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	<entry>
		<id>https://wiki.flexiblesurvival.com/index.php?title=Crafting_Tutorial&amp;diff=32219</id>
		<title>Crafting Tutorial</title>
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		<updated>2013-07-19T05:36:57Z</updated>

		<summary type="html">&lt;p&gt;Heceldi: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting items is a reasonably complex system with many moving parts, so here&#039;s a guide to going about it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Nanite Collector  ==&lt;br /&gt;
&lt;br /&gt;
Obtain a [[Basic Nanite Collector]] or a [[Nanite Collector]]. &lt;br /&gt;
&lt;br /&gt;
The basic model can be bought anywhere for Resources, and occupies most of your loadout.&amp;amp;nbsp; The nonbasic is bought for mako.&amp;amp;nbsp; It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting. &lt;br /&gt;
&lt;br /&gt;
In order to obtain builder nanite vials of a higher level than dull, you&#039;ll need to upgrade the level of your nanite collector. See Crafting below for more information.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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== Fight Monsters  ==&lt;br /&gt;
&lt;br /&gt;
Equip your nanite collector and fight some monsters!&amp;amp;nbsp;&amp;amp;nbsp; Every time you defeat a monster, a check is made to see if you successfully collect nanites or not. If that check succeeds, you will see the message &amp;quot;&amp;amp;lt;Nanite collector&amp;amp;gt; Your nanite collector chimes as it produces a dull white vial!&amp;quot;. &amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Crafting  ==&lt;br /&gt;
&lt;br /&gt;
The complicated section. &lt;br /&gt;
&lt;br /&gt;
*Go to a crafting station.&amp;amp;nbsp; These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village. &lt;br /&gt;
*Type &#039;craft&#039;.&amp;amp;nbsp; It will list all the options for upgrading your items, and is reproduced below.&lt;br /&gt;
&amp;lt;pre&amp;gt;Crafting Options&lt;br /&gt;
Upgrade - One Builder Vial, Freecreds.&lt;br /&gt;
(Distillation)=(item to melt down for points) - Make new distillations.&lt;br /&gt;
Clean (number) - Clean an item of all distills, distills are lost.&lt;br /&gt;
Extract (number) - Recover all distills on an item. Item is lost.&lt;br /&gt;
To craft, type craft (option), like craft upgrade.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Distillations have replaced the old upgrade system. See [[Distillation]], or enter &#039;help distillation&#039; ingame, for more information.&lt;br /&gt;
*For &#039;Clean&#039; and &#039;Extract&#039;, &#039;(number)&#039; is the number of the item in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Skills&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
Certain noncombat skills add a chance of getting more than one level&#039;s worth out of one vial.&amp;amp;nbsp; It&#039;s entirely possible to craft with no skills, but you will save vials, XP&amp;amp;nbsp;and freecreds otherwise.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[Computer]] increases the chance of getting crafting nanites during fights. &amp;lt;br&amp;gt; &lt;br /&gt;
*[[Design]] increases the number of levels gained each time you upgrade an item. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making Items ==&lt;br /&gt;
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player&#039;s crafting skill level. To get your first recipes ([[Light Melee]] and [[Basic Spread]]) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing &amp;quot;make&amp;quot; with no arguments gets you a list of the recipes you know. Once you are ready to make something type &amp;quot;make (recipe)=(modifier),(modifier),...&amp;quot;. Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing &#039;make&#039; with &#039;test&#039; in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.&lt;br /&gt;
&lt;br /&gt;
The following prompts will appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
*It will cost ### xp and ### freecred.  Continue?  ***This is just telling you what it&#039;s going to cost. Type Y to continue***&amp;lt;br /&amp;gt;&lt;br /&gt;
*It requires salvage of at least level # and at most level #.  What level do you want to use?  ***If you use salvage of a higher level than the minimum required, you&#039;ll get a 10% bonus to the stats of the item.***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What would you like to call your creation?  ***This is the Item Name.  It should be short and sweet, like Boomstick or Frying Pan***&amp;lt;br /&amp;gt;&lt;br /&gt;
*What do it look like?  ***This is the long description of your item so feel free to get creative.  EX:  This frying pan looks like it hasn&#039;t been used for frying for a very long time.  It has numerous dents and scrapes and the handle is wrapped in duct tape.***&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the final description is entered your item should be created and put in your inventory.  Equip and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Recipes and Recipe Modifiers  ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Recipe|Recipes]] and [[:Category:Recipe_Modifier|Recipe Modifiers]]. Note that not all recipes and recipe modifiers listed are actually available in the game yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Heceldi</name></author>
	</entry>
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