2), [[Health]](1), [[Lingering Kindness]](1), [[Support]](2), [[Vibrant Strikes]](2), [[Warded]](1)      &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Concentrated DPS]]	|| Hit one thing and hit it hard. Focus focus focus!  || [[Accuracy]](2), [[Back Row]](1), [[Bleeding]](1), [[Concentrated]](2), [[Damage]](2), [[Durability]](1), [[Fast Loading]](1), [[Health]](1), [[Overkill]](1), [[Penetration]](2), [[Speed]](2)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Concentrated Tank]]	|| The role for folks really focused on the job... or one unlucky soul in particular. Because tunnelvision can sometimes be very useful. || [[Accuracy]](1), [[Bewitched]](2), [[Concentrated]](2), [[Damage]](1), [[Durability]](2), [[Front Row]](2), [[Health]](1), [[Penetration]](1), [[Regenerating]](1), [[Warded]](2)     &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Damage Reflecting Tank]]	|| Don the spikes, sharpen your quills, get in there and make them regret hurting you, or your team. || [[Damage]](1), [[Durability]](1), [[Fast Loading]](1), [[Front Row]](2), [[Health]](2), [[Outnumbered]](2), [[Rage]](2), [[Reactive]](2), [[Regenerating]](1), [[Taunting Strikes]](2)  &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Debuffer]]	|| Crippling the efforts of your enemies is your focus. ||  [[Avoidance]](1), [[Back Row]](2), [[Durability]](1), [[Endurance]](1), [[Enduring Malice]](2), [[Fast Loading]](1), [[Opportunity]](2), [[Scavenger]](1), [[Speed]](2), [[Tactician]](2), and [[Warded]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Debuffer Tank]]	|| Stand in the way and slow them down so they can&#039;t even try to get past you while your friends take them out. ||  [[Accuracy]](1), [[Avoidance]](2), [[Bewitched]](1), [[Durability]](2), [[Enduring Malice]](1), [[Front Row]](1), [[Health]](2), [[Opportunity]](2), [[Tactician]](1), [[Taunting Strikes]](2), [[Warded]](1)     &lt;br /&gt;
|-&lt;br /&gt;
 |	[[DoT DPS]]	|| Nothing smells better than a bit of napalm in the morning. ||  [[Accuracy]](2), [[Avoidance]](1), [[Back Row]](2), [[Damage]](2), [[Enduring Malice]](2), [[Opportunity]](1), [[Penetration]](1), [[Speed]](2), [[Tactician]](2), [[Vampiric]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Healer]]	|| Tending to wounds is what brings you joy, or at least what you specialize in. || [[Avoidance]](1), [[Back Row]](2), [[Controlled Burst]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Healing]](2), [[Health]](1), [[Lingering Kindness]](1), [[Speed]](2), [[Support]](1), [[Warded]](2)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Healing Tank]]	|| Heal, tank? Why not both?! ||  [[Damage]](1), [[Driven]](1), [[Durability]](2), [[Endurance]](1), [[Fast Loading]](2), [[Front Row]](2), [[Healing]](1), [[Health]](1), [[Regenerating]](1), [[Vibrant Strikes]](1), [[Warded]](2)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Instant DPS]]	|| Getting powers back and ready to fire as quickly as possible is your focus, as well as firing them quite rapidly and not becoming tired as quickly as a result. ||  [[Accuracy]](1), [[Avoidance]](1), [[Back Row]](1), [[Controlled Burst]](1), [[Damage]](2), [[Endurance]](2), [[Fast Loading]](2), [[Opportunity]](1), [[Penetration]](1), [[Rage]](1), [[Speed]](2), [[Warded]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Model Citizen]]	|| You&#039;re here for other people, to build friendships and connections and help you all succeed. ||  [[Avoidance]](1), [[Damage]](1), [[Driven]](2), [[Healing]](2), [[Health]](1), [[Lingering Kindness]](2), [[Scavenger]](1), [[Socialite]](2), [[Support]](2), [[Vibrant Strikes]](1), [[Warded]](1)   &lt;br /&gt;
|-&lt;br /&gt;
 |	[[None]]	|| For testing purposes only. Used to gauge powers, gear, and items without being affected by combat skills. ||   -    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Survivor]]	|| You just want to make it through the day. You focus on having the right tools, finding the good stuff, and keeping all your tricks as ready as possible. You&#039;re not the hardest or toughest, but you&#039;ll survive one more day. ||  [[Accuracy]](1), [[Avoidance]](1), [[Damage]](1), [[Durability]](1), [[Endurance]](1), [[Fast Loading]](1), [[Healing]](1), [[Health]](1), [[Rage]](1), [[Regenerating]](1), [[Speed]](1), [[Support]](1), [[Tactician]](1), [[Vampiric]](1), [[Vibrant Strikes]](1), [[Warded]](1)     &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Tank]]	|| You focus on being tough and protecting others who may be around you. ||  [[Avoidance]](1), [[Bewitched]](1), [[Durability]](2), [[Endurance]](1), [[Fast Loading]](1), [[Front Row]](3), [[Health]](2), [[Rage]](1), [[Regenerating]](1), [[Taunting Strikes]](2), [[Warded]](1)    &lt;br /&gt;
|-&lt;br /&gt;
 |	[[Vampiric DoT DPS]]	|| Drain your enemies dry. The more they burn, the more you smile. Everyone wins! Except them. ||  [[Accuracy]](2), [[Avoidance]](1), [[Back Row]](2), [[Damage]](1), [[Enduring Malice]](2), [[Opportunity]](1), [[Penetration]](1), [[Speed]](2), [[Tactician]](2), [[Vampiric]](2)    &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Academics&amp;diff=2080463</id>
		<title>Academics</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Academics&amp;diff=2080463"/>
		<updated>2024-07-01T18:08:57Z</updated>

		<summary type="html">&lt;p&gt;Licherature: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combination of the former proficiencies [[Xeno]], [[History]], [[Legends]], [[Comprehension]], [[Economics]], [[Management]], and [[Theology]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Academics                     ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A general measure of your intelligence and book smarts. Enjoy your     |&lt;br /&gt;
| STEM training! This also covers classical reading. Did you know Loki&#039;s |&lt;br /&gt;
| genderfluid? Let me tell you about it...                               |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Athletics&amp;diff=2080462</id>
		<title>Athletics</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Athletics&amp;diff=2080462"/>
		<updated>2024-07-01T18:08:46Z</updated>

		<summary type="html">&lt;p&gt;Licherature: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combination of the former proficiencies [[Strength]], [[Climbing]], and [[Running]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Athletics                     ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your general ability to exert your muscles. Climb, run, jump long      |&lt;br /&gt;
| distances, or grab a barbell and toss it across the room!              |&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Athletics&amp;diff=2080461</id>
		<title>Athletics</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Athletics&amp;diff=2080461"/>
		<updated>2024-07-01T18:08:25Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Athletics has replaced former proficiencies, replacing this here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combination of the former proficiencies [[Strength]], [[Climbing]], and [[Running]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Athletics                     ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| Your general ability to exert your muscles. Climb, run, jump long      |&lt;br /&gt;
| distances, or grab a barbell and toss it across the room!              |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Academics&amp;diff=2080460</id>
		<title>Academics</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Academics&amp;diff=2080460"/>
		<updated>2024-07-01T18:07:12Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Given Academics now does exist, placing this here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A combination of the former proficiencies [[Xeno]], [[History]], [[Legends]], [[Comprehension]], [[Economics]], [[Management]], and [[Theology]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.________________________________________________________________________.&lt;br /&gt;
| Item [Academics                     ]  Type [              Proficiency]|&lt;br /&gt;
|________________________________________________________________________|&lt;br /&gt;
|______________________[        Description       ]______________________|&lt;br /&gt;
| A general measure of your intelligence and book smarts. Enjoy your     |&lt;br /&gt;
| STEM training! This also covers classical reading. Did you know Loki&#039;s |&lt;br /&gt;
| genderfluid? Let me tell you about it...                               |&lt;br /&gt;
|______________________[        Other Stats       ]______________________|&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Proficiencies&amp;diff=2080456</id>
		<title>Proficiencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.flexiblesurvival.com/index.php?title=Proficiencies&amp;diff=2080456"/>
		<updated>2024-07-01T07:05:57Z</updated>

		<summary type="html">&lt;p&gt;Licherature: Changed all mention of old professions and proficiencies to fit the new system, redid the disclaimer at the top of the page to warn newer users about outdated or obsolete information, redid much of the &amp;#039;More Info&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Older versions of this page had to be rewritten after the [[Skill proficiency rework]], in which: professions were removed entirely, many proficiencies were removed, there&#039;s no longer any distinction between combat and knowledge proficiencies, and there&#039;s now an entirely different system of level caps, training, and mechanical skills. As such, all information on &#039;professions&#039; needs reviewing or rewriting, and may be inaccurate if seen on the wiki or in-game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
In FS, the skill system works off a set of proficiencies chosen during character creation, and altered by the use of [[Perks]], [[Edges]], and training on the web menu. &amp;lt;br /&amp;gt; &lt;br /&gt;
While having no mechanical benefits (outside of [[Social Actions]] and repairing &amp;lt;b&amp;gt;Precious Items&amp;lt;/b&amp;gt;) by themselves, they do play a large part in roleplay, especially judged scenes. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Skill training begins on the web interface, where one can select up to 8 Hobbies, 4 Interests, and 2 Specialties ([[Perks]] and [[Edges]] may alter these amounts)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skill starting levels and caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mastery !! Starting !! Cap&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Hobby || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Interest || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Specialty || 25 || 40&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
==List of Proficiencies==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ List of proficiencies&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Proficiency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
 |	[[Academics]]	||	 A general measure of your intelligence and book smarts. Enjoy your STEM training! This also covers classical reading. Did you know Loki&#039;s genderfluid? Let me tell you about it... (A combination of older knowledge proficiencies, namely [[Comprehension]], [[History]], [[Economics]], [[Legends]], [[Management]], [[Theology]], and [[Xeno]]) &lt;br /&gt;
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 |	[[Acrobatics]]	||	 Your skill in being nimble, quick, and precise with your movements, allowing you to perform flips, handstands, hold your balance and other tricky movements. &lt;br /&gt;
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 |	[[Armor]]	||	 Your skill at using shields, armor, or just stationary objects to reduce an enemy&#039;s ability to hit you or the impact of such a hit. &lt;br /&gt;
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 |	[[Athletics]]	||	 Your general ability to exert your muscles. Climb, run, jump long distances, or grab a barbell and toss it across the room! (A combination of the older physical proficiencies, namely [[Climbing]], [[Running]], and [[Strength]])&lt;br /&gt;
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 |	[[Computer]]	||	 Knowledge of computers enables a user to access and bypass computer systems. When the information you need is on a secured terminal, you&#039;ll be glad you have this skill along. &lt;br /&gt;
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 |	[[Deceit]]	||	 Knowledge of how to lie, disguise yourself, or otherwise hide who you are, what you mean, and what your intentions are. &lt;br /&gt;
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 |	[[Design]]	||	 Sometimes, you just need to make something up! This ability allows you to apply the Rules of Cool in a montage creation sequence resulting in what&#039;s needed to push the plot forward. Often combined with other skills. Such creations are for plot purposes, you cannot make your own equipment. &lt;br /&gt;
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 |	[[Empathy]]	||	 The ability to read people, understand hidden meanings, and otherwise uncover the truth in what is really going on. &lt;br /&gt;
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 |	[[Evasion]]	||	 Your ability to dodge, maneuver, and avoid blows entirely. &lt;br /&gt;
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 |	[[Fortitude]]	||	 Fortitude determines your physical endurance, your ability to ignore pain, and your ability to recover quickly. &lt;br /&gt;
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 |	[[Installation]]	||	 Your understanding of pre-Promethean technologies and their upkeep. This skill lets you repair computers and electronics and complicated mechanical work. &lt;br /&gt;
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 |	[[Intimidation]]	||	 Sometimes there isn&#039;t time to win over a crowd when all you need is one guy to shut up and get out of the way. Intimidation works well at cowing people into giving you what you want. It&#039;s faster than socializing, but leaves harder feelings. &lt;br /&gt;
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 |	[[Marksmanship]]	||	 Your skill with fighting with ranged weapons, such as firearms, crossbows, and grenades. &lt;br /&gt;
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 |	[[Medicine]]	||	 What a terrible case of Valvonian Flu you have there... When plot related maladies befall you or your fellow adventurers, you&#039;re there to figure out the cure. You might not always have the cure on hand, but you at least know where to find it.&lt;br /&gt;
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 |	[[Melee]]	||	 Your skill with fighting with handheld, close range, weapons. Examples include daggers, swords, axes and maces. &lt;br /&gt;
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 |	[[Negotiation]]	||	 Your ability at fast talk and persuasion. With this, you find it easier to get others to see your side of things and eventually join you. &lt;br /&gt;
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 |	[[Perception]]	||	 Your ability to detect the movements and actions of others in the environment around you. &lt;br /&gt;
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 |	[[Research]]	||	 What you don&#039;t know, is probably written down somewhere. Knowing how to scour the information nets and read books quickly can uncover the next part of the plot.&lt;br /&gt;
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 |	[[Security]]	||	 Traps, Mechanical Locks? Not a problem for you! You&#039;re quite good at spotting cameras and traps, and working out how to bypass all those things designed to keep people LIKE YOU out.&lt;br /&gt;
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 |	[[Sexual]]	||	 Knowledge of sex, be it on the giving or receiving end. Besides making friends happy, it can be used to make new friends or change minds in the bizarre nanite world we live in. Some mutant strains won&#039;t listen to any other form of diplomacy. &lt;br /&gt;
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 |	[[Stealth]]	||	 Your ability to hide, sneak, or otherwise avoid detection. As a note, attempting rapid movement, such as running, would give a penalty to this roll. How much of a penalty is up to the judge. &lt;br /&gt;
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 |	[[Survival]]	||	 Where do you pitch a tent? How do we find water? It&#039;s getting really cold up here! Survival experts know what to do when the environment turns deadly.&lt;br /&gt;
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 |	[[Underworld]]	||	 Who&#039;s selling, who&#039;s buying, and who&#039;s a rotten snitch? The Underworld helps when dealing with unsavory characters and avoiding ending up the fall man for someone else&#039;s grand desires. &lt;br /&gt;
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 |	[[Willpower]]	||	Your mental fortitude to avoid compulsion, trickery, or other attempts to manipulate you, mind and body. &lt;br /&gt;
|}&lt;br /&gt;
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==More info== &lt;br /&gt;
Before selecting your proficiencies, it is useful to look them all over:&lt;br /&gt;
*&#039;&#039;&#039;list proficiency&#039;&#039;&#039; lists all proficiencies.&lt;br /&gt;
*&#039;&#039;&#039;rpinfo &amp;lt;proficiency&amp;gt;&#039;&#039;&#039; provides info about the chosen proficiency, primarily what it does and which professions have it. &lt;br /&gt;
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You can set your hobbies, interests, and specialties via the training-page on the web-interface (http://flexiblesurvival.com/index?training).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Be careful when assigning skills, as there is no &#039;undo&#039; button save for a complete wipe using the &amp;lt;b&amp;gt;+mako/ProfReset&amp;lt;/b&amp;gt; command in-game!&amp;lt;br /&amp;gt;&lt;br /&gt;
Further training in proficiencies is possible through the same menu only after all proficiencies have been assigned. &amp;lt;br /&amp;gt;&lt;br /&gt;
Training a proficiency past 10 points will incur a token-cost, and logically, the price goes up the higher you train your proficiencies.&amp;lt;br /&amp;gt;&lt;br /&gt;
Here, you can also set a tax-rate, which means that apart of your earned freecred is invested in the chosen proficiency directly, lowering the cost of leveling over time. &amp;lt;br /&amp;gt;&lt;br /&gt;
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Thematically, all proficiencies mark prowess in their given field, with varying degrees of expertise based on the investment.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example: A Hobbyist in [[Academics]] will only have passing knowledge over a broad set of subjects, while a Specialist might&#039;ve studied a field like History or Economics extensively. &amp;lt;br /&amp;gt;&lt;br /&gt;
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In roleplay, each skill is rolled off 20d100 using the &amp;lt;b&amp;gt;roll &amp;lt;proficiency&amp;gt;&amp;lt;/b&amp;gt; command, with each point in a skill adding an additional percentage chance of a successful roll. &amp;lt;br /&amp;gt;&lt;br /&gt;
By default there is a minimum of a 5% success on any roll (10% with [[Jack of All Trades]]) and a maximum of 40% when a skill is fully trained without any other modifiers. &amp;lt;br /&amp;gt;&lt;br /&gt;
A result of 3 would be considered basic competency, 6 would be a difficult task, 9 would be an exemplary effort, 12 would be practically supernatural, and 15 is a nigh-impossible feat. &amp;lt;br /&amp;gt;&lt;br /&gt;
At no point can any skill exceed being considered above a 60, but each hero point spent on a roll is considered an extra +5 in that respective skill in addition to modifiers added from [[Perks]], [[Quirks]], or [[Edges]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
Far more detailed information including suggested skill challenges per tier, obstructions/modifiers, and other miscellany can be found under the &amp;lt;b&amp;gt;+help Getting Started/Rolling&amp;lt;/b&amp;gt; command in-game!&lt;br /&gt;
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As always, &#039;&#039;&#039;rpinfo&#039;&#039;&#039; provides useful info, with &#039;&#039;&#039;rpinfo &amp;lt;combat skill&amp;gt;&#039;&#039;&#039; telling what a combat skill does and where to get it, and&lt;br /&gt;
&#039;&#039;&#039;rpinfo &amp;lt;class&amp;gt;&#039;&#039;&#039; noting the skills associated with a class. Likewise &#039;&#039;&#039;list class&#039;&#039;&#039; and &#039;&#039;&#039;list combat skill&#039;&#039;&#039; list all the classes and&lt;br /&gt;
combat-skills, respectively.&lt;/div&gt;</summary>
		<author><name>Licherature</name></author>
	</entry>
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